1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "1.6"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias reset "exec game_reset.cfg"
39 alias dem "ls demos/*.dem"
40 alias rec "record demos/$1"
41 alias ply "playdemo demos/$1"
42 alias tdem "timedemo demos/$1"
44 alias ccl "cmd clogin $1"
45 alias cc "cmd ccmd $*"
47 alias dropweapon "impulse 17"
48 alias +show_info "+button7"
49 alias -show_info "-button7"
51 alias team_red "cmd selectteam red"
52 alias team_blue "cmd selectteam blue"
53 alias team_pink "cmd selectteam pink"
54 alias team_yellow "cmd selectteam yellow"
55 alias team_auto "cmd selectteam auto"
60 _cl_playermodel models/player/marine.zym
70 // fullscreen 800x600x32bit
75 // 2D resolution 640x480
78 scr_conforcewhiledisconnected 0
79 scr_menuforcewhiledisconnected 1
80 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
83 hostname "Nexuiz Server"
85 set sv_mapchange_delay 5
88 // disable rcon-like clientcommands to avoid server being open with default password
89 seta sv_clientcommands 0
90 seta sv_clientcommands_password "hackme"
92 // restart server if all players hit "ready"-button
93 set sv_ready_restart 0
95 seta g_viewweapon_bobintensity 1
96 seta g_viewweapon_q1pitching 1
102 cl_movement_accelerate 5.5
103 cl_movement_edgefriction 0
104 cl_movement_friction 5
105 cl_movement_jumpvelocity 300
106 cl_movement_maxairspeed 220
107 cl_movement_maxspeed 400
108 cl_movement_stepheight 34
109 cl_stairsmoothspeed 200
112 set g_balance_jumpheight 300
118 set sv_friction_on_land 0 // factor of the speed which gets lost on landing
120 seta sv_defaultcharacter 0
121 seta sv_defaultplayermodel models/player/nexus.zym
122 seta sv_defaultplayerskin 0
123 set sv_autoscreenshot 0
124 set net_messagetimeout 60
125 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
126 set sv_airaccel_sideways_friction 0.3
127 set sv_airaccel_qw 0.93
129 seta cl_playerdetailreduction 0 // the higher, the less detailed
131 set bot_number 0 // number of bots in server
132 set bot_usemodelnames 0 // whether bots should be named after the models
133 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
134 seta bot_prefix "[BOT]"
136 // general bot AI cvars
137 set bot_ai_strategyinterval 2
138 set bot_ai_enemydetectioninterval 0.5
139 set bot_ai_aimskill_blendrate 2
140 set bot_ai_aimskill_fixedrate 30
141 set bot_ai_aimskill_firetolerance_distdegrees 180
142 set bot_ai_aimskill_firetolerance_mindegrees 2
143 set bot_ai_aimskill_firetolerance_maxdegrees 30
144 // waypoint editor enable
145 set g_waypointeditor 0
146 set bot_ignore_bots 0
149 alias g_waypointeditor_spawn "impulse 103"
150 alias g_waypointeditor_remove "impulse 104"
151 alias g_waypointeditor_relinkall "impulse 105"
152 alias g_waypointeditor_saveall "impulse 106"
156 set g_start_weapon_laser 1
157 set g_start_weapon_shotgun 1
158 set g_start_weapon_uzi 0
159 set g_start_weapon_grenadelauncher 0
160 set g_start_weapon_electro 0
161 set g_start_weapon_crylink 0
162 set g_start_weapon_nex 0
163 set g_start_weapon_hagar 0
164 set g_start_weapon_rocketlauncher 0
165 set g_start_ammo_shells 50
166 set g_start_ammo_nails 0
167 set g_start_ammo_rockets 0
168 set g_start_ammo_cells 0
169 set g_powerup_superhealth 1
170 set g_powerup_strength 1
171 set g_powerup_shield 1
172 set g_use_ammunition 1
175 set g_minstagib 0 // enable minstagib
176 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
177 set g_minstagib_ammo_start 10 // starting ammo
178 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
179 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
182 set g_laserguided_missile 0
184 set g_midair_shieldtime 0.3
185 set g_spawnshieldtime 0
186 set g_forced_respawn 0
187 set g_fullbrightplayers 0
188 set g_fullbrightitems 0
191 set g_maplist_defaultlist "'dm_nexdm01''dm_nexdm02''dm_nexdm03''dm_nexdm04''dm_nexdm05''dm_nexdm06''dm_nexdm07''dm_nexdm08''dm_nexdm09''dm_nexdm10''dm_nexdm11''dm_nexdm12''dm_nexdm13''dm_nexdm14''dm_nexdm15''dm_nexdm16''dm_nexdm17''dm_nexdm18''dm_nexdm18_1on1remix''dm_nexdm19''dm_nexdm20''dm_nexdm21''dm_nexdmextra1''dm_nexdmextra2''dom_nexdm01''dom_nexdm02''dom_nexdm03''dom_nexdm04''dom_nexdm05''dom_nexdm06''dom_nexdm07''dom_nexdm08''dom_nexdm09''dom_nexdm10''dom_nexdm11''dom_nexdm12''dom_nexdm13''dom_nexdm14''dom_nexdm15''dom_nexdm16''dom_nexdm17''dom_nexdm18''dom_nexdm18_1on1remix''dom_nexdmextra1''dom_nexdmextra2''rune_nexdm01''rune_nexdm02''rune_nexdm03''rune_nexdm04''rune_nexdm05''rune_nexdm06''rune_nexdm07''rune_nexdm08''rune_nexdm09''rune_nexdm10''rune_nexdm11''rune_nexdm12''rune_nexdm13''rune_nexdm14''rune_nexdm15''rune_nexdm16''rune_nexdm17''rune_nexdm18''rune_nexdm18_1on1remix''rune_nexdmextra1''rune_nexdmextra2''tdm_nexdm01''tdm_nexdm02''tdm_nexdm03''tdm_nexdm04''tdm_nexdm05''tdm_nexdm06''tdm_nexdm07''tdm_nexdm08''tdm_nexdm09''tdm_nexdm10''tdm_nexdm11''tdm_nexdm12''tdm_nexdm13''tdm_nexdm14''tdm_nexdm15''tdm_nexdm16''tdm_nexdm17''tdm_nexdm18''tdm_nexdm18_1on1remix''tdm_nexdm20''tdm_nexdm21''tdm_nexdmextra1''tdm_nexdmextra2''ctf_nexctf01''ctf_nexctf02''ctf_nexdm13''lms_nexdm01''lms_nexdm02''lms_nexdm03''lms_nexdm04''lms_nexdm05''lms_nexdm06''lms_nexdm07''lms_nexdm08''lms_nexdm10''lms_nexdm11''lms_nexdm12''lms_nexdm13''lms_nexdm14''lms_nexdm18_1on1remix''lms_nexdm18''lms_nexdm19''lms_nexdm20''lms_nexdm21''lms_nexdmextra2''arena_nexdm01''arena_nexdm02''arena_nexdm03''arena_nexdm04''arena_nexdm05''arena_nexdm06''arena_nexdm07''arena_nexdm08''arena_nexdm09''arena_nexdm10''arena_nexdm11''arena_nexdm12''arena_nexdm13''arena_nexdm14''arena_nexdm15''arena_nexdm16''arena_nexdm17''arena_nexdm18_1on1remix''arena_nexdm18''arena_nexdm20''arena_nexdm21''arena_nexdmextra1''arena_nexdmextra2'"
192 seta g_maplist $g_maplist_defaultlist
193 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
194 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
195 // timeout for kill credit when your damage knocks someone into a death trap
196 set g_maxpushtime 8.0
200 seta g_balance_cloaked_alpha 0.25
202 set welcome_message_time 8
205 alias clearmap "disconnect; exec $exit_cfg"
207 seta g_grappling_hook 0
208 set g_grappling_hook_tarzan 1
209 set g_balance_grapplehook_speed_fly 1800
210 set g_balance_grapplehook_speed_pull 2000
211 set g_balance_grapplehook_force_rubber 2000
212 set g_balance_grapplehook_force_rubber_overstretch 1000
213 set g_balance_grapplehook_length_min 50
214 set g_balance_grapplehook_stretch 50
215 set g_balance_grapplehook_airfriction 0.2
216 set g_balance_grapplehook_health 130
218 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
219 seta timelimit_override -1
220 seta fraglimit_override -1
221 seta g_ctf_capture_limit -1
222 seta g_domination_point_limit -1
223 seta g_runematch_point_limit -1
226 seta timelimit_maxovertime 5
228 // common team values
230 seta teamplay_default 3 // default teamplay setting in team games
231 set deathmatch_force_teamplay 0 // always play TDM on dm maps
232 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
233 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
234 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
235 seta g_tdm_teams 2 // how many teams are in team deathmatch
236 set g_changeteam_banned 0 // not allowed to change team
237 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
241 set g_ctf_flag_returntime 30
242 set g_ctf_flagscore_capture 5
243 set g_ctf_flagscore_capture_team 20
244 set g_ctf_flagscore_pickup 1
245 set g_ctf_flagscore_return 5
246 set g_ctf_flagscore_return_rogue 10
250 set g_runematch_pointrate 5
251 set g_runematch_pointamt 1
252 set g_runematch_shuffletime 30 // how often runes change position
253 set g_runematch_respawntime 15 // how soon after being dropped to respawn
254 set g_runematch_frags_killedby_runeholder 4
255 set g_runematch_frags_killed_runeholder 5
256 set g_runematch_frags_norune 0
257 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
258 set g_runematch_allow_same 0 // allow matching rune-curse pairs
259 set g_runematch_rune_alpha 0.78
260 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
261 set g_runematch_rune_glow_size 0
262 set g_runematch_rune_glow_color 0
263 set g_runematch_rune_color_strength 1.0 //1.5
265 set g_balance_rune_strength_damage 2.0 //1.5
266 set g_balance_rune_strength_force 1.5
267 set g_balance_curse_weak_damage 0.5 //0.6
268 set g_balance_curse_weak_force 0.6
269 set g_balance_rune_strength_combo_damage 0.9
270 set g_balance_rune_strength_combo_force 1.0
272 set g_balance_rune_defense_takedamage 0.5
273 set g_balance_curse_vulner_takedamage 2.0
274 set g_balance_rune_defense_combo_takedamage 1.0
276 set g_balance_rune_vampire_absorb 0.4
277 set g_balance_curse_empathy_takedamage -0.4
278 set g_balance_rune_vampire_combo_absorb -0.1
279 set g_balance_rune_vampire_maxhealth 500
280 set g_balance_curse_empathy_minhealth 20
281 set g_balance_rune_vampire_combo_minhealth 40
283 set g_balance_rune_regen_hpmod 1.75
284 set g_balance_curse_venom_hpmod 0.6
285 set g_balance_rune_regen_combo_hpmod 0.9
286 set g_balance_rune_regen_regenrate 3.0
287 set g_balance_curse_venom_rotrate 3.0 //2
288 set g_balance_rune_regen_combo_regenrate 0.5
289 set g_balance_rune_regen_combo_rotrate 1.5
290 set g_balance_rune_regen_limitmod 1
291 set g_balance_curse_venom_limitmod 1
292 set g_balance_rune_regen_combo_limitmod 1
294 set g_balance_rune_speed_atkrate 0.66
295 set g_balance_curse_slow_atkrate 1.5
296 set g_balance_rune_speed_combo_atkrate 1.2
297 set g_balance_rune_speed_moverate 1.33
298 set g_balance_curse_slow_moverate 0.8
299 set g_balance_rune_speed_combo_moverate 0.9
300 set g_balance_rune_speed_jumpheight 1.8
301 set g_balance_curse_slow_jumpheight 1.0
302 set g_balance_rune_speed_combo_jumpheight 1.0
306 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
307 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
308 set g_domination_point_amt 0 // override: how many points to get per ping
309 set g_domination_point_rate 0 // override: how often to give those points
310 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
311 set g_domination_point_glow 0 // domination point glow (warning, slow)
312 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
316 set g_lms_lives_override -1
317 set g_lms_start_health 250
318 set g_lms_start_armor 100
319 set g_lms_start_ammo_shells 50
320 set g_lms_start_ammo_nails 150
321 set g_lms_start_ammo_rockets 50
322 set g_lms_start_ammo_cells 50
323 set g_lms_regenerate 0
324 set g_lms_campcheck_interval 10
325 set g_lms_campcheck_message "^1Don't camp!"
326 set g_lms_campcheck_damage 100
327 set g_lms_campcheck_distance 1800
328 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
329 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
333 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
334 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
335 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
337 // server game balance settings
338 set g_balance_armor_regen 0
339 set g_balance_armor_rot 0.1
340 set g_balance_armor_stable 100
341 set g_balance_armor_limit 999
342 set g_balance_armor_start 0
343 set g_balance_armor_blockpercent 0.6
344 set g_balance_health_regen 0.1
345 set g_balance_health_rot 0.1
346 set g_balance_health_stable 100
347 set g_balance_health_limit 999
348 set g_balance_health_start 150
349 set g_balance_selfdamagepercent 0.6
350 set g_balance_weaponswitchdelay 0.3
351 // powerup balance settings
352 set g_balance_powerup_invincible_takedamage 0.2
353 set g_balance_powerup_invincible_time 30
354 set g_balance_powerup_strength_damage 3
355 set g_balance_powerup_strength_force 4
356 set g_balance_powerup_strength_time 30
358 // weapon balance settings follow
360 set g_balance_laser_damage 35
361 set g_balance_laser_edgedamage 10
362 set g_balance_laser_force 400
363 set g_balance_laser_radius 70
364 set g_balance_laser_speed 9000
365 set g_balance_laser_refire 0.7
366 set g_balance_laser_animtime 0.3
367 set g_balance_laser_lifetime 9
369 set g_balance_shotgun_primary_bullets 10
370 set g_balance_shotgun_primary_damage 6
371 set g_balance_shotgun_primary_spread 0.07
372 set g_balance_shotgun_primary_refire 0.5
373 set g_balance_shotgun_primary_animtime 0.2
374 set g_balance_shotgun_primary_ammo 1
375 set g_balance_shotgun_secondary_bullets 10
376 set g_balance_shotgun_secondary_damage 6
377 set g_balance_shotgun_secondary_spread 0.07
378 set g_balance_shotgun_secondary_refire 1.5
379 set g_balance_shotgun_secondary_animtime 0.2
380 set g_balance_shotgun_secondary_ammo 1
382 set g_balance_uzi_first_damage 30
383 set g_balance_uzi_first_spread 0.01
384 set g_balance_uzi_first_refire 0.2
385 set g_balance_uzi_first_ammo 1
386 set g_balance_uzi_sustained_damage 16
387 set g_balance_uzi_sustained_spread 0.05
388 set g_balance_uzi_sustained_refire 0.1
389 set g_balance_uzi_sustained_ammo 1
391 set g_balance_grenadelauncher_primary_damage 65
392 set g_balance_grenadelauncher_primary_edgedamage 35
393 set g_balance_grenadelauncher_primary_force 400
394 set g_balance_grenadelauncher_primary_radius 140
395 set g_balance_grenadelauncher_primary_speed 2000
396 set g_balance_grenadelauncher_primary_speed_up 200
397 set g_balance_grenadelauncher_primary_lifetime 30
398 set g_balance_grenadelauncher_primary_refire 0.7
399 set g_balance_grenadelauncher_primary_animtime 0.3
400 set g_balance_grenadelauncher_primary_ammo 2
401 set g_balance_grenadelauncher_secondary_damage 65
402 set g_balance_grenadelauncher_secondary_edgedamage 35
403 set g_balance_grenadelauncher_secondary_force 400
404 set g_balance_grenadelauncher_secondary_radius 140
405 set g_balance_grenadelauncher_secondary_speed 1400
406 set g_balance_grenadelauncher_secondary_speed_up 200
407 set g_balance_grenadelauncher_secondary_lifetime 2.5
408 set g_balance_grenadelauncher_secondary_refire 0.6
409 set g_balance_grenadelauncher_secondary_animtime 0.3
410 set g_balance_grenadelauncher_secondary_ammo 2
412 set g_balance_electro_primary_damage 90
413 set g_balance_electro_primary_edgedamage 0
414 set g_balance_electro_primary_force 200
415 set g_balance_electro_primary_radius 150
416 set g_balance_electro_primary_speed 2000
417 set g_balance_electro_primary_lifetime 2
418 set g_balance_electro_primary_refire 0.9
419 set g_balance_electro_primary_animtime 0.05
420 set g_balance_electro_primary_ammo 4
421 set g_balance_electro_secondary_damage 30
422 set g_balance_electro_secondary_edgedamage 0
423 set g_balance_electro_secondary_force 200
424 set g_balance_electro_secondary_radius 150
425 set g_balance_electro_secondary_speed 900
426 set g_balance_electro_secondary_speed_up 200
427 set g_balance_electro_secondary_lifetime 2
428 set g_balance_electro_secondary_refire 0.9
429 set g_balance_electro_secondary_animtime 0.05
430 set g_balance_electro_secondary_ammo 1
431 set g_balance_electro_combo_damage 80
432 set g_balance_electro_combo_edgedamage 20
433 set g_balance_electro_combo_force 200
434 set g_balance_electro_combo_radius 150
436 set g_balance_crylink_primary_damage 15
437 set g_balance_crylink_primary_edgedamage 0
438 set g_balance_crylink_primary_force 55
439 set g_balance_crylink_primary_radius 3
440 set g_balance_crylink_primary_speed 7000
441 set g_balance_crylink_primary_spread 0.08
442 set g_balance_crylink_primary_shots 4
443 set g_balance_crylink_primary_lifetime 9
444 set g_balance_crylink_primary_refire 0.25
445 set g_balance_crylink_primary_animtime 0.15
446 set g_balance_crylink_primary_ammo 1
447 set g_balance_crylink_secondary_damage 15
448 set g_balance_crylink_secondary_edgedamage 0
449 set g_balance_crylink_secondary_force 55
450 set g_balance_crylink_secondary_radius 3
451 set g_balance_crylink_secondary_speed 7000
452 set g_balance_crylink_secondary_spread 0.08
453 set g_balance_crylink_secondary_shots 7
454 set g_balance_crylink_secondary_lifetime 9
455 set g_balance_crylink_secondary_refire 0.5
456 set g_balance_crylink_secondary_animtime 0.15
457 set g_balance_crylink_secondary_ammo 3
460 set g_balance_nex_damage 150
461 set g_balance_nex_refire 1
462 set g_balance_nex_animtime 0.3
463 set g_balance_nex_ammo 5
465 set g_balance_hagar_primary_damage 40
466 set g_balance_hagar_primary_edgedamage 15
467 set g_balance_hagar_primary_force 100
468 set g_balance_hagar_primary_radius 70
469 set g_balance_hagar_primary_spread 0.025
470 set g_balance_hagar_primary_speed 3000
471 set g_balance_hagar_primary_lifetime 10
472 set g_balance_hagar_primary_refire 0.15
473 set g_balance_hagar_primary_ammo 1
474 set g_balance_hagar_secondary_damage 40
475 set g_balance_hagar_secondary_edgedamage 15
476 set g_balance_hagar_secondary_force 100
477 set g_balance_hagar_secondary_radius 70
478 set g_balance_hagar_secondary_spread 0.025
479 set g_balance_hagar_secondary_speed 1400
480 set g_balance_hagar_secondary_lifetime 10
481 set g_balance_hagar_secondary_refire 0.15
482 set g_balance_hagar_secondary_ammo 1
484 set g_balance_rocketlauncher_damage 130
485 set g_balance_rocketlauncher_edgedamage 50
486 set g_balance_rocketlauncher_force 600
487 set g_balance_rocketlauncher_radius 170
488 set g_balance_rocketlauncher_speed 850
489 set g_balance_rocketlauncher_lifetime 9
490 set g_balance_rocketlauncher_refire 1
491 set g_balance_rocketlauncher_animtime 0.3
492 set g_balance_rocketlauncher_ammo 3
493 set g_balance_rocketlauncher_laserguided_speed 1000 //650
494 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
495 set g_balance_rocketlauncher_laserguided_allow_steal 1
497 set g_balance_falldamage_deadminspeed 150
498 set g_balance_falldamage_minspeed 1400
499 set g_balance_falldamage_factor 0.15
500 set g_balance_falldamage_maxdamage 25
502 set g_balance_pause_armor_rot 5
503 set g_balance_pause_health_rot 5
504 set g_balance_pause_health_regen 5
505 set g_balance_pause_armor_rot_spawn 10
506 set g_balance_pause_health_rot_spawn 10
507 set g_balance_pause_health_regen_spawn 0
509 set g_footsteps 0 // serverside footstep sounds
516 cl_particles_quality 0.5
524 r_shadow_bumpscale_basetexture 5
525 r_shadow_realtime_world 0
526 r_shadow_realtime_world_lightmaps 1
528 seta r_glsl_deluxemapping 2
529 seta r_glsl_offsetmapping 0
530 set r_glsl_offsetmapping_scale 0.02
531 r_shadow_realtime_world_shadows 0
532 r_shadow_realtime_dlight_shadows 0
533 r_shadow_realtime_world_dlightshadows 0
540 scr_screenshot_jpeg 1
541 scr_screenshot_jpeg_quality 0.9
542 sv_maxvelocity 1000000000
543 cl_sound_wizardhit ""
544 cl_sound_hknighthit ""
545 cl_sound_tink1 "weapons/tink1.wav"
546 cl_sound_ric1 "weapons/ric1.wav"
547 cl_sound_ric2 "weapons/ric2.wav"
548 cl_sound_ric3 "weapons/ric3.wav"
551 sv_sound_watersplash ""
552 // startmap_dm is used when running with the -listen or -dedicated commandline options
553 alias startmap_sp "map nexdm01"
554 alias startmap_dm "map nexdm01"
557 alias +attack2 +button3
558 alias -attack2 -button3
561 alias +crouch +button5
562 alias -crouch -button5
563 alias weapnext "impulse 10"
564 alias weaplast "impulse 11"
565 alias weapprev "impulse 12"
572 bind UPARROW +forward
573 bind LEFTARROW +moveleft
575 bind RIGHTARROW +moveright
596 bind MWHEELUP weapnext
597 bind MWHEELDOWN weapprev
598 bind BACKSPACE dropweapon
607 bind ESCAPE togglemenu
618 // these commands can be voted
619 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
620 // users can call a vote for the above commands
622 // users can call a vote to become master
624 // set to 1 to allow to change you vote/mind
626 // set to 1 to count votes once after timeout or to 0 to count with every vote
627 set sv_vote_singlecount 0
628 // a vote will timeout after this many seconds
629 set sv_vote_timeout 60
630 // a player can not call a vote again for this many seconds
632 alias vhelp "cmd vote help"
633 alias vstatus "cmd vote status"
634 alias vcall "cmd vote call $*"
635 alias vstop "cmd vote stop"
636 alias vmaster "cmd vote master"
637 alias vdo "cmd vote do $*"
638 alias vyes "cmd vote yes"
639 alias vno "cmd vote no"
643 //used for spectate/observer mode
644 alias spec "cmd spectate"
647 // alias for switching the teamselect menu
648 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
649 bind f5 menu_showteamselect
651 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
652 // and in regular intervals, this weapon is cycled
654 set g_nixnex_with_laser 0
655 // TODO these need balancing:
656 set g_balance_nixnex_roundtime 25
657 set g_balance_nixnex_incrtime 1.6
659 set g_balance_nixnex_ammo_shells 15
660 set g_balance_nixnex_ammo_nails 45
661 set g_balance_nixnex_ammo_rockets 15
662 set g_balance_nixnex_ammo_cells 15
663 // ammo increment per second
664 set g_balance_nixnex_ammoincr_shells 2
665 set g_balance_nixnex_ammoincr_nails 6
666 set g_balance_nixnex_ammoincr_rockets 2
667 set g_balance_nixnex_ammoincr_cells 2
670 alias printstats "set _printstats 1" // print status on demand
671 set sv_logscores_console 0 // print scores to server console
672 set sv_logscores_file 0 // print scores to file
673 set sv_logscores_filename "scores.log" // filename
674 set sv_logscores_bots 0 // exclude bots by default
676 // spam (frag/capture) log
677 set sv_eventlog 0 // the master switch for efficiency reasons
678 set sv_eventlog_console 1
679 set sv_eventlog_files 0
680 seta sv_eventlog_files_counter 0
681 set sv_eventlog_files_nameprefix "nexuiz"
682 set sv_eventlog_files_namesuffix ".log"
684 set nextmap "" // override the maplist when switching to the next map
687 // singleplayer campaign
688 seta g_campaign_index 0
689 seta g_campaign_skill 0
691 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
692 alias singleplayer_continue "set scmenu_campaign_goto -1"
693 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
695 // Green's fullbright skins
696 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
697 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
698 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
699 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
700 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
701 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
702 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
703 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
705 seta sv_servermodelsonly 1
707 seta cl_curl_enabled 1