2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 // intended velocities
35 char map[MAX_STYLESTRING];
40 char name[MAX_SCOREBOARDNAME];
43 int colors; // two 4 bit fields
44 // byte translations[256]; // LordHavoc: major memory reduction (was VID_GRADES*256, and VID_GRADES is 64), and weirdness cleanup
53 #define CSHIFT_CONTENTS 0
54 #define CSHIFT_DAMAGE 1
55 #define CSHIFT_BONUS 2
56 #define CSHIFT_POWERUP 3
59 #define NAME_LENGTH 64
63 // client_state_t should hold all pieces of the client state
66 #define SIGNONS 4 // signon messages to receive before connected
74 struct model_s *model;
79 // LordHavoc: increased MAX_EFRAGS from 640 to 2048
80 #define MAX_EFRAGS 2048
82 #define MAX_MAPSTRING 2048
84 #define MAX_DEMONAME 16
87 ca_dedicated, // a dedicated server with no ability to start a client
88 ca_disconnected, // full screen console with no connection
89 ca_connected // valid netcon, talking to a server
93 // the client_static_t structure is persistant through an arbitrary number
94 // of server connections
100 // personalization data sent to server
101 char mapstring[MAX_QPATH];
102 char spawnparms[MAX_MAPSTRING]; // to restart a level
105 int demonum; // -1 = don't play demos
106 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
108 // demo recording info must be here, because record is started before
109 // entering a map (and clearing client_state_t)
110 qboolean demorecording;
111 qboolean demoplayback;
113 int forcetrack; // -1 = use normal cd track
115 int td_lastframe; // to meter out one message a frame
116 int td_startframe; // host_framecount at start
117 double td_starttime; // realtime at second frame of timedemo (LordHavoc: changed to double)
118 qboolean demopaused; // LordHavoc: pausedemo
121 // connection information
122 int signon; // 0 to SIGNONS
123 struct qsocket_s *netcon;
124 sizebuf_t message; // writing buffer to send to server
128 extern client_static_t cls;
131 // the client_state_t structure is wiped completely at every
136 int movemessages; // since connecting to this server
137 // throw out the first couple, so the player
138 // doesn't accidentally do something the
140 usercmd_t cmd; // last command sent to the server
142 // information for local display
143 int stats[MAX_CL_STATS]; // health, etc
144 int items; // inventory bit flags
145 float item_gettime[32]; // cl.time of aquiring item, for blinking
146 float faceanimtime; // use anim frame if cl.time < this
148 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
149 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
151 // the client maintains its own idea of view angles, which are
152 // sent to the server each frame. The server sets punchangle when
153 // the view is temporarliy offset, and an angle reset commands at the start
154 // of each level and after teleporting.
155 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
159 vec3_t mvelocity[2]; // update by server, used for lean+bob
161 vec3_t velocity; // lerped between mvelocity[0] and [1]
163 vec3_t punchangle; // temporary offset
165 // pitch drifting vars
173 float crouch; // local amount for smoothing stepups
175 qboolean paused; // send over by server
179 int intermission; // don't change view angle, full screen, etc
180 int completed_time; // latched at intermission start
182 double mtime[2]; // the timestamp of last two messages
183 double time; // clients view of time, should be between
184 // servertime and oldservertime to generate
185 // a lerp point for other data
186 double oldtime; // previous cl.time, time-oldtime is used
187 // to decay light values and smooth step ups
190 float last_received_message; // (realtime) for net trouble icon
193 // information that is static for the entire time connected to a server
195 struct model_s *model_precache[MAX_MODELS];
196 struct sfx_s *sound_precache[MAX_SOUNDS];
198 char levelname[40]; // for display on solo scoreboard
199 int viewentity; // cl_entitites[cl.viewentity] = player
203 // refresh related state
204 struct model_s *worldmodel; // cl_entitites[0].model
205 struct efrag_s *free_efrags;
206 int num_entities; // held in cl_entities array
207 int num_statics; // held in cl_staticentities array
208 entity_t viewent; // the gun model
210 int cdtrack, looptrack; // cd audio
213 scoreboard_t *scores; // [cl.maxclients]
220 extern cvar_t cl_name;
221 extern cvar_t cl_color;
222 extern cvar_t cl_pmodel;
224 extern cvar_t cl_upspeed;
225 extern cvar_t cl_forwardspeed;
226 extern cvar_t cl_backspeed;
227 extern cvar_t cl_sidespeed;
229 extern cvar_t cl_movespeedkey;
231 extern cvar_t cl_yawspeed;
232 extern cvar_t cl_pitchspeed;
234 extern cvar_t cl_anglespeedkey;
236 extern cvar_t cl_autofire;
238 extern cvar_t cl_shownet;
239 extern cvar_t cl_nolerp;
241 extern cvar_t cl_pitchdriftspeed;
242 extern cvar_t lookspring;
243 extern cvar_t lookstrafe;
244 extern cvar_t sensitivity;
246 extern cvar_t m_pitch;
248 extern cvar_t m_forward;
249 extern cvar_t m_side;
252 #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
253 #define MAX_STATIC_ENTITIES 128 // torches, etc
255 extern client_state_t cl;
257 // FIXME, allocate dynamically
258 extern efrag_t cl_efrags[MAX_EFRAGS];
259 extern entity_t cl_entities[MAX_EDICTS];
260 extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
261 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
262 extern dlight_t cl_dlights[MAX_DLIGHTS];
263 extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
264 extern beam_t cl_beams[MAX_BEAMS];
266 //=============================================================================
271 dlight_t *CL_AllocDlight (int key);
272 void CL_DecayLights (void);
276 void CL_EstablishConnection (char *host);
277 void CL_Signon1 (void);
278 void CL_Signon2 (void);
279 void CL_Signon3 (void);
280 void CL_Signon4 (void);
282 void CL_Disconnect (void);
283 void CL_Disconnect_f (void);
284 void CL_NextDemo (void);
286 #define MAX_VISEDICTS 256
287 extern int cl_numvisedicts;
288 extern entity_t *cl_visedicts[MAX_VISEDICTS];
295 int down[2]; // key nums holding it down
296 int state; // low bit is down state
299 extern kbutton_t in_mlook, in_klook;
300 extern kbutton_t in_strafe;
301 extern kbutton_t in_speed;
303 void CL_InitInput (void);
304 void CL_SendCmd (void);
305 void CL_SendMove (usercmd_t *cmd);
307 void CL_ParseTEnt (void);
308 void CL_UpdateTEnts (void);
310 void CL_ClearState (void);
313 int CL_ReadFromServer (void);
314 void CL_WriteToServer (usercmd_t *cmd);
315 void CL_BaseMove (usercmd_t *cmd);
318 float CL_KeyState (kbutton_t *key);
319 char *Key_KeynumToString (int keynum);
324 void CL_StopPlayback (void);
325 int CL_GetMessage (void);
327 void CL_Stop_f (void);
328 void CL_Record_f (void);
329 void CL_PlayDemo_f (void);
330 void CL_TimeDemo_f (void);
335 void CL_ParseServerMessage (void);
340 void V_StartPitchDrift (void);
341 void V_StopPitchDrift (void);
343 void V_RenderView (void);
344 void V_UpdateBlends (void);
345 void V_Register (void);
346 void V_ParseDamage (void);
347 void V_SetContentsColor (int contents);
353 void CL_InitTEnts (void);
354 void CL_SignonReply (void);