1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "2.0"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias reset "exec game_reset.cfg"
39 alias dem "ls demos/*.dem"
40 alias rec "record demos/$1"
41 alias ply "playdemo demos/$1"
42 alias tdem "timedemo demos/$1"
44 alias ccl "cmd clogin $1"
45 alias cc "cmd ccmd $*"
47 alias dropweapon "impulse 17"
48 alias +show_info "+button7"
49 alias -show_info "-button7"
51 alias team_red "cmd selectteam red"
52 alias team_blue "cmd selectteam blue"
53 alias team_pink "cmd selectteam pink"
54 alias team_yellow "cmd selectteam yellow"
55 alias team_auto "cmd selectteam auto"
60 seta _cl_playermodel models/player/marine.zym
66 seta scmenu_mouse_speed 1
71 // fullscreen 800x600x32bit
72 seta vid_bitsperpixel 32
76 // 2D resolution 640x480
78 seta vid_conheight 480
79 scr_conforcewhiledisconnected 0
80 scr_menuforcewhiledisconnected 1
81 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
84 seta hostname "Nexuiz Server"
86 set sv_mapchange_delay 5
89 // disable rcon-like clientcommands to avoid server being open with default password
90 seta sv_clientcommands 0
91 seta sv_clientcommands_password "hackme"
93 // restart server if all players hit "ready"-button
94 set sv_ready_restart 0
96 seta g_viewweapon_bobintensity 0
97 seta g_viewweapon_q1pitching 0
98 seta cl_forwardspeed 400
100 seta cl_sidespeed 400
103 cl_movement_accelerate 5.5
104 cl_movement_edgefriction 0
105 cl_movement_friction 5
106 cl_movement_jumpvelocity 300
107 cl_movement_maxairspeed 220
108 cl_movement_maxspeed 400
109 cl_movement_stepheight 34
110 seta cl_stairsmoothspeed 200
113 set g_balance_jumpheight 300
120 set sv_friction_on_land 0 // factor of the speed which gets lost on landing
122 seta sv_defaultcharacter 0
123 seta sv_defaultplayermodel models/player/nexus.zym
124 seta sv_defaultplayerskin 0
125 set sv_autoscreenshot 0
126 set net_messagetimeout 60
127 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
128 set sv_airaccel_sideways_friction 0.3
129 set sv_airaccel_qw 0.93
131 seta cl_playerdetailreduction 0 // the higher, the less detailed
133 set bot_number 0 // number of bots in server
134 set bot_usemodelnames 0 // whether bots should be named after the models
135 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
136 seta bot_prefix "[BOT]"
138 // general bot AI cvars
139 set bot_ai_strategyinterval 2
140 set bot_ai_enemydetectioninterval 0.5
141 set bot_ai_aimskill_blendrate 2
142 set bot_ai_aimskill_fixedrate 30
143 set bot_ai_aimskill_firetolerance_distdegrees 180
144 set bot_ai_aimskill_firetolerance_mindegrees 2
145 set bot_ai_aimskill_firetolerance_maxdegrees 30
146 // waypoint editor enable
147 set g_waypointeditor 0
148 set bot_ignore_bots 0
151 alias g_waypointeditor_spawn "impulse 103"
152 alias g_waypointeditor_remove "impulse 104"
153 alias g_waypointeditor_relinkall "impulse 105"
154 alias g_waypointeditor_saveall "impulse 106"
158 set g_start_weapon_laser 1
159 set g_start_weapon_shotgun 1
160 set g_start_weapon_uzi 0
161 set g_start_weapon_grenadelauncher 0
162 set g_start_weapon_electro 0
163 set g_start_weapon_crylink 0
164 set g_start_weapon_nex 0
165 set g_start_weapon_hagar 0
166 set g_start_weapon_rocketlauncher 0
167 set g_start_ammo_shells 50
168 set g_start_ammo_nails 0
169 set g_start_ammo_rockets 0
170 set g_start_ammo_cells 0
171 set g_powerup_superhealth 1
172 set g_powerup_strength 1
173 set g_powerup_shield 1
174 set g_use_ammunition 1
177 set g_minstagib 0 // enable minstagib
178 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
179 set g_minstagib_ammo_start 10 // starting ammo
180 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
181 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
184 set g_laserguided_missile 0
186 set g_midair_shieldtime 0.3
187 set g_spawnshieldtime 0
188 set g_forced_respawn 0
189 set g_fullbrightplayers 0
190 set g_fullbrightitems 0
193 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_darkzone''dm_dismal''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_dismal''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bloodprison''lms_dismal''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_dismal''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_dismal''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
194 seta g_maplist $g_maplist_defaultlist
195 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
196 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
197 // timeout for kill credit when your damage knocks someone into a death trap
198 set g_maxpushtime 8.0
202 seta g_balance_cloaked_alpha 0.25
204 set welcome_message_time 8
207 alias clearmap "disconnect; exec $exit_cfg"
209 seta g_grappling_hook 0
210 set g_grappling_hook_tarzan 1
211 set g_balance_grapplehook_speed_fly 1800
212 set g_balance_grapplehook_speed_pull 2000
213 set g_balance_grapplehook_force_rubber 2000
214 set g_balance_grapplehook_force_rubber_overstretch 1000
215 set g_balance_grapplehook_length_min 50
216 set g_balance_grapplehook_stretch 50
217 set g_balance_grapplehook_airfriction 0.2
218 set g_balance_grapplehook_health 130
220 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
221 seta timelimit_override -1
222 seta fraglimit_override -1
223 seta g_ctf_capture_limit -1
224 seta g_domination_point_limit -1
225 seta g_runematch_point_limit -1
228 seta timelimit_maxovertime 5
230 // common team values
232 seta teamplay_default 3 // default teamplay setting in team games
233 set deathmatch_force_teamplay 0 // always play TDM on dm maps
234 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
235 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
236 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
237 seta g_tdm_teams 2 // how many teams are in team deathmatch
238 set g_changeteam_banned 0 // not allowed to change team
239 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
243 set g_ctf_flag_returntime 30
244 set g_ctf_flagscore_capture 5
245 set g_ctf_flagscore_capture_team 20
246 set g_ctf_flagscore_pickup 1
247 set g_ctf_flagscore_return 5
248 set g_ctf_flagscore_return_rogue 10
252 set g_runematch_pointrate 5
253 set g_runematch_pointamt 1
254 set g_runematch_shuffletime 30 // how often runes change position
255 set g_runematch_respawntime 15 // how soon after being dropped to respawn
256 set g_runematch_frags_killedby_runeholder 4
257 set g_runematch_frags_killed_runeholder 5
258 set g_runematch_frags_norune 0
259 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
260 set g_runematch_allow_same 0 // allow matching rune-curse pairs
261 set g_runematch_rune_alpha 0.78
262 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
263 set g_runematch_rune_glow_size 0
264 set g_runematch_rune_glow_color 0
265 set g_runematch_rune_color_strength 1.0 //1.5
267 set g_balance_rune_strength_damage 2.0 //1.5
268 set g_balance_rune_strength_force 1.5
269 set g_balance_curse_weak_damage 0.5 //0.6
270 set g_balance_curse_weak_force 0.6
271 set g_balance_rune_strength_combo_damage 0.9
272 set g_balance_rune_strength_combo_force 1.0
274 set g_balance_rune_defense_takedamage 0.5
275 set g_balance_curse_vulner_takedamage 2.0
276 set g_balance_rune_defense_combo_takedamage 1.0
278 set g_balance_rune_vampire_absorb 0.4
279 set g_balance_curse_empathy_takedamage -0.4
280 set g_balance_rune_vampire_combo_absorb -0.1
281 set g_balance_rune_vampire_maxhealth 500
282 set g_balance_curse_empathy_minhealth 20
283 set g_balance_rune_vampire_combo_minhealth 40
285 set g_balance_rune_regen_hpmod 1.75
286 set g_balance_curse_venom_hpmod 0.6
287 set g_balance_rune_regen_combo_hpmod 0.9
288 set g_balance_rune_regen_regenrate 3.0
289 set g_balance_curse_venom_rotrate 3.0 //2
290 set g_balance_rune_regen_combo_regenrate 0.5
291 set g_balance_rune_regen_combo_rotrate 1.5
292 set g_balance_rune_regen_limitmod 1
293 set g_balance_curse_venom_limitmod 1
294 set g_balance_rune_regen_combo_limitmod 1
296 set g_balance_rune_speed_atkrate 0.66
297 set g_balance_curse_slow_atkrate 1.5
298 set g_balance_rune_speed_combo_atkrate 1.2
299 set g_balance_rune_speed_moverate 1.33
300 set g_balance_curse_slow_moverate 0.8
301 set g_balance_rune_speed_combo_moverate 0.9
302 set g_balance_rune_speed_jumpheight 1.8
303 set g_balance_curse_slow_jumpheight 1.0
304 set g_balance_rune_speed_combo_jumpheight 1.0
308 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
309 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
310 set g_domination_point_amt 0 // override: how many points to get per ping
311 set g_domination_point_rate 0 // override: how often to give those points
312 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
313 set g_domination_point_glow 0 // domination point glow (warning, slow)
314 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
318 set g_lms_lives_override -1
319 set g_lms_start_health 250
320 set g_lms_start_armor 100
321 set g_lms_start_ammo_shells 50
322 set g_lms_start_ammo_nails 150
323 set g_lms_start_ammo_rockets 50
324 set g_lms_start_ammo_cells 50
325 set g_lms_regenerate 0
326 set g_lms_campcheck_interval 10
327 set g_lms_campcheck_message "^1Don't camp!"
328 set g_lms_campcheck_damage 100
329 set g_lms_campcheck_distance 1800
330 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
331 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
335 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
336 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
337 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
339 // server game balance settings
340 set g_balance_armor_regen 0
341 set g_balance_armor_rot 0.1
342 set g_balance_armor_stable 100
343 set g_balance_armor_limit 999
344 set g_balance_armor_start 0
345 set g_balance_armor_blockpercent 0.6
346 set g_balance_health_regen 0.1
347 set g_balance_health_rot 0.1
348 set g_balance_health_stable 100
349 set g_balance_health_limit 999
350 set g_balance_health_start 150
351 set g_balance_selfdamagepercent 0.6
352 set g_balance_weaponswitchdelay 0.3
353 // powerup balance settings
354 set g_balance_powerup_invincible_takedamage 0.2
355 set g_balance_powerup_invincible_time 30
356 set g_balance_powerup_strength_damage 3
357 set g_balance_powerup_strength_force 4
358 set g_balance_powerup_strength_time 30
360 // weapon balance settings follow
362 set g_balance_laser_damage 35
363 set g_balance_laser_edgedamage 10
364 set g_balance_laser_force 400
365 set g_balance_laser_radius 70
366 set g_balance_laser_speed 9000
367 set g_balance_laser_refire 0.7
368 set g_balance_laser_animtime 0.3
369 set g_balance_laser_lifetime 9
371 set g_balance_shotgun_primary_bullets 10
372 set g_balance_shotgun_primary_damage 6
373 set g_balance_shotgun_primary_spread 0.07
374 set g_balance_shotgun_primary_refire 0.5
375 set g_balance_shotgun_primary_animtime 0.2
376 set g_balance_shotgun_primary_ammo 1
377 set g_balance_shotgun_secondary_bullets 10
378 set g_balance_shotgun_secondary_damage 6
379 set g_balance_shotgun_secondary_spread 0.07
380 set g_balance_shotgun_secondary_refire 1.5
381 set g_balance_shotgun_secondary_animtime 0.2
382 set g_balance_shotgun_secondary_ammo 1
384 set g_balance_uzi_first_damage 30
385 set g_balance_uzi_first_spread 0.01
386 set g_balance_uzi_first_refire 0.2
387 set g_balance_uzi_first_ammo 1
388 set g_balance_uzi_sustained_damage 16
389 set g_balance_uzi_sustained_spread 0.05
390 set g_balance_uzi_sustained_refire 0.1
391 set g_balance_uzi_sustained_ammo 1
393 set g_balance_grenadelauncher_primary_damage 65
394 set g_balance_grenadelauncher_primary_edgedamage 35
395 set g_balance_grenadelauncher_primary_force 400
396 set g_balance_grenadelauncher_primary_radius 140
397 set g_balance_grenadelauncher_primary_speed 2000
398 set g_balance_grenadelauncher_primary_speed_up 200
399 set g_balance_grenadelauncher_primary_lifetime 30
400 set g_balance_grenadelauncher_primary_refire 0.7
401 set g_balance_grenadelauncher_primary_animtime 0.3
402 set g_balance_grenadelauncher_primary_ammo 2
403 set g_balance_grenadelauncher_secondary_damage 65
404 set g_balance_grenadelauncher_secondary_edgedamage 35
405 set g_balance_grenadelauncher_secondary_force 400
406 set g_balance_grenadelauncher_secondary_radius 140
407 set g_balance_grenadelauncher_secondary_speed 1400
408 set g_balance_grenadelauncher_secondary_speed_up 200
409 set g_balance_grenadelauncher_secondary_lifetime 2.5
410 set g_balance_grenadelauncher_secondary_refire 0.6
411 set g_balance_grenadelauncher_secondary_animtime 0.3
412 set g_balance_grenadelauncher_secondary_ammo 2
414 set g_balance_electro_primary_damage 90
415 set g_balance_electro_primary_edgedamage 0
416 set g_balance_electro_primary_force 200
417 set g_balance_electro_primary_radius 150
418 set g_balance_electro_primary_speed 2000
419 set g_balance_electro_primary_lifetime 2
420 set g_balance_electro_primary_refire 0.9
421 set g_balance_electro_primary_animtime 0.05
422 set g_balance_electro_primary_ammo 4
423 set g_balance_electro_secondary_damage 30
424 set g_balance_electro_secondary_edgedamage 0
425 set g_balance_electro_secondary_force 200
426 set g_balance_electro_secondary_radius 150
427 set g_balance_electro_secondary_speed 900
428 set g_balance_electro_secondary_speed_up 200
429 set g_balance_electro_secondary_lifetime 5
430 set g_balance_electro_secondary_refire 0.3
431 set g_balance_electro_secondary_animtime 0.05
432 set g_balance_electro_secondary_ammo 1
433 set g_balance_electro_combo_damage 80
434 set g_balance_electro_combo_edgedamage 20
435 set g_balance_electro_combo_force 200
436 set g_balance_electro_combo_radius 250
438 set g_balance_crylink_primary_damage 15
439 set g_balance_crylink_primary_edgedamage 0
440 set g_balance_crylink_primary_force 55
441 set g_balance_crylink_primary_radius 3
442 set g_balance_crylink_primary_speed 7000
443 set g_balance_crylink_primary_spread 0.08
444 set g_balance_crylink_primary_shots 4
445 set g_balance_crylink_primary_lifetime 9
446 set g_balance_crylink_primary_refire 0.25
447 set g_balance_crylink_primary_animtime 0.15
448 set g_balance_crylink_primary_ammo 1
449 set g_balance_crylink_secondary_damage 15
450 set g_balance_crylink_secondary_edgedamage 0
451 set g_balance_crylink_secondary_force 55
452 set g_balance_crylink_secondary_radius 3
453 set g_balance_crylink_secondary_speed 7000
454 set g_balance_crylink_secondary_spread 0.08
455 set g_balance_crylink_secondary_shots 7
456 set g_balance_crylink_secondary_lifetime 9
457 set g_balance_crylink_secondary_refire 0.5
458 set g_balance_crylink_secondary_animtime 0.15
459 set g_balance_crylink_secondary_ammo 3
462 set g_balance_nex_damage 150
463 set g_balance_nex_refire 1
464 set g_balance_nex_animtime 0.3
465 set g_balance_nex_ammo 5
467 set g_balance_hagar_primary_damage 40
468 set g_balance_hagar_primary_edgedamage 15
469 set g_balance_hagar_primary_force 100
470 set g_balance_hagar_primary_radius 70
471 set g_balance_hagar_primary_spread 0.025
472 set g_balance_hagar_primary_speed 3000
473 set g_balance_hagar_primary_lifetime 10
474 set g_balance_hagar_primary_refire 0.15
475 set g_balance_hagar_primary_ammo 1
476 set g_balance_hagar_secondary_damage 40
477 set g_balance_hagar_secondary_edgedamage 15
478 set g_balance_hagar_secondary_force 100
479 set g_balance_hagar_secondary_radius 70
480 set g_balance_hagar_secondary_spread 0.025
481 set g_balance_hagar_secondary_speed 1400
482 set g_balance_hagar_secondary_lifetime 10
483 set g_balance_hagar_secondary_refire 0.15
484 set g_balance_hagar_secondary_ammo 1
486 set g_balance_rocketlauncher_damage 130
487 set g_balance_rocketlauncher_edgedamage 50
488 set g_balance_rocketlauncher_force 600
489 set g_balance_rocketlauncher_radius 170
490 set g_balance_rocketlauncher_speed 850
491 set g_balance_rocketlauncher_lifetime 9
492 set g_balance_rocketlauncher_refire 1
493 set g_balance_rocketlauncher_animtime 0.3
494 set g_balance_rocketlauncher_ammo 3
495 set g_balance_rocketlauncher_laserguided_speed 1000 //650
496 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
497 set g_balance_rocketlauncher_laserguided_allow_steal 1
499 set g_balance_falldamage_deadminspeed 150
500 set g_balance_falldamage_minspeed 1400
501 set g_balance_falldamage_factor 0.15
502 set g_balance_falldamage_maxdamage 25
504 set g_balance_pause_armor_rot 5
505 set g_balance_pause_health_rot 5
506 set g_balance_pause_health_regen 5
507 set g_balance_pause_armor_rot_spawn 10
508 set g_balance_pause_health_rot_spawn 10
509 set g_balance_pause_health_regen_spawn 0
511 set g_footsteps 0 // serverside footstep sounds
515 seta cl_decals_time 2
516 seta cl_decals_fadetime 1
518 seta cl_particles_quality 0.5
526 r_shadow_bumpscale_basetexture 5
527 seta r_shadow_realtime_world 0
528 seta r_shadow_realtime_world_lightmaps 1
530 r_glsl_deluxemapping 2
531 r_glsl_offsetmapping 0
532 set r_glsl_offsetmapping_scale 0.02
533 seta r_shadow_realtime_world_shadows 0
534 seta r_shadow_realtime_dlight_shadows 0
535 seta r_shadow_realtime_world_dlightshadows 0
536 seta r_shadow_gloss 1
541 seta scr_conbrightness 0
542 seta scr_screenshot_jpeg 1
543 seta scr_screenshot_jpeg_quality 0.9
544 sv_maxvelocity 1000000000
545 cl_sound_wizardhit ""
546 cl_sound_hknighthit ""
547 cl_sound_tink1 "weapons/tink1.wav"
548 cl_sound_ric1 "weapons/ric1.wav"
549 cl_sound_ric2 "weapons/ric2.wav"
550 cl_sound_ric3 "weapons/ric3.wav"
553 sv_sound_watersplash ""
554 // startmap_dm is used when running with the -listen or -dedicated commandline options
555 alias startmap_sp "set _sv_init 1; map aggressor"
556 alias startmap_dm "set _sv_init 1; map aggressor"
559 alias +attack2 +button3
560 alias -attack2 -button3
563 alias +crouch +button5
564 alias -crouch -button5
565 alias weapnext "impulse 10"
566 alias weaplast "impulse 11"
567 alias weapprev "impulse 12"
574 bind UPARROW +forward
575 bind LEFTARROW +moveleft
577 bind RIGHTARROW +moveright
598 bind MWHEELUP weapnext
599 bind MWHEELDOWN weapprev
600 bind BACKSPACE dropweapon
609 bind ESCAPE togglemenu
620 // these commands can be voted
621 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
622 // users can call a vote for the above commands
624 // users can call a vote to become master
626 // set to 1 to allow to change you vote/mind
628 // set to 1 to count votes once after timeout or to 0 to count with every vote
629 set sv_vote_singlecount 0
630 // a vote will timeout after this many seconds
631 set sv_vote_timeout 60
632 // a player can not call a vote again for this many seconds
634 alias vhelp "cmd vote help"
635 alias vstatus "cmd vote status"
636 alias vcall "cmd vote call $*"
637 alias vstop "cmd vote stop"
638 alias vmaster "cmd vote master"
639 alias vdo "cmd vote do $*"
640 alias vyes "cmd vote yes"
641 alias vno "cmd vote no"
645 //used for spectate/observer mode
646 alias spec "cmd spectate"
649 // alias for switching the teamselect menu
650 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
651 bind f5 menu_showteamselect
653 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
654 // and in regular intervals, this weapon is cycled
656 set g_nixnex_with_laser 0
657 // TODO these need balancing:
658 set g_balance_nixnex_roundtime 25
659 set g_balance_nixnex_incrtime 1.6
661 set g_balance_nixnex_ammo_shells 15
662 set g_balance_nixnex_ammo_nails 45
663 set g_balance_nixnex_ammo_rockets 15
664 set g_balance_nixnex_ammo_cells 15
665 // ammo increment per second
666 set g_balance_nixnex_ammoincr_shells 2
667 set g_balance_nixnex_ammoincr_nails 6
668 set g_balance_nixnex_ammoincr_rockets 2
669 set g_balance_nixnex_ammoincr_cells 2
672 alias printstats "set _printstats 1" // print status on demand
673 set sv_logscores_console 0 // print scores to server console
674 set sv_logscores_file 0 // print scores to file
675 set sv_logscores_filename "scores.log" // filename
676 set sv_logscores_bots 0 // exclude bots by default
678 // spam (frag/capture) log
679 set sv_eventlog 0 // the master switch for efficiency reasons
680 set sv_eventlog_console 1
681 set sv_eventlog_files 0
682 seta sv_eventlog_files_counter 0
683 set sv_eventlog_files_nameprefix "nexuiz"
684 set sv_eventlog_files_namesuffix ".log"
686 set nextmap "" // override the maplist when switching to the next map
689 // singleplayer campaign
691 seta g_campaign_index 0
692 set g_campaign_skill 0
694 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
695 alias singleplayer_continue "set scmenu_campaign_goto -1"
696 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
698 // Green's fullbright skins
699 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
700 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
701 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
702 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
703 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
704 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
705 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
706 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
708 seta sv_servermodelsonly 1
710 seta cl_curl_enabled 1