5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (dp_model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 r_refdef.view.isoverlay = false;
693 // FIXME: restore cl.csqc_origin
694 // FIXME: restore cl.csqc_angles
695 cl.csqc_vidvars.drawworld = true;
696 cl.csqc_vidvars.drawenginesbar = false;
697 cl.csqc_vidvars.drawcrosshair = false;
700 //#301 void(float mask) addentities (EXT_CSQC)
701 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
702 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
703 void VM_CL_R_AddEntities (void)
707 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
708 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
709 CSQC_RelinkAllEntities(drawmask);
710 CL_RelinkLightFlashes();
712 prog->globals.client->time = cl.time;
713 for(i=1;i<prog->num_edicts;i++)
715 ed = &prog->edicts[i];
716 if(ed->priv.required->free)
719 if(ed->priv.required->free)
721 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
723 if(ed->priv.required->free)
725 if(!((int)ed->fields.client->drawmask & drawmask))
727 CSQC_AddRenderEdict(ed);
731 //#302 void(entity ent) addentity (EXT_CSQC)
732 void VM_CL_R_AddEntity (void)
734 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
735 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
738 //#303 float(float property, ...) setproperty (EXT_CSQC)
739 void VM_CL_R_SetView (void)
745 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
747 c = (int)PRVM_G_FLOAT(OFS_PARM0);
748 f = PRVM_G_VECTOR(OFS_PARM1);
749 k = PRVM_G_FLOAT(OFS_PARM1);
754 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
755 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
758 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
761 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
764 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
765 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
768 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
771 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
774 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
775 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
776 f = PRVM_G_VECTOR(OFS_PARM2);
777 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
778 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
781 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
782 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
785 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
788 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
791 VectorCopy(f, cl.csqc_origin);
795 cl.csqc_origin[0] = k;
799 cl.csqc_origin[1] = k;
803 cl.csqc_origin[2] = k;
807 VectorCopy(f, cl.csqc_angles);
811 cl.csqc_angles[0] = k;
815 cl.csqc_angles[1] = k;
819 cl.csqc_angles[2] = k;
823 cl.csqc_vidvars.drawworld = k;
825 case VF_DRAWENGINESBAR:
826 cl.csqc_vidvars.drawenginesbar = k;
828 case VF_DRAWCROSSHAIR:
829 cl.csqc_vidvars.drawcrosshair = k;
831 case VF_CL_VIEWANGLES:
832 VectorCopy(f, cl.viewangles);
834 case VF_CL_VIEWANGLES_X:
835 cl.viewangles[0] = k;
837 case VF_CL_VIEWANGLES_Y:
838 cl.viewangles[1] = k;
840 case VF_CL_VIEWANGLES_Z:
841 cl.viewangles[2] = k;
844 r_refdef.view.useperspective = k != 0;
847 r_refdef.view.isoverlay = !k;
850 PRVM_G_FLOAT(OFS_RETURN) = 0;
851 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
854 PRVM_G_FLOAT(OFS_RETURN) = 1;
857 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
858 void VM_CL_R_AddDynamicLight (void)
864 const char *cubemapname = NULL;
865 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
866 float coronaintensity = 1;
867 float coronasizescale = 0.25;
868 qboolean castshadow = true;
869 float ambientscale = 0;
870 float diffusescale = 1;
871 float specularscale = 1;
873 vec3_t forward, left, up;
874 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
876 // if we've run out of dlights, just return
877 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
880 org = PRVM_G_VECTOR(OFS_PARM0);
881 radius = PRVM_G_FLOAT(OFS_PARM1);
882 col = PRVM_G_VECTOR(OFS_PARM2);
885 style = (int)PRVM_G_FLOAT(OFS_PARM3);
886 if (style >= MAX_LIGHTSTYLES)
888 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
893 cubemapname = PRVM_G_STRING(OFS_PARM4);
895 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
896 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
897 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
899 VectorScale(prog->globals.client->v_forward, radius, forward);
900 VectorScale(prog->globals.client->v_right, -radius, left);
901 VectorScale(prog->globals.client->v_up, radius, up);
902 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
904 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
907 //============================================================================
909 //#310 vector (vector v) cs_unproject (EXT_CSQC)
910 static void VM_CL_unproject (void)
915 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
916 f = PRVM_G_VECTOR(OFS_PARM0);
917 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
918 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
921 //#311 vector (vector v) cs_project (EXT_CSQC)
922 static void VM_CL_project (void)
928 VM_SAFEPARMCOUNT(1, VM_CL_project);
929 f = PRVM_G_VECTOR(OFS_PARM0);
930 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
931 Matrix4x4_Transform(&m, f, v);
932 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
935 //#330 float(float stnum) getstatf (EXT_CSQC)
936 static void VM_CL_getstatf (void)
944 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
945 i = (int)PRVM_G_FLOAT(OFS_PARM0);
946 if(i < 0 || i >= MAX_CL_STATS)
948 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
952 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
955 //#331 float(float stnum) getstati (EXT_CSQC)
956 static void VM_CL_getstati (void)
959 int firstbit, bitcount;
961 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
963 index = (int)PRVM_G_FLOAT(OFS_PARM0);
966 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
968 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
978 if(index < 0 || index >= MAX_CL_STATS)
980 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
984 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
985 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
986 PRVM_G_FLOAT(OFS_RETURN) = i;
989 //#332 string(float firststnum) getstats (EXT_CSQC)
990 static void VM_CL_getstats (void)
994 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
995 i = (int)PRVM_G_FLOAT(OFS_PARM0);
996 if(i < 0 || i > MAX_CL_STATS-4)
998 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
999 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1002 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1003 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1006 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1007 static void VM_CL_setmodelindex (void)
1011 struct model_s *model;
1013 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1015 t = PRVM_G_EDICT(OFS_PARM0);
1017 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 t->fields.client->model = 0;
1020 t->fields.client->modelindex = 0;
1025 model = CL_GetModelByIndex(i);
1028 VM_Warning("VM_CL_setmodelindex: null model\n");
1031 t->fields.client->model = PRVM_SetEngineString(model->name);
1032 t->fields.client->modelindex = i;
1034 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1037 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1040 SetMinMaxSize (t, vec3_origin, vec3_origin);
1043 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1044 static void VM_CL_modelnameforindex (void)
1048 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1050 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1051 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1052 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1055 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1056 static void VM_CL_particleeffectnum (void)
1059 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1060 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1063 PRVM_G_FLOAT(OFS_RETURN) = i;
1066 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1067 static void VM_CL_trailparticles (void)
1072 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1074 t = PRVM_G_EDICT(OFS_PARM0);
1075 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1076 start = PRVM_G_VECTOR(OFS_PARM2);
1077 end = PRVM_G_VECTOR(OFS_PARM3);
1079 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1082 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1083 static void VM_CL_pointparticles (void)
1087 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1088 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1089 f = PRVM_G_VECTOR(OFS_PARM1);
1090 v = PRVM_G_VECTOR(OFS_PARM2);
1091 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1092 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1095 //#342 string(float keynum) getkeybind (EXT_CSQC)
1096 static void VM_CL_getkeybind (void)
1098 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1099 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1102 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1103 static void VM_CL_setcursormode (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1106 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1107 cl_ignoremousemoves = 2;
1110 //#344 vector() getmousepos (EXT_CSQC)
1111 static void VM_CL_getmousepos(void)
1113 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1115 if (cl.csqc_wantsmousemove)
1116 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1118 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1121 //#345 float(float framenum) getinputstate (EXT_CSQC)
1122 static void VM_CL_getinputstate (void)
1125 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1126 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1127 for (i = 0;i < CL_MAX_USERCMDS;i++)
1129 if (cl.movecmd[i].sequence == frame)
1131 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1132 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1133 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1134 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1135 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1136 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1137 if(cl.movecmd[i].crouch)
1139 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1140 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1144 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1145 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1151 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1152 static void VM_CL_setsensitivityscale (void)
1154 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1155 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1158 //#347 void() runstandardplayerphysics (EXT_CSQC)
1159 static void VM_CL_runplayerphysics (void)
1163 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1164 static void VM_CL_getplayerkey (void)
1170 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1172 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1173 c = PRVM_G_STRING(OFS_PARM1);
1174 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1178 i = Sbar_GetSortedPlayerIndex(-1-i);
1179 if(i < 0 || i >= cl.maxclients)
1184 if(!strcasecmp(c, "name"))
1185 strlcpy(t, cl.scores[i].name, sizeof(t));
1187 if(!strcasecmp(c, "frags"))
1188 sprintf(t, "%i", cl.scores[i].frags);
1190 if(!strcasecmp(c, "ping"))
1191 sprintf(t, "%i", cl.scores[i].qw_ping);
1193 if(!strcasecmp(c, "pl"))
1194 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1196 if(!strcasecmp(c, "entertime"))
1197 sprintf(t, "%f", cl.scores[i].qw_entertime);
1199 if(!strcasecmp(c, "colors"))
1200 sprintf(t, "%i", cl.scores[i].colors);
1202 if(!strcasecmp(c, "topcolor"))
1203 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1205 if(!strcasecmp(c, "bottomcolor"))
1206 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1208 if(!strcasecmp(c, "viewentity"))
1209 sprintf(t, "%i", i+1);
1212 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1215 //#349 float() isdemo (EXT_CSQC)
1216 static void VM_CL_isdemo (void)
1218 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1219 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1222 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1223 static void VM_CL_setlistener (void)
1225 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1226 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1227 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1230 //#352 void(string cmdname) registercommand (EXT_CSQC)
1231 static void VM_CL_registercmd (void)
1234 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1235 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1239 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1240 t = (char *)Z_Malloc(alloclen);
1241 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1242 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1245 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1249 //#360 float() readbyte (EXT_CSQC)
1250 static void VM_CL_ReadByte (void)
1252 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1253 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1256 //#361 float() readchar (EXT_CSQC)
1257 static void VM_CL_ReadChar (void)
1259 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1260 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1263 //#362 float() readshort (EXT_CSQC)
1264 static void VM_CL_ReadShort (void)
1266 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1267 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1270 //#363 float() readlong (EXT_CSQC)
1271 static void VM_CL_ReadLong (void)
1273 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1274 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1277 //#364 float() readcoord (EXT_CSQC)
1278 static void VM_CL_ReadCoord (void)
1280 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1281 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1284 //#365 float() readangle (EXT_CSQC)
1285 static void VM_CL_ReadAngle (void)
1287 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1288 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1291 //#366 string() readstring (EXT_CSQC)
1292 static void VM_CL_ReadString (void)
1294 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1295 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1298 //#367 float() readfloat (EXT_CSQC)
1299 static void VM_CL_ReadFloat (void)
1301 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1302 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1305 //////////////////////////////////////////////////////////
1307 static void VM_CL_makestatic (void)
1311 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1313 ent = PRVM_G_EDICT(OFS_PARM0);
1314 if (ent == prog->edicts)
1316 VM_Warning("makestatic: can not modify world entity\n");
1319 if (ent->priv.server->free)
1321 VM_Warning("makestatic: can not modify free entity\n");
1325 if (cl.num_static_entities < cl.max_static_entities)
1329 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1331 // copy it to the current state
1332 memset(staticent, 0, sizeof(*staticent));
1333 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1334 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1335 staticent->render.framelerp = 0;
1336 // make torchs play out of sync
1337 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1338 staticent->render.skinnum = (int)ent->fields.client->skin;
1339 staticent->render.effects = (int)ent->fields.client->effects;
1340 staticent->render.alpha = 1;
1341 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1342 staticent->render.scale = 1;
1343 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1344 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1347 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1348 if (renderflags & RF_USEAXIS)
1351 VectorNegate(prog->globals.client->v_right, left);
1352 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1353 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1356 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1358 // either fullbright or lit
1359 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1360 staticent->render.flags |= RENDER_LIGHT;
1361 // turn off shadows from transparent objects
1362 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1363 staticent->render.flags |= RENDER_SHADOW;
1365 CL_UpdateRenderEntity(&staticent->render);
1368 Con_Printf("Too many static entities");
1370 // throw the entity away now
1374 //=================================================================//
1380 copies data from one entity to another
1382 copyentity(src, dst)
1385 static void VM_CL_copyentity (void)
1387 prvm_edict_t *in, *out;
1388 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1389 in = PRVM_G_EDICT(OFS_PARM0);
1390 if (in == prog->edicts)
1392 VM_Warning("copyentity: can not read world entity\n");
1395 if (in->priv.server->free)
1397 VM_Warning("copyentity: can not read free entity\n");
1400 out = PRVM_G_EDICT(OFS_PARM1);
1401 if (out == prog->edicts)
1403 VM_Warning("copyentity: can not modify world entity\n");
1406 if (out->priv.server->free)
1408 VM_Warning("copyentity: can not modify free entity\n");
1411 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1415 //=================================================================//
1417 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1418 static void VM_CL_effect (void)
1420 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1421 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1424 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1425 static void VM_CL_te_blood (void)
1429 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1430 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1432 pos = PRVM_G_VECTOR(OFS_PARM0);
1433 CL_FindNonSolidLocation(pos, pos2, 4);
1434 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1437 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1438 static void VM_CL_te_bloodshower (void)
1442 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1443 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1445 speed = PRVM_G_FLOAT(OFS_PARM2);
1452 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1455 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1456 static void VM_CL_te_explosionrgb (void)
1460 matrix4x4_t tempmatrix;
1461 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1462 pos = PRVM_G_VECTOR(OFS_PARM0);
1463 CL_FindNonSolidLocation(pos, pos2, 10);
1464 CL_ParticleExplosion(pos2);
1465 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1466 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1469 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1470 static void VM_CL_te_particlecube (void)
1472 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1473 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1476 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1477 static void VM_CL_te_particlerain (void)
1479 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1480 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1483 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1484 static void VM_CL_te_particlesnow (void)
1486 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1487 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1490 // #411 void(vector org, vector vel, float howmany) te_spark
1491 static void VM_CL_te_spark (void)
1495 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1497 pos = PRVM_G_VECTOR(OFS_PARM0);
1498 CL_FindNonSolidLocation(pos, pos2, 4);
1499 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1502 extern cvar_t cl_sound_ric_gunshot;
1503 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1504 static void VM_CL_te_gunshotquad (void)
1509 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1511 pos = PRVM_G_VECTOR(OFS_PARM0);
1512 CL_FindNonSolidLocation(pos, pos2, 4);
1513 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1514 if(cl_sound_ric_gunshot.integer >= 2)
1516 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1520 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1521 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1522 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1527 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1528 static void VM_CL_te_spikequad (void)
1533 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1535 pos = PRVM_G_VECTOR(OFS_PARM0);
1536 CL_FindNonSolidLocation(pos, pos2, 4);
1537 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1538 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1542 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1543 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1544 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1548 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1549 static void VM_CL_te_superspikequad (void)
1554 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1556 pos = PRVM_G_VECTOR(OFS_PARM0);
1557 CL_FindNonSolidLocation(pos, pos2, 4);
1558 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1559 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1563 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1564 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1565 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1569 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1570 static void VM_CL_te_explosionquad (void)
1574 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1576 pos = PRVM_G_VECTOR(OFS_PARM0);
1577 CL_FindNonSolidLocation(pos, pos2, 10);
1578 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1579 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1582 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1583 static void VM_CL_te_smallflash (void)
1587 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1589 pos = PRVM_G_VECTOR(OFS_PARM0);
1590 CL_FindNonSolidLocation(pos, pos2, 10);
1591 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1594 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1595 static void VM_CL_te_customflash (void)
1599 matrix4x4_t tempmatrix;
1600 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1602 pos = PRVM_G_VECTOR(OFS_PARM0);
1603 CL_FindNonSolidLocation(pos, pos2, 4);
1604 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1605 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1608 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1609 static void VM_CL_te_gunshot (void)
1614 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1616 pos = PRVM_G_VECTOR(OFS_PARM0);
1617 CL_FindNonSolidLocation(pos, pos2, 4);
1618 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1619 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1621 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1625 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1626 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1627 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1632 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1633 static void VM_CL_te_spike (void)
1638 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1640 pos = PRVM_G_VECTOR(OFS_PARM0);
1641 CL_FindNonSolidLocation(pos, pos2, 4);
1642 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1643 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1647 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1648 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1649 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1653 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1654 static void VM_CL_te_superspike (void)
1659 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1661 pos = PRVM_G_VECTOR(OFS_PARM0);
1662 CL_FindNonSolidLocation(pos, pos2, 4);
1663 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1664 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1668 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1669 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1670 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1674 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1675 static void VM_CL_te_explosion (void)
1679 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1681 pos = PRVM_G_VECTOR(OFS_PARM0);
1682 CL_FindNonSolidLocation(pos, pos2, 10);
1683 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1684 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1687 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1688 static void VM_CL_te_tarexplosion (void)
1692 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1694 pos = PRVM_G_VECTOR(OFS_PARM0);
1695 CL_FindNonSolidLocation(pos, pos2, 10);
1696 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1697 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1700 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1701 static void VM_CL_te_wizspike (void)
1705 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1707 pos = PRVM_G_VECTOR(OFS_PARM0);
1708 CL_FindNonSolidLocation(pos, pos2, 4);
1709 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1710 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1713 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1714 static void VM_CL_te_knightspike (void)
1718 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1720 pos = PRVM_G_VECTOR(OFS_PARM0);
1721 CL_FindNonSolidLocation(pos, pos2, 4);
1722 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1723 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1726 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1727 static void VM_CL_te_lavasplash (void)
1729 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1730 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1733 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1734 static void VM_CL_te_teleport (void)
1736 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1737 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1740 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1741 static void VM_CL_te_explosion2 (void)
1745 matrix4x4_t tempmatrix;
1746 int colorStart, colorLength;
1747 unsigned char *tempcolor;
1748 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1750 pos = PRVM_G_VECTOR(OFS_PARM0);
1751 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1752 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1753 CL_FindNonSolidLocation(pos, pos2, 10);
1754 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1755 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1756 color[0] = tempcolor[0] * (2.0f / 255.0f);
1757 color[1] = tempcolor[1] * (2.0f / 255.0f);
1758 color[2] = tempcolor[2] * (2.0f / 255.0f);
1759 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1760 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1761 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1765 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1766 static void VM_CL_te_lightning1 (void)
1768 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1769 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1772 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1773 static void VM_CL_te_lightning2 (void)
1775 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1776 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1779 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1780 static void VM_CL_te_lightning3 (void)
1782 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1783 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1786 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1787 static void VM_CL_te_beam (void)
1789 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1790 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1793 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1794 static void VM_CL_te_plasmaburn (void)
1798 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1800 pos = PRVM_G_VECTOR(OFS_PARM0);
1801 CL_FindNonSolidLocation(pos, pos2, 4);
1802 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1805 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1806 static void VM_CL_te_flamejet (void)
1810 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1811 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1813 pos = PRVM_G_VECTOR(OFS_PARM0);
1814 CL_FindNonSolidLocation(pos, pos2, 4);
1815 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1819 //====================================================================
1822 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1824 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1826 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1828 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1831 // #434 float(entity e, float s) getsurfacenumpoints
1832 static void VM_CL_getsurfacenumpoints(void)
1835 msurface_t *surface;
1836 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1837 // return 0 if no such surface
1838 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1840 PRVM_G_FLOAT(OFS_RETURN) = 0;
1844 // note: this (incorrectly) assumes it is a simple polygon
1845 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1848 // #435 vector(entity e, float s, float n) getsurfacepoint
1849 static void VM_CL_getsurfacepoint(void)
1853 msurface_t *surface;
1855 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1856 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1857 ed = PRVM_G_EDICT(OFS_PARM0);
1858 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1860 // note: this (incorrectly) assumes it is a simple polygon
1861 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1862 if (pointnum < 0 || pointnum >= surface->num_vertices)
1864 // FIXME: implement rotation/scaling
1865 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1867 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1868 // float SPA_POSITION = 0;
1869 // float SPA_S_AXIS = 1;
1870 // float SPA_T_AXIS = 2;
1871 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1872 // float SPA_TEXCOORDS0 = 4;
1873 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1874 // float SPA_LIGHTMAP0_COLOR = 6;
1875 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1876 static void VM_CL_getsurfacepointattribute(void)
1880 msurface_t *surface;
1884 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1885 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1886 ed = PRVM_G_EDICT(OFS_PARM0);
1887 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1889 // note: this (incorrectly) assumes it is a simple polygon
1890 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1891 if (pointnum < 0 || pointnum >= surface->num_vertices)
1894 // FIXME: implement rotation/scaling
1895 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1897 switch( attributetype ) {
1898 // float SPA_POSITION = 0;
1900 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1902 // float SPA_S_AXIS = 1;
1904 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1906 // float SPA_T_AXIS = 2;
1908 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1910 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1912 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1914 // float SPA_TEXCOORDS0 = 4;
1916 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1917 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1918 ret[0] = texcoord[0];
1919 ret[1] = texcoord[1];
1923 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1925 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1926 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1927 ret[0] = texcoord[0];
1928 ret[1] = texcoord[1];
1932 // float SPA_LIGHTMAP0_COLOR = 6;
1934 // ignore alpha for now..
1935 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1938 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1942 // #436 vector(entity e, float s) getsurfacenormal
1943 static void VM_CL_getsurfacenormal(void)
1946 msurface_t *surface;
1948 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1949 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1950 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1952 // FIXME: implement rotation/scaling
1953 // note: this (incorrectly) assumes it is a simple polygon
1954 // note: this only returns the first triangle, so it doesn't work very
1955 // well for curved surfaces or arbitrary meshes
1956 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1957 VectorNormalize(normal);
1958 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1961 // #437 string(entity e, float s) getsurfacetexture
1962 static void VM_CL_getsurfacetexture(void)
1965 msurface_t *surface;
1966 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1967 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1968 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1970 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1973 // #438 float(entity e, vector p) getsurfacenearpoint
1974 static void VM_CL_getsurfacenearpoint(void)
1976 int surfacenum, best;
1978 vec_t dist, bestdist;
1980 dp_model_t *model = NULL;
1981 msurface_t *surface;
1983 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1984 PRVM_G_FLOAT(OFS_RETURN) = -1;
1985 ed = PRVM_G_EDICT(OFS_PARM0);
1986 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1989 // FIXME: implement rotation/scaling
1990 point = PRVM_G_VECTOR(OFS_PARM1);
1991 VectorSubtract(point, ed->fields.client->origin, p);
1993 bestdist = 1000000000;
1994 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1996 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1997 // first see if the nearest point on the surface's box is closer than the previous match
1998 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1999 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2000 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2001 dist = VectorLength2(clipped);
2002 if (dist < bestdist)
2004 // it is, check the nearest point on the actual geometry
2005 clippointtosurface(model, surface, p, clipped);
2006 VectorSubtract(clipped, p, clipped);
2007 dist += VectorLength2(clipped);
2008 if (dist < bestdist)
2010 // that's closer too, store it as the best match
2016 PRVM_G_FLOAT(OFS_RETURN) = best;
2019 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2020 static void VM_CL_getsurfaceclippedpoint(void)
2024 msurface_t *surface;
2026 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2027 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2028 ed = PRVM_G_EDICT(OFS_PARM0);
2029 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2031 // FIXME: implement rotation/scaling
2032 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2033 clippointtosurface(model, surface, p, out);
2034 // FIXME: implement rotation/scaling
2035 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2038 // #443 void(entity e, entity tagentity, string tagname) setattachment
2039 void VM_CL_setattachment (void)
2042 prvm_edict_t *tagentity;
2043 const char *tagname;
2047 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2049 e = PRVM_G_EDICT(OFS_PARM0);
2050 tagentity = PRVM_G_EDICT(OFS_PARM1);
2051 tagname = PRVM_G_STRING(OFS_PARM2);
2053 if (e == prog->edicts)
2055 VM_Warning("setattachment: can not modify world entity\n");
2058 if (e->priv.server->free)
2060 VM_Warning("setattachment: can not modify free entity\n");
2064 if (tagentity == NULL)
2065 tagentity = prog->edicts;
2067 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2069 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2071 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2074 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2076 modelindex = (int)tagentity->fields.client->modelindex;
2077 model = CL_GetModelByIndex(modelindex);
2080 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2082 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2085 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2089 /////////////////////////////////////////
2090 // DP_MD3_TAGINFO extension coded by VorteX
2092 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2094 dp_model_t *model = CL_GetModelFromEdict(e);
2096 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2101 // Warnings/errors code:
2102 // 0 - normal (everything all-right)
2105 // 3 - null or non-precached model
2106 // 4 - no tags with requested index
2107 // 5 - runaway loop at attachment chain
2108 extern cvar_t cl_bob;
2109 extern cvar_t cl_bobcycle;
2110 extern cvar_t cl_bobup;
2111 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2114 int reqframe, attachloop;
2115 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2116 prvm_edict_t *attachent;
2120 *out = identitymatrix; // warnings and errors return identical matrix
2122 if (ent == prog->edicts)
2124 if (ent->priv.server->free)
2127 model = CL_GetModelFromEdict(ent);
2132 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2133 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2135 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2137 // get initial tag matrix
2140 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2145 tagmatrix = identitymatrix;
2147 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2148 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2152 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2153 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2155 model = CL_GetModelFromEdict(attachent);
2157 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2158 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2160 attachmatrix = identitymatrix;
2162 // apply transformation by child entity matrix
2164 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2165 if (val && val->_float != 0)
2166 scale = val->_float;
2167 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2168 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2169 Matrix4x4_Copy(&tagmatrix, out);
2171 // finally transformate by matrix of tag on parent entity
2172 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2173 Matrix4x4_Copy(&tagmatrix, out);
2177 if (attachloop > 255) // prevent runaway looping
2180 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2183 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2185 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2186 if (val && val->_float != 0)
2187 scale = val->_float;
2188 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2189 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2190 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2192 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2193 {// RENDER_VIEWMODEL magic
2194 Matrix4x4_Copy(&tagmatrix, out);
2197 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2198 if (val && val->_float != 0)
2199 scale = val->_float;
2201 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2202 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2205 // Cl_bob, ported from rendering code
2206 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2209 // LordHavoc: this code is *weird*, but not replacable (I think it
2210 // should be done in QC on the server, but oh well, quake is quake)
2211 // LordHavoc: figured out bobup: the time at which the sin is at 180
2212 // degrees (which allows lengthening or squishing the peak or valley)
2213 cycle = cl.time/cl_bobcycle.value;
2214 cycle -= (int)cycle;
2215 if (cycle < cl_bobup.value)
2216 cycle = sin(M_PI * cycle / cl_bobup.value);
2218 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2219 // bob is proportional to velocity in the xy plane
2220 // (don't count Z, or jumping messes it up)
2221 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2222 bob = bob*0.3 + bob*0.7*cycle;
2223 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2230 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2231 void VM_CL_gettagindex (void)
2234 const char *tag_name;
2235 int modelindex, tag_index;
2237 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2239 ent = PRVM_G_EDICT(OFS_PARM0);
2240 tag_name = PRVM_G_STRING(OFS_PARM1);
2241 if (ent == prog->edicts)
2243 VM_Warning("gettagindex: can't affect world entity\n");
2246 if (ent->priv.server->free)
2248 VM_Warning("gettagindex: can't affect free entity\n");
2252 modelindex = (int)ent->fields.client->modelindex;
2254 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2255 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2258 tag_index = CL_GetTagIndex(ent, tag_name);
2260 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2262 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2265 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2266 void VM_CL_gettaginfo (void)
2270 matrix4x4_t tag_matrix;
2273 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2275 e = PRVM_G_EDICT(OFS_PARM0);
2276 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2277 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2278 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2283 VM_Warning("gettagindex: can't affect world entity\n");
2286 VM_Warning("gettagindex: can't affect free entity\n");
2289 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2292 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2295 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2300 //============================================================================
2302 //====================
2303 //QC POLYGON functions
2304 //====================
2306 #define VMPOLYGONS_MAXPOINTS 64
2308 typedef struct vmpolygons_triangle_s
2310 rtexture_t *texture;
2312 unsigned short elements[3];
2313 }vmpolygons_triangle_t;
2315 typedef struct vmpolygons_s
2318 qboolean initialized;
2322 float *data_vertex3f;
2323 float *data_color4f;
2324 float *data_texcoord2f;
2328 vmpolygons_triangle_t *data_triangles;
2329 unsigned short *data_sortedelement3s;
2331 qboolean begin_active;
2332 rtexture_t *begin_texture;
2335 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2336 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2337 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2340 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2341 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2343 //#304 void() renderscene (EXT_CSQC)
2344 // moved that here to reset the polygons,
2345 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2347 void VM_CL_R_RenderScene (void)
2349 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2350 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2351 // we need to update any RENDER_VIEWMODEL entities at this point because
2352 // csqc supplies its own view matrix
2353 CL_UpdateViewEntities();
2357 polys->num_vertices = polys->num_triangles = 0;
2360 static void VM_ResizePolygons(vmpolygons_t *polys)
2362 float *oldvertex3f = polys->data_vertex3f;
2363 float *oldcolor4f = polys->data_color4f;
2364 float *oldtexcoord2f = polys->data_texcoord2f;
2365 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2366 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2367 polys->max_vertices = min(polys->max_triangles*3, 65536);
2368 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2369 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2370 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2371 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2372 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2373 if (polys->num_vertices)
2375 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2376 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2377 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2379 if (polys->num_triangles)
2381 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2382 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2385 Mem_Free(oldvertex3f);
2387 Mem_Free(oldcolor4f);
2389 Mem_Free(oldtexcoord2f);
2391 Mem_Free(oldtriangles);
2392 if (oldsortedelement3s)
2393 Mem_Free(oldsortedelement3s);
2396 static void VM_InitPolygons (vmpolygons_t* polys)
2398 memset(polys, 0, sizeof(*polys));
2399 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2400 polys->max_triangles = 1024;
2401 VM_ResizePolygons(polys);
2402 polys->initialized = true;
2405 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2407 int surfacelistindex;
2408 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2409 R_Mesh_Matrix(&identitymatrix);
2410 GL_CullFace(GL_NONE);
2411 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2412 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2413 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2414 R_SetupGenericShader(true);
2415 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2417 int numtriangles = 0;
2418 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2419 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2420 if(drawflag == DRAWFLAG_ADDITIVE)
2421 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2422 else if(drawflag == DRAWFLAG_MODULATE)
2423 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2424 else if(drawflag == DRAWFLAG_2XMODULATE)
2425 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2427 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2428 R_Mesh_TexBind(0, R_GetTexture(tex));
2430 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2432 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2434 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2437 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2441 void VMPolygons_Store(vmpolygons_t *polys)
2443 if (r_refdef.draw2dstage)
2445 // draw the polygon as 2D immediately
2446 drawqueuemesh_t mesh;
2447 mesh.texture = polys->begin_texture;
2448 mesh.num_vertices = polys->begin_vertices;
2449 mesh.num_triangles = polys->begin_vertices-2;
2450 mesh.data_element3s = polygonelements;
2451 mesh.data_vertex3f = polys->begin_vertex[0];
2452 mesh.data_color4f = polys->begin_color[0];
2453 mesh.data_texcoord2f = polys->begin_texcoord[0];
2454 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2458 // queue the polygon as 3D for sorted transparent rendering later
2460 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2462 polys->max_triangles *= 2;
2463 VM_ResizePolygons(polys);
2465 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2467 // needle in a haystack!
2468 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2469 // that also caused it to not render the first polygon that is added
2471 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2472 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2473 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2474 for (i = 0;i < polys->begin_vertices-2;i++)
2476 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2477 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2478 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2479 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2480 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2481 polys->num_triangles++;
2483 polys->num_vertices += polys->begin_vertices;
2486 polys->begin_active = false;
2489 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2490 // LordHavoc: agreed, this is a mess
2491 void VM_CL_AddPolygonsToMeshQueue (void)
2494 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2497 // only add polygons of the currently active prog to the queue - if there is none, we're done
2501 if (!polys->num_triangles)
2504 for (i = 0;i < polys->num_triangles;i++)
2506 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2507 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2510 /*polys->num_triangles = 0; // now done after rendering the scene,
2511 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2514 //void(string texturename, float flag) R_BeginPolygon
2515 void VM_CL_R_PolygonBegin (void)
2517 const char *picname;
2518 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2520 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2522 if (!polys->initialized)
2523 VM_InitPolygons(polys);
2524 if (polys->begin_active)
2526 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2529 picname = PRVM_G_STRING(OFS_PARM0);
2530 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2531 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2532 polys->begin_vertices = 0;
2533 polys->begin_active = true;
2536 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2537 void VM_CL_R_PolygonVertex (void)
2539 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2541 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2543 if (!polys->begin_active)
2545 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2549 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2551 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2555 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2556 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2557 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2558 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2559 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2560 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2561 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2562 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2563 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2564 polys->begin_vertices++;
2567 //void() R_EndPolygon
2568 void VM_CL_R_PolygonEnd (void)
2570 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2572 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2573 if (!polys->begin_active)
2575 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2578 polys->begin_active = false;
2579 if (polys->begin_vertices >= 3)
2580 VMPolygons_Store(polys);
2582 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2585 static vmpolygons_t debugPolys;
2587 void Debug_PolygonBegin(const char *picname, int drawflag)
2589 if(!debugPolys.initialized)
2590 VM_InitPolygons(&debugPolys);
2591 if(debugPolys.begin_active)
2593 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2596 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2597 debugPolys.begin_drawflag = drawflag;
2598 debugPolys.begin_vertices = 0;
2599 debugPolys.begin_active = true;
2602 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2604 if(!debugPolys.begin_active)
2606 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2610 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2612 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2616 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2617 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2618 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2619 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2620 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2621 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2622 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2623 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2624 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2625 debugPolys.begin_vertices++;
2628 void Debug_PolygonEnd(void)
2630 if (!debugPolys.begin_active)
2632 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2635 debugPolys.begin_active = false;
2636 if (debugPolys.begin_vertices >= 3)
2637 VMPolygons_Store(&debugPolys);
2639 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2646 Returns false if any part of the bottom of the entity is off an edge that
2651 qboolean CL_CheckBottom (prvm_edict_t *ent)
2653 vec3_t mins, maxs, start, stop;
2658 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2659 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2661 // if all of the points under the corners are solid world, don't bother
2662 // with the tougher checks
2663 // the corners must be within 16 of the midpoint
2664 start[2] = mins[2] - 1;
2665 for (x=0 ; x<=1 ; x++)
2666 for (y=0 ; y<=1 ; y++)
2668 start[0] = x ? maxs[0] : mins[0];
2669 start[1] = y ? maxs[1] : mins[1];
2670 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2674 return true; // we got out easy
2678 // check it for real...
2682 // the midpoint must be within 16 of the bottom
2683 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2684 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2685 stop[2] = start[2] - 2*sv_stepheight.value;
2686 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2688 if (trace.fraction == 1.0)
2690 mid = bottom = trace.endpos[2];
2692 // the corners must be within 16 of the midpoint
2693 for (x=0 ; x<=1 ; x++)
2694 for (y=0 ; y<=1 ; y++)
2696 start[0] = stop[0] = x ? maxs[0] : mins[0];
2697 start[1] = stop[1] = y ? maxs[1] : mins[1];
2699 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2701 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2702 bottom = trace.endpos[2];
2703 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2714 Called by monster program code.
2715 The move will be adjusted for slopes and stairs, but if the move isn't
2716 possible, no move is done and false is returned
2719 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2722 vec3_t oldorg, neworg, end, traceendpos;
2725 prvm_edict_t *enemy;
2729 VectorCopy (ent->fields.client->origin, oldorg);
2730 VectorAdd (ent->fields.client->origin, move, neworg);
2732 // flying monsters don't step up
2733 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2735 // try one move with vertical motion, then one without
2736 for (i=0 ; i<2 ; i++)
2738 VectorAdd (ent->fields.client->origin, move, neworg);
2739 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2740 if (i == 0 && enemy != prog->edicts)
2742 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2748 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2750 VM_SetTraceGlobals(&trace);
2752 if (trace.fraction == 1)
2754 VectorCopy(trace.endpos, traceendpos);
2755 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2756 return false; // swim monster left water
2758 VectorCopy (traceendpos, ent->fields.client->origin);
2764 if (enemy == prog->edicts)
2771 // push down from a step height above the wished position
2772 neworg[2] += sv_stepheight.value;
2773 VectorCopy (neworg, end);
2774 end[2] -= sv_stepheight.value*2;
2776 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2778 VM_SetTraceGlobals(&trace);
2780 if (trace.startsolid)
2782 neworg[2] -= sv_stepheight.value;
2783 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2785 VM_SetTraceGlobals(&trace);
2786 if (trace.startsolid)
2789 if (trace.fraction == 1)
2791 // if monster had the ground pulled out, go ahead and fall
2792 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2794 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2797 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2801 return false; // walked off an edge
2804 // check point traces down for dangling corners
2805 VectorCopy (trace.endpos, ent->fields.client->origin);
2807 if (!CL_CheckBottom (ent))
2809 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2810 { // entity had floor mostly pulled out from underneath it
2811 // and is trying to correct
2816 VectorCopy (oldorg, ent->fields.client->origin);
2820 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2821 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2823 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2824 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2836 float(float yaw, float dist[, settrace]) walkmove
2839 static void VM_CL_walkmove (void)
2848 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2850 // assume failure if it returns early
2851 PRVM_G_FLOAT(OFS_RETURN) = 0;
2853 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2854 if (ent == prog->edicts)
2856 VM_Warning("walkmove: can not modify world entity\n");
2859 if (ent->priv.server->free)
2861 VM_Warning("walkmove: can not modify free entity\n");
2864 yaw = PRVM_G_FLOAT(OFS_PARM0);
2865 dist = PRVM_G_FLOAT(OFS_PARM1);
2866 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2868 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2871 yaw = yaw*M_PI*2 / 360;
2873 move[0] = cos(yaw)*dist;
2874 move[1] = sin(yaw)*dist;
2877 // save program state, because CL_movestep may call other progs
2878 oldf = prog->xfunction;
2879 oldself = prog->globals.client->self;
2881 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2884 // restore program state
2885 prog->xfunction = oldf;
2886 prog->globals.client->self = oldself;
2893 string(string key) serverkey
2896 void VM_CL_serverkey(void)
2898 char string[VM_STRINGTEMP_LENGTH];
2899 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2900 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2901 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2904 //============================================================================
2906 // To create a almost working builtin file from this replace:
2907 // "^NULL.*" with ""
2908 // "^{.*//.*}:Wh\(.*\)" with "\1"
2910 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2911 // "\n\n+" with "\n\n"
2913 prvm_builtin_t vm_cl_builtins[] = {
2914 NULL, // #0 NULL function (not callable) (QUAKE)
2915 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2916 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2917 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2918 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2919 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2920 VM_break, // #6 void() break (QUAKE)
2921 VM_random, // #7 float() random (QUAKE)
2922 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2923 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2924 VM_error, // #10 void(string e) error (QUAKE)
2925 VM_objerror, // #11 void(string e) objerror (QUAKE)
2926 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2927 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2928 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2929 VM_remove, // #15 void(entity e) remove (QUAKE)
2930 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2931 NULL, // #17 entity() checkclient (QUAKE)
2932 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2933 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2934 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2935 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2936 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2937 NULL, // #23 void(string s, ...) bprint (QUAKE)
2938 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2939 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2940 VM_ftos, // #26 string(float f) ftos (QUAKE)
2941 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2942 VM_coredump, // #28 void() coredump (QUAKE)
2943 VM_traceon, // #29 void() traceon (QUAKE)
2944 VM_traceoff, // #30 void() traceoff (QUAKE)
2945 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2946 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2947 NULL, // #33 (QUAKE)
2948 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2949 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2950 VM_rint, // #36 float(float v) rint (QUAKE)
2951 VM_floor, // #37 float(float v) floor (QUAKE)
2952 VM_ceil, // #38 float(float v) ceil (QUAKE)
2953 NULL, // #39 (QUAKE)
2954 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2955 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2956 NULL, // #42 (QUAKE)
2957 VM_fabs, // #43 float(float f) fabs (QUAKE)
2958 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2959 VM_cvar, // #45 float(string s) cvar (QUAKE)
2960 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2961 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2962 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2963 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2964 NULL, // #50 (QUAKE)
2965 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2966 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2967 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2968 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2969 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2970 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2971 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2972 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2973 NULL, // #59 (QUAKE)
2974 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2975 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2976 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2977 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2978 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2979 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2980 NULL, // #66 (QUAKE)
2981 NULL, // #67 void(float step) movetogoal (QUAKE)
2982 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2983 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2984 NULL, // #70 void(string s) changelevel (QUAKE)
2985 NULL, // #71 (QUAKE)
2986 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2987 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2988 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2989 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2990 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2991 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2992 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2993 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2994 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2995 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2996 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2997 NULL, // #83 (QUAKE)
2998 NULL, // #84 (QUAKE)
2999 NULL, // #85 (QUAKE)
3000 NULL, // #86 (QUAKE)
3001 NULL, // #87 (QUAKE)
3002 NULL, // #88 (QUAKE)
3003 NULL, // #89 (QUAKE)
3004 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3005 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3006 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3007 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3008 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3009 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3010 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3011 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3012 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3013 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3014 // FrikaC and Telejano range #100-#199
3025 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3026 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3027 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3028 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3029 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3030 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3031 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3032 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3033 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3034 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3115 // FTEQW range #200-#299
3134 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3137 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3138 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3139 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3140 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3141 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3142 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3143 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3144 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3145 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3146 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3148 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3216 // CSQC range #300-#399
3217 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3218 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3219 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3220 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3221 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3222 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3223 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3224 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3225 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3226 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3227 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3228 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3232 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3233 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3234 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3235 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3236 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3237 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3238 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3239 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3240 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3241 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3242 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3243 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3244 NULL, // #327 // FIXME add stringwidth() here?
3245 NULL, // #328 // FIXME add drawsubpic() here?
3247 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3248 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3249 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3250 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3251 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3252 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3253 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3254 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3255 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3256 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3257 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3258 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3259 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3260 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3261 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3262 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3263 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3264 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3265 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3266 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3267 VM_isserver, // #350 float() isserver (EXT_CSQC)
3268 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3269 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3270 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3271 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3277 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3278 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3279 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3280 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3281 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3282 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3283 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3284 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3317 // LordHavoc's range #400-#499
3318 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3319 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3320 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3321 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3322 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3323 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3324 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3325 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3326 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3327 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3328 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3329 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3330 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3331 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3332 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3333 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3334 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3335 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3336 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3337 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3338 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3339 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3340 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3341 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3342 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3343 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3344 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3345 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3346 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3347 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3348 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3349 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3350 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3351 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3352 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3353 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3354 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3355 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3356 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3357 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3358 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3359 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3360 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3361 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3362 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3363 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3364 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3365 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3366 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3367 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3368 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3369 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3370 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3371 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3372 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3373 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3374 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3375 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3377 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3378 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3379 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3380 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3381 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3382 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3383 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3384 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3385 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3386 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3387 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3388 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3389 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3390 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3391 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3392 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3393 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3394 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3395 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3396 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3397 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3398 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3399 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3400 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3401 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3402 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3403 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3404 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3405 VM_gecko_create, // #487 float gecko_create( string name )
3406 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3407 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3408 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3409 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3410 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3411 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3412 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3413 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3428 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3429 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3430 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3440 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3442 void VM_Polygons_Reset(void)
3444 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3446 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3447 if(polys->initialized)
3449 Mem_FreePool(&polys->pool);
3450 polys->initialized = false;
3454 void VM_CL_Cmd_Init(void)
3457 VM_Polygons_Reset();
3460 void VM_CL_Cmd_Reset(void)
3463 VM_Polygons_Reset();