2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
102 mempool_t *cl_scores_mempool;
106 CL_ParseStartSoundPacket
109 void CL_ParseStartSoundPacket(int largesoundindex)
118 field_mask = MSG_ReadByte();
120 if (field_mask & SND_VOLUME)
121 volume = MSG_ReadByte ();
123 volume = DEFAULT_SOUND_PACKET_VOLUME;
125 if (field_mask & SND_ATTENUATION)
126 attenuation = MSG_ReadByte () / 64.0;
128 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
130 if (field_mask & SND_LARGEENTITY)
132 ent = (unsigned short) MSG_ReadShort ();
133 channel = MSG_ReadByte ();
137 channel = (unsigned short) MSG_ReadShort ();
142 if (largesoundindex || field_mask & SND_LARGESOUND)
143 sound_num = (unsigned short) MSG_ReadShort ();
145 sound_num = MSG_ReadByte ();
147 if (sound_num >= MAX_SOUNDS)
148 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
151 if (ent >= MAX_EDICTS)
152 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
154 MSG_ReadVector(pos, cl.protocol);
156 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
163 When the client is taking a long time to load stuff, send keepalive messages
164 so the server doesn't disconnect.
168 static qbyte olddata[NET_MAXMESSAGE];
169 void CL_KeepaliveMessage (void)
172 static float lastmsg;
177 // no need if server is local and definitely not if this is a demo
178 if (sv.active || cls.demoplayback)
181 // read messages from server, should just be nops
182 oldreadcount = msg_readcount;
183 oldbadread = msg_badread;
185 memcpy(olddata, net_message.data, net_message.cursize);
187 NetConn_ClientFrame();
189 msg_readcount = oldreadcount;
190 msg_badread = oldbadread;
192 memcpy(net_message.data, olddata, net_message.cursize);
194 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
200 // LordHavoc: must use unreliable because reliable could kill the sigon message!
201 Con_Print("--> client to server keepalive\n");
203 msg.maxsize = sizeof(buf);
205 MSG_WriteChar(&msg, svc_nop);
206 NetConn_SendUnreliableMessage(cls.netcon, &msg);
210 void CL_ParseEntityLump(char *entdata)
213 char key[128], value[4096];
214 FOG_clear(); // LordHavoc: no fog until set
215 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
216 R_SetSkyBox(cl.worldmodel->brush.skybox);
220 if (!COM_ParseToken(&data, false))
222 if (com_token[0] != '{')
226 if (!COM_ParseToken(&data, false))
228 if (com_token[0] == '}')
229 break; // end of worldspawn
230 if (com_token[0] == '_')
231 strlcpy (key, com_token + 1, sizeof (key));
233 strlcpy (key, com_token, sizeof (key));
234 while (key[strlen(key)-1] == ' ') // remove trailing spaces
235 key[strlen(key)-1] = 0;
236 if (!COM_ParseToken(&data, false))
238 strlcpy (value, com_token, sizeof (value));
239 if (!strcmp("sky", key))
241 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
243 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
245 else if (!strcmp("fog", key))
246 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
247 else if (!strcmp("fog_density", key))
248 fog_density = atof(value);
249 else if (!strcmp("fog_red", key))
250 fog_red = atof(value);
251 else if (!strcmp("fog_green", key))
252 fog_green = atof(value);
253 else if (!strcmp("fog_blue", key))
254 fog_blue = atof(value);
259 =====================
262 An svc_signonnum has been received, perform a client side setup
263 =====================
265 static void CL_SignonReply (void)
269 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
274 MSG_WriteByte (&cls.message, clc_stringcmd);
275 MSG_WriteString (&cls.message, "prespawn");
279 MSG_WriteByte (&cls.message, clc_stringcmd);
280 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
285 if (cl_pmodel.integer)
287 MSG_WriteByte (&cls.message, clc_stringcmd);
288 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
290 if (*cl_playermodel.string)
292 MSG_WriteByte (&cls.message, clc_stringcmd);
293 MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
295 if (*cl_playerskin.string)
297 MSG_WriteByte (&cls.message, clc_stringcmd);
298 MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
301 MSG_WriteByte (&cls.message, clc_stringcmd);
302 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, "spawn");
309 MSG_WriteByte (&cls.message, clc_stringcmd);
310 MSG_WriteString (&cls.message, "begin");
324 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
325 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
326 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
327 void CL_ParseServerInfo (void)
331 int nummodels, numsounds;
334 Con_DPrint("Serverinfo packet received.\n");
336 // wipe the client_state_t struct
340 // parse protocol version number
342 // hack for unmarked Nehahra movie demos which had a custom protocol
343 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
344 i = PROTOCOL_NEHAHRAMOVIE;
345 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
347 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
351 Con_DPrintf("Server protocol is %i\n", cl.protocol);
354 cl.maxclients = MSG_ReadByte ();
355 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
357 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
360 Mem_EmptyPool(cl_scores_mempool);
361 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
364 cl.gametype = MSG_ReadByte ();
366 // parse signon message
367 str = MSG_ReadString ();
368 strlcpy (cl.levelname, str, sizeof(cl.levelname));
370 // seperate the printfs so the server message can have a color
371 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
372 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
374 // check memory integrity
375 Mem_CheckSentinelsGlobal();
378 // if server is active, we already began a loading plaque
380 SCR_BeginLoadingPlaque();
382 // disable until we get textures for it
385 memset(cl.model_precache, 0, sizeof(cl.model_precache));
386 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
388 // parse model precache list
389 for (nummodels=1 ; ; nummodels++)
391 str = MSG_ReadString();
394 if (nummodels==MAX_MODELS)
395 Host_Error ("Server sent too many model precaches\n");
396 if (strlen(str) >= MAX_QPATH)
397 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
398 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
400 // parse sound precache list
401 for (numsounds=1 ; ; numsounds++)
403 str = MSG_ReadString();
406 if (numsounds==MAX_SOUNDS)
407 Host_Error("Server sent too many sound precaches\n");
408 if (strlen(str) >= MAX_QPATH)
409 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
410 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
413 // touch all of the precached models that are still loaded so we can free
414 // anything that isn't needed
416 for (i = 1;i < nummodels;i++)
417 Mod_FindName(parse_model_precache[i]);
420 // do the same for sounds
421 S_ServerSounds (parse_sound_precache, numsounds);
423 // now we try to load everything that is new
426 CL_KeepaliveMessage ();
427 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
428 if (cl.model_precache[1] == NULL)
429 Con_Printf("Map %s not found\n", parse_model_precache[1]);
432 for (i=2 ; i<nummodels ; i++)
434 CL_KeepaliveMessage();
435 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
436 Con_Printf("Model %s not found\n", parse_model_precache[i]);
440 for (i=1 ; i<numsounds ; i++)
442 CL_KeepaliveMessage();
444 // Don't lock the sfx here, S_ServerSounds already did that
445 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
449 ent = &cl_entities[0];
450 // entire entity array was cleared, so just fill in a few fields
451 ent->state_current.active = true;
452 ent->render.model = cl.worldmodel = cl.model_precache[1];
453 ent->render.scale = 1; // some of the renderer still relies on scale
454 ent->render.alpha = 1;
455 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
456 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
457 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
458 CL_BoundingBoxForEntity(&ent->render);
465 // noclip is turned off at start
466 noclip_anglehack = false;
468 // check memory integrity
469 Mem_CheckSentinelsGlobal();
472 void CL_ValidateState(entity_state_t *s)
479 if (s->modelindex >= MAX_MODELS)
480 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
482 // colormap is client index + 1
483 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
485 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
489 model = cl.model_precache[s->modelindex];
490 Mod_CheckLoaded(model);
491 if (model && model->type && s->frame >= model->numframes)
493 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
496 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
498 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
503 void CL_MoveLerpEntityStates(entity_t *ent)
505 float odelta[3], adelta[3];
506 CL_ValidateState(&ent->state_current);
507 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
508 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
509 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
511 // reset all persistent stuff if this is a new entity
512 ent->persistent.lerpdeltatime = 0;
513 ent->persistent.lerpstarttime = cl.mtime[1];
514 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
515 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
516 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
517 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
518 // reset animation interpolation as well
519 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
520 ent->render.frame1time = ent->render.frame2time = cl.time;
521 ent->render.framelerp = 1;
522 // reset various persistent stuff
523 ent->persistent.muzzleflash = 0;
524 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
526 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
528 // don't interpolate the move
529 ent->persistent.lerpdeltatime = 0;
530 ent->persistent.lerpstarttime = cl.mtime[1];
531 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
532 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
533 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
534 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
536 else if (ent->state_current.flags & RENDER_STEP)
538 // monster interpolation
539 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
541 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
542 ent->persistent.lerpstarttime = cl.mtime[1];
543 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
544 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
545 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
546 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
552 ent->persistent.lerpstarttime = ent->state_previous.time;
553 // no lerp if it's singleplayer
555 ent->persistent.lerpdeltatime = 0;
557 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
558 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
559 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
560 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
561 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
570 void CL_ParseBaseline (entity_t *ent, int large)
574 ent->state_baseline = defaultstate;
575 // FIXME: set ent->state_baseline.number?
576 ent->state_baseline.active = true;
579 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
580 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
584 ent->state_baseline.modelindex = MSG_ReadByte ();
585 ent->state_baseline.frame = MSG_ReadByte ();
587 ent->state_baseline.colormap = MSG_ReadByte();
588 ent->state_baseline.skin = MSG_ReadByte();
589 for (i = 0;i < 3;i++)
591 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
592 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
594 CL_ValidateState(&ent->state_baseline);
595 ent->state_previous = ent->state_current = ent->state_baseline;
603 Server information pertaining to this client only
606 void CL_ParseClientdata (int bits)
610 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
611 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
612 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
613 cl.mviewzoom[1] = cl.mviewzoom[0];
615 if (cl.protocol != PROTOCOL_DARKPLACES6)
617 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
618 cl.stats[STAT_ITEMS] = 0;
619 cl.stats[STAT_VIEWZOOM] = 255;
622 cl.mpunchangle[0][0] = 0;
623 cl.mpunchangle[0][1] = 0;
624 cl.mpunchangle[0][2] = 0;
625 cl.mpunchvector[0][0] = 0;
626 cl.mpunchvector[0][1] = 0;
627 cl.mpunchvector[0][2] = 0;
628 cl.mvelocity[0][0] = 0;
629 cl.mvelocity[0][1] = 0;
630 cl.mvelocity[0][2] = 0;
634 if (bits & SU_EXTEND1)
635 bits |= (MSG_ReadByte() << 16);
636 if (bits & SU_EXTEND2)
637 bits |= (MSG_ReadByte() << 24);
639 if (bits & SU_VIEWHEIGHT)
640 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
642 if (bits & SU_IDEALPITCH)
643 cl.idealpitch = MSG_ReadChar ();
645 for (i = 0;i < 3;i++)
647 if (bits & (SU_PUNCH1<<i) )
649 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
650 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
651 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
652 cl.mpunchangle[0][i] = MSG_ReadChar();
654 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
656 if (bits & (SU_PUNCHVEC1<<i))
658 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
659 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
660 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
661 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
663 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
665 if (bits & (SU_VELOCITY1<<i) )
667 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
668 cl.mvelocity[0][i] = MSG_ReadChar()*16;
669 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
670 cl.mvelocity[0][i] = MSG_ReadCoord32f();
672 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
677 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
679 cl.onground = (bits & SU_ONGROUND) != 0;
680 cl.inwater = (bits & SU_INWATER) != 0;
682 if (cl.protocol == PROTOCOL_DARKPLACES6)
685 else if (cl.protocol == PROTOCOL_DARKPLACES5)
687 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
688 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
689 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
690 cl.stats[STAT_HEALTH] = MSG_ReadShort();
691 cl.stats[STAT_AMMO] = MSG_ReadShort();
692 cl.stats[STAT_SHELLS] = MSG_ReadShort();
693 cl.stats[STAT_NAILS] = MSG_ReadShort();
694 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
695 cl.stats[STAT_CELLS] = MSG_ReadShort();
696 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
700 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
701 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
702 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
703 cl.stats[STAT_HEALTH] = MSG_ReadShort();
704 cl.stats[STAT_AMMO] = MSG_ReadByte();
705 cl.stats[STAT_SHELLS] = MSG_ReadByte();
706 cl.stats[STAT_NAILS] = MSG_ReadByte();
707 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
708 cl.stats[STAT_CELLS] = MSG_ReadByte();
709 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
710 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
712 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
715 if (bits & SU_VIEWZOOM)
717 if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
718 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
720 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
723 // check for important changes
726 if (cl.olditems != cl.stats[STAT_ITEMS])
727 for (j = 0;j < 32;j++)
728 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
729 cl.item_gettime[j] = cl.time;
730 cl.olditems = cl.stats[STAT_ITEMS];
732 // GAME_NEXUIZ hud needs weapon change time
733 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
734 cl.weapontime = cl.time;
735 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
737 // viewzoom interpolation
738 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
742 =====================
744 =====================
746 void CL_ParseStatic (int large)
750 if (cl_num_static_entities >= cl_max_static_entities)
751 Host_Error ("Too many static entities");
752 ent = &cl_static_entities[cl_num_static_entities++];
753 CL_ParseBaseline (ent, large);
755 // copy it to the current state
756 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
757 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
758 ent->render.framelerp = 0;
759 // make torchs play out of sync
760 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
761 ent->render.colormap = -1; // no special coloring
762 ent->render.skinnum = ent->state_baseline.skin;
763 ent->render.effects = ent->state_baseline.effects;
764 ent->render.alpha = 1;
765 //ent->render.scale = 1;
767 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
768 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
770 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
771 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
772 CL_BoundingBoxForEntity(&ent->render);
774 // This is definitely cheating...
775 if (ent->render.model == NULL)
776 cl_num_static_entities--;
784 void CL_ParseStaticSound (int large)
787 int sound_num, vol, atten;
789 MSG_ReadVector(org, cl.protocol);
791 sound_num = (unsigned short) MSG_ReadShort ();
793 sound_num = MSG_ReadByte ();
794 vol = MSG_ReadByte ();
795 atten = MSG_ReadByte ();
797 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
800 void CL_ParseEffect (void)
803 int modelindex, startframe, framecount, framerate;
805 MSG_ReadVector(org, cl.protocol);
806 modelindex = MSG_ReadByte ();
807 startframe = MSG_ReadByte ();
808 framecount = MSG_ReadByte ();
809 framerate = MSG_ReadByte ();
811 CL_Effect(org, modelindex, startframe, framecount, framerate);
814 void CL_ParseEffect2 (void)
817 int modelindex, startframe, framecount, framerate;
819 MSG_ReadVector(org, cl.protocol);
820 modelindex = (unsigned short) MSG_ReadShort ();
821 startframe = (unsigned short) MSG_ReadShort ();
822 framecount = MSG_ReadByte ();
823 framerate = MSG_ReadByte ();
825 CL_Effect(org, modelindex, startframe, framecount, framerate);
828 model_t *cl_model_bolt = NULL;
829 model_t *cl_model_bolt2 = NULL;
830 model_t *cl_model_bolt3 = NULL;
831 model_t *cl_model_beam = NULL;
833 sfx_t *cl_sfx_wizhit;
834 sfx_t *cl_sfx_knighthit;
839 sfx_t *cl_sfx_r_exp3;
846 void CL_InitTEnts (void)
848 cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
849 cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
850 cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
851 cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
852 cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
853 cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
854 cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
857 void CL_ParseBeam (model_t *m, int lightning)
863 ent = (unsigned short) MSG_ReadShort ();
864 MSG_ReadVector(start, cl.protocol);
865 MSG_ReadVector(end, cl.protocol);
867 if (ent >= MAX_EDICTS)
869 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
873 // override any beam with the same entity
874 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
876 if (b->entity == ent)
879 b->lightning = lightning;
880 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
882 b->endtime = cl.time + 0.2;
883 VectorCopy (start, b->start);
884 VectorCopy (end, b->end);
890 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
892 if (!b->model || b->endtime < cl.time)
895 b->lightning = lightning;
896 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
898 b->endtime = cl.time + 0.2;
899 VectorCopy (start, b->start);
900 VectorCopy (end, b->end);
904 Con_Print("beam list overflow!\n");
907 void CL_ParseTempEntity(void)
915 int colorStart, colorLength, count;
916 float velspeed, radius;
918 matrix4x4_t tempmatrix;
920 type = MSG_ReadByte();
924 // spike hitting wall
925 MSG_ReadVector(pos, cl.protocol);
926 CL_FindNonSolidLocation(pos, pos, 4);
927 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
928 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
929 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
930 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
934 // spike hitting wall
935 MSG_ReadVector(pos, cl.protocol);
936 CL_FindNonSolidLocation(pos, pos, 4);
937 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
938 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
940 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
944 // spike hitting wall
945 MSG_ReadVector(pos, cl.protocol);
946 CL_FindNonSolidLocation(pos, pos, 4);
947 if (cl_particles_bulletimpacts.integer)
949 CL_SparkShower(pos, vec3_origin, 15, 1);
950 CL_Smoke(pos, vec3_origin, 15);
954 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
959 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
961 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
963 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
967 // quad spike hitting wall
968 MSG_ReadVector(pos, cl.protocol);
969 CL_FindNonSolidLocation(pos, pos, 4);
970 // LordHavoc: changed to spark shower
971 if (cl_particles_bulletimpacts.integer)
973 CL_SparkShower(pos, vec3_origin, 15, 1);
974 CL_Smoke(pos, vec3_origin, 15);
977 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
978 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
979 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
981 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
986 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
988 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
990 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
994 // super spike hitting wall
995 MSG_ReadVector(pos, cl.protocol);
996 CL_FindNonSolidLocation(pos, pos, 4);
997 // LordHavoc: changed to dust shower
998 if (cl_particles_bulletimpacts.integer)
1000 CL_SparkShower(pos, vec3_origin, 30, 1);
1001 CL_Smoke(pos, vec3_origin, 30);
1005 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1010 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1012 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1014 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1017 case TE_SUPERSPIKEQUAD:
1018 // quad super spike hitting wall
1019 MSG_ReadVector(pos, cl.protocol);
1020 CL_FindNonSolidLocation(pos, pos, 4);
1021 // LordHavoc: changed to dust shower
1022 if (cl_particles_bulletimpacts.integer)
1024 CL_SparkShower(pos, vec3_origin, 30, 1);
1025 CL_Smoke(pos, vec3_origin, 30);
1028 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1029 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1031 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1036 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1038 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1040 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1043 // LordHavoc: added for improved blood splatters
1046 MSG_ReadVector(pos, cl.protocol);
1047 CL_FindNonSolidLocation(pos, pos, 4);
1048 dir[0] = MSG_ReadChar();
1049 dir[1] = MSG_ReadChar();
1050 dir[2] = MSG_ReadChar();
1051 count = MSG_ReadByte();
1052 CL_BloodPuff(pos, dir, count);
1056 MSG_ReadVector(pos, cl.protocol);
1057 CL_FindNonSolidLocation(pos, pos, 4);
1058 dir[0] = MSG_ReadChar();
1059 dir[1] = MSG_ReadChar();
1060 dir[2] = MSG_ReadChar();
1061 count = MSG_ReadByte();
1062 CL_SparkShower(pos, dir, count, 1);
1065 MSG_ReadVector(pos, cl.protocol);
1066 CL_FindNonSolidLocation(pos, pos, 4);
1067 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1068 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1071 // LordHavoc: added for improved gore
1072 case TE_BLOODSHOWER:
1074 MSG_ReadVector(pos, cl.protocol); // mins
1075 MSG_ReadVector(pos2, cl.protocol); // maxs
1076 velspeed = MSG_ReadCoord(cl.protocol); // speed
1077 count = (unsigned short) MSG_ReadShort(); // number of particles
1078 CL_BloodShower(pos, pos2, velspeed, count);
1080 case TE_PARTICLECUBE:
1081 // general purpose particle effect
1082 MSG_ReadVector(pos, cl.protocol); // mins
1083 MSG_ReadVector(pos2, cl.protocol); // maxs
1084 MSG_ReadVector(dir, cl.protocol); // dir
1085 count = (unsigned short) MSG_ReadShort(); // number of particles
1086 colorStart = MSG_ReadByte(); // color
1087 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1088 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1089 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1092 case TE_PARTICLERAIN:
1093 // general purpose particle effect
1094 MSG_ReadVector(pos, cl.protocol); // mins
1095 MSG_ReadVector(pos2, cl.protocol); // maxs
1096 MSG_ReadVector(dir, cl.protocol); // dir
1097 count = (unsigned short) MSG_ReadShort(); // number of particles
1098 colorStart = MSG_ReadByte(); // color
1099 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1102 case TE_PARTICLESNOW:
1103 // general purpose particle effect
1104 MSG_ReadVector(pos, cl.protocol); // mins
1105 MSG_ReadVector(pos2, cl.protocol); // maxs
1106 MSG_ReadVector(dir, cl.protocol); // dir
1107 count = (unsigned short) MSG_ReadShort(); // number of particles
1108 colorStart = MSG_ReadByte(); // color
1109 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1113 // bullet hitting wall
1114 MSG_ReadVector(pos, cl.protocol);
1115 CL_FindNonSolidLocation(pos, pos, 4);
1116 CL_SparkShower(pos, vec3_origin, 15, 1);
1117 CL_Smoke(pos, vec3_origin, 15);
1121 case TE_GUNSHOTQUAD:
1122 // quad bullet hitting wall
1123 MSG_ReadVector(pos, cl.protocol);
1124 CL_FindNonSolidLocation(pos, pos, 4);
1125 CL_SparkShower(pos, vec3_origin, 15, 1);
1126 CL_Smoke(pos, vec3_origin, 15);
1128 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1129 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1134 MSG_ReadVector(pos, cl.protocol);
1135 CL_FindNonSolidLocation(pos, pos, 10);
1136 CL_ParticleExplosion(pos);
1137 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1138 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1139 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1140 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1143 case TE_EXPLOSIONQUAD:
1144 // quad rocket explosion
1145 MSG_ReadVector(pos, cl.protocol);
1146 CL_FindNonSolidLocation(pos, pos, 10);
1147 CL_ParticleExplosion(pos);
1148 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1149 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1150 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1154 // Nehahra movie colored lighting explosion
1155 MSG_ReadVector(pos, cl.protocol);
1156 CL_FindNonSolidLocation(pos, pos, 10);
1157 CL_ParticleExplosion(pos);
1158 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1159 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1160 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1161 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1162 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1163 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1166 case TE_EXPLOSIONRGB:
1167 // colored lighting explosion
1168 MSG_ReadVector(pos, cl.protocol);
1169 CL_FindNonSolidLocation(pos, pos, 10);
1170 CL_ParticleExplosion(pos);
1171 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1172 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1173 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1174 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1175 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1176 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1179 case TE_TAREXPLOSION:
1180 // tarbaby explosion
1181 MSG_ReadVector(pos, cl.protocol);
1182 CL_FindNonSolidLocation(pos, pos, 10);
1183 CL_BlobExplosion(pos);
1185 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1186 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1187 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1188 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1192 MSG_ReadVector(pos, cl.protocol);
1193 CL_FindNonSolidLocation(pos, pos, 10);
1194 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1195 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1198 case TE_CUSTOMFLASH:
1199 MSG_ReadVector(pos, cl.protocol);
1200 CL_FindNonSolidLocation(pos, pos, 4);
1201 radius = MSG_ReadByte() * 8;
1202 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1203 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1204 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1205 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1206 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1207 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1211 MSG_ReadVector(pos, cl.protocol);
1212 MSG_ReadVector(dir, cl.protocol);
1213 count = MSG_ReadByte();
1214 CL_Flames(pos, dir, count);
1220 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1221 CL_ParseBeam(cl_model_bolt, true);
1226 if (!cl_model_bolt2)
1227 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1228 CL_ParseBeam(cl_model_bolt2, true);
1233 if (!cl_model_bolt3)
1234 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1235 CL_ParseBeam(cl_model_bolt3, false);
1240 // grappling hook beam
1242 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1243 CL_ParseBeam(cl_model_beam, false);
1247 // LordHavoc: for compatibility with the Nehahra movie...
1248 case TE_LIGHTNING4NEH:
1249 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1253 MSG_ReadVector(pos, cl.protocol);
1258 MSG_ReadVector(pos, cl.protocol);
1259 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1260 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1261 // CL_TeleportSplash(pos);
1265 // color mapped explosion
1266 MSG_ReadVector(pos, cl.protocol);
1267 CL_FindNonSolidLocation(pos, pos, 10);
1268 colorStart = MSG_ReadByte();
1269 colorLength = MSG_ReadByte();
1270 CL_ParticleExplosion2(pos, colorStart, colorLength);
1271 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1272 color[0] = tempcolor[0] * (2.0f / 255.0f);
1273 color[1] = tempcolor[1] * (2.0f / 255.0f);
1274 color[2] = tempcolor[2] * (2.0f / 255.0f);
1275 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1276 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1277 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1281 MSG_ReadVector(pos, cl.protocol);
1282 MSG_ReadVector(pos2, cl.protocol);
1283 MSG_ReadVector(dir, cl.protocol);
1284 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1288 MSG_ReadVector(pos, cl.protocol);
1289 MSG_ReadVector(dir, cl.protocol);
1290 count = MSG_ReadByte();
1291 CL_FindNonSolidLocation(pos, pos, 4);
1292 CL_Tei_Smoke(pos, dir, count);
1295 case TE_TEI_BIGEXPLOSION:
1296 MSG_ReadVector(pos, cl.protocol);
1297 CL_FindNonSolidLocation(pos, pos, 10);
1298 CL_ParticleExplosion(pos);
1299 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1300 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1301 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1304 case TE_TEI_PLASMAHIT:
1305 MSG_ReadVector(pos, cl.protocol);
1306 MSG_ReadVector(dir, cl.protocol);
1307 count = MSG_ReadByte();
1308 CL_FindNonSolidLocation(pos, pos, 5);
1309 CL_Tei_PlasmaHit(pos, dir, count);
1310 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1311 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1315 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1319 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1321 static qbyte cgamenetbuffer[65536];
1324 =====================
1325 CL_ParseServerMessage
1326 =====================
1328 int parsingerror = false;
1329 void CL_ParseServerMessage(void)
1334 char *cmdlogname[32], *temp;
1335 int cmdindex, cmdcount = 0;
1337 if (cls.demorecording)
1338 CL_WriteDemoMessage ();
1340 cl.last_received_message = realtime;
1343 // if recording demos, copy the message out
1345 if (cl_shownet.integer == 1)
1346 Con_Printf("%f %i\n", realtime, net_message.cursize);
1347 else if (cl_shownet.integer == 2)
1348 Con_Print("------------------\n");
1350 cl.onground = false; // unless the server says otherwise
1352 // parse the message
1354 //MSG_BeginReading ();
1356 parsingerror = true;
1361 Host_Error ("CL_ParseServerMessage: Bad server message");
1363 cmd = MSG_ReadByte ();
1367 SHOWNET("END OF MESSAGE");
1368 break; // end of message
1371 cmdindex = cmdcount & 31;
1373 cmdlog[cmdindex] = cmd;
1375 // if the high bit of the command byte is set, it is a fast update
1378 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1380 cmdlogname[cmdindex] = temp;
1381 SHOWNET("fast update");
1382 if (cls.signon == SIGNONS - 1)
1384 // first update is the final signon stage
1385 cls.signon = SIGNONS;
1388 EntityFrameQuake_ReadEntity (cmd&127);
1392 SHOWNET(svc_strings[cmd]);
1393 cmdlogname[cmdindex] = svc_strings[cmd];
1394 if (!cmdlogname[cmdindex])
1396 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1398 cmdlogname[cmdindex] = temp;
1406 char description[32*64], temp[64];
1408 strcpy (description, "packet dump: ");
1412 count = cmdcount - i;
1416 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1417 strlcat (description, temp, sizeof (description));
1422 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1423 Con_Print(description);
1424 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1429 if (cls.signon < SIGNONS)
1430 Con_Print("<-- server to client keepalive\n");
1434 cl.mtime[1] = cl.mtime[0];
1435 cl.mtime[0] = MSG_ReadFloat ();
1438 case svc_clientdata:
1439 i = (unsigned short) MSG_ReadShort ();
1440 CL_ParseClientdata (i);
1444 i = MSG_ReadLong ();
1445 // hack for unmarked Nehahra movie demos which had a custom protocol
1446 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1447 i = PROTOCOL_NEHAHRAMOVIE;
1448 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
1449 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
1453 case svc_disconnect:
1454 Con_Printf ("Server disconnected\n");
1455 if (cls.demonum != -1)
1462 Con_Print(MSG_ReadString());
1465 case svc_centerprint:
1466 SCR_CenterPrint(MSG_ReadString ());
1470 Cbuf_AddText (MSG_ReadString ());
1477 case svc_serverinfo:
1478 CL_ParseServerInfo ();
1482 for (i=0 ; i<3 ; i++)
1483 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1487 cl.viewentity = (unsigned short)MSG_ReadShort ();
1488 if (cl.viewentity >= MAX_EDICTS)
1489 Host_Error("svc_setview >= MAX_EDICTS\n");
1490 // LordHavoc: assume first setview recieved is the real player entity
1491 if (!cl.playerentity)
1492 cl.playerentity = cl.viewentity;
1495 case svc_lightstyle:
1496 i = MSG_ReadByte ();
1497 if (i >= MAX_LIGHTSTYLES)
1498 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1499 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1500 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1501 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1505 CL_ParseStartSoundPacket(false);
1509 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1511 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1512 CL_ParseStartSoundPacket(true);
1516 int i = (unsigned short)MSG_ReadShort();
1517 char *s = MSG_ReadString();
1520 if (i >= 1 && i < MAX_MODELS)
1522 model_t *model = Mod_ForName(s, false, false, i == 1);
1524 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1525 cl.model_precache[i] = model;
1528 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1533 if (i >= 1 && i < MAX_SOUNDS)
1535 sfx_t *sfx = S_PrecacheSound (s, true, false);
1536 if (!sfx && snd_initialized.integer)
1537 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1538 cl.sound_precache[i] = sfx;
1541 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1547 i = (unsigned short) MSG_ReadShort();
1548 S_StopSound(i>>3, i&7);
1551 case svc_updatename:
1552 i = MSG_ReadByte ();
1553 if (i >= cl.maxclients)
1554 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1555 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1558 case svc_updatefrags:
1559 i = MSG_ReadByte ();
1560 if (i >= cl.maxclients)
1561 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1562 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1565 case svc_updatecolors:
1566 i = MSG_ReadByte ();
1567 if (i >= cl.maxclients)
1568 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1569 cl.scores[i].colors = MSG_ReadByte ();
1573 CL_ParseParticleEffect ();
1584 case svc_spawnbaseline:
1585 i = (unsigned short) MSG_ReadShort ();
1586 if (i < 0 || i >= MAX_EDICTS)
1587 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1588 CL_ParseBaseline (cl_entities + i, false);
1590 case svc_spawnbaseline2:
1591 i = (unsigned short) MSG_ReadShort ();
1592 if (i < 0 || i >= MAX_EDICTS)
1593 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1594 CL_ParseBaseline (cl_entities + i, true);
1596 case svc_spawnstatic:
1597 CL_ParseStatic (false);
1599 case svc_spawnstatic2:
1600 CL_ParseStatic (true);
1602 case svc_temp_entity:
1603 CL_ParseTempEntity ();
1607 cl.paused = MSG_ReadByte ();
1612 S_PauseGameSounds (cl.paused);
1616 i = MSG_ReadByte ();
1617 // LordHavoc: it's rude to kick off the client if they missed the
1618 // reconnect somehow, so allow signon 1 even if at signon 1
1619 if (i <= cls.signon && i != 1)
1620 Host_Error ("Received signon %i when at %i", i, cls.signon);
1625 case svc_killedmonster:
1626 cl.stats[STAT_MONSTERS]++;
1629 case svc_foundsecret:
1630 cl.stats[STAT_SECRETS]++;
1633 case svc_updatestat:
1634 i = MSG_ReadByte ();
1635 if (i < 0 || i >= MAX_CL_STATS)
1636 Host_Error ("svc_updatestat: %i is invalid", i);
1637 cl.stats[i] = MSG_ReadLong ();
1640 case svc_updatestatubyte:
1641 i = MSG_ReadByte ();
1642 if (i < 0 || i >= MAX_CL_STATS)
1643 Host_Error ("svc_updatestat: %i is invalid", i);
1644 cl.stats[i] = MSG_ReadByte ();
1647 case svc_spawnstaticsound:
1648 CL_ParseStaticSound (false);
1651 case svc_spawnstaticsound2:
1652 CL_ParseStaticSound (true);
1656 cl.cdtrack = MSG_ReadByte ();
1657 cl.looptrack = MSG_ReadByte ();
1658 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1659 CDAudio_Play ((qbyte)cls.forcetrack, true);
1661 CDAudio_Play ((qbyte)cl.cdtrack, true);
1664 case svc_intermission:
1665 cl.intermission = 1;
1666 cl.completed_time = cl.time;
1670 cl.intermission = 2;
1671 cl.completed_time = cl.time;
1672 SCR_CenterPrint(MSG_ReadString ());
1676 cl.intermission = 3;
1677 cl.completed_time = cl.time;
1678 SCR_CenterPrint(MSG_ReadString ());
1681 case svc_sellscreen:
1682 Cmd_ExecuteString ("help", src_command);
1685 if (gamemode == GAME_TENEBRAE)
1687 // repeating particle effect
1688 MSG_ReadCoord(cl.protocol);
1689 MSG_ReadCoord(cl.protocol);
1690 MSG_ReadCoord(cl.protocol);
1691 MSG_ReadCoord(cl.protocol);
1692 MSG_ReadCoord(cl.protocol);
1693 MSG_ReadCoord(cl.protocol);
1700 SHOWLMP_decodehide();
1703 if (gamemode == GAME_TENEBRAE)
1706 MSG_ReadCoord(cl.protocol);
1707 MSG_ReadCoord(cl.protocol);
1708 MSG_ReadCoord(cl.protocol);
1713 SHOWLMP_decodeshow();
1716 R_SetSkyBox(MSG_ReadString());
1721 length = (int) ((unsigned short) MSG_ReadShort());
1722 for (i = 0;i < length;i++)
1723 cgamenetbuffer[i] = MSG_ReadByte();
1725 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1729 if (cls.signon == SIGNONS - 1)
1731 // first update is the final signon stage
1732 cls.signon = SIGNONS;
1735 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1736 EntityFrame_CL_ReadFrame();
1737 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1738 EntityFrame4_CL_ReadFrame();
1739 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
1740 EntityFrame5_CL_ReadFrame();
1742 Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
1747 EntityFrameQuake_ISeeDeadEntities();
1749 parsingerror = false;
1752 void CL_Parse_DumpPacket(void)
1756 Con_Print("Packet dump:\n");
1757 SZ_HexDumpToConsole(&net_message);
1758 parsingerror = false;
1761 void CL_Parse_Init(void)
1763 // LordHavoc: added demo_nehahra cvar
1764 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1765 Cvar_RegisterVariable (&demo_nehahra);
1766 if (gamemode == GAME_NEHAHRA)
1767 Cvar_SetValue("demo_nehahra", 1);
1768 Cvar_RegisterVariable(&developer_networkentities);
1771 void CL_Parse_Shutdown(void)
1773 Mem_FreePool (&cl_scores_mempool);