1 // Nexuiz version (formatted for humans)
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2 set g_nexuizversion 1.5
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4 // Nexuiz version (formatted for machines)
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5 // used to determine if a client is compatible
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6 // this doesn't have to be bumped with every release
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7 // bump whenever gamedata becomes incompatible
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8 set g_nexuizversion_major 150
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11 alias team_none "color 0"
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12 alias team_red "color 4"
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13 alias team_blue "color 13"
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14 alias team_pink "color 9"
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15 alias team_yellow "color 12"
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18 alias "+scores" "+showscores; ping"
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19 alias "-scores" "-showscores"
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21 alias "+hook" "impulse 20"
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22 alias "-hook" "impulse 21"
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23 alias "ready" "cmd ready"
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25 alias "bsp" "ls maps/*.bsp"
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26 alias "mapcfg" "ls maps/*.mapcfg"
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27 alias "chmap" "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
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29 alias "dem" "ls demos/*.dem"
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30 alias "rec" "record demos/$1"
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31 alias "ply" "playdemo demos/$1"
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33 alias "ccl" "cmd clogin $1"
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34 alias "cc" "cmd ccmd $*"
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36 alias "dropweapon" "impulse 17"
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37 alias "+show_info" "impulse 18"
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38 alias "-show_info" "impulse 19"
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43 _cl_playermodel models/player/marine.zym
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53 // fullscreen 800x600x32bit
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54 vid_bitsperpixel "32"
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58 // 2D resolution 640x480
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61 scr_conforcewhiledisconnected "0"
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64 hostname "Nexuiz Server"
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66 set sv_mapchange_delay 5
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68 // disable rcon-like clientcommands to avoid server being open with default password
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69 seta sv_clientcommands 0
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70 seta sv_clientcommands_password "hackme"
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72 // restart server if all players hit "ready"-button
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73 set sv_ready_restart 0
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75 seta g_viewweapon_bobintensity 1
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76 seta g_viewweapon_q1pitching 1
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83 cl_movement_accelerate 5.5
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84 cl_movement_edgefriction 0
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85 cl_movement_friction 5
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86 cl_movement_jumpvelocity 300
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87 cl_movement_maxairspeed 50
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88 cl_movement_maxspeed 400
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89 cl_movement_stepheight 34
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90 cl_stairsmoothspeed 200
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91 seta cl_autoswitch 1
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93 set g_balance_jumpheight 300
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94 set sv_maxairspeed 50
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100 seta sv_defaultcharacter 0
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101 seta sv_defaultplayermodel models/player/nexus.zym
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102 seta sv_defaultplayerskin 0
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103 set net_messagetimeout 60
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105 set g_navnodeedit 0
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109 set bot_number 0 // number of bots in server
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110 set g_start_weapon_laser 1
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111 set g_start_weapon_shotgun 1
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112 set g_start_weapon_uzi 0
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113 set g_start_weapon_grenadelauncher 0
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114 set g_start_weapon_electro 0
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115 set g_start_weapon_crylink 0
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116 set g_start_weapon_nex 0
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117 set g_start_weapon_hagar 0
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118 set g_start_weapon_rocketlauncher 0
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119 set g_start_ammo_shells 50
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120 set g_start_ammo_nails 0
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121 set g_start_ammo_rockets 0
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122 set g_start_ammo_cells 0
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123 set g_powerup_superhealth 1
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124 set g_powerup_strength 1
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125 set g_powerup_shield 1
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126 set g_use_ammunition 1
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127 set g_pickup_items 1
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129 set g_minstagib 0 // enable minstagib
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130 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
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131 set g_minstagib_ammo_start 10 // starting ammo
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132 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
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133 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
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134 set g_rocketarena 0
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136 set g_homing_missile 0
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138 set g_forced_respawn 0
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139 set g_fullbrightplayers 0
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140 set g_fullbrightitems 0
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142 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdm18 dm_nexdm18_1on1remix dm_nexdmctf02 dm_nexdmextra1 dm_nexdmextra2 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdm18 dom_nexdm18_1on1remix dom_nexdmextra1 dom_nexdmextra2 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdm18 rune_nexdm18_1on1remix rune_nexdmextra1 rune_nexdmextra2 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdm18 tdm_nexdm18_1on1remix tdm_nexdmextra1 tdm_nexdmextra2 ctf_nexctf01 ctf_nexctf02 ctf_nexdm13 lms_nexdm01 lms_nexdm02 lms_nexdm05 lms_nexdm06 lms_nexdm07 lms_nexdm10 lms_nexdm12 lms_nexdm13 lms_nexdm14 lms_nexdm18 lms_nexdm18_1on1remix"
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143 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
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144 // timeout for kill credit when your damage knocks someone into a death trap
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145 set g_maxpushtime 8.0
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147 set welcome_message_time 8
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150 alias clearmap "disconnect; exec $exit_cfg"
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152 seta g_grappling_hook 0
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153 seta g_balance_grapplehook_speed_fly 1200
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154 seta g_balance_grapplehook_speed_pull 1000
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156 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
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157 seta timelimit_override -1
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158 seta fraglimit_override -1
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159 seta g_ctf_capture_limit -1
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160 seta g_domination_point_limit -1
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161 seta g_runematch_point_limit -1
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163 // common team values
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165 seta teamplay_default 3 // default teamplay setting in team games
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166 set deathmatch_force_teamplay 0 // always play TDM on dm maps
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167 seta g_balance_teams 1 // automatically balance out players entering
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168 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
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169 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
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170 seta g_tdm_teams 2 // how many teams are in team deathmatch
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171 set g_changeteam_banned 0 // not allowed to change team
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172 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
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176 set g_ctf_flag_returntime 30
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177 set g_ctf_flagscore_capture 5
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178 set g_ctf_flagscore_capture_team 20
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179 set g_ctf_flagscore_pickup 1
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180 set g_ctf_flagscore_return 5
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181 set g_ctf_flagscore_return_rogue 10
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185 set g_runematch_pointrate 5
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186 set g_runematch_pointamt 1
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187 set g_runematch_shuffletime 30 // how often runes change position
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188 set g_runematch_respawntime 15 // how soon after being dropped to respawn
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189 set g_runematch_frags_killedby_runeholder 4
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190 set g_runematch_frags_killed_runeholder 5
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191 set g_runematch_frags_norune 0
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192 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
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193 set g_runematch_allow_same 0 // allow matching rune-curse pairs
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194 set g_runematch_rune_alpha 0.78
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195 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
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196 set g_runematch_rune_glow_size 0
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197 set g_runematch_rune_glow_color 0
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198 set g_runematch_rune_color_strength 1.0 //1.5
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199 // strength/weakness
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200 set g_balance_rune_strength_damage 2.0 //1.5
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201 set g_balance_rune_strength_force 1.5
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202 set g_balance_curse_weak_damage 0.5 //0.6
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203 set g_balance_curse_weak_force 0.6
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204 set g_balance_rune_strength_combo_damage 0.9
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205 set g_balance_rune_strength_combo_force 1.0
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207 set g_balance_rune_defense_takedamage 0.5
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208 set g_balance_curse_vulner_takedamage 2.0
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209 set g_balance_rune_defense_combo_takedamage 1.0
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211 set g_balance_rune_vampire_absorb 0.4
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212 set g_balance_curse_empathy_takedamage -0.4
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213 set g_balance_rune_vampire_combo_absorb -0.1
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214 set g_balance_rune_vampire_maxhealth 500
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215 set g_balance_curse_empathy_minhealth 20
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216 set g_balance_rune_vampire_combo_minhealth 40
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218 set g_balance_rune_regen_hpmod 1.75
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219 set g_balance_curse_venom_hpmod 0.6
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220 set g_balance_rune_regen_combo_hpmod 0.9
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221 set g_balance_rune_regen_regenrate 3.0
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222 set g_balance_curse_venom_rotrate 3.0 //2
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223 set g_balance_rune_regen_combo_regenrate 0.5
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224 set g_balance_rune_regen_combo_rotrate 1.5
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226 set g_balance_rune_speed_atkrate 0.66
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227 set g_balance_curse_slow_atkrate 1.5
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228 set g_balance_rune_speed_combo_atkrate 1.2
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229 set g_balance_rune_speed_moverate 1.33
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230 set g_balance_curse_slow_moverate 0.8
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231 set g_balance_rune_speed_combo_moverate 0.9
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232 set g_balance_rune_speed_jumpheight 1.8
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233 set g_balance_curse_slow_jumpheight 1.0
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234 set g_balance_rune_speed_combo_jumpheight 1.0
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238 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
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239 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
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240 set g_domination_point_amt 0 // override: how many points to get per ping
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241 set g_domination_point_rate 0 // override: how often to give those points
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242 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
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243 set g_domination_point_glow 0 // domination point glow (warning, slow)
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244 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
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246 // last man standing
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248 set g_lms_start_ammo_shells 30
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249 set g_lms_start_ammo_nails 100
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250 set g_lms_start_ammo_rockets 30
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251 set g_lms_start_ammo_cells 30
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252 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
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253 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
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255 // server game balance settings
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256 set g_balance_armor_regen 0
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257 set g_balance_armor_rot 0.1
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258 set g_balance_armor_stable 100
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259 set g_balance_armor_start 0
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260 set g_balance_armor_blockpercent 0.6
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261 set g_balance_health_regen 0.1
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262 set g_balance_health_rot 0.1
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263 set g_balance_health_stable 100
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264 set g_balance_health_start 150
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265 set g_balance_selfdamagepercent 0.6
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266 set g_balance_weaponswitchdelay 0.3
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267 // powerup balance settings
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268 set g_balance_powerup_invincible_takedamage 0.2
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269 set g_balance_powerup_invincible_time 30
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270 set g_balance_powerup_strength_damage 3
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271 set g_balance_powerup_strength_force 4
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272 set g_balance_powerup_strength_time 30
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273 // weapon balance settings
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274 set g_balance_laser_damage 35
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275 set g_balance_laser_edgedamage 10
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276 set g_balance_laser_force 400
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277 set g_balance_laser_radius 70
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278 set g_balance_laser_speed 9000
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279 set g_balance_laser_refire 0.7
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280 set g_balance_shotgun_bullets 10
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281 set g_balance_shotgun_damage 6
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282 set g_balance_shotgun_damage2 6
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283 set g_balance_shotgun_spread 0.07
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284 set g_balance_shotgun_refire 0.5
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285 set g_balance_shotgun_refire2 1.5
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286 set g_balance_shotgun_refire3 0.2
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287 set g_balance_uzi_damage 16
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288 set g_balance_uzi_refire 0.1
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289 set g_balance_uzi_spread 0.05
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290 set g_balance_uzi_damage2 30
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291 set g_balance_uzi_refire2 0.2
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292 set g_balance_uzi_spread2 0.01
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293 set g_balance_grenadelauncher_damage 65
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294 set g_balance_grenadelauncher_edgedamage 35
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295 set g_balance_grenadelauncher_force 400
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296 set g_balance_grenadelauncher_radius 140
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297 set g_balance_grenadelauncher_speed 2000
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298 set g_balance_grenadelauncher_speed2 1400
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299 set g_balance_grenadelauncher_speed2_up 200
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300 set g_balance_grenadelauncher_speed_up 200
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301 set g_balance_grenadelauncher_refire 0.7
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302 set g_balance_grenadelauncher_refire2 0.6
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303 set g_balance_electro_ballspeed 900
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304 set g_balance_electro_ballspeed_up 200
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305 set g_balance_electro_damage 90
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306 set g_balance_electro_edgedamage 0
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307 set g_balance_electro_force 200
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308 set g_balance_electro_radius 150
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309 set g_balance_electro_refire 0.9
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310 set g_balance_electro_refire3 0.05
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311 set g_balance_electro_speed 2000
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312 set g_balance_electro_combo_coredamage 50
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313 set g_balance_electro_combo_edgedamage 20
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314 set g_balance_crylink_damage 15
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315 set g_balance_crylink_edgedamage 0
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316 set g_balance_crylink_force 55
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317 set g_balance_crylink_radius 3
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318 set g_balance_crylink_refire 0.5
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319 set g_balance_crylink_speed 7000
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320 set g_balance_crylink_spread 0.08
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321 set g_balance_crylink_shots 7
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322 set g_balance_nex_damage 150
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323 set g_balance_nex_refire 1
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324 set g_balance_hagar_damage 40
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325 set g_balance_hagar_edgedamage 15
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326 set g_balance_hagar_force 100
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327 set g_balance_hagar_radius 70
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328 set g_balance_hagar_spread 0.025
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329 set g_balance_hagar_speed 3000
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330 set g_balance_hagar_speed2 1400
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331 set g_balance_hagar_speed2_up 100
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332 set g_balance_rocketlauncher_damage 130
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333 set g_balance_rocketlauncher_edgedamage 50
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334 set g_balance_rocketlauncher_force 600
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335 set g_balance_rocketlauncher_radius 170
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336 set g_balance_rocketlauncher_speed 850
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337 set g_balance_rocketlauncher_refire 1
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338 set g_balance_rocketlauncher_homing_speed 1000 //650
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339 set g_balance_rocketlauncher_homing_turnrate 0.75 //0.5
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340 set g_balance_rocketlauncher_homing_allow_steal 1
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341 set g_balance_falldamage_deadminspeed 150
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342 set g_balance_falldamage_minspeed 1400
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343 set g_balance_falldamage_factor 0.15
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344 set g_balance_falldamage_maxdamage 25
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345 set g_footsteps 0 // serverside footstep sounds
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355 r_shadow_bumpscale_basetexture 5
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356 r_shadow_realtime_world 0
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357 r_shadow_realtime_world_lightmaps 1
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358 seta r_shadow_glsl 1
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359 r_shadow_glsl_offsetmapping 0
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360 r_shadow_realtime_world_shadows 0
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361 r_shadow_realtime_dlight_shadows 0
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362 r_shadow_realtime_world_dlightshadows 0
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365 // disable watershader. Only affects NVidia cards.
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366 // turned off to avoid fullbright water
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367 set r_watershader 0
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370 set host_maxfps 1000
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372 scr_conbrightness 0
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373 scr_screenshot_jpeg 1
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374 scr_screenshot_jpeg_quality 0.9
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375 sv_maxvelocity 1000000000
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378 alias +attack2 +button3
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379 alias -attack2 -button3
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380 alias +zoom +button4
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381 alias -zoom -button4
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382 alias +crouch +button5
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383 alias -crouch -button5
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384 alias weapnext "impulse 10"
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385 alias weapprev "impulse 12"
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386 alias bot_add "impulse 100"
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387 alias bot_add2 "impulse 101"
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388 alias bot_kick "impulse 102"
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389 alias bot_cam "impulse 102"
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390 alias bot_wayedit "impulse 102"
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397 bind UPARROW +forward
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398 bind LEFTARROW +moveleft
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399 bind DOWNARROW +back
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400 bind RIGHTARROW +moveright
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415 bind 0 "impulse 210"
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416 bind MOUSE1 +attack
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417 bind MOUSE2 +attack2
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419 bind MWHEELUP weapnext
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420 bind MWHEELDOWN weapprev
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421 bind MOUSE4 weapnext
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422 bind MOUSE5 weapprev
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423 bind BACKSPACE dropweapon
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429 bind ` toggleconsole
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430 bind ~ toggleconsole
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431 bind TAB +showscores
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432 bind ESCAPE togglemenu
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433 bind r messagemode2
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435 bind y messagemode2
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439 bind F11 disconnect
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440 bind F12 screenshot
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443 // these commands can be voted
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444 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook"
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445 // users can call a vote for the above commands
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446 set sv_vote_call "1"
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447 // users can call a vote to become master
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448 set sv_vote_master "1"
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449 // set to 1 to allow to change you vote/mind
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450 set sv_vote_change "0"
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451 // set to 1 to count votes once after timeout or to 0 to count with every vote
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452 set sv_vote_singlecount "0"
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453 // a vote will timeout after this many seconds
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454 set sv_vote_timeout "60"
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455 // a player can not call a vote again for this many seconds
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456 set sv_vote_wait "120"
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457 alias vhelp "cmd vote help"
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458 alias vstatus "cmd vote status"
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459 alias vcall "cmd vote call $*"
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460 alias vstop "cmd vote stop"
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461 alias vmaster "cmd vote master"
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462 alias vdo "cmd vote do $*"
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463 alias vyes "cmd vote yes"
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464 alias vno "cmd vote no"
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468 //used for spectate/observer mode
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469 alias "spec" "cmd spectate"
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472 // alias for switching the teamselect menu
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473 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
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477 set urrebots_strategytime "2"
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478 set urrebots_combattime "1"
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479 set urrebots_stratsearch_dist "10000000"
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480 set urrebots_minisearch_dist "1000"
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481 set urrebots_debug "0"
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482 seta "urrebots_navopt" "0"
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485 alias printstats "set _printstats 1" // print status on demand
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486 set sv_logscores_console 0 // print scores to server console
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487 set sv_logscores_file 0 // print scores to file
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488 set sv_logscores_filename "scores.log" // filename
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489 set sv_logscores_bots 0 // exclude bots by default
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