2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 // intended velocities
35 char map[MAX_STYLESTRING];
40 char name[MAX_SCOREBOARDNAME];
43 int colors; // two 4 bit fields
44 byte translations[VID_GRADES*256];
53 #define CSHIFT_CONTENTS 0
54 #define CSHIFT_DAMAGE 1
55 #define CSHIFT_BONUS 2
56 #define CSHIFT_POWERUP 3
59 #define NAME_LENGTH 64
63 // client_state_t should hold all pieces of the client state
66 #define SIGNONS 4 // signon messages to receive before connected
68 // LordHavoc: 256 dynamic lights
69 #define MAX_DLIGHTS 256
74 float die; // stop lighting after this time
75 float decay; // drop this each second
76 float minlight; // don't add when contributing less
78 vec3_t color; // LordHavoc: colored lighting
79 qboolean dark; // subtracts light instead of adding
87 struct model_s *model;
92 // LordHavoc: increased MAX_EFRAGS from 640 to 2048
93 #define MAX_EFRAGS 2048
95 #define MAX_MAPSTRING 2048
97 #define MAX_DEMONAME 16
100 ca_dedicated, // a dedicated server with no ability to start a client
101 ca_disconnected, // full screen console with no connection
102 ca_connected // valid netcon, talking to a server
106 // the client_static_t structure is persistant through an arbitrary number
107 // of server connections
113 // personalization data sent to server
114 char mapstring[MAX_QPATH];
115 char spawnparms[MAX_MAPSTRING]; // to restart a level
118 int demonum; // -1 = don't play demos
119 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
121 // demo recording info must be here, because record is started before
122 // entering a map (and clearing client_state_t)
123 qboolean demorecording;
124 qboolean demoplayback;
126 int forcetrack; // -1 = use normal cd track
128 int td_lastframe; // to meter out one message a frame
129 int td_startframe; // host_framecount at start
130 double td_starttime; // realtime at second frame of timedemo (LordHavoc: changed to double)
131 qboolean demopaused; // LordHavoc: pausedemo
134 // connection information
135 int signon; // 0 to SIGNONS
136 struct qsocket_s *netcon;
137 sizebuf_t message; // writing buffer to send to server
141 extern client_static_t cls;
144 // the client_state_t structure is wiped completely at every
149 int movemessages; // since connecting to this server
150 // throw out the first couple, so the player
151 // doesn't accidentally do something the
153 usercmd_t cmd; // last command sent to the server
155 // information for local display
156 int stats[MAX_CL_STATS]; // health, etc
157 int items; // inventory bit flags
158 float item_gettime[32]; // cl.time of aquiring item, for blinking
159 float faceanimtime; // use anim frame if cl.time < this
161 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
162 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
164 // the client maintains its own idea of view angles, which are
165 // sent to the server each frame. The server sets punchangle when
166 // the view is temporarliy offset, and an angle reset commands at the start
167 // of each level and after teleporting.
168 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
172 vec3_t mvelocity[2]; // update by server, used for lean+bob
174 vec3_t velocity; // lerped between mvelocity[0] and [1]
176 vec3_t punchangle; // temporary offset
178 // pitch drifting vars
186 float crouch; // local amount for smoothing stepups
188 qboolean paused; // send over by server
192 int intermission; // don't change view angle, full screen, etc
193 int completed_time; // latched at intermission start
195 double mtime[2]; // the timestamp of last two messages
196 double time; // clients view of time, should be between
197 // servertime and oldservertime to generate
198 // a lerp point for other data
199 double oldtime; // previous cl.time, time-oldtime is used
200 // to decay light values and smooth step ups
203 float last_received_message; // (realtime) for net trouble icon
206 // information that is static for the entire time connected to a server
208 struct model_s *model_precache[MAX_MODELS];
209 struct sfx_s *sound_precache[MAX_SOUNDS];
211 char levelname[40]; // for display on solo scoreboard
212 int viewentity; // cl_entitites[cl.viewentity] = player
216 // refresh related state
217 struct model_s *worldmodel; // cl_entitites[0].model
218 struct efrag_s *free_efrags;
219 int num_entities; // held in cl_entities array
220 int num_statics; // held in cl_staticentities array
221 entity_t viewent; // the gun model
223 int cdtrack, looptrack; // cd audio
226 scoreboard_t *scores; // [cl.maxclients]
233 extern cvar_t cl_name;
234 extern cvar_t cl_color;
235 extern cvar_t cl_pmodel;
237 extern cvar_t cl_upspeed;
238 extern cvar_t cl_forwardspeed;
239 extern cvar_t cl_backspeed;
240 extern cvar_t cl_sidespeed;
242 extern cvar_t cl_movespeedkey;
244 extern cvar_t cl_yawspeed;
245 extern cvar_t cl_pitchspeed;
247 extern cvar_t cl_anglespeedkey;
249 extern cvar_t cl_autofire;
251 extern cvar_t cl_shownet;
252 extern cvar_t cl_nolerp;
254 extern cvar_t cl_pitchdriftspeed;
255 extern cvar_t lookspring;
256 extern cvar_t lookstrafe;
257 extern cvar_t sensitivity;
259 extern cvar_t m_pitch;
261 extern cvar_t m_forward;
262 extern cvar_t m_side;
265 #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
266 #define MAX_STATIC_ENTITIES 128 // torches, etc
268 extern client_state_t cl;
270 // FIXME, allocate dynamically
271 extern efrag_t cl_efrags[MAX_EFRAGS];
272 extern entity_t cl_entities[MAX_EDICTS];
273 extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
274 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
275 extern dlight_t cl_dlights[MAX_DLIGHTS];
276 extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
277 extern beam_t cl_beams[MAX_BEAMS];
279 //=============================================================================
284 dlight_t *CL_AllocDlight (int key);
285 void CL_DecayLights (void);
289 void CL_EstablishConnection (char *host);
290 void CL_Signon1 (void);
291 void CL_Signon2 (void);
292 void CL_Signon3 (void);
293 void CL_Signon4 (void);
295 void CL_Disconnect (void);
296 void CL_Disconnect_f (void);
297 void CL_NextDemo (void);
299 #define MAX_VISEDICTS 256
300 extern int cl_numvisedicts;
301 extern entity_t *cl_visedicts[MAX_VISEDICTS];
308 int down[2]; // key nums holding it down
309 int state; // low bit is down state
312 extern kbutton_t in_mlook, in_klook;
313 extern kbutton_t in_strafe;
314 extern kbutton_t in_speed;
316 void CL_InitInput (void);
317 void CL_SendCmd (void);
318 void CL_SendMove (usercmd_t *cmd);
320 void CL_ParseTEnt (void);
321 void CL_UpdateTEnts (void);
323 void CL_ClearState (void);
326 int CL_ReadFromServer (void);
327 void CL_WriteToServer (usercmd_t *cmd);
328 void CL_BaseMove (usercmd_t *cmd);
331 float CL_KeyState (kbutton_t *key);
332 char *Key_KeynumToString (int keynum);
337 void CL_StopPlayback (void);
338 int CL_GetMessage (void);
340 void CL_Stop_f (void);
341 void CL_Record_f (void);
342 void CL_PlayDemo_f (void);
343 void CL_TimeDemo_f (void);
348 void CL_ParseServerMessage (void);
349 void CL_NewTranslation (int slot);
354 void V_StartPitchDrift (void);
355 void V_StopPitchDrift (void);
357 void V_RenderView (void);
358 void V_UpdatePalette (void);
359 void V_Register (void);
360 void V_ParseDamage (void);
361 void V_SetContentsColor (int contents);
367 void CL_InitTEnts (void);
368 void CL_SignonReply (void);