1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 2.2.3
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
17 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
18 alias asay_ctf_haveflag "say_team (%l) have the flag"
19 alias asay_willgo "say_team will go to %y"
20 alias asay_support "say_team (%l) need help, %h%%"
21 alias asay_killed "say_team got killed at %d"
22 alias asay_noammo "say_team (%l) need %W for %w"
23 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
28 alias ready "cmd ready"
30 alias bsp "ls maps/*.bsp"
31 alias mapcfg "ls maps/*.mapcfg"
32 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
33 alias gotomap "nextmap $1; timelimit -1"
34 alias reset "exec game_reset.cfg"
36 alias dem "ls demos/*.dem"
37 alias rec "record demos/$1"
38 alias ply "playdemo demos/$1"
39 alias tdem "timedemo demos/$1"
41 alias dropweapon "impulse 17"
42 alias +show_info +button7
43 alias -show_info -button7
45 alias team_red "cmd selectteam red; cmd join"
46 alias team_blue "cmd selectteam blue; cmd join"
47 alias team_pink "cmd selectteam pink; cmd join"
48 alias team_yellow "cmd selectteam yellow; cmd join"
49 alias team_auto "cmd selectteam auto; cmd join"
52 // merge lightmaps up to 1024x1024 textures
53 // the default of 2048x2048 is too heavy for my rig (SavageX)
54 mod_q3bsp_lightmapmergepower 3
59 _cl_playermodel models/player/marine.zym
65 seta scmenu_mouse_speed 1
70 // fullscreen 800x600x32bit
75 // 2D resolution 640x480
78 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
82 // nexuiz-linux-*.sh will use this
83 seta vid_x11_display ""
84 // This can have three possible settings:
86 // ":n" use DISPLAY=:n, create it if needed
87 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
89 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
92 hostname "Nexuiz Server"
94 set sv_mapchange_delay 5
96 sv_cullentities_trace 1
98 // restart server if all players hit "ready"-button
99 set sv_ready_restart 0
106 cl_netinputpacketlosstolerance 0
107 cl_movement_accelerate 5.5
108 cl_movement_edgefriction 0
109 cl_movement_friction 5
110 cl_movement_jumpvelocity 300
111 cl_movement_maxairspeed 220
112 cl_movement_maxspeed 400
113 cl_movement_stepheight 34
114 cl_stairsmoothspeed 200
117 set g_balance_jumpheight 300
121 set sv_spectator_speed_multiplier 1.5
124 seta sv_defaultcharacter 0
125 seta sv_defaultplayermodel models/player/nexus.zym
126 seta sv_defaultplayerskin 0
127 set sv_autoscreenshot 0
128 net_messagetimeout 300
129 net_connecttimeout 30
130 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
131 // make sure to use default physics
134 seta cl_playerdetailreduction 0 // the higher, the less detailed
136 set bot_number 0 // number of bots in server
137 set bot_usemodelnames 0 // whether bots should be named after the models
138 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
139 seta bot_prefix [BOT]
141 // general bot AI cvars
142 set bot_ai_strategyinterval 2
143 set bot_ai_enemydetectioninterval 0.5
144 set bot_ai_aimskill_blendrate 2
145 set bot_ai_aimskill_fixedrate 30
146 set bot_ai_aimskill_firetolerance_distdegrees 180
147 set bot_ai_aimskill_firetolerance_mindegrees 2
148 set bot_ai_aimskill_firetolerance_maxdegrees 30
149 // waypoint editor enable
150 set g_waypointeditor 0
151 set bot_ignore_bots 0
154 alias g_waypointeditor_spawn "impulse 103"
155 alias g_waypointeditor_remove "impulse 104"
156 alias g_waypointeditor_relinkall "impulse 105"
157 alias g_waypointeditor_saveall "impulse 106"
163 set g_start_weapon_laser 1
164 set g_start_weapon_shotgun 1
165 set g_start_weapon_uzi 0
166 set g_start_weapon_grenadelauncher 0
167 set g_start_weapon_electro 0
168 set g_start_weapon_crylink 0
169 set g_start_weapon_nex 0
170 set g_start_weapon_hagar 0
171 set g_start_weapon_rocketlauncher 0
172 set g_start_ammo_shells 50
173 set g_start_ammo_nails 0
174 set g_start_ammo_rockets 0
175 set g_start_ammo_cells 0
176 set g_powerup_superhealth 1
177 set g_powerup_strength 1
178 set g_powerup_shield 1
179 set g_use_ammunition 1
182 set g_minstagib 0 // enable minstagib
183 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
184 set g_minstagib_ammo_start 10 // starting ammo
185 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
186 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
189 set g_laserguided_missile 0
191 set g_midair_shieldtime 0.3
192 set g_spawnshieldtime 0
193 set g_forced_respawn 0
194 set g_fullbrightplayers 0
195 set g_fullbrightitems 0
199 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
200 seta g_maplist $g_maplist_defaultlist
201 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
202 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
203 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
204 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
205 alias g_maplist_add "set _g_maplist_add $1"
206 alias g_maplist_remove "set _g_maplist_remove $1"
207 // timeout for kill credit when your damage knocks someone into a death trap
208 set g_maxpushtime 8.0
212 seta g_balance_cloaked_alpha 0.25
214 set welcome_message_time 8
216 set exit_cfg empty.cfg
217 alias clearmap "disconnect; exec $exit_cfg"
219 seta g_grappling_hook 0
220 set g_balance_grapplehook_health 130
223 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
224 seta timelimit_override -1
225 seta fraglimit_override -1
226 seta g_ctf_capture_limit -1
227 seta g_domination_point_limit -1
228 seta g_runematch_point_limit -1
231 set g_respawn_delay 2
232 set g_respawn_waves 0
233 // when variables are set to 0, they take over the global setting...
234 // to force disable delay or waves, set them to 0.125
235 set g_ctf_respawn_delay 0
236 set g_ctf_respawn_waves 0
237 set g_dm_respawn_delay 0
238 set g_dm_respawn_waves 0
239 set g_dom_respawn_delay 0
240 set g_dom_respawn_waves 0
241 set g_lms_respawn_delay 0
242 set g_lms_respawn_waves 0
243 set g_rune_respawn_delay 0
244 set g_rune_respawn_waves 0
245 set g_tdm_respawn_delay 0
246 set g_tdm_respawn_waves 0
247 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
248 set g_respawn_mapsettings 1
251 seta timelimit_maxovertime 5
253 // common team values
256 seta teamplay_default 4 // default teamplay setting in team games
257 // 1 = no friendly fire, self damage
258 // 2 = friendly fire and self damage enabled
259 // 3 = no friendly fire, but self damage enabled
260 // 4 = obey the following two cvars
261 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
262 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
264 set deathmatch_force_teamplay 0 // always play TDM on dm maps
265 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
266 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
267 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
268 seta g_tdm_teams 2 // how many teams are in team deathmatch
269 set g_changeteam_banned 0 // not allowed to change team
270 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
274 set g_ctf_flag_returntime 30
275 set g_ctf_flagscore_capture 20
276 set g_ctf_flagscore_capture_team 0
277 set g_ctf_flagscore_pickup 1
278 set g_ctf_flagscore_return 5
279 set g_ctf_flagscore_return_rogue 10
283 set g_runematch_pointrate 5
284 set g_runematch_pointamt 1
285 set g_runematch_shuffletime 30 // how often runes change position
286 set g_runematch_respawntime 15 // how soon after being dropped to respawn
287 set g_runematch_frags_killedby_runeholder 4
288 set g_runematch_frags_killed_runeholder 5
289 set g_runematch_frags_norune 0
290 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
291 set g_runematch_allow_same 0 // allow matching rune-curse pairs
292 set g_runematch_rune_alpha 0.78
293 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
294 set g_runematch_rune_glow_size 0
295 set g_runematch_rune_glow_color 0
296 set g_runematch_rune_color_strength 1.0 //1.5
298 set g_balance_rune_strength_damage 2.0 //1.5
299 set g_balance_rune_strength_force 1.5
300 set g_balance_curse_weak_damage 0.5 //0.6
301 set g_balance_curse_weak_force 0.6
302 set g_balance_rune_strength_combo_damage 0.9
303 set g_balance_rune_strength_combo_force 1.0
305 set g_balance_rune_defense_takedamage 0.5
306 set g_balance_curse_vulner_takedamage 2.0
307 set g_balance_rune_defense_combo_takedamage 1.0
309 set g_balance_rune_vampire_absorb 0.4
310 set g_balance_curse_empathy_takedamage -0.4
311 set g_balance_rune_vampire_combo_absorb -0.1
312 set g_balance_rune_vampire_maxhealth 500
313 set g_balance_curse_empathy_minhealth 20
314 set g_balance_rune_vampire_combo_minhealth 40
316 set g_balance_rune_regen_hpmod 1.75
317 set g_balance_curse_venom_hpmod 0.6
318 set g_balance_rune_regen_combo_hpmod 0.9
319 set g_balance_rune_regen_regenrate 3.0
320 set g_balance_curse_venom_rotrate 3.0 //2
321 set g_balance_rune_regen_combo_regenrate 0.5
322 set g_balance_rune_regen_combo_rotrate 1.5
323 set g_balance_rune_regen_limitmod 1
324 set g_balance_curse_venom_limitmod 1
325 set g_balance_rune_regen_combo_limitmod 1
327 set g_balance_rune_speed_atkrate 0.66
328 set g_balance_curse_slow_atkrate 1.5
329 set g_balance_rune_speed_combo_atkrate 1.2
330 set g_balance_rune_speed_moverate 1.33
331 set g_balance_curse_slow_moverate 0.8
332 set g_balance_rune_speed_combo_moverate 0.9
333 set g_balance_rune_speed_jumpheight 1.8
334 set g_balance_curse_slow_jumpheight 1.0
335 set g_balance_rune_speed_combo_jumpheight 1.0
339 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
340 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
341 set g_domination_point_amt 0 // override: how many points to get per ping
342 set g_domination_point_teamamt 0 // override: how many team points to get per ping
343 set g_domination_point_rate 0 // override: how often to give those points
344 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
345 set g_domination_point_glow 0 // domination point glow (warning, slow)
346 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
350 set g_lms_lives_override -1
351 set g_lms_start_health 250
352 set g_lms_start_armor 100
353 set g_lms_start_ammo_shells 50
354 set g_lms_start_ammo_nails 150
355 set g_lms_start_ammo_rockets 50
356 set g_lms_start_ammo_cells 50
357 set g_lms_regenerate 0
358 set g_lms_campcheck_interval 10
359 set g_lms_campcheck_message "^1Don't camp!"
360 set g_lms_campcheck_damage 100
361 set g_lms_campcheck_distance 1800
362 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
363 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
367 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
368 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
369 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
370 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
372 // server game balance settings
373 set g_balance_armor_regen 0
374 set g_balance_armor_rot 0.1
375 set g_balance_armor_stable 100
376 set g_balance_armor_limit 999
377 set g_balance_armor_start 0
378 set g_balance_armor_blockpercent 0.6
379 set g_balance_health_regen 0.1
380 set g_balance_health_rot 0.1
381 set g_balance_health_stable 100
382 set g_balance_health_limit 999
383 set g_balance_health_start 150
384 set g_balance_selfdamagepercent 0.6
385 set g_balance_weaponswitchdelay 0.15
386 // powerup balance settings
387 set g_balance_powerup_invincible_takedamage 0.2
388 set g_balance_powerup_invincible_time 30
389 set g_balance_powerup_strength_damage 3
390 set g_balance_powerup_strength_force 4
391 set g_balance_powerup_strength_time 30
393 // weapon balance settings follow
395 set g_balance_laser_damage 35
396 set g_balance_laser_edgedamage 10
397 set g_balance_laser_force 400
398 set g_balance_laser_radius 70
399 set g_balance_laser_speed 9000
400 set g_balance_laser_refire 0.7
401 set g_balance_laser_animtime 0.3
402 set g_balance_laser_lifetime 9
404 set g_balance_shotgun_primary_bullets 5
405 set g_balance_shotgun_primary_damage 12
406 set g_balance_shotgun_primary_spread 0.07
407 set g_balance_shotgun_primary_refire 0.5
408 set g_balance_shotgun_primary_animtime 0.2
409 set g_balance_shotgun_primary_ammo 1
410 set g_balance_shotgun_secondary_bullets 5
411 set g_balance_shotgun_secondary_damage 12
412 set g_balance_shotgun_secondary_spread 0.07
413 set g_balance_shotgun_secondary_refire 1.35
414 set g_balance_shotgun_secondary_animtime 0.2
415 set g_balance_shotgun_secondary_ammo 1
417 set g_balance_uzi_first_damage 30
418 set g_balance_uzi_first_spread 0.01
419 set g_balance_uzi_first_refire 0.2
420 set g_balance_uzi_first_ammo 1
421 set g_balance_uzi_sustained_damage 16
422 set g_balance_uzi_sustained_spread 0.05
423 set g_balance_uzi_sustained_refire 0.1
424 set g_balance_uzi_sustained_ammo 1
426 set g_balance_grenadelauncher_primary_damage 65
427 set g_balance_grenadelauncher_primary_edgedamage 35
428 set g_balance_grenadelauncher_primary_force 400
429 set g_balance_grenadelauncher_primary_radius 140
430 set g_balance_grenadelauncher_primary_speed 2000
431 set g_balance_grenadelauncher_primary_speed_up 200
432 set g_balance_grenadelauncher_primary_lifetime 30
433 set g_balance_grenadelauncher_primary_refire 0.7
434 set g_balance_grenadelauncher_primary_animtime 0.3
435 set g_balance_grenadelauncher_primary_ammo 2
436 set g_balance_grenadelauncher_secondary_damage 65
437 set g_balance_grenadelauncher_secondary_edgedamage 35
438 set g_balance_grenadelauncher_secondary_force 400
439 set g_balance_grenadelauncher_secondary_radius 140
440 set g_balance_grenadelauncher_secondary_speed 1400
441 set g_balance_grenadelauncher_secondary_speed_up 200
442 set g_balance_grenadelauncher_secondary_lifetime 2.5
443 set g_balance_grenadelauncher_secondary_refire 0.6
444 set g_balance_grenadelauncher_secondary_animtime 0.3
445 set g_balance_grenadelauncher_secondary_ammo 2
447 set g_balance_electro_primary_damage 80
448 set g_balance_electro_primary_edgedamage 0
449 set g_balance_electro_primary_force 200
450 set g_balance_electro_primary_radius 150
451 set g_balance_electro_primary_speed 2000
452 set g_balance_electro_primary_lifetime 2
453 set g_balance_electro_primary_refire 0.9
454 set g_balance_electro_primary_animtime 0.05
455 set g_balance_electro_primary_ammo 2
456 set g_balance_electro_secondary_damage 60
457 set g_balance_electro_secondary_edgedamage 0
458 set g_balance_electro_secondary_force 200
459 set g_balance_electro_secondary_radius 150
460 set g_balance_electro_secondary_speed 900
461 set g_balance_electro_secondary_speed_up 200
462 set g_balance_electro_secondary_lifetime 5
463 set g_balance_electro_secondary_refire 0.3
464 set g_balance_electro_secondary_animtime 0.05
465 set g_balance_electro_secondary_ammo 2
466 set g_balance_electro_combo_damage 70
467 set g_balance_electro_combo_edgedamage 0
468 set g_balance_electro_combo_force 200
469 set g_balance_electro_combo_radius 250
471 set g_balance_crylink_primary_damage 15
472 set g_balance_crylink_primary_edgedamage 0
473 set g_balance_crylink_primary_force 55
474 set g_balance_crylink_primary_radius 3
475 set g_balance_crylink_primary_speed 7000
476 set g_balance_crylink_primary_spread 0.08
477 set g_balance_crylink_primary_shots 4
478 set g_balance_crylink_primary_lifetime 9
479 set g_balance_crylink_primary_refire 0.25
480 set g_balance_crylink_primary_animtime 0.15
481 set g_balance_crylink_primary_ammo 1
482 set g_balance_crylink_secondary_damage 15
483 set g_balance_crylink_secondary_edgedamage 0
484 set g_balance_crylink_secondary_force 55
485 set g_balance_crylink_secondary_radius 3
486 set g_balance_crylink_secondary_speed 7000
487 set g_balance_crylink_secondary_spread 0.08
488 set g_balance_crylink_secondary_shots 7
489 set g_balance_crylink_secondary_lifetime 9
490 set g_balance_crylink_secondary_refire 0.5
491 set g_balance_crylink_secondary_animtime 0.15
492 set g_balance_crylink_secondary_ammo 3
495 set g_balance_nex_damage 140
496 set g_balance_nex_refire 1.5
497 set g_balance_nex_animtime 0.3
498 set g_balance_minstagib_nex_refire 1.5
499 set g_balance_minstagib_nex_animtime 0.3
500 set g_balance_nex_ammo 5
501 set g_balance_nex_respawntime_modifier 1
503 set g_balance_hagar_primary_damage 40
504 set g_balance_hagar_primary_edgedamage 15
505 set g_balance_hagar_primary_force 100
506 set g_balance_hagar_primary_radius 70
507 set g_balance_hagar_primary_spread 0.025
508 set g_balance_hagar_primary_speed 3000
509 set g_balance_hagar_primary_lifetime 10
510 set g_balance_hagar_primary_refire 0.15
511 set g_balance_hagar_primary_ammo 1
512 set g_balance_hagar_secondary_damage 40
513 set g_balance_hagar_secondary_edgedamage 15
514 set g_balance_hagar_secondary_force 100
515 set g_balance_hagar_secondary_radius 70
516 set g_balance_hagar_secondary_spread 0.025
517 set g_balance_hagar_secondary_speed 1400
518 set g_balance_hagar_secondary_lifetime 10
519 set g_balance_hagar_secondary_refire 0.15
520 set g_balance_hagar_secondary_ammo 1
522 set g_balance_rocketlauncher_damage 130
523 set g_balance_rocketlauncher_edgedamage 50
524 set g_balance_rocketlauncher_force 600
525 set g_balance_rocketlauncher_radius 170
526 set g_balance_rocketlauncher_speed 850
527 set g_balance_rocketlauncher_lifetime 9
528 set g_balance_rocketlauncher_refire 1
529 set g_balance_rocketlauncher_animtime 0.3
530 set g_balance_rocketlauncher_ammo 3
531 set g_balance_rocketlauncher_laserguided_speed 1000 //650
532 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
533 set g_balance_rocketlauncher_laserguided_allow_steal 1
535 set g_balance_falldamage_deadminspeed 150
536 set g_balance_falldamage_minspeed 1400
537 set g_balance_falldamage_factor 0.15
538 set g_balance_falldamage_maxdamage 25
540 set g_balance_pause_armor_rot 5
541 set g_balance_pause_health_rot 5
542 set g_balance_pause_health_regen 5
543 set g_balance_pause_armor_rot_spawn 10
544 set g_balance_pause_health_rot_spawn 10
545 set g_balance_pause_health_regen_spawn 0
547 set g_footsteps 0 // serverside footstep sounds
550 r_shadow_bumpscale_bumpmap 4
551 r_shadow_bumpscale_basetexture 5
552 r_shadow_realtime_world_lightmaps 1
559 seta r_glsl_deluxemapping 1
560 seta r_glsl_offsetmapping 0
561 seta r_glsl_offsetmapping_reliefmapping 0
562 seta r_glsl_offsetmapping_scale 0.02
563 // execute normal.cfg to make sure that all effect settings are reset
568 scr_conbrightness 0.2
569 scr_screenshot_jpeg 1
570 scr_screenshot_jpeg_quality 0.9
571 sv_maxvelocity 1000000000
572 cl_sound_wizardhit ""
573 cl_sound_hknighthit ""
574 cl_sound_tink1 weapons/tink1.wav
575 cl_sound_ric1 weapons/ric1.wav
576 cl_sound_ric2 weapons/ric2.wav
577 cl_sound_ric3 weapons/ric3.wav
580 sv_sound_watersplash ""
581 // startmap_dm is used when running with the -listen or -dedicated commandline options
582 alias startmap_sp "set _sv_init 1; map aggressor"
583 alias startmap_dm "set _sv_init 1; map aggressor"
586 alias +attack2 +button3
587 alias -attack2 -button3
590 alias +crouch +button5
591 alias -crouch -button5
592 alias weapnext "impulse 10"
593 alias weaplast "impulse 11"
594 alias weapprev "impulse 12"
601 bind UPARROW +forward
602 bind LEFTARROW +moveleft
604 bind RIGHTARROW +moveright
625 bind MWHEELUP weapnext
626 bind MWHEELDOWN weapprev
627 bind BACKSPACE dropweapon
636 bind ESCAPE togglemenu
648 bind kp_ins messagemode
649 bind kp_del messagemode2
650 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
651 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
652 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
653 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
654 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
655 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
656 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
657 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
658 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
659 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
660 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
661 bind kp_enter "say :-) / nice one"
662 bind kp_plus "say good game"
663 bind kp_minus "say hi / good luck and have fun"
665 // these commands can be voted
666 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
667 // users can call a vote for the above commands
669 // users can call a vote to become master
671 // when set, users can use "vdo login (password)" to log in as master
672 set sv_vote_master_password ""
673 // set to 1 to allow to change you vote/mind
675 // set to 1 to count votes once after timeout or to 0 to count with every vote
676 set sv_vote_singlecount 0
677 // a vote will timeout after this many seconds
678 set sv_vote_timeout 60
679 // a player can not call a vote again for this many seconds
681 alias vhelp "cmd vote help"
682 alias vstatus "cmd vote status"
683 alias vcall "cmd vote call $*"
684 alias vstop "cmd vote stop"
685 alias vmaster "cmd vote master"
686 alias vdo "cmd vote do $*"
687 alias vyes "cmd vote yes"
688 alias vno "cmd vote no"
692 //used for spectate/observer mode
693 alias spec "cmd spectate"
696 // alias for switching the teamselect menu
697 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
698 bind f5 menu_showteamselect
700 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
701 // and in regular intervals, this weapon is cycled
703 set g_nixnex_with_laser 0
704 // TODO these need balancing:
705 set g_balance_nixnex_roundtime 25
706 set g_balance_nixnex_incrtime 1.6
708 set g_balance_nixnex_ammo_shells 15
709 set g_balance_nixnex_ammo_nails 45
710 set g_balance_nixnex_ammo_rockets 15
711 set g_balance_nixnex_ammo_cells 15
712 // ammo increment per second
713 set g_balance_nixnex_ammoincr_shells 2
714 set g_balance_nixnex_ammoincr_nails 6
715 set g_balance_nixnex_ammoincr_rockets 2
716 set g_balance_nixnex_ammoincr_cells 2
719 alias printstats "set _printstats 1" // print status on demand
720 set sv_logscores_console 0 // print scores to server console
721 set sv_logscores_file 0 // print scores to file
722 set sv_logscores_filename scores.log // filename
723 set sv_logscores_bots 0 // exclude bots by default
725 // spam (frag/capture) log
726 set sv_eventlog 0 // the master switch for efficiency reasons
727 set sv_eventlog_console 1
728 set sv_eventlog_files 0
729 seta sv_eventlog_files_counter 0
730 set sv_eventlog_files_nameprefix nexuiz
731 set sv_eventlog_files_namesuffix .log
733 set nextmap "" // override the maplist when switching to the next map
735 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
737 // singleplayer campaign
739 seta g_campaign_name ""
740 seta g_campaign_index 0
741 set g_campaign_skill 0
743 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
744 alias singleplayer_continue "set scmenu_campaign_goto -1"
745 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
747 // Green's fullbright skins
748 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
749 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
750 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
751 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
752 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
753 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
754 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
755 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
757 seta sv_servermodelsonly 1
761 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
765 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
766 set sv_allow_shownames 1
768 alias teamstatus "set _scoreboard 1"
773 seta _alientrap_net_banlist ""
775 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
777 set g_projectiles_newton_style 0
779 // 0: absolute velocity projectiles (like Quake)
780 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
781 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing; happens in 1 too when aiming correctly which is hard)
782 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough; but it is somewhat prone to sniper rockets)
783 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)