5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 R_TimeReport("tracebox");
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
320 vec3_t original_origin;
321 vec3_t original_velocity;
322 vec3_t original_angles;
323 vec3_t original_avelocity;
327 VectorCopy(tossent->fields.client->origin , original_origin );
328 VectorCopy(tossent->fields.client->velocity , original_velocity );
329 VectorCopy(tossent->fields.client->angles , original_angles );
330 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
332 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333 if (val != NULL && val->_float != 0)
334 gravity = val->_float;
337 gravity *= cl.movevars_gravity * 0.05;
339 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
341 tossent->fields.client->velocity[2] -= gravity;
342 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343 VectorScale (tossent->fields.client->velocity, 0.05, move);
344 VectorAdd (tossent->fields.client->origin, move, end);
345 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346 VectorCopy (trace.endpos, tossent->fields.client->origin);
348 if (trace.fraction < 1)
352 VectorCopy(original_origin , tossent->fields.client->origin );
353 VectorCopy(original_velocity , tossent->fields.client->velocity );
354 VectorCopy(original_angles , tossent->fields.client->angles );
355 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
360 static void VM_CL_tracetoss (void)
364 prvm_edict_t *ignore;
367 prog->xfunction->builtinsprofile += 600;
369 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
371 ent = PRVM_G_EDICT(OFS_PARM0);
372 if (ent == prog->edicts)
374 VM_Warning("tracetoss: can not use world entity\n");
377 ignore = PRVM_G_EDICT(OFS_PARM1);
379 trace = CL_Trace_Toss (ent, ignore, &svent);
381 CL_VM_SetTraceGlobals(&trace, svent);
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
392 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
394 name = PRVM_G_STRING(OFS_PARM0);
395 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
397 if(!strcmp(cl.csqc_model_precache[i]->name, name))
399 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
403 PRVM_G_FLOAT(OFS_RETURN) = 0;
404 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
407 for (i = 0;i < MAX_MODELS;i++)
409 if (!cl.csqc_model_precache[i])
411 cl.csqc_model_precache[i] = (dp_model_t*)m;
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 VM_Warning("VM_CL_precache_model: no free models\n");
419 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
427 ent = PRVM_NEXT_EDICT(prog->edicts);
428 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
430 if (ent->priv.required->free)
432 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
441 prvm_edict_t *ent, *chain;
442 vec_t radius, radius2;
443 vec3_t org, eorg, mins, maxs;
444 int i, numtouchedicts;
445 static prvm_edict_t *touchedicts[MAX_EDICTS];
448 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
451 chainfield = PRVM_G_INT(OFS_PARM2);
453 chainfield = prog->fieldoffsets.chain;
455 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
457 chain = (prvm_edict_t *)prog->edicts;
459 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460 radius = PRVM_G_FLOAT(OFS_PARM1);
461 radius2 = radius * radius;
463 mins[0] = org[0] - (radius + 1);
464 mins[1] = org[1] - (radius + 1);
465 mins[2] = org[2] - (radius + 1);
466 maxs[0] = org[0] + (radius + 1);
467 maxs[1] = org[1] + (radius + 1);
468 maxs[2] = org[2] + (radius + 1);
469 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470 if (numtouchedicts > MAX_EDICTS)
472 // this never happens //[515]: for what then ?
473 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474 numtouchedicts = MAX_EDICTS;
476 for (i = 0;i < numtouchedicts;i++)
478 ent = touchedicts[i];
479 // Quake did not return non-solid entities but darkplaces does
480 // (note: this is the reason you can't blow up fallen zombies)
481 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
483 // LordHavoc: compare against bounding box rather than center so it
484 // doesn't miss large objects, and use DotProduct instead of Length
485 // for a major speedup
486 VectorSubtract(org, ent->fields.client->origin, eorg);
487 if (sv_gameplayfix_findradiusdistancetobox.integer)
489 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
494 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495 if (DotProduct(eorg, eorg) < radius2)
497 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
502 VM_RETURN_EDICT(chain);
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
513 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
515 // assume failure if it returns early
516 PRVM_G_FLOAT(OFS_RETURN) = 0;
518 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519 if (ent == prog->edicts)
521 VM_Warning("droptofloor: can not modify world entity\n");
524 if (ent->priv.server->free)
526 VM_Warning("droptofloor: can not modify free entity\n");
530 VectorCopy (ent->fields.client->origin, end);
533 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
535 if (trace.fraction != 1)
537 VectorCopy (trace.endpos, ent->fields.client->origin);
538 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541 PRVM_G_FLOAT(OFS_RETURN) = 1;
542 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 // ent->priv.server->suspendedinairflag = true;
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
553 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
555 i = (int)PRVM_G_FLOAT(OFS_PARM0);
556 c = PRVM_G_STRING(OFS_PARM1);
557 if (i >= cl.max_lightstyle)
559 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
562 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
570 static int cs_yes, cs_no;
572 vec3_t mins, maxs, start, stop;
577 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578 ent = PRVM_G_EDICT(OFS_PARM0);
579 PRVM_G_FLOAT(OFS_RETURN) = 0;
581 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587 start[2] = mins[2] - 1;
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = x ? maxs[0] : mins[0];
592 start[1] = y ? maxs[1] : mins[1];
593 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
598 PRVM_G_FLOAT(OFS_RETURN) = true;
599 return; // we got out easy
604 // check it for real...
608 // the midpoint must be within 16 of the bottom
609 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611 stop[2] = start[2] - 2*sv_stepheight.value;
612 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
614 if (trace.fraction == 1.0)
617 mid = bottom = trace.endpos[2];
619 // the corners must be within 16 of the midpoint
620 for (x=0 ; x<=1 ; x++)
621 for (y=0 ; y<=1 ; y++)
623 start[0] = stop[0] = x ? maxs[0] : mins[0];
624 start[1] = stop[1] = y ? maxs[1] : mins[1];
626 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
628 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629 bottom = trace.endpos[2];
630 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
635 PRVM_G_FLOAT(OFS_RETURN) = true;
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
641 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
651 VM_SAFEPARMCOUNT(4, VM_CL_particle);
653 org = PRVM_G_VECTOR(OFS_PARM0);
654 dir = PRVM_G_VECTOR(OFS_PARM1);
655 color = (int)PRVM_G_FLOAT(OFS_PARM2);
656 count = (int)PRVM_G_FLOAT(OFS_PARM3);
657 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
665 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667 f = PRVM_G_VECTOR(OFS_PARM1);
668 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
674 vec3_t ambientcolor, diffusecolor, diffusenormal;
677 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
679 p = PRVM_G_VECTOR(OFS_PARM0);
680 VectorClear(ambientcolor);
681 VectorClear(diffusecolor);
682 VectorClear(diffusenormal);
683 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = true;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 ed = &prog->edicts[i];
749 if(ed->priv.required->free)
752 if(ed->priv.required->free)
754 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
756 if(ed->priv.required->free)
758 if(!((int)ed->fields.client->drawmask & drawmask))
760 CSQC_AddRenderEdict(ed, i);
763 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
770 double t = Sys_DoubleTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
783 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
785 c = (int)PRVM_G_FLOAT(OFS_PARM0);
786 f = PRVM_G_VECTOR(OFS_PARM1);
787 k = PRVM_G_FLOAT(OFS_PARM1);
792 r_refdef.view.x = (int)(f[0]);
793 r_refdef.view.y = (int)(f[1]);
796 r_refdef.view.x = (int)(k);
799 r_refdef.view.y = (int)(k);
802 r_refdef.view.width = (int)(f[0]);
803 r_refdef.view.height = (int)(f[1]);
806 r_refdef.view.width = (int)(k);
809 r_refdef.view.height = (int)(k);
812 r_refdef.view.x = (int)(f[0]);
813 r_refdef.view.y = (int)(f[1]);
814 f = PRVM_G_VECTOR(OFS_PARM2);
815 r_refdef.view.width = (int)(f[0]);
816 r_refdef.view.height = (int)(f[1]);
819 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
823 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
826 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
829 VectorCopy(f, cl.csqc_origin);
833 cl.csqc_origin[0] = k;
837 cl.csqc_origin[1] = k;
841 cl.csqc_origin[2] = k;
845 VectorCopy(f, cl.csqc_angles);
849 cl.csqc_angles[0] = k;
853 cl.csqc_angles[1] = k;
857 cl.csqc_angles[2] = k;
861 cl.csqc_vidvars.drawworld = k != 0;
863 case VF_DRAWENGINESBAR:
864 cl.csqc_vidvars.drawenginesbar = k != 0;
866 case VF_DRAWCROSSHAIR:
867 cl.csqc_vidvars.drawcrosshair = k != 0;
869 case VF_CL_VIEWANGLES:
870 VectorCopy(f, cl.viewangles);
872 case VF_CL_VIEWANGLES_X:
873 cl.viewangles[0] = k;
875 case VF_CL_VIEWANGLES_Y:
876 cl.viewangles[1] = k;
878 case VF_CL_VIEWANGLES_Z:
879 cl.viewangles[2] = k;
882 r_refdef.view.useperspective = k != 0;
885 r_refdef.view.isoverlay = !k;
888 PRVM_G_FLOAT(OFS_RETURN) = 0;
889 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
892 PRVM_G_FLOAT(OFS_RETURN) = 1;
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
898 double t = Sys_DoubleTime();
903 const char *cubemapname = NULL;
904 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905 float coronaintensity = 1;
906 float coronasizescale = 0.25;
907 qboolean castshadow = true;
908 float ambientscale = 0;
909 float diffusescale = 1;
910 float specularscale = 1;
912 vec3_t forward, left, up;
913 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
915 // if we've run out of dlights, just return
916 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
919 org = PRVM_G_VECTOR(OFS_PARM0);
920 radius = PRVM_G_FLOAT(OFS_PARM1);
921 col = PRVM_G_VECTOR(OFS_PARM2);
924 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925 if (style >= MAX_LIGHTSTYLES)
927 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
932 cubemapname = PRVM_G_STRING(OFS_PARM4);
934 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
938 VectorScale(prog->globals.client->v_forward, radius, forward);
939 VectorScale(prog->globals.client->v_right, -radius, left);
940 VectorScale(prog->globals.client->v_up, radius, up);
941 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
943 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
948 //============================================================================
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
956 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957 f = PRVM_G_VECTOR(OFS_PARM0);
958 if(v_flipped.integer)
959 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
962 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
974 VM_SAFEPARMCOUNT(1, VM_CL_project);
975 f = PRVM_G_VECTOR(OFS_PARM0);
976 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977 Matrix4x4_Transform(&m, f, v);
978 if(v_flipped.integer)
980 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
995 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996 i = (int)PRVM_G_FLOAT(OFS_PARM0);
997 if(i < 0 || i >= MAX_CL_STATS)
999 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1002 dat.l = cl.stats[i];
1003 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1010 int firstbit, bitcount;
1012 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1014 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1017 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1029 if(index < 0 || index >= MAX_CL_STATS)
1031 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1034 i = cl.stats[index];
1035 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1036 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037 PRVM_G_FLOAT(OFS_RETURN) = i;
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1045 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047 if(i < 0 || i > MAX_CL_STATS-4)
1049 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1053 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1062 struct model_s *model;
1064 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1066 t = PRVM_G_EDICT(OFS_PARM0);
1068 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1070 t->fields.client->model = 0;
1071 t->fields.client->modelindex = 0;
1076 model = CL_GetModelByIndex(i);
1079 VM_Warning("VM_CL_setmodelindex: null model\n");
1082 t->fields.client->model = PRVM_SetEngineString(model->name);
1083 t->fields.client->modelindex = i;
1085 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1088 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1091 SetMinMaxSize (t, vec3_origin, vec3_origin);
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1099 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1101 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1110 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1114 PRVM_G_FLOAT(OFS_RETURN) = i;
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1123 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1125 t = PRVM_G_EDICT(OFS_PARM0);
1126 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1127 start = PRVM_G_VECTOR(OFS_PARM2);
1128 end = PRVM_G_VECTOR(OFS_PARM3);
1132 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1140 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142 f = PRVM_G_VECTOR(OFS_PARM1);
1143 v = PRVM_G_VECTOR(OFS_PARM2);
1144 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1147 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1150 //#342 string(float keynum) getkeybind (EXT_CSQC)
1151 static void VM_CL_getkeybind (void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1154 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1157 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1158 static void VM_CL_setcursormode (void)
1160 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1161 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1162 cl_ignoremousemoves = 2;
1165 //#344 vector() getmousepos (EXT_CSQC)
1166 static void VM_CL_getmousepos(void)
1168 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1170 if (key_consoleactive || key_dest != key_game)
1171 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1172 else if (cl.csqc_wantsmousemove)
1173 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1175 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1178 //#345 float(float framenum) getinputstate (EXT_CSQC)
1179 static void VM_CL_getinputstate (void)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1183 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 PRVM_G_FLOAT(OFS_RETURN) = false;
1185 for (i = 0;i < CL_MAX_USERCMDS;i++)
1187 if (cl.movecmd[i].sequence == frame)
1189 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1190 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1191 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1192 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1193 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1194 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1195 if(cl.movecmd[i].crouch)
1197 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1198 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1202 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1203 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1205 PRVM_G_FLOAT(OFS_RETURN) = true;
1210 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1211 static void VM_CL_setsensitivityscale (void)
1213 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1214 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1217 //#347 void() runstandardplayerphysics (EXT_CSQC)
1218 static void VM_CL_runplayerphysics (void)
1222 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1223 static void VM_CL_getplayerkey (void)
1229 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1231 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1232 c = PRVM_G_STRING(OFS_PARM1);
1233 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 i = Sbar_GetSortedPlayerIndex(-1-i);
1238 if(i < 0 || i >= cl.maxclients)
1243 if(!strcasecmp(c, "name"))
1244 strlcpy(t, cl.scores[i].name, sizeof(t));
1246 if(!strcasecmp(c, "frags"))
1247 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1249 if(!strcasecmp(c, "ping"))
1250 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1252 if(!strcasecmp(c, "pl"))
1253 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1255 if(!strcasecmp(c, "movementloss"))
1256 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1258 if(!strcasecmp(c, "entertime"))
1259 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1261 if(!strcasecmp(c, "colors"))
1262 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1264 if(!strcasecmp(c, "topcolor"))
1265 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1267 if(!strcasecmp(c, "bottomcolor"))
1268 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1270 if(!strcasecmp(c, "viewentity"))
1271 dpsnprintf(t, sizeof(t), "%i", i+1);
1274 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1277 //#349 float() isdemo (EXT_CSQC)
1278 static void VM_CL_isdemo (void)
1280 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1281 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1284 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1285 static void VM_CL_setlistener (void)
1287 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1288 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1289 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1292 //#352 void(string cmdname) registercommand (EXT_CSQC)
1293 static void VM_CL_registercmd (void)
1296 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1297 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1301 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1302 t = (char *)Z_Malloc(alloclen);
1303 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1304 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1307 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1311 //#360 float() readbyte (EXT_CSQC)
1312 static void VM_CL_ReadByte (void)
1314 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1315 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1318 //#361 float() readchar (EXT_CSQC)
1319 static void VM_CL_ReadChar (void)
1321 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1322 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1325 //#362 float() readshort (EXT_CSQC)
1326 static void VM_CL_ReadShort (void)
1328 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1329 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1332 //#363 float() readlong (EXT_CSQC)
1333 static void VM_CL_ReadLong (void)
1335 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1336 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1339 //#364 float() readcoord (EXT_CSQC)
1340 static void VM_CL_ReadCoord (void)
1342 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1343 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1346 //#365 float() readangle (EXT_CSQC)
1347 static void VM_CL_ReadAngle (void)
1349 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1350 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1353 //#366 string() readstring (EXT_CSQC)
1354 static void VM_CL_ReadString (void)
1356 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1357 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1360 //#367 float() readfloat (EXT_CSQC)
1361 static void VM_CL_ReadFloat (void)
1363 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1364 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1367 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1368 extern cvar_t cl_readpicture_force;
1369 static void VM_CL_ReadPicture (void)
1372 unsigned char *data;
1378 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1380 name = MSG_ReadString();
1381 size = MSG_ReadShort();
1383 // check if a texture of that name exists
1384 // if yes, it is used and the data is discarded
1385 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1387 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1391 if(pic->tex == r_texture_notexture)
1392 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1393 if(pic->tex && !cl_readpicture_force.integer)
1395 // texture found and loaded
1396 // skip over the jpeg as we don't need it
1397 for(i = 0; i < size; ++i)
1402 // texture not found
1403 // use the attached jpeg as texture
1404 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1405 MSG_ReadBytes(size, buf);
1406 data = JPEG_LoadImage_BGRA(buf, size);
1408 Draw_NewPic(name, image_width, image_height, false, data);
1413 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1416 //#??? int() readbytei (DP_???)
1417 static void VM_CL_ReadByteINT (void)
1419 VM_SAFEPARMCOUNT(0, VM_CL_ReadByteINT);
1420 PRVM_G_INT(OFS_RETURN) = MSG_ReadByte();
1423 //#??? float() readchari (DP_???)
1424 static void VM_CL_ReadCharINT (void)
1426 VM_SAFEPARMCOUNT(0, VM_CL_ReadCharINT);
1427 PRVM_G_INT(OFS_RETURN) = MSG_ReadChar();
1430 //#??? float() readshorti (DP_???)
1431 static void VM_CL_ReadShortINT (void)
1433 VM_SAFEPARMCOUNT(0, VM_CL_ReadShortINT);
1434 PRVM_G_INT(OFS_RETURN) = MSG_ReadShort();
1437 //#??? float() readlongi (DP_???)
1438 static void VM_CL_ReadLongINT (void)
1440 VM_SAFEPARMCOUNT(0, VM_CL_ReadLongINT);
1441 PRVM_G_INT(OFS_RETURN) = MSG_ReadLong();
1444 //////////////////////////////////////////////////////////
1446 static void VM_CL_makestatic (void)
1450 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1452 ent = PRVM_G_EDICT(OFS_PARM0);
1453 if (ent == prog->edicts)
1455 VM_Warning("makestatic: can not modify world entity\n");
1458 if (ent->priv.server->free)
1460 VM_Warning("makestatic: can not modify free entity\n");
1464 if (cl.num_static_entities < cl.max_static_entities)
1468 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1470 // copy it to the current state
1471 memset(staticent, 0, sizeof(*staticent));
1472 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1473 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1474 staticent->render.framegroupblend[0].lerp = 1;
1475 // make torchs play out of sync
1476 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1477 staticent->render.skinnum = (int)ent->fields.client->skin;
1478 staticent->render.effects = (int)ent->fields.client->effects;
1479 staticent->render.alpha = 1;
1480 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1481 staticent->render.scale = 1;
1482 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1483 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1484 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1485 if (!VectorLength2(staticent->render.colormod))
1486 VectorSet(staticent->render.colormod, 1, 1, 1);
1487 if (!VectorLength2(staticent->render.glowmod))
1488 VectorSet(staticent->render.glowmod, 1, 1, 1);
1491 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1492 if (renderflags & RF_USEAXIS)
1495 VectorNegate(prog->globals.client->v_right, left);
1496 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1497 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1500 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1502 // either fullbright or lit
1503 if(!r_fullbright.integer)
1505 if (!(staticent->render.effects & EF_FULLBRIGHT))
1506 staticent->render.flags |= RENDER_LIGHT;
1507 else if(r_equalize_entities_fullbright.integer)
1508 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1510 // turn off shadows from transparent objects
1511 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1512 staticent->render.flags |= RENDER_SHADOW;
1513 if (staticent->render.effects & EF_NODEPTHTEST)
1514 staticent->render.flags |= RENDER_NODEPTHTEST;
1515 if (staticent->render.effects & EF_ADDITIVE)
1516 staticent->render.flags |= RENDER_ADDITIVE;
1517 if (staticent->render.effects & EF_DOUBLESIDED)
1518 staticent->render.flags |= RENDER_DOUBLESIDED;
1520 staticent->render.allowdecals = true;
1521 CL_UpdateRenderEntity(&staticent->render);
1524 Con_Printf("Too many static entities");
1526 // throw the entity away now
1530 //=================================================================//
1536 copies data from one entity to another
1538 copyentity(src, dst)
1541 static void VM_CL_copyentity (void)
1543 prvm_edict_t *in, *out;
1544 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1545 in = PRVM_G_EDICT(OFS_PARM0);
1546 if (in == prog->edicts)
1548 VM_Warning("copyentity: can not read world entity\n");
1551 if (in->priv.server->free)
1553 VM_Warning("copyentity: can not read free entity\n");
1556 out = PRVM_G_EDICT(OFS_PARM1);
1557 if (out == prog->edicts)
1559 VM_Warning("copyentity: can not modify world entity\n");
1562 if (out->priv.server->free)
1564 VM_Warning("copyentity: can not modify free entity\n");
1567 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1571 //=================================================================//
1573 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1574 static void VM_CL_effect (void)
1576 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1577 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1580 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1581 static void VM_CL_te_blood (void)
1585 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1586 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1588 pos = PRVM_G_VECTOR(OFS_PARM0);
1589 CL_FindNonSolidLocation(pos, pos2, 4);
1590 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1593 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1594 static void VM_CL_te_bloodshower (void)
1598 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1599 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1601 speed = PRVM_G_FLOAT(OFS_PARM2);
1608 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1611 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1612 static void VM_CL_te_explosionrgb (void)
1616 matrix4x4_t tempmatrix;
1617 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1618 pos = PRVM_G_VECTOR(OFS_PARM0);
1619 CL_FindNonSolidLocation(pos, pos2, 10);
1620 CL_ParticleExplosion(pos2);
1621 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1622 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1625 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1626 static void VM_CL_te_particlecube (void)
1628 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1629 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1632 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1633 static void VM_CL_te_particlerain (void)
1635 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1636 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1639 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1640 static void VM_CL_te_particlesnow (void)
1642 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1643 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1646 // #411 void(vector org, vector vel, float howmany) te_spark
1647 static void VM_CL_te_spark (void)
1651 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1653 pos = PRVM_G_VECTOR(OFS_PARM0);
1654 CL_FindNonSolidLocation(pos, pos2, 4);
1655 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1658 extern cvar_t cl_sound_ric_gunshot;
1659 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1660 static void VM_CL_te_gunshotquad (void)
1665 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1667 pos = PRVM_G_VECTOR(OFS_PARM0);
1668 CL_FindNonSolidLocation(pos, pos2, 4);
1669 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1670 if(cl_sound_ric_gunshot.integer >= 2)
1672 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1676 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1677 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1678 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1683 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1684 static void VM_CL_te_spikequad (void)
1689 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1691 pos = PRVM_G_VECTOR(OFS_PARM0);
1692 CL_FindNonSolidLocation(pos, pos2, 4);
1693 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1694 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1698 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1699 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1700 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1704 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1705 static void VM_CL_te_superspikequad (void)
1710 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1712 pos = PRVM_G_VECTOR(OFS_PARM0);
1713 CL_FindNonSolidLocation(pos, pos2, 4);
1714 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1715 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1719 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1720 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1721 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1725 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1726 static void VM_CL_te_explosionquad (void)
1730 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1732 pos = PRVM_G_VECTOR(OFS_PARM0);
1733 CL_FindNonSolidLocation(pos, pos2, 10);
1734 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1735 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1738 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1739 static void VM_CL_te_smallflash (void)
1743 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1745 pos = PRVM_G_VECTOR(OFS_PARM0);
1746 CL_FindNonSolidLocation(pos, pos2, 10);
1747 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1750 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1751 static void VM_CL_te_customflash (void)
1755 matrix4x4_t tempmatrix;
1756 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1758 pos = PRVM_G_VECTOR(OFS_PARM0);
1759 CL_FindNonSolidLocation(pos, pos2, 4);
1760 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1761 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1764 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1765 static void VM_CL_te_gunshot (void)
1770 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1772 pos = PRVM_G_VECTOR(OFS_PARM0);
1773 CL_FindNonSolidLocation(pos, pos2, 4);
1774 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1775 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1777 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1781 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1782 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1783 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1788 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1789 static void VM_CL_te_spike (void)
1794 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1796 pos = PRVM_G_VECTOR(OFS_PARM0);
1797 CL_FindNonSolidLocation(pos, pos2, 4);
1798 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1799 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1803 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1804 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1805 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1809 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1810 static void VM_CL_te_superspike (void)
1815 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1817 pos = PRVM_G_VECTOR(OFS_PARM0);
1818 CL_FindNonSolidLocation(pos, pos2, 4);
1819 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1824 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1825 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1826 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1830 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1831 static void VM_CL_te_explosion (void)
1835 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1837 pos = PRVM_G_VECTOR(OFS_PARM0);
1838 CL_FindNonSolidLocation(pos, pos2, 10);
1839 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1840 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1843 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1844 static void VM_CL_te_tarexplosion (void)
1848 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1850 pos = PRVM_G_VECTOR(OFS_PARM0);
1851 CL_FindNonSolidLocation(pos, pos2, 10);
1852 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1853 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1856 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1857 static void VM_CL_te_wizspike (void)
1861 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1863 pos = PRVM_G_VECTOR(OFS_PARM0);
1864 CL_FindNonSolidLocation(pos, pos2, 4);
1865 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1866 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1869 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1870 static void VM_CL_te_knightspike (void)
1874 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1876 pos = PRVM_G_VECTOR(OFS_PARM0);
1877 CL_FindNonSolidLocation(pos, pos2, 4);
1878 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1879 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1882 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1883 static void VM_CL_te_lavasplash (void)
1885 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1886 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1889 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1890 static void VM_CL_te_teleport (void)
1892 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1893 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1896 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1897 static void VM_CL_te_explosion2 (void)
1901 matrix4x4_t tempmatrix;
1902 int colorStart, colorLength;
1903 unsigned char *tempcolor;
1904 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1906 pos = PRVM_G_VECTOR(OFS_PARM0);
1907 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1908 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1909 CL_FindNonSolidLocation(pos, pos2, 10);
1910 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1911 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1912 color[0] = tempcolor[0] * (2.0f / 255.0f);
1913 color[1] = tempcolor[1] * (2.0f / 255.0f);
1914 color[2] = tempcolor[2] * (2.0f / 255.0f);
1915 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1916 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1917 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1921 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1922 static void VM_CL_te_lightning1 (void)
1924 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1925 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1928 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1929 static void VM_CL_te_lightning2 (void)
1931 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1932 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1935 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1936 static void VM_CL_te_lightning3 (void)
1938 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1939 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1942 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1943 static void VM_CL_te_beam (void)
1945 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1946 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1949 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1950 static void VM_CL_te_plasmaburn (void)
1954 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1956 pos = PRVM_G_VECTOR(OFS_PARM0);
1957 CL_FindNonSolidLocation(pos, pos2, 4);
1958 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1961 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1962 static void VM_CL_te_flamejet (void)
1966 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1967 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1969 pos = PRVM_G_VECTOR(OFS_PARM0);
1970 CL_FindNonSolidLocation(pos, pos2, 4);
1971 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1975 // #443 void(entity e, entity tagentity, string tagname) setattachment
1976 void VM_CL_setattachment (void)
1979 prvm_edict_t *tagentity;
1980 const char *tagname;
1984 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1986 e = PRVM_G_EDICT(OFS_PARM0);
1987 tagentity = PRVM_G_EDICT(OFS_PARM1);
1988 tagname = PRVM_G_STRING(OFS_PARM2);
1990 if (e == prog->edicts)
1992 VM_Warning("setattachment: can not modify world entity\n");
1995 if (e->priv.server->free)
1997 VM_Warning("setattachment: can not modify free entity\n");
2001 if (tagentity == NULL)
2002 tagentity = prog->edicts;
2004 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2006 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2008 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2011 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2013 modelindex = (int)tagentity->fields.client->modelindex;
2014 model = CL_GetModelByIndex(modelindex);
2017 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2019 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2022 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2026 /////////////////////////////////////////
2027 // DP_MD3_TAGINFO extension coded by VorteX
2029 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2031 dp_model_t *model = CL_GetModelFromEdict(e);
2033 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2038 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2045 Matrix4x4_CreateIdentity(tag_localmatrix);
2048 && (model = CL_GetModelFromEdict(e))
2049 && model->animscenes)
2051 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2062 int CL_GetPitchSign(prvm_edict_t *ent)
2065 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2070 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2074 float pitchsign = 1;
2077 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2078 if (val && val->_float != 0)
2079 scale = val->_float;
2081 // TODO do we need the same weird angle inverting logic here as in the server side case?
2083 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2086 pitchsign = CL_GetPitchSign(ent);
2087 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2091 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2095 && (model = CL_GetModelFromEdict(ent))
2096 && model->animscenes)
2098 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2099 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2100 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2101 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2103 *out = identitymatrix;
2107 // Warnings/errors code:
2108 // 0 - normal (everything all-right)
2111 // 3 - null or non-precached model
2112 // 4 - no tags with requested index
2113 // 5 - runaway loop at attachment chain
2114 extern cvar_t cl_bob;
2115 extern cvar_t cl_bobcycle;
2116 extern cvar_t cl_bobup;
2117 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2122 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2125 *out = identitymatrix; // warnings and errors return identical matrix
2127 if (ent == prog->edicts)
2129 if (ent->priv.server->free)
2132 model = CL_GetModelFromEdict(ent);
2136 tagmatrix = identitymatrix;
2140 if(attachloop >= 256)
2142 // apply transformation by child's tagindex on parent entity and then
2143 // by parent entity itself
2144 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2145 if(ret && attachloop == 0)
2147 CL_GetEntityMatrix(ent, &entitymatrix, false);
2148 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2149 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2150 // next iteration we process the parent entity
2151 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2153 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2154 ent = PRVM_EDICT_NUM(val->edict);
2161 // RENDER_VIEWMODEL magic
2162 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2164 Matrix4x4_Copy(&tagmatrix, out);
2166 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2167 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2170 // Cl_bob, ported from rendering code
2171 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2174 // LordHavoc: this code is *weird*, but not replacable (I think it
2175 // should be done in QC on the server, but oh well, quake is quake)
2176 // LordHavoc: figured out bobup: the time at which the sin is at 180
2177 // degrees (which allows lengthening or squishing the peak or valley)
2178 cycle = cl.time/cl_bobcycle.value;
2179 cycle -= (int)cycle;
2180 if (cycle < cl_bobup.value)
2181 cycle = sin(M_PI * cycle / cl_bobup.value);
2183 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2184 // bob is proportional to velocity in the xy plane
2185 // (don't count Z, or jumping messes it up)
2186 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2187 bob = bob*0.3 + bob*0.7*cycle;
2188 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2195 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2196 void VM_CL_gettagindex (void)
2199 const char *tag_name;
2202 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2204 ent = PRVM_G_EDICT(OFS_PARM0);
2205 tag_name = PRVM_G_STRING(OFS_PARM1);
2206 if (ent == prog->edicts)
2208 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2211 if (ent->priv.server->free)
2213 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2218 if (!CL_GetModelFromEdict(ent))
2219 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2222 tag_index = CL_GetTagIndex(ent, tag_name);
2224 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2226 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2229 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2230 void VM_CL_gettaginfo (void)
2234 matrix4x4_t tag_matrix;
2235 matrix4x4_t tag_localmatrix;
2237 const char *tagname;
2240 vec3_t fo, le, up, trans;
2241 const dp_model_t *model;
2243 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2245 e = PRVM_G_EDICT(OFS_PARM0);
2246 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2247 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2248 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2249 VectorScale(le, -1, prog->globals.client->v_right);
2250 model = CL_GetModelFromEdict(e);
2251 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2252 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2253 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2254 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2255 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2257 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2258 val->_float = parentindex;
2259 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2260 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2261 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2262 VectorCopy(trans, val->vector);
2263 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2264 VectorCopy(fo, val->vector);
2265 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2266 VectorScale(le, -1, val->vector);
2267 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2268 VectorCopy(up, val->vector);
2273 VM_Warning("gettagindex: can't affect world entity\n");
2276 VM_Warning("gettagindex: can't affect free entity\n");
2279 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2282 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2285 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2290 //============================================================================
2292 //====================
2293 // DP_CSQC_SPAWNPARTICLE
2294 // a QC hook to engine's CL_NewParticle
2295 //====================
2297 // particle theme struct
2298 typedef struct vmparticletheme_s
2300 unsigned short typeindex;
2301 qboolean initialized;
2303 porientation_t orientation;
2314 float liquidfriction;
2316 float velocityjitter;
2317 qboolean qualityreduction;
2326 float delaycollision;
2332 typedef struct vmparticlespawner_s
2335 qboolean initialized;
2337 vmparticletheme_t *themes;
2340 float *particle_type;
2341 float *particle_blendmode;
2342 float *particle_orientation;
2343 float *particle_color1;
2344 float *particle_color2;
2345 float *particle_tex;
2346 float *particle_size;
2347 float *particle_sizeincrease;
2348 float *particle_alpha;
2349 float *particle_alphafade;
2350 float *particle_time;
2351 float *particle_gravity;
2352 float *particle_bounce;
2353 float *particle_airfriction;
2354 float *particle_liquidfriction;
2355 float *particle_originjitter;
2356 float *particle_velocityjitter;
2357 float *particle_qualityreduction;
2358 float *particle_stretch;
2359 float *particle_staincolor1;
2360 float *particle_staincolor2;
2361 float *particle_stainalpha;
2362 float *particle_stainsize;
2363 float *particle_staintex;
2364 float *particle_delayspawn;
2365 float *particle_delaycollision;
2366 float *particle_angle;
2367 float *particle_spin;
2368 }vmparticlespawner_t;
2370 vmparticlespawner_t vmpartspawner;
2372 // TODO: automatic max_themes grow
2373 static void VM_InitParticleSpawner (int maxthemes)
2377 // bound max themes to not be an insane value
2380 if (maxthemes > 2048)
2382 // allocate and set up structure
2383 if (vmpartspawner.initialized) // reallocate
2385 Mem_FreePool(&vmpartspawner.pool);
2386 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2388 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2389 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2390 vmpartspawner.max_themes = maxthemes;
2391 vmpartspawner.initialized = true;
2392 vmpartspawner.verified = true;
2393 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2394 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2395 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2396 getglobal(particle_type, "particle_type");
2397 getglobal(particle_blendmode, "particle_blendmode");
2398 getglobal(particle_orientation, "particle_orientation");
2399 getglobalvector(particle_color1, "particle_color1");
2400 getglobalvector(particle_color2, "particle_color2");
2401 getglobal(particle_tex, "particle_tex");
2402 getglobal(particle_size, "particle_size");
2403 getglobal(particle_sizeincrease, "particle_sizeincrease");
2404 getglobal(particle_alpha, "particle_alpha");
2405 getglobal(particle_alphafade, "particle_alphafade");
2406 getglobal(particle_time, "particle_time");
2407 getglobal(particle_gravity, "particle_gravity");
2408 getglobal(particle_bounce, "particle_bounce");
2409 getglobal(particle_airfriction, "particle_airfriction");
2410 getglobal(particle_liquidfriction, "particle_liquidfriction");
2411 getglobal(particle_originjitter, "particle_originjitter");
2412 getglobal(particle_velocityjitter, "particle_velocityjitter");
2413 getglobal(particle_qualityreduction, "particle_qualityreduction");
2414 getglobal(particle_stretch, "particle_stretch");
2415 getglobalvector(particle_staincolor1, "particle_staincolor1");
2416 getglobalvector(particle_staincolor2, "particle_staincolor2");
2417 getglobal(particle_stainalpha, "particle_stainalpha");
2418 getglobal(particle_stainsize, "particle_stainsize");
2419 getglobal(particle_staintex, "particle_staintex");
2420 getglobal(particle_staintex, "particle_staintex");
2421 getglobal(particle_delayspawn, "particle_delayspawn");
2422 getglobal(particle_delaycollision, "particle_delaycollision");
2423 getglobal(particle_angle, "particle_angle");
2424 getglobal(particle_spin, "particle_spin");
2426 #undef getglobalvector
2429 // reset particle theme to default values
2430 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2432 theme->initialized = true;
2433 theme->typeindex = pt_static;
2434 theme->blendmode = PBLEND_ADD;
2435 theme->orientation = PARTICLE_BILLBOARD;
2436 theme->color1 = 0x808080;
2437 theme->color2 = 0xFFFFFF;
2440 theme->sizeincrease = 0;
2442 theme->alphafade = 512;
2443 theme->gravity = 0.0f;
2444 theme->bounce = 0.0f;
2445 theme->airfriction = 1.0f;
2446 theme->liquidfriction = 4.0f;
2447 theme->originjitter = 0.0f;
2448 theme->velocityjitter = 0.0f;
2449 theme->qualityreduction = false;
2450 theme->lifetime = 4;
2452 theme->staincolor1 = -1;
2453 theme->staincolor2 = -1;
2454 theme->staintex = -1;
2455 theme->delayspawn = 0.0f;
2456 theme->delaycollision = 0.0f;
2457 theme->angle = 0.0f;
2461 // particle theme -> QC globals
2462 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2464 *vmpartspawner.particle_type = theme->typeindex;
2465 *vmpartspawner.particle_blendmode = theme->blendmode;
2466 *vmpartspawner.particle_orientation = theme->orientation;
2467 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2468 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2469 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2470 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2471 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2472 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2473 *vmpartspawner.particle_tex = (float)theme->tex;
2474 *vmpartspawner.particle_size = theme->size;
2475 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2476 *vmpartspawner.particle_alpha = theme->alpha/256;
2477 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2478 *vmpartspawner.particle_time = theme->lifetime;
2479 *vmpartspawner.particle_gravity = theme->gravity;
2480 *vmpartspawner.particle_bounce = theme->bounce;
2481 *vmpartspawner.particle_airfriction = theme->airfriction;
2482 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2483 *vmpartspawner.particle_originjitter = theme->originjitter;
2484 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2485 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2486 *vmpartspawner.particle_stretch = theme->stretch;
2487 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2488 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2489 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2490 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2491 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2492 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2493 *vmpartspawner.particle_staintex = (float)theme->staintex;
2494 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2495 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2496 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2497 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2498 *vmpartspawner.particle_angle = theme->angle;
2499 *vmpartspawner.particle_spin = theme->spin;
2502 // QC globals -> particle theme
2503 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2505 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2506 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2507 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2508 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2509 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2510 theme->tex = (int)*vmpartspawner.particle_tex;
2511 theme->size = *vmpartspawner.particle_size;
2512 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2513 theme->alpha = *vmpartspawner.particle_alpha*256;
2514 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2515 theme->lifetime = *vmpartspawner.particle_time;
2516 theme->gravity = *vmpartspawner.particle_gravity;
2517 theme->bounce = *vmpartspawner.particle_bounce;
2518 theme->airfriction = *vmpartspawner.particle_airfriction;
2519 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2520 theme->originjitter = *vmpartspawner.particle_originjitter;
2521 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2522 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2523 theme->stretch = *vmpartspawner.particle_stretch;
2524 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2525 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2526 theme->staintex =(int)*vmpartspawner.particle_staintex;
2527 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2528 theme->stainsize = *vmpartspawner.particle_stainsize;
2529 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2530 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2531 theme->angle = *vmpartspawner.particle_angle;
2532 theme->spin = *vmpartspawner.particle_spin;
2535 // init particle spawner interface
2536 // # float(float max_themes) initparticlespawner
2537 void VM_CL_InitParticleSpawner (void)
2539 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2540 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2541 vmpartspawner.themes[0].initialized = true;
2542 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2543 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2546 // void() resetparticle
2547 void VM_CL_ResetParticle (void)
2549 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2550 if (vmpartspawner.verified == false)
2552 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2555 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2558 // void(float themenum) particletheme
2559 void VM_CL_ParticleTheme (void)
2563 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2564 if (vmpartspawner.verified == false)
2566 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2569 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2570 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2572 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2573 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2576 if (vmpartspawner.themes[themenum].initialized == false)
2578 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2579 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2582 // load particle theme into globals
2583 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2586 // float() saveparticletheme
2587 // void(float themenum) updateparticletheme
2588 void VM_CL_ParticleThemeSave (void)
2592 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2593 if (vmpartspawner.verified == false)
2595 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2598 // allocate new theme, save it and return
2601 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2602 if (vmpartspawner.themes[themenum].initialized == false)
2604 if (themenum >= vmpartspawner.max_themes)
2606 if (vmpartspawner.max_themes == 2048)
2607 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2609 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2610 PRVM_G_FLOAT(OFS_RETURN) = -1;
2613 vmpartspawner.themes[themenum].initialized = true;
2614 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2615 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2618 // update existing theme
2619 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2620 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2622 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2625 vmpartspawner.themes[themenum].initialized = true;
2626 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2629 // void(float themenum) freeparticletheme
2630 void VM_CL_ParticleThemeFree (void)
2634 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2635 if (vmpartspawner.verified == false)
2637 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2640 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2642 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2644 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2647 if (vmpartspawner.themes[themenum].initialized == false)
2649 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2650 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2654 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2655 vmpartspawner.themes[themenum].initialized = false;
2658 // float(vector org, vector dir, [float theme]) particle
2659 // returns 0 if failed, 1 if succesful
2660 void VM_CL_SpawnParticle (void)
2663 vmparticletheme_t *theme;
2667 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2668 if (vmpartspawner.verified == false)
2670 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2671 PRVM_G_FLOAT(OFS_RETURN) = 0;
2674 org = PRVM_G_VECTOR(OFS_PARM0);
2675 dir = PRVM_G_VECTOR(OFS_PARM1);
2677 if (prog->argc < 3) // global-set particle
2679 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2682 PRVM_G_FLOAT(OFS_RETURN) = 0;
2685 if (*vmpartspawner.particle_delayspawn)
2686 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2687 //if (*vmpartspawner.particle_delaycollision)
2688 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2690 else // quick themed particle
2692 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2693 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2695 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2696 PRVM_G_FLOAT(OFS_RETURN) = 0;
2699 theme = &vmpartspawner.themes[themenum];
2700 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2703 PRVM_G_FLOAT(OFS_RETURN) = 0;
2706 if (theme->delayspawn)
2707 part->delayedspawn = cl.time + theme->delayspawn;
2708 //if (theme->delaycollision)
2709 // part->delayedcollisions = cl.time + theme->delaycollision;
2711 PRVM_G_FLOAT(OFS_RETURN) = 1;
2714 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2715 // returns 0 if failed, 1 if success
2716 void VM_CL_SpawnParticleDelayed (void)
2719 vmparticletheme_t *theme;
2723 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2724 if (vmpartspawner.verified == false)
2726 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2727 PRVM_G_FLOAT(OFS_RETURN) = 0;
2730 org = PRVM_G_VECTOR(OFS_PARM0);
2731 dir = PRVM_G_VECTOR(OFS_PARM1);
2732 if (prog->argc < 5) // global-set particle
2733 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2734 else // themed particle
2736 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2737 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2739 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2740 PRVM_G_FLOAT(OFS_RETURN) = 0;
2743 theme = &vmpartspawner.themes[themenum];
2744 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2748 PRVM_G_FLOAT(OFS_RETURN) = 0;
2751 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2752 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2753 PRVM_G_FLOAT(OFS_RETURN) = 0;
2757 //====================
2758 //QC POLYGON functions
2759 //====================
2761 #define VMPOLYGONS_MAXPOINTS 64
2763 typedef struct vmpolygons_triangle_s
2765 rtexture_t *texture;
2767 unsigned short elements[3];
2768 }vmpolygons_triangle_t;
2770 typedef struct vmpolygons_s
2773 qboolean initialized;
2774 double progstarttime;
2778 float *data_vertex3f;
2779 float *data_color4f;
2780 float *data_texcoord2f;
2784 vmpolygons_triangle_t *data_triangles;
2785 unsigned short *data_sortedelement3s;
2787 qboolean begin_active;
2788 rtexture_t *begin_texture;
2791 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2792 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2793 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2796 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2797 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2799 //#304 void() renderscene (EXT_CSQC)
2800 // moved that here to reset the polygons,
2801 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2803 void VM_CL_R_RenderScene (void)
2805 double t = Sys_DoubleTime();
2806 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2807 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2809 // we need to update any RENDER_VIEWMODEL entities at this point because
2810 // csqc supplies its own view matrix
2811 CL_UpdateViewEntities();
2815 polys->num_vertices = polys->num_triangles = 0;
2816 polys->progstarttime = prog->starttime;
2818 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2819 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2822 static void VM_ResizePolygons(vmpolygons_t *polys)
2824 float *oldvertex3f = polys->data_vertex3f;
2825 float *oldcolor4f = polys->data_color4f;
2826 float *oldtexcoord2f = polys->data_texcoord2f;
2827 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2828 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2829 polys->max_vertices = min(polys->max_triangles*3, 65536);
2830 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2831 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2832 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2833 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2834 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2835 if (polys->num_vertices)
2837 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2838 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2839 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2841 if (polys->num_triangles)
2843 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2844 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2847 Mem_Free(oldvertex3f);
2849 Mem_Free(oldcolor4f);
2851 Mem_Free(oldtexcoord2f);
2853 Mem_Free(oldtriangles);
2854 if (oldsortedelement3s)
2855 Mem_Free(oldsortedelement3s);
2858 static void VM_InitPolygons (vmpolygons_t* polys)
2860 memset(polys, 0, sizeof(*polys));
2861 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2862 polys->max_triangles = 1024;
2863 VM_ResizePolygons(polys);
2864 polys->initialized = true;
2867 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2869 int surfacelistindex;
2870 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2871 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2873 R_Mesh_ResetTextureState();
2874 R_EntityMatrix(&identitymatrix);
2875 GL_CullFace(GL_NONE);
2876 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2877 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2878 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2880 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2882 int numtriangles = 0;
2883 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2884 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2885 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2886 // FIXME factor this out
2887 if(drawflag == DRAWFLAG_ADDITIVE)
2888 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2889 else if(drawflag == DRAWFLAG_MODULATE)
2890 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2891 else if(drawflag == DRAWFLAG_2XMODULATE)
2892 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2893 else if(drawflag == DRAWFLAG_SCREEN)
2894 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2896 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2897 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2899 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2901 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2903 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2906 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2910 void VMPolygons_Store(vmpolygons_t *polys)
2912 if (r_refdef.draw2dstage)
2914 // draw the polygon as 2D immediately
2915 drawqueuemesh_t mesh;
2916 mesh.texture = polys->begin_texture;
2917 mesh.num_vertices = polys->begin_vertices;
2918 mesh.num_triangles = polys->begin_vertices-2;
2919 mesh.data_element3i = polygonelement3i;
2920 mesh.data_element3s = polygonelement3s;
2921 mesh.data_vertex3f = polys->begin_vertex[0];
2922 mesh.data_color4f = polys->begin_color[0];
2923 mesh.data_texcoord2f = polys->begin_texcoord[0];
2924 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2928 // queue the polygon as 3D for sorted transparent rendering later
2930 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2932 polys->max_triangles *= 2;
2933 VM_ResizePolygons(polys);
2935 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2937 // needle in a haystack!
2938 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2939 // that also caused it to not render the first polygon that is added
2941 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2942 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2943 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2944 for (i = 0;i < polys->begin_vertices-2;i++)
2946 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2947 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2948 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2949 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2950 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2951 polys->num_triangles++;
2953 polys->num_vertices += polys->begin_vertices;
2956 polys->begin_active = false;
2959 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2960 // LordHavoc: agreed, this is a mess
2961 void VM_CL_AddPolygonsToMeshQueue (void)
2964 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2967 // only add polygons of the currently active prog to the queue - if there is none, we're done
2971 if (!polys->num_triangles)
2974 for (i = 0;i < polys->num_triangles;i++)
2976 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2977 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2980 /*polys->num_triangles = 0; // now done after rendering the scene,
2981 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2984 //void(string texturename, float flag) R_BeginPolygon
2985 void VM_CL_R_PolygonBegin (void)
2987 const char *picname;
2989 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2992 // TODO instead of using skinframes here (which provides the benefit of
2993 // better management of flags, and is more suited for 3D rendering), what
2994 // about supporting Q3 shaders?
2996 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2998 if (!polys->initialized)
2999 VM_InitPolygons(polys);
3000 if(polys->progstarttime != prog->starttime)
3002 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3003 polys->num_vertices = polys->num_triangles = 0;
3004 polys->progstarttime = prog->starttime;
3006 if (polys->begin_active)
3008 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3011 picname = PRVM_G_STRING(OFS_PARM0);
3017 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3022 sf = R_SkinFrame_FindNextByName(sf, picname);
3024 while(sf && sf->textureflags != tf);
3026 if(!sf || !sf->base)
3027 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3030 R_SkinFrame_MarkUsed(sf);
3033 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3034 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3035 polys->begin_vertices = 0;
3036 polys->begin_active = true;
3039 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3040 void VM_CL_R_PolygonVertex (void)
3042 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3044 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3046 if (!polys->begin_active)
3048 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3052 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3054 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3058 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3059 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3060 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3061 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3062 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3063 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3064 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3065 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3066 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3067 polys->begin_vertices++;
3070 //void() R_EndPolygon
3071 void VM_CL_R_PolygonEnd (void)
3073 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3075 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3076 if (!polys->begin_active)
3078 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3081 polys->begin_active = false;
3082 if (polys->begin_vertices >= 3)
3083 VMPolygons_Store(polys);
3085 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3088 static vmpolygons_t debugPolys;
3090 void Debug_PolygonBegin(const char *picname, int drawflag)
3092 if(!debugPolys.initialized)
3093 VM_InitPolygons(&debugPolys);
3094 if(debugPolys.begin_active)
3096 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3099 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3100 debugPolys.begin_drawflag = drawflag;
3101 debugPolys.begin_vertices = 0;
3102 debugPolys.begin_active = true;
3105 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3107 if(!debugPolys.begin_active)
3109 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3113 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3115 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3119 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3120 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3121 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3122 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3123 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3124 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3125 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3126 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3127 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3128 debugPolys.begin_vertices++;
3131 void Debug_PolygonEnd(void)
3133 if (!debugPolys.begin_active)
3135 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3138 debugPolys.begin_active = false;
3139 if (debugPolys.begin_vertices >= 3)
3140 VMPolygons_Store(&debugPolys);
3142 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3149 Returns false if any part of the bottom of the entity is off an edge that
3154 qboolean CL_CheckBottom (prvm_edict_t *ent)
3156 vec3_t mins, maxs, start, stop;
3161 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3162 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3164 // if all of the points under the corners are solid world, don't bother
3165 // with the tougher checks
3166 // the corners must be within 16 of the midpoint
3167 start[2] = mins[2] - 1;
3168 for (x=0 ; x<=1 ; x++)
3169 for (y=0 ; y<=1 ; y++)
3171 start[0] = x ? maxs[0] : mins[0];
3172 start[1] = y ? maxs[1] : mins[1];
3173 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3177 return true; // we got out easy
3181 // check it for real...
3185 // the midpoint must be within 16 of the bottom
3186 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3187 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3188 stop[2] = start[2] - 2*sv_stepheight.value;
3189 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3191 if (trace.fraction == 1.0)
3193 mid = bottom = trace.endpos[2];
3195 // the corners must be within 16 of the midpoint
3196 for (x=0 ; x<=1 ; x++)
3197 for (y=0 ; y<=1 ; y++)
3199 start[0] = stop[0] = x ? maxs[0] : mins[0];
3200 start[1] = stop[1] = y ? maxs[1] : mins[1];
3202 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3204 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3205 bottom = trace.endpos[2];
3206 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3217 Called by monster program code.
3218 The move will be adjusted for slopes and stairs, but if the move isn't
3219 possible, no move is done and false is returned
3222 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3225 vec3_t oldorg, neworg, end, traceendpos;
3228 prvm_edict_t *enemy;
3232 VectorCopy (ent->fields.client->origin, oldorg);
3233 VectorAdd (ent->fields.client->origin, move, neworg);
3235 // flying monsters don't step up
3236 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3238 // try one move with vertical motion, then one without
3239 for (i=0 ; i<2 ; i++)
3241 VectorAdd (ent->fields.client->origin, move, neworg);
3242 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3243 if (i == 0 && enemy != prog->edicts)
3245 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3251 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3253 CL_VM_SetTraceGlobals(&trace, svent);
3255 if (trace.fraction == 1)
3257 VectorCopy(trace.endpos, traceendpos);
3258 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3259 return false; // swim monster left water
3261 VectorCopy (traceendpos, ent->fields.client->origin);
3267 if (enemy == prog->edicts)
3274 // push down from a step height above the wished position
3275 neworg[2] += sv_stepheight.value;
3276 VectorCopy (neworg, end);
3277 end[2] -= sv_stepheight.value*2;
3279 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3281 CL_VM_SetTraceGlobals(&trace, svent);
3283 if (trace.startsolid)
3285 neworg[2] -= sv_stepheight.value;
3286 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3288 CL_VM_SetTraceGlobals(&trace, svent);
3289 if (trace.startsolid)
3292 if (trace.fraction == 1)
3294 // if monster had the ground pulled out, go ahead and fall
3295 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3297 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3300 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3304 return false; // walked off an edge
3307 // check point traces down for dangling corners
3308 VectorCopy (trace.endpos, ent->fields.client->origin);
3310 if (!CL_CheckBottom (ent))
3312 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3313 { // entity had floor mostly pulled out from underneath it
3314 // and is trying to correct
3319 VectorCopy (oldorg, ent->fields.client->origin);
3323 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3324 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3326 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3327 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3339 float(float yaw, float dist[, settrace]) walkmove
3342 static void VM_CL_walkmove (void)
3351 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3353 // assume failure if it returns early
3354 PRVM_G_FLOAT(OFS_RETURN) = 0;
3356 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3357 if (ent == prog->edicts)
3359 VM_Warning("walkmove: can not modify world entity\n");
3362 if (ent->priv.server->free)
3364 VM_Warning("walkmove: can not modify free entity\n");
3367 yaw = PRVM_G_FLOAT(OFS_PARM0);
3368 dist = PRVM_G_FLOAT(OFS_PARM1);
3369 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3371 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3374 yaw = yaw*M_PI*2 / 360;
3376 move[0] = cos(yaw)*dist;
3377 move[1] = sin(yaw)*dist;
3380 // save program state, because CL_movestep may call other progs
3381 oldf = prog->xfunction;
3382 oldself = prog->globals.client->self;
3384 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3387 // restore program state
3388 prog->xfunction = oldf;
3389 prog->globals.client->self = oldself;
3396 string(string key) serverkey
3399 void VM_CL_serverkey(void)
3401 char string[VM_STRINGTEMP_LENGTH];
3402 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3403 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3404 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3411 Checks if an entity is in a point's PVS.
3412 Should be fast but can be inexact.
3414 float checkpvs(vector viewpos, entity viewee) = #240;
3417 static void VM_CL_checkpvs (void)
3420 prvm_edict_t *viewee;
3426 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3429 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3430 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3431 viewee = PRVM_G_EDICT(OFS_PARM1);
3433 if(viewee->priv.required->free)
3435 VM_Warning("checkpvs: can not check free entity\n");
3436 PRVM_G_FLOAT(OFS_RETURN) = 4;
3440 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3441 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3444 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3446 // no PVS support on this worldmodel... darn
3447 PRVM_G_FLOAT(OFS_RETURN) = 3;
3450 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3453 // viewpos isn't in any PVS... darn
3454 PRVM_G_FLOAT(OFS_RETURN) = 2;
3457 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3459 // using fat PVS like FTEQW does (slow)
3460 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3462 // no PVS support on this worldmodel... darn
3463 PRVM_G_FLOAT(OFS_RETURN) = 3;
3466 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3469 // viewpos isn't in any PVS... darn
3470 PRVM_G_FLOAT(OFS_RETURN) = 2;
3473 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3477 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3478 static void VM_CL_skel_create(void)
3480 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3481 dp_model_t *model = CL_GetModelByIndex(modelindex);
3482 skeleton_t *skeleton;
3484 PRVM_G_FLOAT(OFS_RETURN) = 0;
3485 if (!model || !model->num_bones)
3487 for (i = 0;i < MAX_EDICTS;i++)
3488 if (!prog->skeletons[i])
3490 if (i == MAX_EDICTS)
3492 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3493 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3494 skeleton->model = model;
3495 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3496 // initialize to identity matrices
3497 for (i = 0;i < skeleton->model->num_bones;i++)
3498 skeleton->relativetransforms[i] = identitymatrix;
3501 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3502 static void VM_CL_skel_build(void)
3504 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3505 skeleton_t *skeleton;
3506 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3507 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3508 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3509 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3510 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3511 dp_model_t *model = CL_GetModelByIndex(modelindex);
3516 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3517 frameblend_t frameblend[MAX_FRAMEBLENDS];
3518 matrix4x4_t blendedmatrix;
3520 PRVM_G_FLOAT(OFS_RETURN) = 0;
3521 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3523 firstbone = max(0, firstbone);
3524 lastbone = min(lastbone, model->num_bones - 1);
3525 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3526 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3527 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3528 blendfrac = 1.0f - retainfrac;
3529 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3530 frameblend[numblends].lerp *= blendfrac;
3531 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3533 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3534 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3535 for (blendindex = 0;blendindex < numblends;blendindex++)
3537 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3538 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3540 skeleton->relativetransforms[bonenum] = blendedmatrix;
3542 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3545 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3546 static void VM_CL_skel_get_numbones(void)
3548 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3549 skeleton_t *skeleton;
3550 PRVM_G_FLOAT(OFS_RETURN) = 0;
3551 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3553 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3556 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3557 static void VM_CL_skel_get_bonename(void)
3559 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3560 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3561 skeleton_t *skeleton;
3562 PRVM_G_INT(OFS_RETURN) = 0;
3563 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3565 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3567 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3570 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3571 static void VM_CL_skel_get_boneparent(void)
3573 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3574 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3575 skeleton_t *skeleton;
3576 PRVM_G_FLOAT(OFS_RETURN) = 0;
3577 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3579 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3581 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3584 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3585 static void VM_CL_skel_find_bone(void)
3587 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3588 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3589 skeleton_t *skeleton;
3590 PRVM_G_FLOAT(OFS_RETURN) = 0;
3591 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3593 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3596 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3597 static void VM_CL_skel_get_bonerel(void)
3599 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3600 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3601 skeleton_t *skeleton;
3603 vec3_t forward, left, up, origin;
3604 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3605 VectorClear(prog->globals.client->v_forward);
3606 VectorClear(prog->globals.client->v_right);
3607 VectorClear(prog->globals.client->v_up);
3608 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3610 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3612 matrix = skeleton->relativetransforms[bonenum];
3613 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3614 VectorCopy(forward, prog->globals.client->v_forward);
3615 VectorNegate(left, prog->globals.client->v_right);
3616 VectorCopy(up, prog->globals.client->v_up);
3617 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3620 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3621 static void VM_CL_skel_get_boneabs(void)
3623 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3624 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3625 skeleton_t *skeleton;
3628 vec3_t forward, left, up, origin;
3629 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3630 VectorClear(prog->globals.client->v_forward);
3631 VectorClear(prog->globals.client->v_right);
3632 VectorClear(prog->globals.client->v_up);
3633 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3635 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3637 matrix = skeleton->relativetransforms[bonenum];
3638 // convert to absolute
3639 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3642 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3644 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3645 VectorCopy(forward, prog->globals.client->v_forward);
3646 VectorNegate(left, prog->globals.client->v_right);
3647 VectorCopy(up, prog->globals.client->v_up);
3648 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3651 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3652 static void VM_CL_skel_set_bone(void)
3654 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3655 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3656 vec3_t forward, left, up, origin;
3657 skeleton_t *skeleton;
3659 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3661 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3663 VectorCopy(prog->globals.client->v_forward, forward);
3664 VectorNegate(prog->globals.client->v_right, left);
3665 VectorCopy(prog->globals.client->v_up, up);
3666 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3667 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3668 skeleton->relativetransforms[bonenum] = matrix;
3671 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3672 static void VM_CL_skel_mul_bone(void)
3674 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3675 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3676 vec3_t forward, left, up, origin;
3677 skeleton_t *skeleton;
3680 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3682 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3684 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3685 VectorCopy(prog->globals.client->v_forward, forward);
3686 VectorNegate(prog->globals.client->v_right, left);
3687 VectorCopy(prog->globals.client->v_up, up);
3688 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3689 temp = skeleton->relativetransforms[bonenum];
3690 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3693 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3694 static void VM_CL_skel_mul_bones(void)
3696 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3697 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3698 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3700 vec3_t forward, left, up, origin;
3701 skeleton_t *skeleton;
3704 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3706 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3707 VectorCopy(prog->globals.client->v_forward, forward);
3708 VectorNegate(prog->globals.client->v_right, left);
3709 VectorCopy(prog->globals.client->v_up, up);
3710 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3711 firstbone = max(0, firstbone);
3712 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3713 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3715 temp = skeleton->relativetransforms[bonenum];
3716 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3720 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3721 static void VM_CL_skel_copybones(void)
3723 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3724 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3725 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3726 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3728 skeleton_t *skeletondst;
3729 skeleton_t *skeletonsrc;
3730 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3732 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3734 firstbone = max(0, firstbone);
3735 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3736 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3737 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3738 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3741 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3742 static void VM_CL_skel_delete(void)
3744 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3745 skeleton_t *skeleton;
3746 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3749 prog->skeletons[skeletonindex] = NULL;
3752 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3753 static void VM_CL_frameforname(void)
3755 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3756 dp_model_t *model = CL_GetModelByIndex(modelindex);
3757 const char *name = PRVM_G_STRING(OFS_PARM1);
3759 PRVM_G_FLOAT(OFS_RETURN) = -1;
3760 if (!model || !model->animscenes)
3762 for (i = 0;i < model->numframes;i++)
3764 if (!strcasecmp(model->animscenes[i].name, name))
3766 PRVM_G_FLOAT(OFS_RETURN) = i;
3772 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3773 static void VM_CL_frameduration(void)
3775 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3776 dp_model_t *model = CL_GetModelByIndex(modelindex);
3777 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3778 PRVM_G_FLOAT(OFS_RETURN) = 0;
3779 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3781 if (model->animscenes[framenum].framerate)
3782 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3785 //============================================================================
3787 // To create a almost working builtin file from this replace:
3788 // "^NULL.*" with ""
3789 // "^{.*//.*}:Wh\(.*\)" with "\1"
3791 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3792 // "\n\n+" with "\n\n"
3794 prvm_builtin_t vm_cl_builtins[] = {
3795 NULL, // #0 NULL function (not callable) (QUAKE)
3796 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3797 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3798 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3799 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3800 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3801 VM_break, // #6 void() break (QUAKE)
3802 VM_random, // #7 float() random (QUAKE)
3803 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3804 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3805 VM_error, // #10 void(string e) error (QUAKE)
3806 VM_objerror, // #11 void(string e) objerror (QUAKE)
3807 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3808 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3809 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3810 VM_remove, // #15 void(entity e) remove (QUAKE)
3811 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3812 NULL, // #17 entity() checkclient (QUAKE)
3813 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3814 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3815 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3816 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3817 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3818 NULL, // #23 void(string s, ...) bprint (QUAKE)
3819 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3820 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3821 VM_ftos, // #26 string(float f) ftos (QUAKE)
3822 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3823 VM_coredump, // #28 void() coredump (QUAKE)
3824 VM_traceon, // #29 void() traceon (QUAKE)
3825 VM_traceoff, // #30 void() traceoff (QUAKE)
3826 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3827 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3828 NULL, // #33 (QUAKE)
3829 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3830 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3831 VM_rint, // #36 float(float v) rint (QUAKE)
3832 VM_floor, // #37 float(float v) floor (QUAKE)
3833 VM_ceil, // #38 float(float v) ceil (QUAKE)
3834 NULL, // #39 (QUAKE)
3835 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3836 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3837 NULL, // #42 (QUAKE)
3838 VM_fabs, // #43 float(float f) fabs (QUAKE)
3839 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3840 VM_cvar, // #45 float(string s) cvar (QUAKE)
3841 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3842 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3843 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3844 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3845 NULL, // #50 (QUAKE)
3846 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3847 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3848 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3849 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3850 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3851 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3852 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3853 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3854 NULL, // #59 (QUAKE)
3855 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3856 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3857 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3858 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3859 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3860 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3861 NULL, // #66 (QUAKE)
3862 NULL, // #67 void(float step) movetogoal (QUAKE)
3863 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3864 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3865 NULL, // #70 void(string s) changelevel (QUAKE)
3866 NULL, // #71 (QUAKE)
3867 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3868 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3869 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3870 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3871 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3872 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3873 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3874 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3875 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3876 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3877 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3878 NULL, // #83 (QUAKE)
3879 NULL, // #84 (QUAKE)
3880 NULL, // #85 (QUAKE)
3881 NULL, // #86 (QUAKE)
3882 NULL, // #87 (QUAKE)
3883 NULL, // #88 (QUAKE)
3884 NULL, // #89 (QUAKE)
3885 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3886 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3887 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3888 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3889 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3890 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3891 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3892 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3893 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3894 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3895 // FrikaC and Telejano range #100-#199
3906 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3907 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3908 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3909 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3910 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3911 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3912 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3913 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3914 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3915 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3996 // FTEQW range #200-#299
4015 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4018 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4019 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4020 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4021 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4022 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4023 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4024 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4025 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4026 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4027 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4029 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4037 VM_CL_checkpvs, // #240
4060 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4061 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4062 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4063 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4064 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4065 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4066 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4067 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4068 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4069 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4070 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4071 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4072 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4073 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4074 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4097 // CSQC range #300-#399
4098 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4099 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4100 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4101 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4102 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4103 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4104 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4105 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4106 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4107 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4108 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4109 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4113 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4114 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4115 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4116 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4117 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4118 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4119 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4120 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4121 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4122 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4123 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4124 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4125 VM_stringwidth, // #327 // FIXME is this okay?
4126 VM_drawsubpic, // #328 // FIXME is this okay?
4127 VM_drawrotpic, // #329 // FIXME is this okay?
4128 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4129 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4130 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4131 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4132 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4133 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4134 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4135 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4136 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4137 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4138 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4139 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4140 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4141 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4142 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4143 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4144 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4145 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4146 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4147 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4148 VM_isserver, // #350 float() isserver (EXT_CSQC)
4149 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4150 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4151 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4152 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4158 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4159 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4160 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4161 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4162 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4163 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4164 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4165 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4198 // LordHavoc's range #400-#499
4199 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4200 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4201 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4202 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4203 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4204 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4205 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4206 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4207 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4208 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4209 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4210 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4211 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4212 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4213 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4214 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4215 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4216 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4217 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4218 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4219 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4220 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4221 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4222 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4223 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4224 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4225 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4226 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4227 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4228 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4229 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4230 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4231 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4232 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4233 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4234 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4235 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4236 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4237 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4238 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4239 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4240 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4241 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4242 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4243 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4244 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4245 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4246 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4247 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4248 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4249 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4250 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4251 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4252 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4253 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4254 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4255 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4256 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4258 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4259 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4260 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4261 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4262 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4263 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4264 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4265 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4266 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4267 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4268 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4269 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4270 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4271 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4272 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4273 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4274 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4275 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4276 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4277 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4278 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4279 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4280 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4281 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4282 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4283 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4284 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4285 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4286 VM_gecko_create, // #487 float gecko_create( string name )
4287 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4288 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4289 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4290 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4291 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4292 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4293 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4294 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4295 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4296 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4297 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4298 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4299 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4300 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4302 VM_whichpack, // #503 string(string) whichpack = #503;
4309 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4310 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4311 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4312 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4313 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4314 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4315 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4316 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4317 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4318 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4319 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4320 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4321 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4322 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4323 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4324 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4325 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4326 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4327 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4328 VM_loadfromdata, // #529
4329 VM_loadfromfile, // #530
4404 VM_callfunction, // #605
4405 VM_writetofile, // #606
4406 VM_isfunction, // #607
4412 VM_parseentitydata, // #613
4423 VM_CL_getextresponse, // #624 string getextresponse(void)
4426 VM_sprintf, // #627 string sprintf(string format, ...)
4427 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4428 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4432 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4434 void VM_Polygons_Reset(void)
4436 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4438 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4439 if(polys->initialized)
4441 Mem_FreePool(&polys->pool);
4442 polys->initialized = false;
4446 void VM_CL_Cmd_Init(void)
4449 VM_Polygons_Reset();
4452 void VM_CL_Cmd_Reset(void)
4454 World_End(&cl.world);
4456 VM_Polygons_Reset();