1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.3
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 800x600
84 set sbar_hudselector 0 // use the old nexuiz hud layout
85 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
87 // these settings determine how much the view is affected by movement/damage
88 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
89 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
90 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
91 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
92 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
93 gl_polyblend 1 // whether to use screen tints, default is 1
95 // nexuiz-linux-*.sh will use this
96 seta vid_x11_display ""
97 // This can have three possible settings:
99 // ":n" use DISPLAY=:n, create it if needed
100 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
102 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
105 hostname "Nexuiz Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
109 sv_cullentities_trace_samples 4
110 sv_cullentities_trace_samples_extra 8
111 r_cullentities_trace 1
112 r_cullentities_trace_samples 4
114 // restart server if all players hit "ready"-button
115 set sv_ready_restart 0
117 // use default physics
120 seta sv_precacheplayermodels 1
121 seta sv_precacheweapons 0
122 seta sv_precacheitems 0
123 set sv_spectator_speed_multiplier 1.5
125 seta sv_defaultcharacter 0
126 seta sv_defaultplayermodel models/player/nexus.zym
127 seta sv_defaultplayerskin 0
128 set sv_autoscreenshot 0
129 net_messagetimeout 300
130 net_connecttimeout 30
131 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
136 cl_netinputpacketlosstolerance 0
137 cl_stairsmoothspeed 200
138 cl_forwardspeed $sv_maxspeed
139 cl_backspeed $sv_maxspeed
140 cl_sidespeed $sv_maxspeed
141 cl_upspeed $sv_maxspeed
142 cl_movement_accelerate $sv_accelerate
143 cl_movement_edgefriction $edgefriction
144 cl_movement_friction $sv_friction
145 cl_movement_jumpvelocity $sv_jumpvelocity
146 cl_movement_maxairspeed $sv_maxairspeed
147 cl_movement_maxspeed $sv_maxspeed
148 cl_movement_stepheight $sv_stepheight
150 seta cl_playerdetailreduction 0 // the higher, the less detailed
152 set bot_number 0 // number of bots in server
153 seta bot_usemodelnames 0 // whether bots should be named after the models
154 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
155 seta bot_prefix [BOT]
157 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
158 // general bot AI cvars
159 set bot_ai_strategyinterval 2
160 set bot_ai_enemydetectioninterval 0.5
161 set bot_ai_aimskill_blendrate 2
162 set bot_ai_aimskill_fixedrate 15
163 set bot_ai_aimskill_firetolerance_distdegrees 180
164 set bot_ai_aimskill_firetolerance_mindegrees 2
165 set bot_ai_aimskill_firetolerance_maxdegrees 45
166 set bot_ai_aimskill_mouse 1
167 set bot_ai_keyboard_distance 250
168 set bot_ai_keyboard_treshold 0.94
169 set bot_ai_aimskill_offset 1
170 set bot_ai_aimskill_think 1
171 // Better don't touch these, there are hard to tweak!
172 set bot_ai_aimskill_order_mix_1st 0.01
173 set bot_ai_aimskill_order_mix_2nd 0.1
174 set bot_ai_aimskill_order_mix_3th 0.01
175 set bot_ai_aimskill_order_mix_4th 0.05
176 set bot_ai_aimskill_order_mix_5th 0.01
177 set bot_ai_aimskill_order_filter_1st 0.2
178 set bot_ai_aimskill_order_filter_2nd 0.2
179 set bot_ai_aimskill_order_filter_3th 0.05
180 set bot_ai_aimskill_order_filter_4th 0.25
181 set bot_ai_aimskill_order_filter_5th 0.3
183 // waypoint editor enable
184 set g_waypointeditor 0
185 set bot_ignore_bots 0
188 alias g_waypointeditor_spawn "impulse 103"
189 alias g_waypointeditor_remove "impulse 104"
190 alias g_waypointeditor_relinkall "impulse 105"
191 alias g_waypointeditor_saveall "impulse 106"
197 set g_shootfromcenter 0
199 set g_powerup_superhealth 1
200 set g_powerup_strength 1
201 set g_powerup_shield 1
202 set g_use_ammunition 1
205 set g_minstagib 0 // enable minstagib
206 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
207 set g_minstagib_ammo_start 10 // starting ammo
208 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
209 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
212 set g_laserguided_missile 0
214 set g_midair_shieldtime 0.3
215 set g_spawnshieldtime 0
217 set g_spawnpoints_autodrop 1
218 set g_forced_respawn 0
219 set g_fullbrightplayers 0
220 set g_fullbrightitems 0
224 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_bluesky''dm_darkzone''dm_dieselpower''dm_downer''dm_evilspace''dm_farewell''dm_final_rage''dm_reslimed''dm_ruiner''dm_runningman_1on1remix''dm_runningman''dm_silvercity''dm_skyway''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
225 seta g_maplist $g_maplist_defaultlist
226 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
227 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
228 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
229 // timeout for kill credit when your damage knocks someone into a death trap
230 set g_maxpushtime 8.0
234 seta g_balance_cloaked_alpha 0.25
236 set welcome_message_time 8
238 set exit_cfg empty.cfg
239 alias clearmap "disconnect; exec $exit_cfg"
241 seta g_grappling_hook 0
242 set g_balance_grapplehook_health 130
245 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
246 seta timelimit_override -1
247 seta fraglimit_override -1
248 seta g_ctf_capture_limit -1
249 seta g_domination_point_limit -1
250 seta g_runematch_point_limit -1
251 seta g_keyhunt_point_limit -1
254 set g_respawn_delay 2
255 set g_respawn_waves 0
256 // when variables are set to 0, they take over the global setting...
257 // to force disable delay or waves, set them to 0.125
258 set g_ctf_respawn_delay 0
259 set g_ctf_respawn_waves 0
260 set g_dm_respawn_delay 0
261 set g_dm_respawn_waves 0
262 set g_dom_respawn_delay 0
263 set g_dom_respawn_waves 0
264 set g_lms_respawn_delay 0
265 set g_lms_respawn_waves 0
266 set g_rune_respawn_delay 0
267 set g_rune_respawn_waves 0
268 set g_tdm_respawn_delay 0
269 set g_tdm_respawn_waves 0
270 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
271 set g_respawn_mapsettings 1
274 seta timelimit_maxovertime 5
276 // common team values
279 seta teamplay_default 4 // default teamplay setting in team games
280 // 1 = no friendly fire, self damage
281 // 2 = friendly fire and self damage enabled
282 // 3 = no friendly fire, but self damage enabled
283 // 4 = obey the following two cvars
284 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
285 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
287 set deathmatch_force_teamplay 0 // always play TDM on dm maps
288 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
289 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
290 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
291 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
292 seta g_tdm_teams 2 // how many teams are in team deathmatch
293 set g_changeteam_banned 0 // not allowed to change team
294 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
298 set g_ctf_flag_returntime 30
299 set g_ctf_flagscore_capture 20
300 set g_ctf_flagscore_capture_team 0
301 set g_ctf_flagscore_pickup 1
302 set g_ctf_flagscore_return 5
303 set g_ctf_flagscore_return_rogue 10
307 set g_runematch_pointrate 5
308 set g_runematch_pointamt 1
309 set g_runematch_shuffletime 30 // how often runes change position
310 set g_runematch_respawntime 15 // how soon after being dropped to respawn
311 set g_runematch_frags_killedby_runeholder 4
312 set g_runematch_frags_killed_runeholder 5
313 set g_runematch_frags_norune 0
314 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
315 set g_runematch_allow_same 0 // allow matching rune-curse pairs
316 set g_runematch_rune_alpha 0.78
317 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
318 set g_runematch_rune_glow_size 0
319 set g_runematch_rune_glow_color 0
320 set g_runematch_rune_color_strength 1.0 //1.5
322 set g_balance_rune_strength_damage 2.0 //1.5
323 set g_balance_rune_strength_force 1.5
324 set g_balance_curse_weak_damage 0.5 //0.6
325 set g_balance_curse_weak_force 0.6
326 set g_balance_rune_strength_combo_damage 0.9
327 set g_balance_rune_strength_combo_force 1.0
329 set g_balance_rune_defense_takedamage 0.5
330 set g_balance_curse_vulner_takedamage 2.0
331 set g_balance_rune_defense_combo_takedamage 1.0
333 set g_balance_rune_vampire_absorb 0.4
334 set g_balance_curse_empathy_takedamage -0.4
335 set g_balance_rune_vampire_combo_absorb -0.1
336 set g_balance_rune_vampire_maxhealth 500
337 set g_balance_curse_empathy_minhealth 20
338 set g_balance_rune_vampire_combo_minhealth 40
340 set g_balance_rune_regen_hpmod 1.75
341 set g_balance_curse_venom_hpmod 0.6
342 set g_balance_rune_regen_combo_hpmod 0.9
343 set g_balance_rune_regen_regenrate 3.0
344 set g_balance_curse_venom_rotrate 3.0 //2
345 set g_balance_rune_regen_combo_regenrate 0.5
346 set g_balance_rune_regen_combo_rotrate 1.5
347 set g_balance_rune_regen_limitmod 1
348 set g_balance_curse_venom_limitmod 1
349 set g_balance_rune_regen_combo_limitmod 1
351 set g_balance_rune_speed_atkrate 0.66
352 set g_balance_curse_slow_atkrate 1.5
353 set g_balance_rune_speed_combo_atkrate 1.2
354 set g_balance_rune_speed_moverate 1.33
355 set g_balance_curse_slow_moverate 0.8
356 set g_balance_rune_speed_combo_moverate 0.9
357 set g_balance_rune_speed_jumpheight 1.8
358 set g_balance_curse_slow_jumpheight 1.0
359 set g_balance_rune_speed_combo_jumpheight 1.0
363 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
364 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
365 set g_domination_point_amt 0 // override: how many points to get per ping
366 set g_domination_point_teamamt 0 // override: how many team points to get per ping
367 set g_domination_point_rate 0 // override: how often to give those points
368 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
369 set g_domination_point_glow 0 // domination point glow (warning, slow)
370 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
374 set g_lms_lives_override -1
375 set g_lms_start_health 250
376 set g_lms_start_armor 100
377 set g_lms_start_ammo_shells 50
378 set g_lms_start_ammo_nails 150
379 set g_lms_start_ammo_rockets 50
380 set g_lms_start_ammo_cells 50
381 set g_lms_regenerate 0
382 set g_lms_campcheck_interval 10
383 set g_lms_campcheck_message "^1Don't camp!"
384 set g_lms_campcheck_damage 100
385 set g_lms_campcheck_distance 1800
386 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
387 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
391 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
392 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
393 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
394 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
396 // server game balance settings
397 set g_balance_armor_regen 0
398 set g_balance_armor_rot 0.1
399 set g_balance_armor_regenlinear 0
400 set g_balance_armor_rotlinear 0
401 set g_balance_armor_stable 100
402 set g_balance_armor_limit 999
403 set g_balance_armor_start 0
404 set g_balance_armor_blockpercent 0.6
405 set g_balance_health_regen 0.1
406 set g_balance_health_rot 0.1
407 set g_balance_health_regenlinear 0
408 set g_balance_health_rotlinear 0
409 set g_balance_health_stable 100
410 set g_balance_health_limit 999
411 set g_balance_health_start 150
412 set g_balance_selfdamagepercent 0.6
413 set g_balance_weaponswitchdelay 0.15
414 // powerup balance settings
415 set g_balance_powerup_invincible_takedamage 0.2
416 set g_balance_powerup_invincible_time 30
417 set g_balance_powerup_strength_damage 3
418 set g_balance_powerup_strength_force 4
419 set g_balance_powerup_strength_time 30
421 // weapon balance settings follow
424 set g_balance_falldamage_deadminspeed 150
425 set g_balance_falldamage_minspeed 1400
426 set g_balance_falldamage_factor 0.15
427 set g_balance_falldamage_maxdamage 25
429 set g_balance_pause_armor_rot 5
430 set g_balance_pause_health_rot 5
431 set g_balance_pause_health_regen 5
432 set g_balance_pause_armor_rot_spawn 10
433 set g_balance_pause_health_rot_spawn 10
434 set g_balance_pause_health_regen_spawn 0
436 set g_footsteps 0 // serverside footstep sounds
439 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
442 r_shadow_realtime_world_lightmaps 1
448 cl_particles_explosions_smokes 1
450 r_glsl_deluxemapping 1
451 r_glsl_offsetmapping 0
452 r_glsl_offsetmapping_reliefmapping 0
453 r_glsl_offsetmapping_scale 0.02
454 // execute normal.cfg to make sure that all effect settings are reset
455 alias menu_sync "" // will be re-aliased later
459 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
461 scr_conbrightness 0.2
462 scr_screenshot_jpeg 1
463 scr_screenshot_jpeg_quality 0.9
464 sv_maxvelocity 1000000000
465 cl_sound_wizardhit ""
466 cl_sound_hknighthit ""
467 cl_sound_tink1 weapons/tink1.wav
468 cl_sound_ric1 weapons/ric1.wav
469 cl_sound_ric2 weapons/ric2.wav
470 cl_sound_ric3 weapons/ric3.wav
473 sv_sound_watersplash ""
479 // startmap_dm is used when running with the -listen or -dedicated commandline options
480 alias startmap_sp "set _sv_init 1; map aggressor"
481 alias startmap_dm "set _sv_init 1; map aggressor"
484 alias +attack2 +button3
485 alias -attack2 -button3
488 alias +crouch +button5
489 alias -crouch -button5
490 alias weapnext "impulse 10"
491 alias weaplast "impulse 11"
492 alias weapprev "impulse 12"
499 bind UPARROW +forward
500 bind LEFTARROW +moveleft
502 bind RIGHTARROW +moveright
523 bind MWHEELUP weapnext
524 bind MWHEELDOWN weapprev
525 bind BACKSPACE dropweapon
534 bind ESCAPE togglemenu
546 bind kp_ins messagemode
547 bind kp_del messagemode2
548 bind kp_end "say_team quad soon"
549 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
550 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
551 bind kp_leftarrow "say_team negative"
552 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
553 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
554 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
555 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
556 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
557 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
558 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"
559 bind kp_enter "say :-) / nice one"
560 bind kp_plus "say good game"
561 bind kp_minus "say hi / good luck and have fun"
563 // these commands can be voted
564 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
565 // users can call a vote for the above commands
567 // users can call a vote to become master
569 // when set, users can use "vdo login (password)" to log in as master
570 set sv_vote_master_password ""
571 // set to 1 to allow to change you vote/mind
573 // set to 1 to count votes once after timeout or to 0 to count with every vote
574 set sv_vote_singlecount 0
575 // a vote will timeout after this many seconds
576 set sv_vote_timeout 60
577 // a player can not call a vote again for this many seconds
579 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
580 set sv_vote_simple_majority 0
581 // when disabled, don't allow game type changes
582 set sv_vote_change_gametype 0
583 alias vhelp "cmd vote help"
584 alias vstatus "cmd vote status"
585 alias vcall "cmd vote call $*"
586 alias vstop "cmd vote stop"
587 alias vmaster "cmd vote master"
588 alias vdo "cmd vote do $*"
589 alias vyes "cmd vote yes"
590 alias vno "cmd vote no"
594 //used for spectate/observer mode
595 alias spec "cmd spectate"
598 // alias for switching the teamselect menu
599 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
600 alias menu_sync "menu_cmd sync"
601 bind f5 menu_showteamselect
603 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
604 // and in regular intervals, this weapon is cycled
606 set g_nixnex_with_laser 0
607 // TODO these need balancing:
608 set g_balance_nixnex_roundtime 25
609 set g_balance_nixnex_incrtime 1.6
611 set g_balance_nixnex_ammo_shells 15
612 set g_balance_nixnex_ammo_nails 45
613 set g_balance_nixnex_ammo_rockets 15
614 set g_balance_nixnex_ammo_cells 15
615 // ammo increment per second
616 set g_balance_nixnex_ammoincr_shells 2
617 set g_balance_nixnex_ammoincr_nails 6
618 set g_balance_nixnex_ammoincr_rockets 2
619 set g_balance_nixnex_ammoincr_cells 2
622 set sv_logscores_console 0 // print scores to server console
623 set sv_logscores_file 0 // print scores to file
624 set sv_logscores_filename scores.log // filename
625 set sv_logscores_bots 0 // exclude bots by default
627 // spam (frag/capture) log
628 set sv_eventlog 0 // the master switch for efficiency reasons
629 set sv_eventlog_console 1
630 set sv_eventlog_files 0
631 seta sv_eventlog_files_counter 0
632 set sv_eventlog_files_nameprefix nexuiz
633 set sv_eventlog_files_namesuffix .log
635 set nextmap "" // override the maplist when switching to the next map
637 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
638 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
640 // singleplayer campaign
642 seta g_campaign_name ""
643 seta g_campaign_index 0
644 set g_campaign_skill 0
646 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
647 alias singleplayer_continue "set scmenu_campaign_goto -1"
648 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
650 // Green's fullbright skins
651 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
652 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
653 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
654 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
655 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
656 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
657 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
658 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
660 seta sv_servermodelsonly 1
664 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
668 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
669 set sv_allow_shownames 1
677 seta _alientrap_net_banlist ""
679 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
681 set g_projectiles_newton_style 2
683 // 0: absolute velocity projectiles (like Quake)
684 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
685 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
686 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
687 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
689 seta g_maplist_votable 5
690 seta g_maplist_votable_keeptwotime 15
691 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
692 seta g_maplist_votable_suggestions 2
693 seta g_maplist_votable_suggestions_change_gametype 0
694 alias suggestmap "cmd suggestmap $1"
696 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
697 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
698 set g_chat_flood_burst 0 // allow bursts of so many chat lines
699 set g_chat_flood_spl_team 0 // \
700 set g_chat_flood_lmax_team 0 // } same for say_team
701 set g_chat_flood_burst_team 0 // /
702 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
703 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
705 set g_waypointsprite_normdistance 512
706 set g_waypointsprite_minscale 1
707 set g_waypointsprite_minalpha 0.2
708 set g_waypointsprite_distancealphaexponent 2
709 set g_waypointsprite_timealphaexponent 1
710 set g_waypointsprite_deployed_lifetime 10
711 set g_waypointsprite_deadlifetime 1
712 set g_waypointsprite_limitedrange 5120
713 set g_waypointsprite_stuffbinds 0
714 alias "g_waypointsprite_personal" "impulse 30"
715 alias "g_waypointsprite_personal_p" "impulse 31"
716 alias "g_waypointsprite_personal_d" "impulse 32"
717 alias "g_waypointsprite_team_helpme" "impulse 33"
718 alias "g_waypointsprite_team_here" "impulse 34"
719 alias "g_waypointsprite_team_here_p" "impulse 35"
720 alias "g_waypointsprite_team_here_d" "impulse 36"
721 alias "g_waypointsprite_team_danger" "impulse 37"
722 alias "g_waypointsprite_team_danger_p" "impulse 38"
723 alias "g_waypointsprite_team_danger_d" "impulse 39"
724 alias "g_waypointsprite_clear_personal" "impulse 47"
725 alias "g_waypointsprite_clear" "impulse 48"
726 alias "g_waypointsprite_toggle" "impulse 49"
728 seta cl_hidewaypoints 0
731 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
732 alias adminmsg "sv_cmd adminmsg $*"
733 alias teamstatus "sv_cmd teamstatus"
734 alias printstats "sv_cmd printstats" // print status on demand
735 alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /'$1' union def"
736 alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /'$1' difference def"
737 alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /'$1' g_maplist union def"
738 alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"
742 set g_balance_keyhunt_delay_return 60
743 set g_balance_keyhunt_delay_round 5
744 set g_balance_keyhunt_delay_tracking 10
745 set g_balance_keyhunt_delay_fadeout 2
746 set g_balance_keyhunt_delay_collect 1.5
747 set g_balance_keyhunt_delay_drop 0.4
748 set g_balance_keyhunt_maxdist 150
749 set g_balance_keyhunt_score_collect 3
750 set g_balance_keyhunt_score_carrierfrag 2
751 set g_balance_keyhunt_score_capture 100
752 set g_balance_keyhunt_score_push 60
753 set g_balance_keyhunt_score_destroyed 50
754 set g_balance_keyhunt_score_destroyed_ownfactor 1
755 set g_balance_keyhunt_dropvelocity 300
756 set g_balance_keyhunt_throwvelocity 400
757 set g_balance_keyhunt_protecttime 0.8
758 set g_balance_keyhunt_damageforcescale 1
759 set g_keyhunt_teams_override 0
760 set g_keyhunt_teams 0 // mapcfgs NEED to specify this!
762 // so it can be stuffcmd-ed still
763 set cl_gravity 800 // but ignored anyway
765 set g_ban_default_bantime 5400 // 90 minutes
766 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
767 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
768 alias bans "sv_cmd bans $*"
769 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
770 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
771 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)