5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 // FIXME: restore cl.csqc_origin
693 // FIXME: restore cl.csqc_angles
694 cl.csqc_vidvars.drawworld = true;
695 cl.csqc_vidvars.drawenginesbar = false;
696 cl.csqc_vidvars.drawcrosshair = false;
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
706 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708 CSQC_RelinkAllEntities(drawmask);
709 CL_RelinkLightFlashes();
711 prog->globals.client->time = cl.time;
712 for(i=1;i<prog->num_edicts;i++)
714 ed = &prog->edicts[i];
715 if(ed->priv.required->free)
718 if(ed->priv.required->free)
720 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
722 if(ed->priv.required->free)
724 if(!((int)ed->fields.client->drawmask & drawmask))
726 CSQC_AddRenderEdict(ed);
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
744 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
746 c = (int)PRVM_G_FLOAT(OFS_PARM0);
747 f = PRVM_G_VECTOR(OFS_PARM1);
748 k = PRVM_G_FLOAT(OFS_PARM1);
753 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
757 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
760 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
763 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
767 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
770 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
773 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775 f = PRVM_G_VECTOR(OFS_PARM2);
776 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
780 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
784 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
787 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
790 VectorCopy(f, cl.csqc_origin);
794 cl.csqc_origin[0] = k;
798 cl.csqc_origin[1] = k;
802 cl.csqc_origin[2] = k;
806 VectorCopy(f, cl.csqc_angles);
810 cl.csqc_angles[0] = k;
814 cl.csqc_angles[1] = k;
818 cl.csqc_angles[2] = k;
822 cl.csqc_vidvars.drawworld = k;
824 case VF_DRAWENGINESBAR:
825 cl.csqc_vidvars.drawenginesbar = k;
827 case VF_DRAWCROSSHAIR:
828 cl.csqc_vidvars.drawcrosshair = k;
830 case VF_CL_VIEWANGLES:
831 VectorCopy(f, cl.viewangles);
833 case VF_CL_VIEWANGLES_X:
834 cl.viewangles[0] = k;
836 case VF_CL_VIEWANGLES_Y:
837 cl.viewangles[1] = k;
839 case VF_CL_VIEWANGLES_Z:
840 cl.viewangles[2] = k;
843 r_refdef.view.useperspective = k != 0;
846 r_refdef.view.clear = k ? true : false;
849 PRVM_G_FLOAT(OFS_RETURN) = 0;
850 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
853 PRVM_G_FLOAT(OFS_RETURN) = 1;
856 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
857 void VM_CL_R_AddDynamicLight (void)
861 VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
863 // if we've run out of dlights, just return
864 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
867 pos = PRVM_G_VECTOR(OFS_PARM0);
868 col = PRVM_G_VECTOR(OFS_PARM2);
869 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
870 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
873 //============================================================================
875 //#310 vector (vector v) cs_unproject (EXT_CSQC)
876 static void VM_CL_unproject (void)
881 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
882 f = PRVM_G_VECTOR(OFS_PARM0);
883 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
884 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
887 //#311 vector (vector v) cs_project (EXT_CSQC)
888 static void VM_CL_project (void)
894 VM_SAFEPARMCOUNT(1, VM_CL_project);
895 f = PRVM_G_VECTOR(OFS_PARM0);
896 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
897 Matrix4x4_Transform(&m, f, v);
898 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
901 //#330 float(float stnum) getstatf (EXT_CSQC)
902 static void VM_CL_getstatf (void)
910 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
911 i = (int)PRVM_G_FLOAT(OFS_PARM0);
912 if(i < 0 || i >= MAX_CL_STATS)
914 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
918 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
921 //#331 float(float stnum) getstati (EXT_CSQC)
922 static void VM_CL_getstati (void)
925 int firstbit, bitcount;
927 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
929 index = (int)PRVM_G_FLOAT(OFS_PARM0);
932 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
934 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
944 if(index < 0 || index >= MAX_CL_STATS)
946 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
950 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
951 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
952 PRVM_G_FLOAT(OFS_RETURN) = i;
955 //#332 string(float firststnum) getstats (EXT_CSQC)
956 static void VM_CL_getstats (void)
960 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
961 i = (int)PRVM_G_FLOAT(OFS_PARM0);
962 if(i < 0 || i > MAX_CL_STATS-4)
964 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
965 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
968 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
969 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
972 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
973 static void VM_CL_setmodelindex (void)
977 struct model_s *model;
979 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
981 t = PRVM_G_EDICT(OFS_PARM0);
983 i = (int)PRVM_G_FLOAT(OFS_PARM1);
985 t->fields.client->model = 0;
986 t->fields.client->modelindex = 0;
991 model = CL_GetModelByIndex(i);
994 VM_Warning("VM_CL_setmodelindex: null model\n");
997 t->fields.client->model = PRVM_SetEngineString(model->name);
998 t->fields.client->modelindex = i;
1000 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1003 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1006 SetMinMaxSize (t, vec3_origin, vec3_origin);
1009 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1010 static void VM_CL_modelnameforindex (void)
1014 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1016 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1017 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1018 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1021 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1022 static void VM_CL_particleeffectnum (void)
1025 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1026 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1029 PRVM_G_FLOAT(OFS_RETURN) = i;
1032 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1033 static void VM_CL_trailparticles (void)
1038 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1040 t = PRVM_G_EDICT(OFS_PARM0);
1041 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1042 start = PRVM_G_VECTOR(OFS_PARM2);
1043 end = PRVM_G_VECTOR(OFS_PARM3);
1045 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1048 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1049 static void VM_CL_pointparticles (void)
1053 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1054 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1055 f = PRVM_G_VECTOR(OFS_PARM1);
1056 v = PRVM_G_VECTOR(OFS_PARM2);
1057 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1058 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1061 //#342 string(float keynum) getkeybind (EXT_CSQC)
1062 static void VM_CL_getkeybind (void)
1064 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1065 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1068 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1069 static void VM_CL_setcursormode (void)
1071 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1072 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1073 cl_ignoremousemoves = 2;
1076 //#345 float(float framenum) getinputstate (EXT_CSQC)
1077 static void VM_CL_getinputstate (void)
1080 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1081 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1082 for (i = 0;i < cl.movement_numqueue;i++)
1083 if (cl.movement_queue[i].sequence == frame)
1085 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1086 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1087 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1088 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1089 if(cl.movement_queue[i].crouch)
1091 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1092 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1096 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1097 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1102 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1103 static void VM_CL_setsensitivityscale (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1106 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1109 //#347 void() runstandardplayerphysics (EXT_CSQC)
1110 static void VM_CL_runplayerphysics (void)
1114 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1115 static void VM_CL_getplayerkey (void)
1121 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1123 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1124 c = PRVM_G_STRING(OFS_PARM1);
1125 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1129 i = Sbar_GetSortedPlayerIndex(-1-i);
1130 if(i < 0 || i >= cl.maxclients)
1135 if(!strcasecmp(c, "name"))
1136 strlcpy(t, cl.scores[i].name, sizeof(t));
1138 if(!strcasecmp(c, "frags"))
1139 sprintf(t, "%i", cl.scores[i].frags);
1141 if(!strcasecmp(c, "ping"))
1142 sprintf(t, "%i", cl.scores[i].qw_ping);
1144 if(!strcasecmp(c, "pl"))
1145 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1147 if(!strcasecmp(c, "entertime"))
1148 sprintf(t, "%f", cl.scores[i].qw_entertime);
1150 if(!strcasecmp(c, "colors"))
1151 sprintf(t, "%i", cl.scores[i].colors);
1153 if(!strcasecmp(c, "topcolor"))
1154 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1156 if(!strcasecmp(c, "bottomcolor"))
1157 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1159 if(!strcasecmp(c, "viewentity"))
1160 sprintf(t, "%i", i+1);
1163 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1166 //#349 float() isdemo (EXT_CSQC)
1167 static void VM_CL_isdemo (void)
1169 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1170 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1173 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1174 static void VM_CL_setlistener (void)
1176 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1177 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1178 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1181 //#352 void(string cmdname) registercommand (EXT_CSQC)
1182 static void VM_CL_registercmd (void)
1185 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1186 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1190 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1191 t = (char *)Z_Malloc(alloclen);
1192 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1193 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1196 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1200 //#360 float() readbyte (EXT_CSQC)
1201 static void VM_CL_ReadByte (void)
1203 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1204 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1207 //#361 float() readchar (EXT_CSQC)
1208 static void VM_CL_ReadChar (void)
1210 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1211 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1214 //#362 float() readshort (EXT_CSQC)
1215 static void VM_CL_ReadShort (void)
1217 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1218 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1221 //#363 float() readlong (EXT_CSQC)
1222 static void VM_CL_ReadLong (void)
1224 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1225 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1228 //#364 float() readcoord (EXT_CSQC)
1229 static void VM_CL_ReadCoord (void)
1231 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1232 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1235 //#365 float() readangle (EXT_CSQC)
1236 static void VM_CL_ReadAngle (void)
1238 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1239 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1242 //#366 string() readstring (EXT_CSQC)
1243 static void VM_CL_ReadString (void)
1245 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1246 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1249 //#367 float() readfloat (EXT_CSQC)
1250 static void VM_CL_ReadFloat (void)
1252 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1253 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1256 //////////////////////////////////////////////////////////
1258 static void VM_CL_makestatic (void)
1262 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1264 ent = PRVM_G_EDICT(OFS_PARM0);
1265 if (ent == prog->edicts)
1267 VM_Warning("makestatic: can not modify world entity\n");
1270 if (ent->priv.server->free)
1272 VM_Warning("makestatic: can not modify free entity\n");
1276 if (cl.num_static_entities < cl.max_static_entities)
1280 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1282 // copy it to the current state
1283 memset(staticent, 0, sizeof(*staticent));
1284 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1285 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1286 staticent->render.framelerp = 0;
1287 // make torchs play out of sync
1288 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1289 staticent->render.skinnum = (int)ent->fields.client->skin;
1290 staticent->render.effects = (int)ent->fields.client->effects;
1291 staticent->render.alpha = 1;
1292 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1293 staticent->render.scale = 1;
1294 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1295 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1298 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1299 if (renderflags & RF_USEAXIS)
1302 VectorNegate(prog->globals.client->v_right, left);
1303 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1304 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1307 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1309 // either fullbright or lit
1310 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1311 staticent->render.flags |= RENDER_LIGHT;
1312 // turn off shadows from transparent objects
1313 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1314 staticent->render.flags |= RENDER_SHADOW;
1316 CL_UpdateRenderEntity(&staticent->render);
1319 Con_Printf("Too many static entities");
1321 // throw the entity away now
1325 //=================================================================//
1331 copies data from one entity to another
1333 copyentity(src, dst)
1336 static void VM_CL_copyentity (void)
1338 prvm_edict_t *in, *out;
1339 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1340 in = PRVM_G_EDICT(OFS_PARM0);
1341 if (in == prog->edicts)
1343 VM_Warning("copyentity: can not read world entity\n");
1346 if (in->priv.server->free)
1348 VM_Warning("copyentity: can not read free entity\n");
1351 out = PRVM_G_EDICT(OFS_PARM1);
1352 if (out == prog->edicts)
1354 VM_Warning("copyentity: can not modify world entity\n");
1357 if (out->priv.server->free)
1359 VM_Warning("copyentity: can not modify free entity\n");
1362 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1366 //=================================================================//
1368 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1369 static void VM_CL_effect (void)
1371 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1372 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1375 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1376 static void VM_CL_te_blood (void)
1380 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1381 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1383 pos = PRVM_G_VECTOR(OFS_PARM0);
1384 CL_FindNonSolidLocation(pos, pos2, 4);
1385 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1388 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1389 static void VM_CL_te_bloodshower (void)
1393 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1394 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1396 speed = PRVM_G_FLOAT(OFS_PARM2);
1403 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1406 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1407 static void VM_CL_te_explosionrgb (void)
1411 matrix4x4_t tempmatrix;
1412 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1413 pos = PRVM_G_VECTOR(OFS_PARM0);
1414 CL_FindNonSolidLocation(pos, pos2, 10);
1415 CL_ParticleExplosion(pos2);
1416 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1417 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1420 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1421 static void VM_CL_te_particlecube (void)
1423 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1424 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1427 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1428 static void VM_CL_te_particlerain (void)
1430 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1431 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1434 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1435 static void VM_CL_te_particlesnow (void)
1437 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1438 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1441 // #411 void(vector org, vector vel, float howmany) te_spark
1442 static void VM_CL_te_spark (void)
1446 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1448 pos = PRVM_G_VECTOR(OFS_PARM0);
1449 CL_FindNonSolidLocation(pos, pos2, 4);
1450 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1453 extern cvar_t cl_sound_ric_gunshot;
1454 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1455 static void VM_CL_te_gunshotquad (void)
1460 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1462 pos = PRVM_G_VECTOR(OFS_PARM0);
1463 CL_FindNonSolidLocation(pos, pos2, 4);
1464 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1465 if(cl_sound_ric_gunshot.integer >= 2)
1467 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1471 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1472 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1473 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1478 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1479 static void VM_CL_te_spikequad (void)
1484 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1486 pos = PRVM_G_VECTOR(OFS_PARM0);
1487 CL_FindNonSolidLocation(pos, pos2, 4);
1488 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1489 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1493 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1494 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1495 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1499 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1500 static void VM_CL_te_superspikequad (void)
1505 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1507 pos = PRVM_G_VECTOR(OFS_PARM0);
1508 CL_FindNonSolidLocation(pos, pos2, 4);
1509 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1510 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1514 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1515 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1516 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1520 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1521 static void VM_CL_te_explosionquad (void)
1525 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1527 pos = PRVM_G_VECTOR(OFS_PARM0);
1528 CL_FindNonSolidLocation(pos, pos2, 10);
1529 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1530 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1533 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1534 static void VM_CL_te_smallflash (void)
1538 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1540 pos = PRVM_G_VECTOR(OFS_PARM0);
1541 CL_FindNonSolidLocation(pos, pos2, 10);
1542 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1545 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1546 static void VM_CL_te_customflash (void)
1550 matrix4x4_t tempmatrix;
1551 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1553 pos = PRVM_G_VECTOR(OFS_PARM0);
1554 CL_FindNonSolidLocation(pos, pos2, 4);
1555 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1556 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1559 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1560 static void VM_CL_te_gunshot (void)
1565 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1567 pos = PRVM_G_VECTOR(OFS_PARM0);
1568 CL_FindNonSolidLocation(pos, pos2, 4);
1569 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1570 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1572 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1576 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1577 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1578 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1583 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1584 static void VM_CL_te_spike (void)
1589 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1591 pos = PRVM_G_VECTOR(OFS_PARM0);
1592 CL_FindNonSolidLocation(pos, pos2, 4);
1593 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1594 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1598 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1599 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1600 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1604 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1605 static void VM_CL_te_superspike (void)
1610 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1612 pos = PRVM_G_VECTOR(OFS_PARM0);
1613 CL_FindNonSolidLocation(pos, pos2, 4);
1614 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1615 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1619 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1620 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1621 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1625 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1626 static void VM_CL_te_explosion (void)
1630 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1632 pos = PRVM_G_VECTOR(OFS_PARM0);
1633 CL_FindNonSolidLocation(pos, pos2, 10);
1634 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1635 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1638 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1639 static void VM_CL_te_tarexplosion (void)
1643 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1645 pos = PRVM_G_VECTOR(OFS_PARM0);
1646 CL_FindNonSolidLocation(pos, pos2, 10);
1647 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1648 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1651 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1652 static void VM_CL_te_wizspike (void)
1656 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1658 pos = PRVM_G_VECTOR(OFS_PARM0);
1659 CL_FindNonSolidLocation(pos, pos2, 4);
1660 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1661 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1664 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1665 static void VM_CL_te_knightspike (void)
1669 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1671 pos = PRVM_G_VECTOR(OFS_PARM0);
1672 CL_FindNonSolidLocation(pos, pos2, 4);
1673 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1674 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1677 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1678 static void VM_CL_te_lavasplash (void)
1680 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1681 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1684 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1685 static void VM_CL_te_teleport (void)
1687 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1688 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1691 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1692 static void VM_CL_te_explosion2 (void)
1696 matrix4x4_t tempmatrix;
1697 int colorStart, colorLength;
1698 unsigned char *tempcolor;
1699 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1701 pos = PRVM_G_VECTOR(OFS_PARM0);
1702 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1703 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1704 CL_FindNonSolidLocation(pos, pos2, 10);
1705 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1706 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1707 color[0] = tempcolor[0] * (2.0f / 255.0f);
1708 color[1] = tempcolor[1] * (2.0f / 255.0f);
1709 color[2] = tempcolor[2] * (2.0f / 255.0f);
1710 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1711 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1712 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1716 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1717 static void VM_CL_te_lightning1 (void)
1719 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1720 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1723 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1724 static void VM_CL_te_lightning2 (void)
1726 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1727 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1730 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1731 static void VM_CL_te_lightning3 (void)
1733 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1734 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1737 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1738 static void VM_CL_te_beam (void)
1740 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1741 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1744 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1745 static void VM_CL_te_plasmaburn (void)
1749 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1751 pos = PRVM_G_VECTOR(OFS_PARM0);
1752 CL_FindNonSolidLocation(pos, pos2, 4);
1753 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1756 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1757 static void VM_CL_te_flamejet (void)
1761 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1762 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1764 pos = PRVM_G_VECTOR(OFS_PARM0);
1765 CL_FindNonSolidLocation(pos, pos2, 4);
1766 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1770 //====================================================================
1773 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1775 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1777 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1779 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1782 // #434 float(entity e, float s) getsurfacenumpoints
1783 static void VM_CL_getsurfacenumpoints(void)
1786 msurface_t *surface;
1787 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1788 // return 0 if no such surface
1789 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1791 PRVM_G_FLOAT(OFS_RETURN) = 0;
1795 // note: this (incorrectly) assumes it is a simple polygon
1796 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1799 // #435 vector(entity e, float s, float n) getsurfacepoint
1800 static void VM_CL_getsurfacepoint(void)
1804 msurface_t *surface;
1806 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1807 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1808 ed = PRVM_G_EDICT(OFS_PARM0);
1809 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1811 // note: this (incorrectly) assumes it is a simple polygon
1812 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1813 if (pointnum < 0 || pointnum >= surface->num_vertices)
1815 // FIXME: implement rotation/scaling
1816 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1818 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1819 // float SPA_POSITION = 0;
1820 // float SPA_S_AXIS = 1;
1821 // float SPA_T_AXIS = 2;
1822 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1823 // float SPA_TEXCOORDS0 = 4;
1824 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1825 // float SPA_LIGHTMAP0_COLOR = 6;
1826 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1827 static void VM_CL_getsurfacepointattribute(void)
1831 msurface_t *surface;
1835 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1836 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1837 ed = PRVM_G_EDICT(OFS_PARM0);
1838 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1840 // note: this (incorrectly) assumes it is a simple polygon
1841 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1842 if (pointnum < 0 || pointnum >= surface->num_vertices)
1845 // FIXME: implement rotation/scaling
1846 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1848 switch( attributetype ) {
1849 // float SPA_POSITION = 0;
1851 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1853 // float SPA_S_AXIS = 1;
1855 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1857 // float SPA_T_AXIS = 2;
1859 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1861 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1863 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1865 // float SPA_TEXCOORDS0 = 4;
1867 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1868 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1869 ret[0] = texcoord[0];
1870 ret[1] = texcoord[1];
1874 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1876 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1877 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1878 ret[0] = texcoord[0];
1879 ret[1] = texcoord[1];
1883 // float SPA_LIGHTMAP0_COLOR = 6;
1885 // ignore alpha for now..
1886 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1889 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1893 // #436 vector(entity e, float s) getsurfacenormal
1894 static void VM_CL_getsurfacenormal(void)
1897 msurface_t *surface;
1899 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1900 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1901 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1903 // FIXME: implement rotation/scaling
1904 // note: this (incorrectly) assumes it is a simple polygon
1905 // note: this only returns the first triangle, so it doesn't work very
1906 // well for curved surfaces or arbitrary meshes
1907 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1908 VectorNormalize(normal);
1909 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1912 // #437 string(entity e, float s) getsurfacetexture
1913 static void VM_CL_getsurfacetexture(void)
1916 msurface_t *surface;
1917 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1918 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1919 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1921 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1924 // #438 float(entity e, vector p) getsurfacenearpoint
1925 static void VM_CL_getsurfacenearpoint(void)
1927 int surfacenum, best;
1929 vec_t dist, bestdist;
1931 model_t *model = NULL;
1932 msurface_t *surface;
1934 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1935 PRVM_G_FLOAT(OFS_RETURN) = -1;
1936 ed = PRVM_G_EDICT(OFS_PARM0);
1937 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1940 // FIXME: implement rotation/scaling
1941 point = PRVM_G_VECTOR(OFS_PARM1);
1942 VectorSubtract(point, ed->fields.client->origin, p);
1944 bestdist = 1000000000;
1945 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1947 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1948 // first see if the nearest point on the surface's box is closer than the previous match
1949 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1950 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1951 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1952 dist = VectorLength2(clipped);
1953 if (dist < bestdist)
1955 // it is, check the nearest point on the actual geometry
1956 clippointtosurface(model, surface, p, clipped);
1957 VectorSubtract(clipped, p, clipped);
1958 dist += VectorLength2(clipped);
1959 if (dist < bestdist)
1961 // that's closer too, store it as the best match
1967 PRVM_G_FLOAT(OFS_RETURN) = best;
1970 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1971 static void VM_CL_getsurfaceclippedpoint(void)
1975 msurface_t *surface;
1977 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1978 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1979 ed = PRVM_G_EDICT(OFS_PARM0);
1980 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1982 // FIXME: implement rotation/scaling
1983 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1984 clippointtosurface(model, surface, p, out);
1985 // FIXME: implement rotation/scaling
1986 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1989 // #443 void(entity e, entity tagentity, string tagname) setattachment
1990 void VM_CL_setattachment (void)
1993 prvm_edict_t *tagentity;
1994 const char *tagname;
1998 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2000 e = PRVM_G_EDICT(OFS_PARM0);
2001 tagentity = PRVM_G_EDICT(OFS_PARM1);
2002 tagname = PRVM_G_STRING(OFS_PARM2);
2004 if (e == prog->edicts)
2006 VM_Warning("setattachment: can not modify world entity\n");
2009 if (e->priv.server->free)
2011 VM_Warning("setattachment: can not modify free entity\n");
2015 if (tagentity == NULL)
2016 tagentity = prog->edicts;
2018 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2020 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2022 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2025 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2027 modelindex = (int)tagentity->fields.client->modelindex;
2028 model = CL_GetModelByIndex(modelindex);
2031 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2033 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2036 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2040 /////////////////////////////////////////
2041 // DP_MD3_TAGINFO extension coded by VorteX
2043 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2045 model_t *model = CL_GetModelFromEdict(e);
2047 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2052 // Warnings/errors code:
2053 // 0 - normal (everything all-right)
2056 // 3 - null or non-precached model
2057 // 4 - no tags with requested index
2058 // 5 - runaway loop at attachment chain
2059 extern cvar_t cl_bob;
2060 extern cvar_t cl_bobcycle;
2061 extern cvar_t cl_bobup;
2062 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2065 int reqframe, attachloop;
2066 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2067 prvm_edict_t *attachent;
2071 *out = identitymatrix; // warnings and errors return identical matrix
2073 if (ent == prog->edicts)
2075 if (ent->priv.server->free)
2078 model = CL_GetModelFromEdict(ent);
2083 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2084 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2086 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2088 // get initial tag matrix
2091 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2096 tagmatrix = identitymatrix;
2098 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2099 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2103 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2104 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2106 model = CL_GetModelFromEdict(attachent);
2108 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2109 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2111 attachmatrix = identitymatrix;
2113 // apply transformation by child entity matrix
2115 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2116 if (val && val->_float != 0)
2117 scale = val->_float;
2118 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2119 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2120 Matrix4x4_Copy(&tagmatrix, out);
2122 // finally transformate by matrix of tag on parent entity
2123 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2124 Matrix4x4_Copy(&tagmatrix, out);
2128 if (attachloop > 255) // prevent runaway looping
2131 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2134 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2136 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2137 if (val && val->_float != 0)
2138 scale = val->_float;
2139 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2140 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2141 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2143 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2144 {// RENDER_VIEWMODEL magic
2145 Matrix4x4_Copy(&tagmatrix, out);
2148 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2149 if (val && val->_float != 0)
2150 scale = val->_float;
2152 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2153 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2156 // Cl_bob, ported from rendering code
2157 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2160 // LordHavoc: this code is *weird*, but not replacable (I think it
2161 // should be done in QC on the server, but oh well, quake is quake)
2162 // LordHavoc: figured out bobup: the time at which the sin is at 180
2163 // degrees (which allows lengthening or squishing the peak or valley)
2164 cycle = cl.time/cl_bobcycle.value;
2165 cycle -= (int)cycle;
2166 if (cycle < cl_bobup.value)
2167 cycle = sin(M_PI * cycle / cl_bobup.value);
2169 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2170 // bob is proportional to velocity in the xy plane
2171 // (don't count Z, or jumping messes it up)
2172 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2173 bob = bob*0.3 + bob*0.7*cycle;
2174 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2181 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2182 void VM_CL_gettagindex (void)
2185 const char *tag_name;
2186 int modelindex, tag_index;
2188 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2190 ent = PRVM_G_EDICT(OFS_PARM0);
2191 tag_name = PRVM_G_STRING(OFS_PARM1);
2192 if (ent == prog->edicts)
2194 VM_Warning("gettagindex: can't affect world entity\n");
2197 if (ent->priv.server->free)
2199 VM_Warning("gettagindex: can't affect free entity\n");
2203 modelindex = (int)ent->fields.client->modelindex;
2205 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2206 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2209 tag_index = CL_GetTagIndex(ent, tag_name);
2211 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2213 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2216 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2217 void VM_CL_gettaginfo (void)
2221 matrix4x4_t tag_matrix;
2224 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2226 e = PRVM_G_EDICT(OFS_PARM0);
2227 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2228 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2229 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2234 VM_Warning("gettagindex: can't affect world entity\n");
2237 VM_Warning("gettagindex: can't affect free entity\n");
2240 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2243 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2246 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2251 //============================================================================
2253 //====================
2254 //QC POLYGON functions
2255 //====================
2257 #define VMPOLYGONS_MAXPOINTS 64
2259 typedef struct vmpolygons_triangle_s
2261 rtexture_t *texture;
2264 }vmpolygons_triangle_t;
2266 typedef struct vmpolygons_s
2269 qboolean initialized;
2273 float *data_vertex3f;
2274 float *data_color4f;
2275 float *data_texcoord2f;
2279 vmpolygons_triangle_t *data_triangles;
2280 int *data_sortedelement3i;
2282 qboolean begin_active;
2283 rtexture_t *begin_texture;
2286 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2287 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2288 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2291 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2292 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2294 //#304 void() renderscene (EXT_CSQC)
2295 // moved that here to reset the polygons,
2296 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2298 void VM_CL_R_RenderScene (void)
2300 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2301 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2302 // we need to update any RENDER_VIEWMODEL entities at this point because
2303 // csqc supplies its own view matrix
2304 CL_UpdateViewEntities();
2308 polys->num_vertices = polys->num_triangles = 0;
2311 static void VM_ResizePolygons(vmpolygons_t *polys)
2313 float *oldvertex3f = polys->data_vertex3f;
2314 float *oldcolor4f = polys->data_color4f;
2315 float *oldtexcoord2f = polys->data_texcoord2f;
2316 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2317 int *oldsortedelement3i = polys->data_sortedelement3i;
2318 polys->max_vertices = polys->max_triangles*3;
2319 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2320 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2321 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2322 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2323 polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2324 if (polys->num_vertices)
2326 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2327 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2328 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2330 if (polys->num_triangles)
2332 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2333 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2336 Mem_Free(oldvertex3f);
2338 Mem_Free(oldcolor4f);
2340 Mem_Free(oldtexcoord2f);
2342 Mem_Free(oldtriangles);
2343 if (oldsortedelement3i)
2344 Mem_Free(oldsortedelement3i);
2347 static void VM_InitPolygons (vmpolygons_t* polys)
2349 memset(polys, 0, sizeof(*polys));
2350 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2351 polys->max_triangles = 1024;
2352 VM_ResizePolygons(polys);
2353 polys->initialized = true;
2356 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2358 int surfacelistindex;
2359 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2360 R_Mesh_Matrix(&identitymatrix);
2361 GL_CullFace(GL_NONE);
2362 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2363 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2364 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2365 R_SetupGenericShader(true);
2366 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2368 int numtriangles = 0;
2369 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2370 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2371 if(drawflag == DRAWFLAG_ADDITIVE)
2372 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2373 else if(drawflag == DRAWFLAG_MODULATE)
2374 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2375 else if(drawflag == DRAWFLAG_2XMODULATE)
2376 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2378 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2379 R_Mesh_TexBind(0, R_GetTexture(tex));
2381 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2383 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2385 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2388 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2392 void VMPolygons_Store(vmpolygons_t *polys)
2394 if (r_refdef.draw2dstage)
2396 // draw the polygon as 2D immediately
2397 drawqueuemesh_t mesh;
2398 mesh.texture = polys->begin_texture;
2399 mesh.num_vertices = polys->begin_vertices;
2400 mesh.num_triangles = polys->begin_vertices-2;
2401 mesh.data_element3i = polygonelements;
2402 mesh.data_vertex3f = polys->begin_vertex[0];
2403 mesh.data_color4f = polys->begin_color[0];
2404 mesh.data_texcoord2f = polys->begin_texcoord[0];
2405 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2409 // queue the polygon as 3D for sorted transparent rendering later
2411 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2413 polys->max_triangles *= 2;
2414 VM_ResizePolygons(polys);
2416 // needle in a haystack!
2417 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2418 // that also caused it to not render the first polygon that is added
2420 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2421 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2422 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2423 for (i = 0;i < polys->begin_vertices-2;i++)
2425 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2426 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2427 polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2428 polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2429 polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2430 polys->num_triangles++;
2432 polys->num_vertices += polys->begin_vertices;
2434 polys->begin_active = false;
2437 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2438 // LordHavoc: agreed, this is a mess
2439 void VM_CL_AddPolygonsToMeshQueue (void)
2442 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2445 // only add polygons of the currently active prog to the queue - if there is none, we're done
2449 if (!polys->num_triangles)
2452 for (i = 0;i < polys->num_triangles;i++)
2454 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2455 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2458 /*polys->num_triangles = 0; // now done after rendering the scene,
2459 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2462 //void(string texturename, float flag) R_BeginPolygon
2463 void VM_CL_R_PolygonBegin (void)
2465 const char *picname;
2466 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2468 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2470 if (!polys->initialized)
2471 VM_InitPolygons(polys);
2472 if (polys->begin_active)
2474 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2477 picname = PRVM_G_STRING(OFS_PARM0);
2478 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2479 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2480 polys->begin_vertices = 0;
2481 polys->begin_active = true;
2484 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2485 void VM_CL_R_PolygonVertex (void)
2487 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2489 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2491 if (!polys->begin_active)
2493 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2497 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2499 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2503 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2504 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2505 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2506 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2507 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2508 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2509 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2510 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2511 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2512 polys->begin_vertices++;
2515 //void() R_EndPolygon
2516 void VM_CL_R_PolygonEnd (void)
2518 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2520 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2521 if (!polys->begin_active)
2523 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2526 polys->begin_active = false;
2527 if (polys->begin_vertices >= 3)
2528 VMPolygons_Store(polys);
2530 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2533 static vmpolygons_t debugPolys;
2535 void Debug_PolygonBegin(const char *picname, int drawflag)
2537 if(!debugPolys.initialized)
2538 VM_InitPolygons(&debugPolys);
2539 if(debugPolys.begin_active)
2541 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2544 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2545 debugPolys.begin_drawflag = drawflag;
2546 debugPolys.begin_vertices = 0;
2547 debugPolys.begin_active = true;
2550 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2552 if(!debugPolys.begin_active)
2554 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2558 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2560 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2564 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2565 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2566 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2567 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2568 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2569 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2570 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2571 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2572 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2573 debugPolys.begin_vertices++;
2576 void Debug_PolygonEnd(void)
2578 if (!debugPolys.begin_active)
2580 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2583 debugPolys.begin_active = false;
2584 if (debugPolys.begin_vertices >= 3)
2585 VMPolygons_Store(&debugPolys);
2587 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2594 Returns false if any part of the bottom of the entity is off an edge that
2599 qboolean CL_CheckBottom (prvm_edict_t *ent)
2601 vec3_t mins, maxs, start, stop;
2606 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2607 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2609 // if all of the points under the corners are solid world, don't bother
2610 // with the tougher checks
2611 // the corners must be within 16 of the midpoint
2612 start[2] = mins[2] - 1;
2613 for (x=0 ; x<=1 ; x++)
2614 for (y=0 ; y<=1 ; y++)
2616 start[0] = x ? maxs[0] : mins[0];
2617 start[1] = y ? maxs[1] : mins[1];
2618 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2622 return true; // we got out easy
2626 // check it for real...
2630 // the midpoint must be within 16 of the bottom
2631 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2632 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2633 stop[2] = start[2] - 2*sv_stepheight.value;
2634 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2636 if (trace.fraction == 1.0)
2638 mid = bottom = trace.endpos[2];
2640 // the corners must be within 16 of the midpoint
2641 for (x=0 ; x<=1 ; x++)
2642 for (y=0 ; y<=1 ; y++)
2644 start[0] = stop[0] = x ? maxs[0] : mins[0];
2645 start[1] = stop[1] = y ? maxs[1] : mins[1];
2647 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2650 bottom = trace.endpos[2];
2651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2662 Called by monster program code.
2663 The move will be adjusted for slopes and stairs, but if the move isn't
2664 possible, no move is done and false is returned
2667 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2670 vec3_t oldorg, neworg, end, traceendpos;
2673 prvm_edict_t *enemy;
2677 VectorCopy (ent->fields.client->origin, oldorg);
2678 VectorAdd (ent->fields.client->origin, move, neworg);
2680 // flying monsters don't step up
2681 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2683 // try one move with vertical motion, then one without
2684 for (i=0 ; i<2 ; i++)
2686 VectorAdd (ent->fields.client->origin, move, neworg);
2687 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2688 if (i == 0 && enemy != prog->edicts)
2690 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2696 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2698 VM_SetTraceGlobals(&trace);
2700 if (trace.fraction == 1)
2702 VectorCopy(trace.endpos, traceendpos);
2703 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2704 return false; // swim monster left water
2706 VectorCopy (traceendpos, ent->fields.client->origin);
2712 if (enemy == prog->edicts)
2719 // push down from a step height above the wished position
2720 neworg[2] += sv_stepheight.value;
2721 VectorCopy (neworg, end);
2722 end[2] -= sv_stepheight.value*2;
2724 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2726 VM_SetTraceGlobals(&trace);
2728 if (trace.startsolid)
2730 neworg[2] -= sv_stepheight.value;
2731 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2733 VM_SetTraceGlobals(&trace);
2734 if (trace.startsolid)
2737 if (trace.fraction == 1)
2739 // if monster had the ground pulled out, go ahead and fall
2740 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2742 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2745 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2749 return false; // walked off an edge
2752 // check point traces down for dangling corners
2753 VectorCopy (trace.endpos, ent->fields.client->origin);
2755 if (!CL_CheckBottom (ent))
2757 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2758 { // entity had floor mostly pulled out from underneath it
2759 // and is trying to correct
2764 VectorCopy (oldorg, ent->fields.client->origin);
2768 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2769 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2771 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2772 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2784 float(float yaw, float dist[, settrace]) walkmove
2787 static void VM_CL_walkmove (void)
2796 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2798 // assume failure if it returns early
2799 PRVM_G_FLOAT(OFS_RETURN) = 0;
2801 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2802 if (ent == prog->edicts)
2804 VM_Warning("walkmove: can not modify world entity\n");
2807 if (ent->priv.server->free)
2809 VM_Warning("walkmove: can not modify free entity\n");
2812 yaw = PRVM_G_FLOAT(OFS_PARM0);
2813 dist = PRVM_G_FLOAT(OFS_PARM1);
2814 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2816 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2819 yaw = yaw*M_PI*2 / 360;
2821 move[0] = cos(yaw)*dist;
2822 move[1] = sin(yaw)*dist;
2825 // save program state, because CL_movestep may call other progs
2826 oldf = prog->xfunction;
2827 oldself = prog->globals.client->self;
2829 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2832 // restore program state
2833 prog->xfunction = oldf;
2834 prog->globals.client->self = oldself;
2841 string(string key) serverkey
2844 void VM_CL_serverkey(void)
2846 char string[VM_STRINGTEMP_LENGTH];
2847 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2848 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2849 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2852 //============================================================================
2854 // To create a almost working builtin file from this replace:
2855 // "^NULL.*" with ""
2856 // "^{.*//.*}:Wh\(.*\)" with "\1"
2858 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2859 // "\n\n+" with "\n\n"
2861 prvm_builtin_t vm_cl_builtins[] = {
2862 NULL, // #0 NULL function (not callable) (QUAKE)
2863 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2864 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2865 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2866 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2867 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2868 VM_break, // #6 void() break (QUAKE)
2869 VM_random, // #7 float() random (QUAKE)
2870 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2871 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2872 VM_error, // #10 void(string e) error (QUAKE)
2873 VM_objerror, // #11 void(string e) objerror (QUAKE)
2874 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2875 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2876 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2877 VM_remove, // #15 void(entity e) remove (QUAKE)
2878 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2879 NULL, // #17 entity() checkclient (QUAKE)
2880 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2881 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2882 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2883 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2884 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2885 NULL, // #23 void(string s, ...) bprint (QUAKE)
2886 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2887 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2888 VM_ftos, // #26 string(float f) ftos (QUAKE)
2889 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2890 VM_coredump, // #28 void() coredump (QUAKE)
2891 VM_traceon, // #29 void() traceon (QUAKE)
2892 VM_traceoff, // #30 void() traceoff (QUAKE)
2893 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2894 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2895 NULL, // #33 (QUAKE)
2896 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2897 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2898 VM_rint, // #36 float(float v) rint (QUAKE)
2899 VM_floor, // #37 float(float v) floor (QUAKE)
2900 VM_ceil, // #38 float(float v) ceil (QUAKE)
2901 NULL, // #39 (QUAKE)
2902 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2903 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2904 NULL, // #42 (QUAKE)
2905 VM_fabs, // #43 float(float f) fabs (QUAKE)
2906 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2907 VM_cvar, // #45 float(string s) cvar (QUAKE)
2908 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2909 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2910 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2911 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2912 NULL, // #50 (QUAKE)
2913 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2914 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2915 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2916 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2917 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2918 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2919 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2920 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2921 NULL, // #59 (QUAKE)
2922 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2923 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2924 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2925 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2926 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2927 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2928 NULL, // #66 (QUAKE)
2929 NULL, // #67 void(float step) movetogoal (QUAKE)
2930 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2931 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2932 NULL, // #70 void(string s) changelevel (QUAKE)
2933 NULL, // #71 (QUAKE)
2934 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2935 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2936 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2937 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2938 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2939 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2940 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2941 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2942 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2943 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2944 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2945 NULL, // #83 (QUAKE)
2946 NULL, // #84 (QUAKE)
2947 NULL, // #85 (QUAKE)
2948 NULL, // #86 (QUAKE)
2949 NULL, // #87 (QUAKE)
2950 NULL, // #88 (QUAKE)
2951 NULL, // #89 (QUAKE)
2952 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2953 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2954 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2955 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2956 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2957 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2958 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2959 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2960 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2961 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2962 // FrikaC and Telejano range #100-#199
2973 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2974 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2975 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2976 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2977 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2978 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2979 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2980 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2981 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2982 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3063 // FTEQW range #200-#299
3082 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3085 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3086 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3087 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3088 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3089 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3090 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3091 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3092 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3093 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3094 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3096 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3164 // CSQC range #300-#399
3165 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3166 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3167 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3168 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3169 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3170 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3171 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3172 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3173 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3174 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3175 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3176 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3180 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3181 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3182 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3183 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3184 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3185 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3186 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3187 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3188 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3189 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3190 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3191 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3192 NULL, // #327 // FIXME add stringwidth() here?
3193 NULL, // #328 // FIXME add drawsubpic() here?
3195 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3196 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3197 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3198 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3199 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3200 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3201 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3202 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3203 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3204 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3205 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3206 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3207 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3208 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3209 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3210 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3211 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3212 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3213 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3214 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3215 VM_isserver, // #350 float() isserver (EXT_CSQC)
3216 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3217 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3218 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3219 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3225 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3226 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3227 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3228 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3229 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3230 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3231 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3232 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3265 // LordHavoc's range #400-#499
3266 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3267 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3268 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3269 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3270 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3271 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3272 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3273 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3274 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3275 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3276 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3277 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3278 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3279 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3280 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3281 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3282 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3283 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3284 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3285 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3286 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3287 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3288 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3289 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3290 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3291 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3292 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3293 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3294 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3295 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3296 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3297 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3298 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3299 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3300 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3301 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3302 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3303 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3304 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3305 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3306 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3307 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3308 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3309 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3310 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3311 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3312 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3313 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3314 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3315 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3316 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3317 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3318 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3319 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3320 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3321 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3322 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3323 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3325 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3326 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3327 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3328 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3329 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3330 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3331 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3332 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3333 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3334 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3335 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3336 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3337 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3338 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3339 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3340 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3341 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3342 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3343 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3344 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3345 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3346 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3347 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3348 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3349 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3350 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3351 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3352 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3353 VM_gecko_create, // #487 float gecko_create( string name )
3354 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3355 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3356 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3357 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3358 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3359 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3360 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3361 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3376 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3377 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3378 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3388 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3390 void VM_Polygons_Reset(void)
3392 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3394 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3395 if(polys->initialized)
3397 Mem_FreePool(&polys->pool);
3398 polys->initialized = false;
3402 void VM_CL_Cmd_Init(void)
3405 VM_Polygons_Reset();
3408 void VM_CL_Cmd_Reset(void)
3411 VM_Polygons_Reset();