1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "1.5.1 RC3"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias "+scores" "+showscores; ping"
19 alias "-scores" "-showscores"
21 alias "+hook" "+button6"
22 alias "-hook" "-button6"
23 alias "ready" "cmd ready"
25 alias "bsp" "ls maps/*.bsp"
26 alias "mapcfg" "ls maps/*.mapcfg"
27 alias "chmap" "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
28 alias "reset" "exec game_reset.cfg"
30 alias "dem" "ls demos/*.dem"
31 alias "rec" "record demos/$1"
32 alias "ply" "playdemo demos/$1"
34 alias "ccl" "cmd clogin $1"
35 alias "cc" "cmd ccmd $*"
37 alias "dropweapon" "impulse 17"
38 alias "+show_info" "+button7"
39 alias "-show_info" "-button7"
41 alias "team_red" "cmd selectteam red"
42 alias "team_blue" "cmd selectteam blue"
43 alias "team_pink" "cmd selectteam pink"
44 alias "team_yellow" "cmd selectteam yellow"
45 alias "team_auto" "cmd selectteam auto"
50 _cl_playermodel models/player/marine.zym
60 // fullscreen 800x600x32bit
65 // 2D resolution 640x480
68 scr_conforcewhiledisconnected "0"
69 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
72 hostname "Nexuiz Server"
74 set sv_mapchange_delay 5
77 // disable rcon-like clientcommands to avoid server being open with default password
78 seta sv_clientcommands 0
79 seta sv_clientcommands_password "hackme"
81 // restart server if all players hit "ready"-button
82 set sv_ready_restart 0
84 seta g_viewweapon_bobintensity 1
85 seta g_viewweapon_q1pitching 1
91 cl_movement_accelerate 5.5
92 cl_movement_edgefriction 0
93 cl_movement_friction 5
94 cl_movement_jumpvelocity 300
95 cl_movement_maxairspeed 50
96 cl_movement_maxspeed 400
97 cl_movement_stepheight 34
98 cl_stairsmoothspeed 200
101 set g_balance_jumpheight 300
107 set sv_friction_factor_bunnyhopping 0
109 seta sv_defaultcharacter 0
110 seta sv_defaultplayermodel models/player/nexus.zym
111 seta sv_defaultplayerskin 0
112 set sv_autoscreenshot 0
113 set net_messagetimeout 60
114 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
116 // TODO accept or reject? Please test -- div0
117 alias test_bunny_vs_aircon "sv_friction_factor_bunnyhopping 0.4; sv_maxairspeed 50"
118 alias test_bunny_vs_aircon_like15 "sv_friction_factor_bunnyhopping 1; sv_maxairspeed 50"
119 alias test_bunny_vs_aircon_undo "sv_friction_factor_bunnyhopping 0; sv_maxairspeed 25"
125 set bot_number 0 // number of bots in server
127 set g_start_weapon_laser 1
128 set g_start_weapon_shotgun 1
129 set g_start_weapon_uzi 0
130 set g_start_weapon_grenadelauncher 0
131 set g_start_weapon_electro 0
132 set g_start_weapon_crylink 0
133 set g_start_weapon_nex 0
134 set g_start_weapon_hagar 0
135 set g_start_weapon_rocketlauncher 0
136 set g_start_ammo_shells 50
137 set g_start_ammo_nails 0
138 set g_start_ammo_rockets 0
139 set g_start_ammo_cells 0
140 set g_powerup_superhealth 1
141 set g_powerup_strength 1
142 set g_powerup_shield 1
143 set g_use_ammunition 1
146 set g_minstagib 0 // enable minstagib
147 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
148 set g_minstagib_ammo_start 10 // starting ammo
149 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
150 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
153 set g_laserguided_missile 0
155 set g_midair_shieldtime 0.3
156 set g_spawnshieldtime 0
157 set g_forced_respawn 0
158 set g_fullbrightplayers 0
159 set g_fullbrightitems 0
162 set g_maplist_defaultlist "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdm18 dm_nexdm18_1on1remix dm_nexdmextra1 dm_nexdmextra2 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdm18 dom_nexdm18_1on1remix dom_nexdmextra1 dom_nexdmextra2 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdm18 rune_nexdm18_1on1remix rune_nexdmextra1 rune_nexdmextra2 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdm18 tdm_nexdm18_1on1remix tdm_nexdmextra1 tdm_nexdmextra2 ctf_nexctf01 ctf_nexctf02 ctf_nexdm13 lms_nexdm01 lms_nexdm02 lms_nexdm03 lms_nexdm04 lms_nexdm05 lms_nexdm06 lms_nexdm07 lms_nexdm08 lms_nexdm10 lms_nexdm11 lms_nexdm12 lms_nexdm13 lms_nexdm14 lms_nexdm18_1on1remix lms_nexdm18 lms_nexdmextra2"
163 seta g_maplist $g_maplist_defaultlist
164 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
165 // timeout for kill credit when your damage knocks someone into a death trap
166 set g_maxpushtime 8.0
168 set welcome_message_time 8
171 alias clearmap "disconnect; exec $exit_cfg"
173 seta g_grappling_hook 0
174 set g_grappling_hook_tarzan 1
175 set g_balance_grapplehook_speed_fly 1800
176 set g_balance_grapplehook_speed_pull 2000
177 set g_balance_grapplehook_force_rubber 2000
178 set g_balance_grapplehook_force_rubber_overstretch 1000
179 set g_balance_grapplehook_length_min 100
180 set g_balance_grapplehook_stretch 300
181 set g_balance_grapplehook_airfriction 0.2
182 set g_balance_grapplehook_health 130
184 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
185 seta timelimit_override -1
186 seta fraglimit_override -1
187 seta g_ctf_capture_limit -1
188 seta g_domination_point_limit -1
189 seta g_runematch_point_limit -1
191 // common team values
193 seta teamplay_default 3 // default teamplay setting in team games
194 set deathmatch_force_teamplay 0 // always play TDM on dm maps
195 seta g_balance_teams 1 // automatically balance out players entering
196 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
197 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
198 seta g_tdm_teams 2 // how many teams are in team deathmatch
199 set g_changeteam_banned 0 // not allowed to change team
200 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
204 set g_ctf_flag_returntime 30
205 set g_ctf_flagscore_capture 5
206 set g_ctf_flagscore_capture_team 20
207 set g_ctf_flagscore_pickup 1
208 set g_ctf_flagscore_return 5
209 set g_ctf_flagscore_return_rogue 10
213 set g_runematch_pointrate 5
214 set g_runematch_pointamt 1
215 set g_runematch_shuffletime 30 // how often runes change position
216 set g_runematch_respawntime 15 // how soon after being dropped to respawn
217 set g_runematch_frags_killedby_runeholder 4
218 set g_runematch_frags_killed_runeholder 5
219 set g_runematch_frags_norune 0
220 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
221 set g_runematch_allow_same 0 // allow matching rune-curse pairs
222 set g_runematch_rune_alpha 0.78
223 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
224 set g_runematch_rune_glow_size 0
225 set g_runematch_rune_glow_color 0
226 set g_runematch_rune_color_strength 1.0 //1.5
228 set g_balance_rune_strength_damage 2.0 //1.5
229 set g_balance_rune_strength_force 1.5
230 set g_balance_curse_weak_damage 0.5 //0.6
231 set g_balance_curse_weak_force 0.6
232 set g_balance_rune_strength_combo_damage 0.9
233 set g_balance_rune_strength_combo_force 1.0
235 set g_balance_rune_defense_takedamage 0.5
236 set g_balance_curse_vulner_takedamage 2.0
237 set g_balance_rune_defense_combo_takedamage 1.0
239 set g_balance_rune_vampire_absorb 0.4
240 set g_balance_curse_empathy_takedamage -0.4
241 set g_balance_rune_vampire_combo_absorb -0.1
242 set g_balance_rune_vampire_maxhealth 500
243 set g_balance_curse_empathy_minhealth 20
244 set g_balance_rune_vampire_combo_minhealth 40
246 set g_balance_rune_regen_hpmod 1.75
247 set g_balance_curse_venom_hpmod 0.6
248 set g_balance_rune_regen_combo_hpmod 0.9
249 set g_balance_rune_regen_regenrate 3.0
250 set g_balance_curse_venom_rotrate 3.0 //2
251 set g_balance_rune_regen_combo_regenrate 0.5
252 set g_balance_rune_regen_combo_rotrate 1.5
254 set g_balance_rune_speed_atkrate 0.66
255 set g_balance_curse_slow_atkrate 1.5
256 set g_balance_rune_speed_combo_atkrate 1.2
257 set g_balance_rune_speed_moverate 1.33
258 set g_balance_curse_slow_moverate 0.8
259 set g_balance_rune_speed_combo_moverate 0.9
260 set g_balance_rune_speed_jumpheight 1.8
261 set g_balance_curse_slow_jumpheight 1.0
262 set g_balance_rune_speed_combo_jumpheight 1.0
266 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
267 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
268 set g_domination_point_amt 0 // override: how many points to get per ping
269 set g_domination_point_rate 0 // override: how often to give those points
270 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
271 set g_domination_point_glow 0 // domination point glow (warning, slow)
272 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
276 set g_lms_lives_override -1
277 set g_lms_start_health 250
278 set g_lms_start_armor 100
279 set g_lms_start_ammo_shells 50
280 set g_lms_start_ammo_nails 150
281 set g_lms_start_ammo_rockets 50
282 set g_lms_start_ammo_cells 50
283 set g_lms_regenerate 0
284 set g_lms_campcheck_interval 10
285 set g_lms_campcheck_message "^1Don't camp!"
286 set g_lms_campcheck_damage 100
287 set g_lms_campcheck_distance 1800
288 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
289 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
291 // server game balance settings
292 set g_balance_armor_regen 0
293 set g_balance_armor_rot 0.1
294 set g_balance_armor_stable 100
295 set g_balance_armor_start 0
296 set g_balance_armor_blockpercent 0.6
297 set g_balance_health_regen 0.1
298 set g_balance_health_rot 0.1
299 set g_balance_health_stable 100
300 set g_balance_health_start 150
301 set g_balance_selfdamagepercent 0.6
302 set g_balance_weaponswitchdelay 0.3
303 // powerup balance settings
304 set g_balance_powerup_invincible_takedamage 0.2
305 set g_balance_powerup_invincible_time 30
306 set g_balance_powerup_strength_damage 3
307 set g_balance_powerup_strength_force 4
308 set g_balance_powerup_strength_time 30
310 // weapon balance settings follow
312 set g_balance_laser_damage 35
313 set g_balance_laser_edgedamage 10
314 set g_balance_laser_force 400
315 set g_balance_laser_radius 70
316 set g_balance_laser_speed 9000
317 set g_balance_laser_refire 0.7
318 set g_balance_laser_animtime 0.3
319 set g_balance_laser_lifetime 9
321 set g_balance_shotgun_primary_bullets 10
322 set g_balance_shotgun_primary_damage 6
323 set g_balance_shotgun_primary_spread 0.07
324 set g_balance_shotgun_primary_refire 0.5
325 set g_balance_shotgun_primary_animtime 0.2
326 set g_balance_shotgun_primary_ammo 1
327 set g_balance_shotgun_secondary_bullets 10
328 set g_balance_shotgun_secondary_damage 6
329 set g_balance_shotgun_secondary_spread 0.07
330 set g_balance_shotgun_secondary_refire 1.5
331 set g_balance_shotgun_secondary_animtime 0.2
332 set g_balance_shotgun_secondary_ammo 1
334 set g_balance_uzi_first_damage 30
335 set g_balance_uzi_first_spread 0.01
336 set g_balance_uzi_first_refire 0.2
337 set g_balance_uzi_first_ammo 1
338 set g_balance_uzi_sustained_damage 16
339 set g_balance_uzi_sustained_spread 0.05
340 set g_balance_uzi_sustained_refire 0.1
341 set g_balance_uzi_sustained_ammo 1
343 set g_balance_grenadelauncher_primary_damage 65
344 set g_balance_grenadelauncher_primary_edgedamage 35
345 set g_balance_grenadelauncher_primary_force 400
346 set g_balance_grenadelauncher_primary_radius 140
347 set g_balance_grenadelauncher_primary_speed 2000
348 set g_balance_grenadelauncher_primary_speed_up 200
349 set g_balance_grenadelauncher_primary_lifetime 30
350 set g_balance_grenadelauncher_primary_refire 0.7
351 set g_balance_grenadelauncher_primary_animtime 0.3
352 set g_balance_grenadelauncher_primary_ammo 2
353 set g_balance_grenadelauncher_secondary_damage 65
354 set g_balance_grenadelauncher_secondary_edgedamage 35
355 set g_balance_grenadelauncher_secondary_force 400
356 set g_balance_grenadelauncher_secondary_radius 140
357 set g_balance_grenadelauncher_secondary_speed 1400
358 set g_balance_grenadelauncher_secondary_speed_up 200
359 set g_balance_grenadelauncher_secondary_lifetime 2.5
360 set g_balance_grenadelauncher_secondary_refire 0.6
361 set g_balance_grenadelauncher_secondary_animtime 0.3
362 set g_balance_grenadelauncher_secondary_ammo 2
364 set g_balance_electro_primary_damage 90
365 set g_balance_electro_primary_edgedamage 0
366 set g_balance_electro_primary_force 200
367 set g_balance_electro_primary_radius 150
368 set g_balance_electro_primary_speed 2000
369 set g_balance_electro_primary_lifetime 2
370 set g_balance_electro_primary_refire 0.9
371 set g_balance_electro_primary_animtime 0.05
372 set g_balance_electro_primary_ammo 4
373 set g_balance_electro_secondary_damage 30
374 set g_balance_electro_secondary_edgedamage 0
375 set g_balance_electro_secondary_force 200
376 set g_balance_electro_secondary_radius 150
377 set g_balance_electro_secondary_speed 900
378 set g_balance_electro_secondary_speed_up 200
379 set g_balance_electro_secondary_lifetime 2
380 set g_balance_electro_secondary_refire 0.9
381 set g_balance_electro_secondary_animtime 0.05
382 set g_balance_electro_secondary_ammo 1
383 set g_balance_electro_combo_damage 80
384 set g_balance_electro_combo_edgedamage 20
385 set g_balance_electro_combo_force 200
386 set g_balance_electro_combo_radius 150
388 set g_balance_crylink_primary_damage 15
389 set g_balance_crylink_primary_edgedamage 0
390 set g_balance_crylink_primary_force 55
391 set g_balance_crylink_primary_radius 3
392 set g_balance_crylink_primary_speed 7000
393 set g_balance_crylink_primary_spread 0.08
394 set g_balance_crylink_primary_shots 7
395 set g_balance_crylink_primary_lifetime 9
396 set g_balance_crylink_primary_refire 0.5
397 set g_balance_crylink_primary_animtime 0.15
398 set g_balance_crylink_primary_ammo 3
399 set g_balance_crylink_secondary_damage 15
400 set g_balance_crylink_secondary_edgedamage 0
401 set g_balance_crylink_secondary_force 55
402 set g_balance_crylink_secondary_radius 3
403 set g_balance_crylink_secondary_speed 7000
404 set g_balance_crylink_secondary_spread 0.08
405 set g_balance_crylink_secondary_shots 7
406 set g_balance_crylink_secondary_lifetime 9
407 set g_balance_crylink_secondary_refire 0.5
408 set g_balance_crylink_secondary_animtime 0.15
409 set g_balance_crylink_secondary_ammo 3
411 set g_balance_nex_damage 150
412 set g_balance_nex_refire 1
413 set g_balance_nex_animtime 0.3
414 set g_balance_nex_ammo 5
416 set g_balance_hagar_primary_damage 40
417 set g_balance_hagar_primary_edgedamage 15
418 set g_balance_hagar_primary_force 100
419 set g_balance_hagar_primary_radius 70
420 set g_balance_hagar_primary_spread 0.025
421 set g_balance_hagar_primary_speed 3000
422 set g_balance_hagar_primary_lifetime 10
423 set g_balance_hagar_primary_refire 0.15
424 set g_balance_hagar_primary_ammo 1
425 set g_balance_hagar_secondary_damage 40
426 set g_balance_hagar_secondary_edgedamage 15
427 set g_balance_hagar_secondary_force 100
428 set g_balance_hagar_secondary_radius 70
429 set g_balance_hagar_secondary_spread 0
430 set g_balance_hagar_secondary_speed 1400
431 set g_balance_hagar_secondary_speed_up 100
432 set g_balance_hagar_secondary_lifetime 10
433 set g_balance_hagar_secondary_refire 0.15
434 set g_balance_hagar_secondary_ammo 1
436 set g_balance_rocketlauncher_damage 130
437 set g_balance_rocketlauncher_edgedamage 50
438 set g_balance_rocketlauncher_force 600
439 set g_balance_rocketlauncher_radius 170
440 set g_balance_rocketlauncher_speed 850
441 set g_balance_rocketlauncher_lifetime 9
442 set g_balance_rocketlauncher_refire 1
443 set g_balance_rocketlauncher_animtime 0.3
444 set g_balance_rocketlauncher_ammo 3
445 set g_balance_rocketlauncher_laserguided_speed 1000 //650
446 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
447 set g_balance_rocketlauncher_laserguided_allow_steal 1
449 set g_balance_falldamage_deadminspeed 150
450 set g_balance_falldamage_minspeed 1400
451 set g_balance_falldamage_factor 0.15
452 set g_balance_falldamage_maxdamage 25
453 set g_footsteps 0 // serverside footstep sounds
457 cl_decals_fadetime 10
459 cl_particles_quality 0.5
466 r_shadow_bumpscale_basetexture 5
467 r_shadow_realtime_world 0
468 r_shadow_realtime_world_lightmaps 1
470 r_shadow_glsl_offsetmapping 0
471 r_shadow_realtime_world_shadows 0
472 r_shadow_realtime_dlight_shadows 0
473 r_shadow_realtime_world_dlightshadows 0
480 scr_screenshot_jpeg 1
481 scr_screenshot_jpeg_quality 0.9
482 sv_maxvelocity 1000000000
483 cl_sound_wizardhit ""
484 cl_sound_hknighthit ""
485 cl_sound_tink1 "weapons/tink1.wav"
486 cl_sound_ric1 "weapons/ric1.wav"
487 cl_sound_ric2 "weapons/ric2.wav"
488 cl_sound_ric3 "weapons/ric3.wav"
491 sv_sound_watersplash ""
492 // startmap_dm is used when using -listen or -dedicated in nexuiz
493 alias startmap_sp "map nexdm01"
494 alias startmap_dm "map nexdm01"
497 alias +attack2 +button3
498 alias -attack2 -button3
501 alias +crouch +button5
502 alias -crouch -button5
503 alias weapnext "impulse 10"
504 alias weaplast "impulse 11"
505 alias weapprev "impulse 12"
506 alias bot_add "impulse 100"
507 alias bot_add2 "impulse 101"
508 alias bot_kick "impulse 102"
509 alias bot_cam "impulse 102"
510 alias bot_wayedit "impulse 102"
517 bind UPARROW +forward
518 bind LEFTARROW +moveleft
520 bind RIGHTARROW +moveright
541 bind MWHEELUP weapnext
542 bind MWHEELDOWN weapprev
543 bind BACKSPACE dropweapon
552 bind ESCAPE togglemenu
563 // these commands can be voted
564 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook"
565 // users can call a vote for the above commands
567 // users can call a vote to become master
568 set sv_vote_master "1"
569 // set to 1 to allow to change you vote/mind
570 set sv_vote_change "0"
571 // set to 1 to count votes once after timeout or to 0 to count with every vote
572 set sv_vote_singlecount "0"
573 // a vote will timeout after this many seconds
574 set sv_vote_timeout "60"
575 // a player can not call a vote again for this many seconds
576 set sv_vote_wait "120"
577 alias vhelp "cmd vote help"
578 alias vstatus "cmd vote status"
579 alias vcall "cmd vote call $*"
580 alias vstop "cmd vote stop"
581 alias vmaster "cmd vote master"
582 alias vdo "cmd vote do $*"
583 alias vyes "cmd vote yes"
584 alias vno "cmd vote no"
588 //used for spectate/observer mode
589 alias "spec" "cmd spectate"
592 // alias for switching the teamselect menu
593 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
594 bind "f5" "menu_showteamselect"
598 set urrebots_strategytime "2"
599 set urrebots_combattime "1"
600 set urrebots_stratsearch_dist "10000000"
601 set urrebots_minisearch_dist "800"
602 set urrebots_debug "0"
603 set urrebots_navopt "0"
605 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
606 // and in regular intervals, this weapon is cycled
607 // you might want this: set g_start_weapon_laser 0
609 // TODO these need balancing:
610 set g_balance_nixnex_roundtime 25
611 set g_balance_nixnex_incrtime 1.6
613 set g_balance_nixnex_ammo_shells 15
614 set g_balance_nixnex_ammo_nails 45
615 set g_balance_nixnex_ammo_rockets 15
616 set g_balance_nixnex_ammo_cells 15
617 // ammo increment per second
618 set g_balance_nixnex_ammoincr_shells 2
619 set g_balance_nixnex_ammoincr_nails 6
620 set g_balance_nixnex_ammoincr_rockets 2
621 set g_balance_nixnex_ammoincr_cells 2
624 alias printstats "set _printstats 1" // print status on demand
625 set sv_logscores_console 0 // print scores to server console
626 set sv_logscores_file 0 // print scores to file
627 set sv_logscores_filename "scores.log" // filename
628 set sv_logscores_bots 0 // exclude bots by default
630 set nextmap "" // override the maplist when switching to the next map