5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
185 if (channel < 0 || channel > 7)
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
195 static void VM_CL_pointsound(void)
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
209 if (volume < 0 || volume > 1)
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215 if (attenuation < 0 || attenuation > 4)
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
225 // #14 entity() spawn
226 static void VM_CL_spawn (void)
229 ed = PRVM_ED_Alloc();
233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266 CL_VM_SetTraceGlobals(&trace, svent);
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
281 static void VM_CL_tracebox (void)
283 float *v1, *v2, *m1, *m2;
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290 prog->xfunction->builtinsprofile += 30;
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304 CL_VM_SetTraceGlobals(&trace, svent);
307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
329 gravity *= cl.movevars_gravity * 0.05;
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
340 if (trace.fraction < 1)
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
352 static void VM_CL_tracetoss (void)
356 prvm_edict_t *ignore;
359 prog->xfunction->builtinsprofile += 600;
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
366 VM_Warning("tracetoss: can not use world entity\n");
369 ignore = PRVM_G_EDICT(OFS_PARM1);
371 trace = CL_Trace_Toss (ent, ignore, &svent);
373 CL_VM_SetTraceGlobals(&trace, svent);
377 // #20 void(string s) precache_model
378 void VM_CL_precache_model (void)
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
399 for (i = 0;i < MAX_MODELS;i++)
401 if (!cl.csqc_model_precache[i])
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408 VM_Warning("VM_CL_precache_model: no free models\n");
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422 if (ent->priv.required->free)
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
430 // #22 entity(vector org, float rad) findradius
431 static void VM_CL_findradius (void)
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
440 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
443 chainfield = PRVM_G_INT(OFS_PARM2);
445 chainfield = prog->fieldoffsets.chain;
447 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
449 chain = (prvm_edict_t *)prog->edicts;
451 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
452 radius = PRVM_G_FLOAT(OFS_PARM1);
453 radius2 = radius * radius;
455 mins[0] = org[0] - (radius + 1);
456 mins[1] = org[1] - (radius + 1);
457 mins[2] = org[2] - (radius + 1);
458 maxs[0] = org[0] + (radius + 1);
459 maxs[1] = org[1] + (radius + 1);
460 maxs[2] = org[2] + (radius + 1);
461 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
462 if (numtouchedicts > MAX_EDICTS)
464 // this never happens //[515]: for what then ?
465 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
466 numtouchedicts = MAX_EDICTS;
468 for (i = 0;i < numtouchedicts;i++)
470 ent = touchedicts[i];
471 // Quake did not return non-solid entities but darkplaces does
472 // (note: this is the reason you can't blow up fallen zombies)
473 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
475 // LordHavoc: compare against bounding box rather than center so it
476 // doesn't miss large objects, and use DotProduct instead of Length
477 // for a major speedup
478 VectorSubtract(org, ent->fields.client->origin, eorg);
479 if (sv_gameplayfix_findradiusdistancetobox.integer)
481 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
482 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
483 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
486 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
487 if (DotProduct(eorg, eorg) < radius2)
489 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
494 VM_RETURN_EDICT(chain);
497 // #34 float() droptofloor
498 static void VM_CL_droptofloor (void)
505 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
507 // assume failure if it returns early
508 PRVM_G_FLOAT(OFS_RETURN) = 0;
510 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
511 if (ent == prog->edicts)
513 VM_Warning("droptofloor: can not modify world entity\n");
516 if (ent->priv.server->free)
518 VM_Warning("droptofloor: can not modify free entity\n");
522 VectorCopy (ent->fields.client->origin, end);
525 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527 if (trace.fraction != 1)
529 VectorCopy (trace.endpos, ent->fields.client->origin);
530 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
531 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
532 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
675 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
676 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
677 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 //============================================================================
682 //[515]: SCENE MANAGER builtins
683 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
685 static void CSQC_R_RecalcView (void)
687 extern matrix4x4_t viewmodelmatrix;
688 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
689 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
692 void CL_RelinkLightFlashes(void);
693 //#300 void() clearscene (EXT_CSQC)
694 void VM_CL_R_ClearScene (void)
696 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
697 // clear renderable entity and light lists
698 r_refdef.scene.numentities = 0;
699 r_refdef.scene.numlights = 0;
700 // FIXME: restore these to the values from VM_CL_UpdateView
704 r_refdef.view.width = vid.width;
705 r_refdef.view.height = vid.height;
706 r_refdef.view.depth = 1;
707 // FIXME: restore frustum_x/frustum_y
708 r_refdef.view.useperspective = true;
709 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
710 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
711 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
712 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
713 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
715 r_refdef.view.clear = true;
716 r_refdef.view.isoverlay = false;
717 // FIXME: restore cl.csqc_origin
718 // FIXME: restore cl.csqc_angles
719 cl.csqc_vidvars.drawworld = true;
720 cl.csqc_vidvars.drawenginesbar = false;
721 cl.csqc_vidvars.drawcrosshair = false;
724 //#301 void(float mask) addentities (EXT_CSQC)
725 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
726 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
727 void VM_CL_R_AddEntities (void)
729 double t = Sys_DoubleTime();
732 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
733 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
734 CSQC_RelinkAllEntities(drawmask);
735 CL_RelinkLightFlashes();
737 prog->globals.client->time = cl.time;
738 for(i=1;i<prog->num_edicts;i++)
740 ed = &prog->edicts[i];
741 if(ed->priv.required->free)
744 if(ed->priv.required->free)
746 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
748 if(ed->priv.required->free)
750 if(!((int)ed->fields.client->drawmask & drawmask))
752 CSQC_AddRenderEdict(ed);
755 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
756 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
759 //#302 void(entity ent) addentity (EXT_CSQC)
760 void VM_CL_R_AddEntity (void)
762 double t = Sys_DoubleTime();
763 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
764 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
765 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
768 //#303 float(float property, ...) setproperty (EXT_CSQC)
769 void VM_CL_R_SetView (void)
775 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
777 c = (int)PRVM_G_FLOAT(OFS_PARM0);
778 f = PRVM_G_VECTOR(OFS_PARM1);
779 k = PRVM_G_FLOAT(OFS_PARM1);
784 r_refdef.view.x = (int)(f[0]);
785 r_refdef.view.y = (int)(f[1]);
788 r_refdef.view.x = (int)(k);
791 r_refdef.view.y = (int)(k);
794 r_refdef.view.width = (int)(f[0]);
795 r_refdef.view.height = (int)(f[1]);
798 r_refdef.view.width = (int)(k);
801 r_refdef.view.height = (int)(k);
804 r_refdef.view.x = (int)(f[0]);
805 r_refdef.view.y = (int)(f[1]);
806 f = PRVM_G_VECTOR(OFS_PARM2);
807 r_refdef.view.width = (int)(f[0]);
808 r_refdef.view.height = (int)(f[1]);
811 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
812 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
815 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
818 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
821 VectorCopy(f, cl.csqc_origin);
825 cl.csqc_origin[0] = k;
829 cl.csqc_origin[1] = k;
833 cl.csqc_origin[2] = k;
837 VectorCopy(f, cl.csqc_angles);
841 cl.csqc_angles[0] = k;
845 cl.csqc_angles[1] = k;
849 cl.csqc_angles[2] = k;
853 cl.csqc_vidvars.drawworld = k != 0;
855 case VF_DRAWENGINESBAR:
856 cl.csqc_vidvars.drawenginesbar = k != 0;
858 case VF_DRAWCROSSHAIR:
859 cl.csqc_vidvars.drawcrosshair = k != 0;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(f, cl.viewangles);
864 case VF_CL_VIEWANGLES_X:
865 cl.viewangles[0] = k;
867 case VF_CL_VIEWANGLES_Y:
868 cl.viewangles[1] = k;
870 case VF_CL_VIEWANGLES_Z:
871 cl.viewangles[2] = k;
874 r_refdef.view.useperspective = k != 0;
877 r_refdef.view.isoverlay = !k;
880 PRVM_G_FLOAT(OFS_RETURN) = 0;
881 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
884 PRVM_G_FLOAT(OFS_RETURN) = 1;
887 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
888 void VM_CL_R_AddDynamicLight (void)
890 double t = Sys_DoubleTime();
895 const char *cubemapname = NULL;
896 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
897 float coronaintensity = 1;
898 float coronasizescale = 0.25;
899 qboolean castshadow = true;
900 float ambientscale = 0;
901 float diffusescale = 1;
902 float specularscale = 1;
904 vec3_t forward, left, up;
905 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
907 // if we've run out of dlights, just return
908 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
911 org = PRVM_G_VECTOR(OFS_PARM0);
912 radius = PRVM_G_FLOAT(OFS_PARM1);
913 col = PRVM_G_VECTOR(OFS_PARM2);
916 style = (int)PRVM_G_FLOAT(OFS_PARM3);
917 if (style >= MAX_LIGHTSTYLES)
919 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
924 cubemapname = PRVM_G_STRING(OFS_PARM4);
926 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
927 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
928 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
930 VectorScale(prog->globals.client->v_forward, radius, forward);
931 VectorScale(prog->globals.client->v_right, -radius, left);
932 VectorScale(prog->globals.client->v_up, radius, up);
933 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
935 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
936 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
937 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
940 //============================================================================
942 //#310 vector (vector v) cs_unproject (EXT_CSQC)
943 static void VM_CL_unproject (void)
948 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
949 f = PRVM_G_VECTOR(OFS_PARM0);
950 if(v_flipped.integer)
951 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
954 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
955 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
956 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
959 //#311 vector (vector v) cs_project (EXT_CSQC)
960 static void VM_CL_project (void)
966 VM_SAFEPARMCOUNT(1, VM_CL_project);
967 f = PRVM_G_VECTOR(OFS_PARM0);
968 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
969 Matrix4x4_Transform(&m, f, v);
970 if(v_flipped.integer)
972 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
973 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
974 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
978 //#330 float(float stnum) getstatf (EXT_CSQC)
979 static void VM_CL_getstatf (void)
987 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
988 i = (int)PRVM_G_FLOAT(OFS_PARM0);
989 if(i < 0 || i >= MAX_CL_STATS)
991 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
995 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
998 //#331 float(float stnum) getstati (EXT_CSQC)
999 static void VM_CL_getstati (void)
1002 int firstbit, bitcount;
1004 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1006 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1009 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1011 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1021 if(index < 0 || index >= MAX_CL_STATS)
1023 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1026 i = cl.stats[index];
1027 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1028 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1029 PRVM_G_FLOAT(OFS_RETURN) = i;
1032 //#332 string(float firststnum) getstats (EXT_CSQC)
1033 static void VM_CL_getstats (void)
1037 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1038 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1039 if(i < 0 || i > MAX_CL_STATS-4)
1041 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1042 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1045 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1046 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1049 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1050 static void VM_CL_setmodelindex (void)
1054 struct model_s *model;
1056 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1058 t = PRVM_G_EDICT(OFS_PARM0);
1060 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1062 t->fields.client->model = 0;
1063 t->fields.client->modelindex = 0;
1068 model = CL_GetModelByIndex(i);
1071 VM_Warning("VM_CL_setmodelindex: null model\n");
1074 t->fields.client->model = PRVM_SetEngineString(model->name);
1075 t->fields.client->modelindex = i;
1077 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1080 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1083 SetMinMaxSize (t, vec3_origin, vec3_origin);
1086 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1087 static void VM_CL_modelnameforindex (void)
1091 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1093 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1094 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1095 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1098 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1099 static void VM_CL_particleeffectnum (void)
1102 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1103 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1106 PRVM_G_FLOAT(OFS_RETURN) = i;
1109 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1110 static void VM_CL_trailparticles (void)
1115 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1117 t = PRVM_G_EDICT(OFS_PARM0);
1118 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1119 start = PRVM_G_VECTOR(OFS_PARM2);
1120 end = PRVM_G_VECTOR(OFS_PARM3);
1124 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1127 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1128 static void VM_CL_pointparticles (void)
1132 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1133 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1134 f = PRVM_G_VECTOR(OFS_PARM1);
1135 v = PRVM_G_VECTOR(OFS_PARM2);
1136 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1139 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1142 //#342 string(float keynum) getkeybind (EXT_CSQC)
1143 static void VM_CL_getkeybind (void)
1145 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1146 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1149 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1150 static void VM_CL_setcursormode (void)
1152 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1153 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1154 cl_ignoremousemoves = 2;
1157 //#344 vector() getmousepos (EXT_CSQC)
1158 static void VM_CL_getmousepos(void)
1160 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1162 if (key_consoleactive || key_dest != key_game)
1163 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1164 else if (cl.csqc_wantsmousemove)
1165 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1167 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1170 //#345 float(float framenum) getinputstate (EXT_CSQC)
1171 static void VM_CL_getinputstate (void)
1174 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1175 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1176 PRVM_G_FLOAT(OFS_RETURN) = false;
1177 for (i = 0;i < CL_MAX_USERCMDS;i++)
1179 if (cl.movecmd[i].sequence == frame)
1181 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1182 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1183 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1184 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1185 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1186 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1187 if(cl.movecmd[i].crouch)
1189 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1190 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1194 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1195 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1197 PRVM_G_FLOAT(OFS_RETURN) = true;
1202 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1203 static void VM_CL_setsensitivityscale (void)
1205 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1206 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1209 //#347 void() runstandardplayerphysics (EXT_CSQC)
1210 static void VM_CL_runplayerphysics (void)
1214 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1215 static void VM_CL_getplayerkey (void)
1221 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1223 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 c = PRVM_G_STRING(OFS_PARM1);
1225 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1229 i = Sbar_GetSortedPlayerIndex(-1-i);
1230 if(i < 0 || i >= cl.maxclients)
1235 if(!strcasecmp(c, "name"))
1236 strlcpy(t, cl.scores[i].name, sizeof(t));
1238 if(!strcasecmp(c, "frags"))
1239 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1241 if(!strcasecmp(c, "ping"))
1242 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1244 if(!strcasecmp(c, "pl"))
1245 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1247 if(!strcasecmp(c, "entertime"))
1248 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1250 if(!strcasecmp(c, "colors"))
1251 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1253 if(!strcasecmp(c, "topcolor"))
1254 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1256 if(!strcasecmp(c, "bottomcolor"))
1257 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1259 if(!strcasecmp(c, "viewentity"))
1260 dpsnprintf(t, sizeof(t), "%i", i+1);
1263 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1266 //#349 float() isdemo (EXT_CSQC)
1267 static void VM_CL_isdemo (void)
1269 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1270 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1273 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1274 static void VM_CL_setlistener (void)
1276 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1277 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1278 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1281 //#352 void(string cmdname) registercommand (EXT_CSQC)
1282 static void VM_CL_registercmd (void)
1285 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1286 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1290 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1291 t = (char *)Z_Malloc(alloclen);
1292 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1293 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1296 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1300 //#360 float() readbyte (EXT_CSQC)
1301 static void VM_CL_ReadByte (void)
1303 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1304 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1307 //#361 float() readchar (EXT_CSQC)
1308 static void VM_CL_ReadChar (void)
1310 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1311 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1314 //#362 float() readshort (EXT_CSQC)
1315 static void VM_CL_ReadShort (void)
1317 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1318 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1321 //#363 float() readlong (EXT_CSQC)
1322 static void VM_CL_ReadLong (void)
1324 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1325 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1328 //#364 float() readcoord (EXT_CSQC)
1329 static void VM_CL_ReadCoord (void)
1331 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1332 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1335 //#365 float() readangle (EXT_CSQC)
1336 static void VM_CL_ReadAngle (void)
1338 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1339 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1342 //#366 string() readstring (EXT_CSQC)
1343 static void VM_CL_ReadString (void)
1345 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1346 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1349 //#367 float() readfloat (EXT_CSQC)
1350 static void VM_CL_ReadFloat (void)
1352 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1353 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1356 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1357 extern cvar_t cl_readpicture_force;
1358 static void VM_CL_ReadPicture (void)
1361 unsigned char *data;
1367 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1369 name = MSG_ReadString();
1370 size = MSG_ReadShort();
1372 // check if a texture of that name exists
1373 // if yes, it is used and the data is discarded
1374 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1376 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1380 if(pic->tex == r_texture_notexture)
1381 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1382 if(pic->tex && !cl_readpicture_force.integer)
1384 // texture found and loaded
1385 // skip over the jpeg as we don't need it
1386 for(i = 0; i < size; ++i)
1391 // texture not found
1392 // use the attached jpeg as texture
1393 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1394 MSG_ReadBytes(size, buf);
1395 data = JPEG_LoadImage_BGRA(buf, size);
1397 Draw_NewPic(name, image_width, image_height, false, data);
1402 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1405 //////////////////////////////////////////////////////////
1407 static void VM_CL_makestatic (void)
1411 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1413 ent = PRVM_G_EDICT(OFS_PARM0);
1414 if (ent == prog->edicts)
1416 VM_Warning("makestatic: can not modify world entity\n");
1419 if (ent->priv.server->free)
1421 VM_Warning("makestatic: can not modify free entity\n");
1425 if (cl.num_static_entities < cl.max_static_entities)
1429 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1431 // copy it to the current state
1432 memset(staticent, 0, sizeof(*staticent));
1433 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1434 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1435 staticent->render.framegroupblend[0].lerp = 1;
1436 // make torchs play out of sync
1437 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1438 staticent->render.skinnum = (int)ent->fields.client->skin;
1439 staticent->render.effects = (int)ent->fields.client->effects;
1440 staticent->render.alpha = 1;
1441 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1442 staticent->render.scale = 1;
1443 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1444 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1447 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1448 if (renderflags & RF_USEAXIS)
1451 VectorNegate(prog->globals.client->v_right, left);
1452 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1453 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1456 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1458 // either fullbright or lit
1459 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1460 staticent->render.flags |= RENDER_LIGHT;
1461 // turn off shadows from transparent objects
1462 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1463 staticent->render.flags |= RENDER_SHADOW;
1465 CL_UpdateRenderEntity(&staticent->render);
1468 Con_Printf("Too many static entities");
1470 // throw the entity away now
1474 //=================================================================//
1480 copies data from one entity to another
1482 copyentity(src, dst)
1485 static void VM_CL_copyentity (void)
1487 prvm_edict_t *in, *out;
1488 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1489 in = PRVM_G_EDICT(OFS_PARM0);
1490 if (in == prog->edicts)
1492 VM_Warning("copyentity: can not read world entity\n");
1495 if (in->priv.server->free)
1497 VM_Warning("copyentity: can not read free entity\n");
1500 out = PRVM_G_EDICT(OFS_PARM1);
1501 if (out == prog->edicts)
1503 VM_Warning("copyentity: can not modify world entity\n");
1506 if (out->priv.server->free)
1508 VM_Warning("copyentity: can not modify free entity\n");
1511 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1515 //=================================================================//
1517 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1518 static void VM_CL_effect (void)
1520 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1521 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1524 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1525 static void VM_CL_te_blood (void)
1529 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1530 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1532 pos = PRVM_G_VECTOR(OFS_PARM0);
1533 CL_FindNonSolidLocation(pos, pos2, 4);
1534 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1537 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1538 static void VM_CL_te_bloodshower (void)
1542 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1543 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1545 speed = PRVM_G_FLOAT(OFS_PARM2);
1552 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1555 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1556 static void VM_CL_te_explosionrgb (void)
1560 matrix4x4_t tempmatrix;
1561 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1562 pos = PRVM_G_VECTOR(OFS_PARM0);
1563 CL_FindNonSolidLocation(pos, pos2, 10);
1564 CL_ParticleExplosion(pos2);
1565 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1566 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1569 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1570 static void VM_CL_te_particlecube (void)
1572 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1573 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1576 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1577 static void VM_CL_te_particlerain (void)
1579 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1580 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1583 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1584 static void VM_CL_te_particlesnow (void)
1586 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1587 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1590 // #411 void(vector org, vector vel, float howmany) te_spark
1591 static void VM_CL_te_spark (void)
1595 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1597 pos = PRVM_G_VECTOR(OFS_PARM0);
1598 CL_FindNonSolidLocation(pos, pos2, 4);
1599 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1602 extern cvar_t cl_sound_ric_gunshot;
1603 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1604 static void VM_CL_te_gunshotquad (void)
1609 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1611 pos = PRVM_G_VECTOR(OFS_PARM0);
1612 CL_FindNonSolidLocation(pos, pos2, 4);
1613 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1614 if(cl_sound_ric_gunshot.integer >= 2)
1616 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1620 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1621 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1622 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1627 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1628 static void VM_CL_te_spikequad (void)
1633 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1635 pos = PRVM_G_VECTOR(OFS_PARM0);
1636 CL_FindNonSolidLocation(pos, pos2, 4);
1637 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1638 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1642 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1643 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1644 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1648 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1649 static void VM_CL_te_superspikequad (void)
1654 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1656 pos = PRVM_G_VECTOR(OFS_PARM0);
1657 CL_FindNonSolidLocation(pos, pos2, 4);
1658 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1659 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1663 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1664 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1665 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1669 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1670 static void VM_CL_te_explosionquad (void)
1674 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1676 pos = PRVM_G_VECTOR(OFS_PARM0);
1677 CL_FindNonSolidLocation(pos, pos2, 10);
1678 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1679 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1682 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1683 static void VM_CL_te_smallflash (void)
1687 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1689 pos = PRVM_G_VECTOR(OFS_PARM0);
1690 CL_FindNonSolidLocation(pos, pos2, 10);
1691 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1694 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1695 static void VM_CL_te_customflash (void)
1699 matrix4x4_t tempmatrix;
1700 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1702 pos = PRVM_G_VECTOR(OFS_PARM0);
1703 CL_FindNonSolidLocation(pos, pos2, 4);
1704 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1705 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1708 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1709 static void VM_CL_te_gunshot (void)
1714 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1716 pos = PRVM_G_VECTOR(OFS_PARM0);
1717 CL_FindNonSolidLocation(pos, pos2, 4);
1718 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1719 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1721 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1725 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1726 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1727 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1732 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1733 static void VM_CL_te_spike (void)
1738 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1740 pos = PRVM_G_VECTOR(OFS_PARM0);
1741 CL_FindNonSolidLocation(pos, pos2, 4);
1742 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1743 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1747 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1748 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1749 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1753 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1754 static void VM_CL_te_superspike (void)
1759 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1761 pos = PRVM_G_VECTOR(OFS_PARM0);
1762 CL_FindNonSolidLocation(pos, pos2, 4);
1763 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1764 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1768 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1769 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1770 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1774 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1775 static void VM_CL_te_explosion (void)
1779 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1781 pos = PRVM_G_VECTOR(OFS_PARM0);
1782 CL_FindNonSolidLocation(pos, pos2, 10);
1783 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1784 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1787 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1788 static void VM_CL_te_tarexplosion (void)
1792 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1794 pos = PRVM_G_VECTOR(OFS_PARM0);
1795 CL_FindNonSolidLocation(pos, pos2, 10);
1796 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1797 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1800 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1801 static void VM_CL_te_wizspike (void)
1805 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1807 pos = PRVM_G_VECTOR(OFS_PARM0);
1808 CL_FindNonSolidLocation(pos, pos2, 4);
1809 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1810 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1813 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1814 static void VM_CL_te_knightspike (void)
1818 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1820 pos = PRVM_G_VECTOR(OFS_PARM0);
1821 CL_FindNonSolidLocation(pos, pos2, 4);
1822 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1823 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1826 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1827 static void VM_CL_te_lavasplash (void)
1829 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1830 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1833 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1834 static void VM_CL_te_teleport (void)
1836 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1837 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1840 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1841 static void VM_CL_te_explosion2 (void)
1845 matrix4x4_t tempmatrix;
1846 int colorStart, colorLength;
1847 unsigned char *tempcolor;
1848 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1850 pos = PRVM_G_VECTOR(OFS_PARM0);
1851 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1852 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1853 CL_FindNonSolidLocation(pos, pos2, 10);
1854 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1855 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1856 color[0] = tempcolor[0] * (2.0f / 255.0f);
1857 color[1] = tempcolor[1] * (2.0f / 255.0f);
1858 color[2] = tempcolor[2] * (2.0f / 255.0f);
1859 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1860 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1861 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1865 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1866 static void VM_CL_te_lightning1 (void)
1868 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1869 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1872 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1873 static void VM_CL_te_lightning2 (void)
1875 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1876 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1879 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1880 static void VM_CL_te_lightning3 (void)
1882 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1883 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1886 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1887 static void VM_CL_te_beam (void)
1889 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1890 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1893 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1894 static void VM_CL_te_plasmaburn (void)
1898 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1900 pos = PRVM_G_VECTOR(OFS_PARM0);
1901 CL_FindNonSolidLocation(pos, pos2, 4);
1902 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1905 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1906 static void VM_CL_te_flamejet (void)
1910 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1911 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1913 pos = PRVM_G_VECTOR(OFS_PARM0);
1914 CL_FindNonSolidLocation(pos, pos2, 4);
1915 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1919 //====================================================================
1922 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1924 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1926 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1928 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1931 // #434 float(entity e, float s) getsurfacenumpoints
1932 static void VM_CL_getsurfacenumpoints(void)
1935 msurface_t *surface;
1936 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1937 // return 0 if no such surface
1938 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1940 PRVM_G_FLOAT(OFS_RETURN) = 0;
1944 // note: this (incorrectly) assumes it is a simple polygon
1945 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1948 // #435 vector(entity e, float s, float n) getsurfacepoint
1949 static void VM_CL_getsurfacepoint(void)
1953 msurface_t *surface;
1955 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1956 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1957 ed = PRVM_G_EDICT(OFS_PARM0);
1958 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1960 // note: this (incorrectly) assumes it is a simple polygon
1961 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1962 if (pointnum < 0 || pointnum >= surface->num_vertices)
1964 // FIXME: implement rotation/scaling
1965 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1967 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1968 // float SPA_POSITION = 0;
1969 // float SPA_S_AXIS = 1;
1970 // float SPA_T_AXIS = 2;
1971 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1972 // float SPA_TEXCOORDS0 = 4;
1973 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1974 // float SPA_LIGHTMAP0_COLOR = 6;
1975 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1976 static void VM_CL_getsurfacepointattribute(void)
1980 msurface_t *surface;
1984 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1985 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1986 ed = PRVM_G_EDICT(OFS_PARM0);
1987 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1989 // note: this (incorrectly) assumes it is a simple polygon
1990 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1991 if (pointnum < 0 || pointnum >= surface->num_vertices)
1994 // FIXME: implement rotation/scaling
1995 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1997 switch( attributetype ) {
1998 // float SPA_POSITION = 0;
2000 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2002 // float SPA_S_AXIS = 1;
2004 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2006 // float SPA_T_AXIS = 2;
2008 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2010 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2012 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2014 // float SPA_TEXCOORDS0 = 4;
2016 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2017 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2018 ret[0] = texcoord[0];
2019 ret[1] = texcoord[1];
2023 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2025 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2026 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2027 ret[0] = texcoord[0];
2028 ret[1] = texcoord[1];
2032 // float SPA_LIGHTMAP0_COLOR = 6;
2034 // ignore alpha for now..
2035 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2038 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2042 // #436 vector(entity e, float s) getsurfacenormal
2043 static void VM_CL_getsurfacenormal(void)
2046 msurface_t *surface;
2048 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2049 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2050 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2052 // FIXME: implement rotation/scaling
2053 // note: this (incorrectly) assumes it is a simple polygon
2054 // note: this only returns the first triangle, so it doesn't work very
2055 // well for curved surfaces or arbitrary meshes
2056 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2057 VectorNormalize(normal);
2058 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2061 // #437 string(entity e, float s) getsurfacetexture
2062 static void VM_CL_getsurfacetexture(void)
2065 msurface_t *surface;
2066 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2067 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2068 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2070 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2073 // #438 float(entity e, vector p) getsurfacenearpoint
2074 static void VM_CL_getsurfacenearpoint(void)
2076 int surfacenum, best;
2078 vec_t dist, bestdist;
2080 dp_model_t *model = NULL;
2081 msurface_t *surface;
2083 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2084 PRVM_G_FLOAT(OFS_RETURN) = -1;
2085 ed = PRVM_G_EDICT(OFS_PARM0);
2086 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2089 // FIXME: implement rotation/scaling
2090 point = PRVM_G_VECTOR(OFS_PARM1);
2091 VectorSubtract(point, ed->fields.client->origin, p);
2093 bestdist = 1000000000;
2094 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2096 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2097 // first see if the nearest point on the surface's box is closer than the previous match
2098 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2099 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2100 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2101 dist = VectorLength2(clipped);
2102 if (dist < bestdist)
2104 // it is, check the nearest point on the actual geometry
2105 clippointtosurface(model, surface, p, clipped);
2106 VectorSubtract(clipped, p, clipped);
2107 dist += VectorLength2(clipped);
2108 if (dist < bestdist)
2110 // that's closer too, store it as the best match
2116 PRVM_G_FLOAT(OFS_RETURN) = best;
2119 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2120 static void VM_CL_getsurfaceclippedpoint(void)
2124 msurface_t *surface;
2126 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2127 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2128 ed = PRVM_G_EDICT(OFS_PARM0);
2129 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2131 // FIXME: implement rotation/scaling
2132 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2133 clippointtosurface(model, surface, p, out);
2134 // FIXME: implement rotation/scaling
2135 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2138 // #443 void(entity e, entity tagentity, string tagname) setattachment
2139 void VM_CL_setattachment (void)
2142 prvm_edict_t *tagentity;
2143 const char *tagname;
2147 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2149 e = PRVM_G_EDICT(OFS_PARM0);
2150 tagentity = PRVM_G_EDICT(OFS_PARM1);
2151 tagname = PRVM_G_STRING(OFS_PARM2);
2153 if (e == prog->edicts)
2155 VM_Warning("setattachment: can not modify world entity\n");
2158 if (e->priv.server->free)
2160 VM_Warning("setattachment: can not modify free entity\n");
2164 if (tagentity == NULL)
2165 tagentity = prog->edicts;
2167 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2169 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2171 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2174 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2176 modelindex = (int)tagentity->fields.client->modelindex;
2177 model = CL_GetModelByIndex(modelindex);
2180 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2182 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2185 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2189 /////////////////////////////////////////
2190 // DP_MD3_TAGINFO extension coded by VorteX
2192 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2194 dp_model_t *model = CL_GetModelFromEdict(e);
2196 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2201 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2209 Matrix4x4_CreateIdentity(tag_localmatrix);
2212 && (model = CL_GetModelFromEdict(e))
2213 && model->animscenes)
2215 frame = (int)e->fields.client->frame;
2216 if (frame < 0 || frame >= model->numframes)
2219 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
2230 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2234 float pitchsign = 1;
2238 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2239 if (val && val->_float != 0)
2240 scale = val->_float;
2242 // TODO do we need the same weird angle inverting logic here as in the server side case?
2244 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2247 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2249 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2254 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2259 && (model = CL_GetModelFromEdict(ent))
2260 && model->animscenes)
2262 // if model has wrong frame, engine automatically switches to model first frame
2263 frame = (int)ent->fields.client->frame;
2264 if (frame < 0 || frame >= model->numframes)
2266 return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
2268 *out = identitymatrix;
2272 // Warnings/errors code:
2273 // 0 - normal (everything all-right)
2276 // 3 - null or non-precached model
2277 // 4 - no tags with requested index
2278 // 5 - runaway loop at attachment chain
2279 extern cvar_t cl_bob;
2280 extern cvar_t cl_bobcycle;
2281 extern cvar_t cl_bobup;
2282 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2287 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2290 *out = identitymatrix; // warnings and errors return identical matrix
2292 if (ent == prog->edicts)
2294 if (ent->priv.server->free)
2297 model = CL_GetModelFromEdict(ent);
2301 tagmatrix = identitymatrix;
2305 if(attachloop >= 256)
2307 // apply transformation by child's tagindex on parent entity and then
2308 // by parent entity itself
2309 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2310 if(ret && attachloop == 0)
2312 CL_GetEntityMatrix(ent, &entitymatrix, false);
2313 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2314 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2315 // next iteration we process the parent entity
2316 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2318 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2319 ent = PRVM_EDICT_NUM(val->edict);
2326 // RENDER_VIEWMODEL magic
2327 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2329 Matrix4x4_Copy(&tagmatrix, out);
2331 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2332 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2335 // Cl_bob, ported from rendering code
2336 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2339 // LordHavoc: this code is *weird*, but not replacable (I think it
2340 // should be done in QC on the server, but oh well, quake is quake)
2341 // LordHavoc: figured out bobup: the time at which the sin is at 180
2342 // degrees (which allows lengthening or squishing the peak or valley)
2343 cycle = cl.time/cl_bobcycle.value;
2344 cycle -= (int)cycle;
2345 if (cycle < cl_bobup.value)
2346 cycle = sin(M_PI * cycle / cl_bobup.value);
2348 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2349 // bob is proportional to velocity in the xy plane
2350 // (don't count Z, or jumping messes it up)
2351 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2352 bob = bob*0.3 + bob*0.7*cycle;
2353 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2360 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2361 void VM_CL_gettagindex (void)
2364 const char *tag_name;
2365 int modelindex, tag_index;
2367 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2369 ent = PRVM_G_EDICT(OFS_PARM0);
2370 tag_name = PRVM_G_STRING(OFS_PARM1);
2371 if (ent == prog->edicts)
2373 VM_Warning("gettagindex: can't affect world entity\n");
2376 if (ent->priv.server->free)
2378 VM_Warning("gettagindex: can't affect free entity\n");
2382 modelindex = (int)ent->fields.client->modelindex;
2384 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2385 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2388 tag_index = CL_GetTagIndex(ent, tag_name);
2390 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2392 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2395 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2396 void VM_CL_gettaginfo (void)
2400 matrix4x4_t tag_matrix;
2401 matrix4x4_t tag_localmatrix;
2403 const char *tagname;
2406 vec3_t fo, le, up, trans;
2408 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2410 e = PRVM_G_EDICT(OFS_PARM0);
2411 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2412 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2413 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2414 VectorScale(le, -1, prog->globals.client->v_right);
2415 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2416 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2418 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2419 val->_float = parentindex;
2420 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2421 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2422 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2423 VectorCopy(trans, val->vector);
2424 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2425 VectorCopy(fo, val->vector);
2426 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2427 VectorScale(le, -1, val->vector);
2428 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2429 VectorCopy(up, val->vector);
2434 VM_Warning("gettagindex: can't affect world entity\n");
2437 VM_Warning("gettagindex: can't affect free entity\n");
2440 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2443 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2446 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2451 //============================================================================
2453 //====================
2454 //QC POLYGON functions
2455 //====================
2457 #define VMPOLYGONS_MAXPOINTS 64
2459 typedef struct vmpolygons_triangle_s
2461 rtexture_t *texture;
2463 unsigned short elements[3];
2464 }vmpolygons_triangle_t;
2466 typedef struct vmpolygons_s
2469 qboolean initialized;
2470 double progstarttime;
2474 float *data_vertex3f;
2475 float *data_color4f;
2476 float *data_texcoord2f;
2480 vmpolygons_triangle_t *data_triangles;
2481 unsigned short *data_sortedelement3s;
2483 qboolean begin_active;
2484 rtexture_t *begin_texture;
2487 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2488 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2489 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2492 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2493 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2495 //#304 void() renderscene (EXT_CSQC)
2496 // moved that here to reset the polygons,
2497 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2499 void VM_CL_R_RenderScene (void)
2501 double t = Sys_DoubleTime();
2502 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2503 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2505 // we need to update any RENDER_VIEWMODEL entities at this point because
2506 // csqc supplies its own view matrix
2507 CL_UpdateViewEntities();
2511 polys->num_vertices = polys->num_triangles = 0;
2512 polys->progstarttime = prog->starttime;
2514 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2515 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2518 static void VM_ResizePolygons(vmpolygons_t *polys)
2520 float *oldvertex3f = polys->data_vertex3f;
2521 float *oldcolor4f = polys->data_color4f;
2522 float *oldtexcoord2f = polys->data_texcoord2f;
2523 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2524 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2525 polys->max_vertices = min(polys->max_triangles*3, 65536);
2526 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2527 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2528 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2529 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2530 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2531 if (polys->num_vertices)
2533 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2534 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2535 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2537 if (polys->num_triangles)
2539 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2540 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2543 Mem_Free(oldvertex3f);
2545 Mem_Free(oldcolor4f);
2547 Mem_Free(oldtexcoord2f);
2549 Mem_Free(oldtriangles);
2550 if (oldsortedelement3s)
2551 Mem_Free(oldsortedelement3s);
2554 static void VM_InitPolygons (vmpolygons_t* polys)
2556 memset(polys, 0, sizeof(*polys));
2557 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2558 polys->max_triangles = 1024;
2559 VM_ResizePolygons(polys);
2560 polys->initialized = true;
2563 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2565 int surfacelistindex;
2566 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2567 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2569 R_Mesh_ResetTextureState();
2570 R_Mesh_Matrix(&identitymatrix);
2571 GL_CullFace(GL_NONE);
2572 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2573 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2574 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2575 R_SetupGenericShader(true);
2577 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2579 int numtriangles = 0;
2580 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2581 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2582 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2583 // FIXME factor this out
2584 if(drawflag == DRAWFLAG_ADDITIVE)
2585 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2586 else if(drawflag == DRAWFLAG_MODULATE)
2587 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2588 else if(drawflag == DRAWFLAG_2XMODULATE)
2589 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2590 else if(drawflag == DRAWFLAG_SCREEN)
2591 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2593 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2594 R_Mesh_TexBind(0, R_GetTexture(tex));
2596 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2598 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2600 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2603 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2607 void VMPolygons_Store(vmpolygons_t *polys)
2609 if (r_refdef.draw2dstage)
2611 // draw the polygon as 2D immediately
2612 drawqueuemesh_t mesh;
2613 mesh.texture = polys->begin_texture;
2614 mesh.num_vertices = polys->begin_vertices;
2615 mesh.num_triangles = polys->begin_vertices-2;
2616 mesh.data_element3s = polygonelements;
2617 mesh.data_vertex3f = polys->begin_vertex[0];
2618 mesh.data_color4f = polys->begin_color[0];
2619 mesh.data_texcoord2f = polys->begin_texcoord[0];
2620 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2624 // queue the polygon as 3D for sorted transparent rendering later
2626 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2628 polys->max_triangles *= 2;
2629 VM_ResizePolygons(polys);
2631 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2633 // needle in a haystack!
2634 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2635 // that also caused it to not render the first polygon that is added
2637 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2638 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2639 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2640 for (i = 0;i < polys->begin_vertices-2;i++)
2642 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2643 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2644 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2645 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2646 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2647 polys->num_triangles++;
2649 polys->num_vertices += polys->begin_vertices;
2652 polys->begin_active = false;
2655 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2656 // LordHavoc: agreed, this is a mess
2657 void VM_CL_AddPolygonsToMeshQueue (void)
2660 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2663 // only add polygons of the currently active prog to the queue - if there is none, we're done
2667 if (!polys->num_triangles)
2670 for (i = 0;i < polys->num_triangles;i++)
2672 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2673 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2676 /*polys->num_triangles = 0; // now done after rendering the scene,
2677 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2680 //void(string texturename, float flag) R_BeginPolygon
2681 void VM_CL_R_PolygonBegin (void)
2683 const char *picname;
2685 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2688 // TODO instead of using skinframes here (which provides the benefit of
2689 // better management of flags, and is more suited for 3D rendering), what
2690 // about supporting Q3 shaders?
2692 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2694 if (!polys->initialized)
2695 VM_InitPolygons(polys);
2696 if(polys->progstarttime != prog->starttime)
2698 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2699 polys->num_vertices = polys->num_triangles = 0;
2700 polys->progstarttime = prog->starttime;
2702 if (polys->begin_active)
2704 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2707 picname = PRVM_G_STRING(OFS_PARM0);
2713 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2718 sf = R_SkinFrame_FindNextByName(sf, picname);
2720 while(sf && sf->textureflags != tf);
2722 if(!sf || !sf->base)
2723 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2726 R_SkinFrame_MarkUsed(sf);
2729 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2730 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2731 polys->begin_vertices = 0;
2732 polys->begin_active = true;
2735 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2736 void VM_CL_R_PolygonVertex (void)
2738 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2740 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2742 if (!polys->begin_active)
2744 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2748 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2750 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2754 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2755 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2756 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2757 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2758 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2759 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2760 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2761 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2762 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2763 polys->begin_vertices++;
2766 //void() R_EndPolygon
2767 void VM_CL_R_PolygonEnd (void)
2769 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2771 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2772 if (!polys->begin_active)
2774 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2777 polys->begin_active = false;
2778 if (polys->begin_vertices >= 3)
2779 VMPolygons_Store(polys);
2781 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2784 static vmpolygons_t debugPolys;
2786 void Debug_PolygonBegin(const char *picname, int drawflag)
2788 if(!debugPolys.initialized)
2789 VM_InitPolygons(&debugPolys);
2790 if(debugPolys.begin_active)
2792 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2795 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2796 debugPolys.begin_drawflag = drawflag;
2797 debugPolys.begin_vertices = 0;
2798 debugPolys.begin_active = true;
2801 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2803 if(!debugPolys.begin_active)
2805 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2809 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2811 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2815 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2816 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2817 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2818 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2819 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2820 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2821 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2822 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2823 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2824 debugPolys.begin_vertices++;
2827 void Debug_PolygonEnd(void)
2829 if (!debugPolys.begin_active)
2831 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2834 debugPolys.begin_active = false;
2835 if (debugPolys.begin_vertices >= 3)
2836 VMPolygons_Store(&debugPolys);
2838 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2845 Returns false if any part of the bottom of the entity is off an edge that
2850 qboolean CL_CheckBottom (prvm_edict_t *ent)
2852 vec3_t mins, maxs, start, stop;
2857 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2858 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2860 // if all of the points under the corners are solid world, don't bother
2861 // with the tougher checks
2862 // the corners must be within 16 of the midpoint
2863 start[2] = mins[2] - 1;
2864 for (x=0 ; x<=1 ; x++)
2865 for (y=0 ; y<=1 ; y++)
2867 start[0] = x ? maxs[0] : mins[0];
2868 start[1] = y ? maxs[1] : mins[1];
2869 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2873 return true; // we got out easy
2877 // check it for real...
2881 // the midpoint must be within 16 of the bottom
2882 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2883 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2884 stop[2] = start[2] - 2*sv_stepheight.value;
2885 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2887 if (trace.fraction == 1.0)
2889 mid = bottom = trace.endpos[2];
2891 // the corners must be within 16 of the midpoint
2892 for (x=0 ; x<=1 ; x++)
2893 for (y=0 ; y<=1 ; y++)
2895 start[0] = stop[0] = x ? maxs[0] : mins[0];
2896 start[1] = stop[1] = y ? maxs[1] : mins[1];
2898 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2900 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2901 bottom = trace.endpos[2];
2902 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2913 Called by monster program code.
2914 The move will be adjusted for slopes and stairs, but if the move isn't
2915 possible, no move is done and false is returned
2918 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2921 vec3_t oldorg, neworg, end, traceendpos;
2924 prvm_edict_t *enemy;
2928 VectorCopy (ent->fields.client->origin, oldorg);
2929 VectorAdd (ent->fields.client->origin, move, neworg);
2931 // flying monsters don't step up
2932 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2934 // try one move with vertical motion, then one without
2935 for (i=0 ; i<2 ; i++)
2937 VectorAdd (ent->fields.client->origin, move, neworg);
2938 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2939 if (i == 0 && enemy != prog->edicts)
2941 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2947 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2949 CL_VM_SetTraceGlobals(&trace, svent);
2951 if (trace.fraction == 1)
2953 VectorCopy(trace.endpos, traceendpos);
2954 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2955 return false; // swim monster left water
2957 VectorCopy (traceendpos, ent->fields.client->origin);
2963 if (enemy == prog->edicts)
2970 // push down from a step height above the wished position
2971 neworg[2] += sv_stepheight.value;
2972 VectorCopy (neworg, end);
2973 end[2] -= sv_stepheight.value*2;
2975 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2977 CL_VM_SetTraceGlobals(&trace, svent);
2979 if (trace.startsolid)
2981 neworg[2] -= sv_stepheight.value;
2982 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2984 CL_VM_SetTraceGlobals(&trace, svent);
2985 if (trace.startsolid)
2988 if (trace.fraction == 1)
2990 // if monster had the ground pulled out, go ahead and fall
2991 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2993 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2996 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3000 return false; // walked off an edge
3003 // check point traces down for dangling corners
3004 VectorCopy (trace.endpos, ent->fields.client->origin);
3006 if (!CL_CheckBottom (ent))
3008 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3009 { // entity had floor mostly pulled out from underneath it
3010 // and is trying to correct
3015 VectorCopy (oldorg, ent->fields.client->origin);
3019 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3020 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3022 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3023 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3035 float(float yaw, float dist[, settrace]) walkmove
3038 static void VM_CL_walkmove (void)
3047 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3049 // assume failure if it returns early
3050 PRVM_G_FLOAT(OFS_RETURN) = 0;
3052 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3053 if (ent == prog->edicts)
3055 VM_Warning("walkmove: can not modify world entity\n");
3058 if (ent->priv.server->free)
3060 VM_Warning("walkmove: can not modify free entity\n");
3063 yaw = PRVM_G_FLOAT(OFS_PARM0);
3064 dist = PRVM_G_FLOAT(OFS_PARM1);
3065 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3067 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3070 yaw = yaw*M_PI*2 / 360;
3072 move[0] = cos(yaw)*dist;
3073 move[1] = sin(yaw)*dist;
3076 // save program state, because CL_movestep may call other progs
3077 oldf = prog->xfunction;
3078 oldself = prog->globals.client->self;
3080 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3083 // restore program state
3084 prog->xfunction = oldf;
3085 prog->globals.client->self = oldself;
3092 string(string key) serverkey
3095 void VM_CL_serverkey(void)
3097 char string[VM_STRINGTEMP_LENGTH];
3098 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3099 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3100 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3107 Checks if an entity is in a point's PVS.
3108 Should be fast but can be inexact.
3110 float checkpvs(vector viewpos, entity viewee) = #240;
3113 static void VM_CL_checkpvs (void)
3116 prvm_edict_t *viewee;
3121 static int fatpvsbytes;
3122 static unsigned char fatpvs[MAX_MAP_LEAFS/8];
3125 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3126 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3127 viewee = PRVM_G_EDICT(OFS_PARM1);
3129 if(viewee->priv.required->free)
3131 VM_Warning("checkpvs: can not check free entity\n");
3132 PRVM_G_FLOAT(OFS_RETURN) = 4;
3136 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3137 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3140 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3142 // no PVS support on this worldmodel... darn
3143 PRVM_G_FLOAT(OFS_RETURN) = 3;
3146 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3149 // viewpos isn't in any PVS... darn
3150 PRVM_G_FLOAT(OFS_RETURN) = 2;
3153 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3155 // using fat PVS like FTEQW does (slow)
3156 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3158 // no PVS support on this worldmodel... darn
3159 PRVM_G_FLOAT(OFS_RETURN) = 3;
3162 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3165 // viewpos isn't in any PVS... darn
3166 PRVM_G_FLOAT(OFS_RETURN) = 2;
3169 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3172 //============================================================================
3174 // To create a almost working builtin file from this replace:
3175 // "^NULL.*" with ""
3176 // "^{.*//.*}:Wh\(.*\)" with "\1"
3178 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3179 // "\n\n+" with "\n\n"
3181 prvm_builtin_t vm_cl_builtins[] = {
3182 NULL, // #0 NULL function (not callable) (QUAKE)
3183 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3184 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3185 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3186 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3187 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3188 VM_break, // #6 void() break (QUAKE)
3189 VM_random, // #7 float() random (QUAKE)
3190 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3191 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3192 VM_error, // #10 void(string e) error (QUAKE)
3193 VM_objerror, // #11 void(string e) objerror (QUAKE)
3194 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3195 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3196 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3197 VM_remove, // #15 void(entity e) remove (QUAKE)
3198 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3199 NULL, // #17 entity() checkclient (QUAKE)
3200 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3201 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3202 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3203 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3204 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3205 NULL, // #23 void(string s, ...) bprint (QUAKE)
3206 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3207 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3208 VM_ftos, // #26 string(float f) ftos (QUAKE)
3209 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3210 VM_coredump, // #28 void() coredump (QUAKE)
3211 VM_traceon, // #29 void() traceon (QUAKE)
3212 VM_traceoff, // #30 void() traceoff (QUAKE)
3213 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3214 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3215 NULL, // #33 (QUAKE)
3216 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3217 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3218 VM_rint, // #36 float(float v) rint (QUAKE)
3219 VM_floor, // #37 float(float v) floor (QUAKE)
3220 VM_ceil, // #38 float(float v) ceil (QUAKE)
3221 NULL, // #39 (QUAKE)
3222 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3223 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3224 NULL, // #42 (QUAKE)
3225 VM_fabs, // #43 float(float f) fabs (QUAKE)
3226 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3227 VM_cvar, // #45 float(string s) cvar (QUAKE)
3228 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3229 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3230 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3231 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3232 NULL, // #50 (QUAKE)
3233 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3234 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3235 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3236 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3237 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3238 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3239 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3240 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3241 NULL, // #59 (QUAKE)
3242 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3243 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3244 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3245 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3246 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3247 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3248 NULL, // #66 (QUAKE)
3249 NULL, // #67 void(float step) movetogoal (QUAKE)
3250 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3251 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3252 NULL, // #70 void(string s) changelevel (QUAKE)
3253 NULL, // #71 (QUAKE)
3254 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3255 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3256 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3257 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3258 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3259 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3260 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3261 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3262 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3263 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3264 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3265 NULL, // #83 (QUAKE)
3266 NULL, // #84 (QUAKE)
3267 NULL, // #85 (QUAKE)
3268 NULL, // #86 (QUAKE)
3269 NULL, // #87 (QUAKE)
3270 NULL, // #88 (QUAKE)
3271 NULL, // #89 (QUAKE)
3272 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3273 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3274 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3275 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3276 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3277 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3278 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3279 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3280 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3281 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3282 // FrikaC and Telejano range #100-#199
3293 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3294 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3295 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3296 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3297 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3298 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3299 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3300 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3301 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3302 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3383 // FTEQW range #200-#299
3402 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3405 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3406 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3407 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3408 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3409 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3410 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3411 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3412 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3413 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3414 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3416 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3424 VM_CL_checkpvs, // #240
3484 // CSQC range #300-#399
3485 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3486 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3487 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3488 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3489 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3490 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3491 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3492 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3493 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3494 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3495 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3496 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3500 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3501 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3502 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3503 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3504 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3505 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3506 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3507 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3508 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3509 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3510 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3511 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3512 VM_stringwidth, // #327 // FIXME is this okay?
3513 VM_drawsubpic, // #328 // FIXME is this okay?
3514 VM_drawrotpic, // #329 // FIXME is this okay?
3515 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3516 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3517 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3518 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3519 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3520 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3521 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3522 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3523 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3524 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3525 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3526 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3527 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3528 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3529 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3530 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3531 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3532 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3533 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3534 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3535 VM_isserver, // #350 float() isserver (EXT_CSQC)
3536 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3537 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3538 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3539 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3545 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3546 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3547 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3548 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3549 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3550 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3551 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3552 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3585 // LordHavoc's range #400-#499
3586 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3587 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3588 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3589 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3590 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3591 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3592 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3593 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3594 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3595 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3596 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3597 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3598 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3599 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3600 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3601 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3602 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3603 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3604 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3605 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3606 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3607 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3608 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3609 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3610 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3611 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3612 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3613 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3614 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3615 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3616 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3617 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3618 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3619 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3620 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3621 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3622 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3623 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3624 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3625 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3626 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3627 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3628 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3629 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3630 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3631 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3632 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3633 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3634 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3635 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3636 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3637 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3638 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3639 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3640 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3641 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3642 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3643 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3645 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3646 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3647 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3648 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3649 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3650 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3651 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3652 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3653 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3654 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3655 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3656 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3657 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3658 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3659 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3660 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3661 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3662 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3663 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3664 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3665 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3666 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3667 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3668 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3669 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3670 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3671 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3672 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3673 VM_gecko_create, // #487 float gecko_create( string name )
3674 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3675 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3676 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3677 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3678 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3679 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3680 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3681 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3682 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3683 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3684 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3685 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3686 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3687 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3689 VM_whichpack, // #503 string(string) whichpack = #503;
3696 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3697 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3698 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3699 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3700 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3701 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3702 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3703 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3704 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3705 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
3706 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3707 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3810 VM_getextresponse, // #624 string getextresponse(void)
3814 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3816 void VM_Polygons_Reset(void)
3818 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3820 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3821 if(polys->initialized)
3823 Mem_FreePool(&polys->pool);
3824 polys->initialized = false;
3828 void VM_CL_Cmd_Init(void)
3831 VM_Polygons_Reset();
3834 void VM_CL_Cmd_Reset(void)
3837 VM_Polygons_Reset();