2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
294 static double lasttime = -1;
300 SCR_UpdateLoadingScreenIfShown();
302 // no need if server is local and definitely not if this is a demo
303 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
308 // read messages from server, should just be nops
309 oldreadcount = msg_readcount;
310 oldbadread = msg_badread;
312 memcpy(olddata, net_message.data, net_message.cursize);
314 NetConn_ClientFrame();
316 msg_readcount = oldreadcount;
317 msg_badread = oldbadread;
319 memcpy(net_message.data, olddata, net_message.cursize);
323 if((time = Sys_DoubleTime()) >= lasttime + 1)
325 Con_Printf("long delta: %f\n", time - lasttime);
327 lasttime = Sys_DoubleTime();
330 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
333 unsigned char buf[4];
336 // LordHavoc: must use unreliable because reliable could kill the sigon message!
337 Con_Print("--> client to server keepalive\n");
338 memset(&msg, 0, sizeof(msg));
340 msg.maxsize = sizeof(buf);
341 MSG_WriteChar(&msg, clc_nop);
342 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
346 void CL_ParseEntityLump(char *entdata)
349 char key[128], value[MAX_INPUTLINE];
350 FOG_clear(); // LordHavoc: no fog until set
351 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
352 R_SetSkyBox(cl.worldmodel->brush.skybox);
356 if (!COM_ParseToken_Simple(&data, false, false))
358 if (com_token[0] != '{')
362 if (!COM_ParseToken_Simple(&data, false, false))
364 if (com_token[0] == '}')
365 break; // end of worldspawn
366 if (com_token[0] == '_')
367 strlcpy (key, com_token + 1, sizeof (key));
369 strlcpy (key, com_token, sizeof (key));
370 while (key[strlen(key)-1] == ' ') // remove trailing spaces
371 key[strlen(key)-1] = 0;
372 if (!COM_ParseToken_Simple(&data, false, false))
374 strlcpy (value, com_token, sizeof (value));
375 if (!strcmp("sky", key))
377 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
379 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
381 else if (!strcmp("fog", key))
383 r_refdef.fog_start = 0;
384 r_refdef.fog_alpha = 1;
385 r_refdef.fog_end = 16384;
387 #define sscanf sscanf_s
389 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
391 else if (!strcmp("fog_density", key))
392 r_refdef.fog_density = atof(value);
393 else if (!strcmp("fog_red", key))
394 r_refdef.fog_red = atof(value);
395 else if (!strcmp("fog_green", key))
396 r_refdef.fog_green = atof(value);
397 else if (!strcmp("fog_blue", key))
398 r_refdef.fog_blue = atof(value);
399 else if (!strcmp("fog_alpha", key))
400 r_refdef.fog_alpha = atof(value);
401 else if (!strcmp("fog_start", key))
402 r_refdef.fog_start = atof(value);
403 else if (!strcmp("fog_end", key))
404 r_refdef.fog_end = atof(value);
408 extern void CL_Locs_Reload_f(void);
409 extern void CL_VM_Init (void);
410 static const vec3_t defaultmins = {-4096, -4096, -4096};
411 static const vec3_t defaultmaxs = {4096, 4096, 4096};
412 static void CL_SetupWorldModel(void)
414 // update the world model
415 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
416 CL_UpdateRenderEntity(&cl.entities[0].render);
418 // set up csqc world for collision culling
420 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
422 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
424 // load or reload .loc file for team chat messages
427 // make sure we send enough keepalives
428 CL_KeepaliveMessage(false);
430 // reset particles and other per-level things
433 // make sure we send enough keepalives
434 CL_KeepaliveMessage(false);
436 // load the team chat beep if possible
437 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
439 // check memory integrity
440 Mem_CheckSentinelsGlobal();
451 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
455 // see if the file already exists
456 file = FS_OpenVirtualFile(filename, true);
463 // download messages in a demo would be bad
464 if (cls.demorecording)
466 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
470 // don't try to download when playing a demo
474 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
475 Con_Printf("Downloading %s\n", filename);
477 if (!cls.qw_downloadmemory)
479 cls.qw_downloadmemory = NULL;
480 cls.qw_downloadmemorycursize = 0;
481 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
484 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
485 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
487 cls.qw_downloadnumber++;
488 cls.qw_downloadpercent = 0;
489 cls.qw_downloadmemorycursize = 0;
494 static void QW_CL_ProcessUserInfo(int slot);
495 static void QW_CL_RequestNextDownload(void)
499 // clear name of file that just finished
500 cls.qw_downloadname[0] = 0;
502 switch (cls.qw_downloadtype)
507 if (cls.qw_downloadnumber == 0)
508 Con_Printf("Checking skins...\n");
509 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
511 if (!cl.scores[cls.qw_downloadnumber].name[0])
513 // check if we need to download the file, and return if so
514 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
518 cls.qw_downloadtype = dl_none;
520 // load any newly downloaded skins
521 for (i = 0;i < cl.maxclients;i++)
522 QW_CL_ProcessUserInfo(i);
524 // if we're still in signon stages, request the next one
525 if (cls.signon != SIGNONS)
527 cls.signon = SIGNONS-1;
528 // we'll go to SIGNONS when the first entity update is received
529 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
530 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
534 if (cls.qw_downloadnumber == 0)
536 Con_Printf("Checking models...\n");
537 cls.qw_downloadnumber = 1;
540 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
543 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
545 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
546 cl.qw_modelindex_spike = cls.qw_downloadnumber;
547 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
548 cl.qw_modelindex_player = cls.qw_downloadnumber;
549 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
550 cl.qw_modelindex_flag = cls.qw_downloadnumber;
551 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
552 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
553 // check if we need to download the file, and return if so
554 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
558 cls.qw_downloadtype = dl_none;
560 // touch all of the precached models that are still loaded so we can free
561 // anything that isn't needed
564 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
565 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
566 // precache any models used by the client (this also marks them used)
567 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
568 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
569 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
570 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
573 // now we try to load everything that is new
576 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
577 if (cl.model_precache[1]->Draw == NULL)
578 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
581 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
582 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
583 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
585 // check memory integrity
586 Mem_CheckSentinelsGlobal();
588 // now that we have a world model, set up the world entity, renderer
590 CL_SetupWorldModel();
592 // add pmodel/emodel CRCs to userinfo
593 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
594 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
596 // done checking sounds and models, send a prespawn command now
597 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
598 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
600 if (cls.qw_downloadmemory)
602 Mem_Free(cls.qw_downloadmemory);
603 cls.qw_downloadmemory = NULL;
607 cl.loadfinished = true;
610 if (cls.qw_downloadnumber == 0)
612 Con_Printf("Checking sounds...\n");
613 cls.qw_downloadnumber = 1;
616 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
618 // check if we need to download the file, and return if so
619 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
623 cls.qw_downloadtype = dl_none;
625 // load new sounds and unload old ones
626 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
627 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
629 // precache any sounds used by the client
630 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
631 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
632 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
633 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
634 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
635 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
636 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
639 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
641 // Don't lock the sfx here, S_ServerSounds already did that
642 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
645 // check memory integrity
646 Mem_CheckSentinelsGlobal();
648 // done with sound downloads, next we check models
649 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
650 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
654 Con_Printf("Unknown download type.\n");
658 static void QW_CL_ParseDownload(void)
660 int size = (signed short)MSG_ReadShort();
661 int percent = MSG_ReadByte();
663 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
665 // skip the download fragment if playing a demo
669 msg_readcount += size;
675 Con_Printf("File not found.\n");
676 QW_CL_RequestNextDownload();
680 if (msg_readcount + (unsigned short)size > net_message.cursize)
681 Host_Error("corrupt download message\n");
683 // make sure the buffer is big enough to include this new fragment
684 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
687 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
688 cls.qw_downloadmemorymaxsize *= 2;
689 old = cls.qw_downloadmemory;
690 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
693 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
698 // read the fragment out of the packet
699 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
700 cls.qw_downloadmemorycursize += size;
701 cls.qw_downloadspeedcount += size;
703 cls.qw_downloadpercent = percent;
707 // request next fragment
708 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
709 MSG_WriteString(&cls.netcon->message, "nextdl");
714 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
716 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
718 cls.qw_downloadpercent = 0;
720 // start downloading the next file (or join the game)
721 QW_CL_RequestNextDownload();
725 static void QW_CL_ParseModelList(void)
728 int nummodels = MSG_ReadByte();
731 // parse model precache list
734 str = MSG_ReadString();
738 if (nummodels==MAX_MODELS)
739 Host_Error("Server sent too many model precaches");
740 if (strlen(str) >= MAX_QPATH)
741 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
742 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
748 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
749 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
754 cls.qw_downloadnumber = 0;
755 cls.qw_downloadtype = dl_model;
756 QW_CL_RequestNextDownload();
759 static void QW_CL_ParseSoundList(void)
762 int numsounds = MSG_ReadByte();
765 // parse sound precache list
768 str = MSG_ReadString();
772 if (numsounds==MAX_SOUNDS)
773 Host_Error("Server sent too many sound precaches");
774 if (strlen(str) >= MAX_QPATH)
775 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
776 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
783 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
784 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
789 cls.qw_downloadnumber = 0;
790 cls.qw_downloadtype = dl_sound;
791 QW_CL_RequestNextDownload();
794 static void QW_CL_Skins_f(void)
796 cls.qw_downloadnumber = 0;
797 cls.qw_downloadtype = dl_skin;
798 QW_CL_RequestNextDownload();
801 static void QW_CL_Changing_f(void)
803 if (cls.qw_downloadmemory) // don't change when downloading
808 cls.signon = 1; // not active anymore, but not disconnected
809 Con_Printf("\nChanging map...\n");
812 void QW_CL_NextUpload(void)
814 int r, percent, size;
816 if (!cls.qw_uploaddata)
819 r = cls.qw_uploadsize - cls.qw_uploadpos;
822 size = min(1, cls.qw_uploadsize);
823 percent = (cls.qw_uploadpos+r)*100/size;
825 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
826 MSG_WriteShort(&cls.netcon->message, r);
827 MSG_WriteByte(&cls.netcon->message, percent);
828 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
830 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
832 cls.qw_uploadpos += r;
834 if (cls.qw_uploadpos < cls.qw_uploadsize)
837 Con_Printf("Upload completed\n");
842 void QW_CL_StartUpload(unsigned char *data, int size)
844 // do nothing in demos or if not connected
848 // abort existing upload if in progress
851 Con_DPrintf("Starting upload of %d bytes...\n", size);
853 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
854 memcpy(cls.qw_uploaddata, data, size);
855 cls.qw_uploadsize = size;
856 cls.qw_uploadpos = 0;
862 qboolean QW_CL_IsUploading(void)
864 return cls.qw_uploaddata != NULL;
868 void QW_CL_StopUpload(void)
870 if (cls.qw_uploaddata)
871 Mem_Free(cls.qw_uploaddata);
872 cls.qw_uploaddata = NULL;
873 cls.qw_uploadsize = 0;
874 cls.qw_uploadpos = 0;
877 static void QW_CL_ProcessUserInfo(int slot)
879 int topcolor, bottomcolor;
881 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
882 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
883 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
884 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
885 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
886 cl.scores[slot].qw_spectator = temp[0] != 0;
887 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
888 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
889 if (!cl.scores[slot].qw_skin[0])
890 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
894 static void QW_CL_UpdateUserInfo(void)
897 slot = MSG_ReadByte();
898 if (slot >= cl.maxclients)
900 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
905 cl.scores[slot].qw_userid = MSG_ReadLong();
906 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
908 QW_CL_ProcessUserInfo(slot);
911 static void QW_CL_SetInfo(void)
916 slot = MSG_ReadByte();
917 strlcpy(key, MSG_ReadString(), sizeof(key));
918 strlcpy(value, MSG_ReadString(), sizeof(value));
919 if (slot >= cl.maxclients)
921 Con_Printf("svc_setinfo >= cl.maxclients\n");
924 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
926 QW_CL_ProcessUserInfo(slot);
929 static void QW_CL_ServerInfo(void)
934 strlcpy(key, MSG_ReadString(), sizeof(key));
935 strlcpy(value, MSG_ReadString(), sizeof(value));
936 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
937 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
938 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
939 cl.qw_teamplay = atoi(temp);
942 static void QW_CL_ParseNails(void)
945 int numnails = MSG_ReadByte();
947 unsigned char bits[6];
948 for (i = 0;i < numnails;i++)
950 for (j = 0;j < 6;j++)
951 bits[j] = MSG_ReadByte();
952 if (cl.qw_num_nails > 255)
954 v = cl.qw_nails[cl.qw_num_nails++];
955 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
956 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
957 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
958 v[3] = -360*(bits[4]>>4)/16;
959 v[4] = 360*bits[5]/256;
964 static void CL_UpdateItemsAndWeapon(void)
967 // check for important changes
970 if (cl.olditems != cl.stats[STAT_ITEMS])
971 for (j = 0;j < 32;j++)
972 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
973 cl.item_gettime[j] = cl.time;
974 cl.olditems = cl.stats[STAT_ITEMS];
976 // GAME_NEXUIZ hud needs weapon change time
977 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
978 cl.weapontime = cl.time;
979 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
982 void CL_BeginDownloads(qboolean aborteddownload)
984 // quakeworld works differently
985 if (cls.protocol == PROTOCOL_QUAKEWORLD)
988 // this would be a good place to do curl downloads
989 if(Curl_Have_forthismap())
991 Curl_Register_predownload(); // come back later
996 // curl is done, so let's start with the business
998 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1001 // if already downloading something from the previous level, don't stop it
1002 if (cls.qw_downloadname[0])
1005 if (cl.downloadcsqc)
1008 cl.downloadcsqc = false;
1011 && csqc_progname.string
1012 && csqc_progname.string[0]
1013 && csqc_progcrc.integer >= 0
1014 && cl_serverextension_download.integer
1015 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1016 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1018 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1019 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1020 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1022 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1027 if (cl.loadmodel_current < cl.loadmodel_total)
1030 if(cl.loadmodel_current == 1)
1032 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1033 SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1034 SCR_BeginLoadingPlaque();
1036 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1038 SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1039 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1041 SCR_PopLoadingScreen(false);
1042 if(cl.loadmodel_current == 1)
1044 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1045 SCR_PopLoadingScreen(false);
1049 CL_KeepaliveMessage(true);
1051 if(cl.loadmodel_current == 1)
1053 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1054 Mod_FreeQ3Shaders();
1057 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1058 SCR_PopLoadingScreen(false);
1059 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1061 // we now have the worldmodel so we can set up the game world
1062 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1063 CL_SetupWorldModel();
1064 SCR_PopLoadingScreen(true);
1065 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1067 cl.loadfinished = true;
1068 // now issue the spawn to move on to signon 2 like normal
1070 Cmd_ForwardStringToServer("prespawn");
1074 SCR_PopLoadingScreen(false);
1075 // finished loading models
1078 if (cl.loadsound_current < cl.loadsound_total)
1081 if(cl.loadsound_current == 1)
1082 SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1083 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1085 SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1086 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1088 SCR_PopLoadingScreen(false);
1091 CL_KeepaliveMessage(true);
1092 // Don't lock the sfx here, S_ServerSounds already did that
1093 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1094 SCR_PopLoadingScreen(false);
1096 SCR_PopLoadingScreen(false);
1097 // finished loading sounds
1100 if(gamemode == GAME_NEXUIZ)
1101 Cvar_SetValueQuick(&cl_serverextension_download, false);
1102 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1103 // of dependencies) anyway, and can mess around with the game directory;
1104 // until this is fixed, only support pk3 downloads via curl, and turn off
1105 // individual file downloads other than for CSQC
1106 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1108 // idea: support download of pk3 files using this protocol later
1110 // note: the reason these loops skip already-loaded things is that it
1111 // enables this command to be issued during the game if desired
1113 if (cl.downloadmodel_current < cl.loadmodel_total)
1117 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1119 if (aborteddownload)
1122 if (cl.downloadmodel_current == 1)
1124 // the worldmodel failed, but we need to set up anyway
1125 Mod_FreeQ3Shaders();
1126 CL_SetupWorldModel();
1127 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1129 cl.loadfinished = true;
1130 // now issue the spawn to move on to signon 2 like normal
1132 Cmd_ForwardStringToServer("prespawn");
1135 aborteddownload = false;
1138 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1140 CL_KeepaliveMessage(true);
1141 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1143 if (cl.downloadmodel_current == 1)
1144 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1146 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1147 // regarding the * check: don't try to download submodels
1148 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1150 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1151 // we'll try loading again when the download finishes
1156 if(cl.downloadmodel_current == 1)
1158 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1159 Mod_FreeQ3Shaders();
1162 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1163 if (cl.downloadmodel_current == 1)
1165 // we now have the worldmodel so we can set up the game world
1166 // or maybe we do not have it (cl_serverextension_download 0)
1167 // then we need to continue loading ANYWAY!
1168 CL_SetupWorldModel();
1169 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1171 cl.loadfinished = true;
1172 // now issue the spawn to move on to signon 2 like normal
1174 Cmd_ForwardStringToServer("prespawn");
1179 // finished loading models
1182 if (cl.downloadsound_current < cl.loadsound_total)
1186 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1188 char soundname[MAX_QPATH];
1189 if (aborteddownload)
1191 aborteddownload = false;
1194 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1196 CL_KeepaliveMessage(true);
1197 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1198 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1200 Con_Printf("Sound %s not found\n", soundname);
1201 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1203 Cmd_ForwardStringToServer(va("download %s", soundname));
1204 // we'll try loading again when the download finishes
1208 // Don't lock the sfx here, S_ServerSounds already did that
1209 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1212 // finished loading sounds
1215 SCR_PopLoadingScreen(false);
1217 if (!cl.loadfinished)
1219 cl.loadfinished = true;
1221 // check memory integrity
1222 Mem_CheckSentinelsGlobal();
1224 // now issue the spawn to move on to signon 2 like normal
1226 Cmd_ForwardStringToServer("prespawn");
1230 void CL_BeginDownloads_f(void)
1232 // prevent cl_begindownloads from being issued multiple times in one match
1233 // to prevent accidentally cancelled downloads
1235 Con_Printf("cl_begindownloads is only valid once per match\n");
1237 CL_BeginDownloads(false);
1240 void CL_StopDownload(int size, int crc)
1242 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1245 size_t existingsize;
1246 const char *extension;
1248 if(cls.qw_download_deflate)
1251 size_t inflated_size;
1252 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1253 Mem_Free(cls.qw_downloadmemory);
1254 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1255 cls.qw_downloadmemory = out;
1256 cls.qw_downloadmemorycursize = inflated_size;
1259 if(!cls.qw_downloadmemory)
1261 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1265 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1266 size = cls.qw_downloadmemorycursize;
1268 // save to disk only if we don't already have it
1269 // (this is mainly for playing back demos)
1270 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1271 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1272 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1274 if ((int)existingsize != size || existingcrc != crc)
1276 // we have a mismatching file, pick another name for it
1277 char name[MAX_QPATH*2];
1278 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1279 if (!FS_FileExists(name))
1281 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1282 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1288 // we either don't have it or have a mismatching file...
1289 // so it's time to accept the file
1290 // but if we already have a mismatching file we need to rename
1291 // this new one, and if we already have this file in renamed form,
1293 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1294 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1295 extension = FS_FileExtension(cls.qw_downloadname);
1296 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1301 else if (cls.qw_downloadmemory && size)
1303 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1304 CL_BeginDownloads(true);
1307 if (cls.qw_downloadmemory)
1308 Mem_Free(cls.qw_downloadmemory);
1309 cls.qw_downloadmemory = NULL;
1310 cls.qw_downloadname[0] = 0;
1311 cls.qw_downloadmemorymaxsize = 0;
1312 cls.qw_downloadmemorycursize = 0;
1313 cls.qw_downloadpercent = 0;
1316 void CL_ParseDownload(void)
1319 unsigned char data[65536];
1320 start = MSG_ReadLong();
1321 size = (unsigned short)MSG_ReadShort();
1323 // record the start/size information to ack in the next input packet
1324 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1326 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1328 cls.dp_downloadack[i].start = start;
1329 cls.dp_downloadack[i].size = size;
1334 MSG_ReadBytes(size, data);
1336 if (!cls.qw_downloadname[0])
1339 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1343 if (start + size > cls.qw_downloadmemorymaxsize)
1344 Host_Error("corrupt download message\n");
1346 // only advance cursize if the data is at the expected position
1347 // (gaps are unacceptable)
1348 memcpy(cls.qw_downloadmemory + start, data, size);
1349 cls.qw_downloadmemorycursize = start + size;
1350 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1351 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1352 cls.qw_downloadspeedcount += size;
1355 void CL_DownloadBegin_f(void)
1357 int size = atoi(Cmd_Argv(1));
1359 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1361 Con_Printf("cl_downloadbegin: received bogus information\n");
1362 CL_StopDownload(0, 0);
1366 if (cls.qw_downloadname[0])
1367 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1369 CL_StopDownload(0, 0);
1371 // we're really beginning a download now, so initialize stuff
1372 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1373 cls.qw_downloadmemorymaxsize = size;
1374 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1375 cls.qw_downloadnumber++;
1377 cls.qw_download_deflate = false;
1380 if(!strcmp(Cmd_Argv(3), "deflate"))
1381 cls.qw_download_deflate = true;
1382 // check further encodings here
1385 Cmd_ForwardStringToServer("sv_startdownload");
1388 void CL_StopDownload_f(void)
1391 if (cls.qw_downloadname[0])
1393 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1394 CL_StopDownload(0, 0);
1396 CL_BeginDownloads(true);
1399 void CL_DownloadFinished_f(void)
1403 Con_Printf("Malformed cl_downloadfinished command\n");
1406 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1407 CL_BeginDownloads(false);
1410 static void CL_SendPlayerInfo(void)
1412 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1413 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1415 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1416 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1418 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1419 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1421 if (cl_pmodel.integer)
1423 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1424 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1426 if (*cl_playermodel.string)
1428 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1429 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1431 if (*cl_playerskin.string)
1433 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1434 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1439 =====================
1442 An svc_signonnum has been received, perform a client side setup
1443 =====================
1445 static void CL_SignonReply (void)
1447 if (developer.integer >= 100)
1448 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1455 // send player info before we begin downloads
1456 // (so that the server can see the player name while downloading)
1457 CL_SendPlayerInfo();
1459 // execute cl_begindownloads next frame
1460 // (after any commands added by svc_stufftext have been executed)
1461 // when done with downloads the "prespawn" will be sent
1462 Cbuf_AddText("\ncl_begindownloads\n");
1464 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1465 //MSG_WriteString (&cls.netcon->message, "prespawn");
1467 else // playing a demo... make sure loading occurs as soon as possible
1468 CL_BeginDownloads(false);
1474 // LordHavoc: quake sent the player info here but due to downloads
1475 // it is sent earlier instead
1476 // CL_SendPlayerInfo();
1478 // LordHavoc: changed to begin a loading stage and issue this when done
1479 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1480 MSG_WriteString (&cls.netcon->message, "spawn");
1487 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488 MSG_WriteString (&cls.netcon->message, "begin");
1493 // after the level has been loaded, we shouldn't need the shaders, and
1494 // if they are needed again they will be automatically loaded...
1495 Mod_FreeQ3Shaders();
1498 if (COM_CheckParm("-profilegameonly"))
1499 Sys_AllowProfiling(true);
1509 void CL_ParseServerInfo (void)
1513 protocolversion_t protocol;
1514 int nummodels, numsounds;
1516 Con_DPrint("Serverinfo packet received.\n");
1518 // if server is active, we already began a loading plaque
1521 SCR_BeginLoadingPlaque();
1523 // free q3 shaders so that any newly downloaded shaders will be active
1524 Mod_FreeQ3Shaders();
1527 // check memory integrity
1528 Mem_CheckSentinelsGlobal();
1530 // clear cl_serverextension cvars
1531 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1534 // wipe the client_state_t struct
1538 // parse protocol version number
1539 i = MSG_ReadLong ();
1540 protocol = Protocol_EnumForNumber(i);
1541 if (protocol == PROTOCOL_UNKNOWN)
1543 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1546 // hack for unmarked Nehahra movie demos which had a custom protocol
1547 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1548 protocol = PROTOCOL_NEHAHRAMOVIE;
1549 cls.protocol = protocol;
1550 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1552 cl.num_entities = 1;
1554 if (protocol == PROTOCOL_QUAKEWORLD)
1556 char gamedir[1][MAX_QPATH];
1558 cl.qw_servercount = MSG_ReadLong();
1560 str = MSG_ReadString();
1561 Con_Printf("server gamedir is %s\n", str);
1562 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1564 // change gamedir if needed
1565 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1566 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1568 cl.gametype = GAME_DEATHMATCH;
1571 // parse player number
1573 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1574 //cl.qw_spectator = (i & 128) != 0;
1575 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1576 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1578 // get the full level name
1579 str = MSG_ReadString ();
1580 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1582 // get the movevars that are defined in the qw protocol
1583 cl.movevars_gravity = MSG_ReadFloat();
1584 cl.movevars_stopspeed = MSG_ReadFloat();
1585 cl.movevars_maxspeed = MSG_ReadFloat();
1586 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1587 cl.movevars_accelerate = MSG_ReadFloat();
1588 cl.movevars_airaccelerate = MSG_ReadFloat();
1589 cl.movevars_wateraccelerate = MSG_ReadFloat();
1590 cl.movevars_friction = MSG_ReadFloat();
1591 cl.movevars_waterfriction = MSG_ReadFloat();
1592 cl.movevars_entgravity = MSG_ReadFloat();
1594 // other movevars not in the protocol...
1595 cl.movevars_wallfriction = 0;
1596 cl.movevars_timescale = 1;
1597 cl.movevars_jumpvelocity = 270;
1598 cl.movevars_edgefriction = 1;
1599 cl.movevars_maxairspeed = 30;
1600 cl.movevars_stepheight = 18;
1601 cl.movevars_airaccel_qw = 1;
1602 cl.movevars_airaccel_sideways_friction = 0;
1604 // seperate the printfs so the server message can have a color
1605 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1607 // check memory integrity
1608 Mem_CheckSentinelsGlobal();
1612 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1613 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1616 cl.loadbegun = false;
1617 cl.loadfinished = false;
1619 cls.state = ca_connected;
1622 // note: on QW protocol we can't set up the gameworld until after
1623 // downloads finish...
1624 // (we don't even know the name of the map yet)
1629 cl.maxclients = MSG_ReadByte ();
1630 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1632 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1635 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1638 cl.gametype = MSG_ReadByte ();
1639 // the original id singleplayer demos are bugged and contain
1640 // GAME_DEATHMATCH even for singleplayer
1641 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1642 cl.gametype = GAME_COOP;
1644 // parse signon message
1645 str = MSG_ReadString ();
1646 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1648 // seperate the printfs so the server message can have a color
1649 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1650 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1652 // check memory integrity
1653 Mem_CheckSentinelsGlobal();
1655 // parse model precache list
1656 for (nummodels=1 ; ; nummodels++)
1658 str = MSG_ReadString();
1661 if (nummodels==MAX_MODELS)
1662 Host_Error ("Server sent too many model precaches");
1663 if (strlen(str) >= MAX_QPATH)
1664 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1665 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1667 // parse sound precache list
1668 for (numsounds=1 ; ; numsounds++)
1670 str = MSG_ReadString();
1673 if (numsounds==MAX_SOUNDS)
1674 Host_Error("Server sent too many sound precaches");
1675 if (strlen(str) >= MAX_QPATH)
1676 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1677 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1680 // touch all of the precached models that are still loaded so we can free
1681 // anything that isn't needed
1684 for (i = 1;i < nummodels;i++)
1685 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1686 // precache any models used by the client (this also marks them used)
1687 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1688 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1689 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1690 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1693 // do the same for sounds
1694 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1695 S_ServerSounds (cl.sound_name, numsounds);
1697 // precache any sounds used by the client
1698 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1699 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1700 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1701 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1702 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1703 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1704 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1706 // now we try to load everything that is new
1707 cl.loadmodel_current = 1;
1708 cl.downloadmodel_current = 1;
1709 cl.loadmodel_total = nummodels;
1710 cl.loadsound_current = 1;
1711 cl.downloadsound_current = 1;
1712 cl.loadsound_total = numsounds;
1713 cl.downloadcsqc = true;
1714 cl.loadbegun = false;
1715 cl.loadfinished = false;
1719 // check memory integrity
1720 Mem_CheckSentinelsGlobal();
1722 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1723 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1725 char demofile[MAX_OSPATH];
1726 char levelname[MAX_QPATH];
1728 if (cls.demorecording)
1730 // finish the previous level's demo file
1734 // start a new demo file
1735 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1736 if (strrchr(levelname, '.'))
1737 *(strrchr(levelname, '.')) = 0;
1738 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1740 Con_Printf ("Auto-recording to %s.\n", demofile);
1742 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1745 cls.forcetrack = -1;
1746 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1747 cls.demorecording = true;
1748 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1749 cls.demo_lastcsprogssize = -1;
1750 cls.demo_lastcsprogscrc = -1;
1753 Con_Print ("ERROR: couldn't open.\n");
1757 void CL_ValidateState(entity_state_t *s)
1764 if (s->modelindex >= MAX_MODELS)
1765 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1767 // these warnings are only warnings, no corrections are made to the state
1768 // because states are often copied for decoding, which otherwise would
1769 // propogate some of the corrections accidentally
1770 // (this used to happen, sometimes affecting skin and frame)
1772 // colormap is client index + 1
1773 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1774 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1776 model = cl.model_precache[s->modelindex];
1777 if (model && model->type && s->frame >= model->numframes)
1778 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1779 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1780 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1783 void CL_MoveLerpEntityStates(entity_t *ent)
1785 float odelta[3], adelta[3];
1786 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1787 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1788 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1790 // reset all persistent stuff if this is a new entity
1791 ent->persistent.lerpdeltatime = 0;
1792 ent->persistent.lerpstarttime = cl.mtime[1];
1793 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1794 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1795 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1796 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1797 // reset animation interpolation as well
1798 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1799 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1800 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1801 ent->render.shadertime = cl.time;
1802 // reset various persistent stuff
1803 ent->persistent.muzzleflash = 0;
1804 ent->persistent.trail_allowed = false;
1806 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1808 // don't interpolate the move
1809 ent->persistent.lerpdeltatime = 0;
1810 ent->persistent.lerpstarttime = cl.mtime[1];
1811 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1812 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1813 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1814 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1815 ent->persistent.trail_allowed = false;
1817 if(ent->state_current.frame != ent->state_previous.frame)
1819 // if we ALSO changed animation frame in the process (but ONLY then!)
1820 // then let's reset the animation interpolation too
1821 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1822 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1823 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1826 // note that this case must do everything the following case does too
1828 else if (DotProduct(odelta, odelta) > 1000*1000
1829 || (cl.fixangle[0] && !cl.fixangle[1])
1830 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1831 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1833 // don't interpolate the move
1834 // (the fixangle[] check detects teleports, but not constant fixangles
1835 // such as when spectating)
1836 ent->persistent.lerpdeltatime = 0;
1837 ent->persistent.lerpstarttime = cl.mtime[1];
1838 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1839 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1840 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1841 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1842 ent->persistent.trail_allowed = false;
1844 else if (ent->state_current.flags & RENDER_STEP)
1846 // monster interpolation
1847 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1849 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1850 ent->persistent.lerpstarttime = cl.mtime[1];
1851 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1852 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1853 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1854 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1860 ent->persistent.lerpstarttime = ent->state_previous.time;
1861 // no lerp if it's singleplayer
1862 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1863 ent->persistent.lerpdeltatime = 0;
1865 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1866 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1867 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1868 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1869 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1871 // trigger muzzleflash effect if necessary
1872 if (ent->state_current.effects & EF_MUZZLEFLASH)
1873 ent->persistent.muzzleflash = 1;
1881 void CL_ParseBaseline (entity_t *ent, int large)
1885 ent->state_baseline = defaultstate;
1886 // FIXME: set ent->state_baseline.number?
1887 ent->state_baseline.active = true;
1890 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1891 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1893 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1895 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1896 ent->state_baseline.frame = MSG_ReadByte ();
1900 ent->state_baseline.modelindex = MSG_ReadByte ();
1901 ent->state_baseline.frame = MSG_ReadByte ();
1903 ent->state_baseline.colormap = MSG_ReadByte();
1904 ent->state_baseline.skin = MSG_ReadByte();
1905 for (i = 0;i < 3;i++)
1907 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1908 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1910 ent->state_previous = ent->state_current = ent->state_baseline;
1918 Server information pertaining to this client only
1921 void CL_ParseClientdata (void)
1925 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1926 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1927 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1928 cl.mviewzoom[1] = cl.mviewzoom[0];
1930 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1932 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1933 cl.stats[STAT_ITEMS] = 0;
1934 cl.stats[STAT_VIEWZOOM] = 255;
1937 cl.mpunchangle[0][0] = 0;
1938 cl.mpunchangle[0][1] = 0;
1939 cl.mpunchangle[0][2] = 0;
1940 cl.mpunchvector[0][0] = 0;
1941 cl.mpunchvector[0][1] = 0;
1942 cl.mpunchvector[0][2] = 0;
1943 cl.mvelocity[0][0] = 0;
1944 cl.mvelocity[0][1] = 0;
1945 cl.mvelocity[0][2] = 0;
1946 cl.mviewzoom[0] = 1;
1948 bits = (unsigned short) MSG_ReadShort ();
1949 if (bits & SU_EXTEND1)
1950 bits |= (MSG_ReadByte() << 16);
1951 if (bits & SU_EXTEND2)
1952 bits |= (MSG_ReadByte() << 24);
1954 if (bits & SU_VIEWHEIGHT)
1955 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1957 if (bits & SU_IDEALPITCH)
1958 cl.idealpitch = MSG_ReadChar ();
1960 for (i = 0;i < 3;i++)
1962 if (bits & (SU_PUNCH1<<i) )
1964 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1965 cl.mpunchangle[0][i] = MSG_ReadChar();
1967 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1969 if (bits & (SU_PUNCHVEC1<<i))
1971 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1972 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1974 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1976 if (bits & (SU_VELOCITY1<<i) )
1978 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1979 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1981 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1985 // LordHavoc: hipnotic demos don't have this bit set but should
1986 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1987 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1989 cl.onground = (bits & SU_ONGROUND) != 0;
1990 cl.inwater = (bits & SU_INWATER) != 0;
1992 if (cls.protocol == PROTOCOL_DARKPLACES5)
1994 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1995 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1996 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1997 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1998 cl.stats[STAT_AMMO] = MSG_ReadShort();
1999 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2000 cl.stats[STAT_NAILS] = MSG_ReadShort();
2001 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2002 cl.stats[STAT_CELLS] = MSG_ReadShort();
2003 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2005 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2007 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2008 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2009 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2010 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2012 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2013 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2014 cl.stats[STAT_AMMO] = MSG_ReadByte();
2015 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2016 cl.stats[STAT_NAILS] = MSG_ReadByte();
2017 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2018 cl.stats[STAT_CELLS] = MSG_ReadByte();
2019 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2020 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2022 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2025 if (bits & SU_VIEWZOOM)
2027 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2028 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2030 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2033 // viewzoom interpolation
2034 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2038 =====================
2040 =====================
2042 void CL_ParseStatic (int large)
2046 if (cl.num_static_entities >= cl.max_static_entities)
2047 Host_Error ("Too many static entities");
2048 ent = &cl.static_entities[cl.num_static_entities++];
2049 CL_ParseBaseline (ent, large);
2051 if (ent->state_baseline.modelindex == 0)
2053 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2054 cl.num_static_entities--;
2055 // This is definitely a cheesy way to conserve resources...
2059 // copy it to the current state
2060 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2061 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2062 ent->render.framegroupblend[0].lerp = 1;
2063 // make torchs play out of sync
2064 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2065 ent->render.skinnum = ent->state_baseline.skin;
2066 ent->render.effects = ent->state_baseline.effects;
2067 ent->render.alpha = 1;
2069 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2070 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2072 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2073 CL_UpdateRenderEntity(&ent->render);
2081 void CL_ParseStaticSound (int large)
2084 int sound_num, vol, atten;
2086 MSG_ReadVector(org, cls.protocol);
2087 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2088 sound_num = (unsigned short) MSG_ReadShort ();
2090 sound_num = MSG_ReadByte ();
2091 vol = MSG_ReadByte ();
2092 atten = MSG_ReadByte ();
2094 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2097 void CL_ParseEffect (void)
2100 int modelindex, startframe, framecount, framerate;
2102 MSG_ReadVector(org, cls.protocol);
2103 modelindex = MSG_ReadByte ();
2104 startframe = MSG_ReadByte ();
2105 framecount = MSG_ReadByte ();
2106 framerate = MSG_ReadByte ();
2108 CL_Effect(org, modelindex, startframe, framecount, framerate);
2111 void CL_ParseEffect2 (void)
2114 int modelindex, startframe, framecount, framerate;
2116 MSG_ReadVector(org, cls.protocol);
2117 modelindex = (unsigned short) MSG_ReadShort ();
2118 startframe = (unsigned short) MSG_ReadShort ();
2119 framecount = MSG_ReadByte ();
2120 framerate = MSG_ReadByte ();
2122 CL_Effect(org, modelindex, startframe, framecount, framerate);
2125 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2130 if (ent >= MAX_EDICTS)
2132 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2136 if (ent >= cl.max_entities)
2137 CL_ExpandEntities(ent);
2139 // override any beam with the same entity
2142 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2143 if (b->entity == ent)
2145 // if the entity was not found then just replace an unused beam
2146 if (i == cl.max_beams)
2147 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2150 if (i < cl.max_beams)
2152 cl.num_beams = max(cl.num_beams, i + 1);
2154 b->lightning = lightning;
2156 b->endtime = cl.mtime[0] + 0.2;
2157 VectorCopy (start, b->start);
2158 VectorCopy (end, b->end);
2161 Con_Print("beam list overflow!\n");
2164 void CL_ParseBeam (dp_model_t *m, int lightning)
2169 ent = (unsigned short) MSG_ReadShort ();
2170 MSG_ReadVector(start, cls.protocol);
2171 MSG_ReadVector(end, cls.protocol);
2173 if (ent >= MAX_EDICTS)
2175 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2179 CL_NewBeam(ent, start, end, m, lightning);
2182 void CL_ParseTempEntity(void)
2190 int colorStart, colorLength, count;
2191 float velspeed, radius;
2192 unsigned char *tempcolor;
2193 matrix4x4_t tempmatrix;
2195 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2197 type = MSG_ReadByte();
2200 case QW_TE_WIZSPIKE:
2201 // spike hitting wall
2202 MSG_ReadVector(pos, cls.protocol);
2203 CL_FindNonSolidLocation(pos, pos, 4);
2204 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2208 case QW_TE_KNIGHTSPIKE:
2209 // spike hitting wall
2210 MSG_ReadVector(pos, cls.protocol);
2211 CL_FindNonSolidLocation(pos, pos, 4);
2212 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2217 // spike hitting wall
2218 MSG_ReadVector(pos, cls.protocol);
2219 CL_FindNonSolidLocation(pos, pos, 4);
2220 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2222 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2227 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2229 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2231 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2234 case QW_TE_SUPERSPIKE:
2235 // super spike hitting wall
2236 MSG_ReadVector(pos, cls.protocol);
2237 CL_FindNonSolidLocation(pos, pos, 4);
2238 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2240 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2245 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2247 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2249 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2253 case QW_TE_EXPLOSION:
2255 MSG_ReadVector(pos, cls.protocol);
2256 CL_FindNonSolidLocation(pos, pos, 10);
2257 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2258 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2259 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2262 case QW_TE_TAREXPLOSION:
2263 // tarbaby explosion
2264 MSG_ReadVector(pos, cls.protocol);
2265 CL_FindNonSolidLocation(pos, pos, 10);
2266 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2267 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2270 case QW_TE_LIGHTNING1:
2272 CL_ParseBeam(cl.model_bolt, true);
2275 case QW_TE_LIGHTNING2:
2277 CL_ParseBeam(cl.model_bolt2, true);
2280 case QW_TE_LIGHTNING3:
2282 CL_ParseBeam(cl.model_bolt3, false);
2285 case QW_TE_LAVASPLASH:
2286 MSG_ReadVector(pos, cls.protocol);
2287 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2290 case QW_TE_TELEPORT:
2291 MSG_ReadVector(pos, cls.protocol);
2292 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296 // bullet hitting wall
2297 radius = MSG_ReadByte();
2298 MSG_ReadVector(pos, cls.protocol);
2299 CL_FindNonSolidLocation(pos, pos, 4);
2300 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2301 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2302 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2303 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2306 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2311 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2313 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2315 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2321 count = MSG_ReadByte();
2322 MSG_ReadVector(pos, cls.protocol);
2323 CL_FindNonSolidLocation(pos, pos, 4);
2324 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2327 case QW_TE_LIGHTNINGBLOOD:
2328 MSG_ReadVector(pos, cls.protocol);
2329 CL_FindNonSolidLocation(pos, pos, 4);
2330 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2334 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2339 type = MSG_ReadByte();
2343 // spike hitting wall
2344 MSG_ReadVector(pos, cls.protocol);
2345 CL_FindNonSolidLocation(pos, pos, 4);
2346 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2350 case TE_KNIGHTSPIKE:
2351 // spike hitting wall
2352 MSG_ReadVector(pos, cls.protocol);
2353 CL_FindNonSolidLocation(pos, pos, 4);
2354 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2359 // spike hitting wall
2360 MSG_ReadVector(pos, cls.protocol);
2361 CL_FindNonSolidLocation(pos, pos, 4);
2362 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2369 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2371 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2373 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2377 // quad spike hitting wall
2378 MSG_ReadVector(pos, cls.protocol);
2379 CL_FindNonSolidLocation(pos, pos, 4);
2380 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2387 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2389 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2391 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395 // super spike hitting wall
2396 MSG_ReadVector(pos, cls.protocol);
2397 CL_FindNonSolidLocation(pos, pos, 4);
2398 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2405 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2407 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2409 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2412 case TE_SUPERSPIKEQUAD:
2413 // quad super spike hitting wall
2414 MSG_ReadVector(pos, cls.protocol);
2415 CL_FindNonSolidLocation(pos, pos, 4);
2416 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2418 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2423 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2425 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2427 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2430 // LordHavoc: added for improved blood splatters
2433 MSG_ReadVector(pos, cls.protocol);
2434 CL_FindNonSolidLocation(pos, pos, 4);
2435 dir[0] = MSG_ReadChar();
2436 dir[1] = MSG_ReadChar();
2437 dir[2] = MSG_ReadChar();
2438 count = MSG_ReadByte();
2439 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2443 MSG_ReadVector(pos, cls.protocol);
2444 CL_FindNonSolidLocation(pos, pos, 4);
2445 dir[0] = MSG_ReadChar();
2446 dir[1] = MSG_ReadChar();
2447 dir[2] = MSG_ReadChar();
2448 count = MSG_ReadByte();
2449 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2452 MSG_ReadVector(pos, cls.protocol);
2453 CL_FindNonSolidLocation(pos, pos, 4);
2454 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2456 // LordHavoc: added for improved gore
2457 case TE_BLOODSHOWER:
2459 MSG_ReadVector(pos, cls.protocol); // mins
2460 MSG_ReadVector(pos2, cls.protocol); // maxs
2461 velspeed = MSG_ReadCoord(cls.protocol); // speed
2462 count = (unsigned short) MSG_ReadShort(); // number of particles
2463 vel1[0] = -velspeed;
2464 vel1[1] = -velspeed;
2465 vel1[2] = -velspeed;
2469 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2472 case TE_PARTICLECUBE:
2473 // general purpose particle effect
2474 MSG_ReadVector(pos, cls.protocol); // mins
2475 MSG_ReadVector(pos2, cls.protocol); // maxs
2476 MSG_ReadVector(dir, cls.protocol); // dir
2477 count = (unsigned short) MSG_ReadShort(); // number of particles
2478 colorStart = MSG_ReadByte(); // color
2479 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2480 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2481 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2484 case TE_PARTICLERAIN:
2485 // general purpose particle effect
2486 MSG_ReadVector(pos, cls.protocol); // mins
2487 MSG_ReadVector(pos2, cls.protocol); // maxs
2488 MSG_ReadVector(dir, cls.protocol); // dir
2489 count = (unsigned short) MSG_ReadShort(); // number of particles
2490 colorStart = MSG_ReadByte(); // color
2491 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2494 case TE_PARTICLESNOW:
2495 // general purpose particle effect
2496 MSG_ReadVector(pos, cls.protocol); // mins
2497 MSG_ReadVector(pos2, cls.protocol); // maxs
2498 MSG_ReadVector(dir, cls.protocol); // dir
2499 count = (unsigned short) MSG_ReadShort(); // number of particles
2500 colorStart = MSG_ReadByte(); // color
2501 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2505 // bullet hitting wall
2506 MSG_ReadVector(pos, cls.protocol);
2507 CL_FindNonSolidLocation(pos, pos, 4);
2508 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2509 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2512 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2517 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2519 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2521 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2526 case TE_GUNSHOTQUAD:
2527 // quad bullet hitting wall
2528 MSG_ReadVector(pos, cls.protocol);
2529 CL_FindNonSolidLocation(pos, pos, 4);
2530 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2534 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2539 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2541 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2543 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2550 MSG_ReadVector(pos, cls.protocol);
2551 CL_FindNonSolidLocation(pos, pos, 10);
2552 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2553 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2556 case TE_EXPLOSIONQUAD:
2557 // quad rocket explosion
2558 MSG_ReadVector(pos, cls.protocol);
2559 CL_FindNonSolidLocation(pos, pos, 10);
2560 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2565 // Nehahra movie colored lighting explosion
2566 MSG_ReadVector(pos, cls.protocol);
2567 CL_FindNonSolidLocation(pos, pos, 10);
2568 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2569 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2570 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2571 CL_ParticleExplosion(pos);
2572 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2573 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2574 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2577 case TE_EXPLOSIONRGB:
2578 // colored lighting explosion
2579 MSG_ReadVector(pos, cls.protocol);
2580 CL_FindNonSolidLocation(pos, pos, 10);
2581 CL_ParticleExplosion(pos);
2582 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2583 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2584 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2585 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2586 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2587 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2590 case TE_TAREXPLOSION:
2591 // tarbaby explosion
2592 MSG_ReadVector(pos, cls.protocol);
2593 CL_FindNonSolidLocation(pos, pos, 10);
2594 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2595 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2599 MSG_ReadVector(pos, cls.protocol);
2600 CL_FindNonSolidLocation(pos, pos, 10);
2601 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2604 case TE_CUSTOMFLASH:
2605 MSG_ReadVector(pos, cls.protocol);
2606 CL_FindNonSolidLocation(pos, pos, 4);
2607 radius = (MSG_ReadByte() + 1) * 8;
2608 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2609 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2610 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2611 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2612 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2613 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2617 MSG_ReadVector(pos, cls.protocol);
2618 MSG_ReadVector(dir, cls.protocol);
2619 count = MSG_ReadByte();
2620 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2625 CL_ParseBeam(cl.model_bolt, true);
2630 CL_ParseBeam(cl.model_bolt2, true);
2635 CL_ParseBeam(cl.model_bolt3, false);
2640 // grappling hook beam
2641 CL_ParseBeam(cl.model_beam, false);
2645 // LordHavoc: for compatibility with the Nehahra movie...
2646 case TE_LIGHTNING4NEH:
2647 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2651 MSG_ReadVector(pos, cls.protocol);
2652 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2656 MSG_ReadVector(pos, cls.protocol);
2657 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2661 // color mapped explosion
2662 MSG_ReadVector(pos, cls.protocol);
2663 CL_FindNonSolidLocation(pos, pos, 10);
2664 colorStart = MSG_ReadByte();
2665 colorLength = MSG_ReadByte();
2666 CL_ParticleExplosion2(pos, colorStart, colorLength);
2667 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2668 color[0] = tempcolor[0] * (2.0f / 255.0f);
2669 color[1] = tempcolor[1] * (2.0f / 255.0f);
2670 color[2] = tempcolor[2] * (2.0f / 255.0f);
2671 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2672 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2673 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2677 MSG_ReadVector(pos, cls.protocol);
2678 MSG_ReadVector(pos2, cls.protocol);
2679 MSG_ReadVector(dir, cls.protocol);
2680 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2684 MSG_ReadVector(pos, cls.protocol);
2685 MSG_ReadVector(dir, cls.protocol);
2686 count = MSG_ReadByte();
2687 CL_FindNonSolidLocation(pos, pos, 4);
2688 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2691 case TE_TEI_BIGEXPLOSION:
2692 MSG_ReadVector(pos, cls.protocol);
2693 CL_FindNonSolidLocation(pos, pos, 10);
2694 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2695 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2698 case TE_TEI_PLASMAHIT:
2699 MSG_ReadVector(pos, cls.protocol);
2700 MSG_ReadVector(dir, cls.protocol);
2701 count = MSG_ReadByte();
2702 CL_FindNonSolidLocation(pos, pos, 5);
2703 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2707 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2712 void CL_ParseTrailParticles(void)
2717 entityindex = (unsigned short)MSG_ReadShort();
2718 if (entityindex >= MAX_EDICTS)
2720 if (entityindex >= cl.max_entities)
2721 CL_ExpandEntities(entityindex);
2722 effectindex = (unsigned short)MSG_ReadShort();
2723 MSG_ReadVector(start, cls.protocol);
2724 MSG_ReadVector(end, cls.protocol);
2725 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2728 void CL_ParsePointParticles(void)
2730 int effectindex, count;
2731 vec3_t origin, velocity;
2732 effectindex = (unsigned short)MSG_ReadShort();
2733 MSG_ReadVector(origin, cls.protocol);
2734 MSG_ReadVector(velocity, cls.protocol);
2735 count = (unsigned short)MSG_ReadShort();
2736 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2739 void CL_ParsePointParticles1(void)
2743 effectindex = (unsigned short)MSG_ReadShort();
2744 MSG_ReadVector(origin, cls.protocol);
2745 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2748 typedef struct cl_iplog_item_s
2755 static qboolean cl_iplog_loaded = false;
2756 static int cl_iplog_numitems = 0;
2757 static int cl_iplog_maxitems = 0;
2758 static cl_iplog_item_t *cl_iplog_items;
2760 static void CL_IPLog_Load(void);
2761 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2764 if (!address || !address[0] || !name || !name[0])
2766 if (!cl_iplog_loaded)
2768 if (developer.integer >= 100)
2769 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2770 // see if it already exists
2773 for (i = 0;i < cl_iplog_numitems;i++)
2775 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2777 if (developer.integer >= 100)
2778 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2783 // it does not already exist in the iplog, so add it
2784 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2786 cl_iplog_item_t *olditems = cl_iplog_items;
2787 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2788 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2791 if (cl_iplog_numitems)
2792 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2796 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2797 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2798 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2799 // TODO: maybe it would be better to strip weird characters from name when
2800 // copying it here rather than using a straight strcpy?
2801 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2802 cl_iplog_numitems++;
2805 // add it to the iplog.txt file
2806 // TODO: this ought to open the one in the userpath version of the base
2807 // gamedir, not the current gamedir
2808 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2809 if (developer.integer >= 100)
2810 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2814 static void CL_IPLog_Load(void)
2816 int i, len, linenumber;
2817 char *text, *textend;
2818 unsigned char *filedata;
2819 fs_offset_t filesize;
2820 char line[MAX_INPUTLINE];
2821 char address[MAX_INPUTLINE];
2822 cl_iplog_loaded = true;
2823 // TODO: this ought to open the one in the userpath version of the base
2824 // gamedir, not the current gamedir
2825 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2828 text = (char *)filedata;
2829 textend = text + filesize;
2830 for (linenumber = 1;text < textend;linenumber++)
2832 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2833 if (len < (int)sizeof(line) - 1)
2834 line[len++] = *text;
2836 if (text < textend && *text == '\r' && text[1] == '\n')
2838 if (text < textend && *text == '\n')
2840 if (line[0] == '/' && line[1] == '/')
2841 continue; // skip comments if anyone happens to add them
2842 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2843 address[i] = line[i];
2845 // skip exactly one space character
2847 // address contains the address with termination,
2848 // line + i contains the name with termination
2849 if (address[0] && line[i])
2850 CL_IPLog_Add(address, line + i, false, false);
2852 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2856 static void CL_IPLog_List_f(void)
2859 const char *addressprefix;
2862 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2866 if (Cmd_Argc() >= 2)
2867 addressprefix = Cmd_Argv(1);
2868 if (!cl_iplog_loaded)
2870 if (addressprefix && addressprefix[0])
2871 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2873 Con_Printf("Listing all iplog entries\n");
2874 Con_Printf("address name\n");
2875 for (i = 0;i < cl_iplog_numitems;i++)
2877 if (addressprefix && addressprefix[0])
2879 for (j = 0;addressprefix[j];j++)
2880 if (addressprefix[j] != cl_iplog_items[i].address[j])
2882 // if this address does not begin with the addressprefix string
2883 // simply omit it from the output
2884 if (addressprefix[j])
2887 // if name is less than 15 characters, left justify it and pad
2888 // if name is more than 15 characters, print all of it, not worrying
2889 // about the fact it will misalign the columns
2890 if (strlen(cl_iplog_items[i].address) < 15)
2891 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2893 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2897 // look for anything interesting like player IP addresses or ping reports
2898 qboolean CL_ExaminePrintString(const char *text)
2902 char temp[MAX_INPUTLINE];
2903 if (!strcmp(text, "Client ping times:\n"))
2905 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2906 // hide ping reports in demos
2907 if (cls.demoplayback)
2908 cl.parsingtextexpectingpingforscores = 1;
2909 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2911 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2913 Con_Printf("ping reply but empty scoreboard?!?\n");
2914 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2915 cl.parsingtextexpectingpingforscores = 0;
2917 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2918 return !cl.parsingtextexpectingpingforscores;
2920 if (!strncmp(text, "host: ", 9))
2922 // cl.parsingtextexpectingpingforscores = false; // really?
2923 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2924 cl.parsingtextplayerindex = 0;
2927 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2929 // if anything goes wrong, we'll assume this is not a ping report
2930 qboolean expected = cl.parsingtextexpectingpingforscores;
2931 cl.parsingtextexpectingpingforscores = 0;
2932 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2936 if ((*t >= '0' && *t <= '9') || *t == '-')
2939 while ((*t >= '0' && *t <= '9') || *t == '-')
2945 if(cl.parsingtextplayerindex < cl.maxclients)
2947 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2949 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2950 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2951 if (t[charindex] == '\n')
2953 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2954 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2956 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2958 // we parsed a valid ping entry, so expect another to follow
2959 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2960 cl.parsingtextexpectingpingforscores = expected;
2965 if (!strncmp(t, "unconnected\n", 12))
2968 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2969 cl.parsingtextexpectingpingforscores = expected;
2973 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2977 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2979 if (!strncmp(text, "players: ", 9))
2981 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2982 cl.parsingtextplayerindex = 0;
2985 else if (!strstr(text, ": "))
2987 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2991 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2993 // if anything goes wrong, we'll assume this is not a status report
2994 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2995 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2998 cl.parsingtextplayerindex = atoi(t) - 1;
2999 while (*t >= '0' && *t <= '9')
3003 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3006 // the player name follows here, along with frags and time
3009 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3011 // if anything goes wrong, we'll assume this is not a status report
3012 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3018 for (len = 0;*t && *t != '\n';t++)
3019 if (len < (int)sizeof(temp) - 1)
3022 // botclient is perfectly valid, but we don't care about bots
3023 // also don't try to look up the name of an invalid player index
3024 if (strcmp(temp, "botclient")
3025 && cl.parsingtextplayerindex >= 0
3026 && cl.parsingtextplayerindex < cl.maxclients
3027 && cl.scores[cl.parsingtextplayerindex].name[0])
3029 // log the player name and IP address string
3030 // (this operates entirely on strings to avoid issues with the
3031 // nature of a network address)
3032 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3034 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3041 extern cvar_t slowmo;
3042 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3043 static void CL_NetworkTimeReceived(double newtime)
3046 cl.mtime[1] = cl.mtime[0];
3047 cl.mtime[0] = newtime;
3048 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3049 cl.time = cl.mtime[1] = newtime;
3050 else if (cls.demoplayback)
3052 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3053 // due to a large time gap, so treat it as an instant change in time
3054 // (this can also happen during heavy packet loss in the demo)
3055 if (cl.time < newtime - 0.1)
3056 cl.mtime[1] = cl.time = newtime;
3058 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3060 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3061 if (developer.integer >= 100 && vid_activewindow)
3063 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3064 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3065 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3066 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3068 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3069 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3070 if (cl_nettimesyncboundmode.integer == 1)
3071 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3072 else if (cl_nettimesyncboundmode.integer == 2)
3074 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3075 cl.time = cl.mtime[1];
3077 else if (cl_nettimesyncboundmode.integer == 3)
3079 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3080 cl.time = cl.mtime[1];
3082 else if (cl_nettimesyncboundmode.integer == 4)
3084 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3085 cl.time = cl.mtime[1]; // reset
3086 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3087 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3088 else if (cl.time > cl.mtime[1])
3089 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3091 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3093 else if (cl_nettimesyncboundmode.integer == 5)
3095 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3096 cl.time = cl.mtime[1]; // reset
3097 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3098 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3100 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3102 else if (cl_nettimesyncboundmode.integer == 6)
3104 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3105 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3108 // this packet probably contains a player entity update, so we will need
3109 // to update the prediction
3110 cl.movement_replay = true;
3111 // this may get updated later in parsing by svc_clientdata
3112 cl.onground = false;
3113 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3114 // during this frame
3115 // (makes spectating players much smoother and prevents mouse movement from turning)
3116 cl.fixangle[1] = cl.fixangle[0];
3117 cl.fixangle[0] = false;
3118 if (!cls.demoplayback)
3119 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3120 // update the csqc's server timestamps, critical for proper sync
3121 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3124 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3127 qboolean CL_VM_Parse_TempEntity (void);
3128 void CL_VM_Parse_StuffCmd (const char *msg);
3129 void CL_VM_Parse_CenterPrint (const char *msg);
3130 void CSQC_AddPrintText (const char *msg);
3131 void CSQC_ReadEntities (void);
3134 =====================
3135 CL_ParseServerMessage
3136 =====================
3138 int parsingerror = false;
3139 extern void CL_UpdateMoveVars(void);
3140 void CL_ParseServerMessage(void)
3144 protocolversion_t protocol;
3145 unsigned char cmdlog[32];
3146 char *cmdlogname[32], *temp;
3147 int cmdindex, cmdcount = 0;
3148 qboolean qwplayerupdatereceived;
3150 // LordHavoc: moved demo message writing from before the packet parse to
3151 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3152 // code in CL_ParseServerinfo
3153 //if (cls.demorecording)
3154 // CL_WriteDemoMessage (&net_message);
3156 cl.last_received_message = realtime;
3158 CL_KeepaliveMessage(false);
3161 // if recording demos, copy the message out
3163 if (cl_shownet.integer == 1)
3164 Con_Printf("%f %i\n", realtime, net_message.cursize);
3165 else if (cl_shownet.integer == 2)
3166 Con_Print("------------------\n");
3169 // parse the message
3171 //MSG_BeginReading ();
3173 parsingerror = true;
3175 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3177 CL_NetworkTimeReceived(realtime); // qw has no clock
3179 // kill all qw nails
3180 cl.qw_num_nails = 0;
3182 // fade weapon view kick
3183 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3185 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3187 qwplayerupdatereceived = false;
3192 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3194 cmd = MSG_ReadByte ();
3198 SHOWNET("END OF MESSAGE");
3199 break; // end of message
3202 cmdindex = cmdcount & 31;
3204 cmdlog[cmdindex] = cmd;
3206 SHOWNET(qw_svc_strings[cmd]);
3207 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3208 if (!cmdlogname[cmdindex])
3210 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3212 cmdlogname[cmdindex] = temp;
3220 char description[32*64], temp[64];
3222 strlcpy(description, "packet dump: ", sizeof(description));
3226 count = cmdcount - i;
3230 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3231 strlcat(description, temp, sizeof(description));
3236 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3237 Con_Print(description);
3238 Host_Error("CL_ParseServerMessage: Illegible server message");
3243 //Con_Printf("qw_svc_nop\n");
3246 case qw_svc_disconnect:
3247 Con_Printf("Server disconnected\n");
3248 if (cls.demonum != -1)
3256 temp = MSG_ReadString();
3257 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3260 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3262 CSQC_AddPrintText(temp);
3266 case qw_svc_centerprint:
3267 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3270 case qw_svc_stufftext:
3271 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3275 // svc_damage protocol is identical to nq
3279 case qw_svc_serverdata:
3280 //Cbuf_Execute(); // make sure any stuffed commands are done
3281 CL_ParseServerInfo();
3284 case qw_svc_setangle:
3285 for (i=0 ; i<3 ; i++)
3286 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3287 if (!cls.demoplayback)
3289 cl.fixangle[0] = true;
3290 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3291 // disable interpolation if this is new
3292 if (!cl.fixangle[1])
3293 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3297 case qw_svc_lightstyle:
3298 i = MSG_ReadByte ();
3299 if (i >= cl.max_lightstyle)
3301 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3304 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3305 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3306 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3310 CL_ParseStartSoundPacket(false);
3313 case qw_svc_stopsound:
3314 i = (unsigned short) MSG_ReadShort();
3315 S_StopSound(i>>3, i&7);
3318 case qw_svc_updatefrags:
3320 if (i >= cl.maxclients)
3321 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3322 cl.scores[i].frags = (signed short) MSG_ReadShort();
3325 case qw_svc_updateping:
3327 if (i >= cl.maxclients)
3328 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3329 cl.scores[i].qw_ping = MSG_ReadShort();
3332 case qw_svc_updatepl:
3334 if (i >= cl.maxclients)
3335 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3336 cl.scores[i].qw_packetloss = MSG_ReadByte();
3339 case qw_svc_updateentertime:
3341 if (i >= cl.maxclients)
3342 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3344 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3347 case qw_svc_spawnbaseline:
3348 i = (unsigned short) MSG_ReadShort();
3349 if (i < 0 || i >= MAX_EDICTS)
3350 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3351 if (i >= cl.max_entities)
3352 CL_ExpandEntities(i);
3353 CL_ParseBaseline(cl.entities + i, false);
3355 case qw_svc_spawnstatic:
3356 CL_ParseStatic(false);
3358 case qw_svc_temp_entity:
3359 if(!CL_VM_Parse_TempEntity())
3360 CL_ParseTempEntity ();
3363 case qw_svc_killedmonster:
3364 cl.stats[STAT_MONSTERS]++;
3367 case qw_svc_foundsecret:
3368 cl.stats[STAT_SECRETS]++;
3371 case qw_svc_updatestat:
3372 i = MSG_ReadByte ();
3373 if (i < 0 || i >= MAX_CL_STATS)
3374 Host_Error ("svc_updatestat: %i is invalid", i);
3375 cl.stats[i] = MSG_ReadByte ();
3378 case qw_svc_updatestatlong:
3379 i = MSG_ReadByte ();
3380 if (i < 0 || i >= MAX_CL_STATS)
3381 Host_Error ("svc_updatestatlong: %i is invalid", i);
3382 cl.stats[i] = MSG_ReadLong ();
3385 case qw_svc_spawnstaticsound:
3386 CL_ParseStaticSound (false);
3389 case qw_svc_cdtrack:
3390 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3391 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3392 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3394 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3397 case qw_svc_intermission:
3398 if(!cl.intermission)
3399 cl.completed_time = cl.time;
3400 cl.intermission = 1;
3401 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3402 for (i = 0;i < 3;i++)
3403 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3407 if(!cl.intermission)
3408 cl.completed_time = cl.time;
3409 cl.intermission = 2;
3410 SCR_CenterPrint(MSG_ReadString ());
3413 case qw_svc_sellscreen:
3414 Cmd_ExecuteString ("help", src_command);
3417 case qw_svc_smallkick:
3418 cl.qw_weaponkick = -2;
3420 case qw_svc_bigkick:
3421 cl.qw_weaponkick = -4;
3424 case qw_svc_muzzleflash:
3425 i = (unsigned short) MSG_ReadShort();
3426 // NOTE: in QW this only worked on clients
3427 if (i < 0 || i >= MAX_EDICTS)
3428 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3429 if (i >= cl.max_entities)
3430 CL_ExpandEntities(i);
3431 cl.entities[i].persistent.muzzleflash = 1.0f;
3434 case qw_svc_updateuserinfo:
3435 QW_CL_UpdateUserInfo();
3438 case qw_svc_setinfo:
3442 case qw_svc_serverinfo:
3446 case qw_svc_download:
3447 QW_CL_ParseDownload();
3450 case qw_svc_playerinfo:
3451 // slightly kill qw player entities now that we know there is
3452 // an update of player entities this frame...
3453 if (!qwplayerupdatereceived)
3455 qwplayerupdatereceived = true;
3456 for (i = 1;i < cl.maxclients;i++)
3457 cl.entities_active[i] = false;
3459 EntityStateQW_ReadPlayerUpdate();
3466 case qw_svc_chokecount:
3468 // FIXME: apply to netgraph
3469 //for (j = 0;j < i;j++)
3470 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3473 case qw_svc_modellist:
3474 QW_CL_ParseModelList();
3477 case qw_svc_soundlist:
3478 QW_CL_ParseSoundList();
3481 case qw_svc_packetentities:
3482 EntityFrameQW_CL_ReadFrame(false);
3483 // first update is the final signon stage
3484 if (cls.signon == SIGNONS - 1)
3486 cls.signon = SIGNONS;
3491 case qw_svc_deltapacketentities:
3492 EntityFrameQW_CL_ReadFrame(true);
3493 // first update is the final signon stage
3494 if (cls.signon == SIGNONS - 1)
3496 cls.signon = SIGNONS;
3501 case qw_svc_maxspeed:
3502 cl.movevars_maxspeed = MSG_ReadFloat();
3505 case qw_svc_entgravity:
3506 cl.movevars_entgravity = MSG_ReadFloat();
3507 if (!cl.movevars_entgravity)
3508 cl.movevars_entgravity = 1.0f;
3511 case qw_svc_setpause:
3512 cl.paused = MSG_ReadByte ();
3517 S_PauseGameSounds (cl.paused);
3522 if (qwplayerupdatereceived)
3524 // fully kill any player entities that were not updated this frame
3525 for (i = 1;i <= cl.maxclients;i++)
3526 if (!cl.entities_active[i])
3527 cl.entities[i].state_current.active = false;
3535 Host_Error ("CL_ParseServerMessage: Bad server message");
3537 cmd = MSG_ReadByte ();
3541 SHOWNET("END OF MESSAGE");
3542 break; // end of message
3545 cmdindex = cmdcount & 31;
3547 cmdlog[cmdindex] = cmd;
3549 // if the high bit of the command byte is set, it is a fast update
3552 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3554 cmdlogname[cmdindex] = temp;
3555 SHOWNET("fast update");
3556 if (cls.signon == SIGNONS - 1)
3558 // first update is the final signon stage
3559 cls.signon = SIGNONS;
3562 EntityFrameQuake_ReadEntity (cmd&127);
3566 SHOWNET(svc_strings[cmd]);
3567 cmdlogname[cmdindex] = svc_strings[cmd];
3568 if (!cmdlogname[cmdindex])
3570 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3572 cmdlogname[cmdindex] = temp;
3580 char description[32*64], temp[64];
3582 strlcpy (description, "packet dump: ", sizeof(description));
3586 count = cmdcount - i;
3590 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3591 strlcat (description, temp, sizeof (description));
3596 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3597 Con_Print(description);
3598 Host_Error ("CL_ParseServerMessage: Illegible server message");
3603 if (cls.signon < SIGNONS)
3604 Con_Print("<-- server to client keepalive\n");
3608 CL_NetworkTimeReceived(MSG_ReadFloat());
3611 case svc_clientdata:
3612 CL_ParseClientdata();
3616 i = MSG_ReadLong ();
3617 protocol = Protocol_EnumForNumber(i);
3618 if (protocol == PROTOCOL_UNKNOWN)
3619 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3620 // hack for unmarked Nehahra movie demos which had a custom protocol
3621 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3622 protocol = PROTOCOL_NEHAHRAMOVIE;
3623 cls.protocol = protocol;
3626 case svc_disconnect:
3627 Con_Printf ("Server disconnected\n");
3628 if (cls.demonum != -1)
3635 temp = MSG_ReadString();
3636 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3637 CSQC_AddPrintText(temp); //[515]: csqc
3640 case svc_centerprint:
3641 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3645 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3652 case svc_serverinfo:
3653 CL_ParseServerInfo ();
3657 for (i=0 ; i<3 ; i++)
3658 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3659 if (!cls.demoplayback)
3661 cl.fixangle[0] = true;
3662 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3663 // disable interpolation if this is new
3664 if (!cl.fixangle[1])
3665 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3670 cl.viewentity = (unsigned short)MSG_ReadShort ();
3671 if (cl.viewentity >= MAX_EDICTS)
3672 Host_Error("svc_setview >= MAX_EDICTS");
3673 if (cl.viewentity >= cl.max_entities)
3674 CL_ExpandEntities(cl.viewentity);
3675 // LordHavoc: assume first setview recieved is the real player entity
3676 if (!cl.realplayerentity)
3677 cl.realplayerentity = cl.viewentity;
3678 // update cl.playerentity to this one if it is a valid player
3679 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3680 cl.playerentity = cl.viewentity;
3683 case svc_lightstyle:
3684 i = MSG_ReadByte ();
3685 if (i >= cl.max_lightstyle)
3687 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3690 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3691 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3692 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3696 CL_ParseStartSoundPacket(false);
3700 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3702 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3703 CL_ParseStartSoundPacket(true);
3707 int i = (unsigned short)MSG_ReadShort();
3708 char *s = MSG_ReadString();
3711 if (i >= 1 && i < MAX_MODELS)
3713 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3715 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3716 cl.model_precache[i] = model;
3719 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3724 if (i >= 1 && i < MAX_SOUNDS)
3726 sfx_t *sfx = S_PrecacheSound (s, true, false);
3727 if (!sfx && snd_initialized.integer)
3728 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3729 cl.sound_precache[i] = sfx;
3732 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3738 i = (unsigned short) MSG_ReadShort();
3739 S_StopSound(i>>3, i&7);
3742 case svc_updatename:
3743 i = MSG_ReadByte ();
3744 if (i >= cl.maxclients)
3745 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3746 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3749 case svc_updatefrags:
3750 i = MSG_ReadByte ();
3751 if (i >= cl.maxclients)
3752 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3753 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3756 case svc_updatecolors:
3757 i = MSG_ReadByte ();
3758 if (i >= cl.maxclients)
3759 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3760 cl.scores[i].colors = MSG_ReadByte ();
3764 CL_ParseParticleEffect ();
3775 case svc_spawnbaseline:
3776 i = (unsigned short) MSG_ReadShort ();
3777 if (i < 0 || i >= MAX_EDICTS)
3778 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3779 if (i >= cl.max_entities)
3780 CL_ExpandEntities(i);
3781 CL_ParseBaseline (cl.entities + i, false);
3783 case svc_spawnbaseline2:
3784 i = (unsigned short) MSG_ReadShort ();
3785 if (i < 0 || i >= MAX_EDICTS)
3786 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3787 if (i >= cl.max_entities)
3788 CL_ExpandEntities(i);
3789 CL_ParseBaseline (cl.entities + i, true);
3791 case svc_spawnstatic:
3792 CL_ParseStatic (false);
3794 case svc_spawnstatic2:
3795 CL_ParseStatic (true);
3797 case svc_temp_entity:
3798 if(!CL_VM_Parse_TempEntity())
3799 CL_ParseTempEntity ();
3803 cl.paused = MSG_ReadByte ();
3808 S_PauseGameSounds (cl.paused);
3812 i = MSG_ReadByte ();
3813 // LordHavoc: it's rude to kick off the client if they missed the
3814 // reconnect somehow, so allow signon 1 even if at signon 1
3815 if (i <= cls.signon && i != 1)
3816 Host_Error ("Received signon %i when at %i", i, cls.signon);
3821 case svc_killedmonster:
3822 cl.stats[STAT_MONSTERS]++;
3825 case svc_foundsecret:
3826 cl.stats[STAT_SECRETS]++;
3829 case svc_updatestat:
3830 i = MSG_ReadByte ();
3831 if (i < 0 || i >= MAX_CL_STATS)
3832 Host_Error ("svc_updatestat: %i is invalid", i);
3833 cl.stats[i] = MSG_ReadLong ();
3836 case svc_updatestatubyte:
3837 i = MSG_ReadByte ();
3838 if (i < 0 || i >= MAX_CL_STATS)
3839 Host_Error ("svc_updatestat: %i is invalid", i);
3840 cl.stats[i] = MSG_ReadByte ();
3843 case svc_spawnstaticsound:
3844 CL_ParseStaticSound (false);
3847 case svc_spawnstaticsound2:
3848 CL_ParseStaticSound (true);
3852 cl.cdtrack = MSG_ReadByte ();
3853 cl.looptrack = MSG_ReadByte ();
3854 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3855 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3857 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3860 case svc_intermission:
3861 if(!cl.intermission)
3862 cl.completed_time = cl.time;
3863 cl.intermission = 1;
3864 CL_VM_UpdateIntermissionState(cl.intermission);
3868 if(!cl.intermission)
3869 cl.completed_time = cl.time;
3870 cl.intermission = 2;
3871 CL_VM_UpdateIntermissionState(cl.intermission);
3872 SCR_CenterPrint(MSG_ReadString ());
3876 if(!cl.intermission)
3877 cl.completed_time = cl.time;
3878 cl.intermission = 3;
3879 CL_VM_UpdateIntermissionState(cl.intermission);
3880 SCR_CenterPrint(MSG_ReadString ());
3883 case svc_sellscreen:
3884 Cmd_ExecuteString ("help", src_command);
3887 if (gamemode == GAME_TENEBRAE)
3889 // repeating particle effect
3890 MSG_ReadCoord(cls.protocol);
3891 MSG_ReadCoord(cls.protocol);
3892 MSG_ReadCoord(cls.protocol);
3893 MSG_ReadCoord(cls.protocol);
3894 MSG_ReadCoord(cls.protocol);
3895 MSG_ReadCoord(cls.protocol);
3902 SHOWLMP_decodehide();
3905 if (gamemode == GAME_TENEBRAE)
3908 MSG_ReadCoord(cls.protocol);
3909 MSG_ReadCoord(cls.protocol);
3910 MSG_ReadCoord(cls.protocol);
3915 SHOWLMP_decodeshow();
3918 R_SetSkyBox(MSG_ReadString());
3921 if (cls.signon == SIGNONS - 1)
3923 // first update is the final signon stage
3924 cls.signon = SIGNONS;
3927 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3928 EntityFrame_CL_ReadFrame();
3929 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3930 EntityFrame4_CL_ReadFrame();
3932 EntityFrame5_CL_ReadFrame();
3934 case svc_csqcentities:
3935 CSQC_ReadEntities();
3937 case svc_downloaddata:
3940 case svc_trailparticles:
3941 CL_ParseTrailParticles();
3943 case svc_pointparticles:
3944 CL_ParsePointParticles();
3946 case svc_pointparticles1:
3947 CL_ParsePointParticles1();
3953 if (cls.signon == SIGNONS)
3954 CL_UpdateItemsAndWeapon();
3956 EntityFrameQuake_ISeeDeadEntities();
3958 CL_UpdateMoveVars();
3960 parsingerror = false;
3962 // LordHavoc: this was at the start of the function before cl_autodemo was
3964 if (cls.demorecording)
3965 CL_WriteDemoMessage (&net_message);
3968 void CL_Parse_DumpPacket(void)
3972 Con_Print("Packet dump:\n");
3973 SZ_HexDumpToConsole(&net_message);
3974 parsingerror = false;
3977 void CL_Parse_ErrorCleanUp(void)
3979 CL_StopDownload(0, 0);
3983 void CL_Parse_Init(void)
3985 // LordHavoc: added demo_nehahra cvar
3986 Cvar_RegisterVariable (&demo_nehahra);
3987 if (gamemode == GAME_NEHAHRA)
3988 Cvar_SetValue("demo_nehahra", 1);
3989 Cvar_RegisterVariable(&developer_networkentities);
3990 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3992 Cvar_RegisterVariable(&cl_sound_wizardhit);
3993 Cvar_RegisterVariable(&cl_sound_hknighthit);
3994 Cvar_RegisterVariable(&cl_sound_tink1);
3995 Cvar_RegisterVariable(&cl_sound_ric1);
3996 Cvar_RegisterVariable(&cl_sound_ric2);
3997 Cvar_RegisterVariable(&cl_sound_ric3);
3998 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3999 Cvar_RegisterVariable(&cl_sound_r_exp3);
4001 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4003 // server extension cvars set by commands issued from the server during connect
4004 Cvar_RegisterVariable(&cl_serverextension_download);
4006 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4007 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4008 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4009 Cvar_RegisterVariable(&cl_iplog_name);
4010 Cvar_RegisterVariable(&cl_readpicture_force);
4012 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4013 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4014 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4015 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4016 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4017 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4018 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4019 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4020 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4023 void CL_Parse_Shutdown(void)