1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 2.2svn
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
17 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
18 alias asay_ctf_haveflag "say_team (%l) have the flag"
19 alias asay_willgo "say_team will go to %y"
20 alias asay_support "say_team (%l) need help, %h%%"
21 alias asay_killed "say_team got killed at %d"
22 alias asay_noammo "say_team (%l) need %W for %w"
23 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
28 alias ready "cmd ready"
30 alias bsp "ls maps/*.bsp"
31 alias mapcfg "ls maps/*.mapcfg"
32 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
33 alias gotomap "nextmap $1; timelimit -1"
34 alias reset "exec game_reset.cfg"
36 alias dem "ls demos/*.dem"
37 alias rec "record demos/$1"
38 alias ply "playdemo demos/$1"
39 alias tdem "timedemo demos/$1"
41 alias ccl "cmd clogin $1"
42 alias cc "cmd ccmd $*"
44 alias dropweapon "impulse 17"
45 alias +show_info +button7
46 alias -show_info -button7
48 alias team_red "cmd selectteam red; cmd join"
49 alias team_blue "cmd selectteam blue; cmd join"
50 alias team_pink "cmd selectteam pink; cmd join"
51 alias team_yellow "cmd selectteam yellow; cmd join"
52 alias team_auto "cmd selectteam auto; cmd join"
58 _cl_playermodel models/player/marine.zym
64 seta scmenu_mouse_speed 1
69 // fullscreen 800x600x32bit
74 // 2D resolution 640x480
77 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
81 // nexuiz-linux-*.sh will use this
82 seta vid_x11_display ""
83 // This can have three possible settings:
85 // ":n" use DISPLAY=:n, create it if needed
86 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
89 hostname "Nexuiz Server"
91 set sv_mapchange_delay 5
93 sv_cullentities_trace 1
95 // disable rcon-like clientcommands to avoid server being open with default password
96 seta sv_clientcommands 0
97 seta sv_clientcommands_password hackme
99 // restart server if all players hit "ready"-button
100 set sv_ready_restart 0
107 cl_netinputpacketlosstolerance 0
108 cl_movement_accelerate 5.5
109 cl_movement_edgefriction 0
110 cl_movement_friction 5
111 cl_movement_jumpvelocity 300
112 cl_movement_maxairspeed 220
113 cl_movement_maxspeed 400
114 cl_movement_stepheight 34
115 cl_stairsmoothspeed 200
118 set g_balance_jumpheight 300
122 set sv_spectator_speed_multiplier 1.5
125 seta sv_defaultcharacter 0
126 seta sv_defaultplayermodel models/player/nexus.zym
127 seta sv_defaultplayerskin 0
128 set sv_autoscreenshot 0
129 net_messagetimeout 300
130 net_connecttimeout 30
131 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
132 // make sure to use default physics
135 seta cl_playerdetailreduction 0 // the higher, the less detailed
137 set bot_number 0 // number of bots in server
138 seta bot_usemodelnames 0 // whether bots should be named after the models
139 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
140 seta bot_prefix [BOT]
142 // general bot AI cvars
143 set bot_ai_strategyinterval 2
144 set bot_ai_enemydetectioninterval 0.5
145 set bot_ai_aimskill_blendrate 2
146 set bot_ai_aimskill_fixedrate 15
147 set bot_ai_aimskill_firetolerance_distdegrees 180
148 set bot_ai_aimskill_firetolerance_mindegrees 2
149 set bot_ai_aimskill_firetolerance_maxdegrees 45
150 set bot_ai_aimskill_mouse 1
151 set bot_ai_keyboard_distance 250
152 set bot_ai_keyboard_treshold 0.94
153 set bot_ai_aimskill_offset 1
154 set bot_ai_aimskill_think 1
155 // Better don't touch these, there are hard to tweak!
156 set bot_ai_aimskill_order_mix_1st 0.01
157 set bot_ai_aimskill_order_mix_2nd 0.1
158 set bot_ai_aimskill_order_mix_3th 0.01
159 set bot_ai_aimskill_order_mix_4th 0.05
160 set bot_ai_aimskill_order_mix_5th 0.01
161 set bot_ai_aimskill_order_filter_1st 0.2
162 set bot_ai_aimskill_order_filter_2nd 0.2
163 set bot_ai_aimskill_order_filter_3th 0.05
164 set bot_ai_aimskill_order_filter_4th 0.25
165 set bot_ai_aimskill_order_filter_5th 0.3
167 // waypoint editor enable
168 set g_waypointeditor 0
169 set bot_ignore_bots 0
172 alias g_waypointeditor_spawn "impulse 103"
173 alias g_waypointeditor_remove "impulse 104"
174 alias g_waypointeditor_relinkall "impulse 105"
175 alias g_waypointeditor_saveall "impulse 106"
180 set g_start_weapon_laser 1
181 set g_start_weapon_shotgun 1
182 set g_start_weapon_uzi 0
183 set g_start_weapon_grenadelauncher 0
184 set g_start_weapon_electro 0
185 set g_start_weapon_crylink 0
186 set g_start_weapon_nex 0
187 set g_start_weapon_hagar 0
188 set g_start_weapon_rocketlauncher 0
189 set g_start_ammo_shells 50
190 set g_start_ammo_nails 0
191 set g_start_ammo_rockets 0
192 set g_start_ammo_cells 0
193 set g_powerup_superhealth 1
194 set g_powerup_strength 1
195 set g_powerup_shield 1
196 set g_use_ammunition 1
199 set g_minstagib 0 // enable minstagib
200 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
201 set g_minstagib_ammo_start 10 // starting ammo
202 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
203 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
206 set g_laserguided_missile 0
208 set g_midair_shieldtime 0.3
209 set g_spawnshieldtime 0
210 set g_forced_respawn 0
211 set g_fullbrightplayers 0
212 set g_fullbrightitems 0
216 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
217 seta g_maplist $g_maplist_defaultlist
218 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
219 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
220 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
221 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
222 alias g_maplist_add "set _g_maplist_add $1"
223 alias g_maplist_remove "set _g_maplist_remove $1"
224 // timeout for kill credit when your damage knocks someone into a death trap
225 set g_maxpushtime 8.0
229 seta g_balance_cloaked_alpha 0.25
231 set welcome_message_time 8
233 set exit_cfg empty.cfg
234 alias clearmap "disconnect; exec $exit_cfg"
236 seta g_grappling_hook 0
237 set g_balance_grapplehook_health 130
240 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
241 seta timelimit_override -1
242 seta fraglimit_override -1
243 seta g_ctf_capture_limit -1
244 seta g_domination_point_limit -1
245 seta g_runematch_point_limit -1
248 set g_respawn_delay 2
249 set g_respawn_waves 0
250 // when variables are set to 0, they take over the global setting...
251 // to force disable delay or waves, set them to 0.125
252 set g_ctf_respawn_delay 0
253 set g_ctf_respawn_waves 0
254 set g_dm_respawn_delay 0
255 set g_dm_respawn_waves 0
256 set g_dom_respawn_delay 0
257 set g_dom_respawn_waves 0
258 set g_lms_respawn_delay 0
259 set g_lms_respawn_waves 0
260 set g_rune_respawn_delay 0
261 set g_rune_respawn_waves 0
262 set g_tdm_respawn_delay 0
263 set g_tdm_respawn_waves 0
264 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
265 set g_respawn_mapsettings 1
268 seta timelimit_maxovertime 5
270 // common team values
273 seta teamplay_default 4 // default teamplay setting in team games
274 // 1 = no friendly fire, self damage
275 // 2 = friendly fire and self damage enabled
276 // 3 = no friendly fire, but self damage enabled
277 // 4 = obey the following two cvars
278 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
279 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
281 set deathmatch_force_teamplay 0 // always play TDM on dm maps
282 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
283 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
284 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
285 seta g_tdm_teams 2 // how many teams are in team deathmatch
286 set g_changeteam_banned 0 // not allowed to change team
287 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
291 set g_ctf_flag_returntime 30
292 set g_ctf_flagscore_capture 20
293 set g_ctf_flagscore_capture_team 0
294 set g_ctf_flagscore_pickup 1
295 set g_ctf_flagscore_return 5
296 set g_ctf_flagscore_return_rogue 10
300 set g_runematch_pointrate 5
301 set g_runematch_pointamt 1
302 set g_runematch_shuffletime 30 // how often runes change position
303 set g_runematch_respawntime 15 // how soon after being dropped to respawn
304 set g_runematch_frags_killedby_runeholder 4
305 set g_runematch_frags_killed_runeholder 5
306 set g_runematch_frags_norune 0
307 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
308 set g_runematch_allow_same 0 // allow matching rune-curse pairs
309 set g_runematch_rune_alpha 0.78
310 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
311 set g_runematch_rune_glow_size 0
312 set g_runematch_rune_glow_color 0
313 set g_runematch_rune_color_strength 1.0 //1.5
315 set g_balance_rune_strength_damage 2.0 //1.5
316 set g_balance_rune_strength_force 1.5
317 set g_balance_curse_weak_damage 0.5 //0.6
318 set g_balance_curse_weak_force 0.6
319 set g_balance_rune_strength_combo_damage 0.9
320 set g_balance_rune_strength_combo_force 1.0
322 set g_balance_rune_defense_takedamage 0.5
323 set g_balance_curse_vulner_takedamage 2.0
324 set g_balance_rune_defense_combo_takedamage 1.0
326 set g_balance_rune_vampire_absorb 0.4
327 set g_balance_curse_empathy_takedamage -0.4
328 set g_balance_rune_vampire_combo_absorb -0.1
329 set g_balance_rune_vampire_maxhealth 500
330 set g_balance_curse_empathy_minhealth 20
331 set g_balance_rune_vampire_combo_minhealth 40
333 set g_balance_rune_regen_hpmod 1.75
334 set g_balance_curse_venom_hpmod 0.6
335 set g_balance_rune_regen_combo_hpmod 0.9
336 set g_balance_rune_regen_regenrate 3.0
337 set g_balance_curse_venom_rotrate 3.0 //2
338 set g_balance_rune_regen_combo_regenrate 0.5
339 set g_balance_rune_regen_combo_rotrate 1.5
340 set g_balance_rune_regen_limitmod 1
341 set g_balance_curse_venom_limitmod 1
342 set g_balance_rune_regen_combo_limitmod 1
344 set g_balance_rune_speed_atkrate 0.66
345 set g_balance_curse_slow_atkrate 1.5
346 set g_balance_rune_speed_combo_atkrate 1.2
347 set g_balance_rune_speed_moverate 1.33
348 set g_balance_curse_slow_moverate 0.8
349 set g_balance_rune_speed_combo_moverate 0.9
350 set g_balance_rune_speed_jumpheight 1.8
351 set g_balance_curse_slow_jumpheight 1.0
352 set g_balance_rune_speed_combo_jumpheight 1.0
356 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
357 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
358 set g_domination_point_amt 0 // override: how many points to get per ping
359 set g_domination_point_teamamt 0 // override: how many team points to get per ping
360 set g_domination_point_rate 0 // override: how often to give those points
361 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
362 set g_domination_point_glow 0 // domination point glow (warning, slow)
363 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
367 set g_lms_lives_override -1
368 set g_lms_start_health 250
369 set g_lms_start_armor 100
370 set g_lms_start_ammo_shells 50
371 set g_lms_start_ammo_nails 150
372 set g_lms_start_ammo_rockets 50
373 set g_lms_start_ammo_cells 50
374 set g_lms_regenerate 0
375 set g_lms_campcheck_interval 10
376 set g_lms_campcheck_message "^1Don't camp!"
377 set g_lms_campcheck_damage 100
378 set g_lms_campcheck_distance 1800
379 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
380 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
384 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
385 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
386 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
387 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
389 // server game balance settings
390 set g_balance_armor_regen 0
391 set g_balance_armor_rot 0.1
392 set g_balance_armor_stable 100
393 set g_balance_armor_limit 999
394 set g_balance_armor_start 0
395 set g_balance_armor_blockpercent 0.6
396 set g_balance_health_regen 0.1
397 set g_balance_health_rot 0.1
398 set g_balance_health_stable 100
399 set g_balance_health_limit 999
400 set g_balance_health_start 150
401 set g_balance_selfdamagepercent 0.6
402 set g_balance_weaponswitchdelay 0.15
403 // powerup balance settings
404 set g_balance_powerup_invincible_takedamage 0.2
405 set g_balance_powerup_invincible_time 30
406 set g_balance_powerup_strength_damage 3
407 set g_balance_powerup_strength_force 4
408 set g_balance_powerup_strength_time 30
410 // weapon balance settings follow
412 set g_balance_laser_damage 35
413 set g_balance_laser_edgedamage 10
414 set g_balance_laser_force 400
415 set g_balance_laser_radius 70
416 set g_balance_laser_speed 9000
417 set g_balance_laser_refire 0.7
418 set g_balance_laser_animtime 0.3
419 set g_balance_laser_lifetime 9
421 set g_balance_shotgun_primary_bullets 5
422 set g_balance_shotgun_primary_damage 12
423 set g_balance_shotgun_primary_spread 0.07
424 set g_balance_shotgun_primary_refire 0.5
425 set g_balance_shotgun_primary_animtime 0.2
426 set g_balance_shotgun_primary_ammo 1
427 set g_balance_shotgun_secondary_bullets 5
428 set g_balance_shotgun_secondary_damage 12
429 set g_balance_shotgun_secondary_spread 0.07
430 set g_balance_shotgun_secondary_refire 1.35
431 set g_balance_shotgun_secondary_animtime 0.2
432 set g_balance_shotgun_secondary_ammo 1
434 set g_balance_uzi_first_damage 30
435 set g_balance_uzi_first_spread 0.01
436 set g_balance_uzi_first_refire 0.2
437 set g_balance_uzi_first_ammo 1
438 set g_balance_uzi_sustained_damage 16
439 set g_balance_uzi_sustained_spread 0.05
440 set g_balance_uzi_sustained_refire 0.1
441 set g_balance_uzi_sustained_ammo 1
443 set g_balance_grenadelauncher_primary_damage 65
444 set g_balance_grenadelauncher_primary_edgedamage 35
445 set g_balance_grenadelauncher_primary_force 400
446 set g_balance_grenadelauncher_primary_radius 140
447 set g_balance_grenadelauncher_primary_speed 2000
448 set g_balance_grenadelauncher_primary_speed_up 200
449 set g_balance_grenadelauncher_primary_lifetime 30
450 set g_balance_grenadelauncher_primary_refire 0.7
451 set g_balance_grenadelauncher_primary_animtime 0.3
452 set g_balance_grenadelauncher_primary_ammo 2
453 set g_balance_grenadelauncher_secondary_damage 65
454 set g_balance_grenadelauncher_secondary_edgedamage 35
455 set g_balance_grenadelauncher_secondary_force 400
456 set g_balance_grenadelauncher_secondary_radius 140
457 set g_balance_grenadelauncher_secondary_speed 1400
458 set g_balance_grenadelauncher_secondary_speed_up 200
459 set g_balance_grenadelauncher_secondary_lifetime 2.5
460 set g_balance_grenadelauncher_secondary_refire 0.6
461 set g_balance_grenadelauncher_secondary_animtime 0.3
462 set g_balance_grenadelauncher_secondary_ammo 2
464 set g_balance_electro_primary_damage 80
465 set g_balance_electro_primary_edgedamage 0
466 set g_balance_electro_primary_force 200
467 set g_balance_electro_primary_radius 150
468 set g_balance_electro_primary_speed 2000
469 set g_balance_electro_primary_lifetime 2
470 set g_balance_electro_primary_refire 0.9
471 set g_balance_electro_primary_animtime 0.05
472 set g_balance_electro_primary_ammo 2
473 set g_balance_electro_secondary_damage 60
474 set g_balance_electro_secondary_edgedamage 0
475 set g_balance_electro_secondary_force 200
476 set g_balance_electro_secondary_radius 150
477 set g_balance_electro_secondary_speed 900
478 set g_balance_electro_secondary_speed_up 200
479 set g_balance_electro_secondary_lifetime 5
480 set g_balance_electro_secondary_refire 0.3
481 set g_balance_electro_secondary_animtime 0.05
482 set g_balance_electro_secondary_ammo 2
483 set g_balance_electro_combo_damage 70
484 set g_balance_electro_combo_edgedamage 0
485 set g_balance_electro_combo_force 200
486 set g_balance_electro_combo_radius 250
488 set g_balance_crylink_primary_damage 15
489 set g_balance_crylink_primary_edgedamage 0
490 set g_balance_crylink_primary_force 55
491 set g_balance_crylink_primary_radius 3
492 set g_balance_crylink_primary_speed 7000
493 set g_balance_crylink_primary_spread 0.08
494 set g_balance_crylink_primary_shots 4
495 set g_balance_crylink_primary_lifetime 9
496 set g_balance_crylink_primary_refire 0.25
497 set g_balance_crylink_primary_animtime 0.15
498 set g_balance_crylink_primary_ammo 1
499 set g_balance_crylink_secondary_damage 15
500 set g_balance_crylink_secondary_edgedamage 0
501 set g_balance_crylink_secondary_force 55
502 set g_balance_crylink_secondary_radius 3
503 set g_balance_crylink_secondary_speed 7000
504 set g_balance_crylink_secondary_spread 0.08
505 set g_balance_crylink_secondary_shots 7
506 set g_balance_crylink_secondary_lifetime 9
507 set g_balance_crylink_secondary_refire 0.5
508 set g_balance_crylink_secondary_animtime 0.15
509 set g_balance_crylink_secondary_ammo 3
512 set g_balance_nex_damage 140
513 set g_balance_nex_refire 1.5
514 set g_balance_nex_animtime 0.3
515 set g_balance_minstagib_nex_refire 1.5
516 set g_balance_minstagib_nex_animtime 0.3
517 set g_balance_nex_ammo 5
518 set g_balance_nex_respawntime_modifier 1
520 set g_balance_hagar_primary_damage 40
521 set g_balance_hagar_primary_edgedamage 15
522 set g_balance_hagar_primary_force 100
523 set g_balance_hagar_primary_radius 70
524 set g_balance_hagar_primary_spread 0.025
525 set g_balance_hagar_primary_speed 3000
526 set g_balance_hagar_primary_lifetime 10
527 set g_balance_hagar_primary_refire 0.15
528 set g_balance_hagar_primary_ammo 1
529 set g_balance_hagar_secondary_damage 40
530 set g_balance_hagar_secondary_edgedamage 15
531 set g_balance_hagar_secondary_force 100
532 set g_balance_hagar_secondary_radius 70
533 set g_balance_hagar_secondary_spread 0.025
534 set g_balance_hagar_secondary_speed 1400
535 set g_balance_hagar_secondary_lifetime 10
536 set g_balance_hagar_secondary_refire 0.15
537 set g_balance_hagar_secondary_ammo 1
539 set g_balance_rocketlauncher_damage 130
540 set g_balance_rocketlauncher_edgedamage 50
541 set g_balance_rocketlauncher_force 600
542 set g_balance_rocketlauncher_radius 170
543 set g_balance_rocketlauncher_speed 850
544 set g_balance_rocketlauncher_lifetime 9
545 set g_balance_rocketlauncher_refire 1
546 set g_balance_rocketlauncher_animtime 0.3
547 set g_balance_rocketlauncher_ammo 3
548 set g_balance_rocketlauncher_laserguided_speed 1000 //650
549 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
550 set g_balance_rocketlauncher_laserguided_allow_steal 1
552 set g_balance_falldamage_deadminspeed 150
553 set g_balance_falldamage_minspeed 1400
554 set g_balance_falldamage_factor 0.15
555 set g_balance_falldamage_maxdamage 25
557 set g_balance_pause_armor_rot 5
558 set g_balance_pause_health_rot 5
559 set g_balance_pause_health_regen 5
560 set g_balance_pause_armor_rot_spawn 10
561 set g_balance_pause_health_rot_spawn 10
562 set g_balance_pause_health_regen_spawn 0
564 set g_footsteps 0 // serverside footstep sounds
567 r_shadow_bumpscale_bumpmap 4
568 r_shadow_bumpscale_basetexture 5
569 r_shadow_realtime_world_lightmaps 1
576 seta r_glsl_deluxemapping 1
577 seta r_glsl_offsetmapping 0
578 seta r_glsl_offsetmapping_reliefmapping 0
579 seta r_glsl_offsetmapping_scale 0.02
580 // execute normal.cfg to make sure that all effect settings are reset
585 scr_conbrightness 0.2
586 scr_screenshot_jpeg 1
587 scr_screenshot_jpeg_quality 0.9
588 sv_maxvelocity 1000000000
589 cl_sound_wizardhit ""
590 cl_sound_hknighthit ""
591 cl_sound_tink1 weapons/tink1.wav
592 cl_sound_ric1 weapons/ric1.wav
593 cl_sound_ric2 weapons/ric2.wav
594 cl_sound_ric3 weapons/ric3.wav
597 sv_sound_watersplash ""
598 // startmap_dm is used when running with the -listen or -dedicated commandline options
599 alias startmap_sp "set _sv_init 1; map aggressor"
600 alias startmap_dm "set _sv_init 1; map aggressor"
603 alias +attack2 +button3
604 alias -attack2 -button3
607 alias +crouch +button5
608 alias -crouch -button5
609 alias weapnext "impulse 10"
610 alias weaplast "impulse 11"
611 alias weapprev "impulse 12"
618 bind UPARROW +forward
619 bind LEFTARROW +moveleft
621 bind RIGHTARROW +moveright
642 bind MWHEELUP weapnext
643 bind MWHEELDOWN weapprev
644 bind BACKSPACE dropweapon
653 bind ESCAPE togglemenu
665 bind kp_ins messagemode
666 bind kp_del messagemode2
667 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
668 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
669 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
670 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
671 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
672 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
673 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
674 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
675 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
676 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
677 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
678 bind kp_enter "say :-) / nice one"
679 bind kp_plus "say good game"
680 bind kp_minus "say hi / good luck and have fun"
682 // these commands can be voted
683 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
684 // users can call a vote for the above commands
686 // users can call a vote to become master
688 // when set, users can use "vdo master (password)" to log in as master
689 set sv_vote_master_password ""
690 // set to 1 to allow to change you vote/mind
692 // set to 1 to count votes once after timeout or to 0 to count with every vote
693 set sv_vote_singlecount 0
694 // a vote will timeout after this many seconds
695 set sv_vote_timeout 60
696 // a player can not call a vote again for this many seconds
698 alias vhelp "cmd vote help"
699 alias vstatus "cmd vote status"
700 alias vcall "cmd vote call $*"
701 alias vstop "cmd vote stop"
702 alias vmaster "cmd vote master"
703 alias vdo "cmd vote do $*"
704 alias vyes "cmd vote yes"
705 alias vno "cmd vote no"
709 //used for spectate/observer mode
710 alias spec "cmd spectate"
713 // alias for switching the teamselect menu
714 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
715 bind f5 menu_showteamselect
717 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
718 // and in regular intervals, this weapon is cycled
720 set g_nixnex_with_laser 0
721 // TODO these need balancing:
722 set g_balance_nixnex_roundtime 25
723 set g_balance_nixnex_incrtime 1.6
725 set g_balance_nixnex_ammo_shells 15
726 set g_balance_nixnex_ammo_nails 45
727 set g_balance_nixnex_ammo_rockets 15
728 set g_balance_nixnex_ammo_cells 15
729 // ammo increment per second
730 set g_balance_nixnex_ammoincr_shells 2
731 set g_balance_nixnex_ammoincr_nails 6
732 set g_balance_nixnex_ammoincr_rockets 2
733 set g_balance_nixnex_ammoincr_cells 2
736 alias printstats "set _printstats 1" // print status on demand
737 set sv_logscores_console 0 // print scores to server console
738 set sv_logscores_file 0 // print scores to file
739 set sv_logscores_filename scores.log // filename
740 set sv_logscores_bots 0 // exclude bots by default
742 // spam (frag/capture) log
743 set sv_eventlog 0 // the master switch for efficiency reasons
744 set sv_eventlog_console 1
745 set sv_eventlog_files 0
746 seta sv_eventlog_files_counter 0
747 set sv_eventlog_files_nameprefix nexuiz
748 set sv_eventlog_files_namesuffix .log
750 set nextmap "" // override the maplist when switching to the next map
752 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
754 // singleplayer campaign
756 seta g_campaign_name ""
757 seta g_campaign_index 0
758 set g_campaign_skill 0
760 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
761 alias singleplayer_continue "set scmenu_campaign_goto -1"
762 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
764 // Green's fullbright skins
765 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
766 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
767 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
768 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
769 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
770 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
771 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
772 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
774 seta sv_servermodelsonly 1
778 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
782 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
783 set sv_allow_shownames 1
785 alias teamstatus "set _scoreboard 1"
790 seta _alientrap_net_banlist ""
792 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always