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Merge branch 'master' into dp1
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165         vec3_t                          org;
166
167         VM_SAFEPARMCOUNT(5, VM_CL_sound);
168
169         entity = PRVM_G_EDICT(OFS_PARM0);
170         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171         sample = PRVM_G_STRING(OFS_PARM2);
172         volume = PRVM_G_FLOAT(OFS_PARM3);
173         attenuation = PRVM_G_FLOAT(OFS_PARM4);
174
175         if (volume < 0 || volume > 1)
176         {
177                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
178                 return;
179         }
180
181         if (attenuation < 0 || attenuation > 4)
182         {
183                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
184                 return;
185         }
186
187         if (channel < 0 || channel > 7)
188         {
189                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
190                 return;
191         }
192
193         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
195 }
196
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
199 {
200         const char                      *sample;
201         float                           volume;
202         float                           attenuation;
203         vec3_t                          org;
204
205         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206
207         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208         sample = PRVM_G_STRING(OFS_PARM1);
209         volume = PRVM_G_FLOAT(OFS_PARM2);
210         attenuation = PRVM_G_FLOAT(OFS_PARM3);
211
212         if (volume < 0 || volume > 1)
213         {
214                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221                 return;
222         }
223
224         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 }
227
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
230 {
231         prvm_edict_t *ed;
232         ed = PRVM_ED_Alloc();
233         VM_RETURN_EDICT(ed);
234 }
235
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 {
238         prvm_eval_t *val;
239         VM_SetTraceGlobals(trace);
240         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241                 val->_float = svent;
242 }
243
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
249 {
250         float   *v1, *v2;
251         trace_t trace;
252         int             move, svent;
253         prvm_edict_t    *ent;
254
255         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256
257         prog->xfunction->builtinsprofile += 30;
258
259         v1 = PRVM_G_VECTOR(OFS_PARM0);
260         v2 = PRVM_G_VECTOR(OFS_PARM1);
261         move = (int)PRVM_G_FLOAT(OFS_PARM2);
262         ent = PRVM_G_EDICT(OFS_PARM3);
263
264         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266
267         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
268
269         CL_VM_SetTraceGlobals(&trace, svent);
270 }
271
272 /*
273 =================
274 VM_CL_tracebox
275
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
279
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
281 =================
282 */
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
285 {
286         float   *v1, *v2, *m1, *m2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
292
293         prog->xfunction->builtinsprofile += 30;
294
295         v1 = PRVM_G_VECTOR(OFS_PARM0);
296         m1 = PRVM_G_VECTOR(OFS_PARM1);
297         m2 = PRVM_G_VECTOR(OFS_PARM2);
298         v2 = PRVM_G_VECTOR(OFS_PARM3);
299         move = (int)PRVM_G_FLOAT(OFS_PARM4);
300         ent = PRVM_G_EDICT(OFS_PARM5);
301
302         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
306
307         CL_VM_SetTraceGlobals(&trace, svent);
308 }
309
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
311 {
312         int i;
313         float gravity;
314         vec3_t move, end;
315         vec3_t original_origin;
316         vec3_t original_velocity;
317         vec3_t original_angles;
318         vec3_t original_avelocity;
319         prvm_eval_t *val;
320         trace_t trace;
321
322         VectorCopy(tossent->fields.client->origin   , original_origin   );
323         VectorCopy(tossent->fields.client->velocity , original_velocity );
324         VectorCopy(tossent->fields.client->angles   , original_angles   );
325         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
326
327         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328         if (val != NULL && val->_float != 0)
329                 gravity = val->_float;
330         else
331                 gravity = 1.0;
332         gravity *= cl.movevars_gravity * 0.05;
333
334         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335         {
336                 tossent->fields.client->velocity[2] -= gravity;
337                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338                 VectorScale (tossent->fields.client->velocity, 0.05, move);
339                 VectorAdd (tossent->fields.client->origin, move, end);
340                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341                 VectorCopy (trace.endpos, tossent->fields.client->origin);
342
343                 if (trace.fraction < 1)
344                         break;
345         }
346
347         VectorCopy(original_origin   , tossent->fields.client->origin   );
348         VectorCopy(original_velocity , tossent->fields.client->velocity );
349         VectorCopy(original_angles   , tossent->fields.client->angles   );
350         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
351
352         return trace;
353 }
354
355 static void VM_CL_tracetoss (void)
356 {
357         trace_t trace;
358         prvm_edict_t    *ent;
359         prvm_edict_t    *ignore;
360         int svent;
361
362         prog->xfunction->builtinsprofile += 600;
363
364         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365
366         ent = PRVM_G_EDICT(OFS_PARM0);
367         if (ent == prog->edicts)
368         {
369                 VM_Warning("tracetoss: can not use world entity\n");
370                 return;
371         }
372         ignore = PRVM_G_EDICT(OFS_PARM1);
373
374         trace = CL_Trace_Toss (ent, ignore, &svent);
375
376         CL_VM_SetTraceGlobals(&trace, svent);
377 }
378
379
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
382 {
383         const char      *name;
384         int                     i;
385         dp_model_t              *m;
386
387         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388
389         name = PRVM_G_STRING(OFS_PARM0);
390         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391         {
392                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393                 {
394                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395                         return;
396                 }
397         }
398         PRVM_G_FLOAT(OFS_RETURN) = 0;
399         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
400         if(m && m->loaded)
401         {
402                 for (i = 0;i < MAX_MODELS;i++)
403                 {
404                         if (!cl.csqc_model_precache[i])
405                         {
406                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
407                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408                                 return;
409                         }
410                 }
411                 VM_Warning("VM_CL_precache_model: no free models\n");
412                 return;
413         }
414         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
415 }
416
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
418 {
419         prvm_edict_t    *ent;
420         int                             i, k;
421
422         ent = PRVM_NEXT_EDICT(prog->edicts);
423         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424         {
425                 if (ent->priv.required->free)
426                         continue;
427                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
428                         list[k++] = ent;
429         }
430         return k;
431 }
432
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
435 {
436         prvm_edict_t    *ent, *chain;
437         vec_t                   radius, radius2;
438         vec3_t                  org, eorg, mins, maxs;
439         int                             i, numtouchedicts;
440         static prvm_edict_t     *touchedicts[MAX_EDICTS];
441         int             chainfield;
442
443         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
444
445         if(prog->argc == 3)
446                 chainfield = PRVM_G_INT(OFS_PARM2);
447         else
448                 chainfield = prog->fieldoffsets.chain;
449         if(chainfield < 0)
450                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451
452         chain = (prvm_edict_t *)prog->edicts;
453
454         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455         radius = PRVM_G_FLOAT(OFS_PARM1);
456         radius2 = radius * radius;
457
458         mins[0] = org[0] - (radius + 1);
459         mins[1] = org[1] - (radius + 1);
460         mins[2] = org[2] - (radius + 1);
461         maxs[0] = org[0] + (radius + 1);
462         maxs[1] = org[1] + (radius + 1);
463         maxs[2] = org[2] + (radius + 1);
464         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465         if (numtouchedicts > MAX_EDICTS)
466         {
467                 // this never happens   //[515]: for what then ?
468                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469                 numtouchedicts = MAX_EDICTS;
470         }
471         for (i = 0;i < numtouchedicts;i++)
472         {
473                 ent = touchedicts[i];
474                 // Quake did not return non-solid entities but darkplaces does
475                 // (note: this is the reason you can't blow up fallen zombies)
476                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477                         continue;
478                 // LordHavoc: compare against bounding box rather than center so it
479                 // doesn't miss large objects, and use DotProduct instead of Length
480                 // for a major speedup
481                 VectorSubtract(org, ent->fields.client->origin, eorg);
482                 if (sv_gameplayfix_findradiusdistancetobox.integer)
483                 {
484                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
487                 }
488                 else
489                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490                 if (DotProduct(eorg, eorg) < radius2)
491                 {
492                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
493                         chain = ent;
494                 }
495         }
496
497         VM_RETURN_EDICT(chain);
498 }
499
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
502 {
503         prvm_edict_t            *ent;
504         prvm_eval_t                     *val;
505         vec3_t                          end;
506         trace_t                         trace;
507
508         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
509
510         // assume failure if it returns early
511         PRVM_G_FLOAT(OFS_RETURN) = 0;
512
513         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514         if (ent == prog->edicts)
515         {
516                 VM_Warning("droptofloor: can not modify world entity\n");
517                 return;
518         }
519         if (ent->priv.server->free)
520         {
521                 VM_Warning("droptofloor: can not modify free entity\n");
522                 return;
523         }
524
525         VectorCopy (ent->fields.client->origin, end);
526         end[2] -= 256;
527
528         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
529
530         if (trace.fraction != 1)
531         {
532                 VectorCopy (trace.endpos, ent->fields.client->origin);
533                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536                 PRVM_G_FLOAT(OFS_RETURN) = 1;
537                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 //              ent->priv.server->suspendedinairflag = true;
539         }
540 }
541
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
544 {
545         int                     i;
546         const char      *c;
547
548         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
549
550         i = (int)PRVM_G_FLOAT(OFS_PARM0);
551         c = PRVM_G_STRING(OFS_PARM1);
552         if (i >= cl.max_lightstyle)
553         {
554                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
555                 return;
556         }
557         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
560 }
561
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
564 {
565         static int              cs_yes, cs_no;
566         prvm_edict_t    *ent;
567         vec3_t                  mins, maxs, start, stop;
568         trace_t                 trace;
569         int                             x, y;
570         float                   mid, bottom;
571
572         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573         ent = PRVM_G_EDICT(OFS_PARM0);
574         PRVM_G_FLOAT(OFS_RETURN) = 0;
575
576         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
578
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582         start[2] = mins[2] - 1;
583         for     (x=0 ; x<=1 ; x++)
584                 for     (y=0 ; y<=1 ; y++)
585                 {
586                         start[0] = x ? maxs[0] : mins[0];
587                         start[1] = y ? maxs[1] : mins[1];
588                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
589                                 goto realcheck;
590                 }
591
592         cs_yes++;
593         PRVM_G_FLOAT(OFS_RETURN) = true;
594         return;         // we got out easy
595
596 realcheck:
597         cs_no++;
598 //
599 // check it for real...
600 //
601         start[2] = mins[2];
602
603 // the midpoint must be within 16 of the bottom
604         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606         stop[2] = start[2] - 2*sv_stepheight.value;
607         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
608
609         if (trace.fraction == 1.0)
610                 return;
611
612         mid = bottom = trace.endpos[2];
613
614 // the corners must be within 16 of the midpoint
615         for     (x=0 ; x<=1 ; x++)
616                 for     (y=0 ; y<=1 ; y++)
617                 {
618                         start[0] = stop[0] = x ? maxs[0] : mins[0];
619                         start[1] = stop[1] = y ? maxs[1] : mins[1];
620
621                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
622
623                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624                                 bottom = trace.endpos[2];
625                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
626                                 return;
627                 }
628
629         cs_yes++;
630         PRVM_G_FLOAT(OFS_RETURN) = true;
631 }
632
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
635 {
636         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
638 }
639
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
642 {
643         float   *org, *dir;
644         int             count;
645         unsigned char   color;
646         VM_SAFEPARMCOUNT(4, VM_CL_particle);
647
648         org = PRVM_G_VECTOR(OFS_PARM0);
649         dir = PRVM_G_VECTOR(OFS_PARM1);
650         color = (int)PRVM_G_FLOAT(OFS_PARM2);
651         count = (int)PRVM_G_FLOAT(OFS_PARM3);
652         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
653 }
654
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
657 {
658         float   *f;
659         sfx_t   *s;
660         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662         f = PRVM_G_VECTOR(OFS_PARM1);
663         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
664 }
665
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
668 {
669         vec3_t ambientcolor, diffusecolor, diffusenormal;
670         vec_t *p;
671
672         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
673
674         p = PRVM_G_VECTOR(OFS_PARM0);
675         VectorClear(ambientcolor);
676         VectorClear(diffusecolor);
677         VectorClear(diffusenormal);
678         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 }
682
683
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
687
688 static void CSQC_R_RecalcView (void)
689 {
690         extern matrix4x4_t viewmodelmatrix;
691         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
693 }
694
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
698 {
699         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700         // clear renderable entity and light lists
701         r_refdef.scene.numentities = 0;
702         r_refdef.scene.numlights = 0;
703         // FIXME: restore these to the values from VM_CL_UpdateView
704         r_refdef.view.x = 0;
705         r_refdef.view.y = 0;
706         r_refdef.view.z = 0;
707         r_refdef.view.width = vid.width;
708         r_refdef.view.height = vid.height;
709         r_refdef.view.depth = 1;
710         // FIXME: restore frustum_x/frustum_y
711         r_refdef.view.useperspective = true;
712         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718         r_refdef.view.clear = true;
719         r_refdef.view.isoverlay = false;
720         // FIXME: restore cl.csqc_origin
721         // FIXME: restore cl.csqc_angles
722         cl.csqc_vidvars.drawworld = true;
723         cl.csqc_vidvars.drawenginesbar = false;
724         cl.csqc_vidvars.drawcrosshair = false;
725 }
726
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
731 {
732         double t = Sys_DoubleTime();
733         int                     i, drawmask;
734         prvm_edict_t *ed;
735         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737         CSQC_RelinkAllEntities(drawmask);
738         CL_RelinkLightFlashes();
739
740         prog->globals.client->time = cl.time;
741         for(i=1;i<prog->num_edicts;i++)
742         {
743                 ed = &prog->edicts[i];
744                 if(ed->priv.required->free)
745                         continue;
746                 CSQC_Think(ed);
747                 if(ed->priv.required->free)
748                         continue;
749                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
750                 CSQC_Predraw(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 if(!((int)ed->fields.client->drawmask & drawmask))
754                         continue;
755                 CSQC_AddRenderEdict(ed, i);
756         }
757
758         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
760 }
761
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
764 {
765         double t = Sys_DoubleTime();
766         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 }
770
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
773 {
774         int             c;
775         float   *f;
776         float   k;
777
778         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
779
780         c = (int)PRVM_G_FLOAT(OFS_PARM0);
781         f = PRVM_G_VECTOR(OFS_PARM1);
782         k = PRVM_G_FLOAT(OFS_PARM1);
783
784         switch(c)
785         {
786         case VF_MIN:
787                 r_refdef.view.x = (int)(f[0]);
788                 r_refdef.view.y = (int)(f[1]);
789                 break;
790         case VF_MIN_X:
791                 r_refdef.view.x = (int)(k);
792                 break;
793         case VF_MIN_Y:
794                 r_refdef.view.y = (int)(k);
795                 break;
796         case VF_SIZE:
797                 r_refdef.view.width = (int)(f[0]);
798                 r_refdef.view.height = (int)(f[1]);
799                 break;
800         case VF_SIZE_X:
801                 r_refdef.view.width = (int)(k);
802                 break;
803         case VF_SIZE_Y:
804                 r_refdef.view.height = (int)(k);
805                 break;
806         case VF_VIEWPORT:
807                 r_refdef.view.x = (int)(f[0]);
808                 r_refdef.view.y = (int)(f[1]);
809                 f = PRVM_G_VECTOR(OFS_PARM2);
810                 r_refdef.view.width = (int)(f[0]);
811                 r_refdef.view.height = (int)(f[1]);
812                 break;
813         case VF_FOV:
814                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
816                 break;
817         case VF_FOVX:
818                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
819                 break;
820         case VF_FOVY:
821                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
822                 break;
823         case VF_ORIGIN:
824                 VectorCopy(f, cl.csqc_origin);
825                 CSQC_R_RecalcView();
826                 break;
827         case VF_ORIGIN_X:
828                 cl.csqc_origin[0] = k;
829                 CSQC_R_RecalcView();
830                 break;
831         case VF_ORIGIN_Y:
832                 cl.csqc_origin[1] = k;
833                 CSQC_R_RecalcView();
834                 break;
835         case VF_ORIGIN_Z:
836                 cl.csqc_origin[2] = k;
837                 CSQC_R_RecalcView();
838                 break;
839         case VF_ANGLES:
840                 VectorCopy(f, cl.csqc_angles);
841                 CSQC_R_RecalcView();
842                 break;
843         case VF_ANGLES_X:
844                 cl.csqc_angles[0] = k;
845                 CSQC_R_RecalcView();
846                 break;
847         case VF_ANGLES_Y:
848                 cl.csqc_angles[1] = k;
849                 CSQC_R_RecalcView();
850                 break;
851         case VF_ANGLES_Z:
852                 cl.csqc_angles[2] = k;
853                 CSQC_R_RecalcView();
854                 break;
855         case VF_DRAWWORLD:
856                 cl.csqc_vidvars.drawworld = k != 0;
857                 break;
858         case VF_DRAWENGINESBAR:
859                 cl.csqc_vidvars.drawenginesbar = k != 0;
860                 break;
861         case VF_DRAWCROSSHAIR:
862                 cl.csqc_vidvars.drawcrosshair = k != 0;
863                 break;
864         case VF_CL_VIEWANGLES:
865                 VectorCopy(f, cl.viewangles);
866                 break;
867         case VF_CL_VIEWANGLES_X:
868                 cl.viewangles[0] = k;
869                 break;
870         case VF_CL_VIEWANGLES_Y:
871                 cl.viewangles[1] = k;
872                 break;
873         case VF_CL_VIEWANGLES_Z:
874                 cl.viewangles[2] = k;
875                 break;
876         case VF_PERSPECTIVE:
877                 r_refdef.view.useperspective = k != 0;
878                 break;
879         case VF_CLEARSCREEN:
880                 r_refdef.view.isoverlay = !k;
881                 break;
882         default:
883                 PRVM_G_FLOAT(OFS_RETURN) = 0;
884                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
885                 return;
886         }
887         PRVM_G_FLOAT(OFS_RETURN) = 1;
888 }
889
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
892 {
893         double t = Sys_DoubleTime();
894         vec_t *org;
895         float radius = 300;
896         vec_t *col;
897         int style = -1;
898         const char *cubemapname = NULL;
899         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900         float coronaintensity = 1;
901         float coronasizescale = 0.25;
902         qboolean castshadow = true;
903         float ambientscale = 0;
904         float diffusescale = 1;
905         float specularscale = 1;
906         matrix4x4_t matrix;
907         vec3_t forward, left, up;
908         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
909
910         // if we've run out of dlights, just return
911         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
912                 return;
913
914         org = PRVM_G_VECTOR(OFS_PARM0);
915         radius = PRVM_G_FLOAT(OFS_PARM1);
916         col = PRVM_G_VECTOR(OFS_PARM2);
917         if (prog->argc >= 4)
918         {
919                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920                 if (style >= MAX_LIGHTSTYLES)
921                 {
922                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
923                         style = -1;
924                 }
925         }
926         if (prog->argc >= 5)
927                 cubemapname = PRVM_G_STRING(OFS_PARM4);
928         if (prog->argc >= 6)
929                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
932
933         VectorScale(prog->globals.client->v_forward, radius, forward);
934         VectorScale(prog->globals.client->v_right, -radius, left);
935         VectorScale(prog->globals.client->v_up, radius, up);
936         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
937
938         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
940         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
941 }
942
943 //============================================================================
944
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
947 {
948         float   *f;
949         vec3_t  temp;
950
951         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952         f = PRVM_G_VECTOR(OFS_PARM0);
953         if(v_flipped.integer)
954                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
955         VectorSet(temp,
956                 f[2],
957                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
960 }
961
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
964 {
965         float   *f;
966         vec3_t  v;
967         matrix4x4_t m;
968
969         VM_SAFEPARMCOUNT(1, VM_CL_project);
970         f = PRVM_G_VECTOR(OFS_PARM0);
971         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972         Matrix4x4_Transform(&m, f, v);
973         if(v_flipped.integer)
974                 v[1] = -v[1];
975         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
978                 v[0]);
979 }
980
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
983 {
984         int i;
985         union
986         {
987                 float f;
988                 int l;
989         }dat;
990         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991         i = (int)PRVM_G_FLOAT(OFS_PARM0);
992         if(i < 0 || i >= MAX_CL_STATS)
993         {
994                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
995                 return;
996         }
997         dat.l = cl.stats[i];
998         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
999 }
1000
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1003 {
1004         int i, index;
1005         int firstbit, bitcount;
1006
1007         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1008
1009         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1010         if (prog->argc > 1)
1011         {
1012                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1013                 if (prog->argc > 2)
1014                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1015                 else
1016                         bitcount = 1;
1017         }
1018         else
1019         {
1020                 firstbit = 0;
1021                 bitcount = 32;
1022         }
1023
1024         if(index < 0 || index >= MAX_CL_STATS)
1025         {
1026                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1027                 return;
1028         }
1029         i = cl.stats[index];
1030         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1031                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032         PRVM_G_FLOAT(OFS_RETURN) = i;
1033 }
1034
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1037 {
1038         int i;
1039         char t[17];
1040         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042         if(i < 0 || i > MAX_CL_STATS-4)
1043         {
1044                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1046                 return;
1047         }
1048         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1050 }
1051
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1054 {
1055         int                             i;
1056         prvm_edict_t    *t;
1057         struct model_s  *model;
1058
1059         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1060
1061         t = PRVM_G_EDICT(OFS_PARM0);
1062
1063         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1064
1065         t->fields.client->model = 0;
1066         t->fields.client->modelindex = 0;
1067
1068         if (!i)
1069                 return;
1070
1071         model = CL_GetModelByIndex(i);
1072         if (!model)
1073         {
1074                 VM_Warning("VM_CL_setmodelindex: null model\n");
1075                 return;
1076         }
1077         t->fields.client->model = PRVM_SetEngineString(model->name);
1078         t->fields.client->modelindex = i;
1079
1080         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1081         if (model)
1082         {
1083                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1084         }
1085         else
1086                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1087 }
1088
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1091 {
1092         dp_model_t *model;
1093
1094         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1095
1096         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1099 }
1100
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1103 {
1104         int                     i;
1105         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1107         if (i == 0)
1108                 i = -1;
1109         PRVM_G_FLOAT(OFS_RETURN) = i;
1110 }
1111
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1114 {
1115         int                             i;
1116         float                   *start, *end;
1117         prvm_edict_t    *t;
1118         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1119
1120         t = PRVM_G_EDICT(OFS_PARM0);
1121         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1122         start   = PRVM_G_VECTOR(OFS_PARM2);
1123         end             = PRVM_G_VECTOR(OFS_PARM3);
1124
1125         if (i < 0)
1126                 return;
1127         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1128 }
1129
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1132 {
1133         int                     i, n;
1134         float           *f, *v;
1135         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137         f = PRVM_G_VECTOR(OFS_PARM1);
1138         v = PRVM_G_VECTOR(OFS_PARM2);
1139         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1140         if (i < 0)
1141                 return;
1142         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1143 }
1144
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1147 {
1148         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1150 }
1151
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1154 {
1155         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157         cl_ignoremousemoves = 2;
1158 }
1159
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1162 {
1163         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1164
1165         if (key_consoleactive || key_dest != key_game)
1166                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167         else if (cl.csqc_wantsmousemove)
1168                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1169         else
1170                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1171 }
1172
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1175 {
1176         int i, frame;
1177         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179         PRVM_G_FLOAT(OFS_RETURN) = false;
1180         for (i = 0;i < CL_MAX_USERCMDS;i++)
1181         {
1182                 if (cl.movecmd[i].sequence == frame)
1183                 {
1184                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190                         if(cl.movecmd[i].crouch)
1191                         {
1192                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1194                         }
1195                         else
1196                         {
1197                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1199                         }
1200                         PRVM_G_FLOAT(OFS_RETURN) = true;
1201                 }
1202         }
1203 }
1204
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1207 {
1208         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1210 }
1211
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1214 {
1215 }
1216
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1219 {
1220         int                     i;
1221         char            t[128];
1222         const char      *c;
1223
1224         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1225
1226         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227         c = PRVM_G_STRING(OFS_PARM1);
1228         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1229         Sbar_SortFrags();
1230
1231         if (i < 0)
1232                 i = Sbar_GetSortedPlayerIndex(-1-i);
1233         if(i < 0 || i >= cl.maxclients)
1234                 return;
1235
1236         t[0] = 0;
1237
1238         if(!strcasecmp(c, "name"))
1239                 strlcpy(t, cl.scores[i].name, sizeof(t));
1240         else
1241                 if(!strcasecmp(c, "frags"))
1242                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1243         else
1244                 if(!strcasecmp(c, "ping"))
1245                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1246         else
1247                 if(!strcasecmp(c, "pl"))
1248                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1249         else
1250                 if(!strcasecmp(c, "movementloss"))
1251                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1252         else
1253                 if(!strcasecmp(c, "entertime"))
1254                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1255         else
1256                 if(!strcasecmp(c, "colors"))
1257                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1258         else
1259                 if(!strcasecmp(c, "topcolor"))
1260                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1261         else
1262                 if(!strcasecmp(c, "bottomcolor"))
1263                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1264         else
1265                 if(!strcasecmp(c, "viewentity"))
1266                         dpsnprintf(t, sizeof(t), "%i", i+1);
1267         if(!t[0])
1268                 return;
1269         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1270 }
1271
1272 //#349 float() isdemo (EXT_CSQC)
1273 static void VM_CL_isdemo (void)
1274 {
1275         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1276         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1277 }
1278
1279 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1280 static void VM_CL_setlistener (void)
1281 {
1282         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1283         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1284         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1285 }
1286
1287 //#352 void(string cmdname) registercommand (EXT_CSQC)
1288 static void VM_CL_registercmd (void)
1289 {
1290         char *t;
1291         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1292         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1293         {
1294                 size_t alloclen;
1295
1296                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1297                 t = (char *)Z_Malloc(alloclen);
1298                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1299                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1300         }
1301         else
1302                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1303
1304 }
1305
1306 //#360 float() readbyte (EXT_CSQC)
1307 static void VM_CL_ReadByte (void)
1308 {
1309         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1310         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1311 }
1312
1313 //#361 float() readchar (EXT_CSQC)
1314 static void VM_CL_ReadChar (void)
1315 {
1316         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1317         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1318 }
1319
1320 //#362 float() readshort (EXT_CSQC)
1321 static void VM_CL_ReadShort (void)
1322 {
1323         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1324         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1325 }
1326
1327 //#363 float() readlong (EXT_CSQC)
1328 static void VM_CL_ReadLong (void)
1329 {
1330         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1331         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1332 }
1333
1334 //#364 float() readcoord (EXT_CSQC)
1335 static void VM_CL_ReadCoord (void)
1336 {
1337         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1338         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1339 }
1340
1341 //#365 float() readangle (EXT_CSQC)
1342 static void VM_CL_ReadAngle (void)
1343 {
1344         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1345         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1346 }
1347
1348 //#366 string() readstring (EXT_CSQC)
1349 static void VM_CL_ReadString (void)
1350 {
1351         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1352         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1353 }
1354
1355 //#367 float() readfloat (EXT_CSQC)
1356 static void VM_CL_ReadFloat (void)
1357 {
1358         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1359         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1360 }
1361
1362 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1363 extern cvar_t cl_readpicture_force;
1364 static void VM_CL_ReadPicture (void)
1365 {
1366         const char *name;
1367         unsigned char *data;
1368         unsigned char *buf;
1369         int size;
1370         int i;
1371         cachepic_t *pic;
1372
1373         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1374
1375         name = MSG_ReadString();
1376         size = MSG_ReadShort();
1377
1378         // check if a texture of that name exists
1379         // if yes, it is used and the data is discarded
1380         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1381
1382         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1383
1384         if(size)
1385         {
1386                 if(pic->tex == r_texture_notexture)
1387                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1388                 if(pic->tex && !cl_readpicture_force.integer)
1389                 {
1390                         // texture found and loaded
1391                         // skip over the jpeg as we don't need it
1392                         for(i = 0; i < size; ++i)
1393                                 MSG_ReadByte();
1394                 }
1395                 else
1396                 {
1397                         // texture not found
1398                         // use the attached jpeg as texture
1399                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1400                         MSG_ReadBytes(size, buf);
1401                         data = JPEG_LoadImage_BGRA(buf, size);
1402                         Mem_Free(buf);
1403                         Draw_NewPic(name, image_width, image_height, false, data);
1404                         Mem_Free(data);
1405                 }
1406         }
1407
1408         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1409 }
1410
1411 //#??? int() readbytei (DP_???)
1412 static void VM_CL_ReadByteINT (void)
1413 {
1414         VM_SAFEPARMCOUNT(0, VM_CL_ReadByteINT);
1415         PRVM_G_INT(OFS_RETURN) = MSG_ReadByte();
1416 }
1417
1418 //#??? float() readchari (DP_???)
1419 static void VM_CL_ReadCharINT (void)
1420 {
1421         VM_SAFEPARMCOUNT(0, VM_CL_ReadCharINT);
1422         PRVM_G_INT(OFS_RETURN) = MSG_ReadChar();
1423 }
1424
1425 //#??? float() readshorti (DP_???)
1426 static void VM_CL_ReadShortINT (void)
1427 {
1428         VM_SAFEPARMCOUNT(0, VM_CL_ReadShortINT);
1429         PRVM_G_INT(OFS_RETURN) = MSG_ReadShort();
1430 }
1431
1432 //#??? float() readlongi (DP_???)
1433 static void VM_CL_ReadLongINT (void)
1434 {
1435         VM_SAFEPARMCOUNT(0, VM_CL_ReadLongINT);
1436         PRVM_G_INT(OFS_RETURN) = MSG_ReadLong();
1437 }
1438
1439 //////////////////////////////////////////////////////////
1440
1441 static void VM_CL_makestatic (void)
1442 {
1443         prvm_edict_t *ent;
1444
1445         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1446
1447         ent = PRVM_G_EDICT(OFS_PARM0);
1448         if (ent == prog->edicts)
1449         {
1450                 VM_Warning("makestatic: can not modify world entity\n");
1451                 return;
1452         }
1453         if (ent->priv.server->free)
1454         {
1455                 VM_Warning("makestatic: can not modify free entity\n");
1456                 return;
1457         }
1458
1459         if (cl.num_static_entities < cl.max_static_entities)
1460         {
1461                 int renderflags;
1462                 prvm_eval_t *val;
1463                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1464
1465                 // copy it to the current state
1466                 memset(staticent, 0, sizeof(*staticent));
1467                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1468                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1469                 staticent->render.framegroupblend[0].lerp = 1;
1470                 // make torchs play out of sync
1471                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1472                 staticent->render.skinnum = (int)ent->fields.client->skin;
1473                 staticent->render.effects = (int)ent->fields.client->effects;
1474                 staticent->render.alpha = 1;
1475                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1476                 staticent->render.scale = 1;
1477                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1478                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1479                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1480                 if (!VectorLength2(staticent->render.colormod))
1481                         VectorSet(staticent->render.colormod, 1, 1, 1);
1482                 if (!VectorLength2(staticent->render.glowmod))
1483                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1484
1485                 renderflags = 0;
1486                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1487                 if (renderflags & RF_USEAXIS)
1488                 {
1489                         vec3_t left;
1490                         VectorNegate(prog->globals.client->v_right, left);
1491                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1492                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1493                 }
1494                 else
1495                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1496
1497                 // either fullbright or lit
1498                 if(!r_fullbright.integer)
1499                 {
1500                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1501                                 staticent->render.flags |= RENDER_LIGHT;
1502                         else if(r_equalize_entities_fullbright.integer)
1503                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1504                 }
1505                 // turn off shadows from transparent objects
1506                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1507                         staticent->render.flags |= RENDER_SHADOW;
1508                 if (staticent->render.effects & EF_NODEPTHTEST)
1509                         staticent->render.flags |= RENDER_NODEPTHTEST;
1510                 if (staticent->render.effects & EF_ADDITIVE)
1511                         staticent->render.flags |= RENDER_ADDITIVE;
1512                 if (staticent->render.effects & EF_DOUBLESIDED)
1513                         staticent->render.flags |= RENDER_DOUBLESIDED;
1514
1515                 staticent->render.allowdecals = true;
1516                 CL_UpdateRenderEntity(&staticent->render);
1517         }
1518         else
1519                 Con_Printf("Too many static entities");
1520
1521 // throw the entity away now
1522         PRVM_ED_Free (ent);
1523 }
1524
1525 //=================================================================//
1526
1527 /*
1528 =================
1529 VM_CL_copyentity
1530
1531 copies data from one entity to another
1532
1533 copyentity(src, dst)
1534 =================
1535 */
1536 static void VM_CL_copyentity (void)
1537 {
1538         prvm_edict_t *in, *out;
1539         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1540         in = PRVM_G_EDICT(OFS_PARM0);
1541         if (in == prog->edicts)
1542         {
1543                 VM_Warning("copyentity: can not read world entity\n");
1544                 return;
1545         }
1546         if (in->priv.server->free)
1547         {
1548                 VM_Warning("copyentity: can not read free entity\n");
1549                 return;
1550         }
1551         out = PRVM_G_EDICT(OFS_PARM1);
1552         if (out == prog->edicts)
1553         {
1554                 VM_Warning("copyentity: can not modify world entity\n");
1555                 return;
1556         }
1557         if (out->priv.server->free)
1558         {
1559                 VM_Warning("copyentity: can not modify free entity\n");
1560                 return;
1561         }
1562         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1563         CL_LinkEdict(out);
1564 }
1565
1566 //=================================================================//
1567
1568 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1569 static void VM_CL_effect (void)
1570 {
1571         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1572         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1573 }
1574
1575 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1576 static void VM_CL_te_blood (void)
1577 {
1578         float   *pos;
1579         vec3_t  pos2;
1580         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1581         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1582                 return;
1583         pos = PRVM_G_VECTOR(OFS_PARM0);
1584         CL_FindNonSolidLocation(pos, pos2, 4);
1585         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1586 }
1587
1588 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1589 static void VM_CL_te_bloodshower (void)
1590 {
1591         vec_t speed;
1592         vec3_t vel1, vel2;
1593         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1594         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1595                 return;
1596         speed = PRVM_G_FLOAT(OFS_PARM2);
1597         vel1[0] = -speed;
1598         vel1[1] = -speed;
1599         vel1[2] = -speed;
1600         vel2[0] = speed;
1601         vel2[1] = speed;
1602         vel2[2] = speed;
1603         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1604 }
1605
1606 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1607 static void VM_CL_te_explosionrgb (void)
1608 {
1609         float           *pos;
1610         vec3_t          pos2;
1611         matrix4x4_t     tempmatrix;
1612         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1613         pos = PRVM_G_VECTOR(OFS_PARM0);
1614         CL_FindNonSolidLocation(pos, pos2, 10);
1615         CL_ParticleExplosion(pos2);
1616         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1617         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1618 }
1619
1620 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1621 static void VM_CL_te_particlecube (void)
1622 {
1623         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1624         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1625 }
1626
1627 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1628 static void VM_CL_te_particlerain (void)
1629 {
1630         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1631         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1632 }
1633
1634 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1635 static void VM_CL_te_particlesnow (void)
1636 {
1637         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1638         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1639 }
1640
1641 // #411 void(vector org, vector vel, float howmany) te_spark
1642 static void VM_CL_te_spark (void)
1643 {
1644         float           *pos;
1645         vec3_t          pos2;
1646         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1647
1648         pos = PRVM_G_VECTOR(OFS_PARM0);
1649         CL_FindNonSolidLocation(pos, pos2, 4);
1650         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1651 }
1652
1653 extern cvar_t cl_sound_ric_gunshot;
1654 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1655 static void VM_CL_te_gunshotquad (void)
1656 {
1657         float           *pos;
1658         vec3_t          pos2;
1659         int                     rnd;
1660         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1661
1662         pos = PRVM_G_VECTOR(OFS_PARM0);
1663         CL_FindNonSolidLocation(pos, pos2, 4);
1664         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1665         if(cl_sound_ric_gunshot.integer >= 2)
1666         {
1667                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1668                 else
1669                 {
1670                         rnd = rand() & 3;
1671                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1672                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1673                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1674                 }
1675         }
1676 }
1677
1678 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1679 static void VM_CL_te_spikequad (void)
1680 {
1681         float           *pos;
1682         vec3_t          pos2;
1683         int                     rnd;
1684         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1685
1686         pos = PRVM_G_VECTOR(OFS_PARM0);
1687         CL_FindNonSolidLocation(pos, pos2, 4);
1688         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1689         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1690         else
1691         {
1692                 rnd = rand() & 3;
1693                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1694                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1695                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1696         }
1697 }
1698
1699 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1700 static void VM_CL_te_superspikequad (void)
1701 {
1702         float           *pos;
1703         vec3_t          pos2;
1704         int                     rnd;
1705         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1706
1707         pos = PRVM_G_VECTOR(OFS_PARM0);
1708         CL_FindNonSolidLocation(pos, pos2, 4);
1709         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1710         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1711         else
1712         {
1713                 rnd = rand() & 3;
1714                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1715                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1716                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1717         }
1718 }
1719
1720 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1721 static void VM_CL_te_explosionquad (void)
1722 {
1723         float           *pos;
1724         vec3_t          pos2;
1725         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1726
1727         pos = PRVM_G_VECTOR(OFS_PARM0);
1728         CL_FindNonSolidLocation(pos, pos2, 10);
1729         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1730         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1731 }
1732
1733 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1734 static void VM_CL_te_smallflash (void)
1735 {
1736         float           *pos;
1737         vec3_t          pos2;
1738         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1739
1740         pos = PRVM_G_VECTOR(OFS_PARM0);
1741         CL_FindNonSolidLocation(pos, pos2, 10);
1742         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1743 }
1744
1745 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1746 static void VM_CL_te_customflash (void)
1747 {
1748         float           *pos;
1749         vec3_t          pos2;
1750         matrix4x4_t     tempmatrix;
1751         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1752
1753         pos = PRVM_G_VECTOR(OFS_PARM0);
1754         CL_FindNonSolidLocation(pos, pos2, 4);
1755         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1756         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1757 }
1758
1759 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1760 static void VM_CL_te_gunshot (void)
1761 {
1762         float           *pos;
1763         vec3_t          pos2;
1764         int                     rnd;
1765         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1766
1767         pos = PRVM_G_VECTOR(OFS_PARM0);
1768         CL_FindNonSolidLocation(pos, pos2, 4);
1769         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1770         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1771         {
1772                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1773                 else
1774                 {
1775                         rnd = rand() & 3;
1776                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1777                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1778                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1779                 }
1780         }
1781 }
1782
1783 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1784 static void VM_CL_te_spike (void)
1785 {
1786         float           *pos;
1787         vec3_t          pos2;
1788         int                     rnd;
1789         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1790
1791         pos = PRVM_G_VECTOR(OFS_PARM0);
1792         CL_FindNonSolidLocation(pos, pos2, 4);
1793         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1794         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1795         else
1796         {
1797                 rnd = rand() & 3;
1798                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1799                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1800                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1801         }
1802 }
1803
1804 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1805 static void VM_CL_te_superspike (void)
1806 {
1807         float           *pos;
1808         vec3_t          pos2;
1809         int                     rnd;
1810         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1811
1812         pos = PRVM_G_VECTOR(OFS_PARM0);
1813         CL_FindNonSolidLocation(pos, pos2, 4);
1814         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1815         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1816         else
1817         {
1818                 rnd = rand() & 3;
1819                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1820                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1821                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1822         }
1823 }
1824
1825 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1826 static void VM_CL_te_explosion (void)
1827 {
1828         float           *pos;
1829         vec3_t          pos2;
1830         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1831
1832         pos = PRVM_G_VECTOR(OFS_PARM0);
1833         CL_FindNonSolidLocation(pos, pos2, 10);
1834         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1835         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1836 }
1837
1838 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1839 static void VM_CL_te_tarexplosion (void)
1840 {
1841         float           *pos;
1842         vec3_t          pos2;
1843         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1844
1845         pos = PRVM_G_VECTOR(OFS_PARM0);
1846         CL_FindNonSolidLocation(pos, pos2, 10);
1847         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1848         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1849 }
1850
1851 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1852 static void VM_CL_te_wizspike (void)
1853 {
1854         float           *pos;
1855         vec3_t          pos2;
1856         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1857
1858         pos = PRVM_G_VECTOR(OFS_PARM0);
1859         CL_FindNonSolidLocation(pos, pos2, 4);
1860         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1861         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1862 }
1863
1864 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1865 static void VM_CL_te_knightspike (void)
1866 {
1867         float           *pos;
1868         vec3_t          pos2;
1869         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1870
1871         pos = PRVM_G_VECTOR(OFS_PARM0);
1872         CL_FindNonSolidLocation(pos, pos2, 4);
1873         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1874         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1875 }
1876
1877 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1878 static void VM_CL_te_lavasplash (void)
1879 {
1880         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1881         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1882 }
1883
1884 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1885 static void VM_CL_te_teleport (void)
1886 {
1887         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1888         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1889 }
1890
1891 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1892 static void VM_CL_te_explosion2 (void)
1893 {
1894         float           *pos;
1895         vec3_t          pos2, color;
1896         matrix4x4_t     tempmatrix;
1897         int                     colorStart, colorLength;
1898         unsigned char           *tempcolor;
1899         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1900
1901         pos = PRVM_G_VECTOR(OFS_PARM0);
1902         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1903         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1904         CL_FindNonSolidLocation(pos, pos2, 10);
1905         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1906         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1907         color[0] = tempcolor[0] * (2.0f / 255.0f);
1908         color[1] = tempcolor[1] * (2.0f / 255.0f);
1909         color[2] = tempcolor[2] * (2.0f / 255.0f);
1910         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1911         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1912         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1913 }
1914
1915
1916 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1917 static void VM_CL_te_lightning1 (void)
1918 {
1919         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1920         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1921 }
1922
1923 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1924 static void VM_CL_te_lightning2 (void)
1925 {
1926         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1927         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1928 }
1929
1930 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1931 static void VM_CL_te_lightning3 (void)
1932 {
1933         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1934         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1935 }
1936
1937 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1938 static void VM_CL_te_beam (void)
1939 {
1940         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1941         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1942 }
1943
1944 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1945 static void VM_CL_te_plasmaburn (void)
1946 {
1947         float           *pos;
1948         vec3_t          pos2;
1949         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1950
1951         pos = PRVM_G_VECTOR(OFS_PARM0);
1952         CL_FindNonSolidLocation(pos, pos2, 4);
1953         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1954 }
1955
1956 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1957 static void VM_CL_te_flamejet (void)
1958 {
1959         float *pos;
1960         vec3_t pos2;
1961         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1962         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1963                 return;
1964         pos = PRVM_G_VECTOR(OFS_PARM0);
1965         CL_FindNonSolidLocation(pos, pos2, 4);
1966         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1967 }
1968
1969
1970 //====================================================================
1971 //DP_QC_GETSURFACE
1972
1973 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1974
1975 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1976 {
1977         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1978                 return NULL;
1979         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1980 }
1981
1982 // #434 float(entity e, float s) getsurfacenumpoints
1983 static void VM_CL_getsurfacenumpoints(void)
1984 {
1985         dp_model_t *model;
1986         msurface_t *surface;
1987         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1988         // return 0 if no such surface
1989         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1990         {
1991                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1992                 return;
1993         }
1994
1995         // note: this (incorrectly) assumes it is a simple polygon
1996         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1997 }
1998
1999 // #435 vector(entity e, float s, float n) getsurfacepoint
2000 static void VM_CL_getsurfacepoint(void)
2001 {
2002         prvm_edict_t *ed;
2003         dp_model_t *model;
2004         msurface_t *surface;
2005         int pointnum;
2006         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
2007         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2008         ed = PRVM_G_EDICT(OFS_PARM0);
2009         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2010                 return;
2011         // note: this (incorrectly) assumes it is a simple polygon
2012         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2013         if (pointnum < 0 || pointnum >= surface->num_vertices)
2014                 return;
2015         // FIXME: implement rotation/scaling
2016         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2017 }
2018 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
2019 // float SPA_POSITION = 0;
2020 // float SPA_S_AXIS = 1;
2021 // float SPA_T_AXIS = 2;
2022 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2023 // float SPA_TEXCOORDS0 = 4;
2024 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2025 // float SPA_LIGHTMAP0_COLOR = 6;
2026 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
2027 static void VM_CL_getsurfacepointattribute(void)
2028 {
2029         prvm_edict_t *ed;
2030         dp_model_t *model;
2031         msurface_t *surface;
2032         int pointnum;
2033         int attributetype;
2034
2035         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2036         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2037         ed = PRVM_G_EDICT(OFS_PARM0);
2038         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2039                 return;
2040         // note: this (incorrectly) assumes it is a simple polygon
2041         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2042         if (pointnum < 0 || pointnum >= surface->num_vertices)
2043                 return;
2044
2045         // FIXME: implement rotation/scaling
2046         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2047
2048         switch( attributetype ) {
2049                 // float SPA_POSITION = 0;
2050                 case 0:
2051                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2052                         break;
2053                 // float SPA_S_AXIS = 1;
2054                 case 1:
2055                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2056                         break;
2057                 // float SPA_T_AXIS = 2;
2058                 case 2:
2059                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2060                         break;
2061                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2062                 case 3:
2063                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2064                         break;
2065                 // float SPA_TEXCOORDS0 = 4;
2066                 case 4: {
2067                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2068                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2069                         ret[0] = texcoord[0];
2070                         ret[1] = texcoord[1];
2071                         ret[2] = 0.0f;
2072                         break;
2073                 }
2074                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2075                 case 5: {
2076                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2077                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2078                         ret[0] = texcoord[0];
2079                         ret[1] = texcoord[1];
2080                         ret[2] = 0.0f;
2081                         break;
2082                 }
2083                 // float SPA_LIGHTMAP0_COLOR = 6;
2084                 case 6:
2085                         // ignore alpha for now..
2086                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2087                         break;
2088                 default:
2089                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2090                         break;
2091         }
2092 }
2093 // #436 vector(entity e, float s) getsurfacenormal
2094 static void VM_CL_getsurfacenormal(void)
2095 {
2096         dp_model_t *model;
2097         msurface_t *surface;
2098         vec3_t normal;
2099         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2100         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2101         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2102                 return;
2103         // FIXME: implement rotation/scaling
2104         // note: this (incorrectly) assumes it is a simple polygon
2105         // note: this only returns the first triangle, so it doesn't work very
2106         // well for curved surfaces or arbitrary meshes
2107         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2108         VectorNormalize(normal);
2109         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2110 }
2111
2112 // #437 string(entity e, float s) getsurfacetexture
2113 static void VM_CL_getsurfacetexture(void)
2114 {
2115         dp_model_t *model;
2116         msurface_t *surface;
2117         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2118         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2119         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2120                 return;
2121         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2122 }
2123
2124 // #438 float(entity e, vector p) getsurfacenearpoint
2125 static void VM_CL_getsurfacenearpoint(void)
2126 {
2127         int surfacenum, best;
2128         vec3_t clipped, p;
2129         vec_t dist, bestdist;
2130         prvm_edict_t *ed;
2131         dp_model_t *model = NULL;
2132         msurface_t *surface;
2133         vec_t *point;
2134         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2135         PRVM_G_FLOAT(OFS_RETURN) = -1;
2136         ed = PRVM_G_EDICT(OFS_PARM0);
2137         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2138                 return;
2139
2140         // FIXME: implement rotation/scaling
2141         point = PRVM_G_VECTOR(OFS_PARM1);
2142         VectorSubtract(point, ed->fields.client->origin, p);
2143         best = -1;
2144         bestdist = 1000000000;
2145         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2146         {
2147                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2148                 // first see if the nearest point on the surface's box is closer than the previous match
2149                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2150                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2151                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2152                 dist = VectorLength2(clipped);
2153                 if (dist < bestdist)
2154                 {
2155                         // it is, check the nearest point on the actual geometry
2156                         clippointtosurface(model, surface, p, clipped);
2157                         VectorSubtract(clipped, p, clipped);
2158                         dist += VectorLength2(clipped);
2159                         if (dist < bestdist)
2160                         {
2161                                 // that's closer too, store it as the best match
2162                                 best = surfacenum;
2163                                 bestdist = dist;
2164                         }
2165                 }
2166         }
2167         PRVM_G_FLOAT(OFS_RETURN) = best;
2168 }
2169
2170 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2171 static void VM_CL_getsurfaceclippedpoint(void)
2172 {
2173         prvm_edict_t *ed;
2174         dp_model_t *model;
2175         msurface_t *surface;
2176         vec3_t p, out;
2177         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2178         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2179         ed = PRVM_G_EDICT(OFS_PARM0);
2180         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2181                 return;
2182         // FIXME: implement rotation/scaling
2183         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2184         clippointtosurface(model, surface, p, out);
2185         // FIXME: implement rotation/scaling
2186         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2187 }
2188
2189 // #443 void(entity e, entity tagentity, string tagname) setattachment
2190 void VM_CL_setattachment (void)
2191 {
2192         prvm_edict_t *e;
2193         prvm_edict_t *tagentity;
2194         const char *tagname;
2195         prvm_eval_t *v;
2196         int modelindex;
2197         dp_model_t *model;
2198         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2199
2200         e = PRVM_G_EDICT(OFS_PARM0);
2201         tagentity = PRVM_G_EDICT(OFS_PARM1);
2202         tagname = PRVM_G_STRING(OFS_PARM2);
2203
2204         if (e == prog->edicts)
2205         {
2206                 VM_Warning("setattachment: can not modify world entity\n");
2207                 return;
2208         }
2209         if (e->priv.server->free)
2210         {
2211                 VM_Warning("setattachment: can not modify free entity\n");
2212                 return;
2213         }
2214
2215         if (tagentity == NULL)
2216                 tagentity = prog->edicts;
2217
2218         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2219         if (v)
2220                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2221
2222         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2223         if (v)
2224                 v->_float = 0;
2225         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2226         {
2227                 modelindex = (int)tagentity->fields.client->modelindex;
2228                 model = CL_GetModelByIndex(modelindex);
2229                 if (model)
2230                 {
2231                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2232                         if (v->_float == 0)
2233                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2234                 }
2235                 else
2236                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2237         }
2238 }
2239
2240 /////////////////////////////////////////
2241 // DP_MD3_TAGINFO extension coded by VorteX
2242
2243 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2244 {
2245         dp_model_t *model = CL_GetModelFromEdict(e);
2246         if (model)
2247                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2248         else
2249                 return -1;
2250 }
2251
2252 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2253 {
2254         int r;
2255         dp_model_t *model;
2256
2257         *tagname = NULL;
2258         *parentindex = 0;
2259         Matrix4x4_CreateIdentity(tag_localmatrix);
2260
2261         if (tagindex >= 0
2262          && (model = CL_GetModelFromEdict(e))
2263          && model->animscenes)
2264         {
2265                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2266
2267                 if(!r) // success?
2268                         *parentindex += 1;
2269
2270                 return r;
2271         }
2272
2273         return 1;
2274 }
2275
2276 int CL_GetPitchSign(prvm_edict_t *ent)
2277 {
2278         dp_model_t *model;
2279         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2280                 return -1;
2281         return 1;
2282 }
2283
2284 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2285 {
2286         prvm_eval_t *val;
2287         float scale;
2288         float pitchsign = 1;
2289
2290         scale = 1;
2291         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2292         if (val && val->_float != 0)
2293                 scale = val->_float;
2294
2295         // TODO do we need the same weird angle inverting logic here as in the server side case?
2296         if(viewmatrix)
2297                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2298         else
2299         {
2300                 pitchsign = CL_GetPitchSign(ent);
2301                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2302         }
2303 }
2304
2305 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2306 {
2307         dp_model_t *model;
2308         if (tagindex >= 0
2309          && (model = CL_GetModelFromEdict(ent))
2310          && model->animscenes)
2311         {
2312                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2313                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2314                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2315                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2316         }
2317         *out = identitymatrix;
2318         return 0;
2319 }
2320
2321 // Warnings/errors code:
2322 // 0 - normal (everything all-right)
2323 // 1 - world entity
2324 // 2 - free entity
2325 // 3 - null or non-precached model
2326 // 4 - no tags with requested index
2327 // 5 - runaway loop at attachment chain
2328 extern cvar_t cl_bob;
2329 extern cvar_t cl_bobcycle;
2330 extern cvar_t cl_bobup;
2331 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2332 {
2333         int ret;
2334         prvm_eval_t *val;
2335         int attachloop;
2336         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2337         dp_model_t *model;
2338
2339         *out = identitymatrix; // warnings and errors return identical matrix
2340
2341         if (ent == prog->edicts)
2342                 return 1;
2343         if (ent->priv.server->free)
2344                 return 2;
2345
2346         model = CL_GetModelFromEdict(ent);
2347         if(!model)
2348                 return 3;
2349
2350         tagmatrix = identitymatrix;
2351         attachloop = 0;
2352         for(;;)
2353         {
2354                 if(attachloop >= 256)
2355                         return 5;
2356                 // apply transformation by child's tagindex on parent entity and then
2357                 // by parent entity itself
2358                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2359                 if(ret && attachloop == 0)
2360                         return ret;
2361                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2362                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2363                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2364                 // next iteration we process the parent entity
2365                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2366                 {
2367                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2368                         ent = PRVM_EDICT_NUM(val->edict);
2369                 }
2370                 else
2371                         break;
2372                 attachloop++;
2373         }
2374
2375         // RENDER_VIEWMODEL magic
2376         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2377         {
2378                 Matrix4x4_Copy(&tagmatrix, out);
2379
2380                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2381                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2382
2383                 /*
2384                 // Cl_bob, ported from rendering code
2385                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2386                 {
2387                         double bob, cycle;
2388                         // LordHavoc: this code is *weird*, but not replacable (I think it
2389                         // should be done in QC on the server, but oh well, quake is quake)
2390                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2391                         // degrees (which allows lengthening or squishing the peak or valley)
2392                         cycle = cl.time/cl_bobcycle.value;
2393                         cycle -= (int)cycle;
2394                         if (cycle < cl_bobup.value)
2395                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2396                         else
2397                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2398                         // bob is proportional to velocity in the xy plane
2399                         // (don't count Z, or jumping messes it up)
2400                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2401                         bob = bob*0.3 + bob*0.7*cycle;
2402                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2403                 }
2404                 */
2405         }
2406         return 0;
2407 }
2408
2409 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2410 void VM_CL_gettagindex (void)
2411 {
2412         prvm_edict_t *ent;
2413         const char *tag_name;
2414         int tag_index;
2415
2416         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2417
2418         ent = PRVM_G_EDICT(OFS_PARM0);
2419         tag_name = PRVM_G_STRING(OFS_PARM1);
2420         if (ent == prog->edicts)
2421         {
2422                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2423                 return;
2424         }
2425         if (ent->priv.server->free)
2426         {
2427                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2428                 return;
2429         }
2430
2431         tag_index = 0;
2432         if (!CL_GetModelFromEdict(ent))
2433                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2434         else
2435         {
2436                 tag_index = CL_GetTagIndex(ent, tag_name);
2437                 if (tag_index == 0)
2438                         Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2439         }
2440         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2441 }
2442
2443 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2444 void VM_CL_gettaginfo (void)
2445 {
2446         prvm_edict_t *e;
2447         int tagindex;
2448         matrix4x4_t tag_matrix;
2449         matrix4x4_t tag_localmatrix;
2450         int parentindex;
2451         const char *tagname;
2452         int returncode;
2453         prvm_eval_t *val;
2454         vec3_t fo, le, up, trans;
2455         const dp_model_t *model;
2456
2457         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2458
2459         e = PRVM_G_EDICT(OFS_PARM0);
2460         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2461         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2462         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2463         VectorScale(le, -1, prog->globals.client->v_right);
2464         model = CL_GetModelFromEdict(e);
2465         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2466         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2467         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2468         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2469         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2470
2471         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2472                 val->_float = parentindex;
2473         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2474                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2475         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2476                 VectorCopy(trans, val->vector);
2477         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2478                 VectorCopy(fo, val->vector);
2479         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2480                 VectorScale(le, -1, val->vector);
2481         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2482                 VectorCopy(up, val->vector);
2483
2484         switch(returncode)
2485         {
2486                 case 1:
2487                         VM_Warning("gettagindex: can't affect world entity\n");
2488                         break;
2489                 case 2:
2490                         VM_Warning("gettagindex: can't affect free entity\n");
2491                         break;
2492                 case 3:
2493                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2494                         break;
2495                 case 4:
2496                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2497                         break;
2498                 case 5:
2499                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2500                         break;
2501         }
2502 }
2503
2504 //============================================================================
2505
2506 //====================
2507 // DP_CSQC_SPAWNPARTICLE
2508 // a QC hook to engine's CL_NewParticle
2509 //====================
2510
2511 // particle theme struct
2512 typedef struct vmparticletheme_s
2513 {
2514         unsigned short typeindex;
2515         qboolean initialized;
2516         pblend_t blendmode;
2517         porientation_t orientation;
2518         int color1;
2519         int color2;
2520         int tex;
2521         float size;
2522         float sizeincrease;
2523         int alpha;
2524         int alphafade;
2525         float gravity;
2526         float bounce;
2527         float airfriction;
2528         float liquidfriction;
2529         float originjitter;
2530         float velocityjitter;
2531         qboolean qualityreduction;
2532         float lifetime;
2533         float stretch;
2534         int staincolor1;
2535         int staincolor2;
2536         int staintex;
2537         float delayspawn;
2538         float delaycollision;
2539 }vmparticletheme_t;
2540
2541 // particle spawner
2542 typedef struct vmparticlespawner_s
2543 {
2544         mempool_t                       *pool;
2545         qboolean                        initialized;
2546         qboolean                        verified;
2547         vmparticletheme_t       *themes;
2548         int                                     max_themes;
2549         // global addresses
2550         float *particle_type;
2551         float *particle_blendmode; 
2552         float *particle_orientation;
2553         float *particle_color1;
2554         float *particle_color2;
2555         float *particle_tex;
2556         float *particle_size;
2557         float *particle_sizeincrease;
2558         float *particle_alpha;
2559         float *particle_alphafade;
2560         float *particle_time;
2561         float *particle_gravity;
2562         float *particle_bounce;
2563         float *particle_airfriction;
2564         float *particle_liquidfriction;
2565         float *particle_originjitter;
2566         float *particle_velocityjitter;
2567         float *particle_qualityreduction;
2568         float *particle_stretch;
2569         float *particle_staincolor1;
2570         float *particle_staincolor2;
2571         float *particle_staintex;
2572         float *particle_delayspawn;
2573         float *particle_delaycollision;
2574 }vmparticlespawner_t;
2575
2576 vmparticlespawner_t vmpartspawner;
2577
2578 // TODO: automatic max_themes grow
2579 static void VM_InitParticleSpawner (int maxthemes)
2580 {
2581         prvm_eval_t *val;
2582
2583         // bound max themes to not be an insane value
2584         if (maxthemes < 4)
2585                 maxthemes = 4;
2586         if (maxthemes > 2048)
2587                 maxthemes = 2048;
2588         // allocate and set up structure
2589         if (vmpartspawner.initialized) // reallocate
2590         {
2591                 Mem_FreePool(&vmpartspawner.pool);
2592                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2593         }
2594         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2595         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2596         vmpartspawner.max_themes = maxthemes;
2597         vmpartspawner.initialized = true;
2598         vmpartspawner.verified = true;
2599         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2600         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2601         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2602         getglobal(particle_type, "particle_type");
2603         getglobal(particle_blendmode, "particle_blendmode");
2604         getglobal(particle_orientation, "particle_orientation");
2605         getglobalvector(particle_color1, "particle_color1");
2606         getglobalvector(particle_color2, "particle_color2");
2607         getglobal(particle_tex, "particle_tex");
2608         getglobal(particle_size, "particle_size");
2609         getglobal(particle_sizeincrease, "particle_sizeincrease");
2610         getglobal(particle_alpha, "particle_alpha");
2611         getglobal(particle_alphafade, "particle_alphafade");
2612         getglobal(particle_time, "particle_time");
2613         getglobal(particle_gravity, "particle_gravity");
2614         getglobal(particle_bounce, "particle_bounce");
2615         getglobal(particle_airfriction, "particle_airfriction");
2616         getglobal(particle_liquidfriction, "particle_liquidfriction");
2617         getglobal(particle_originjitter, "particle_originjitter");
2618         getglobal(particle_velocityjitter, "particle_velocityjitter");
2619         getglobal(particle_qualityreduction, "particle_qualityreduction");
2620         getglobal(particle_stretch, "particle_stretch");
2621         getglobalvector(particle_staincolor1, "particle_staincolor1");
2622         getglobalvector(particle_staincolor2, "particle_staincolor2");
2623         getglobal(particle_staintex, "particle_staintex");
2624         getglobal(particle_delayspawn, "particle_delayspawn");
2625         getglobal(particle_delaycollision, "particle_delaycollision");
2626         #undef getglobal
2627         #undef getglobalvector
2628 }
2629
2630 // reset particle theme to default values
2631 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2632 {
2633         theme->initialized = true;
2634         theme->typeindex = pt_static;
2635         theme->blendmode = PBLEND_ADD;
2636         theme->orientation = PARTICLE_BILLBOARD;
2637         theme->color1 = 0x808080;
2638         theme->color2 = 0xFFFFFF;
2639         theme->tex = 63;
2640         theme->size = 2;
2641         theme->sizeincrease = 0;
2642         theme->alpha = 256;
2643         theme->alphafade = 512;
2644         theme->gravity = 0.0f;
2645         theme->bounce = 0.0f;
2646         theme->airfriction = 1.0f;
2647         theme->liquidfriction = 4.0f;
2648         theme->originjitter = 0.0f;
2649         theme->velocityjitter = 0.0f;
2650         theme->qualityreduction = false;
2651         theme->lifetime = 4;
2652         theme->stretch = 1;
2653         theme->staincolor1 = -1;
2654         theme->staincolor2 = -1;
2655         theme->staintex = -1;
2656         theme->delayspawn = 0.0f;
2657         theme->delaycollision = 0.0f;
2658 }
2659
2660 // particle theme -> QC globals
2661 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2662 {
2663         *vmpartspawner.particle_type = theme->typeindex;
2664         *vmpartspawner.particle_blendmode = theme->blendmode;
2665         *vmpartspawner.particle_orientation = theme->orientation;
2666         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2667         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2668         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2669         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2670         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2671         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2672         *vmpartspawner.particle_tex = (float)theme->tex;
2673         *vmpartspawner.particle_size = theme->size;
2674         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2675         *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2676         *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2677         *vmpartspawner.particle_time = theme->lifetime;
2678         *vmpartspawner.particle_gravity = theme->gravity;
2679         *vmpartspawner.particle_bounce = theme->bounce;
2680         *vmpartspawner.particle_airfriction = theme->airfriction;
2681         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2682         *vmpartspawner.particle_originjitter = theme->originjitter;
2683         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2684         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2685         *vmpartspawner.particle_stretch = theme->stretch;
2686         vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2687         vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2688         vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2689         vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2690         vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2691         vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2692         *vmpartspawner.particle_staintex = (float)theme->staintex;
2693         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2694         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2695 }
2696
2697 // QC globals ->  particle theme
2698 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2699 {
2700         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2701         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2702         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2703         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2704         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2705         theme->tex = (int)*vmpartspawner.particle_tex;
2706         theme->size = *vmpartspawner.particle_size;
2707         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2708         theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2709         theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2710         theme->lifetime = *vmpartspawner.particle_time;
2711         theme->gravity = *vmpartspawner.particle_gravity;
2712         theme->bounce = *vmpartspawner.particle_bounce;
2713         theme->airfriction = *vmpartspawner.particle_airfriction;
2714         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2715         theme->originjitter = *vmpartspawner.particle_originjitter;
2716         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2717         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2718         theme->stretch = *vmpartspawner.particle_stretch;
2719         theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2720         theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2721         theme->staintex =(int)*vmpartspawner.particle_staintex;
2722         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2723         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2724 }
2725
2726 // init particle spawner interface
2727 // # float(float max_themes) initparticlespawner
2728 void VM_CL_InitParticleSpawner (void)
2729 {
2730         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2731         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2732         vmpartspawner.themes[0].initialized = true;
2733         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2734         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2735 }
2736
2737 // void() resetparticle
2738 void VM_CL_ResetParticle (void)
2739 {
2740         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2741         if (vmpartspawner.verified == false)
2742         {
2743                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2744                 return;
2745         }
2746         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2747 }
2748
2749 // void(float themenum) particletheme
2750 void VM_CL_ParticleTheme (void)
2751 {
2752         int themenum;
2753
2754         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2755         if (vmpartspawner.verified == false)
2756         {
2757                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2758                 return;
2759         }
2760         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2761         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2762         {
2763                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2764                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2765                 return;
2766         }
2767         if (vmpartspawner.themes[themenum].initialized == false)
2768         {
2769                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2770                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2771                 return;
2772         }
2773         // load particle theme into globals
2774         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2775 }
2776
2777 // float() saveparticletheme
2778 // void(float themenum) updateparticletheme
2779 void VM_CL_ParticleThemeSave (void)
2780 {
2781         int themenum;
2782
2783         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2784         if (vmpartspawner.verified == false)
2785         {
2786                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2787                 return;
2788         }
2789         // allocate new theme, save it and return
2790         if (prog->argc < 1)
2791         {
2792                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2793                         if (vmpartspawner.themes[themenum].initialized == false)
2794                                 break;
2795                 if (themenum >= vmpartspawner.max_themes)
2796                 {
2797                         if (vmpartspawner.max_themes == 2048)
2798                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2799                         else
2800                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2801                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2802                         return;
2803                 }
2804                 vmpartspawner.themes[themenum].initialized = true;
2805                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2806                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2807                 return;
2808         }
2809         // update existing theme
2810         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2811         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2812         {
2813                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2814                 return;
2815         }
2816         vmpartspawner.themes[themenum].initialized = true;
2817         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2818 }
2819
2820 // void(float themenum) freeparticletheme
2821 void VM_CL_ParticleThemeFree (void)
2822 {
2823         int themenum;
2824
2825         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2826         if (vmpartspawner.verified == false)
2827         {
2828                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2829                 return;
2830         }
2831         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2832         // check parms
2833         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2834         {
2835                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2836                 return;
2837         }
2838         if (vmpartspawner.themes[themenum].initialized == false)
2839         {
2840                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2841                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2842                 return;
2843         }
2844         // free theme
2845         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2846         vmpartspawner.themes[themenum].initialized = false;
2847 }
2848
2849 // float(vector org, vector dir, [float theme]) particle
2850 // returns 0 if failed, 1 if succesful
2851 void VM_CL_SpawnParticle (void)
2852 {
2853         float *org, *dir;
2854         vmparticletheme_t *theme;
2855         particle_t *part;
2856         int themenum;
2857
2858         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2859         if (vmpartspawner.verified == false)
2860         {
2861                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2862                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2863                 return;
2864         }
2865         org = PRVM_G_VECTOR(OFS_PARM0);
2866         dir = PRVM_G_VECTOR(OFS_PARM1);
2867         
2868         if (prog->argc < 3) // global-set particle
2869         {
2870                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2871                 if (!part)
2872                 {
2873                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2874                         return;
2875                 }
2876                 if (*vmpartspawner.particle_delayspawn)
2877                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2878                 if (*vmpartspawner.particle_delaycollision)
2879                         part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2880         }
2881         else // quick themed particle
2882         {
2883                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2884                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2885                 {
2886                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2887                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2888                         return;
2889                 }
2890                 theme = &vmpartspawner.themes[themenum];
2891                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2892                 if (!part)
2893                 {
2894                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2895                         return;
2896                 }
2897                 if (theme->delayspawn)
2898                         part->delayedspawn = cl.time + theme->delayspawn;
2899                 if (theme->delaycollision)
2900                         part->delayedcollisions = cl.time + theme->delaycollision;
2901         }
2902         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2903 }
2904
2905 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2906 // returns 0 if failed, 1 if success
2907 void VM_CL_SpawnParticleDelayed (void)
2908 {
2909         float *org, *dir;
2910         vmparticletheme_t *theme;
2911         particle_t *part;
2912         int themenum;
2913
2914         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2915         if (vmpartspawner.verified == false)
2916         {
2917                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2918                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2919                 return;
2920         }
2921         org = PRVM_G_VECTOR(OFS_PARM0);
2922         dir = PRVM_G_VECTOR(OFS_PARM1);
2923         if (prog->argc < 5) // global-set particle
2924                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2925         else // themed particle
2926         {
2927                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2928                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2929                 {
2930                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2931                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2932                         return;
2933                 }
2934                 theme = &vmpartspawner.themes[themenum];
2935                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2936         }
2937         if (!part) 
2938         { 
2939                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2940                 return; 
2941         }
2942         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2943         part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2944         PRVM_G_FLOAT(OFS_RETURN) = 0;
2945 }
2946
2947 //
2948 //====================
2949 //QC POLYGON functions
2950 //====================
2951
2952 #define VMPOLYGONS_MAXPOINTS 64
2953
2954 typedef struct vmpolygons_triangle_s
2955 {
2956         rtexture_t              *texture;
2957         int                             drawflag;
2958         unsigned short  elements[3];
2959 }vmpolygons_triangle_t;
2960
2961 typedef struct vmpolygons_s
2962 {
2963         mempool_t               *pool;
2964         qboolean                initialized;
2965         double          progstarttime;
2966
2967         int                             max_vertices;
2968         int                             num_vertices;
2969         float                   *data_vertex3f;
2970         float                   *data_color4f;
2971         float                   *data_texcoord2f;
2972
2973         int                             max_triangles;
2974         int                             num_triangles;
2975         vmpolygons_triangle_t *data_triangles;
2976         unsigned short  *data_sortedelement3s;
2977
2978         qboolean                begin_active;
2979         rtexture_t              *begin_texture;
2980         int                             begin_drawflag;
2981         int                             begin_vertices;
2982         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2983         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2984         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2985 } vmpolygons_t;
2986
2987 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2988 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2989
2990 //#304 void() renderscene (EXT_CSQC)
2991 // moved that here to reset the polygons,
2992 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2993 // --blub
2994 void VM_CL_R_RenderScene (void)
2995 {
2996         double t = Sys_DoubleTime();
2997         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2998         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2999
3000         // we need to update any RENDER_VIEWMODEL entities at this point because
3001         // csqc supplies its own view matrix
3002         CL_UpdateViewEntities();
3003         // now draw stuff!
3004         R_RenderView();
3005
3006         polys->num_vertices = polys->num_triangles = 0;
3007         polys->progstarttime = prog->starttime;
3008
3009         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3010         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3011 }
3012
3013 static void VM_ResizePolygons(vmpolygons_t *polys)
3014 {
3015         float *oldvertex3f = polys->data_vertex3f;
3016         float *oldcolor4f = polys->data_color4f;
3017         float *oldtexcoord2f = polys->data_texcoord2f;
3018         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3019         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3020         polys->max_vertices = min(polys->max_triangles*3, 65536);
3021         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3022         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3023         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3024         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3025         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3026         if (polys->num_vertices)
3027         {
3028                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3029                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3030                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3031         }
3032         if (polys->num_triangles)
3033         {
3034                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3035                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3036         }
3037         if (oldvertex3f)
3038                 Mem_Free(oldvertex3f);
3039         if (oldcolor4f)
3040                 Mem_Free(oldcolor4f);
3041         if (oldtexcoord2f)
3042                 Mem_Free(oldtexcoord2f);
3043         if (oldtriangles)
3044                 Mem_Free(oldtriangles);
3045         if (oldsortedelement3s)
3046                 Mem_Free(oldsortedelement3s);
3047 }
3048
3049 static void VM_InitPolygons (vmpolygons_t* polys)
3050 {
3051         memset(polys, 0, sizeof(*polys));
3052         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3053         polys->max_triangles = 1024;
3054         VM_ResizePolygons(polys);
3055         polys->initialized = true;
3056 }
3057
3058 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3059 {
3060         int surfacelistindex;
3061         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3062         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3063                 return;
3064         R_Mesh_ResetTextureState();
3065         R_EntityMatrix(&identitymatrix);
3066         GL_CullFace(GL_NONE);
3067         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3068         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3069         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3070
3071         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3072         {
3073                 int numtriangles = 0;
3074                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3075                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3076                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3077                 // FIXME factor this out
3078                 if(drawflag == DRAWFLAG_ADDITIVE)
3079                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3080                 else if(drawflag == DRAWFLAG_MODULATE)
3081                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3082                 else if(drawflag == DRAWFLAG_2XMODULATE)
3083                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3084                 else if(drawflag == DRAWFLAG_SCREEN)
3085                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3086                 else
3087                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3088                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3089                 numtriangles = 0;
3090                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3091                 {
3092                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3093                                 break;
3094                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3095                         numtriangles++;
3096                 }
3097                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3098         }
3099 }
3100
3101 void VMPolygons_Store(vmpolygons_t *polys)
3102 {
3103         if (r_refdef.draw2dstage)
3104         {
3105                 // draw the polygon as 2D immediately
3106                 drawqueuemesh_t mesh;
3107                 mesh.texture = polys->begin_texture;
3108                 mesh.num_vertices = polys->begin_vertices;
3109                 mesh.num_triangles = polys->begin_vertices-2;
3110                 mesh.data_element3i = polygonelement3i;
3111                 mesh.data_element3s = polygonelement3s;
3112                 mesh.data_vertex3f = polys->begin_vertex[0];
3113                 mesh.data_color4f = polys->begin_color[0];
3114                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3115                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3116         }
3117         else
3118         {
3119                 // queue the polygon as 3D for sorted transparent rendering later
3120                 int i;
3121                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3122                 {
3123                         polys->max_triangles *= 2;
3124                         VM_ResizePolygons(polys);
3125                 }
3126                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3127                 {
3128                         // needle in a haystack!
3129                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3130                         // that also caused it to not render the first polygon that is added
3131                         // --blub
3132                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3133                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3134                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3135                         for (i = 0;i < polys->begin_vertices-2;i++)
3136                         {
3137                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3138                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3139                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3140                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3141                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3142                                 polys->num_triangles++;
3143                         }
3144                         polys->num_vertices += polys->begin_vertices;
3145                 }
3146         }
3147         polys->begin_active = false;
3148 }
3149
3150 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3151 // LordHavoc: agreed, this is a mess
3152 void VM_CL_AddPolygonsToMeshQueue (void)
3153 {
3154         int i;
3155         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3156         vec3_t center;
3157
3158         // only add polygons of the currently active prog to the queue - if there is none, we're done
3159         if( !prog )
3160                 return;
3161
3162         if (!polys->num_triangles)
3163                 return;
3164
3165         for (i = 0;i < polys->num_triangles;i++)
3166         {
3167                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3168                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3169         }
3170
3171         /*polys->num_triangles = 0; // now done after rendering the scene,
3172           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3173 }
3174
3175 //void(string texturename, float flag) R_BeginPolygon
3176 void VM_CL_R_PolygonBegin (void)
3177 {
3178         const char              *picname;
3179         skinframe_t     *sf;
3180         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3181         int tf;
3182
3183         // TODO instead of using skinframes here (which provides the benefit of
3184         // better management of flags, and is more suited for 3D rendering), what
3185         // about supporting Q3 shaders?
3186
3187         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3188
3189         if (!polys->initialized)
3190                 VM_InitPolygons(polys);
3191         if(polys->progstarttime != prog->starttime)
3192         {
3193                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3194                 polys->num_vertices = polys->num_triangles = 0;
3195                 polys->progstarttime = prog->starttime;
3196         }
3197         if (polys->begin_active)
3198         {
3199                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3200                 return;
3201         }
3202         picname = PRVM_G_STRING(OFS_PARM0);
3203
3204         sf = NULL;
3205         if(*picname)
3206         {
3207                 tf = TEXF_ALPHA;
3208                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3209                         tf |= TEXF_MIPMAP;
3210
3211                 do
3212                 {
3213                         sf = R_SkinFrame_FindNextByName(sf, picname);
3214                 }
3215                 while(sf && sf->textureflags != tf);
3216
3217                 if(!sf || !sf->base)
3218                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3219
3220                 if(sf)
3221                         R_SkinFrame_MarkUsed(sf);
3222         }
3223
3224         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3225         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3226         polys->begin_vertices = 0;
3227         polys->begin_active = true;
3228 }
3229
3230 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3231 void VM_CL_R_PolygonVertex (void)
3232 {
3233         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3234
3235         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3236
3237         if (!polys->begin_active)
3238         {
3239                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3240                 return;
3241         }
3242
3243         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3244         {
3245                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3246                 return;
3247         }
3248
3249         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3250         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3251         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3252         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3253         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3254         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3255         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3256         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3257         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3258         polys->begin_vertices++;
3259 }
3260
3261 //void() R_EndPolygon
3262 void VM_CL_R_PolygonEnd (void)
3263 {
3264         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3265
3266         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3267         if (!polys->begin_active)
3268         {
3269                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3270                 return;
3271         }
3272         polys->begin_active = false;
3273         if (polys->begin_vertices >= 3)
3274                 VMPolygons_Store(polys);
3275         else
3276                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3277 }
3278
3279 static vmpolygons_t debugPolys;
3280
3281 void Debug_PolygonBegin(const char *picname, int drawflag)
3282 {
3283         if(!debugPolys.initialized)
3284                 VM_InitPolygons(&debugPolys);
3285         if(debugPolys.begin_active)
3286         {
3287                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3288                 return;
3289         }
3290         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3291         debugPolys.begin_drawflag = drawflag;
3292         debugPolys.begin_vertices = 0;
3293         debugPolys.begin_active = true;
3294 }
3295
3296 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3297 {
3298         if(!debugPolys.begin_active)
3299         {
3300                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3301                 return;
3302         }
3303
3304         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3305         {
3306                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3307                 return;
3308         }
3309
3310         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3311         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3312         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3313         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3314         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3315         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3316         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3317         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3318         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3319         debugPolys.begin_vertices++;
3320 }
3321
3322 void Debug_PolygonEnd(void)
3323 {
3324         if (!debugPolys.begin_active)
3325         {
3326                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3327                 return;
3328         }
3329         debugPolys.begin_active = false;
3330         if (debugPolys.begin_vertices >= 3)
3331                 VMPolygons_Store(&debugPolys);
3332         else
3333                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3334 }
3335
3336 /*
3337 =============
3338 CL_CheckBottom
3339
3340 Returns false if any part of the bottom of the entity is off an edge that
3341 is not a staircase.
3342
3343 =============
3344 */
3345 qboolean CL_CheckBottom (prvm_edict_t *ent)
3346 {
3347         vec3_t  mins, maxs, start, stop;
3348         trace_t trace;
3349         int             x, y;
3350         float   mid, bottom;
3351
3352         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3353         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3354
3355 // if all of the points under the corners are solid world, don't bother
3356 // with the tougher checks
3357 // the corners must be within 16 of the midpoint
3358         start[2] = mins[2] - 1;
3359         for     (x=0 ; x<=1 ; x++)
3360                 for     (y=0 ; y<=1 ; y++)
3361                 {
3362                         start[0] = x ? maxs[0] : mins[0];
3363                         start[1] = y ? maxs[1] : mins[1];
3364                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3365                                 goto realcheck;
3366                 }
3367
3368         return true;            // we got out easy
3369
3370 realcheck:
3371 //
3372 // check it for real...
3373 //
3374         start[2] = mins[2];
3375
3376 // the midpoint must be within 16 of the bottom
3377         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3378         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3379         stop[2] = start[2] - 2*sv_stepheight.value;
3380         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3381
3382         if (trace.fraction == 1.0)
3383                 return false;
3384         mid = bottom = trace.endpos[2];
3385
3386 // the corners must be within 16 of the midpoint
3387         for     (x=0 ; x<=1 ; x++)
3388                 for     (y=0 ; y<=1 ; y++)
3389                 {
3390                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3391                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3392
3393                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3394
3395                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3396                                 bottom = trace.endpos[2];
3397                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3398                                 return false;
3399                 }
3400
3401         return true;
3402 }
3403
3404 /*
3405 =============
3406 CL_movestep
3407
3408 Called by monster program code.
3409 The move will be adjusted for slopes and stairs, but if the move isn't
3410 possible, no move is done and false is returned
3411 =============
3412 */
3413 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3414 {
3415         float           dz;
3416         vec3_t          oldorg, neworg, end, traceendpos;
3417         trace_t         trace;
3418         int                     i, svent;
3419         prvm_edict_t            *enemy;
3420         prvm_eval_t     *val;
3421
3422 // try the move
3423         VectorCopy (ent->fields.client->origin, oldorg);
3424         VectorAdd (ent->fields.client->origin, move, neworg);
3425
3426 // flying monsters don't step up
3427         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3428         {
3429         // try one move with vertical motion, then one without
3430                 for (i=0 ; i<2 ; i++)
3431                 {
3432                         VectorAdd (ent->fields.client->origin, move, neworg);
3433                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3434                         if (i == 0 && enemy != prog->edicts)
3435                         {
3436                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3437                                 if (dz > 40)
3438                                         neworg[2] -= 8;
3439                                 if (dz < 30)
3440                                         neworg[2] += 8;
3441                         }
3442                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3443                         if (settrace)
3444                                 CL_VM_SetTraceGlobals(&trace, svent);
3445
3446                         if (trace.fraction == 1)
3447                         {
3448                                 VectorCopy(trace.endpos, traceendpos);
3449                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3450                                         return false;   // swim monster left water
3451
3452                                 VectorCopy (traceendpos, ent->fields.client->origin);
3453                                 if (relink)
3454                                         CL_LinkEdict(ent);
3455                                 return true;
3456                         }
3457
3458                         if (enemy == prog->edicts)
3459                                 break;
3460                 }
3461
3462                 return false;
3463         }
3464
3465 // push down from a step height above the wished position
3466         neworg[2] += sv_stepheight.value;
3467         VectorCopy (neworg, end);
3468         end[2] -= sv_stepheight.value*2;
3469
3470         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3471         if (settrace)
3472                 CL_VM_SetTraceGlobals(&trace, svent);
3473
3474         if (trace.startsolid)
3475         {
3476                 neworg[2] -= sv_stepheight.value;
3477                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3478                 if (settrace)
3479                         CL_VM_SetTraceGlobals(&trace, svent);
3480                 if (trace.startsolid)
3481                         return false;
3482         }
3483         if (trace.fraction == 1)
3484         {
3485         // if monster had the ground pulled out, go ahead and fall
3486                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3487                 {
3488                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3489                         if (relink)
3490                                 CL_LinkEdict(ent);
3491                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3492                         return true;
3493                 }
3494
3495                 return false;           // walked off an edge
3496         }
3497
3498 // check point traces down for dangling corners
3499         VectorCopy (trace.endpos, ent->fields.client->origin);
3500
3501         if (!CL_CheckBottom (ent))
3502         {
3503                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3504                 {       // entity had floor mostly pulled out from underneath it
3505                         // and is trying to correct
3506                         if (relink)
3507                                 CL_LinkEdict(ent);
3508                         return true;
3509                 }
3510                 VectorCopy (oldorg, ent->fields.client->origin);
3511                 return false;
3512         }
3513
3514         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3515                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3516
3517         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3518                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3519
3520 // the move is ok
3521         if (relink)
3522                 CL_LinkEdict(ent);
3523         return true;
3524 }
3525
3526 /*
3527 ===============
3528 VM_CL_walkmove
3529
3530 float(float yaw, float dist[, settrace]) walkmove
3531 ===============
3532 */
3533 static void VM_CL_walkmove (void)
3534 {
3535         prvm_edict_t    *ent;
3536         float   yaw, dist;
3537         vec3_t  move;
3538         mfunction_t     *oldf;
3539         int     oldself;
3540         qboolean        settrace;
3541
3542         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3543
3544         // assume failure if it returns early
3545         PRVM_G_FLOAT(OFS_RETURN) = 0;
3546
3547         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3548         if (ent == prog->edicts)
3549         {
3550                 VM_Warning("walkmove: can not modify world entity\n");
3551                 return;
3552         }
3553         if (ent->priv.server->free)
3554         {
3555                 VM_Warning("walkmove: can not modify free entity\n");
3556                 return;
3557         }
3558         yaw = PRVM_G_FLOAT(OFS_PARM0);
3559         dist = PRVM_G_FLOAT(OFS_PARM1);
3560         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3561
3562         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3563                 return;
3564
3565         yaw = yaw*M_PI*2 / 360;
3566
3567         move[0] = cos(yaw)*dist;
3568         move[1] = sin(yaw)*dist;
3569         move[2] = 0;
3570
3571 // save program state, because CL_movestep may call other progs
3572         oldf = prog->xfunction;
3573         oldself = prog->globals.client->self;
3574
3575         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3576
3577
3578 // restore program state
3579         prog->xfunction = oldf;
3580         prog->globals.client->self = oldself;
3581 }
3582
3583 /*
3584 ===============
3585 VM_CL_serverkey
3586
3587 string(string key) serverkey
3588 ===============
3589 */
3590 void VM_CL_serverkey(void)
3591 {
3592         char string[VM_STRINGTEMP_LENGTH];
3593         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3594         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3595         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3596 }
3597
3598 /*
3599 =================
3600 VM_CL_checkpvs
3601
3602 Checks if an entity is in a point's PVS.
3603 Should be fast but can be inexact.
3604
3605 float checkpvs(vector viewpos, entity viewee) = #240;
3606 =================
3607 */
3608 static void VM_CL_checkpvs (void)
3609 {
3610         vec3_t viewpos;
3611         prvm_edict_t *viewee;
3612         vec3_t mi, ma;
3613 #if 1
3614         unsigned char *pvs;
3615 #else
3616         int fatpvsbytes;
3617         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3618 #endif
3619
3620         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3621         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3622         viewee = PRVM_G_EDICT(OFS_PARM1);
3623
3624         if(viewee->priv.required->free)
3625         {
3626                 VM_Warning("checkpvs: can not check free entity\n");
3627                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3628                 return;
3629         }
3630
3631         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3632         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3633
3634 #if 1
3635         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3636         {
3637                 // no PVS support on this worldmodel... darn
3638                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3639                 return;
3640         }
3641         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3642         if(!pvs)
3643         {
3644                 // viewpos isn't in any PVS... darn
3645                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3646                 return;
3647         }
3648         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3649 #else
3650         // using fat PVS like FTEQW does (slow)
3651         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3652         {
3653                 // no PVS support on this worldmodel... darn
3654                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3655                 return;
3656         }
3657         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3658         if(!fatpvsbytes)
3659         {
3660                 // viewpos isn't in any PVS... darn
3661                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3662                 return;
3663         }
3664         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3665 #endif
3666 }
3667
3668 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3669 static void VM_CL_skel_create(void)
3670 {
3671         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3672         dp_model_t *model = CL_GetModelByIndex(modelindex);
3673         skeleton_t *skeleton;
3674         int i;
3675         PRVM_G_FLOAT(OFS_RETURN) = 0;
3676         if (!model || !model->num_bones)
3677                 return;
3678         for (i = 0;i < MAX_EDICTS;i++)
3679                 if (!prog->skeletons[i])
3680                         break;
3681         if (i == MAX_EDICTS)
3682                 return;
3683         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3684         skeleton->model = model;
3685         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3686         // initialize to identity matrices
3687         for (i = 0;i < skeleton->model->num_bones;i++)
3688                 skeleton->relativetransforms[i] = identitymatrix;
3689         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3690 }
3691
3692 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3693 static void VM_CL_skel_build(void)
3694 {
3695         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3696         skeleton_t *skeleton;
3697         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3698         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3699         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3700         int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3701         int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3702         dp_model_t *model = CL_GetModelByIndex(modelindex);
3703         float blendfrac;
3704         int numblends;
3705         int bonenum;
3706         int blendindex;
3707         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3708         frameblend_t frameblend[MAX_FRAMEBLENDS];
3709         matrix4x4_t blendedmatrix;
3710         matrix4x4_t matrix;
3711         PRVM_G_FLOAT(OFS_RETURN) = 0;
3712         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3713                 return;
3714         firstbone = max(0, firstbone);
3715         lastbone = min(lastbone, model->num_bones - 1);
3716         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3717         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3718         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3719         blendfrac = 1.0f - retainfrac;
3720         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3721                 frameblend[numblends].lerp *= blendfrac;
3722         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3723         {
3724                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3725                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3726                 for (blendindex = 0;blendindex < numblends;blendindex++)
3727                 {
3728                         Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3729                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3730                 }
3731                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3732         }
3733         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3734 }
3735
3736 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3737 static void VM_CL_skel_get_numbones(void)
3738 {
3739         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3740         skeleton_t *skeleton;
3741         PRVM_G_FLOAT(OFS_RETURN) = 0;
3742         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3743                 return;
3744         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3745 }
3746
3747 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3748 static void VM_CL_skel_get_bonename(void)
3749 {
3750         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3751         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3752         skeleton_t *skeleton;
3753         PRVM_G_INT(OFS_RETURN) = 0;
3754         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3755                 return;
3756         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3757                 return;
3758         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3759 }
3760
3761 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3762 static void VM_CL_skel_get_boneparent(void)
3763 {
3764         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3765         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3766         skeleton_t *skeleton;
3767         PRVM_G_FLOAT(OFS_RETURN) = 0;
3768         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3769                 return;
3770         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3771                 return;
3772         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3773 }
3774
3775 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3776 static void VM_CL_skel_find_bone(void)
3777 {
3778         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3779         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3780         skeleton_t *skeleton;
3781         PRVM_G_FLOAT(OFS_RETURN) = 0;
3782         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3783                 return;
3784         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3785 }
3786
3787 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3788 static void VM_CL_skel_get_bonerel(void)
3789 {
3790         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3791         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3792         skeleton_t *skeleton;
3793         matrix4x4_t matrix;
3794         vec3_t forward, left, up, origin;
3795         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3796         VectorClear(prog->globals.client->v_forward);
3797         VectorClear(prog->globals.client->v_right);
3798         VectorClear(prog->globals.client->v_up);
3799         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3800                 return;
3801         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3802                 return;
3803         matrix = skeleton->relativetransforms[bonenum];
3804         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3805         VectorCopy(forward, prog->globals.client->v_forward);
3806         VectorNegate(left, prog->globals.client->v_right);
3807         VectorCopy(up, prog->globals.client->v_up);
3808         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3809 }
3810
3811 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3812 static void VM_CL_skel_get_boneabs(void)
3813 {
3814         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3815         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3816         skeleton_t *skeleton;
3817         matrix4x4_t matrix;
3818         matrix4x4_t temp;
3819         vec3_t forward, left, up, origin;
3820         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3821         VectorClear(prog->globals.client->v_forward);
3822         VectorClear(prog->globals.client->v_right);
3823         VectorClear(prog->globals.client->v_up);
3824         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3825                 return;
3826         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3827                 return;
3828         matrix = skeleton->relativetransforms[bonenum];
3829         // convert to absolute
3830         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3831         {
3832                 temp = matrix;
3833                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3834         }
3835         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3836         VectorCopy(forward, prog->globals.client->v_forward);
3837         VectorNegate(left, prog->globals.client->v_right);
3838         VectorCopy(up, prog->globals.client->v_up);
3839         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3840 }
3841
3842 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3843 static void VM_CL_skel_set_bone(void)
3844 {
3845         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3846         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3847         vec3_t forward, left, up, origin;
3848         skeleton_t *skeleton;
3849         matrix4x4_t matrix;
3850         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3851                 return;
3852         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3853                 return;
3854         VectorCopy(prog->globals.client->v_forward, forward);
3855         VectorNegate(prog->globals.client->v_right, left);
3856         VectorCopy(prog->globals.client->v_up, up);
3857         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3858         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3859         skeleton->relativetransforms[bonenum] = matrix;
3860 }
3861
3862 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3863 static void VM_CL_skel_mul_bone(void)
3864 {
3865         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3866         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3867         vec3_t forward, left, up, origin;
3868         skeleton_t *skeleton;
3869         matrix4x4_t matrix;
3870         matrix4x4_t temp;
3871         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3872                 return;
3873         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3874                 return;
3875         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3876         VectorCopy(prog->globals.client->v_forward, forward);
3877         VectorNegate(prog->globals.client->v_right, left);
3878         VectorCopy(prog->globals.client->v_up, up);
3879         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3880         temp = skeleton->relativetransforms[bonenum];
3881         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3882 }
3883
3884 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3885 static void VM_CL_skel_mul_bones(void)
3886 {
3887         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3888         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3889         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3890         int bonenum;
3891         vec3_t forward, left, up, origin;
3892         skeleton_t *skeleton;
3893         matrix4x4_t matrix;
3894         matrix4x4_t temp;
3895         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3896                 return;
3897         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3898         VectorCopy(prog->globals.client->v_forward, forward);
3899         VectorNegate(prog->globals.client->v_right, left);
3900         VectorCopy(prog->globals.client->v_up, up);
3901         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3902         firstbone = max(0, firstbone);
3903         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3904         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3905         {
3906                 temp = skeleton->relativetransforms[bonenum];
3907                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3908         }
3909 }
3910
3911 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3912 static void VM_CL_skel_copybones(void)
3913 {
3914         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3915         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3916         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3917         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3918         int bonenum;
3919         skeleton_t *skeletondst;
3920         skeleton_t *skeletonsrc;
3921         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3922                 return;
3923         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3924                 return;
3925         firstbone = max(0, firstbone);
3926         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3927         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3928         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3929                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3930 }
3931
3932 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3933 static void VM_CL_skel_delete(void)
3934 {
3935         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3936         skeleton_t *skeleton;
3937         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3938                 return;
3939         Mem_Free(skeleton);
3940         prog->skeletons[skeletonindex] = NULL;
3941 }
3942
3943 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3944 static void VM_CL_frameforname(void)
3945 {
3946         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3947         dp_model_t *model = CL_GetModelByIndex(modelindex);
3948         const char *name = PRVM_G_STRING(OFS_PARM1);
3949         int i;
3950         PRVM_G_FLOAT(OFS_RETURN) = -1;
3951         if (!model || !model->animscenes)
3952                 return;
3953         for (i = 0;i < model->numframes;i++)
3954         {
3955                 if (!strcasecmp(model->animscenes[i].name, name))
3956                 {
3957                         PRVM_G_FLOAT(OFS_RETURN) = i;
3958                         break;
3959                 }
3960         }
3961 }
3962
3963 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3964 static void VM_CL_frameduration(void)
3965 {
3966         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3967         dp_model_t *model = CL_GetModelByIndex(modelindex);
3968         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3969         PRVM_G_FLOAT(OFS_RETURN) = 0;
3970         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3971                 return;
3972         if (model->animscenes[framenum].framerate)
3973                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3974 }
3975
3976 //============================================================================
3977
3978 // To create a almost working builtin file from this replace:
3979 // "^NULL.*" with ""
3980 // "^{.*//.*}:Wh\(.*\)" with "\1"
3981 // "\:" with "//"
3982 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3983 // "\n\n+" with "\n\n"
3984
3985 prvm_builtin_t vm_cl_builtins[] = {
3986 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3987 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3988 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3989 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3990 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3991 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3992 VM_break,                                               // #6 void() break (QUAKE)
3993 VM_random,                                              // #7 float() random (QUAKE)
3994 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3995 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3996 VM_error,                                               // #10 void(string e) error (QUAKE)
3997 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3998 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3999 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4000 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4001 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4002 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4003 NULL,                                                   // #17 entity() checkclient (QUAKE)
4004 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4005 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4006 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4007 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4008 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4009 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4010 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4011 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4012 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4013 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4014 VM_coredump,                                    // #28 void() coredump (QUAKE)
4015 VM_traceon,                                             // #29 void() traceon (QUAKE)
4016 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4017 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4018 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4019 NULL,                                                   // #33 (QUAKE)
4020 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4021 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4022 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4023 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4024 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4025 NULL,                                                   // #39 (QUAKE)
4026 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4027 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4028 NULL,                                                   // #42 (QUAKE)
4029 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4030 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4031 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4032 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4033 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4034 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4035 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4036 NULL,                                                   // #50 (QUAKE)
4037 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4038 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4039 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4040 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4041 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4042 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4043 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4044 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4045 NULL,                                                   // #59 (QUAKE)
4046 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4047 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4048 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4049 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4050 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4051 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4052 NULL,                                                   // #66 (QUAKE)
4053 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4054 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4055 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4056 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4057 NULL,                                                   // #71 (QUAKE)
4058 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4059 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4060 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4061 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4062 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4063 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4064 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4065 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4066 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4067 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4068 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4069 NULL,                                                   // #83 (QUAKE)
4070 NULL,                                                   // #84 (QUAKE)
4071 NULL,                                                   // #85 (QUAKE)
4072 NULL,                                                   // #86 (QUAKE)
4073 NULL,                                                   // #87 (QUAKE)
4074 NULL,                                                   // #88 (QUAKE)
4075 NULL,                                                   // #89 (QUAKE)
4076 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4077 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4078 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4079 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4080 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4081 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4082 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4083 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4084 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4085 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4086 // FrikaC and Telejano range #100-#199
4087 NULL,                                                   // #100
4088 NULL,                                                   // #101
4089 NULL,                                                   // #102
4090 NULL,                                                   // #103
4091 NULL,                                                   // #104
4092 NULL,                                                   // #105
4093 NULL,                                                   // #106
4094 NULL,                                                   // #107
4095 NULL,                                                   // #108
4096 NULL,                                                   // #109
4097 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4098 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4099 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4100 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4101 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4102 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4103 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4104 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4105 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4106 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4107 NULL,                                                   // #120
4108 NULL,                                                   // #121
4109 NULL,                                                   // #122
4110 NULL,                                                   // #123
4111 NULL,                                                   // #124
4112 NULL,                                                   // #125
4113 NULL,                                                   // #126
4114 NULL,                                                   // #127
4115 NULL,                                                   // #128
4116 NULL,                                                   // #129
4117 NULL,                                                   // #130
4118 NULL,                                                   // #131
4119 NULL,                                                   // #132
4120 NULL,                                                   // #133
4121 NULL,                                                   // #134
4122 NULL,                                                   // #135
4123 NULL,                                                   // #136
4124 NULL,                                                   // #137
4125 NULL,                                                   // #138
4126 NULL,                                                   // #139
4127 NULL,                                                   // #140
4128 NULL,                                                   // #141
4129 NULL,                                                   // #142
4130 NULL,                                                   // #143
4131 NULL,                                                   // #144
4132 NULL,                                                   // #145
4133 NULL,                                                   // #146
4134 NULL,                                                   // #147
4135 NULL,                                                   // #148
4136 NULL,                                                   // #149
4137 NULL,                                                   // #150
4138 NULL,                                                   // #151
4139 NULL,                                                   // #152
4140 NULL,                                                   // #153
4141 NULL,                                                   // #154
4142 NULL,                                                   // #155
4143 NULL,                                                   // #156
4144 NULL,                                                   // #157
4145 NULL,                                                   // #158
4146 NULL,                                                   // #159
4147 NULL,                                                   // #160
4148 NULL,                                                   // #161
4149 NULL,                                                   // #162
4150 NULL,                                                   // #163
4151 NULL,                                                   // #164
4152 NULL,                                                   // #165
4153 NULL,                                                   // #166
4154 NULL,                                                   // #167
4155 NULL,                                                   // #168
4156 NULL,                                                   // #169
4157 NULL,                                                   // #170
4158 NULL,                                                   // #171
4159 NULL,                                                   // #172
4160 NULL,                                                   // #173
4161 NULL,                                                   // #174
4162 NULL,                                                   // #175
4163 NULL,                                                   // #176
4164 NULL,                                                   // #177
4165 NULL,                                                   // #178
4166 NULL,                                                   // #179
4167 NULL,                                                   // #180
4168 NULL,                                                   // #181
4169 NULL,                                                   // #182
4170 NULL,                                                   // #183
4171 NULL,                                                   // #184
4172 NULL,                                                   // #185
4173 NULL,                                                   // #186
4174 NULL,                                                   // #187
4175 NULL,                                                   // #188
4176 NULL,                                                   // #189
4177 NULL,                                                   // #190
4178 NULL,                                                   // #191
4179 NULL,                                                   // #192
4180 NULL,                                                   // #193
4181 NULL,                                                   // #194
4182 NULL,                                                   // #195
4183 NULL,                                                   // #196
4184 NULL,                                                   // #197
4185 NULL,                                                   // #198
4186 NULL,                                                   // #199
4187 // FTEQW range #200-#299
4188 NULL,                                                   // #200
4189 NULL,                                                   // #201
4190 NULL,                                                   // #202
4191 NULL,                                                   // #203
4192 NULL,                                                   // #204
4193 NULL,                                                   // #205
4194 NULL,                                                   // #206
4195 NULL,                                                   // #207
4196 NULL,                                                   // #208
4197 NULL,                                                   // #209
4198 NULL,                                                   // #210
4199 NULL,                                                   // #211
4200 NULL,                                                   // #212
4201 NULL,                                                   // #213
4202 NULL,                                                   // #214
4203 NULL,                                                   // #215
4204 NULL,                                                   // #216
4205 NULL,                                                   // #217
4206 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4207 NULL,                                                   // #219
4208 NULL,                                                   // #220
4209 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4210 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4211 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4212 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4213 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4214 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4215 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4216 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4217 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4218 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4219 NULL,                                                   // #231
4220 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4221 NULL,                                                   // #233
4222 NULL,                                                   // #234
4223 NULL,                                                   // #235
4224 NULL,                                                   // #236
4225 NULL,                                                   // #237
4226 NULL,                                                   // #238
4227 NULL,                                                   // #239
4228 VM_CL_checkpvs,                                 // #240
4229 NULL,                                                   // #241
4230 NULL,                                                   // #242
4231 NULL,                                                   // #243
4232 NULL,                                                   // #244
4233 NULL,                                                   // #245
4234 NULL,                                                   // #246
4235 NULL,                                                   // #247
4236 NULL,                                                   // #248
4237 NULL,                                                   // #249
4238 NULL,                                                   // #250
4239 NULL,                                                   // #251
4240 NULL,                                                   // #252
4241 NULL,                                                   // #253
4242 NULL,                                                   // #254
4243 NULL,                                                   // #255
4244 NULL,                                                   // #256
4245 NULL,                                                   // #257
4246 NULL,                                                   // #258
4247 NULL,                                                   // #259
4248 NULL,                                                   // #260
4249 NULL,                                                   // #261
4250 NULL,                                                   // #262
4251 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4252 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4253 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4254 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4255 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4256 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4257 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4258 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4259 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4260 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4261 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4262 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4263 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4264 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4265 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4266 NULL,                                                   // #278
4267 NULL,                                                   // #279
4268 NULL,                                                   // #280
4269 NULL,                                                   // #281
4270 NULL,                                                   // #282
4271 NULL,                                                   // #283
4272 NULL,                                                   // #284
4273 NULL,                                                   // #285
4274 NULL,                                                   // #286
4275 NULL,                                                   // #287
4276 NULL,                                                   // #288
4277 NULL,                                                   // #289
4278 NULL,                                                   // #290
4279 NULL,                                                   // #291
4280 NULL,                                                   // #292
4281 NULL,                                                   // #293
4282 NULL,                                                   // #294
4283 NULL,                                                   // #295
4284 NULL,                                                   // #296
4285 NULL,                                                   // #297
4286 NULL,                                                   // #298
4287 NULL,                                                   // #299
4288 // CSQC range #300-#399
4289 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4290 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4291 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4292 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4293 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4294 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4295 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4296 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4297 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4298 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4299 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4300 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4301 NULL,                                                   // #312
4302 NULL,                                                   // #313
4303 NULL,                                                   // #314
4304 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4305 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4306 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4307 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4308 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4309 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4310 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4311 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4312 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4313 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4314 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4315 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4316 VM_stringwidth,                 // #327 // FIXME is this okay?
4317 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4318 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4319 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4320 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4321 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4322 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4323 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4324 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4325 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4326 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4327 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4328 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4329 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4330 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4331 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4332 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4333 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4334 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4335 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4336 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4337 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4338 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4339 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4340 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4341 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4342 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4343 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4344 NULL,                                                   // #355
4345 NULL,                                                   // #356
4346 NULL,                                                   // #357
4347 NULL,                                                   // #358
4348 NULL,                                                   // #359
4349 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4350 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4351 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4352 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4353 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4354 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4355 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4356 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4357 NULL,                                           // #368
4358 NULL,                                                   // #369
4359 NULL,                                                   // #370
4360 NULL,                                                   // #371
4361 NULL,                                                   // #372
4362 NULL,                                                   // #373
4363 NULL,                                                   // #374
4364 NULL,                                                   // #375
4365 NULL,                                                   // #376
4366 NULL,                                                   // #377
4367 NULL,                                                   // #378
4368 NULL,                                                   // #379
4369 NULL,                                                   // #380
4370 NULL,                                                   // #381
4371 NULL,                                                   // #382
4372 NULL,                                                   // #383
4373 NULL,                                                   // #384
4374 NULL,                                                   // #385
4375 NULL,                                                   // #386
4376 NULL,                                                   // #387
4377 NULL,                                                   // #388
4378 NULL,                                                   // #389
4379 NULL,                                                   // #390
4380 NULL,                                                   // #391
4381 NULL,                                                   // #392
4382 NULL,                                                   // #393
4383 NULL,                                                   // #394
4384 NULL,                                                   // #395
4385 NULL,                                                   // #396
4386 NULL,                                                   // #397
4387 NULL,                                                   // #398
4388 NULL,                                                   // #399
4389 // LordHavoc's range #400-#499
4390 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4391 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4392 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4393 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4394 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4395 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4396 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4397 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4398 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4399 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4400 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4401 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4402 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4403 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4404 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4405 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4406 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4407 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4408 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4409 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4410 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4411 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4412 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4413 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4414 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4415 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4416 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4417 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4423 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4424 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4425 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4426 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4427 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4428 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4429 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4430 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4431 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4432 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4433 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4434 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4435 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4436 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4437 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4438 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4439 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4440 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4441 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4442 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4443 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4444 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4445 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4446 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4447 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4448 NULL,                                                   // #458
4449 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4450 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4451 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4452 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4453 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4454 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4455 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4456 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4457 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4458 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4459 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4460 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4461 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4462 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4463 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4464 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4465 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4466 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4467 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4468 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4469 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4470 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4471 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4472 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4473 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4474 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4475 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4476 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4477 VM_gecko_create,                                        // #487 float gecko_create( string name )
4478 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4479 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4480 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4481 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4482 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4483 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4484 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4485 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4486 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4487 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4488 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4489 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4490 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4491 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4492 NULL,                                                   // #502
4493 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4494 NULL,                                                   // #504
4495 NULL,                                                   // #505
4496 NULL,                                                   // #506
4497 NULL,                                                   // #507
4498 NULL,                                                   // #508
4499 NULL,                                                   // #509
4500 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4501 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4502 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4503 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4504 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4505 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4506 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4507 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4508 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4509 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4510 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4511 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4512 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4513 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4514 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4515 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4516 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4517 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4518 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4519 VM_loadfromdata,                                // #529
4520 VM_loadfromfile,                                // #530
4521 NULL,                                                   // #531
4522 VM_log,                                                 // #532
4523 NULL,                                                   // #533
4524 NULL,                                                   // #534
4525 NULL,                                                   // #535
4526 NULL,                                                   // #536
4527 NULL,                                                   // #537
4528 NULL,                                                   // #538
4529 NULL,                                                   // #539
4530 NULL,                                                   // #540
4531 NULL,                                                   // #541
4532 NULL,                                                   // #542
4533 NULL,                                                   // #543
4534 NULL,                                                   // #544
4535 NULL,                                                   // #545
4536 NULL,                                                   // #546
4537 NULL,                                                   // #547
4538 NULL,                                                   // #548
4539 NULL,                                                   // #549
4540 NULL,                                                   // #550
4541 NULL,                                                   // #551
4542 NULL,                                                   // #552
4543 NULL,                                                   // #553
4544 NULL,                                                   // #554
4545 NULL,                                                   // #555
4546 NULL,                                                   // #556
4547 NULL,                                                   // #557
4548 NULL,                                                   // #558
4549 NULL,                                                   // #559
4550 NULL,                                                   // #560
4551 NULL,                                                   // #561
4552 NULL,                                                   // #562
4553 NULL,                                                   // #563
4554 NULL,                                                   // #564
4555 NULL,                                                   // #565
4556 NULL,                                                   // #566
4557 NULL,                                                   // #567
4558 NULL,                                                   // #568
4559 NULL,                                                   // #569
4560 NULL,                                                   // #570
4561 NULL,                                                   // #571
4562 NULL,                                                   // #572
4563 NULL,                                                   // #573
4564 NULL,                                                   // #574
4565 NULL,                                                   // #575
4566 NULL,                                                   // #576
4567 NULL,                                                   // #577
4568 NULL,                                                   // #578
4569 NULL,                                                   // #579
4570 NULL,                                                   // #580
4571 NULL,                                                   // #581
4572 NULL,                                                   // #582
4573 NULL,                                                   // #583
4574 NULL,                                                   // #584
4575 NULL,                                                   // #585
4576 NULL,                                                   // #586
4577 NULL,                                                   // #587
4578 NULL,                                                   // #588
4579 NULL,                                                   // #589
4580 NULL,                                                   // #590
4581 NULL,                                                   // #591
4582 NULL,                                                   // #592
4583 NULL,                                                   // #593
4584 NULL,                                                   // #594
4585 NULL,                                                   // #595
4586 NULL,                                                   // #596
4587 NULL,                                                   // #597
4588 NULL,                                                   // #598
4589 NULL,                                                   // #599
4590 NULL,                                                   // #600
4591 NULL,                                                   // #601
4592 NULL,                                                   // #602
4593 NULL,                                                   // #603
4594 NULL,                                                   // #604
4595 VM_callfunction,                                // #605
4596 VM_writetofile,                                 // #606
4597 VM_isfunction,                                  // #607
4598 NULL,                                                   // #608
4599 NULL,                                                   // #609
4600 NULL,                                                   // #610
4601 NULL,                                                   // #611
4602 NULL,                                                   // #612
4603 VM_parseentitydata,                             // #613
4604 NULL,                                                   // #614
4605 NULL,                                                   // #615
4606 NULL,                                                   // #616
4607 NULL,                                                   // #617
4608 NULL,                                                   // #618
4609 NULL,                                                   // #619
4610 NULL,                                                   // #620
4611 NULL,                                                   // #621
4612 NULL,                                                   // #622
4613 NULL,                                                   // #623
4614 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4615 NULL,                                                   // #625
4616 NULL,                                                   // #626
4617 VM_sprintf,                     // #627 string sprintf(string format, ...)
4618 NULL,                                                   // #628
4619 };
4620
4621 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4622
4623 void VM_Polygons_Reset(void)
4624 {
4625         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4626
4627         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4628         if(polys->initialized)
4629         {
4630                 Mem_FreePool(&polys->pool);
4631                 polys->initialized = false;
4632         }
4633 }
4634
4635 void VM_CL_Cmd_Init(void)
4636 {
4637         VM_Cmd_Init();
4638         VM_Polygons_Reset();
4639 }
4640
4641 void VM_CL_Cmd_Reset(void)
4642 {
4643         World_End(&cl.world);
4644         VM_Cmd_Reset();
4645         VM_Polygons_Reset();
4646 }
4647
4648