5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 // #3 void(entity e, string m) setmodel
60 void VM_CL_setmodel (void)
67 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
69 e = PRVM_G_EDICT(OFS_PARM0);
70 m = PRVM_G_STRING(OFS_PARM1);
71 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
73 if (!strcmp(cl.csqc_model_precache[i]->name, m))
75 e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
76 e->fields.client->modelindex = -(i+1);
81 for (i = 0;i < MAX_MODELS;i++)
83 mod = cl.model_precache[i];
84 if (mod && !strcmp(mod->name, m))
86 e->fields.client->model = PRVM_SetEngineString(mod->name);
87 e->fields.client->modelindex = i;
92 e->fields.client->modelindex = 0;
93 e->fields.client->model = 0;
94 VM_Warning ("setmodel: model '%s' not precached\n", m);
97 // #4 void(entity e, vector min, vector max) setsize
98 static void VM_CL_setsize (void)
102 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
104 e = PRVM_G_EDICT(OFS_PARM0);
105 if (e == prog->edicts)
107 VM_Warning("setsize: can not modify world entity\n");
110 if (e->priv.server->free)
112 VM_Warning("setsize: can not modify free entity\n");
115 min = PRVM_G_VECTOR(OFS_PARM1);
116 max = PRVM_G_VECTOR(OFS_PARM2);
118 VectorCopy (min, e->fields.client->mins);
119 VectorCopy (max, e->fields.client->maxs);
120 VectorSubtract (max, min, e->fields.client->size);
125 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
126 static void VM_CL_sound (void)
130 prvm_edict_t *entity;
134 VM_SAFEPARMCOUNT(5, VM_CL_sound);
136 entity = PRVM_G_EDICT(OFS_PARM0);
137 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
138 sample = PRVM_G_STRING(OFS_PARM2);
139 volume = PRVM_G_FLOAT(OFS_PARM3);
140 attenuation = PRVM_G_FLOAT(OFS_PARM4);
142 if (volume < 0 || volume > 1)
144 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
148 if (attenuation < 0 || attenuation > 4)
150 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
154 if (channel < 0 || channel > 7)
156 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
160 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
163 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
164 static void VM_CL_pointsound(void)
171 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
173 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
174 sample = PRVM_G_STRING(OFS_PARM1);
175 volume = PRVM_G_FLOAT(OFS_PARM2);
176 attenuation = PRVM_G_FLOAT(OFS_PARM3);
178 if (volume < 0 || volume > 1)
180 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
184 if (attenuation < 0 || attenuation > 4)
186 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
190 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
191 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
194 // #14 entity() spawn
195 static void VM_CL_spawn (void)
198 ed = PRVM_ED_Alloc();
199 // FIXME: WTF.. this should be removed imo.. entnum points to the server.. [12/17/2007 Black]
200 ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
204 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
205 static void VM_CL_traceline (void)
212 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
214 prog->xfunction->builtinsprofile += 30;
216 v1 = PRVM_G_VECTOR(OFS_PARM0);
217 v2 = PRVM_G_VECTOR(OFS_PARM1);
218 move = (int)PRVM_G_FLOAT(OFS_PARM2);
219 ent = PRVM_G_EDICT(OFS_PARM3);
221 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
222 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
224 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
226 VM_SetTraceGlobals(&trace);
233 Used for use tracing and shot targeting
234 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
235 if the tryents flag is set.
237 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
240 // LordHavoc: added this for my own use, VERY useful, similar to traceline
241 static void VM_CL_tracebox (void)
243 float *v1, *v2, *m1, *m2;
248 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
250 prog->xfunction->builtinsprofile += 30;
252 v1 = PRVM_G_VECTOR(OFS_PARM0);
253 m1 = PRVM_G_VECTOR(OFS_PARM1);
254 m2 = PRVM_G_VECTOR(OFS_PARM2);
255 v2 = PRVM_G_VECTOR(OFS_PARM3);
256 move = (int)PRVM_G_FLOAT(OFS_PARM4);
257 ent = PRVM_G_EDICT(OFS_PARM5);
259 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
260 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
262 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
264 VM_SetTraceGlobals(&trace);
267 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
272 vec3_t original_origin;
273 vec3_t original_velocity;
274 vec3_t original_angles;
275 vec3_t original_avelocity;
279 VectorCopy(tossent->fields.client->origin , original_origin );
280 VectorCopy(tossent->fields.client->velocity , original_velocity );
281 VectorCopy(tossent->fields.client->angles , original_angles );
282 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
284 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
285 if (val != NULL && val->_float != 0)
286 gravity = val->_float;
289 gravity *= cl.movevars_gravity * 0.05;
291 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
293 tossent->fields.client->velocity[2] -= gravity;
294 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
295 VectorScale (tossent->fields.client->velocity, 0.05, move);
296 VectorAdd (tossent->fields.client->origin, move, end);
297 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
298 VectorCopy (trace.endpos, tossent->fields.client->origin);
300 if (trace.fraction < 1)
304 VectorCopy(original_origin , tossent->fields.client->origin );
305 VectorCopy(original_velocity , tossent->fields.client->velocity );
306 VectorCopy(original_angles , tossent->fields.client->angles );
307 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
312 static void VM_CL_tracetoss (void)
316 prvm_edict_t *ignore;
318 prog->xfunction->builtinsprofile += 600;
320 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
322 ent = PRVM_G_EDICT(OFS_PARM0);
323 if (ent == prog->edicts)
325 VM_Warning("tracetoss: can not use world entity\n");
328 ignore = PRVM_G_EDICT(OFS_PARM1);
330 trace = CL_Trace_Toss (ent, ignore);
332 VM_SetTraceGlobals(&trace);
336 // #20 void(string s) precache_model
337 void VM_CL_precache_model (void)
343 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
345 name = PRVM_G_STRING(OFS_PARM0);
346 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
348 if(!strcmp(cl.csqc_model_precache[i]->name, name))
350 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
354 PRVM_G_FLOAT(OFS_RETURN) = 0;
355 m = Mod_ForName(name, false, false, false);
358 for (i = 0;i < MAX_MODELS;i++)
360 if (!cl.csqc_model_precache[i])
362 cl.csqc_model_precache[i] = (model_t*)m;
363 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
367 VM_Warning("VM_CL_precache_model: no free models\n");
370 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
373 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
378 ent = PRVM_NEXT_EDICT(prog->edicts);
379 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
381 if (ent->priv.required->free)
383 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
389 // #22 entity(vector org, float rad) findradius
390 static void VM_CL_findradius (void)
392 prvm_edict_t *ent, *chain;
393 vec_t radius, radius2;
394 vec3_t org, eorg, mins, maxs;
395 int i, numtouchedicts;
396 prvm_edict_t *touchedicts[MAX_EDICTS];
398 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
400 chain = (prvm_edict_t *)prog->edicts;
402 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
403 radius = PRVM_G_FLOAT(OFS_PARM1);
404 radius2 = radius * radius;
406 mins[0] = org[0] - (radius + 1);
407 mins[1] = org[1] - (radius + 1);
408 mins[2] = org[2] - (radius + 1);
409 maxs[0] = org[0] + (radius + 1);
410 maxs[1] = org[1] + (radius + 1);
411 maxs[2] = org[2] + (radius + 1);
412 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
413 if (numtouchedicts > MAX_EDICTS)
415 // this never happens //[515]: for what then ?
416 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
417 numtouchedicts = MAX_EDICTS;
419 for (i = 0;i < numtouchedicts;i++)
421 ent = touchedicts[i];
422 // Quake did not return non-solid entities but darkplaces does
423 // (note: this is the reason you can't blow up fallen zombies)
424 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
426 // LordHavoc: compare against bounding box rather than center so it
427 // doesn't miss large objects, and use DotProduct instead of Length
428 // for a major speedup
429 VectorSubtract(org, ent->fields.client->origin, eorg);
430 if (sv_gameplayfix_findradiusdistancetobox.integer)
432 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
433 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
434 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
437 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
438 if (DotProduct(eorg, eorg) < radius2)
440 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
445 VM_RETURN_EDICT(chain);
448 // #34 float() droptofloor
449 static void VM_CL_droptofloor (void)
456 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
458 // assume failure if it returns early
459 PRVM_G_FLOAT(OFS_RETURN) = 0;
461 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
462 if (ent == prog->edicts)
464 VM_Warning("droptofloor: can not modify world entity\n");
467 if (ent->priv.server->free)
469 VM_Warning("droptofloor: can not modify free entity\n");
473 VectorCopy (ent->fields.client->origin, end);
476 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
478 if (trace.fraction != 1)
480 VectorCopy (trace.endpos, ent->fields.client->origin);
481 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
482 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
483 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
484 PRVM_G_FLOAT(OFS_RETURN) = 1;
485 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
486 // ent->priv.server->suspendedinairflag = true;
490 // #35 void(float style, string value) lightstyle
491 static void VM_CL_lightstyle (void)
496 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
498 i = (int)PRVM_G_FLOAT(OFS_PARM0);
499 c = PRVM_G_STRING(OFS_PARM1);
500 if (i >= cl.max_lightstyle)
502 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
505 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
506 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
507 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
510 // #40 float(entity e) checkbottom
511 static void VM_CL_checkbottom (void)
513 static int cs_yes, cs_no;
515 vec3_t mins, maxs, start, stop;
520 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
521 ent = PRVM_G_EDICT(OFS_PARM0);
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
525 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
527 // if all of the points under the corners are solid world, don't bother
528 // with the tougher checks
529 // the corners must be within 16 of the midpoint
530 start[2] = mins[2] - 1;
531 for (x=0 ; x<=1 ; x++)
532 for (y=0 ; y<=1 ; y++)
534 start[0] = x ? maxs[0] : mins[0];
535 start[1] = y ? maxs[1] : mins[1];
536 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
541 PRVM_G_FLOAT(OFS_RETURN) = true;
542 return; // we got out easy
547 // check it for real...
551 // the midpoint must be within 16 of the bottom
552 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
553 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
554 stop[2] = start[2] - 2*sv_stepheight.value;
555 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
557 if (trace.fraction == 1.0)
560 mid = bottom = trace.endpos[2];
562 // the corners must be within 16 of the midpoint
563 for (x=0 ; x<=1 ; x++)
564 for (y=0 ; y<=1 ; y++)
566 start[0] = stop[0] = x ? maxs[0] : mins[0];
567 start[1] = stop[1] = y ? maxs[1] : mins[1];
569 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
571 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
572 bottom = trace.endpos[2];
573 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
578 PRVM_G_FLOAT(OFS_RETURN) = true;
581 // #41 float(vector v) pointcontents
582 static void VM_CL_pointcontents (void)
584 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
585 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
588 // #48 void(vector o, vector d, float color, float count) particle
589 static void VM_CL_particle (void)
594 VM_SAFEPARMCOUNT(4, VM_CL_particle);
596 org = PRVM_G_VECTOR(OFS_PARM0);
597 dir = PRVM_G_VECTOR(OFS_PARM1);
598 color = (int)PRVM_G_FLOAT(OFS_PARM2);
599 count = (int)PRVM_G_FLOAT(OFS_PARM3);
600 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
603 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
604 static void VM_CL_ambientsound (void)
608 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
609 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
610 f = PRVM_G_VECTOR(OFS_PARM1);
611 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
614 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
615 static void VM_CL_getlight (void)
617 vec3_t ambientcolor, diffusecolor, diffusenormal;
620 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
622 p = PRVM_G_VECTOR(OFS_PARM0);
623 VectorClear(ambientcolor);
624 VectorClear(diffusecolor);
625 VectorClear(diffusenormal);
626 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
627 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
628 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
632 //============================================================================
633 //[515]: SCENE MANAGER builtins
634 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
636 static void CSQC_R_RecalcView (void)
638 extern matrix4x4_t viewmodelmatrix;
639 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
640 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
643 void CL_RelinkLightFlashes(void);
644 //#300 void() clearscene (EXT_CSQC)
645 void VM_CL_R_ClearScene (void)
647 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
648 // clear renderable entity and light lists
649 r_refdef.scene.numentities = 0;
650 r_refdef.scene.numlights = 0;
651 // FIXME: restore these to the values from VM_CL_UpdateView
655 r_refdef.view.width = vid.width;
656 r_refdef.view.height = vid.height;
657 r_refdef.view.depth = 1;
658 // FIXME: restore frustum_x/frustum_y
659 r_refdef.view.useperspective = true;
660 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
661 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
662 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
663 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
664 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
665 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
666 // FIXME: restore cl.csqc_origin
667 // FIXME: restore cl.csqc_angles
668 cl.csqc_vidvars.drawworld = true;
669 cl.csqc_vidvars.drawenginesbar = false;
670 cl.csqc_vidvars.drawcrosshair = false;
673 //#301 void(float mask) addentities (EXT_CSQC)
674 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
675 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
676 void VM_CL_R_AddEntities (void)
680 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
681 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
682 CSQC_RelinkAllEntities(drawmask);
683 CL_RelinkLightFlashes();
685 prog->globals.client->time = cl.time;
686 for(i=1;i<prog->num_edicts;i++)
688 ed = &prog->edicts[i];
689 if(ed->priv.required->free)
692 if(ed->priv.required->free)
694 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
696 if(ed->priv.required->free)
698 if(!((int)ed->fields.client->drawmask & drawmask))
700 CSQC_AddRenderEdict(ed);
704 //#302 void(entity ent) addentity (EXT_CSQC)
705 void VM_CL_R_AddEntity (void)
707 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
708 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
711 //#303 float(float property, ...) setproperty (EXT_CSQC)
712 void VM_CL_R_SetView (void)
718 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
720 c = (int)PRVM_G_FLOAT(OFS_PARM0);
721 f = PRVM_G_VECTOR(OFS_PARM1);
722 k = PRVM_G_FLOAT(OFS_PARM1);
727 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
728 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
731 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
734 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
737 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
738 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
741 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
744 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
747 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
748 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
749 f = PRVM_G_VECTOR(OFS_PARM2);
750 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
751 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
754 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
755 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
758 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
761 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
764 VectorCopy(f, cl.csqc_origin);
768 cl.csqc_origin[0] = k;
772 cl.csqc_origin[1] = k;
776 cl.csqc_origin[2] = k;
780 VectorCopy(f, cl.csqc_angles);
784 cl.csqc_angles[0] = k;
788 cl.csqc_angles[1] = k;
792 cl.csqc_angles[2] = k;
796 cl.csqc_vidvars.drawworld = k;
798 case VF_DRAWENGINESBAR:
799 cl.csqc_vidvars.drawenginesbar = k;
801 case VF_DRAWCROSSHAIR:
802 cl.csqc_vidvars.drawcrosshair = k;
804 case VF_CL_VIEWANGLES:
805 VectorCopy(f, cl.viewangles);
807 case VF_CL_VIEWANGLES_X:
808 cl.viewangles[0] = k;
810 case VF_CL_VIEWANGLES_Y:
811 cl.viewangles[1] = k;
813 case VF_CL_VIEWANGLES_Z:
814 cl.viewangles[2] = k;
817 r_refdef.view.useperspective = k != 0;
820 PRVM_G_FLOAT(OFS_RETURN) = 0;
821 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
824 PRVM_G_FLOAT(OFS_RETURN) = 1;
827 //#304 void() renderscene (EXT_CSQC)
828 void VM_CL_R_RenderScene (void)
830 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
831 // we need to update any RENDER_VIEWMODEL entities at this point because
832 // csqc supplies its own view matrix
833 CL_UpdateViewEntities();
838 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
839 void VM_CL_R_AddDynamicLight (void)
843 VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
845 // if we've run out of dlights, just return
846 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
849 pos = PRVM_G_VECTOR(OFS_PARM0);
850 col = PRVM_G_VECTOR(OFS_PARM2);
851 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
852 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
855 //============================================================================
857 //#310 vector (vector v) cs_unproject (EXT_CSQC)
858 static void VM_CL_unproject (void)
863 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
864 f = PRVM_G_VECTOR(OFS_PARM0);
865 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
866 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
869 //#311 vector (vector v) cs_project (EXT_CSQC)
870 static void VM_CL_project (void)
876 VM_SAFEPARMCOUNT(1, VM_CL_project);
877 f = PRVM_G_VECTOR(OFS_PARM0);
878 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
879 Matrix4x4_Transform(&m, f, v);
880 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
883 //#330 float(float stnum) getstatf (EXT_CSQC)
884 static void VM_CL_getstatf (void)
892 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
893 i = (int)PRVM_G_FLOAT(OFS_PARM0);
894 if(i < 0 || i >= MAX_CL_STATS)
896 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
900 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
903 //#331 float(float stnum) getstati (EXT_CSQC)
904 static void VM_CL_getstati (void)
907 int firstbit, bitcount;
909 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
911 index = (int)PRVM_G_FLOAT(OFS_PARM0);
914 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
916 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
926 if(index < 0 || index >= MAX_CL_STATS)
928 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
932 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
933 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
934 PRVM_G_FLOAT(OFS_RETURN) = i;
937 //#332 string(float firststnum) getstats (EXT_CSQC)
938 static void VM_CL_getstats (void)
942 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
943 i = (int)PRVM_G_FLOAT(OFS_PARM0);
944 if(i < 0 || i > MAX_CL_STATS-4)
946 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
947 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
950 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
951 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
954 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
955 static void VM_CL_setmodelindex (void)
959 struct model_s *model;
961 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
963 t = PRVM_G_EDICT(OFS_PARM0);
965 i = (int)PRVM_G_FLOAT(OFS_PARM1);
967 t->fields.client->model = 0;
968 t->fields.client->modelindex = 0;
973 model = CL_GetModelByIndex(i);
976 VM_Warning("VM_CL_setmodelindex: null model\n");
979 t->fields.client->model = PRVM_SetEngineString(model->name);
980 t->fields.client->modelindex = i;
983 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
984 static void VM_CL_modelnameforindex (void)
988 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
990 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
991 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
992 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
995 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
996 static void VM_CL_particleeffectnum (void)
999 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1000 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1003 PRVM_G_FLOAT(OFS_RETURN) = i;
1006 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1007 static void VM_CL_trailparticles (void)
1012 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1014 t = PRVM_G_EDICT(OFS_PARM0);
1015 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1016 start = PRVM_G_VECTOR(OFS_PARM2);
1017 end = PRVM_G_VECTOR(OFS_PARM3);
1019 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1022 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1023 static void VM_CL_pointparticles (void)
1027 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1028 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1029 f = PRVM_G_VECTOR(OFS_PARM1);
1030 v = PRVM_G_VECTOR(OFS_PARM2);
1031 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1032 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1035 //#342 string(float keynum) getkeybind (EXT_CSQC)
1036 static void VM_CL_getkeybind (void)
1038 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1039 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1042 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1043 static void VM_CL_setcursormode (void)
1045 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1046 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1047 cl_ignoremousemoves = 2;
1050 //#345 float(float framenum) getinputstate (EXT_CSQC)
1051 static void VM_CL_getinputstate (void)
1054 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1055 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1056 for (i = 0;i < cl.movement_numqueue;i++)
1057 if (cl.movement_queue[i].sequence == frame)
1059 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1060 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1061 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1062 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1063 if(cl.movement_queue[i].crouch)
1065 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1066 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1070 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1071 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1076 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1077 static void VM_CL_setsensitivityscale (void)
1079 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1080 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1083 //#347 void() runstandardplayerphysics (EXT_CSQC)
1084 static void VM_CL_runplayerphysics (void)
1088 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1089 static void VM_CL_getplayerkey (void)
1095 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1097 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1098 c = PRVM_G_STRING(OFS_PARM1);
1099 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102 i = Sbar_GetPlayer(i);
1108 if(!strcasecmp(c, "name"))
1109 strlcpy(t, cl.scores[i].name, sizeof(t));
1111 if(!strcasecmp(c, "frags"))
1112 sprintf(t, "%i", cl.scores[i].frags);
1114 if(!strcasecmp(c, "ping"))
1115 sprintf(t, "%i", cl.scores[i].qw_ping);
1117 if(!strcasecmp(c, "pl"))
1118 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1120 if(!strcasecmp(c, "entertime"))
1121 sprintf(t, "%f", cl.scores[i].qw_entertime);
1123 if(!strcasecmp(c, "colors"))
1124 sprintf(t, "%i", cl.scores[i].colors);
1126 if(!strcasecmp(c, "topcolor"))
1127 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1129 if(!strcasecmp(c, "bottomcolor"))
1130 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1132 if(!strcasecmp(c, "viewentity"))
1133 sprintf(t, "%i", i+1);
1136 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1139 //#349 float() isdemo (EXT_CSQC)
1140 static void VM_CL_isdemo (void)
1142 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1143 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1146 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1147 static void VM_CL_setlistener (void)
1149 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1150 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1151 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1154 //#352 void(string cmdname) registercommand (EXT_CSQC)
1155 static void VM_CL_registercmd (void)
1158 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1159 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1163 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1164 t = (char *)Z_Malloc(alloclen);
1165 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1166 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1169 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1173 //#360 float() readbyte (EXT_CSQC)
1174 static void VM_CL_ReadByte (void)
1176 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1177 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1180 //#361 float() readchar (EXT_CSQC)
1181 static void VM_CL_ReadChar (void)
1183 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1184 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1187 //#362 float() readshort (EXT_CSQC)
1188 static void VM_CL_ReadShort (void)
1190 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1191 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1194 //#363 float() readlong (EXT_CSQC)
1195 static void VM_CL_ReadLong (void)
1197 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1198 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1201 //#364 float() readcoord (EXT_CSQC)
1202 static void VM_CL_ReadCoord (void)
1204 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1205 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1208 //#365 float() readangle (EXT_CSQC)
1209 static void VM_CL_ReadAngle (void)
1211 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1212 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1215 //#366 string() readstring (EXT_CSQC)
1216 static void VM_CL_ReadString (void)
1218 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1219 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1222 //#367 float() readfloat (EXT_CSQC)
1223 static void VM_CL_ReadFloat (void)
1225 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1226 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1229 //////////////////////////////////////////////////////////
1231 static void VM_CL_makestatic (void)
1235 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1237 ent = PRVM_G_EDICT(OFS_PARM0);
1238 if (ent == prog->edicts)
1240 VM_Warning("makestatic: can not modify world entity\n");
1243 if (ent->priv.server->free)
1245 VM_Warning("makestatic: can not modify free entity\n");
1249 if (cl.num_static_entities < cl.max_static_entities)
1253 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1255 // copy it to the current state
1256 memset(staticent, 0, sizeof(*staticent));
1257 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1258 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1259 staticent->render.framelerp = 0;
1260 // make torchs play out of sync
1261 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1262 staticent->render.skinnum = (int)ent->fields.client->skin;
1263 staticent->render.effects = (int)ent->fields.client->effects;
1264 staticent->render.alpha = 1;
1265 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1266 staticent->render.scale = 1;
1267 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1268 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1271 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1272 if (renderflags & RF_USEAXIS)
1275 VectorNegate(prog->globals.client->v_right, left);
1276 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1277 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1280 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1282 // either fullbright or lit
1283 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1284 staticent->render.flags |= RENDER_LIGHT;
1285 // turn off shadows from transparent objects
1286 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1287 staticent->render.flags |= RENDER_SHADOW;
1289 CL_UpdateRenderEntity(&staticent->render);
1292 Con_Printf("Too many static entities");
1294 // throw the entity away now
1298 //=================================================================//
1304 copies data from one entity to another
1306 copyentity(src, dst)
1309 static void VM_CL_copyentity (void)
1311 prvm_edict_t *in, *out;
1312 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1313 in = PRVM_G_EDICT(OFS_PARM0);
1314 if (in == prog->edicts)
1316 VM_Warning("copyentity: can not read world entity\n");
1319 if (in->priv.server->free)
1321 VM_Warning("copyentity: can not read free entity\n");
1324 out = PRVM_G_EDICT(OFS_PARM1);
1325 if (out == prog->edicts)
1327 VM_Warning("copyentity: can not modify world entity\n");
1330 if (out->priv.server->free)
1332 VM_Warning("copyentity: can not modify free entity\n");
1335 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1339 //=================================================================//
1341 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1342 static void VM_CL_effect (void)
1344 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1345 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1348 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1349 static void VM_CL_te_blood (void)
1353 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1354 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1356 pos = PRVM_G_VECTOR(OFS_PARM0);
1357 CL_FindNonSolidLocation(pos, pos2, 4);
1358 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1361 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1362 static void VM_CL_te_bloodshower (void)
1366 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1367 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1369 speed = PRVM_G_FLOAT(OFS_PARM2);
1376 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1379 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1380 static void VM_CL_te_explosionrgb (void)
1384 matrix4x4_t tempmatrix;
1385 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1386 pos = PRVM_G_VECTOR(OFS_PARM0);
1387 CL_FindNonSolidLocation(pos, pos2, 10);
1388 CL_ParticleExplosion(pos2);
1389 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1390 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1393 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1394 static void VM_CL_te_particlecube (void)
1396 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1397 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1400 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1401 static void VM_CL_te_particlerain (void)
1403 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1404 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1407 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1408 static void VM_CL_te_particlesnow (void)
1410 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1411 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1414 // #411 void(vector org, vector vel, float howmany) te_spark
1415 static void VM_CL_te_spark (void)
1419 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1421 pos = PRVM_G_VECTOR(OFS_PARM0);
1422 CL_FindNonSolidLocation(pos, pos2, 4);
1423 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1426 extern cvar_t cl_sound_ric_gunshot;
1427 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1428 static void VM_CL_te_gunshotquad (void)
1433 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1435 pos = PRVM_G_VECTOR(OFS_PARM0);
1436 CL_FindNonSolidLocation(pos, pos2, 4);
1437 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1438 if(cl_sound_ric_gunshot.integer >= 2)
1440 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1444 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1445 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1446 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1451 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1452 static void VM_CL_te_spikequad (void)
1457 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1459 pos = PRVM_G_VECTOR(OFS_PARM0);
1460 CL_FindNonSolidLocation(pos, pos2, 4);
1461 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1462 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1466 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1467 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1468 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1472 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1473 static void VM_CL_te_superspikequad (void)
1478 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1480 pos = PRVM_G_VECTOR(OFS_PARM0);
1481 CL_FindNonSolidLocation(pos, pos2, 4);
1482 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1483 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1487 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1488 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1489 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1493 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1494 static void VM_CL_te_explosionquad (void)
1498 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1500 pos = PRVM_G_VECTOR(OFS_PARM0);
1501 CL_FindNonSolidLocation(pos, pos2, 10);
1502 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1503 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1506 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1507 static void VM_CL_te_smallflash (void)
1511 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1513 pos = PRVM_G_VECTOR(OFS_PARM0);
1514 CL_FindNonSolidLocation(pos, pos2, 10);
1515 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1518 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1519 static void VM_CL_te_customflash (void)
1523 matrix4x4_t tempmatrix;
1524 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1526 pos = PRVM_G_VECTOR(OFS_PARM0);
1527 CL_FindNonSolidLocation(pos, pos2, 4);
1528 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1529 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1532 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1533 static void VM_CL_te_gunshot (void)
1538 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1540 pos = PRVM_G_VECTOR(OFS_PARM0);
1541 CL_FindNonSolidLocation(pos, pos2, 4);
1542 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1543 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1545 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1549 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1550 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1551 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1556 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1557 static void VM_CL_te_spike (void)
1562 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1564 pos = PRVM_G_VECTOR(OFS_PARM0);
1565 CL_FindNonSolidLocation(pos, pos2, 4);
1566 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1567 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1571 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1572 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1573 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1577 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1578 static void VM_CL_te_superspike (void)
1583 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1585 pos = PRVM_G_VECTOR(OFS_PARM0);
1586 CL_FindNonSolidLocation(pos, pos2, 4);
1587 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1588 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1592 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1593 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1594 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1598 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1599 static void VM_CL_te_explosion (void)
1603 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1605 pos = PRVM_G_VECTOR(OFS_PARM0);
1606 CL_FindNonSolidLocation(pos, pos2, 10);
1607 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1608 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1611 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1612 static void VM_CL_te_tarexplosion (void)
1616 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1618 pos = PRVM_G_VECTOR(OFS_PARM0);
1619 CL_FindNonSolidLocation(pos, pos2, 10);
1620 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1621 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1624 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1625 static void VM_CL_te_wizspike (void)
1629 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1631 pos = PRVM_G_VECTOR(OFS_PARM0);
1632 CL_FindNonSolidLocation(pos, pos2, 4);
1633 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1634 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1637 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1638 static void VM_CL_te_knightspike (void)
1642 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1644 pos = PRVM_G_VECTOR(OFS_PARM0);
1645 CL_FindNonSolidLocation(pos, pos2, 4);
1646 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1647 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1650 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1651 static void VM_CL_te_lavasplash (void)
1653 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1654 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1657 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1658 static void VM_CL_te_teleport (void)
1660 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1661 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1664 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1665 static void VM_CL_te_explosion2 (void)
1669 matrix4x4_t tempmatrix;
1670 int colorStart, colorLength;
1671 unsigned char *tempcolor;
1672 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1674 pos = PRVM_G_VECTOR(OFS_PARM0);
1675 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1676 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1677 CL_FindNonSolidLocation(pos, pos2, 10);
1678 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1679 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1680 color[0] = tempcolor[0] * (2.0f / 255.0f);
1681 color[1] = tempcolor[1] * (2.0f / 255.0f);
1682 color[2] = tempcolor[2] * (2.0f / 255.0f);
1683 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1684 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1685 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1689 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_lightning1 (void)
1692 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1693 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1696 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1697 static void VM_CL_te_lightning2 (void)
1699 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1700 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1703 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1704 static void VM_CL_te_lightning3 (void)
1706 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1707 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1710 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1711 static void VM_CL_te_beam (void)
1713 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1714 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1717 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1718 static void VM_CL_te_plasmaburn (void)
1722 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1724 pos = PRVM_G_VECTOR(OFS_PARM0);
1725 CL_FindNonSolidLocation(pos, pos2, 4);
1726 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1729 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1730 static void VM_CL_te_flamejet (void)
1734 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1735 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1737 pos = PRVM_G_VECTOR(OFS_PARM0);
1738 CL_FindNonSolidLocation(pos, pos2, 4);
1739 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1743 //====================================================================
1746 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1748 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1750 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1752 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1755 // #434 float(entity e, float s) getsurfacenumpoints
1756 static void VM_CL_getsurfacenumpoints(void)
1759 msurface_t *surface;
1760 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1761 // return 0 if no such surface
1762 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1764 PRVM_G_FLOAT(OFS_RETURN) = 0;
1768 // note: this (incorrectly) assumes it is a simple polygon
1769 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1772 // #435 vector(entity e, float s, float n) getsurfacepoint
1773 static void VM_CL_getsurfacepoint(void)
1777 msurface_t *surface;
1779 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1780 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1781 ed = PRVM_G_EDICT(OFS_PARM0);
1782 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1784 // note: this (incorrectly) assumes it is a simple polygon
1785 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1786 if (pointnum < 0 || pointnum >= surface->num_vertices)
1788 // FIXME: implement rotation/scaling
1789 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1791 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1792 // float SPA_POSITION = 0;
1793 // float SPA_S_AXIS = 1;
1794 // float SPA_R_AXIS = 2;
1795 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1796 // float SPA_TEXCOORDS0 = 4;
1797 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1798 // float SPA_LIGHTMAP0_COLOR = 6;
1799 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1800 static void VM_CL_getsurfacepointattribute(void)
1804 msurface_t *surface;
1808 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1809 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1810 ed = PRVM_G_EDICT(OFS_PARM0);
1811 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1813 // note: this (incorrectly) assumes it is a simple polygon
1814 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1815 if (pointnum < 0 || pointnum >= surface->num_vertices)
1818 // FIXME: implement rotation/scaling
1819 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1821 switch( attributetype ) {
1822 // float SPA_POSITION = 0;
1824 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1826 // float SPA_S_AXIS = 1;
1828 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1830 // float SPA_R_AXIS = 2;
1832 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1834 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1836 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1838 // float SPA_TEXCOORDS0 = 4;
1840 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1841 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1842 ret[0] = texcoord[0];
1843 ret[1] = texcoord[1];
1847 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1849 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1850 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1851 ret[0] = texcoord[0];
1852 ret[1] = texcoord[1];
1856 // float SPA_LIGHTMAP0_COLOR = 6;
1858 // ignore alpha for now..
1859 VectorCopy( &(model->surfmesh.data_normal3f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1862 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1866 // #436 vector(entity e, float s) getsurfacenormal
1867 static void VM_CL_getsurfacenormal(void)
1870 msurface_t *surface;
1872 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1873 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1874 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1876 // FIXME: implement rotation/scaling
1877 // note: this (incorrectly) assumes it is a simple polygon
1878 // note: this only returns the first triangle, so it doesn't work very
1879 // well for curved surfaces or arbitrary meshes
1880 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1881 VectorNormalize(normal);
1882 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1885 // #437 string(entity e, float s) getsurfacetexture
1886 static void VM_CL_getsurfacetexture(void)
1889 msurface_t *surface;
1890 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1891 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1892 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1894 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1897 // #438 float(entity e, vector p) getsurfacenearpoint
1898 static void VM_CL_getsurfacenearpoint(void)
1900 int surfacenum, best;
1902 vec_t dist, bestdist;
1904 model_t *model = NULL;
1905 msurface_t *surface;
1907 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1908 PRVM_G_FLOAT(OFS_RETURN) = -1;
1909 ed = PRVM_G_EDICT(OFS_PARM0);
1910 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1913 // FIXME: implement rotation/scaling
1914 point = PRVM_G_VECTOR(OFS_PARM1);
1915 VectorSubtract(point, ed->fields.client->origin, p);
1917 bestdist = 1000000000;
1918 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1920 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1921 // first see if the nearest point on the surface's box is closer than the previous match
1922 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1923 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1924 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1925 dist = VectorLength2(clipped);
1926 if (dist < bestdist)
1928 // it is, check the nearest point on the actual geometry
1929 clippointtosurface(model, surface, p, clipped);
1930 VectorSubtract(clipped, p, clipped);
1931 dist += VectorLength2(clipped);
1932 if (dist < bestdist)
1934 // that's closer too, store it as the best match
1940 PRVM_G_FLOAT(OFS_RETURN) = best;
1943 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1944 static void VM_CL_getsurfaceclippedpoint(void)
1948 msurface_t *surface;
1950 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1951 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1952 ed = PRVM_G_EDICT(OFS_PARM0);
1953 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1955 // FIXME: implement rotation/scaling
1956 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1957 clippointtosurface(model, surface, p, out);
1958 // FIXME: implement rotation/scaling
1959 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1962 // #443 void(entity e, entity tagentity, string tagname) setattachment
1963 static void VM_CL_setattachment (void)
1966 prvm_edict_t *tagentity;
1967 const char *tagname;
1971 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1973 e = PRVM_G_EDICT(OFS_PARM0);
1974 tagentity = PRVM_G_EDICT(OFS_PARM1);
1975 tagname = PRVM_G_STRING(OFS_PARM2);
1977 if (e == prog->edicts)
1979 VM_Warning("setattachment: can not modify world entity\n");
1982 if (e->priv.server->free)
1984 VM_Warning("setattachment: can not modify free entity\n");
1988 if (tagentity == NULL)
1989 tagentity = prog->edicts;
1991 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1993 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1995 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1998 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2000 modelindex = (int)tagentity->fields.client->modelindex;
2001 model = CL_GetModelByIndex(modelindex);
2004 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2006 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2009 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2013 /////////////////////////////////////////
2014 // DP_MD3_TAGINFO extension coded by VorteX
2016 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2018 model_t *model = CL_GetModelFromEdict(e);
2020 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2025 // Warnings/errors code:
2026 // 0 - normal (everything all-right)
2029 // 3 - null or non-precached model
2030 // 4 - no tags with requested index
2031 // 5 - runaway loop at attachment chain
2032 extern cvar_t cl_bob;
2033 extern cvar_t cl_bobcycle;
2034 extern cvar_t cl_bobup;
2035 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2038 int reqframe, attachloop;
2039 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2040 prvm_edict_t *attachent;
2044 *out = identitymatrix; // warnings and errors return identical matrix
2046 if (ent == prog->edicts)
2048 if (ent->priv.server->free)
2051 model = CL_GetModelFromEdict(ent);
2056 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2057 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2059 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2061 // get initial tag matrix
2064 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2069 tagmatrix = identitymatrix;
2071 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2072 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2076 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2077 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2079 model = CL_GetModelFromEdict(attachent);
2081 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2082 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2084 attachmatrix = identitymatrix;
2086 // apply transformation by child entity matrix
2088 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2089 if (val && val->_float != 0)
2090 scale = val->_float;
2091 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2092 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2093 Matrix4x4_Copy(&tagmatrix, out);
2095 // finally transformate by matrix of tag on parent entity
2096 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2097 Matrix4x4_Copy(&tagmatrix, out);
2101 if (attachloop > 255) // prevent runaway looping
2104 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2107 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2109 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2110 if (val && val->_float != 0)
2111 scale = val->_float;
2112 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2113 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2114 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2116 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2117 {// RENDER_VIEWMODEL magic
2118 Matrix4x4_Copy(&tagmatrix, out);
2121 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2122 if (val && val->_float != 0)
2123 scale = val->_float;
2125 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2126 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2129 // Cl_bob, ported from rendering code
2130 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2133 // LordHavoc: this code is *weird*, but not replacable (I think it
2134 // should be done in QC on the server, but oh well, quake is quake)
2135 // LordHavoc: figured out bobup: the time at which the sin is at 180
2136 // degrees (which allows lengthening or squishing the peak or valley)
2137 cycle = cl.time/cl_bobcycle.value;
2138 cycle -= (int)cycle;
2139 if (cycle < cl_bobup.value)
2140 cycle = sin(M_PI * cycle / cl_bobup.value);
2142 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2143 // bob is proportional to velocity in the xy plane
2144 // (don't count Z, or jumping messes it up)
2145 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2146 bob = bob*0.3 + bob*0.7*cycle;
2147 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2154 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2155 static void VM_CL_gettagindex (void)
2158 const char *tag_name;
2159 int modelindex, tag_index;
2161 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2163 ent = PRVM_G_EDICT(OFS_PARM0);
2164 tag_name = PRVM_G_STRING(OFS_PARM1);
2165 if (ent == prog->edicts)
2167 VM_Warning("gettagindex: can't affect world entity\n");
2170 if (ent->priv.server->free)
2172 VM_Warning("gettagindex: can't affect free entity\n");
2176 modelindex = (int)ent->fields.client->modelindex;
2178 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2179 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2182 tag_index = CL_GetTagIndex(ent, tag_name);
2184 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2186 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2189 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2190 static void VM_CL_gettaginfo (void)
2194 matrix4x4_t tag_matrix;
2197 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2199 e = PRVM_G_EDICT(OFS_PARM0);
2200 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2201 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2202 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2207 VM_Warning("gettagindex: can't affect world entity\n");
2210 VM_Warning("gettagindex: can't affect free entity\n");
2213 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2216 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2219 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2224 //============================================================================
2226 //====================
2227 //QC POLYGON functions
2228 //====================
2233 float data[36]; //[515]: enough for polygons
2234 unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2237 typedef struct vmpolygons_s
2239 //static float vm_polygon_linewidth = 1;
2241 unsigned char current_vertices;
2242 qboolean initialized;
2243 vm_polygon_t *polygons;
2244 unsigned long polygons_num, drawpolygons_num; //[515]: ok long on 64bit ?
2245 qboolean polygonbegin; //[515]: for "no-crap-on-the-screen" check
2247 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2248 #define VM_DEFPOLYNUM 64 //[515]: enough for default ?
2250 #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
2251 #define VM_POLYGON_FLLINES 32
2252 #define VM_POLYGON_FL2D 64
2253 #define VM_POLYGON_FL4V 128 //4 vertices
2255 static void VM_InitPolygons (vmpolygons_t* polys)
2257 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2258 polys->polygons = (vm_polygon_t *)Mem_Alloc(polys->pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2259 memset(polys->polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2260 polys->polygons_num = VM_DEFPOLYNUM;
2261 polys->drawpolygons_num = 0;
2262 polys->polygonbegin = false;
2263 polys->initialized = true;
2266 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2268 int surfacelistindex;
2269 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2271 // LordHavoc: FIXME: this is stupid code
2272 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2274 const vm_polygon_t *p = &polys->polygons[surfacelist[surfacelistindex]];
2275 int flags = p->flags & 0x0f;
2277 if(flags == DRAWFLAG_ADDITIVE)
2278 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2279 else if(flags == DRAWFLAG_MODULATE)
2280 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2281 else if(flags == DRAWFLAG_2XMODULATE)
2282 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2284 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2286 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2289 //[515]: is speed is max ?
2290 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2292 qglLineWidth(p->data[13]);CHECKGLERROR
2293 qglBegin(GL_LINE_LOOP);
2294 qglTexCoord1f (p->data[12]);
2295 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2296 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2298 qglTexCoord1f (p->data[14]);
2299 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2300 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2302 if(p->flags & VM_POLYGON_FL3V)
2304 qglTexCoord1f (p->data[16]);
2305 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2306 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2308 if(p->flags & VM_POLYGON_FL4V)
2310 qglTexCoord1f (p->data[18]);
2311 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2312 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2320 qglBegin(GL_POLYGON);
2321 qglTexCoord2f (p->data[12], p->data[13]);
2322 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2323 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2325 qglTexCoord2f (p->data[14], p->data[15]);
2326 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2327 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2329 qglTexCoord2f (p->data[16], p->data[17]);
2330 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2331 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2333 if(p->flags & VM_POLYGON_FL4V)
2335 qglTexCoord2f (p->data[18], p->data[19]);
2336 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2337 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2345 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2347 drawqueuemesh_t mesh;
2348 static int picelements[6] = {0, 1, 2, 0, 2, 3};
2349 mesh.texture = p->tex;
2350 mesh.data_element3i = picelements;
2351 mesh.data_vertex3f = p->data;
2352 mesh.data_texcoord2f = p->data + 12;
2353 mesh.data_color4f = p->data + 20;
2354 if(p->flags & VM_POLYGON_FL4V)
2356 mesh.num_vertices = 4;
2357 mesh.num_triangles = 2;
2361 mesh.num_vertices = 3;
2362 mesh.num_triangles = 1;
2364 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2365 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2367 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2370 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2371 void VM_CL_AddPolygonsToMeshQueue (void)
2374 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2376 // only add polygons of the currently active prog to the queue - if there is none, we're done
2380 if(!polys->drawpolygons_num)
2382 R_Mesh_Matrix(&identitymatrix);
2383 GL_CullFace(GL_NONE);
2384 for(i = 0;i < (int)polys->drawpolygons_num;i++)
2385 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2386 polys->drawpolygons_num = 0;
2389 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2390 void VM_CL_R_PolygonBegin (void)
2393 const char *picname;
2394 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2396 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2398 if(!polys->initialized)
2399 VM_InitPolygons(polys);
2400 if(polys->polygonbegin)
2402 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2405 if(polys->drawpolygons_num >= polys->polygons_num)
2407 p = (vm_polygon_t *)Mem_Alloc(polys->pool, 2 * polys->polygons_num * sizeof(vm_polygon_t));
2408 memset(p, 0, 2 * polys->polygons_num * sizeof(vm_polygon_t));
2409 memcpy(p, polys->polygons, polys->polygons_num * sizeof(vm_polygon_t));
2410 Mem_Free(polys->polygons);
2411 polys->polygons = p;
2412 polys->polygons_num *= 2;
2414 p = &polys->polygons[polys->drawpolygons_num];
2415 picname = PRVM_G_STRING(OFS_PARM0);
2417 p->tex = Draw_CachePic(picname, true)->tex;
2419 p->tex = r_texture_white;
2420 p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2421 polys->current_vertices = 0;
2422 polys->polygonbegin = true;
2425 if(PRVM_G_FLOAT(OFS_PARM2))
2426 p->flags |= VM_POLYGON_FL2D;
2427 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2429 p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
2430 p->flags |= VM_POLYGON_FLLINES;
2435 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2436 void VM_CL_R_PolygonVertex (void)
2438 float *coords, *tx, *rgb, alpha;
2440 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2442 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2444 if(!polys->polygonbegin)
2446 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2449 coords = PRVM_G_VECTOR(OFS_PARM0);
2450 tx = PRVM_G_VECTOR(OFS_PARM1);
2451 rgb = PRVM_G_VECTOR(OFS_PARM2);
2452 alpha = PRVM_G_FLOAT(OFS_PARM3);
2454 p = &polys->polygons[polys->drawpolygons_num];
2455 if(polys->current_vertices > 4)
2457 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2461 p->data[polys->current_vertices*3] = coords[0];
2462 p->data[1+polys->current_vertices*3] = coords[1];
2463 p->data[2+polys->current_vertices*3] = coords[2];
2465 p->data[12+polys->current_vertices*2] = tx[0];
2466 if(!(p->flags & VM_POLYGON_FLLINES))
2467 p->data[13+polys->current_vertices*2] = tx[1];
2469 p->data[20+polys->current_vertices*4] = rgb[0];
2470 p->data[21+polys->current_vertices*4] = rgb[1];
2471 p->data[22+polys->current_vertices*4] = rgb[2];
2472 p->data[23+polys->current_vertices*4] = alpha;
2474 polys->current_vertices++;
2475 if(polys->current_vertices == 4)
2476 p->flags |= VM_POLYGON_FL4V;
2478 if(polys->current_vertices == 3)
2479 p->flags |= VM_POLYGON_FL3V;
2482 //void() R_EndPolygon
2483 void VM_CL_R_PolygonEnd (void)
2485 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2487 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2488 if(!polys->polygonbegin)
2490 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2493 polys->polygonbegin = false;
2494 if(polys->current_vertices > 2 || (polys->current_vertices >= 2 && polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FLLINES))
2496 if(polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2497 VM_CL_AddPolygonTo2DScene(&polys->polygons[polys->drawpolygons_num]);
2499 polys->drawpolygons_num++;
2502 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->current_vertices);
2505 static vmpolygons_t debugPolys;
2507 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2511 if(!debugPolys.initialized)
2512 VM_InitPolygons(&debugPolys);
2513 if(debugPolys.polygonbegin)
2515 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2518 // limit polygons to a vaguely sane amount, beyond this each one just
2519 // replaces the last one
2520 debugPolys.drawpolygons_num = min(debugPolys.drawpolygons_num, (1<<20)-1);
2521 if(debugPolys.drawpolygons_num >= debugPolys.polygons_num)
2523 p = (vm_polygon_t *)Mem_Alloc(debugPolys.pool, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
2524 memset(p, 0, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
2525 memcpy(p, debugPolys.polygons, debugPolys.polygons_num * sizeof(vm_polygon_t));
2526 Mem_Free(debugPolys.polygons);
2527 debugPolys.polygons = p;
2528 debugPolys.polygons_num *= 2;
2530 p = &debugPolys.polygons[debugPolys.drawpolygons_num];
2531 if(picname && picname[0])
2532 p->tex = Draw_CachePic(picname, true)->tex;
2534 p->tex = r_texture_white;
2536 debugPolys.current_vertices = 0;
2537 debugPolys.polygonbegin = true;
2539 p->flags |= VM_POLYGON_FL2D;
2542 p->data[13] = linewidth; //[515]: linewidth
2543 p->flags |= VM_POLYGON_FLLINES;
2547 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2551 if(!debugPolys.polygonbegin)
2553 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2557 p = &debugPolys.polygons[debugPolys.drawpolygons_num];
2558 if(debugPolys.current_vertices > 4)
2560 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2564 p->data[debugPolys.current_vertices*3] = x;
2565 p->data[1+debugPolys.current_vertices*3] = y;
2566 p->data[2+debugPolys.current_vertices*3] = z;
2568 p->data[12+debugPolys.current_vertices*2] = s;
2569 if(!(p->flags & VM_POLYGON_FLLINES))
2570 p->data[13+debugPolys.current_vertices*2] = t;
2572 p->data[20+debugPolys.current_vertices*4] = r;
2573 p->data[21+debugPolys.current_vertices*4] = g;
2574 p->data[22+debugPolys.current_vertices*4] = b;
2575 p->data[23+debugPolys.current_vertices*4] = a;
2577 debugPolys.current_vertices++;
2578 if(debugPolys.current_vertices == 4)
2579 p->flags |= VM_POLYGON_FL4V;
2581 if(debugPolys.current_vertices == 3)
2582 p->flags |= VM_POLYGON_FL3V;
2585 void Debug_PolygonEnd(void)
2587 if(!debugPolys.polygonbegin)
2589 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2592 debugPolys.polygonbegin = false;
2593 if(debugPolys.current_vertices > 2 || (debugPolys.current_vertices >= 2 && debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FLLINES))
2595 if(debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2596 VM_CL_AddPolygonTo2DScene(&debugPolys.polygons[debugPolys.drawpolygons_num]);
2598 debugPolys.drawpolygons_num++;
2601 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.current_vertices);
2608 Returns false if any part of the bottom of the entity is off an edge that
2613 qboolean CL_CheckBottom (prvm_edict_t *ent)
2615 vec3_t mins, maxs, start, stop;
2620 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2621 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2623 // if all of the points under the corners are solid world, don't bother
2624 // with the tougher checks
2625 // the corners must be within 16 of the midpoint
2626 start[2] = mins[2] - 1;
2627 for (x=0 ; x<=1 ; x++)
2628 for (y=0 ; y<=1 ; y++)
2630 start[0] = x ? maxs[0] : mins[0];
2631 start[1] = y ? maxs[1] : mins[1];
2632 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2636 return true; // we got out easy
2640 // check it for real...
2644 // the midpoint must be within 16 of the bottom
2645 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2646 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2647 stop[2] = start[2] - 2*sv_stepheight.value;
2648 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2650 if (trace.fraction == 1.0)
2652 mid = bottom = trace.endpos[2];
2654 // the corners must be within 16 of the midpoint
2655 for (x=0 ; x<=1 ; x++)
2656 for (y=0 ; y<=1 ; y++)
2658 start[0] = stop[0] = x ? maxs[0] : mins[0];
2659 start[1] = stop[1] = y ? maxs[1] : mins[1];
2661 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2663 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2664 bottom = trace.endpos[2];
2665 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2676 Called by monster program code.
2677 The move will be adjusted for slopes and stairs, but if the move isn't
2678 possible, no move is done and false is returned
2681 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2684 vec3_t oldorg, neworg, end, traceendpos;
2687 prvm_edict_t *enemy;
2691 VectorCopy (ent->fields.client->origin, oldorg);
2692 VectorAdd (ent->fields.client->origin, move, neworg);
2694 // flying monsters don't step up
2695 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2697 // try one move with vertical motion, then one without
2698 for (i=0 ; i<2 ; i++)
2700 VectorAdd (ent->fields.client->origin, move, neworg);
2701 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2702 if (i == 0 && enemy != prog->edicts)
2704 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2710 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2712 VM_SetTraceGlobals(&trace);
2714 if (trace.fraction == 1)
2716 VectorCopy(trace.endpos, traceendpos);
2717 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2718 return false; // swim monster left water
2720 VectorCopy (traceendpos, ent->fields.client->origin);
2726 if (enemy == prog->edicts)
2733 // push down from a step height above the wished position
2734 neworg[2] += sv_stepheight.value;
2735 VectorCopy (neworg, end);
2736 end[2] -= sv_stepheight.value*2;
2738 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2740 VM_SetTraceGlobals(&trace);
2742 if (trace.startsolid)
2744 neworg[2] -= sv_stepheight.value;
2745 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2747 VM_SetTraceGlobals(&trace);
2748 if (trace.startsolid)
2751 if (trace.fraction == 1)
2753 // if monster had the ground pulled out, go ahead and fall
2754 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2756 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2759 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2763 return false; // walked off an edge
2766 // check point traces down for dangling corners
2767 VectorCopy (trace.endpos, ent->fields.client->origin);
2769 if (!CL_CheckBottom (ent))
2771 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2772 { // entity had floor mostly pulled out from underneath it
2773 // and is trying to correct
2778 VectorCopy (oldorg, ent->fields.client->origin);
2782 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2783 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2785 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2786 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2798 float(float yaw, float dist[, settrace]) walkmove
2801 static void VM_CL_walkmove (void)
2810 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2812 // assume failure if it returns early
2813 PRVM_G_FLOAT(OFS_RETURN) = 0;
2815 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2816 if (ent == prog->edicts)
2818 VM_Warning("walkmove: can not modify world entity\n");
2821 if (ent->priv.server->free)
2823 VM_Warning("walkmove: can not modify free entity\n");
2826 yaw = PRVM_G_FLOAT(OFS_PARM0);
2827 dist = PRVM_G_FLOAT(OFS_PARM1);
2828 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2830 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2833 yaw = yaw*M_PI*2 / 360;
2835 move[0] = cos(yaw)*dist;
2836 move[1] = sin(yaw)*dist;
2839 // save program state, because CL_movestep may call other progs
2840 oldf = prog->xfunction;
2841 oldself = prog->globals.client->self;
2843 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2846 // restore program state
2847 prog->xfunction = oldf;
2848 prog->globals.client->self = oldself;
2855 string(string key) serverkey
2858 void VM_CL_serverkey(void)
2860 char string[VM_STRINGTEMP_LENGTH];
2861 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2862 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2863 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2866 //============================================================================
2868 // To create a almost working builtin file from this replace:
2869 // "^NULL,.*" with ""
2870 // "^{.*//.*}:Wh\(.*)" with ""
2872 // ".*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2873 // "\n\n+" with "\n\n"
2875 prvm_builtin_t vm_cl_builtins[] = {
2876 NULL, // #0 NULL function (not callable) (QUAKE)
2877 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2878 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2879 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2880 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2881 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2882 VM_break, // #6 void() break (QUAKE)
2883 VM_random, // #7 float() random (QUAKE)
2884 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2885 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2886 VM_error, // #10 void(string e) error (QUAKE)
2887 VM_objerror, // #11 void(string e) objerror (QUAKE)
2888 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2889 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2890 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2891 VM_remove, // #15 void(entity e) remove (QUAKE)
2892 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2893 NULL, // #17 entity() checkclient (QUAKE)
2894 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2895 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2896 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2897 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2898 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2899 NULL, // #23 void(string s, ...) bprint (QUAKE)
2900 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2901 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2902 VM_ftos, // #26 string(float f) ftos (QUAKE)
2903 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2904 VM_coredump, // #28 void() coredump (QUAKE)
2905 VM_traceon, // #29 void() traceon (QUAKE)
2906 VM_traceoff, // #30 void() traceoff (QUAKE)
2907 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2908 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2909 NULL, // #33 (QUAKE)
2910 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2911 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2912 VM_rint, // #36 float(float v) rint (QUAKE)
2913 VM_floor, // #37 float(float v) floor (QUAKE)
2914 VM_ceil, // #38 float(float v) ceil (QUAKE)
2915 NULL, // #39 (QUAKE)
2916 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2917 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2918 NULL, // #42 (QUAKE)
2919 VM_fabs, // #43 float(float f) fabs (QUAKE)
2920 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2921 VM_cvar, // #45 float(string s) cvar (QUAKE)
2922 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2923 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2924 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2925 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2926 NULL, // #50 (QUAKE)
2927 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2928 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2929 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2930 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2931 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2932 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2933 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2934 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2935 NULL, // #59 (QUAKE)
2936 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2937 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2938 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2939 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2940 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2941 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2942 NULL, // #66 (QUAKE)
2943 NULL, // #67 void(float step) movetogoal (QUAKE)
2944 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2945 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2946 NULL, // #70 void(string s) changelevel (QUAKE)
2947 NULL, // #71 (QUAKE)
2948 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2949 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2950 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2951 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2952 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2953 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2954 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2955 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2956 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2957 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2958 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2959 NULL, // #83 (QUAKE)
2960 NULL, // #84 (QUAKE)
2961 NULL, // #85 (QUAKE)
2962 NULL, // #86 (QUAKE)
2963 NULL, // #87 (QUAKE)
2964 NULL, // #88 (QUAKE)
2965 NULL, // #89 (QUAKE)
2966 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2967 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2968 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2969 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2970 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2971 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2972 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2973 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2974 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2975 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2976 // FrikaC and Telejano range #100-#199
2987 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2988 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2989 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2990 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2991 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2992 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2993 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2994 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2995 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2996 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3077 // FTEQW range #200-#299
3096 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3099 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3100 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3101 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3102 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3103 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3104 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3105 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3106 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3107 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3108 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3110 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3178 // CSQC range #300-#399
3179 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3180 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3181 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3182 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3183 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3184 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3185 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3186 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3187 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3188 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3189 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3190 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3194 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3195 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3196 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3197 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3198 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3199 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3200 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3201 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3202 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3203 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3204 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3205 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3206 NULL, // #327 // FIXME add stringwidth() here?
3207 NULL, // #328 // FIXME add drawsubpic() here?
3209 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3210 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3211 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3212 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3213 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3214 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3215 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3216 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3217 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3218 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3219 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3220 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3221 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3222 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3223 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3224 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3225 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3226 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3227 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3228 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3229 VM_isserver, // #350 float() isserver (EXT_CSQC)
3230 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3231 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3232 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3233 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3239 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3240 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3241 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3242 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3243 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3244 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3245 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3246 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3279 // LordHavoc's range #400-#499
3280 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3281 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3282 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3283 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3284 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3285 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3286 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3287 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3288 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3289 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3290 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3291 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3292 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3293 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3294 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3295 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3296 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3297 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3298 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3299 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3300 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3301 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3302 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3303 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3304 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3305 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3306 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3307 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3308 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3309 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3310 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3311 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3312 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3313 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3314 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3315 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3316 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3317 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3318 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3319 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3320 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3321 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3322 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3323 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3324 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3325 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3326 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3327 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3328 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3329 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3330 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3331 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3332 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3333 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3334 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3335 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3336 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3337 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3339 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3340 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3341 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3342 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3343 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3344 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3345 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3346 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3347 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3348 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3349 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3350 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3351 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3352 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3353 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3354 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3355 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3356 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3357 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3358 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3359 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3360 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3361 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3362 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3363 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3364 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3365 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3366 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3367 #ifdef SUPPORT_GECKO
3368 VM_gecko_create, // #487 float gecko_create( string name )
3369 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3370 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3371 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3372 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3373 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3374 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3392 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3394 void VM_Polygons_Reset(void)
3396 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3398 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3399 if(polys->initialized)
3401 Mem_FreePool(&polys->pool);
3402 polys->initialized = false;
3406 void VM_CL_Cmd_Init(void)
3409 VM_Polygons_Reset();
3412 void VM_CL_Cmd_Reset(void)
3415 VM_Polygons_Reset();