1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.3svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "sv_cmd gotomap \"$1\""
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
72 set scmenu_directmenu ""
77 // fullscreen 800x600x32bit
82 // 2D resolution 800x600
85 set sbar_hudselector 0 // use the old nexuiz hud layout
86 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
88 // these settings determine how much the view is affected by movement/damage
89 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
90 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
91 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
92 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
93 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
94 gl_polyblend 1 // whether to use screen tints, default is 1
96 // nexuiz-linux-*.sh will use this
97 seta vid_x11_display ""
98 // This can have three possible settings:
100 // ":n" use DISPLAY=:n, create it if needed
101 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
103 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
106 hostname "Nexuiz Server"
107 set sv_mapchange_delay 5
109 sv_cullentities_trace 1
110 r_cullentities_trace 1
112 // restart server if all players hit "ready"-button
113 set sv_ready_restart 0
115 // use default physics
118 seta sv_precacheplayermodels 1
119 seta sv_precacheweapons 0
120 seta sv_precacheitems 0
121 set sv_spectator_speed_multiplier 1.5
123 seta sv_defaultcharacter 0
124 seta sv_defaultplayermodel models/player/nexus.zym
125 seta sv_defaultplayerskin 0
126 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
127 set sv_autoscreenshot 0
128 net_messagetimeout 300
129 net_connecttimeout 30
130 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
135 cl_netinputpacketlosstolerance 0
136 cl_stairsmoothspeed 200
137 cl_forwardspeed $sv_maxspeed
138 cl_backspeed $sv_maxspeed
139 cl_sidespeed $sv_maxspeed
140 cl_upspeed $sv_maxspeed
141 cl_movement_accelerate $sv_accelerate
142 cl_movement_edgefriction $edgefriction
143 cl_movement_friction $sv_friction
144 cl_movement_jumpvelocity $sv_jumpvelocity
145 cl_movement_maxairspeed $sv_maxairspeed
146 cl_movement_maxspeed $sv_maxspeed
147 cl_movement_stepheight $sv_stepheight
148 cl_movement_track_canjump 0 // till DP bug gets fixed
150 seta cl_playerdetailreduction 0 // the higher, the less detailed
152 set bot_number 0 // number of bots in server
153 seta bot_usemodelnames 0 // whether bots should be named after the models
154 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
155 seta bot_prefix [BOT]
157 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
158 // general bot AI cvars
159 set bot_ai_strategyinterval 2
160 set bot_ai_enemydetectioninterval 0.5
161 set bot_ai_aimskill_blendrate 2
162 set bot_ai_aimskill_fixedrate 15
163 set bot_ai_aimskill_firetolerance_distdegrees 180
164 set bot_ai_aimskill_firetolerance_mindegrees 2
165 set bot_ai_aimskill_firetolerance_maxdegrees 45
166 set bot_ai_aimskill_mouse 1
167 set bot_ai_keyboard_distance 250
168 set bot_ai_keyboard_treshold 0.94
169 set bot_ai_aimskill_offset 1
170 set bot_ai_aimskill_think 1
171 // Better don't touch these, there are hard to tweak!
172 set bot_ai_aimskill_order_mix_1st 0.01
173 set bot_ai_aimskill_order_mix_2nd 0.1
174 set bot_ai_aimskill_order_mix_3th 0.01
175 set bot_ai_aimskill_order_mix_4th 0.05
176 set bot_ai_aimskill_order_mix_5th 0.01
177 set bot_ai_aimskill_order_filter_1st 0.2
178 set bot_ai_aimskill_order_filter_2nd 0.2
179 set bot_ai_aimskill_order_filter_3th 0.05
180 set bot_ai_aimskill_order_filter_4th 0.25
181 set bot_ai_aimskill_order_filter_5th 0.3
183 // waypoint editor enable
184 set g_waypointeditor 0
185 set bot_ignore_bots 0
187 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
189 alias g_waypointeditor_spawn "impulse 103"
190 alias g_waypointeditor_remove "impulse 104"
191 alias g_waypointeditor_relinkall "impulse 105"
192 alias g_waypointeditor_saveall "impulse 106"
198 set g_shootfromcenter 0
200 set g_powerup_superhealth 1
201 set g_powerup_strength 1
202 set g_powerup_shield 1
203 set g_use_ammunition 1
206 set g_minstagib 0 // enable minstagib
207 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
208 set g_minstagib_ammo_start 10 // starting ammo
209 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
210 set g_minstagib_invis_alpha 0.05
211 set g_minstagib_speed_jumpheight 1.8
212 set g_minstagib_speed_moverate 1.25
215 set g_laserguided_missile 0
217 set g_midair_shieldtime 0.3
218 set g_spawnshieldtime 0
220 set g_spawnpoints_autodrop 0
221 set g_forced_respawn 0
222 set g_fullbrightplayers 0
223 set g_fullbrightitems 0
227 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_bluesky''dm_darkzone''dm_dieselpower''dm_downer''dm_evilspace''dm_farewell''dm_final_rage''dm_reslimed''dm_ruiner''dm_runningman_1on1remix''dm_runningman''dm_silvercity''dm_skyway''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
228 set g_maplist_mostrecent ""
229 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
230 seta g_maplist $g_maplist_defaultlist
231 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
232 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
233 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
234 // timeout for kill credit when your damage knocks someone into a death trap
235 set g_maxpushtime 8.0
239 set g_player_brightness 0 // set to 2 for brighter players
240 seta g_balance_cloaked_alpha 0.25
242 set welcome_message_time 8
244 set exit_cfg empty.cfg
245 alias clearmap "disconnect; exec $exit_cfg"
247 seta g_grappling_hook 0
248 set g_balance_grapplehook_health 130
251 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
252 seta timelimit_override -1
253 seta fraglimit_override -1
254 seta g_ctf_capture_limit -1
255 seta g_domination_point_limit -1
256 seta g_runematch_point_limit -1
257 seta g_keyhunt_point_limit -1
260 set g_respawn_delay 2
261 set g_respawn_waves 0
262 // when variables are set to 0, they take over the global setting...
263 // to force disable delay or waves, set them to 0.125
264 set g_ctf_respawn_delay 0
265 set g_ctf_respawn_waves 0
266 set g_dm_respawn_delay 0
267 set g_dm_respawn_waves 0
268 set g_dom_respawn_delay 0
269 set g_dom_respawn_waves 0
270 set g_lms_respawn_delay 0
271 set g_lms_respawn_waves 0
272 set g_rune_respawn_delay 0
273 set g_rune_respawn_waves 0
274 set g_tdm_respawn_delay 0
275 set g_tdm_respawn_waves 0
276 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
277 set g_respawn_mapsettings 1
280 seta timelimit_maxovertime 5
282 // common team values
285 seta teamplay_default 4 // default teamplay setting in team games
286 // 1 = no friendly fire, self damage
287 // 2 = friendly fire and self damage enabled
288 // 3 = no friendly fire, but self damage enabled
289 // 4 = obey the following two cvars
290 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
291 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
293 set deathmatch_force_teamplay 0 // always play TDM on dm maps
294 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
295 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
296 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
297 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
298 seta g_tdm_teams 2 // how many teams are in team deathmatch
299 set g_changeteam_banned 0 // not allowed to change team
300 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
303 set g_dm 1 // actually, this is a dummy cvar just to make the menu happy
307 set g_ctf_flag_returntime 30
308 set g_ctf_flagscore_capture 20
309 set g_ctf_flagscore_capture_team 0
310 set g_ctf_flagscore_pickup 1
311 set g_ctf_flagscore_return 5
312 set g_ctf_flagscore_return_rogue 10
316 set g_runematch_pointrate 5
317 set g_runematch_pointamt 1
318 set g_runematch_shuffletime 30 // how often runes change position
319 set g_runematch_respawntime 15 // how soon after being dropped to respawn
320 set g_runematch_frags_killedby_runeholder 4
321 set g_runematch_frags_killed_runeholder 5
322 set g_runematch_frags_norune 0
323 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
324 set g_runematch_allow_same 0 // allow matching rune-curse pairs
325 set g_runematch_rune_alpha 0.78
326 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
327 set g_runematch_rune_glow_size 0
328 set g_runematch_rune_glow_color 0
329 set g_runematch_rune_color_strength 1.0 //1.5
331 set g_balance_rune_strength_damage 2.0 //1.5
332 set g_balance_rune_strength_force 1.5
333 set g_balance_curse_weak_damage 0.5 //0.6
334 set g_balance_curse_weak_force 0.6
335 set g_balance_rune_strength_combo_damage 0.9
336 set g_balance_rune_strength_combo_force 1.0
338 set g_balance_rune_defense_takedamage 0.5
339 set g_balance_curse_vulner_takedamage 2.0
340 set g_balance_rune_defense_combo_takedamage 1.0
342 set g_balance_rune_vampire_absorb 0.4
343 set g_balance_curse_empathy_takedamage -0.4
344 set g_balance_rune_vampire_combo_absorb -0.1
345 set g_balance_rune_vampire_maxhealth 500
346 set g_balance_curse_empathy_minhealth 20
347 set g_balance_rune_vampire_combo_minhealth 40
349 set g_balance_rune_regen_hpmod 1.75
350 set g_balance_curse_venom_hpmod 0.6
351 set g_balance_rune_regen_combo_hpmod 0.9
352 set g_balance_rune_regen_regenrate 3.0
353 set g_balance_curse_venom_rotrate 3.0 //2
354 set g_balance_rune_regen_combo_regenrate 0.5
355 set g_balance_rune_regen_combo_rotrate 1.5
356 set g_balance_rune_regen_limitmod 1
357 set g_balance_curse_venom_limitmod 1
358 set g_balance_rune_regen_combo_limitmod 1
360 set g_balance_rune_speed_atkrate 0.66
361 set g_balance_curse_slow_atkrate 1.5
362 set g_balance_rune_speed_combo_atkrate 1.2
363 set g_balance_rune_speed_moverate 1.25
364 set g_balance_curse_slow_moverate 0.8
365 set g_balance_rune_speed_combo_moverate 0.9
366 set g_balance_rune_speed_jumpheight 1.4
367 set g_balance_curse_slow_jumpheight 1.0
368 set g_balance_rune_speed_combo_jumpheight 1.0
372 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
373 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
374 set g_domination_point_amt 0 // override: how many points to get per ping
375 set g_domination_point_teamamt 0 // override: how many team points to get per ping
376 set g_domination_point_rate 0 // override: how often to give those points
377 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
378 set g_domination_point_glow 0 // domination point glow (warning, slow)
379 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
383 set g_lms_lives_override -1
384 set g_lms_start_health 250
385 set g_lms_start_armor 100
386 set g_lms_start_ammo_shells 50
387 set g_lms_start_ammo_nails 150
388 set g_lms_start_ammo_rockets 50
389 set g_lms_start_ammo_cells 50
390 set g_lms_regenerate 0
391 set g_lms_campcheck_interval 10
392 set g_lms_campcheck_message "^1Don't camp!"
393 set g_lms_campcheck_damage 100
394 set g_lms_campcheck_distance 1800
395 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
396 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
400 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
401 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
402 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
403 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
411 // server game balance settings
412 set g_balance_armor_regen 0
413 set g_balance_armor_rot 0.1
414 set g_balance_armor_regenlinear 0
415 set g_balance_armor_rotlinear 0
416 set g_balance_armor_stable 100
417 set g_balance_armor_limit 999
418 set g_balance_armor_start 0
419 set g_balance_armor_blockpercent 0.6
420 set g_balance_health_regen 0.1
421 set g_balance_health_rot 0.1
422 set g_balance_health_regenlinear 0
423 set g_balance_health_rotlinear 0
424 set g_balance_health_stable 100
425 set g_balance_health_limit 999
426 set g_balance_health_start 150
427 set g_balance_selfdamagepercent 0.6
428 set g_balance_weaponswitchdelay 0.15
429 // powerup balance settings
430 set g_balance_powerup_invincible_takedamage 0.2
431 set g_balance_powerup_invincible_time 30
432 set g_balance_powerup_strength_damage 3
433 set g_balance_powerup_strength_force 4
434 set g_balance_powerup_strength_time 30
436 // weapon balance settings follow
439 set g_balance_falldamage_deadminspeed 150
440 set g_balance_falldamage_minspeed 1400
441 set g_balance_falldamage_factor 0.15
442 set g_balance_falldamage_maxdamage 25
444 set g_balance_pause_armor_rot 5
445 set g_balance_pause_health_rot 5
446 set g_balance_pause_health_regen 5
447 set g_balance_pause_armor_rot_spawn 10
448 set g_balance_pause_health_rot_spawn 10
449 set g_balance_pause_health_regen_spawn 0
451 set g_footsteps 0 // serverside footstep sounds
454 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
457 r_shadow_realtime_world_lightmaps 1
463 cl_particles_explosions_smokes 1
465 r_glsl_deluxemapping 1
466 r_glsl_offsetmapping 0
467 r_glsl_offsetmapping_reliefmapping 0
468 r_glsl_offsetmapping_scale 0.02
469 // execute normal.cfg to make sure that all effect settings are reset
470 alias menu_sync "" // will be re-aliased later
474 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
476 scr_conbrightness 0.2
477 scr_screenshot_jpeg 1
478 scr_screenshot_jpeg_quality 0.9
479 sv_maxvelocity 1000000000
480 cl_sound_wizardhit ""
481 cl_sound_hknighthit ""
482 cl_sound_tink1 weapons/tink1.wav
483 cl_sound_ric1 weapons/ric1.wav
484 cl_sound_ric2 weapons/ric2.wav
485 cl_sound_ric3 weapons/ric3.wav
488 sv_sound_watersplash ""
489 sv_clmovement_waitforinput 4
495 // startmap_dm is used when running with the -listen or -dedicated commandline options
496 alias startmap_sp "set _sv_init 1; map aggressor"
497 alias startmap_dm "set _sv_init 1; map aggressor"
500 alias +attack2 +button3
501 alias -attack2 -button3
504 alias +crouch +button5
505 alias -crouch -button5
506 alias weapnext "impulse 10"
507 alias weaplast "impulse 11"
508 alias weapprev "impulse 12"
515 bind UPARROW +forward
516 bind LEFTARROW +moveleft
518 bind RIGHTARROW +moveright
539 bind MWHEELUP weapnext
540 bind MWHEELDOWN weapprev
541 bind BACKSPACE dropweapon
550 bind ESCAPE togglemenu
562 bind kp_ins messagemode
563 bind kp_del messagemode2
564 bind kp_end "say_team quad soon"
565 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
566 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
567 bind kp_leftarrow "say_team negative"
568 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
569 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
570 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
571 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
572 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
573 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
574 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"
575 bind kp_enter "say :-) / nice one"
576 bind kp_plus "say good game"
577 bind kp_minus "say hi / good luck and have fun"
579 // these commands can be voted
580 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
581 // users can call a vote for the above commands
583 // users can call a vote to become master
585 // when set, users can use "vdo login (password)" to log in as master
586 set sv_vote_master_password ""
587 // set to 1 to allow to change you vote/mind
589 // set to 1 to count votes once after timeout or to 0 to count with every vote
590 set sv_vote_singlecount 0
591 // a vote will timeout after this many seconds
592 set sv_vote_timeout 60
593 // a player can not call a vote again for this many seconds
595 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
596 set sv_vote_simple_majority 0
597 // when disabled, don't allow game type changes
598 set sv_vote_change_gametype 0
599 // when enabled, votes may override the most recent map list and change to such a map anyway
600 set sv_vote_override_mostrecent 0
601 alias vhelp "cmd vote help"
602 alias vstatus "cmd vote status"
603 alias vcall "cmd vote call $*"
604 alias vstop "cmd vote stop"
605 alias vmaster "cmd vote master"
606 alias vdo "cmd vote do $*"
607 alias vyes "cmd vote yes"
608 alias vno "cmd vote no"
612 //used for spectate/observer mode
613 alias spec "cmd spectate"
616 // alias for switching the teamselect menu
617 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
618 alias menu_sync "menu_cmd sync"
619 bind f5 menu_showteamselect
621 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
622 // and in regular intervals, this weapon is cycled
624 set g_nixnex_with_laser 0
625 // TODO these need balancing:
626 set g_balance_nixnex_roundtime 25
627 set g_balance_nixnex_incrtime 1.6
629 set g_balance_nixnex_ammo_shells 15
630 set g_balance_nixnex_ammo_nails 45
631 set g_balance_nixnex_ammo_rockets 15
632 set g_balance_nixnex_ammo_cells 15
633 // ammo increment per second
634 set g_balance_nixnex_ammoincr_shells 2
635 set g_balance_nixnex_ammoincr_nails 6
636 set g_balance_nixnex_ammoincr_rockets 2
637 set g_balance_nixnex_ammoincr_cells 2
640 set sv_logscores_console 0 // print scores to server console
641 set sv_logscores_file 0 // print scores to file
642 set sv_logscores_filename scores.log // filename
643 set sv_logscores_bots 0 // exclude bots by default
645 // spam (frag/capture) log
646 set sv_eventlog 0 // the master switch for efficiency reasons
647 set sv_eventlog_console 1
648 set sv_eventlog_files 0
649 seta sv_eventlog_files_counter 0
650 set sv_eventlog_files_nameprefix nexuiz
651 set sv_eventlog_files_namesuffix .log
653 set nextmap "" // override the maplist when switching to the next map
655 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
656 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
658 // singleplayer campaign
660 seta g_campaign_name ""
661 seta g_campaign_index 0
662 set g_campaign_skill 0
664 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
665 alias singleplayer_continue "set scmenu_campaign_goto -1"
666 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
668 // Green's fullbright skins
669 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 6;color 3 3"
670 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 6;color 4 4"
671 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 6;color 14 14"
672 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
673 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 51"
674 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 68"
675 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 238"
676 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0;sv_defaultcharacter 0;sv_defaultplayerskin 0;sv_defaultplayercolors \"\""
678 seta sv_servermodelsonly 1
682 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
686 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
687 set sv_allow_shownames 1
695 seta _alientrap_net_banlist ""
697 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
699 set g_projectiles_newton_style 2
701 // 0: absolute velocity projectiles (like Quake)
702 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
703 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
704 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
705 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
707 seta g_maplist_votable 5
708 seta g_maplist_votable_keeptwotime 15
709 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
710 seta g_maplist_votable_suggestions 2
711 seta g_maplist_votable_suggestions_change_gametype 0
712 seta g_maplist_votable_suggestions_override_mostrecent 0
713 alias suggestmap "cmd suggestmap $1"
715 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
716 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
717 set g_chat_flood_burst 0 // allow bursts of so many chat lines
718 set g_chat_flood_spl_team 0 // \
719 set g_chat_flood_lmax_team 0 // } same for say_team
720 set g_chat_flood_burst_team 0 // /
721 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
722 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
724 set g_waypointsprite_normdistance 512
725 set g_waypointsprite_minscale 1
726 set g_waypointsprite_minalpha 0.4
727 set g_waypointsprite_distancealphaexponent 2
728 set g_waypointsprite_timealphaexponent 1
729 set g_waypointsprite_deployed_lifetime 10
730 set g_waypointsprite_deadlifetime 1
731 set g_waypointsprite_limitedrange 5120
732 set g_waypointsprite_stuffbinds 0
733 alias "g_waypointsprite_personal" "impulse 30"
734 alias "g_waypointsprite_personal_p" "impulse 31"
735 alias "g_waypointsprite_personal_d" "impulse 32"
736 alias "g_waypointsprite_team_helpme" "impulse 33"
737 alias "g_waypointsprite_team_here" "impulse 34"
738 alias "g_waypointsprite_team_here_p" "impulse 35"
739 alias "g_waypointsprite_team_here_d" "impulse 36"
740 alias "g_waypointsprite_team_danger" "impulse 37"
741 alias "g_waypointsprite_team_danger_p" "impulse 38"
742 alias "g_waypointsprite_team_danger_d" "impulse 39"
743 alias "g_waypointsprite_clear_personal" "impulse 47"
744 alias "g_waypointsprite_clear" "impulse 48"
745 alias "g_waypointsprite_toggle" "impulse 49"
747 seta cl_hidewaypoints 0
750 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
751 alias adminmsg "sv_cmd adminmsg $*"
752 alias teamstatus "sv_cmd teamstatus"
753 alias printstats "sv_cmd printstats" // print status on demand
754 alias g_maplist_add "qc_cmd maplist add $*"
755 alias g_maplist_remove "qc_cmd maplist remove $*"
756 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
757 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
761 set g_balance_keyhunt_delay_return 60
762 set g_balance_keyhunt_delay_round 5
763 set g_balance_keyhunt_delay_tracking 10
764 set g_balance_keyhunt_delay_fadeout 2
765 set g_balance_keyhunt_delay_collect 1.5
766 set g_balance_keyhunt_delay_drop 0.4
767 set g_balance_keyhunt_maxdist 150
768 set g_balance_keyhunt_score_collect 3
769 set g_balance_keyhunt_score_carrierfrag 2
770 set g_balance_keyhunt_score_capture 100
771 set g_balance_keyhunt_score_push 60
772 set g_balance_keyhunt_score_destroyed 50
773 set g_balance_keyhunt_score_destroyed_ownfactor 1
774 set g_balance_keyhunt_dropvelocity 300
775 set g_balance_keyhunt_throwvelocity 400
776 set g_balance_keyhunt_protecttime 0.8
777 set g_balance_keyhunt_damageforcescale 1
778 set g_keyhunt_teams_override 0
779 set g_keyhunt_teams 0 // mapcfgs NEED to specify this!
781 // so it can be stuffcmd-ed still
782 set cl_gravity 800 // but ignored anyway
784 set g_ban_default_bantime 5400 // 90 minutes
785 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
786 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
787 alias bans "sv_cmd bans $*"
788 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
789 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
790 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
792 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
794 // settemp subsystem. Do not touch. Usage: settemp variable value; next map resets it.
796 set settemp_var _settemp_x
797 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
798 alias settemp_restore "_settemp_restore_${settemp_list asis}"
799 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
800 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
802 // usercommands. These can be edited and bound by the menu.
803 seta "userbind1_press" ""; seta "userbind1_release" ""; seta "userbind1_description" ""
804 seta "userbind2_press" ""; seta "userbind2_release" ""; seta "userbind2_description" ""
805 seta "userbind3_press" ""; seta "userbind3_release" ""; seta "userbind3_description" ""
806 seta "userbind4_press" ""; seta "userbind4_release" ""; seta "userbind4_description" ""
807 seta "userbind5_press" ""; seta "userbind5_release" ""; seta "userbind5_description" ""
808 seta "userbind6_press" ""; seta "userbind6_release" ""; seta "userbind6_description" ""
809 seta "userbind7_press" ""; seta "userbind7_release" ""; seta "userbind7_description" ""
810 seta "userbind8_press" ""; seta "userbind8_release" ""; seta "userbind8_description" ""
811 seta "userbind9_press" ""; seta "userbind9_release" ""; seta "userbind9_description" ""
812 seta "userbind10_press" ""; seta "userbind10_release" ""; seta "userbind10_description" ""
813 seta "userbind11_press" ""; seta "userbind11_release" ""; seta "userbind11_description" ""
814 seta "userbind12_press" ""; seta "userbind12_release" ""; seta "userbind12_description" ""
815 seta "userbind13_press" ""; seta "userbind13_release" ""; seta "userbind13_description" ""
816 seta "userbind14_press" ""; seta "userbind14_release" ""; seta "userbind14_description" ""
817 seta "userbind15_press" ""; seta "userbind15_release" ""; seta "userbind15_description" ""
818 seta "userbind16_press" ""; seta "userbind16_release" ""; seta "userbind16_description" ""
819 alias _userbind_call "${$1}"
820 alias +userbind "_userbind_call userbind${1}_press"
821 alias -userbind "_userbind_call userbind${1}_release"