12 typedef struct trace_s
14 // if true, the entire trace was in solid
16 // if true, the initial point was in solid
18 // if true, the trace passed through empty somewhere
20 // if true, the trace passed through water somewhere
22 // fraction of the total distance that was traveled before impact
23 // (1.0 = did not hit anything)
27 // surface normal at impact
29 // entity the surface is on
31 // if not zero, treats this value as empty, and all others as solid (impact
34 // the contents at the impact or end point
39 void Collision_Init(void);
40 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end);
42 typedef struct colpointf_s
48 typedef struct colplanef_s
55 typedef struct colbrushf_s
64 colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes);
65 void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush);
66 colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points);
67 void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
68 void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points);
69 void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend);
71 colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs);