5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
185 if (channel < 0 || channel > 7)
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
195 static void VM_CL_pointsound(void)
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
209 if (volume < 0 || volume > 1)
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215 if (attenuation < 0 || attenuation > 4)
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
225 // #14 entity() spawn
226 static void VM_CL_spawn (void)
229 ed = PRVM_ED_Alloc();
233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266 CL_VM_SetTraceGlobals(&trace, svent);
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
281 static void VM_CL_tracebox (void)
283 float *v1, *v2, *m1, *m2;
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290 prog->xfunction->builtinsprofile += 30;
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304 CL_VM_SetTraceGlobals(&trace, svent);
307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
329 gravity *= cl.movevars_gravity * 0.05;
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
340 if (trace.fraction < 1)
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
352 static void VM_CL_tracetoss (void)
356 prvm_edict_t *ignore;
359 prog->xfunction->builtinsprofile += 600;
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
366 VM_Warning("tracetoss: can not use world entity\n");
369 ignore = PRVM_G_EDICT(OFS_PARM1);
371 trace = CL_Trace_Toss (ent, ignore, &svent);
373 CL_VM_SetTraceGlobals(&trace, svent);
377 // #20 void(string s) precache_model
378 void VM_CL_precache_model (void)
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, false);
399 for (i = 0;i < MAX_MODELS;i++)
401 if (!cl.csqc_model_precache[i])
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408 VM_Warning("VM_CL_precache_model: no free models\n");
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422 if (ent->priv.required->free)
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
430 // #22 entity(vector org, float rad) findradius
431 static void VM_CL_findradius (void)
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
439 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
441 chain = (prvm_edict_t *)prog->edicts;
443 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
444 radius = PRVM_G_FLOAT(OFS_PARM1);
445 radius2 = radius * radius;
447 mins[0] = org[0] - (radius + 1);
448 mins[1] = org[1] - (radius + 1);
449 mins[2] = org[2] - (radius + 1);
450 maxs[0] = org[0] + (radius + 1);
451 maxs[1] = org[1] + (radius + 1);
452 maxs[2] = org[2] + (radius + 1);
453 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
454 if (numtouchedicts > MAX_EDICTS)
456 // this never happens //[515]: for what then ?
457 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
458 numtouchedicts = MAX_EDICTS;
460 for (i = 0;i < numtouchedicts;i++)
462 ent = touchedicts[i];
463 // Quake did not return non-solid entities but darkplaces does
464 // (note: this is the reason you can't blow up fallen zombies)
465 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
467 // LordHavoc: compare against bounding box rather than center so it
468 // doesn't miss large objects, and use DotProduct instead of Length
469 // for a major speedup
470 VectorSubtract(org, ent->fields.client->origin, eorg);
471 if (sv_gameplayfix_findradiusdistancetobox.integer)
473 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
474 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
475 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
478 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
479 if (DotProduct(eorg, eorg) < radius2)
481 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
486 VM_RETURN_EDICT(chain);
489 // #34 float() droptofloor
490 static void VM_CL_droptofloor (void)
497 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
499 // assume failure if it returns early
500 PRVM_G_FLOAT(OFS_RETURN) = 0;
502 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
503 if (ent == prog->edicts)
505 VM_Warning("droptofloor: can not modify world entity\n");
508 if (ent->priv.server->free)
510 VM_Warning("droptofloor: can not modify free entity\n");
514 VectorCopy (ent->fields.client->origin, end);
517 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
519 if (trace.fraction != 1)
521 VectorCopy (trace.endpos, ent->fields.client->origin);
522 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
523 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
524 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
525 PRVM_G_FLOAT(OFS_RETURN) = 1;
526 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
527 // ent->priv.server->suspendedinairflag = true;
531 // #35 void(float style, string value) lightstyle
532 static void VM_CL_lightstyle (void)
537 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
539 i = (int)PRVM_G_FLOAT(OFS_PARM0);
540 c = PRVM_G_STRING(OFS_PARM1);
541 if (i >= cl.max_lightstyle)
543 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
546 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
547 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
548 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
551 // #40 float(entity e) checkbottom
552 static void VM_CL_checkbottom (void)
554 static int cs_yes, cs_no;
556 vec3_t mins, maxs, start, stop;
561 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
562 ent = PRVM_G_EDICT(OFS_PARM0);
563 PRVM_G_FLOAT(OFS_RETURN) = 0;
565 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
566 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
568 // if all of the points under the corners are solid world, don't bother
569 // with the tougher checks
570 // the corners must be within 16 of the midpoint
571 start[2] = mins[2] - 1;
572 for (x=0 ; x<=1 ; x++)
573 for (y=0 ; y<=1 ; y++)
575 start[0] = x ? maxs[0] : mins[0];
576 start[1] = y ? maxs[1] : mins[1];
577 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
582 PRVM_G_FLOAT(OFS_RETURN) = true;
583 return; // we got out easy
588 // check it for real...
592 // the midpoint must be within 16 of the bottom
593 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
594 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
595 stop[2] = start[2] - 2*sv_stepheight.value;
596 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
598 if (trace.fraction == 1.0)
601 mid = bottom = trace.endpos[2];
603 // the corners must be within 16 of the midpoint
604 for (x=0 ; x<=1 ; x++)
605 for (y=0 ; y<=1 ; y++)
607 start[0] = stop[0] = x ? maxs[0] : mins[0];
608 start[1] = stop[1] = y ? maxs[1] : mins[1];
610 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
612 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
613 bottom = trace.endpos[2];
614 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
619 PRVM_G_FLOAT(OFS_RETURN) = true;
622 // #41 float(vector v) pointcontents
623 static void VM_CL_pointcontents (void)
625 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
626 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
629 // #48 void(vector o, vector d, float color, float count) particle
630 static void VM_CL_particle (void)
635 VM_SAFEPARMCOUNT(4, VM_CL_particle);
637 org = PRVM_G_VECTOR(OFS_PARM0);
638 dir = PRVM_G_VECTOR(OFS_PARM1);
639 color = (int)PRVM_G_FLOAT(OFS_PARM2);
640 count = (int)PRVM_G_FLOAT(OFS_PARM3);
641 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
644 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
645 static void VM_CL_ambientsound (void)
649 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
650 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
651 f = PRVM_G_VECTOR(OFS_PARM1);
652 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
655 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
656 static void VM_CL_getlight (void)
658 vec3_t ambientcolor, diffusecolor, diffusenormal;
661 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
663 p = PRVM_G_VECTOR(OFS_PARM0);
664 VectorClear(ambientcolor);
665 VectorClear(diffusecolor);
666 VectorClear(diffusenormal);
667 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
668 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
669 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
673 //============================================================================
674 //[515]: SCENE MANAGER builtins
675 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
677 static void CSQC_R_RecalcView (void)
679 extern matrix4x4_t viewmodelmatrix;
680 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
681 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
684 void CL_RelinkLightFlashes(void);
685 //#300 void() clearscene (EXT_CSQC)
686 void VM_CL_R_ClearScene (void)
688 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
689 // clear renderable entity and light lists
690 r_refdef.scene.numentities = 0;
691 r_refdef.scene.numlights = 0;
692 // FIXME: restore these to the values from VM_CL_UpdateView
696 r_refdef.view.width = vid.width;
697 r_refdef.view.height = vid.height;
698 r_refdef.view.depth = 1;
699 // FIXME: restore frustum_x/frustum_y
700 r_refdef.view.useperspective = true;
701 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
702 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
703 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
704 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
705 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
706 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
707 r_refdef.view.clear = true;
708 r_refdef.view.isoverlay = false;
709 // FIXME: restore cl.csqc_origin
710 // FIXME: restore cl.csqc_angles
711 cl.csqc_vidvars.drawworld = true;
712 cl.csqc_vidvars.drawenginesbar = false;
713 cl.csqc_vidvars.drawcrosshair = false;
716 //#301 void(float mask) addentities (EXT_CSQC)
717 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
718 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
719 void VM_CL_R_AddEntities (void)
723 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
724 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
725 CSQC_RelinkAllEntities(drawmask);
726 CL_RelinkLightFlashes();
728 prog->globals.client->time = cl.time;
729 for(i=1;i<prog->num_edicts;i++)
731 ed = &prog->edicts[i];
732 if(ed->priv.required->free)
735 if(ed->priv.required->free)
737 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
739 if(ed->priv.required->free)
741 if(!((int)ed->fields.client->drawmask & drawmask))
743 CSQC_AddRenderEdict(ed);
747 //#302 void(entity ent) addentity (EXT_CSQC)
748 void VM_CL_R_AddEntity (void)
750 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
751 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
754 //#303 float(float property, ...) setproperty (EXT_CSQC)
755 void VM_CL_R_SetView (void)
761 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
763 c = (int)PRVM_G_FLOAT(OFS_PARM0);
764 f = PRVM_G_VECTOR(OFS_PARM1);
765 k = PRVM_G_FLOAT(OFS_PARM1);
770 r_refdef.view.x = (int)(f[0]);
771 r_refdef.view.y = (int)(f[1]);
774 r_refdef.view.x = (int)(k);
777 r_refdef.view.y = (int)(k);
780 r_refdef.view.width = (int)(f[0]);
781 r_refdef.view.height = (int)(f[1]);
784 r_refdef.view.width = (int)(k);
787 r_refdef.view.height = (int)(k);
790 r_refdef.view.x = (int)(f[0]);
791 r_refdef.view.y = (int)(f[1]);
792 f = PRVM_G_VECTOR(OFS_PARM2);
793 r_refdef.view.width = (int)(f[0]);
794 r_refdef.view.height = (int)(f[1]);
797 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
798 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
801 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
804 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
807 VectorCopy(f, cl.csqc_origin);
811 cl.csqc_origin[0] = k;
815 cl.csqc_origin[1] = k;
819 cl.csqc_origin[2] = k;
823 VectorCopy(f, cl.csqc_angles);
827 cl.csqc_angles[0] = k;
831 cl.csqc_angles[1] = k;
835 cl.csqc_angles[2] = k;
839 cl.csqc_vidvars.drawworld = k;
841 case VF_DRAWENGINESBAR:
842 cl.csqc_vidvars.drawenginesbar = k;
844 case VF_DRAWCROSSHAIR:
845 cl.csqc_vidvars.drawcrosshair = k;
847 case VF_CL_VIEWANGLES:
848 VectorCopy(f, cl.viewangles);
850 case VF_CL_VIEWANGLES_X:
851 cl.viewangles[0] = k;
853 case VF_CL_VIEWANGLES_Y:
854 cl.viewangles[1] = k;
856 case VF_CL_VIEWANGLES_Z:
857 cl.viewangles[2] = k;
860 r_refdef.view.useperspective = k != 0;
863 r_refdef.view.isoverlay = !k;
866 PRVM_G_FLOAT(OFS_RETURN) = 0;
867 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
870 PRVM_G_FLOAT(OFS_RETURN) = 1;
873 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
874 void VM_CL_R_AddDynamicLight (void)
880 const char *cubemapname = NULL;
881 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
882 float coronaintensity = 1;
883 float coronasizescale = 0.25;
884 qboolean castshadow = true;
885 float ambientscale = 0;
886 float diffusescale = 1;
887 float specularscale = 1;
889 vec3_t forward, left, up;
890 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
892 // if we've run out of dlights, just return
893 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
896 org = PRVM_G_VECTOR(OFS_PARM0);
897 radius = PRVM_G_FLOAT(OFS_PARM1);
898 col = PRVM_G_VECTOR(OFS_PARM2);
901 style = (int)PRVM_G_FLOAT(OFS_PARM3);
902 if (style >= MAX_LIGHTSTYLES)
904 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
909 cubemapname = PRVM_G_STRING(OFS_PARM4);
911 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
912 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
913 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
915 VectorScale(prog->globals.client->v_forward, radius, forward);
916 VectorScale(prog->globals.client->v_right, -radius, left);
917 VectorScale(prog->globals.client->v_up, radius, up);
918 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
920 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
921 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
924 //============================================================================
926 //#310 vector (vector v) cs_unproject (EXT_CSQC)
927 static void VM_CL_unproject (void)
932 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
933 f = PRVM_G_VECTOR(OFS_PARM0);
934 if(v_flipped.integer)
935 f[0] = r_refdef.view.x + r_refdef.view.width - f[0];
936 VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x)) / r_refdef.view.width * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y)) / r_refdef.view.height * f[2] * -r_refdef.view.frustum_y);
937 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
940 //#311 vector (vector v) cs_project (EXT_CSQC)
941 static void VM_CL_project (void)
946 VM_SAFEPARMCOUNT(1, VM_CL_project);
947 f = PRVM_G_VECTOR(OFS_PARM0);
948 Matrix4x4_Transform(&r_refdef.view.inverse_matrix, f, v);
949 if(v_flipped.integer)
951 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]);
954 //#330 float(float stnum) getstatf (EXT_CSQC)
955 static void VM_CL_getstatf (void)
963 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
964 i = (int)PRVM_G_FLOAT(OFS_PARM0);
965 if(i < 0 || i >= MAX_CL_STATS)
967 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
971 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
974 //#331 float(float stnum) getstati (EXT_CSQC)
975 static void VM_CL_getstati (void)
978 int firstbit, bitcount;
980 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
982 index = (int)PRVM_G_FLOAT(OFS_PARM0);
985 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
987 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
997 if(index < 0 || index >= MAX_CL_STATS)
999 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1002 i = cl.stats[index];
1003 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1004 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1005 PRVM_G_FLOAT(OFS_RETURN) = i;
1008 //#332 string(float firststnum) getstats (EXT_CSQC)
1009 static void VM_CL_getstats (void)
1013 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1014 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1015 if(i < 0 || i > MAX_CL_STATS-4)
1017 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1018 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1021 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1022 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1025 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1026 static void VM_CL_setmodelindex (void)
1030 struct model_s *model;
1032 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1034 t = PRVM_G_EDICT(OFS_PARM0);
1036 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1038 t->fields.client->model = 0;
1039 t->fields.client->modelindex = 0;
1044 model = CL_GetModelByIndex(i);
1047 VM_Warning("VM_CL_setmodelindex: null model\n");
1050 t->fields.client->model = PRVM_SetEngineString(model->name);
1051 t->fields.client->modelindex = i;
1053 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1056 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1059 SetMinMaxSize (t, vec3_origin, vec3_origin);
1062 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1063 static void VM_CL_modelnameforindex (void)
1067 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1069 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1070 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1071 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1074 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1075 static void VM_CL_particleeffectnum (void)
1078 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1079 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1082 PRVM_G_FLOAT(OFS_RETURN) = i;
1085 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1086 static void VM_CL_trailparticles (void)
1091 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1093 t = PRVM_G_EDICT(OFS_PARM0);
1094 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1095 start = PRVM_G_VECTOR(OFS_PARM2);
1096 end = PRVM_G_VECTOR(OFS_PARM3);
1100 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1103 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1104 static void VM_CL_pointparticles (void)
1108 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1109 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1110 f = PRVM_G_VECTOR(OFS_PARM1);
1111 v = PRVM_G_VECTOR(OFS_PARM2);
1112 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1115 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1118 //#342 string(float keynum) getkeybind (EXT_CSQC)
1119 static void VM_CL_getkeybind (void)
1121 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1122 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1125 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1126 static void VM_CL_setcursormode (void)
1128 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1129 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1130 cl_ignoremousemoves = 2;
1133 //#344 vector() getmousepos (EXT_CSQC)
1134 static void VM_CL_getmousepos(void)
1136 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1138 if (key_consoleactive || key_dest != key_game)
1139 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1140 else if (cl.csqc_wantsmousemove)
1141 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1143 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1146 //#345 float(float framenum) getinputstate (EXT_CSQC)
1147 static void VM_CL_getinputstate (void)
1150 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1151 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1152 for (i = 0;i < CL_MAX_USERCMDS;i++)
1154 if (cl.movecmd[i].sequence == frame)
1156 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1157 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1158 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1159 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1160 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1161 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1162 if(cl.movecmd[i].crouch)
1164 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1165 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1169 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1170 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1176 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1177 static void VM_CL_setsensitivityscale (void)
1179 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1180 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1183 //#347 void() runstandardplayerphysics (EXT_CSQC)
1184 static void VM_CL_runplayerphysics (void)
1188 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1189 static void VM_CL_getplayerkey (void)
1195 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1197 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1198 c = PRVM_G_STRING(OFS_PARM1);
1199 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1203 i = Sbar_GetSortedPlayerIndex(-1-i);
1204 if(i < 0 || i >= cl.maxclients)
1209 if(!strcasecmp(c, "name"))
1210 strlcpy(t, cl.scores[i].name, sizeof(t));
1212 if(!strcasecmp(c, "frags"))
1213 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1215 if(!strcasecmp(c, "ping"))
1216 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1218 if(!strcasecmp(c, "pl"))
1219 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1221 if(!strcasecmp(c, "entertime"))
1222 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1224 if(!strcasecmp(c, "colors"))
1225 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1227 if(!strcasecmp(c, "topcolor"))
1228 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1230 if(!strcasecmp(c, "bottomcolor"))
1231 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1233 if(!strcasecmp(c, "viewentity"))
1234 dpsnprintf(t, sizeof(t), "%i", i+1);
1237 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1240 //#349 float() isdemo (EXT_CSQC)
1241 static void VM_CL_isdemo (void)
1243 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1244 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1247 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1248 static void VM_CL_setlistener (void)
1250 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1251 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1252 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1255 //#352 void(string cmdname) registercommand (EXT_CSQC)
1256 static void VM_CL_registercmd (void)
1259 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1260 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1264 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1265 t = (char *)Z_Malloc(alloclen);
1266 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1267 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1270 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1274 //#360 float() readbyte (EXT_CSQC)
1275 static void VM_CL_ReadByte (void)
1277 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1278 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1281 //#361 float() readchar (EXT_CSQC)
1282 static void VM_CL_ReadChar (void)
1284 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1285 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1288 //#362 float() readshort (EXT_CSQC)
1289 static void VM_CL_ReadShort (void)
1291 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1292 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1295 //#363 float() readlong (EXT_CSQC)
1296 static void VM_CL_ReadLong (void)
1298 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1299 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1302 //#364 float() readcoord (EXT_CSQC)
1303 static void VM_CL_ReadCoord (void)
1305 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1306 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1309 //#365 float() readangle (EXT_CSQC)
1310 static void VM_CL_ReadAngle (void)
1312 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1313 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1316 //#366 string() readstring (EXT_CSQC)
1317 static void VM_CL_ReadString (void)
1319 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1320 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1323 //#367 float() readfloat (EXT_CSQC)
1324 static void VM_CL_ReadFloat (void)
1326 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1327 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1330 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1331 extern cvar_t cl_readpicture_force;
1332 static void VM_CL_ReadPicture (void)
1335 unsigned char *data;
1341 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1343 name = MSG_ReadString();
1344 size = MSG_ReadShort();
1346 // check if a texture of that name exists
1347 // if yes, it is used and the data is discarded
1348 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1350 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1354 if(pic->tex == r_texture_notexture)
1355 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1356 if(pic->tex && !cl_readpicture_force.integer)
1358 // texture found and loaded
1359 // skip over the jpeg as we don't need it
1360 for(i = 0; i < size; ++i)
1365 // texture not found
1366 // use the attached jpeg as texture
1367 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1368 MSG_ReadBytes(size, buf);
1369 data = JPEG_LoadImage_BGRA(buf, size);
1371 Draw_NewPic(name, image_width, image_height, false, data);
1376 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1379 //////////////////////////////////////////////////////////
1381 static void VM_CL_makestatic (void)
1385 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1387 ent = PRVM_G_EDICT(OFS_PARM0);
1388 if (ent == prog->edicts)
1390 VM_Warning("makestatic: can not modify world entity\n");
1393 if (ent->priv.server->free)
1395 VM_Warning("makestatic: can not modify free entity\n");
1399 if (cl.num_static_entities < cl.max_static_entities)
1403 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1405 // copy it to the current state
1406 memset(staticent, 0, sizeof(*staticent));
1407 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1408 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1409 staticent->render.framelerp = 0;
1410 // make torchs play out of sync
1411 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1412 staticent->render.skinnum = (int)ent->fields.client->skin;
1413 staticent->render.effects = (int)ent->fields.client->effects;
1414 staticent->render.alpha = 1;
1415 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1416 staticent->render.scale = 1;
1417 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1418 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1421 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1422 if (renderflags & RF_USEAXIS)
1425 VectorNegate(prog->globals.client->v_right, left);
1426 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1427 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1430 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1432 // either fullbright or lit
1433 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1434 staticent->render.flags |= RENDER_LIGHT;
1435 // turn off shadows from transparent objects
1436 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1437 staticent->render.flags |= RENDER_SHADOW;
1439 CL_UpdateRenderEntity(&staticent->render);
1442 Con_Printf("Too many static entities");
1444 // throw the entity away now
1448 //=================================================================//
1454 copies data from one entity to another
1456 copyentity(src, dst)
1459 static void VM_CL_copyentity (void)
1461 prvm_edict_t *in, *out;
1462 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1463 in = PRVM_G_EDICT(OFS_PARM0);
1464 if (in == prog->edicts)
1466 VM_Warning("copyentity: can not read world entity\n");
1469 if (in->priv.server->free)
1471 VM_Warning("copyentity: can not read free entity\n");
1474 out = PRVM_G_EDICT(OFS_PARM1);
1475 if (out == prog->edicts)
1477 VM_Warning("copyentity: can not modify world entity\n");
1480 if (out->priv.server->free)
1482 VM_Warning("copyentity: can not modify free entity\n");
1485 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1489 //=================================================================//
1491 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1492 static void VM_CL_effect (void)
1494 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1495 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1498 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1499 static void VM_CL_te_blood (void)
1503 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1504 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1506 pos = PRVM_G_VECTOR(OFS_PARM0);
1507 CL_FindNonSolidLocation(pos, pos2, 4);
1508 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1511 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1512 static void VM_CL_te_bloodshower (void)
1516 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1517 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1519 speed = PRVM_G_FLOAT(OFS_PARM2);
1526 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1529 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1530 static void VM_CL_te_explosionrgb (void)
1534 matrix4x4_t tempmatrix;
1535 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1536 pos = PRVM_G_VECTOR(OFS_PARM0);
1537 CL_FindNonSolidLocation(pos, pos2, 10);
1538 CL_ParticleExplosion(pos2);
1539 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1540 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1543 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1544 static void VM_CL_te_particlecube (void)
1546 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1547 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1550 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1551 static void VM_CL_te_particlerain (void)
1553 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1554 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1557 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1558 static void VM_CL_te_particlesnow (void)
1560 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1561 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1564 // #411 void(vector org, vector vel, float howmany) te_spark
1565 static void VM_CL_te_spark (void)
1569 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1571 pos = PRVM_G_VECTOR(OFS_PARM0);
1572 CL_FindNonSolidLocation(pos, pos2, 4);
1573 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1576 extern cvar_t cl_sound_ric_gunshot;
1577 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1578 static void VM_CL_te_gunshotquad (void)
1583 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1585 pos = PRVM_G_VECTOR(OFS_PARM0);
1586 CL_FindNonSolidLocation(pos, pos2, 4);
1587 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1588 if(cl_sound_ric_gunshot.integer >= 2)
1590 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1594 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1595 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1596 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1601 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1602 static void VM_CL_te_spikequad (void)
1607 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1609 pos = PRVM_G_VECTOR(OFS_PARM0);
1610 CL_FindNonSolidLocation(pos, pos2, 4);
1611 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1612 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1616 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1617 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1618 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1622 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1623 static void VM_CL_te_superspikequad (void)
1628 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1630 pos = PRVM_G_VECTOR(OFS_PARM0);
1631 CL_FindNonSolidLocation(pos, pos2, 4);
1632 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1633 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1637 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1638 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1639 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1643 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1644 static void VM_CL_te_explosionquad (void)
1648 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1650 pos = PRVM_G_VECTOR(OFS_PARM0);
1651 CL_FindNonSolidLocation(pos, pos2, 10);
1652 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1653 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1656 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1657 static void VM_CL_te_smallflash (void)
1661 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1663 pos = PRVM_G_VECTOR(OFS_PARM0);
1664 CL_FindNonSolidLocation(pos, pos2, 10);
1665 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1668 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1669 static void VM_CL_te_customflash (void)
1673 matrix4x4_t tempmatrix;
1674 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1676 pos = PRVM_G_VECTOR(OFS_PARM0);
1677 CL_FindNonSolidLocation(pos, pos2, 4);
1678 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1679 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1682 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1683 static void VM_CL_te_gunshot (void)
1688 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1690 pos = PRVM_G_VECTOR(OFS_PARM0);
1691 CL_FindNonSolidLocation(pos, pos2, 4);
1692 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1693 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1695 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1699 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1700 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1701 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1706 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1707 static void VM_CL_te_spike (void)
1712 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1714 pos = PRVM_G_VECTOR(OFS_PARM0);
1715 CL_FindNonSolidLocation(pos, pos2, 4);
1716 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1717 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1721 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1722 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1723 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1727 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1728 static void VM_CL_te_superspike (void)
1733 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1735 pos = PRVM_G_VECTOR(OFS_PARM0);
1736 CL_FindNonSolidLocation(pos, pos2, 4);
1737 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1738 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1742 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1743 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1744 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1748 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1749 static void VM_CL_te_explosion (void)
1753 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1755 pos = PRVM_G_VECTOR(OFS_PARM0);
1756 CL_FindNonSolidLocation(pos, pos2, 10);
1757 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1758 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1761 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1762 static void VM_CL_te_tarexplosion (void)
1766 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1768 pos = PRVM_G_VECTOR(OFS_PARM0);
1769 CL_FindNonSolidLocation(pos, pos2, 10);
1770 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1771 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1774 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1775 static void VM_CL_te_wizspike (void)
1779 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1781 pos = PRVM_G_VECTOR(OFS_PARM0);
1782 CL_FindNonSolidLocation(pos, pos2, 4);
1783 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1784 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1787 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1788 static void VM_CL_te_knightspike (void)
1792 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1794 pos = PRVM_G_VECTOR(OFS_PARM0);
1795 CL_FindNonSolidLocation(pos, pos2, 4);
1796 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1797 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1800 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1801 static void VM_CL_te_lavasplash (void)
1803 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1804 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1807 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1808 static void VM_CL_te_teleport (void)
1810 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1811 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1814 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1815 static void VM_CL_te_explosion2 (void)
1819 matrix4x4_t tempmatrix;
1820 int colorStart, colorLength;
1821 unsigned char *tempcolor;
1822 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1824 pos = PRVM_G_VECTOR(OFS_PARM0);
1825 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1826 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1827 CL_FindNonSolidLocation(pos, pos2, 10);
1828 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1829 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1830 color[0] = tempcolor[0] * (2.0f / 255.0f);
1831 color[1] = tempcolor[1] * (2.0f / 255.0f);
1832 color[2] = tempcolor[2] * (2.0f / 255.0f);
1833 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1834 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1835 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1839 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1840 static void VM_CL_te_lightning1 (void)
1842 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1843 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1846 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1847 static void VM_CL_te_lightning2 (void)
1849 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1850 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1853 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1854 static void VM_CL_te_lightning3 (void)
1856 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1857 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1860 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1861 static void VM_CL_te_beam (void)
1863 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1864 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1867 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1868 static void VM_CL_te_plasmaburn (void)
1872 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1874 pos = PRVM_G_VECTOR(OFS_PARM0);
1875 CL_FindNonSolidLocation(pos, pos2, 4);
1876 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1879 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1880 static void VM_CL_te_flamejet (void)
1884 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1885 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1887 pos = PRVM_G_VECTOR(OFS_PARM0);
1888 CL_FindNonSolidLocation(pos, pos2, 4);
1889 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1893 //====================================================================
1896 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1898 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1900 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1902 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1905 // #434 float(entity e, float s) getsurfacenumpoints
1906 static void VM_CL_getsurfacenumpoints(void)
1909 msurface_t *surface;
1910 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1911 // return 0 if no such surface
1912 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1914 PRVM_G_FLOAT(OFS_RETURN) = 0;
1918 // note: this (incorrectly) assumes it is a simple polygon
1919 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1922 // #435 vector(entity e, float s, float n) getsurfacepoint
1923 static void VM_CL_getsurfacepoint(void)
1927 msurface_t *surface;
1929 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1930 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1931 ed = PRVM_G_EDICT(OFS_PARM0);
1932 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1934 // note: this (incorrectly) assumes it is a simple polygon
1935 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1936 if (pointnum < 0 || pointnum >= surface->num_vertices)
1938 // FIXME: implement rotation/scaling
1939 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1941 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1942 // float SPA_POSITION = 0;
1943 // float SPA_S_AXIS = 1;
1944 // float SPA_T_AXIS = 2;
1945 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1946 // float SPA_TEXCOORDS0 = 4;
1947 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1948 // float SPA_LIGHTMAP0_COLOR = 6;
1949 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1950 static void VM_CL_getsurfacepointattribute(void)
1954 msurface_t *surface;
1958 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1959 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1960 ed = PRVM_G_EDICT(OFS_PARM0);
1961 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1963 // note: this (incorrectly) assumes it is a simple polygon
1964 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1965 if (pointnum < 0 || pointnum >= surface->num_vertices)
1968 // FIXME: implement rotation/scaling
1969 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1971 switch( attributetype ) {
1972 // float SPA_POSITION = 0;
1974 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1976 // float SPA_S_AXIS = 1;
1978 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1980 // float SPA_T_AXIS = 2;
1982 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1984 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1986 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1988 // float SPA_TEXCOORDS0 = 4;
1990 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1991 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1992 ret[0] = texcoord[0];
1993 ret[1] = texcoord[1];
1997 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1999 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2000 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2001 ret[0] = texcoord[0];
2002 ret[1] = texcoord[1];
2006 // float SPA_LIGHTMAP0_COLOR = 6;
2008 // ignore alpha for now..
2009 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2012 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2016 // #436 vector(entity e, float s) getsurfacenormal
2017 static void VM_CL_getsurfacenormal(void)
2020 msurface_t *surface;
2022 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2023 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2024 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2026 // FIXME: implement rotation/scaling
2027 // note: this (incorrectly) assumes it is a simple polygon
2028 // note: this only returns the first triangle, so it doesn't work very
2029 // well for curved surfaces or arbitrary meshes
2030 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2031 VectorNormalize(normal);
2032 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2035 // #437 string(entity e, float s) getsurfacetexture
2036 static void VM_CL_getsurfacetexture(void)
2039 msurface_t *surface;
2040 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2041 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2042 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2044 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2047 // #438 float(entity e, vector p) getsurfacenearpoint
2048 static void VM_CL_getsurfacenearpoint(void)
2050 int surfacenum, best;
2052 vec_t dist, bestdist;
2054 dp_model_t *model = NULL;
2055 msurface_t *surface;
2057 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2058 PRVM_G_FLOAT(OFS_RETURN) = -1;
2059 ed = PRVM_G_EDICT(OFS_PARM0);
2060 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2063 // FIXME: implement rotation/scaling
2064 point = PRVM_G_VECTOR(OFS_PARM1);
2065 VectorSubtract(point, ed->fields.client->origin, p);
2067 bestdist = 1000000000;
2068 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2070 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2071 // first see if the nearest point on the surface's box is closer than the previous match
2072 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2073 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2074 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2075 dist = VectorLength2(clipped);
2076 if (dist < bestdist)
2078 // it is, check the nearest point on the actual geometry
2079 clippointtosurface(model, surface, p, clipped);
2080 VectorSubtract(clipped, p, clipped);
2081 dist += VectorLength2(clipped);
2082 if (dist < bestdist)
2084 // that's closer too, store it as the best match
2090 PRVM_G_FLOAT(OFS_RETURN) = best;
2093 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2094 static void VM_CL_getsurfaceclippedpoint(void)
2098 msurface_t *surface;
2100 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2101 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2102 ed = PRVM_G_EDICT(OFS_PARM0);
2103 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2105 // FIXME: implement rotation/scaling
2106 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2107 clippointtosurface(model, surface, p, out);
2108 // FIXME: implement rotation/scaling
2109 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2112 // #443 void(entity e, entity tagentity, string tagname) setattachment
2113 void VM_CL_setattachment (void)
2116 prvm_edict_t *tagentity;
2117 const char *tagname;
2121 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2123 e = PRVM_G_EDICT(OFS_PARM0);
2124 tagentity = PRVM_G_EDICT(OFS_PARM1);
2125 tagname = PRVM_G_STRING(OFS_PARM2);
2127 if (e == prog->edicts)
2129 VM_Warning("setattachment: can not modify world entity\n");
2132 if (e->priv.server->free)
2134 VM_Warning("setattachment: can not modify free entity\n");
2138 if (tagentity == NULL)
2139 tagentity = prog->edicts;
2141 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2143 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2145 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2148 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2150 modelindex = (int)tagentity->fields.client->modelindex;
2151 model = CL_GetModelByIndex(modelindex);
2154 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2156 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2159 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2163 /////////////////////////////////////////
2164 // DP_MD3_TAGINFO extension coded by VorteX
2166 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2174 Matrix4x4_CreateIdentity(tag_localmatrix);
2177 && (model = CL_GetModelFromEdict(e))
2178 && model->animscenes)
2180 frame = (int)e->fields.client->frame;
2181 if (frame < 0 || frame >= model->numframes)
2184 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
2195 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2197 dp_model_t *model = CL_GetModelFromEdict(e);
2199 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2204 // Warnings/errors code:
2205 // 0 - normal (everything all-right)
2208 // 3 - null or non-precached model
2209 // 4 - no tags with requested index
2210 // 5 - runaway loop at attachment chain
2211 extern cvar_t cl_bob;
2212 extern cvar_t cl_bobcycle;
2213 extern cvar_t cl_bobup;
2214 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2217 int reqframe, attachloop;
2218 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2219 prvm_edict_t *attachent;
2223 *out = identitymatrix; // warnings and errors return identical matrix
2225 if (ent == prog->edicts)
2227 if (ent->priv.server->free)
2230 model = CL_GetModelFromEdict(ent);
2235 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2236 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2238 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2240 // get initial tag matrix
2243 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2248 tagmatrix = identitymatrix;
2250 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2251 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2255 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2256 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2258 model = CL_GetModelFromEdict(attachent);
2260 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2261 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2263 attachmatrix = identitymatrix;
2265 // apply transformation by child entity matrix
2267 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2268 if (val && val->_float != 0)
2269 scale = val->_float;
2270 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2271 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2272 Matrix4x4_Copy(&tagmatrix, out);
2274 // finally transformate by matrix of tag on parent entity
2275 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2276 Matrix4x4_Copy(&tagmatrix, out);
2280 if (attachloop > 255) // prevent runaway looping
2283 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2286 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2288 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2289 if (val && val->_float != 0)
2290 scale = val->_float;
2291 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2292 // FIXME: support RF_USEAXIS
2293 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2294 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2296 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2297 {// RENDER_VIEWMODEL magic
2298 Matrix4x4_Copy(&tagmatrix, out);
2301 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2302 if (val && val->_float != 0)
2303 scale = val->_float;
2305 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2306 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2309 // Cl_bob, ported from rendering code
2310 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2313 // LordHavoc: this code is *weird*, but not replacable (I think it
2314 // should be done in QC on the server, but oh well, quake is quake)
2315 // LordHavoc: figured out bobup: the time at which the sin is at 180
2316 // degrees (which allows lengthening or squishing the peak or valley)
2317 cycle = cl.time/cl_bobcycle.value;
2318 cycle -= (int)cycle;
2319 if (cycle < cl_bobup.value)
2320 cycle = sin(M_PI * cycle / cl_bobup.value);
2322 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2323 // bob is proportional to velocity in the xy plane
2324 // (don't count Z, or jumping messes it up)
2325 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2326 bob = bob*0.3 + bob*0.7*cycle;
2327 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2334 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2335 void VM_CL_gettagindex (void)
2338 const char *tag_name;
2339 int modelindex, tag_index;
2341 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2343 ent = PRVM_G_EDICT(OFS_PARM0);
2344 tag_name = PRVM_G_STRING(OFS_PARM1);
2345 if (ent == prog->edicts)
2347 VM_Warning("gettagindex: can't affect world entity\n");
2350 if (ent->priv.server->free)
2352 VM_Warning("gettagindex: can't affect free entity\n");
2356 modelindex = (int)ent->fields.client->modelindex;
2358 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2359 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2362 tag_index = CL_GetTagIndex(ent, tag_name);
2364 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2366 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2369 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2370 void VM_CL_gettaginfo (void)
2374 matrix4x4_t tag_matrix;
2375 matrix4x4_t tag_localmatrix;
2377 const char *tagname;
2380 vec3_t fo, ri, up, trans;
2382 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2384 e = PRVM_G_EDICT(OFS_PARM0);
2385 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2386 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2387 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2388 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2389 Matrix4x4_ToVectors(&tag_localmatrix, fo, ri, up, trans);
2391 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2392 val->_float = parentindex;
2393 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2394 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2395 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2396 VectorCopy(trans, val->vector);
2397 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2398 VectorCopy(fo, val->vector);
2399 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2400 VectorCopy(ri, val->vector);
2401 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2402 VectorCopy(up, val->vector);
2407 VM_Warning("gettagindex: can't affect world entity\n");
2410 VM_Warning("gettagindex: can't affect free entity\n");
2413 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2416 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2419 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2424 //============================================================================
2426 //====================
2427 //QC POLYGON functions
2428 //====================
2430 #define VMPOLYGONS_MAXPOINTS 64
2432 typedef struct vmpolygons_triangle_s
2434 rtexture_t *texture;
2436 unsigned short elements[3];
2437 }vmpolygons_triangle_t;
2439 typedef struct vmpolygons_s
2442 qboolean initialized;
2443 double progstarttime;
2447 float *data_vertex3f;
2448 float *data_color4f;
2449 float *data_texcoord2f;
2453 vmpolygons_triangle_t *data_triangles;
2454 unsigned short *data_sortedelement3s;
2456 qboolean begin_active;
2457 rtexture_t *begin_texture;
2460 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2461 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2462 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2465 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2466 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2468 //#304 void() renderscene (EXT_CSQC)
2469 // moved that here to reset the polygons,
2470 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2472 void VM_CL_R_RenderScene (void)
2474 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2475 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2476 // we need to update any RENDER_VIEWMODEL entities at this point because
2477 // csqc supplies its own view matrix
2478 CL_UpdateViewEntities();
2482 polys->num_vertices = polys->num_triangles = 0;
2483 polys->progstarttime = prog->starttime;
2486 static void VM_ResizePolygons(vmpolygons_t *polys)
2488 float *oldvertex3f = polys->data_vertex3f;
2489 float *oldcolor4f = polys->data_color4f;
2490 float *oldtexcoord2f = polys->data_texcoord2f;
2491 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2492 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2493 polys->max_vertices = min(polys->max_triangles*3, 65536);
2494 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2495 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2496 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2497 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2498 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2499 if (polys->num_vertices)
2501 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2502 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2503 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2505 if (polys->num_triangles)
2507 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2508 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2511 Mem_Free(oldvertex3f);
2513 Mem_Free(oldcolor4f);
2515 Mem_Free(oldtexcoord2f);
2517 Mem_Free(oldtriangles);
2518 if (oldsortedelement3s)
2519 Mem_Free(oldsortedelement3s);
2522 static void VM_InitPolygons (vmpolygons_t* polys)
2524 memset(polys, 0, sizeof(*polys));
2525 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2526 polys->max_triangles = 1024;
2527 VM_ResizePolygons(polys);
2528 polys->initialized = true;
2531 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2533 int surfacelistindex;
2534 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2535 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2537 R_Mesh_ResetTextureState();
2538 R_Mesh_Matrix(&identitymatrix);
2539 GL_CullFace(GL_NONE);
2540 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2541 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2542 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2543 R_SetupGenericShader(true);
2545 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2547 int numtriangles = 0;
2548 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2549 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2550 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2551 // FIXME factor this out
2552 if(drawflag == DRAWFLAG_ADDITIVE)
2553 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2554 else if(drawflag == DRAWFLAG_MODULATE)
2555 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2556 else if(drawflag == DRAWFLAG_2XMODULATE)
2557 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2558 else if(drawflag == DRAWFLAG_SCREEN)
2559 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2561 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2562 R_Mesh_TexBind(0, R_GetTexture(tex));
2564 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2566 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2568 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2571 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2575 void VMPolygons_Store(vmpolygons_t *polys)
2577 if (r_refdef.draw2dstage)
2579 // draw the polygon as 2D immediately
2580 drawqueuemesh_t mesh;
2581 mesh.texture = polys->begin_texture;
2582 mesh.num_vertices = polys->begin_vertices;
2583 mesh.num_triangles = polys->begin_vertices-2;
2584 mesh.data_element3s = polygonelements;
2585 mesh.data_vertex3f = polys->begin_vertex[0];
2586 mesh.data_color4f = polys->begin_color[0];
2587 mesh.data_texcoord2f = polys->begin_texcoord[0];
2588 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2592 // queue the polygon as 3D for sorted transparent rendering later
2594 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2596 polys->max_triangles *= 2;
2597 VM_ResizePolygons(polys);
2599 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2601 // needle in a haystack!
2602 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2603 // that also caused it to not render the first polygon that is added
2605 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2606 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2607 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2608 for (i = 0;i < polys->begin_vertices-2;i++)
2610 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2611 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2612 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2613 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2614 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2615 polys->num_triangles++;
2617 polys->num_vertices += polys->begin_vertices;
2620 polys->begin_active = false;
2623 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2624 // LordHavoc: agreed, this is a mess
2625 void VM_CL_AddPolygonsToMeshQueue (void)
2628 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2631 // only add polygons of the currently active prog to the queue - if there is none, we're done
2635 if (!polys->num_triangles)
2638 for (i = 0;i < polys->num_triangles;i++)
2640 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2641 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2644 /*polys->num_triangles = 0; // now done after rendering the scene,
2645 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2648 //void(string texturename, float flag) R_BeginPolygon
2649 void VM_CL_R_PolygonBegin (void)
2651 const char *picname;
2653 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2656 // TODO instead of using skinframes here (which provides the benefit of
2657 // better management of flags, and is more suited for 3D rendering), what
2658 // about supporting Q3 shaders?
2660 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2662 if (!polys->initialized)
2663 VM_InitPolygons(polys);
2664 if(polys->progstarttime != prog->starttime)
2666 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2667 polys->num_vertices = polys->num_triangles = 0;
2668 polys->progstarttime = prog->starttime;
2670 if (polys->begin_active)
2672 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2675 picname = PRVM_G_STRING(OFS_PARM0);
2681 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2686 sf = R_SkinFrame_FindNextByName(sf, picname);
2688 while(sf && sf->textureflags != tf);
2690 if(!sf || !sf->base)
2691 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2694 R_SkinFrame_MarkUsed(sf);
2697 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2698 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2699 polys->begin_vertices = 0;
2700 polys->begin_active = true;
2703 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2704 void VM_CL_R_PolygonVertex (void)
2706 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2708 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2710 if (!polys->begin_active)
2712 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2716 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2718 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2722 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2723 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2724 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2725 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2726 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2727 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2728 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2729 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2730 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2731 polys->begin_vertices++;
2734 //void() R_EndPolygon
2735 void VM_CL_R_PolygonEnd (void)
2737 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2739 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2740 if (!polys->begin_active)
2742 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2745 polys->begin_active = false;
2746 if (polys->begin_vertices >= 3)
2747 VMPolygons_Store(polys);
2749 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2752 static vmpolygons_t debugPolys;
2754 void Debug_PolygonBegin(const char *picname, int drawflag)
2756 if(!debugPolys.initialized)
2757 VM_InitPolygons(&debugPolys);
2758 if(debugPolys.begin_active)
2760 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2763 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2764 debugPolys.begin_drawflag = drawflag;
2765 debugPolys.begin_vertices = 0;
2766 debugPolys.begin_active = true;
2769 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2771 if(!debugPolys.begin_active)
2773 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2777 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2779 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2783 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2784 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2785 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2786 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2787 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2788 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2789 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2790 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2791 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2792 debugPolys.begin_vertices++;
2795 void Debug_PolygonEnd(void)
2797 if (!debugPolys.begin_active)
2799 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2802 debugPolys.begin_active = false;
2803 if (debugPolys.begin_vertices >= 3)
2804 VMPolygons_Store(&debugPolys);
2806 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2813 Returns false if any part of the bottom of the entity is off an edge that
2818 qboolean CL_CheckBottom (prvm_edict_t *ent)
2820 vec3_t mins, maxs, start, stop;
2825 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2826 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2828 // if all of the points under the corners are solid world, don't bother
2829 // with the tougher checks
2830 // the corners must be within 16 of the midpoint
2831 start[2] = mins[2] - 1;
2832 for (x=0 ; x<=1 ; x++)
2833 for (y=0 ; y<=1 ; y++)
2835 start[0] = x ? maxs[0] : mins[0];
2836 start[1] = y ? maxs[1] : mins[1];
2837 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2841 return true; // we got out easy
2845 // check it for real...
2849 // the midpoint must be within 16 of the bottom
2850 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2851 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2852 stop[2] = start[2] - 2*sv_stepheight.value;
2853 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2855 if (trace.fraction == 1.0)
2857 mid = bottom = trace.endpos[2];
2859 // the corners must be within 16 of the midpoint
2860 for (x=0 ; x<=1 ; x++)
2861 for (y=0 ; y<=1 ; y++)
2863 start[0] = stop[0] = x ? maxs[0] : mins[0];
2864 start[1] = stop[1] = y ? maxs[1] : mins[1];
2866 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2868 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2869 bottom = trace.endpos[2];
2870 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2881 Called by monster program code.
2882 The move will be adjusted for slopes and stairs, but if the move isn't
2883 possible, no move is done and false is returned
2886 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2889 vec3_t oldorg, neworg, end, traceendpos;
2892 prvm_edict_t *enemy;
2896 VectorCopy (ent->fields.client->origin, oldorg);
2897 VectorAdd (ent->fields.client->origin, move, neworg);
2899 // flying monsters don't step up
2900 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2902 // try one move with vertical motion, then one without
2903 for (i=0 ; i<2 ; i++)
2905 VectorAdd (ent->fields.client->origin, move, neworg);
2906 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2907 if (i == 0 && enemy != prog->edicts)
2909 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2915 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2917 CL_VM_SetTraceGlobals(&trace, svent);
2919 if (trace.fraction == 1)
2921 VectorCopy(trace.endpos, traceendpos);
2922 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2923 return false; // swim monster left water
2925 VectorCopy (traceendpos, ent->fields.client->origin);
2931 if (enemy == prog->edicts)
2938 // push down from a step height above the wished position
2939 neworg[2] += sv_stepheight.value;
2940 VectorCopy (neworg, end);
2941 end[2] -= sv_stepheight.value*2;
2943 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2945 CL_VM_SetTraceGlobals(&trace, svent);
2947 if (trace.startsolid)
2949 neworg[2] -= sv_stepheight.value;
2950 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2952 CL_VM_SetTraceGlobals(&trace, svent);
2953 if (trace.startsolid)
2956 if (trace.fraction == 1)
2958 // if monster had the ground pulled out, go ahead and fall
2959 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2961 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2964 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2968 return false; // walked off an edge
2971 // check point traces down for dangling corners
2972 VectorCopy (trace.endpos, ent->fields.client->origin);
2974 if (!CL_CheckBottom (ent))
2976 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2977 { // entity had floor mostly pulled out from underneath it
2978 // and is trying to correct
2983 VectorCopy (oldorg, ent->fields.client->origin);
2987 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2988 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2990 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2991 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3003 float(float yaw, float dist[, settrace]) walkmove
3006 static void VM_CL_walkmove (void)
3015 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3017 // assume failure if it returns early
3018 PRVM_G_FLOAT(OFS_RETURN) = 0;
3020 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3021 if (ent == prog->edicts)
3023 VM_Warning("walkmove: can not modify world entity\n");
3026 if (ent->priv.server->free)
3028 VM_Warning("walkmove: can not modify free entity\n");
3031 yaw = PRVM_G_FLOAT(OFS_PARM0);
3032 dist = PRVM_G_FLOAT(OFS_PARM1);
3033 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3035 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3038 yaw = yaw*M_PI*2 / 360;
3040 move[0] = cos(yaw)*dist;
3041 move[1] = sin(yaw)*dist;
3044 // save program state, because CL_movestep may call other progs
3045 oldf = prog->xfunction;
3046 oldself = prog->globals.client->self;
3048 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3051 // restore program state
3052 prog->xfunction = oldf;
3053 prog->globals.client->self = oldself;
3060 string(string key) serverkey
3063 void VM_CL_serverkey(void)
3065 char string[VM_STRINGTEMP_LENGTH];
3066 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3067 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3068 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3071 //============================================================================
3073 // To create a almost working builtin file from this replace:
3074 // "^NULL.*" with ""
3075 // "^{.*//.*}:Wh\(.*\)" with "\1"
3077 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3078 // "\n\n+" with "\n\n"
3080 prvm_builtin_t vm_cl_builtins[] = {
3081 NULL, // #0 NULL function (not callable) (QUAKE)
3082 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3083 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3084 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3085 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3086 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3087 VM_break, // #6 void() break (QUAKE)
3088 VM_random, // #7 float() random (QUAKE)
3089 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3090 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3091 VM_error, // #10 void(string e) error (QUAKE)
3092 VM_objerror, // #11 void(string e) objerror (QUAKE)
3093 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3094 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3095 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3096 VM_remove, // #15 void(entity e) remove (QUAKE)
3097 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3098 NULL, // #17 entity() checkclient (QUAKE)
3099 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3100 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3101 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3102 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3103 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3104 NULL, // #23 void(string s, ...) bprint (QUAKE)
3105 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3106 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3107 VM_ftos, // #26 string(float f) ftos (QUAKE)
3108 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3109 VM_coredump, // #28 void() coredump (QUAKE)
3110 VM_traceon, // #29 void() traceon (QUAKE)
3111 VM_traceoff, // #30 void() traceoff (QUAKE)
3112 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3113 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3114 NULL, // #33 (QUAKE)
3115 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3116 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3117 VM_rint, // #36 float(float v) rint (QUAKE)
3118 VM_floor, // #37 float(float v) floor (QUAKE)
3119 VM_ceil, // #38 float(float v) ceil (QUAKE)
3120 NULL, // #39 (QUAKE)
3121 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3122 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3123 NULL, // #42 (QUAKE)
3124 VM_fabs, // #43 float(float f) fabs (QUAKE)
3125 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3126 VM_cvar, // #45 float(string s) cvar (QUAKE)
3127 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3128 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3129 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3130 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3131 NULL, // #50 (QUAKE)
3132 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3133 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3134 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3135 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3136 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3137 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3138 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3139 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3140 NULL, // #59 (QUAKE)
3141 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3142 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3143 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3144 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3145 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3146 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3147 NULL, // #66 (QUAKE)
3148 NULL, // #67 void(float step) movetogoal (QUAKE)
3149 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3150 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3151 NULL, // #70 void(string s) changelevel (QUAKE)
3152 NULL, // #71 (QUAKE)
3153 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3154 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3155 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3156 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3157 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3158 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3159 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3160 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3161 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3162 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3163 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3164 NULL, // #83 (QUAKE)
3165 NULL, // #84 (QUAKE)
3166 NULL, // #85 (QUAKE)
3167 NULL, // #86 (QUAKE)
3168 NULL, // #87 (QUAKE)
3169 NULL, // #88 (QUAKE)
3170 NULL, // #89 (QUAKE)
3171 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3172 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3173 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3174 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3175 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3176 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3177 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3178 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3179 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3180 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3181 // FrikaC and Telejano range #100-#199
3192 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3193 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3194 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3195 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3196 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3197 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3198 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3199 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3200 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3201 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3282 // FTEQW range #200-#299
3301 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3304 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3305 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3306 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3307 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3308 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3309 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3310 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3311 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3312 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3313 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3315 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3383 // CSQC range #300-#399
3384 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3385 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3386 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3387 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3388 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3389 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3390 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3391 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3392 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3393 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3394 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3395 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3399 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3400 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3401 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3402 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3403 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3404 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3405 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3406 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3407 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3408 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3409 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3410 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3411 VM_stringwidth, // #327 // FIXME is this okay?
3412 VM_drawsubpic, // #328 // FIXME is this okay?
3414 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3415 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3416 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3417 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3418 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3419 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3420 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3421 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3422 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3423 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3424 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3425 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3426 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3427 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3428 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3429 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3430 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3431 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3432 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3433 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3434 VM_isserver, // #350 float() isserver (EXT_CSQC)
3435 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3436 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3437 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3438 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3444 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3445 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3446 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3447 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3448 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3449 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3450 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3451 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3484 // LordHavoc's range #400-#499
3485 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3486 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3487 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3488 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3489 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3490 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3491 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3492 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3493 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3494 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3495 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3496 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3497 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3498 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3499 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3500 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3501 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3502 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3503 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3504 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3505 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3506 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3507 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3508 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3509 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3510 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3511 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3512 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3513 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3514 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3515 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3516 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3517 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3518 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3519 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3520 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3521 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3522 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3523 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3524 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3525 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3526 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3527 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3528 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3529 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3530 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3531 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3532 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3533 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3534 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3535 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3536 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3537 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3538 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3539 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3540 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3541 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3542 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3544 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3545 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3546 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3547 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3548 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3549 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3550 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3551 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3552 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3553 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3554 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3555 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3556 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3557 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3558 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3559 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3560 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3561 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3562 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3563 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3564 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3565 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3566 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3567 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3568 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3569 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3570 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3571 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3572 VM_gecko_create, // #487 float gecko_create( string name )
3573 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3574 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3575 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3576 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3577 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3578 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3579 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3580 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3581 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3582 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3583 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3584 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3585 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3586 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3588 VM_whichpack, // #503 string(string) whichpack = #503;
3595 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3596 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3597 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3598 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3599 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3600 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3601 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3602 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3603 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3605 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3606 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3620 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3622 void VM_Polygons_Reset(void)
3624 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3626 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3627 if(polys->initialized)
3629 Mem_FreePool(&polys->pool);
3630 polys->initialized = false;
3634 void VM_CL_Cmd_Init(void)
3637 VM_Polygons_Reset();
3640 void VM_CL_Cmd_Reset(void)
3643 VM_Polygons_Reset();