5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (dp_model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 r_refdef.view.isoverlay = false;
693 // FIXME: restore cl.csqc_origin
694 // FIXME: restore cl.csqc_angles
695 cl.csqc_vidvars.drawworld = true;
696 cl.csqc_vidvars.drawenginesbar = false;
697 cl.csqc_vidvars.drawcrosshair = false;
700 //#301 void(float mask) addentities (EXT_CSQC)
701 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
702 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
703 void VM_CL_R_AddEntities (void)
707 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
708 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
709 CSQC_RelinkAllEntities(drawmask);
710 CL_RelinkLightFlashes();
712 prog->globals.client->time = cl.time;
713 for(i=1;i<prog->num_edicts;i++)
715 ed = &prog->edicts[i];
716 if(ed->priv.required->free)
719 if(ed->priv.required->free)
721 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
723 if(ed->priv.required->free)
725 if(!((int)ed->fields.client->drawmask & drawmask))
727 CSQC_AddRenderEdict(ed);
731 //#302 void(entity ent) addentity (EXT_CSQC)
732 void VM_CL_R_AddEntity (void)
734 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
735 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
738 //#303 float(float property, ...) setproperty (EXT_CSQC)
739 void VM_CL_R_SetView (void)
745 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
747 c = (int)PRVM_G_FLOAT(OFS_PARM0);
748 f = PRVM_G_VECTOR(OFS_PARM1);
749 k = PRVM_G_FLOAT(OFS_PARM1);
754 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
755 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
758 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
761 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
764 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
765 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
768 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
771 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
774 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
775 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
776 f = PRVM_G_VECTOR(OFS_PARM2);
777 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
778 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
781 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
782 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
785 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
788 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
791 VectorCopy(f, cl.csqc_origin);
795 cl.csqc_origin[0] = k;
799 cl.csqc_origin[1] = k;
803 cl.csqc_origin[2] = k;
807 VectorCopy(f, cl.csqc_angles);
811 cl.csqc_angles[0] = k;
815 cl.csqc_angles[1] = k;
819 cl.csqc_angles[2] = k;
823 cl.csqc_vidvars.drawworld = k;
825 case VF_DRAWENGINESBAR:
826 cl.csqc_vidvars.drawenginesbar = k;
828 case VF_DRAWCROSSHAIR:
829 cl.csqc_vidvars.drawcrosshair = k;
831 case VF_CL_VIEWANGLES:
832 VectorCopy(f, cl.viewangles);
834 case VF_CL_VIEWANGLES_X:
835 cl.viewangles[0] = k;
837 case VF_CL_VIEWANGLES_Y:
838 cl.viewangles[1] = k;
840 case VF_CL_VIEWANGLES_Z:
841 cl.viewangles[2] = k;
844 r_refdef.view.useperspective = k != 0;
847 r_refdef.view.isoverlay = !k;
850 PRVM_G_FLOAT(OFS_RETURN) = 0;
851 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
854 PRVM_G_FLOAT(OFS_RETURN) = 1;
857 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
858 void VM_CL_R_AddDynamicLight (void)
864 const char *cubemapname = NULL;
865 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
866 float coronaintensity = 1;
867 float coronasizescale = 0.25;
868 qboolean castshadow = true;
869 float ambientscale = 0;
870 float diffusescale = 1;
871 float specularscale = 1;
873 vec3_t forward, left, up;
874 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
876 // if we've run out of dlights, just return
877 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
880 org = PRVM_G_VECTOR(OFS_PARM0);
881 radius = PRVM_G_FLOAT(OFS_PARM1);
882 col = PRVM_G_VECTOR(OFS_PARM2);
885 style = (int)PRVM_G_FLOAT(OFS_PARM3);
886 if (style >= MAX_LIGHTSTYLES)
888 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
893 cubemapname = PRVM_G_STRING(OFS_PARM4);
895 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
896 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
897 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
899 VectorScale(prog->globals.client->v_forward, radius, forward);
900 VectorScale(prog->globals.client->v_right, -radius, left);
901 VectorScale(prog->globals.client->v_up, radius, up);
902 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
904 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
907 //============================================================================
909 //#310 vector (vector v) cs_unproject (EXT_CSQC)
910 static void VM_CL_unproject (void)
915 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
916 f = PRVM_G_VECTOR(OFS_PARM0);
917 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
918 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
921 //#311 vector (vector v) cs_project (EXT_CSQC)
922 static void VM_CL_project (void)
928 VM_SAFEPARMCOUNT(1, VM_CL_project);
929 f = PRVM_G_VECTOR(OFS_PARM0);
930 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
931 Matrix4x4_Transform(&m, f, v);
932 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
935 //#330 float(float stnum) getstatf (EXT_CSQC)
936 static void VM_CL_getstatf (void)
944 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
945 i = (int)PRVM_G_FLOAT(OFS_PARM0);
946 if(i < 0 || i >= MAX_CL_STATS)
948 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
952 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
955 //#331 float(float stnum) getstati (EXT_CSQC)
956 static void VM_CL_getstati (void)
959 int firstbit, bitcount;
961 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
963 index = (int)PRVM_G_FLOAT(OFS_PARM0);
966 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
968 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
978 if(index < 0 || index >= MAX_CL_STATS)
980 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
984 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
985 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
986 PRVM_G_FLOAT(OFS_RETURN) = i;
989 //#332 string(float firststnum) getstats (EXT_CSQC)
990 static void VM_CL_getstats (void)
994 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
995 i = (int)PRVM_G_FLOAT(OFS_PARM0);
996 if(i < 0 || i > MAX_CL_STATS-4)
998 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
999 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1002 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1003 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1006 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1007 static void VM_CL_setmodelindex (void)
1011 struct model_s *model;
1013 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1015 t = PRVM_G_EDICT(OFS_PARM0);
1017 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 t->fields.client->model = 0;
1020 t->fields.client->modelindex = 0;
1025 model = CL_GetModelByIndex(i);
1028 VM_Warning("VM_CL_setmodelindex: null model\n");
1031 t->fields.client->model = PRVM_SetEngineString(model->name);
1032 t->fields.client->modelindex = i;
1034 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1037 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1040 SetMinMaxSize (t, vec3_origin, vec3_origin);
1043 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1044 static void VM_CL_modelnameforindex (void)
1048 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1050 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1051 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1052 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1055 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1056 static void VM_CL_particleeffectnum (void)
1059 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1060 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1063 PRVM_G_FLOAT(OFS_RETURN) = i;
1066 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1067 static void VM_CL_trailparticles (void)
1072 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1074 t = PRVM_G_EDICT(OFS_PARM0);
1075 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1076 start = PRVM_G_VECTOR(OFS_PARM2);
1077 end = PRVM_G_VECTOR(OFS_PARM3);
1081 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1084 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1085 static void VM_CL_pointparticles (void)
1089 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1090 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1091 f = PRVM_G_VECTOR(OFS_PARM1);
1092 v = PRVM_G_VECTOR(OFS_PARM2);
1093 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1096 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1099 //#342 string(float keynum) getkeybind (EXT_CSQC)
1100 static void VM_CL_getkeybind (void)
1102 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1103 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1106 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1107 static void VM_CL_setcursormode (void)
1109 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1110 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1111 cl_ignoremousemoves = 2;
1114 //#344 vector() getmousepos (EXT_CSQC)
1115 static void VM_CL_getmousepos(void)
1117 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1119 if (key_consoleactive || key_dest != key_game)
1120 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1121 else if (cl.csqc_wantsmousemove)
1122 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1124 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1127 //#345 float(float framenum) getinputstate (EXT_CSQC)
1128 static void VM_CL_getinputstate (void)
1131 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1132 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1133 for (i = 0;i < CL_MAX_USERCMDS;i++)
1135 if (cl.movecmd[i].sequence == frame)
1137 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1138 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1139 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1140 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1141 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1142 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1143 if(cl.movecmd[i].crouch)
1145 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1146 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1150 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1151 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1157 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1158 static void VM_CL_setsensitivityscale (void)
1160 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1161 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1164 //#347 void() runstandardplayerphysics (EXT_CSQC)
1165 static void VM_CL_runplayerphysics (void)
1169 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1170 static void VM_CL_getplayerkey (void)
1176 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1178 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1179 c = PRVM_G_STRING(OFS_PARM1);
1180 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1184 i = Sbar_GetSortedPlayerIndex(-1-i);
1185 if(i < 0 || i >= cl.maxclients)
1190 if(!strcasecmp(c, "name"))
1191 strlcpy(t, cl.scores[i].name, sizeof(t));
1193 if(!strcasecmp(c, "frags"))
1194 sprintf(t, "%i", cl.scores[i].frags);
1196 if(!strcasecmp(c, "ping"))
1197 sprintf(t, "%i", cl.scores[i].qw_ping);
1199 if(!strcasecmp(c, "pl"))
1200 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1202 if(!strcasecmp(c, "entertime"))
1203 sprintf(t, "%f", cl.scores[i].qw_entertime);
1205 if(!strcasecmp(c, "colors"))
1206 sprintf(t, "%i", cl.scores[i].colors);
1208 if(!strcasecmp(c, "topcolor"))
1209 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1211 if(!strcasecmp(c, "bottomcolor"))
1212 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1214 if(!strcasecmp(c, "viewentity"))
1215 sprintf(t, "%i", i+1);
1218 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1221 //#349 float() isdemo (EXT_CSQC)
1222 static void VM_CL_isdemo (void)
1224 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1225 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1228 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1229 static void VM_CL_setlistener (void)
1231 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1232 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1233 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1236 //#352 void(string cmdname) registercommand (EXT_CSQC)
1237 static void VM_CL_registercmd (void)
1240 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1241 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1245 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1246 t = (char *)Z_Malloc(alloclen);
1247 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1248 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1251 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1255 //#360 float() readbyte (EXT_CSQC)
1256 static void VM_CL_ReadByte (void)
1258 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1259 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1262 //#361 float() readchar (EXT_CSQC)
1263 static void VM_CL_ReadChar (void)
1265 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1266 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1269 //#362 float() readshort (EXT_CSQC)
1270 static void VM_CL_ReadShort (void)
1272 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1273 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1276 //#363 float() readlong (EXT_CSQC)
1277 static void VM_CL_ReadLong (void)
1279 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1280 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1283 //#364 float() readcoord (EXT_CSQC)
1284 static void VM_CL_ReadCoord (void)
1286 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1287 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1290 //#365 float() readangle (EXT_CSQC)
1291 static void VM_CL_ReadAngle (void)
1293 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1294 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1297 //#366 string() readstring (EXT_CSQC)
1298 static void VM_CL_ReadString (void)
1300 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1301 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1304 //#367 float() readfloat (EXT_CSQC)
1305 static void VM_CL_ReadFloat (void)
1307 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1308 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1311 //////////////////////////////////////////////////////////
1313 static void VM_CL_makestatic (void)
1317 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1319 ent = PRVM_G_EDICT(OFS_PARM0);
1320 if (ent == prog->edicts)
1322 VM_Warning("makestatic: can not modify world entity\n");
1325 if (ent->priv.server->free)
1327 VM_Warning("makestatic: can not modify free entity\n");
1331 if (cl.num_static_entities < cl.max_static_entities)
1335 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1337 // copy it to the current state
1338 memset(staticent, 0, sizeof(*staticent));
1339 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1340 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1341 staticent->render.framelerp = 0;
1342 // make torchs play out of sync
1343 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1344 staticent->render.skinnum = (int)ent->fields.client->skin;
1345 staticent->render.effects = (int)ent->fields.client->effects;
1346 staticent->render.alpha = 1;
1347 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1348 staticent->render.scale = 1;
1349 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1350 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1353 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1354 if (renderflags & RF_USEAXIS)
1357 VectorNegate(prog->globals.client->v_right, left);
1358 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1359 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1362 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1364 // either fullbright or lit
1365 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1366 staticent->render.flags |= RENDER_LIGHT;
1367 // turn off shadows from transparent objects
1368 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1369 staticent->render.flags |= RENDER_SHADOW;
1371 CL_UpdateRenderEntity(&staticent->render);
1374 Con_Printf("Too many static entities");
1376 // throw the entity away now
1380 //=================================================================//
1386 copies data from one entity to another
1388 copyentity(src, dst)
1391 static void VM_CL_copyentity (void)
1393 prvm_edict_t *in, *out;
1394 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1395 in = PRVM_G_EDICT(OFS_PARM0);
1396 if (in == prog->edicts)
1398 VM_Warning("copyentity: can not read world entity\n");
1401 if (in->priv.server->free)
1403 VM_Warning("copyentity: can not read free entity\n");
1406 out = PRVM_G_EDICT(OFS_PARM1);
1407 if (out == prog->edicts)
1409 VM_Warning("copyentity: can not modify world entity\n");
1412 if (out->priv.server->free)
1414 VM_Warning("copyentity: can not modify free entity\n");
1417 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1421 //=================================================================//
1423 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1424 static void VM_CL_effect (void)
1426 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1427 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1430 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1431 static void VM_CL_te_blood (void)
1435 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1436 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1438 pos = PRVM_G_VECTOR(OFS_PARM0);
1439 CL_FindNonSolidLocation(pos, pos2, 4);
1440 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1443 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1444 static void VM_CL_te_bloodshower (void)
1448 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1449 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1451 speed = PRVM_G_FLOAT(OFS_PARM2);
1458 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1461 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1462 static void VM_CL_te_explosionrgb (void)
1466 matrix4x4_t tempmatrix;
1467 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1468 pos = PRVM_G_VECTOR(OFS_PARM0);
1469 CL_FindNonSolidLocation(pos, pos2, 10);
1470 CL_ParticleExplosion(pos2);
1471 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1472 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1475 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1476 static void VM_CL_te_particlecube (void)
1478 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1479 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1482 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1483 static void VM_CL_te_particlerain (void)
1485 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1486 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1489 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1490 static void VM_CL_te_particlesnow (void)
1492 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1493 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1496 // #411 void(vector org, vector vel, float howmany) te_spark
1497 static void VM_CL_te_spark (void)
1501 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1503 pos = PRVM_G_VECTOR(OFS_PARM0);
1504 CL_FindNonSolidLocation(pos, pos2, 4);
1505 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1508 extern cvar_t cl_sound_ric_gunshot;
1509 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1510 static void VM_CL_te_gunshotquad (void)
1515 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1517 pos = PRVM_G_VECTOR(OFS_PARM0);
1518 CL_FindNonSolidLocation(pos, pos2, 4);
1519 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1520 if(cl_sound_ric_gunshot.integer >= 2)
1522 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1526 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1527 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1528 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1533 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1534 static void VM_CL_te_spikequad (void)
1539 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1541 pos = PRVM_G_VECTOR(OFS_PARM0);
1542 CL_FindNonSolidLocation(pos, pos2, 4);
1543 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1544 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1548 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1549 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1550 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1554 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1555 static void VM_CL_te_superspikequad (void)
1560 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1562 pos = PRVM_G_VECTOR(OFS_PARM0);
1563 CL_FindNonSolidLocation(pos, pos2, 4);
1564 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1565 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1569 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1570 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1571 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1575 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1576 static void VM_CL_te_explosionquad (void)
1580 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1582 pos = PRVM_G_VECTOR(OFS_PARM0);
1583 CL_FindNonSolidLocation(pos, pos2, 10);
1584 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1585 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1588 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1589 static void VM_CL_te_smallflash (void)
1593 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1595 pos = PRVM_G_VECTOR(OFS_PARM0);
1596 CL_FindNonSolidLocation(pos, pos2, 10);
1597 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1600 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1601 static void VM_CL_te_customflash (void)
1605 matrix4x4_t tempmatrix;
1606 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1608 pos = PRVM_G_VECTOR(OFS_PARM0);
1609 CL_FindNonSolidLocation(pos, pos2, 4);
1610 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1611 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1614 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1615 static void VM_CL_te_gunshot (void)
1620 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1622 pos = PRVM_G_VECTOR(OFS_PARM0);
1623 CL_FindNonSolidLocation(pos, pos2, 4);
1624 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1625 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1627 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1631 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1632 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1633 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1638 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1639 static void VM_CL_te_spike (void)
1644 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1646 pos = PRVM_G_VECTOR(OFS_PARM0);
1647 CL_FindNonSolidLocation(pos, pos2, 4);
1648 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1649 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1653 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1654 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1655 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1659 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1660 static void VM_CL_te_superspike (void)
1665 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1667 pos = PRVM_G_VECTOR(OFS_PARM0);
1668 CL_FindNonSolidLocation(pos, pos2, 4);
1669 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1670 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1674 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1675 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1676 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1680 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1681 static void VM_CL_te_explosion (void)
1685 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1687 pos = PRVM_G_VECTOR(OFS_PARM0);
1688 CL_FindNonSolidLocation(pos, pos2, 10);
1689 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1690 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1693 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1694 static void VM_CL_te_tarexplosion (void)
1698 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1700 pos = PRVM_G_VECTOR(OFS_PARM0);
1701 CL_FindNonSolidLocation(pos, pos2, 10);
1702 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1703 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1706 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1707 static void VM_CL_te_wizspike (void)
1711 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1713 pos = PRVM_G_VECTOR(OFS_PARM0);
1714 CL_FindNonSolidLocation(pos, pos2, 4);
1715 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1716 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1719 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1720 static void VM_CL_te_knightspike (void)
1724 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1726 pos = PRVM_G_VECTOR(OFS_PARM0);
1727 CL_FindNonSolidLocation(pos, pos2, 4);
1728 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1729 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1732 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1733 static void VM_CL_te_lavasplash (void)
1735 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1736 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1739 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1740 static void VM_CL_te_teleport (void)
1742 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1743 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1746 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1747 static void VM_CL_te_explosion2 (void)
1751 matrix4x4_t tempmatrix;
1752 int colorStart, colorLength;
1753 unsigned char *tempcolor;
1754 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1756 pos = PRVM_G_VECTOR(OFS_PARM0);
1757 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1758 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1759 CL_FindNonSolidLocation(pos, pos2, 10);
1760 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1761 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1762 color[0] = tempcolor[0] * (2.0f / 255.0f);
1763 color[1] = tempcolor[1] * (2.0f / 255.0f);
1764 color[2] = tempcolor[2] * (2.0f / 255.0f);
1765 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1766 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1767 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1771 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1772 static void VM_CL_te_lightning1 (void)
1774 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1775 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1778 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1779 static void VM_CL_te_lightning2 (void)
1781 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1782 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1785 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1786 static void VM_CL_te_lightning3 (void)
1788 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1789 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1792 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1793 static void VM_CL_te_beam (void)
1795 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1796 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1799 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1800 static void VM_CL_te_plasmaburn (void)
1804 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1806 pos = PRVM_G_VECTOR(OFS_PARM0);
1807 CL_FindNonSolidLocation(pos, pos2, 4);
1808 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1811 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1812 static void VM_CL_te_flamejet (void)
1816 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1817 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1819 pos = PRVM_G_VECTOR(OFS_PARM0);
1820 CL_FindNonSolidLocation(pos, pos2, 4);
1821 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1825 //====================================================================
1828 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1830 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1832 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1834 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1837 // #434 float(entity e, float s) getsurfacenumpoints
1838 static void VM_CL_getsurfacenumpoints(void)
1841 msurface_t *surface;
1842 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1843 // return 0 if no such surface
1844 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1846 PRVM_G_FLOAT(OFS_RETURN) = 0;
1850 // note: this (incorrectly) assumes it is a simple polygon
1851 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1854 // #435 vector(entity e, float s, float n) getsurfacepoint
1855 static void VM_CL_getsurfacepoint(void)
1859 msurface_t *surface;
1861 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1862 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1863 ed = PRVM_G_EDICT(OFS_PARM0);
1864 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1866 // note: this (incorrectly) assumes it is a simple polygon
1867 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1868 if (pointnum < 0 || pointnum >= surface->num_vertices)
1870 // FIXME: implement rotation/scaling
1871 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1873 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1874 // float SPA_POSITION = 0;
1875 // float SPA_S_AXIS = 1;
1876 // float SPA_T_AXIS = 2;
1877 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1878 // float SPA_TEXCOORDS0 = 4;
1879 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1880 // float SPA_LIGHTMAP0_COLOR = 6;
1881 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1882 static void VM_CL_getsurfacepointattribute(void)
1886 msurface_t *surface;
1890 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1891 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1892 ed = PRVM_G_EDICT(OFS_PARM0);
1893 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1895 // note: this (incorrectly) assumes it is a simple polygon
1896 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1897 if (pointnum < 0 || pointnum >= surface->num_vertices)
1900 // FIXME: implement rotation/scaling
1901 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1903 switch( attributetype ) {
1904 // float SPA_POSITION = 0;
1906 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1908 // float SPA_S_AXIS = 1;
1910 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1912 // float SPA_T_AXIS = 2;
1914 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1916 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1918 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1920 // float SPA_TEXCOORDS0 = 4;
1922 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1923 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1924 ret[0] = texcoord[0];
1925 ret[1] = texcoord[1];
1929 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1931 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1932 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1933 ret[0] = texcoord[0];
1934 ret[1] = texcoord[1];
1938 // float SPA_LIGHTMAP0_COLOR = 6;
1940 // ignore alpha for now..
1941 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1944 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1948 // #436 vector(entity e, float s) getsurfacenormal
1949 static void VM_CL_getsurfacenormal(void)
1952 msurface_t *surface;
1954 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1955 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1956 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1958 // FIXME: implement rotation/scaling
1959 // note: this (incorrectly) assumes it is a simple polygon
1960 // note: this only returns the first triangle, so it doesn't work very
1961 // well for curved surfaces or arbitrary meshes
1962 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1963 VectorNormalize(normal);
1964 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1967 // #437 string(entity e, float s) getsurfacetexture
1968 static void VM_CL_getsurfacetexture(void)
1971 msurface_t *surface;
1972 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1973 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1974 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1976 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1979 // #438 float(entity e, vector p) getsurfacenearpoint
1980 static void VM_CL_getsurfacenearpoint(void)
1982 int surfacenum, best;
1984 vec_t dist, bestdist;
1986 dp_model_t *model = NULL;
1987 msurface_t *surface;
1989 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1990 PRVM_G_FLOAT(OFS_RETURN) = -1;
1991 ed = PRVM_G_EDICT(OFS_PARM0);
1992 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1995 // FIXME: implement rotation/scaling
1996 point = PRVM_G_VECTOR(OFS_PARM1);
1997 VectorSubtract(point, ed->fields.client->origin, p);
1999 bestdist = 1000000000;
2000 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2002 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2003 // first see if the nearest point on the surface's box is closer than the previous match
2004 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2005 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2006 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2007 dist = VectorLength2(clipped);
2008 if (dist < bestdist)
2010 // it is, check the nearest point on the actual geometry
2011 clippointtosurface(model, surface, p, clipped);
2012 VectorSubtract(clipped, p, clipped);
2013 dist += VectorLength2(clipped);
2014 if (dist < bestdist)
2016 // that's closer too, store it as the best match
2022 PRVM_G_FLOAT(OFS_RETURN) = best;
2025 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2026 static void VM_CL_getsurfaceclippedpoint(void)
2030 msurface_t *surface;
2032 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2033 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2034 ed = PRVM_G_EDICT(OFS_PARM0);
2035 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2037 // FIXME: implement rotation/scaling
2038 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2039 clippointtosurface(model, surface, p, out);
2040 // FIXME: implement rotation/scaling
2041 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2044 // #443 void(entity e, entity tagentity, string tagname) setattachment
2045 void VM_CL_setattachment (void)
2048 prvm_edict_t *tagentity;
2049 const char *tagname;
2053 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2055 e = PRVM_G_EDICT(OFS_PARM0);
2056 tagentity = PRVM_G_EDICT(OFS_PARM1);
2057 tagname = PRVM_G_STRING(OFS_PARM2);
2059 if (e == prog->edicts)
2061 VM_Warning("setattachment: can not modify world entity\n");
2064 if (e->priv.server->free)
2066 VM_Warning("setattachment: can not modify free entity\n");
2070 if (tagentity == NULL)
2071 tagentity = prog->edicts;
2073 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2075 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2077 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2080 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2082 modelindex = (int)tagentity->fields.client->modelindex;
2083 model = CL_GetModelByIndex(modelindex);
2086 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2088 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2091 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2095 /////////////////////////////////////////
2096 // DP_MD3_TAGINFO extension coded by VorteX
2098 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2100 dp_model_t *model = CL_GetModelFromEdict(e);
2102 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2107 // Warnings/errors code:
2108 // 0 - normal (everything all-right)
2111 // 3 - null or non-precached model
2112 // 4 - no tags with requested index
2113 // 5 - runaway loop at attachment chain
2114 extern cvar_t cl_bob;
2115 extern cvar_t cl_bobcycle;
2116 extern cvar_t cl_bobup;
2117 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2120 int reqframe, attachloop;
2121 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2122 prvm_edict_t *attachent;
2126 *out = identitymatrix; // warnings and errors return identical matrix
2128 if (ent == prog->edicts)
2130 if (ent->priv.server->free)
2133 model = CL_GetModelFromEdict(ent);
2138 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2139 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2141 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2143 // get initial tag matrix
2146 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2151 tagmatrix = identitymatrix;
2153 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2154 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2158 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2159 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2161 model = CL_GetModelFromEdict(attachent);
2163 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2164 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2166 attachmatrix = identitymatrix;
2168 // apply transformation by child entity matrix
2170 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2171 if (val && val->_float != 0)
2172 scale = val->_float;
2173 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2174 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2175 Matrix4x4_Copy(&tagmatrix, out);
2177 // finally transformate by matrix of tag on parent entity
2178 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2179 Matrix4x4_Copy(&tagmatrix, out);
2183 if (attachloop > 255) // prevent runaway looping
2186 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2189 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2191 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2192 if (val && val->_float != 0)
2193 scale = val->_float;
2194 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2195 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2196 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2198 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2199 {// RENDER_VIEWMODEL magic
2200 Matrix4x4_Copy(&tagmatrix, out);
2203 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2204 if (val && val->_float != 0)
2205 scale = val->_float;
2207 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2208 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2211 // Cl_bob, ported from rendering code
2212 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2215 // LordHavoc: this code is *weird*, but not replacable (I think it
2216 // should be done in QC on the server, but oh well, quake is quake)
2217 // LordHavoc: figured out bobup: the time at which the sin is at 180
2218 // degrees (which allows lengthening or squishing the peak or valley)
2219 cycle = cl.time/cl_bobcycle.value;
2220 cycle -= (int)cycle;
2221 if (cycle < cl_bobup.value)
2222 cycle = sin(M_PI * cycle / cl_bobup.value);
2224 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2225 // bob is proportional to velocity in the xy plane
2226 // (don't count Z, or jumping messes it up)
2227 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2228 bob = bob*0.3 + bob*0.7*cycle;
2229 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2236 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2237 void VM_CL_gettagindex (void)
2240 const char *tag_name;
2241 int modelindex, tag_index;
2243 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2245 ent = PRVM_G_EDICT(OFS_PARM0);
2246 tag_name = PRVM_G_STRING(OFS_PARM1);
2247 if (ent == prog->edicts)
2249 VM_Warning("gettagindex: can't affect world entity\n");
2252 if (ent->priv.server->free)
2254 VM_Warning("gettagindex: can't affect free entity\n");
2258 modelindex = (int)ent->fields.client->modelindex;
2260 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2261 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2264 tag_index = CL_GetTagIndex(ent, tag_name);
2266 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2268 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2271 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2272 void VM_CL_gettaginfo (void)
2276 matrix4x4_t tag_matrix;
2279 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2281 e = PRVM_G_EDICT(OFS_PARM0);
2282 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2283 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2284 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2289 VM_Warning("gettagindex: can't affect world entity\n");
2292 VM_Warning("gettagindex: can't affect free entity\n");
2295 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2298 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2301 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2306 //============================================================================
2308 //====================
2309 //QC POLYGON functions
2310 //====================
2312 #define VMPOLYGONS_MAXPOINTS 64
2314 typedef struct vmpolygons_triangle_s
2316 rtexture_t *texture;
2318 unsigned short elements[3];
2319 }vmpolygons_triangle_t;
2321 typedef struct vmpolygons_s
2324 qboolean initialized;
2328 float *data_vertex3f;
2329 float *data_color4f;
2330 float *data_texcoord2f;
2334 vmpolygons_triangle_t *data_triangles;
2335 unsigned short *data_sortedelement3s;
2337 qboolean begin_active;
2338 rtexture_t *begin_texture;
2341 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2342 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2343 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2346 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2347 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2349 //#304 void() renderscene (EXT_CSQC)
2350 // moved that here to reset the polygons,
2351 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2353 void VM_CL_R_RenderScene (void)
2355 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2356 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2357 // we need to update any RENDER_VIEWMODEL entities at this point because
2358 // csqc supplies its own view matrix
2359 CL_UpdateViewEntities();
2363 polys->num_vertices = polys->num_triangles = 0;
2366 static void VM_ResizePolygons(vmpolygons_t *polys)
2368 float *oldvertex3f = polys->data_vertex3f;
2369 float *oldcolor4f = polys->data_color4f;
2370 float *oldtexcoord2f = polys->data_texcoord2f;
2371 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2372 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2373 polys->max_vertices = min(polys->max_triangles*3, 65536);
2374 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2375 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2376 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2377 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2378 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2379 if (polys->num_vertices)
2381 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2382 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2383 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2385 if (polys->num_triangles)
2387 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2388 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2391 Mem_Free(oldvertex3f);
2393 Mem_Free(oldcolor4f);
2395 Mem_Free(oldtexcoord2f);
2397 Mem_Free(oldtriangles);
2398 if (oldsortedelement3s)
2399 Mem_Free(oldsortedelement3s);
2402 static void VM_InitPolygons (vmpolygons_t* polys)
2404 memset(polys, 0, sizeof(*polys));
2405 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2406 polys->max_triangles = 1024;
2407 VM_ResizePolygons(polys);
2408 polys->initialized = true;
2411 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2413 int surfacelistindex;
2414 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2415 R_Mesh_Matrix(&identitymatrix);
2416 GL_CullFace(GL_NONE);
2417 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2418 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2419 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2420 R_SetupGenericShader(true);
2421 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2423 int numtriangles = 0;
2424 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2425 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2426 if(drawflag == DRAWFLAG_ADDITIVE)
2427 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2428 else if(drawflag == DRAWFLAG_MODULATE)
2429 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2430 else if(drawflag == DRAWFLAG_2XMODULATE)
2431 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2433 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2434 R_Mesh_TexBind(0, R_GetTexture(tex));
2436 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2438 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2440 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2443 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2447 void VMPolygons_Store(vmpolygons_t *polys)
2449 if (r_refdef.draw2dstage)
2451 // draw the polygon as 2D immediately
2452 drawqueuemesh_t mesh;
2453 mesh.texture = polys->begin_texture;
2454 mesh.num_vertices = polys->begin_vertices;
2455 mesh.num_triangles = polys->begin_vertices-2;
2456 mesh.data_element3s = polygonelements;
2457 mesh.data_vertex3f = polys->begin_vertex[0];
2458 mesh.data_color4f = polys->begin_color[0];
2459 mesh.data_texcoord2f = polys->begin_texcoord[0];
2460 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2464 // queue the polygon as 3D for sorted transparent rendering later
2466 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2468 polys->max_triangles *= 2;
2469 VM_ResizePolygons(polys);
2471 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2473 // needle in a haystack!
2474 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2475 // that also caused it to not render the first polygon that is added
2477 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2478 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2479 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2480 for (i = 0;i < polys->begin_vertices-2;i++)
2482 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2483 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2484 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2485 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2486 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2487 polys->num_triangles++;
2489 polys->num_vertices += polys->begin_vertices;
2492 polys->begin_active = false;
2495 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2496 // LordHavoc: agreed, this is a mess
2497 void VM_CL_AddPolygonsToMeshQueue (void)
2500 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2503 // only add polygons of the currently active prog to the queue - if there is none, we're done
2507 if (!polys->num_triangles)
2510 for (i = 0;i < polys->num_triangles;i++)
2512 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2513 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2516 /*polys->num_triangles = 0; // now done after rendering the scene,
2517 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2520 //void(string texturename, float flag) R_BeginPolygon
2521 void VM_CL_R_PolygonBegin (void)
2523 const char *picname;
2524 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2526 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2528 if (!polys->initialized)
2529 VM_InitPolygons(polys);
2530 if (polys->begin_active)
2532 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2535 picname = PRVM_G_STRING(OFS_PARM0);
2536 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2537 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2538 polys->begin_vertices = 0;
2539 polys->begin_active = true;
2542 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2543 void VM_CL_R_PolygonVertex (void)
2545 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2547 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2549 if (!polys->begin_active)
2551 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2555 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2557 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2561 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2562 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2563 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2564 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2565 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2566 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2567 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2568 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2569 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2570 polys->begin_vertices++;
2573 //void() R_EndPolygon
2574 void VM_CL_R_PolygonEnd (void)
2576 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2578 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2579 if (!polys->begin_active)
2581 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2584 polys->begin_active = false;
2585 if (polys->begin_vertices >= 3)
2586 VMPolygons_Store(polys);
2588 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2591 static vmpolygons_t debugPolys;
2593 void Debug_PolygonBegin(const char *picname, int drawflag)
2595 if(!debugPolys.initialized)
2596 VM_InitPolygons(&debugPolys);
2597 if(debugPolys.begin_active)
2599 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2602 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2603 debugPolys.begin_drawflag = drawflag;
2604 debugPolys.begin_vertices = 0;
2605 debugPolys.begin_active = true;
2608 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2610 if(!debugPolys.begin_active)
2612 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2616 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2618 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2622 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2623 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2624 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2625 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2626 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2627 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2628 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2629 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2630 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2631 debugPolys.begin_vertices++;
2634 void Debug_PolygonEnd(void)
2636 if (!debugPolys.begin_active)
2638 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2641 debugPolys.begin_active = false;
2642 if (debugPolys.begin_vertices >= 3)
2643 VMPolygons_Store(&debugPolys);
2645 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2652 Returns false if any part of the bottom of the entity is off an edge that
2657 qboolean CL_CheckBottom (prvm_edict_t *ent)
2659 vec3_t mins, maxs, start, stop;
2664 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2665 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2667 // if all of the points under the corners are solid world, don't bother
2668 // with the tougher checks
2669 // the corners must be within 16 of the midpoint
2670 start[2] = mins[2] - 1;
2671 for (x=0 ; x<=1 ; x++)
2672 for (y=0 ; y<=1 ; y++)
2674 start[0] = x ? maxs[0] : mins[0];
2675 start[1] = y ? maxs[1] : mins[1];
2676 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2680 return true; // we got out easy
2684 // check it for real...
2688 // the midpoint must be within 16 of the bottom
2689 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2690 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2691 stop[2] = start[2] - 2*sv_stepheight.value;
2692 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2694 if (trace.fraction == 1.0)
2696 mid = bottom = trace.endpos[2];
2698 // the corners must be within 16 of the midpoint
2699 for (x=0 ; x<=1 ; x++)
2700 for (y=0 ; y<=1 ; y++)
2702 start[0] = stop[0] = x ? maxs[0] : mins[0];
2703 start[1] = stop[1] = y ? maxs[1] : mins[1];
2705 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2707 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2708 bottom = trace.endpos[2];
2709 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2720 Called by monster program code.
2721 The move will be adjusted for slopes and stairs, but if the move isn't
2722 possible, no move is done and false is returned
2725 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2728 vec3_t oldorg, neworg, end, traceendpos;
2731 prvm_edict_t *enemy;
2735 VectorCopy (ent->fields.client->origin, oldorg);
2736 VectorAdd (ent->fields.client->origin, move, neworg);
2738 // flying monsters don't step up
2739 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2741 // try one move with vertical motion, then one without
2742 for (i=0 ; i<2 ; i++)
2744 VectorAdd (ent->fields.client->origin, move, neworg);
2745 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2746 if (i == 0 && enemy != prog->edicts)
2748 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2754 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2756 VM_SetTraceGlobals(&trace);
2758 if (trace.fraction == 1)
2760 VectorCopy(trace.endpos, traceendpos);
2761 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2762 return false; // swim monster left water
2764 VectorCopy (traceendpos, ent->fields.client->origin);
2770 if (enemy == prog->edicts)
2777 // push down from a step height above the wished position
2778 neworg[2] += sv_stepheight.value;
2779 VectorCopy (neworg, end);
2780 end[2] -= sv_stepheight.value*2;
2782 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2784 VM_SetTraceGlobals(&trace);
2786 if (trace.startsolid)
2788 neworg[2] -= sv_stepheight.value;
2789 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2791 VM_SetTraceGlobals(&trace);
2792 if (trace.startsolid)
2795 if (trace.fraction == 1)
2797 // if monster had the ground pulled out, go ahead and fall
2798 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2800 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2803 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2807 return false; // walked off an edge
2810 // check point traces down for dangling corners
2811 VectorCopy (trace.endpos, ent->fields.client->origin);
2813 if (!CL_CheckBottom (ent))
2815 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2816 { // entity had floor mostly pulled out from underneath it
2817 // and is trying to correct
2822 VectorCopy (oldorg, ent->fields.client->origin);
2826 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2827 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2829 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2830 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2842 float(float yaw, float dist[, settrace]) walkmove
2845 static void VM_CL_walkmove (void)
2854 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2856 // assume failure if it returns early
2857 PRVM_G_FLOAT(OFS_RETURN) = 0;
2859 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2860 if (ent == prog->edicts)
2862 VM_Warning("walkmove: can not modify world entity\n");
2865 if (ent->priv.server->free)
2867 VM_Warning("walkmove: can not modify free entity\n");
2870 yaw = PRVM_G_FLOAT(OFS_PARM0);
2871 dist = PRVM_G_FLOAT(OFS_PARM1);
2872 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2874 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2877 yaw = yaw*M_PI*2 / 360;
2879 move[0] = cos(yaw)*dist;
2880 move[1] = sin(yaw)*dist;
2883 // save program state, because CL_movestep may call other progs
2884 oldf = prog->xfunction;
2885 oldself = prog->globals.client->self;
2887 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2890 // restore program state
2891 prog->xfunction = oldf;
2892 prog->globals.client->self = oldself;
2899 string(string key) serverkey
2902 void VM_CL_serverkey(void)
2904 char string[VM_STRINGTEMP_LENGTH];
2905 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2906 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2907 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2910 //============================================================================
2912 // To create a almost working builtin file from this replace:
2913 // "^NULL.*" with ""
2914 // "^{.*//.*}:Wh\(.*\)" with "\1"
2916 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2917 // "\n\n+" with "\n\n"
2919 prvm_builtin_t vm_cl_builtins[] = {
2920 NULL, // #0 NULL function (not callable) (QUAKE)
2921 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2922 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2923 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2924 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2925 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2926 VM_break, // #6 void() break (QUAKE)
2927 VM_random, // #7 float() random (QUAKE)
2928 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2929 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2930 VM_error, // #10 void(string e) error (QUAKE)
2931 VM_objerror, // #11 void(string e) objerror (QUAKE)
2932 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2933 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2934 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2935 VM_remove, // #15 void(entity e) remove (QUAKE)
2936 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2937 NULL, // #17 entity() checkclient (QUAKE)
2938 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2939 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2940 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2941 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2942 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2943 NULL, // #23 void(string s, ...) bprint (QUAKE)
2944 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2945 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2946 VM_ftos, // #26 string(float f) ftos (QUAKE)
2947 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2948 VM_coredump, // #28 void() coredump (QUAKE)
2949 VM_traceon, // #29 void() traceon (QUAKE)
2950 VM_traceoff, // #30 void() traceoff (QUAKE)
2951 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2952 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2953 NULL, // #33 (QUAKE)
2954 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2955 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2956 VM_rint, // #36 float(float v) rint (QUAKE)
2957 VM_floor, // #37 float(float v) floor (QUAKE)
2958 VM_ceil, // #38 float(float v) ceil (QUAKE)
2959 NULL, // #39 (QUAKE)
2960 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2961 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2962 NULL, // #42 (QUAKE)
2963 VM_fabs, // #43 float(float f) fabs (QUAKE)
2964 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2965 VM_cvar, // #45 float(string s) cvar (QUAKE)
2966 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2967 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2968 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2969 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2970 NULL, // #50 (QUAKE)
2971 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2972 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2973 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2974 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2975 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2976 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2977 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2978 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2979 NULL, // #59 (QUAKE)
2980 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2981 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2982 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2983 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2984 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2985 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2986 NULL, // #66 (QUAKE)
2987 NULL, // #67 void(float step) movetogoal (QUAKE)
2988 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2989 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2990 NULL, // #70 void(string s) changelevel (QUAKE)
2991 NULL, // #71 (QUAKE)
2992 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2993 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2994 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2995 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2996 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2997 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2998 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2999 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3000 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3001 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3002 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3003 NULL, // #83 (QUAKE)
3004 NULL, // #84 (QUAKE)
3005 NULL, // #85 (QUAKE)
3006 NULL, // #86 (QUAKE)
3007 NULL, // #87 (QUAKE)
3008 NULL, // #88 (QUAKE)
3009 NULL, // #89 (QUAKE)
3010 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3011 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3012 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3013 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3014 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3015 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3016 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3017 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3018 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3019 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3020 // FrikaC and Telejano range #100-#199
3031 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3032 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3033 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3034 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3035 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3036 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3037 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3038 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3039 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3040 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3121 // FTEQW range #200-#299
3140 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3143 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3144 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3145 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3146 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3147 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3148 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3149 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3150 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3151 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3152 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3154 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3222 // CSQC range #300-#399
3223 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3224 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3225 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3226 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3227 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3228 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3229 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3230 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3231 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3232 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3233 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3234 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3238 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3239 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3240 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3241 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3242 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3243 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3244 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3245 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3246 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3247 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3248 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3249 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3250 NULL, // #327 // FIXME add stringwidth() here?
3251 NULL, // #328 // FIXME add drawsubpic() here?
3253 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3254 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3255 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3256 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3257 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3258 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3259 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3260 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3261 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3262 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3263 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3264 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3265 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3266 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3267 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3268 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3269 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3270 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3271 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3272 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3273 VM_isserver, // #350 float() isserver (EXT_CSQC)
3274 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3275 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3276 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3277 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3283 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3284 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3285 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3286 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3287 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3288 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3289 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3290 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3323 // LordHavoc's range #400-#499
3324 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3325 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3326 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3327 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3328 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3329 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3330 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3331 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3332 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3333 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3334 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3335 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3336 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3337 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3338 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3339 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3340 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3341 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3342 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3343 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3344 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3345 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3346 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3347 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3348 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3349 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3350 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3351 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3352 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3353 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3354 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3355 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3356 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3357 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3358 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3359 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3360 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3361 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3362 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3363 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3364 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3365 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3366 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3367 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3368 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3369 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3370 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3371 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3372 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3373 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3374 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3375 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3376 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3377 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3378 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3379 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3380 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3381 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3383 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3384 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3385 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3386 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3387 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3388 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3389 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3390 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3391 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3392 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3393 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3394 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3395 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3396 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3397 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3398 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3399 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3400 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3401 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3402 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3403 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3404 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3405 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3406 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3407 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3408 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3409 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3410 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3411 VM_gecko_create, // #487 float gecko_create( string name )
3412 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3413 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3414 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3415 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3416 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3417 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3418 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3419 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3434 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3435 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3436 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3446 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3448 void VM_Polygons_Reset(void)
3450 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3452 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3453 if(polys->initialized)
3455 Mem_FreePool(&polys->pool);
3456 polys->initialized = false;
3460 void VM_CL_Cmd_Init(void)
3463 VM_Polygons_Reset();
3466 void VM_CL_Cmd_Reset(void)
3469 VM_Polygons_Reset();