3 #include "cl_collision.h"
6 //============================================================================
8 //[515]: unsolved PROBLEMS
9 //- finish player physics code (cs_runplayerphysics)
11 //- RF_DEPTHHACK is not like it should be
12 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
13 //- finish lines support for R_Polygon***
14 //- insert selecttraceline into traceline somehow
16 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
17 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
19 sfx_t *S_FindName(const char *name);
20 int Sbar_GetPlayer (int index);
21 void Sbar_SortFrags (void);
22 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
23 void CSQC_RelinkAllEntities (int drawmask);
24 void CSQC_RelinkCSQCEntities (void);
25 char *Key_GetBind (int key);
32 // #1 void(vector ang) makevectors
33 static void VM_CL_makevectors (void)
35 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
36 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 // #2 void(entity e, vector o) setorigin
40 static void VM_CL_setorigin (void)
44 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46 e = PRVM_G_EDICT(OFS_PARM0);
47 if (e == prog->edicts)
49 VM_Warning("setorigin: can not modify world entity\n");
52 if (e->priv.required->free)
54 VM_Warning("setorigin: can not modify free entity\n");
57 org = PRVM_G_VECTOR(OFS_PARM1);
58 VectorCopy (org, e->fields.client->origin);
62 // #3 void(entity e, string m) setmodel
63 static void VM_CL_setmodel (void)
70 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
72 e = PRVM_G_EDICT(OFS_PARM0);
73 m = PRVM_G_STRING(OFS_PARM1);
74 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
76 if (!strcmp(cl.csqc_model_precache[i]->name, m))
78 e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
79 e->fields.client->modelindex = -(i+1);
84 for (i = 0;i < MAX_MODELS;i++)
86 mod = cl.model_precache[i];
87 if (mod && !strcmp(mod->name, m))
89 e->fields.client->model = PRVM_SetEngineString(mod->name);
90 e->fields.client->modelindex = i;
95 e->fields.client->modelindex = 0;
96 e->fields.client->model = 0;
99 // #4 void(entity e, vector min, vector max) setsize
100 static void VM_CL_setsize (void)
104 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
106 e = PRVM_G_EDICT(OFS_PARM0);
107 if (e == prog->edicts)
109 VM_Warning("setsize: can not modify world entity\n");
112 if (e->priv.server->free)
114 VM_Warning("setsize: can not modify free entity\n");
117 min = PRVM_G_VECTOR(OFS_PARM1);
118 max = PRVM_G_VECTOR(OFS_PARM2);
120 VectorCopy (min, e->fields.client->mins);
121 VectorCopy (max, e->fields.client->maxs);
122 VectorSubtract (max, min, e->fields.client->size);
127 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
128 static void VM_CL_sound (void)
132 prvm_edict_t *entity;
136 VM_SAFEPARMCOUNT(5, VM_CL_sound);
138 entity = PRVM_G_EDICT(OFS_PARM0);
139 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
140 sample = PRVM_G_STRING(OFS_PARM2);
141 volume = (int)(PRVM_G_FLOAT(OFS_PARM3)*255.0f);
142 attenuation = PRVM_G_FLOAT(OFS_PARM4);
144 if (volume < 0 || volume > 255)
146 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
150 if (attenuation < 0 || attenuation > 4)
152 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
156 if (channel < 0 || channel > 7)
158 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
162 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
165 // #14 entity() spawn
166 static void VM_CL_spawn (void)
169 ed = PRVM_ED_Alloc();
170 ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
174 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
175 static void VM_CL_traceline (void)
182 VM_SAFEPARMCOUNTRANGE(4, 8, VM_CL_traceline); // allow more parameters for future expansion
184 prog->xfunction->builtinsprofile += 30;
186 v1 = PRVM_G_VECTOR(OFS_PARM0);
187 v2 = PRVM_G_VECTOR(OFS_PARM1);
188 move = (int)PRVM_G_FLOAT(OFS_PARM2);
189 ent = PRVM_G_EDICT(OFS_PARM3);
191 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
192 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
194 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
196 VM_SetTraceGlobals(&trace);
203 Used for use tracing and shot targeting
204 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
205 if the tryents flag is set.
207 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
210 // LordHavoc: added this for my own use, VERY useful, similar to traceline
211 static void VM_CL_tracebox (void)
213 float *v1, *v2, *m1, *m2;
218 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
220 prog->xfunction->builtinsprofile += 30;
222 v1 = PRVM_G_VECTOR(OFS_PARM0);
223 m1 = PRVM_G_VECTOR(OFS_PARM1);
224 m2 = PRVM_G_VECTOR(OFS_PARM2);
225 v2 = PRVM_G_VECTOR(OFS_PARM3);
226 move = (int)PRVM_G_FLOAT(OFS_PARM4);
227 ent = PRVM_G_EDICT(OFS_PARM5);
229 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
230 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
232 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
234 VM_SetTraceGlobals(&trace);
237 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
242 vec3_t original_origin;
243 vec3_t original_velocity;
244 vec3_t original_angles;
245 vec3_t original_avelocity;
249 VectorCopy(tossent->fields.client->origin , original_origin );
250 VectorCopy(tossent->fields.client->velocity , original_velocity );
251 VectorCopy(tossent->fields.client->angles , original_angles );
252 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
254 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
255 if (val != NULL && val->_float != 0)
256 gravity = val->_float;
259 gravity *= cl.movevars_gravity * 0.05;
261 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
263 tossent->fields.client->velocity[2] -= gravity;
264 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
265 VectorScale (tossent->fields.client->velocity, 0.05, move);
266 VectorAdd (tossent->fields.client->origin, move, end);
267 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
268 VectorCopy (trace.endpos, tossent->fields.client->origin);
270 if (trace.fraction < 1)
274 VectorCopy(original_origin , tossent->fields.client->origin );
275 VectorCopy(original_velocity , tossent->fields.client->velocity );
276 VectorCopy(original_angles , tossent->fields.client->angles );
277 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
282 static void VM_CL_tracetoss (void)
286 prvm_edict_t *ignore;
288 prog->xfunction->builtinsprofile += 600;
290 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
292 ent = PRVM_G_EDICT(OFS_PARM0);
293 if (ent == prog->edicts)
295 VM_Warning("tracetoss: can not use world entity\n");
298 ignore = PRVM_G_EDICT(OFS_PARM1);
300 trace = CL_Trace_Toss (ent, ignore);
302 VM_SetTraceGlobals(&trace);
306 // #20 void(string s) precache_model
307 static void VM_CL_precache_model (void)
313 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
315 name = PRVM_G_STRING(OFS_PARM0);
316 for (i = 1;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
318 if(!strcmp(cl.csqc_model_precache[i]->name, name))
320 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
324 PRVM_G_FLOAT(OFS_RETURN) = 0;
325 m = Mod_ForName(name, false, false, false);
328 for (i = 1;i < MAX_MODELS;i++)
330 if (!cl.csqc_model_precache[i])
332 cl.csqc_model_precache[i] = (model_t*)m;
333 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
337 VM_Warning("VM_CL_precache_model: no free models\n");
340 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
343 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
348 ent = PRVM_NEXT_EDICT(prog->edicts);
349 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
351 if (ent->priv.required->free)
353 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
359 // #22 entity(vector org, float rad) findradius
360 static void VM_CL_findradius (void)
362 prvm_edict_t *ent, *chain;
363 vec_t radius, radius2;
364 vec3_t org, eorg, mins, maxs;
365 int i, numtouchedicts;
366 prvm_edict_t *touchedicts[MAX_EDICTS];
368 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
370 chain = (prvm_edict_t *)prog->edicts;
372 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
373 radius = PRVM_G_FLOAT(OFS_PARM1);
374 radius2 = radius * radius;
376 mins[0] = org[0] - (radius + 1);
377 mins[1] = org[1] - (radius + 1);
378 mins[2] = org[2] - (radius + 1);
379 maxs[0] = org[0] + (radius + 1);
380 maxs[1] = org[1] + (radius + 1);
381 maxs[2] = org[2] + (radius + 1);
382 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
383 if (numtouchedicts > MAX_EDICTS)
385 // this never happens //[515]: for what then ?
386 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
387 numtouchedicts = MAX_EDICTS;
389 for (i = 0;i < numtouchedicts;i++)
391 ent = touchedicts[i];
392 // Quake did not return non-solid entities but darkplaces does
393 // (note: this is the reason you can't blow up fallen zombies)
394 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
396 // LordHavoc: compare against bounding box rather than center so it
397 // doesn't miss large objects, and use DotProduct instead of Length
398 // for a major speedup
399 VectorSubtract(org, ent->fields.client->origin, eorg);
400 if (sv_gameplayfix_findradiusdistancetobox.integer)
402 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
403 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
404 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
407 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
408 if (DotProduct(eorg, eorg) < radius2)
410 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
415 VM_RETURN_EDICT(chain);
418 // #34 float() droptofloor
419 static void VM_CL_droptofloor (void)
426 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
428 // assume failure if it returns early
429 PRVM_G_FLOAT(OFS_RETURN) = 0;
431 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
432 if (ent == prog->edicts)
434 VM_Warning("droptofloor: can not modify world entity\n");
437 if (ent->priv.server->free)
439 VM_Warning("droptofloor: can not modify free entity\n");
443 VectorCopy (ent->fields.client->origin, end);
446 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
448 if (trace.fraction != 1)
450 VectorCopy (trace.endpos, ent->fields.client->origin);
451 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
452 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
453 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
454 PRVM_G_FLOAT(OFS_RETURN) = 1;
455 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
456 // ent->priv.server->suspendedinairflag = true;
460 // #35 void(float style, string value) lightstyle
461 static void VM_CL_lightstyle (void)
466 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
468 i = (int)PRVM_G_FLOAT(OFS_PARM0);
469 c = PRVM_G_STRING(OFS_PARM1);
470 if (i >= cl.max_lightstyle)
472 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
475 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
476 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
477 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
480 // #40 float(entity e) checkbottom
481 static void VM_CL_checkbottom (void)
483 static int cs_yes, cs_no;
485 vec3_t mins, maxs, start, stop;
490 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
491 ent = PRVM_G_EDICT(OFS_PARM0);
492 PRVM_G_FLOAT(OFS_RETURN) = 0;
494 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
495 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
497 // if all of the points under the corners are solid world, don't bother
498 // with the tougher checks
499 // the corners must be within 16 of the midpoint
500 start[2] = mins[2] - 1;
501 for (x=0 ; x<=1 ; x++)
502 for (y=0 ; y<=1 ; y++)
504 start[0] = x ? maxs[0] : mins[0];
505 start[1] = y ? maxs[1] : mins[1];
506 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
511 PRVM_G_FLOAT(OFS_RETURN) = true;
512 return; // we got out easy
517 // check it for real...
521 // the midpoint must be within 16 of the bottom
522 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
523 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
524 stop[2] = start[2] - 2*sv_stepheight.value;
525 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527 if (trace.fraction == 1.0)
530 mid = bottom = trace.endpos[2];
532 // the corners must be within 16 of the midpoint
533 for (x=0 ; x<=1 ; x++)
534 for (y=0 ; y<=1 ; y++)
536 start[0] = stop[0] = x ? maxs[0] : mins[0];
537 start[1] = stop[1] = y ? maxs[1] : mins[1];
539 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
542 bottom = trace.endpos[2];
543 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
548 PRVM_G_FLOAT(OFS_RETURN) = true;
551 // #41 float(vector v) pointcontents
552 static void VM_CL_pointcontents (void)
554 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
555 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
558 // #48 void(vector o, vector d, float color, float count) particle
559 static void VM_CL_particle (void)
564 VM_SAFEPARMCOUNT(4, VM_CL_particle);
566 org = PRVM_G_VECTOR(OFS_PARM0);
567 dir = PRVM_G_VECTOR(OFS_PARM1);
568 color = (int)PRVM_G_FLOAT(OFS_PARM2);
569 count = (int)PRVM_G_FLOAT(OFS_PARM3);
570 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
573 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
574 static void VM_CL_ambientsound (void)
578 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
579 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
580 f = PRVM_G_VECTOR(OFS_PARM1);
581 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
584 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
585 static void VM_CL_getlight (void)
587 vec3_t ambientcolor, diffusecolor, diffusenormal;
590 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
592 p = PRVM_G_VECTOR(OFS_PARM0);
593 VectorClear(ambientcolor);
594 VectorClear(diffusecolor);
595 VectorClear(diffusenormal);
596 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
597 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
598 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
602 //============================================================================
603 //[515]: SCENE MANAGER builtins
604 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
606 static void CSQC_R_RecalcView (void)
608 extern matrix4x4_t viewmodelmatrix;
609 Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
610 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
613 void CL_RelinkLightFlashes(void);
614 //#300 void() clearscene (EXT_CSQC)
615 static void VM_CL_R_ClearScene (void)
617 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
618 // clear renderable entity and light lists
619 r_refdef.numentities = 0;
620 r_refdef.numlights = 0;
621 // FIXME: restore these to the values from VM_CL_UpdateView
625 r_view.width = vid.width;
626 r_view.height = vid.height;
628 // FIXME: restore frustum_x/frustum_y
629 r_view.useperspective = true;
630 r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
631 r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
632 r_view.frustum_x *= r_refdef.frustumscale_x;
633 r_view.frustum_y *= r_refdef.frustumscale_y;
634 r_view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
635 r_view.ortho_y = scr_fov.value * (3.0 / 4.0);
636 // FIXME: restore cl.csqc_origin
637 // FIXME: restore cl.csqc_angles
638 cl.csqc_vidvars.drawworld = true;
639 cl.csqc_vidvars.drawenginesbar = false;
640 cl.csqc_vidvars.drawcrosshair = false;
643 //#301 void(float mask) addentities (EXT_CSQC)
644 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
645 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
646 static void VM_CL_R_AddEntities (void)
650 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
651 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
652 CSQC_RelinkAllEntities(drawmask);
653 CL_RelinkLightFlashes();
655 prog->globals.client->time = cl.time;
656 for(i=1;i<prog->num_edicts;i++)
658 ed = &prog->edicts[i];
659 if(ed->priv.required->free)
662 if(ed->priv.required->free)
664 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
666 if(ed->priv.required->free)
668 if(!((int)ed->fields.client->drawmask & drawmask))
670 CSQC_AddRenderEdict(ed);
674 //#302 void(entity ent) addentity (EXT_CSQC)
675 static void VM_CL_R_AddEntity (void)
677 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
678 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
681 //#303 float(float property, ...) setproperty (EXT_CSQC)
682 static void VM_CL_R_SetView (void)
688 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
690 c = (int)PRVM_G_FLOAT(OFS_PARM0);
691 f = PRVM_G_VECTOR(OFS_PARM1);
692 k = PRVM_G_FLOAT(OFS_PARM1);
696 case VF_MIN: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
697 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
699 case VF_MIN_X: r_view.x = (int)(k * vid.width / vid_conwidth.value);
701 case VF_MIN_Y: r_view.y = (int)(k * vid.height / vid_conheight.value);
703 case VF_SIZE: r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
704 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
706 case VF_SIZE_Y: r_view.width = (int)(k * vid.width / vid_conwidth.value);
708 case VF_SIZE_X: r_view.height = (int)(k * vid.height / vid_conheight.value);
710 case VF_VIEWPORT: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
711 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
712 f = PRVM_G_VECTOR(OFS_PARM2);
713 r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
714 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
716 case VF_FOV: r_view.frustum_x = tan(f[0] * M_PI / 360.0);r_view.ortho_x = f[0];
717 r_view.frustum_y = tan(f[1] * M_PI / 360.0);r_view.ortho_y = f[1];
719 case VF_FOVX: r_view.frustum_x = tan(k * M_PI / 360.0);r_view.ortho_x = k;
721 case VF_FOVY: r_view.frustum_y = tan(k * M_PI / 360.0);r_view.ortho_y = k;
723 case VF_ORIGIN: VectorCopy(f, cl.csqc_origin);
726 case VF_ORIGIN_X: cl.csqc_origin[0] = k;
729 case VF_ORIGIN_Y: cl.csqc_origin[1] = k;
732 case VF_ORIGIN_Z: cl.csqc_origin[2] = k;
735 case VF_ANGLES: VectorCopy(f, cl.csqc_angles);
738 case VF_ANGLES_X: cl.csqc_angles[0] = k;
741 case VF_ANGLES_Y: cl.csqc_angles[1] = k;
744 case VF_ANGLES_Z: cl.csqc_angles[2] = k;
747 case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k;
749 case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k;
751 case VF_DRAWCROSSHAIR: cl.csqc_vidvars.drawcrosshair = k;
754 case VF_CL_VIEWANGLES: VectorCopy(f, cl.viewangles);
756 case VF_CL_VIEWANGLES_X:cl.viewangles[0] = k;
758 case VF_CL_VIEWANGLES_Y:cl.viewangles[1] = k;
760 case VF_CL_VIEWANGLES_Z:cl.viewangles[2] = k;
763 case VF_PERSPECTIVE: r_view.useperspective = k != 0;
766 default: PRVM_G_FLOAT(OFS_RETURN) = 0;
767 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
770 PRVM_G_FLOAT(OFS_RETURN) = 1;
773 //#304 void() renderscene (EXT_CSQC)
774 static void VM_CL_R_RenderScene (void)
776 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
777 // we need to update any RENDER_VIEWMODEL entities at this point because
778 // csqc supplies its own view matrix
779 CL_UpdateViewEntities();
784 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
785 static void VM_CL_R_AddDynamicLight (void)
789 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // allow more than 3 because we may extend this in the future
791 // if we've run out of dlights, just return
792 if (r_refdef.numlights >= MAX_DLIGHTS)
795 pos = PRVM_G_VECTOR(OFS_PARM0);
796 col = PRVM_G_VECTOR(OFS_PARM2);
797 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
798 R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
801 //============================================================================
803 //#310 vector (vector v) cs_unproject (EXT_CSQC)
804 static void VM_CL_unproject (void)
809 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
810 f = PRVM_G_VECTOR(OFS_PARM0);
811 VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
812 Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
815 //#311 vector (vector v) cs_project (EXT_CSQC)
816 static void VM_CL_project (void)
822 VM_SAFEPARMCOUNT(1, VM_CL_project);
823 f = PRVM_G_VECTOR(OFS_PARM0);
824 Matrix4x4_Invert_Simple(&m, &r_view.matrix);
825 Matrix4x4_Transform(&m, f, v);
826 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
829 //#330 float(float stnum) getstatf (EXT_CSQC)
830 static void VM_CL_getstatf (void)
838 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
839 i = (int)PRVM_G_FLOAT(OFS_PARM0);
840 if(i < 0 || i >= MAX_CL_STATS)
842 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
846 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
849 //#331 float(float stnum) getstati (EXT_CSQC)
850 static void VM_CL_getstati (void)
853 int firstbit, bitcount;
855 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
857 index = (int)PRVM_G_FLOAT(OFS_PARM0);
860 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
862 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
872 if(index < 0 || index >= MAX_CL_STATS)
874 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
878 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
879 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
880 PRVM_G_FLOAT(OFS_RETURN) = i;
883 //#332 string(float firststnum) getstats (EXT_CSQC)
884 static void VM_CL_getstats (void)
888 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
889 i = (int)PRVM_G_FLOAT(OFS_PARM0);
890 if(i < 0 || i > MAX_CL_STATS-4)
892 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
893 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
896 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
897 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
900 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
901 static void VM_CL_setmodelindex (void)
905 struct model_s *model;
907 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
909 t = PRVM_G_EDICT(OFS_PARM0);
911 i = (int)PRVM_G_FLOAT(OFS_PARM1);
913 t->fields.client->model = 0;
914 t->fields.client->modelindex = 0;
919 model = CL_GetModelByIndex(i);
922 VM_Warning("VM_CL_setmodelindex: null model\n");
925 t->fields.client->model = PRVM_SetEngineString(model->name);
926 t->fields.client->modelindex = i;
929 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
930 static void VM_CL_modelnameforindex (void)
934 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
936 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
937 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
938 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
941 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
942 static void VM_CL_particleeffectnum (void)
945 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
946 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
949 PRVM_G_FLOAT(OFS_RETURN) = i;
952 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
953 static void VM_CL_trailparticles (void)
958 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
960 t = PRVM_G_EDICT(OFS_PARM0);
961 i = (int)PRVM_G_FLOAT(OFS_PARM1);
962 start = PRVM_G_VECTOR(OFS_PARM2);
963 end = PRVM_G_VECTOR(OFS_PARM3);
965 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
968 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
969 static void VM_CL_pointparticles (void)
973 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
974 i = (int)PRVM_G_FLOAT(OFS_PARM0);
975 f = PRVM_G_VECTOR(OFS_PARM1);
976 v = PRVM_G_VECTOR(OFS_PARM2);
977 n = (int)PRVM_G_FLOAT(OFS_PARM3);
978 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
981 //#342 string(float keynum) getkeybind (EXT_CSQC)
982 static void VM_CL_getkeybind (void)
984 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
985 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
988 //#343 void(float usecursor) setcursormode (EXT_CSQC)
989 static void VM_CL_setcursormode (void)
991 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
992 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
993 cl_ignoremousemove = true;
996 //#345 float(float framenum) getinputstate (EXT_CSQC)
997 static void VM_CL_getinputstate (void)
1000 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1001 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1002 for (i = 0;i < cl.movement_numqueue;i++)
1003 if (cl.movement_queue[i].sequence == frame)
1005 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1006 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1007 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1008 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1009 if(cl.movement_queue[i].crouch)
1011 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1012 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1016 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1017 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1022 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1023 static void VM_CL_setsensitivityscale (void)
1025 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1026 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1029 //#347 void() runstandardplayerphysics (EXT_CSQC)
1030 static void VM_CL_runplayerphysics (void)
1034 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1035 static void VM_CL_getplayerkey (void)
1041 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1043 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1044 c = PRVM_G_STRING(OFS_PARM1);
1045 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1048 i = Sbar_GetPlayer(i);
1054 if(!strcasecmp(c, "name"))
1055 strlcpy(t, cl.scores[i].name, sizeof(t));
1057 if(!strcasecmp(c, "frags"))
1058 sprintf(t, "%i", cl.scores[i].frags);
1060 if(!strcasecmp(c, "ping"))
1061 sprintf(t, "%i", cl.scores[i].qw_ping);
1063 if(!strcasecmp(c, "entertime"))
1064 sprintf(t, "%f", cl.scores[i].qw_entertime);
1066 if(!strcasecmp(c, "colors"))
1067 sprintf(t, "%i", cl.scores[i].colors);
1069 if(!strcasecmp(c, "topcolor"))
1070 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1072 if(!strcasecmp(c, "bottomcolor"))
1073 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1075 if(!strcasecmp(c, "viewentity"))
1076 sprintf(t, "%i", i+1);
1079 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1082 //#349 float() isdemo (EXT_CSQC)
1083 static void VM_CL_isdemo (void)
1085 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1086 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1089 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1090 static void VM_CL_setlistener (void)
1092 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1093 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1094 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1097 //#352 void(string cmdname) registercommand (EXT_CSQC)
1098 static void VM_CL_registercmd (void)
1101 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1102 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1106 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1107 t = (char *)Z_Malloc(alloclen);
1108 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1109 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1112 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1116 //#360 float() readbyte (EXT_CSQC)
1117 static void VM_CL_ReadByte (void)
1119 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1120 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1123 //#361 float() readchar (EXT_CSQC)
1124 static void VM_CL_ReadChar (void)
1126 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1127 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1130 //#362 float() readshort (EXT_CSQC)
1131 static void VM_CL_ReadShort (void)
1133 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1134 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1137 //#363 float() readlong (EXT_CSQC)
1138 static void VM_CL_ReadLong (void)
1140 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1141 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1144 //#364 float() readcoord (EXT_CSQC)
1145 static void VM_CL_ReadCoord (void)
1147 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1148 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1151 //#365 float() readangle (EXT_CSQC)
1152 static void VM_CL_ReadAngle (void)
1154 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1155 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1158 //#366 string() readstring (EXT_CSQC)
1159 static void VM_CL_ReadString (void)
1161 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1162 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1165 //#367 float() readfloat (EXT_CSQC)
1166 static void VM_CL_ReadFloat (void)
1168 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1169 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1172 //////////////////////////////////////////////////////////
1174 static void VM_CL_makestatic (void)
1178 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1180 ent = PRVM_G_EDICT(OFS_PARM0);
1181 if (ent == prog->edicts)
1183 VM_Warning("makestatic: can not modify world entity\n");
1186 if (ent->priv.server->free)
1188 VM_Warning("makestatic: can not modify free entity\n");
1192 if (cl.num_static_entities < cl.max_static_entities)
1196 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1198 // copy it to the current state
1199 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1200 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1201 staticent->render.framelerp = 0;
1202 // make torchs play out of sync
1203 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1204 staticent->render.colormap = (int)ent->fields.client->colormap; // no special coloring
1205 staticent->render.skinnum = (int)ent->fields.client->skin;
1206 staticent->render.effects = (int)ent->fields.client->effects;
1207 staticent->render.alpha = 1;
1208 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1209 staticent->render.scale = 1;
1210 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1211 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1214 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1215 if (renderflags & RF_USEAXIS)
1218 VectorNegate(prog->globals.client->v_right, left);
1219 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1220 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1223 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1224 CL_UpdateRenderEntity(&staticent->render);
1226 // either fullbright or lit
1227 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1228 staticent->render.flags |= RENDER_LIGHT;
1229 // turn off shadows from transparent objects
1230 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1231 staticent->render.flags |= RENDER_SHADOW;
1234 Con_Printf("Too many static entities");
1236 // throw the entity away now
1240 //=================================================================//
1246 copies data from one entity to another
1248 copyentity(src, dst)
1251 static void VM_CL_copyentity (void)
1253 prvm_edict_t *in, *out;
1254 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1255 in = PRVM_G_EDICT(OFS_PARM0);
1256 if (in == prog->edicts)
1258 VM_Warning("copyentity: can not read world entity\n");
1261 if (in->priv.server->free)
1263 VM_Warning("copyentity: can not read free entity\n");
1266 out = PRVM_G_EDICT(OFS_PARM1);
1267 if (out == prog->edicts)
1269 VM_Warning("copyentity: can not modify world entity\n");
1272 if (out->priv.server->free)
1274 VM_Warning("copyentity: can not modify free entity\n");
1277 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1281 //=================================================================//
1283 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1284 static void VM_CL_effect (void)
1286 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1287 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1290 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1291 static void VM_CL_te_blood (void)
1295 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1296 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1298 pos = PRVM_G_VECTOR(OFS_PARM0);
1299 CL_FindNonSolidLocation(pos, pos2, 4);
1300 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1303 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1304 static void VM_CL_te_bloodshower (void)
1308 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1309 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1311 speed = PRVM_G_FLOAT(OFS_PARM2);
1318 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1321 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1322 static void VM_CL_te_explosionrgb (void)
1326 matrix4x4_t tempmatrix;
1327 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1328 pos = PRVM_G_VECTOR(OFS_PARM0);
1329 CL_FindNonSolidLocation(pos, pos2, 10);
1330 CL_ParticleExplosion(pos2);
1331 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1332 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1335 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1336 static void VM_CL_te_particlecube (void)
1338 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1339 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1342 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1343 static void VM_CL_te_particlerain (void)
1345 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1346 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1349 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1350 static void VM_CL_te_particlesnow (void)
1352 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1353 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1356 // #411 void(vector org, vector vel, float howmany) te_spark
1357 static void VM_CL_te_spark (void)
1361 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1363 pos = PRVM_G_VECTOR(OFS_PARM0);
1364 CL_FindNonSolidLocation(pos, pos2, 4);
1365 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1368 extern cvar_t cl_sound_ric_gunshot;
1369 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1370 static void VM_CL_te_gunshotquad (void)
1375 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1377 pos = PRVM_G_VECTOR(OFS_PARM0);
1378 CL_FindNonSolidLocation(pos, pos2, 4);
1379 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1380 if(cl_sound_ric_gunshot.integer >= 2)
1382 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1386 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1387 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1388 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1393 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1394 static void VM_CL_te_spikequad (void)
1399 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1401 pos = PRVM_G_VECTOR(OFS_PARM0);
1402 CL_FindNonSolidLocation(pos, pos2, 4);
1403 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1404 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1408 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1409 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1410 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1414 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1415 static void VM_CL_te_superspikequad (void)
1420 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1422 pos = PRVM_G_VECTOR(OFS_PARM0);
1423 CL_FindNonSolidLocation(pos, pos2, 4);
1424 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1425 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1429 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1430 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1431 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1435 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1436 static void VM_CL_te_explosionquad (void)
1440 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1442 pos = PRVM_G_VECTOR(OFS_PARM0);
1443 CL_FindNonSolidLocation(pos, pos2, 10);
1444 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1445 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1448 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1449 static void VM_CL_te_smallflash (void)
1453 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1455 pos = PRVM_G_VECTOR(OFS_PARM0);
1456 CL_FindNonSolidLocation(pos, pos2, 10);
1457 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1460 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1461 static void VM_CL_te_customflash (void)
1465 matrix4x4_t tempmatrix;
1466 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1468 pos = PRVM_G_VECTOR(OFS_PARM0);
1469 CL_FindNonSolidLocation(pos, pos2, 4);
1470 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1471 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1474 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1475 static void VM_CL_te_gunshot (void)
1480 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1482 pos = PRVM_G_VECTOR(OFS_PARM0);
1483 CL_FindNonSolidLocation(pos, pos2, 4);
1484 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1485 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1487 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1491 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1492 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1493 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1498 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1499 static void VM_CL_te_spike (void)
1504 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1506 pos = PRVM_G_VECTOR(OFS_PARM0);
1507 CL_FindNonSolidLocation(pos, pos2, 4);
1508 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1509 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1513 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1514 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1515 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1519 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1520 static void VM_CL_te_superspike (void)
1525 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1527 pos = PRVM_G_VECTOR(OFS_PARM0);
1528 CL_FindNonSolidLocation(pos, pos2, 4);
1529 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1530 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1534 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1535 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1536 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1540 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1541 static void VM_CL_te_explosion (void)
1545 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1547 pos = PRVM_G_VECTOR(OFS_PARM0);
1548 CL_FindNonSolidLocation(pos, pos2, 10);
1549 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1550 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1553 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1554 static void VM_CL_te_tarexplosion (void)
1558 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1560 pos = PRVM_G_VECTOR(OFS_PARM0);
1561 CL_FindNonSolidLocation(pos, pos2, 10);
1562 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1563 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1566 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1567 static void VM_CL_te_wizspike (void)
1571 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1573 pos = PRVM_G_VECTOR(OFS_PARM0);
1574 CL_FindNonSolidLocation(pos, pos2, 4);
1575 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1576 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1579 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1580 static void VM_CL_te_knightspike (void)
1584 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1586 pos = PRVM_G_VECTOR(OFS_PARM0);
1587 CL_FindNonSolidLocation(pos, pos2, 4);
1588 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1589 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1592 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1593 static void VM_CL_te_lavasplash (void)
1595 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1596 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1599 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1600 static void VM_CL_te_teleport (void)
1602 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1603 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1606 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1607 static void VM_CL_te_explosion2 (void)
1611 matrix4x4_t tempmatrix;
1612 int colorStart, colorLength;
1613 unsigned char *tempcolor;
1614 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1616 pos = PRVM_G_VECTOR(OFS_PARM0);
1617 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1618 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1619 CL_FindNonSolidLocation(pos, pos2, 10);
1620 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1621 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
1622 color[0] = tempcolor[0] * (2.0f / 255.0f);
1623 color[1] = tempcolor[1] * (2.0f / 255.0f);
1624 color[2] = tempcolor[2] * (2.0f / 255.0f);
1625 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1626 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1627 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1631 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1632 static void VM_CL_te_lightning1 (void)
1634 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1635 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1638 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1639 static void VM_CL_te_lightning2 (void)
1641 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1642 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1645 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1646 static void VM_CL_te_lightning3 (void)
1648 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1649 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1652 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1653 static void VM_CL_te_beam (void)
1655 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1656 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1659 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1660 static void VM_CL_te_plasmaburn (void)
1664 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1666 pos = PRVM_G_VECTOR(OFS_PARM0);
1667 CL_FindNonSolidLocation(pos, pos2, 4);
1668 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1671 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1672 static void VM_CL_te_flamejet (void)
1676 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1677 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1679 pos = PRVM_G_VECTOR(OFS_PARM0);
1680 CL_FindNonSolidLocation(pos, pos2, 4);
1681 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1685 //====================================================================
1688 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1690 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1692 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1694 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1697 // #434 float(entity e, float s) getsurfacenumpoints
1698 static void VM_CL_getsurfacenumpoints(void)
1701 msurface_t *surface;
1702 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1703 // return 0 if no such surface
1704 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1706 PRVM_G_FLOAT(OFS_RETURN) = 0;
1710 // note: this (incorrectly) assumes it is a simple polygon
1711 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1714 // #435 vector(entity e, float s, float n) getsurfacepoint
1715 static void VM_CL_getsurfacepoint(void)
1719 msurface_t *surface;
1721 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1722 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1723 ed = PRVM_G_EDICT(OFS_PARM0);
1724 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1726 // note: this (incorrectly) assumes it is a simple polygon
1727 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1728 if (pointnum < 0 || pointnum >= surface->num_vertices)
1730 // FIXME: implement rotation/scaling
1731 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1734 // #436 vector(entity e, float s) getsurfacenormal
1735 static void VM_CL_getsurfacenormal(void)
1738 msurface_t *surface;
1740 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1741 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1742 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1744 // FIXME: implement rotation/scaling
1745 // note: this (incorrectly) assumes it is a simple polygon
1746 // note: this only returns the first triangle, so it doesn't work very
1747 // well for curved surfaces or arbitrary meshes
1748 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1749 VectorNormalize(normal);
1750 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1753 // #437 string(entity e, float s) getsurfacetexture
1754 static void VM_CL_getsurfacetexture(void)
1757 msurface_t *surface;
1758 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1759 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1760 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1762 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1765 // #438 float(entity e, vector p) getsurfacenearpoint
1766 static void VM_CL_getsurfacenearpoint(void)
1768 int surfacenum, best;
1770 vec_t dist, bestdist;
1772 model_t *model = NULL;
1773 msurface_t *surface;
1775 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1776 PRVM_G_FLOAT(OFS_RETURN) = -1;
1777 ed = PRVM_G_EDICT(OFS_PARM0);
1778 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1781 // FIXME: implement rotation/scaling
1782 point = PRVM_G_VECTOR(OFS_PARM1);
1783 VectorSubtract(point, ed->fields.client->origin, p);
1785 bestdist = 1000000000;
1786 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1788 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1789 // first see if the nearest point on the surface's box is closer than the previous match
1790 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1791 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1792 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1793 dist = VectorLength2(clipped);
1794 if (dist < bestdist)
1796 // it is, check the nearest point on the actual geometry
1797 clippointtosurface(model, surface, p, clipped);
1798 VectorSubtract(clipped, p, clipped);
1799 dist += VectorLength2(clipped);
1800 if (dist < bestdist)
1802 // that's closer too, store it as the best match
1808 PRVM_G_FLOAT(OFS_RETURN) = best;
1811 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1812 static void VM_CL_getsurfaceclippedpoint(void)
1816 msurface_t *surface;
1818 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1819 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1820 ed = PRVM_G_EDICT(OFS_PARM0);
1821 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1823 // FIXME: implement rotation/scaling
1824 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1825 clippointtosurface(model, surface, p, out);
1826 // FIXME: implement rotation/scaling
1827 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1830 // #443 void(entity e, entity tagentity, string tagname) setattachment
1831 static void VM_CL_setattachment (void)
1834 prvm_edict_t *tagentity;
1835 const char *tagname;
1839 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1841 e = PRVM_G_EDICT(OFS_PARM0);
1842 tagentity = PRVM_G_EDICT(OFS_PARM1);
1843 tagname = PRVM_G_STRING(OFS_PARM2);
1845 if (e == prog->edicts)
1847 VM_Warning("setattachment: can not modify world entity\n");
1850 if (e->priv.server->free)
1852 VM_Warning("setattachment: can not modify free entity\n");
1856 if (tagentity == NULL)
1857 tagentity = prog->edicts;
1859 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1861 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1863 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1866 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1868 modelindex = (int)tagentity->fields.client->modelindex;
1869 model = CL_GetModelByIndex(modelindex);
1872 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1874 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1877 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1881 /////////////////////////////////////////
1882 // DP_MD3_TAGINFO extension coded by VorteX
1884 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1886 model_t *model = CL_GetModelFromEdict(e);
1888 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
1893 // Warnings/errors code:
1894 // 0 - normal (everything all-right)
1897 // 3 - null or non-precached model
1898 // 4 - no tags with requested index
1899 // 5 - runaway loop at attachment chain
1900 extern cvar_t cl_bob;
1901 extern cvar_t cl_bobcycle;
1902 extern cvar_t cl_bobup;
1903 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
1906 int reqframe, attachloop;
1907 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
1908 prvm_edict_t *attachent;
1911 *out = identitymatrix; // warnings and errors return identical matrix
1913 if (ent == prog->edicts)
1915 if (ent->priv.server->free)
1918 model = CL_GetModelFromEdict(ent);
1923 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
1924 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
1926 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
1928 // get initial tag matrix
1931 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
1936 tagmatrix = identitymatrix;
1938 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
1939 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
1943 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
1944 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
1946 model = CL_GetModelFromEdict(attachent);
1948 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
1949 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
1951 attachmatrix = identitymatrix;
1953 // apply transformation by child entity matrix
1954 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1955 if (val->_float == 0)
1957 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1958 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1959 Matrix4x4_Copy(&tagmatrix, out);
1961 // finally transformate by matrix of tag on parent entity
1962 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
1963 Matrix4x4_Copy(&tagmatrix, out);
1967 if (attachloop > 255) // prevent runaway looping
1970 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
1973 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
1974 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1975 if (val->_float == 0)
1977 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
1978 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1979 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1981 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
1982 {// RENDER_VIEWMODEL magic
1983 Matrix4x4_Copy(&tagmatrix, out);
1985 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1986 if (val->_float == 0)
1989 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float);
1990 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1993 // Cl_bob, ported from rendering code
1994 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
1997 // LordHavoc: this code is *weird*, but not replacable (I think it
1998 // should be done in QC on the server, but oh well, quake is quake)
1999 // LordHavoc: figured out bobup: the time at which the sin is at 180
2000 // degrees (which allows lengthening or squishing the peak or valley)
2001 cycle = cl.time/cl_bobcycle.value;
2002 cycle -= (int)cycle;
2003 if (cycle < cl_bobup.value)
2004 cycle = sin(M_PI * cycle / cl_bobup.value);
2006 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2007 // bob is proportional to velocity in the xy plane
2008 // (don't count Z, or jumping messes it up)
2009 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2010 bob = bob*0.3 + bob*0.7*cycle;
2011 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2018 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2019 static void VM_CL_gettagindex (void)
2022 const char *tag_name;
2023 int modelindex, tag_index;
2025 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2027 ent = PRVM_G_EDICT(OFS_PARM0);
2028 tag_name = PRVM_G_STRING(OFS_PARM1);
2029 if (ent == prog->edicts)
2031 VM_Warning("gettagindex: can't affect world entity\n");
2034 if (ent->priv.server->free)
2036 VM_Warning("gettagindex: can't affect free entity\n");
2040 modelindex = (int)ent->fields.client->modelindex;
2042 modelindex = -(modelindex+1);
2044 if (modelindex <= 0 || modelindex >= MAX_MODELS)
2045 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2048 tag_index = CL_GetTagIndex(ent, tag_name);
2050 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2052 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2055 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2056 static void VM_CL_gettaginfo (void)
2060 matrix4x4_t tag_matrix;
2063 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2065 e = PRVM_G_EDICT(OFS_PARM0);
2066 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2067 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2068 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2073 VM_Warning("gettagindex: can't affect world entity\n");
2076 VM_Warning("gettagindex: can't affect free entity\n");
2079 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2082 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2085 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2090 //============================================================================
2092 //====================
2093 //QC POLYGON functions
2094 //====================
2099 float data[36]; //[515]: enough for polygons
2100 unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2103 //static float vm_polygon_linewidth = 1;
2104 static mempool_t *vm_polygons_pool = NULL;
2105 static unsigned char vm_current_vertices = 0;
2106 static qboolean vm_polygons_initialized = false;
2107 static vm_polygon_t *vm_polygons = NULL;
2108 static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ?
2109 static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check
2110 #define VM_DEFPOLYNUM 64 //[515]: enough for default ?
2112 #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
2113 #define VM_POLYGON_FLLINES 32
2114 #define VM_POLYGON_FL2D 64
2115 #define VM_POLYGON_FL4V 128 //4 vertices
2117 static void VM_InitPolygons (void)
2119 vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
2120 vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2121 memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2122 vm_polygons_num = VM_DEFPOLYNUM;
2123 vm_drawpolygons_num = 0;
2124 vm_polygonbegin = false;
2125 vm_polygons_initialized = true;
2128 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2130 int surfacelistindex;
2131 // LordHavoc: FIXME: this is stupid code
2132 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2134 const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]];
2135 int flags = p->flags & 0x0f;
2137 if(flags == DRAWFLAG_ADDITIVE)
2138 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2139 else if(flags == DRAWFLAG_MODULATE)
2140 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2141 else if(flags == DRAWFLAG_2XMODULATE)
2142 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2144 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2146 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2149 //[515]: is speed is max ?
2150 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2152 qglLineWidth(p->data[13]);CHECKGLERROR
2153 qglBegin(GL_LINE_LOOP);
2154 qglTexCoord1f (p->data[12]);
2155 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2156 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2158 qglTexCoord1f (p->data[14]);
2159 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2160 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2162 if(p->flags & VM_POLYGON_FL3V)
2164 qglTexCoord1f (p->data[16]);
2165 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2166 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2168 if(p->flags & VM_POLYGON_FL4V)
2170 qglTexCoord1f (p->data[18]);
2171 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2172 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2180 qglBegin(GL_POLYGON);
2181 qglTexCoord2f (p->data[12], p->data[13]);
2182 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2183 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2185 qglTexCoord2f (p->data[14], p->data[15]);
2186 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2187 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2189 qglTexCoord2f (p->data[16], p->data[17]);
2190 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2191 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2193 if(p->flags & VM_POLYGON_FL4V)
2195 qglTexCoord2f (p->data[18], p->data[19]);
2196 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2197 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2205 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2207 drawqueuemesh_t mesh;
2208 static int picelements[6] = {0, 1, 2, 0, 2, 3};
2210 mesh.texture = p->tex;
2211 mesh.data_element3i = picelements;
2212 mesh.data_vertex3f = p->data;
2213 mesh.data_texcoord2f = p->data + 12;
2214 mesh.data_color4f = p->data + 20;
2215 if(p->flags & VM_POLYGON_FL4V)
2217 mesh.num_vertices = 4;
2218 mesh.num_triangles = 2;
2222 mesh.num_vertices = 3;
2223 mesh.num_triangles = 1;
2225 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2226 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2228 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2231 void VM_CL_AddPolygonsToMeshQueue (void)
2234 if(!vm_drawpolygons_num)
2236 R_Mesh_Matrix(&identitymatrix);
2237 GL_CullFace(GL_NONE);
2238 for(i = 0;i < (int)vm_drawpolygons_num;i++)
2239 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2240 vm_drawpolygons_num = 0;
2243 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2244 static void VM_CL_R_PolygonBegin (void)
2247 const char *picname;
2248 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2250 if(!vm_polygons_initialized)
2254 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2257 if(vm_drawpolygons_num >= vm_polygons_num)
2259 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2260 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2261 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2262 Mem_Free(vm_polygons);
2264 vm_polygons_num *= 2;
2266 p = &vm_polygons[vm_drawpolygons_num];
2267 picname = PRVM_G_STRING(OFS_PARM0);
2269 p->tex = Draw_CachePic(picname, true)->tex;
2271 p->tex = r_texture_white;
2272 p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2273 vm_current_vertices = 0;
2274 vm_polygonbegin = true;
2277 if(PRVM_G_FLOAT(OFS_PARM2))
2278 p->flags |= VM_POLYGON_FL2D;
2279 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2281 p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
2282 p->flags |= VM_POLYGON_FLLINES;
2287 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2288 static void VM_CL_R_PolygonVertex (void)
2290 float *coords, *tx, *rgb, alpha;
2292 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2294 if(!vm_polygonbegin)
2296 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2299 coords = PRVM_G_VECTOR(OFS_PARM0);
2300 tx = PRVM_G_VECTOR(OFS_PARM1);
2301 rgb = PRVM_G_VECTOR(OFS_PARM2);
2302 alpha = PRVM_G_FLOAT(OFS_PARM3);
2304 p = &vm_polygons[vm_drawpolygons_num];
2305 if(vm_current_vertices > 4)
2307 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2311 p->data[vm_current_vertices*3] = coords[0];
2312 p->data[1+vm_current_vertices*3] = coords[1];
2313 p->data[2+vm_current_vertices*3] = coords[2];
2315 p->data[12+vm_current_vertices*2] = tx[0];
2316 if(!(p->flags & VM_POLYGON_FLLINES))
2317 p->data[13+vm_current_vertices*2] = tx[1];
2319 p->data[20+vm_current_vertices*4] = rgb[0];
2320 p->data[21+vm_current_vertices*4] = rgb[1];
2321 p->data[22+vm_current_vertices*4] = rgb[2];
2322 p->data[23+vm_current_vertices*4] = alpha;
2324 vm_current_vertices++;
2325 if(vm_current_vertices == 4)
2326 p->flags |= VM_POLYGON_FL4V;
2328 if(vm_current_vertices == 3)
2329 p->flags |= VM_POLYGON_FL3V;
2332 //void() R_EndPolygon
2333 static void VM_CL_R_PolygonEnd (void)
2335 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2336 if(!vm_polygonbegin)
2338 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2341 vm_polygonbegin = false;
2342 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2344 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2345 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2347 vm_drawpolygons_num++;
2350 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2353 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2357 if(!vm_polygons_initialized)
2361 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2364 // limit polygons to a vaguely sane amount, beyond this each one just
2365 // replaces the last one
2366 vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
2367 if(vm_drawpolygons_num >= vm_polygons_num)
2369 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2370 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2371 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2372 Mem_Free(vm_polygons);
2374 vm_polygons_num *= 2;
2376 p = &vm_polygons[vm_drawpolygons_num];
2377 if(picname && picname[0])
2378 p->tex = Draw_CachePic(picname, true)->tex;
2380 p->tex = r_texture_white;
2382 vm_current_vertices = 0;
2383 vm_polygonbegin = true;
2385 p->flags |= VM_POLYGON_FL2D;
2388 p->data[13] = linewidth; //[515]: linewidth
2389 p->flags |= VM_POLYGON_FLLINES;
2393 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2397 if(!vm_polygonbegin)
2399 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2403 p = &vm_polygons[vm_drawpolygons_num];
2404 if(vm_current_vertices > 4)
2406 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2410 p->data[vm_current_vertices*3] = x;
2411 p->data[1+vm_current_vertices*3] = y;
2412 p->data[2+vm_current_vertices*3] = z;
2414 p->data[12+vm_current_vertices*2] = s;
2415 if(!(p->flags & VM_POLYGON_FLLINES))
2416 p->data[13+vm_current_vertices*2] = t;
2418 p->data[20+vm_current_vertices*4] = r;
2419 p->data[21+vm_current_vertices*4] = g;
2420 p->data[22+vm_current_vertices*4] = b;
2421 p->data[23+vm_current_vertices*4] = a;
2423 vm_current_vertices++;
2424 if(vm_current_vertices == 4)
2425 p->flags |= VM_POLYGON_FL4V;
2427 if(vm_current_vertices == 3)
2428 p->flags |= VM_POLYGON_FL3V;
2431 void Debug_PolygonEnd(void)
2433 if(!vm_polygonbegin)
2435 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2438 vm_polygonbegin = false;
2439 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2441 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2442 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2444 vm_drawpolygons_num++;
2447 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2454 Returns false if any part of the bottom of the entity is off an edge that
2459 qboolean CL_CheckBottom (prvm_edict_t *ent)
2461 vec3_t mins, maxs, start, stop;
2466 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2467 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2469 // if all of the points under the corners are solid world, don't bother
2470 // with the tougher checks
2471 // the corners must be within 16 of the midpoint
2472 start[2] = mins[2] - 1;
2473 for (x=0 ; x<=1 ; x++)
2474 for (y=0 ; y<=1 ; y++)
2476 start[0] = x ? maxs[0] : mins[0];
2477 start[1] = y ? maxs[1] : mins[1];
2478 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2482 return true; // we got out easy
2486 // check it for real...
2490 // the midpoint must be within 16 of the bottom
2491 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2492 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2493 stop[2] = start[2] - 2*sv_stepheight.value;
2494 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2496 if (trace.fraction == 1.0)
2498 mid = bottom = trace.endpos[2];
2500 // the corners must be within 16 of the midpoint
2501 for (x=0 ; x<=1 ; x++)
2502 for (y=0 ; y<=1 ; y++)
2504 start[0] = stop[0] = x ? maxs[0] : mins[0];
2505 start[1] = stop[1] = y ? maxs[1] : mins[1];
2507 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2509 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2510 bottom = trace.endpos[2];
2511 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2522 Called by monster program code.
2523 The move will be adjusted for slopes and stairs, but if the move isn't
2524 possible, no move is done and false is returned
2527 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2530 vec3_t oldorg, neworg, end, traceendpos;
2533 prvm_edict_t *enemy;
2537 VectorCopy (ent->fields.client->origin, oldorg);
2538 VectorAdd (ent->fields.client->origin, move, neworg);
2540 // flying monsters don't step up
2541 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2543 // try one move with vertical motion, then one without
2544 for (i=0 ; i<2 ; i++)
2546 VectorAdd (ent->fields.client->origin, move, neworg);
2547 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2548 if (i == 0 && enemy != prog->edicts)
2550 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2556 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2558 VM_SetTraceGlobals(&trace);
2560 if (trace.fraction == 1)
2562 VectorCopy(trace.endpos, traceendpos);
2563 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2564 return false; // swim monster left water
2566 VectorCopy (traceendpos, ent->fields.client->origin);
2572 if (enemy == prog->edicts)
2579 // push down from a step height above the wished position
2580 neworg[2] += sv_stepheight.value;
2581 VectorCopy (neworg, end);
2582 end[2] -= sv_stepheight.value*2;
2584 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2586 VM_SetTraceGlobals(&trace);
2588 if (trace.startsolid)
2590 neworg[2] -= sv_stepheight.value;
2591 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2593 VM_SetTraceGlobals(&trace);
2594 if (trace.startsolid)
2597 if (trace.fraction == 1)
2599 // if monster had the ground pulled out, go ahead and fall
2600 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2602 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2605 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2609 return false; // walked off an edge
2612 // check point traces down for dangling corners
2613 VectorCopy (trace.endpos, ent->fields.client->origin);
2615 if (!CL_CheckBottom (ent))
2617 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2618 { // entity had floor mostly pulled out from underneath it
2619 // and is trying to correct
2624 VectorCopy (oldorg, ent->fields.client->origin);
2628 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2629 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2631 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2632 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2644 float(float yaw, float dist[, settrace]) walkmove
2647 static void VM_CL_walkmove (void)
2656 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2658 // assume failure if it returns early
2659 PRVM_G_FLOAT(OFS_RETURN) = 0;
2661 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2662 if (ent == prog->edicts)
2664 VM_Warning("walkmove: can not modify world entity\n");
2667 if (ent->priv.server->free)
2669 VM_Warning("walkmove: can not modify free entity\n");
2672 yaw = PRVM_G_FLOAT(OFS_PARM0);
2673 dist = PRVM_G_FLOAT(OFS_PARM1);
2674 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2676 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2679 yaw = yaw*M_PI*2 / 360;
2681 move[0] = cos(yaw)*dist;
2682 move[1] = sin(yaw)*dist;
2685 // save program state, because CL_movestep may call other progs
2686 oldf = prog->xfunction;
2687 oldself = prog->globals.client->self;
2689 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2692 // restore program state
2693 prog->xfunction = oldf;
2694 prog->globals.client->self = oldself;
2701 string(string key) serverkey
2704 void VM_CL_serverkey(void)
2706 char string[VM_STRINGTEMP_LENGTH];
2707 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2708 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2709 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2712 //============================================================================
2714 prvm_builtin_t vm_cl_builtins[] = {
2715 NULL, // #0 NULL function (not callable) (QUAKE)
2716 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2717 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2718 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2719 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2720 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2721 VM_break, // #6 void() break (QUAKE)
2722 VM_random, // #7 float() random (QUAKE)
2723 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2724 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2725 VM_error, // #10 void(string e) error (QUAKE)
2726 VM_objerror, // #11 void(string e) objerror (QUAKE)
2727 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2728 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2729 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2730 VM_remove, // #15 void(entity e) remove (QUAKE)
2731 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2732 NULL, // #17 entity() checkclient (QUAKE)
2733 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2734 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2735 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2736 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2737 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2738 NULL, // #23 void(string s, ...) bprint (QUAKE)
2739 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2740 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2741 VM_ftos, // #26 string(float f) ftos (QUAKE)
2742 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2743 VM_coredump, // #28 void() coredump (QUAKE)
2744 VM_traceon, // #29 void() traceon (QUAKE)
2745 VM_traceoff, // #30 void() traceoff (QUAKE)
2746 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2747 VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
2748 NULL, // #33 (QUAKE)
2749 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2750 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2751 VM_rint, // #36 float(float v) rint (QUAKE)
2752 VM_floor, // #37 float(float v) floor (QUAKE)
2753 VM_ceil, // #38 float(float v) ceil (QUAKE)
2754 NULL, // #39 (QUAKE)
2755 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2756 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2757 NULL, // #42 (QUAKE)
2758 VM_fabs, // #43 float(float f) fabs (QUAKE)
2759 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2760 VM_cvar, // #45 float(string s) cvar (QUAKE)
2761 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2762 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2763 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2764 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2765 NULL, // #50 (QUAKE)
2766 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2767 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2768 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2769 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2770 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2771 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2772 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2773 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2774 NULL, // #59 (QUAKE)
2775 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2776 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2777 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2778 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2779 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2780 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2781 NULL, // #66 (QUAKE)
2782 NULL, // #67 void(float step) movetogoal (QUAKE)
2783 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2784 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2785 NULL, // #70 void(string s) changelevel (QUAKE)
2786 NULL, // #71 (QUAKE)
2787 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2788 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2789 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2790 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2791 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2792 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2793 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2794 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2795 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2796 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2797 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2798 NULL, // #83 (QUAKE)
2799 NULL, // #84 (QUAKE)
2800 NULL, // #85 (QUAKE)
2801 NULL, // #86 (QUAKE)
2802 NULL, // #87 (QUAKE)
2803 NULL, // #88 (QUAKE)
2804 NULL, // #89 (QUAKE)
2805 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2806 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2807 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2808 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2809 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2810 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2811 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2812 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2813 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2814 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2815 // FrikaC and Telejano range #100-#199
2826 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2827 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2828 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2829 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2830 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2831 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2832 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2833 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2834 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2835 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
2916 // FTEQW range #200-#299
2935 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
2939 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
2940 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
2945 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
2949 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3017 // CSQC range #300-#399
3018 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3019 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3020 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3021 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3022 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3023 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3024 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3025 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3026 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3028 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3029 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3033 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3034 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3035 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3036 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3037 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3038 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3039 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3040 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3041 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3042 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3043 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3048 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3049 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3050 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3051 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3052 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3053 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3054 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3055 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3056 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3057 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3058 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3059 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3060 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3061 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3062 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3063 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3064 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3065 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3066 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3067 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3068 VM_isserver, // #350 float() isserver (EXT_CSQC)
3069 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3070 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3071 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3072 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3078 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3079 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3080 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3081 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3082 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3083 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3084 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3085 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3118 // LordHavoc's range #400-#499
3119 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3120 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3121 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3122 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3123 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3124 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3125 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3126 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3127 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3128 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3129 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3130 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3131 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3132 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3133 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3134 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3135 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3136 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3137 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3138 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3139 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3140 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3141 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3142 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3143 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3144 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3145 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3146 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3147 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3148 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3149 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3150 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3151 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3152 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3153 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3154 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3155 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3156 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3157 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3158 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3159 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3160 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3161 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3162 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3163 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3164 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3165 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3166 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3167 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3168 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3169 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3170 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3171 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3172 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3173 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3174 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3175 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3176 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3178 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3179 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3180 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3181 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3182 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3183 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3184 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3185 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3186 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3187 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3188 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3189 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3190 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3191 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3192 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3193 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3194 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3195 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3196 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3197 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3198 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3199 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3200 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3201 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3221 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3223 void VM_CL_Cmd_Init(void)
3225 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3226 if(vm_polygons_initialized)
3228 Mem_FreePool(&vm_polygons_pool);
3229 vm_polygons_initialized = false;
3233 void VM_CL_Cmd_Reset(void)
3235 if(vm_polygons_initialized)
3237 Mem_FreePool(&vm_polygons_pool);
3238 vm_polygons_initialized = false;