3 #include "cl_collision.h"
6 //============================================================================
8 //[515]: unsolved PROBLEMS
9 //- finish player physics code (cs_runplayerphysics)
11 //- RF_DEPTHHACK is not like it should be
12 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
13 //- finish lines support for R_Polygon***
14 //- insert selecttraceline into traceline somehow
16 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
17 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
19 sfx_t *S_FindName(const char *name);
20 int Sbar_GetPlayer (int index);
21 void Sbar_SortFrags (void);
22 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
23 void CSQC_RelinkAllEntities (int drawmask);
24 void CSQC_RelinkCSQCEntities (void);
25 char *Key_GetBind (int key);
32 // #1 void(vector ang) makevectors
33 static void VM_CL_makevectors (void)
35 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
36 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 // #2 void(entity e, vector o) setorigin
40 static void VM_CL_setorigin (void)
44 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46 e = PRVM_G_EDICT(OFS_PARM0);
47 if (e == prog->edicts)
49 VM_Warning("setorigin: can not modify world entity\n");
52 if (e->priv.required->free)
54 VM_Warning("setorigin: can not modify free entity\n");
57 org = PRVM_G_VECTOR(OFS_PARM1);
58 VectorCopy (org, e->fields.client->origin);
62 // #3 void(entity e, string m) setmodel
63 static void VM_CL_setmodel (void)
70 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
72 e = PRVM_G_EDICT(OFS_PARM0);
73 m = PRVM_G_STRING(OFS_PARM1);
74 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
76 if (!strcmp(cl.csqc_model_precache[i]->name, m))
78 e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
79 e->fields.client->modelindex = -(i+1);
84 for (i = 0;i < MAX_MODELS;i++)
86 mod = cl.model_precache[i];
87 if (mod && !strcmp(mod->name, m))
89 e->fields.client->model = PRVM_SetEngineString(mod->name);
90 e->fields.client->modelindex = i;
95 e->fields.client->modelindex = 0;
96 e->fields.client->model = 0;
99 // #4 void(entity e, vector min, vector max) setsize
100 static void VM_CL_setsize (void)
104 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
106 e = PRVM_G_EDICT(OFS_PARM0);
107 if (e == prog->edicts)
109 VM_Warning("setsize: can not modify world entity\n");
112 if (e->priv.server->free)
114 VM_Warning("setsize: can not modify free entity\n");
117 min = PRVM_G_VECTOR(OFS_PARM1);
118 max = PRVM_G_VECTOR(OFS_PARM2);
120 VectorCopy (min, e->fields.client->mins);
121 VectorCopy (max, e->fields.client->maxs);
122 VectorSubtract (max, min, e->fields.client->size);
127 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
128 static void VM_CL_sound (void)
132 prvm_edict_t *entity;
136 VM_SAFEPARMCOUNT(5, VM_CL_sound);
138 entity = PRVM_G_EDICT(OFS_PARM0);
139 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
140 sample = PRVM_G_STRING(OFS_PARM2);
141 volume = (int)(PRVM_G_FLOAT(OFS_PARM3)*255.0f);
142 attenuation = PRVM_G_FLOAT(OFS_PARM4);
144 if (volume < 0 || volume > 255)
146 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
150 if (attenuation < 0 || attenuation > 4)
152 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
156 if (channel < 0 || channel > 7)
158 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
162 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
165 // #14 entity() spawn
166 static void VM_CL_spawn (void)
169 ed = PRVM_ED_Alloc();
170 ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
174 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
175 static void VM_CL_traceline (void)
182 VM_SAFEPARMCOUNTRANGE(4, 8, VM_CL_traceline); // allow more parameters for future expansion
184 prog->xfunction->builtinsprofile += 30;
186 v1 = PRVM_G_VECTOR(OFS_PARM0);
187 v2 = PRVM_G_VECTOR(OFS_PARM1);
188 move = (int)PRVM_G_FLOAT(OFS_PARM2);
189 ent = PRVM_G_EDICT(OFS_PARM3);
191 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
192 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
194 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
196 VM_SetTraceGlobals(&trace);
203 Used for use tracing and shot targeting
204 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
205 if the tryents flag is set.
207 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
210 // LordHavoc: added this for my own use, VERY useful, similar to traceline
211 static void VM_CL_tracebox (void)
213 float *v1, *v2, *m1, *m2;
218 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
220 prog->xfunction->builtinsprofile += 30;
222 v1 = PRVM_G_VECTOR(OFS_PARM0);
223 m1 = PRVM_G_VECTOR(OFS_PARM1);
224 m2 = PRVM_G_VECTOR(OFS_PARM2);
225 v2 = PRVM_G_VECTOR(OFS_PARM3);
226 move = (int)PRVM_G_FLOAT(OFS_PARM4);
227 ent = PRVM_G_EDICT(OFS_PARM5);
229 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
230 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
232 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
234 VM_SetTraceGlobals(&trace);
237 extern cvar_t cl_gravity;
238 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
243 vec3_t original_origin;
244 vec3_t original_velocity;
245 vec3_t original_angles;
246 vec3_t original_avelocity;
250 VectorCopy(tossent->fields.client->origin , original_origin );
251 VectorCopy(tossent->fields.client->velocity , original_velocity );
252 VectorCopy(tossent->fields.client->angles , original_angles );
253 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
255 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
256 if (val != NULL && val->_float != 0)
257 gravity = val->_float;
260 gravity *= cl_gravity.value * 0.05;
262 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
264 tossent->fields.client->velocity[2] -= gravity;
265 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
266 VectorScale (tossent->fields.client->velocity, 0.05, move);
267 VectorAdd (tossent->fields.client->origin, move, end);
268 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
269 VectorCopy (trace.endpos, tossent->fields.client->origin);
271 if (trace.fraction < 1)
275 VectorCopy(original_origin , tossent->fields.client->origin );
276 VectorCopy(original_velocity , tossent->fields.client->velocity );
277 VectorCopy(original_angles , tossent->fields.client->angles );
278 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
283 static void VM_CL_tracetoss (void)
287 prvm_edict_t *ignore;
289 prog->xfunction->builtinsprofile += 600;
291 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
293 ent = PRVM_G_EDICT(OFS_PARM0);
294 if (ent == prog->edicts)
296 VM_Warning("tracetoss: can not use world entity\n");
299 ignore = PRVM_G_EDICT(OFS_PARM1);
301 trace = CL_Trace_Toss (ent, ignore);
303 VM_SetTraceGlobals(&trace);
307 // #20 void(string s) precache_model
308 static void VM_CL_precache_model (void)
314 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
316 name = PRVM_G_STRING(OFS_PARM0);
317 for (i = 1;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
319 if(!strcmp(cl.csqc_model_precache[i]->name, name))
321 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
325 PRVM_G_FLOAT(OFS_RETURN) = 0;
326 m = Mod_ForName(name, false, false, false);
329 for (i = 1;i < MAX_MODELS;i++)
331 if (!cl.csqc_model_precache[i])
333 cl.csqc_model_precache[i] = (model_t*)m;
334 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
338 VM_Warning("VM_CL_precache_model: no free models\n");
341 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
344 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
349 ent = PRVM_NEXT_EDICT(prog->edicts);
350 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
352 if (ent->priv.required->free)
354 // VectorAdd(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->absmin);
355 // VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, ent->fields.client->absmax);
356 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
362 // #22 entity(vector org, float rad) findradius
363 static void VM_CL_findradius (void)
365 prvm_edict_t *ent, *chain;
366 vec_t radius, radius2;
367 vec3_t org, eorg, mins, maxs;
368 int i, numtouchedicts;
369 prvm_edict_t *touchedicts[MAX_EDICTS];
371 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
373 chain = (prvm_edict_t *)prog->edicts;
375 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
376 radius = PRVM_G_FLOAT(OFS_PARM1);
377 radius2 = radius * radius;
379 mins[0] = org[0] - (radius + 1);
380 mins[1] = org[1] - (radius + 1);
381 mins[2] = org[2] - (radius + 1);
382 maxs[0] = org[0] + (radius + 1);
383 maxs[1] = org[1] + (radius + 1);
384 maxs[2] = org[2] + (radius + 1);
385 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
386 if (numtouchedicts > MAX_EDICTS)
388 // this never happens //[515]: for what then ?
389 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
390 numtouchedicts = MAX_EDICTS;
392 for (i = 0;i < numtouchedicts;i++)
394 ent = touchedicts[i];
395 // Quake did not return non-solid entities but darkplaces does
396 // (note: this is the reason you can't blow up fallen zombies)
397 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
399 // LordHavoc: compare against bounding box rather than center so it
400 // doesn't miss large objects, and use DotProduct instead of Length
401 // for a major speedup
402 VectorSubtract(org, ent->fields.client->origin, eorg);
403 if (sv_gameplayfix_findradiusdistancetobox.integer)
405 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
406 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
407 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
410 VectorMAMAM(1, eorg, 0.5f, ent->fields.client->mins, 0.5f, ent->fields.client->maxs, eorg);
411 if (DotProduct(eorg, eorg) < radius2)
413 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
418 VM_RETURN_EDICT(chain);
421 // #34 float() droptofloor
422 static void VM_CL_droptofloor (void)
429 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
431 // assume failure if it returns early
432 PRVM_G_FLOAT(OFS_RETURN) = 0;
434 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
435 if (ent == prog->edicts)
437 VM_Warning("droptofloor: can not modify world entity\n");
440 if (ent->priv.server->free)
442 VM_Warning("droptofloor: can not modify free entity\n");
446 VectorCopy (ent->fields.client->origin, end);
449 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
451 if (trace.fraction != 1)
453 VectorCopy (trace.endpos, ent->fields.client->origin);
454 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
455 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
456 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
457 PRVM_G_FLOAT(OFS_RETURN) = 1;
458 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
459 // ent->priv.server->suspendedinairflag = true;
463 // #35 void(float style, string value) lightstyle
464 static void VM_CL_lightstyle (void)
469 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
471 i = (int)PRVM_G_FLOAT(OFS_PARM0);
472 c = PRVM_G_STRING(OFS_PARM1);
473 if (i >= cl.max_lightstyle)
475 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
478 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
479 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
480 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
483 // #40 float(entity e) checkbottom
484 static void VM_CL_checkbottom (void)
486 static int cs_yes, cs_no;
488 vec3_t mins, maxs, start, stop;
493 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
494 ent = PRVM_G_EDICT(OFS_PARM0);
495 PRVM_G_FLOAT(OFS_RETURN) = 0;
497 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
498 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
500 // if all of the points under the corners are solid world, don't bother
501 // with the tougher checks
502 // the corners must be within 16 of the midpoint
503 start[2] = mins[2] - 1;
504 for (x=0 ; x<=1 ; x++)
505 for (y=0 ; y<=1 ; y++)
507 start[0] = x ? maxs[0] : mins[0];
508 start[1] = y ? maxs[1] : mins[1];
509 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
514 PRVM_G_FLOAT(OFS_RETURN) = true;
515 return; // we got out easy
520 // check it for real...
524 // the midpoint must be within 16 of the bottom
525 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
526 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
527 stop[2] = start[2] - 2*sv_stepheight.value;
528 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
530 if (trace.fraction == 1.0)
533 mid = bottom = trace.endpos[2];
535 // the corners must be within 16 of the midpoint
536 for (x=0 ; x<=1 ; x++)
537 for (y=0 ; y<=1 ; y++)
539 start[0] = stop[0] = x ? maxs[0] : mins[0];
540 start[1] = stop[1] = y ? maxs[1] : mins[1];
542 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
544 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
545 bottom = trace.endpos[2];
546 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
551 PRVM_G_FLOAT(OFS_RETURN) = true;
554 // #41 float(vector v) pointcontents
555 static void VM_CL_pointcontents (void)
557 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
558 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
561 // #48 void(vector o, vector d, float color, float count) particle
562 static void VM_CL_particle (void)
567 VM_SAFEPARMCOUNT(4, VM_CL_particle);
569 org = PRVM_G_VECTOR(OFS_PARM0);
570 dir = PRVM_G_VECTOR(OFS_PARM1);
571 color = (int)PRVM_G_FLOAT(OFS_PARM2);
572 count = (int)PRVM_G_FLOAT(OFS_PARM3);
573 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
576 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
577 static void VM_CL_ambientsound (void)
581 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
582 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
583 f = PRVM_G_VECTOR(OFS_PARM1);
584 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
587 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
588 static void VM_CL_getlight (void)
590 vec3_t ambientcolor, diffusecolor, diffusenormal;
593 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
595 p = PRVM_G_VECTOR(OFS_PARM0);
596 VectorClear(ambientcolor);
597 VectorClear(diffusecolor);
598 VectorClear(diffusenormal);
599 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
600 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
601 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
605 //============================================================================
606 //[515]: SCENE MANAGER builtins
607 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
609 matrix4x4_t csqc_listenermatrix;
610 qboolean csqc_usecsqclistener = false;//[515]: per-frame
612 static void CSQC_R_RecalcView (void)
614 extern matrix4x4_t viewmodelmatrix;
615 Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], 1);
616 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], cl_viewmodel_scale.value);
619 void CL_RelinkLightFlashes(void);
620 //#300 void() clearscene (EXT_CSQC)
621 static void VM_CL_R_ClearScene (void)
623 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
624 // clear renderable entity and light lists
625 r_refdef.numentities = 0;
626 r_refdef.numlights = 0;
629 //#301 void(float mask) addentities (EXT_CSQC)
630 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
631 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
632 static void VM_CL_R_AddEntities (void)
636 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
637 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
638 CSQC_RelinkAllEntities(drawmask);
639 CL_RelinkLightFlashes();
641 prog->globals.client->time = cl.time;
642 for(i=1;i<prog->num_edicts;i++)
644 ed = &prog->edicts[i];
645 if(ed->priv.required->free)
647 VectorAdd(ed->fields.client->origin, ed->fields.client->mins, ed->fields.client->absmin);
648 VectorAdd(ed->fields.client->origin, ed->fields.client->maxs, ed->fields.client->absmax);
650 if(ed->priv.required->free)
652 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
654 if(ed->priv.required->free)
656 if(!((int)ed->fields.client->drawmask & drawmask))
658 CSQC_AddRenderEdict(ed);
662 //#302 void(entity ent) addentity (EXT_CSQC)
663 static void VM_CL_R_AddEntity (void)
665 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
666 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
669 //#303 float(float property, ...) setproperty (EXT_CSQC)
670 static void VM_CL_R_SetView (void)
676 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
678 c = (int)PRVM_G_FLOAT(OFS_PARM0);
679 f = PRVM_G_VECTOR(OFS_PARM1);
680 k = PRVM_G_FLOAT(OFS_PARM1);
684 case VF_MIN: r_view.x = (int)f[0];
685 r_view.y = (int)f[1];
687 case VF_MIN_X: r_view.x = (int)k;
689 case VF_MIN_Y: r_view.y = (int)k;
691 case VF_SIZE: r_view.width = (int)f[0];
692 r_view.height = (int)f[1];
694 case VF_SIZE_Y: r_view.width = (int)k;
696 case VF_SIZE_X: r_view.height = (int)k;
698 case VF_VIEWPORT: r_view.x = (int)f[0];
699 r_view.y = (int)f[1];
701 // TODO: make sure that view_z and view_depth are set properly even if csqc does not set them!
702 f = PRVM_G_VECTOR(OFS_PARM2);
703 r_view.width = (int)f[0];
704 r_view.height = (int)f[1];
707 case VF_FOV: //r_refdef.fov_x = f[0]; // FIXME!
708 //r_refdef.fov_y = f[1]; // FIXME!
710 case VF_FOVX: //r_refdef.fov_x = k; // FIXME!
712 case VF_FOVY: //r_refdef.fov_y = k; // FIXME!
714 case VF_ORIGIN: VectorCopy(f, csqc_origin);
717 case VF_ORIGIN_X: csqc_origin[0] = k;
720 case VF_ORIGIN_Y: csqc_origin[1] = k;
723 case VF_ORIGIN_Z: csqc_origin[2] = k;
726 case VF_ANGLES: VectorCopy(f, csqc_angles);
729 case VF_ANGLES_X: csqc_angles[0] = k;
732 case VF_ANGLES_Y: csqc_angles[1] = k;
735 case VF_ANGLES_Z: csqc_angles[2] = k;
738 case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k;
740 case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k;
742 case VF_DRAWCROSSHAIR: cl.csqc_vidvars.drawcrosshair = k;
745 case VF_CL_VIEWANGLES: VectorCopy(f, cl.viewangles);
747 case VF_CL_VIEWANGLES_X:cl.viewangles[0] = k;
749 case VF_CL_VIEWANGLES_Y:cl.viewangles[1] = k;
751 case VF_CL_VIEWANGLES_Z:cl.viewangles[2] = k;
754 default: PRVM_G_FLOAT(OFS_RETURN) = 0;
755 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
758 PRVM_G_FLOAT(OFS_RETURN) = 1;
761 //#304 void() renderscene (EXT_CSQC)
762 static void VM_CL_R_RenderScene (void)
764 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
765 // we need to update any RENDER_VIEWMODEL entities at this point because
766 // csqc supplies its own view matrix
767 CL_UpdateViewEntities();
772 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
773 static void VM_CL_R_AddDynamicLight (void)
777 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // allow more than 3 because we may extend this in the future
779 // if we've run out of dlights, just return
780 if (r_refdef.numlights >= MAX_DLIGHTS)
783 pos = PRVM_G_VECTOR(OFS_PARM0);
784 col = PRVM_G_VECTOR(OFS_PARM2);
785 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
786 R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
789 //============================================================================
791 //#310 vector (vector v) cs_unproject (EXT_CSQC)
792 static void VM_CL_unproject (void)
797 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
798 f = PRVM_G_VECTOR(OFS_PARM0);
799 VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
800 Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
803 //#311 vector (vector v) cs_project (EXT_CSQC)
804 static void VM_CL_project (void)
810 VM_SAFEPARMCOUNT(1, VM_CL_project);
811 f = PRVM_G_VECTOR(OFS_PARM0);
812 Matrix4x4_Invert_Simple(&m, &r_view.matrix);
813 Matrix4x4_Transform(&m, f, v);
814 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
817 //#330 float(float stnum) getstatf (EXT_CSQC)
818 static void VM_CL_getstatf (void)
826 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
827 i = (int)PRVM_G_FLOAT(OFS_PARM0);
828 if(i < 0 || i >= MAX_CL_STATS)
830 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
834 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
837 //#331 float(float stnum) getstati (EXT_CSQC)
838 static void VM_CL_getstati (void)
841 VM_SAFEPARMCOUNT(1, VM_CL_getstati);
842 index = (int)PRVM_G_FLOAT(OFS_PARM0);
844 if(index < 0 || index >= MAX_CL_STATS)
846 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
850 PRVM_G_FLOAT(OFS_RETURN) = i;
853 //#332 string(float firststnum) getstats (EXT_CSQC)
854 static void VM_CL_getstats (void)
858 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
859 i = (int)PRVM_G_FLOAT(OFS_PARM0);
860 if(i < 0 || i > MAX_CL_STATS-4)
862 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
863 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
866 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
867 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
870 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
871 static void VM_CL_setmodelindex (void)
875 struct model_s *model;
877 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
879 t = PRVM_G_EDICT(OFS_PARM0);
881 i = (int)PRVM_G_FLOAT(OFS_PARM1);
883 t->fields.client->model = 0;
884 t->fields.client->modelindex = 0;
889 model = CL_GetModelByIndex(i);
892 VM_Warning("VM_CL_setmodelindex: null model\n");
895 t->fields.client->model = PRVM_SetEngineString(model->name);
896 t->fields.client->modelindex = i;
899 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
900 static void VM_CL_modelnameforindex (void)
904 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
906 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
907 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
908 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
911 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
912 static void VM_CL_particleeffectnum (void)
915 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
916 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
919 PRVM_G_FLOAT(OFS_RETURN) = i;
922 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
923 static void VM_CL_trailparticles (void)
928 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
930 t = PRVM_G_EDICT(OFS_PARM0);
931 i = (int)PRVM_G_FLOAT(OFS_PARM1);
932 start = PRVM_G_VECTOR(OFS_PARM2);
933 end = PRVM_G_VECTOR(OFS_PARM3);
935 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
938 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
939 static void VM_CL_pointparticles (void)
943 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
944 i = (int)PRVM_G_FLOAT(OFS_PARM0);
945 f = PRVM_G_VECTOR(OFS_PARM1);
946 v = PRVM_G_VECTOR(OFS_PARM2);
947 n = (int)PRVM_G_FLOAT(OFS_PARM3);
948 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
951 //#342 string(float keynum) getkeybind (EXT_CSQC)
952 static void VM_CL_getkeybind (void)
954 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
955 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
958 //#343 void(float usecursor) setcursormode (EXT_CSQC)
959 static void VM_CL_setcursormode (void)
961 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
962 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
963 cl_ignoremousemove = true;
966 //#345 float(float framenum) getinputstate (EXT_CSQC)
967 static void VM_CL_getinputstate (void)
970 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
971 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
972 for (i = 0;i < cl.movement_numqueue;i++)
973 if (cl.movement_queue[i].sequence == frame)
975 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
976 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
977 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
978 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
979 if(cl.movement_queue[i].crouch)
981 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
982 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
986 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
987 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
992 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
993 static void VM_CL_setsensitivityscale (void)
995 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
996 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
999 //#347 void() runstandardplayerphysics (EXT_CSQC)
1000 static void VM_CL_runplayerphysics (void)
1004 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1005 static void VM_CL_getplayerkey (void)
1011 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1013 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1014 c = PRVM_G_STRING(OFS_PARM1);
1015 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1018 i = Sbar_GetPlayer(i);
1024 if(!strcasecmp(c, "name"))
1025 strlcpy(t, cl.scores[i].name, sizeof(t));
1027 if(!strcasecmp(c, "frags"))
1028 sprintf(t, "%i", cl.scores[i].frags);
1030 if(!strcasecmp(c, "ping"))
1031 sprintf(t, "%i", cl.scores[i].qw_ping);
1033 if(!strcasecmp(c, "entertime"))
1034 sprintf(t, "%f", cl.scores[i].qw_entertime);
1036 if(!strcasecmp(c, "colors"))
1037 sprintf(t, "%i", cl.scores[i].colors);
1039 if(!strcasecmp(c, "topcolor"))
1040 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1042 if(!strcasecmp(c, "bottomcolor"))
1043 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1045 if(!strcasecmp(c, "viewentity"))
1046 sprintf(t, "%i", i+1);
1049 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1052 //#349 float() isdemo (EXT_CSQC)
1053 static void VM_CL_isdemo (void)
1055 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1056 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1059 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1060 static void VM_CL_setlistener (void)
1062 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1063 Matrix4x4_FromVectors(&csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1064 csqc_usecsqclistener = true; //use csqc listener at this frame
1067 //#352 void(string cmdname) registercommand (EXT_CSQC)
1068 static void VM_CL_registercmd (void)
1071 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1072 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1076 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1077 t = (char *)Z_Malloc(alloclen);
1078 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1079 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1082 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1086 //#360 float() readbyte (EXT_CSQC)
1087 static void VM_CL_ReadByte (void)
1089 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1090 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1093 //#361 float() readchar (EXT_CSQC)
1094 static void VM_CL_ReadChar (void)
1096 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1097 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1100 //#362 float() readshort (EXT_CSQC)
1101 static void VM_CL_ReadShort (void)
1103 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1104 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1107 //#363 float() readlong (EXT_CSQC)
1108 static void VM_CL_ReadLong (void)
1110 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1111 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1114 //#364 float() readcoord (EXT_CSQC)
1115 static void VM_CL_ReadCoord (void)
1117 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1118 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1121 //#365 float() readangle (EXT_CSQC)
1122 static void VM_CL_ReadAngle (void)
1124 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1125 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1128 //#366 string() readstring (EXT_CSQC)
1129 static void VM_CL_ReadString (void)
1131 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1132 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1135 //#367 float() readfloat (EXT_CSQC)
1136 static void VM_CL_ReadFloat (void)
1138 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1139 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1142 //////////////////////////////////////////////////////////
1144 static void VM_CL_makestatic (void)
1148 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1150 ent = PRVM_G_EDICT(OFS_PARM0);
1151 if (ent == prog->edicts)
1153 VM_Warning("makestatic: can not modify world entity\n");
1156 if (ent->priv.server->free)
1158 VM_Warning("makestatic: can not modify free entity\n");
1162 if (cl.num_static_entities < cl.max_static_entities)
1166 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1168 // copy it to the current state
1169 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1170 staticent->render.frame = staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1171 staticent->render.framelerp = 0;
1172 // make torchs play out of sync
1173 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1174 staticent->render.colormap = (int)ent->fields.client->colormap; // no special coloring
1175 staticent->render.skinnum = (int)ent->fields.client->skin;
1176 staticent->render.effects = (int)ent->fields.client->effects;
1177 staticent->render.alpha = 1;
1178 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1179 staticent->render.scale = 1;
1180 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1181 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1184 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1185 if (renderflags & RF_USEAXIS)
1188 VectorNegate(prog->globals.client->v_right, left);
1189 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1190 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1193 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1194 CL_UpdateRenderEntity(&staticent->render);
1196 // either fullbright or lit
1197 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1198 staticent->render.flags |= RENDER_LIGHT;
1199 // turn off shadows from transparent objects
1200 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1201 staticent->render.flags |= RENDER_SHADOW;
1204 Con_Printf("Too many static entities");
1206 // throw the entity away now
1210 //=================================================================//
1216 copies data from one entity to another
1218 copyentity(src, dst)
1221 static void VM_CL_copyentity (void)
1223 prvm_edict_t *in, *out;
1224 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1225 in = PRVM_G_EDICT(OFS_PARM0);
1226 if (in == prog->edicts)
1228 VM_Warning("copyentity: can not read world entity\n");
1231 if (in->priv.server->free)
1233 VM_Warning("copyentity: can not read free entity\n");
1236 out = PRVM_G_EDICT(OFS_PARM1);
1237 if (out == prog->edicts)
1239 VM_Warning("copyentity: can not modify world entity\n");
1242 if (out->priv.server->free)
1244 VM_Warning("copyentity: can not modify free entity\n");
1247 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1251 //=================================================================//
1253 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1254 static void VM_CL_effect (void)
1256 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1257 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1260 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1261 static void VM_CL_te_blood (void)
1265 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1266 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1268 pos = PRVM_G_VECTOR(OFS_PARM0);
1269 CL_FindNonSolidLocation(pos, pos2, 4);
1270 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1273 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1274 static void VM_CL_te_bloodshower (void)
1278 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1279 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1281 speed = PRVM_G_FLOAT(OFS_PARM2);
1288 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1291 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1292 static void VM_CL_te_explosionrgb (void)
1296 matrix4x4_t tempmatrix;
1297 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1298 pos = PRVM_G_VECTOR(OFS_PARM0);
1299 CL_FindNonSolidLocation(pos, pos2, 10);
1300 CL_ParticleExplosion(pos2);
1301 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1302 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1305 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1306 static void VM_CL_te_particlecube (void)
1308 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1309 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1312 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1313 static void VM_CL_te_particlerain (void)
1315 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1316 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1319 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1320 static void VM_CL_te_particlesnow (void)
1322 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1323 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1326 // #411 void(vector org, vector vel, float howmany) te_spark
1327 static void VM_CL_te_spark (void)
1331 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1333 pos = PRVM_G_VECTOR(OFS_PARM0);
1334 CL_FindNonSolidLocation(pos, pos2, 4);
1335 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1338 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1339 static void VM_CL_te_gunshotquad (void)
1343 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1345 pos = PRVM_G_VECTOR(OFS_PARM0);
1346 CL_FindNonSolidLocation(pos, pos2, 4);
1347 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1350 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1351 static void VM_CL_te_spikequad (void)
1356 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1358 pos = PRVM_G_VECTOR(OFS_PARM0);
1359 CL_FindNonSolidLocation(pos, pos2, 4);
1360 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1361 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1365 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1366 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1367 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1371 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1372 static void VM_CL_te_superspikequad (void)
1377 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1379 pos = PRVM_G_VECTOR(OFS_PARM0);
1380 CL_FindNonSolidLocation(pos, pos2, 4);
1381 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1382 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1386 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1387 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1388 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1392 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1393 static void VM_CL_te_explosionquad (void)
1397 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1399 pos = PRVM_G_VECTOR(OFS_PARM0);
1400 CL_FindNonSolidLocation(pos, pos2, 10);
1401 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1402 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1405 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1406 static void VM_CL_te_smallflash (void)
1410 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1412 pos = PRVM_G_VECTOR(OFS_PARM0);
1413 CL_FindNonSolidLocation(pos, pos2, 10);
1414 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1417 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1418 static void VM_CL_te_customflash (void)
1422 matrix4x4_t tempmatrix;
1423 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1425 pos = PRVM_G_VECTOR(OFS_PARM0);
1426 CL_FindNonSolidLocation(pos, pos2, 4);
1427 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1428 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1431 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1432 static void VM_CL_te_gunshot (void)
1436 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1438 pos = PRVM_G_VECTOR(OFS_PARM0);
1439 CL_FindNonSolidLocation(pos, pos2, 4);
1440 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1443 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1444 static void VM_CL_te_spike (void)
1449 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1451 pos = PRVM_G_VECTOR(OFS_PARM0);
1452 CL_FindNonSolidLocation(pos, pos2, 4);
1453 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1454 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1458 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1459 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1460 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1464 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1465 static void VM_CL_te_superspike (void)
1470 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1472 pos = PRVM_G_VECTOR(OFS_PARM0);
1473 CL_FindNonSolidLocation(pos, pos2, 4);
1474 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1475 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1479 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1480 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1481 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1485 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1486 static void VM_CL_te_explosion (void)
1490 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1492 pos = PRVM_G_VECTOR(OFS_PARM0);
1493 CL_FindNonSolidLocation(pos, pos2, 10);
1494 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1495 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1498 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1499 static void VM_CL_te_tarexplosion (void)
1503 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1505 pos = PRVM_G_VECTOR(OFS_PARM0);
1506 CL_FindNonSolidLocation(pos, pos2, 10);
1507 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1508 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1511 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1512 static void VM_CL_te_wizspike (void)
1516 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1518 pos = PRVM_G_VECTOR(OFS_PARM0);
1519 CL_FindNonSolidLocation(pos, pos2, 4);
1520 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1521 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1524 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1525 static void VM_CL_te_knightspike (void)
1529 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1531 pos = PRVM_G_VECTOR(OFS_PARM0);
1532 CL_FindNonSolidLocation(pos, pos2, 4);
1533 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1534 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1537 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1538 static void VM_CL_te_lavasplash (void)
1540 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1541 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1544 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1545 static void VM_CL_te_teleport (void)
1547 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1548 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1551 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1552 static void VM_CL_te_explosion2 (void)
1556 matrix4x4_t tempmatrix;
1557 int colorStart, colorLength;
1558 unsigned char *tempcolor;
1559 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1561 pos = PRVM_G_VECTOR(OFS_PARM0);
1562 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1563 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1564 CL_FindNonSolidLocation(pos, pos2, 10);
1565 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1566 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
1567 color[0] = tempcolor[0] * (2.0f / 255.0f);
1568 color[1] = tempcolor[1] * (2.0f / 255.0f);
1569 color[2] = tempcolor[2] * (2.0f / 255.0f);
1570 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1571 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1572 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1576 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1577 static void VM_CL_te_lightning1 (void)
1579 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1580 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1583 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1584 static void VM_CL_te_lightning2 (void)
1586 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1587 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1590 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1591 static void VM_CL_te_lightning3 (void)
1593 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1594 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1597 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1598 static void VM_CL_te_beam (void)
1600 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1601 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1604 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1605 static void VM_CL_te_plasmaburn (void)
1609 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1611 pos = PRVM_G_VECTOR(OFS_PARM0);
1612 CL_FindNonSolidLocation(pos, pos2, 4);
1613 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1616 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1617 static void VM_CL_te_flamejet (void)
1621 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1622 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1624 pos = PRVM_G_VECTOR(OFS_PARM0);
1625 CL_FindNonSolidLocation(pos, pos2, 4);
1626 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1630 //====================================================================
1633 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1635 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1637 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1639 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1642 // #434 float(entity e, float s) getsurfacenumpoints
1643 static void VM_CL_getsurfacenumpoints(void)
1646 msurface_t *surface;
1647 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1648 // return 0 if no such surface
1649 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1651 PRVM_G_FLOAT(OFS_RETURN) = 0;
1655 // note: this (incorrectly) assumes it is a simple polygon
1656 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1659 // #435 vector(entity e, float s, float n) getsurfacepoint
1660 static void VM_CL_getsurfacepoint(void)
1664 msurface_t *surface;
1666 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1667 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1668 ed = PRVM_G_EDICT(OFS_PARM0);
1669 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1671 // note: this (incorrectly) assumes it is a simple polygon
1672 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1673 if (pointnum < 0 || pointnum >= surface->num_vertices)
1675 // FIXME: implement rotation/scaling
1676 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1679 // #436 vector(entity e, float s) getsurfacenormal
1680 static void VM_CL_getsurfacenormal(void)
1683 msurface_t *surface;
1685 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1686 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1687 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1689 // FIXME: implement rotation/scaling
1690 // note: this (incorrectly) assumes it is a simple polygon
1691 // note: this only returns the first triangle, so it doesn't work very
1692 // well for curved surfaces or arbitrary meshes
1693 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1694 VectorNormalize(normal);
1695 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1698 // #437 string(entity e, float s) getsurfacetexture
1699 static void VM_CL_getsurfacetexture(void)
1702 msurface_t *surface;
1703 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1704 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1705 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1707 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1710 // #438 float(entity e, vector p) getsurfacenearpoint
1711 static void VM_CL_getsurfacenearpoint(void)
1713 int surfacenum, best;
1715 vec_t dist, bestdist;
1717 model_t *model = NULL;
1718 msurface_t *surface;
1720 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1721 PRVM_G_FLOAT(OFS_RETURN) = -1;
1722 ed = PRVM_G_EDICT(OFS_PARM0);
1723 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1726 // FIXME: implement rotation/scaling
1727 point = PRVM_G_VECTOR(OFS_PARM1);
1728 VectorSubtract(point, ed->fields.client->origin, p);
1730 bestdist = 1000000000;
1731 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1733 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1734 // first see if the nearest point on the surface's box is closer than the previous match
1735 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1736 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1737 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1738 dist = VectorLength2(clipped);
1739 if (dist < bestdist)
1741 // it is, check the nearest point on the actual geometry
1742 clippointtosurface(model, surface, p, clipped);
1743 VectorSubtract(clipped, p, clipped);
1744 dist += VectorLength2(clipped);
1745 if (dist < bestdist)
1747 // that's closer too, store it as the best match
1753 PRVM_G_FLOAT(OFS_RETURN) = best;
1756 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1757 static void VM_CL_getsurfaceclippedpoint(void)
1761 msurface_t *surface;
1763 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1764 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1765 ed = PRVM_G_EDICT(OFS_PARM0);
1766 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1768 // FIXME: implement rotation/scaling
1769 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1770 clippointtosurface(model, surface, p, out);
1771 // FIXME: implement rotation/scaling
1772 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1775 // #443 void(entity e, entity tagentity, string tagname) setattachment
1776 static void VM_CL_setattachment (void)
1779 prvm_edict_t *tagentity;
1780 const char *tagname;
1784 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1786 e = PRVM_G_EDICT(OFS_PARM0);
1787 tagentity = PRVM_G_EDICT(OFS_PARM1);
1788 tagname = PRVM_G_STRING(OFS_PARM2);
1790 if (e == prog->edicts)
1792 VM_Warning("setattachment: can not modify world entity\n");
1795 if (e->priv.server->free)
1797 VM_Warning("setattachment: can not modify free entity\n");
1801 if (tagentity == NULL)
1802 tagentity = prog->edicts;
1804 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1806 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1808 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1811 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1813 modelindex = (int)tagentity->fields.client->modelindex;
1814 model = CL_GetModelByIndex(modelindex);
1817 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1819 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1822 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1826 /////////////////////////////////////////
1827 // DP_MD3_TAGINFO extension coded by VorteX
1829 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1831 model_t *model = CL_GetModelFromEdict(e);
1833 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
1838 // Warnings/errors code:
1839 // 0 - normal (everything all-right)
1842 // 3 - null or non-precached model
1843 // 4 - no tags with requested index
1844 // 5 - runaway loop at attachment chain
1845 extern cvar_t cl_bob;
1846 extern cvar_t cl_bobcycle;
1847 extern cvar_t cl_bobup;
1848 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
1851 int reqframe, attachloop;
1852 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
1853 prvm_edict_t *attachent;
1856 *out = identitymatrix; // warnings and errors return identical matrix
1858 if (ent == prog->edicts)
1860 if (ent->priv.server->free)
1863 model = CL_GetModelFromEdict(ent);
1868 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
1869 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
1871 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
1873 // get initial tag matrix
1876 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
1881 tagmatrix = identitymatrix;
1883 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
1884 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
1888 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
1889 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
1891 model = CL_GetModelFromEdict(attachent);
1893 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
1894 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
1896 attachmatrix = identitymatrix;
1898 // apply transformation by child entity matrix
1899 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1900 if (val->_float == 0)
1902 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1903 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1904 Matrix4x4_Copy(&tagmatrix, out);
1906 // finally transformate by matrix of tag on parent entity
1907 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
1908 Matrix4x4_Copy(&tagmatrix, out);
1912 if (attachloop > 255) // prevent runaway looping
1915 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
1918 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
1919 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1920 if (val->_float == 0)
1922 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
1923 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1924 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1926 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
1927 {// RENDER_VIEWMODEL magic
1928 Matrix4x4_Copy(&tagmatrix, out);
1930 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1931 if (val->_float == 0)
1934 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], val->_float);
1935 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1938 // Cl_bob, ported from rendering code
1939 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
1942 // LordHavoc: this code is *weird*, but not replacable (I think it
1943 // should be done in QC on the server, but oh well, quake is quake)
1944 // LordHavoc: figured out bobup: the time at which the sin is at 180
1945 // degrees (which allows lengthening or squishing the peak or valley)
1946 cycle = sv.time/cl_bobcycle.value;
1947 cycle -= (int)cycle;
1948 if (cycle < cl_bobup.value)
1949 cycle = sin(M_PI * cycle / cl_bobup.value);
1951 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
1952 // bob is proportional to velocity in the xy plane
1953 // (don't count Z, or jumping messes it up)
1954 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
1955 bob = bob*0.3 + bob*0.7*cycle;
1956 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
1963 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
1964 static void VM_CL_gettagindex (void)
1967 const char *tag_name;
1968 int modelindex, tag_index;
1970 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
1972 ent = PRVM_G_EDICT(OFS_PARM0);
1973 tag_name = PRVM_G_STRING(OFS_PARM1);
1974 if (ent == prog->edicts)
1976 VM_Warning("gettagindex: can't affect world entity\n");
1979 if (ent->priv.server->free)
1981 VM_Warning("gettagindex: can't affect free entity\n");
1985 modelindex = (int)ent->fields.client->modelindex;
1987 modelindex = -(modelindex+1);
1989 if (modelindex <= 0 || modelindex >= MAX_MODELS)
1990 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
1993 tag_index = CL_GetTagIndex(ent, tag_name);
1995 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
1997 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2000 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2001 static void VM_CL_gettaginfo (void)
2005 matrix4x4_t tag_matrix;
2008 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2010 e = PRVM_G_EDICT(OFS_PARM0);
2011 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2012 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2013 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2018 VM_Warning("gettagindex: can't affect world entity\n");
2021 VM_Warning("gettagindex: can't affect free entity\n");
2024 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2027 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2030 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2035 //============================================================================
2037 //====================
2038 //QC POLYGON functions
2039 //====================
2044 float data[36]; //[515]: enough for polygons
2045 unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2048 //static float vm_polygon_linewidth = 1;
2049 static mempool_t *vm_polygons_pool = NULL;
2050 static unsigned char vm_current_vertices = 0;
2051 static qboolean vm_polygons_initialized = false;
2052 static vm_polygon_t *vm_polygons = NULL;
2053 static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ?
2054 static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check
2055 #define VM_DEFPOLYNUM 64 //[515]: enough for default ?
2057 #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
2058 #define VM_POLYGON_FLLINES 32
2059 #define VM_POLYGON_FL2D 64
2060 #define VM_POLYGON_FL4V 128 //4 vertices
2062 static void VM_InitPolygons (void)
2064 vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
2065 vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2066 memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2067 vm_polygons_num = VM_DEFPOLYNUM;
2068 vm_drawpolygons_num = 0;
2069 vm_polygonbegin = false;
2070 vm_polygons_initialized = true;
2073 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2075 int surfacelistindex;
2076 // LordHavoc: FIXME: this is stupid code
2077 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2079 const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]];
2080 int flags = p->flags & 0x0f;
2082 if(flags == DRAWFLAG_ADDITIVE)
2083 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2084 else if(flags == DRAWFLAG_MODULATE)
2085 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2086 else if(flags == DRAWFLAG_2XMODULATE)
2087 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2089 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2091 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2094 //[515]: is speed is max ?
2095 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2097 qglLineWidth(p->data[13]);CHECKGLERROR
2098 qglBegin(GL_LINE_LOOP);
2099 qglTexCoord1f (p->data[12]);
2100 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2101 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2103 qglTexCoord1f (p->data[14]);
2104 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2105 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2107 if(p->flags & VM_POLYGON_FL3V)
2109 qglTexCoord1f (p->data[16]);
2110 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2111 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2113 if(p->flags & VM_POLYGON_FL4V)
2115 qglTexCoord1f (p->data[18]);
2116 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2117 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2125 qglBegin(GL_POLYGON);
2126 qglTexCoord2f (p->data[12], p->data[13]);
2127 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2128 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2130 qglTexCoord2f (p->data[14], p->data[15]);
2131 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2132 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2134 qglTexCoord2f (p->data[16], p->data[17]);
2135 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2136 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2138 if(p->flags & VM_POLYGON_FL4V)
2140 qglTexCoord2f (p->data[18], p->data[19]);
2141 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2142 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2150 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2152 drawqueuemesh_t mesh;
2153 static int picelements[6] = {0, 1, 2, 0, 2, 3};
2155 mesh.texture = p->tex;
2156 mesh.data_element3i = picelements;
2157 mesh.data_vertex3f = p->data;
2158 mesh.data_texcoord2f = p->data + 12;
2159 mesh.data_color4f = p->data + 20;
2160 if(p->flags & VM_POLYGON_FL4V)
2162 mesh.num_vertices = 4;
2163 mesh.num_triangles = 2;
2167 mesh.num_vertices = 3;
2168 mesh.num_triangles = 1;
2170 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2171 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2173 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2176 void VM_CL_AddPolygonsToMeshQueue (void)
2179 if(!vm_drawpolygons_num)
2181 R_Mesh_Matrix(&identitymatrix);
2182 GL_CullFace(GL_NONE);
2183 for(i = 0;i < (int)vm_drawpolygons_num;i++)
2184 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2185 vm_drawpolygons_num = 0;
2188 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2189 static void VM_CL_R_PolygonBegin (void)
2192 const char *picname;
2193 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2195 if(!vm_polygons_initialized)
2199 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2202 if(vm_drawpolygons_num >= vm_polygons_num)
2204 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2205 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2206 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2207 Mem_Free(vm_polygons);
2209 vm_polygons_num *= 2;
2211 p = &vm_polygons[vm_drawpolygons_num];
2212 picname = PRVM_G_STRING(OFS_PARM0);
2214 p->tex = Draw_CachePic(picname, true)->tex;
2216 p->tex = r_texture_white;
2217 p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2218 vm_current_vertices = 0;
2219 vm_polygonbegin = true;
2222 if(PRVM_G_FLOAT(OFS_PARM2))
2223 p->flags |= VM_POLYGON_FL2D;
2224 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2226 p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
2227 p->flags |= VM_POLYGON_FLLINES;
2232 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2233 static void VM_CL_R_PolygonVertex (void)
2235 float *coords, *tx, *rgb, alpha;
2237 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2239 if(!vm_polygonbegin)
2241 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2244 coords = PRVM_G_VECTOR(OFS_PARM0);
2245 tx = PRVM_G_VECTOR(OFS_PARM1);
2246 rgb = PRVM_G_VECTOR(OFS_PARM2);
2247 alpha = PRVM_G_FLOAT(OFS_PARM3);
2249 p = &vm_polygons[vm_drawpolygons_num];
2250 if(vm_current_vertices > 4)
2252 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2256 p->data[vm_current_vertices*3] = coords[0];
2257 p->data[1+vm_current_vertices*3] = coords[1];
2258 p->data[2+vm_current_vertices*3] = coords[2];
2260 p->data[12+vm_current_vertices*2] = tx[0];
2261 if(!(p->flags & VM_POLYGON_FLLINES))
2262 p->data[13+vm_current_vertices*2] = tx[1];
2264 p->data[20+vm_current_vertices*4] = rgb[0];
2265 p->data[21+vm_current_vertices*4] = rgb[1];
2266 p->data[22+vm_current_vertices*4] = rgb[2];
2267 p->data[23+vm_current_vertices*4] = alpha;
2269 vm_current_vertices++;
2270 if(vm_current_vertices == 4)
2271 p->flags |= VM_POLYGON_FL4V;
2273 if(vm_current_vertices == 3)
2274 p->flags |= VM_POLYGON_FL3V;
2277 //void() R_EndPolygon
2278 static void VM_CL_R_PolygonEnd (void)
2280 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2281 if(!vm_polygonbegin)
2283 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2286 vm_polygonbegin = false;
2287 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2289 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2290 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2292 vm_drawpolygons_num++;
2295 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2298 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2302 if(!vm_polygons_initialized)
2306 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2309 // limit polygons to a vaguely sane amount, beyond this each one just
2310 // replaces the last one
2311 vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
2312 if(vm_drawpolygons_num >= vm_polygons_num)
2314 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2315 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2316 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2317 Mem_Free(vm_polygons);
2319 vm_polygons_num *= 2;
2321 p = &vm_polygons[vm_drawpolygons_num];
2322 if(picname && picname[0])
2323 p->tex = Draw_CachePic(picname, true)->tex;
2325 p->tex = r_texture_white;
2327 vm_current_vertices = 0;
2328 vm_polygonbegin = true;
2330 p->flags |= VM_POLYGON_FL2D;
2333 p->data[13] = linewidth; //[515]: linewidth
2334 p->flags |= VM_POLYGON_FLLINES;
2338 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2342 if(!vm_polygonbegin)
2344 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2348 p = &vm_polygons[vm_drawpolygons_num];
2349 if(vm_current_vertices > 4)
2351 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2355 p->data[vm_current_vertices*3] = x;
2356 p->data[1+vm_current_vertices*3] = y;
2357 p->data[2+vm_current_vertices*3] = z;
2359 p->data[12+vm_current_vertices*2] = s;
2360 if(!(p->flags & VM_POLYGON_FLLINES))
2361 p->data[13+vm_current_vertices*2] = t;
2363 p->data[20+vm_current_vertices*4] = r;
2364 p->data[21+vm_current_vertices*4] = g;
2365 p->data[22+vm_current_vertices*4] = b;
2366 p->data[23+vm_current_vertices*4] = a;
2368 vm_current_vertices++;
2369 if(vm_current_vertices == 4)
2370 p->flags |= VM_POLYGON_FL4V;
2372 if(vm_current_vertices == 3)
2373 p->flags |= VM_POLYGON_FL3V;
2376 void Debug_PolygonEnd(void)
2378 if(!vm_polygonbegin)
2380 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2383 vm_polygonbegin = false;
2384 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2386 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2387 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2389 vm_drawpolygons_num++;
2392 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2399 Returns false if any part of the bottom of the entity is off an edge that
2404 qboolean CL_CheckBottom (prvm_edict_t *ent)
2406 vec3_t mins, maxs, start, stop;
2411 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2412 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2414 // if all of the points under the corners are solid world, don't bother
2415 // with the tougher checks
2416 // the corners must be within 16 of the midpoint
2417 start[2] = mins[2] - 1;
2418 for (x=0 ; x<=1 ; x++)
2419 for (y=0 ; y<=1 ; y++)
2421 start[0] = x ? maxs[0] : mins[0];
2422 start[1] = y ? maxs[1] : mins[1];
2423 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2427 return true; // we got out easy
2431 // check it for real...
2435 // the midpoint must be within 16 of the bottom
2436 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2437 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2438 stop[2] = start[2] - 2*sv_stepheight.value;
2439 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2441 if (trace.fraction == 1.0)
2443 mid = bottom = trace.endpos[2];
2445 // the corners must be within 16 of the midpoint
2446 for (x=0 ; x<=1 ; x++)
2447 for (y=0 ; y<=1 ; y++)
2449 start[0] = stop[0] = x ? maxs[0] : mins[0];
2450 start[1] = stop[1] = y ? maxs[1] : mins[1];
2452 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2454 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2455 bottom = trace.endpos[2];
2456 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2467 Called by monster program code.
2468 The move will be adjusted for slopes and stairs, but if the move isn't
2469 possible, no move is done and false is returned
2472 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2475 vec3_t oldorg, neworg, end, traceendpos;
2478 prvm_edict_t *enemy;
2482 VectorCopy (ent->fields.client->origin, oldorg);
2483 VectorAdd (ent->fields.client->origin, move, neworg);
2485 // flying monsters don't step up
2486 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2488 // try one move with vertical motion, then one without
2489 for (i=0 ; i<2 ; i++)
2491 VectorAdd (ent->fields.client->origin, move, neworg);
2492 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2493 if (i == 0 && enemy != prog->edicts)
2495 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2501 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2503 VM_SetTraceGlobals(&trace);
2505 if (trace.fraction == 1)
2507 VectorCopy(trace.endpos, traceendpos);
2508 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2509 return false; // swim monster left water
2511 VectorCopy (traceendpos, ent->fields.client->origin);
2517 if (enemy == prog->edicts)
2524 // push down from a step height above the wished position
2525 neworg[2] += sv_stepheight.value;
2526 VectorCopy (neworg, end);
2527 end[2] -= sv_stepheight.value*2;
2529 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2531 VM_SetTraceGlobals(&trace);
2533 if (trace.startsolid)
2535 neworg[2] -= sv_stepheight.value;
2536 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2538 VM_SetTraceGlobals(&trace);
2539 if (trace.startsolid)
2542 if (trace.fraction == 1)
2544 // if monster had the ground pulled out, go ahead and fall
2545 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2547 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2550 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2554 return false; // walked off an edge
2557 // check point traces down for dangling corners
2558 VectorCopy (trace.endpos, ent->fields.client->origin);
2560 if (!CL_CheckBottom (ent))
2562 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2563 { // entity had floor mostly pulled out from underneath it
2564 // and is trying to correct
2569 VectorCopy (oldorg, ent->fields.client->origin);
2573 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2574 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2576 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2577 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2589 float(float yaw, float dist[, settrace]) walkmove
2592 static void VM_CL_walkmove (void)
2601 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2603 // assume failure if it returns early
2604 PRVM_G_FLOAT(OFS_RETURN) = 0;
2606 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2607 if (ent == prog->edicts)
2609 VM_Warning("walkmove: can not modify world entity\n");
2612 if (ent->priv.server->free)
2614 VM_Warning("walkmove: can not modify free entity\n");
2617 yaw = PRVM_G_FLOAT(OFS_PARM0);
2618 dist = PRVM_G_FLOAT(OFS_PARM1);
2619 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2621 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2624 yaw = yaw*M_PI*2 / 360;
2626 move[0] = cos(yaw)*dist;
2627 move[1] = sin(yaw)*dist;
2630 // save program state, because CL_movestep may call other progs
2631 oldf = prog->xfunction;
2632 oldself = prog->globals.client->self;
2634 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2637 // restore program state
2638 prog->xfunction = oldf;
2639 prog->globals.client->self = oldself;
2646 string(string key) serverkey
2649 void VM_CL_serverkey(void)
2651 char string[VM_STRINGTEMP_LENGTH];
2652 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2653 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2654 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2657 //============================================================================
2659 prvm_builtin_t vm_cl_builtins[] = {
2660 NULL, // #0 NULL function (not callable) (QUAKE)
2661 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2662 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2663 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2664 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2665 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2666 VM_break, // #6 void() break (QUAKE)
2667 VM_random, // #7 float() random (QUAKE)
2668 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2669 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2670 VM_error, // #10 void(string e) error (QUAKE)
2671 VM_objerror, // #11 void(string e) objerror (QUAKE)
2672 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2673 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2674 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2675 VM_remove, // #15 void(entity e) remove (QUAKE)
2676 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2677 NULL, // #17 entity() checkclient (QUAKE)
2678 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2679 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2680 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2681 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2682 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2683 NULL, // #23 void(string s, ...) bprint (QUAKE)
2684 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2685 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2686 VM_ftos, // #26 string(float f) ftos (QUAKE)
2687 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2688 VM_coredump, // #28 void() coredump (QUAKE)
2689 VM_traceon, // #29 void() traceon (QUAKE)
2690 VM_traceoff, // #30 void() traceoff (QUAKE)
2691 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2692 VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
2693 NULL, // #33 (QUAKE)
2694 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2695 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2696 VM_rint, // #36 float(float v) rint (QUAKE)
2697 VM_floor, // #37 float(float v) floor (QUAKE)
2698 VM_ceil, // #38 float(float v) ceil (QUAKE)
2699 NULL, // #39 (QUAKE)
2700 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2701 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2702 NULL, // #42 (QUAKE)
2703 VM_fabs, // #43 float(float f) fabs (QUAKE)
2704 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2705 VM_cvar, // #45 float(string s) cvar (QUAKE)
2706 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2707 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2708 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2709 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2710 NULL, // #50 (QUAKE)
2711 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2712 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2713 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2714 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2715 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2716 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2717 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2718 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2719 NULL, // #59 (QUAKE)
2720 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2721 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2722 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2723 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2724 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2725 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2726 NULL, // #66 (QUAKE)
2727 NULL, // #67 void(float step) movetogoal (QUAKE)
2728 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2729 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2730 NULL, // #70 void(string s) changelevel (QUAKE)
2731 NULL, // #71 (QUAKE)
2732 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2733 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2734 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2735 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2736 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2737 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2738 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2739 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2740 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2741 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2742 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2743 NULL, // #83 (QUAKE)
2744 NULL, // #84 (QUAKE)
2745 NULL, // #85 (QUAKE)
2746 NULL, // #86 (QUAKE)
2747 NULL, // #87 (QUAKE)
2748 NULL, // #88 (QUAKE)
2749 NULL, // #89 (QUAKE)
2750 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2751 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2752 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2753 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2754 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2755 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2756 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2757 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2758 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2759 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2760 // FrikaC and Telejano range #100-#199
2771 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2772 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2773 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2774 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2775 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2776 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2777 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2778 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2779 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2780 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
2861 // FTEQW range #200-#299
2880 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
2884 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
2885 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
2890 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
2894 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
2962 // CSQC range #300-#399
2963 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
2964 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
2965 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
2966 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
2967 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
2968 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
2969 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
2970 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2971 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
2973 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
2974 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
2978 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
2979 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
2980 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
2981 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
2982 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
2983 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
2984 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
2985 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
2986 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
2987 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
2988 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
2993 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
2994 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
2995 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
2996 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
2997 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
2998 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
2999 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3000 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3001 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3002 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3003 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3004 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3005 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3006 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3007 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3008 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3009 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3010 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3011 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3012 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3013 VM_isserver, // #350 float() isserver (EXT_CSQC)
3014 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3015 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3016 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3017 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3023 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3024 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3025 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3026 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3027 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3028 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3029 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3030 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3063 // LordHavoc's range #400-#499
3064 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3065 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3066 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3067 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3068 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3069 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3070 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3071 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3072 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3073 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3074 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3075 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3076 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3077 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3078 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3079 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3080 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3081 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3082 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3083 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3084 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3085 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3086 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3087 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3088 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3089 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3090 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3091 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3092 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3093 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3094 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3095 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3096 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3097 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3098 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3099 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3100 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3101 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3102 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3103 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3104 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3105 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3106 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3107 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3108 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_FS_SEARCH)
3109 VM_search_end, // #445 void(float handle) search_end (DP_FS_SEARCH)
3110 VM_search_getsize, // #446 float(float handle) search_getsize (DP_FS_SEARCH)
3111 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_FS_SEARCH)
3112 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3113 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3114 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3115 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3116 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3117 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3118 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3119 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3120 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3121 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3123 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3124 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3125 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3126 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3127 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3128 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3129 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3130 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3131 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3132 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3133 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3134 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3135 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3136 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3137 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3138 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3139 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3140 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3141 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3142 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3166 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3168 void VM_CL_Cmd_Init(void)
3170 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3171 if(vm_polygons_initialized)
3173 Mem_FreePool(&vm_polygons_pool);
3174 vm_polygons_initialized = false;
3178 void VM_CL_Cmd_Reset(void)
3180 if(vm_polygons_initialized)
3182 Mem_FreePool(&vm_polygons_pool);
3183 vm_polygons_initialized = false;