1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.2.3
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 set cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 set cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 640x480
84 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
89 // nexuiz-linux-*.sh will use this
90 seta vid_x11_display ""
91 // This can have three possible settings:
93 // ":n" use DISPLAY=:n, create it if needed
94 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
96 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
99 hostname "Nexuiz Server"
101 set sv_mapchange_delay 5
103 sv_cullentities_trace 1
105 // restart server if all players hit "ready"-button
106 set sv_ready_restart 0
113 cl_netinputpacketlosstolerance 0
114 cl_movement_accelerate 5.5
115 cl_movement_edgefriction 0
116 cl_movement_friction 5
117 cl_movement_jumpvelocity 300
118 cl_movement_maxairspeed 220
119 cl_movement_maxspeed 400
120 cl_movement_stepheight 34
121 cl_stairsmoothspeed 200
124 set g_balance_jumpheight 300
128 set sv_spectator_speed_multiplier 1.5
131 seta sv_defaultcharacter 0
132 seta sv_defaultplayermodel models/player/nexus.zym
133 seta sv_defaultplayerskin 0
134 set sv_autoscreenshot 0
135 net_messagetimeout 300
136 net_connecttimeout 30
137 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
138 // make sure to use default physics
141 seta cl_playerdetailreduction 0 // the higher, the less detailed
143 set bot_number 0 // number of bots in server
144 set bot_usemodelnames 0 // whether bots should be named after the models
145 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
146 seta bot_prefix [BOT]
148 // general bot AI cvars
149 set bot_ai_strategyinterval 2
150 set bot_ai_enemydetectioninterval 0.5
151 set bot_ai_aimskill_blendrate 2
152 set bot_ai_aimskill_fixedrate 30
153 set bot_ai_aimskill_firetolerance_distdegrees 180
154 set bot_ai_aimskill_firetolerance_mindegrees 2
155 set bot_ai_aimskill_firetolerance_maxdegrees 30
156 // waypoint editor enable
157 set g_waypointeditor 0
158 set bot_ignore_bots 0
161 alias g_waypointeditor_spawn "impulse 103"
162 alias g_waypointeditor_remove "impulse 104"
163 alias g_waypointeditor_relinkall "impulse 105"
164 alias g_waypointeditor_saveall "impulse 106"
170 set g_start_weapon_laser 1
171 set g_start_weapon_shotgun 1
172 set g_start_weapon_uzi 0
173 set g_start_weapon_grenadelauncher 0
174 set g_start_weapon_electro 0
175 set g_start_weapon_crylink 0
176 set g_start_weapon_nex 0
177 set g_start_weapon_hagar 0
178 set g_start_weapon_rocketlauncher 0
179 set g_start_ammo_shells 50
180 set g_start_ammo_nails 0
181 set g_start_ammo_rockets 0
182 set g_start_ammo_cells 0
183 set g_powerup_superhealth 1
184 set g_powerup_strength 1
185 set g_powerup_shield 1
186 set g_use_ammunition 1
189 set g_minstagib 0 // enable minstagib
190 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
191 set g_minstagib_ammo_start 10 // starting ammo
192 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
193 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
196 set g_laserguided_missile 0
198 set g_midair_shieldtime 0.3
199 set g_spawnshieldtime 0
200 set g_forced_respawn 0
201 set g_fullbrightplayers 0
202 set g_fullbrightitems 0
206 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
207 seta g_maplist $g_maplist_defaultlist
208 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
209 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
210 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
211 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
212 alias g_maplist_add "set _g_maplist_add $1"
213 alias g_maplist_remove "set _g_maplist_remove $1"
214 alias g_maplist_putfirst "set _g_maplist_putfirst $1"
215 // timeout for kill credit when your damage knocks someone into a death trap
216 set g_maxpushtime 8.0
220 seta g_balance_cloaked_alpha 0.25
222 set welcome_message_time 8
224 set exit_cfg empty.cfg
225 alias clearmap "disconnect; exec $exit_cfg"
227 seta g_grappling_hook 0
228 set g_balance_grapplehook_health 130
231 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
232 seta timelimit_override -1
233 seta fraglimit_override -1
234 seta g_ctf_capture_limit -1
235 seta g_domination_point_limit -1
236 seta g_runematch_point_limit -1
239 set g_respawn_delay 2
240 set g_respawn_waves 0
241 // when variables are set to 0, they take over the global setting...
242 // to force disable delay or waves, set them to 0.125
243 set g_ctf_respawn_delay 0
244 set g_ctf_respawn_waves 0
245 set g_dm_respawn_delay 0
246 set g_dm_respawn_waves 0
247 set g_dom_respawn_delay 0
248 set g_dom_respawn_waves 0
249 set g_lms_respawn_delay 0
250 set g_lms_respawn_waves 0
251 set g_rune_respawn_delay 0
252 set g_rune_respawn_waves 0
253 set g_tdm_respawn_delay 0
254 set g_tdm_respawn_waves 0
255 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
256 set g_respawn_mapsettings 1
259 seta timelimit_maxovertime 5
261 // common team values
264 seta teamplay_default 4 // default teamplay setting in team games
265 // 1 = no friendly fire, self damage
266 // 2 = friendly fire and self damage enabled
267 // 3 = no friendly fire, but self damage enabled
268 // 4 = obey the following two cvars
269 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
270 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
272 set deathmatch_force_teamplay 0 // always play TDM on dm maps
273 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
274 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
275 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
276 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
277 seta g_tdm_teams 2 // how many teams are in team deathmatch
278 set g_changeteam_banned 0 // not allowed to change team
279 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
283 set g_ctf_flag_returntime 30
284 set g_ctf_flagscore_capture 20
285 set g_ctf_flagscore_capture_team 0
286 set g_ctf_flagscore_pickup 1
287 set g_ctf_flagscore_return 5
288 set g_ctf_flagscore_return_rogue 10
292 set g_runematch_pointrate 5
293 set g_runematch_pointamt 1
294 set g_runematch_shuffletime 30 // how often runes change position
295 set g_runematch_respawntime 15 // how soon after being dropped to respawn
296 set g_runematch_frags_killedby_runeholder 4
297 set g_runematch_frags_killed_runeholder 5
298 set g_runematch_frags_norune 0
299 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
300 set g_runematch_allow_same 0 // allow matching rune-curse pairs
301 set g_runematch_rune_alpha 0.78
302 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
303 set g_runematch_rune_glow_size 0
304 set g_runematch_rune_glow_color 0
305 set g_runematch_rune_color_strength 1.0 //1.5
307 set g_balance_rune_strength_damage 2.0 //1.5
308 set g_balance_rune_strength_force 1.5
309 set g_balance_curse_weak_damage 0.5 //0.6
310 set g_balance_curse_weak_force 0.6
311 set g_balance_rune_strength_combo_damage 0.9
312 set g_balance_rune_strength_combo_force 1.0
314 set g_balance_rune_defense_takedamage 0.5
315 set g_balance_curse_vulner_takedamage 2.0
316 set g_balance_rune_defense_combo_takedamage 1.0
318 set g_balance_rune_vampire_absorb 0.4
319 set g_balance_curse_empathy_takedamage -0.4
320 set g_balance_rune_vampire_combo_absorb -0.1
321 set g_balance_rune_vampire_maxhealth 500
322 set g_balance_curse_empathy_minhealth 20
323 set g_balance_rune_vampire_combo_minhealth 40
325 set g_balance_rune_regen_hpmod 1.75
326 set g_balance_curse_venom_hpmod 0.6
327 set g_balance_rune_regen_combo_hpmod 0.9
328 set g_balance_rune_regen_regenrate 3.0
329 set g_balance_curse_venom_rotrate 3.0 //2
330 set g_balance_rune_regen_combo_regenrate 0.5
331 set g_balance_rune_regen_combo_rotrate 1.5
332 set g_balance_rune_regen_limitmod 1
333 set g_balance_curse_venom_limitmod 1
334 set g_balance_rune_regen_combo_limitmod 1
336 set g_balance_rune_speed_atkrate 0.66
337 set g_balance_curse_slow_atkrate 1.5
338 set g_balance_rune_speed_combo_atkrate 1.2
339 set g_balance_rune_speed_moverate 1.33
340 set g_balance_curse_slow_moverate 0.8
341 set g_balance_rune_speed_combo_moverate 0.9
342 set g_balance_rune_speed_jumpheight 1.8
343 set g_balance_curse_slow_jumpheight 1.0
344 set g_balance_rune_speed_combo_jumpheight 1.0
348 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
349 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
350 set g_domination_point_amt 0 // override: how many points to get per ping
351 set g_domination_point_teamamt 0 // override: how many team points to get per ping
352 set g_domination_point_rate 0 // override: how often to give those points
353 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
354 set g_domination_point_glow 0 // domination point glow (warning, slow)
355 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
359 set g_lms_lives_override -1
360 set g_lms_start_health 250
361 set g_lms_start_armor 100
362 set g_lms_start_ammo_shells 50
363 set g_lms_start_ammo_nails 150
364 set g_lms_start_ammo_rockets 50
365 set g_lms_start_ammo_cells 50
366 set g_lms_regenerate 0
367 set g_lms_campcheck_interval 10
368 set g_lms_campcheck_message "^1Don't camp!"
369 set g_lms_campcheck_damage 100
370 set g_lms_campcheck_distance 1800
371 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
372 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
376 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
377 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
378 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
379 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
381 // server game balance settings
382 set g_balance_armor_regen 0
383 set g_balance_armor_rot 0.1
384 set g_balance_armor_stable 100
385 set g_balance_armor_limit 999
386 set g_balance_armor_start 0
387 set g_balance_armor_blockpercent 0.6
388 set g_balance_health_regen 0.1
389 set g_balance_health_rot 0.1
390 set g_balance_health_stable 100
391 set g_balance_health_limit 999
392 set g_balance_health_start 150
393 set g_balance_selfdamagepercent 0.6
394 set g_balance_weaponswitchdelay 0.15
395 // powerup balance settings
396 set g_balance_powerup_invincible_takedamage 0.2
397 set g_balance_powerup_invincible_time 30
398 set g_balance_powerup_strength_damage 3
399 set g_balance_powerup_strength_force 4
400 set g_balance_powerup_strength_time 30
402 // weapon balance settings follow
404 set g_balance_laser_damage 35
405 set g_balance_laser_edgedamage 10
406 set g_balance_laser_force 400
407 set g_balance_laser_radius 70
408 set g_balance_laser_speed 9000
409 set g_balance_laser_refire 0.7
410 set g_balance_laser_animtime 0.3
411 set g_balance_laser_lifetime 9
413 set g_balance_shotgun_primary_bullets 5
414 set g_balance_shotgun_primary_damage 12
415 set g_balance_shotgun_primary_spread 0.09
416 set g_balance_shotgun_primary_refire 0.5
417 set g_balance_shotgun_primary_animtime 0.2
418 set g_balance_shotgun_primary_ammo 1
419 set g_balance_shotgun_secondary_bullets 5
420 set g_balance_shotgun_secondary_damage 12
421 set g_balance_shotgun_secondary_spread 0.16
422 set g_balance_shotgun_secondary_refire 1.35
423 set g_balance_shotgun_secondary_animtime 0.2
424 set g_balance_shotgun_secondary_ammo 1
426 set g_balance_uzi_first_damage 30
427 set g_balance_uzi_first_spread 0.01
428 set g_balance_uzi_first_refire 0.2
429 set g_balance_uzi_first_ammo 1
430 set g_balance_uzi_sustained_damage 16
431 set g_balance_uzi_sustained_spread 0.05
432 set g_balance_uzi_sustained_refire 0.1
433 set g_balance_uzi_sustained_ammo 1
435 set g_balance_grenadelauncher_primary_damage 65
436 set g_balance_grenadelauncher_primary_edgedamage 35
437 set g_balance_grenadelauncher_primary_force 400
438 set g_balance_grenadelauncher_primary_radius 140
439 set g_balance_grenadelauncher_primary_speed 2000
440 set g_balance_grenadelauncher_primary_speed_up 200
441 set g_balance_grenadelauncher_primary_lifetime 30
442 set g_balance_grenadelauncher_primary_refire 0.7
443 set g_balance_grenadelauncher_primary_animtime 0.3
444 set g_balance_grenadelauncher_primary_ammo 2
445 set g_balance_grenadelauncher_secondary_damage 65
446 set g_balance_grenadelauncher_secondary_edgedamage 35
447 set g_balance_grenadelauncher_secondary_force 400
448 set g_balance_grenadelauncher_secondary_radius 140
449 set g_balance_grenadelauncher_secondary_speed 1400
450 set g_balance_grenadelauncher_secondary_speed_up 200
451 set g_balance_grenadelauncher_secondary_lifetime 2.5
452 set g_balance_grenadelauncher_secondary_refire 0.6
453 set g_balance_grenadelauncher_secondary_animtime 0.3
454 set g_balance_grenadelauncher_secondary_ammo 2
456 set g_balance_electro_primary_damage 80
457 set g_balance_electro_primary_edgedamage 0
458 set g_balance_electro_primary_force 200
459 set g_balance_electro_primary_radius 150
460 set g_balance_electro_primary_speed 2000
461 set g_balance_electro_primary_lifetime 2
462 set g_balance_electro_primary_refire 0.9
463 set g_balance_electro_primary_animtime 0.05
464 set g_balance_electro_primary_ammo 2
465 set g_balance_electro_secondary_damage 60
466 set g_balance_electro_secondary_edgedamage 0
467 set g_balance_electro_secondary_force 200
468 set g_balance_electro_secondary_radius 150
469 set g_balance_electro_secondary_speed 900
470 set g_balance_electro_secondary_speed_up 200
471 set g_balance_electro_secondary_lifetime 5
472 set g_balance_electro_secondary_refire 0.3
473 set g_balance_electro_secondary_animtime 0.05
474 set g_balance_electro_secondary_ammo 2
475 set g_balance_electro_combo_damage 70
476 set g_balance_electro_combo_edgedamage 0
477 set g_balance_electro_combo_force 200
478 set g_balance_electro_combo_radius 250
480 set g_balance_crylink_primary_damage 15
481 set g_balance_crylink_primary_edgedamage 0
482 set g_balance_crylink_primary_force 55
483 set g_balance_crylink_primary_radius 3
484 set g_balance_crylink_primary_speed 7000
485 set g_balance_crylink_primary_spread 0.06
486 set g_balance_crylink_primary_shots 4
487 set g_balance_crylink_primary_lifetime 9
488 set g_balance_crylink_primary_refire 0.25
489 set g_balance_crylink_primary_animtime 0.15
490 set g_balance_crylink_primary_ammo 1
491 set g_balance_crylink_secondary_damage 20
492 set g_balance_crylink_secondary_edgedamage 0
493 set g_balance_crylink_secondary_force 55
494 set g_balance_crylink_secondary_radius 3
495 set g_balance_crylink_secondary_speed 7000
496 set g_balance_crylink_secondary_spread 0.08
497 set g_balance_crylink_secondary_shots 7
498 set g_balance_crylink_secondary_lifetime 9
499 set g_balance_crylink_secondary_refire 0.5
500 set g_balance_crylink_secondary_animtime 0.15
501 set g_balance_crylink_secondary_ammo 3
504 set g_balance_nex_damage 140
505 set g_balance_nex_refire 1.5
506 set g_balance_nex_animtime 0.3
507 set g_balance_minstagib_nex_refire 1.5
508 set g_balance_minstagib_nex_animtime 0.3
509 set g_balance_nex_ammo 5
510 set g_balance_nex_respawntime_modifier 1
512 set g_balance_hagar_primary_damage 40
513 set g_balance_hagar_primary_edgedamage 15
514 set g_balance_hagar_primary_force 100
515 set g_balance_hagar_primary_radius 70
516 set g_balance_hagar_primary_spread 0.025
517 set g_balance_hagar_primary_speed 3000
518 set g_balance_hagar_primary_lifetime 10
519 set g_balance_hagar_primary_refire 0.15
520 set g_balance_hagar_primary_ammo 1
521 set g_balance_hagar_secondary_damage 40
522 set g_balance_hagar_secondary_edgedamage 15
523 set g_balance_hagar_secondary_force 100
524 set g_balance_hagar_secondary_radius 70
525 set g_balance_hagar_secondary_spread 0.025
526 set g_balance_hagar_secondary_speed 1400
527 set g_balance_hagar_secondary_lifetime 10
528 set g_balance_hagar_secondary_refire 0.15
529 set g_balance_hagar_secondary_ammo 1
531 set g_balance_rocketlauncher_damage 130
532 set g_balance_rocketlauncher_edgedamage 50
533 set g_balance_rocketlauncher_force 600
534 set g_balance_rocketlauncher_radius 170
535 set g_balance_rocketlauncher_speed 850
536 set g_balance_rocketlauncher_lifetime 9
537 set g_balance_rocketlauncher_refire 1
538 set g_balance_rocketlauncher_animtime 0.3
539 set g_balance_rocketlauncher_ammo 3
540 set g_balance_rocketlauncher_laserguided_speed 1000 //650
541 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
542 set g_balance_rocketlauncher_laserguided_allow_steal 1
544 set g_balance_falldamage_deadminspeed 150
545 set g_balance_falldamage_minspeed 1400
546 set g_balance_falldamage_factor 0.15
547 set g_balance_falldamage_maxdamage 25
549 set g_balance_pause_armor_rot 5
550 set g_balance_pause_health_rot 5
551 set g_balance_pause_health_regen 5
552 set g_balance_pause_armor_rot_spawn 10
553 set g_balance_pause_health_rot_spawn 10
554 set g_balance_pause_health_regen_spawn 0
556 set g_footsteps 0 // serverside footstep sounds
559 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
560 r_shadow_bumpscale_bumpmap 4
561 r_shadow_bumpscale_basetexture 5
562 r_shadow_realtime_world_lightmaps 1
569 seta r_glsl_deluxemapping 1
570 seta r_glsl_offsetmapping 0
571 seta r_glsl_offsetmapping_reliefmapping 0
572 seta r_glsl_offsetmapping_scale 0.02
573 // execute normal.cfg to make sure that all effect settings are reset
578 scr_conbrightness 0.2
579 scr_screenshot_jpeg 1
580 scr_screenshot_jpeg_quality 0.9
581 sv_maxvelocity 1000000000
582 cl_sound_wizardhit ""
583 cl_sound_hknighthit ""
584 cl_sound_tink1 weapons/tink1.wav
585 cl_sound_ric1 weapons/ric1.wav
586 cl_sound_ric2 weapons/ric2.wav
587 cl_sound_ric3 weapons/ric3.wav
590 sv_sound_watersplash ""
591 // startmap_dm is used when running with the -listen or -dedicated commandline options
592 alias startmap_sp "set _sv_init 1; map aggressor"
593 alias startmap_dm "set _sv_init 1; map aggressor"
596 alias +attack2 +button3
597 alias -attack2 -button3
600 alias +crouch +button5
601 alias -crouch -button5
602 alias weapnext "impulse 10"
603 alias weaplast "impulse 11"
604 alias weapprev "impulse 12"
611 bind UPARROW +forward
612 bind LEFTARROW +moveleft
614 bind RIGHTARROW +moveright
635 bind MWHEELUP weapnext
636 bind MWHEELDOWN weapprev
637 bind BACKSPACE dropweapon
646 bind ESCAPE togglemenu
658 bind kp_ins messagemode
659 bind kp_del messagemode2
660 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
661 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
662 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
663 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
664 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
665 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
666 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
667 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
668 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
669 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
670 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
671 bind kp_enter "say :-) / nice one"
672 bind kp_plus "say good game"
673 bind kp_minus "say hi / good luck and have fun"
675 // these commands can be voted
676 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
677 // users can call a vote for the above commands
679 // users can call a vote to become master
681 // when set, users can use "vdo login (password)" to log in as master
682 set sv_vote_master_password ""
683 // set to 1 to allow to change you vote/mind
685 // set to 1 to count votes once after timeout or to 0 to count with every vote
686 set sv_vote_singlecount 0
687 // a vote will timeout after this many seconds
688 set sv_vote_timeout 60
689 // a player can not call a vote again for this many seconds
691 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes; otherwise: YES votes > half of the players)
692 set sv_vote_simple_majority 0
693 alias vhelp "cmd vote help"
694 alias vstatus "cmd vote status"
695 alias vcall "cmd vote call $*"
696 alias vstop "cmd vote stop"
697 alias vmaster "cmd vote master"
698 alias vdo "cmd vote do $*"
699 alias vyes "cmd vote yes"
700 alias vno "cmd vote no"
704 //used for spectate/observer mode
705 alias spec "cmd spectate"
708 // alias for switching the teamselect menu
709 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
710 bind f5 menu_showteamselect
712 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
713 // and in regular intervals, this weapon is cycled
715 set g_nixnex_with_laser 0
716 // TODO these need balancing:
717 set g_balance_nixnex_roundtime 25
718 set g_balance_nixnex_incrtime 1.6
720 set g_balance_nixnex_ammo_shells 15
721 set g_balance_nixnex_ammo_nails 45
722 set g_balance_nixnex_ammo_rockets 15
723 set g_balance_nixnex_ammo_cells 15
724 // ammo increment per second
725 set g_balance_nixnex_ammoincr_shells 2
726 set g_balance_nixnex_ammoincr_nails 6
727 set g_balance_nixnex_ammoincr_rockets 2
728 set g_balance_nixnex_ammoincr_cells 2
731 alias printstats "set _printstats 1" // print status on demand
732 set sv_logscores_console 0 // print scores to server console
733 set sv_logscores_file 0 // print scores to file
734 set sv_logscores_filename scores.log // filename
735 set sv_logscores_bots 0 // exclude bots by default
737 // spam (frag/capture) log
738 set sv_eventlog 0 // the master switch for efficiency reasons
739 set sv_eventlog_console 1
740 set sv_eventlog_files 0
741 seta sv_eventlog_files_counter 0
742 set sv_eventlog_files_nameprefix nexuiz
743 set sv_eventlog_files_namesuffix .log
745 set nextmap "" // override the maplist when switching to the next map
747 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
749 // singleplayer campaign
751 seta g_campaign_name ""
752 seta g_campaign_index 0
753 set g_campaign_skill 0
755 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
756 alias singleplayer_continue "set scmenu_campaign_goto -1"
757 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
759 // Green's fullbright skins
760 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
761 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
762 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
763 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
764 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
765 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
766 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
767 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
769 seta sv_servermodelsonly 1
773 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
777 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
778 set sv_allow_shownames 1
780 alias teamstatus "set _scoreboard 1"
788 seta _alientrap_net_banlist ""
790 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
792 set g_projectiles_newton_style 2
794 // 0: absolute velocity projectiles (like Quake)
795 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
796 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing; happens in 1 too when aiming correctly which is hard)
797 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough; but it is somewhat prone to sniper rockets)
798 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
800 set g_maplist_votable 5
801 set g_maplist_votable_keeptwotime 15
802 set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
803 set g_maplist_votable_suggestions 2
804 alias suggestmap "cmd suggestmap $1"
806 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
807 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
808 set g_chat_flood_burst 0 // allow bursts of so many chat lines
809 set g_chat_flood_spl_team 0 // \
810 set g_chat_flood_lmax_team 0 // } same for say_team
811 set g_chat_flood_burst_team 0 // /
812 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
813 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
815 set g_waypointsprite_normdistance 512
816 set g_waypointsprite_minscale 1
817 set g_waypointsprite_minalpha 0.2
818 set g_waypointsprite_distancealphaexponent 2
819 set g_waypointsprite_timealphaexponent 1
820 set g_waypointsprite_deployed_lifetime 10
821 set g_waypointsprite_deadlifetime 2
822 set g_waypointsprite_limitedrange 5120
823 set g_waypointsprite_stuffbinds 0
824 alias "g_waypointsprite_personal" "impulse 30"
825 alias "g_waypointsprite_personal_p" "impulse 31"
826 alias "g_waypointsprite_personal_d" "impulse 32"
827 alias "g_waypointsprite_team_helpme" "impulse 33"
828 alias "g_waypointsprite_team_here" "impulse 34"
829 alias "g_waypointsprite_team_here_p" "impulse 35"
830 alias "g_waypointsprite_team_here_d" "impulse 36"
831 alias "g_waypointsprite_team_danger" "impulse 37"
832 alias "g_waypointsprite_team_danger_p" "impulse 38"
833 alias "g_waypointsprite_team_danger_d" "impulse 39"
834 alias "g_waypointsprite_clear_personal" "impulse 47"
835 alias "g_waypointsprite_clear" "impulse 48"
836 alias "g_waypointsprite_toggle" "impulse 49"
838 seta cl_hidewaypoints 0