5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 R_TimeReport("tracebox");
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
320 vec3_t original_origin;
321 vec3_t original_velocity;
322 vec3_t original_angles;
323 vec3_t original_avelocity;
327 VectorCopy(tossent->fields.client->origin , original_origin );
328 VectorCopy(tossent->fields.client->velocity , original_velocity );
329 VectorCopy(tossent->fields.client->angles , original_angles );
330 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
332 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333 if (val != NULL && val->_float != 0)
334 gravity = val->_float;
337 gravity *= cl.movevars_gravity * 0.05;
339 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
341 tossent->fields.client->velocity[2] -= gravity;
342 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343 VectorScale (tossent->fields.client->velocity, 0.05, move);
344 VectorAdd (tossent->fields.client->origin, move, end);
345 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346 VectorCopy (trace.endpos, tossent->fields.client->origin);
348 if (trace.fraction < 1)
352 VectorCopy(original_origin , tossent->fields.client->origin );
353 VectorCopy(original_velocity , tossent->fields.client->velocity );
354 VectorCopy(original_angles , tossent->fields.client->angles );
355 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
360 static void VM_CL_tracetoss (void)
364 prvm_edict_t *ignore;
367 prog->xfunction->builtinsprofile += 600;
369 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
371 ent = PRVM_G_EDICT(OFS_PARM0);
372 if (ent == prog->edicts)
374 VM_Warning("tracetoss: can not use world entity\n");
377 ignore = PRVM_G_EDICT(OFS_PARM1);
379 trace = CL_Trace_Toss (ent, ignore, &svent);
381 CL_VM_SetTraceGlobals(&trace, svent);
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
392 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
394 name = PRVM_G_STRING(OFS_PARM0);
395 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
397 if(!strcmp(cl.csqc_model_precache[i]->name, name))
399 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
403 PRVM_G_FLOAT(OFS_RETURN) = 0;
404 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
407 for (i = 0;i < MAX_MODELS;i++)
409 if (!cl.csqc_model_precache[i])
411 cl.csqc_model_precache[i] = (dp_model_t*)m;
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 VM_Warning("VM_CL_precache_model: no free models\n");
419 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
427 ent = PRVM_NEXT_EDICT(prog->edicts);
428 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
430 if (ent->priv.required->free)
432 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
441 prvm_edict_t *ent, *chain;
442 vec_t radius, radius2;
443 vec3_t org, eorg, mins, maxs;
444 int i, numtouchedicts;
445 static prvm_edict_t *touchedicts[MAX_EDICTS];
448 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
451 chainfield = PRVM_G_INT(OFS_PARM2);
453 chainfield = prog->fieldoffsets.chain;
455 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
457 chain = (prvm_edict_t *)prog->edicts;
459 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460 radius = PRVM_G_FLOAT(OFS_PARM1);
461 radius2 = radius * radius;
463 mins[0] = org[0] - (radius + 1);
464 mins[1] = org[1] - (radius + 1);
465 mins[2] = org[2] - (radius + 1);
466 maxs[0] = org[0] + (radius + 1);
467 maxs[1] = org[1] + (radius + 1);
468 maxs[2] = org[2] + (radius + 1);
469 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470 if (numtouchedicts > MAX_EDICTS)
472 // this never happens //[515]: for what then ?
473 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474 numtouchedicts = MAX_EDICTS;
476 for (i = 0;i < numtouchedicts;i++)
478 ent = touchedicts[i];
479 // Quake did not return non-solid entities but darkplaces does
480 // (note: this is the reason you can't blow up fallen zombies)
481 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
483 // LordHavoc: compare against bounding box rather than center so it
484 // doesn't miss large objects, and use DotProduct instead of Length
485 // for a major speedup
486 VectorSubtract(org, ent->fields.client->origin, eorg);
487 if (sv_gameplayfix_findradiusdistancetobox.integer)
489 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
494 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495 if (DotProduct(eorg, eorg) < radius2)
497 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
502 VM_RETURN_EDICT(chain);
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
513 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
515 // assume failure if it returns early
516 PRVM_G_FLOAT(OFS_RETURN) = 0;
518 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519 if (ent == prog->edicts)
521 VM_Warning("droptofloor: can not modify world entity\n");
524 if (ent->priv.server->free)
526 VM_Warning("droptofloor: can not modify free entity\n");
530 VectorCopy (ent->fields.client->origin, end);
533 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
535 if (trace.fraction != 1)
537 VectorCopy (trace.endpos, ent->fields.client->origin);
538 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541 PRVM_G_FLOAT(OFS_RETURN) = 1;
542 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 // ent->priv.server->suspendedinairflag = true;
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
553 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
555 i = (int)PRVM_G_FLOAT(OFS_PARM0);
556 c = PRVM_G_STRING(OFS_PARM1);
557 if (i >= cl.max_lightstyle)
559 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
562 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
570 static int cs_yes, cs_no;
572 vec3_t mins, maxs, start, stop;
577 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578 ent = PRVM_G_EDICT(OFS_PARM0);
579 PRVM_G_FLOAT(OFS_RETURN) = 0;
581 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587 start[2] = mins[2] - 1;
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = x ? maxs[0] : mins[0];
592 start[1] = y ? maxs[1] : mins[1];
593 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
598 PRVM_G_FLOAT(OFS_RETURN) = true;
599 return; // we got out easy
604 // check it for real...
608 // the midpoint must be within 16 of the bottom
609 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611 stop[2] = start[2] - 2*sv_stepheight.value;
612 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
614 if (trace.fraction == 1.0)
617 mid = bottom = trace.endpos[2];
619 // the corners must be within 16 of the midpoint
620 for (x=0 ; x<=1 ; x++)
621 for (y=0 ; y<=1 ; y++)
623 start[0] = stop[0] = x ? maxs[0] : mins[0];
624 start[1] = stop[1] = y ? maxs[1] : mins[1];
626 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
628 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629 bottom = trace.endpos[2];
630 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
635 PRVM_G_FLOAT(OFS_RETURN) = true;
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
641 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
651 VM_SAFEPARMCOUNT(4, VM_CL_particle);
653 org = PRVM_G_VECTOR(OFS_PARM0);
654 dir = PRVM_G_VECTOR(OFS_PARM1);
655 color = (int)PRVM_G_FLOAT(OFS_PARM2);
656 count = (int)PRVM_G_FLOAT(OFS_PARM3);
657 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
665 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667 f = PRVM_G_VECTOR(OFS_PARM1);
668 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
674 vec3_t ambientcolor, diffusecolor, diffusenormal;
677 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
679 p = PRVM_G_VECTOR(OFS_PARM0);
680 VectorClear(ambientcolor);
681 VectorClear(diffusecolor);
682 VectorClear(diffusenormal);
683 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = true;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 ed = &prog->edicts[i];
749 if(ed->priv.required->free)
752 if(ed->priv.required->free)
754 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
756 if(ed->priv.required->free)
758 if(!((int)ed->fields.client->drawmask & drawmask))
760 CSQC_AddRenderEdict(ed, i);
763 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
770 double t = Sys_DoubleTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
783 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
785 c = (int)PRVM_G_FLOAT(OFS_PARM0);
786 f = PRVM_G_VECTOR(OFS_PARM1);
787 k = PRVM_G_FLOAT(OFS_PARM1);
792 r_refdef.view.x = (int)(f[0]);
793 r_refdef.view.y = (int)(f[1]);
796 r_refdef.view.x = (int)(k);
799 r_refdef.view.y = (int)(k);
802 r_refdef.view.width = (int)(f[0]);
803 r_refdef.view.height = (int)(f[1]);
806 r_refdef.view.width = (int)(k);
809 r_refdef.view.height = (int)(k);
812 r_refdef.view.x = (int)(f[0]);
813 r_refdef.view.y = (int)(f[1]);
814 f = PRVM_G_VECTOR(OFS_PARM2);
815 r_refdef.view.width = (int)(f[0]);
816 r_refdef.view.height = (int)(f[1]);
819 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
823 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
826 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
829 VectorCopy(f, cl.csqc_origin);
833 cl.csqc_origin[0] = k;
837 cl.csqc_origin[1] = k;
841 cl.csqc_origin[2] = k;
845 VectorCopy(f, cl.csqc_angles);
849 cl.csqc_angles[0] = k;
853 cl.csqc_angles[1] = k;
857 cl.csqc_angles[2] = k;
861 cl.csqc_vidvars.drawworld = k != 0;
863 case VF_DRAWENGINESBAR:
864 cl.csqc_vidvars.drawenginesbar = k != 0;
866 case VF_DRAWCROSSHAIR:
867 cl.csqc_vidvars.drawcrosshair = k != 0;
869 case VF_CL_VIEWANGLES:
870 VectorCopy(f, cl.viewangles);
872 case VF_CL_VIEWANGLES_X:
873 cl.viewangles[0] = k;
875 case VF_CL_VIEWANGLES_Y:
876 cl.viewangles[1] = k;
878 case VF_CL_VIEWANGLES_Z:
879 cl.viewangles[2] = k;
882 r_refdef.view.useperspective = k != 0;
885 r_refdef.view.isoverlay = !k;
888 PRVM_G_FLOAT(OFS_RETURN) = 0;
889 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
892 PRVM_G_FLOAT(OFS_RETURN) = 1;
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
898 double t = Sys_DoubleTime();
903 const char *cubemapname = NULL;
904 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905 float coronaintensity = 1;
906 float coronasizescale = 0.25;
907 qboolean castshadow = true;
908 float ambientscale = 0;
909 float diffusescale = 1;
910 float specularscale = 1;
912 vec3_t forward, left, up;
913 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
915 // if we've run out of dlights, just return
916 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
919 org = PRVM_G_VECTOR(OFS_PARM0);
920 radius = PRVM_G_FLOAT(OFS_PARM1);
921 col = PRVM_G_VECTOR(OFS_PARM2);
924 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925 if (style >= MAX_LIGHTSTYLES)
927 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
932 cubemapname = PRVM_G_STRING(OFS_PARM4);
934 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
938 VectorScale(prog->globals.client->v_forward, radius, forward);
939 VectorScale(prog->globals.client->v_right, -radius, left);
940 VectorScale(prog->globals.client->v_up, radius, up);
941 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
943 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
948 //============================================================================
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
956 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957 f = PRVM_G_VECTOR(OFS_PARM0);
958 if(v_flipped.integer)
959 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
962 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
974 VM_SAFEPARMCOUNT(1, VM_CL_project);
975 f = PRVM_G_VECTOR(OFS_PARM0);
976 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977 Matrix4x4_Transform(&m, f, v);
978 if(v_flipped.integer)
980 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
995 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996 i = (int)PRVM_G_FLOAT(OFS_PARM0);
997 if(i < 0 || i >= MAX_CL_STATS)
999 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1002 dat.l = cl.stats[i];
1003 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1010 int firstbit, bitcount;
1012 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1014 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1017 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1029 if(index < 0 || index >= MAX_CL_STATS)
1031 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1034 i = cl.stats[index];
1035 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1036 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037 PRVM_G_FLOAT(OFS_RETURN) = i;
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1045 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047 if(i < 0 || i > MAX_CL_STATS-4)
1049 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1053 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1062 struct model_s *model;
1064 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1066 t = PRVM_G_EDICT(OFS_PARM0);
1068 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1070 t->fields.client->model = 0;
1071 t->fields.client->modelindex = 0;
1076 model = CL_GetModelByIndex(i);
1079 VM_Warning("VM_CL_setmodelindex: null model\n");
1082 t->fields.client->model = PRVM_SetEngineString(model->name);
1083 t->fields.client->modelindex = i;
1085 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1088 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1091 SetMinMaxSize (t, vec3_origin, vec3_origin);
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1099 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1101 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1110 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1114 PRVM_G_FLOAT(OFS_RETURN) = i;
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1123 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1125 t = PRVM_G_EDICT(OFS_PARM0);
1126 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1127 start = PRVM_G_VECTOR(OFS_PARM2);
1128 end = PRVM_G_VECTOR(OFS_PARM3);
1132 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1140 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142 f = PRVM_G_VECTOR(OFS_PARM1);
1143 v = PRVM_G_VECTOR(OFS_PARM2);
1144 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1147 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1150 //#342 string(float keynum) getkeybind (EXT_CSQC)
1151 static void VM_CL_getkeybind (void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1154 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1157 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1158 static void VM_CL_setcursormode (void)
1160 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1161 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1162 cl_ignoremousemoves = 2;
1165 //#344 vector() getmousepos (EXT_CSQC)
1166 static void VM_CL_getmousepos(void)
1168 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1170 if (key_consoleactive || key_dest != key_game)
1171 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1172 else if (cl.csqc_wantsmousemove)
1173 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1175 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1178 //#345 float(float framenum) getinputstate (EXT_CSQC)
1179 static void VM_CL_getinputstate (void)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1183 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 PRVM_G_FLOAT(OFS_RETURN) = false;
1185 for (i = 0;i < CL_MAX_USERCMDS;i++)
1187 if (cl.movecmd[i].sequence == frame)
1189 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1190 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1191 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1192 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1193 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1194 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1195 if(cl.movecmd[i].crouch)
1197 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1198 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1202 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1203 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1205 PRVM_G_FLOAT(OFS_RETURN) = true;
1210 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1211 static void VM_CL_setsensitivityscale (void)
1213 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1214 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1217 //#347 void() runstandardplayerphysics (EXT_CSQC)
1218 static void VM_CL_runplayerphysics (void)
1222 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1223 static void VM_CL_getplayerkey (void)
1229 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1231 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1232 c = PRVM_G_STRING(OFS_PARM1);
1233 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 i = Sbar_GetSortedPlayerIndex(-1-i);
1238 if(i < 0 || i >= cl.maxclients)
1243 if(!strcasecmp(c, "name"))
1244 strlcpy(t, cl.scores[i].name, sizeof(t));
1246 if(!strcasecmp(c, "frags"))
1247 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1249 if(!strcasecmp(c, "ping"))
1250 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1252 if(!strcasecmp(c, "pl"))
1253 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1255 if(!strcasecmp(c, "movementloss"))
1256 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1258 if(!strcasecmp(c, "entertime"))
1259 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1261 if(!strcasecmp(c, "colors"))
1262 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1264 if(!strcasecmp(c, "topcolor"))
1265 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1267 if(!strcasecmp(c, "bottomcolor"))
1268 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1270 if(!strcasecmp(c, "viewentity"))
1271 dpsnprintf(t, sizeof(t), "%i", i+1);
1274 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1277 //#349 float() isdemo (EXT_CSQC)
1278 static void VM_CL_isdemo (void)
1280 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1281 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1284 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1285 static void VM_CL_setlistener (void)
1287 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1288 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1289 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1292 //#352 void(string cmdname) registercommand (EXT_CSQC)
1293 static void VM_CL_registercmd (void)
1296 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1297 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1301 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1302 t = (char *)Z_Malloc(alloclen);
1303 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1304 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1307 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1311 //#360 float() readbyte (EXT_CSQC)
1312 static void VM_CL_ReadByte (void)
1314 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1315 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1318 //#361 float() readchar (EXT_CSQC)
1319 static void VM_CL_ReadChar (void)
1321 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1322 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1325 //#362 float() readshort (EXT_CSQC)
1326 static void VM_CL_ReadShort (void)
1328 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1329 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1332 //#363 float() readlong (EXT_CSQC)
1333 static void VM_CL_ReadLong (void)
1335 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1336 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1339 //#364 float() readcoord (EXT_CSQC)
1340 static void VM_CL_ReadCoord (void)
1342 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1343 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1346 //#365 float() readangle (EXT_CSQC)
1347 static void VM_CL_ReadAngle (void)
1349 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1350 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1353 //#366 string() readstring (EXT_CSQC)
1354 static void VM_CL_ReadString (void)
1356 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1357 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1360 //#367 float() readfloat (EXT_CSQC)
1361 static void VM_CL_ReadFloat (void)
1363 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1364 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1367 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1368 extern cvar_t cl_readpicture_force;
1369 static void VM_CL_ReadPicture (void)
1372 unsigned char *data;
1378 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1380 name = MSG_ReadString();
1381 size = MSG_ReadShort();
1383 // check if a texture of that name exists
1384 // if yes, it is used and the data is discarded
1385 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1387 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1391 if(pic->tex == r_texture_notexture)
1392 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1393 if(pic->tex && !cl_readpicture_force.integer)
1395 // texture found and loaded
1396 // skip over the jpeg as we don't need it
1397 for(i = 0; i < size; ++i)
1402 // texture not found
1403 // use the attached jpeg as texture
1404 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1405 MSG_ReadBytes(size, buf);
1406 data = JPEG_LoadImage_BGRA(buf, size);
1408 Draw_NewPic(name, image_width, image_height, false, data);
1413 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1416 //////////////////////////////////////////////////////////
1418 static void VM_CL_makestatic (void)
1422 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1424 ent = PRVM_G_EDICT(OFS_PARM0);
1425 if (ent == prog->edicts)
1427 VM_Warning("makestatic: can not modify world entity\n");
1430 if (ent->priv.server->free)
1432 VM_Warning("makestatic: can not modify free entity\n");
1436 if (cl.num_static_entities < cl.max_static_entities)
1440 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1442 // copy it to the current state
1443 memset(staticent, 0, sizeof(*staticent));
1444 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1445 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1446 staticent->render.framegroupblend[0].lerp = 1;
1447 // make torchs play out of sync
1448 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1449 staticent->render.skinnum = (int)ent->fields.client->skin;
1450 staticent->render.effects = (int)ent->fields.client->effects;
1451 staticent->render.alpha = 1;
1452 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1453 staticent->render.scale = 1;
1454 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1455 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1456 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1457 if (!VectorLength2(staticent->render.colormod))
1458 VectorSet(staticent->render.colormod, 1, 1, 1);
1459 if (!VectorLength2(staticent->render.glowmod))
1460 VectorSet(staticent->render.glowmod, 1, 1, 1);
1463 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1464 if (renderflags & RF_USEAXIS)
1467 VectorNegate(prog->globals.client->v_right, left);
1468 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1469 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1472 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1474 // either fullbright or lit
1475 if(!r_fullbright.integer)
1477 if (!(staticent->render.effects & EF_FULLBRIGHT))
1478 staticent->render.flags |= RENDER_LIGHT;
1479 else if(r_equalize_entities_fullbright.integer)
1480 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1482 // turn off shadows from transparent objects
1483 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1484 staticent->render.flags |= RENDER_SHADOW;
1485 if (staticent->render.effects & EF_NODEPTHTEST)
1486 staticent->render.flags |= RENDER_NODEPTHTEST;
1487 if (staticent->render.effects & EF_ADDITIVE)
1488 staticent->render.flags |= RENDER_ADDITIVE;
1489 if (staticent->render.effects & EF_DOUBLESIDED)
1490 staticent->render.flags |= RENDER_DOUBLESIDED;
1492 staticent->render.allowdecals = true;
1493 CL_UpdateRenderEntity(&staticent->render);
1496 Con_Printf("Too many static entities");
1498 // throw the entity away now
1502 //=================================================================//
1508 copies data from one entity to another
1510 copyentity(src, dst)
1513 static void VM_CL_copyentity (void)
1515 prvm_edict_t *in, *out;
1516 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1517 in = PRVM_G_EDICT(OFS_PARM0);
1518 if (in == prog->edicts)
1520 VM_Warning("copyentity: can not read world entity\n");
1523 if (in->priv.server->free)
1525 VM_Warning("copyentity: can not read free entity\n");
1528 out = PRVM_G_EDICT(OFS_PARM1);
1529 if (out == prog->edicts)
1531 VM_Warning("copyentity: can not modify world entity\n");
1534 if (out->priv.server->free)
1536 VM_Warning("copyentity: can not modify free entity\n");
1539 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1543 //=================================================================//
1545 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1546 static void VM_CL_effect (void)
1548 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1549 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1552 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1553 static void VM_CL_te_blood (void)
1557 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1558 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1560 pos = PRVM_G_VECTOR(OFS_PARM0);
1561 CL_FindNonSolidLocation(pos, pos2, 4);
1562 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1565 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1566 static void VM_CL_te_bloodshower (void)
1570 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1571 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1573 speed = PRVM_G_FLOAT(OFS_PARM2);
1580 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1583 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1584 static void VM_CL_te_explosionrgb (void)
1588 matrix4x4_t tempmatrix;
1589 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1590 pos = PRVM_G_VECTOR(OFS_PARM0);
1591 CL_FindNonSolidLocation(pos, pos2, 10);
1592 CL_ParticleExplosion(pos2);
1593 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1594 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1597 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1598 static void VM_CL_te_particlecube (void)
1600 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1601 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1604 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1605 static void VM_CL_te_particlerain (void)
1607 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1608 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1611 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1612 static void VM_CL_te_particlesnow (void)
1614 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1615 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1618 // #411 void(vector org, vector vel, float howmany) te_spark
1619 static void VM_CL_te_spark (void)
1623 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1625 pos = PRVM_G_VECTOR(OFS_PARM0);
1626 CL_FindNonSolidLocation(pos, pos2, 4);
1627 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1630 extern cvar_t cl_sound_ric_gunshot;
1631 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1632 static void VM_CL_te_gunshotquad (void)
1637 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1639 pos = PRVM_G_VECTOR(OFS_PARM0);
1640 CL_FindNonSolidLocation(pos, pos2, 4);
1641 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1642 if(cl_sound_ric_gunshot.integer >= 2)
1644 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1648 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1649 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1650 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1655 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1656 static void VM_CL_te_spikequad (void)
1661 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1663 pos = PRVM_G_VECTOR(OFS_PARM0);
1664 CL_FindNonSolidLocation(pos, pos2, 4);
1665 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1666 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1670 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1671 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1672 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1676 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1677 static void VM_CL_te_superspikequad (void)
1682 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1684 pos = PRVM_G_VECTOR(OFS_PARM0);
1685 CL_FindNonSolidLocation(pos, pos2, 4);
1686 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1687 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1691 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1692 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1693 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1697 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1698 static void VM_CL_te_explosionquad (void)
1702 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1704 pos = PRVM_G_VECTOR(OFS_PARM0);
1705 CL_FindNonSolidLocation(pos, pos2, 10);
1706 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1707 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1710 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1711 static void VM_CL_te_smallflash (void)
1715 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1717 pos = PRVM_G_VECTOR(OFS_PARM0);
1718 CL_FindNonSolidLocation(pos, pos2, 10);
1719 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1722 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1723 static void VM_CL_te_customflash (void)
1727 matrix4x4_t tempmatrix;
1728 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1730 pos = PRVM_G_VECTOR(OFS_PARM0);
1731 CL_FindNonSolidLocation(pos, pos2, 4);
1732 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1733 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1736 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1737 static void VM_CL_te_gunshot (void)
1742 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1744 pos = PRVM_G_VECTOR(OFS_PARM0);
1745 CL_FindNonSolidLocation(pos, pos2, 4);
1746 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1747 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1749 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1753 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1754 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1755 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1760 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_spike (void)
1766 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1768 pos = PRVM_G_VECTOR(OFS_PARM0);
1769 CL_FindNonSolidLocation(pos, pos2, 4);
1770 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1771 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1775 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1776 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1777 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1781 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1782 static void VM_CL_te_superspike (void)
1787 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1789 pos = PRVM_G_VECTOR(OFS_PARM0);
1790 CL_FindNonSolidLocation(pos, pos2, 4);
1791 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1796 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1797 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1798 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1802 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1803 static void VM_CL_te_explosion (void)
1807 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1809 pos = PRVM_G_VECTOR(OFS_PARM0);
1810 CL_FindNonSolidLocation(pos, pos2, 10);
1811 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1812 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1815 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1816 static void VM_CL_te_tarexplosion (void)
1820 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1822 pos = PRVM_G_VECTOR(OFS_PARM0);
1823 CL_FindNonSolidLocation(pos, pos2, 10);
1824 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1825 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1828 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1829 static void VM_CL_te_wizspike (void)
1833 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1835 pos = PRVM_G_VECTOR(OFS_PARM0);
1836 CL_FindNonSolidLocation(pos, pos2, 4);
1837 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1838 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1841 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1842 static void VM_CL_te_knightspike (void)
1846 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1848 pos = PRVM_G_VECTOR(OFS_PARM0);
1849 CL_FindNonSolidLocation(pos, pos2, 4);
1850 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1851 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1854 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1855 static void VM_CL_te_lavasplash (void)
1857 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1858 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1861 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1862 static void VM_CL_te_teleport (void)
1864 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1865 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1868 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1869 static void VM_CL_te_explosion2 (void)
1873 matrix4x4_t tempmatrix;
1874 int colorStart, colorLength;
1875 unsigned char *tempcolor;
1876 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1878 pos = PRVM_G_VECTOR(OFS_PARM0);
1879 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1880 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1881 CL_FindNonSolidLocation(pos, pos2, 10);
1882 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1883 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1884 color[0] = tempcolor[0] * (2.0f / 255.0f);
1885 color[1] = tempcolor[1] * (2.0f / 255.0f);
1886 color[2] = tempcolor[2] * (2.0f / 255.0f);
1887 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1888 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1889 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1893 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1894 static void VM_CL_te_lightning1 (void)
1896 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1897 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1900 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_lightning2 (void)
1903 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1904 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1907 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1908 static void VM_CL_te_lightning3 (void)
1910 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1911 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1914 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_beam (void)
1917 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1918 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1921 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1922 static void VM_CL_te_plasmaburn (void)
1926 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1928 pos = PRVM_G_VECTOR(OFS_PARM0);
1929 CL_FindNonSolidLocation(pos, pos2, 4);
1930 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1933 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1934 static void VM_CL_te_flamejet (void)
1938 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1939 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1941 pos = PRVM_G_VECTOR(OFS_PARM0);
1942 CL_FindNonSolidLocation(pos, pos2, 4);
1943 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1947 // #443 void(entity e, entity tagentity, string tagname) setattachment
1948 void VM_CL_setattachment (void)
1951 prvm_edict_t *tagentity;
1952 const char *tagname;
1956 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1958 e = PRVM_G_EDICT(OFS_PARM0);
1959 tagentity = PRVM_G_EDICT(OFS_PARM1);
1960 tagname = PRVM_G_STRING(OFS_PARM2);
1962 if (e == prog->edicts)
1964 VM_Warning("setattachment: can not modify world entity\n");
1967 if (e->priv.server->free)
1969 VM_Warning("setattachment: can not modify free entity\n");
1973 if (tagentity == NULL)
1974 tagentity = prog->edicts;
1976 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1978 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1980 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1983 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1985 modelindex = (int)tagentity->fields.client->modelindex;
1986 model = CL_GetModelByIndex(modelindex);
1989 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1991 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1994 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1998 /////////////////////////////////////////
1999 // DP_MD3_TAGINFO extension coded by VorteX
2001 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2003 dp_model_t *model = CL_GetModelFromEdict(e);
2005 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2010 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2017 Matrix4x4_CreateIdentity(tag_localmatrix);
2020 && (model = CL_GetModelFromEdict(e))
2021 && model->animscenes)
2023 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2034 int CL_GetPitchSign(prvm_edict_t *ent)
2037 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2042 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2046 float pitchsign = 1;
2049 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2050 if (val && val->_float != 0)
2051 scale = val->_float;
2053 // TODO do we need the same weird angle inverting logic here as in the server side case?
2055 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2058 pitchsign = CL_GetPitchSign(ent);
2059 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2063 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2067 && (model = CL_GetModelFromEdict(ent))
2068 && model->animscenes)
2070 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2071 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2072 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2073 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2075 *out = identitymatrix;
2079 // Warnings/errors code:
2080 // 0 - normal (everything all-right)
2083 // 3 - null or non-precached model
2084 // 4 - no tags with requested index
2085 // 5 - runaway loop at attachment chain
2086 extern cvar_t cl_bob;
2087 extern cvar_t cl_bobcycle;
2088 extern cvar_t cl_bobup;
2089 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2094 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2097 *out = identitymatrix; // warnings and errors return identical matrix
2099 if (ent == prog->edicts)
2101 if (ent->priv.server->free)
2104 model = CL_GetModelFromEdict(ent);
2108 tagmatrix = identitymatrix;
2112 if(attachloop >= 256)
2114 // apply transformation by child's tagindex on parent entity and then
2115 // by parent entity itself
2116 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2117 if(ret && attachloop == 0)
2119 CL_GetEntityMatrix(ent, &entitymatrix, false);
2120 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2121 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2122 // next iteration we process the parent entity
2123 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2125 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2126 ent = PRVM_EDICT_NUM(val->edict);
2133 // RENDER_VIEWMODEL magic
2134 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2136 Matrix4x4_Copy(&tagmatrix, out);
2138 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2139 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2142 // Cl_bob, ported from rendering code
2143 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2146 // LordHavoc: this code is *weird*, but not replacable (I think it
2147 // should be done in QC on the server, but oh well, quake is quake)
2148 // LordHavoc: figured out bobup: the time at which the sin is at 180
2149 // degrees (which allows lengthening or squishing the peak or valley)
2150 cycle = cl.time/cl_bobcycle.value;
2151 cycle -= (int)cycle;
2152 if (cycle < cl_bobup.value)
2153 cycle = sin(M_PI * cycle / cl_bobup.value);
2155 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2156 // bob is proportional to velocity in the xy plane
2157 // (don't count Z, or jumping messes it up)
2158 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2159 bob = bob*0.3 + bob*0.7*cycle;
2160 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2167 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2168 void VM_CL_gettagindex (void)
2171 const char *tag_name;
2174 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2176 ent = PRVM_G_EDICT(OFS_PARM0);
2177 tag_name = PRVM_G_STRING(OFS_PARM1);
2178 if (ent == prog->edicts)
2180 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2183 if (ent->priv.server->free)
2185 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2190 if (!CL_GetModelFromEdict(ent))
2191 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2194 tag_index = CL_GetTagIndex(ent, tag_name);
2196 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2198 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2201 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2202 void VM_CL_gettaginfo (void)
2206 matrix4x4_t tag_matrix;
2207 matrix4x4_t tag_localmatrix;
2209 const char *tagname;
2212 vec3_t fo, le, up, trans;
2213 const dp_model_t *model;
2215 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2217 e = PRVM_G_EDICT(OFS_PARM0);
2218 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2219 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2220 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2221 VectorScale(le, -1, prog->globals.client->v_right);
2222 model = CL_GetModelFromEdict(e);
2223 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2224 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2225 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2226 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2227 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2229 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2230 val->_float = parentindex;
2231 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2232 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2233 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2234 VectorCopy(trans, val->vector);
2235 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2236 VectorCopy(fo, val->vector);
2237 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2238 VectorScale(le, -1, val->vector);
2239 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2240 VectorCopy(up, val->vector);
2245 VM_Warning("gettagindex: can't affect world entity\n");
2248 VM_Warning("gettagindex: can't affect free entity\n");
2251 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2254 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2257 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2262 //============================================================================
2264 //====================
2265 // DP_CSQC_SPAWNPARTICLE
2266 // a QC hook to engine's CL_NewParticle
2267 //====================
2269 // particle theme struct
2270 typedef struct vmparticletheme_s
2272 unsigned short typeindex;
2273 qboolean initialized;
2275 porientation_t orientation;
2286 float liquidfriction;
2288 float velocityjitter;
2289 qboolean qualityreduction;
2298 float delaycollision;
2304 typedef struct vmparticlespawner_s
2307 qboolean initialized;
2309 vmparticletheme_t *themes;
2312 float *particle_type;
2313 float *particle_blendmode;
2314 float *particle_orientation;
2315 float *particle_color1;
2316 float *particle_color2;
2317 float *particle_tex;
2318 float *particle_size;
2319 float *particle_sizeincrease;
2320 float *particle_alpha;
2321 float *particle_alphafade;
2322 float *particle_time;
2323 float *particle_gravity;
2324 float *particle_bounce;
2325 float *particle_airfriction;
2326 float *particle_liquidfriction;
2327 float *particle_originjitter;
2328 float *particle_velocityjitter;
2329 float *particle_qualityreduction;
2330 float *particle_stretch;
2331 float *particle_staincolor1;
2332 float *particle_staincolor2;
2333 float *particle_stainalpha;
2334 float *particle_stainsize;
2335 float *particle_staintex;
2336 float *particle_delayspawn;
2337 float *particle_delaycollision;
2338 float *particle_angle;
2339 float *particle_spin;
2340 }vmparticlespawner_t;
2342 vmparticlespawner_t vmpartspawner;
2344 // TODO: automatic max_themes grow
2345 static void VM_InitParticleSpawner (int maxthemes)
2349 // bound max themes to not be an insane value
2352 if (maxthemes > 2048)
2354 // allocate and set up structure
2355 if (vmpartspawner.initialized) // reallocate
2357 Mem_FreePool(&vmpartspawner.pool);
2358 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2360 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2361 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2362 vmpartspawner.max_themes = maxthemes;
2363 vmpartspawner.initialized = true;
2364 vmpartspawner.verified = true;
2365 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2366 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2367 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2368 getglobal(particle_type, "particle_type");
2369 getglobal(particle_blendmode, "particle_blendmode");
2370 getglobal(particle_orientation, "particle_orientation");
2371 getglobalvector(particle_color1, "particle_color1");
2372 getglobalvector(particle_color2, "particle_color2");
2373 getglobal(particle_tex, "particle_tex");
2374 getglobal(particle_size, "particle_size");
2375 getglobal(particle_sizeincrease, "particle_sizeincrease");
2376 getglobal(particle_alpha, "particle_alpha");
2377 getglobal(particle_alphafade, "particle_alphafade");
2378 getglobal(particle_time, "particle_time");
2379 getglobal(particle_gravity, "particle_gravity");
2380 getglobal(particle_bounce, "particle_bounce");
2381 getglobal(particle_airfriction, "particle_airfriction");
2382 getglobal(particle_liquidfriction, "particle_liquidfriction");
2383 getglobal(particle_originjitter, "particle_originjitter");
2384 getglobal(particle_velocityjitter, "particle_velocityjitter");
2385 getglobal(particle_qualityreduction, "particle_qualityreduction");
2386 getglobal(particle_stretch, "particle_stretch");
2387 getglobalvector(particle_staincolor1, "particle_staincolor1");
2388 getglobalvector(particle_staincolor2, "particle_staincolor2");
2389 getglobal(particle_stainalpha, "particle_stainalpha");
2390 getglobal(particle_stainsize, "particle_stainsize");
2391 getglobal(particle_staintex, "particle_staintex");
2392 getglobal(particle_staintex, "particle_staintex");
2393 getglobal(particle_delayspawn, "particle_delayspawn");
2394 getglobal(particle_delaycollision, "particle_delaycollision");
2395 getglobal(particle_angle, "particle_angle");
2396 getglobal(particle_spin, "particle_spin");
2398 #undef getglobalvector
2401 // reset particle theme to default values
2402 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2404 theme->initialized = true;
2405 theme->typeindex = pt_static;
2406 theme->blendmode = PBLEND_ADD;
2407 theme->orientation = PARTICLE_BILLBOARD;
2408 theme->color1 = 0x808080;
2409 theme->color2 = 0xFFFFFF;
2412 theme->sizeincrease = 0;
2414 theme->alphafade = 512;
2415 theme->gravity = 0.0f;
2416 theme->bounce = 0.0f;
2417 theme->airfriction = 1.0f;
2418 theme->liquidfriction = 4.0f;
2419 theme->originjitter = 0.0f;
2420 theme->velocityjitter = 0.0f;
2421 theme->qualityreduction = false;
2422 theme->lifetime = 4;
2424 theme->staincolor1 = -1;
2425 theme->staincolor2 = -1;
2426 theme->staintex = -1;
2427 theme->delayspawn = 0.0f;
2428 theme->delaycollision = 0.0f;
2429 theme->angle = 0.0f;
2433 // particle theme -> QC globals
2434 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2436 *vmpartspawner.particle_type = theme->typeindex;
2437 *vmpartspawner.particle_blendmode = theme->blendmode;
2438 *vmpartspawner.particle_orientation = theme->orientation;
2439 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2440 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2441 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2442 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2443 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2444 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2445 *vmpartspawner.particle_tex = (float)theme->tex;
2446 *vmpartspawner.particle_size = theme->size;
2447 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2448 *vmpartspawner.particle_alpha = theme->alpha/256;
2449 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2450 *vmpartspawner.particle_time = theme->lifetime;
2451 *vmpartspawner.particle_gravity = theme->gravity;
2452 *vmpartspawner.particle_bounce = theme->bounce;
2453 *vmpartspawner.particle_airfriction = theme->airfriction;
2454 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2455 *vmpartspawner.particle_originjitter = theme->originjitter;
2456 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2457 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2458 *vmpartspawner.particle_stretch = theme->stretch;
2459 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2460 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2461 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2462 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2463 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2464 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2465 *vmpartspawner.particle_staintex = (float)theme->staintex;
2466 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2467 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2468 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2469 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2470 *vmpartspawner.particle_angle = theme->angle;
2471 *vmpartspawner.particle_spin = theme->spin;
2474 // QC globals -> particle theme
2475 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2477 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2478 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2479 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2480 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2481 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2482 theme->tex = (int)*vmpartspawner.particle_tex;
2483 theme->size = *vmpartspawner.particle_size;
2484 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2485 theme->alpha = *vmpartspawner.particle_alpha*256;
2486 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2487 theme->lifetime = *vmpartspawner.particle_time;
2488 theme->gravity = *vmpartspawner.particle_gravity;
2489 theme->bounce = *vmpartspawner.particle_bounce;
2490 theme->airfriction = *vmpartspawner.particle_airfriction;
2491 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2492 theme->originjitter = *vmpartspawner.particle_originjitter;
2493 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2494 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2495 theme->stretch = *vmpartspawner.particle_stretch;
2496 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2497 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2498 theme->staintex =(int)*vmpartspawner.particle_staintex;
2499 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2500 theme->stainsize = *vmpartspawner.particle_stainsize;
2501 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2502 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2503 theme->angle = *vmpartspawner.particle_angle;
2504 theme->spin = *vmpartspawner.particle_spin;
2507 // init particle spawner interface
2508 // # float(float max_themes) initparticlespawner
2509 void VM_CL_InitParticleSpawner (void)
2511 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2512 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2513 vmpartspawner.themes[0].initialized = true;
2514 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2515 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2518 // void() resetparticle
2519 void VM_CL_ResetParticle (void)
2521 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2522 if (vmpartspawner.verified == false)
2524 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2527 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2530 // void(float themenum) particletheme
2531 void VM_CL_ParticleTheme (void)
2535 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2536 if (vmpartspawner.verified == false)
2538 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2541 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2542 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2544 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2545 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2548 if (vmpartspawner.themes[themenum].initialized == false)
2550 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2551 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2554 // load particle theme into globals
2555 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2558 // float() saveparticletheme
2559 // void(float themenum) updateparticletheme
2560 void VM_CL_ParticleThemeSave (void)
2564 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2565 if (vmpartspawner.verified == false)
2567 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2570 // allocate new theme, save it and return
2573 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2574 if (vmpartspawner.themes[themenum].initialized == false)
2576 if (themenum >= vmpartspawner.max_themes)
2578 if (vmpartspawner.max_themes == 2048)
2579 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2581 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2582 PRVM_G_FLOAT(OFS_RETURN) = -1;
2585 vmpartspawner.themes[themenum].initialized = true;
2586 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2587 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2590 // update existing theme
2591 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2592 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2594 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2597 vmpartspawner.themes[themenum].initialized = true;
2598 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2601 // void(float themenum) freeparticletheme
2602 void VM_CL_ParticleThemeFree (void)
2606 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2607 if (vmpartspawner.verified == false)
2609 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2612 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2614 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2616 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2619 if (vmpartspawner.themes[themenum].initialized == false)
2621 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2622 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2626 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2627 vmpartspawner.themes[themenum].initialized = false;
2630 // float(vector org, vector dir, [float theme]) particle
2631 // returns 0 if failed, 1 if succesful
2632 void VM_CL_SpawnParticle (void)
2635 vmparticletheme_t *theme;
2639 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2640 if (vmpartspawner.verified == false)
2642 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2643 PRVM_G_FLOAT(OFS_RETURN) = 0;
2646 org = PRVM_G_VECTOR(OFS_PARM0);
2647 dir = PRVM_G_VECTOR(OFS_PARM1);
2649 if (prog->argc < 3) // global-set particle
2651 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2654 PRVM_G_FLOAT(OFS_RETURN) = 0;
2657 if (*vmpartspawner.particle_delayspawn)
2658 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2659 //if (*vmpartspawner.particle_delaycollision)
2660 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2662 else // quick themed particle
2664 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2665 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2667 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2668 PRVM_G_FLOAT(OFS_RETURN) = 0;
2671 theme = &vmpartspawner.themes[themenum];
2672 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2675 PRVM_G_FLOAT(OFS_RETURN) = 0;
2678 if (theme->delayspawn)
2679 part->delayedspawn = cl.time + theme->delayspawn;
2680 //if (theme->delaycollision)
2681 // part->delayedcollisions = cl.time + theme->delaycollision;
2683 PRVM_G_FLOAT(OFS_RETURN) = 1;
2686 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2687 // returns 0 if failed, 1 if success
2688 void VM_CL_SpawnParticleDelayed (void)
2691 vmparticletheme_t *theme;
2695 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2696 if (vmpartspawner.verified == false)
2698 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2699 PRVM_G_FLOAT(OFS_RETURN) = 0;
2702 org = PRVM_G_VECTOR(OFS_PARM0);
2703 dir = PRVM_G_VECTOR(OFS_PARM1);
2704 if (prog->argc < 5) // global-set particle
2705 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2706 else // themed particle
2708 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2709 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2711 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2712 PRVM_G_FLOAT(OFS_RETURN) = 0;
2715 theme = &vmpartspawner.themes[themenum];
2716 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2720 PRVM_G_FLOAT(OFS_RETURN) = 0;
2723 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2724 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2725 PRVM_G_FLOAT(OFS_RETURN) = 0;
2729 //====================
2730 //QC POLYGON functions
2731 //====================
2733 #define VMPOLYGONS_MAXPOINTS 64
2735 typedef struct vmpolygons_triangle_s
2737 rtexture_t *texture;
2739 unsigned short elements[3];
2740 }vmpolygons_triangle_t;
2742 typedef struct vmpolygons_s
2745 qboolean initialized;
2746 double progstarttime;
2750 float *data_vertex3f;
2751 float *data_color4f;
2752 float *data_texcoord2f;
2756 vmpolygons_triangle_t *data_triangles;
2757 unsigned short *data_sortedelement3s;
2759 qboolean begin_active;
2760 rtexture_t *begin_texture;
2763 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2764 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2765 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2768 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2769 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2771 //#304 void() renderscene (EXT_CSQC)
2772 // moved that here to reset the polygons,
2773 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2775 void VM_CL_R_RenderScene (void)
2777 double t = Sys_DoubleTime();
2778 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2779 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2781 // we need to update any RENDER_VIEWMODEL entities at this point because
2782 // csqc supplies its own view matrix
2783 CL_UpdateViewEntities();
2787 polys->num_vertices = polys->num_triangles = 0;
2788 polys->progstarttime = prog->starttime;
2790 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2791 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2794 static void VM_ResizePolygons(vmpolygons_t *polys)
2796 float *oldvertex3f = polys->data_vertex3f;
2797 float *oldcolor4f = polys->data_color4f;
2798 float *oldtexcoord2f = polys->data_texcoord2f;
2799 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2800 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2801 polys->max_vertices = min(polys->max_triangles*3, 65536);
2802 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2803 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2804 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2805 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2806 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2807 if (polys->num_vertices)
2809 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2810 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2811 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2813 if (polys->num_triangles)
2815 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2816 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2819 Mem_Free(oldvertex3f);
2821 Mem_Free(oldcolor4f);
2823 Mem_Free(oldtexcoord2f);
2825 Mem_Free(oldtriangles);
2826 if (oldsortedelement3s)
2827 Mem_Free(oldsortedelement3s);
2830 static void VM_InitPolygons (vmpolygons_t* polys)
2832 memset(polys, 0, sizeof(*polys));
2833 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2834 polys->max_triangles = 1024;
2835 VM_ResizePolygons(polys);
2836 polys->initialized = true;
2839 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2841 int surfacelistindex;
2842 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2843 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2845 R_Mesh_ResetTextureState();
2846 R_EntityMatrix(&identitymatrix);
2847 GL_CullFace(GL_NONE);
2848 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2849 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2850 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2852 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2854 int numtriangles = 0;
2855 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2856 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2857 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2858 // FIXME factor this out
2859 if(drawflag == DRAWFLAG_ADDITIVE)
2860 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2861 else if(drawflag == DRAWFLAG_MODULATE)
2862 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2863 else if(drawflag == DRAWFLAG_2XMODULATE)
2864 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2865 else if(drawflag == DRAWFLAG_SCREEN)
2866 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2868 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2869 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2871 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2873 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2875 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2878 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2882 void VMPolygons_Store(vmpolygons_t *polys)
2884 if (r_refdef.draw2dstage)
2886 // draw the polygon as 2D immediately
2887 drawqueuemesh_t mesh;
2888 mesh.texture = polys->begin_texture;
2889 mesh.num_vertices = polys->begin_vertices;
2890 mesh.num_triangles = polys->begin_vertices-2;
2891 mesh.data_element3i = polygonelement3i;
2892 mesh.data_element3s = polygonelement3s;
2893 mesh.data_vertex3f = polys->begin_vertex[0];
2894 mesh.data_color4f = polys->begin_color[0];
2895 mesh.data_texcoord2f = polys->begin_texcoord[0];
2896 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2900 // queue the polygon as 3D for sorted transparent rendering later
2902 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2904 polys->max_triangles *= 2;
2905 VM_ResizePolygons(polys);
2907 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2909 // needle in a haystack!
2910 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2911 // that also caused it to not render the first polygon that is added
2913 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2914 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2915 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2916 for (i = 0;i < polys->begin_vertices-2;i++)
2918 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2919 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2920 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2921 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2922 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2923 polys->num_triangles++;
2925 polys->num_vertices += polys->begin_vertices;
2928 polys->begin_active = false;
2931 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2932 // LordHavoc: agreed, this is a mess
2933 void VM_CL_AddPolygonsToMeshQueue (void)
2936 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2939 // only add polygons of the currently active prog to the queue - if there is none, we're done
2943 if (!polys->num_triangles)
2946 for (i = 0;i < polys->num_triangles;i++)
2948 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2949 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2952 /*polys->num_triangles = 0; // now done after rendering the scene,
2953 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2956 //void(string texturename, float flag) R_BeginPolygon
2957 void VM_CL_R_PolygonBegin (void)
2959 const char *picname;
2961 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2964 // TODO instead of using skinframes here (which provides the benefit of
2965 // better management of flags, and is more suited for 3D rendering), what
2966 // about supporting Q3 shaders?
2968 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2970 if (!polys->initialized)
2971 VM_InitPolygons(polys);
2972 if(polys->progstarttime != prog->starttime)
2974 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2975 polys->num_vertices = polys->num_triangles = 0;
2976 polys->progstarttime = prog->starttime;
2978 if (polys->begin_active)
2980 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2983 picname = PRVM_G_STRING(OFS_PARM0);
2989 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2994 sf = R_SkinFrame_FindNextByName(sf, picname);
2996 while(sf && sf->textureflags != tf);
2998 if(!sf || !sf->base)
2999 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3002 R_SkinFrame_MarkUsed(sf);
3005 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3006 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3007 polys->begin_vertices = 0;
3008 polys->begin_active = true;
3011 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3012 void VM_CL_R_PolygonVertex (void)
3014 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3016 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3018 if (!polys->begin_active)
3020 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3024 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3026 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3030 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3031 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3032 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3033 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3034 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3035 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3036 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3037 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3038 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3039 polys->begin_vertices++;
3042 //void() R_EndPolygon
3043 void VM_CL_R_PolygonEnd (void)
3045 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3047 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3048 if (!polys->begin_active)
3050 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3053 polys->begin_active = false;
3054 if (polys->begin_vertices >= 3)
3055 VMPolygons_Store(polys);
3057 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3060 static vmpolygons_t debugPolys;
3062 void Debug_PolygonBegin(const char *picname, int drawflag)
3064 if(!debugPolys.initialized)
3065 VM_InitPolygons(&debugPolys);
3066 if(debugPolys.begin_active)
3068 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3071 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3072 debugPolys.begin_drawflag = drawflag;
3073 debugPolys.begin_vertices = 0;
3074 debugPolys.begin_active = true;
3077 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3079 if(!debugPolys.begin_active)
3081 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3085 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3087 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3091 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3092 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3093 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3094 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3095 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3096 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3097 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3098 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3099 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3100 debugPolys.begin_vertices++;
3103 void Debug_PolygonEnd(void)
3105 if (!debugPolys.begin_active)
3107 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3110 debugPolys.begin_active = false;
3111 if (debugPolys.begin_vertices >= 3)
3112 VMPolygons_Store(&debugPolys);
3114 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3121 Returns false if any part of the bottom of the entity is off an edge that
3126 qboolean CL_CheckBottom (prvm_edict_t *ent)
3128 vec3_t mins, maxs, start, stop;
3133 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3134 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3136 // if all of the points under the corners are solid world, don't bother
3137 // with the tougher checks
3138 // the corners must be within 16 of the midpoint
3139 start[2] = mins[2] - 1;
3140 for (x=0 ; x<=1 ; x++)
3141 for (y=0 ; y<=1 ; y++)
3143 start[0] = x ? maxs[0] : mins[0];
3144 start[1] = y ? maxs[1] : mins[1];
3145 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3149 return true; // we got out easy
3153 // check it for real...
3157 // the midpoint must be within 16 of the bottom
3158 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3159 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3160 stop[2] = start[2] - 2*sv_stepheight.value;
3161 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3163 if (trace.fraction == 1.0)
3165 mid = bottom = trace.endpos[2];
3167 // the corners must be within 16 of the midpoint
3168 for (x=0 ; x<=1 ; x++)
3169 for (y=0 ; y<=1 ; y++)
3171 start[0] = stop[0] = x ? maxs[0] : mins[0];
3172 start[1] = stop[1] = y ? maxs[1] : mins[1];
3174 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3176 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3177 bottom = trace.endpos[2];
3178 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3189 Called by monster program code.
3190 The move will be adjusted for slopes and stairs, but if the move isn't
3191 possible, no move is done and false is returned
3194 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3197 vec3_t oldorg, neworg, end, traceendpos;
3200 prvm_edict_t *enemy;
3204 VectorCopy (ent->fields.client->origin, oldorg);
3205 VectorAdd (ent->fields.client->origin, move, neworg);
3207 // flying monsters don't step up
3208 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3210 // try one move with vertical motion, then one without
3211 for (i=0 ; i<2 ; i++)
3213 VectorAdd (ent->fields.client->origin, move, neworg);
3214 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3215 if (i == 0 && enemy != prog->edicts)
3217 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3223 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3225 CL_VM_SetTraceGlobals(&trace, svent);
3227 if (trace.fraction == 1)
3229 VectorCopy(trace.endpos, traceendpos);
3230 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3231 return false; // swim monster left water
3233 VectorCopy (traceendpos, ent->fields.client->origin);
3239 if (enemy == prog->edicts)
3246 // push down from a step height above the wished position
3247 neworg[2] += sv_stepheight.value;
3248 VectorCopy (neworg, end);
3249 end[2] -= sv_stepheight.value*2;
3251 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3253 CL_VM_SetTraceGlobals(&trace, svent);
3255 if (trace.startsolid)
3257 neworg[2] -= sv_stepheight.value;
3258 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3260 CL_VM_SetTraceGlobals(&trace, svent);
3261 if (trace.startsolid)
3264 if (trace.fraction == 1)
3266 // if monster had the ground pulled out, go ahead and fall
3267 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3269 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3272 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3276 return false; // walked off an edge
3279 // check point traces down for dangling corners
3280 VectorCopy (trace.endpos, ent->fields.client->origin);
3282 if (!CL_CheckBottom (ent))
3284 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3285 { // entity had floor mostly pulled out from underneath it
3286 // and is trying to correct
3291 VectorCopy (oldorg, ent->fields.client->origin);
3295 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3296 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3298 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3299 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3311 float(float yaw, float dist[, settrace]) walkmove
3314 static void VM_CL_walkmove (void)
3323 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3325 // assume failure if it returns early
3326 PRVM_G_FLOAT(OFS_RETURN) = 0;
3328 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3329 if (ent == prog->edicts)
3331 VM_Warning("walkmove: can not modify world entity\n");
3334 if (ent->priv.server->free)
3336 VM_Warning("walkmove: can not modify free entity\n");
3339 yaw = PRVM_G_FLOAT(OFS_PARM0);
3340 dist = PRVM_G_FLOAT(OFS_PARM1);
3341 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3343 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3346 yaw = yaw*M_PI*2 / 360;
3348 move[0] = cos(yaw)*dist;
3349 move[1] = sin(yaw)*dist;
3352 // save program state, because CL_movestep may call other progs
3353 oldf = prog->xfunction;
3354 oldself = prog->globals.client->self;
3356 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3359 // restore program state
3360 prog->xfunction = oldf;
3361 prog->globals.client->self = oldself;
3368 string(string key) serverkey
3371 void VM_CL_serverkey(void)
3373 char string[VM_STRINGTEMP_LENGTH];
3374 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3375 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3376 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3383 Checks if an entity is in a point's PVS.
3384 Should be fast but can be inexact.
3386 float checkpvs(vector viewpos, entity viewee) = #240;
3389 static void VM_CL_checkpvs (void)
3392 prvm_edict_t *viewee;
3398 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3401 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3402 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3403 viewee = PRVM_G_EDICT(OFS_PARM1);
3405 if(viewee->priv.required->free)
3407 VM_Warning("checkpvs: can not check free entity\n");
3408 PRVM_G_FLOAT(OFS_RETURN) = 4;
3412 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3413 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3416 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3418 // no PVS support on this worldmodel... darn
3419 PRVM_G_FLOAT(OFS_RETURN) = 3;
3422 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3425 // viewpos isn't in any PVS... darn
3426 PRVM_G_FLOAT(OFS_RETURN) = 2;
3429 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3431 // using fat PVS like FTEQW does (slow)
3432 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3434 // no PVS support on this worldmodel... darn
3435 PRVM_G_FLOAT(OFS_RETURN) = 3;
3438 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3441 // viewpos isn't in any PVS... darn
3442 PRVM_G_FLOAT(OFS_RETURN) = 2;
3445 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3449 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3450 static void VM_CL_skel_create(void)
3452 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3453 dp_model_t *model = CL_GetModelByIndex(modelindex);
3454 skeleton_t *skeleton;
3456 PRVM_G_FLOAT(OFS_RETURN) = 0;
3457 if (!model || !model->num_bones)
3459 for (i = 0;i < MAX_EDICTS;i++)
3460 if (!prog->skeletons[i])
3462 if (i == MAX_EDICTS)
3464 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3465 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3466 skeleton->model = model;
3467 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3468 // initialize to identity matrices
3469 for (i = 0;i < skeleton->model->num_bones;i++)
3470 skeleton->relativetransforms[i] = identitymatrix;
3473 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3474 static void VM_CL_skel_build(void)
3476 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3477 skeleton_t *skeleton;
3478 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3479 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3480 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3481 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3482 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3483 dp_model_t *model = CL_GetModelByIndex(modelindex);
3488 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3489 frameblend_t frameblend[MAX_FRAMEBLENDS];
3490 matrix4x4_t blendedmatrix;
3492 PRVM_G_FLOAT(OFS_RETURN) = 0;
3493 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3495 firstbone = max(0, firstbone);
3496 lastbone = min(lastbone, model->num_bones - 1);
3497 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3498 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3499 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3500 blendfrac = 1.0f - retainfrac;
3501 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3502 frameblend[numblends].lerp *= blendfrac;
3503 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3505 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3506 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3507 for (blendindex = 0;blendindex < numblends;blendindex++)
3509 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3510 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3512 skeleton->relativetransforms[bonenum] = blendedmatrix;
3514 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3517 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3518 static void VM_CL_skel_get_numbones(void)
3520 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3521 skeleton_t *skeleton;
3522 PRVM_G_FLOAT(OFS_RETURN) = 0;
3523 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3525 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3528 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3529 static void VM_CL_skel_get_bonename(void)
3531 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3532 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3533 skeleton_t *skeleton;
3534 PRVM_G_INT(OFS_RETURN) = 0;
3535 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3537 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3539 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3542 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3543 static void VM_CL_skel_get_boneparent(void)
3545 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3546 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3547 skeleton_t *skeleton;
3548 PRVM_G_FLOAT(OFS_RETURN) = 0;
3549 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3551 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3553 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3556 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3557 static void VM_CL_skel_find_bone(void)
3559 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3560 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3561 skeleton_t *skeleton;
3562 PRVM_G_FLOAT(OFS_RETURN) = 0;
3563 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3565 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3568 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3569 static void VM_CL_skel_get_bonerel(void)
3571 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3572 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3573 skeleton_t *skeleton;
3575 vec3_t forward, left, up, origin;
3576 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3577 VectorClear(prog->globals.client->v_forward);
3578 VectorClear(prog->globals.client->v_right);
3579 VectorClear(prog->globals.client->v_up);
3580 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3582 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3584 matrix = skeleton->relativetransforms[bonenum];
3585 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3586 VectorCopy(forward, prog->globals.client->v_forward);
3587 VectorNegate(left, prog->globals.client->v_right);
3588 VectorCopy(up, prog->globals.client->v_up);
3589 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3592 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3593 static void VM_CL_skel_get_boneabs(void)
3595 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3596 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3597 skeleton_t *skeleton;
3600 vec3_t forward, left, up, origin;
3601 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3602 VectorClear(prog->globals.client->v_forward);
3603 VectorClear(prog->globals.client->v_right);
3604 VectorClear(prog->globals.client->v_up);
3605 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3607 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3609 matrix = skeleton->relativetransforms[bonenum];
3610 // convert to absolute
3611 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3614 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3616 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3617 VectorCopy(forward, prog->globals.client->v_forward);
3618 VectorNegate(left, prog->globals.client->v_right);
3619 VectorCopy(up, prog->globals.client->v_up);
3620 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3623 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3624 static void VM_CL_skel_set_bone(void)
3626 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3627 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3628 vec3_t forward, left, up, origin;
3629 skeleton_t *skeleton;
3631 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3633 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3635 VectorCopy(prog->globals.client->v_forward, forward);
3636 VectorNegate(prog->globals.client->v_right, left);
3637 VectorCopy(prog->globals.client->v_up, up);
3638 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3639 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3640 skeleton->relativetransforms[bonenum] = matrix;
3643 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3644 static void VM_CL_skel_mul_bone(void)
3646 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3647 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3648 vec3_t forward, left, up, origin;
3649 skeleton_t *skeleton;
3652 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3654 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3656 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3657 VectorCopy(prog->globals.client->v_forward, forward);
3658 VectorNegate(prog->globals.client->v_right, left);
3659 VectorCopy(prog->globals.client->v_up, up);
3660 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3661 temp = skeleton->relativetransforms[bonenum];
3662 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3665 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3666 static void VM_CL_skel_mul_bones(void)
3668 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3669 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3670 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3672 vec3_t forward, left, up, origin;
3673 skeleton_t *skeleton;
3676 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3678 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3679 VectorCopy(prog->globals.client->v_forward, forward);
3680 VectorNegate(prog->globals.client->v_right, left);
3681 VectorCopy(prog->globals.client->v_up, up);
3682 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3683 firstbone = max(0, firstbone);
3684 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3685 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3687 temp = skeleton->relativetransforms[bonenum];
3688 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3692 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3693 static void VM_CL_skel_copybones(void)
3695 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3696 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3697 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3698 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3700 skeleton_t *skeletondst;
3701 skeleton_t *skeletonsrc;
3702 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3704 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3706 firstbone = max(0, firstbone);
3707 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3708 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3709 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3710 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3713 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3714 static void VM_CL_skel_delete(void)
3716 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3717 skeleton_t *skeleton;
3718 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3721 prog->skeletons[skeletonindex] = NULL;
3724 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3725 static void VM_CL_frameforname(void)
3727 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3728 dp_model_t *model = CL_GetModelByIndex(modelindex);
3729 const char *name = PRVM_G_STRING(OFS_PARM1);
3731 PRVM_G_FLOAT(OFS_RETURN) = -1;
3732 if (!model || !model->animscenes)
3734 for (i = 0;i < model->numframes;i++)
3736 if (!strcasecmp(model->animscenes[i].name, name))
3738 PRVM_G_FLOAT(OFS_RETURN) = i;
3744 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3745 static void VM_CL_frameduration(void)
3747 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3748 dp_model_t *model = CL_GetModelByIndex(modelindex);
3749 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3750 PRVM_G_FLOAT(OFS_RETURN) = 0;
3751 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3753 if (model->animscenes[framenum].framerate)
3754 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3757 //============================================================================
3759 // To create a almost working builtin file from this replace:
3760 // "^NULL.*" with ""
3761 // "^{.*//.*}:Wh\(.*\)" with "\1"
3763 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3764 // "\n\n+" with "\n\n"
3766 prvm_builtin_t vm_cl_builtins[] = {
3767 NULL, // #0 NULL function (not callable) (QUAKE)
3768 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3769 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3770 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3771 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3772 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3773 VM_break, // #6 void() break (QUAKE)
3774 VM_random, // #7 float() random (QUAKE)
3775 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3776 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3777 VM_error, // #10 void(string e) error (QUAKE)
3778 VM_objerror, // #11 void(string e) objerror (QUAKE)
3779 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3780 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3781 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3782 VM_remove, // #15 void(entity e) remove (QUAKE)
3783 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3784 NULL, // #17 entity() checkclient (QUAKE)
3785 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3786 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3787 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3788 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3789 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3790 NULL, // #23 void(string s, ...) bprint (QUAKE)
3791 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3792 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3793 VM_ftos, // #26 string(float f) ftos (QUAKE)
3794 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3795 VM_coredump, // #28 void() coredump (QUAKE)
3796 VM_traceon, // #29 void() traceon (QUAKE)
3797 VM_traceoff, // #30 void() traceoff (QUAKE)
3798 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3799 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3800 NULL, // #33 (QUAKE)
3801 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3802 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3803 VM_rint, // #36 float(float v) rint (QUAKE)
3804 VM_floor, // #37 float(float v) floor (QUAKE)
3805 VM_ceil, // #38 float(float v) ceil (QUAKE)
3806 NULL, // #39 (QUAKE)
3807 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3808 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3809 NULL, // #42 (QUAKE)
3810 VM_fabs, // #43 float(float f) fabs (QUAKE)
3811 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3812 VM_cvar, // #45 float(string s) cvar (QUAKE)
3813 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3814 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3815 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3816 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3817 NULL, // #50 (QUAKE)
3818 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3819 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3820 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3821 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3822 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3823 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3824 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3825 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3826 NULL, // #59 (QUAKE)
3827 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3828 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3829 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3830 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3831 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3832 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3833 NULL, // #66 (QUAKE)
3834 NULL, // #67 void(float step) movetogoal (QUAKE)
3835 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3836 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3837 NULL, // #70 void(string s) changelevel (QUAKE)
3838 NULL, // #71 (QUAKE)
3839 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3840 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3841 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3842 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3843 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3844 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3845 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3846 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3847 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3848 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3849 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3850 NULL, // #83 (QUAKE)
3851 NULL, // #84 (QUAKE)
3852 NULL, // #85 (QUAKE)
3853 NULL, // #86 (QUAKE)
3854 NULL, // #87 (QUAKE)
3855 NULL, // #88 (QUAKE)
3856 NULL, // #89 (QUAKE)
3857 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3858 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3859 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3860 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3861 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3862 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3863 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3864 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3865 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3866 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3867 // FrikaC and Telejano range #100-#199
3878 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3879 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3880 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3881 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3882 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3883 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3884 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3885 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3886 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3887 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3968 // FTEQW range #200-#299
3987 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3990 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3991 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3992 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3993 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3994 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3995 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3996 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3997 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3998 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3999 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4001 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4009 VM_CL_checkpvs, // #240
4032 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4033 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4034 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4035 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4036 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4037 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4038 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4039 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4040 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4041 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4042 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4043 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4044 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4045 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4046 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4069 // CSQC range #300-#399
4070 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4071 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4072 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4073 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4074 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4075 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4076 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4077 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4078 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4079 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4080 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4081 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4085 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4086 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4087 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4088 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4089 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4090 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4091 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4092 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4093 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4094 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4095 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4096 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4097 VM_stringwidth, // #327 // FIXME is this okay?
4098 VM_drawsubpic, // #328 // FIXME is this okay?
4099 VM_drawrotpic, // #329 // FIXME is this okay?
4100 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4101 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4102 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4103 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4104 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4105 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4106 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4107 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4108 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4109 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4110 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4111 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4112 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4113 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4114 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4115 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4116 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4117 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4118 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4119 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4120 VM_isserver, // #350 float() isserver (EXT_CSQC)
4121 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4122 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4123 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4124 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4130 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4131 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4132 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4133 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4134 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4135 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4136 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4137 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4170 // LordHavoc's range #400-#499
4171 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4172 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4173 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4174 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4175 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4176 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4177 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4178 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4179 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4180 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4181 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4182 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4183 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4184 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4185 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4186 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4187 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4188 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4189 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4190 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4191 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4192 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4193 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4194 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4195 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4196 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4197 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4198 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4199 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4200 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4201 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4202 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4203 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4204 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4205 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4206 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4207 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4208 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4209 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4210 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4211 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4212 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4213 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4214 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4215 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4216 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4217 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4218 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4219 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4220 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4221 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4222 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4223 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4224 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4225 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4226 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4227 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4228 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4230 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4231 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4232 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4233 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4234 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4235 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4236 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4237 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4238 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4239 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4240 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4241 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4242 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4243 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4244 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4245 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4246 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4247 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4248 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4249 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4250 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4251 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4252 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4253 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4254 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4255 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4256 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4257 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4258 VM_gecko_create, // #487 float gecko_create( string name )
4259 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4260 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4261 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4262 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4263 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4264 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4265 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4266 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4267 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4268 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4269 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4270 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4271 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4272 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4274 VM_whichpack, // #503 string(string) whichpack = #503;
4281 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4282 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4283 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4284 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4285 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4286 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4287 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4288 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4289 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4290 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4291 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4292 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4293 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4294 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4295 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4296 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4297 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4298 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4299 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4300 VM_loadfromdata, // #529
4301 VM_loadfromfile, // #530
4376 VM_callfunction, // #605
4377 VM_writetofile, // #606
4378 VM_isfunction, // #607
4384 VM_parseentitydata, // #613
4395 VM_CL_getextresponse, // #624 string getextresponse(void)
4398 VM_sprintf, // #627 string sprintf(string format, ...)
4399 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4400 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4404 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4406 void VM_Polygons_Reset(void)
4408 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4410 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4411 if(polys->initialized)
4413 Mem_FreePool(&polys->pool);
4414 polys->initialized = false;
4418 void VM_CL_Cmd_Init(void)
4421 VM_Polygons_Reset();
4424 void VM_CL_Cmd_Reset(void)
4426 World_End(&cl.world);
4428 VM_Polygons_Reset();