5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257 prog->xfunction->builtinsprofile += 30;
259 v1 = PRVM_G_VECTOR(OFS_PARM0);
260 v2 = PRVM_G_VECTOR(OFS_PARM1);
261 move = (int)PRVM_G_FLOAT(OFS_PARM2);
262 ent = PRVM_G_EDICT(OFS_PARM3);
264 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269 CL_VM_SetTraceGlobals(&trace, svent);
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
293 prog->xfunction->builtinsprofile += 30;
295 v1 = PRVM_G_VECTOR(OFS_PARM0);
296 m1 = PRVM_G_VECTOR(OFS_PARM1);
297 m2 = PRVM_G_VECTOR(OFS_PARM2);
298 v2 = PRVM_G_VECTOR(OFS_PARM3);
299 move = (int)PRVM_G_FLOAT(OFS_PARM4);
300 ent = PRVM_G_EDICT(OFS_PARM5);
302 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
307 CL_VM_SetTraceGlobals(&trace, svent);
314 Used for use tracing and shot targeting
315 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
316 if the tryents flag is set.
318 traceboxbox (vector1, vector mins, vector maxs, vector2, vector mins2, vector maxs2, tryents)
321 // LordHavoc: added this for my own use, VERY useful, similar to traceline
322 static void VM_CL_traceboxbox (void)
324 float *v1, *v2, *mi1, *mi2, *ma1, *ma2;
329 VM_SAFEPARMCOUNT(8, VM_CL_traceboxbox);
331 prog->xfunction->builtinsprofile += 30;
333 v1 = PRVM_G_VECTOR(OFS_PARM0);
334 mi1 = PRVM_G_VECTOR(OFS_PARM1);
335 ma1 = PRVM_G_VECTOR(OFS_PARM2);
336 v2 = PRVM_G_VECTOR(OFS_PARM3);
337 mi2 = PRVM_G_VECTOR(OFS_PARM4);
338 ma2 = PRVM_G_VECTOR(OFS_PARM5);
339 move = (int)PRVM_G_FLOAT(OFS_PARM6);
340 ent = PRVM_G_EDICT(OFS_PARM7);
342 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
343 PRVM_ERROR("%s: NAN errors detected in traceboxbox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], mi1[0], mi1[1], mi1[2], ma1[0], ma1[1], ma1[2], v2[0], v2[1], v2[2], mi2[0], mi2[1], mi2[2], ma2[0], ma2[1], ma2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBoxBox(v1, mi1, ma1, v2, mi2, ma2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(&trace, svent);
350 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t original_origin;
356 vec3_t original_velocity;
357 vec3_t original_angles;
358 vec3_t original_avelocity;
362 VectorCopy(tossent->fields.client->origin , original_origin );
363 VectorCopy(tossent->fields.client->velocity , original_velocity );
364 VectorCopy(tossent->fields.client->angles , original_angles );
365 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
367 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
368 if (val != NULL && val->_float != 0)
369 gravity = val->_float;
372 gravity *= cl.movevars_gravity * 0.05;
374 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
376 tossent->fields.client->velocity[2] -= gravity;
377 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
378 VectorScale (tossent->fields.client->velocity, 0.05, move);
379 VectorAdd (tossent->fields.client->origin, move, end);
380 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
381 VectorCopy (trace.endpos, tossent->fields.client->origin);
383 if (trace.fraction < 1)
387 VectorCopy(original_origin , tossent->fields.client->origin );
388 VectorCopy(original_velocity , tossent->fields.client->velocity );
389 VectorCopy(original_angles , tossent->fields.client->angles );
390 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
395 static void VM_CL_tracetoss (void)
399 prvm_edict_t *ignore;
402 prog->xfunction->builtinsprofile += 600;
404 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406 ent = PRVM_G_EDICT(OFS_PARM0);
407 if (ent == prog->edicts)
409 VM_Warning("tracetoss: can not use world entity\n");
412 ignore = PRVM_G_EDICT(OFS_PARM1);
414 trace = CL_Trace_Toss (ent, ignore, &svent);
416 CL_VM_SetTraceGlobals(&trace, svent);
420 // #20 void(string s) precache_model
421 void VM_CL_precache_model (void)
427 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429 name = PRVM_G_STRING(OFS_PARM0);
430 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
438 PRVM_G_FLOAT(OFS_RETURN) = 0;
439 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
442 for (i = 0;i < MAX_MODELS;i++)
444 if (!cl.csqc_model_precache[i])
446 cl.csqc_model_precache[i] = (dp_model_t*)m;
447 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
451 VM_Warning("VM_CL_precache_model: no free models\n");
454 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
457 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
462 ent = PRVM_NEXT_EDICT(prog->edicts);
463 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
465 if (ent->priv.required->free)
467 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
473 // #22 entity(vector org, float rad) findradius
474 static void VM_CL_findradius (void)
476 prvm_edict_t *ent, *chain;
477 vec_t radius, radius2;
478 vec3_t org, eorg, mins, maxs;
479 int i, numtouchedicts;
480 static prvm_edict_t *touchedicts[MAX_EDICTS];
483 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
486 chainfield = PRVM_G_INT(OFS_PARM2);
488 chainfield = prog->fieldoffsets.chain;
490 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
492 chain = (prvm_edict_t *)prog->edicts;
494 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
495 radius = PRVM_G_FLOAT(OFS_PARM1);
496 radius2 = radius * radius;
498 mins[0] = org[0] - (radius + 1);
499 mins[1] = org[1] - (radius + 1);
500 mins[2] = org[2] - (radius + 1);
501 maxs[0] = org[0] + (radius + 1);
502 maxs[1] = org[1] + (radius + 1);
503 maxs[2] = org[2] + (radius + 1);
504 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
505 if (numtouchedicts > MAX_EDICTS)
507 // this never happens //[515]: for what then ?
508 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
509 numtouchedicts = MAX_EDICTS;
511 for (i = 0;i < numtouchedicts;i++)
513 ent = touchedicts[i];
514 // Quake did not return non-solid entities but darkplaces does
515 // (note: this is the reason you can't blow up fallen zombies)
516 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
518 // LordHavoc: compare against bounding box rather than center so it
519 // doesn't miss large objects, and use DotProduct instead of Length
520 // for a major speedup
521 VectorSubtract(org, ent->fields.client->origin, eorg);
522 if (sv_gameplayfix_findradiusdistancetobox.integer)
524 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
525 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
526 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
529 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
530 if (DotProduct(eorg, eorg) < radius2)
532 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
537 VM_RETURN_EDICT(chain);
540 // #34 float() droptofloor
541 static void VM_CL_droptofloor (void)
548 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
550 // assume failure if it returns early
551 PRVM_G_FLOAT(OFS_RETURN) = 0;
553 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
554 if (ent == prog->edicts)
556 VM_Warning("droptofloor: can not modify world entity\n");
559 if (ent->priv.server->free)
561 VM_Warning("droptofloor: can not modify free entity\n");
565 VectorCopy (ent->fields.client->origin, end);
568 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
570 if (trace.fraction != 1)
572 VectorCopy (trace.endpos, ent->fields.client->origin);
573 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
574 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
575 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
576 PRVM_G_FLOAT(OFS_RETURN) = 1;
577 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
578 // ent->priv.server->suspendedinairflag = true;
582 // #35 void(float style, string value) lightstyle
583 static void VM_CL_lightstyle (void)
588 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
590 i = (int)PRVM_G_FLOAT(OFS_PARM0);
591 c = PRVM_G_STRING(OFS_PARM1);
592 if (i >= cl.max_lightstyle)
594 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
597 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
598 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
599 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
602 // #40 float(entity e) checkbottom
603 static void VM_CL_checkbottom (void)
605 static int cs_yes, cs_no;
607 vec3_t mins, maxs, start, stop;
612 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
613 ent = PRVM_G_EDICT(OFS_PARM0);
614 PRVM_G_FLOAT(OFS_RETURN) = 0;
616 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
617 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
619 // if all of the points under the corners are solid world, don't bother
620 // with the tougher checks
621 // the corners must be within 16 of the midpoint
622 start[2] = mins[2] - 1;
623 for (x=0 ; x<=1 ; x++)
624 for (y=0 ; y<=1 ; y++)
626 start[0] = x ? maxs[0] : mins[0];
627 start[1] = y ? maxs[1] : mins[1];
628 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
633 PRVM_G_FLOAT(OFS_RETURN) = true;
634 return; // we got out easy
639 // check it for real...
643 // the midpoint must be within 16 of the bottom
644 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
645 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
646 stop[2] = start[2] - 2*sv_stepheight.value;
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
649 if (trace.fraction == 1.0)
652 mid = bottom = trace.endpos[2];
654 // the corners must be within 16 of the midpoint
655 for (x=0 ; x<=1 ; x++)
656 for (y=0 ; y<=1 ; y++)
658 start[0] = stop[0] = x ? maxs[0] : mins[0];
659 start[1] = stop[1] = y ? maxs[1] : mins[1];
661 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
663 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
664 bottom = trace.endpos[2];
665 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
670 PRVM_G_FLOAT(OFS_RETURN) = true;
673 // #41 float(vector v) pointcontents
674 static void VM_CL_pointcontents (void)
676 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
677 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
680 // #48 void(vector o, vector d, float color, float count) particle
681 static void VM_CL_particle (void)
686 VM_SAFEPARMCOUNT(4, VM_CL_particle);
688 org = PRVM_G_VECTOR(OFS_PARM0);
689 dir = PRVM_G_VECTOR(OFS_PARM1);
690 color = (int)PRVM_G_FLOAT(OFS_PARM2);
691 count = (int)PRVM_G_FLOAT(OFS_PARM3);
692 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
695 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
696 static void VM_CL_ambientsound (void)
700 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
701 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
702 f = PRVM_G_VECTOR(OFS_PARM1);
703 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
706 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
707 static void VM_CL_getlight (void)
709 vec3_t ambientcolor, diffusecolor, diffusenormal;
712 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
714 p = PRVM_G_VECTOR(OFS_PARM0);
715 VectorClear(ambientcolor);
716 VectorClear(diffusecolor);
717 VectorClear(diffusenormal);
718 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
719 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
720 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
724 //============================================================================
725 //[515]: SCENE MANAGER builtins
726 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
728 static void CSQC_R_RecalcView (void)
730 extern matrix4x4_t viewmodelmatrix;
731 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
732 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
735 void CL_RelinkLightFlashes(void);
736 //#300 void() clearscene (EXT_CSQC)
737 void VM_CL_R_ClearScene (void)
739 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
740 // clear renderable entity and light lists
741 r_refdef.scene.numentities = 0;
742 r_refdef.scene.numlights = 0;
743 // FIXME: restore these to the values from VM_CL_UpdateView
747 r_refdef.view.width = vid.width;
748 r_refdef.view.height = vid.height;
749 r_refdef.view.depth = 1;
750 // FIXME: restore frustum_x/frustum_y
751 r_refdef.view.useperspective = true;
752 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
753 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
754 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
755 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
756 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
757 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
758 r_refdef.view.clear = true;
759 r_refdef.view.isoverlay = false;
760 // FIXME: restore cl.csqc_origin
761 // FIXME: restore cl.csqc_angles
762 cl.csqc_vidvars.drawworld = true;
763 cl.csqc_vidvars.drawenginesbar = false;
764 cl.csqc_vidvars.drawcrosshair = false;
767 //#301 void(float mask) addentities (EXT_CSQC)
768 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
769 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
770 void VM_CL_R_AddEntities (void)
772 double t = Sys_DoubleTime();
775 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
776 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
777 CSQC_RelinkAllEntities(drawmask);
778 CL_RelinkLightFlashes();
780 prog->globals.client->time = cl.time;
781 for(i=1;i<prog->num_edicts;i++)
783 ed = &prog->edicts[i];
784 if(ed->priv.required->free)
787 if(ed->priv.required->free)
789 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
791 if(ed->priv.required->free)
793 if(!((int)ed->fields.client->drawmask & drawmask))
795 CSQC_AddRenderEdict(ed, i);
798 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
799 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
802 //#302 void(entity ent) addentity (EXT_CSQC)
803 void VM_CL_R_AddEntity (void)
805 double t = Sys_DoubleTime();
806 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
807 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
808 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
811 //#303 float(float property, ...) setproperty (EXT_CSQC)
812 void VM_CL_R_SetView (void)
818 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
820 c = (int)PRVM_G_FLOAT(OFS_PARM0);
821 f = PRVM_G_VECTOR(OFS_PARM1);
822 k = PRVM_G_FLOAT(OFS_PARM1);
827 r_refdef.view.x = (int)(f[0]);
828 r_refdef.view.y = (int)(f[1]);
831 r_refdef.view.x = (int)(k);
834 r_refdef.view.y = (int)(k);
837 r_refdef.view.width = (int)(f[0]);
838 r_refdef.view.height = (int)(f[1]);
841 r_refdef.view.width = (int)(k);
844 r_refdef.view.height = (int)(k);
847 r_refdef.view.x = (int)(f[0]);
848 r_refdef.view.y = (int)(f[1]);
849 f = PRVM_G_VECTOR(OFS_PARM2);
850 r_refdef.view.width = (int)(f[0]);
851 r_refdef.view.height = (int)(f[1]);
854 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
855 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
858 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
861 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
864 VectorCopy(f, cl.csqc_origin);
868 cl.csqc_origin[0] = k;
872 cl.csqc_origin[1] = k;
876 cl.csqc_origin[2] = k;
880 VectorCopy(f, cl.csqc_angles);
884 cl.csqc_angles[0] = k;
888 cl.csqc_angles[1] = k;
892 cl.csqc_angles[2] = k;
896 cl.csqc_vidvars.drawworld = k != 0;
898 case VF_DRAWENGINESBAR:
899 cl.csqc_vidvars.drawenginesbar = k != 0;
901 case VF_DRAWCROSSHAIR:
902 cl.csqc_vidvars.drawcrosshair = k != 0;
904 case VF_CL_VIEWANGLES:
905 VectorCopy(f, cl.viewangles);
907 case VF_CL_VIEWANGLES_X:
908 cl.viewangles[0] = k;
910 case VF_CL_VIEWANGLES_Y:
911 cl.viewangles[1] = k;
913 case VF_CL_VIEWANGLES_Z:
914 cl.viewangles[2] = k;
917 r_refdef.view.useperspective = k != 0;
920 r_refdef.view.isoverlay = !k;
923 PRVM_G_FLOAT(OFS_RETURN) = 0;
924 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
927 PRVM_G_FLOAT(OFS_RETURN) = 1;
930 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
931 void VM_CL_R_AddDynamicLight (void)
933 double t = Sys_DoubleTime();
938 const char *cubemapname = NULL;
939 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
940 float coronaintensity = 1;
941 float coronasizescale = 0.25;
942 qboolean castshadow = true;
943 float ambientscale = 0;
944 float diffusescale = 1;
945 float specularscale = 1;
947 vec3_t forward, left, up;
948 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
950 // if we've run out of dlights, just return
951 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
954 org = PRVM_G_VECTOR(OFS_PARM0);
955 radius = PRVM_G_FLOAT(OFS_PARM1);
956 col = PRVM_G_VECTOR(OFS_PARM2);
959 style = (int)PRVM_G_FLOAT(OFS_PARM3);
960 if (style >= MAX_LIGHTSTYLES)
962 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
967 cubemapname = PRVM_G_STRING(OFS_PARM4);
969 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
970 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
971 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
973 VectorScale(prog->globals.client->v_forward, radius, forward);
974 VectorScale(prog->globals.client->v_right, -radius, left);
975 VectorScale(prog->globals.client->v_up, radius, up);
976 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
978 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
979 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
980 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
983 //============================================================================
985 //#310 vector (vector v) cs_unproject (EXT_CSQC)
986 static void VM_CL_unproject (void)
991 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
992 f = PRVM_G_VECTOR(OFS_PARM0);
993 if(v_flipped.integer)
994 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
997 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
998 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
999 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1002 //#311 vector (vector v) cs_project (EXT_CSQC)
1003 static void VM_CL_project (void)
1009 VM_SAFEPARMCOUNT(1, VM_CL_project);
1010 f = PRVM_G_VECTOR(OFS_PARM0);
1011 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1012 Matrix4x4_Transform(&m, f, v);
1013 if(v_flipped.integer)
1015 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1016 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1017 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1021 //#330 float(float stnum) getstatf (EXT_CSQC)
1022 static void VM_CL_getstatf (void)
1030 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1031 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1032 if(i < 0 || i >= MAX_CL_STATS)
1034 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1037 dat.l = cl.stats[i];
1038 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1041 //#331 float(float stnum) getstati (EXT_CSQC)
1042 static void VM_CL_getstati (void)
1045 int firstbit, bitcount;
1047 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1049 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1052 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1054 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1064 if(index < 0 || index >= MAX_CL_STATS)
1066 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1069 i = cl.stats[index];
1070 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1071 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1072 PRVM_G_FLOAT(OFS_RETURN) = i;
1075 //#332 string(float firststnum) getstats (EXT_CSQC)
1076 static void VM_CL_getstats (void)
1080 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1081 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1082 if(i < 0 || i > MAX_CL_STATS-4)
1084 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1085 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1088 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1089 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1092 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1093 static void VM_CL_setmodelindex (void)
1097 struct model_s *model;
1099 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1101 t = PRVM_G_EDICT(OFS_PARM0);
1103 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1105 t->fields.client->model = 0;
1106 t->fields.client->modelindex = 0;
1111 model = CL_GetModelByIndex(i);
1114 VM_Warning("VM_CL_setmodelindex: null model\n");
1117 t->fields.client->model = PRVM_SetEngineString(model->name);
1118 t->fields.client->modelindex = i;
1120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1123 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1126 SetMinMaxSize (t, vec3_origin, vec3_origin);
1129 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1130 static void VM_CL_modelnameforindex (void)
1134 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1136 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1137 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1138 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1141 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1142 static void VM_CL_particleeffectnum (void)
1145 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1146 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1149 PRVM_G_FLOAT(OFS_RETURN) = i;
1152 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1153 static void VM_CL_trailparticles (void)
1158 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1160 t = PRVM_G_EDICT(OFS_PARM0);
1161 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1162 start = PRVM_G_VECTOR(OFS_PARM2);
1163 end = PRVM_G_VECTOR(OFS_PARM3);
1167 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1170 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1171 static void VM_CL_pointparticles (void)
1175 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1176 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1177 f = PRVM_G_VECTOR(OFS_PARM1);
1178 v = PRVM_G_VECTOR(OFS_PARM2);
1179 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1182 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1185 //#342 string(float keynum) getkeybind (EXT_CSQC)
1186 static void VM_CL_getkeybind (void)
1188 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1189 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1192 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1193 static void VM_CL_setcursormode (void)
1195 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1196 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1197 cl_ignoremousemoves = 2;
1200 //#344 vector() getmousepos (EXT_CSQC)
1201 static void VM_CL_getmousepos(void)
1203 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1205 if (key_consoleactive || key_dest != key_game)
1206 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1207 else if (cl.csqc_wantsmousemove)
1208 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1210 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1213 //#345 float(float framenum) getinputstate (EXT_CSQC)
1214 static void VM_CL_getinputstate (void)
1217 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1218 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1219 PRVM_G_FLOAT(OFS_RETURN) = false;
1220 for (i = 0;i < CL_MAX_USERCMDS;i++)
1222 if (cl.movecmd[i].sequence == frame)
1224 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1225 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1226 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1227 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1228 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1229 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1230 if(cl.movecmd[i].crouch)
1232 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1233 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1237 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1238 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1240 PRVM_G_FLOAT(OFS_RETURN) = true;
1245 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1246 static void VM_CL_setsensitivityscale (void)
1248 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1249 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1252 //#347 void() runstandardplayerphysics (EXT_CSQC)
1253 static void VM_CL_runplayerphysics (void)
1257 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1258 static void VM_CL_getplayerkey (void)
1264 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1266 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1267 c = PRVM_G_STRING(OFS_PARM1);
1268 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1272 i = Sbar_GetSortedPlayerIndex(-1-i);
1273 if(i < 0 || i >= cl.maxclients)
1278 if(!strcasecmp(c, "name"))
1279 strlcpy(t, cl.scores[i].name, sizeof(t));
1281 if(!strcasecmp(c, "frags"))
1282 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1284 if(!strcasecmp(c, "ping"))
1285 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1287 if(!strcasecmp(c, "pl"))
1288 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1290 if(!strcasecmp(c, "movementloss"))
1291 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1293 if(!strcasecmp(c, "entertime"))
1294 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1296 if(!strcasecmp(c, "colors"))
1297 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1299 if(!strcasecmp(c, "topcolor"))
1300 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1302 if(!strcasecmp(c, "bottomcolor"))
1303 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1305 if(!strcasecmp(c, "viewentity"))
1306 dpsnprintf(t, sizeof(t), "%i", i+1);
1309 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1312 //#349 float() isdemo (EXT_CSQC)
1313 static void VM_CL_isdemo (void)
1315 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1316 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1319 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1320 static void VM_CL_setlistener (void)
1322 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1323 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1324 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1327 //#352 void(string cmdname) registercommand (EXT_CSQC)
1328 static void VM_CL_registercmd (void)
1331 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1332 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1336 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1337 t = (char *)Z_Malloc(alloclen);
1338 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1339 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1342 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1346 //#360 float() readbyte (EXT_CSQC)
1347 static void VM_CL_ReadByte (void)
1349 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1350 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1353 //#361 float() readchar (EXT_CSQC)
1354 static void VM_CL_ReadChar (void)
1356 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1357 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1360 //#362 float() readshort (EXT_CSQC)
1361 static void VM_CL_ReadShort (void)
1363 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1364 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1367 //#363 float() readlong (EXT_CSQC)
1368 static void VM_CL_ReadLong (void)
1370 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1371 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1374 //#364 float() readcoord (EXT_CSQC)
1375 static void VM_CL_ReadCoord (void)
1377 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1378 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1381 //#365 float() readangle (EXT_CSQC)
1382 static void VM_CL_ReadAngle (void)
1384 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1385 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1388 //#366 string() readstring (EXT_CSQC)
1389 static void VM_CL_ReadString (void)
1391 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1392 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1395 //#367 float() readfloat (EXT_CSQC)
1396 static void VM_CL_ReadFloat (void)
1398 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1399 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1402 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1403 extern cvar_t cl_readpicture_force;
1404 static void VM_CL_ReadPicture (void)
1407 unsigned char *data;
1413 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1415 name = MSG_ReadString();
1416 size = MSG_ReadShort();
1418 // check if a texture of that name exists
1419 // if yes, it is used and the data is discarded
1420 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1422 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1426 if(pic->tex == r_texture_notexture)
1427 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1428 if(pic->tex && !cl_readpicture_force.integer)
1430 // texture found and loaded
1431 // skip over the jpeg as we don't need it
1432 for(i = 0; i < size; ++i)
1437 // texture not found
1438 // use the attached jpeg as texture
1439 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1440 MSG_ReadBytes(size, buf);
1441 data = JPEG_LoadImage_BGRA(buf, size);
1443 Draw_NewPic(name, image_width, image_height, false, data);
1448 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1451 //////////////////////////////////////////////////////////
1453 static void VM_CL_makestatic (void)
1457 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1459 ent = PRVM_G_EDICT(OFS_PARM0);
1460 if (ent == prog->edicts)
1462 VM_Warning("makestatic: can not modify world entity\n");
1465 if (ent->priv.server->free)
1467 VM_Warning("makestatic: can not modify free entity\n");
1471 if (cl.num_static_entities < cl.max_static_entities)
1475 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1477 // copy it to the current state
1478 memset(staticent, 0, sizeof(*staticent));
1479 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1480 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1481 staticent->render.framegroupblend[0].lerp = 1;
1482 // make torchs play out of sync
1483 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1484 staticent->render.skinnum = (int)ent->fields.client->skin;
1485 staticent->render.effects = (int)ent->fields.client->effects;
1486 staticent->render.alpha = 1;
1487 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1488 staticent->render.scale = 1;
1489 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1490 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1491 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1492 if (!VectorLength2(staticent->render.colormod))
1493 VectorSet(staticent->render.colormod, 1, 1, 1);
1494 if (!VectorLength2(staticent->render.glowmod))
1495 VectorSet(staticent->render.glowmod, 1, 1, 1);
1498 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1499 if (renderflags & RF_USEAXIS)
1502 VectorNegate(prog->globals.client->v_right, left);
1503 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1504 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1507 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1509 // either fullbright or lit
1510 if(!r_fullbright.integer)
1512 if (!(staticent->render.effects & EF_FULLBRIGHT))
1513 staticent->render.flags |= RENDER_LIGHT;
1514 else if(r_equalize_entities_fullbright.integer)
1515 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1517 // turn off shadows from transparent objects
1518 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1519 staticent->render.flags |= RENDER_SHADOW;
1520 if (staticent->render.effects & EF_NODEPTHTEST)
1521 staticent->render.flags |= RENDER_NODEPTHTEST;
1522 if (staticent->render.effects & EF_ADDITIVE)
1523 staticent->render.flags |= RENDER_ADDITIVE;
1524 if (staticent->render.effects & EF_DOUBLESIDED)
1525 staticent->render.flags |= RENDER_DOUBLESIDED;
1527 staticent->render.allowdecals = true;
1528 CL_UpdateRenderEntity(&staticent->render);
1531 Con_Printf("Too many static entities");
1533 // throw the entity away now
1537 //=================================================================//
1543 copies data from one entity to another
1545 copyentity(src, dst)
1548 static void VM_CL_copyentity (void)
1550 prvm_edict_t *in, *out;
1551 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1552 in = PRVM_G_EDICT(OFS_PARM0);
1553 if (in == prog->edicts)
1555 VM_Warning("copyentity: can not read world entity\n");
1558 if (in->priv.server->free)
1560 VM_Warning("copyentity: can not read free entity\n");
1563 out = PRVM_G_EDICT(OFS_PARM1);
1564 if (out == prog->edicts)
1566 VM_Warning("copyentity: can not modify world entity\n");
1569 if (out->priv.server->free)
1571 VM_Warning("copyentity: can not modify free entity\n");
1574 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1578 //=================================================================//
1580 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1581 static void VM_CL_effect (void)
1583 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1584 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1587 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1588 static void VM_CL_te_blood (void)
1592 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1593 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1595 pos = PRVM_G_VECTOR(OFS_PARM0);
1596 CL_FindNonSolidLocation(pos, pos2, 4);
1597 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1600 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1601 static void VM_CL_te_bloodshower (void)
1605 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1606 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1608 speed = PRVM_G_FLOAT(OFS_PARM2);
1615 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1618 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1619 static void VM_CL_te_explosionrgb (void)
1623 matrix4x4_t tempmatrix;
1624 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1625 pos = PRVM_G_VECTOR(OFS_PARM0);
1626 CL_FindNonSolidLocation(pos, pos2, 10);
1627 CL_ParticleExplosion(pos2);
1628 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1629 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1632 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1633 static void VM_CL_te_particlecube (void)
1635 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1636 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1639 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1640 static void VM_CL_te_particlerain (void)
1642 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1643 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1646 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1647 static void VM_CL_te_particlesnow (void)
1649 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1650 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1653 // #411 void(vector org, vector vel, float howmany) te_spark
1654 static void VM_CL_te_spark (void)
1658 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1660 pos = PRVM_G_VECTOR(OFS_PARM0);
1661 CL_FindNonSolidLocation(pos, pos2, 4);
1662 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1665 extern cvar_t cl_sound_ric_gunshot;
1666 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1667 static void VM_CL_te_gunshotquad (void)
1672 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1674 pos = PRVM_G_VECTOR(OFS_PARM0);
1675 CL_FindNonSolidLocation(pos, pos2, 4);
1676 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1677 if(cl_sound_ric_gunshot.integer >= 2)
1679 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1683 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1684 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1685 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1690 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1691 static void VM_CL_te_spikequad (void)
1696 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1698 pos = PRVM_G_VECTOR(OFS_PARM0);
1699 CL_FindNonSolidLocation(pos, pos2, 4);
1700 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1701 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1705 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1706 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1707 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1711 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1712 static void VM_CL_te_superspikequad (void)
1717 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1719 pos = PRVM_G_VECTOR(OFS_PARM0);
1720 CL_FindNonSolidLocation(pos, pos2, 4);
1721 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1722 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1726 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1727 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1728 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1732 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1733 static void VM_CL_te_explosionquad (void)
1737 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1739 pos = PRVM_G_VECTOR(OFS_PARM0);
1740 CL_FindNonSolidLocation(pos, pos2, 10);
1741 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1742 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1745 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1746 static void VM_CL_te_smallflash (void)
1750 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1752 pos = PRVM_G_VECTOR(OFS_PARM0);
1753 CL_FindNonSolidLocation(pos, pos2, 10);
1754 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1757 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1758 static void VM_CL_te_customflash (void)
1762 matrix4x4_t tempmatrix;
1763 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1765 pos = PRVM_G_VECTOR(OFS_PARM0);
1766 CL_FindNonSolidLocation(pos, pos2, 4);
1767 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1768 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1771 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1772 static void VM_CL_te_gunshot (void)
1777 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1779 pos = PRVM_G_VECTOR(OFS_PARM0);
1780 CL_FindNonSolidLocation(pos, pos2, 4);
1781 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1782 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1784 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1788 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1789 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1790 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1795 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1796 static void VM_CL_te_spike (void)
1801 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1803 pos = PRVM_G_VECTOR(OFS_PARM0);
1804 CL_FindNonSolidLocation(pos, pos2, 4);
1805 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1806 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1810 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1811 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1812 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1816 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1817 static void VM_CL_te_superspike (void)
1822 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1824 pos = PRVM_G_VECTOR(OFS_PARM0);
1825 CL_FindNonSolidLocation(pos, pos2, 4);
1826 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1827 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1831 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1832 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1833 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1837 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1838 static void VM_CL_te_explosion (void)
1842 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1844 pos = PRVM_G_VECTOR(OFS_PARM0);
1845 CL_FindNonSolidLocation(pos, pos2, 10);
1846 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1847 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1850 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1851 static void VM_CL_te_tarexplosion (void)
1855 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1857 pos = PRVM_G_VECTOR(OFS_PARM0);
1858 CL_FindNonSolidLocation(pos, pos2, 10);
1859 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1860 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1863 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1864 static void VM_CL_te_wizspike (void)
1868 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 CL_FindNonSolidLocation(pos, pos2, 4);
1872 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1873 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1876 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1877 static void VM_CL_te_knightspike (void)
1881 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1883 pos = PRVM_G_VECTOR(OFS_PARM0);
1884 CL_FindNonSolidLocation(pos, pos2, 4);
1885 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1886 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1889 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1890 static void VM_CL_te_lavasplash (void)
1892 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1893 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1896 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1897 static void VM_CL_te_teleport (void)
1899 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1900 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1903 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1904 static void VM_CL_te_explosion2 (void)
1908 matrix4x4_t tempmatrix;
1909 int colorStart, colorLength;
1910 unsigned char *tempcolor;
1911 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1913 pos = PRVM_G_VECTOR(OFS_PARM0);
1914 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1915 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1916 CL_FindNonSolidLocation(pos, pos2, 10);
1917 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1918 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1919 color[0] = tempcolor[0] * (2.0f / 255.0f);
1920 color[1] = tempcolor[1] * (2.0f / 255.0f);
1921 color[2] = tempcolor[2] * (2.0f / 255.0f);
1922 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1923 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1924 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1928 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1929 static void VM_CL_te_lightning1 (void)
1931 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1932 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1935 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1936 static void VM_CL_te_lightning2 (void)
1938 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1939 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1942 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1943 static void VM_CL_te_lightning3 (void)
1945 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1946 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1949 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1950 static void VM_CL_te_beam (void)
1952 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1953 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1956 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1957 static void VM_CL_te_plasmaburn (void)
1961 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1963 pos = PRVM_G_VECTOR(OFS_PARM0);
1964 CL_FindNonSolidLocation(pos, pos2, 4);
1965 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1968 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1969 static void VM_CL_te_flamejet (void)
1973 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1974 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1976 pos = PRVM_G_VECTOR(OFS_PARM0);
1977 CL_FindNonSolidLocation(pos, pos2, 4);
1978 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1982 //====================================================================
1985 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1987 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1989 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1991 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1994 // #434 float(entity e, float s) getsurfacenumpoints
1995 static void VM_CL_getsurfacenumpoints(void)
1998 msurface_t *surface;
1999 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
2000 // return 0 if no such surface
2001 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2003 PRVM_G_FLOAT(OFS_RETURN) = 0;
2007 // note: this (incorrectly) assumes it is a simple polygon
2008 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
2011 // #435 vector(entity e, float s, float n) getsurfacepoint
2012 static void VM_CL_getsurfacepoint(void)
2016 msurface_t *surface;
2018 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
2019 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2020 ed = PRVM_G_EDICT(OFS_PARM0);
2021 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2023 // note: this (incorrectly) assumes it is a simple polygon
2024 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2025 if (pointnum < 0 || pointnum >= surface->num_vertices)
2027 // FIXME: implement rotation/scaling
2028 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2030 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
2031 // float SPA_POSITION = 0;
2032 // float SPA_S_AXIS = 1;
2033 // float SPA_T_AXIS = 2;
2034 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2035 // float SPA_TEXCOORDS0 = 4;
2036 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2037 // float SPA_LIGHTMAP0_COLOR = 6;
2038 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
2039 static void VM_CL_getsurfacepointattribute(void)
2043 msurface_t *surface;
2047 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2048 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2049 ed = PRVM_G_EDICT(OFS_PARM0);
2050 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2052 // note: this (incorrectly) assumes it is a simple polygon
2053 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2054 if (pointnum < 0 || pointnum >= surface->num_vertices)
2057 // FIXME: implement rotation/scaling
2058 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2060 switch( attributetype ) {
2061 // float SPA_POSITION = 0;
2063 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2065 // float SPA_S_AXIS = 1;
2067 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2069 // float SPA_T_AXIS = 2;
2071 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2073 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2075 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2077 // float SPA_TEXCOORDS0 = 4;
2079 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2080 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2081 ret[0] = texcoord[0];
2082 ret[1] = texcoord[1];
2086 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2088 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2089 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2090 ret[0] = texcoord[0];
2091 ret[1] = texcoord[1];
2095 // float SPA_LIGHTMAP0_COLOR = 6;
2097 // ignore alpha for now..
2098 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2101 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2105 // #436 vector(entity e, float s) getsurfacenormal
2106 static void VM_CL_getsurfacenormal(void)
2109 msurface_t *surface;
2111 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2112 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2113 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2115 // FIXME: implement rotation/scaling
2116 // note: this (incorrectly) assumes it is a simple polygon
2117 // note: this only returns the first triangle, so it doesn't work very
2118 // well for curved surfaces or arbitrary meshes
2119 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2120 VectorNormalize(normal);
2121 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2124 // #437 string(entity e, float s) getsurfacetexture
2125 static void VM_CL_getsurfacetexture(void)
2128 msurface_t *surface;
2129 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2130 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2131 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2133 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2136 // #438 float(entity e, vector p) getsurfacenearpoint
2137 static void VM_CL_getsurfacenearpoint(void)
2139 int surfacenum, best;
2141 vec_t dist, bestdist;
2143 dp_model_t *model = NULL;
2144 msurface_t *surface;
2146 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2147 PRVM_G_FLOAT(OFS_RETURN) = -1;
2148 ed = PRVM_G_EDICT(OFS_PARM0);
2149 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2152 // FIXME: implement rotation/scaling
2153 point = PRVM_G_VECTOR(OFS_PARM1);
2154 VectorSubtract(point, ed->fields.client->origin, p);
2156 bestdist = 1000000000;
2157 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2159 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2160 // first see if the nearest point on the surface's box is closer than the previous match
2161 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2162 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2163 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2164 dist = VectorLength2(clipped);
2165 if (dist < bestdist)
2167 // it is, check the nearest point on the actual geometry
2168 clippointtosurface(model, surface, p, clipped);
2169 VectorSubtract(clipped, p, clipped);
2170 dist += VectorLength2(clipped);
2171 if (dist < bestdist)
2173 // that's closer too, store it as the best match
2179 PRVM_G_FLOAT(OFS_RETURN) = best;
2182 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2183 static void VM_CL_getsurfaceclippedpoint(void)
2187 msurface_t *surface;
2189 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2190 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2191 ed = PRVM_G_EDICT(OFS_PARM0);
2192 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2194 // FIXME: implement rotation/scaling
2195 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2196 clippointtosurface(model, surface, p, out);
2197 // FIXME: implement rotation/scaling
2198 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2201 // #443 void(entity e, entity tagentity, string tagname) setattachment
2202 void VM_CL_setattachment (void)
2205 prvm_edict_t *tagentity;
2206 const char *tagname;
2210 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2212 e = PRVM_G_EDICT(OFS_PARM0);
2213 tagentity = PRVM_G_EDICT(OFS_PARM1);
2214 tagname = PRVM_G_STRING(OFS_PARM2);
2216 if (e == prog->edicts)
2218 VM_Warning("setattachment: can not modify world entity\n");
2221 if (e->priv.server->free)
2223 VM_Warning("setattachment: can not modify free entity\n");
2227 if (tagentity == NULL)
2228 tagentity = prog->edicts;
2230 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2232 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2234 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2237 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2239 modelindex = (int)tagentity->fields.client->modelindex;
2240 model = CL_GetModelByIndex(modelindex);
2243 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2245 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2248 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2252 /////////////////////////////////////////
2253 // DP_MD3_TAGINFO extension coded by VorteX
2255 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2257 dp_model_t *model = CL_GetModelFromEdict(e);
2259 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2264 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2271 Matrix4x4_CreateIdentity(tag_localmatrix);
2274 && (model = CL_GetModelFromEdict(e))
2275 && model->animscenes)
2277 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2288 int CL_GetPitchSign(prvm_edict_t *ent)
2291 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2296 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2300 float pitchsign = 1;
2303 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2304 if (val && val->_float != 0)
2305 scale = val->_float;
2307 // TODO do we need the same weird angle inverting logic here as in the server side case?
2309 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2312 pitchsign = CL_GetPitchSign(ent);
2313 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2317 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2321 && (model = CL_GetModelFromEdict(ent))
2322 && model->animscenes)
2324 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2325 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2326 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2327 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2329 *out = identitymatrix;
2333 // Warnings/errors code:
2334 // 0 - normal (everything all-right)
2337 // 3 - null or non-precached model
2338 // 4 - no tags with requested index
2339 // 5 - runaway loop at attachment chain
2340 extern cvar_t cl_bob;
2341 extern cvar_t cl_bobcycle;
2342 extern cvar_t cl_bobup;
2343 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2348 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2351 *out = identitymatrix; // warnings and errors return identical matrix
2353 if (ent == prog->edicts)
2355 if (ent->priv.server->free)
2358 model = CL_GetModelFromEdict(ent);
2362 tagmatrix = identitymatrix;
2366 if(attachloop >= 256)
2368 // apply transformation by child's tagindex on parent entity and then
2369 // by parent entity itself
2370 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2371 if(ret && attachloop == 0)
2373 CL_GetEntityMatrix(ent, &entitymatrix, false);
2374 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2375 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2376 // next iteration we process the parent entity
2377 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2379 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2380 ent = PRVM_EDICT_NUM(val->edict);
2387 // RENDER_VIEWMODEL magic
2388 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2390 Matrix4x4_Copy(&tagmatrix, out);
2392 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2393 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2396 // Cl_bob, ported from rendering code
2397 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2400 // LordHavoc: this code is *weird*, but not replacable (I think it
2401 // should be done in QC on the server, but oh well, quake is quake)
2402 // LordHavoc: figured out bobup: the time at which the sin is at 180
2403 // degrees (which allows lengthening or squishing the peak or valley)
2404 cycle = cl.time/cl_bobcycle.value;
2405 cycle -= (int)cycle;
2406 if (cycle < cl_bobup.value)
2407 cycle = sin(M_PI * cycle / cl_bobup.value);
2409 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2410 // bob is proportional to velocity in the xy plane
2411 // (don't count Z, or jumping messes it up)
2412 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2413 bob = bob*0.3 + bob*0.7*cycle;
2414 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2421 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2422 void VM_CL_gettagindex (void)
2425 const char *tag_name;
2428 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2430 ent = PRVM_G_EDICT(OFS_PARM0);
2431 tag_name = PRVM_G_STRING(OFS_PARM1);
2432 if (ent == prog->edicts)
2434 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2437 if (ent->priv.server->free)
2439 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2444 if (!CL_GetModelFromEdict(ent))
2445 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2448 tag_index = CL_GetTagIndex(ent, tag_name);
2450 Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2452 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2455 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2456 void VM_CL_gettaginfo (void)
2460 matrix4x4_t tag_matrix;
2461 matrix4x4_t tag_localmatrix;
2463 const char *tagname;
2466 vec3_t fo, le, up, trans;
2467 const dp_model_t *model;
2469 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2471 e = PRVM_G_EDICT(OFS_PARM0);
2472 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2473 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2474 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2475 VectorScale(le, -1, prog->globals.client->v_right);
2476 model = CL_GetModelFromEdict(e);
2477 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2478 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2479 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2480 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2481 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2483 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2484 val->_float = parentindex;
2485 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2486 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2487 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2488 VectorCopy(trans, val->vector);
2489 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2490 VectorCopy(fo, val->vector);
2491 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2492 VectorScale(le, -1, val->vector);
2493 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2494 VectorCopy(up, val->vector);
2499 VM_Warning("gettagindex: can't affect world entity\n");
2502 VM_Warning("gettagindex: can't affect free entity\n");
2505 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2508 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2511 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2516 //============================================================================
2518 //====================
2519 // DP_CSQC_SPAWNPARTICLE
2520 // a QC hook to engine's CL_NewParticle
2521 //====================
2523 // particle theme struct
2524 typedef struct vmparticletheme_s
2526 unsigned short typeindex;
2527 qboolean initialized;
2529 porientation_t orientation;
2540 float liquidfriction;
2542 float velocityjitter;
2543 qboolean qualityreduction;
2550 float delaycollision;
2554 typedef struct vmparticlespawner_s
2557 qboolean initialized;
2559 vmparticletheme_t *themes;
2562 float *particle_type;
2563 float *particle_blendmode;
2564 float *particle_orientation;
2565 float *particle_color1;
2566 float *particle_color2;
2567 float *particle_tex;
2568 float *particle_size;
2569 float *particle_sizeincrease;
2570 float *particle_alpha;
2571 float *particle_alphafade;
2572 float *particle_time;
2573 float *particle_gravity;
2574 float *particle_bounce;
2575 float *particle_airfriction;
2576 float *particle_liquidfriction;
2577 float *particle_originjitter;
2578 float *particle_velocityjitter;
2579 float *particle_qualityreduction;
2580 float *particle_stretch;
2581 float *particle_staincolor1;
2582 float *particle_staincolor2;
2583 float *particle_staintex;
2584 float *particle_delayspawn;
2585 float *particle_delaycollision;
2586 }vmparticlespawner_t;
2588 vmparticlespawner_t vmpartspawner;
2590 // TODO: automatic max_themes grow
2591 static void VM_InitParticleSpawner (int maxthemes)
2595 // bound max themes to not be an insane value
2598 if (maxthemes > 2048)
2600 // allocate and set up structure
2601 if (vmpartspawner.initialized) // reallocate
2603 Mem_FreePool(&vmpartspawner.pool);
2604 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2606 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2607 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2608 vmpartspawner.max_themes = maxthemes;
2609 vmpartspawner.initialized = true;
2610 vmpartspawner.verified = true;
2611 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2612 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2613 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2614 getglobal(particle_type, "particle_type");
2615 getglobal(particle_blendmode, "particle_blendmode");
2616 getglobal(particle_orientation, "particle_orientation");
2617 getglobalvector(particle_color1, "particle_color1");
2618 getglobalvector(particle_color2, "particle_color2");
2619 getglobal(particle_tex, "particle_tex");
2620 getglobal(particle_size, "particle_size");
2621 getglobal(particle_sizeincrease, "particle_sizeincrease");
2622 getglobal(particle_alpha, "particle_alpha");
2623 getglobal(particle_alphafade, "particle_alphafade");
2624 getglobal(particle_time, "particle_time");
2625 getglobal(particle_gravity, "particle_gravity");
2626 getglobal(particle_bounce, "particle_bounce");
2627 getglobal(particle_airfriction, "particle_airfriction");
2628 getglobal(particle_liquidfriction, "particle_liquidfriction");
2629 getglobal(particle_originjitter, "particle_originjitter");
2630 getglobal(particle_velocityjitter, "particle_velocityjitter");
2631 getglobal(particle_qualityreduction, "particle_qualityreduction");
2632 getglobal(particle_stretch, "particle_stretch");
2633 getglobalvector(particle_staincolor1, "particle_staincolor1");
2634 getglobalvector(particle_staincolor2, "particle_staincolor2");
2635 getglobal(particle_staintex, "particle_staintex");
2636 getglobal(particle_delayspawn, "particle_delayspawn");
2637 getglobal(particle_delaycollision, "particle_delaycollision");
2639 #undef getglobalvector
2642 // reset particle theme to default values
2643 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2645 theme->initialized = true;
2646 theme->typeindex = pt_static;
2647 theme->blendmode = PBLEND_ADD;
2648 theme->orientation = PARTICLE_BILLBOARD;
2649 theme->color1 = 0x808080;
2650 theme->color2 = 0xFFFFFF;
2653 theme->sizeincrease = 0;
2655 theme->alphafade = 512;
2656 theme->gravity = 0.0f;
2657 theme->bounce = 0.0f;
2658 theme->airfriction = 1.0f;
2659 theme->liquidfriction = 4.0f;
2660 theme->originjitter = 0.0f;
2661 theme->velocityjitter = 0.0f;
2662 theme->qualityreduction = false;
2663 theme->lifetime = 4;
2665 theme->staincolor1 = -1;
2666 theme->staincolor2 = -1;
2667 theme->staintex = -1;
2668 theme->delayspawn = 0.0f;
2669 theme->delaycollision = 0.0f;
2672 // particle theme -> QC globals
2673 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2675 *vmpartspawner.particle_type = theme->typeindex;
2676 *vmpartspawner.particle_blendmode = theme->blendmode;
2677 *vmpartspawner.particle_orientation = theme->orientation;
2678 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2679 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2680 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2681 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2682 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2683 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2684 *vmpartspawner.particle_tex = (float)theme->tex;
2685 *vmpartspawner.particle_size = theme->size;
2686 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2687 *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2688 *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2689 *vmpartspawner.particle_time = theme->lifetime;
2690 *vmpartspawner.particle_gravity = theme->gravity;
2691 *vmpartspawner.particle_bounce = theme->bounce;
2692 *vmpartspawner.particle_airfriction = theme->airfriction;
2693 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2694 *vmpartspawner.particle_originjitter = theme->originjitter;
2695 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2696 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2697 *vmpartspawner.particle_stretch = theme->stretch;
2698 vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2699 vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2700 vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2701 vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2702 vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2703 vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2704 *vmpartspawner.particle_staintex = (float)theme->staintex;
2705 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2706 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2709 // QC globals -> particle theme
2710 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2712 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2713 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2714 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2715 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2716 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2717 theme->tex = (int)*vmpartspawner.particle_tex;
2718 theme->size = *vmpartspawner.particle_size;
2719 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2720 theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2721 theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2722 theme->lifetime = *vmpartspawner.particle_time;
2723 theme->gravity = *vmpartspawner.particle_gravity;
2724 theme->bounce = *vmpartspawner.particle_bounce;
2725 theme->airfriction = *vmpartspawner.particle_airfriction;
2726 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2727 theme->originjitter = *vmpartspawner.particle_originjitter;
2728 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2729 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2730 theme->stretch = *vmpartspawner.particle_stretch;
2731 theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2732 theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2733 theme->staintex =(int)*vmpartspawner.particle_staintex;
2734 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2735 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2738 // init particle spawner interface
2739 // # float(float max_themes) initparticlespawner
2740 void VM_CL_InitParticleSpawner (void)
2742 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2743 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2744 vmpartspawner.themes[0].initialized = true;
2745 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2746 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2749 // void() resetparticle
2750 void VM_CL_ResetParticle (void)
2752 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2753 if (vmpartspawner.verified == false)
2755 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2758 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2761 // void(float themenum) particletheme
2762 void VM_CL_ParticleTheme (void)
2766 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2767 if (vmpartspawner.verified == false)
2769 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2772 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2773 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2775 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2776 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2779 if (vmpartspawner.themes[themenum].initialized == false)
2781 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2782 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2785 // load particle theme into globals
2786 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2789 // float() saveparticletheme
2790 // void(float themenum) updateparticletheme
2791 void VM_CL_ParticleThemeSave (void)
2795 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2796 if (vmpartspawner.verified == false)
2798 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2801 // allocate new theme, save it and return
2804 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2805 if (vmpartspawner.themes[themenum].initialized == false)
2807 if (themenum >= vmpartspawner.max_themes)
2809 if (vmpartspawner.max_themes == 2048)
2810 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2812 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2813 PRVM_G_FLOAT(OFS_RETURN) = -1;
2816 vmpartspawner.themes[themenum].initialized = true;
2817 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2818 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2821 // update existing theme
2822 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2823 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2825 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2828 vmpartspawner.themes[themenum].initialized = true;
2829 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2832 // void(float themenum) freeparticletheme
2833 void VM_CL_ParticleThemeFree (void)
2837 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2838 if (vmpartspawner.verified == false)
2840 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2843 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2845 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2847 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2850 if (vmpartspawner.themes[themenum].initialized == false)
2852 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2853 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2857 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2858 vmpartspawner.themes[themenum].initialized = false;
2861 // float(vector org, vector dir, [float theme]) particle
2862 // returns 0 if failed, 1 if succesful
2863 void VM_CL_SpawnParticle (void)
2866 vmparticletheme_t *theme;
2870 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2871 if (vmpartspawner.verified == false)
2873 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2874 PRVM_G_FLOAT(OFS_RETURN) = 0;
2877 org = PRVM_G_VECTOR(OFS_PARM0);
2878 dir = PRVM_G_VECTOR(OFS_PARM1);
2880 if (prog->argc < 3) // global-set particle
2882 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2885 PRVM_G_FLOAT(OFS_RETURN) = 0;
2888 if (*vmpartspawner.particle_delayspawn)
2889 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2890 if (*vmpartspawner.particle_delaycollision)
2891 part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2893 else // quick themed particle
2895 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2896 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2898 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2899 PRVM_G_FLOAT(OFS_RETURN) = 0;
2902 theme = &vmpartspawner.themes[themenum];
2903 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2906 PRVM_G_FLOAT(OFS_RETURN) = 0;
2909 if (theme->delayspawn)
2910 part->delayedspawn = cl.time + theme->delayspawn;
2911 if (theme->delaycollision)
2912 part->delayedcollisions = cl.time + theme->delaycollision;
2914 PRVM_G_FLOAT(OFS_RETURN) = 1;
2917 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2918 // returns 0 if failed, 1 if success
2919 void VM_CL_SpawnParticleDelayed (void)
2922 vmparticletheme_t *theme;
2926 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2927 if (vmpartspawner.verified == false)
2929 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2930 PRVM_G_FLOAT(OFS_RETURN) = 0;
2933 org = PRVM_G_VECTOR(OFS_PARM0);
2934 dir = PRVM_G_VECTOR(OFS_PARM1);
2935 if (prog->argc < 5) // global-set particle
2936 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2937 else // themed particle
2939 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2940 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2942 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2943 PRVM_G_FLOAT(OFS_RETURN) = 0;
2946 theme = &vmpartspawner.themes[themenum];
2947 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2951 PRVM_G_FLOAT(OFS_RETURN) = 0;
2954 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2955 part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2956 PRVM_G_FLOAT(OFS_RETURN) = 0;
2960 //====================
2961 //QC POLYGON functions
2962 //====================
2964 #define VMPOLYGONS_MAXPOINTS 64
2966 typedef struct vmpolygons_triangle_s
2968 rtexture_t *texture;
2970 unsigned short elements[3];
2971 }vmpolygons_triangle_t;
2973 typedef struct vmpolygons_s
2976 qboolean initialized;
2977 double progstarttime;
2981 float *data_vertex3f;
2982 float *data_color4f;
2983 float *data_texcoord2f;
2987 vmpolygons_triangle_t *data_triangles;
2988 unsigned short *data_sortedelement3s;
2990 qboolean begin_active;
2991 rtexture_t *begin_texture;
2994 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2995 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2996 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2999 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3000 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3002 //#304 void() renderscene (EXT_CSQC)
3003 // moved that here to reset the polygons,
3004 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3006 void VM_CL_R_RenderScene (void)
3008 double t = Sys_DoubleTime();
3009 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3010 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3012 // we need to update any RENDER_VIEWMODEL entities at this point because
3013 // csqc supplies its own view matrix
3014 CL_UpdateViewEntities();
3018 polys->num_vertices = polys->num_triangles = 0;
3019 polys->progstarttime = prog->starttime;
3021 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3022 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3025 static void VM_ResizePolygons(vmpolygons_t *polys)
3027 float *oldvertex3f = polys->data_vertex3f;
3028 float *oldcolor4f = polys->data_color4f;
3029 float *oldtexcoord2f = polys->data_texcoord2f;
3030 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3031 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3032 polys->max_vertices = min(polys->max_triangles*3, 65536);
3033 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3034 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3035 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3036 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3037 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3038 if (polys->num_vertices)
3040 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3041 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3042 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3044 if (polys->num_triangles)
3046 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3047 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3050 Mem_Free(oldvertex3f);
3052 Mem_Free(oldcolor4f);
3054 Mem_Free(oldtexcoord2f);
3056 Mem_Free(oldtriangles);
3057 if (oldsortedelement3s)
3058 Mem_Free(oldsortedelement3s);
3061 static void VM_InitPolygons (vmpolygons_t* polys)
3063 memset(polys, 0, sizeof(*polys));
3064 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3065 polys->max_triangles = 1024;
3066 VM_ResizePolygons(polys);
3067 polys->initialized = true;
3070 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3072 int surfacelistindex;
3073 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3074 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3076 R_Mesh_ResetTextureState();
3077 R_EntityMatrix(&identitymatrix);
3078 GL_CullFace(GL_NONE);
3079 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3080 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3081 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3083 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3085 int numtriangles = 0;
3086 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3087 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3088 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3089 // FIXME factor this out
3090 if(drawflag == DRAWFLAG_ADDITIVE)
3091 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3092 else if(drawflag == DRAWFLAG_MODULATE)
3093 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3094 else if(drawflag == DRAWFLAG_2XMODULATE)
3095 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3096 else if(drawflag == DRAWFLAG_SCREEN)
3097 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3099 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3100 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3102 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3104 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3106 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3109 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3113 void VMPolygons_Store(vmpolygons_t *polys)
3115 if (r_refdef.draw2dstage)
3117 // draw the polygon as 2D immediately
3118 drawqueuemesh_t mesh;
3119 mesh.texture = polys->begin_texture;
3120 mesh.num_vertices = polys->begin_vertices;
3121 mesh.num_triangles = polys->begin_vertices-2;
3122 mesh.data_element3i = polygonelement3i;
3123 mesh.data_element3s = polygonelement3s;
3124 mesh.data_vertex3f = polys->begin_vertex[0];
3125 mesh.data_color4f = polys->begin_color[0];
3126 mesh.data_texcoord2f = polys->begin_texcoord[0];
3127 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3131 // queue the polygon as 3D for sorted transparent rendering later
3133 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3135 polys->max_triangles *= 2;
3136 VM_ResizePolygons(polys);
3138 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3140 // needle in a haystack!
3141 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3142 // that also caused it to not render the first polygon that is added
3144 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3145 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3146 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3147 for (i = 0;i < polys->begin_vertices-2;i++)
3149 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3150 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3151 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3152 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3153 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3154 polys->num_triangles++;
3156 polys->num_vertices += polys->begin_vertices;
3159 polys->begin_active = false;
3162 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3163 // LordHavoc: agreed, this is a mess
3164 void VM_CL_AddPolygonsToMeshQueue (void)
3167 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3170 // only add polygons of the currently active prog to the queue - if there is none, we're done
3174 if (!polys->num_triangles)
3177 for (i = 0;i < polys->num_triangles;i++)
3179 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3180 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3183 /*polys->num_triangles = 0; // now done after rendering the scene,
3184 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3187 //void(string texturename, float flag) R_BeginPolygon
3188 void VM_CL_R_PolygonBegin (void)
3190 const char *picname;
3192 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3195 // TODO instead of using skinframes here (which provides the benefit of
3196 // better management of flags, and is more suited for 3D rendering), what
3197 // about supporting Q3 shaders?
3199 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3201 if (!polys->initialized)
3202 VM_InitPolygons(polys);
3203 if(polys->progstarttime != prog->starttime)
3205 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3206 polys->num_vertices = polys->num_triangles = 0;
3207 polys->progstarttime = prog->starttime;
3209 if (polys->begin_active)
3211 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3214 picname = PRVM_G_STRING(OFS_PARM0);
3220 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3225 sf = R_SkinFrame_FindNextByName(sf, picname);
3227 while(sf && sf->textureflags != tf);
3229 if(!sf || !sf->base)
3230 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3233 R_SkinFrame_MarkUsed(sf);
3236 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3237 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3238 polys->begin_vertices = 0;
3239 polys->begin_active = true;
3242 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3243 void VM_CL_R_PolygonVertex (void)
3245 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3247 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3249 if (!polys->begin_active)
3251 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3255 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3257 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3261 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3262 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3263 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3264 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3265 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3266 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3267 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3268 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3269 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3270 polys->begin_vertices++;
3273 //void() R_EndPolygon
3274 void VM_CL_R_PolygonEnd (void)
3276 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3278 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3279 if (!polys->begin_active)
3281 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3284 polys->begin_active = false;
3285 if (polys->begin_vertices >= 3)
3286 VMPolygons_Store(polys);
3288 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3291 static vmpolygons_t debugPolys;
3293 void Debug_PolygonBegin(const char *picname, int drawflag)
3295 if(!debugPolys.initialized)
3296 VM_InitPolygons(&debugPolys);
3297 if(debugPolys.begin_active)
3299 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3302 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3303 debugPolys.begin_drawflag = drawflag;
3304 debugPolys.begin_vertices = 0;
3305 debugPolys.begin_active = true;
3308 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3310 if(!debugPolys.begin_active)
3312 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3316 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3318 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3322 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3323 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3324 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3325 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3326 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3327 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3328 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3329 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3330 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3331 debugPolys.begin_vertices++;
3334 void Debug_PolygonEnd(void)
3336 if (!debugPolys.begin_active)
3338 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3341 debugPolys.begin_active = false;
3342 if (debugPolys.begin_vertices >= 3)
3343 VMPolygons_Store(&debugPolys);
3345 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3352 Returns false if any part of the bottom of the entity is off an edge that
3357 qboolean CL_CheckBottom (prvm_edict_t *ent)
3359 vec3_t mins, maxs, start, stop;
3364 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3365 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3367 // if all of the points under the corners are solid world, don't bother
3368 // with the tougher checks
3369 // the corners must be within 16 of the midpoint
3370 start[2] = mins[2] - 1;
3371 for (x=0 ; x<=1 ; x++)
3372 for (y=0 ; y<=1 ; y++)
3374 start[0] = x ? maxs[0] : mins[0];
3375 start[1] = y ? maxs[1] : mins[1];
3376 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3380 return true; // we got out easy
3384 // check it for real...
3388 // the midpoint must be within 16 of the bottom
3389 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3390 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3391 stop[2] = start[2] - 2*sv_stepheight.value;
3392 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3394 if (trace.fraction == 1.0)
3396 mid = bottom = trace.endpos[2];
3398 // the corners must be within 16 of the midpoint
3399 for (x=0 ; x<=1 ; x++)
3400 for (y=0 ; y<=1 ; y++)
3402 start[0] = stop[0] = x ? maxs[0] : mins[0];
3403 start[1] = stop[1] = y ? maxs[1] : mins[1];
3405 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3407 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3408 bottom = trace.endpos[2];
3409 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3420 Called by monster program code.
3421 The move will be adjusted for slopes and stairs, but if the move isn't
3422 possible, no move is done and false is returned
3425 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3428 vec3_t oldorg, neworg, end, traceendpos;
3431 prvm_edict_t *enemy;
3435 VectorCopy (ent->fields.client->origin, oldorg);
3436 VectorAdd (ent->fields.client->origin, move, neworg);
3438 // flying monsters don't step up
3439 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3441 // try one move with vertical motion, then one without
3442 for (i=0 ; i<2 ; i++)
3444 VectorAdd (ent->fields.client->origin, move, neworg);
3445 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3446 if (i == 0 && enemy != prog->edicts)
3448 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3454 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3456 CL_VM_SetTraceGlobals(&trace, svent);
3458 if (trace.fraction == 1)
3460 VectorCopy(trace.endpos, traceendpos);
3461 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3462 return false; // swim monster left water
3464 VectorCopy (traceendpos, ent->fields.client->origin);
3470 if (enemy == prog->edicts)
3477 // push down from a step height above the wished position
3478 neworg[2] += sv_stepheight.value;
3479 VectorCopy (neworg, end);
3480 end[2] -= sv_stepheight.value*2;
3482 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3484 CL_VM_SetTraceGlobals(&trace, svent);
3486 if (trace.startsolid)
3488 neworg[2] -= sv_stepheight.value;
3489 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3491 CL_VM_SetTraceGlobals(&trace, svent);
3492 if (trace.startsolid)
3495 if (trace.fraction == 1)
3497 // if monster had the ground pulled out, go ahead and fall
3498 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3500 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3503 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3507 return false; // walked off an edge
3510 // check point traces down for dangling corners
3511 VectorCopy (trace.endpos, ent->fields.client->origin);
3513 if (!CL_CheckBottom (ent))
3515 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3516 { // entity had floor mostly pulled out from underneath it
3517 // and is trying to correct
3522 VectorCopy (oldorg, ent->fields.client->origin);
3526 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3527 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3529 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3530 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3542 float(float yaw, float dist[, settrace]) walkmove
3545 static void VM_CL_walkmove (void)
3554 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3556 // assume failure if it returns early
3557 PRVM_G_FLOAT(OFS_RETURN) = 0;
3559 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3560 if (ent == prog->edicts)
3562 VM_Warning("walkmove: can not modify world entity\n");
3565 if (ent->priv.server->free)
3567 VM_Warning("walkmove: can not modify free entity\n");
3570 yaw = PRVM_G_FLOAT(OFS_PARM0);
3571 dist = PRVM_G_FLOAT(OFS_PARM1);
3572 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3574 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3577 yaw = yaw*M_PI*2 / 360;
3579 move[0] = cos(yaw)*dist;
3580 move[1] = sin(yaw)*dist;
3583 // save program state, because CL_movestep may call other progs
3584 oldf = prog->xfunction;
3585 oldself = prog->globals.client->self;
3587 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3590 // restore program state
3591 prog->xfunction = oldf;
3592 prog->globals.client->self = oldself;
3599 string(string key) serverkey
3602 void VM_CL_serverkey(void)
3604 char string[VM_STRINGTEMP_LENGTH];
3605 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3606 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3607 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3614 Checks if an entity is in a point's PVS.
3615 Should be fast but can be inexact.
3617 float checkpvs(vector viewpos, entity viewee) = #240;
3620 static void VM_CL_checkpvs (void)
3623 prvm_edict_t *viewee;
3629 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3632 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3633 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3634 viewee = PRVM_G_EDICT(OFS_PARM1);
3636 if(viewee->priv.required->free)
3638 VM_Warning("checkpvs: can not check free entity\n");
3639 PRVM_G_FLOAT(OFS_RETURN) = 4;
3643 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3644 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3647 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3649 // no PVS support on this worldmodel... darn
3650 PRVM_G_FLOAT(OFS_RETURN) = 3;
3653 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3656 // viewpos isn't in any PVS... darn
3657 PRVM_G_FLOAT(OFS_RETURN) = 2;
3660 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3662 // using fat PVS like FTEQW does (slow)
3663 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3665 // no PVS support on this worldmodel... darn
3666 PRVM_G_FLOAT(OFS_RETURN) = 3;
3669 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3672 // viewpos isn't in any PVS... darn
3673 PRVM_G_FLOAT(OFS_RETURN) = 2;
3676 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3680 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3681 static void VM_CL_skel_create(void)
3683 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3684 dp_model_t *model = CL_GetModelByIndex(modelindex);
3685 skeleton_t *skeleton;
3687 PRVM_G_FLOAT(OFS_RETURN) = 0;
3688 if (!model || !model->num_bones)
3690 for (i = 0;i < MAX_EDICTS;i++)
3691 if (!prog->skeletons[i])
3693 if (i == MAX_EDICTS)
3695 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3696 skeleton->model = model;
3697 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3698 // initialize to identity matrices
3699 for (i = 0;i < skeleton->model->num_bones;i++)
3700 skeleton->relativetransforms[i] = identitymatrix;
3701 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3704 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3705 static void VM_CL_skel_build(void)
3707 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3708 skeleton_t *skeleton;
3709 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3710 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3711 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3712 int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3713 int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3714 dp_model_t *model = CL_GetModelByIndex(modelindex);
3719 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3720 frameblend_t frameblend[MAX_FRAMEBLENDS];
3721 matrix4x4_t blendedmatrix;
3723 PRVM_G_FLOAT(OFS_RETURN) = 0;
3724 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3726 firstbone = max(0, firstbone);
3727 lastbone = min(lastbone, model->num_bones - 1);
3728 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3729 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3730 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3731 blendfrac = 1.0f - retainfrac;
3732 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3733 frameblend[numblends].lerp *= blendfrac;
3734 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3736 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3737 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3738 for (blendindex = 0;blendindex < numblends;blendindex++)
3740 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3741 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3743 skeleton->relativetransforms[bonenum] = blendedmatrix;
3745 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3748 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3749 static void VM_CL_skel_get_numbones(void)
3751 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3752 skeleton_t *skeleton;
3753 PRVM_G_FLOAT(OFS_RETURN) = 0;
3754 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3756 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3759 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3760 static void VM_CL_skel_get_bonename(void)
3762 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3763 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3764 skeleton_t *skeleton;
3765 PRVM_G_INT(OFS_RETURN) = 0;
3766 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3768 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3770 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3773 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3774 static void VM_CL_skel_get_boneparent(void)
3776 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3777 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3778 skeleton_t *skeleton;
3779 PRVM_G_FLOAT(OFS_RETURN) = 0;
3780 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3782 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3784 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3787 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3788 static void VM_CL_skel_find_bone(void)
3790 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3791 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3792 skeleton_t *skeleton;
3793 PRVM_G_FLOAT(OFS_RETURN) = 0;
3794 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3796 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3799 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3800 static void VM_CL_skel_get_bonerel(void)
3802 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3803 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3804 skeleton_t *skeleton;
3806 vec3_t forward, left, up, origin;
3807 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3808 VectorClear(prog->globals.client->v_forward);
3809 VectorClear(prog->globals.client->v_right);
3810 VectorClear(prog->globals.client->v_up);
3811 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3813 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3815 matrix = skeleton->relativetransforms[bonenum];
3816 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3817 VectorCopy(forward, prog->globals.client->v_forward);
3818 VectorNegate(left, prog->globals.client->v_right);
3819 VectorCopy(up, prog->globals.client->v_up);
3820 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3823 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3824 static void VM_CL_skel_get_boneabs(void)
3826 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3827 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3828 skeleton_t *skeleton;
3831 vec3_t forward, left, up, origin;
3832 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3833 VectorClear(prog->globals.client->v_forward);
3834 VectorClear(prog->globals.client->v_right);
3835 VectorClear(prog->globals.client->v_up);
3836 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3838 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3840 matrix = skeleton->relativetransforms[bonenum];
3841 // convert to absolute
3842 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3845 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3847 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3848 VectorCopy(forward, prog->globals.client->v_forward);
3849 VectorNegate(left, prog->globals.client->v_right);
3850 VectorCopy(up, prog->globals.client->v_up);
3851 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3854 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3855 static void VM_CL_skel_set_bone(void)
3857 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3858 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3859 vec3_t forward, left, up, origin;
3860 skeleton_t *skeleton;
3862 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3864 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3866 VectorCopy(prog->globals.client->v_forward, forward);
3867 VectorNegate(prog->globals.client->v_right, left);
3868 VectorCopy(prog->globals.client->v_up, up);
3869 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3870 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3871 skeleton->relativetransforms[bonenum] = matrix;
3874 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3875 static void VM_CL_skel_mul_bone(void)
3877 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3878 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3879 vec3_t forward, left, up, origin;
3880 skeleton_t *skeleton;
3883 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3885 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3887 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3888 VectorCopy(prog->globals.client->v_forward, forward);
3889 VectorNegate(prog->globals.client->v_right, left);
3890 VectorCopy(prog->globals.client->v_up, up);
3891 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3892 temp = skeleton->relativetransforms[bonenum];
3893 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3896 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3897 static void VM_CL_skel_mul_bones(void)
3899 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3900 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3901 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3903 vec3_t forward, left, up, origin;
3904 skeleton_t *skeleton;
3907 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3909 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3910 VectorCopy(prog->globals.client->v_forward, forward);
3911 VectorNegate(prog->globals.client->v_right, left);
3912 VectorCopy(prog->globals.client->v_up, up);
3913 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3914 firstbone = max(0, firstbone);
3915 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3916 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3918 temp = skeleton->relativetransforms[bonenum];
3919 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3923 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3924 static void VM_CL_skel_copybones(void)
3926 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3927 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3928 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3929 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3931 skeleton_t *skeletondst;
3932 skeleton_t *skeletonsrc;
3933 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3935 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3937 firstbone = max(0, firstbone);
3938 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3939 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3940 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3941 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3944 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3945 static void VM_CL_skel_delete(void)
3947 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3948 skeleton_t *skeleton;
3949 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3952 prog->skeletons[skeletonindex] = NULL;
3955 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3956 static void VM_CL_frameforname(void)
3958 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3959 dp_model_t *model = CL_GetModelByIndex(modelindex);
3960 const char *name = PRVM_G_STRING(OFS_PARM1);
3962 PRVM_G_FLOAT(OFS_RETURN) = -1;
3963 if (!model || !model->animscenes)
3965 for (i = 0;i < model->numframes;i++)
3967 if (!strcasecmp(model->animscenes[i].name, name))
3969 PRVM_G_FLOAT(OFS_RETURN) = i;
3975 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3976 static void VM_CL_frameduration(void)
3978 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3979 dp_model_t *model = CL_GetModelByIndex(modelindex);
3980 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3981 PRVM_G_FLOAT(OFS_RETURN) = 0;
3982 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3984 if (model->animscenes[framenum].framerate)
3985 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3988 //============================================================================
3990 // To create a almost working builtin file from this replace:
3991 // "^NULL.*" with ""
3992 // "^{.*//.*}:Wh\(.*\)" with "\1"
3994 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3995 // "\n\n+" with "\n\n"
3997 prvm_builtin_t vm_cl_builtins[] = {
3998 NULL, // #0 NULL function (not callable) (QUAKE)
3999 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4000 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4001 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4002 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4003 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4004 VM_break, // #6 void() break (QUAKE)
4005 VM_random, // #7 float() random (QUAKE)
4006 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4007 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4008 VM_error, // #10 void(string e) error (QUAKE)
4009 VM_objerror, // #11 void(string e) objerror (QUAKE)
4010 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4011 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4012 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4013 VM_remove, // #15 void(entity e) remove (QUAKE)
4014 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4015 NULL, // #17 entity() checkclient (QUAKE)
4016 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4017 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4018 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4019 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4020 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4021 NULL, // #23 void(string s, ...) bprint (QUAKE)
4022 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4023 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4024 VM_ftos, // #26 string(float f) ftos (QUAKE)
4025 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4026 VM_coredump, // #28 void() coredump (QUAKE)
4027 VM_traceon, // #29 void() traceon (QUAKE)
4028 VM_traceoff, // #30 void() traceoff (QUAKE)
4029 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4030 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4031 NULL, // #33 (QUAKE)
4032 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4033 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4034 VM_rint, // #36 float(float v) rint (QUAKE)
4035 VM_floor, // #37 float(float v) floor (QUAKE)
4036 VM_ceil, // #38 float(float v) ceil (QUAKE)
4037 NULL, // #39 (QUAKE)
4038 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4039 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4040 NULL, // #42 (QUAKE)
4041 VM_fabs, // #43 float(float f) fabs (QUAKE)
4042 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4043 VM_cvar, // #45 float(string s) cvar (QUAKE)
4044 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4045 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4046 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4047 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4048 NULL, // #50 (QUAKE)
4049 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4050 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4051 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4052 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4053 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4054 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4055 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4056 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4057 NULL, // #59 (QUAKE)
4058 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4059 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4060 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4061 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4062 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4063 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4064 NULL, // #66 (QUAKE)
4065 NULL, // #67 void(float step) movetogoal (QUAKE)
4066 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4067 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4068 NULL, // #70 void(string s) changelevel (QUAKE)
4069 NULL, // #71 (QUAKE)
4070 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4071 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4072 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4073 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4074 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4075 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4076 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4077 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4078 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4079 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4080 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4081 NULL, // #83 (QUAKE)
4082 NULL, // #84 (QUAKE)
4083 NULL, // #85 (QUAKE)
4084 NULL, // #86 (QUAKE)
4085 NULL, // #87 (QUAKE)
4086 NULL, // #88 (QUAKE)
4087 NULL, // #89 (QUAKE)
4088 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4089 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4090 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4091 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4092 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4093 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4094 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4095 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4096 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4097 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4098 // FrikaC and Telejano range #100-#199
4109 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4110 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4111 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4112 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4113 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4114 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4115 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4116 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4117 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4118 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4199 // FTEQW range #200-#299
4218 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4221 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4222 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4223 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4224 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4225 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4226 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4227 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4228 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4229 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4230 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4232 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4240 VM_CL_checkpvs, // #240
4263 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4264 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4265 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4266 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4267 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4268 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4269 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4270 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4271 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4272 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4273 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4274 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4275 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4276 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4277 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4300 // CSQC range #300-#399
4301 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4302 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4303 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4304 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4305 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4306 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4307 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4308 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4309 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4310 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4311 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4312 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4316 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4317 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4318 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4319 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4320 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4321 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4322 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4323 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4324 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4325 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4326 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4327 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4328 VM_stringwidth, // #327 // FIXME is this okay?
4329 VM_drawsubpic, // #328 // FIXME is this okay?
4330 VM_drawrotpic, // #329 // FIXME is this okay?
4331 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4332 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4333 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4334 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4335 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4336 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4337 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4338 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4339 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4340 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4341 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4342 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4343 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4344 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4345 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4346 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4347 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4348 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4349 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4350 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4351 VM_isserver, // #350 float() isserver (EXT_CSQC)
4352 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4353 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4354 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4355 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4361 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4362 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4363 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4364 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4365 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4366 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4367 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4368 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4401 // LordHavoc's range #400-#499
4402 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4403 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4404 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4405 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4406 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4407 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4408 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4409 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4410 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4411 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4412 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4413 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4414 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4415 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4416 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4417 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4418 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4419 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4420 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4423 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4424 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4425 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4431 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4432 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4433 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4434 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4435 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4436 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4437 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4438 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4439 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4440 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4441 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4442 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4443 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4444 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4445 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4446 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4447 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4448 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4449 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4450 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4451 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4452 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4453 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4454 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4455 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4456 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4457 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4458 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4459 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4461 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4462 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4463 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4464 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4465 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4466 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4467 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4468 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4469 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4470 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4471 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4472 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4473 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4474 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4475 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4476 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4477 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4478 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4479 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4480 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4481 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4482 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4483 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4484 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4485 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4486 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4487 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4488 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4489 VM_gecko_create, // #487 float gecko_create( string name )
4490 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4491 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4492 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4493 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4494 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4495 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4496 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4497 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4498 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4499 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4500 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4501 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4502 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4503 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4505 VM_whichpack, // #503 string(string) whichpack = #503;
4512 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4513 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4514 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4515 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4516 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4517 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4518 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4519 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4520 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4521 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4522 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4523 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4524 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4525 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4526 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4527 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4528 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4529 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4530 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4531 VM_loadfromdata, // #529
4532 VM_loadfromfile, // #530
4607 VM_callfunction, // #605
4608 VM_writetofile, // #606
4609 VM_isfunction, // #607
4615 VM_parseentitydata, // #613
4626 VM_CL_getextresponse, // #624 string getextresponse(void)
4629 VM_sprintf, // #627 string sprintf(string format, ...)
4630 VM_CL_traceboxbox, // #628
4634 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4636 void VM_Polygons_Reset(void)
4638 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4640 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4641 if(polys->initialized)
4643 Mem_FreePool(&polys->pool);
4644 polys->initialized = false;
4648 void VM_CL_Cmd_Init(void)
4651 VM_Polygons_Reset();
4654 void VM_CL_Cmd_Reset(void)
4656 World_End(&cl.world);
4658 VM_Polygons_Reset();