1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "2.2.3"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias ccl "cmd clogin $1"
46 alias cc "cmd ccmd $*"
48 alias dropweapon "impulse 17"
49 alias +show_info "+button7"
50 alias -show_info "-button7"
52 alias team_red "cmd selectteam red; cmd join"
53 alias team_blue "cmd selectteam blue; cmd join"
54 alias team_pink "cmd selectteam pink; cmd join"
55 alias team_yellow "cmd selectteam yellow; cmd join"
56 alias team_auto "cmd selectteam auto; cmd join"
62 seta _cl_playermodel models/player/marine.zym
68 seta scmenu_mouse_speed 1
73 // fullscreen 800x600x32bit
74 seta vid_bitsperpixel 32
78 // 2D resolution 640x480
80 seta vid_conheight 480
81 scr_conforcewhiledisconnected 0
82 scr_menuforcewhiledisconnected 1
83 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
85 // nexuiz-linux-*.sh will use this
86 seta vid_x11_display ""
87 // This can have three possible settings:
89 // ":n" use DISPLAY=:n, create it if needed
90 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
93 seta hostname "Nexuiz Server"
95 set sv_mapchange_delay 5
98 // disable rcon-like clientcommands to avoid server being open with default password
99 seta sv_clientcommands 0
100 seta sv_clientcommands_password "hackme"
102 // restart server if all players hit "ready"-button
103 set sv_ready_restart 0
105 seta g_viewweapon_bobintensity 0
106 seta g_viewweapon_q1pitching 0
107 seta cl_forwardspeed 400
108 seta cl_backspeed 400
109 seta cl_sidespeed 400
112 cl_movement_accelerate 5.5
113 cl_movement_edgefriction 0
114 cl_movement_friction 5
115 cl_movement_jumpvelocity 300
116 set cl_movement_maxairspeed 220
117 cl_movement_maxspeed 400
118 cl_movement_stepheight 34
119 seta cl_stairsmoothspeed 200
122 set g_balance_jumpheight 300
123 set sv_maxairspeed 220
128 set sv_spectator_speed_multiplier 1.5
130 set sv_friction_on_land 0 // factor of the speed which gets lost on landing
132 seta sv_defaultcharacter 0
133 seta sv_defaultplayermodel models/player/nexus.zym
134 seta sv_defaultplayerskin 0
135 set sv_autoscreenshot 0
136 set net_messagetimeout 300
137 set net_connecttimeout 30
138 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
139 set sv_airaccel_sideways_friction 0.3
140 set sv_airaccel_qw 0.93
142 seta cl_playerdetailreduction 0 // the higher, the less detailed
144 set bot_number 0 // number of bots in server
145 set bot_usemodelnames 0 // whether bots should be named after the models
146 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
147 seta bot_prefix "[BOT]"
149 // general bot AI cvars
150 set bot_ai_strategyinterval 2
151 set bot_ai_enemydetectioninterval 0.5
152 set bot_ai_aimskill_blendrate 2
153 set bot_ai_aimskill_fixedrate 30
154 set bot_ai_aimskill_firetolerance_distdegrees 180
155 set bot_ai_aimskill_firetolerance_mindegrees 2
156 set bot_ai_aimskill_firetolerance_maxdegrees 30
157 // waypoint editor enable
158 set g_waypointeditor 0
159 set bot_ignore_bots 0
162 alias g_waypointeditor_spawn "impulse 103"
163 alias g_waypointeditor_remove "impulse 104"
164 alias g_waypointeditor_relinkall "impulse 105"
165 alias g_waypointeditor_saveall "impulse 106"
170 set g_start_weapon_laser 1
171 set g_start_weapon_shotgun 1
172 set g_start_weapon_uzi 0
173 set g_start_weapon_grenadelauncher 0
174 set g_start_weapon_electro 0
175 set g_start_weapon_crylink 0
176 set g_start_weapon_nex 0
177 set g_start_weapon_hagar 0
178 set g_start_weapon_rocketlauncher 0
179 set g_start_ammo_shells 50
180 set g_start_ammo_nails 0
181 set g_start_ammo_rockets 0
182 set g_start_ammo_cells 0
183 set g_powerup_superhealth 1
184 set g_powerup_strength 1
185 set g_powerup_shield 1
186 set g_use_ammunition 1
189 set g_minstagib 0 // enable minstagib
190 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
191 set g_minstagib_ammo_start 10 // starting ammo
192 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
193 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
196 set g_laserguided_missile 0
198 set g_midair_shieldtime 0.3
199 set g_spawnshieldtime 0
200 set g_forced_respawn 0
201 set g_fullbrightplayers 0
202 set g_fullbrightitems 0
206 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
207 seta g_maplist $g_maplist_defaultlist
208 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
209 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
210 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
211 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
212 alias g_maplist_add "set _g_maplist_add $1"
213 alias g_maplist_remove "set _g_maplist_remove $1"
214 // timeout for kill credit when your damage knocks someone into a death trap
215 set g_maxpushtime 8.0
219 seta g_balance_cloaked_alpha 0.25
221 set welcome_message_time 8
223 set exit_cfg "empty.cfg"
224 alias clearmap "disconnect; exec $exit_cfg"
226 seta g_grappling_hook 0
227 set g_grappling_hook_tarzan 1
228 set g_balance_grapplehook_speed_fly 1800
229 set g_balance_grapplehook_speed_pull 2000
230 set g_balance_grapplehook_force_rubber 2000
231 set g_balance_grapplehook_force_rubber_overstretch 1000
232 set g_balance_grapplehook_length_min 50
233 set g_balance_grapplehook_stretch 50
234 set g_balance_grapplehook_airfriction 0.2
235 set g_balance_grapplehook_health 130
237 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
238 seta timelimit_override -1
239 seta fraglimit_override -1
240 seta g_ctf_capture_limit -1
241 seta g_domination_point_limit -1
242 seta g_runematch_point_limit -1
245 set g_respawn_delay 2
246 set g_respawn_waves 0
247 // when variables are set to 0, they take over the global setting...
248 // to force disable delay or waves, set them to 0.125
249 set g_ctf_respawn_delay 0
250 set g_ctf_respawn_waves 0
251 set g_dm_respawn_delay 0
252 set g_dm_respawn_waves 0
253 set g_dom_respawn_delay 0
254 set g_dom_respawn_waves 0
255 set g_lms_respawn_delay 0
256 set g_lms_respawn_waves 0
257 set g_rune_respawn_delay 0
258 set g_rune_respawn_waves 0
259 set g_tdm_respawn_delay 0
260 set g_tdm_respawn_waves 0
261 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
262 set g_respawn_mapsettings 1
265 seta timelimit_maxovertime 5
267 // common team values
270 seta teamplay_default 4 // default teamplay setting in team games
271 // 1 = no friendly fire, self damage
272 // 2 = friendly fire and self damage enabled
273 // 3 = no friendly fire, but self damage enabled
274 // 4 = obey the following two cvars
275 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
276 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
278 set deathmatch_force_teamplay 0 // always play TDM on dm maps
279 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
280 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
281 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
282 seta g_tdm_teams 2 // how many teams are in team deathmatch
283 set g_changeteam_banned 0 // not allowed to change team
284 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
288 set g_ctf_flag_returntime 30
289 set g_ctf_flagscore_capture 20
290 set g_ctf_flagscore_capture_team 0
291 set g_ctf_flagscore_pickup 1
292 set g_ctf_flagscore_return 5
293 set g_ctf_flagscore_return_rogue 10
297 set g_runematch_pointrate 5
298 set g_runematch_pointamt 1
299 set g_runematch_shuffletime 30 // how often runes change position
300 set g_runematch_respawntime 15 // how soon after being dropped to respawn
301 set g_runematch_frags_killedby_runeholder 4
302 set g_runematch_frags_killed_runeholder 5
303 set g_runematch_frags_norune 0
304 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
305 set g_runematch_allow_same 0 // allow matching rune-curse pairs
306 set g_runematch_rune_alpha 0.78
307 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
308 set g_runematch_rune_glow_size 0
309 set g_runematch_rune_glow_color 0
310 set g_runematch_rune_color_strength 1.0 //1.5
312 set g_balance_rune_strength_damage 2.0 //1.5
313 set g_balance_rune_strength_force 1.5
314 set g_balance_curse_weak_damage 0.5 //0.6
315 set g_balance_curse_weak_force 0.6
316 set g_balance_rune_strength_combo_damage 0.9
317 set g_balance_rune_strength_combo_force 1.0
319 set g_balance_rune_defense_takedamage 0.5
320 set g_balance_curse_vulner_takedamage 2.0
321 set g_balance_rune_defense_combo_takedamage 1.0
323 set g_balance_rune_vampire_absorb 0.4
324 set g_balance_curse_empathy_takedamage -0.4
325 set g_balance_rune_vampire_combo_absorb -0.1
326 set g_balance_rune_vampire_maxhealth 500
327 set g_balance_curse_empathy_minhealth 20
328 set g_balance_rune_vampire_combo_minhealth 40
330 set g_balance_rune_regen_hpmod 1.75
331 set g_balance_curse_venom_hpmod 0.6
332 set g_balance_rune_regen_combo_hpmod 0.9
333 set g_balance_rune_regen_regenrate 3.0
334 set g_balance_curse_venom_rotrate 3.0 //2
335 set g_balance_rune_regen_combo_regenrate 0.5
336 set g_balance_rune_regen_combo_rotrate 1.5
337 set g_balance_rune_regen_limitmod 1
338 set g_balance_curse_venom_limitmod 1
339 set g_balance_rune_regen_combo_limitmod 1
341 set g_balance_rune_speed_atkrate 0.66
342 set g_balance_curse_slow_atkrate 1.5
343 set g_balance_rune_speed_combo_atkrate 1.2
344 set g_balance_rune_speed_moverate 1.33
345 set g_balance_curse_slow_moverate 0.8
346 set g_balance_rune_speed_combo_moverate 0.9
347 set g_balance_rune_speed_jumpheight 1.8
348 set g_balance_curse_slow_jumpheight 1.0
349 set g_balance_rune_speed_combo_jumpheight 1.0
353 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
354 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
355 set g_domination_point_amt 0 // override: how many points to get per ping
356 set g_domination_point_teamamt 0 // override: how many team points to get per ping
357 set g_domination_point_rate 0 // override: how often to give those points
358 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
359 set g_domination_point_glow 0 // domination point glow (warning, slow)
360 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
364 set g_lms_lives_override -1
365 set g_lms_start_health 250
366 set g_lms_start_armor 100
367 set g_lms_start_ammo_shells 50
368 set g_lms_start_ammo_nails 150
369 set g_lms_start_ammo_rockets 50
370 set g_lms_start_ammo_cells 50
371 set g_lms_regenerate 0
372 set g_lms_campcheck_interval 10
373 set g_lms_campcheck_message "^1Don't camp!"
374 set g_lms_campcheck_damage 100
375 set g_lms_campcheck_distance 1800
376 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
377 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
381 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
382 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
383 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
384 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
386 // server game balance settings
387 set g_balance_armor_regen 0
388 set g_balance_armor_rot 0.1
389 set g_balance_armor_stable 100
390 set g_balance_armor_limit 999
391 set g_balance_armor_start 0
392 set g_balance_armor_blockpercent 0.6
393 set g_balance_health_regen 0.1
394 set g_balance_health_rot 0.1
395 set g_balance_health_stable 100
396 set g_balance_health_limit 999
397 set g_balance_health_start 150
398 set g_balance_selfdamagepercent 0.6
399 set g_balance_weaponswitchdelay 0.15
400 // powerup balance settings
401 set g_balance_powerup_invincible_takedamage 0.2
402 set g_balance_powerup_invincible_time 30
403 set g_balance_powerup_strength_damage 3
404 set g_balance_powerup_strength_force 4
405 set g_balance_powerup_strength_time 30
407 // weapon balance settings follow
409 set g_balance_laser_damage 35
410 set g_balance_laser_edgedamage 10
411 set g_balance_laser_force 400
412 set g_balance_laser_radius 70
413 set g_balance_laser_speed 9000
414 set g_balance_laser_refire 0.7
415 set g_balance_laser_animtime 0.3
416 set g_balance_laser_lifetime 9
418 set g_balance_shotgun_primary_bullets 10
419 set g_balance_shotgun_primary_damage 6
420 set g_balance_shotgun_primary_spread 0.07
421 set g_balance_shotgun_primary_refire 0.5
422 set g_balance_shotgun_primary_animtime 0.2
423 set g_balance_shotgun_primary_ammo 1
424 set g_balance_shotgun_secondary_bullets 10
425 set g_balance_shotgun_secondary_damage 6
426 set g_balance_shotgun_secondary_spread 0.07
427 set g_balance_shotgun_secondary_refire 1.35
428 set g_balance_shotgun_secondary_animtime 0.2
429 set g_balance_shotgun_secondary_ammo 1
431 set g_balance_uzi_first_damage 30
432 set g_balance_uzi_first_spread 0.01
433 set g_balance_uzi_first_refire 0.2
434 set g_balance_uzi_first_ammo 1
435 set g_balance_uzi_sustained_damage 16
436 set g_balance_uzi_sustained_spread 0.05
437 set g_balance_uzi_sustained_refire 0.1
438 set g_balance_uzi_sustained_ammo 1
440 set g_balance_grenadelauncher_primary_damage 65
441 set g_balance_grenadelauncher_primary_edgedamage 35
442 set g_balance_grenadelauncher_primary_force 400
443 set g_balance_grenadelauncher_primary_radius 140
444 set g_balance_grenadelauncher_primary_speed 2000
445 set g_balance_grenadelauncher_primary_speed_up 200
446 set g_balance_grenadelauncher_primary_lifetime 30
447 set g_balance_grenadelauncher_primary_refire 0.7
448 set g_balance_grenadelauncher_primary_animtime 0.3
449 set g_balance_grenadelauncher_primary_ammo 2
450 set g_balance_grenadelauncher_secondary_damage 65
451 set g_balance_grenadelauncher_secondary_edgedamage 35
452 set g_balance_grenadelauncher_secondary_force 400
453 set g_balance_grenadelauncher_secondary_radius 140
454 set g_balance_grenadelauncher_secondary_speed 1400
455 set g_balance_grenadelauncher_secondary_speed_up 200
456 set g_balance_grenadelauncher_secondary_lifetime 2.5
457 set g_balance_grenadelauncher_secondary_refire 0.6
458 set g_balance_grenadelauncher_secondary_animtime 0.3
459 set g_balance_grenadelauncher_secondary_ammo 2
461 set g_balance_electro_primary_damage 80
462 set g_balance_electro_primary_edgedamage 0
463 set g_balance_electro_primary_force 200
464 set g_balance_electro_primary_radius 150
465 set g_balance_electro_primary_speed 2000
466 set g_balance_electro_primary_lifetime 2
467 set g_balance_electro_primary_refire 0.9
468 set g_balance_electro_primary_animtime 0.05
469 set g_balance_electro_primary_ammo 2
470 set g_balance_electro_secondary_damage 60
471 set g_balance_electro_secondary_edgedamage 0
472 set g_balance_electro_secondary_force 200
473 set g_balance_electro_secondary_radius 150
474 set g_balance_electro_secondary_speed 900
475 set g_balance_electro_secondary_speed_up 200
476 set g_balance_electro_secondary_lifetime 5
477 set g_balance_electro_secondary_refire 0.3
478 set g_balance_electro_secondary_animtime 0.05
479 set g_balance_electro_secondary_ammo 2
480 set g_balance_electro_combo_damage 70
481 set g_balance_electro_combo_edgedamage 0
482 set g_balance_electro_combo_force 200
483 set g_balance_electro_combo_radius 250
485 set g_balance_crylink_primary_damage 15
486 set g_balance_crylink_primary_edgedamage 0
487 set g_balance_crylink_primary_force 55
488 set g_balance_crylink_primary_radius 3
489 set g_balance_crylink_primary_speed 7000
490 set g_balance_crylink_primary_spread 0.08
491 set g_balance_crylink_primary_shots 4
492 set g_balance_crylink_primary_lifetime 9
493 set g_balance_crylink_primary_refire 0.25
494 set g_balance_crylink_primary_animtime 0.15
495 set g_balance_crylink_primary_ammo 1
496 set g_balance_crylink_secondary_damage 15
497 set g_balance_crylink_secondary_edgedamage 0
498 set g_balance_crylink_secondary_force 55
499 set g_balance_crylink_secondary_radius 3
500 set g_balance_crylink_secondary_speed 7000
501 set g_balance_crylink_secondary_spread 0.08
502 set g_balance_crylink_secondary_shots 7
503 set g_balance_crylink_secondary_lifetime 9
504 set g_balance_crylink_secondary_refire 0.5
505 set g_balance_crylink_secondary_animtime 0.15
506 set g_balance_crylink_secondary_ammo 3
509 set g_balance_nex_damage 140
510 set g_balance_nex_refire 1.5
511 set g_balance_nex_animtime 0.3
512 set g_balance_minstagib_nex_refire 1.5
513 set g_balance_minstagib_nex_animtime 0.3
514 set g_balance_nex_ammo 5
515 set g_balance_nex_respawntime_modifier 1
517 set g_balance_hagar_primary_damage 40
518 set g_balance_hagar_primary_edgedamage 15
519 set g_balance_hagar_primary_force 100
520 set g_balance_hagar_primary_radius 70
521 set g_balance_hagar_primary_spread 0.025
522 set g_balance_hagar_primary_speed 3000
523 set g_balance_hagar_primary_lifetime 10
524 set g_balance_hagar_primary_refire 0.15
525 set g_balance_hagar_primary_ammo 1
526 set g_balance_hagar_secondary_damage 40
527 set g_balance_hagar_secondary_edgedamage 15
528 set g_balance_hagar_secondary_force 100
529 set g_balance_hagar_secondary_radius 70
530 set g_balance_hagar_secondary_spread 0.025
531 set g_balance_hagar_secondary_speed 1400
532 set g_balance_hagar_secondary_lifetime 10
533 set g_balance_hagar_secondary_refire 0.15
534 set g_balance_hagar_secondary_ammo 1
536 set g_balance_rocketlauncher_damage 130
537 set g_balance_rocketlauncher_edgedamage 50
538 set g_balance_rocketlauncher_force 600
539 set g_balance_rocketlauncher_radius 170
540 set g_balance_rocketlauncher_speed 850
541 set g_balance_rocketlauncher_lifetime 9
542 set g_balance_rocketlauncher_refire 1
543 set g_balance_rocketlauncher_animtime 0.3
544 set g_balance_rocketlauncher_ammo 3
545 set g_balance_rocketlauncher_laserguided_speed 1000 //650
546 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
547 set g_balance_rocketlauncher_laserguided_allow_steal 1
549 set g_balance_falldamage_deadminspeed 150
550 set g_balance_falldamage_minspeed 1400
551 set g_balance_falldamage_factor 0.15
552 set g_balance_falldamage_maxdamage 25
554 set g_balance_pause_armor_rot 5
555 set g_balance_pause_health_rot 5
556 set g_balance_pause_health_regen 5
557 set g_balance_pause_armor_rot_spawn 10
558 set g_balance_pause_health_rot_spawn 10
559 set g_balance_pause_health_regen_spawn 0
561 set g_footsteps 0 // serverside footstep sounds
564 r_shadow_bumpscale_bumpmap 4
565 r_shadow_bumpscale_basetexture 5
566 r_shadow_realtime_world_lightmaps 1
568 seta cl_decals_fadetime 1
569 seta cl_decals_time 2
572 seta cl_particles_quality 0.5
573 seta cl_particles_bubbles 1
581 seta r_glsl_deluxemapping 1
582 seta r_glsl_offsetmapping 0
583 seta r_glsl_offsetmapping_reliefmapping 0
584 seta r_glsl_offsetmapping_scale 0.02
585 seta r_shadow_gloss 1
586 seta r_shadow_realtime_dlight_shadows 0
587 seta r_shadow_realtime_world 0
588 seta r_shadow_realtime_world_dlightshadows 0
589 seta r_shadow_realtime_world_shadows 0
591 // execute normal.cfg to make sure that all effect settings are reset
597 seta scr_conbrightness 0
598 seta scr_screenshot_jpeg 1
599 seta scr_screenshot_jpeg_quality 0.9
600 sv_maxvelocity 1000000000
601 cl_sound_wizardhit ""
602 cl_sound_hknighthit ""
603 cl_sound_tink1 "weapons/tink1.wav"
604 cl_sound_ric1 "weapons/ric1.wav"
605 cl_sound_ric2 "weapons/ric2.wav"
606 cl_sound_ric3 "weapons/ric3.wav"
609 sv_sound_watersplash ""
610 // startmap_dm is used when running with the -listen or -dedicated commandline options
611 alias startmap_sp "set _sv_init 1; map aggressor"
612 alias startmap_dm "set _sv_init 1; map aggressor"
615 alias +attack2 +button3
616 alias -attack2 -button3
619 alias +crouch +button5
620 alias -crouch -button5
621 alias weapnext "impulse 10"
622 alias weaplast "impulse 11"
623 alias weapprev "impulse 12"
630 bind UPARROW +forward
631 bind LEFTARROW +moveleft
633 bind RIGHTARROW +moveright
654 bind MWHEELUP weapnext
655 bind MWHEELDOWN weapprev
656 bind BACKSPACE dropweapon
665 bind ESCAPE togglemenu
677 bind kp_ins messagemode
678 bind kp_del messagemode2
679 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
680 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
681 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
682 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
683 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
684 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
685 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
686 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
687 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
688 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
689 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
690 bind kp_enter "say :-) / nice one"
691 bind kp_plus "say good game"
692 bind kp_minus "say hi / good luck and have fun"
694 // these commands can be voted
695 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
696 // users can call a vote for the above commands
698 // users can call a vote to become master
700 // when set, users can use "vdo master (password)" to log in as master
701 set sv_vote_master_password ""
702 // set to 1 to allow to change you vote/mind
704 // set to 1 to count votes once after timeout or to 0 to count with every vote
705 set sv_vote_singlecount 0
706 // a vote will timeout after this many seconds
707 set sv_vote_timeout 60
708 // a player can not call a vote again for this many seconds
710 alias vhelp "cmd vote help"
711 alias vstatus "cmd vote status"
712 alias vcall "cmd vote call $*"
713 alias vstop "cmd vote stop"
714 alias vmaster "cmd vote master"
715 alias vdo "cmd vote do $*"
716 alias vyes "cmd vote yes"
717 alias vno "cmd vote no"
721 //used for spectate/observer mode
722 alias spec "cmd spectate"
725 // alias for switching the teamselect menu
726 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
727 bind f5 menu_showteamselect
729 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
730 // and in regular intervals, this weapon is cycled
732 set g_nixnex_with_laser 0
733 // TODO these need balancing:
734 set g_balance_nixnex_roundtime 25
735 set g_balance_nixnex_incrtime 1.6
737 set g_balance_nixnex_ammo_shells 15
738 set g_balance_nixnex_ammo_nails 45
739 set g_balance_nixnex_ammo_rockets 15
740 set g_balance_nixnex_ammo_cells 15
741 // ammo increment per second
742 set g_balance_nixnex_ammoincr_shells 2
743 set g_balance_nixnex_ammoincr_nails 6
744 set g_balance_nixnex_ammoincr_rockets 2
745 set g_balance_nixnex_ammoincr_cells 2
748 alias printstats "set _printstats 1" // print status on demand
749 set sv_logscores_console 0 // print scores to server console
750 set sv_logscores_file 0 // print scores to file
751 set sv_logscores_filename "scores.log" // filename
752 set sv_logscores_bots 0 // exclude bots by default
754 // spam (frag/capture) log
755 set sv_eventlog 0 // the master switch for efficiency reasons
756 set sv_eventlog_console 1
757 set sv_eventlog_files 0
758 seta sv_eventlog_files_counter 0
759 set sv_eventlog_files_nameprefix "nexuiz"
760 set sv_eventlog_files_namesuffix ".log"
762 set nextmap "" // override the maplist when switching to the next map
764 set quit_when_empty "0" // set to 1, then the server exits when the next level starts
766 // singleplayer campaign
768 seta g_campaign_name ""
769 seta g_campaign_index 0
770 set g_campaign_skill 0
772 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
773 alias singleplayer_continue "set scmenu_campaign_goto -1"
774 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
776 // Green's fullbright skins
777 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
778 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
779 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
780 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
781 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
782 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
783 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
784 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
786 seta sv_servermodelsonly 1
788 seta cl_curl_enabled 1
789 seta cl_curl_maxspeed 300
790 seta sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
794 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
795 set sv_allow_shownames 1
797 alias teamstatus "set _scoreboard 1"
801 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always