1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.2.3
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 640x480
84 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
86 // these settings determine how much the view is affected by movement/damage
87 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
88 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
89 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
90 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
91 v_kicktime 0.5 // how long damage kicks of the view last, default is 0.5 seconds
92 gl_polyblend 1 // whether to use screen tints, default is 1
94 // nexuiz-linux-*.sh will use this
95 seta vid_x11_display ""
96 // This can have three possible settings:
98 // ":n" use DISPLAY=:n, create it if needed
99 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
101 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
104 hostname "Nexuiz Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
110 // restart server if all players hit "ready"-button
111 set sv_ready_restart 0
113 // use default physics
116 set sv_spectator_speed_multiplier 1.5
118 seta sv_defaultcharacter 0
119 seta sv_defaultplayermodel models/player/nexus.zym
120 seta sv_defaultplayerskin 0
121 set sv_autoscreenshot 0
122 net_messagetimeout 300
123 net_connecttimeout 30
124 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
127 cl_netinputpacketlosstolerance 0
128 cl_stairsmoothspeed 200
129 cl_forwardspeed $sv_maxspeed
130 cl_backspeed $sv_maxspeed
131 cl_sidespeed $sv_maxspeed
132 cl_upspeed $sv_maxspeed
133 cl_movement_accelerate $sv_accelerate
134 cl_movement_edgefriction $edgefriction
135 cl_movement_friction $sv_friction
136 cl_movement_jumpvelocity $g_balance_jumpheight
137 cl_movement_maxairspeed $sv_maxairspeed
138 cl_movement_maxspeed $sv_maxspeed
139 cl_movement_stepheight $sv_stepheight
141 seta cl_playerdetailreduction 0 // the higher, the less detailed
143 set bot_number 0 // number of bots in server
144 seta bot_usemodelnames 0 // whether bots should be named after the models
145 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
146 seta bot_prefix [BOT]
148 // general bot AI cvars
149 set bot_ai_strategyinterval 2
150 set bot_ai_enemydetectioninterval 0.5
151 set bot_ai_aimskill_blendrate 2
152 set bot_ai_aimskill_fixedrate 30
153 set bot_ai_aimskill_firetolerance_distdegrees 180
154 set bot_ai_aimskill_firetolerance_mindegrees 2
155 set bot_ai_aimskill_firetolerance_maxdegrees 30
156 // waypoint editor enable
157 set g_waypointeditor 0
158 set bot_ignore_bots 0
161 alias g_waypointeditor_spawn "impulse 103"
162 alias g_waypointeditor_remove "impulse 104"
163 alias g_waypointeditor_relinkall "impulse 105"
164 alias g_waypointeditor_saveall "impulse 106"
170 set g_powerup_superhealth 1
171 set g_powerup_strength 1
172 set g_powerup_shield 1
173 set g_use_ammunition 1
176 set g_minstagib 0 // enable minstagib
177 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
178 set g_minstagib_ammo_start 10 // starting ammo
179 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
180 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
183 set g_laserguided_missile 0
185 set g_midair_shieldtime 0.3
186 set g_spawnshieldtime 0
187 set g_forced_respawn 0
188 set g_fullbrightplayers 0
189 set g_fullbrightitems 0
193 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
194 seta g_maplist $g_maplist_defaultlist
195 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
196 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
197 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
198 // timeout for kill credit when your damage knocks someone into a death trap
199 set g_maxpushtime 8.0
203 seta g_balance_cloaked_alpha 0.25
205 set welcome_message_time 8
207 set exit_cfg empty.cfg
208 alias clearmap "disconnect; exec $exit_cfg"
210 seta g_grappling_hook 0
211 set g_balance_grapplehook_health 130
214 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
215 seta timelimit_override -1
216 seta fraglimit_override -1
217 seta g_ctf_capture_limit -1
218 seta g_domination_point_limit -1
219 seta g_runematch_point_limit -1
222 set g_respawn_delay 2
223 set g_respawn_waves 0
224 // when variables are set to 0, they take over the global setting...
225 // to force disable delay or waves, set them to 0.125
226 set g_ctf_respawn_delay 0
227 set g_ctf_respawn_waves 0
228 set g_dm_respawn_delay 0
229 set g_dm_respawn_waves 0
230 set g_dom_respawn_delay 0
231 set g_dom_respawn_waves 0
232 set g_lms_respawn_delay 0
233 set g_lms_respawn_waves 0
234 set g_rune_respawn_delay 0
235 set g_rune_respawn_waves 0
236 set g_tdm_respawn_delay 0
237 set g_tdm_respawn_waves 0
238 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
239 set g_respawn_mapsettings 1
242 seta timelimit_maxovertime 5
244 // common team values
247 seta teamplay_default 4 // default teamplay setting in team games
248 // 1 = no friendly fire, self damage
249 // 2 = friendly fire and self damage enabled
250 // 3 = no friendly fire, but self damage enabled
251 // 4 = obey the following two cvars
252 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
253 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
255 set deathmatch_force_teamplay 0 // always play TDM on dm maps
256 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
257 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
258 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
259 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
260 seta g_tdm_teams 2 // how many teams are in team deathmatch
261 set g_changeteam_banned 0 // not allowed to change team
262 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
266 set g_ctf_flag_returntime 30
267 set g_ctf_flagscore_capture 20
268 set g_ctf_flagscore_capture_team 0
269 set g_ctf_flagscore_pickup 1
270 set g_ctf_flagscore_return 5
271 set g_ctf_flagscore_return_rogue 10
275 set g_runematch_pointrate 5
276 set g_runematch_pointamt 1
277 set g_runematch_shuffletime 30 // how often runes change position
278 set g_runematch_respawntime 15 // how soon after being dropped to respawn
279 set g_runematch_frags_killedby_runeholder 4
280 set g_runematch_frags_killed_runeholder 5
281 set g_runematch_frags_norune 0
282 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
283 set g_runematch_allow_same 0 // allow matching rune-curse pairs
284 set g_runematch_rune_alpha 0.78
285 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
286 set g_runematch_rune_glow_size 0
287 set g_runematch_rune_glow_color 0
288 set g_runematch_rune_color_strength 1.0 //1.5
290 set g_balance_rune_strength_damage 2.0 //1.5
291 set g_balance_rune_strength_force 1.5
292 set g_balance_curse_weak_damage 0.5 //0.6
293 set g_balance_curse_weak_force 0.6
294 set g_balance_rune_strength_combo_damage 0.9
295 set g_balance_rune_strength_combo_force 1.0
297 set g_balance_rune_defense_takedamage 0.5
298 set g_balance_curse_vulner_takedamage 2.0
299 set g_balance_rune_defense_combo_takedamage 1.0
301 set g_balance_rune_vampire_absorb 0.4
302 set g_balance_curse_empathy_takedamage -0.4
303 set g_balance_rune_vampire_combo_absorb -0.1
304 set g_balance_rune_vampire_maxhealth 500
305 set g_balance_curse_empathy_minhealth 20
306 set g_balance_rune_vampire_combo_minhealth 40
308 set g_balance_rune_regen_hpmod 1.75
309 set g_balance_curse_venom_hpmod 0.6
310 set g_balance_rune_regen_combo_hpmod 0.9
311 set g_balance_rune_regen_regenrate 3.0
312 set g_balance_curse_venom_rotrate 3.0 //2
313 set g_balance_rune_regen_combo_regenrate 0.5
314 set g_balance_rune_regen_combo_rotrate 1.5
315 set g_balance_rune_regen_limitmod 1
316 set g_balance_curse_venom_limitmod 1
317 set g_balance_rune_regen_combo_limitmod 1
319 set g_balance_rune_speed_atkrate 0.66
320 set g_balance_curse_slow_atkrate 1.5
321 set g_balance_rune_speed_combo_atkrate 1.2
322 set g_balance_rune_speed_moverate 1.33
323 set g_balance_curse_slow_moverate 0.8
324 set g_balance_rune_speed_combo_moverate 0.9
325 set g_balance_rune_speed_jumpheight 1.8
326 set g_balance_curse_slow_jumpheight 1.0
327 set g_balance_rune_speed_combo_jumpheight 1.0
331 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
332 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
333 set g_domination_point_amt 0 // override: how many points to get per ping
334 set g_domination_point_teamamt 0 // override: how many team points to get per ping
335 set g_domination_point_rate 0 // override: how often to give those points
336 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
337 set g_domination_point_glow 0 // domination point glow (warning, slow)
338 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
342 set g_lms_lives_override -1
343 set g_lms_start_health 250
344 set g_lms_start_armor 100
345 set g_lms_start_ammo_shells 50
346 set g_lms_start_ammo_nails 150
347 set g_lms_start_ammo_rockets 50
348 set g_lms_start_ammo_cells 50
349 set g_lms_regenerate 0
350 set g_lms_campcheck_interval 10
351 set g_lms_campcheck_message "^1Don't camp!"
352 set g_lms_campcheck_damage 100
353 set g_lms_campcheck_distance 1800
354 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
355 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
359 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
360 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
361 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
362 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
364 // server game balance settings
365 set g_balance_armor_regen 0
366 set g_balance_armor_rot 0.1
367 set g_balance_armor_regenlinear 0
368 set g_balance_armor_rotlinear 0
369 set g_balance_armor_stable 100
370 set g_balance_armor_limit 999
371 set g_balance_armor_start 0
372 set g_balance_armor_blockpercent 0.6
373 set g_balance_health_regen 0.1
374 set g_balance_health_rot 0.1
375 set g_balance_health_regenlinear 0
376 set g_balance_health_rotlinear 0
377 set g_balance_health_stable 100
378 set g_balance_health_limit 999
379 set g_balance_health_start 150
380 set g_balance_selfdamagepercent 0.6
381 set g_balance_weaponswitchdelay 0.15
382 // powerup balance settings
383 set g_balance_powerup_invincible_takedamage 0.2
384 set g_balance_powerup_invincible_time 30
385 set g_balance_powerup_strength_damage 3
386 set g_balance_powerup_strength_force 4
387 set g_balance_powerup_strength_time 30
389 // weapon balance settings follow
392 set g_balance_falldamage_deadminspeed 150
393 set g_balance_falldamage_minspeed 1400
394 set g_balance_falldamage_factor 0.15
395 set g_balance_falldamage_maxdamage 25
397 set g_balance_pause_armor_rot 5
398 set g_balance_pause_health_rot 5
399 set g_balance_pause_health_regen 5
400 set g_balance_pause_armor_rot_spawn 10
401 set g_balance_pause_health_rot_spawn 10
402 set g_balance_pause_health_regen_spawn 0
404 set g_footsteps 0 // serverside footstep sounds
407 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
408 r_shadow_bumpscale_bumpmap 4
409 r_shadow_bumpscale_basetexture 5
410 r_shadow_realtime_world_lightmaps 1
418 seta r_glsl_deluxemapping 1
419 seta r_glsl_offsetmapping 0
420 seta r_glsl_offsetmapping_reliefmapping 0
421 seta r_glsl_offsetmapping_scale 0.02
422 // execute normal.cfg to make sure that all effect settings are reset
427 scr_conbrightness 0.2
428 scr_screenshot_jpeg 1
429 scr_screenshot_jpeg_quality 0.9
430 sv_maxvelocity 1000000000
431 cl_sound_wizardhit ""
432 cl_sound_hknighthit ""
433 cl_sound_tink1 weapons/tink1.wav
434 cl_sound_ric1 weapons/ric1.wav
435 cl_sound_ric2 weapons/ric2.wav
436 cl_sound_ric3 weapons/ric3.wav
439 sv_sound_watersplash ""
440 // startmap_dm is used when running with the -listen or -dedicated commandline options
441 alias startmap_sp "set _sv_init 1; map aggressor"
442 alias startmap_dm "set _sv_init 1; map aggressor"
445 alias +attack2 +button3
446 alias -attack2 -button3
449 alias +crouch +button5
450 alias -crouch -button5
451 alias weapnext "impulse 10"
452 alias weaplast "impulse 11"
453 alias weapprev "impulse 12"
460 bind UPARROW +forward
461 bind LEFTARROW +moveleft
463 bind RIGHTARROW +moveright
484 bind MWHEELUP weapnext
485 bind MWHEELDOWN weapprev
486 bind BACKSPACE dropweapon
495 bind ESCAPE togglemenu
507 bind kp_ins messagemode
508 bind kp_del messagemode2
509 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
510 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
511 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
512 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
513 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
514 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
515 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
516 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
517 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
518 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
519 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
520 bind kp_enter "say :-) / nice one"
521 bind kp_plus "say good game"
522 bind kp_minus "say hi / good luck and have fun"
524 // these commands can be voted
525 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
526 // users can call a vote for the above commands
528 // users can call a vote to become master
530 // when set, users can use "vdo login (password)" to log in as master
531 set sv_vote_master_password ""
532 // set to 1 to allow to change you vote/mind
534 // set to 1 to count votes once after timeout or to 0 to count with every vote
535 set sv_vote_singlecount 0
536 // a vote will timeout after this many seconds
537 set sv_vote_timeout 60
538 // a player can not call a vote again for this many seconds
540 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
541 set sv_vote_simple_majority 0
542 alias vhelp "cmd vote help"
543 alias vstatus "cmd vote status"
544 alias vcall "cmd vote call $*"
545 alias vstop "cmd vote stop"
546 alias vmaster "cmd vote master"
547 alias vdo "cmd vote do $*"
548 alias vyes "cmd vote yes"
549 alias vno "cmd vote no"
553 //used for spectate/observer mode
554 alias spec "cmd spectate"
557 // alias for switching the teamselect menu
558 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
559 bind f5 menu_showteamselect
561 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
562 // and in regular intervals, this weapon is cycled
564 set g_nixnex_with_laser 0
565 // TODO these need balancing:
566 set g_balance_nixnex_roundtime 25
567 set g_balance_nixnex_incrtime 1.6
569 set g_balance_nixnex_ammo_shells 15
570 set g_balance_nixnex_ammo_nails 45
571 set g_balance_nixnex_ammo_rockets 15
572 set g_balance_nixnex_ammo_cells 15
573 // ammo increment per second
574 set g_balance_nixnex_ammoincr_shells 2
575 set g_balance_nixnex_ammoincr_nails 6
576 set g_balance_nixnex_ammoincr_rockets 2
577 set g_balance_nixnex_ammoincr_cells 2
580 set sv_logscores_console 0 // print scores to server console
581 set sv_logscores_file 0 // print scores to file
582 set sv_logscores_filename scores.log // filename
583 set sv_logscores_bots 0 // exclude bots by default
585 // spam (frag/capture) log
586 set sv_eventlog 0 // the master switch for efficiency reasons
587 set sv_eventlog_console 1
588 set sv_eventlog_files 0
589 seta sv_eventlog_files_counter 0
590 set sv_eventlog_files_nameprefix nexuiz
591 set sv_eventlog_files_namesuffix .log
593 set nextmap "" // override the maplist when switching to the next map
595 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
597 // singleplayer campaign
599 seta g_campaign_name ""
600 seta g_campaign_index 0
601 set g_campaign_skill 0
603 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
604 alias singleplayer_continue "set scmenu_campaign_goto -1"
605 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
607 // Green's fullbright skins
608 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
609 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
610 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
611 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
612 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
613 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
614 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
615 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
617 seta sv_servermodelsonly 1
621 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
625 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
626 set sv_allow_shownames 1
634 seta _alientrap_net_banlist ""
636 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
638 set g_projectiles_newton_style 2
640 // 0: absolute velocity projectiles (like Quake)
641 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
642 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
643 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
644 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
646 set g_maplist_votable 5
647 set g_maplist_votable_keeptwotime 15
648 set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
649 set g_maplist_votable_suggestions 2
650 alias suggestmap "cmd suggestmap $1"
652 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
653 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
654 set g_chat_flood_burst 0 // allow bursts of so many chat lines
655 set g_chat_flood_spl_team 0 // \
656 set g_chat_flood_lmax_team 0 // } same for say_team
657 set g_chat_flood_burst_team 0 // /
658 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
659 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
661 set g_waypointsprite_normdistance 512
662 set g_waypointsprite_minscale 1
663 set g_waypointsprite_minalpha 0.2
664 set g_waypointsprite_distancealphaexponent 2
665 set g_waypointsprite_timealphaexponent 1
666 set g_waypointsprite_deployed_lifetime 10
667 set g_waypointsprite_deadlifetime 1
668 set g_waypointsprite_limitedrange 5120
669 set g_waypointsprite_stuffbinds 0
670 alias "g_waypointsprite_personal" "impulse 30"
671 alias "g_waypointsprite_personal_p" "impulse 31"
672 alias "g_waypointsprite_personal_d" "impulse 32"
673 alias "g_waypointsprite_team_helpme" "impulse 33"
674 alias "g_waypointsprite_team_here" "impulse 34"
675 alias "g_waypointsprite_team_here_p" "impulse 35"
676 alias "g_waypointsprite_team_here_d" "impulse 36"
677 alias "g_waypointsprite_team_danger" "impulse 37"
678 alias "g_waypointsprite_team_danger_p" "impulse 38"
679 alias "g_waypointsprite_team_danger_d" "impulse 39"
680 alias "g_waypointsprite_clear_personal" "impulse 47"
681 alias "g_waypointsprite_clear" "impulse 48"
682 alias "g_waypointsprite_toggle" "impulse 49"
684 seta cl_hidewaypoints 0
686 // command extensions
687 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
688 alias adminmsg "sv_cmd adminmsg $*"
689 alias teamstatus "sv_cmd teamstatus"
690 alias printstats "sv_cmd printstats" // print status on demand
691 alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /$1 union def"
692 alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /$1 difference def"
693 alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /$1 g_maplist union def"
694 alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"