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1 # - Locate SDL2 library (modified from CMake's FindSDL.cmake)
2 # This module defines
3 #  SDL2_LIBRARY, the name of the library to link against
4 #  SDL2_FOUND, if false, do not try to link to SDL
5 #  SDL2_INCLUDE_DIR, where to find SDL.h
6 #  SDL2_VERSION_STRING, human-readable string containing the version of SDL2
7 #
8 # This module responds to the the flag:
9 #  SDL2_BUILDING_LIBRARY
10 #    If this is defined, then no SDL_main will be linked in because
11 #    only applications need main().
12 #    Otherwise, it is assumed you are building an application and this
13 #    module will attempt to locate and set the the proper link flags
14 #    as part of the returned SDL2_LIBRARY variable.
15 #
16 # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
17 # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
18 # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
19 # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
20 # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
21 # as appropriate. These values are used to generate the final SDL2_LIBRARY
22 # variable, but when these values are unset, SDL2_LIBRARY does not get created.
23 #
24 #
25 # $SDL2DIR is an environment variable that would
26 # correspond to the ./configure --prefix=$SDL2DIR
27 # used in building SDL.
28 #
29
30 #=============================================================================
31 # Copyright 2014 Justin Jacobs
32 #
33 # Distributed under the OSI-approved BSD License (the "License");
34 # see accompanying file Copyright.txt for details.
35 #
36 # This software is distributed WITHOUT ANY WARRANTY; without even the
37 # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
38 # See the License for more information.
39 #=============================================================================
40
41 find_path(SDL2_INCLUDE_DIR SDL.h
42   HINTS
43     "${SDL2DIR}"
44         ENV SDL2DIR
45         PATH_SUFFIXES include/SDL2 include
46 )
47
48 if(CMAKE_SIZEOF_VOID_P EQUAL 8)
49   set(VC_LIB_PATH_SUFFIX lib/x64)
50 else()
51   set(VC_LIB_PATH_SUFFIX lib/x86)
52 endif()
53
54 find_library(SDL2_LIBRARY_TEMP
55   NAMES SDL2
56   HINTS
57     "${SDL2DIR}"
58         ENV SDL2DIR
59   PATH_SUFFIXES lib "${VC_LIB_PATH_SUFFIX}"
60 )
61
62 if(NOT SDL2_BUILDING_LIBRARY)
63   if(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
64         # Non-OS X framework versions expect you to also dynamically link to
65         # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
66         # seem to provide SDLmain for compatibility even though they don't
67         # necessarily need it.
68         find_library(SDL2MAIN_LIBRARY
69           NAMES SDL2main
70           HINTS
71             "${SDL2DIR}"
72                 ENV SDL2DIR
73           PATH_SUFFIXES lib "${VC_LIB_PATH_SUFFIX}"
74           PATHS
75           /sw
76           /opt/local
77           /opt/csw
78           /opt
79         )
80   endif()
81 endif()
82
83 # SDL2 may require threads on your system.
84 # The Apple build may not need an explicit flag because one of the
85 # frameworks may already provide it.
86 # But for non-OSX systems, I will use the CMake Threads package.
87 if(NOT APPLE)
88   find_package(Threads)
89 endif()
90
91 # MinGW needs an additional library, mwindows
92 # It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
93 # (Actually on second look, I think it only needs one of the m* libraries.)
94 if(MINGW)
95   set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
96 endif()
97
98 if(SDL2_LIBRARY_TEMP)
99   # For SDLmain
100   if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
101         list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
102         if(_SDL2_MAIN_INDEX EQUAL -1)
103           set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
104         endif()
105         unset(_SDL2_MAIN_INDEX)
106   endif()
107
108   # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
109   # CMake doesn't display the -framework Cocoa string in the UI even
110   # though it actually is there if I modify a pre-used variable.
111   # I think it has something to do with the CACHE STRING.
112   # So I use a temporary variable until the end so I can set the
113   # "real" variable in one-shot.
114   if(APPLE)
115         set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
116   endif()
117
118   # For threads, as mentioned Apple doesn't need this.
119   # In fact, there seems to be a problem if I used the Threads package
120   # and try using this line, so I'm just skipping it entirely for OS X.
121   if(NOT APPLE)
122         set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
123   endif()
124
125   # For MinGW library
126   if(MINGW)
127         set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
128   endif()
129
130   # Set the final string here so the GUI reflects the final state.
131   set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
132   # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
133   set(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
134 endif()
135
136 if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
137   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
138   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
139   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
140   string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
141   string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
142   string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
143   set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
144   unset(SDL2_VERSION_MAJOR_LINE)
145   unset(SDL2_VERSION_MINOR_LINE)
146   unset(SDL2_VERSION_PATCH_LINE)
147   unset(SDL2_VERSION_MAJOR)
148   unset(SDL2_VERSION_MINOR)
149   unset(SDL2_VERSION_PATCH)
150 endif()
151
152 include(FindPackageHandleStandardArgs)
153
154 FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
155                                                                   REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
156                                                                   VERSION_VAR SDL2_VERSION_STRING)
157