1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "1.5.1 RC3"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias +scores "+showscores; ping"
19 alias -scores "-showscores"
23 alias ready "cmd ready"
25 alias bsp "ls maps/*.bsp"
26 alias mapcfg "ls maps/*.mapcfg"
27 alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
28 alias reset "exec game_reset.cfg"
30 alias dem "ls demos/*.dem"
31 alias rec "record demos/$1"
32 alias ply "playdemo demos/$1"
34 alias ccl "cmd clogin $1"
35 alias cc "cmd ccmd $*"
37 alias dropweapon "impulse 17"
38 alias +show_info "+button7"
39 alias -show_info "-button7"
41 alias team_red "cmd selectteam red"
42 alias team_blue "cmd selectteam blue"
43 alias team_pink "cmd selectteam pink"
44 alias team_yellow "cmd selectteam yellow"
45 alias team_auto "cmd selectteam auto"
50 _cl_playermodel models/player/marine.zym
60 // fullscreen 800x600x32bit
65 // 2D resolution 640x480
68 scr_conforcewhiledisconnected 0
69 scr_menuforcewhiledisconnected 1
70 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
73 hostname "Nexuiz Server"
75 set sv_mapchange_delay 5
78 // disable rcon-like clientcommands to avoid server being open with default password
79 seta sv_clientcommands 0
80 seta sv_clientcommands_password "hackme"
82 // restart server if all players hit "ready"-button
83 set sv_ready_restart 0
85 seta g_viewweapon_bobintensity 1
86 seta g_viewweapon_q1pitching 1
92 cl_movement_accelerate 5.5
93 cl_movement_edgefriction 0
94 cl_movement_friction 5
95 cl_movement_jumpvelocity 300
96 cl_movement_maxairspeed 50
97 cl_movement_maxspeed 400
98 cl_movement_stepheight 34
99 cl_stairsmoothspeed 200
102 set g_balance_jumpheight 300
108 set sv_friction_on_land 0.2 // factor of the speed which gets lost on landing
110 seta sv_defaultcharacter 0
111 seta sv_defaultplayermodel models/player/nexus.zym
112 seta sv_defaultplayerskin 0
113 set sv_autoscreenshot 0
114 set net_messagetimeout 60
115 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
117 // TODO accept or reject? Please test -- div0
118 alias test_bunny_vs_aircon "sv_friction_on_land 0.2; sv_maxairspeed 50"
119 // if set to 0.25/50, this almost matches 1.5.1's physics... 0.2 does not feel much different, but I like it more -- div0
120 alias test_bunny_vs_aircon_undo "sv_friction_on_land 0; sv_maxairspeed 25"
126 set bot_number 0 // number of bots in server
128 set g_start_weapon_laser 1
129 set g_start_weapon_shotgun 1
130 set g_start_weapon_uzi 0
131 set g_start_weapon_grenadelauncher 0
132 set g_start_weapon_electro 0
133 set g_start_weapon_crylink 0
134 set g_start_weapon_nex 0
135 set g_start_weapon_hagar 0
136 set g_start_weapon_rocketlauncher 0
137 set g_start_ammo_shells 50
138 set g_start_ammo_nails 0
139 set g_start_ammo_rockets 0
140 set g_start_ammo_cells 0
141 set g_powerup_superhealth 1
142 set g_powerup_strength 1
143 set g_powerup_shield 1
144 set g_use_ammunition 1
147 set g_minstagib 0 // enable minstagib
148 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
149 set g_minstagib_ammo_start 10 // starting ammo
150 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
151 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
154 set g_laserguided_missile 0
156 set g_midair_shieldtime 0.3
157 set g_spawnshieldtime 0
158 set g_forced_respawn 0
159 set g_fullbrightplayers 0
160 set g_fullbrightitems 0
163 set g_maplist_defaultlist "'dm_nexdm01''dm_nexdm02''dm_nexdm03''dm_nexdm04''dm_nexdm05''dm_nexdm06''dm_nexdm07''dm_nexdm08''dm_nexdm09''dm_nexdm10''dm_nexdm11''dm_nexdm12''dm_nexdm13''dm_nexdm14''dm_nexdm15''dm_nexdm16''dm_nexdm17''dm_nexdm18''dm_nexdm18_1on1remix''dm_nexdmextra1''dm_nexdmextra2''dom_nexdm01''dom_nexdm02''dom_nexdm03''dom_nexdm04''dom_nexdm05''dom_nexdm06''dom_nexdm07''dom_nexdm08''dom_nexdm09''dom_nexdm10''dom_nexdm11''dom_nexdm12''dom_nexdm13''dom_nexdm14''dom_nexdm15''dom_nexdm16''dom_nexdm17''dom_nexdm18''dom_nexdm18_1on1remix''dom_nexdmextra1''dom_nexdmextra2''rune_nexdm01''rune_nexdm02''rune_nexdm03''rune_nexdm04''rune_nexdm05''rune_nexdm06''rune_nexdm07''rune_nexdm08''rune_nexdm09''rune_nexdm10''rune_nexdm11''rune_nexdm12''rune_nexdm13''rune_nexdm14''rune_nexdm15''rune_nexdm16''rune_nexdm17''rune_nexdm18''rune_nexdm18_1on1remix''rune_nexdmextra1''rune_nexdmextra2''tdm_nexdm01''tdm_nexdm02''tdm_nexdm03''tdm_nexdm04''tdm_nexdm05''tdm_nexdm06''tdm_nexdm07''tdm_nexdm08''tdm_nexdm09''tdm_nexdm10''tdm_nexdm11''tdm_nexdm12''tdm_nexdm13''tdm_nexdm14''tdm_nexdm15''tdm_nexdm16''tdm_nexdm17''tdm_nexdm18''tdm_nexdm18_1on1remix''tdm_nexdmextra1''tdm_nexdmextra2''ctf_nexctf01''ctf_nexctf02''ctf_nexdm13''lms_nexdm01''lms_nexdm02''lms_nexdm03''lms_nexdm04''lms_nexdm05''lms_nexdm06''lms_nexdm07''lms_nexdm08''lms_nexdm10''lms_nexdm11''lms_nexdm12''lms_nexdm13''lms_nexdm14''lms_nexdm18_1on1remix''lms_nexdm18''lms_nexdmextra2'"
164 seta g_maplist $g_maplist_defaultlist
165 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
166 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
167 // timeout for kill credit when your damage knocks someone into a death trap
168 set g_maxpushtime 8.0
170 set welcome_message_time 8
173 alias clearmap "disconnect; exec $exit_cfg"
175 seta g_grappling_hook 0
176 set g_grappling_hook_tarzan 1
177 set g_balance_grapplehook_speed_fly 1800
178 set g_balance_grapplehook_speed_pull 2000
179 set g_balance_grapplehook_force_rubber 2000
180 set g_balance_grapplehook_force_rubber_overstretch 1000
181 set g_balance_grapplehook_length_min 100
182 set g_balance_grapplehook_stretch 300
183 set g_balance_grapplehook_airfriction 0.2
184 set g_balance_grapplehook_health 130
186 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
187 seta timelimit_override -1
188 seta fraglimit_override -1
189 seta g_ctf_capture_limit -1
190 seta g_domination_point_limit -1
191 seta g_runematch_point_limit -1
193 // common team values
195 seta teamplay_default 3 // default teamplay setting in team games
196 set deathmatch_force_teamplay 0 // always play TDM on dm maps
197 seta g_balance_teams 1 // automatically balance out players entering
198 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
199 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
200 seta g_tdm_teams 2 // how many teams are in team deathmatch
201 set g_changeteam_banned 0 // not allowed to change team
202 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
206 set g_ctf_flag_returntime 30
207 set g_ctf_flagscore_capture 5
208 set g_ctf_flagscore_capture_team 20
209 set g_ctf_flagscore_pickup 1
210 set g_ctf_flagscore_return 5
211 set g_ctf_flagscore_return_rogue 10
215 set g_runematch_pointrate 5
216 set g_runematch_pointamt 1
217 set g_runematch_shuffletime 30 // how often runes change position
218 set g_runematch_respawntime 15 // how soon after being dropped to respawn
219 set g_runematch_frags_killedby_runeholder 4
220 set g_runematch_frags_killed_runeholder 5
221 set g_runematch_frags_norune 0
222 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
223 set g_runematch_allow_same 0 // allow matching rune-curse pairs
224 set g_runematch_rune_alpha 0.78
225 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
226 set g_runematch_rune_glow_size 0
227 set g_runematch_rune_glow_color 0
228 set g_runematch_rune_color_strength 1.0 //1.5
230 set g_balance_rune_strength_damage 2.0 //1.5
231 set g_balance_rune_strength_force 1.5
232 set g_balance_curse_weak_damage 0.5 //0.6
233 set g_balance_curse_weak_force 0.6
234 set g_balance_rune_strength_combo_damage 0.9
235 set g_balance_rune_strength_combo_force 1.0
237 set g_balance_rune_defense_takedamage 0.5
238 set g_balance_curse_vulner_takedamage 2.0
239 set g_balance_rune_defense_combo_takedamage 1.0
241 set g_balance_rune_vampire_absorb 0.4
242 set g_balance_curse_empathy_takedamage -0.4
243 set g_balance_rune_vampire_combo_absorb -0.1
244 set g_balance_rune_vampire_maxhealth 500
245 set g_balance_curse_empathy_minhealth 20
246 set g_balance_rune_vampire_combo_minhealth 40
248 set g_balance_rune_regen_hpmod 1.75
249 set g_balance_curse_venom_hpmod 0.6
250 set g_balance_rune_regen_combo_hpmod 0.9
251 set g_balance_rune_regen_regenrate 3.0
252 set g_balance_curse_venom_rotrate 3.0 //2
253 set g_balance_rune_regen_combo_regenrate 0.5
254 set g_balance_rune_regen_combo_rotrate 1.5
255 set g_balance_rune_regen_limitmod 1
256 set g_balance_curse_venom_limitmod 1
257 set g_balance_rune_regen_combo_limitmod 1
259 set g_balance_rune_speed_atkrate 0.66
260 set g_balance_curse_slow_atkrate 1.5
261 set g_balance_rune_speed_combo_atkrate 1.2
262 set g_balance_rune_speed_moverate 1.33
263 set g_balance_curse_slow_moverate 0.8
264 set g_balance_rune_speed_combo_moverate 0.9
265 set g_balance_rune_speed_jumpheight 1.8
266 set g_balance_curse_slow_jumpheight 1.0
267 set g_balance_rune_speed_combo_jumpheight 1.0
271 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
272 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
273 set g_domination_point_amt 0 // override: how many points to get per ping
274 set g_domination_point_rate 0 // override: how often to give those points
275 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
276 set g_domination_point_glow 0 // domination point glow (warning, slow)
277 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
281 set g_lms_lives_override -1
282 set g_lms_start_health 250
283 set g_lms_start_armor 100
284 set g_lms_start_ammo_shells 50
285 set g_lms_start_ammo_nails 150
286 set g_lms_start_ammo_rockets 50
287 set g_lms_start_ammo_cells 50
288 set g_lms_regenerate 0
289 set g_lms_campcheck_interval 10
290 set g_lms_campcheck_message "^1Don't camp!"
291 set g_lms_campcheck_damage 100
292 set g_lms_campcheck_distance 1800
293 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
294 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
296 // server game balance settings
297 set g_balance_armor_regen 0
298 set g_balance_armor_rot 0.1
299 set g_balance_armor_stable 100
300 set g_balance_armor_limit 999
301 set g_balance_armor_start 0
302 set g_balance_armor_blockpercent 0.6
303 set g_balance_health_regen 0.1
304 set g_balance_health_rot 0.1
305 set g_balance_health_stable 100
306 set g_balance_health_limit 999
307 set g_balance_health_start 150
308 set g_balance_selfdamagepercent 0.6
309 set g_balance_weaponswitchdelay 0.3
310 // powerup balance settings
311 set g_balance_powerup_invincible_takedamage 0.2
312 set g_balance_powerup_invincible_time 30
313 set g_balance_powerup_strength_damage 3
314 set g_balance_powerup_strength_force 4
315 set g_balance_powerup_strength_time 30
317 // weapon balance settings follow
319 set g_balance_laser_damage 35
320 set g_balance_laser_edgedamage 10
321 set g_balance_laser_force 400
322 set g_balance_laser_radius 70
323 set g_balance_laser_speed 9000
324 set g_balance_laser_refire 0.7
325 set g_balance_laser_animtime 0.3
326 set g_balance_laser_lifetime 9
328 set g_balance_shotgun_primary_bullets 10
329 set g_balance_shotgun_primary_damage 6
330 set g_balance_shotgun_primary_spread 0.07
331 set g_balance_shotgun_primary_refire 0.5
332 set g_balance_shotgun_primary_animtime 0.2
333 set g_balance_shotgun_primary_ammo 1
334 set g_balance_shotgun_secondary_bullets 10
335 set g_balance_shotgun_secondary_damage 6
336 set g_balance_shotgun_secondary_spread 0.07
337 set g_balance_shotgun_secondary_refire 1.5
338 set g_balance_shotgun_secondary_animtime 0.2
339 set g_balance_shotgun_secondary_ammo 1
341 set g_balance_uzi_first_damage 30
342 set g_balance_uzi_first_spread 0.01
343 set g_balance_uzi_first_refire 0.2
344 set g_balance_uzi_first_ammo 1
345 set g_balance_uzi_sustained_damage 16
346 set g_balance_uzi_sustained_spread 0.05
347 set g_balance_uzi_sustained_refire 0.1
348 set g_balance_uzi_sustained_ammo 1
350 set g_balance_grenadelauncher_primary_damage 65
351 set g_balance_grenadelauncher_primary_edgedamage 35
352 set g_balance_grenadelauncher_primary_force 400
353 set g_balance_grenadelauncher_primary_radius 140
354 set g_balance_grenadelauncher_primary_speed 2000
355 set g_balance_grenadelauncher_primary_speed_up 200
356 set g_balance_grenadelauncher_primary_lifetime 30
357 set g_balance_grenadelauncher_primary_refire 0.7
358 set g_balance_grenadelauncher_primary_animtime 0.3
359 set g_balance_grenadelauncher_primary_ammo 2
360 set g_balance_grenadelauncher_secondary_damage 65
361 set g_balance_grenadelauncher_secondary_edgedamage 35
362 set g_balance_grenadelauncher_secondary_force 400
363 set g_balance_grenadelauncher_secondary_radius 140
364 set g_balance_grenadelauncher_secondary_speed 1400
365 set g_balance_grenadelauncher_secondary_speed_up 200
366 set g_balance_grenadelauncher_secondary_lifetime 2.5
367 set g_balance_grenadelauncher_secondary_refire 0.6
368 set g_balance_grenadelauncher_secondary_animtime 0.3
369 set g_balance_grenadelauncher_secondary_ammo 2
371 set g_balance_electro_primary_damage 90
372 set g_balance_electro_primary_edgedamage 0
373 set g_balance_electro_primary_force 200
374 set g_balance_electro_primary_radius 150
375 set g_balance_electro_primary_speed 2000
376 set g_balance_electro_primary_lifetime 2
377 set g_balance_electro_primary_refire 0.9
378 set g_balance_electro_primary_animtime 0.05
379 set g_balance_electro_primary_ammo 4
380 set g_balance_electro_secondary_damage 30
381 set g_balance_electro_secondary_edgedamage 0
382 set g_balance_electro_secondary_force 200
383 set g_balance_electro_secondary_radius 150
384 set g_balance_electro_secondary_speed 900
385 set g_balance_electro_secondary_speed_up 200
386 set g_balance_electro_secondary_lifetime 2
387 set g_balance_electro_secondary_refire 0.9
388 set g_balance_electro_secondary_animtime 0.05
389 set g_balance_electro_secondary_ammo 1
390 set g_balance_electro_combo_damage 80
391 set g_balance_electro_combo_edgedamage 20
392 set g_balance_electro_combo_force 200
393 set g_balance_electro_combo_radius 150
395 set g_balance_crylink_primary_damage 15
396 set g_balance_crylink_primary_edgedamage 0
397 set g_balance_crylink_primary_force 55
398 set g_balance_crylink_primary_radius 3
399 set g_balance_crylink_primary_speed 7000
400 set g_balance_crylink_primary_spread 0.08
401 set g_balance_crylink_primary_shots 7
402 set g_balance_crylink_primary_lifetime 9
403 set g_balance_crylink_primary_refire 0.5
404 set g_balance_crylink_primary_animtime 0.15
405 set g_balance_crylink_primary_ammo 3
406 set g_balance_crylink_secondary_damage 15
407 set g_balance_crylink_secondary_edgedamage 0
408 set g_balance_crylink_secondary_force 55
409 set g_balance_crylink_secondary_radius 3
410 set g_balance_crylink_secondary_speed 7000
411 set g_balance_crylink_secondary_spread 0.08
412 set g_balance_crylink_secondary_shots 7
413 set g_balance_crylink_secondary_lifetime 9
414 set g_balance_crylink_secondary_refire 0.5
415 set g_balance_crylink_secondary_animtime 0.15
416 set g_balance_crylink_secondary_ammo 3
418 set g_balance_nex_damage 150
419 set g_balance_nex_refire 1
420 set g_balance_nex_animtime 0.3
421 set g_balance_nex_ammo 5
423 set g_balance_hagar_primary_damage 40
424 set g_balance_hagar_primary_edgedamage 15
425 set g_balance_hagar_primary_force 100
426 set g_balance_hagar_primary_radius 70
427 set g_balance_hagar_primary_spread 0.025
428 set g_balance_hagar_primary_speed 3000
429 set g_balance_hagar_primary_lifetime 10
430 set g_balance_hagar_primary_refire 0.15
431 set g_balance_hagar_primary_ammo 1
432 set g_balance_hagar_secondary_damage 40
433 set g_balance_hagar_secondary_edgedamage 15
434 set g_balance_hagar_secondary_force 100
435 set g_balance_hagar_secondary_radius 70
436 set g_balance_hagar_secondary_spread 0
437 set g_balance_hagar_secondary_speed 1400
438 set g_balance_hagar_secondary_speed_up 100
439 set g_balance_hagar_secondary_lifetime 10
440 set g_balance_hagar_secondary_refire 0.15
441 set g_balance_hagar_secondary_ammo 1
443 set g_balance_rocketlauncher_damage 130
444 set g_balance_rocketlauncher_edgedamage 50
445 set g_balance_rocketlauncher_force 600
446 set g_balance_rocketlauncher_radius 170
447 set g_balance_rocketlauncher_speed 850
448 set g_balance_rocketlauncher_lifetime 9
449 set g_balance_rocketlauncher_refire 1
450 set g_balance_rocketlauncher_animtime 0.3
451 set g_balance_rocketlauncher_ammo 3
452 set g_balance_rocketlauncher_laserguided_speed 1000 //650
453 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
454 set g_balance_rocketlauncher_laserguided_allow_steal 1
456 set g_balance_falldamage_deadminspeed 150
457 set g_balance_falldamage_minspeed 1400
458 set g_balance_falldamage_factor 0.15
459 set g_balance_falldamage_maxdamage 25
461 set g_balance_pause_armor_rot 5
462 set g_balance_pause_health_rot 5
463 set g_balance_pause_health_regen 5
464 set g_balance_pause_armor_rot_spawn 10
465 set g_balance_pause_health_rot_spawn 10
466 set g_balance_pause_health_regen_spawn 0
468 set g_footsteps 0 // serverside footstep sounds
475 cl_particles_quality 0.5
482 r_shadow_bumpscale_basetexture 5
483 r_shadow_realtime_world 0
484 r_shadow_realtime_world_lightmaps 1
486 seta r_glsl_deluxemapping 2
487 r_glsl_offsetmapping 0
488 r_shadow_realtime_world_shadows 0
489 r_shadow_realtime_dlight_shadows 0
490 r_shadow_realtime_world_dlightshadows 0
497 scr_screenshot_jpeg 1
498 scr_screenshot_jpeg_quality 0.9
499 sv_maxvelocity 1000000000
500 cl_sound_wizardhit ""
501 cl_sound_hknighthit ""
502 cl_sound_tink1 "weapons/tink1.wav"
503 cl_sound_ric1 "weapons/ric1.wav"
504 cl_sound_ric2 "weapons/ric2.wav"
505 cl_sound_ric3 "weapons/ric3.wav"
508 sv_sound_watersplash ""
509 // startmap_dm is used when running with the -listen or -dedicated commandline options
510 alias startmap_sp "map nexdm01"
511 alias startmap_dm "map nexdm01"
514 alias +attack2 +button3
515 alias -attack2 -button3
518 alias +crouch +button5
519 alias -crouch -button5
520 alias weapnext "impulse 10"
521 alias weaplast "impulse 11"
522 alias weapprev "impulse 12"
523 alias bot_add "impulse 100"
524 alias bot_add2 "impulse 101"
525 alias bot_kick "impulse 102"
526 alias bot_cam "impulse 102"
527 alias bot_wayedit "impulse 102"
534 bind UPARROW +forward
535 bind LEFTARROW +moveleft
537 bind RIGHTARROW +moveright
558 bind MWHEELUP weapnext
559 bind MWHEELDOWN weapprev
560 bind BACKSPACE dropweapon
569 bind ESCAPE togglemenu
580 // these commands can be voted
581 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook"
582 // users can call a vote for the above commands
584 // users can call a vote to become master
586 // set to 1 to allow to change you vote/mind
588 // set to 1 to count votes once after timeout or to 0 to count with every vote
589 set sv_vote_singlecount 0
590 // a vote will timeout after this many seconds
591 set sv_vote_timeout 60
592 // a player can not call a vote again for this many seconds
594 alias vhelp "cmd vote help"
595 alias vstatus "cmd vote status"
596 alias vcall "cmd vote call $*"
597 alias vstop "cmd vote stop"
598 alias vmaster "cmd vote master"
599 alias vdo "cmd vote do $*"
600 alias vyes "cmd vote yes"
601 alias vno "cmd vote no"
605 //used for spectate/observer mode
606 alias spec "cmd spectate"
609 // alias for switching the teamselect menu
610 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
611 bind f5 menu_showteamselect
615 set urrebots_strategytime 2
616 set urrebots_combattime 1
617 set urrebots_stratsearch_dist 10000000
618 set urrebots_minisearch_dist 800
620 set urrebots_navopt 0
622 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
623 // and in regular intervals, this weapon is cycled
625 set g_nixnex_with_laser 0
626 // TODO these need balancing:
627 set g_balance_nixnex_roundtime 25
628 set g_balance_nixnex_incrtime 1.6
630 set g_balance_nixnex_ammo_shells 15
631 set g_balance_nixnex_ammo_nails 45
632 set g_balance_nixnex_ammo_rockets 15
633 set g_balance_nixnex_ammo_cells 15
634 // ammo increment per second
635 set g_balance_nixnex_ammoincr_shells 2
636 set g_balance_nixnex_ammoincr_nails 6
637 set g_balance_nixnex_ammoincr_rockets 2
638 set g_balance_nixnex_ammoincr_cells 2
641 alias printstats "set _printstats 1" // print status on demand
642 set sv_logscores_console 0 // print scores to server console
643 set sv_logscores_file 0 // print scores to file
644 set sv_logscores_filename "scores.log" // filename
645 set sv_logscores_bots 0 // exclude bots by default
647 // spam (frag/capture) log
648 set sv_eventlog 0 // the master switch for efficiency reasons
649 set sv_eventlog_console 1
650 set sv_eventlog_files 0
651 seta sv_eventlog_files_counter 0
652 set sv_eventlog_files_nameprefix "nexuiz"
653 set sv_eventlog_files_namesuffix ".log"
655 set nextmap "" // override the maplist when switching to the next map