1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "2.2.3"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias ccl "cmd clogin $1"
46 alias cc "cmd ccmd $*"
48 alias dropweapon "impulse 17"
49 alias +show_info "+button7"
50 alias -show_info "-button7"
52 alias team_red "cmd selectteam red; cmd join"
53 alias team_blue "cmd selectteam blue; cmd join"
54 alias team_pink "cmd selectteam pink; cmd join"
55 alias team_yellow "cmd selectteam yellow; cmd join"
56 alias team_auto "cmd selectteam auto; cmd join"
62 seta _cl_playermodel models/player/marine.zym
68 seta scmenu_mouse_speed 1
73 // fullscreen 800x600x32bit
74 seta vid_bitsperpixel 32
78 // 2D resolution 640x480
80 seta vid_conheight 480
81 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
85 // nexuiz-linux-*.sh will use this
86 seta vid_x11_display ""
87 // This can have three possible settings:
89 // ":n" use DISPLAY=:n, create it if needed
90 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
93 seta hostname "Nexuiz Server"
95 set sv_mapchange_delay 5
98 // disable rcon-like clientcommands to avoid server being open with default password
99 seta sv_clientcommands 0
100 seta sv_clientcommands_password "hackme"
102 // restart server if all players hit "ready"-button
103 set sv_ready_restart 0
105 seta g_viewweapon_bobintensity 0
106 seta g_viewweapon_q1pitching 0
107 seta cl_forwardspeed 400
108 seta cl_backspeed 400
109 seta cl_sidespeed 400
112 cl_movement_accelerate 5.5
113 cl_movement_edgefriction 0
114 cl_movement_friction 5
115 cl_movement_jumpvelocity 300
116 set cl_movement_maxairspeed 220
117 cl_movement_maxspeed 400
118 cl_movement_stepheight 34
119 seta cl_stairsmoothspeed 200
122 set g_balance_jumpheight 300
126 set sv_spectator_speed_multiplier 1.5
129 seta sv_defaultcharacter 0
130 seta sv_defaultplayermodel models/player/nexus.zym
131 seta sv_defaultplayerskin 0
132 set sv_autoscreenshot 0
133 set net_messagetimeout 300
134 set net_connecttimeout 30
135 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
136 // make sure to use default physics
139 seta cl_playerdetailreduction 0 // the higher, the less detailed
141 set bot_number 0 // number of bots in server
142 set bot_usemodelnames 0 // whether bots should be named after the models
143 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
144 seta bot_prefix "[BOT]"
146 // general bot AI cvars
147 set bot_ai_strategyinterval 2
148 set bot_ai_enemydetectioninterval 0.5
149 set bot_ai_aimskill_blendrate 2
150 set bot_ai_aimskill_fixedrate 30
151 set bot_ai_aimskill_firetolerance_distdegrees 180
152 set bot_ai_aimskill_firetolerance_mindegrees 2
153 set bot_ai_aimskill_firetolerance_maxdegrees 30
154 // waypoint editor enable
155 set g_waypointeditor 0
156 set bot_ignore_bots 0
159 alias g_waypointeditor_spawn "impulse 103"
160 alias g_waypointeditor_remove "impulse 104"
161 alias g_waypointeditor_relinkall "impulse 105"
162 alias g_waypointeditor_saveall "impulse 106"
167 set g_start_weapon_laser 1
168 set g_start_weapon_shotgun 1
169 set g_start_weapon_uzi 0
170 set g_start_weapon_grenadelauncher 0
171 set g_start_weapon_electro 0
172 set g_start_weapon_crylink 0
173 set g_start_weapon_nex 0
174 set g_start_weapon_hagar 0
175 set g_start_weapon_rocketlauncher 0
176 set g_start_ammo_shells 50
177 set g_start_ammo_nails 0
178 set g_start_ammo_rockets 0
179 set g_start_ammo_cells 0
180 set g_powerup_superhealth 1
181 set g_powerup_strength 1
182 set g_powerup_shield 1
183 set g_use_ammunition 1
186 set g_minstagib 0 // enable minstagib
187 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
188 set g_minstagib_ammo_start 10 // starting ammo
189 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
190 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
193 set g_laserguided_missile 0
195 set g_midair_shieldtime 0.3
196 set g_spawnshieldtime 0
197 set g_forced_respawn 0
198 set g_fullbrightplayers 0
199 set g_fullbrightitems 0
203 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
204 seta g_maplist $g_maplist_defaultlist
205 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
206 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
207 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
208 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
209 alias g_maplist_add "set _g_maplist_add $1"
210 alias g_maplist_remove "set _g_maplist_remove $1"
211 // timeout for kill credit when your damage knocks someone into a death trap
212 set g_maxpushtime 8.0
216 seta g_balance_cloaked_alpha 0.25
218 set welcome_message_time 8
220 set exit_cfg "empty.cfg"
221 alias clearmap "disconnect; exec $exit_cfg"
223 seta g_grappling_hook 0
224 set g_balance_grapplehook_health 130
227 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
228 seta timelimit_override -1
229 seta fraglimit_override -1
230 seta g_ctf_capture_limit -1
231 seta g_domination_point_limit -1
232 seta g_runematch_point_limit -1
235 set g_respawn_delay 2
236 set g_respawn_waves 0
237 // when variables are set to 0, they take over the global setting...
238 // to force disable delay or waves, set them to 0.125
239 set g_ctf_respawn_delay 0
240 set g_ctf_respawn_waves 0
241 set g_dm_respawn_delay 0
242 set g_dm_respawn_waves 0
243 set g_dom_respawn_delay 0
244 set g_dom_respawn_waves 0
245 set g_lms_respawn_delay 0
246 set g_lms_respawn_waves 0
247 set g_rune_respawn_delay 0
248 set g_rune_respawn_waves 0
249 set g_tdm_respawn_delay 0
250 set g_tdm_respawn_waves 0
251 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
252 set g_respawn_mapsettings 1
255 seta timelimit_maxovertime 5
257 // common team values
260 seta teamplay_default 4 // default teamplay setting in team games
261 // 1 = no friendly fire, self damage
262 // 2 = friendly fire and self damage enabled
263 // 3 = no friendly fire, but self damage enabled
264 // 4 = obey the following two cvars
265 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
266 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
268 set deathmatch_force_teamplay 0 // always play TDM on dm maps
269 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
270 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
271 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
272 seta g_tdm_teams 2 // how many teams are in team deathmatch
273 set g_changeteam_banned 0 // not allowed to change team
274 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
278 set g_ctf_flag_returntime 30
279 set g_ctf_flagscore_capture 20
280 set g_ctf_flagscore_capture_team 0
281 set g_ctf_flagscore_pickup 1
282 set g_ctf_flagscore_return 5
283 set g_ctf_flagscore_return_rogue 10
287 set g_runematch_pointrate 5
288 set g_runematch_pointamt 1
289 set g_runematch_shuffletime 30 // how often runes change position
290 set g_runematch_respawntime 15 // how soon after being dropped to respawn
291 set g_runematch_frags_killedby_runeholder 4
292 set g_runematch_frags_killed_runeholder 5
293 set g_runematch_frags_norune 0
294 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
295 set g_runematch_allow_same 0 // allow matching rune-curse pairs
296 set g_runematch_rune_alpha 0.78
297 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
298 set g_runematch_rune_glow_size 0
299 set g_runematch_rune_glow_color 0
300 set g_runematch_rune_color_strength 1.0 //1.5
302 set g_balance_rune_strength_damage 2.0 //1.5
303 set g_balance_rune_strength_force 1.5
304 set g_balance_curse_weak_damage 0.5 //0.6
305 set g_balance_curse_weak_force 0.6
306 set g_balance_rune_strength_combo_damage 0.9
307 set g_balance_rune_strength_combo_force 1.0
309 set g_balance_rune_defense_takedamage 0.5
310 set g_balance_curse_vulner_takedamage 2.0
311 set g_balance_rune_defense_combo_takedamage 1.0
313 set g_balance_rune_vampire_absorb 0.4
314 set g_balance_curse_empathy_takedamage -0.4
315 set g_balance_rune_vampire_combo_absorb -0.1
316 set g_balance_rune_vampire_maxhealth 500
317 set g_balance_curse_empathy_minhealth 20
318 set g_balance_rune_vampire_combo_minhealth 40
320 set g_balance_rune_regen_hpmod 1.75
321 set g_balance_curse_venom_hpmod 0.6
322 set g_balance_rune_regen_combo_hpmod 0.9
323 set g_balance_rune_regen_regenrate 3.0
324 set g_balance_curse_venom_rotrate 3.0 //2
325 set g_balance_rune_regen_combo_regenrate 0.5
326 set g_balance_rune_regen_combo_rotrate 1.5
327 set g_balance_rune_regen_limitmod 1
328 set g_balance_curse_venom_limitmod 1
329 set g_balance_rune_regen_combo_limitmod 1
331 set g_balance_rune_speed_atkrate 0.66
332 set g_balance_curse_slow_atkrate 1.5
333 set g_balance_rune_speed_combo_atkrate 1.2
334 set g_balance_rune_speed_moverate 1.33
335 set g_balance_curse_slow_moverate 0.8
336 set g_balance_rune_speed_combo_moverate 0.9
337 set g_balance_rune_speed_jumpheight 1.8
338 set g_balance_curse_slow_jumpheight 1.0
339 set g_balance_rune_speed_combo_jumpheight 1.0
343 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
344 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
345 set g_domination_point_amt 0 // override: how many points to get per ping
346 set g_domination_point_teamamt 0 // override: how many team points to get per ping
347 set g_domination_point_rate 0 // override: how often to give those points
348 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
349 set g_domination_point_glow 0 // domination point glow (warning, slow)
350 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
354 set g_lms_lives_override -1
355 set g_lms_start_health 250
356 set g_lms_start_armor 100
357 set g_lms_start_ammo_shells 50
358 set g_lms_start_ammo_nails 150
359 set g_lms_start_ammo_rockets 50
360 set g_lms_start_ammo_cells 50
361 set g_lms_regenerate 0
362 set g_lms_campcheck_interval 10
363 set g_lms_campcheck_message "^1Don't camp!"
364 set g_lms_campcheck_damage 100
365 set g_lms_campcheck_distance 1800
366 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
367 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
371 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
372 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
373 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
374 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
376 // server game balance settings
377 set g_balance_armor_regen 0
378 set g_balance_armor_rot 0.1
379 set g_balance_armor_stable 100
380 set g_balance_armor_limit 999
381 set g_balance_armor_start 0
382 set g_balance_armor_blockpercent 0.6
383 set g_balance_health_regen 0.1
384 set g_balance_health_rot 0.1
385 set g_balance_health_stable 100
386 set g_balance_health_limit 999
387 set g_balance_health_start 150
388 set g_balance_selfdamagepercent 0.6
389 set g_balance_weaponswitchdelay 0.15
390 // powerup balance settings
391 set g_balance_powerup_invincible_takedamage 0.2
392 set g_balance_powerup_invincible_time 30
393 set g_balance_powerup_strength_damage 3
394 set g_balance_powerup_strength_force 4
395 set g_balance_powerup_strength_time 30
397 // weapon balance settings follow
399 set g_balance_laser_damage 35
400 set g_balance_laser_edgedamage 10
401 set g_balance_laser_force 400
402 set g_balance_laser_radius 70
403 set g_balance_laser_speed 9000
404 set g_balance_laser_refire 0.7
405 set g_balance_laser_animtime 0.3
406 set g_balance_laser_lifetime 9
408 set g_balance_shotgun_primary_bullets 5
409 set g_balance_shotgun_primary_damage 12
410 set g_balance_shotgun_primary_spread 0.07
411 set g_balance_shotgun_primary_refire 0.5
412 set g_balance_shotgun_primary_animtime 0.2
413 set g_balance_shotgun_primary_ammo 1
414 set g_balance_shotgun_secondary_bullets 5
415 set g_balance_shotgun_secondary_damage 12
416 set g_balance_shotgun_secondary_spread 0.07
417 set g_balance_shotgun_secondary_refire 1.35
418 set g_balance_shotgun_secondary_animtime 0.2
419 set g_balance_shotgun_secondary_ammo 1
421 set g_balance_uzi_first_damage 30
422 set g_balance_uzi_first_spread 0.01
423 set g_balance_uzi_first_refire 0.2
424 set g_balance_uzi_first_ammo 1
425 set g_balance_uzi_sustained_damage 16
426 set g_balance_uzi_sustained_spread 0.05
427 set g_balance_uzi_sustained_refire 0.1
428 set g_balance_uzi_sustained_ammo 1
430 set g_balance_grenadelauncher_primary_damage 65
431 set g_balance_grenadelauncher_primary_edgedamage 35
432 set g_balance_grenadelauncher_primary_force 400
433 set g_balance_grenadelauncher_primary_radius 140
434 set g_balance_grenadelauncher_primary_speed 2000
435 set g_balance_grenadelauncher_primary_speed_up 200
436 set g_balance_grenadelauncher_primary_lifetime 30
437 set g_balance_grenadelauncher_primary_refire 0.7
438 set g_balance_grenadelauncher_primary_animtime 0.3
439 set g_balance_grenadelauncher_primary_ammo 2
440 set g_balance_grenadelauncher_secondary_damage 65
441 set g_balance_grenadelauncher_secondary_edgedamage 35
442 set g_balance_grenadelauncher_secondary_force 400
443 set g_balance_grenadelauncher_secondary_radius 140
444 set g_balance_grenadelauncher_secondary_speed 1400
445 set g_balance_grenadelauncher_secondary_speed_up 200
446 set g_balance_grenadelauncher_secondary_lifetime 2.5
447 set g_balance_grenadelauncher_secondary_refire 0.6
448 set g_balance_grenadelauncher_secondary_animtime 0.3
449 set g_balance_grenadelauncher_secondary_ammo 2
451 set g_balance_electro_primary_damage 80
452 set g_balance_electro_primary_edgedamage 0
453 set g_balance_electro_primary_force 200
454 set g_balance_electro_primary_radius 150
455 set g_balance_electro_primary_speed 2000
456 set g_balance_electro_primary_lifetime 2
457 set g_balance_electro_primary_refire 0.9
458 set g_balance_electro_primary_animtime 0.05
459 set g_balance_electro_primary_ammo 2
460 set g_balance_electro_secondary_damage 60
461 set g_balance_electro_secondary_edgedamage 0
462 set g_balance_electro_secondary_force 200
463 set g_balance_electro_secondary_radius 150
464 set g_balance_electro_secondary_speed 900
465 set g_balance_electro_secondary_speed_up 200
466 set g_balance_electro_secondary_lifetime 5
467 set g_balance_electro_secondary_refire 0.3
468 set g_balance_electro_secondary_animtime 0.05
469 set g_balance_electro_secondary_ammo 2
470 set g_balance_electro_combo_damage 70
471 set g_balance_electro_combo_edgedamage 0
472 set g_balance_electro_combo_force 200
473 set g_balance_electro_combo_radius 250
475 set g_balance_crylink_primary_damage 15
476 set g_balance_crylink_primary_edgedamage 0
477 set g_balance_crylink_primary_force 55
478 set g_balance_crylink_primary_radius 3
479 set g_balance_crylink_primary_speed 7000
480 set g_balance_crylink_primary_spread 0.08
481 set g_balance_crylink_primary_shots 4
482 set g_balance_crylink_primary_lifetime 9
483 set g_balance_crylink_primary_refire 0.25
484 set g_balance_crylink_primary_animtime 0.15
485 set g_balance_crylink_primary_ammo 1
486 set g_balance_crylink_secondary_damage 15
487 set g_balance_crylink_secondary_edgedamage 0
488 set g_balance_crylink_secondary_force 55
489 set g_balance_crylink_secondary_radius 3
490 set g_balance_crylink_secondary_speed 7000
491 set g_balance_crylink_secondary_spread 0.08
492 set g_balance_crylink_secondary_shots 7
493 set g_balance_crylink_secondary_lifetime 9
494 set g_balance_crylink_secondary_refire 0.5
495 set g_balance_crylink_secondary_animtime 0.15
496 set g_balance_crylink_secondary_ammo 3
499 set g_balance_nex_damage 140
500 set g_balance_nex_refire 1.5
501 set g_balance_nex_animtime 0.3
502 set g_balance_minstagib_nex_refire 1.5
503 set g_balance_minstagib_nex_animtime 0.3
504 set g_balance_nex_ammo 5
505 set g_balance_nex_respawntime_modifier 1
507 set g_balance_hagar_primary_damage 40
508 set g_balance_hagar_primary_edgedamage 15
509 set g_balance_hagar_primary_force 100
510 set g_balance_hagar_primary_radius 70
511 set g_balance_hagar_primary_spread 0.025
512 set g_balance_hagar_primary_speed 3000
513 set g_balance_hagar_primary_lifetime 10
514 set g_balance_hagar_primary_refire 0.15
515 set g_balance_hagar_primary_ammo 1
516 set g_balance_hagar_secondary_damage 40
517 set g_balance_hagar_secondary_edgedamage 15
518 set g_balance_hagar_secondary_force 100
519 set g_balance_hagar_secondary_radius 70
520 set g_balance_hagar_secondary_spread 0.025
521 set g_balance_hagar_secondary_speed 1400
522 set g_balance_hagar_secondary_lifetime 10
523 set g_balance_hagar_secondary_refire 0.15
524 set g_balance_hagar_secondary_ammo 1
526 set g_balance_rocketlauncher_damage 130
527 set g_balance_rocketlauncher_edgedamage 50
528 set g_balance_rocketlauncher_force 600
529 set g_balance_rocketlauncher_radius 170
530 set g_balance_rocketlauncher_speed 850
531 set g_balance_rocketlauncher_lifetime 9
532 set g_balance_rocketlauncher_refire 1
533 set g_balance_rocketlauncher_animtime 0.3
534 set g_balance_rocketlauncher_ammo 3
535 set g_balance_rocketlauncher_laserguided_speed 1000 //650
536 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
537 set g_balance_rocketlauncher_laserguided_allow_steal 1
539 set g_balance_falldamage_deadminspeed 150
540 set g_balance_falldamage_minspeed 1400
541 set g_balance_falldamage_factor 0.15
542 set g_balance_falldamage_maxdamage 25
544 set g_balance_pause_armor_rot 5
545 set g_balance_pause_health_rot 5
546 set g_balance_pause_health_regen 5
547 set g_balance_pause_armor_rot_spawn 10
548 set g_balance_pause_health_rot_spawn 10
549 set g_balance_pause_health_regen_spawn 0
551 set g_footsteps 0 // serverside footstep sounds
554 r_shadow_bumpscale_bumpmap 4
555 r_shadow_bumpscale_basetexture 5
556 r_shadow_realtime_world_lightmaps 1
558 seta cl_decals_fadetime 1
559 seta cl_decals_time 2
562 seta cl_particles_quality 0.5
563 seta cl_particles_bubbles 1
571 seta r_glsl_deluxemapping 1
572 seta r_glsl_offsetmapping 0
573 seta r_glsl_offsetmapping_reliefmapping 0
574 seta r_glsl_offsetmapping_scale 0.02
575 seta r_shadow_gloss 1
576 seta r_shadow_realtime_dlight_shadows 0
577 seta r_shadow_realtime_world 0
578 seta r_shadow_realtime_world_dlightshadows 0
579 seta r_shadow_realtime_world_shadows 0
581 // execute normal.cfg to make sure that all effect settings are reset
587 seta scr_conalpha 0.8
588 seta scr_conbrightness 0.2
589 seta scr_screenshot_jpeg 1
590 seta scr_screenshot_jpeg_quality 0.9
591 sv_maxvelocity 1000000000
592 cl_sound_wizardhit ""
593 cl_sound_hknighthit ""
594 cl_sound_tink1 "weapons/tink1.wav"
595 cl_sound_ric1 "weapons/ric1.wav"
596 cl_sound_ric2 "weapons/ric2.wav"
597 cl_sound_ric3 "weapons/ric3.wav"
600 sv_sound_watersplash ""
601 // startmap_dm is used when running with the -listen or -dedicated commandline options
602 alias startmap_sp "set _sv_init 1; map aggressor"
603 alias startmap_dm "set _sv_init 1; map aggressor"
606 alias +attack2 +button3
607 alias -attack2 -button3
610 alias +crouch +button5
611 alias -crouch -button5
612 alias weapnext "impulse 10"
613 alias weaplast "impulse 11"
614 alias weapprev "impulse 12"
621 bind UPARROW +forward
622 bind LEFTARROW +moveleft
624 bind RIGHTARROW +moveright
645 bind MWHEELUP weapnext
646 bind MWHEELDOWN weapprev
647 bind BACKSPACE dropweapon
656 bind ESCAPE togglemenu
668 bind kp_ins messagemode
669 bind kp_del messagemode2
670 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
671 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
672 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
673 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
674 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
675 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
676 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
677 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
678 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
679 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
680 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
681 bind kp_enter "say :-) / nice one"
682 bind kp_plus "say good game"
683 bind kp_minus "say hi / good luck and have fun"
685 // these commands can be voted
686 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
687 // users can call a vote for the above commands
689 // users can call a vote to become master
691 // when set, users can use "vdo master (password)" to log in as master
692 set sv_vote_master_password ""
693 // set to 1 to allow to change you vote/mind
695 // set to 1 to count votes once after timeout or to 0 to count with every vote
696 set sv_vote_singlecount 0
697 // a vote will timeout after this many seconds
698 set sv_vote_timeout 60
699 // a player can not call a vote again for this many seconds
701 alias vhelp "cmd vote help"
702 alias vstatus "cmd vote status"
703 alias vcall "cmd vote call $*"
704 alias vstop "cmd vote stop"
705 alias vmaster "cmd vote master"
706 alias vdo "cmd vote do $*"
707 alias vyes "cmd vote yes"
708 alias vno "cmd vote no"
712 //used for spectate/observer mode
713 alias spec "cmd spectate"
716 // alias for switching the teamselect menu
717 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
718 bind f5 menu_showteamselect
720 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
721 // and in regular intervals, this weapon is cycled
723 set g_nixnex_with_laser 0
724 // TODO these need balancing:
725 set g_balance_nixnex_roundtime 25
726 set g_balance_nixnex_incrtime 1.6
728 set g_balance_nixnex_ammo_shells 15
729 set g_balance_nixnex_ammo_nails 45
730 set g_balance_nixnex_ammo_rockets 15
731 set g_balance_nixnex_ammo_cells 15
732 // ammo increment per second
733 set g_balance_nixnex_ammoincr_shells 2
734 set g_balance_nixnex_ammoincr_nails 6
735 set g_balance_nixnex_ammoincr_rockets 2
736 set g_balance_nixnex_ammoincr_cells 2
739 alias printstats "set _printstats 1" // print status on demand
740 set sv_logscores_console 0 // print scores to server console
741 set sv_logscores_file 0 // print scores to file
742 set sv_logscores_filename "scores.log" // filename
743 set sv_logscores_bots 0 // exclude bots by default
745 // spam (frag/capture) log
746 set sv_eventlog 0 // the master switch for efficiency reasons
747 set sv_eventlog_console 1
748 set sv_eventlog_files 0
749 seta sv_eventlog_files_counter 0
750 set sv_eventlog_files_nameprefix "nexuiz"
751 set sv_eventlog_files_namesuffix ".log"
753 set nextmap "" // override the maplist when switching to the next map
755 set quit_when_empty "0" // set to 1, then the server exits when the next level starts
757 // singleplayer campaign
759 seta g_campaign_name ""
760 seta g_campaign_index 0
761 set g_campaign_skill 0
763 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
764 alias singleplayer_continue "set scmenu_campaign_goto -1"
765 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
767 // Green's fullbright skins
768 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
769 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
770 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
771 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
772 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
773 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
774 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
775 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
777 seta sv_servermodelsonly 1
779 seta cl_curl_enabled 1
780 seta cl_curl_maxspeed 300
781 seta sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
785 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
786 set sv_allow_shownames 1
788 alias teamstatus "set _scoreboard 1"
793 seta _alientrap_net_banlist ""
795 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always