1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 2.2.3
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
17 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
18 alias asay_ctf_haveflag "say_team (%l) have the flag"
19 alias asay_willgo "say_team will go to %y"
20 alias asay_support "say_team (%l) need help, %h%%"
21 alias asay_killed "say_team got killed at %d"
22 alias asay_noammo "say_team (%l) need %W for %w"
23 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
28 alias ready "cmd ready"
30 alias bsp "ls maps/*.bsp"
31 alias mapcfg "ls maps/*.mapcfg"
32 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
33 alias gotomap "nextmap $1; timelimit -1"
34 alias reset "exec game_reset.cfg"
36 alias dem "ls demos/*.dem"
37 alias rec "record demos/$1"
38 alias ply "playdemo demos/$1"
39 alias tdem "timedemo demos/$1"
41 alias ccl "cmd clogin $1"
42 alias cc "cmd ccmd $*"
44 alias dropweapon "impulse 17"
45 alias +show_info +button7
46 alias -show_info -button7
48 alias team_red "cmd selectteam red; cmd join"
49 alias team_blue "cmd selectteam blue; cmd join"
50 alias team_pink "cmd selectteam pink; cmd join"
51 alias team_yellow "cmd selectteam yellow; cmd join"
52 alias team_auto "cmd selectteam auto; cmd join"
55 // merge lightmaps up to 1024x1024 textures
56 // the default of 2048x2048 is too heavy for my rig (SavageX)
57 mod_q3bsp_lightmapmergepower 3
62 _cl_playermodel models/player/marine.zym
68 seta scmenu_mouse_speed 1
73 // fullscreen 800x600x32bit
78 // 2D resolution 640x480
81 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
85 // nexuiz-linux-*.sh will use this
86 seta vid_x11_display ""
87 // This can have three possible settings:
89 // ":n" use DISPLAY=:n, create it if needed
90 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
93 hostname "Nexuiz Server"
95 set sv_mapchange_delay 5
97 sv_cullentities_trace 1
99 // disable rcon-like clientcommands to avoid server being open with default password
100 seta sv_clientcommands 0
101 seta sv_clientcommands_password hackme
103 // restart server if all players hit "ready"-button
104 set sv_ready_restart 0
111 cl_netinputpacketlosstolerance 0
112 cl_movement_accelerate 5.5
113 cl_movement_edgefriction 0
114 cl_movement_friction 5
115 cl_movement_jumpvelocity 300
116 cl_movement_maxairspeed 220
117 cl_movement_maxspeed 400
118 cl_movement_stepheight 34
119 cl_stairsmoothspeed 200
122 set g_balance_jumpheight 300
126 set sv_spectator_speed_multiplier 1.5
129 seta sv_defaultcharacter 0
130 seta sv_defaultplayermodel models/player/nexus.zym
131 seta sv_defaultplayerskin 0
132 set sv_autoscreenshot 0
133 net_messagetimeout 300
134 net_connecttimeout 30
135 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
136 // make sure to use default physics
139 seta cl_playerdetailreduction 0 // the higher, the less detailed
141 set bot_number 0 // number of bots in server
142 set bot_usemodelnames 0 // whether bots should be named after the models
143 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
144 seta bot_prefix [BOT]
146 // general bot AI cvars
147 set bot_ai_strategyinterval 2
148 set bot_ai_enemydetectioninterval 0.5
149 set bot_ai_aimskill_blendrate 2
150 set bot_ai_aimskill_fixedrate 30
151 set bot_ai_aimskill_firetolerance_distdegrees 180
152 set bot_ai_aimskill_firetolerance_mindegrees 2
153 set bot_ai_aimskill_firetolerance_maxdegrees 30
154 // waypoint editor enable
155 set g_waypointeditor 0
156 set bot_ignore_bots 0
159 alias g_waypointeditor_spawn "impulse 103"
160 alias g_waypointeditor_remove "impulse 104"
161 alias g_waypointeditor_relinkall "impulse 105"
162 alias g_waypointeditor_saveall "impulse 106"
168 set g_start_weapon_laser 1
169 set g_start_weapon_shotgun 1
170 set g_start_weapon_uzi 0
171 set g_start_weapon_grenadelauncher 0
172 set g_start_weapon_electro 0
173 set g_start_weapon_crylink 0
174 set g_start_weapon_nex 0
175 set g_start_weapon_hagar 0
176 set g_start_weapon_rocketlauncher 0
177 set g_start_ammo_shells 50
178 set g_start_ammo_nails 0
179 set g_start_ammo_rockets 0
180 set g_start_ammo_cells 0
181 set g_powerup_superhealth 1
182 set g_powerup_strength 1
183 set g_powerup_shield 1
184 set g_use_ammunition 1
187 set g_minstagib 0 // enable minstagib
188 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
189 set g_minstagib_ammo_start 10 // starting ammo
190 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
191 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
194 set g_laserguided_missile 0
196 set g_midair_shieldtime 0.3
197 set g_spawnshieldtime 0
198 set g_forced_respawn 0
199 set g_fullbrightplayers 0
200 set g_fullbrightitems 0
204 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
205 seta g_maplist $g_maplist_defaultlist
206 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
207 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
208 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
209 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
210 alias g_maplist_add "set _g_maplist_add $1"
211 alias g_maplist_remove "set _g_maplist_remove $1"
212 // timeout for kill credit when your damage knocks someone into a death trap
213 set g_maxpushtime 8.0
217 seta g_balance_cloaked_alpha 0.25
219 set welcome_message_time 8
221 set exit_cfg empty.cfg
222 alias clearmap "disconnect; exec $exit_cfg"
224 seta g_grappling_hook 0
225 set g_balance_grapplehook_health 130
228 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
229 seta timelimit_override -1
230 seta fraglimit_override -1
231 seta g_ctf_capture_limit -1
232 seta g_domination_point_limit -1
233 seta g_runematch_point_limit -1
236 set g_respawn_delay 2
237 set g_respawn_waves 0
238 // when variables are set to 0, they take over the global setting...
239 // to force disable delay or waves, set them to 0.125
240 set g_ctf_respawn_delay 0
241 set g_ctf_respawn_waves 0
242 set g_dm_respawn_delay 0
243 set g_dm_respawn_waves 0
244 set g_dom_respawn_delay 0
245 set g_dom_respawn_waves 0
246 set g_lms_respawn_delay 0
247 set g_lms_respawn_waves 0
248 set g_rune_respawn_delay 0
249 set g_rune_respawn_waves 0
250 set g_tdm_respawn_delay 0
251 set g_tdm_respawn_waves 0
252 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
253 set g_respawn_mapsettings 1
256 seta timelimit_maxovertime 5
258 // common team values
261 seta teamplay_default 4 // default teamplay setting in team games
262 // 1 = no friendly fire, self damage
263 // 2 = friendly fire and self damage enabled
264 // 3 = no friendly fire, but self damage enabled
265 // 4 = obey the following two cvars
266 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
267 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
269 set deathmatch_force_teamplay 0 // always play TDM on dm maps
270 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
271 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
272 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
273 seta g_tdm_teams 2 // how many teams are in team deathmatch
274 set g_changeteam_banned 0 // not allowed to change team
275 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
279 set g_ctf_flag_returntime 30
280 set g_ctf_flagscore_capture 20
281 set g_ctf_flagscore_capture_team 0
282 set g_ctf_flagscore_pickup 1
283 set g_ctf_flagscore_return 5
284 set g_ctf_flagscore_return_rogue 10
288 set g_runematch_pointrate 5
289 set g_runematch_pointamt 1
290 set g_runematch_shuffletime 30 // how often runes change position
291 set g_runematch_respawntime 15 // how soon after being dropped to respawn
292 set g_runematch_frags_killedby_runeholder 4
293 set g_runematch_frags_killed_runeholder 5
294 set g_runematch_frags_norune 0
295 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
296 set g_runematch_allow_same 0 // allow matching rune-curse pairs
297 set g_runematch_rune_alpha 0.78
298 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
299 set g_runematch_rune_glow_size 0
300 set g_runematch_rune_glow_color 0
301 set g_runematch_rune_color_strength 1.0 //1.5
303 set g_balance_rune_strength_damage 2.0 //1.5
304 set g_balance_rune_strength_force 1.5
305 set g_balance_curse_weak_damage 0.5 //0.6
306 set g_balance_curse_weak_force 0.6
307 set g_balance_rune_strength_combo_damage 0.9
308 set g_balance_rune_strength_combo_force 1.0
310 set g_balance_rune_defense_takedamage 0.5
311 set g_balance_curse_vulner_takedamage 2.0
312 set g_balance_rune_defense_combo_takedamage 1.0
314 set g_balance_rune_vampire_absorb 0.4
315 set g_balance_curse_empathy_takedamage -0.4
316 set g_balance_rune_vampire_combo_absorb -0.1
317 set g_balance_rune_vampire_maxhealth 500
318 set g_balance_curse_empathy_minhealth 20
319 set g_balance_rune_vampire_combo_minhealth 40
321 set g_balance_rune_regen_hpmod 1.75
322 set g_balance_curse_venom_hpmod 0.6
323 set g_balance_rune_regen_combo_hpmod 0.9
324 set g_balance_rune_regen_regenrate 3.0
325 set g_balance_curse_venom_rotrate 3.0 //2
326 set g_balance_rune_regen_combo_regenrate 0.5
327 set g_balance_rune_regen_combo_rotrate 1.5
328 set g_balance_rune_regen_limitmod 1
329 set g_balance_curse_venom_limitmod 1
330 set g_balance_rune_regen_combo_limitmod 1
332 set g_balance_rune_speed_atkrate 0.66
333 set g_balance_curse_slow_atkrate 1.5
334 set g_balance_rune_speed_combo_atkrate 1.2
335 set g_balance_rune_speed_moverate 1.33
336 set g_balance_curse_slow_moverate 0.8
337 set g_balance_rune_speed_combo_moverate 0.9
338 set g_balance_rune_speed_jumpheight 1.8
339 set g_balance_curse_slow_jumpheight 1.0
340 set g_balance_rune_speed_combo_jumpheight 1.0
344 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
345 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
346 set g_domination_point_amt 0 // override: how many points to get per ping
347 set g_domination_point_teamamt 0 // override: how many team points to get per ping
348 set g_domination_point_rate 0 // override: how often to give those points
349 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
350 set g_domination_point_glow 0 // domination point glow (warning, slow)
351 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
355 set g_lms_lives_override -1
356 set g_lms_start_health 250
357 set g_lms_start_armor 100
358 set g_lms_start_ammo_shells 50
359 set g_lms_start_ammo_nails 150
360 set g_lms_start_ammo_rockets 50
361 set g_lms_start_ammo_cells 50
362 set g_lms_regenerate 0
363 set g_lms_campcheck_interval 10
364 set g_lms_campcheck_message "^1Don't camp!"
365 set g_lms_campcheck_damage 100
366 set g_lms_campcheck_distance 1800
367 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
368 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
372 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
373 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
374 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
375 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
377 // server game balance settings
378 set g_balance_armor_regen 0
379 set g_balance_armor_rot 0.1
380 set g_balance_armor_stable 100
381 set g_balance_armor_limit 999
382 set g_balance_armor_start 0
383 set g_balance_armor_blockpercent 0.6
384 set g_balance_health_regen 0.1
385 set g_balance_health_rot 0.1
386 set g_balance_health_stable 100
387 set g_balance_health_limit 999
388 set g_balance_health_start 150
389 set g_balance_selfdamagepercent 0.6
390 set g_balance_weaponswitchdelay 0.15
391 // powerup balance settings
392 set g_balance_powerup_invincible_takedamage 0.2
393 set g_balance_powerup_invincible_time 30
394 set g_balance_powerup_strength_damage 3
395 set g_balance_powerup_strength_force 4
396 set g_balance_powerup_strength_time 30
398 // weapon balance settings follow
400 set g_balance_laser_damage 35
401 set g_balance_laser_edgedamage 10
402 set g_balance_laser_force 400
403 set g_balance_laser_radius 70
404 set g_balance_laser_speed 9000
405 set g_balance_laser_refire 0.7
406 set g_balance_laser_animtime 0.3
407 set g_balance_laser_lifetime 9
409 set g_balance_shotgun_primary_bullets 5
410 set g_balance_shotgun_primary_damage 12
411 set g_balance_shotgun_primary_spread 0.07
412 set g_balance_shotgun_primary_refire 0.5
413 set g_balance_shotgun_primary_animtime 0.2
414 set g_balance_shotgun_primary_ammo 1
415 set g_balance_shotgun_secondary_bullets 5
416 set g_balance_shotgun_secondary_damage 12
417 set g_balance_shotgun_secondary_spread 0.07
418 set g_balance_shotgun_secondary_refire 1.35
419 set g_balance_shotgun_secondary_animtime 0.2
420 set g_balance_shotgun_secondary_ammo 1
422 set g_balance_uzi_first_damage 30
423 set g_balance_uzi_first_spread 0.01
424 set g_balance_uzi_first_refire 0.2
425 set g_balance_uzi_first_ammo 1
426 set g_balance_uzi_sustained_damage 16
427 set g_balance_uzi_sustained_spread 0.05
428 set g_balance_uzi_sustained_refire 0.1
429 set g_balance_uzi_sustained_ammo 1
431 set g_balance_grenadelauncher_primary_damage 65
432 set g_balance_grenadelauncher_primary_edgedamage 35
433 set g_balance_grenadelauncher_primary_force 400
434 set g_balance_grenadelauncher_primary_radius 140
435 set g_balance_grenadelauncher_primary_speed 2000
436 set g_balance_grenadelauncher_primary_speed_up 200
437 set g_balance_grenadelauncher_primary_lifetime 30
438 set g_balance_grenadelauncher_primary_refire 0.7
439 set g_balance_grenadelauncher_primary_animtime 0.3
440 set g_balance_grenadelauncher_primary_ammo 2
441 set g_balance_grenadelauncher_secondary_damage 65
442 set g_balance_grenadelauncher_secondary_edgedamage 35
443 set g_balance_grenadelauncher_secondary_force 400
444 set g_balance_grenadelauncher_secondary_radius 140
445 set g_balance_grenadelauncher_secondary_speed 1400
446 set g_balance_grenadelauncher_secondary_speed_up 200
447 set g_balance_grenadelauncher_secondary_lifetime 2.5
448 set g_balance_grenadelauncher_secondary_refire 0.6
449 set g_balance_grenadelauncher_secondary_animtime 0.3
450 set g_balance_grenadelauncher_secondary_ammo 2
452 set g_balance_electro_primary_damage 80
453 set g_balance_electro_primary_edgedamage 0
454 set g_balance_electro_primary_force 200
455 set g_balance_electro_primary_radius 150
456 set g_balance_electro_primary_speed 2000
457 set g_balance_electro_primary_lifetime 2
458 set g_balance_electro_primary_refire 0.9
459 set g_balance_electro_primary_animtime 0.05
460 set g_balance_electro_primary_ammo 2
461 set g_balance_electro_secondary_damage 60
462 set g_balance_electro_secondary_edgedamage 0
463 set g_balance_electro_secondary_force 200
464 set g_balance_electro_secondary_radius 150
465 set g_balance_electro_secondary_speed 900
466 set g_balance_electro_secondary_speed_up 200
467 set g_balance_electro_secondary_lifetime 5
468 set g_balance_electro_secondary_refire 0.3
469 set g_balance_electro_secondary_animtime 0.05
470 set g_balance_electro_secondary_ammo 2
471 set g_balance_electro_combo_damage 70
472 set g_balance_electro_combo_edgedamage 0
473 set g_balance_electro_combo_force 200
474 set g_balance_electro_combo_radius 250
476 set g_balance_crylink_primary_damage 15
477 set g_balance_crylink_primary_edgedamage 0
478 set g_balance_crylink_primary_force 55
479 set g_balance_crylink_primary_radius 3
480 set g_balance_crylink_primary_speed 7000
481 set g_balance_crylink_primary_spread 0.08
482 set g_balance_crylink_primary_shots 4
483 set g_balance_crylink_primary_lifetime 9
484 set g_balance_crylink_primary_refire 0.25
485 set g_balance_crylink_primary_animtime 0.15
486 set g_balance_crylink_primary_ammo 1
487 set g_balance_crylink_secondary_damage 15
488 set g_balance_crylink_secondary_edgedamage 0
489 set g_balance_crylink_secondary_force 55
490 set g_balance_crylink_secondary_radius 3
491 set g_balance_crylink_secondary_speed 7000
492 set g_balance_crylink_secondary_spread 0.08
493 set g_balance_crylink_secondary_shots 7
494 set g_balance_crylink_secondary_lifetime 9
495 set g_balance_crylink_secondary_refire 0.5
496 set g_balance_crylink_secondary_animtime 0.15
497 set g_balance_crylink_secondary_ammo 3
500 set g_balance_nex_damage 140
501 set g_balance_nex_refire 1.5
502 set g_balance_nex_animtime 0.3
503 set g_balance_minstagib_nex_refire 1.5
504 set g_balance_minstagib_nex_animtime 0.3
505 set g_balance_nex_ammo 5
506 set g_balance_nex_respawntime_modifier 1
508 set g_balance_hagar_primary_damage 40
509 set g_balance_hagar_primary_edgedamage 15
510 set g_balance_hagar_primary_force 100
511 set g_balance_hagar_primary_radius 70
512 set g_balance_hagar_primary_spread 0.025
513 set g_balance_hagar_primary_speed 3000
514 set g_balance_hagar_primary_lifetime 10
515 set g_balance_hagar_primary_refire 0.15
516 set g_balance_hagar_primary_ammo 1
517 set g_balance_hagar_secondary_damage 40
518 set g_balance_hagar_secondary_edgedamage 15
519 set g_balance_hagar_secondary_force 100
520 set g_balance_hagar_secondary_radius 70
521 set g_balance_hagar_secondary_spread 0.025
522 set g_balance_hagar_secondary_speed 1400
523 set g_balance_hagar_secondary_lifetime 10
524 set g_balance_hagar_secondary_refire 0.15
525 set g_balance_hagar_secondary_ammo 1
527 set g_balance_rocketlauncher_damage 130
528 set g_balance_rocketlauncher_edgedamage 50
529 set g_balance_rocketlauncher_force 600
530 set g_balance_rocketlauncher_radius 170
531 set g_balance_rocketlauncher_speed 850
532 set g_balance_rocketlauncher_lifetime 9
533 set g_balance_rocketlauncher_refire 1
534 set g_balance_rocketlauncher_animtime 0.3
535 set g_balance_rocketlauncher_ammo 3
536 set g_balance_rocketlauncher_laserguided_speed 1000 //650
537 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
538 set g_balance_rocketlauncher_laserguided_allow_steal 1
540 set g_balance_falldamage_deadminspeed 150
541 set g_balance_falldamage_minspeed 1400
542 set g_balance_falldamage_factor 0.15
543 set g_balance_falldamage_maxdamage 25
545 set g_balance_pause_armor_rot 5
546 set g_balance_pause_health_rot 5
547 set g_balance_pause_health_regen 5
548 set g_balance_pause_armor_rot_spawn 10
549 set g_balance_pause_health_rot_spawn 10
550 set g_balance_pause_health_regen_spawn 0
552 set g_footsteps 0 // serverside footstep sounds
555 r_shadow_bumpscale_bumpmap 4
556 r_shadow_bumpscale_basetexture 5
557 r_shadow_realtime_world_lightmaps 1
564 seta r_glsl_deluxemapping 1
565 seta r_glsl_offsetmapping 0
566 seta r_glsl_offsetmapping_reliefmapping 0
567 seta r_glsl_offsetmapping_scale 0.02
568 // execute normal.cfg to make sure that all effect settings are reset
573 scr_conbrightness 0.2
574 scr_screenshot_jpeg 1
575 scr_screenshot_jpeg_quality 0.9
576 sv_maxvelocity 1000000000
577 cl_sound_wizardhit ""
578 cl_sound_hknighthit ""
579 cl_sound_tink1 weapons/tink1.wav
580 cl_sound_ric1 weapons/ric1.wav
581 cl_sound_ric2 weapons/ric2.wav
582 cl_sound_ric3 weapons/ric3.wav
585 sv_sound_watersplash ""
586 // startmap_dm is used when running with the -listen or -dedicated commandline options
587 alias startmap_sp "set _sv_init 1; map aggressor"
588 alias startmap_dm "set _sv_init 1; map aggressor"
591 alias +attack2 +button3
592 alias -attack2 -button3
595 alias +crouch +button5
596 alias -crouch -button5
597 alias weapnext "impulse 10"
598 alias weaplast "impulse 11"
599 alias weapprev "impulse 12"
606 bind UPARROW +forward
607 bind LEFTARROW +moveleft
609 bind RIGHTARROW +moveright
630 bind MWHEELUP weapnext
631 bind MWHEELDOWN weapprev
632 bind BACKSPACE dropweapon
641 bind ESCAPE togglemenu
653 bind kp_ins messagemode
654 bind kp_del messagemode2
655 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
656 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
657 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
658 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
659 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
660 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
661 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
662 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
663 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
664 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
665 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
666 bind kp_enter "say :-) / nice one"
667 bind kp_plus "say good game"
668 bind kp_minus "say hi / good luck and have fun"
670 // these commands can be voted
671 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
672 // users can call a vote for the above commands
674 // users can call a vote to become master
676 // when set, users can use "vdo master (password)" to log in as master
677 set sv_vote_master_password ""
678 // set to 1 to allow to change you vote/mind
680 // set to 1 to count votes once after timeout or to 0 to count with every vote
681 set sv_vote_singlecount 0
682 // a vote will timeout after this many seconds
683 set sv_vote_timeout 60
684 // a player can not call a vote again for this many seconds
686 alias vhelp "cmd vote help"
687 alias vstatus "cmd vote status"
688 alias vcall "cmd vote call $*"
689 alias vstop "cmd vote stop"
690 alias vmaster "cmd vote master"
691 alias vdo "cmd vote do $*"
692 alias vyes "cmd vote yes"
693 alias vno "cmd vote no"
697 //used for spectate/observer mode
698 alias spec "cmd spectate"
701 // alias for switching the teamselect menu
702 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
703 bind f5 menu_showteamselect
705 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
706 // and in regular intervals, this weapon is cycled
708 set g_nixnex_with_laser 0
709 // TODO these need balancing:
710 set g_balance_nixnex_roundtime 25
711 set g_balance_nixnex_incrtime 1.6
713 set g_balance_nixnex_ammo_shells 15
714 set g_balance_nixnex_ammo_nails 45
715 set g_balance_nixnex_ammo_rockets 15
716 set g_balance_nixnex_ammo_cells 15
717 // ammo increment per second
718 set g_balance_nixnex_ammoincr_shells 2
719 set g_balance_nixnex_ammoincr_nails 6
720 set g_balance_nixnex_ammoincr_rockets 2
721 set g_balance_nixnex_ammoincr_cells 2
724 alias printstats "set _printstats 1" // print status on demand
725 set sv_logscores_console 0 // print scores to server console
726 set sv_logscores_file 0 // print scores to file
727 set sv_logscores_filename scores.log // filename
728 set sv_logscores_bots 0 // exclude bots by default
730 // spam (frag/capture) log
731 set sv_eventlog 0 // the master switch for efficiency reasons
732 set sv_eventlog_console 1
733 set sv_eventlog_files 0
734 seta sv_eventlog_files_counter 0
735 set sv_eventlog_files_nameprefix nexuiz
736 set sv_eventlog_files_namesuffix .log
738 set nextmap "" // override the maplist when switching to the next map
740 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
742 // singleplayer campaign
744 seta g_campaign_name ""
745 seta g_campaign_index 0
746 set g_campaign_skill 0
748 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
749 alias singleplayer_continue "set scmenu_campaign_goto -1"
750 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
752 // Green's fullbright skins
753 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
754 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
755 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
756 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
757 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
758 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
759 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
760 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
762 seta sv_servermodelsonly 1
766 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
770 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
771 set sv_allow_shownames 1
773 alias teamstatus "set _scoreboard 1"
778 seta _alientrap_net_banlist ""
780 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always