5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
185 if (channel < 0 || channel > 7)
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
195 static void VM_CL_pointsound(void)
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
209 if (volume < 0 || volume > 1)
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215 if (attenuation < 0 || attenuation > 4)
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
225 // #14 entity() spawn
226 static void VM_CL_spawn (void)
229 ed = PRVM_ED_Alloc();
233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266 CL_VM_SetTraceGlobals(&trace, svent);
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
281 static void VM_CL_tracebox (void)
283 float *v1, *v2, *m1, *m2;
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290 prog->xfunction->builtinsprofile += 30;
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304 CL_VM_SetTraceGlobals(&trace, svent);
307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
329 gravity *= cl.movevars_gravity * 0.05;
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
340 if (trace.fraction < 1)
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
352 static void VM_CL_tracetoss (void)
356 prvm_edict_t *ignore;
359 prog->xfunction->builtinsprofile += 600;
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
366 VM_Warning("tracetoss: can not use world entity\n");
369 ignore = PRVM_G_EDICT(OFS_PARM1);
371 trace = CL_Trace_Toss (ent, ignore, &svent);
373 CL_VM_SetTraceGlobals(&trace, svent);
377 // #20 void(string s) precache_model
378 void VM_CL_precache_model (void)
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, false);
399 for (i = 0;i < MAX_MODELS;i++)
401 if (!cl.csqc_model_precache[i])
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408 VM_Warning("VM_CL_precache_model: no free models\n");
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422 if (ent->priv.required->free)
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
430 // #22 entity(vector org, float rad) findradius
431 static void VM_CL_findradius (void)
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
440 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
443 chainfield = PRVM_G_INT(OFS_PARM2);
445 chainfield = prog->fieldoffsets.chain;
447 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
449 chain = (prvm_edict_t *)prog->edicts;
451 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
452 radius = PRVM_G_FLOAT(OFS_PARM1);
453 radius2 = radius * radius;
455 mins[0] = org[0] - (radius + 1);
456 mins[1] = org[1] - (radius + 1);
457 mins[2] = org[2] - (radius + 1);
458 maxs[0] = org[0] + (radius + 1);
459 maxs[1] = org[1] + (radius + 1);
460 maxs[2] = org[2] + (radius + 1);
461 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
462 if (numtouchedicts > MAX_EDICTS)
464 // this never happens //[515]: for what then ?
465 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
466 numtouchedicts = MAX_EDICTS;
468 for (i = 0;i < numtouchedicts;i++)
470 ent = touchedicts[i];
471 // Quake did not return non-solid entities but darkplaces does
472 // (note: this is the reason you can't blow up fallen zombies)
473 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
475 // LordHavoc: compare against bounding box rather than center so it
476 // doesn't miss large objects, and use DotProduct instead of Length
477 // for a major speedup
478 VectorSubtract(org, ent->fields.client->origin, eorg);
479 if (sv_gameplayfix_findradiusdistancetobox.integer)
481 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
482 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
483 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
486 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
487 if (DotProduct(eorg, eorg) < radius2)
489 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
494 VM_RETURN_EDICT(chain);
497 // #34 float() droptofloor
498 static void VM_CL_droptofloor (void)
505 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
507 // assume failure if it returns early
508 PRVM_G_FLOAT(OFS_RETURN) = 0;
510 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
511 if (ent == prog->edicts)
513 VM_Warning("droptofloor: can not modify world entity\n");
516 if (ent->priv.server->free)
518 VM_Warning("droptofloor: can not modify free entity\n");
522 VectorCopy (ent->fields.client->origin, end);
525 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527 if (trace.fraction != 1)
529 VectorCopy (trace.endpos, ent->fields.client->origin);
530 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
531 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
532 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
675 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
676 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
677 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 //============================================================================
682 //[515]: SCENE MANAGER builtins
683 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
685 static void CSQC_R_RecalcView (void)
687 extern matrix4x4_t viewmodelmatrix;
688 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
689 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
692 void CL_RelinkLightFlashes(void);
693 //#300 void() clearscene (EXT_CSQC)
694 void VM_CL_R_ClearScene (void)
696 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
697 // clear renderable entity and light lists
698 r_refdef.scene.numentities = 0;
699 r_refdef.scene.numlights = 0;
700 // FIXME: restore these to the values from VM_CL_UpdateView
704 r_refdef.view.width = vid.width;
705 r_refdef.view.height = vid.height;
706 r_refdef.view.depth = 1;
707 // FIXME: restore frustum_x/frustum_y
708 r_refdef.view.useperspective = true;
709 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
710 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
711 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
712 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
713 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
715 r_refdef.view.clear = true;
716 r_refdef.view.isoverlay = false;
717 // FIXME: restore cl.csqc_origin
718 // FIXME: restore cl.csqc_angles
719 cl.csqc_vidvars.drawworld = true;
720 cl.csqc_vidvars.drawenginesbar = false;
721 cl.csqc_vidvars.drawcrosshair = false;
724 //#301 void(float mask) addentities (EXT_CSQC)
725 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
726 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
727 void VM_CL_R_AddEntities (void)
731 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
732 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
733 CSQC_RelinkAllEntities(drawmask);
734 CL_RelinkLightFlashes();
736 prog->globals.client->time = cl.time;
737 for(i=1;i<prog->num_edicts;i++)
739 ed = &prog->edicts[i];
740 if(ed->priv.required->free)
743 if(ed->priv.required->free)
745 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
747 if(ed->priv.required->free)
749 if(!((int)ed->fields.client->drawmask & drawmask))
751 CSQC_AddRenderEdict(ed);
755 //#302 void(entity ent) addentity (EXT_CSQC)
756 void VM_CL_R_AddEntity (void)
758 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
759 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
762 //#303 float(float property, ...) setproperty (EXT_CSQC)
763 void VM_CL_R_SetView (void)
769 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
771 c = (int)PRVM_G_FLOAT(OFS_PARM0);
772 f = PRVM_G_VECTOR(OFS_PARM1);
773 k = PRVM_G_FLOAT(OFS_PARM1);
778 r_refdef.view.x = (int)(f[0]);
779 r_refdef.view.y = (int)(f[1]);
782 r_refdef.view.x = (int)(k);
785 r_refdef.view.y = (int)(k);
788 r_refdef.view.width = (int)(f[0]);
789 r_refdef.view.height = (int)(f[1]);
792 r_refdef.view.width = (int)(k);
795 r_refdef.view.height = (int)(k);
798 r_refdef.view.x = (int)(f[0]);
799 r_refdef.view.y = (int)(f[1]);
800 f = PRVM_G_VECTOR(OFS_PARM2);
801 r_refdef.view.width = (int)(f[0]);
802 r_refdef.view.height = (int)(f[1]);
805 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
806 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
809 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
812 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
815 VectorCopy(f, cl.csqc_origin);
819 cl.csqc_origin[0] = k;
823 cl.csqc_origin[1] = k;
827 cl.csqc_origin[2] = k;
831 VectorCopy(f, cl.csqc_angles);
835 cl.csqc_angles[0] = k;
839 cl.csqc_angles[1] = k;
843 cl.csqc_angles[2] = k;
847 cl.csqc_vidvars.drawworld = k;
849 case VF_DRAWENGINESBAR:
850 cl.csqc_vidvars.drawenginesbar = k;
852 case VF_DRAWCROSSHAIR:
853 cl.csqc_vidvars.drawcrosshair = k;
855 case VF_CL_VIEWANGLES:
856 VectorCopy(f, cl.viewangles);
858 case VF_CL_VIEWANGLES_X:
859 cl.viewangles[0] = k;
861 case VF_CL_VIEWANGLES_Y:
862 cl.viewangles[1] = k;
864 case VF_CL_VIEWANGLES_Z:
865 cl.viewangles[2] = k;
868 r_refdef.view.useperspective = k != 0;
871 r_refdef.view.isoverlay = !k;
874 PRVM_G_FLOAT(OFS_RETURN) = 0;
875 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
878 PRVM_G_FLOAT(OFS_RETURN) = 1;
881 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
882 void VM_CL_R_AddDynamicLight (void)
888 const char *cubemapname = NULL;
889 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
890 float coronaintensity = 1;
891 float coronasizescale = 0.25;
892 qboolean castshadow = true;
893 float ambientscale = 0;
894 float diffusescale = 1;
895 float specularscale = 1;
897 vec3_t forward, left, up;
898 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
900 // if we've run out of dlights, just return
901 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
904 org = PRVM_G_VECTOR(OFS_PARM0);
905 radius = PRVM_G_FLOAT(OFS_PARM1);
906 col = PRVM_G_VECTOR(OFS_PARM2);
909 style = (int)PRVM_G_FLOAT(OFS_PARM3);
910 if (style >= MAX_LIGHTSTYLES)
912 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
917 cubemapname = PRVM_G_STRING(OFS_PARM4);
919 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
920 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
921 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
923 VectorScale(prog->globals.client->v_forward, radius, forward);
924 VectorScale(prog->globals.client->v_right, -radius, left);
925 VectorScale(prog->globals.client->v_up, radius, up);
926 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
928 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
929 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
932 //============================================================================
934 //#310 vector (vector v) cs_unproject (EXT_CSQC)
935 static void VM_CL_unproject (void)
940 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
941 f = PRVM_G_VECTOR(OFS_PARM0);
942 if(v_flipped.integer)
943 f[0] = r_refdef.view.x + r_refdef.view.width - f[0];
944 VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x)) / r_refdef.view.width * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y)) / r_refdef.view.height * f[2] * -r_refdef.view.frustum_y);
945 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
948 //#311 vector (vector v) cs_project (EXT_CSQC)
949 static void VM_CL_project (void)
955 VM_SAFEPARMCOUNT(1, VM_CL_project);
956 f = PRVM_G_VECTOR(OFS_PARM0);
957 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
958 Matrix4x4_Transform(&m, f, v);
959 if(v_flipped.integer)
961 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]);
964 //#330 float(float stnum) getstatf (EXT_CSQC)
965 static void VM_CL_getstatf (void)
973 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
974 i = (int)PRVM_G_FLOAT(OFS_PARM0);
975 if(i < 0 || i >= MAX_CL_STATS)
977 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
981 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
984 //#331 float(float stnum) getstati (EXT_CSQC)
985 static void VM_CL_getstati (void)
988 int firstbit, bitcount;
990 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
992 index = (int)PRVM_G_FLOAT(OFS_PARM0);
995 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
997 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1007 if(index < 0 || index >= MAX_CL_STATS)
1009 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1012 i = cl.stats[index];
1013 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1014 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1015 PRVM_G_FLOAT(OFS_RETURN) = i;
1018 //#332 string(float firststnum) getstats (EXT_CSQC)
1019 static void VM_CL_getstats (void)
1023 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1024 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1025 if(i < 0 || i > MAX_CL_STATS-4)
1027 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1028 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1031 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1032 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1035 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1036 static void VM_CL_setmodelindex (void)
1040 struct model_s *model;
1042 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1044 t = PRVM_G_EDICT(OFS_PARM0);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1048 t->fields.client->model = 0;
1049 t->fields.client->modelindex = 0;
1054 model = CL_GetModelByIndex(i);
1057 VM_Warning("VM_CL_setmodelindex: null model\n");
1060 t->fields.client->model = PRVM_SetEngineString(model->name);
1061 t->fields.client->modelindex = i;
1063 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1066 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1069 SetMinMaxSize (t, vec3_origin, vec3_origin);
1072 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1073 static void VM_CL_modelnameforindex (void)
1077 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1079 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1080 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1081 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1084 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1085 static void VM_CL_particleeffectnum (void)
1088 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1089 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1092 PRVM_G_FLOAT(OFS_RETURN) = i;
1095 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1096 static void VM_CL_trailparticles (void)
1101 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1103 t = PRVM_G_EDICT(OFS_PARM0);
1104 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1105 start = PRVM_G_VECTOR(OFS_PARM2);
1106 end = PRVM_G_VECTOR(OFS_PARM3);
1110 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1113 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1114 static void VM_CL_pointparticles (void)
1118 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1119 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1120 f = PRVM_G_VECTOR(OFS_PARM1);
1121 v = PRVM_G_VECTOR(OFS_PARM2);
1122 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1125 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1128 //#342 string(float keynum) getkeybind (EXT_CSQC)
1129 static void VM_CL_getkeybind (void)
1131 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1132 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1135 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1136 static void VM_CL_setcursormode (void)
1138 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1139 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1140 cl_ignoremousemoves = 2;
1143 //#344 vector() getmousepos (EXT_CSQC)
1144 static void VM_CL_getmousepos(void)
1146 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1148 if (key_consoleactive || key_dest != key_game)
1149 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1150 else if (cl.csqc_wantsmousemove)
1151 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1153 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1156 //#345 float(float framenum) getinputstate (EXT_CSQC)
1157 static void VM_CL_getinputstate (void)
1160 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1161 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1162 for (i = 0;i < CL_MAX_USERCMDS;i++)
1164 if (cl.movecmd[i].sequence == frame)
1166 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1167 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1168 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1169 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1170 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1171 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1172 if(cl.movecmd[i].crouch)
1174 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1175 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1179 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1180 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1186 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1187 static void VM_CL_setsensitivityscale (void)
1189 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1190 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1193 //#347 void() runstandardplayerphysics (EXT_CSQC)
1194 static void VM_CL_runplayerphysics (void)
1198 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1199 static void VM_CL_getplayerkey (void)
1205 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1207 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1208 c = PRVM_G_STRING(OFS_PARM1);
1209 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1213 i = Sbar_GetSortedPlayerIndex(-1-i);
1214 if(i < 0 || i >= cl.maxclients)
1219 if(!strcasecmp(c, "name"))
1220 strlcpy(t, cl.scores[i].name, sizeof(t));
1222 if(!strcasecmp(c, "frags"))
1223 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1225 if(!strcasecmp(c, "ping"))
1226 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1228 if(!strcasecmp(c, "pl"))
1229 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1231 if(!strcasecmp(c, "entertime"))
1232 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1234 if(!strcasecmp(c, "colors"))
1235 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1237 if(!strcasecmp(c, "topcolor"))
1238 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1240 if(!strcasecmp(c, "bottomcolor"))
1241 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1243 if(!strcasecmp(c, "viewentity"))
1244 dpsnprintf(t, sizeof(t), "%i", i+1);
1247 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1250 //#349 float() isdemo (EXT_CSQC)
1251 static void VM_CL_isdemo (void)
1253 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1254 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1257 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1258 static void VM_CL_setlistener (void)
1260 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1261 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1262 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1265 //#352 void(string cmdname) registercommand (EXT_CSQC)
1266 static void VM_CL_registercmd (void)
1269 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1270 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1274 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1275 t = (char *)Z_Malloc(alloclen);
1276 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1277 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1280 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1284 //#360 float() readbyte (EXT_CSQC)
1285 static void VM_CL_ReadByte (void)
1287 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1288 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1291 //#361 float() readchar (EXT_CSQC)
1292 static void VM_CL_ReadChar (void)
1294 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1295 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1298 //#362 float() readshort (EXT_CSQC)
1299 static void VM_CL_ReadShort (void)
1301 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1302 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1305 //#363 float() readlong (EXT_CSQC)
1306 static void VM_CL_ReadLong (void)
1308 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1309 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1312 //#364 float() readcoord (EXT_CSQC)
1313 static void VM_CL_ReadCoord (void)
1315 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1316 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1319 //#365 float() readangle (EXT_CSQC)
1320 static void VM_CL_ReadAngle (void)
1322 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1323 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1326 //#366 string() readstring (EXT_CSQC)
1327 static void VM_CL_ReadString (void)
1329 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1330 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1333 //#367 float() readfloat (EXT_CSQC)
1334 static void VM_CL_ReadFloat (void)
1336 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1337 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1340 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1341 extern cvar_t cl_readpicture_force;
1342 static void VM_CL_ReadPicture (void)
1345 unsigned char *data;
1351 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1353 name = MSG_ReadString();
1354 size = MSG_ReadShort();
1356 // check if a texture of that name exists
1357 // if yes, it is used and the data is discarded
1358 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1360 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1364 if(pic->tex == r_texture_notexture)
1365 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1366 if(pic->tex && !cl_readpicture_force.integer)
1368 // texture found and loaded
1369 // skip over the jpeg as we don't need it
1370 for(i = 0; i < size; ++i)
1375 // texture not found
1376 // use the attached jpeg as texture
1377 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1378 MSG_ReadBytes(size, buf);
1379 data = JPEG_LoadImage_BGRA(buf, size);
1381 Draw_NewPic(name, image_width, image_height, false, data);
1386 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1389 //////////////////////////////////////////////////////////
1391 static void VM_CL_makestatic (void)
1395 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1397 ent = PRVM_G_EDICT(OFS_PARM0);
1398 if (ent == prog->edicts)
1400 VM_Warning("makestatic: can not modify world entity\n");
1403 if (ent->priv.server->free)
1405 VM_Warning("makestatic: can not modify free entity\n");
1409 if (cl.num_static_entities < cl.max_static_entities)
1413 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1415 // copy it to the current state
1416 memset(staticent, 0, sizeof(*staticent));
1417 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1418 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1419 staticent->render.framelerp = 0;
1420 // make torchs play out of sync
1421 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1422 staticent->render.skinnum = (int)ent->fields.client->skin;
1423 staticent->render.effects = (int)ent->fields.client->effects;
1424 staticent->render.alpha = 1;
1425 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1426 staticent->render.scale = 1;
1427 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1428 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1431 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1432 if (renderflags & RF_USEAXIS)
1435 VectorNegate(prog->globals.client->v_right, left);
1436 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1437 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1440 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1442 // either fullbright or lit
1443 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1444 staticent->render.flags |= RENDER_LIGHT;
1445 // turn off shadows from transparent objects
1446 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1447 staticent->render.flags |= RENDER_SHADOW;
1449 CL_UpdateRenderEntity(&staticent->render);
1452 Con_Printf("Too many static entities");
1454 // throw the entity away now
1458 //=================================================================//
1464 copies data from one entity to another
1466 copyentity(src, dst)
1469 static void VM_CL_copyentity (void)
1471 prvm_edict_t *in, *out;
1472 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1473 in = PRVM_G_EDICT(OFS_PARM0);
1474 if (in == prog->edicts)
1476 VM_Warning("copyentity: can not read world entity\n");
1479 if (in->priv.server->free)
1481 VM_Warning("copyentity: can not read free entity\n");
1484 out = PRVM_G_EDICT(OFS_PARM1);
1485 if (out == prog->edicts)
1487 VM_Warning("copyentity: can not modify world entity\n");
1490 if (out->priv.server->free)
1492 VM_Warning("copyentity: can not modify free entity\n");
1495 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1499 //=================================================================//
1501 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1502 static void VM_CL_effect (void)
1504 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1505 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1508 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1509 static void VM_CL_te_blood (void)
1513 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1514 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1516 pos = PRVM_G_VECTOR(OFS_PARM0);
1517 CL_FindNonSolidLocation(pos, pos2, 4);
1518 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1521 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1522 static void VM_CL_te_bloodshower (void)
1526 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1527 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1529 speed = PRVM_G_FLOAT(OFS_PARM2);
1536 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1539 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1540 static void VM_CL_te_explosionrgb (void)
1544 matrix4x4_t tempmatrix;
1545 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1546 pos = PRVM_G_VECTOR(OFS_PARM0);
1547 CL_FindNonSolidLocation(pos, pos2, 10);
1548 CL_ParticleExplosion(pos2);
1549 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1550 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1553 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1554 static void VM_CL_te_particlecube (void)
1556 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1557 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1560 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1561 static void VM_CL_te_particlerain (void)
1563 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1564 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1567 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1568 static void VM_CL_te_particlesnow (void)
1570 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1571 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1574 // #411 void(vector org, vector vel, float howmany) te_spark
1575 static void VM_CL_te_spark (void)
1579 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1581 pos = PRVM_G_VECTOR(OFS_PARM0);
1582 CL_FindNonSolidLocation(pos, pos2, 4);
1583 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1586 extern cvar_t cl_sound_ric_gunshot;
1587 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1588 static void VM_CL_te_gunshotquad (void)
1593 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1595 pos = PRVM_G_VECTOR(OFS_PARM0);
1596 CL_FindNonSolidLocation(pos, pos2, 4);
1597 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1598 if(cl_sound_ric_gunshot.integer >= 2)
1600 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1604 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1605 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1606 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1611 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1612 static void VM_CL_te_spikequad (void)
1617 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1619 pos = PRVM_G_VECTOR(OFS_PARM0);
1620 CL_FindNonSolidLocation(pos, pos2, 4);
1621 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1622 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1626 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1627 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1628 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1632 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1633 static void VM_CL_te_superspikequad (void)
1638 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1640 pos = PRVM_G_VECTOR(OFS_PARM0);
1641 CL_FindNonSolidLocation(pos, pos2, 4);
1642 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1643 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1647 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1648 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1649 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1653 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1654 static void VM_CL_te_explosionquad (void)
1658 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1660 pos = PRVM_G_VECTOR(OFS_PARM0);
1661 CL_FindNonSolidLocation(pos, pos2, 10);
1662 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1663 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1666 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1667 static void VM_CL_te_smallflash (void)
1671 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1673 pos = PRVM_G_VECTOR(OFS_PARM0);
1674 CL_FindNonSolidLocation(pos, pos2, 10);
1675 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1678 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1679 static void VM_CL_te_customflash (void)
1683 matrix4x4_t tempmatrix;
1684 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1686 pos = PRVM_G_VECTOR(OFS_PARM0);
1687 CL_FindNonSolidLocation(pos, pos2, 4);
1688 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1689 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1692 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1693 static void VM_CL_te_gunshot (void)
1698 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1700 pos = PRVM_G_VECTOR(OFS_PARM0);
1701 CL_FindNonSolidLocation(pos, pos2, 4);
1702 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1703 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1705 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1709 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1710 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1711 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1716 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1717 static void VM_CL_te_spike (void)
1722 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1724 pos = PRVM_G_VECTOR(OFS_PARM0);
1725 CL_FindNonSolidLocation(pos, pos2, 4);
1726 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1727 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1731 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1732 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1733 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1737 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1738 static void VM_CL_te_superspike (void)
1743 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1745 pos = PRVM_G_VECTOR(OFS_PARM0);
1746 CL_FindNonSolidLocation(pos, pos2, 4);
1747 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1748 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1752 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1753 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1754 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1758 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1759 static void VM_CL_te_explosion (void)
1763 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1765 pos = PRVM_G_VECTOR(OFS_PARM0);
1766 CL_FindNonSolidLocation(pos, pos2, 10);
1767 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1768 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1771 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1772 static void VM_CL_te_tarexplosion (void)
1776 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1778 pos = PRVM_G_VECTOR(OFS_PARM0);
1779 CL_FindNonSolidLocation(pos, pos2, 10);
1780 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1781 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1784 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1785 static void VM_CL_te_wizspike (void)
1789 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1791 pos = PRVM_G_VECTOR(OFS_PARM0);
1792 CL_FindNonSolidLocation(pos, pos2, 4);
1793 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1794 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1797 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1798 static void VM_CL_te_knightspike (void)
1802 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1804 pos = PRVM_G_VECTOR(OFS_PARM0);
1805 CL_FindNonSolidLocation(pos, pos2, 4);
1806 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1807 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1810 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1811 static void VM_CL_te_lavasplash (void)
1813 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1814 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1817 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1818 static void VM_CL_te_teleport (void)
1820 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1821 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1824 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1825 static void VM_CL_te_explosion2 (void)
1829 matrix4x4_t tempmatrix;
1830 int colorStart, colorLength;
1831 unsigned char *tempcolor;
1832 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1834 pos = PRVM_G_VECTOR(OFS_PARM0);
1835 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1836 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1837 CL_FindNonSolidLocation(pos, pos2, 10);
1838 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1839 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1840 color[0] = tempcolor[0] * (2.0f / 255.0f);
1841 color[1] = tempcolor[1] * (2.0f / 255.0f);
1842 color[2] = tempcolor[2] * (2.0f / 255.0f);
1843 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1844 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1845 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1849 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1850 static void VM_CL_te_lightning1 (void)
1852 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1853 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1856 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1857 static void VM_CL_te_lightning2 (void)
1859 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1860 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1863 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1864 static void VM_CL_te_lightning3 (void)
1866 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1867 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1870 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1871 static void VM_CL_te_beam (void)
1873 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1874 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1877 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1878 static void VM_CL_te_plasmaburn (void)
1882 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1884 pos = PRVM_G_VECTOR(OFS_PARM0);
1885 CL_FindNonSolidLocation(pos, pos2, 4);
1886 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1889 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1890 static void VM_CL_te_flamejet (void)
1894 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1895 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1897 pos = PRVM_G_VECTOR(OFS_PARM0);
1898 CL_FindNonSolidLocation(pos, pos2, 4);
1899 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1903 //====================================================================
1906 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1908 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1910 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1912 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1915 // #434 float(entity e, float s) getsurfacenumpoints
1916 static void VM_CL_getsurfacenumpoints(void)
1919 msurface_t *surface;
1920 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1921 // return 0 if no such surface
1922 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1924 PRVM_G_FLOAT(OFS_RETURN) = 0;
1928 // note: this (incorrectly) assumes it is a simple polygon
1929 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1932 // #435 vector(entity e, float s, float n) getsurfacepoint
1933 static void VM_CL_getsurfacepoint(void)
1937 msurface_t *surface;
1939 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1940 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1941 ed = PRVM_G_EDICT(OFS_PARM0);
1942 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1944 // note: this (incorrectly) assumes it is a simple polygon
1945 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1946 if (pointnum < 0 || pointnum >= surface->num_vertices)
1948 // FIXME: implement rotation/scaling
1949 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1951 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1952 // float SPA_POSITION = 0;
1953 // float SPA_S_AXIS = 1;
1954 // float SPA_T_AXIS = 2;
1955 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1956 // float SPA_TEXCOORDS0 = 4;
1957 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1958 // float SPA_LIGHTMAP0_COLOR = 6;
1959 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1960 static void VM_CL_getsurfacepointattribute(void)
1964 msurface_t *surface;
1968 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1969 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1970 ed = PRVM_G_EDICT(OFS_PARM0);
1971 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1973 // note: this (incorrectly) assumes it is a simple polygon
1974 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1975 if (pointnum < 0 || pointnum >= surface->num_vertices)
1978 // FIXME: implement rotation/scaling
1979 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1981 switch( attributetype ) {
1982 // float SPA_POSITION = 0;
1984 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1986 // float SPA_S_AXIS = 1;
1988 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1990 // float SPA_T_AXIS = 2;
1992 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1994 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1996 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1998 // float SPA_TEXCOORDS0 = 4;
2000 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2001 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2002 ret[0] = texcoord[0];
2003 ret[1] = texcoord[1];
2007 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2009 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2010 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2011 ret[0] = texcoord[0];
2012 ret[1] = texcoord[1];
2016 // float SPA_LIGHTMAP0_COLOR = 6;
2018 // ignore alpha for now..
2019 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2022 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2026 // #436 vector(entity e, float s) getsurfacenormal
2027 static void VM_CL_getsurfacenormal(void)
2030 msurface_t *surface;
2032 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2033 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2034 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2036 // FIXME: implement rotation/scaling
2037 // note: this (incorrectly) assumes it is a simple polygon
2038 // note: this only returns the first triangle, so it doesn't work very
2039 // well for curved surfaces or arbitrary meshes
2040 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2041 VectorNormalize(normal);
2042 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2045 // #437 string(entity e, float s) getsurfacetexture
2046 static void VM_CL_getsurfacetexture(void)
2049 msurface_t *surface;
2050 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2051 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2052 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2054 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2057 // #438 float(entity e, vector p) getsurfacenearpoint
2058 static void VM_CL_getsurfacenearpoint(void)
2060 int surfacenum, best;
2062 vec_t dist, bestdist;
2064 dp_model_t *model = NULL;
2065 msurface_t *surface;
2067 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2068 PRVM_G_FLOAT(OFS_RETURN) = -1;
2069 ed = PRVM_G_EDICT(OFS_PARM0);
2070 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2073 // FIXME: implement rotation/scaling
2074 point = PRVM_G_VECTOR(OFS_PARM1);
2075 VectorSubtract(point, ed->fields.client->origin, p);
2077 bestdist = 1000000000;
2078 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2080 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2081 // first see if the nearest point on the surface's box is closer than the previous match
2082 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2083 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2084 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2085 dist = VectorLength2(clipped);
2086 if (dist < bestdist)
2088 // it is, check the nearest point on the actual geometry
2089 clippointtosurface(model, surface, p, clipped);
2090 VectorSubtract(clipped, p, clipped);
2091 dist += VectorLength2(clipped);
2092 if (dist < bestdist)
2094 // that's closer too, store it as the best match
2100 PRVM_G_FLOAT(OFS_RETURN) = best;
2103 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2104 static void VM_CL_getsurfaceclippedpoint(void)
2108 msurface_t *surface;
2110 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2111 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2112 ed = PRVM_G_EDICT(OFS_PARM0);
2113 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2115 // FIXME: implement rotation/scaling
2116 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2117 clippointtosurface(model, surface, p, out);
2118 // FIXME: implement rotation/scaling
2119 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2122 // #443 void(entity e, entity tagentity, string tagname) setattachment
2123 void VM_CL_setattachment (void)
2126 prvm_edict_t *tagentity;
2127 const char *tagname;
2131 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2133 e = PRVM_G_EDICT(OFS_PARM0);
2134 tagentity = PRVM_G_EDICT(OFS_PARM1);
2135 tagname = PRVM_G_STRING(OFS_PARM2);
2137 if (e == prog->edicts)
2139 VM_Warning("setattachment: can not modify world entity\n");
2142 if (e->priv.server->free)
2144 VM_Warning("setattachment: can not modify free entity\n");
2148 if (tagentity == NULL)
2149 tagentity = prog->edicts;
2151 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2153 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2155 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2158 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2160 modelindex = (int)tagentity->fields.client->modelindex;
2161 model = CL_GetModelByIndex(modelindex);
2164 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2166 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2169 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2173 /////////////////////////////////////////
2174 // DP_MD3_TAGINFO extension coded by VorteX
2176 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2184 Matrix4x4_CreateIdentity(tag_localmatrix);
2187 && (model = CL_GetModelFromEdict(e))
2188 && model->animscenes)
2190 frame = (int)e->fields.client->frame;
2191 if (frame < 0 || frame >= model->numframes)
2194 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
2205 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2207 dp_model_t *model = CL_GetModelFromEdict(e);
2209 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2214 // Warnings/errors code:
2215 // 0 - normal (everything all-right)
2218 // 3 - null or non-precached model
2219 // 4 - no tags with requested index
2220 // 5 - runaway loop at attachment chain
2221 extern cvar_t cl_bob;
2222 extern cvar_t cl_bobcycle;
2223 extern cvar_t cl_bobup;
2224 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2227 int reqframe, attachloop;
2228 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2229 prvm_edict_t *attachent;
2233 *out = identitymatrix; // warnings and errors return identical matrix
2235 if (ent == prog->edicts)
2237 if (ent->priv.server->free)
2240 model = CL_GetModelFromEdict(ent);
2245 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2246 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2248 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2250 // get initial tag matrix
2253 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2258 tagmatrix = identitymatrix;
2260 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2261 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2265 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2266 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2268 model = CL_GetModelFromEdict(attachent);
2270 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2271 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2273 attachmatrix = identitymatrix;
2275 // apply transformation by child entity matrix
2277 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2278 if (val && val->_float != 0)
2279 scale = val->_float;
2280 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2281 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2282 Matrix4x4_Copy(&tagmatrix, out);
2284 // finally transformate by matrix of tag on parent entity
2285 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2286 Matrix4x4_Copy(&tagmatrix, out);
2290 if (attachloop > 255) // prevent runaway looping
2293 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2296 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2298 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2299 if (val && val->_float != 0)
2300 scale = val->_float;
2301 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2302 // FIXME: support RF_USEAXIS
2303 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2304 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2306 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2307 {// RENDER_VIEWMODEL magic
2308 Matrix4x4_Copy(&tagmatrix, out);
2311 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2312 if (val && val->_float != 0)
2313 scale = val->_float;
2315 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2316 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2319 // Cl_bob, ported from rendering code
2320 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2323 // LordHavoc: this code is *weird*, but not replacable (I think it
2324 // should be done in QC on the server, but oh well, quake is quake)
2325 // LordHavoc: figured out bobup: the time at which the sin is at 180
2326 // degrees (which allows lengthening or squishing the peak or valley)
2327 cycle = cl.time/cl_bobcycle.value;
2328 cycle -= (int)cycle;
2329 if (cycle < cl_bobup.value)
2330 cycle = sin(M_PI * cycle / cl_bobup.value);
2332 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2333 // bob is proportional to velocity in the xy plane
2334 // (don't count Z, or jumping messes it up)
2335 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2336 bob = bob*0.3 + bob*0.7*cycle;
2337 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2344 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2345 void VM_CL_gettagindex (void)
2348 const char *tag_name;
2349 int modelindex, tag_index;
2351 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2353 ent = PRVM_G_EDICT(OFS_PARM0);
2354 tag_name = PRVM_G_STRING(OFS_PARM1);
2355 if (ent == prog->edicts)
2357 VM_Warning("gettagindex: can't affect world entity\n");
2360 if (ent->priv.server->free)
2362 VM_Warning("gettagindex: can't affect free entity\n");
2366 modelindex = (int)ent->fields.client->modelindex;
2368 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2369 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2372 tag_index = CL_GetTagIndex(ent, tag_name);
2374 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2376 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2379 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2380 void VM_CL_gettaginfo (void)
2384 matrix4x4_t tag_matrix;
2385 matrix4x4_t tag_localmatrix;
2387 const char *tagname;
2390 vec3_t fo, ri, up, trans;
2392 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2394 e = PRVM_G_EDICT(OFS_PARM0);
2395 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2396 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2397 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2398 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2399 Matrix4x4_ToVectors(&tag_localmatrix, fo, ri, up, trans);
2401 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2402 val->_float = parentindex;
2403 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2404 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2405 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2406 VectorCopy(trans, val->vector);
2407 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2408 VectorCopy(fo, val->vector);
2409 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2410 VectorCopy(ri, val->vector);
2411 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2412 VectorCopy(up, val->vector);
2417 VM_Warning("gettagindex: can't affect world entity\n");
2420 VM_Warning("gettagindex: can't affect free entity\n");
2423 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2426 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2429 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2434 //============================================================================
2436 //====================
2437 //QC POLYGON functions
2438 //====================
2440 #define VMPOLYGONS_MAXPOINTS 64
2442 typedef struct vmpolygons_triangle_s
2444 rtexture_t *texture;
2446 unsigned short elements[3];
2447 }vmpolygons_triangle_t;
2449 typedef struct vmpolygons_s
2452 qboolean initialized;
2453 double progstarttime;
2457 float *data_vertex3f;
2458 float *data_color4f;
2459 float *data_texcoord2f;
2463 vmpolygons_triangle_t *data_triangles;
2464 unsigned short *data_sortedelement3s;
2466 qboolean begin_active;
2467 rtexture_t *begin_texture;
2470 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2471 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2472 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2475 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2476 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2478 //#304 void() renderscene (EXT_CSQC)
2479 // moved that here to reset the polygons,
2480 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2482 void VM_CL_R_RenderScene (void)
2484 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2485 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2486 // we need to update any RENDER_VIEWMODEL entities at this point because
2487 // csqc supplies its own view matrix
2488 CL_UpdateViewEntities();
2492 polys->num_vertices = polys->num_triangles = 0;
2493 polys->progstarttime = prog->starttime;
2496 static void VM_ResizePolygons(vmpolygons_t *polys)
2498 float *oldvertex3f = polys->data_vertex3f;
2499 float *oldcolor4f = polys->data_color4f;
2500 float *oldtexcoord2f = polys->data_texcoord2f;
2501 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2502 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2503 polys->max_vertices = min(polys->max_triangles*3, 65536);
2504 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2505 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2506 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2507 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2508 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2509 if (polys->num_vertices)
2511 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2512 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2513 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2515 if (polys->num_triangles)
2517 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2518 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2521 Mem_Free(oldvertex3f);
2523 Mem_Free(oldcolor4f);
2525 Mem_Free(oldtexcoord2f);
2527 Mem_Free(oldtriangles);
2528 if (oldsortedelement3s)
2529 Mem_Free(oldsortedelement3s);
2532 static void VM_InitPolygons (vmpolygons_t* polys)
2534 memset(polys, 0, sizeof(*polys));
2535 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2536 polys->max_triangles = 1024;
2537 VM_ResizePolygons(polys);
2538 polys->initialized = true;
2541 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2543 int surfacelistindex;
2544 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2545 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2547 R_Mesh_ResetTextureState();
2548 R_Mesh_Matrix(&identitymatrix);
2549 GL_CullFace(GL_NONE);
2550 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2551 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2552 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2553 R_SetupGenericShader(true);
2555 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2557 int numtriangles = 0;
2558 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2559 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2560 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2561 // FIXME factor this out
2562 if(drawflag == DRAWFLAG_ADDITIVE)
2563 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2564 else if(drawflag == DRAWFLAG_MODULATE)
2565 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2566 else if(drawflag == DRAWFLAG_2XMODULATE)
2567 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2568 else if(drawflag == DRAWFLAG_SCREEN)
2569 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2571 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2572 R_Mesh_TexBind(0, R_GetTexture(tex));
2574 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2576 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2578 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2581 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2585 void VMPolygons_Store(vmpolygons_t *polys)
2587 if (r_refdef.draw2dstage)
2589 // draw the polygon as 2D immediately
2590 drawqueuemesh_t mesh;
2591 mesh.texture = polys->begin_texture;
2592 mesh.num_vertices = polys->begin_vertices;
2593 mesh.num_triangles = polys->begin_vertices-2;
2594 mesh.data_element3s = polygonelements;
2595 mesh.data_vertex3f = polys->begin_vertex[0];
2596 mesh.data_color4f = polys->begin_color[0];
2597 mesh.data_texcoord2f = polys->begin_texcoord[0];
2598 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2602 // queue the polygon as 3D for sorted transparent rendering later
2604 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2606 polys->max_triangles *= 2;
2607 VM_ResizePolygons(polys);
2609 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2611 // needle in a haystack!
2612 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2613 // that also caused it to not render the first polygon that is added
2615 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2616 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2617 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2618 for (i = 0;i < polys->begin_vertices-2;i++)
2620 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2621 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2622 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2623 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2624 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2625 polys->num_triangles++;
2627 polys->num_vertices += polys->begin_vertices;
2630 polys->begin_active = false;
2633 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2634 // LordHavoc: agreed, this is a mess
2635 void VM_CL_AddPolygonsToMeshQueue (void)
2638 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2641 // only add polygons of the currently active prog to the queue - if there is none, we're done
2645 if (!polys->num_triangles)
2648 for (i = 0;i < polys->num_triangles;i++)
2650 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2651 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2654 /*polys->num_triangles = 0; // now done after rendering the scene,
2655 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2658 //void(string texturename, float flag) R_BeginPolygon
2659 void VM_CL_R_PolygonBegin (void)
2661 const char *picname;
2663 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2666 // TODO instead of using skinframes here (which provides the benefit of
2667 // better management of flags, and is more suited for 3D rendering), what
2668 // about supporting Q3 shaders?
2670 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2672 if (!polys->initialized)
2673 VM_InitPolygons(polys);
2674 if(polys->progstarttime != prog->starttime)
2676 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2677 polys->num_vertices = polys->num_triangles = 0;
2678 polys->progstarttime = prog->starttime;
2680 if (polys->begin_active)
2682 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2685 picname = PRVM_G_STRING(OFS_PARM0);
2691 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2696 sf = R_SkinFrame_FindNextByName(sf, picname);
2698 while(sf && sf->textureflags != tf);
2700 if(!sf || !sf->base)
2701 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2704 R_SkinFrame_MarkUsed(sf);
2707 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2708 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2709 polys->begin_vertices = 0;
2710 polys->begin_active = true;
2713 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2714 void VM_CL_R_PolygonVertex (void)
2716 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2718 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2720 if (!polys->begin_active)
2722 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2726 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2728 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2732 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2733 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2734 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2735 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2736 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2737 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2738 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2739 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2740 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2741 polys->begin_vertices++;
2744 //void() R_EndPolygon
2745 void VM_CL_R_PolygonEnd (void)
2747 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2749 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2750 if (!polys->begin_active)
2752 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2755 polys->begin_active = false;
2756 if (polys->begin_vertices >= 3)
2757 VMPolygons_Store(polys);
2759 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2762 static vmpolygons_t debugPolys;
2764 void Debug_PolygonBegin(const char *picname, int drawflag)
2766 if(!debugPolys.initialized)
2767 VM_InitPolygons(&debugPolys);
2768 if(debugPolys.begin_active)
2770 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2773 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2774 debugPolys.begin_drawflag = drawflag;
2775 debugPolys.begin_vertices = 0;
2776 debugPolys.begin_active = true;
2779 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2781 if(!debugPolys.begin_active)
2783 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2787 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2789 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2793 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2794 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2795 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2796 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2797 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2798 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2799 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2800 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2801 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2802 debugPolys.begin_vertices++;
2805 void Debug_PolygonEnd(void)
2807 if (!debugPolys.begin_active)
2809 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2812 debugPolys.begin_active = false;
2813 if (debugPolys.begin_vertices >= 3)
2814 VMPolygons_Store(&debugPolys);
2816 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2823 Returns false if any part of the bottom of the entity is off an edge that
2828 qboolean CL_CheckBottom (prvm_edict_t *ent)
2830 vec3_t mins, maxs, start, stop;
2835 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2836 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2838 // if all of the points under the corners are solid world, don't bother
2839 // with the tougher checks
2840 // the corners must be within 16 of the midpoint
2841 start[2] = mins[2] - 1;
2842 for (x=0 ; x<=1 ; x++)
2843 for (y=0 ; y<=1 ; y++)
2845 start[0] = x ? maxs[0] : mins[0];
2846 start[1] = y ? maxs[1] : mins[1];
2847 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2851 return true; // we got out easy
2855 // check it for real...
2859 // the midpoint must be within 16 of the bottom
2860 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2861 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2862 stop[2] = start[2] - 2*sv_stepheight.value;
2863 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2865 if (trace.fraction == 1.0)
2867 mid = bottom = trace.endpos[2];
2869 // the corners must be within 16 of the midpoint
2870 for (x=0 ; x<=1 ; x++)
2871 for (y=0 ; y<=1 ; y++)
2873 start[0] = stop[0] = x ? maxs[0] : mins[0];
2874 start[1] = stop[1] = y ? maxs[1] : mins[1];
2876 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2878 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2879 bottom = trace.endpos[2];
2880 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2891 Called by monster program code.
2892 The move will be adjusted for slopes and stairs, but if the move isn't
2893 possible, no move is done and false is returned
2896 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2899 vec3_t oldorg, neworg, end, traceendpos;
2902 prvm_edict_t *enemy;
2906 VectorCopy (ent->fields.client->origin, oldorg);
2907 VectorAdd (ent->fields.client->origin, move, neworg);
2909 // flying monsters don't step up
2910 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2912 // try one move with vertical motion, then one without
2913 for (i=0 ; i<2 ; i++)
2915 VectorAdd (ent->fields.client->origin, move, neworg);
2916 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2917 if (i == 0 && enemy != prog->edicts)
2919 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2925 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2927 CL_VM_SetTraceGlobals(&trace, svent);
2929 if (trace.fraction == 1)
2931 VectorCopy(trace.endpos, traceendpos);
2932 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2933 return false; // swim monster left water
2935 VectorCopy (traceendpos, ent->fields.client->origin);
2941 if (enemy == prog->edicts)
2948 // push down from a step height above the wished position
2949 neworg[2] += sv_stepheight.value;
2950 VectorCopy (neworg, end);
2951 end[2] -= sv_stepheight.value*2;
2953 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2955 CL_VM_SetTraceGlobals(&trace, svent);
2957 if (trace.startsolid)
2959 neworg[2] -= sv_stepheight.value;
2960 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2962 CL_VM_SetTraceGlobals(&trace, svent);
2963 if (trace.startsolid)
2966 if (trace.fraction == 1)
2968 // if monster had the ground pulled out, go ahead and fall
2969 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2971 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2974 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2978 return false; // walked off an edge
2981 // check point traces down for dangling corners
2982 VectorCopy (trace.endpos, ent->fields.client->origin);
2984 if (!CL_CheckBottom (ent))
2986 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2987 { // entity had floor mostly pulled out from underneath it
2988 // and is trying to correct
2993 VectorCopy (oldorg, ent->fields.client->origin);
2997 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2998 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3000 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3001 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3013 float(float yaw, float dist[, settrace]) walkmove
3016 static void VM_CL_walkmove (void)
3025 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3027 // assume failure if it returns early
3028 PRVM_G_FLOAT(OFS_RETURN) = 0;
3030 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3031 if (ent == prog->edicts)
3033 VM_Warning("walkmove: can not modify world entity\n");
3036 if (ent->priv.server->free)
3038 VM_Warning("walkmove: can not modify free entity\n");
3041 yaw = PRVM_G_FLOAT(OFS_PARM0);
3042 dist = PRVM_G_FLOAT(OFS_PARM1);
3043 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3045 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3048 yaw = yaw*M_PI*2 / 360;
3050 move[0] = cos(yaw)*dist;
3051 move[1] = sin(yaw)*dist;
3054 // save program state, because CL_movestep may call other progs
3055 oldf = prog->xfunction;
3056 oldself = prog->globals.client->self;
3058 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3061 // restore program state
3062 prog->xfunction = oldf;
3063 prog->globals.client->self = oldself;
3070 string(string key) serverkey
3073 void VM_CL_serverkey(void)
3075 char string[VM_STRINGTEMP_LENGTH];
3076 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3077 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3078 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3081 //============================================================================
3083 // To create a almost working builtin file from this replace:
3084 // "^NULL.*" with ""
3085 // "^{.*//.*}:Wh\(.*\)" with "\1"
3087 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3088 // "\n\n+" with "\n\n"
3090 prvm_builtin_t vm_cl_builtins[] = {
3091 NULL, // #0 NULL function (not callable) (QUAKE)
3092 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3093 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3094 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3095 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3096 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3097 VM_break, // #6 void() break (QUAKE)
3098 VM_random, // #7 float() random (QUAKE)
3099 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3100 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3101 VM_error, // #10 void(string e) error (QUAKE)
3102 VM_objerror, // #11 void(string e) objerror (QUAKE)
3103 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3104 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3105 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3106 VM_remove, // #15 void(entity e) remove (QUAKE)
3107 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3108 NULL, // #17 entity() checkclient (QUAKE)
3109 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3110 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3111 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3112 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3113 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3114 NULL, // #23 void(string s, ...) bprint (QUAKE)
3115 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3116 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3117 VM_ftos, // #26 string(float f) ftos (QUAKE)
3118 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3119 VM_coredump, // #28 void() coredump (QUAKE)
3120 VM_traceon, // #29 void() traceon (QUAKE)
3121 VM_traceoff, // #30 void() traceoff (QUAKE)
3122 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3123 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3124 NULL, // #33 (QUAKE)
3125 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3126 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3127 VM_rint, // #36 float(float v) rint (QUAKE)
3128 VM_floor, // #37 float(float v) floor (QUAKE)
3129 VM_ceil, // #38 float(float v) ceil (QUAKE)
3130 NULL, // #39 (QUAKE)
3131 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3132 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3133 NULL, // #42 (QUAKE)
3134 VM_fabs, // #43 float(float f) fabs (QUAKE)
3135 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3136 VM_cvar, // #45 float(string s) cvar (QUAKE)
3137 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3138 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3139 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3140 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3141 NULL, // #50 (QUAKE)
3142 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3143 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3144 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3145 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3146 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3147 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3148 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3149 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3150 NULL, // #59 (QUAKE)
3151 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3152 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3153 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3154 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3155 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3156 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3157 NULL, // #66 (QUAKE)
3158 NULL, // #67 void(float step) movetogoal (QUAKE)
3159 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3160 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3161 NULL, // #70 void(string s) changelevel (QUAKE)
3162 NULL, // #71 (QUAKE)
3163 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3164 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3165 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3166 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3167 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3168 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3169 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3170 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3171 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3172 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3173 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3174 NULL, // #83 (QUAKE)
3175 NULL, // #84 (QUAKE)
3176 NULL, // #85 (QUAKE)
3177 NULL, // #86 (QUAKE)
3178 NULL, // #87 (QUAKE)
3179 NULL, // #88 (QUAKE)
3180 NULL, // #89 (QUAKE)
3181 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3182 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3183 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3184 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3185 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3186 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3187 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3188 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3189 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3190 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3191 // FrikaC and Telejano range #100-#199
3202 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3203 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3204 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3205 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3206 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3207 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3208 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3209 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3210 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3211 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3292 // FTEQW range #200-#299
3311 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3314 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3315 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3316 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3317 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3318 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3319 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3320 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3321 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3322 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3323 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3325 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3393 // CSQC range #300-#399
3394 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3395 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3396 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3397 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3398 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3399 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3400 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3401 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3402 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3403 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3404 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3405 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3409 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3410 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3411 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3412 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3413 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3414 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3415 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3416 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3417 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3418 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3419 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3420 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3421 VM_stringwidth, // #327 // FIXME is this okay?
3422 VM_drawsubpic, // #328 // FIXME is this okay?
3424 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3425 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3426 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3427 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3428 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3429 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3430 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3431 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3432 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3433 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3434 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3435 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3436 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3437 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3438 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3439 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3440 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3441 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3442 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3443 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3444 VM_isserver, // #350 float() isserver (EXT_CSQC)
3445 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3446 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3447 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3448 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3454 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3455 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3456 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3457 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3458 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3459 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3460 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3461 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3494 // LordHavoc's range #400-#499
3495 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3496 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3497 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3498 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3499 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3500 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3501 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3502 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3503 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3504 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3505 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3506 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3507 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3508 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3509 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3510 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3511 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3512 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3513 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3514 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3515 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3516 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3517 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3518 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3519 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3520 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3521 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3522 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3523 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3524 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3525 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3526 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3527 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3528 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3529 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3530 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3531 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3532 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3533 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3534 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3535 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3536 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3537 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3538 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3539 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3540 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3541 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3542 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3543 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3544 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3545 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3546 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3547 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3548 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3549 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3550 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3551 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3552 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3554 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3555 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3556 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3557 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3558 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3559 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3560 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3561 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3562 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3563 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3564 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3565 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3566 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3567 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3568 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3569 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3570 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3571 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3572 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3573 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3574 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3575 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3576 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3577 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3578 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3579 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3580 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3581 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3582 VM_gecko_create, // #487 float gecko_create( string name )
3583 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3584 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3585 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3586 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3587 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3588 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3589 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3590 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3591 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3592 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3593 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3594 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3595 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3596 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3598 VM_whichpack, // #503 string(string) whichpack = #503;
3605 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3606 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3607 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3608 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3609 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3610 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3611 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3612 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3613 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3615 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3616 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3630 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3632 void VM_Polygons_Reset(void)
3634 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3636 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3637 if(polys->initialized)
3639 Mem_FreePool(&polys->pool);
3640 polys->initialized = false;
3644 void VM_CL_Cmd_Init(void)
3647 VM_Polygons_Reset();
3650 void VM_CL_Cmd_Reset(void)
3653 VM_Polygons_Reset();