1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.4svn
8 // Configuration file version (used to upgrade settings)
9 // 0: first run, or previous start was <2.4.1
10 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
11 seta g_configversion 0
13 // Nexuiz version (formatted for machines)
14 // used to determine if a client version is compatible
15 // this doesn't have to be bumped with every release
16 // bump when clients become incompatible or any other perfectly good reason
17 // (e.g. game data incompatibility, engine version incompatibility, etc
18 // note: this automatically filters the server browser, clients of the new
19 // version won't see old servers, and clients of the old version won't see new
22 // e.g. Nexuiz 1.5.1 RC1 will be 15101
26 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
27 alias asay_ctf_haveflag "say_team (%l) have the flag"
28 alias asay_willgo "say_team will go to %y"
29 alias asay_support "say_team (%l) need help, %h%%"
30 alias asay_killed "say_team got killed at %d"
31 alias asay_noammo "say_team (%l) need %W for %w"
32 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
37 alias ready "cmd ready"
39 alias bsp "ls maps/*.bsp"
40 alias chmap "changelevel $*"
41 alias gotomap "sv_cmd gotomap \"$1\""
42 alias reset "exec game_reset.cfg"
44 alias rec "record demos/$1"
45 alias ply "playdemo $1"
46 alias tdem "timedemo $1"
48 alias dropweapon "impulse 17"
49 alias +show_info +button7
50 alias -show_info -button7
52 alias team_red "cmd selectteam red; cmd join"
53 alias team_blue "cmd selectteam blue; cmd join"
54 alias team_pink "cmd selectteam pink; cmd join"
55 alias team_yellow "cmd selectteam yellow; cmd join"
56 alias team_auto "cmd selectteam auto; cmd join"
59 // merge lightmaps up to 1024x1024 textures
60 // the default of 2048x2048 is too heavy for my rig (SavageX)
61 mod_q3bsp_lightmapmergepower 3
66 _cl_playermodel models/player/marine.zym
70 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
71 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
78 // fullscreen 1024x768x32bit
83 // 2D resolution 800x600
86 set sbar_hudselector 0 // use the old nexuiz hud layout
87 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
89 // these settings determine how much the view is affected by movement/damage
90 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
91 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
92 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
93 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
94 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
95 gl_polyblend 1 // whether to use screen tints, default is 1
97 // nexuiz-linux-*.sh will use this
98 seta vid_x11_display ""
99 // This can have three possible settings:
101 // ":n" use DISPLAY=:n, create it if needed
102 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
104 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
107 hostname "Nexuiz Server"
108 set sv_mapchange_delay 5
110 sv_cullentities_trace 1
111 r_cullentities_trace 1
113 // restart server if all players hit "ready"-button
114 set sv_ready_restart 0
116 // use default physics
119 seta sv_precacheplayermodels 1
120 seta sv_precacheweapons 0
121 seta sv_precacheitems 0
122 set sv_spectator_speed_multiplier 1.5
124 seta sv_defaultcharacter 0
125 seta sv_defaultplayermodel models/player/nexus.zym
126 seta sv_defaultplayerskin 0
127 seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
128 seta sv_defaultplayerskin_red 0
129 seta sv_defaultplayermodel_blue ""
130 seta sv_defaultplayerskin_blue 0
131 seta sv_defaultplayermodel_yellow ""
132 seta sv_defaultplayerskin_yellow 0
133 seta sv_defaultplayermodel_pink ""
134 seta sv_defaultplayerskin_pink 0
135 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
136 set sv_autoscreenshot 0
137 net_messagetimeout 300
138 net_connecttimeout 30
139 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
143 cl_netinputpacketlosstolerance 0
144 cl_stairsmoothspeed 200
145 cl_forwardspeed $sv_maxspeed
146 cl_backspeed $sv_maxspeed
147 cl_sidespeed $sv_maxspeed
148 cl_upspeed $sv_maxspeed
149 cl_movement_accelerate $sv_accelerate
150 cl_movement_edgefriction $edgefriction
151 cl_movement_friction $sv_friction
152 cl_movement_jumpvelocity $sv_jumpvelocity
153 cl_movement_maxairspeed $sv_maxairspeed
154 cl_movement_maxspeed $sv_maxspeed
155 cl_movement_stepheight $sv_stepheight
156 cl_movement_track_canjump 0 // till DP bug gets fixed
159 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
161 seta cl_playerdetailreduction 0 // the higher, the less detailed
163 set bot_number 0 // number of bots in server
164 seta bot_usemodelnames 0 // whether bots should be named after the models
165 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
166 seta bot_prefix [BOT]
168 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
169 // general bot AI cvars
170 set bot_ai_thinkinterval 0.05
171 set bot_ai_strategyinterval 2
172 set bot_ai_enemydetectioninterval 0.5
173 set bot_ai_dodgeupdateinterval 0.1
174 set bot_ai_chooseweaponinterval 0.3
175 set bot_ai_dangerdetectioninterval 0.1
176 set bot_ai_dangerdetectionupdates 64
177 set bot_ai_aimskill_blendrate 2
178 set bot_ai_aimskill_fixedrate 15
179 set bot_ai_aimskill_firetolerance_distdegrees 180
180 set bot_ai_aimskill_firetolerance_mindegrees 2
181 set bot_ai_aimskill_firetolerance_maxdegrees 45
182 set bot_ai_aimskill_mouse 1
183 set bot_ai_keyboard_distance 250
184 set bot_ai_keyboard_treshold 0.57
185 set bot_ai_aimskill_offset 1
186 set bot_ai_aimskill_think 1
187 // Better don't touch these, there are hard to tweak!
188 set bot_ai_aimskill_order_mix_1st 0.01
189 set bot_ai_aimskill_order_mix_2nd 0.1
190 set bot_ai_aimskill_order_mix_3th 0.01
191 set bot_ai_aimskill_order_mix_4th 0.05
192 set bot_ai_aimskill_order_mix_5th 0.01
193 set bot_ai_aimskill_order_filter_1st 0.2
194 set bot_ai_aimskill_order_filter_2nd 0.2
195 set bot_ai_aimskill_order_filter_3th 0.05
196 set bot_ai_aimskill_order_filter_4th 0.25
197 set bot_ai_aimskill_order_filter_5th 0.3
199 // waypoint editor enable
200 set g_waypointeditor 0
201 set bot_ignore_bots 0
203 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
205 alias g_waypointeditor_spawn "impulse 103"
206 alias g_waypointeditor_remove "impulse 104"
207 alias g_waypointeditor_relinkall "impulse 105"
208 alias g_waypointeditor_saveall "impulse 106"
214 set g_shootfromcenter 0
216 set g_powerup_superhealth 1
217 set g_powerup_strength 1
218 set g_powerup_shield 1
219 set g_use_ammunition 1
222 set g_minstagib 0 // enable minstagib
223 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
224 set g_minstagib_ammo_start 10 // starting ammo
225 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
226 set g_minstagib_invis_alpha 0.05
227 set g_minstagib_speed_jumpheight 1.8
228 set g_minstagib_speed_moverate 1.25
232 set g_laserguided_missile 0
234 set g_midair_shieldtime 0.3
235 set g_spawnshieldtime 0
237 set g_spawnpoints_autodrop 0
238 set g_forced_respawn 0
239 set g_fullbrightplayers 0
240 set g_fullbrightitems 0
244 set g_maplist_mostrecent ""
245 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
246 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
247 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
248 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
249 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
250 // timeout for kill credit when your damage knocks someone into a death trap
251 set g_maplist_check_waypoints 0 // when 1, maps are skipped if there currently are bots, but the map has no waypoints
252 set g_maxpushtime 8.0
256 set g_player_brightness 0 // set to 2 for brighter players
257 seta g_balance_cloaked_alpha 0.25
259 set welcome_message_time 8
261 set exit_cfg empty.cfg
262 alias clearmap "disconnect; exec $exit_cfg"
264 seta g_grappling_hook 0
265 set g_balance_grapplehook_health 130
268 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
269 seta timelimit_override -1
270 seta fraglimit_override -1
271 seta g_ctf_capture_limit -1
272 seta g_domination_point_limit -1
273 seta g_runematch_point_limit -1
274 seta g_keyhunt_point_limit -1
277 set g_respawn_delay 2
278 set g_respawn_waves 0
279 // when variables are set to 0, they take over the global setting...
280 // to force disable delay or waves, set them to 0.125
281 set g_ctf_respawn_delay 0
282 set g_ctf_respawn_waves 0
283 set g_dm_respawn_delay 0
284 set g_dm_respawn_waves 0
285 set g_dom_respawn_delay 0
286 set g_dom_respawn_waves 0
287 set g_lms_respawn_delay 0
288 set g_lms_respawn_waves 0
289 set g_rune_respawn_delay 0
290 set g_rune_respawn_waves 0
291 set g_tdm_respawn_delay 0
292 set g_tdm_respawn_waves 0
293 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
294 set g_respawn_mapsettings 1
297 seta timelimit_maxovertime 5
299 // common team values
302 seta teamplay_default 4 // default teamplay setting in team games
303 // 1 = no friendly fire, self damage
304 // 2 = friendly fire and self damage enabled
305 // 3 = no friendly fire, but self damage enabled
306 // 4 = obey the following two cvars
307 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
308 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
310 set deathmatch_force_teamplay 0 // always play TDM on dm maps
311 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
312 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
313 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
314 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
315 seta g_tdm_teams 2 // how many teams are in team deathmatch
316 set g_changeteam_banned 0 // not allowed to change team
317 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
320 set g_dm 1 // actually, this is a dummy cvar just to make the menu happy
324 set g_ctf_flag_returntime 30
325 set g_ctf_flagscore_capture 20
326 set g_ctf_flagscore_capture_team 0
327 set g_ctf_flagscore_pickup 1
328 set g_ctf_flagscore_return 5
329 set g_ctf_flagscore_return_rogue 10
333 set g_runematch_pointrate 5
334 set g_runematch_pointamt 1
335 set g_runematch_shuffletime 30 // how often runes change position
336 set g_runematch_respawntime 15 // how soon after being dropped to respawn
337 set g_runematch_frags_killedby_runeholder 4
338 set g_runematch_frags_killed_runeholder 5
339 set g_runematch_frags_norune 0
340 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
341 set g_runematch_allow_same 0 // allow matching rune-curse pairs
342 set g_runematch_rune_alpha 0.78
343 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
344 set g_runematch_rune_glow_size 0
345 set g_runematch_rune_glow_color 0
346 set g_runematch_rune_color_strength 1.0 //1.5
348 set g_balance_rune_strength_damage 2.0 //1.5
349 set g_balance_rune_strength_force 1.5
350 set g_balance_curse_weak_damage 0.5 //0.6
351 set g_balance_curse_weak_force 0.6
352 set g_balance_rune_strength_combo_damage 0.9
353 set g_balance_rune_strength_combo_force 1.0
355 set g_balance_rune_defense_takedamage 0.5
356 set g_balance_curse_vulner_takedamage 2.0
357 set g_balance_rune_defense_combo_takedamage 1.0
359 set g_balance_rune_vampire_absorb 0.4
360 set g_balance_curse_empathy_takedamage -0.4
361 set g_balance_rune_vampire_combo_absorb -0.1
362 set g_balance_rune_vampire_maxhealth 500
363 set g_balance_curse_empathy_minhealth 20
364 set g_balance_rune_vampire_combo_minhealth 40
366 set g_balance_rune_regen_hpmod 1.75
367 set g_balance_curse_venom_hpmod 0.6
368 set g_balance_rune_regen_combo_hpmod 0.9
369 set g_balance_rune_regen_regenrate 3.0
370 set g_balance_curse_venom_rotrate 3.0 //2
371 set g_balance_rune_regen_combo_regenrate 0.5
372 set g_balance_rune_regen_combo_rotrate 1.5
373 set g_balance_rune_regen_limitmod 1
374 set g_balance_curse_venom_limitmod 1
375 set g_balance_rune_regen_combo_limitmod 1
377 set g_balance_rune_speed_atkrate 0.66
378 set g_balance_curse_slow_atkrate 1.5
379 set g_balance_rune_speed_combo_atkrate 1.2
380 set g_balance_rune_speed_moverate 1.25
381 set g_balance_curse_slow_moverate 0.8
382 set g_balance_rune_speed_combo_moverate 0.9
383 set g_balance_rune_speed_jumpheight 1.4
384 set g_balance_curse_slow_jumpheight 1.0
385 set g_balance_rune_speed_combo_jumpheight 1.0
389 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
390 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
391 set g_domination_point_amt 0 // override: how many points to get per ping
392 set g_domination_point_teamamt 0 // override: how many team points to get per ping
393 set g_domination_point_rate 0 // override: how often to give those points
394 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
395 set g_domination_point_glow 0 // domination point glow (warning, slow)
396 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
400 set g_lms_lives_override -1
401 set g_lms_start_health 250
402 set g_lms_start_armor 100
403 set g_lms_start_ammo_shells 50
404 set g_lms_start_ammo_nails 150
405 set g_lms_start_ammo_rockets 50
406 set g_lms_start_ammo_cells 50
407 set g_lms_regenerate 0
408 set g_lms_campcheck_interval 10
409 set g_lms_campcheck_message "^1Don't camp!"
410 set g_lms_campcheck_damage 100
411 set g_lms_campcheck_distance 1800
412 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
413 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
417 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
418 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
419 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
420 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
424 set g_onslaught_gen_health 10000
425 set g_onslaught_cp_health 1000
430 // server game balance settings
431 set g_balance_armor_regen 0
432 set g_balance_armor_rot 0.1
433 set g_balance_armor_regenlinear 0
434 set g_balance_armor_rotlinear 0
435 set g_balance_armor_stable 100
436 set g_balance_armor_limit 999
437 set g_balance_armor_start 0
438 set g_balance_armor_blockpercent 0.6
439 set g_balance_health_regen 0.1
440 set g_balance_health_rot 0.1
441 set g_balance_health_regenlinear 0
442 set g_balance_health_rotlinear 0
443 set g_balance_health_stable 100
444 set g_balance_health_limit 999
445 set g_balance_health_start 150
446 set g_balance_selfdamagepercent 0.6
447 set g_balance_weaponswitchdelay 0.15
448 // powerup balance settings
449 set g_balance_powerup_invincible_takedamage 0.2
450 set g_balance_powerup_invincible_time 30
451 set g_balance_powerup_strength_damage 3
452 set g_balance_powerup_strength_force 4
453 set g_balance_powerup_strength_time 30
455 // weapon balance settings follow
458 set g_balance_falldamage_deadminspeed 150
459 set g_balance_falldamage_minspeed 1400
460 set g_balance_falldamage_factor 0.15
461 set g_balance_falldamage_maxdamage 25
463 set g_balance_pause_armor_rot 5
464 set g_balance_pause_health_rot 5
465 set g_balance_pause_health_regen 5
466 set g_balance_pause_armor_rot_spawn 10
467 set g_balance_pause_health_rot_spawn 10
468 set g_balance_pause_health_regen_spawn 0
470 set g_footsteps 0 // serverside footstep sounds
473 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
476 r_shadow_realtime_world_lightmaps 1
482 cl_particles_explosions_smokes 1
484 r_glsl_deluxemapping 1
485 r_glsl_offsetmapping 0
486 r_glsl_offsetmapping_reliefmapping 0
487 r_glsl_offsetmapping_scale 0.02
488 // execute normal.cfg to make sure that all effect settings are reset
489 alias menu_sync "" // will be re-aliased later
493 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
495 scr_conbrightness 0.2
496 scr_screenshot_jpeg 1
497 scr_screenshot_jpeg_quality 0.9
498 sv_maxvelocity 1000000000
499 cl_sound_wizardhit ""
500 cl_sound_hknighthit ""
501 cl_sound_tink1 weapons/tink1.wav
502 cl_sound_ric1 weapons/ric1.wav
503 cl_sound_ric2 weapons/ric2.wav
504 cl_sound_ric3 weapons/ric3.wav
507 sv_sound_watersplash ""
508 sv_clmovement_waitforinput 4
510 // startmap_dm is used when running with the -listen or -dedicated commandline options
511 alias startmap_sp "set _sv_init 1; map aggressor"
512 alias startmap_dm "set _sv_init 1; map aggressor"
515 alias +attack2 +button3
516 alias -attack2 -button3
519 alias +crouch +button5
520 alias -crouch -button5
521 alias weapnext "impulse 10"
522 alias weaplast "impulse 11"
523 alias weapprev "impulse 12"
530 bind UPARROW +forward
531 bind LEFTARROW +moveleft
533 bind RIGHTARROW +moveright
554 bind MWHEELUP weapnext
555 bind MWHEELDOWN weapprev
556 bind BACKSPACE dropweapon
565 bind ESCAPE togglemenu
576 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
584 bind JOY8 "dropweapon"
585 bind JOY9 "menu_showteamselect"
586 bind JOY10 "+show_info"
587 bind JOY11 "+showscores"
588 bind JOY12 "+con_chat_maximize"
594 set joysidesensitivity "1.0"
595 set joypitchsensitivity "0.9"
596 set joyyawsensitivity "-1.8"
598 set joy_deadzoneforward "0.05"
599 set joy_deadzonepitch "0.05"
600 set joy_deadzoneside "0.05"
601 set joy_deadzoneup "0.05"
602 set joy_deadzoneyaw "0.05"
603 set joy_sensitivitypitch "0.9"
604 set joy_sensitivityyaw "-1.8"
607 bind kp_ins messagemode
608 bind kp_del messagemode2
609 bind kp_end "+userbind 1"
610 bind kp_downarrow "+userbind 2"
611 bind kp_pgdn "+userbind 3"
612 bind kp_leftarrow "+userbind 4"
613 bind kp_5 "+userbind 5"
614 bind kp_rightarrow "+userbind 6"
615 bind kp_home "+userbind 7"
616 bind kp_uparrow "+userbind 8"
617 bind kp_pgup "+userbind 9"
618 bind kp_multiply "+userbind 10"
619 bind kp_slash "+userbind 11"
620 bind kp_enter "+userbind 12"
621 bind kp_plus "+userbind 13"
622 bind kp_minus "+userbind 14"
624 // these commands can be voted
625 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off endmatch reducematchtime extendmatchtime"
626 // users can call a vote for the above commands
628 // users can call a vote to become master
630 // when set, users can use "vdo login (password)" to log in as master
631 set sv_vote_master_password ""
632 // set to 1 to allow to change you vote/mind
634 // set to 1 to count votes once after timeout or to 0 to count with every vote
635 set sv_vote_singlecount 0
636 // a vote will timeout after this many seconds
637 set sv_vote_timeout 60
638 // a player can not call a vote again for this many seconds
640 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
641 set sv_vote_simple_majority 0
642 // which quotient of the players constitute a majority? (try: 0.667, 0.75 when using the above)
643 set sv_vote_majority_factor 0.5
644 // when disabled, don't allow game type changes
645 set sv_vote_override_mostrecent 0
646 alias vhelp "cmd vote help"
647 alias vstatus "cmd vote status"
648 alias vcall "cmd vote call $*"
649 alias vmap "vcall gotomap $1"
650 alias vstop "cmd vote stop"
651 alias vmaster "cmd vote master"
652 alias vdo "cmd vote do $*"
653 alias vdomap "vdo gotomap $1"
654 alias vyes "cmd vote yes"
655 alias vno "cmd vote no"
656 alias vdontcare "cmd vote dontcare"
657 alias vabstain "cmd vote abstain"
658 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
662 //used for spectate/observer mode
663 alias spec "cmd spectate"
666 // alias for switching the teamselect menu
667 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
668 alias menu_sync "menu_cmd sync"
669 bind f5 menu_showteamselect
671 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
672 // and in regular intervals, this weapon is cycled
674 set g_nixnex_with_laser 0
675 // TODO these need balancing:
676 set g_balance_nixnex_roundtime 25
677 set g_balance_nixnex_incrtime 1.6
679 set g_balance_nixnex_ammo_shells 15
680 set g_balance_nixnex_ammo_nails 45
681 set g_balance_nixnex_ammo_rockets 15
682 set g_balance_nixnex_ammo_cells 15
683 // ammo increment per second
684 set g_balance_nixnex_ammoincr_shells 2
685 set g_balance_nixnex_ammoincr_nails 6
686 set g_balance_nixnex_ammoincr_rockets 2
687 set g_balance_nixnex_ammoincr_cells 2
690 set sv_logscores_console 0 // print scores to server console
691 set sv_logscores_file 0 // print scores to file
692 set sv_logscores_filename scores.log // filename
693 set sv_logscores_bots 0 // exclude bots by default
695 // spam (frag/capture) log
696 set sv_eventlog 0 // the master switch for efficiency reasons
697 set sv_eventlog_console 1
698 set sv_eventlog_files 0
699 seta sv_eventlog_files_counter 0
700 set sv_eventlog_files_nameprefix nexuiz
701 set sv_eventlog_files_namesuffix .log
703 set nextmap "" // override the maplist when switching to the next map
705 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
706 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
708 // singleplayer campaign
710 seta g_campaign_name ""
711 seta g_campaign_index 0
712 set g_campaign_skill 0
714 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
715 alias singleplayer_continue "set scmenu_campaign_goto -1"
716 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
718 // Green's fullbright skins
719 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
720 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
721 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
722 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
723 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
724 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
725 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
726 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
728 seta sv_servermodelsonly 1
732 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
736 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
737 set sv_allow_shownames 1
740 seta _alientrap_net_banlist ""
742 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
744 set g_projectiles_newton_style 2
746 // 0: absolute velocity projectiles (like Quake)
747 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
748 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
749 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
750 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
752 seta g_maplist_votable 5
753 seta g_maplist_votable_keeptwotime 15
754 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
755 seta g_maplist_votable_suggestions 2
756 seta g_maplist_votable_suggestions_override_mostrecent 0
757 seta g_maplist_votable_nodetail 0 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
758 seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
759 alias suggestmap "cmd suggestmap $1"
761 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
762 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
763 set g_chat_flood_burst 0 // allow bursts of so many chat lines
764 set g_chat_flood_spl_team 0 // \
765 set g_chat_flood_lmax_team 0 // } same for say_team
766 set g_chat_flood_burst_team 0 // /
767 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
768 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
770 set g_waypointsprite_normdistance 512
771 set g_waypointsprite_minscale 1
772 set g_waypointsprite_minalpha 0.4
773 set g_waypointsprite_distancealphaexponent 2
774 set g_waypointsprite_timealphaexponent 1
775 set g_waypointsprite_deployed_lifetime 10
776 set g_waypointsprite_deadlifetime 1
777 set g_waypointsprite_limitedrange 5120
778 set g_waypointsprite_stuffbinds 0
779 alias "g_waypointsprite_personal" "impulse 30"
780 alias "g_waypointsprite_personal_p" "impulse 31"
781 alias "g_waypointsprite_personal_d" "impulse 32"
782 alias "g_waypointsprite_team_helpme" "impulse 33"
783 alias "g_waypointsprite_team_here" "impulse 34"
784 alias "g_waypointsprite_team_here_p" "impulse 35"
785 alias "g_waypointsprite_team_here_d" "impulse 36"
786 alias "g_waypointsprite_team_danger" "impulse 37"
787 alias "g_waypointsprite_team_danger_p" "impulse 38"
788 alias "g_waypointsprite_team_danger_d" "impulse 39"
789 alias "g_waypointsprite_clear_personal" "impulse 47"
790 alias "g_waypointsprite_clear" "impulse 48"
791 alias "g_waypointsprite_toggle" "impulse 49"
793 seta cl_hidewaypoints 0
796 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
797 alias adminmsg "sv_cmd adminmsg $*"
798 alias teamstatus "sv_cmd teamstatus"
799 alias printstats "sv_cmd printstats" // print status on demand
800 alias g_maplist_add "qc_cmd maplist add $*"
801 alias g_maplist_remove "qc_cmd maplist remove $*"
802 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
803 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
804 alias gametype "sv_cmd gametype $*"
808 set g_balance_keyhunt_delay_return 60
809 set g_balance_keyhunt_delay_round 5
810 set g_balance_keyhunt_delay_tracking 10
811 set g_balance_keyhunt_delay_fadeout 2
812 set g_balance_keyhunt_delay_collect 1.5
813 set g_balance_keyhunt_delay_drop 0.4
814 set g_balance_keyhunt_maxdist 150
815 set g_balance_keyhunt_score_collect 3
816 set g_balance_keyhunt_score_carrierfrag 2
817 set g_balance_keyhunt_score_capture 100
818 set g_balance_keyhunt_score_push 60
819 set g_balance_keyhunt_score_destroyed 50
820 set g_balance_keyhunt_score_destroyed_ownfactor 1
821 set g_balance_keyhunt_dropvelocity 300
822 set g_balance_keyhunt_throwvelocity 400
823 set g_balance_keyhunt_protecttime 0.8
824 set g_balance_keyhunt_damageforcescale 1
825 set g_keyhunt_teams_override 0
826 set g_keyhunt_teams 0
828 // so it can be stuffcmd-ed still
829 set cl_gravity 800 // but ignored anyway
831 set g_ban_default_bantime 5400 // 90 minutes
832 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
833 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
834 alias bans "sv_cmd bans"
835 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
836 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
837 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
839 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
841 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
843 set settemp_var _settemp_x
844 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
845 alias settemp_restore "_settemp_restore_${settemp_list asis}"
846 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
847 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
849 // usercommands. These can be edited and bound by the menu.
850 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
851 seta "userbind2_press" "say_team free item %x^7 (%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
852 seta "userbind3_press" "say_team took item (%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
853 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
854 seta "userbind5_press" "say_team need help (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_helpme"; seta "userbind5_release" ""; seta "userbind5_description" "team: need help, icon"
855 seta "userbind6_press" "say_team enemy seen (%y^7); g_waypointsprite_team_danger_p"; seta "userbind6_release" ""; seta "userbind6_description" "team: enemy seen, icon"
856 seta "userbind7_press" "say_team defending (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind7_release" ""; seta "userbind7_description" "team: defending, icon"
857 seta "userbind8_press" "say_team roaming (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind8_release" ""; seta "userbind8_description" "team: roaming, icon"
858 seta "userbind9_press" "say_team attacking (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: attacking, icon"
859 seta "userbind10_press" "say_team killed flagcarrier (%y^7); g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon"
860 seta "userbind11_press" "say_team dropped flag (%d^7); g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon"
861 seta "userbind12_press" "say :-) / nice one"; seta "userbind12_release" ""; seta "userbind12_description" "chat: nice one"
862 seta "userbind13_press" "say good game"; seta "userbind13_release" ""; seta "userbind13_description" "chat: good game"
863 seta "userbind14_press" "say hi / good luck and have fun"; seta "userbind14_release" ""; seta "userbind14_description" "chat: hi / good luck"
864 seta "userbind15_press" ""; seta "userbind15_release" ""; seta "userbind15_description" ""
865 seta "userbind16_press" ""; seta "userbind16_release" ""; seta "userbind16_description" ""
866 seta "userbind17_press" ""; seta "userbind17_release" ""; seta "userbind17_description" ""
867 seta "userbind18_press" ""; seta "userbind18_release" ""; seta "userbind18_description" ""
868 seta "userbind19_press" ""; seta "userbind19_release" ""; seta "userbind19_description" ""
869 seta "userbind20_press" ""; seta "userbind20_release" ""; seta "userbind20_description" ""
870 alias _userbind_call "${$1}"
871 alias +userbind "_userbind_call userbind${1}_press"
872 alias -userbind "_userbind_call userbind${1}_release"
877 // loadfont console gfx/vera-mono
878 // loadfont sbar gfx/vera-mono
879 loadfont notify gfx/vera-sans
880 loadfont chat gfx/vera-sans
881 // loadfont centerprint gfx/vera-mono
882 // loadfont infobar gfx/vera-mono
883 loadfont user0 gfx/vera-sans
888 // good settings for these fonts
895 sbar_flagstatus_pos 115
897 // for menu server list (eventually make them have engine support?)
898 seta menu_slist_showfull 1
899 seta menu_slist_showempty 1
902 set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion
904 seta menu_maxplayers 8 // maxplayers value when the menu starts a game
906 // useful vote aliases
907 set timelimit_increment 5
908 set timelimit_decrement 5
911 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
912 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
913 alias endmatch "timelimit -1"
915 // useful keybind to maximize the chat area temporarily
916 set _backup_con_chatvars_set 0
917 alias _restore_con_chatvars_0 ""
918 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
919 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
920 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
921 alias _backup_con_chatvars_1 ""
922 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
923 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
924 alias -con_chat_maximize "_restore_con_chatvars"
927 set con_completion_playdemo *.dem
928 set con_completion_timedemo *.dem
929 set con_completion_ply *.dem
930 set con_completion_tdem *.dem
931 set con_completion_exec *.cfg
932 set con_completion_chmap map
933 set con_completion_gotomap map
934 set con_completion_vmap map
935 set con_completion_vdomap map
937 // these non-saved engine cvars shall be savedG
938 seta cl_port $cl_port
939 seta r_showsurfaces $r_showsurfaces
940 seta r_ambient $r_ambient
942 seta gl_finish $gl_finish
943 seta v_kicktime $v_kicktime
946 // engine default is too CPU intensive on 16p servers, so let's go back
949 // delay for "kill" to prevent abuse
950 set g_balance_kill_delay 5
952 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
953 sv_gameplayfix_droptofloorstartsolid 0
955 gl_texturecompression_2d 0 // who turned THIS on in the engine?
956 gl_texturecompression_color 1
957 gl_texturecompression_gloss 1
958 gl_texturecompression_glow 1
959 gl_texturecompression_lightcubemaps 1
960 gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps
961 gl_texturecompression_q3bspdeluxemaps 0
962 gl_texturecompression_q3bsplightmaps 1
963 gl_texturecompression_sky 1