1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 1.5
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client is compatible
6 // this doesn't have to be bumped with every release
7 // bump whenever gamedata becomes incompatible
8 set g_nexuizversion_major 150
11 alias "+scores" "+showscores; ping"
12 alias "-scores" "-showscores"
14 alias "+hook" "+button6"
15 alias "-hook" "-button6"
16 alias "ready" "cmd ready"
18 alias "bsp" "ls maps/*.bsp"
19 alias "mapcfg" "ls maps/*.mapcfg"
20 alias "chmap" "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
21 alias "reset" "exec game_reset.cfg"
23 alias "dem" "ls demos/*.dem"
24 alias "rec" "record demos/$1"
25 alias "ply" "playdemo demos/$1"
27 alias "ccl" "cmd clogin $1"
28 alias "cc" "cmd ccmd $*"
30 alias "dropweapon" "impulse 17"
31 alias "+show_info" "impulse 18"
32 alias "-show_info" "impulse 100"
34 alias "team_red" "cmd selectteam red"
35 alias "team_blue" "cmd selectteam blue"
36 alias "team_pink" "cmd selectteam pink"
37 alias "team_yellow" "cmd selectteam yellow"
38 alias "team_auto" "cmd selectteam auto"
43 _cl_playermodel models/player/marine.zym
53 // fullscreen 800x600x32bit
58 // 2D resolution 640x480
61 scr_conforcewhiledisconnected "0"
62 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
65 hostname "Nexuiz Server"
67 set sv_mapchange_delay 5
70 // disable rcon-like clientcommands to avoid server being open with default password
71 seta sv_clientcommands 0
72 seta sv_clientcommands_password "hackme"
74 // restart server if all players hit "ready"-button
75 set sv_ready_restart 0
77 seta g_viewweapon_bobintensity 1
78 seta g_viewweapon_q1pitching 1
85 cl_movement_accelerate 5.5
86 cl_movement_edgefriction 0
87 cl_movement_friction 5
88 cl_movement_jumpvelocity 300
89 cl_movement_maxairspeed 50
90 cl_movement_maxspeed 400
91 cl_movement_stepheight 34
92 cl_stairsmoothspeed 200
95 set g_balance_jumpheight 300
102 seta sv_defaultcharacter 0
103 seta sv_defaultplayermodel models/player/nexus.zym
104 seta sv_defaultplayerskin 0
105 set net_messagetimeout 60
111 set bot_number 0 // number of bots in server
112 set g_start_weapon_laser 1
113 set g_start_weapon_shotgun 1
114 set g_start_weapon_uzi 0
115 set g_start_weapon_grenadelauncher 0
116 set g_start_weapon_electro 0
117 set g_start_weapon_crylink 0
118 set g_start_weapon_nex 0
119 set g_start_weapon_hagar 0
120 set g_start_weapon_rocketlauncher 0
121 set g_start_ammo_shells 50
122 set g_start_ammo_nails 0
123 set g_start_ammo_rockets 0
124 set g_start_ammo_cells 0
125 set g_powerup_superhealth 1
126 set g_powerup_strength 1
127 set g_powerup_shield 1
128 set g_use_ammunition 1
131 set g_minstagib 0 // enable minstagib
132 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
133 set g_minstagib_ammo_start 10 // starting ammo
134 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
135 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
138 set g_laserguided_missile 0
140 set g_midair_shieldtime 0.3
141 set g_spawnshieldtime 0
142 set g_forced_respawn 0
143 set g_fullbrightplayers 0
144 set g_fullbrightitems 0
147 set g_maplist_defaultlist "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdm18 dm_nexdm18_1on1remix dm_nexdmextra1 dm_nexdmextra2 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdm18 dom_nexdm18_1on1remix dom_nexdmextra1 dom_nexdmextra2 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdm18 rune_nexdm18_1on1remix rune_nexdmextra1 rune_nexdmextra2 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdm18 tdm_nexdm18_1on1remix tdm_nexdmextra1 tdm_nexdmextra2 ctf_nexctf01 ctf_nexctf02 ctf_nexdm13 lms_nexdm01 lms_nexdm02 lms_nexdm03 lms_nexdm04 lms_nexdm05 lms_nexdm06 lms_nexdm07 lms_nexdm08 lms_nexdm10 lms_nexdm11 lms_nexdm12 lms_nexdm13 lms_nexdm14 lms_nexdm18_1on1remix lms_nexdm18 lms_nexdmextra2"
148 seta g_maplist $g_maplist_defaultlist
149 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
150 // timeout for kill credit when your damage knocks someone into a death trap
151 set g_maxpushtime 8.0
153 set welcome_message_time 8
156 alias clearmap "disconnect; exec $exit_cfg"
158 seta g_grappling_hook 0
159 set g_balance_grapplehook_speed_fly 1200
160 set g_balance_grapplehook_speed_pull 1000
162 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
163 seta timelimit_override -1
164 seta fraglimit_override -1
165 seta g_ctf_capture_limit -1
166 seta g_domination_point_limit -1
167 seta g_runematch_point_limit -1
169 // common team values
171 seta teamplay_default 3 // default teamplay setting in team games
172 set deathmatch_force_teamplay 0 // always play TDM on dm maps
173 seta g_balance_teams 1 // automatically balance out players entering
174 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
175 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
176 seta g_tdm_teams 2 // how many teams are in team deathmatch
177 set g_changeteam_banned 0 // not allowed to change team
178 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
182 set g_ctf_flag_returntime 30
183 set g_ctf_flagscore_capture 5
184 set g_ctf_flagscore_capture_team 20
185 set g_ctf_flagscore_pickup 1
186 set g_ctf_flagscore_return 5
187 set g_ctf_flagscore_return_rogue 10
191 set g_runematch_pointrate 5
192 set g_runematch_pointamt 1
193 set g_runematch_shuffletime 30 // how often runes change position
194 set g_runematch_respawntime 15 // how soon after being dropped to respawn
195 set g_runematch_frags_killedby_runeholder 4
196 set g_runematch_frags_killed_runeholder 5
197 set g_runematch_frags_norune 0
198 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
199 set g_runematch_allow_same 0 // allow matching rune-curse pairs
200 set g_runematch_rune_alpha 0.78
201 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
202 set g_runematch_rune_glow_size 0
203 set g_runematch_rune_glow_color 0
204 set g_runematch_rune_color_strength 1.0 //1.5
206 set g_balance_rune_strength_damage 2.0 //1.5
207 set g_balance_rune_strength_force 1.5
208 set g_balance_curse_weak_damage 0.5 //0.6
209 set g_balance_curse_weak_force 0.6
210 set g_balance_rune_strength_combo_damage 0.9
211 set g_balance_rune_strength_combo_force 1.0
213 set g_balance_rune_defense_takedamage 0.5
214 set g_balance_curse_vulner_takedamage 2.0
215 set g_balance_rune_defense_combo_takedamage 1.0
217 set g_balance_rune_vampire_absorb 0.4
218 set g_balance_curse_empathy_takedamage -0.4
219 set g_balance_rune_vampire_combo_absorb -0.1
220 set g_balance_rune_vampire_maxhealth 500
221 set g_balance_curse_empathy_minhealth 20
222 set g_balance_rune_vampire_combo_minhealth 40
224 set g_balance_rune_regen_hpmod 1.75
225 set g_balance_curse_venom_hpmod 0.6
226 set g_balance_rune_regen_combo_hpmod 0.9
227 set g_balance_rune_regen_regenrate 3.0
228 set g_balance_curse_venom_rotrate 3.0 //2
229 set g_balance_rune_regen_combo_regenrate 0.5
230 set g_balance_rune_regen_combo_rotrate 1.5
232 set g_balance_rune_speed_atkrate 0.66
233 set g_balance_curse_slow_atkrate 1.5
234 set g_balance_rune_speed_combo_atkrate 1.2
235 set g_balance_rune_speed_moverate 1.33
236 set g_balance_curse_slow_moverate 0.8
237 set g_balance_rune_speed_combo_moverate 0.9
238 set g_balance_rune_speed_jumpheight 1.8
239 set g_balance_curse_slow_jumpheight 1.0
240 set g_balance_rune_speed_combo_jumpheight 1.0
244 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
245 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
246 set g_domination_point_amt 0 // override: how many points to get per ping
247 set g_domination_point_rate 0 // override: how often to give those points
248 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
249 set g_domination_point_glow 0 // domination point glow (warning, slow)
250 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
254 set g_lms_lives_override -1
255 set g_lms_start_health 250
256 set g_lms_start_armor 100
257 set g_lms_start_ammo_shells 30
258 set g_lms_start_ammo_nails 100
259 set g_lms_start_ammo_rockets 30
260 set g_lms_start_ammo_cells 30
261 set g_lms_regenerate 0
262 set g_lms_campcheck_interval 10
263 set g_lms_campcheck_message "^1Don't camp!"
264 set g_lms_campcheck_damage 100
265 set g_lms_campcheck_distance 1800
266 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
267 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
269 // server game balance settings
270 set g_balance_armor_regen 0
271 set g_balance_armor_rot 0.1
272 set g_balance_armor_stable 100
273 set g_balance_armor_start 0
274 set g_balance_armor_blockpercent 0.6
275 set g_balance_health_regen 0.1
276 set g_balance_health_rot 0.1
277 set g_balance_health_stable 100
278 set g_balance_health_start 150
279 set g_balance_selfdamagepercent 0.6
280 set g_balance_weaponswitchdelay 0.3
281 // powerup balance settings
282 set g_balance_powerup_invincible_takedamage 0.2
283 set g_balance_powerup_invincible_time 30
284 set g_balance_powerup_strength_damage 3
285 set g_balance_powerup_strength_force 4
286 set g_balance_powerup_strength_time 30
288 // weapon balance settings follow
290 set g_balance_laser_damage 35
291 set g_balance_laser_edgedamage 10
292 set g_balance_laser_force 400
293 set g_balance_laser_radius 70
294 set g_balance_laser_speed 9000
295 set g_balance_laser_refire 0.7
296 set g_balance_laser_animtime 0.3
297 set g_balance_laser_lifetime 9
299 set g_balance_shotgun_primary_bullets 10
300 set g_balance_shotgun_primary_damage 6
301 set g_balance_shotgun_primary_spread 0.07
302 set g_balance_shotgun_primary_refire 0.5
303 set g_balance_shotgun_primary_animtime 0.2
304 set g_balance_shotgun_primary_ammo 1
305 set g_balance_shotgun_secondary_bullets 10
306 set g_balance_shotgun_secondary_damage 6
307 set g_balance_shotgun_secondary_spread 0.07
308 set g_balance_shotgun_secondary_refire 1.5
309 set g_balance_shotgun_secondary_animtime 0.2
310 set g_balance_shotgun_secondary_ammo 1
312 set g_balance_uzi_first_damage 30
313 set g_balance_uzi_first_spread 0.01
314 set g_balance_uzi_first_refire 0.2
315 set g_balance_uzi_first_ammo 1
316 set g_balance_uzi_sustained_damage 16
317 set g_balance_uzi_sustained_spread 0.05
318 set g_balance_uzi_sustained_refire 0.1
319 set g_balance_uzi_sustained_ammo 1
321 set g_balance_grenadelauncher_primary_damage 65
322 set g_balance_grenadelauncher_primary_edgedamage 35
323 set g_balance_grenadelauncher_primary_force 400
324 set g_balance_grenadelauncher_primary_radius 140
325 set g_balance_grenadelauncher_primary_speed 2000
326 set g_balance_grenadelauncher_primary_speed_up 200
327 set g_balance_grenadelauncher_primary_lifetime 30
328 set g_balance_grenadelauncher_primary_refire 0.7
329 set g_balance_grenadelauncher_primary_animtime 0.3
330 set g_balance_grenadelauncher_primary_ammo 2
331 set g_balance_grenadelauncher_secondary_damage 65
332 set g_balance_grenadelauncher_secondary_edgedamage 35
333 set g_balance_grenadelauncher_secondary_force 400
334 set g_balance_grenadelauncher_secondary_radius 140
335 set g_balance_grenadelauncher_secondary_speed 1400
336 set g_balance_grenadelauncher_secondary_speed_up 200
337 set g_balance_grenadelauncher_secondary_lifetime 2.5
338 set g_balance_grenadelauncher_secondary_refire 0.6
339 set g_balance_grenadelauncher_secondary_animtime 0.3
340 set g_balance_grenadelauncher_secondary_ammo 2
342 set g_balance_electro_primary_damage 90
343 set g_balance_electro_primary_edgedamage 0
344 set g_balance_electro_primary_force 200
345 set g_balance_electro_primary_radius 150
346 set g_balance_electro_primary_speed 2000
347 set g_balance_electro_primary_lifetime 2
348 set g_balance_electro_primary_refire 0.9
349 set g_balance_electro_primary_animtime 0.05
350 set g_balance_electro_primary_ammo 4
351 set g_balance_electro_secondary_damage 30
352 set g_balance_electro_secondary_edgedamage 0
353 set g_balance_electro_secondary_force 200
354 set g_balance_electro_secondary_radius 150
355 set g_balance_electro_secondary_speed 900
356 set g_balance_electro_secondary_speed_up 200
357 set g_balance_electro_secondary_lifetime 2
358 set g_balance_electro_secondary_refire 0.9
359 set g_balance_electro_secondary_animtime 0.05
360 set g_balance_electro_secondary_ammo 1
361 set g_balance_electro_combo_damage 80
362 set g_balance_electro_combo_edgedamage 20
363 set g_balance_electro_combo_force 200
364 set g_balance_electro_combo_radius 150
366 set g_balance_crylink_primary_damage 15
367 set g_balance_crylink_primary_edgedamage 0
368 set g_balance_crylink_primary_force 55
369 set g_balance_crylink_primary_radius 3
370 set g_balance_crylink_primary_speed 7000
371 set g_balance_crylink_primary_spread 0.08
372 set g_balance_crylink_primary_shots 7
373 set g_balance_crylink_primary_lifetime 9
374 set g_balance_crylink_primary_refire 0.5
375 set g_balance_crylink_primary_animtime 0.15
376 set g_balance_crylink_primary_ammo 3
377 set g_balance_crylink_secondary_damage 15
378 set g_balance_crylink_secondary_edgedamage 0
379 set g_balance_crylink_secondary_force 55
380 set g_balance_crylink_secondary_radius 3
381 set g_balance_crylink_secondary_speed 7000
382 set g_balance_crylink_secondary_spread 0.08
383 set g_balance_crylink_secondary_shots 7
384 set g_balance_crylink_secondary_lifetime 9
385 set g_balance_crylink_secondary_refire 0.5
386 set g_balance_crylink_secondary_animtime 0.15
387 set g_balance_crylink_secondary_ammo 3
389 set g_balance_nex_damage 150
390 set g_balance_nex_refire 1
391 set g_balance_nex_animtime 0.3
392 set g_balance_nex_ammo 5
394 set g_balance_hagar_primary_damage 40
395 set g_balance_hagar_primary_edgedamage 15
396 set g_balance_hagar_primary_force 100
397 set g_balance_hagar_primary_radius 70
398 set g_balance_hagar_primary_spread 0.025
399 set g_balance_hagar_primary_speed 3000
400 set g_balance_hagar_primary_lifetime 10
401 set g_balance_hagar_primary_refire 0.15
402 set g_balance_hagar_primary_ammo 1
403 set g_balance_hagar_secondary_damage 40
404 set g_balance_hagar_secondary_edgedamage 15
405 set g_balance_hagar_secondary_force 100
406 set g_balance_hagar_secondary_radius 70
407 set g_balance_hagar_secondary_spread 0
408 set g_balance_hagar_secondary_speed 1400
409 set g_balance_hagar_secondary_speed_up 100
410 set g_balance_hagar_secondary_lifetime 10
411 set g_balance_hagar_secondary_refire 0.15
412 set g_balance_hagar_secondary_ammo 1
414 set g_balance_rocketlauncher_damage 130
415 set g_balance_rocketlauncher_edgedamage 50
416 set g_balance_rocketlauncher_force 600
417 set g_balance_rocketlauncher_radius 170
418 set g_balance_rocketlauncher_speed 850
419 set g_balance_rocketlauncher_lifetime 9
420 set g_balance_rocketlauncher_refire 1
421 set g_balance_rocketlauncher_animtime 0.3
422 set g_balance_rocketlauncher_ammo 3
423 set g_balance_rocketlauncher_laserguided_speed 1000 //650
424 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
425 set g_balance_rocketlauncher_laserguided_allow_steal 1
427 set g_balance_falldamage_deadminspeed 150
428 set g_balance_falldamage_minspeed 1400
429 set g_balance_falldamage_factor 0.15
430 set g_balance_falldamage_maxdamage 25
431 set g_footsteps 0 // serverside footstep sounds
436 cl_particles_quality 0.5
443 r_shadow_bumpscale_basetexture 5
444 r_shadow_realtime_world 0
445 r_shadow_realtime_world_lightmaps 1
447 r_shadow_glsl_offsetmapping 0
448 r_shadow_realtime_world_shadows 0
449 r_shadow_realtime_dlight_shadows 0
450 r_shadow_realtime_world_dlightshadows 0
453 // disable watershader. Only affects NVidia cards.
454 // turned off to avoid fullbright water
461 scr_screenshot_jpeg 1
462 scr_screenshot_jpeg_quality 0.9
463 sv_maxvelocity 1000000000
466 alias +attack2 +button3
467 alias -attack2 -button3
470 alias +crouch +button5
471 alias -crouch -button5
472 alias weapnext "impulse 10"
473 alias weaplast "impulse 11"
474 alias weapprev "impulse 12"
475 alias bot_add "impulse 100"
476 alias bot_add2 "impulse 101"
477 alias bot_kick "impulse 102"
478 alias bot_cam "impulse 102"
479 alias bot_wayedit "impulse 102"
486 bind UPARROW +forward
487 bind LEFTARROW +moveleft
489 bind RIGHTARROW +moveright
510 bind MWHEELUP weapnext
511 bind MWHEELDOWN weapprev
512 bind BACKSPACE dropweapon
521 bind ESCAPE togglemenu
532 // these commands can be voted
533 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook"
534 // users can call a vote for the above commands
536 // users can call a vote to become master
537 set sv_vote_master "1"
538 // set to 1 to allow to change you vote/mind
539 set sv_vote_change "0"
540 // set to 1 to count votes once after timeout or to 0 to count with every vote
541 set sv_vote_singlecount "0"
542 // a vote will timeout after this many seconds
543 set sv_vote_timeout "60"
544 // a player can not call a vote again for this many seconds
545 set sv_vote_wait "120"
546 alias vhelp "cmd vote help"
547 alias vstatus "cmd vote status"
548 alias vcall "cmd vote call $*"
549 alias vstop "cmd vote stop"
550 alias vmaster "cmd vote master"
551 alias vdo "cmd vote do $*"
552 alias vyes "cmd vote yes"
553 alias vno "cmd vote no"
557 //used for spectate/observer mode
558 alias "spec" "cmd spectate"
561 // alias for switching the teamselect menu
562 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
563 bind "f5" "menu_showteamselect"
567 set urrebots_strategytime "2"
568 set urrebots_combattime "1"
569 set urrebots_stratsearch_dist "10000000"
570 set urrebots_minisearch_dist "800"
571 set urrebots_debug "0"
572 set urrebots_navopt "0"
575 alias printstats "set _printstats 1" // print status on demand
576 set sv_logscores_console 0 // print scores to server console
577 set sv_logscores_file 0 // print scores to file
578 set sv_logscores_filename "scores.log" // filename
579 set sv_logscores_bots 0 // exclude bots by default