1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "1.6"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias reset "exec game_reset.cfg"
39 alias dem "ls demos/*.dem"
40 alias rec "record demos/$1"
41 alias ply "playdemo demos/$1"
42 alias tdem "timedemo demos/$1"
44 alias ccl "cmd clogin $1"
45 alias cc "cmd ccmd $*"
47 alias dropweapon "impulse 17"
48 alias +show_info "+button7"
49 alias -show_info "-button7"
51 alias team_red "cmd selectteam red"
52 alias team_blue "cmd selectteam blue"
53 alias team_pink "cmd selectteam pink"
54 alias team_yellow "cmd selectteam yellow"
55 alias team_auto "cmd selectteam auto"
60 _cl_playermodel models/player/marine.zym
70 // fullscreen 800x600x32bit
75 // 2D resolution 640x480
78 scr_conforcewhiledisconnected 0
79 scr_menuforcewhiledisconnected 1
80 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
83 hostname "Nexuiz Server"
85 set sv_mapchange_delay 5
88 // disable rcon-like clientcommands to avoid server being open with default password
89 seta sv_clientcommands 0
90 seta sv_clientcommands_password "hackme"
92 // restart server if all players hit "ready"-button
93 set sv_ready_restart 0
95 seta g_viewweapon_bobintensity 1
96 seta g_viewweapon_q1pitching 1
102 cl_movement_accelerate 5.5
103 cl_movement_edgefriction 0
104 cl_movement_friction 5
105 cl_movement_jumpvelocity 300
106 cl_movement_maxairspeed 220
107 cl_movement_maxspeed 400
108 cl_movement_stepheight 34
109 cl_stairsmoothspeed 200
112 set g_balance_jumpheight 300
119 set sv_friction_on_land 0 // factor of the speed which gets lost on landing
121 seta sv_defaultcharacter 0
122 seta sv_defaultplayermodel models/player/nexus.zym
123 seta sv_defaultplayerskin 0
124 set sv_autoscreenshot 0
125 set net_messagetimeout 60
126 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
127 set sv_airaccel_sideways_friction 0.3
128 set sv_airaccel_qw 0.93
130 seta cl_playerdetailreduction 0 // the higher, the less detailed
132 set bot_number 0 // number of bots in server
133 set bot_usemodelnames 0 // whether bots should be named after the models
134 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
135 seta bot_prefix "[BOT]"
137 // general bot AI cvars
138 set bot_ai_strategyinterval 2
139 set bot_ai_enemydetectioninterval 0.5
140 set bot_ai_aimskill_blendrate 2
141 set bot_ai_aimskill_fixedrate 30
142 set bot_ai_aimskill_firetolerance_distdegrees 180
143 set bot_ai_aimskill_firetolerance_mindegrees 2
144 set bot_ai_aimskill_firetolerance_maxdegrees 30
145 // waypoint editor enable
146 set g_waypointeditor 0
147 set bot_ignore_bots 0
150 alias g_waypointeditor_spawn "impulse 103"
151 alias g_waypointeditor_remove "impulse 104"
152 alias g_waypointeditor_relinkall "impulse 105"
153 alias g_waypointeditor_saveall "impulse 106"
157 set g_start_weapon_laser 1
158 set g_start_weapon_shotgun 1
159 set g_start_weapon_uzi 0
160 set g_start_weapon_grenadelauncher 0
161 set g_start_weapon_electro 0
162 set g_start_weapon_crylink 0
163 set g_start_weapon_nex 0
164 set g_start_weapon_hagar 0
165 set g_start_weapon_rocketlauncher 0
166 set g_start_ammo_shells 50
167 set g_start_ammo_nails 0
168 set g_start_ammo_rockets 0
169 set g_start_ammo_cells 0
170 set g_powerup_superhealth 1
171 set g_powerup_strength 1
172 set g_powerup_shield 1
173 set g_use_ammunition 1
176 set g_minstagib 0 // enable minstagib
177 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
178 set g_minstagib_ammo_start 10 // starting ammo
179 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
180 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
183 set g_laserguided_missile 0
185 set g_midair_shieldtime 0.3
186 set g_spawnshieldtime 0
187 set g_forced_respawn 0
188 set g_fullbrightplayers 0
189 set g_fullbrightitems 0
192 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_darkzone''dm_dismal''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_dismal''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bloodprison''lms_dismal''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_dismal''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_dismal''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
193 seta g_maplist $g_maplist_defaultlist
194 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
195 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
196 // timeout for kill credit when your damage knocks someone into a death trap
197 set g_maxpushtime 8.0
201 seta g_balance_cloaked_alpha 0.25
203 set welcome_message_time 8
206 alias clearmap "disconnect; exec $exit_cfg"
208 seta g_grappling_hook 0
209 set g_grappling_hook_tarzan 1
210 set g_balance_grapplehook_speed_fly 1800
211 set g_balance_grapplehook_speed_pull 2000
212 set g_balance_grapplehook_force_rubber 2000
213 set g_balance_grapplehook_force_rubber_overstretch 1000
214 set g_balance_grapplehook_length_min 50
215 set g_balance_grapplehook_stretch 50
216 set g_balance_grapplehook_airfriction 0.2
217 set g_balance_grapplehook_health 130
219 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
220 seta timelimit_override -1
221 seta fraglimit_override -1
222 seta g_ctf_capture_limit -1
223 seta g_domination_point_limit -1
224 seta g_runematch_point_limit -1
227 seta timelimit_maxovertime 5
229 // common team values
231 seta teamplay_default 3 // default teamplay setting in team games
232 set deathmatch_force_teamplay 0 // always play TDM on dm maps
233 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
234 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
235 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
236 seta g_tdm_teams 2 // how many teams are in team deathmatch
237 set g_changeteam_banned 0 // not allowed to change team
238 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
242 set g_ctf_flag_returntime 30
243 set g_ctf_flagscore_capture 5
244 set g_ctf_flagscore_capture_team 20
245 set g_ctf_flagscore_pickup 1
246 set g_ctf_flagscore_return 5
247 set g_ctf_flagscore_return_rogue 10
251 set g_runematch_pointrate 5
252 set g_runematch_pointamt 1
253 set g_runematch_shuffletime 30 // how often runes change position
254 set g_runematch_respawntime 15 // how soon after being dropped to respawn
255 set g_runematch_frags_killedby_runeholder 4
256 set g_runematch_frags_killed_runeholder 5
257 set g_runematch_frags_norune 0
258 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
259 set g_runematch_allow_same 0 // allow matching rune-curse pairs
260 set g_runematch_rune_alpha 0.78
261 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
262 set g_runematch_rune_glow_size 0
263 set g_runematch_rune_glow_color 0
264 set g_runematch_rune_color_strength 1.0 //1.5
266 set g_balance_rune_strength_damage 2.0 //1.5
267 set g_balance_rune_strength_force 1.5
268 set g_balance_curse_weak_damage 0.5 //0.6
269 set g_balance_curse_weak_force 0.6
270 set g_balance_rune_strength_combo_damage 0.9
271 set g_balance_rune_strength_combo_force 1.0
273 set g_balance_rune_defense_takedamage 0.5
274 set g_balance_curse_vulner_takedamage 2.0
275 set g_balance_rune_defense_combo_takedamage 1.0
277 set g_balance_rune_vampire_absorb 0.4
278 set g_balance_curse_empathy_takedamage -0.4
279 set g_balance_rune_vampire_combo_absorb -0.1
280 set g_balance_rune_vampire_maxhealth 500
281 set g_balance_curse_empathy_minhealth 20
282 set g_balance_rune_vampire_combo_minhealth 40
284 set g_balance_rune_regen_hpmod 1.75
285 set g_balance_curse_venom_hpmod 0.6
286 set g_balance_rune_regen_combo_hpmod 0.9
287 set g_balance_rune_regen_regenrate 3.0
288 set g_balance_curse_venom_rotrate 3.0 //2
289 set g_balance_rune_regen_combo_regenrate 0.5
290 set g_balance_rune_regen_combo_rotrate 1.5
291 set g_balance_rune_regen_limitmod 1
292 set g_balance_curse_venom_limitmod 1
293 set g_balance_rune_regen_combo_limitmod 1
295 set g_balance_rune_speed_atkrate 0.66
296 set g_balance_curse_slow_atkrate 1.5
297 set g_balance_rune_speed_combo_atkrate 1.2
298 set g_balance_rune_speed_moverate 1.33
299 set g_balance_curse_slow_moverate 0.8
300 set g_balance_rune_speed_combo_moverate 0.9
301 set g_balance_rune_speed_jumpheight 1.8
302 set g_balance_curse_slow_jumpheight 1.0
303 set g_balance_rune_speed_combo_jumpheight 1.0
307 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
308 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
309 set g_domination_point_amt 0 // override: how many points to get per ping
310 set g_domination_point_rate 0 // override: how often to give those points
311 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
312 set g_domination_point_glow 0 // domination point glow (warning, slow)
313 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
317 set g_lms_lives_override -1
318 set g_lms_start_health 250
319 set g_lms_start_armor 100
320 set g_lms_start_ammo_shells 50
321 set g_lms_start_ammo_nails 150
322 set g_lms_start_ammo_rockets 50
323 set g_lms_start_ammo_cells 50
324 set g_lms_regenerate 0
325 set g_lms_campcheck_interval 10
326 set g_lms_campcheck_message "^1Don't camp!"
327 set g_lms_campcheck_damage 100
328 set g_lms_campcheck_distance 1800
329 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
330 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
334 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
335 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
336 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
338 // server game balance settings
339 set g_balance_armor_regen 0
340 set g_balance_armor_rot 0.1
341 set g_balance_armor_stable 100
342 set g_balance_armor_limit 999
343 set g_balance_armor_start 0
344 set g_balance_armor_blockpercent 0.6
345 set g_balance_health_regen 0.1
346 set g_balance_health_rot 0.1
347 set g_balance_health_stable 100
348 set g_balance_health_limit 999
349 set g_balance_health_start 150
350 set g_balance_selfdamagepercent 0.6
351 set g_balance_weaponswitchdelay 0.3
352 // powerup balance settings
353 set g_balance_powerup_invincible_takedamage 0.2
354 set g_balance_powerup_invincible_time 30
355 set g_balance_powerup_strength_damage 3
356 set g_balance_powerup_strength_force 4
357 set g_balance_powerup_strength_time 30
359 // weapon balance settings follow
361 set g_balance_laser_damage 35
362 set g_balance_laser_edgedamage 10
363 set g_balance_laser_force 400
364 set g_balance_laser_radius 70
365 set g_balance_laser_speed 9000
366 set g_balance_laser_refire 0.7
367 set g_balance_laser_animtime 0.3
368 set g_balance_laser_lifetime 9
370 set g_balance_shotgun_primary_bullets 10
371 set g_balance_shotgun_primary_damage 6
372 set g_balance_shotgun_primary_spread 0.07
373 set g_balance_shotgun_primary_refire 0.5
374 set g_balance_shotgun_primary_animtime 0.2
375 set g_balance_shotgun_primary_ammo 1
376 set g_balance_shotgun_secondary_bullets 10
377 set g_balance_shotgun_secondary_damage 6
378 set g_balance_shotgun_secondary_spread 0.07
379 set g_balance_shotgun_secondary_refire 1.5
380 set g_balance_shotgun_secondary_animtime 0.2
381 set g_balance_shotgun_secondary_ammo 1
383 set g_balance_uzi_first_damage 30
384 set g_balance_uzi_first_spread 0.01
385 set g_balance_uzi_first_refire 0.2
386 set g_balance_uzi_first_ammo 1
387 set g_balance_uzi_sustained_damage 16
388 set g_balance_uzi_sustained_spread 0.05
389 set g_balance_uzi_sustained_refire 0.1
390 set g_balance_uzi_sustained_ammo 1
392 set g_balance_grenadelauncher_primary_damage 65
393 set g_balance_grenadelauncher_primary_edgedamage 35
394 set g_balance_grenadelauncher_primary_force 400
395 set g_balance_grenadelauncher_primary_radius 140
396 set g_balance_grenadelauncher_primary_speed 2000
397 set g_balance_grenadelauncher_primary_speed_up 200
398 set g_balance_grenadelauncher_primary_lifetime 30
399 set g_balance_grenadelauncher_primary_refire 0.7
400 set g_balance_grenadelauncher_primary_animtime 0.3
401 set g_balance_grenadelauncher_primary_ammo 2
402 set g_balance_grenadelauncher_secondary_damage 65
403 set g_balance_grenadelauncher_secondary_edgedamage 35
404 set g_balance_grenadelauncher_secondary_force 400
405 set g_balance_grenadelauncher_secondary_radius 140
406 set g_balance_grenadelauncher_secondary_speed 1400
407 set g_balance_grenadelauncher_secondary_speed_up 200
408 set g_balance_grenadelauncher_secondary_lifetime 2.5
409 set g_balance_grenadelauncher_secondary_refire 0.6
410 set g_balance_grenadelauncher_secondary_animtime 0.3
411 set g_balance_grenadelauncher_secondary_ammo 2
413 set g_balance_electro_primary_damage 90
414 set g_balance_electro_primary_edgedamage 0
415 set g_balance_electro_primary_force 200
416 set g_balance_electro_primary_radius 150
417 set g_balance_electro_primary_speed 2000
418 set g_balance_electro_primary_lifetime 2
419 set g_balance_electro_primary_refire 0.9
420 set g_balance_electro_primary_animtime 0.05
421 set g_balance_electro_primary_ammo 4
422 set g_balance_electro_secondary_damage 30
423 set g_balance_electro_secondary_edgedamage 0
424 set g_balance_electro_secondary_force 200
425 set g_balance_electro_secondary_radius 150
426 set g_balance_electro_secondary_speed 900
427 set g_balance_electro_secondary_speed_up 200
428 set g_balance_electro_secondary_lifetime 5
429 set g_balance_electro_secondary_refire 0.3
430 set g_balance_electro_secondary_animtime 0.05
431 set g_balance_electro_secondary_ammo 1
432 set g_balance_electro_combo_damage 80
433 set g_balance_electro_combo_edgedamage 20
434 set g_balance_electro_combo_force 200
435 set g_balance_electro_combo_radius 250
437 set g_balance_crylink_primary_damage 15
438 set g_balance_crylink_primary_edgedamage 0
439 set g_balance_crylink_primary_force 55
440 set g_balance_crylink_primary_radius 3
441 set g_balance_crylink_primary_speed 7000
442 set g_balance_crylink_primary_spread 0.08
443 set g_balance_crylink_primary_shots 4
444 set g_balance_crylink_primary_lifetime 9
445 set g_balance_crylink_primary_refire 0.25
446 set g_balance_crylink_primary_animtime 0.15
447 set g_balance_crylink_primary_ammo 1
448 set g_balance_crylink_secondary_damage 15
449 set g_balance_crylink_secondary_edgedamage 0
450 set g_balance_crylink_secondary_force 55
451 set g_balance_crylink_secondary_radius 3
452 set g_balance_crylink_secondary_speed 7000
453 set g_balance_crylink_secondary_spread 0.08
454 set g_balance_crylink_secondary_shots 7
455 set g_balance_crylink_secondary_lifetime 9
456 set g_balance_crylink_secondary_refire 0.5
457 set g_balance_crylink_secondary_animtime 0.15
458 set g_balance_crylink_secondary_ammo 3
461 set g_balance_nex_damage 150
462 set g_balance_nex_refire 1
463 set g_balance_nex_animtime 0.3
464 set g_balance_nex_ammo 5
466 set g_balance_hagar_primary_damage 40
467 set g_balance_hagar_primary_edgedamage 15
468 set g_balance_hagar_primary_force 100
469 set g_balance_hagar_primary_radius 70
470 set g_balance_hagar_primary_spread 0.025
471 set g_balance_hagar_primary_speed 3000
472 set g_balance_hagar_primary_lifetime 10
473 set g_balance_hagar_primary_refire 0.15
474 set g_balance_hagar_primary_ammo 1
475 set g_balance_hagar_secondary_damage 40
476 set g_balance_hagar_secondary_edgedamage 15
477 set g_balance_hagar_secondary_force 100
478 set g_balance_hagar_secondary_radius 70
479 set g_balance_hagar_secondary_spread 0.025
480 set g_balance_hagar_secondary_speed 1400
481 set g_balance_hagar_secondary_lifetime 10
482 set g_balance_hagar_secondary_refire 0.15
483 set g_balance_hagar_secondary_ammo 1
485 set g_balance_rocketlauncher_damage 130
486 set g_balance_rocketlauncher_edgedamage 50
487 set g_balance_rocketlauncher_force 600
488 set g_balance_rocketlauncher_radius 170
489 set g_balance_rocketlauncher_speed 850
490 set g_balance_rocketlauncher_lifetime 9
491 set g_balance_rocketlauncher_refire 1
492 set g_balance_rocketlauncher_animtime 0.3
493 set g_balance_rocketlauncher_ammo 3
494 set g_balance_rocketlauncher_laserguided_speed 1000 //650
495 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
496 set g_balance_rocketlauncher_laserguided_allow_steal 1
498 set g_balance_falldamage_deadminspeed 150
499 set g_balance_falldamage_minspeed 1400
500 set g_balance_falldamage_factor 0.15
501 set g_balance_falldamage_maxdamage 25
503 set g_balance_pause_armor_rot 5
504 set g_balance_pause_health_rot 5
505 set g_balance_pause_health_regen 5
506 set g_balance_pause_armor_rot_spawn 10
507 set g_balance_pause_health_rot_spawn 10
508 set g_balance_pause_health_regen_spawn 0
510 set g_footsteps 0 // serverside footstep sounds
517 cl_particles_quality 0.5
525 r_shadow_bumpscale_basetexture 5
526 r_shadow_realtime_world 0
527 r_shadow_realtime_world_lightmaps 1
529 seta r_glsl_deluxemapping 2
530 seta r_glsl_offsetmapping 0
531 set r_glsl_offsetmapping_scale 0.02
532 r_shadow_realtime_world_shadows 0
533 r_shadow_realtime_dlight_shadows 0
534 r_shadow_realtime_world_dlightshadows 0
541 scr_screenshot_jpeg 1
542 scr_screenshot_jpeg_quality 0.9
543 sv_maxvelocity 1000000000
544 cl_sound_wizardhit ""
545 cl_sound_hknighthit ""
546 cl_sound_tink1 "weapons/tink1.wav"
547 cl_sound_ric1 "weapons/ric1.wav"
548 cl_sound_ric2 "weapons/ric2.wav"
549 cl_sound_ric3 "weapons/ric3.wav"
552 sv_sound_watersplash ""
553 // startmap_dm is used when running with the -listen or -dedicated commandline options
554 alias startmap_sp "set _sv_init 1; map aggressor"
555 alias startmap_dm "set _sv_init 1; map aggressor"
558 alias +attack2 +button3
559 alias -attack2 -button3
562 alias +crouch +button5
563 alias -crouch -button5
564 alias weapnext "impulse 10"
565 alias weaplast "impulse 11"
566 alias weapprev "impulse 12"
573 bind UPARROW +forward
574 bind LEFTARROW +moveleft
576 bind RIGHTARROW +moveright
597 bind MWHEELUP weapnext
598 bind MWHEELDOWN weapprev
599 bind BACKSPACE dropweapon
608 bind ESCAPE togglemenu
619 // these commands can be voted
620 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
621 // users can call a vote for the above commands
623 // users can call a vote to become master
625 // set to 1 to allow to change you vote/mind
627 // set to 1 to count votes once after timeout or to 0 to count with every vote
628 set sv_vote_singlecount 0
629 // a vote will timeout after this many seconds
630 set sv_vote_timeout 60
631 // a player can not call a vote again for this many seconds
633 alias vhelp "cmd vote help"
634 alias vstatus "cmd vote status"
635 alias vcall "cmd vote call $*"
636 alias vstop "cmd vote stop"
637 alias vmaster "cmd vote master"
638 alias vdo "cmd vote do $*"
639 alias vyes "cmd vote yes"
640 alias vno "cmd vote no"
644 //used for spectate/observer mode
645 alias spec "cmd spectate"
648 // alias for switching the teamselect menu
649 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
650 bind f5 menu_showteamselect
652 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
653 // and in regular intervals, this weapon is cycled
655 set g_nixnex_with_laser 0
656 // TODO these need balancing:
657 set g_balance_nixnex_roundtime 25
658 set g_balance_nixnex_incrtime 1.6
660 set g_balance_nixnex_ammo_shells 15
661 set g_balance_nixnex_ammo_nails 45
662 set g_balance_nixnex_ammo_rockets 15
663 set g_balance_nixnex_ammo_cells 15
664 // ammo increment per second
665 set g_balance_nixnex_ammoincr_shells 2
666 set g_balance_nixnex_ammoincr_nails 6
667 set g_balance_nixnex_ammoincr_rockets 2
668 set g_balance_nixnex_ammoincr_cells 2
671 alias printstats "set _printstats 1" // print status on demand
672 set sv_logscores_console 0 // print scores to server console
673 set sv_logscores_file 0 // print scores to file
674 set sv_logscores_filename "scores.log" // filename
675 set sv_logscores_bots 0 // exclude bots by default
677 // spam (frag/capture) log
678 set sv_eventlog 0 // the master switch for efficiency reasons
679 set sv_eventlog_console 1
680 set sv_eventlog_files 0
681 seta sv_eventlog_files_counter 0
682 set sv_eventlog_files_nameprefix "nexuiz"
683 set sv_eventlog_files_namesuffix ".log"
685 set nextmap "" // override the maplist when switching to the next map
688 // singleplayer campaign
690 seta g_campaign_index 0
691 set g_campaign_skill 0
693 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
694 alias singleplayer_continue "set scmenu_campaign_goto -1"
695 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
697 // Green's fullbright skins
698 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
699 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
700 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
701 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
702 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
703 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
704 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
705 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
707 seta sv_servermodelsonly 1
709 seta cl_curl_enabled 1