1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "2.2svn"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias ccl "cmd clogin $1"
46 alias cc "cmd ccmd $*"
48 alias dropweapon "impulse 17"
49 alias +show_info "+button7"
50 alias -show_info "-button7"
52 alias team_red "cmd selectteam red"
53 alias team_blue "cmd selectteam blue"
54 alias team_pink "cmd selectteam pink"
55 alias team_yellow "cmd selectteam yellow"
56 alias team_auto "cmd selectteam auto"
61 seta _cl_playermodel models/player/marine.zym
67 seta scmenu_mouse_speed 1
72 // fullscreen 800x600x32bit
73 seta vid_bitsperpixel 32
77 // 2D resolution 640x480
79 seta vid_conheight 480
80 scr_conforcewhiledisconnected 0
81 scr_menuforcewhiledisconnected 1
82 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
85 seta hostname "Nexuiz Server"
87 set sv_mapchange_delay 5
90 // disable rcon-like clientcommands to avoid server being open with default password
91 seta sv_clientcommands 0
92 seta sv_clientcommands_password "hackme"
94 // restart server if all players hit "ready"-button
95 set sv_ready_restart 0
97 seta g_viewweapon_bobintensity 0
98 seta g_viewweapon_q1pitching 0
99 seta cl_forwardspeed 400
100 seta cl_backspeed 400
101 seta cl_sidespeed 400
104 cl_movement_accelerate 5.5
105 cl_movement_edgefriction 0
106 cl_movement_friction 5
107 cl_movement_jumpvelocity 300
108 set cl_movement_maxairspeed 220
109 cl_movement_maxspeed 400
110 cl_movement_stepheight 34
111 seta cl_stairsmoothspeed 200
114 set g_balance_jumpheight 300
115 set sv_maxairspeed 220
120 set sv_spectator_speed_multiplier 1.5
122 set sv_friction_on_land 0 // factor of the speed which gets lost on landing
124 seta sv_defaultcharacter 0
125 seta sv_defaultplayermodel models/player/nexus.zym
126 seta sv_defaultplayerskin 0
127 set sv_autoscreenshot 0
128 set net_messagetimeout 300
129 set net_connecttimeout 30
130 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
131 set sv_airaccel_sideways_friction 0.3
132 set sv_airaccel_qw 0.93
134 seta cl_playerdetailreduction 0 // the higher, the less detailed
136 set bot_number 0 // number of bots in server
137 seta bot_usemodelnames 0 // whether bots should be named after the models
138 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
139 seta bot_prefix "[BOT]"
141 // general bot AI cvars
142 set bot_ai_strategyinterval 2
143 set bot_ai_enemydetectioninterval 0.5
144 set bot_ai_aimskill_blendrate 2
145 set bot_ai_aimskill_fixedrate 15
146 set bot_ai_aimskill_firetolerance_distdegrees 180
147 set bot_ai_aimskill_firetolerance_mindegrees 2
148 set bot_ai_aimskill_firetolerance_maxdegrees 45
149 set bot_ai_aimskill_mouse 1
150 set bot_ai_keyboard_distance 250
151 set bot_ai_keyboard_treshold 0.94
152 set bot_ai_aimskill_offset 1
153 set bot_ai_aimskill_think 1
154 // Beter don't touch these, there are hard to tweak!
155 set bot_ai_aimskill_order_mix_1st 0.01
156 set bot_ai_aimskill_order_mix_2nd 0.1
157 set bot_ai_aimskill_order_mix_3th 0.01
158 set bot_ai_aimskill_order_mix_4th 0.05
159 set bot_ai_aimskill_order_mix_5th 0.01
160 set bot_ai_aimskill_order_filter_1st 0.2
161 set bot_ai_aimskill_order_filter_2nd 0.2
162 set bot_ai_aimskill_order_filter_3th 0.05
163 set bot_ai_aimskill_order_filter_4th 0.25
164 set bot_ai_aimskill_order_filter_5th 0.3
166 // waypoint editor enable
167 set g_waypointeditor 0
168 set bot_ignore_bots 0
171 alias g_waypointeditor_spawn "impulse 103"
172 alias g_waypointeditor_remove "impulse 104"
173 alias g_waypointeditor_relinkall "impulse 105"
174 alias g_waypointeditor_saveall "impulse 106"
179 set g_start_weapon_laser 1
180 set g_start_weapon_shotgun 1
181 set g_start_weapon_uzi 0
182 set g_start_weapon_grenadelauncher 0
183 set g_start_weapon_electro 0
184 set g_start_weapon_crylink 0
185 set g_start_weapon_nex 0
186 set g_start_weapon_hagar 0
187 set g_start_weapon_rocketlauncher 0
188 set g_start_ammo_shells 50
189 set g_start_ammo_nails 0
190 set g_start_ammo_rockets 0
191 set g_start_ammo_cells 0
192 set g_powerup_superhealth 1
193 set g_powerup_strength 1
194 set g_powerup_shield 1
195 set g_use_ammunition 1
198 set g_minstagib 0 // enable minstagib
199 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
200 set g_minstagib_ammo_start 10 // starting ammo
201 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
202 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
205 set g_laserguided_missile 0
207 set g_midair_shieldtime 0.3
208 set g_spawnshieldtime 0
209 set g_forced_respawn 0
210 set g_fullbrightplayers 0
211 set g_fullbrightitems 0
215 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
216 seta g_maplist $g_maplist_defaultlist
217 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
218 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
219 // timeout for kill credit when your damage knocks someone into a death trap
220 set g_maxpushtime 8.0
224 seta g_balance_cloaked_alpha 0.25
226 set welcome_message_time 8
228 set exit_cfg "empty.cfg"
229 alias clearmap "disconnect; exec $exit_cfg"
231 seta g_grappling_hook 0
232 set g_grappling_hook_tarzan 1
233 set g_balance_grapplehook_speed_fly 1800
234 set g_balance_grapplehook_speed_pull 2000
235 set g_balance_grapplehook_force_rubber 2000
236 set g_balance_grapplehook_force_rubber_overstretch 1000
237 set g_balance_grapplehook_length_min 50
238 set g_balance_grapplehook_stretch 50
239 set g_balance_grapplehook_airfriction 0.2
240 set g_balance_grapplehook_health 130
242 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
243 seta timelimit_override -1
244 seta fraglimit_override -1
245 seta g_ctf_capture_limit -1
246 seta g_domination_point_limit -1
247 seta g_runematch_point_limit -1
250 seta timelimit_maxovertime 5
252 // common team values
255 seta teamplay_default 4 // default teamplay setting in team games
256 // 1 = no friendly fire, self damage
257 // 2 = friendly fire and self damage enabled
258 // 3 = no friendly fire, but self damage enabled
259 // 4 = obey the following two cvars
260 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
261 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
263 set deathmatch_force_teamplay 0 // always play TDM on dm maps
264 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
265 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
266 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
267 seta g_tdm_teams 2 // how many teams are in team deathmatch
268 set g_changeteam_banned 0 // not allowed to change team
269 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
273 set g_ctf_flag_returntime 30
274 set g_ctf_flagscore_capture 20
275 set g_ctf_flagscore_capture_team 0
276 set g_ctf_flagscore_pickup 1
277 set g_ctf_flagscore_return 5
278 set g_ctf_flagscore_return_rogue 10
282 set g_runematch_pointrate 5
283 set g_runematch_pointamt 1
284 set g_runematch_shuffletime 30 // how often runes change position
285 set g_runematch_respawntime 15 // how soon after being dropped to respawn
286 set g_runematch_frags_killedby_runeholder 4
287 set g_runematch_frags_killed_runeholder 5
288 set g_runematch_frags_norune 0
289 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
290 set g_runematch_allow_same 0 // allow matching rune-curse pairs
291 set g_runematch_rune_alpha 0.78
292 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
293 set g_runematch_rune_glow_size 0
294 set g_runematch_rune_glow_color 0
295 set g_runematch_rune_color_strength 1.0 //1.5
297 set g_balance_rune_strength_damage 2.0 //1.5
298 set g_balance_rune_strength_force 1.5
299 set g_balance_curse_weak_damage 0.5 //0.6
300 set g_balance_curse_weak_force 0.6
301 set g_balance_rune_strength_combo_damage 0.9
302 set g_balance_rune_strength_combo_force 1.0
304 set g_balance_rune_defense_takedamage 0.5
305 set g_balance_curse_vulner_takedamage 2.0
306 set g_balance_rune_defense_combo_takedamage 1.0
308 set g_balance_rune_vampire_absorb 0.4
309 set g_balance_curse_empathy_takedamage -0.4
310 set g_balance_rune_vampire_combo_absorb -0.1
311 set g_balance_rune_vampire_maxhealth 500
312 set g_balance_curse_empathy_minhealth 20
313 set g_balance_rune_vampire_combo_minhealth 40
315 set g_balance_rune_regen_hpmod 1.75
316 set g_balance_curse_venom_hpmod 0.6
317 set g_balance_rune_regen_combo_hpmod 0.9
318 set g_balance_rune_regen_regenrate 3.0
319 set g_balance_curse_venom_rotrate 3.0 //2
320 set g_balance_rune_regen_combo_regenrate 0.5
321 set g_balance_rune_regen_combo_rotrate 1.5
322 set g_balance_rune_regen_limitmod 1
323 set g_balance_curse_venom_limitmod 1
324 set g_balance_rune_regen_combo_limitmod 1
326 set g_balance_rune_speed_atkrate 0.66
327 set g_balance_curse_slow_atkrate 1.5
328 set g_balance_rune_speed_combo_atkrate 1.2
329 set g_balance_rune_speed_moverate 1.33
330 set g_balance_curse_slow_moverate 0.8
331 set g_balance_rune_speed_combo_moverate 0.9
332 set g_balance_rune_speed_jumpheight 1.8
333 set g_balance_curse_slow_jumpheight 1.0
334 set g_balance_rune_speed_combo_jumpheight 1.0
338 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
339 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
340 set g_domination_point_amt 0 // override: how many points to get per ping
341 set g_domination_point_teamamt 0 // override: how many team points to get per ping
342 set g_domination_point_rate 0 // override: how often to give those points
343 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
344 set g_domination_point_glow 0 // domination point glow (warning, slow)
345 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
349 set g_lms_lives_override -1
350 set g_lms_start_health 250
351 set g_lms_start_armor 100
352 set g_lms_start_ammo_shells 50
353 set g_lms_start_ammo_nails 150
354 set g_lms_start_ammo_rockets 50
355 set g_lms_start_ammo_cells 50
356 set g_lms_regenerate 0
357 set g_lms_campcheck_interval 10
358 set g_lms_campcheck_message "^1Don't camp!"
359 set g_lms_campcheck_damage 100
360 set g_lms_campcheck_distance 1800
361 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
362 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
366 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
367 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
368 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
369 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
371 // server game balance settings
372 set g_balance_armor_regen 0
373 set g_balance_armor_rot 0.1
374 set g_balance_armor_stable 100
375 set g_balance_armor_limit 999
376 set g_balance_armor_start 0
377 set g_balance_armor_blockpercent 0.6
378 set g_balance_health_regen 0.1
379 set g_balance_health_rot 0.1
380 set g_balance_health_stable 100
381 set g_balance_health_limit 999
382 set g_balance_health_start 150
383 set g_balance_selfdamagepercent 0.6
384 set g_balance_weaponswitchdelay 0.15
385 // powerup balance settings
386 set g_balance_powerup_invincible_takedamage 0.2
387 set g_balance_powerup_invincible_time 30
388 set g_balance_powerup_strength_damage 3
389 set g_balance_powerup_strength_force 4
390 set g_balance_powerup_strength_time 30
392 // weapon balance settings follow
394 set g_balance_laser_damage 35
395 set g_balance_laser_edgedamage 10
396 set g_balance_laser_force 400
397 set g_balance_laser_radius 70
398 set g_balance_laser_speed 9000
399 set g_balance_laser_refire 0.7
400 set g_balance_laser_animtime 0.3
401 set g_balance_laser_lifetime 9
403 set g_balance_shotgun_primary_bullets 10
404 set g_balance_shotgun_primary_damage 6
405 set g_balance_shotgun_primary_spread 0.07
406 set g_balance_shotgun_primary_refire 0.5
407 set g_balance_shotgun_primary_animtime 0.2
408 set g_balance_shotgun_primary_ammo 1
409 set g_balance_shotgun_secondary_bullets 10
410 set g_balance_shotgun_secondary_damage 6
411 set g_balance_shotgun_secondary_spread 0.07
412 set g_balance_shotgun_secondary_refire 1.35
413 set g_balance_shotgun_secondary_animtime 0.2
414 set g_balance_shotgun_secondary_ammo 1
416 set g_balance_uzi_first_damage 30
417 set g_balance_uzi_first_spread 0.01
418 set g_balance_uzi_first_refire 0.2
419 set g_balance_uzi_first_ammo 1
420 set g_balance_uzi_sustained_damage 16
421 set g_balance_uzi_sustained_spread 0.05
422 set g_balance_uzi_sustained_refire 0.1
423 set g_balance_uzi_sustained_ammo 1
425 set g_balance_grenadelauncher_primary_damage 65
426 set g_balance_grenadelauncher_primary_edgedamage 35
427 set g_balance_grenadelauncher_primary_force 400
428 set g_balance_grenadelauncher_primary_radius 140
429 set g_balance_grenadelauncher_primary_speed 2000
430 set g_balance_grenadelauncher_primary_speed_up 200
431 set g_balance_grenadelauncher_primary_lifetime 30
432 set g_balance_grenadelauncher_primary_refire 0.7
433 set g_balance_grenadelauncher_primary_animtime 0.3
434 set g_balance_grenadelauncher_primary_ammo 2
435 set g_balance_grenadelauncher_secondary_damage 65
436 set g_balance_grenadelauncher_secondary_edgedamage 35
437 set g_balance_grenadelauncher_secondary_force 400
438 set g_balance_grenadelauncher_secondary_radius 140
439 set g_balance_grenadelauncher_secondary_speed 1400
440 set g_balance_grenadelauncher_secondary_speed_up 200
441 set g_balance_grenadelauncher_secondary_lifetime 2.5
442 set g_balance_grenadelauncher_secondary_refire 0.6
443 set g_balance_grenadelauncher_secondary_animtime 0.3
444 set g_balance_grenadelauncher_secondary_ammo 2
446 set g_balance_electro_primary_damage 80
447 set g_balance_electro_primary_edgedamage 0
448 set g_balance_electro_primary_force 200
449 set g_balance_electro_primary_radius 150
450 set g_balance_electro_primary_speed 2000
451 set g_balance_electro_primary_lifetime 2
452 set g_balance_electro_primary_refire 0.9
453 set g_balance_electro_primary_animtime 0.05
454 set g_balance_electro_primary_ammo 2
455 set g_balance_electro_secondary_damage 60
456 set g_balance_electro_secondary_edgedamage 0
457 set g_balance_electro_secondary_force 200
458 set g_balance_electro_secondary_radius 150
459 set g_balance_electro_secondary_speed 900
460 set g_balance_electro_secondary_speed_up 200
461 set g_balance_electro_secondary_lifetime 5
462 set g_balance_electro_secondary_refire 0.3
463 set g_balance_electro_secondary_animtime 0.05
464 set g_balance_electro_secondary_ammo 2
465 set g_balance_electro_combo_damage 70
466 set g_balance_electro_combo_edgedamage 0
467 set g_balance_electro_combo_force 200
468 set g_balance_electro_combo_radius 250
470 set g_balance_crylink_primary_damage 15
471 set g_balance_crylink_primary_edgedamage 0
472 set g_balance_crylink_primary_force 55
473 set g_balance_crylink_primary_radius 3
474 set g_balance_crylink_primary_speed 7000
475 set g_balance_crylink_primary_spread 0.08
476 set g_balance_crylink_primary_shots 4
477 set g_balance_crylink_primary_lifetime 9
478 set g_balance_crylink_primary_refire 0.25
479 set g_balance_crylink_primary_animtime 0.15
480 set g_balance_crylink_primary_ammo 1
481 set g_balance_crylink_secondary_damage 15
482 set g_balance_crylink_secondary_edgedamage 0
483 set g_balance_crylink_secondary_force 55
484 set g_balance_crylink_secondary_radius 3
485 set g_balance_crylink_secondary_speed 7000
486 set g_balance_crylink_secondary_spread 0.08
487 set g_balance_crylink_secondary_shots 7
488 set g_balance_crylink_secondary_lifetime 9
489 set g_balance_crylink_secondary_refire 0.5
490 set g_balance_crylink_secondary_animtime 0.15
491 set g_balance_crylink_secondary_ammo 3
494 set g_balance_nex_damage 140
495 set g_balance_nex_refire 1.5
496 set g_balance_nex_animtime 0.3
497 set g_balance_minstagib_nex_refire 1.5
498 set g_balance_minstagib_nex_animtime 0.3
499 set g_balance_nex_ammo 5
500 set g_balance_nex_respawntime_modifier 1
502 set g_balance_hagar_primary_damage 40
503 set g_balance_hagar_primary_edgedamage 15
504 set g_balance_hagar_primary_force 100
505 set g_balance_hagar_primary_radius 70
506 set g_balance_hagar_primary_spread 0.025
507 set g_balance_hagar_primary_speed 3000
508 set g_balance_hagar_primary_lifetime 10
509 set g_balance_hagar_primary_refire 0.15
510 set g_balance_hagar_primary_ammo 1
511 set g_balance_hagar_secondary_damage 40
512 set g_balance_hagar_secondary_edgedamage 15
513 set g_balance_hagar_secondary_force 100
514 set g_balance_hagar_secondary_radius 70
515 set g_balance_hagar_secondary_spread 0.025
516 set g_balance_hagar_secondary_speed 1400
517 set g_balance_hagar_secondary_lifetime 10
518 set g_balance_hagar_secondary_refire 0.15
519 set g_balance_hagar_secondary_ammo 1
521 set g_balance_rocketlauncher_damage 130
522 set g_balance_rocketlauncher_edgedamage 50
523 set g_balance_rocketlauncher_force 600
524 set g_balance_rocketlauncher_radius 170
525 set g_balance_rocketlauncher_speed 850
526 set g_balance_rocketlauncher_lifetime 9
527 set g_balance_rocketlauncher_refire 1
528 set g_balance_rocketlauncher_animtime 0.3
529 set g_balance_rocketlauncher_ammo 3
530 set g_balance_rocketlauncher_laserguided_speed 1000 //650
531 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
532 set g_balance_rocketlauncher_laserguided_allow_steal 1
534 set g_balance_falldamage_deadminspeed 150
535 set g_balance_falldamage_minspeed 1400
536 set g_balance_falldamage_factor 0.15
537 set g_balance_falldamage_maxdamage 25
539 set g_balance_pause_armor_rot 5
540 set g_balance_pause_health_rot 5
541 set g_balance_pause_health_regen 5
542 set g_balance_pause_armor_rot_spawn 10
543 set g_balance_pause_health_rot_spawn 10
544 set g_balance_pause_health_regen_spawn 0
546 set g_footsteps 0 // serverside footstep sounds
549 r_shadow_bumpscale_bumpmap 4
550 r_shadow_bumpscale_basetexture 5
551 r_shadow_realtime_world_lightmaps 1
553 seta cl_decals_fadetime 1
554 seta cl_decals_time 2
557 seta cl_particles_quality 0.5
558 seta cl_particles_bubbles 1
566 seta r_glsl_deluxemapping 1
567 seta r_glsl_offsetmapping 0
568 seta r_glsl_offsetmapping_reliefmapping 0
569 seta r_glsl_offsetmapping_scale 0.02
570 seta r_shadow_gloss 1
571 seta r_shadow_realtime_dlight_shadows 0
572 seta r_shadow_realtime_world 0
573 seta r_shadow_realtime_world_dlightshadows 0
574 seta r_shadow_realtime_world_shadows 0
576 // execute normal.cfg to make sure that all effect settings are reset
582 seta scr_conbrightness 0
583 seta scr_screenshot_jpeg 1
584 seta scr_screenshot_jpeg_quality 0.9
585 sv_maxvelocity 1000000000
586 cl_sound_wizardhit ""
587 cl_sound_hknighthit ""
588 cl_sound_tink1 "weapons/tink1.wav"
589 cl_sound_ric1 "weapons/ric1.wav"
590 cl_sound_ric2 "weapons/ric2.wav"
591 cl_sound_ric3 "weapons/ric3.wav"
594 sv_sound_watersplash ""
595 // startmap_dm is used when running with the -listen or -dedicated commandline options
596 alias startmap_sp "set _sv_init 1; map aggressor"
597 alias startmap_dm "set _sv_init 1; map aggressor"
600 alias +attack2 +button3
601 alias -attack2 -button3
604 alias +crouch +button5
605 alias -crouch -button5
606 alias weapnext "impulse 10"
607 alias weaplast "impulse 11"
608 alias weapprev "impulse 12"
615 bind UPARROW +forward
616 bind LEFTARROW +moveleft
618 bind RIGHTARROW +moveright
639 bind MWHEELUP weapnext
640 bind MWHEELDOWN weapprev
641 bind BACKSPACE dropweapon
650 bind ESCAPE togglemenu
661 // these commands can be voted
662 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
663 // users can call a vote for the above commands
665 // users can call a vote to become master
667 // set to 1 to allow to change you vote/mind
669 // set to 1 to count votes once after timeout or to 0 to count with every vote
670 set sv_vote_singlecount 0
671 // a vote will timeout after this many seconds
672 set sv_vote_timeout 60
673 // a player can not call a vote again for this many seconds
675 alias vhelp "cmd vote help"
676 alias vstatus "cmd vote status"
677 alias vcall "cmd vote call $*"
678 alias vstop "cmd vote stop"
679 alias vmaster "cmd vote master"
680 alias vdo "cmd vote do $*"
681 alias vyes "cmd vote yes"
682 alias vno "cmd vote no"
686 //used for spectate/observer mode
687 alias spec "cmd spectate"
690 // alias for switching the teamselect menu
691 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
692 bind f5 menu_showteamselect
694 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
695 // and in regular intervals, this weapon is cycled
697 set g_nixnex_with_laser 0
698 // TODO these need balancing:
699 set g_balance_nixnex_roundtime 25
700 set g_balance_nixnex_incrtime 1.6
702 set g_balance_nixnex_ammo_shells 15
703 set g_balance_nixnex_ammo_nails 45
704 set g_balance_nixnex_ammo_rockets 15
705 set g_balance_nixnex_ammo_cells 15
706 // ammo increment per second
707 set g_balance_nixnex_ammoincr_shells 2
708 set g_balance_nixnex_ammoincr_nails 6
709 set g_balance_nixnex_ammoincr_rockets 2
710 set g_balance_nixnex_ammoincr_cells 2
713 alias printstats "set _printstats 1" // print status on demand
714 set sv_logscores_console 0 // print scores to server console
715 set sv_logscores_file 0 // print scores to file
716 set sv_logscores_filename "scores.log" // filename
717 set sv_logscores_bots 0 // exclude bots by default
719 // spam (frag/capture) log
720 set sv_eventlog 0 // the master switch for efficiency reasons
721 set sv_eventlog_console 1
722 set sv_eventlog_files 0
723 seta sv_eventlog_files_counter 0
724 set sv_eventlog_files_nameprefix "nexuiz"
725 set sv_eventlog_files_namesuffix ".log"
727 set nextmap "" // override the maplist when switching to the next map
730 // singleplayer campaign
732 seta g_campaign_name ""
733 seta g_campaign_index 0
734 set g_campaign_skill 0
736 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
737 alias singleplayer_continue "set scmenu_campaign_goto -1"
738 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
740 // Green's fullbright skins
741 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
742 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
743 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
744 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
745 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
746 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
747 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
748 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
750 seta sv_servermodelsonly 1
752 seta cl_curl_enabled 1
753 seta cl_curl_maxspeed 300
754 seta sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
758 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
759 set sv_allow_shownames 1
761 alias teamstatus "set _scoreboard 1"