5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257 prog->xfunction->builtinsprofile += 30;
259 v1 = PRVM_G_VECTOR(OFS_PARM0);
260 v2 = PRVM_G_VECTOR(OFS_PARM1);
261 move = (int)PRVM_G_FLOAT(OFS_PARM2);
262 ent = PRVM_G_EDICT(OFS_PARM3);
264 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269 CL_VM_SetTraceGlobals(&trace, svent);
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
293 prog->xfunction->builtinsprofile += 30;
295 v1 = PRVM_G_VECTOR(OFS_PARM0);
296 m1 = PRVM_G_VECTOR(OFS_PARM1);
297 m2 = PRVM_G_VECTOR(OFS_PARM2);
298 v2 = PRVM_G_VECTOR(OFS_PARM3);
299 move = (int)PRVM_G_FLOAT(OFS_PARM4);
300 ent = PRVM_G_EDICT(OFS_PARM5);
302 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
307 CL_VM_SetTraceGlobals(&trace, svent);
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 vec3_t original_origin;
316 vec3_t original_velocity;
317 vec3_t original_angles;
318 vec3_t original_avelocity;
322 VectorCopy(tossent->fields.client->origin , original_origin );
323 VectorCopy(tossent->fields.client->velocity , original_velocity );
324 VectorCopy(tossent->fields.client->angles , original_angles );
325 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
327 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328 if (val != NULL && val->_float != 0)
329 gravity = val->_float;
332 gravity *= cl.movevars_gravity * 0.05;
334 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
336 tossent->fields.client->velocity[2] -= gravity;
337 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338 VectorScale (tossent->fields.client->velocity, 0.05, move);
339 VectorAdd (tossent->fields.client->origin, move, end);
340 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341 VectorCopy (trace.endpos, tossent->fields.client->origin);
343 if (trace.fraction < 1)
347 VectorCopy(original_origin , tossent->fields.client->origin );
348 VectorCopy(original_velocity , tossent->fields.client->velocity );
349 VectorCopy(original_angles , tossent->fields.client->angles );
350 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355 static void VM_CL_tracetoss (void)
359 prvm_edict_t *ignore;
362 prog->xfunction->builtinsprofile += 600;
364 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
366 ent = PRVM_G_EDICT(OFS_PARM0);
367 if (ent == prog->edicts)
369 VM_Warning("tracetoss: can not use world entity\n");
372 ignore = PRVM_G_EDICT(OFS_PARM1);
374 trace = CL_Trace_Toss (ent, ignore, &svent);
376 CL_VM_SetTraceGlobals(&trace, svent);
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
387 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
389 name = PRVM_G_STRING(OFS_PARM0);
390 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
392 if(!strcmp(cl.csqc_model_precache[i]->name, name))
394 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
398 PRVM_G_FLOAT(OFS_RETURN) = 0;
399 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
402 for (i = 0;i < MAX_MODELS;i++)
404 if (!cl.csqc_model_precache[i])
406 cl.csqc_model_precache[i] = (dp_model_t*)m;
407 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
411 VM_Warning("VM_CL_precache_model: no free models\n");
414 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 ent = PRVM_NEXT_EDICT(prog->edicts);
423 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
425 if (ent->priv.required->free)
427 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
436 prvm_edict_t *ent, *chain;
437 vec_t radius, radius2;
438 vec3_t org, eorg, mins, maxs;
439 int i, numtouchedicts;
440 static prvm_edict_t *touchedicts[MAX_EDICTS];
443 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
446 chainfield = PRVM_G_INT(OFS_PARM2);
448 chainfield = prog->fieldoffsets.chain;
450 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
452 chain = (prvm_edict_t *)prog->edicts;
454 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455 radius = PRVM_G_FLOAT(OFS_PARM1);
456 radius2 = radius * radius;
458 mins[0] = org[0] - (radius + 1);
459 mins[1] = org[1] - (radius + 1);
460 mins[2] = org[2] - (radius + 1);
461 maxs[0] = org[0] + (radius + 1);
462 maxs[1] = org[1] + (radius + 1);
463 maxs[2] = org[2] + (radius + 1);
464 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465 if (numtouchedicts > MAX_EDICTS)
467 // this never happens //[515]: for what then ?
468 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469 numtouchedicts = MAX_EDICTS;
471 for (i = 0;i < numtouchedicts;i++)
473 ent = touchedicts[i];
474 // Quake did not return non-solid entities but darkplaces does
475 // (note: this is the reason you can't blow up fallen zombies)
476 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
478 // LordHavoc: compare against bounding box rather than center so it
479 // doesn't miss large objects, and use DotProduct instead of Length
480 // for a major speedup
481 VectorSubtract(org, ent->fields.client->origin, eorg);
482 if (sv_gameplayfix_findradiusdistancetobox.integer)
484 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
489 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490 if (DotProduct(eorg, eorg) < radius2)
492 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497 VM_RETURN_EDICT(chain);
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
508 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
510 // assume failure if it returns early
511 PRVM_G_FLOAT(OFS_RETURN) = 0;
513 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514 if (ent == prog->edicts)
516 VM_Warning("droptofloor: can not modify world entity\n");
519 if (ent->priv.server->free)
521 VM_Warning("droptofloor: can not modify free entity\n");
525 VectorCopy (ent->fields.client->origin, end);
528 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
530 if (trace.fraction != 1)
532 VectorCopy (trace.endpos, ent->fields.client->origin);
533 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536 PRVM_G_FLOAT(OFS_RETURN) = 1;
537 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 // ent->priv.server->suspendedinairflag = true;
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
548 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
550 i = (int)PRVM_G_FLOAT(OFS_PARM0);
551 c = PRVM_G_STRING(OFS_PARM1);
552 if (i >= cl.max_lightstyle)
554 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
557 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
565 static int cs_yes, cs_no;
567 vec3_t mins, maxs, start, stop;
572 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573 ent = PRVM_G_EDICT(OFS_PARM0);
574 PRVM_G_FLOAT(OFS_RETURN) = 0;
576 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582 start[2] = mins[2] - 1;
583 for (x=0 ; x<=1 ; x++)
584 for (y=0 ; y<=1 ; y++)
586 start[0] = x ? maxs[0] : mins[0];
587 start[1] = y ? maxs[1] : mins[1];
588 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593 PRVM_G_FLOAT(OFS_RETURN) = true;
594 return; // we got out easy
599 // check it for real...
603 // the midpoint must be within 16 of the bottom
604 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606 stop[2] = start[2] - 2*sv_stepheight.value;
607 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
609 if (trace.fraction == 1.0)
612 mid = bottom = trace.endpos[2];
614 // the corners must be within 16 of the midpoint
615 for (x=0 ; x<=1 ; x++)
616 for (y=0 ; y<=1 ; y++)
618 start[0] = stop[0] = x ? maxs[0] : mins[0];
619 start[1] = stop[1] = y ? maxs[1] : mins[1];
621 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
623 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624 bottom = trace.endpos[2];
625 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630 PRVM_G_FLOAT(OFS_RETURN) = true;
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
636 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
646 VM_SAFEPARMCOUNT(4, VM_CL_particle);
648 org = PRVM_G_VECTOR(OFS_PARM0);
649 dir = PRVM_G_VECTOR(OFS_PARM1);
650 color = (int)PRVM_G_FLOAT(OFS_PARM2);
651 count = (int)PRVM_G_FLOAT(OFS_PARM3);
652 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
660 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662 f = PRVM_G_VECTOR(OFS_PARM1);
663 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
669 vec3_t ambientcolor, diffusecolor, diffusenormal;
672 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
674 p = PRVM_G_VECTOR(OFS_PARM0);
675 VectorClear(ambientcolor);
676 VectorClear(diffusecolor);
677 VectorClear(diffusenormal);
678 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
688 static void CSQC_R_RecalcView (void)
690 extern matrix4x4_t viewmodelmatrix;
691 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
699 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700 // clear renderable entity and light lists
701 r_refdef.scene.numentities = 0;
702 r_refdef.scene.numlights = 0;
703 // FIXME: restore these to the values from VM_CL_UpdateView
707 r_refdef.view.width = vid.width;
708 r_refdef.view.height = vid.height;
709 r_refdef.view.depth = 1;
710 // FIXME: restore frustum_x/frustum_y
711 r_refdef.view.useperspective = true;
712 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718 r_refdef.view.clear = true;
719 r_refdef.view.isoverlay = false;
720 // FIXME: restore cl.csqc_origin
721 // FIXME: restore cl.csqc_angles
722 cl.csqc_vidvars.drawworld = true;
723 cl.csqc_vidvars.drawenginesbar = false;
724 cl.csqc_vidvars.drawcrosshair = false;
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
732 double t = Sys_DoubleTime();
735 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737 CSQC_RelinkAllEntities(drawmask);
738 CL_RelinkLightFlashes();
740 prog->globals.client->time = cl.time;
741 for(i=1;i<prog->num_edicts;i++)
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
778 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
780 c = (int)PRVM_G_FLOAT(OFS_PARM0);
781 f = PRVM_G_VECTOR(OFS_PARM1);
782 k = PRVM_G_FLOAT(OFS_PARM1);
787 r_refdef.view.x = (int)(f[0]);
788 r_refdef.view.y = (int)(f[1]);
791 r_refdef.view.x = (int)(k);
794 r_refdef.view.y = (int)(k);
797 r_refdef.view.width = (int)(f[0]);
798 r_refdef.view.height = (int)(f[1]);
801 r_refdef.view.width = (int)(k);
804 r_refdef.view.height = (int)(k);
807 r_refdef.view.x = (int)(f[0]);
808 r_refdef.view.y = (int)(f[1]);
809 f = PRVM_G_VECTOR(OFS_PARM2);
810 r_refdef.view.width = (int)(f[0]);
811 r_refdef.view.height = (int)(f[1]);
814 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
818 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
821 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
824 VectorCopy(f, cl.csqc_origin);
828 cl.csqc_origin[0] = k;
832 cl.csqc_origin[1] = k;
836 cl.csqc_origin[2] = k;
840 VectorCopy(f, cl.csqc_angles);
844 cl.csqc_angles[0] = k;
848 cl.csqc_angles[1] = k;
852 cl.csqc_angles[2] = k;
856 cl.csqc_vidvars.drawworld = k != 0;
858 case VF_DRAWENGINESBAR:
859 cl.csqc_vidvars.drawenginesbar = k != 0;
861 case VF_DRAWCROSSHAIR:
862 cl.csqc_vidvars.drawcrosshair = k != 0;
864 case VF_CL_VIEWANGLES:
865 VectorCopy(f, cl.viewangles);
867 case VF_CL_VIEWANGLES_X:
868 cl.viewangles[0] = k;
870 case VF_CL_VIEWANGLES_Y:
871 cl.viewangles[1] = k;
873 case VF_CL_VIEWANGLES_Z:
874 cl.viewangles[2] = k;
877 r_refdef.view.useperspective = k != 0;
880 r_refdef.view.isoverlay = !k;
883 PRVM_G_FLOAT(OFS_RETURN) = 0;
884 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
887 PRVM_G_FLOAT(OFS_RETURN) = 1;
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
893 double t = Sys_DoubleTime();
898 const char *cubemapname = NULL;
899 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900 float coronaintensity = 1;
901 float coronasizescale = 0.25;
902 qboolean castshadow = true;
903 float ambientscale = 0;
904 float diffusescale = 1;
905 float specularscale = 1;
907 vec3_t forward, left, up;
908 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
910 // if we've run out of dlights, just return
911 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
914 org = PRVM_G_VECTOR(OFS_PARM0);
915 radius = PRVM_G_FLOAT(OFS_PARM1);
916 col = PRVM_G_VECTOR(OFS_PARM2);
919 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920 if (style >= MAX_LIGHTSTYLES)
922 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
927 cubemapname = PRVM_G_STRING(OFS_PARM4);
929 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
933 VectorScale(prog->globals.client->v_forward, radius, forward);
934 VectorScale(prog->globals.client->v_right, -radius, left);
935 VectorScale(prog->globals.client->v_up, radius, up);
936 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
938 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
940 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
943 //============================================================================
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
951 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952 f = PRVM_G_VECTOR(OFS_PARM0);
953 if(v_flipped.integer)
954 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
957 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
969 VM_SAFEPARMCOUNT(1, VM_CL_project);
970 f = PRVM_G_VECTOR(OFS_PARM0);
971 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972 Matrix4x4_Transform(&m, f, v);
973 if(v_flipped.integer)
975 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
990 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991 i = (int)PRVM_G_FLOAT(OFS_PARM0);
992 if(i < 0 || i >= MAX_CL_STATS)
994 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
998 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1005 int firstbit, bitcount;
1007 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1009 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1012 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1014 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1024 if(index < 0 || index >= MAX_CL_STATS)
1026 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1029 i = cl.stats[index];
1030 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1031 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032 PRVM_G_FLOAT(OFS_RETURN) = i;
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1040 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042 if(i < 0 || i > MAX_CL_STATS-4)
1044 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1048 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1057 struct model_s *model;
1059 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1061 t = PRVM_G_EDICT(OFS_PARM0);
1063 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1065 t->fields.client->model = 0;
1066 t->fields.client->modelindex = 0;
1071 model = CL_GetModelByIndex(i);
1074 VM_Warning("VM_CL_setmodelindex: null model\n");
1077 t->fields.client->model = PRVM_SetEngineString(model->name);
1078 t->fields.client->modelindex = i;
1080 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1083 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1086 SetMinMaxSize (t, vec3_origin, vec3_origin);
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1094 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1096 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1109 PRVM_G_FLOAT(OFS_RETURN) = i;
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1118 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1120 t = PRVM_G_EDICT(OFS_PARM0);
1121 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1122 start = PRVM_G_VECTOR(OFS_PARM2);
1123 end = PRVM_G_VECTOR(OFS_PARM3);
1127 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1135 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137 f = PRVM_G_VECTOR(OFS_PARM1);
1138 v = PRVM_G_VECTOR(OFS_PARM2);
1139 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1142 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1148 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1155 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157 cl_ignoremousemoves = 2;
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1163 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1165 if (key_consoleactive || key_dest != key_game)
1166 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167 else if (cl.csqc_wantsmousemove)
1168 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1170 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1177 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179 PRVM_G_FLOAT(OFS_RETURN) = false;
1180 for (i = 0;i < CL_MAX_USERCMDS;i++)
1182 if (cl.movecmd[i].sequence == frame)
1184 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190 if(cl.movecmd[i].crouch)
1192 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1197 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1200 PRVM_G_FLOAT(OFS_RETURN) = true;
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1208 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1224 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1226 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227 c = PRVM_G_STRING(OFS_PARM1);
1228 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1232 i = Sbar_GetSortedPlayerIndex(-1-i);
1233 if(i < 0 || i >= cl.maxclients)
1238 if(!strcasecmp(c, "name"))
1239 strlcpy(t, cl.scores[i].name, sizeof(t));
1241 if(!strcasecmp(c, "frags"))
1242 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1244 if(!strcasecmp(c, "ping"))
1245 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1247 if(!strcasecmp(c, "pl"))
1248 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1250 if(!strcasecmp(c, "movementloss"))
1251 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1253 if(!strcasecmp(c, "entertime"))
1254 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1256 if(!strcasecmp(c, "colors"))
1257 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1259 if(!strcasecmp(c, "topcolor"))
1260 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1262 if(!strcasecmp(c, "bottomcolor"))
1263 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1265 if(!strcasecmp(c, "viewentity"))
1266 dpsnprintf(t, sizeof(t), "%i", i+1);
1269 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1272 //#349 float() isdemo (EXT_CSQC)
1273 static void VM_CL_isdemo (void)
1275 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1276 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1279 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1280 static void VM_CL_setlistener (void)
1282 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1283 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1284 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1287 //#352 void(string cmdname) registercommand (EXT_CSQC)
1288 static void VM_CL_registercmd (void)
1291 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1292 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1296 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1297 t = (char *)Z_Malloc(alloclen);
1298 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1299 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1302 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1306 //#360 float() readbyte (EXT_CSQC)
1307 static void VM_CL_ReadByte (void)
1309 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1310 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1313 //#361 float() readchar (EXT_CSQC)
1314 static void VM_CL_ReadChar (void)
1316 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1317 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1320 //#362 float() readshort (EXT_CSQC)
1321 static void VM_CL_ReadShort (void)
1323 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1324 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1327 //#363 float() readlong (EXT_CSQC)
1328 static void VM_CL_ReadLong (void)
1330 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1331 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1334 //#364 float() readcoord (EXT_CSQC)
1335 static void VM_CL_ReadCoord (void)
1337 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1338 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1341 //#365 float() readangle (EXT_CSQC)
1342 static void VM_CL_ReadAngle (void)
1344 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1345 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1348 //#366 string() readstring (EXT_CSQC)
1349 static void VM_CL_ReadString (void)
1351 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1352 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1355 //#367 float() readfloat (EXT_CSQC)
1356 static void VM_CL_ReadFloat (void)
1358 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1359 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1362 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1363 extern cvar_t cl_readpicture_force;
1364 static void VM_CL_ReadPicture (void)
1367 unsigned char *data;
1373 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1375 name = MSG_ReadString();
1376 size = MSG_ReadShort();
1378 // check if a texture of that name exists
1379 // if yes, it is used and the data is discarded
1380 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1382 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1386 if(pic->tex == r_texture_notexture)
1387 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1388 if(pic->tex && !cl_readpicture_force.integer)
1390 // texture found and loaded
1391 // skip over the jpeg as we don't need it
1392 for(i = 0; i < size; ++i)
1397 // texture not found
1398 // use the attached jpeg as texture
1399 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1400 MSG_ReadBytes(size, buf);
1401 data = JPEG_LoadImage_BGRA(buf, size);
1403 Draw_NewPic(name, image_width, image_height, false, data);
1408 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1411 //#??? int() readbytei (DP_???)
1412 static void VM_CL_ReadByteINT (void)
1414 VM_SAFEPARMCOUNT(0, VM_CL_ReadByteINT);
1415 PRVM_G_INT(OFS_RETURN) = MSG_ReadByte();
1418 //#??? float() readchari (DP_???)
1419 static void VM_CL_ReadCharINT (void)
1421 VM_SAFEPARMCOUNT(0, VM_CL_ReadCharINT);
1422 PRVM_G_INT(OFS_RETURN) = MSG_ReadChar();
1425 //#??? float() readshorti (DP_???)
1426 static void VM_CL_ReadShortINT (void)
1428 VM_SAFEPARMCOUNT(0, VM_CL_ReadShortINT);
1429 PRVM_G_INT(OFS_RETURN) = MSG_ReadShort();
1432 //#??? float() readlongi (DP_???)
1433 static void VM_CL_ReadLongINT (void)
1435 VM_SAFEPARMCOUNT(0, VM_CL_ReadLongINT);
1436 PRVM_G_INT(OFS_RETURN) = MSG_ReadLong();
1439 //////////////////////////////////////////////////////////
1441 static void VM_CL_makestatic (void)
1445 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1447 ent = PRVM_G_EDICT(OFS_PARM0);
1448 if (ent == prog->edicts)
1450 VM_Warning("makestatic: can not modify world entity\n");
1453 if (ent->priv.server->free)
1455 VM_Warning("makestatic: can not modify free entity\n");
1459 if (cl.num_static_entities < cl.max_static_entities)
1463 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1465 // copy it to the current state
1466 memset(staticent, 0, sizeof(*staticent));
1467 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1468 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1469 staticent->render.framegroupblend[0].lerp = 1;
1470 // make torchs play out of sync
1471 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1472 staticent->render.skinnum = (int)ent->fields.client->skin;
1473 staticent->render.effects = (int)ent->fields.client->effects;
1474 staticent->render.alpha = 1;
1475 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1476 staticent->render.scale = 1;
1477 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1478 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1479 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1480 if (!VectorLength2(staticent->render.colormod))
1481 VectorSet(staticent->render.colormod, 1, 1, 1);
1482 if (!VectorLength2(staticent->render.glowmod))
1483 VectorSet(staticent->render.glowmod, 1, 1, 1);
1486 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1487 if (renderflags & RF_USEAXIS)
1490 VectorNegate(prog->globals.client->v_right, left);
1491 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1492 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1495 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1497 // either fullbright or lit
1498 if(!r_fullbright.integer)
1500 if (!(staticent->render.effects & EF_FULLBRIGHT))
1501 staticent->render.flags |= RENDER_LIGHT;
1502 else if(r_equalize_entities_fullbright.integer)
1503 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1505 // turn off shadows from transparent objects
1506 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1507 staticent->render.flags |= RENDER_SHADOW;
1508 if (staticent->render.effects & EF_NODEPTHTEST)
1509 staticent->render.flags |= RENDER_NODEPTHTEST;
1510 if (staticent->render.effects & EF_ADDITIVE)
1511 staticent->render.flags |= RENDER_ADDITIVE;
1512 if (staticent->render.effects & EF_DOUBLESIDED)
1513 staticent->render.flags |= RENDER_DOUBLESIDED;
1515 staticent->render.allowdecals = true;
1516 CL_UpdateRenderEntity(&staticent->render);
1519 Con_Printf("Too many static entities");
1521 // throw the entity away now
1525 //=================================================================//
1531 copies data from one entity to another
1533 copyentity(src, dst)
1536 static void VM_CL_copyentity (void)
1538 prvm_edict_t *in, *out;
1539 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1540 in = PRVM_G_EDICT(OFS_PARM0);
1541 if (in == prog->edicts)
1543 VM_Warning("copyentity: can not read world entity\n");
1546 if (in->priv.server->free)
1548 VM_Warning("copyentity: can not read free entity\n");
1551 out = PRVM_G_EDICT(OFS_PARM1);
1552 if (out == prog->edicts)
1554 VM_Warning("copyentity: can not modify world entity\n");
1557 if (out->priv.server->free)
1559 VM_Warning("copyentity: can not modify free entity\n");
1562 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1566 //=================================================================//
1568 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1569 static void VM_CL_effect (void)
1571 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1572 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1575 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1576 static void VM_CL_te_blood (void)
1580 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1581 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1583 pos = PRVM_G_VECTOR(OFS_PARM0);
1584 CL_FindNonSolidLocation(pos, pos2, 4);
1585 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1588 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1589 static void VM_CL_te_bloodshower (void)
1593 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1594 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1596 speed = PRVM_G_FLOAT(OFS_PARM2);
1603 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1606 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1607 static void VM_CL_te_explosionrgb (void)
1611 matrix4x4_t tempmatrix;
1612 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1613 pos = PRVM_G_VECTOR(OFS_PARM0);
1614 CL_FindNonSolidLocation(pos, pos2, 10);
1615 CL_ParticleExplosion(pos2);
1616 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1617 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1620 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1621 static void VM_CL_te_particlecube (void)
1623 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1624 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1627 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1628 static void VM_CL_te_particlerain (void)
1630 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1631 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1634 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1635 static void VM_CL_te_particlesnow (void)
1637 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1638 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1641 // #411 void(vector org, vector vel, float howmany) te_spark
1642 static void VM_CL_te_spark (void)
1646 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1648 pos = PRVM_G_VECTOR(OFS_PARM0);
1649 CL_FindNonSolidLocation(pos, pos2, 4);
1650 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1653 extern cvar_t cl_sound_ric_gunshot;
1654 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1655 static void VM_CL_te_gunshotquad (void)
1660 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1662 pos = PRVM_G_VECTOR(OFS_PARM0);
1663 CL_FindNonSolidLocation(pos, pos2, 4);
1664 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1665 if(cl_sound_ric_gunshot.integer >= 2)
1667 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1671 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1672 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1673 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1678 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1679 static void VM_CL_te_spikequad (void)
1684 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1686 pos = PRVM_G_VECTOR(OFS_PARM0);
1687 CL_FindNonSolidLocation(pos, pos2, 4);
1688 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1689 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1693 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1694 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1695 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1699 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1700 static void VM_CL_te_superspikequad (void)
1705 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1707 pos = PRVM_G_VECTOR(OFS_PARM0);
1708 CL_FindNonSolidLocation(pos, pos2, 4);
1709 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1710 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1714 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1715 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1716 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1720 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1721 static void VM_CL_te_explosionquad (void)
1725 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1727 pos = PRVM_G_VECTOR(OFS_PARM0);
1728 CL_FindNonSolidLocation(pos, pos2, 10);
1729 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1730 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1733 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1734 static void VM_CL_te_smallflash (void)
1738 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1740 pos = PRVM_G_VECTOR(OFS_PARM0);
1741 CL_FindNonSolidLocation(pos, pos2, 10);
1742 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1745 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1746 static void VM_CL_te_customflash (void)
1750 matrix4x4_t tempmatrix;
1751 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1753 pos = PRVM_G_VECTOR(OFS_PARM0);
1754 CL_FindNonSolidLocation(pos, pos2, 4);
1755 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1756 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1759 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1760 static void VM_CL_te_gunshot (void)
1765 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1767 pos = PRVM_G_VECTOR(OFS_PARM0);
1768 CL_FindNonSolidLocation(pos, pos2, 4);
1769 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1770 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1772 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1776 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1777 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1778 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1783 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1784 static void VM_CL_te_spike (void)
1789 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1791 pos = PRVM_G_VECTOR(OFS_PARM0);
1792 CL_FindNonSolidLocation(pos, pos2, 4);
1793 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1794 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1798 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1799 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1800 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1804 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1805 static void VM_CL_te_superspike (void)
1810 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1812 pos = PRVM_G_VECTOR(OFS_PARM0);
1813 CL_FindNonSolidLocation(pos, pos2, 4);
1814 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1815 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1819 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1820 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1821 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1825 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1826 static void VM_CL_te_explosion (void)
1830 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1832 pos = PRVM_G_VECTOR(OFS_PARM0);
1833 CL_FindNonSolidLocation(pos, pos2, 10);
1834 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1835 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1838 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1839 static void VM_CL_te_tarexplosion (void)
1843 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1845 pos = PRVM_G_VECTOR(OFS_PARM0);
1846 CL_FindNonSolidLocation(pos, pos2, 10);
1847 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1848 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1851 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1852 static void VM_CL_te_wizspike (void)
1856 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1858 pos = PRVM_G_VECTOR(OFS_PARM0);
1859 CL_FindNonSolidLocation(pos, pos2, 4);
1860 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1861 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1864 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1865 static void VM_CL_te_knightspike (void)
1869 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1871 pos = PRVM_G_VECTOR(OFS_PARM0);
1872 CL_FindNonSolidLocation(pos, pos2, 4);
1873 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1874 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1877 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1878 static void VM_CL_te_lavasplash (void)
1880 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1881 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1884 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1885 static void VM_CL_te_teleport (void)
1887 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1888 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1891 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1892 static void VM_CL_te_explosion2 (void)
1896 matrix4x4_t tempmatrix;
1897 int colorStart, colorLength;
1898 unsigned char *tempcolor;
1899 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1901 pos = PRVM_G_VECTOR(OFS_PARM0);
1902 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1903 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1904 CL_FindNonSolidLocation(pos, pos2, 10);
1905 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1906 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1907 color[0] = tempcolor[0] * (2.0f / 255.0f);
1908 color[1] = tempcolor[1] * (2.0f / 255.0f);
1909 color[2] = tempcolor[2] * (2.0f / 255.0f);
1910 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1911 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1912 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1916 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1917 static void VM_CL_te_lightning1 (void)
1919 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1920 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1923 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1924 static void VM_CL_te_lightning2 (void)
1926 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1927 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1930 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1931 static void VM_CL_te_lightning3 (void)
1933 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1934 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1937 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1938 static void VM_CL_te_beam (void)
1940 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1941 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1944 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1945 static void VM_CL_te_plasmaburn (void)
1949 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1951 pos = PRVM_G_VECTOR(OFS_PARM0);
1952 CL_FindNonSolidLocation(pos, pos2, 4);
1953 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1956 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1957 static void VM_CL_te_flamejet (void)
1961 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1962 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1964 pos = PRVM_G_VECTOR(OFS_PARM0);
1965 CL_FindNonSolidLocation(pos, pos2, 4);
1966 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1970 //====================================================================
1973 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1975 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1977 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1979 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1982 // #434 float(entity e, float s) getsurfacenumpoints
1983 static void VM_CL_getsurfacenumpoints(void)
1986 msurface_t *surface;
1987 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1988 // return 0 if no such surface
1989 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1991 PRVM_G_FLOAT(OFS_RETURN) = 0;
1995 // note: this (incorrectly) assumes it is a simple polygon
1996 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1999 // #435 vector(entity e, float s, float n) getsurfacepoint
2000 static void VM_CL_getsurfacepoint(void)
2004 msurface_t *surface;
2006 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
2007 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2008 ed = PRVM_G_EDICT(OFS_PARM0);
2009 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2011 // note: this (incorrectly) assumes it is a simple polygon
2012 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2013 if (pointnum < 0 || pointnum >= surface->num_vertices)
2015 // FIXME: implement rotation/scaling
2016 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2018 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
2019 // float SPA_POSITION = 0;
2020 // float SPA_S_AXIS = 1;
2021 // float SPA_T_AXIS = 2;
2022 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2023 // float SPA_TEXCOORDS0 = 4;
2024 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2025 // float SPA_LIGHTMAP0_COLOR = 6;
2026 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
2027 static void VM_CL_getsurfacepointattribute(void)
2031 msurface_t *surface;
2035 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2036 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2037 ed = PRVM_G_EDICT(OFS_PARM0);
2038 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2040 // note: this (incorrectly) assumes it is a simple polygon
2041 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2042 if (pointnum < 0 || pointnum >= surface->num_vertices)
2045 // FIXME: implement rotation/scaling
2046 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2048 switch( attributetype ) {
2049 // float SPA_POSITION = 0;
2051 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2053 // float SPA_S_AXIS = 1;
2055 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2057 // float SPA_T_AXIS = 2;
2059 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2061 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2063 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2065 // float SPA_TEXCOORDS0 = 4;
2067 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2068 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2069 ret[0] = texcoord[0];
2070 ret[1] = texcoord[1];
2074 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2076 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2077 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2078 ret[0] = texcoord[0];
2079 ret[1] = texcoord[1];
2083 // float SPA_LIGHTMAP0_COLOR = 6;
2085 // ignore alpha for now..
2086 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2089 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2093 // #436 vector(entity e, float s) getsurfacenormal
2094 static void VM_CL_getsurfacenormal(void)
2097 msurface_t *surface;
2099 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2100 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2101 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2103 // FIXME: implement rotation/scaling
2104 // note: this (incorrectly) assumes it is a simple polygon
2105 // note: this only returns the first triangle, so it doesn't work very
2106 // well for curved surfaces or arbitrary meshes
2107 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2108 VectorNormalize(normal);
2109 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2112 // #437 string(entity e, float s) getsurfacetexture
2113 static void VM_CL_getsurfacetexture(void)
2116 msurface_t *surface;
2117 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2118 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2119 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2121 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2124 // #438 float(entity e, vector p) getsurfacenearpoint
2125 static void VM_CL_getsurfacenearpoint(void)
2127 int surfacenum, best;
2129 vec_t dist, bestdist;
2131 dp_model_t *model = NULL;
2132 msurface_t *surface;
2134 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2135 PRVM_G_FLOAT(OFS_RETURN) = -1;
2136 ed = PRVM_G_EDICT(OFS_PARM0);
2137 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2140 // FIXME: implement rotation/scaling
2141 point = PRVM_G_VECTOR(OFS_PARM1);
2142 VectorSubtract(point, ed->fields.client->origin, p);
2144 bestdist = 1000000000;
2145 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2147 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2148 // first see if the nearest point on the surface's box is closer than the previous match
2149 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2150 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2151 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2152 dist = VectorLength2(clipped);
2153 if (dist < bestdist)
2155 // it is, check the nearest point on the actual geometry
2156 clippointtosurface(model, surface, p, clipped);
2157 VectorSubtract(clipped, p, clipped);
2158 dist += VectorLength2(clipped);
2159 if (dist < bestdist)
2161 // that's closer too, store it as the best match
2167 PRVM_G_FLOAT(OFS_RETURN) = best;
2170 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2171 static void VM_CL_getsurfaceclippedpoint(void)
2175 msurface_t *surface;
2177 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2178 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2179 ed = PRVM_G_EDICT(OFS_PARM0);
2180 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2182 // FIXME: implement rotation/scaling
2183 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2184 clippointtosurface(model, surface, p, out);
2185 // FIXME: implement rotation/scaling
2186 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2189 // #443 void(entity e, entity tagentity, string tagname) setattachment
2190 void VM_CL_setattachment (void)
2193 prvm_edict_t *tagentity;
2194 const char *tagname;
2198 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2200 e = PRVM_G_EDICT(OFS_PARM0);
2201 tagentity = PRVM_G_EDICT(OFS_PARM1);
2202 tagname = PRVM_G_STRING(OFS_PARM2);
2204 if (e == prog->edicts)
2206 VM_Warning("setattachment: can not modify world entity\n");
2209 if (e->priv.server->free)
2211 VM_Warning("setattachment: can not modify free entity\n");
2215 if (tagentity == NULL)
2216 tagentity = prog->edicts;
2218 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2220 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2222 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2225 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2227 modelindex = (int)tagentity->fields.client->modelindex;
2228 model = CL_GetModelByIndex(modelindex);
2231 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2233 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2236 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2240 /////////////////////////////////////////
2241 // DP_MD3_TAGINFO extension coded by VorteX
2243 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2245 dp_model_t *model = CL_GetModelFromEdict(e);
2247 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2252 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2259 Matrix4x4_CreateIdentity(tag_localmatrix);
2262 && (model = CL_GetModelFromEdict(e))
2263 && model->animscenes)
2265 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2276 int CL_GetPitchSign(prvm_edict_t *ent)
2279 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2284 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2288 float pitchsign = 1;
2291 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2292 if (val && val->_float != 0)
2293 scale = val->_float;
2295 // TODO do we need the same weird angle inverting logic here as in the server side case?
2297 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2300 pitchsign = CL_GetPitchSign(ent);
2301 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2305 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2309 && (model = CL_GetModelFromEdict(ent))
2310 && model->animscenes)
2312 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2313 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2314 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2315 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2317 *out = identitymatrix;
2321 // Warnings/errors code:
2322 // 0 - normal (everything all-right)
2325 // 3 - null or non-precached model
2326 // 4 - no tags with requested index
2327 // 5 - runaway loop at attachment chain
2328 extern cvar_t cl_bob;
2329 extern cvar_t cl_bobcycle;
2330 extern cvar_t cl_bobup;
2331 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2336 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2339 *out = identitymatrix; // warnings and errors return identical matrix
2341 if (ent == prog->edicts)
2343 if (ent->priv.server->free)
2346 model = CL_GetModelFromEdict(ent);
2350 tagmatrix = identitymatrix;
2354 if(attachloop >= 256)
2356 // apply transformation by child's tagindex on parent entity and then
2357 // by parent entity itself
2358 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2359 if(ret && attachloop == 0)
2361 CL_GetEntityMatrix(ent, &entitymatrix, false);
2362 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2363 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2364 // next iteration we process the parent entity
2365 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2367 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2368 ent = PRVM_EDICT_NUM(val->edict);
2375 // RENDER_VIEWMODEL magic
2376 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2378 Matrix4x4_Copy(&tagmatrix, out);
2380 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2381 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2384 // Cl_bob, ported from rendering code
2385 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2388 // LordHavoc: this code is *weird*, but not replacable (I think it
2389 // should be done in QC on the server, but oh well, quake is quake)
2390 // LordHavoc: figured out bobup: the time at which the sin is at 180
2391 // degrees (which allows lengthening or squishing the peak or valley)
2392 cycle = cl.time/cl_bobcycle.value;
2393 cycle -= (int)cycle;
2394 if (cycle < cl_bobup.value)
2395 cycle = sin(M_PI * cycle / cl_bobup.value);
2397 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2398 // bob is proportional to velocity in the xy plane
2399 // (don't count Z, or jumping messes it up)
2400 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2401 bob = bob*0.3 + bob*0.7*cycle;
2402 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2409 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2410 void VM_CL_gettagindex (void)
2413 const char *tag_name;
2416 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2418 ent = PRVM_G_EDICT(OFS_PARM0);
2419 tag_name = PRVM_G_STRING(OFS_PARM1);
2420 if (ent == prog->edicts)
2422 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2425 if (ent->priv.server->free)
2427 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2432 if (!CL_GetModelFromEdict(ent))
2433 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2436 tag_index = CL_GetTagIndex(ent, tag_name);
2438 Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2440 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2443 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2444 void VM_CL_gettaginfo (void)
2448 matrix4x4_t tag_matrix;
2449 matrix4x4_t tag_localmatrix;
2451 const char *tagname;
2454 vec3_t fo, le, up, trans;
2455 const dp_model_t *model;
2457 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2459 e = PRVM_G_EDICT(OFS_PARM0);
2460 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2461 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2462 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2463 VectorScale(le, -1, prog->globals.client->v_right);
2464 model = CL_GetModelFromEdict(e);
2465 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2466 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2467 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2468 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2469 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2471 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2472 val->_float = parentindex;
2473 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2474 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2475 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2476 VectorCopy(trans, val->vector);
2477 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2478 VectorCopy(fo, val->vector);
2479 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2480 VectorScale(le, -1, val->vector);
2481 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2482 VectorCopy(up, val->vector);
2487 VM_Warning("gettagindex: can't affect world entity\n");
2490 VM_Warning("gettagindex: can't affect free entity\n");
2493 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2496 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2499 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2504 //============================================================================
2506 //====================
2507 // DP_CSQC_SPAWNPARTICLE
2508 // a QC hook to engine's CL_NewParticle
2509 //====================
2511 // particle theme struct
2512 typedef struct vmparticletheme_s
2514 unsigned short typeindex;
2515 qboolean initialized;
2517 porientation_t orientation;
2528 float liquidfriction;
2530 float velocityjitter;
2531 qboolean qualityreduction;
2538 float delaycollision;
2542 typedef struct vmparticlespawner_s
2545 qboolean initialized;
2547 vmparticletheme_t *themes;
2550 float *particle_type;
2551 float *particle_blendmode;
2552 float *particle_orientation;
2553 float *particle_color1;
2554 float *particle_color2;
2555 float *particle_tex;
2556 float *particle_size;
2557 float *particle_sizeincrease;
2558 float *particle_alpha;
2559 float *particle_alphafade;
2560 float *particle_time;
2561 float *particle_gravity;
2562 float *particle_bounce;
2563 float *particle_airfriction;
2564 float *particle_liquidfriction;
2565 float *particle_originjitter;
2566 float *particle_velocityjitter;
2567 float *particle_qualityreduction;
2568 float *particle_stretch;
2569 float *particle_staincolor1;
2570 float *particle_staincolor2;
2571 float *particle_staintex;
2572 float *particle_delayspawn;
2573 float *particle_delaycollision;
2574 }vmparticlespawner_t;
2576 vmparticlespawner_t vmpartspawner;
2578 // TODO: automatic max_themes grow
2579 static void VM_InitParticleSpawner (int maxthemes)
2583 // bound max themes to not be an insane value
2586 if (maxthemes > 2048)
2588 // allocate and set up structure
2589 if (vmpartspawner.initialized) // reallocate
2591 Mem_FreePool(&vmpartspawner.pool);
2592 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2594 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2595 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2596 vmpartspawner.max_themes = maxthemes;
2597 vmpartspawner.initialized = true;
2598 vmpartspawner.verified = true;
2599 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2600 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2601 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2602 getglobal(particle_type, "particle_type");
2603 getglobal(particle_blendmode, "particle_blendmode");
2604 getglobal(particle_orientation, "particle_orientation");
2605 getglobalvector(particle_color1, "particle_color1");
2606 getglobalvector(particle_color2, "particle_color2");
2607 getglobal(particle_tex, "particle_tex");
2608 getglobal(particle_size, "particle_size");
2609 getglobal(particle_sizeincrease, "particle_sizeincrease");
2610 getglobal(particle_alpha, "particle_alpha");
2611 getglobal(particle_alphafade, "particle_alphafade");
2612 getglobal(particle_time, "particle_time");
2613 getglobal(particle_gravity, "particle_gravity");
2614 getglobal(particle_bounce, "particle_bounce");
2615 getglobal(particle_airfriction, "particle_airfriction");
2616 getglobal(particle_liquidfriction, "particle_liquidfriction");
2617 getglobal(particle_originjitter, "particle_originjitter");
2618 getglobal(particle_velocityjitter, "particle_velocityjitter");
2619 getglobal(particle_qualityreduction, "particle_qualityreduction");
2620 getglobal(particle_stretch, "particle_stretch");
2621 getglobalvector(particle_staincolor1, "particle_staincolor1");
2622 getglobalvector(particle_staincolor2, "particle_staincolor2");
2623 getglobal(particle_staintex, "particle_staintex");
2624 getglobal(particle_delayspawn, "particle_delayspawn");
2625 getglobal(particle_delaycollision, "particle_delaycollision");
2627 #undef getglobalvector
2630 // reset particle theme to default values
2631 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2633 theme->initialized = true;
2634 theme->typeindex = pt_static;
2635 theme->blendmode = PBLEND_ADD;
2636 theme->orientation = PARTICLE_BILLBOARD;
2637 theme->color1 = 0x808080;
2638 theme->color2 = 0xFFFFFF;
2641 theme->sizeincrease = 0;
2643 theme->alphafade = 512;
2644 theme->gravity = 0.0f;
2645 theme->bounce = 0.0f;
2646 theme->airfriction = 1.0f;
2647 theme->liquidfriction = 4.0f;
2648 theme->originjitter = 0.0f;
2649 theme->velocityjitter = 0.0f;
2650 theme->qualityreduction = false;
2651 theme->lifetime = 4;
2653 theme->staincolor1 = -1;
2654 theme->staincolor2 = -1;
2655 theme->staintex = -1;
2656 theme->delayspawn = 0.0f;
2657 theme->delaycollision = 0.0f;
2660 // particle theme -> QC globals
2661 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2663 *vmpartspawner.particle_type = theme->typeindex;
2664 *vmpartspawner.particle_blendmode = theme->blendmode;
2665 *vmpartspawner.particle_orientation = theme->orientation;
2666 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2667 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2668 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2669 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2670 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2671 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2672 *vmpartspawner.particle_tex = (float)theme->tex;
2673 *vmpartspawner.particle_size = theme->size;
2674 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2675 *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2676 *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2677 *vmpartspawner.particle_time = theme->lifetime;
2678 *vmpartspawner.particle_gravity = theme->gravity;
2679 *vmpartspawner.particle_bounce = theme->bounce;
2680 *vmpartspawner.particle_airfriction = theme->airfriction;
2681 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2682 *vmpartspawner.particle_originjitter = theme->originjitter;
2683 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2684 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2685 *vmpartspawner.particle_stretch = theme->stretch;
2686 vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2687 vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2688 vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2689 vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2690 vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2691 vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2692 *vmpartspawner.particle_staintex = (float)theme->staintex;
2693 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2694 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2697 // QC globals -> particle theme
2698 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2700 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2701 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2702 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2703 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2704 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2705 theme->tex = (int)*vmpartspawner.particle_tex;
2706 theme->size = *vmpartspawner.particle_size;
2707 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2708 theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2709 theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2710 theme->lifetime = *vmpartspawner.particle_time;
2711 theme->gravity = *vmpartspawner.particle_gravity;
2712 theme->bounce = *vmpartspawner.particle_bounce;
2713 theme->airfriction = *vmpartspawner.particle_airfriction;
2714 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2715 theme->originjitter = *vmpartspawner.particle_originjitter;
2716 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2717 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2718 theme->stretch = *vmpartspawner.particle_stretch;
2719 theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2720 theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2721 theme->staintex =(int)*vmpartspawner.particle_staintex;
2722 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2723 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2726 // init particle spawner interface
2727 // # float(float max_themes) initparticlespawner
2728 void VM_CL_InitParticleSpawner (void)
2730 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2731 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2732 vmpartspawner.themes[0].initialized = true;
2733 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2734 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2737 // void() resetparticle
2738 void VM_CL_ResetParticle (void)
2740 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2741 if (vmpartspawner.verified == false)
2743 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2746 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2749 // void(float themenum) particletheme
2750 void VM_CL_ParticleTheme (void)
2754 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2755 if (vmpartspawner.verified == false)
2757 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2760 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2761 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2763 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2764 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2767 if (vmpartspawner.themes[themenum].initialized == false)
2769 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2770 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2773 // load particle theme into globals
2774 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2777 // float() saveparticletheme
2778 // void(float themenum) updateparticletheme
2779 void VM_CL_ParticleThemeSave (void)
2783 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2784 if (vmpartspawner.verified == false)
2786 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2789 // allocate new theme, save it and return
2792 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2793 if (vmpartspawner.themes[themenum].initialized == false)
2795 if (themenum >= vmpartspawner.max_themes)
2797 if (vmpartspawner.max_themes == 2048)
2798 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2800 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2801 PRVM_G_FLOAT(OFS_RETURN) = -1;
2804 vmpartspawner.themes[themenum].initialized = true;
2805 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2806 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2809 // update existing theme
2810 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2811 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2813 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2816 vmpartspawner.themes[themenum].initialized = true;
2817 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2820 // void(float themenum) freeparticletheme
2821 void VM_CL_ParticleThemeFree (void)
2825 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2826 if (vmpartspawner.verified == false)
2828 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2831 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2833 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2835 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2838 if (vmpartspawner.themes[themenum].initialized == false)
2840 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2841 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2845 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2846 vmpartspawner.themes[themenum].initialized = false;
2849 // float(vector org, vector dir, [float theme]) particle
2850 // returns 0 if failed, 1 if succesful
2851 void VM_CL_SpawnParticle (void)
2854 vmparticletheme_t *theme;
2858 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2859 if (vmpartspawner.verified == false)
2861 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2862 PRVM_G_FLOAT(OFS_RETURN) = 0;
2865 org = PRVM_G_VECTOR(OFS_PARM0);
2866 dir = PRVM_G_VECTOR(OFS_PARM1);
2868 if (prog->argc < 3) // global-set particle
2870 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2873 PRVM_G_FLOAT(OFS_RETURN) = 0;
2876 if (*vmpartspawner.particle_delayspawn)
2877 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2878 if (*vmpartspawner.particle_delaycollision)
2879 part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2881 else // quick themed particle
2883 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2884 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2886 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2887 PRVM_G_FLOAT(OFS_RETURN) = 0;
2890 theme = &vmpartspawner.themes[themenum];
2891 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2894 PRVM_G_FLOAT(OFS_RETURN) = 0;
2897 if (theme->delayspawn)
2898 part->delayedspawn = cl.time + theme->delayspawn;
2899 if (theme->delaycollision)
2900 part->delayedcollisions = cl.time + theme->delaycollision;
2902 PRVM_G_FLOAT(OFS_RETURN) = 1;
2905 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2906 // returns 0 if failed, 1 if success
2907 void VM_CL_SpawnParticleDelayed (void)
2910 vmparticletheme_t *theme;
2914 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2915 if (vmpartspawner.verified == false)
2917 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2918 PRVM_G_FLOAT(OFS_RETURN) = 0;
2921 org = PRVM_G_VECTOR(OFS_PARM0);
2922 dir = PRVM_G_VECTOR(OFS_PARM1);
2923 if (prog->argc < 5) // global-set particle
2924 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2925 else // themed particle
2927 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2928 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2930 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2931 PRVM_G_FLOAT(OFS_RETURN) = 0;
2934 theme = &vmpartspawner.themes[themenum];
2935 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2939 PRVM_G_FLOAT(OFS_RETURN) = 0;
2942 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2943 part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2944 PRVM_G_FLOAT(OFS_RETURN) = 0;
2948 //====================
2949 //QC POLYGON functions
2950 //====================
2952 #define VMPOLYGONS_MAXPOINTS 64
2954 typedef struct vmpolygons_triangle_s
2956 rtexture_t *texture;
2958 unsigned short elements[3];
2959 }vmpolygons_triangle_t;
2961 typedef struct vmpolygons_s
2964 qboolean initialized;
2965 double progstarttime;
2969 float *data_vertex3f;
2970 float *data_color4f;
2971 float *data_texcoord2f;
2975 vmpolygons_triangle_t *data_triangles;
2976 unsigned short *data_sortedelement3s;
2978 qboolean begin_active;
2979 rtexture_t *begin_texture;
2982 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2983 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2984 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2987 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2988 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2990 //#304 void() renderscene (EXT_CSQC)
2991 // moved that here to reset the polygons,
2992 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2994 void VM_CL_R_RenderScene (void)
2996 double t = Sys_DoubleTime();
2997 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2998 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3000 // we need to update any RENDER_VIEWMODEL entities at this point because
3001 // csqc supplies its own view matrix
3002 CL_UpdateViewEntities();
3006 polys->num_vertices = polys->num_triangles = 0;
3007 polys->progstarttime = prog->starttime;
3009 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3010 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3013 static void VM_ResizePolygons(vmpolygons_t *polys)
3015 float *oldvertex3f = polys->data_vertex3f;
3016 float *oldcolor4f = polys->data_color4f;
3017 float *oldtexcoord2f = polys->data_texcoord2f;
3018 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3019 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3020 polys->max_vertices = min(polys->max_triangles*3, 65536);
3021 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3022 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3023 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3024 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3025 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3026 if (polys->num_vertices)
3028 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3029 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3030 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3032 if (polys->num_triangles)
3034 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3035 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3038 Mem_Free(oldvertex3f);
3040 Mem_Free(oldcolor4f);
3042 Mem_Free(oldtexcoord2f);
3044 Mem_Free(oldtriangles);
3045 if (oldsortedelement3s)
3046 Mem_Free(oldsortedelement3s);
3049 static void VM_InitPolygons (vmpolygons_t* polys)
3051 memset(polys, 0, sizeof(*polys));
3052 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3053 polys->max_triangles = 1024;
3054 VM_ResizePolygons(polys);
3055 polys->initialized = true;
3058 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3060 int surfacelistindex;
3061 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3062 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3064 R_Mesh_ResetTextureState();
3065 R_EntityMatrix(&identitymatrix);
3066 GL_CullFace(GL_NONE);
3067 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3068 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3069 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3071 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3073 int numtriangles = 0;
3074 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3075 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3076 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3077 // FIXME factor this out
3078 if(drawflag == DRAWFLAG_ADDITIVE)
3079 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3080 else if(drawflag == DRAWFLAG_MODULATE)
3081 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3082 else if(drawflag == DRAWFLAG_2XMODULATE)
3083 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3084 else if(drawflag == DRAWFLAG_SCREEN)
3085 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3087 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3088 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3090 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3092 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3094 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3097 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3101 void VMPolygons_Store(vmpolygons_t *polys)
3103 if (r_refdef.draw2dstage)
3105 // draw the polygon as 2D immediately
3106 drawqueuemesh_t mesh;
3107 mesh.texture = polys->begin_texture;
3108 mesh.num_vertices = polys->begin_vertices;
3109 mesh.num_triangles = polys->begin_vertices-2;
3110 mesh.data_element3i = polygonelement3i;
3111 mesh.data_element3s = polygonelement3s;
3112 mesh.data_vertex3f = polys->begin_vertex[0];
3113 mesh.data_color4f = polys->begin_color[0];
3114 mesh.data_texcoord2f = polys->begin_texcoord[0];
3115 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3119 // queue the polygon as 3D for sorted transparent rendering later
3121 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3123 polys->max_triangles *= 2;
3124 VM_ResizePolygons(polys);
3126 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3128 // needle in a haystack!
3129 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3130 // that also caused it to not render the first polygon that is added
3132 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3133 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3134 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3135 for (i = 0;i < polys->begin_vertices-2;i++)
3137 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3138 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3139 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3140 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3141 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3142 polys->num_triangles++;
3144 polys->num_vertices += polys->begin_vertices;
3147 polys->begin_active = false;
3150 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3151 // LordHavoc: agreed, this is a mess
3152 void VM_CL_AddPolygonsToMeshQueue (void)
3155 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3158 // only add polygons of the currently active prog to the queue - if there is none, we're done
3162 if (!polys->num_triangles)
3165 for (i = 0;i < polys->num_triangles;i++)
3167 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3168 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3171 /*polys->num_triangles = 0; // now done after rendering the scene,
3172 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3175 //void(string texturename, float flag) R_BeginPolygon
3176 void VM_CL_R_PolygonBegin (void)
3178 const char *picname;
3180 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3183 // TODO instead of using skinframes here (which provides the benefit of
3184 // better management of flags, and is more suited for 3D rendering), what
3185 // about supporting Q3 shaders?
3187 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3189 if (!polys->initialized)
3190 VM_InitPolygons(polys);
3191 if(polys->progstarttime != prog->starttime)
3193 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3194 polys->num_vertices = polys->num_triangles = 0;
3195 polys->progstarttime = prog->starttime;
3197 if (polys->begin_active)
3199 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3202 picname = PRVM_G_STRING(OFS_PARM0);
3208 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3213 sf = R_SkinFrame_FindNextByName(sf, picname);
3215 while(sf && sf->textureflags != tf);
3217 if(!sf || !sf->base)
3218 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3221 R_SkinFrame_MarkUsed(sf);
3224 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3225 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3226 polys->begin_vertices = 0;
3227 polys->begin_active = true;
3230 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3231 void VM_CL_R_PolygonVertex (void)
3233 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3235 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3237 if (!polys->begin_active)
3239 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3243 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3245 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3249 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3250 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3251 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3252 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3253 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3254 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3255 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3256 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3257 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3258 polys->begin_vertices++;
3261 //void() R_EndPolygon
3262 void VM_CL_R_PolygonEnd (void)
3264 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3266 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3267 if (!polys->begin_active)
3269 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3272 polys->begin_active = false;
3273 if (polys->begin_vertices >= 3)
3274 VMPolygons_Store(polys);
3276 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3279 static vmpolygons_t debugPolys;
3281 void Debug_PolygonBegin(const char *picname, int drawflag)
3283 if(!debugPolys.initialized)
3284 VM_InitPolygons(&debugPolys);
3285 if(debugPolys.begin_active)
3287 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3290 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3291 debugPolys.begin_drawflag = drawflag;
3292 debugPolys.begin_vertices = 0;
3293 debugPolys.begin_active = true;
3296 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3298 if(!debugPolys.begin_active)
3300 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3304 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3306 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3310 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3311 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3312 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3313 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3314 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3315 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3316 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3317 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3318 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3319 debugPolys.begin_vertices++;
3322 void Debug_PolygonEnd(void)
3324 if (!debugPolys.begin_active)
3326 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3329 debugPolys.begin_active = false;
3330 if (debugPolys.begin_vertices >= 3)
3331 VMPolygons_Store(&debugPolys);
3333 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3340 Returns false if any part of the bottom of the entity is off an edge that
3345 qboolean CL_CheckBottom (prvm_edict_t *ent)
3347 vec3_t mins, maxs, start, stop;
3352 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3353 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3355 // if all of the points under the corners are solid world, don't bother
3356 // with the tougher checks
3357 // the corners must be within 16 of the midpoint
3358 start[2] = mins[2] - 1;
3359 for (x=0 ; x<=1 ; x++)
3360 for (y=0 ; y<=1 ; y++)
3362 start[0] = x ? maxs[0] : mins[0];
3363 start[1] = y ? maxs[1] : mins[1];
3364 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3368 return true; // we got out easy
3372 // check it for real...
3376 // the midpoint must be within 16 of the bottom
3377 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3378 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3379 stop[2] = start[2] - 2*sv_stepheight.value;
3380 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3382 if (trace.fraction == 1.0)
3384 mid = bottom = trace.endpos[2];
3386 // the corners must be within 16 of the midpoint
3387 for (x=0 ; x<=1 ; x++)
3388 for (y=0 ; y<=1 ; y++)
3390 start[0] = stop[0] = x ? maxs[0] : mins[0];
3391 start[1] = stop[1] = y ? maxs[1] : mins[1];
3393 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3395 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3396 bottom = trace.endpos[2];
3397 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3408 Called by monster program code.
3409 The move will be adjusted for slopes and stairs, but if the move isn't
3410 possible, no move is done and false is returned
3413 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3416 vec3_t oldorg, neworg, end, traceendpos;
3419 prvm_edict_t *enemy;
3423 VectorCopy (ent->fields.client->origin, oldorg);
3424 VectorAdd (ent->fields.client->origin, move, neworg);
3426 // flying monsters don't step up
3427 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3429 // try one move with vertical motion, then one without
3430 for (i=0 ; i<2 ; i++)
3432 VectorAdd (ent->fields.client->origin, move, neworg);
3433 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3434 if (i == 0 && enemy != prog->edicts)
3436 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3442 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3444 CL_VM_SetTraceGlobals(&trace, svent);
3446 if (trace.fraction == 1)
3448 VectorCopy(trace.endpos, traceendpos);
3449 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3450 return false; // swim monster left water
3452 VectorCopy (traceendpos, ent->fields.client->origin);
3458 if (enemy == prog->edicts)
3465 // push down from a step height above the wished position
3466 neworg[2] += sv_stepheight.value;
3467 VectorCopy (neworg, end);
3468 end[2] -= sv_stepheight.value*2;
3470 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3472 CL_VM_SetTraceGlobals(&trace, svent);
3474 if (trace.startsolid)
3476 neworg[2] -= sv_stepheight.value;
3477 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3479 CL_VM_SetTraceGlobals(&trace, svent);
3480 if (trace.startsolid)
3483 if (trace.fraction == 1)
3485 // if monster had the ground pulled out, go ahead and fall
3486 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3488 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3491 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3495 return false; // walked off an edge
3498 // check point traces down for dangling corners
3499 VectorCopy (trace.endpos, ent->fields.client->origin);
3501 if (!CL_CheckBottom (ent))
3503 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3504 { // entity had floor mostly pulled out from underneath it
3505 // and is trying to correct
3510 VectorCopy (oldorg, ent->fields.client->origin);
3514 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3515 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3517 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3518 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3530 float(float yaw, float dist[, settrace]) walkmove
3533 static void VM_CL_walkmove (void)
3542 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3544 // assume failure if it returns early
3545 PRVM_G_FLOAT(OFS_RETURN) = 0;
3547 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3548 if (ent == prog->edicts)
3550 VM_Warning("walkmove: can not modify world entity\n");
3553 if (ent->priv.server->free)
3555 VM_Warning("walkmove: can not modify free entity\n");
3558 yaw = PRVM_G_FLOAT(OFS_PARM0);
3559 dist = PRVM_G_FLOAT(OFS_PARM1);
3560 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3562 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3565 yaw = yaw*M_PI*2 / 360;
3567 move[0] = cos(yaw)*dist;
3568 move[1] = sin(yaw)*dist;
3571 // save program state, because CL_movestep may call other progs
3572 oldf = prog->xfunction;
3573 oldself = prog->globals.client->self;
3575 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3578 // restore program state
3579 prog->xfunction = oldf;
3580 prog->globals.client->self = oldself;
3587 string(string key) serverkey
3590 void VM_CL_serverkey(void)
3592 char string[VM_STRINGTEMP_LENGTH];
3593 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3594 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3595 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3602 Checks if an entity is in a point's PVS.
3603 Should be fast but can be inexact.
3605 float checkpvs(vector viewpos, entity viewee) = #240;
3608 static void VM_CL_checkpvs (void)
3611 prvm_edict_t *viewee;
3617 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3620 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3621 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3622 viewee = PRVM_G_EDICT(OFS_PARM1);
3624 if(viewee->priv.required->free)
3626 VM_Warning("checkpvs: can not check free entity\n");
3627 PRVM_G_FLOAT(OFS_RETURN) = 4;
3631 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3632 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3635 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3637 // no PVS support on this worldmodel... darn
3638 PRVM_G_FLOAT(OFS_RETURN) = 3;
3641 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3644 // viewpos isn't in any PVS... darn
3645 PRVM_G_FLOAT(OFS_RETURN) = 2;
3648 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3650 // using fat PVS like FTEQW does (slow)
3651 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3653 // no PVS support on this worldmodel... darn
3654 PRVM_G_FLOAT(OFS_RETURN) = 3;
3657 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3660 // viewpos isn't in any PVS... darn
3661 PRVM_G_FLOAT(OFS_RETURN) = 2;
3664 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3668 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3669 static void VM_CL_skel_create(void)
3671 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3672 dp_model_t *model = CL_GetModelByIndex(modelindex);
3673 skeleton_t *skeleton;
3675 PRVM_G_FLOAT(OFS_RETURN) = 0;
3676 if (!model || !model->num_bones)
3678 for (i = 0;i < MAX_EDICTS;i++)
3679 if (!prog->skeletons[i])
3681 if (i == MAX_EDICTS)
3683 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3684 skeleton->model = model;
3685 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3686 // initialize to identity matrices
3687 for (i = 0;i < skeleton->model->num_bones;i++)
3688 skeleton->relativetransforms[i] = identitymatrix;
3689 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3692 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3693 static void VM_CL_skel_build(void)
3695 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3696 skeleton_t *skeleton;
3697 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3698 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3699 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3700 int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3701 int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3702 dp_model_t *model = CL_GetModelByIndex(modelindex);
3707 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3708 frameblend_t frameblend[MAX_FRAMEBLENDS];
3709 matrix4x4_t blendedmatrix;
3711 PRVM_G_FLOAT(OFS_RETURN) = 0;
3712 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3714 firstbone = max(0, firstbone);
3715 lastbone = min(lastbone, model->num_bones - 1);
3716 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3717 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3718 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3719 blendfrac = 1.0f - retainfrac;
3720 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3721 frameblend[numblends].lerp *= blendfrac;
3722 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3724 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3725 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3726 for (blendindex = 0;blendindex < numblends;blendindex++)
3728 Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3729 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3731 skeleton->relativetransforms[bonenum] = blendedmatrix;
3733 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3736 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3737 static void VM_CL_skel_get_numbones(void)
3739 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3740 skeleton_t *skeleton;
3741 PRVM_G_FLOAT(OFS_RETURN) = 0;
3742 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3744 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3747 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3748 static void VM_CL_skel_get_bonename(void)
3750 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3751 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3752 skeleton_t *skeleton;
3753 PRVM_G_INT(OFS_RETURN) = 0;
3754 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3756 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3758 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3761 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3762 static void VM_CL_skel_get_boneparent(void)
3764 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3765 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3766 skeleton_t *skeleton;
3767 PRVM_G_FLOAT(OFS_RETURN) = 0;
3768 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3770 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3772 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3775 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3776 static void VM_CL_skel_find_bone(void)
3778 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3779 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3780 skeleton_t *skeleton;
3781 PRVM_G_FLOAT(OFS_RETURN) = 0;
3782 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3784 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3787 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3788 static void VM_CL_skel_get_bonerel(void)
3790 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3791 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3792 skeleton_t *skeleton;
3794 vec3_t forward, left, up, origin;
3795 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3796 VectorClear(prog->globals.client->v_forward);
3797 VectorClear(prog->globals.client->v_right);
3798 VectorClear(prog->globals.client->v_up);
3799 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3801 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3803 matrix = skeleton->relativetransforms[bonenum];
3804 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3805 VectorCopy(forward, prog->globals.client->v_forward);
3806 VectorNegate(left, prog->globals.client->v_right);
3807 VectorCopy(up, prog->globals.client->v_up);
3808 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3811 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3812 static void VM_CL_skel_get_boneabs(void)
3814 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3815 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3816 skeleton_t *skeleton;
3819 vec3_t forward, left, up, origin;
3820 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3821 VectorClear(prog->globals.client->v_forward);
3822 VectorClear(prog->globals.client->v_right);
3823 VectorClear(prog->globals.client->v_up);
3824 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3826 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3828 matrix = skeleton->relativetransforms[bonenum];
3829 // convert to absolute
3830 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3833 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3835 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3836 VectorCopy(forward, prog->globals.client->v_forward);
3837 VectorNegate(left, prog->globals.client->v_right);
3838 VectorCopy(up, prog->globals.client->v_up);
3839 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3842 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3843 static void VM_CL_skel_set_bone(void)
3845 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3846 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3847 vec3_t forward, left, up, origin;
3848 skeleton_t *skeleton;
3850 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3852 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3854 VectorCopy(prog->globals.client->v_forward, forward);
3855 VectorNegate(prog->globals.client->v_right, left);
3856 VectorCopy(prog->globals.client->v_up, up);
3857 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3858 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3859 skeleton->relativetransforms[bonenum] = matrix;
3862 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3863 static void VM_CL_skel_mul_bone(void)
3865 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3866 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3867 vec3_t forward, left, up, origin;
3868 skeleton_t *skeleton;
3871 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3873 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3875 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3876 VectorCopy(prog->globals.client->v_forward, forward);
3877 VectorNegate(prog->globals.client->v_right, left);
3878 VectorCopy(prog->globals.client->v_up, up);
3879 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3880 temp = skeleton->relativetransforms[bonenum];
3881 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3884 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3885 static void VM_CL_skel_mul_bones(void)
3887 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3888 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3889 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3891 vec3_t forward, left, up, origin;
3892 skeleton_t *skeleton;
3895 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3897 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3898 VectorCopy(prog->globals.client->v_forward, forward);
3899 VectorNegate(prog->globals.client->v_right, left);
3900 VectorCopy(prog->globals.client->v_up, up);
3901 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3902 firstbone = max(0, firstbone);
3903 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3904 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3906 temp = skeleton->relativetransforms[bonenum];
3907 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3911 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3912 static void VM_CL_skel_copybones(void)
3914 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3915 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3916 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3917 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3919 skeleton_t *skeletondst;
3920 skeleton_t *skeletonsrc;
3921 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3923 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3925 firstbone = max(0, firstbone);
3926 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3927 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3928 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3929 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3932 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3933 static void VM_CL_skel_delete(void)
3935 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3936 skeleton_t *skeleton;
3937 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3940 prog->skeletons[skeletonindex] = NULL;
3943 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3944 static void VM_CL_frameforname(void)
3946 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3947 dp_model_t *model = CL_GetModelByIndex(modelindex);
3948 const char *name = PRVM_G_STRING(OFS_PARM1);
3950 PRVM_G_FLOAT(OFS_RETURN) = -1;
3951 if (!model || !model->animscenes)
3953 for (i = 0;i < model->numframes;i++)
3955 if (!strcasecmp(model->animscenes[i].name, name))
3957 PRVM_G_FLOAT(OFS_RETURN) = i;
3963 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3964 static void VM_CL_frameduration(void)
3966 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3967 dp_model_t *model = CL_GetModelByIndex(modelindex);
3968 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3969 PRVM_G_FLOAT(OFS_RETURN) = 0;
3970 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3972 if (model->animscenes[framenum].framerate)
3973 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3976 //============================================================================
3978 // To create a almost working builtin file from this replace:
3979 // "^NULL.*" with ""
3980 // "^{.*//.*}:Wh\(.*\)" with "\1"
3982 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3983 // "\n\n+" with "\n\n"
3985 prvm_builtin_t vm_cl_builtins[] = {
3986 NULL, // #0 NULL function (not callable) (QUAKE)
3987 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3988 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3989 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3990 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3991 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3992 VM_break, // #6 void() break (QUAKE)
3993 VM_random, // #7 float() random (QUAKE)
3994 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3995 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3996 VM_error, // #10 void(string e) error (QUAKE)
3997 VM_objerror, // #11 void(string e) objerror (QUAKE)
3998 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3999 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4000 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4001 VM_remove, // #15 void(entity e) remove (QUAKE)
4002 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4003 NULL, // #17 entity() checkclient (QUAKE)
4004 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4005 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4006 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4007 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4008 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4009 NULL, // #23 void(string s, ...) bprint (QUAKE)
4010 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4011 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4012 VM_ftos, // #26 string(float f) ftos (QUAKE)
4013 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4014 VM_coredump, // #28 void() coredump (QUAKE)
4015 VM_traceon, // #29 void() traceon (QUAKE)
4016 VM_traceoff, // #30 void() traceoff (QUAKE)
4017 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4018 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4019 NULL, // #33 (QUAKE)
4020 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4021 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4022 VM_rint, // #36 float(float v) rint (QUAKE)
4023 VM_floor, // #37 float(float v) floor (QUAKE)
4024 VM_ceil, // #38 float(float v) ceil (QUAKE)
4025 NULL, // #39 (QUAKE)
4026 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4027 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4028 NULL, // #42 (QUAKE)
4029 VM_fabs, // #43 float(float f) fabs (QUAKE)
4030 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4031 VM_cvar, // #45 float(string s) cvar (QUAKE)
4032 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4033 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4034 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4035 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4036 NULL, // #50 (QUAKE)
4037 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4038 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4039 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4040 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4041 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4042 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4043 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4044 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4045 NULL, // #59 (QUAKE)
4046 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4047 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4048 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4049 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4050 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4051 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4052 NULL, // #66 (QUAKE)
4053 NULL, // #67 void(float step) movetogoal (QUAKE)
4054 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4055 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4056 NULL, // #70 void(string s) changelevel (QUAKE)
4057 NULL, // #71 (QUAKE)
4058 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4059 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4060 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4061 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4062 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4063 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4064 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4065 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4066 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4067 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4068 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4069 NULL, // #83 (QUAKE)
4070 NULL, // #84 (QUAKE)
4071 NULL, // #85 (QUAKE)
4072 NULL, // #86 (QUAKE)
4073 NULL, // #87 (QUAKE)
4074 NULL, // #88 (QUAKE)
4075 NULL, // #89 (QUAKE)
4076 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4077 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4078 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4079 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4080 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4081 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4082 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4083 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4084 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4085 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4086 // FrikaC and Telejano range #100-#199
4097 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4098 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4099 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4100 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4101 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4102 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4103 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4104 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4105 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4106 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4187 // FTEQW range #200-#299
4206 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4209 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4210 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4211 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4212 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4213 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4214 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4215 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4216 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4217 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4218 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4220 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4228 VM_CL_checkpvs, // #240
4251 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4252 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4253 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4254 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4255 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4256 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4257 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4258 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4259 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4260 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4261 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4262 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4263 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4264 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4265 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4288 // CSQC range #300-#399
4289 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4290 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4291 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4292 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4293 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4294 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4295 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4296 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4297 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4298 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4299 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4300 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4304 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4305 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4306 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4307 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4308 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4309 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4310 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4311 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4312 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4313 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4314 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4315 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4316 VM_stringwidth, // #327 // FIXME is this okay?
4317 VM_drawsubpic, // #328 // FIXME is this okay?
4318 VM_drawrotpic, // #329 // FIXME is this okay?
4319 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4320 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4321 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4322 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4323 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4324 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4325 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4326 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4327 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4328 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4329 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4330 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4331 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4332 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4333 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4334 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4335 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4336 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4337 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4338 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4339 VM_isserver, // #350 float() isserver (EXT_CSQC)
4340 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4341 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4342 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4343 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4349 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4350 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4351 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4352 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4353 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4354 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4355 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4356 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4389 // LordHavoc's range #400-#499
4390 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4391 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4392 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4393 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4394 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4395 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4396 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4397 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4398 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4399 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4400 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4401 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4402 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4403 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4404 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4405 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4406 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4407 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4408 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4409 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4410 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4411 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4412 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4413 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4414 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4415 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4416 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4417 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4423 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4424 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4425 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4426 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4427 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4428 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4429 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4430 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4431 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4432 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4433 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4434 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4435 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4436 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4437 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4438 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4439 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4440 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4441 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4442 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4443 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4444 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4445 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4446 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4447 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4449 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4450 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4451 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4452 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4453 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4454 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4455 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4456 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4457 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4458 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4459 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4460 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4461 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4462 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4463 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4464 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4465 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4466 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4467 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4468 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4469 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4470 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4471 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4472 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4473 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4474 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4475 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4476 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4477 VM_gecko_create, // #487 float gecko_create( string name )
4478 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4479 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4480 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4481 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4482 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4483 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4484 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4485 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4486 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4487 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4488 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4489 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4490 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4491 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4493 VM_whichpack, // #503 string(string) whichpack = #503;
4500 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4501 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4502 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4503 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4504 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4505 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4506 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4507 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4508 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4509 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4510 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4511 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4512 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4513 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4514 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4515 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4516 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4517 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4518 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4519 VM_loadfromdata, // #529
4520 VM_loadfromfile, // #530
4595 VM_callfunction, // #605
4596 VM_writetofile, // #606
4597 VM_isfunction, // #607
4603 VM_parseentitydata, // #613
4614 VM_CL_getextresponse, // #624 string getextresponse(void)
4617 VM_sprintf, // #627 string sprintf(string format, ...)
4621 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4623 void VM_Polygons_Reset(void)
4625 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4627 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4628 if(polys->initialized)
4630 Mem_FreePool(&polys->pool);
4631 polys->initialized = false;
4635 void VM_CL_Cmd_Init(void)
4638 VM_Polygons_Reset();
4641 void VM_CL_Cmd_Reset(void)
4643 World_End(&cl.world);
4645 VM_Polygons_Reset();