2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
181 CL_ParseStartSoundPacket
184 void CL_ParseStartSoundPacket(int largesoundindex)
193 if (cls.protocol == PROTOCOL_QUAKEWORLD)
195 channel = MSG_ReadShort();
197 if (channel & (1<<15))
198 volume = MSG_ReadByte ();
200 volume = DEFAULT_SOUND_PACKET_VOLUME;
202 if (channel & (1<<14))
203 attenuation = MSG_ReadByte () / 64.0;
205 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
207 ent = (channel>>3)&1023;
210 sound_num = MSG_ReadByte ();
214 field_mask = MSG_ReadByte();
216 if (field_mask & SND_VOLUME)
217 volume = MSG_ReadByte ();
219 volume = DEFAULT_SOUND_PACKET_VOLUME;
221 if (field_mask & SND_ATTENUATION)
222 attenuation = MSG_ReadByte () / 64.0;
224 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226 if (field_mask & SND_LARGEENTITY)
228 ent = (unsigned short) MSG_ReadShort ();
229 channel = MSG_ReadByte ();
233 channel = (unsigned short) MSG_ReadShort ();
238 if (largesoundindex || field_mask & SND_LARGESOUND)
239 sound_num = (unsigned short) MSG_ReadShort ();
241 sound_num = MSG_ReadByte ();
244 MSG_ReadVector(pos, cls.protocol);
246 if (sound_num >= MAX_SOUNDS)
248 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
252 if (ent >= MAX_EDICTS)
254 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
258 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
274 static double nextmsg = -1;
279 // no need if server is local and definitely not if this is a demo
280 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
285 // read messages from server, should just be nops
286 oldreadcount = msg_readcount;
287 oldbadread = msg_badread;
289 memcpy(olddata, net_message.data, net_message.cursize);
291 NetConn_ClientFrame();
293 msg_readcount = oldreadcount;
294 msg_badread = oldbadread;
296 memcpy(net_message.data, olddata, net_message.cursize);
299 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
302 unsigned char buf[4];
305 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306 Con_Print("--> client to server keepalive\n");
307 memset(&msg, 0, sizeof(msg));
309 msg.maxsize = sizeof(buf);
310 MSG_WriteChar(&msg, clc_nop);
311 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
315 void CL_ParseEntityLump(char *entdata)
318 char key[128], value[MAX_INPUTLINE];
319 FOG_clear(); // LordHavoc: no fog until set
320 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321 R_SetSkyBox(cl.worldmodel->brush.skybox);
325 if (!COM_ParseTokenConsole(&data))
327 if (com_token[0] != '{')
331 if (!COM_ParseTokenConsole(&data))
333 if (com_token[0] == '}')
334 break; // end of worldspawn
335 if (com_token[0] == '_')
336 strlcpy (key, com_token + 1, sizeof (key));
338 strlcpy (key, com_token, sizeof (key));
339 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340 key[strlen(key)-1] = 0;
341 if (!COM_ParseTokenConsole(&data))
343 strlcpy (value, com_token, sizeof (value));
344 if (!strcmp("sky", key))
346 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
348 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
350 else if (!strcmp("fog", key))
351 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352 else if (!strcmp("fog_density", key))
353 r_refdef.fog_density = atof(value);
354 else if (!strcmp("fog_red", key))
355 r_refdef.fog_red = atof(value);
356 else if (!strcmp("fog_green", key))
357 r_refdef.fog_green = atof(value);
358 else if (!strcmp("fog_blue", key))
359 r_refdef.fog_blue = atof(value);
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
367 // see if the file already exists
368 file = FS_Open(filename, "rb", true, false);
375 // download messages in a demo would be bad
376 if (cls.demorecording)
378 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
382 // don't try to download when playing a demo
386 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387 Con_Printf("Downloading %s\n", filename);
389 if (!cls.qw_downloadmemory)
391 cls.qw_downloadmemory = NULL;
392 cls.qw_downloadmemorycursize = 0;
393 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
396 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
399 cls.qw_downloadnumber++;
400 cls.qw_downloadpercent = 0;
401 cls.qw_downloadmemorycursize = 0;
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
412 // clear name of file that just finished
413 cls.qw_downloadname[0] = 0;
415 switch (cls.qw_downloadtype)
420 if (cls.qw_downloadnumber == 0)
421 Con_Printf("Checking skins...\n");
422 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
424 if (!cl.scores[cls.qw_downloadnumber].name[0])
426 // check if we need to download the file, and return if so
427 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
431 cls.qw_downloadtype = dl_none;
433 // load any newly downloaded skins
434 for (i = 0;i < cl.maxclients;i++)
435 QW_CL_ProcessUserInfo(i);
437 // if we're still in signon stages, request the next one
438 if (cls.signon != SIGNONS)
440 cls.signon = SIGNONS-1;
441 // we'll go to SIGNONS when the first entity update is received
442 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
447 if (cls.qw_downloadnumber == 0)
449 Con_Printf("Checking models...\n");
450 cls.qw_downloadnumber = 1;
453 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
456 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
458 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461 cl.qw_modelindex_player = cls.qw_downloadnumber;
462 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466 // check if we need to download the file, and return if so
467 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
471 cls.qw_downloadtype = dl_none;
473 // touch all of the precached models that are still loaded so we can free
474 // anything that isn't needed
476 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477 Mod_FindName(cl.model_name[i]);
478 // precache any models used by the client (this also marks them used)
479 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
485 // now we try to load everything that is new
488 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489 if (cl.model_precache[1]->Draw == NULL)
490 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
493 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
497 // check memory integrity
498 Mem_CheckSentinelsGlobal();
500 // now that we have a world model, set up the world entity, renderer
502 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503 CL_UpdateRenderEntity(&cl.entities[0].render);
508 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
510 // done checking sounds and models, send a prespawn command now
511 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
512 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
514 if (cls.qw_downloadmemory)
516 Mem_Free(cls.qw_downloadmemory);
517 cls.qw_downloadmemory = NULL;
521 cl.loadfinished = true;
524 if (cls.qw_downloadnumber == 0)
526 Con_Printf("Checking sounds...\n");
527 cls.qw_downloadnumber = 1;
530 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
532 // check if we need to download the file, and return if so
533 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
537 cls.qw_downloadtype = dl_none;
539 // load new sounds and unload old ones
540 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
541 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
543 // precache any sounds used by the client
544 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
545 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
546 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
547 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
548 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
549 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
550 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
553 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
555 // Don't lock the sfx here, S_ServerSounds already did that
556 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
559 // check memory integrity
560 Mem_CheckSentinelsGlobal();
562 // done with sound downloads, next we check models
563 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
564 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
568 Con_Printf("Unknown download type.\n");
572 static void QW_CL_ParseDownload(void)
574 int size = (signed short)MSG_ReadShort();
575 int percent = MSG_ReadByte();
577 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
579 // skip the download fragment if playing a demo
583 msg_readcount += size;
589 Con_Printf("File not found.\n");
590 QW_CL_RequestNextDownload();
594 if (msg_readcount + (unsigned short)size > net_message.cursize)
595 Host_Error("corrupt download message\n");
597 // make sure the buffer is big enough to include this new fragment
598 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
601 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
602 cls.qw_downloadmemorymaxsize *= 2;
603 old = cls.qw_downloadmemory;
604 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
607 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
612 // read the fragment out of the packet
613 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
614 cls.qw_downloadmemorycursize += size;
615 cls.qw_downloadspeedcount += size;
617 cls.qw_downloadpercent = percent;
621 // request next fragment
622 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623 MSG_WriteString(&cls.netcon->message, "nextdl");
628 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
630 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
632 cls.qw_downloadpercent = 0;
634 // start downloading the next file (or join the game)
635 QW_CL_RequestNextDownload();
639 static void QW_CL_ParseModelList(void)
642 int nummodels = MSG_ReadByte();
645 // parse model precache list
648 str = MSG_ReadString();
652 if (nummodels==MAX_MODELS)
653 Host_Error("Server sent too many model precaches");
654 if (strlen(str) >= MAX_QPATH)
655 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
656 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
662 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
663 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
668 cls.qw_downloadnumber = 0;
669 cls.qw_downloadtype = dl_model;
670 QW_CL_RequestNextDownload();
673 static void QW_CL_ParseSoundList(void)
676 int numsounds = MSG_ReadByte();
679 // parse sound precache list
682 str = MSG_ReadString();
686 if (numsounds==MAX_SOUNDS)
687 Host_Error("Server sent too many sound precaches");
688 if (strlen(str) >= MAX_QPATH)
689 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
690 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
697 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
698 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
703 cls.qw_downloadnumber = 0;
704 cls.qw_downloadtype = dl_sound;
705 QW_CL_RequestNextDownload();
708 static void QW_CL_Skins_f(void)
710 cls.qw_downloadnumber = 0;
711 cls.qw_downloadtype = dl_skin;
712 QW_CL_RequestNextDownload();
715 static void QW_CL_Changing_f(void)
717 if (cls.qw_downloadmemory) // don't change when downloading
722 cls.signon = 1; // not active anymore, but not disconnected
723 Con_Printf("\nChanging map...\n");
726 void QW_CL_NextUpload(void)
728 int r, percent, size;
730 if (!cls.qw_uploaddata)
733 r = cls.qw_uploadsize - cls.qw_uploadpos;
736 size = min(1, cls.qw_uploadsize);
737 percent = (cls.qw_uploadpos+r)*100/size;
739 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
740 MSG_WriteShort(&cls.netcon->message, r);
741 MSG_WriteByte(&cls.netcon->message, percent);
742 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
744 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
746 cls.qw_uploadpos += r;
748 if (cls.qw_uploadpos < cls.qw_uploadsize)
751 Con_Printf("Upload completed\n");
756 void QW_CL_StartUpload(unsigned char *data, int size)
758 // do nothing in demos or if not connected
762 // abort existing upload if in progress
765 Con_DPrintf("Starting upload of %d bytes...\n", size);
767 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
768 memcpy(cls.qw_uploaddata, data, size);
769 cls.qw_uploadsize = size;
770 cls.qw_uploadpos = 0;
776 qboolean QW_CL_IsUploading(void)
778 return cls.qw_uploaddata != NULL;
782 void QW_CL_StopUpload(void)
784 if (cls.qw_uploaddata)
785 Mem_Free(cls.qw_uploaddata);
786 cls.qw_uploaddata = NULL;
787 cls.qw_uploadsize = 0;
788 cls.qw_uploadpos = 0;
791 static void QW_CL_ProcessUserInfo(int slot)
793 int topcolor, bottomcolor;
795 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
796 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
797 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
798 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
799 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
800 cl.scores[slot].qw_spectator = temp[0] != 0;
801 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
802 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
803 if (!cl.scores[slot].qw_skin[0])
804 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
808 static void QW_CL_UpdateUserInfo(void)
811 slot = MSG_ReadByte();
812 if (slot >= cl.maxclients)
814 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
819 cl.scores[slot].qw_userid = MSG_ReadLong();
820 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
822 QW_CL_ProcessUserInfo(slot);
825 static void QW_CL_SetInfo(void)
830 slot = MSG_ReadByte();
831 strlcpy(key, MSG_ReadString(), sizeof(key));
832 strlcpy(value, MSG_ReadString(), sizeof(value));
833 if (slot >= cl.maxclients)
835 Con_Printf("svc_setinfo >= cl.maxclients\n");
838 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
840 QW_CL_ProcessUserInfo(slot);
843 static void QW_CL_ServerInfo(void)
848 strlcpy(key, MSG_ReadString(), sizeof(key));
849 strlcpy(value, MSG_ReadString(), sizeof(value));
850 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
851 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
852 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
853 cl.qw_teamplay = atoi(temp);
856 static void QW_CL_ParseNails(void)
859 int numnails = MSG_ReadByte();
861 unsigned char bits[6];
862 for (i = 0;i < numnails;i++)
864 for (j = 0;j < 6;j++)
865 bits[j] = MSG_ReadByte();
866 if (cl.qw_num_nails > 255)
868 v = cl.qw_nails[cl.qw_num_nails++];
869 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
870 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
871 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
872 v[3] = -360*(bits[4]>>4)/16;
873 v[4] = 360*bits[5]/256;
878 static void CL_UpdateItemsAndWeapon(void)
881 // check for important changes
884 if (cl.olditems != cl.stats[STAT_ITEMS])
885 for (j = 0;j < 32;j++)
886 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
887 cl.item_gettime[j] = cl.time;
888 cl.olditems = cl.stats[STAT_ITEMS];
890 // GAME_NEXUIZ hud needs weapon change time
891 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
892 cl.weapontime = cl.time;
893 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
896 void CL_BeginDownloads(qboolean aborteddownload)
898 // quakeworld works differently
899 if (cls.protocol == PROTOCOL_QUAKEWORLD)
902 // this would be a good place to do curl downloads
903 if(Curl_Have_forthismap())
905 Curl_Register_predownload(); // come back later
910 // curl is done, so let's start with the business
916 cl.downloadcsqc = false;
919 && csqc_progname.string
920 && csqc_progname.string[0]
921 && csqc_progcrc.integer >= 0
922 && cl_serverextension_download.integer
923 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
924 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
925 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
928 if (cl.loadmodel_current < cl.loadmodel_total)
932 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
934 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
936 if (cls.signon < SIGNONS)
937 CL_KeepaliveMessage(true);
938 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
939 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
941 // we now have the worldmodel so we can set up the game world
942 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
943 CL_UpdateRenderEntity(&cl.entities[0].render);
946 // check memory integrity
947 Mem_CheckSentinelsGlobal();
948 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
950 cl.loadfinished = true;
951 // now issue the spawn to move on to signon 3 like normal
953 Cmd_ForwardStringToServer("spawn");
958 // finished loading models
961 if (cl.loadsound_current < cl.loadsound_total)
965 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
967 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
969 if (cls.signon < SIGNONS)
970 CL_KeepaliveMessage(true);
971 // Don't lock the sfx here, S_ServerSounds already did that
972 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
975 // finished loading sounds
978 // note: the reason these loops skip already-loaded things is that it
979 // enables this command to be issued during the game if desired
981 if (cl.downloadmodel_current < cl.loadmodel_total)
985 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
989 if (cl.downloadmodel_current == 1)
991 // the worldmodel failed, but we need to set up anyway
992 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
993 CL_UpdateRenderEntity(&cl.entities[0].render);
996 // check memory integrity
997 Mem_CheckSentinelsGlobal();
998 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1000 cl.loadfinished = true;
1001 // now issue the spawn to move on to signon 3 like normal
1003 Cmd_ForwardStringToServer("spawn");
1006 aborteddownload = false;
1009 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1011 if (cls.signon < SIGNONS)
1012 CL_KeepaliveMessage(true);
1013 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1015 if (cl.downloadmodel_current == 1)
1016 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1018 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1019 // regarding the * check: don't try to download submodels
1020 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1022 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1023 // we'll try loading again when the download finishes
1027 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1028 if (cl.downloadmodel_current == 1)
1030 // we now have the worldmodel so we can set up the game world
1031 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1032 CL_UpdateRenderEntity(&cl.entities[0].render);
1035 // check memory integrity
1036 Mem_CheckSentinelsGlobal();
1037 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1039 cl.loadfinished = true;
1040 // now issue the spawn to move on to signon 3 like normal
1042 Cmd_ForwardStringToServer("spawn");
1047 // finished loading models
1050 if (cl.downloadsound_current < cl.loadsound_total)
1054 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1056 char soundname[MAX_QPATH];
1057 if (aborteddownload)
1059 aborteddownload = false;
1062 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1064 if (cls.signon < SIGNONS)
1065 CL_KeepaliveMessage(true);
1066 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1067 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1069 Con_Printf("Sound %s not found\n", soundname);
1070 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1072 Cmd_ForwardStringToServer(va("download %s", soundname));
1073 // we'll try loading again when the download finishes
1077 // Don't lock the sfx here, S_ServerSounds already did that
1078 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1081 // finished loading sounds
1084 if (!cl.loadfinished)
1086 cl.loadfinished = true;
1088 // check memory integrity
1089 Mem_CheckSentinelsGlobal();
1091 // now issue the spawn to move on to signon 3 like normal
1093 Cmd_ForwardStringToServer("spawn");
1097 void CL_BeginDownloads_f(void)
1099 // prevent cl_begindownloads from being issued multiple times in one match
1100 // to prevent accidentally cancelled downloads
1102 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1104 CL_BeginDownloads(false);
1107 void CL_StopDownload(int size, int crc)
1109 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1112 size_t existingsize;
1113 const char *extension;
1116 // save to disk only if we don't already have it
1117 // (this is mainly for playing back demos)
1118 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1121 if ((int)existingsize != size || existingcrc != crc)
1123 // we have a mismatching file, pick another name for it
1124 char name[MAX_QPATH*2];
1125 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1126 if (!FS_FileExists(name))
1128 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1129 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1135 // we either don't have it or have a mismatching file...
1136 // so it's time to accept the file
1137 // but if we already have a mismatching file we need to rename
1138 // this new one, and if we already have this file in renamed form,
1140 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1141 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1142 extension = FS_FileExtension(cls.qw_downloadname);
1143 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1148 if (cls.qw_downloadmemory)
1149 Mem_Free(cls.qw_downloadmemory);
1150 cls.qw_downloadmemory = NULL;
1151 cls.qw_downloadname[0] = 0;
1152 cls.qw_downloadmemorymaxsize = 0;
1153 cls.qw_downloadmemorycursize = 0;
1154 cls.qw_downloadpercent = 0;
1157 void CL_ParseDownload(void)
1160 unsigned char data[65536];
1161 start = MSG_ReadLong();
1162 size = (unsigned short)MSG_ReadShort();
1164 // record the start/size information to ack in the next input packet
1165 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1167 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1169 cls.dp_downloadack[i].start = start;
1170 cls.dp_downloadack[i].size = size;
1175 MSG_ReadBytes(size, data);
1177 if (!cls.qw_downloadname[0])
1180 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1184 if (start + size > cls.qw_downloadmemorymaxsize)
1185 Host_Error("corrupt download message\n");
1187 // only advance cursize if the data is at the expected position
1188 // (gaps are unacceptable)
1189 memcpy(cls.qw_downloadmemory + start, data, size);
1190 cls.qw_downloadmemorycursize = start + size;
1191 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1192 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1193 cls.qw_downloadspeedcount += size;
1196 void CL_DownloadBegin_f(void)
1198 int size = atoi(Cmd_Argv(1));
1200 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1202 Con_Printf("cl_downloadbegin: received bogus information\n");
1203 CL_StopDownload(0, 0);
1207 if (cls.qw_downloadname[0])
1208 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1210 CL_StopDownload(0, 0);
1212 // we're really beginning a download now, so initialize stuff
1213 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1214 cls.qw_downloadmemorymaxsize = size;
1215 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1216 cls.qw_downloadnumber++;
1218 Cmd_ForwardStringToServer("sv_startdownload");
1221 void CL_StopDownload_f(void)
1223 if (cls.qw_downloadname[0])
1225 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1226 CL_StopDownload(0, 0);
1228 CL_BeginDownloads(true);
1231 void CL_DownloadFinished_f(void)
1235 Con_Printf("Malformed cl_downloadfinished command\n");
1238 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1239 CL_BeginDownloads(false);
1243 =====================
1246 An svc_signonnum has been received, perform a client side setup
1247 =====================
1249 static void CL_SignonReply (void)
1251 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1258 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1259 MSG_WriteString (&cls.netcon->message, "prespawn");
1261 else // playing a demo... make sure loading occurs as soon as possible
1262 CL_BeginDownloads(false);
1268 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1269 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1271 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1274 if (cl_pmodel.integer)
1276 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1277 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1279 if (*cl_playermodel.string)
1281 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1282 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1284 if (*cl_playerskin.string)
1286 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1287 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1290 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1293 // LordHavoc: changed to begin a loading stage and issue this when done
1294 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1295 //MSG_WriteString (&cls.netcon->message, "spawn");
1297 // execute cl_begindownloads next frame after this message is sent
1298 // (so that the server can see the player name while downloading)
1299 Cbuf_AddText("\ncl_begindownloads\n");
1306 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1307 MSG_WriteString (&cls.netcon->message, "begin");
1322 void CL_ParseServerInfo (void)
1326 protocolversion_t protocol;
1327 int nummodels, numsounds;
1329 Con_DPrint("Serverinfo packet received.\n");
1331 // if server is active, we already began a loading plaque
1333 SCR_BeginLoadingPlaque();
1335 // check memory integrity
1336 Mem_CheckSentinelsGlobal();
1338 // clear cl_serverextension cvars
1339 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1342 // wipe the client_state_t struct
1346 // parse protocol version number
1347 i = MSG_ReadLong ();
1348 protocol = Protocol_EnumForNumber(i);
1349 if (protocol == PROTOCOL_UNKNOWN)
1351 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1354 // hack for unmarked Nehahra movie demos which had a custom protocol
1355 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1356 protocol = PROTOCOL_NEHAHRAMOVIE;
1357 cls.protocol = protocol;
1358 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1360 cl.num_entities = 1;
1362 if (protocol == PROTOCOL_QUAKEWORLD)
1364 char gamedir[1][MAX_QPATH];
1366 cl.qw_servercount = MSG_ReadLong();
1368 str = MSG_ReadString();
1369 Con_Printf("server gamedir is %s\n", str);
1370 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1372 // change gamedir if needed
1373 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1374 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1376 cl.gametype = GAME_DEATHMATCH;
1379 // parse player number
1381 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1382 //cl.qw_spectator = (i & 128) != 0;
1383 cl.playerentity = cl.viewentity = (i & 127) + 1;
1384 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1386 // get the full level name
1387 str = MSG_ReadString ();
1388 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1391 cl.qw_movevars_gravity = MSG_ReadFloat();
1392 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1393 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1394 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1395 cl.qw_movevars_accelerate = MSG_ReadFloat();
1396 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1397 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1398 cl.qw_movevars_friction = MSG_ReadFloat();
1399 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1400 cl.qw_movevars_entgravity = MSG_ReadFloat();
1402 // seperate the printfs so the server message can have a color
1403 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1405 // check memory integrity
1406 Mem_CheckSentinelsGlobal();
1410 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1411 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1414 cl.loadbegun = false;
1415 cl.loadfinished = false;
1417 cls.state = ca_connected;
1420 // note: on QW protocol we can't set up the gameworld until after
1421 // downloads finish...
1422 // (we don't even know the name of the map yet)
1427 cl.maxclients = MSG_ReadByte ();
1428 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1430 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1433 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1436 cl.gametype = MSG_ReadByte ();
1438 // parse signon message
1439 str = MSG_ReadString ();
1440 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1442 // seperate the printfs so the server message can have a color
1443 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1444 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1446 // check memory integrity
1447 Mem_CheckSentinelsGlobal();
1449 // parse model precache list
1450 for (nummodels=1 ; ; nummodels++)
1452 str = MSG_ReadString();
1455 if (nummodels==MAX_MODELS)
1456 Host_Error ("Server sent too many model precaches");
1457 if (strlen(str) >= MAX_QPATH)
1458 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1459 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1461 // parse sound precache list
1462 for (numsounds=1 ; ; numsounds++)
1464 str = MSG_ReadString();
1467 if (numsounds==MAX_SOUNDS)
1468 Host_Error("Server sent too many sound precaches");
1469 if (strlen(str) >= MAX_QPATH)
1470 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1471 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1474 // touch all of the precached models that are still loaded so we can free
1475 // anything that isn't needed
1477 for (i = 1;i < nummodels;i++)
1478 Mod_FindName(cl.model_name[i]);
1479 // precache any models used by the client (this also marks them used)
1480 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1481 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1482 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1483 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1486 // do the same for sounds
1487 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1488 S_ServerSounds (cl.sound_name, numsounds);
1490 // precache any sounds used by the client
1491 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1492 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1493 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1494 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1495 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1496 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1497 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1499 // now we try to load everything that is new
1500 cl.loadmodel_current = 1;
1501 cl.downloadmodel_current = 1;
1502 cl.loadmodel_total = nummodels;
1503 cl.loadsound_current = 1;
1504 cl.downloadsound_current = 1;
1505 cl.loadsound_total = numsounds;
1506 cl.downloadcsqc = true;
1507 cl.loadbegun = false;
1508 cl.loadfinished = false;
1511 // check memory integrity
1512 Mem_CheckSentinelsGlobal();
1515 void CL_ValidateState(entity_state_t *s)
1522 if (s->modelindex >= MAX_MODELS)
1523 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1525 // colormap is client index + 1
1526 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1528 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1532 model = cl.model_precache[s->modelindex];
1533 if (model && model->type && s->frame >= model->numframes)
1535 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1538 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1540 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1545 void CL_MoveLerpEntityStates(entity_t *ent)
1547 float odelta[3], adelta[3];
1548 CL_ValidateState(&ent->state_current);
1549 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1550 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1551 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1553 // reset all persistent stuff if this is a new entity
1554 ent->persistent.lerpdeltatime = 0;
1555 ent->persistent.lerpstarttime = cl.mtime[1];
1556 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1557 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1558 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1559 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1560 // reset animation interpolation as well
1561 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1562 ent->render.frame1time = ent->render.frame2time = cl.time;
1563 ent->render.framelerp = 1;
1564 // reset various persistent stuff
1565 ent->persistent.muzzleflash = 0;
1566 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1568 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1570 // don't interpolate the move
1571 // (the fixangle[] check detects teleports, but not constant fixangles
1572 // such as when spectating)
1573 ent->persistent.lerpdeltatime = 0;
1574 ent->persistent.lerpstarttime = cl.mtime[1];
1575 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1576 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1577 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1578 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1580 else if (ent->state_current.flags & RENDER_STEP)
1582 // monster interpolation
1583 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1585 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1586 ent->persistent.lerpstarttime = cl.mtime[1];
1587 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1588 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1589 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1590 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1596 ent->persistent.lerpstarttime = ent->state_previous.time;
1597 // no lerp if it's singleplayer
1598 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1599 ent->persistent.lerpdeltatime = 0;
1601 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1602 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1603 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1604 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1605 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1607 // trigger muzzleflash effect if necessary
1608 if (ent->state_current.effects & EF_MUZZLEFLASH)
1609 ent->persistent.muzzleflash = 1;
1617 void CL_ParseBaseline (entity_t *ent, int large)
1621 ent->state_baseline = defaultstate;
1622 // FIXME: set ent->state_baseline.number?
1623 ent->state_baseline.active = true;
1626 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1627 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1631 ent->state_baseline.modelindex = MSG_ReadByte ();
1632 ent->state_baseline.frame = MSG_ReadByte ();
1634 ent->state_baseline.colormap = MSG_ReadByte();
1635 ent->state_baseline.skin = MSG_ReadByte();
1636 for (i = 0;i < 3;i++)
1638 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1639 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1641 ent->state_previous = ent->state_current = ent->state_baseline;
1649 Server information pertaining to this client only
1652 void CL_ParseClientdata (void)
1656 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1657 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1658 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1659 cl.mviewzoom[1] = cl.mviewzoom[0];
1661 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1663 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1664 cl.stats[STAT_ITEMS] = 0;
1665 cl.stats[STAT_VIEWZOOM] = 255;
1668 cl.mpunchangle[0][0] = 0;
1669 cl.mpunchangle[0][1] = 0;
1670 cl.mpunchangle[0][2] = 0;
1671 cl.mpunchvector[0][0] = 0;
1672 cl.mpunchvector[0][1] = 0;
1673 cl.mpunchvector[0][2] = 0;
1674 cl.mvelocity[0][0] = 0;
1675 cl.mvelocity[0][1] = 0;
1676 cl.mvelocity[0][2] = 0;
1677 cl.mviewzoom[0] = 1;
1679 bits = (unsigned short) MSG_ReadShort ();
1680 if (bits & SU_EXTEND1)
1681 bits |= (MSG_ReadByte() << 16);
1682 if (bits & SU_EXTEND2)
1683 bits |= (MSG_ReadByte() << 24);
1685 if (bits & SU_VIEWHEIGHT)
1686 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1688 if (bits & SU_IDEALPITCH)
1689 cl.idealpitch = MSG_ReadChar ();
1691 for (i = 0;i < 3;i++)
1693 if (bits & (SU_PUNCH1<<i) )
1695 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1696 cl.mpunchangle[0][i] = MSG_ReadChar();
1698 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1700 if (bits & (SU_PUNCHVEC1<<i))
1702 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1703 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1705 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1707 if (bits & (SU_VELOCITY1<<i) )
1709 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1710 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1712 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1716 // LordHavoc: hipnotic demos don't have this bit set but should
1717 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1718 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1720 cl.onground = (bits & SU_ONGROUND) != 0;
1721 cl.inwater = (bits & SU_INWATER) != 0;
1723 if (cls.protocol == PROTOCOL_DARKPLACES5)
1725 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1726 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1727 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1728 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1729 cl.stats[STAT_AMMO] = MSG_ReadShort();
1730 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1731 cl.stats[STAT_NAILS] = MSG_ReadShort();
1732 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1733 cl.stats[STAT_CELLS] = MSG_ReadShort();
1734 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1736 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1738 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1739 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1740 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1741 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1742 cl.stats[STAT_AMMO] = MSG_ReadByte();
1743 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1744 cl.stats[STAT_NAILS] = MSG_ReadByte();
1745 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1746 cl.stats[STAT_CELLS] = MSG_ReadByte();
1747 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1748 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1750 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1753 if (bits & SU_VIEWZOOM)
1755 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1756 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1758 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1761 // viewzoom interpolation
1762 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1766 =====================
1768 =====================
1770 void CL_ParseStatic (int large)
1774 if (cl.num_static_entities >= cl.max_static_entities)
1775 Host_Error ("Too many static entities");
1776 ent = &cl.static_entities[cl.num_static_entities++];
1777 CL_ParseBaseline (ent, large);
1779 if (ent->state_baseline.modelindex == 0)
1781 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1782 cl.num_static_entities--;
1783 // This is definitely a cheesy way to conserve resources...
1787 // copy it to the current state
1788 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1789 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1790 ent->render.framelerp = 0;
1791 // make torchs play out of sync
1792 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1793 ent->render.colormap = -1; // no special coloring
1794 ent->render.skinnum = ent->state_baseline.skin;
1795 ent->render.effects = ent->state_baseline.effects;
1796 ent->render.alpha = 1;
1798 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1799 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1801 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1802 CL_UpdateRenderEntity(&ent->render);
1810 void CL_ParseStaticSound (int large)
1813 int sound_num, vol, atten;
1815 MSG_ReadVector(org, cls.protocol);
1817 sound_num = (unsigned short) MSG_ReadShort ();
1819 sound_num = MSG_ReadByte ();
1820 vol = MSG_ReadByte ();
1821 atten = MSG_ReadByte ();
1823 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1826 void CL_ParseEffect (void)
1829 int modelindex, startframe, framecount, framerate;
1831 MSG_ReadVector(org, cls.protocol);
1832 modelindex = MSG_ReadByte ();
1833 startframe = MSG_ReadByte ();
1834 framecount = MSG_ReadByte ();
1835 framerate = MSG_ReadByte ();
1837 CL_Effect(org, modelindex, startframe, framecount, framerate);
1840 void CL_ParseEffect2 (void)
1843 int modelindex, startframe, framecount, framerate;
1845 MSG_ReadVector(org, cls.protocol);
1846 modelindex = (unsigned short) MSG_ReadShort ();
1847 startframe = (unsigned short) MSG_ReadShort ();
1848 framecount = MSG_ReadByte ();
1849 framerate = MSG_ReadByte ();
1851 CL_Effect(org, modelindex, startframe, framecount, framerate);
1854 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1859 if (ent >= MAX_EDICTS)
1861 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1865 if (ent >= cl.max_entities)
1866 CL_ExpandEntities(ent);
1868 // override any beam with the same entity
1871 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1872 if (b->entity == ent)
1874 // if the entity was not found then just replace an unused beam
1875 if (i == cl.max_beams)
1876 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1879 if (i < cl.max_beams)
1881 cl.num_beams = max(cl.num_beams, i + 1);
1883 b->lightning = lightning;
1885 b->endtime = cl.mtime[0] + 0.2;
1886 VectorCopy (start, b->start);
1887 VectorCopy (end, b->end);
1890 Con_Print("beam list overflow!\n");
1893 void CL_ParseBeam (model_t *m, int lightning)
1898 ent = (unsigned short) MSG_ReadShort ();
1899 MSG_ReadVector(start, cls.protocol);
1900 MSG_ReadVector(end, cls.protocol);
1902 if (ent >= MAX_EDICTS)
1904 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1908 CL_NewBeam(ent, start, end, m, lightning);
1911 void CL_ParseTempEntity(void)
1919 int colorStart, colorLength, count;
1920 float velspeed, radius;
1921 unsigned char *tempcolor;
1922 matrix4x4_t tempmatrix;
1924 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1926 type = MSG_ReadByte();
1929 case QW_TE_WIZSPIKE:
1930 // spike hitting wall
1931 MSG_ReadVector(pos, cls.protocol);
1932 CL_FindNonSolidLocation(pos, pos, 4);
1933 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1934 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1937 case QW_TE_KNIGHTSPIKE:
1938 // spike hitting wall
1939 MSG_ReadVector(pos, cls.protocol);
1940 CL_FindNonSolidLocation(pos, pos, 4);
1941 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1942 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1946 // spike hitting wall
1947 MSG_ReadVector(pos, cls.protocol);
1948 CL_FindNonSolidLocation(pos, pos, 4);
1949 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1951 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1956 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1958 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1960 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1963 case QW_TE_SUPERSPIKE:
1964 // super spike hitting wall
1965 MSG_ReadVector(pos, cls.protocol);
1966 CL_FindNonSolidLocation(pos, pos, 4);
1967 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1969 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1974 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1976 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1978 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1982 case QW_TE_EXPLOSION:
1984 MSG_ReadVector(pos, cls.protocol);
1985 CL_FindNonSolidLocation(pos, pos, 10);
1986 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1987 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1988 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1991 case QW_TE_TAREXPLOSION:
1992 // tarbaby explosion
1993 MSG_ReadVector(pos, cls.protocol);
1994 CL_FindNonSolidLocation(pos, pos, 10);
1995 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1999 case QW_TE_LIGHTNING1:
2001 CL_ParseBeam(cl.model_bolt, true);
2004 case QW_TE_LIGHTNING2:
2006 CL_ParseBeam(cl.model_bolt2, true);
2009 case QW_TE_LIGHTNING3:
2011 CL_ParseBeam(cl.model_bolt3, false);
2014 case QW_TE_LAVASPLASH:
2015 MSG_ReadVector(pos, cls.protocol);
2016 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2019 case QW_TE_TELEPORT:
2020 MSG_ReadVector(pos, cls.protocol);
2021 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2025 // bullet hitting wall
2026 radius = MSG_ReadByte();
2027 MSG_ReadVector(pos, cls.protocol);
2028 CL_FindNonSolidLocation(pos, pos, 4);
2029 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2030 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2031 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2035 count = MSG_ReadByte();
2036 MSG_ReadVector(pos, cls.protocol);
2037 CL_FindNonSolidLocation(pos, pos, 4);
2038 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2041 case QW_TE_LIGHTNINGBLOOD:
2042 MSG_ReadVector(pos, cls.protocol);
2043 CL_FindNonSolidLocation(pos, pos, 4);
2044 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2048 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2053 type = MSG_ReadByte();
2057 // spike hitting wall
2058 MSG_ReadVector(pos, cls.protocol);
2059 CL_FindNonSolidLocation(pos, pos, 4);
2060 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2061 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2064 case TE_KNIGHTSPIKE:
2065 // spike hitting wall
2066 MSG_ReadVector(pos, cls.protocol);
2067 CL_FindNonSolidLocation(pos, pos, 4);
2068 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2069 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2073 // spike hitting wall
2074 MSG_ReadVector(pos, cls.protocol);
2075 CL_FindNonSolidLocation(pos, pos, 4);
2076 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2078 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2083 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2085 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2087 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2091 // quad spike hitting wall
2092 MSG_ReadVector(pos, cls.protocol);
2093 CL_FindNonSolidLocation(pos, pos, 4);
2094 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2096 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2101 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2103 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2105 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2109 // super spike hitting wall
2110 MSG_ReadVector(pos, cls.protocol);
2111 CL_FindNonSolidLocation(pos, pos, 4);
2112 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2114 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2119 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2121 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2123 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2126 case TE_SUPERSPIKEQUAD:
2127 // quad super spike hitting wall
2128 MSG_ReadVector(pos, cls.protocol);
2129 CL_FindNonSolidLocation(pos, pos, 4);
2130 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2132 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2137 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2139 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2141 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2144 // LordHavoc: added for improved blood splatters
2147 MSG_ReadVector(pos, cls.protocol);
2148 CL_FindNonSolidLocation(pos, pos, 4);
2149 dir[0] = MSG_ReadChar();
2150 dir[1] = MSG_ReadChar();
2151 dir[2] = MSG_ReadChar();
2152 count = MSG_ReadByte();
2153 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2157 MSG_ReadVector(pos, cls.protocol);
2158 CL_FindNonSolidLocation(pos, pos, 4);
2159 dir[0] = MSG_ReadChar();
2160 dir[1] = MSG_ReadChar();
2161 dir[2] = MSG_ReadChar();
2162 count = MSG_ReadByte();
2163 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2166 MSG_ReadVector(pos, cls.protocol);
2167 CL_FindNonSolidLocation(pos, pos, 4);
2168 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2170 // LordHavoc: added for improved gore
2171 case TE_BLOODSHOWER:
2173 MSG_ReadVector(pos, cls.protocol); // mins
2174 MSG_ReadVector(pos2, cls.protocol); // maxs
2175 velspeed = MSG_ReadCoord(cls.protocol); // speed
2176 count = (unsigned short) MSG_ReadShort(); // number of particles
2177 vel1[0] = -velspeed;
2178 vel1[1] = -velspeed;
2179 vel1[2] = -velspeed;
2183 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2186 case TE_PARTICLECUBE:
2187 // general purpose particle effect
2188 MSG_ReadVector(pos, cls.protocol); // mins
2189 MSG_ReadVector(pos2, cls.protocol); // maxs
2190 MSG_ReadVector(dir, cls.protocol); // dir
2191 count = (unsigned short) MSG_ReadShort(); // number of particles
2192 colorStart = MSG_ReadByte(); // color
2193 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2194 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2195 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2198 case TE_PARTICLERAIN:
2199 // general purpose particle effect
2200 MSG_ReadVector(pos, cls.protocol); // mins
2201 MSG_ReadVector(pos2, cls.protocol); // maxs
2202 MSG_ReadVector(dir, cls.protocol); // dir
2203 count = (unsigned short) MSG_ReadShort(); // number of particles
2204 colorStart = MSG_ReadByte(); // color
2205 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2208 case TE_PARTICLESNOW:
2209 // general purpose particle effect
2210 MSG_ReadVector(pos, cls.protocol); // mins
2211 MSG_ReadVector(pos2, cls.protocol); // maxs
2212 MSG_ReadVector(dir, cls.protocol); // dir
2213 count = (unsigned short) MSG_ReadShort(); // number of particles
2214 colorStart = MSG_ReadByte(); // color
2215 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2219 // bullet hitting wall
2220 MSG_ReadVector(pos, cls.protocol);
2221 CL_FindNonSolidLocation(pos, pos, 4);
2222 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2225 case TE_GUNSHOTQUAD:
2226 // quad bullet hitting wall
2227 MSG_ReadVector(pos, cls.protocol);
2228 CL_FindNonSolidLocation(pos, pos, 4);
2229 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2234 MSG_ReadVector(pos, cls.protocol);
2235 CL_FindNonSolidLocation(pos, pos, 10);
2236 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2240 case TE_EXPLOSIONQUAD:
2241 // quad rocket explosion
2242 MSG_ReadVector(pos, cls.protocol);
2243 CL_FindNonSolidLocation(pos, pos, 10);
2244 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2245 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2249 // Nehahra movie colored lighting explosion
2250 MSG_ReadVector(pos, cls.protocol);
2251 CL_FindNonSolidLocation(pos, pos, 10);
2252 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2253 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2254 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2255 CL_ParticleExplosion(pos);
2256 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2257 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2258 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2261 case TE_EXPLOSIONRGB:
2262 // colored lighting explosion
2263 MSG_ReadVector(pos, cls.protocol);
2264 CL_FindNonSolidLocation(pos, pos, 10);
2265 CL_ParticleExplosion(pos);
2266 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2267 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2268 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2269 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2270 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2271 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2274 case TE_TAREXPLOSION:
2275 // tarbaby explosion
2276 MSG_ReadVector(pos, cls.protocol);
2277 CL_FindNonSolidLocation(pos, pos, 10);
2278 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2283 MSG_ReadVector(pos, cls.protocol);
2284 CL_FindNonSolidLocation(pos, pos, 10);
2285 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288 case TE_CUSTOMFLASH:
2289 MSG_ReadVector(pos, cls.protocol);
2290 CL_FindNonSolidLocation(pos, pos, 4);
2291 radius = (MSG_ReadByte() + 1) * 8;
2292 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2293 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2294 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2295 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2296 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2297 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2301 MSG_ReadVector(pos, cls.protocol);
2302 MSG_ReadVector(dir, cls.protocol);
2303 count = MSG_ReadByte();
2304 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2309 CL_ParseBeam(cl.model_bolt, true);
2314 CL_ParseBeam(cl.model_bolt2, true);
2319 CL_ParseBeam(cl.model_bolt3, false);
2324 // grappling hook beam
2325 CL_ParseBeam(cl.model_beam, false);
2329 // LordHavoc: for compatibility with the Nehahra movie...
2330 case TE_LIGHTNING4NEH:
2331 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2335 MSG_ReadVector(pos, cls.protocol);
2336 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2340 MSG_ReadVector(pos, cls.protocol);
2341 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2345 // color mapped explosion
2346 MSG_ReadVector(pos, cls.protocol);
2347 CL_FindNonSolidLocation(pos, pos, 10);
2348 colorStart = MSG_ReadByte();
2349 colorLength = MSG_ReadByte();
2350 CL_ParticleExplosion2(pos, colorStart, colorLength);
2351 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2352 color[0] = tempcolor[0] * (2.0f / 255.0f);
2353 color[1] = tempcolor[1] * (2.0f / 255.0f);
2354 color[2] = tempcolor[2] * (2.0f / 255.0f);
2355 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2356 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2357 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2361 MSG_ReadVector(pos, cls.protocol);
2362 MSG_ReadVector(pos2, cls.protocol);
2363 MSG_ReadVector(dir, cls.protocol);
2364 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2368 MSG_ReadVector(pos, cls.protocol);
2369 MSG_ReadVector(dir, cls.protocol);
2370 count = MSG_ReadByte();
2371 CL_FindNonSolidLocation(pos, pos, 4);
2372 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2375 case TE_TEI_BIGEXPLOSION:
2376 MSG_ReadVector(pos, cls.protocol);
2377 CL_FindNonSolidLocation(pos, pos, 10);
2378 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2382 case TE_TEI_PLASMAHIT:
2383 MSG_ReadVector(pos, cls.protocol);
2384 MSG_ReadVector(dir, cls.protocol);
2385 count = MSG_ReadByte();
2386 CL_FindNonSolidLocation(pos, pos, 5);
2387 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2396 void CL_ParseTrailParticles(void)
2401 entityindex = (unsigned short)MSG_ReadShort();
2402 if (entityindex >= MAX_EDICTS)
2404 if (entityindex >= cl.max_entities)
2405 CL_ExpandEntities(entityindex);
2406 effectindex = (unsigned short)MSG_ReadShort();
2407 MSG_ReadVector(start, cls.protocol);
2408 MSG_ReadVector(end, cls.protocol);
2409 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2412 void CL_ParsePointParticles(void)
2414 int effectindex, count;
2415 vec3_t origin, velocity;
2416 effectindex = (unsigned short)MSG_ReadShort();
2417 MSG_ReadVector(origin, cls.protocol);
2418 MSG_ReadVector(velocity, cls.protocol);
2419 count = (unsigned short)MSG_ReadShort();
2420 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2423 // look for anything interesting like player IP addresses or ping reports
2424 qboolean CL_ExaminePrintString(const char *text)
2427 if (!strcmp(text, "Client ping times:\n"))
2429 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2430 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2432 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2434 Con_Printf("ping reply but empty scoreboard?!?\n");
2435 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2436 cl.parsingtextexpectingpingforscores = 0;
2438 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2439 return !cl.parsingtextexpectingpingforscores;
2441 if (!strncmp(text, "host: ", 9))
2443 // cl.parsingtextexpectingpingforscores = false; // really?
2444 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2445 cl.parsingtextplayerindex = 0;
2448 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2450 // if anything goes wrong, we'll assume this is not a ping report
2451 qboolean expected = cl.parsingtextexpectingpingforscores;
2452 cl.parsingtextexpectingpingforscores = 0;
2453 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2457 if ((*t >= '0' && *t <= '9') || *t == '-')
2460 while ((*t >= '0' && *t <= '9') || *t == '-')
2466 if(cl.parsingtextplayerindex < cl.maxclients)
2468 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2470 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2471 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2472 if (t[charindex] == '\n')
2474 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2475 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2477 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2479 // we parsed a valid ping entry, so expect another to follow
2480 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2481 cl.parsingtextexpectingpingforscores = expected;
2486 if (!strncmp(t, "unconnected\n", 12))
2489 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2490 cl.parsingtextexpectingpingforscores = expected;
2494 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2498 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2500 if (!strncmp(text, "players: ", 9))
2502 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2503 cl.parsingtextplayerindex = 0;
2506 else if (!strstr(text, ": "))
2508 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2512 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2514 // if anything goes wrong, we'll assume this is not a status report
2515 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2516 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2519 cl.parsingtextplayerindex = atoi(t);
2520 while (*t >= '0' && *t <= '9')
2524 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2529 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2531 // if anything goes wrong, we'll assume this is not a status report
2532 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2538 // botclient is perfectly valid, but we don't care about bots
2539 if (strcmp(t, "botclient\n"))
2541 lhnetaddress_t address;
2542 LHNETADDRESS_FromString(&address, t, 0);
2543 // TODO: log the IP address and player name?
2545 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2552 static void CL_NetworkTimeReceived(double newtime)
2554 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2555 cl.mtime[1] = cl.mtime[0] = newtime;
2558 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2559 cl.mtime[0] = newtime;
2561 if (cl_nettimesyncmode.integer == 3)
2562 cl.time = cl.mtime[1];
2563 if (cl_nettimesyncmode.integer == 2)
2565 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2566 cl.time = cl.mtime[1];
2568 else if (cl_nettimesyncmode.integer == 1)
2569 cl.time = cl.mtime[1];
2570 // this packet probably contains a player entity update, so we will need
2571 // to update the prediction
2572 cl.movement_needupdate = true;
2573 // this may get updated later in parsing by svc_clientdata
2574 cl.onground = false;
2575 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2576 // during this frame
2577 // (makes spectating players much smoother and prevents mouse movement from turning)
2578 cl.fixangle[1] = cl.fixangle[0];
2579 cl.fixangle[0] = false;
2580 if (!cls.demoplayback)
2581 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2584 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2587 void CL_VM_Init (void);
2588 qboolean CL_VM_Parse_TempEntity (void);
2589 void CL_VM_Parse_StuffCmd (const char *msg);
2590 void CL_VM_Parse_CenterPrint (const char *msg);
2591 void CSQC_AddPrintText (const char *msg);
2592 void CSQC_ReadEntities (void);
2595 =====================
2596 CL_ParseServerMessage
2597 =====================
2599 int parsingerror = false;
2600 void CL_ParseServerMessage(void)
2604 protocolversion_t protocol;
2605 unsigned char cmdlog[32];
2606 char *cmdlogname[32], *temp;
2607 int cmdindex, cmdcount = 0;
2609 if (cls.demorecording)
2610 CL_WriteDemoMessage ();
2612 cl.last_received_message = realtime;
2614 if (cls.netcon && cls.signon < SIGNONS)
2615 CL_KeepaliveMessage(false);
2618 // if recording demos, copy the message out
2620 if (cl_shownet.integer == 1)
2621 Con_Printf("%f %i\n", realtime, net_message.cursize);
2622 else if (cl_shownet.integer == 2)
2623 Con_Print("------------------\n");
2626 // parse the message
2628 //MSG_BeginReading ();
2630 parsingerror = true;
2632 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2634 CL_NetworkTimeReceived(realtime); // qw has no clock
2636 // slightly kill qw player entities each frame
2637 for (i = 1;i < cl.maxclients;i++)
2638 cl.entities_active[i] = false;
2640 // kill all qw nails
2641 cl.qw_num_nails = 0;
2643 // fade weapon view kick
2644 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2649 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2651 cmd = MSG_ReadByte ();
2655 SHOWNET("END OF MESSAGE");
2656 break; // end of message
2659 cmdindex = cmdcount & 31;
2661 cmdlog[cmdindex] = cmd;
2663 SHOWNET(qw_svc_strings[cmd]);
2664 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2665 if (!cmdlogname[cmdindex])
2667 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2669 cmdlogname[cmdindex] = temp;
2677 char description[32*64], temp[64];
2679 strlcpy(description, "packet dump: ", sizeof(description));
2683 count = cmdcount - i;
2687 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2688 strlcat(description, temp, sizeof(description));
2693 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2694 Con_Print(description);
2695 Host_Error("CL_ParseServerMessage: Illegible server message");
2700 //Con_Printf("qw_svc_nop\n");
2703 case qw_svc_disconnect:
2704 Con_Printf("Server disconnected\n");
2705 if (cls.demonum != -1)
2713 temp = MSG_ReadString();
2714 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2717 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2719 CSQC_AddPrintText(temp);
2723 case qw_svc_centerprint:
2724 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2727 case qw_svc_stufftext:
2728 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2732 // svc_damage protocol is identical to nq
2736 case qw_svc_serverdata:
2737 //Cbuf_Execute(); // make sure any stuffed commands are done
2738 CL_ParseServerInfo();
2739 CL_VM_Init(); //[515]: init csqc
2742 case qw_svc_setangle:
2743 for (i=0 ; i<3 ; i++)
2744 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2745 if (!cls.demoplayback)
2747 cl.fixangle[0] = true;
2748 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2749 // disable interpolation if this is new
2750 if (!cl.fixangle[1])
2751 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2755 case qw_svc_lightstyle:
2756 i = MSG_ReadByte ();
2757 if (i >= cl.max_lightstyle)
2759 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2762 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2763 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2764 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2768 CL_ParseStartSoundPacket(false);
2771 case qw_svc_stopsound:
2772 i = (unsigned short) MSG_ReadShort();
2773 S_StopSound(i>>3, i&7);
2776 case qw_svc_updatefrags:
2778 if (i >= cl.maxclients)
2779 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2780 cl.scores[i].frags = (signed short) MSG_ReadShort();
2783 case qw_svc_updateping:
2785 if (i >= cl.maxclients)
2786 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2787 cl.scores[i].qw_ping = MSG_ReadShort();
2790 case qw_svc_updatepl:
2792 if (i >= cl.maxclients)
2793 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2794 cl.scores[i].qw_packetloss = MSG_ReadByte();
2797 case qw_svc_updateentertime:
2799 if (i >= cl.maxclients)
2800 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2802 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2805 case qw_svc_spawnbaseline:
2806 i = (unsigned short) MSG_ReadShort();
2807 if (i < 0 || i >= MAX_EDICTS)
2808 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2809 if (i >= cl.max_entities)
2810 CL_ExpandEntities(i);
2811 CL_ParseBaseline(cl.entities + i, false);
2813 case qw_svc_spawnstatic:
2814 CL_ParseStatic(false);
2816 case qw_svc_temp_entity:
2817 if(!CL_VM_Parse_TempEntity())
2818 CL_ParseTempEntity ();
2821 case qw_svc_killedmonster:
2822 cl.stats[STAT_MONSTERS]++;
2825 case qw_svc_foundsecret:
2826 cl.stats[STAT_SECRETS]++;
2829 case qw_svc_updatestat:
2830 i = MSG_ReadByte ();
2831 if (i < 0 || i >= MAX_CL_STATS)
2832 Host_Error ("svc_updatestat: %i is invalid", i);
2833 cl.stats[i] = MSG_ReadByte ();
2836 case qw_svc_updatestatlong:
2837 i = MSG_ReadByte ();
2838 if (i < 0 || i >= MAX_CL_STATS)
2839 Host_Error ("svc_updatestatlong: %i is invalid", i);
2840 cl.stats[i] = MSG_ReadLong ();
2843 case qw_svc_spawnstaticsound:
2844 CL_ParseStaticSound (false);
2847 case qw_svc_cdtrack:
2848 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2849 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2850 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2852 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2855 case qw_svc_intermission:
2856 cl.intermission = 1;
2857 cl.completed_time = cl.time;
2858 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2859 for (i = 0;i < 3;i++)
2860 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2864 cl.intermission = 2;
2865 cl.completed_time = cl.time;
2866 SCR_CenterPrint(MSG_ReadString ());
2869 case qw_svc_sellscreen:
2870 Cmd_ExecuteString ("help", src_command);
2873 case qw_svc_smallkick:
2874 cl.qw_weaponkick = -2;
2876 case qw_svc_bigkick:
2877 cl.qw_weaponkick = -4;
2880 case qw_svc_muzzleflash:
2881 i = (unsigned short) MSG_ReadShort();
2882 // NOTE: in QW this only worked on clients
2883 if (i < 0 || i >= MAX_EDICTS)
2884 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2885 if (i >= cl.max_entities)
2886 CL_ExpandEntities(i);
2887 cl.entities[i].persistent.muzzleflash = 1.0f;
2890 case qw_svc_updateuserinfo:
2891 QW_CL_UpdateUserInfo();
2894 case qw_svc_setinfo:
2898 case qw_svc_serverinfo:
2902 case qw_svc_download:
2903 QW_CL_ParseDownload();
2906 case qw_svc_playerinfo:
2907 EntityStateQW_ReadPlayerUpdate();
2914 case qw_svc_chokecount:
2916 // FIXME: apply to netgraph
2917 //for (j = 0;j < i;j++)
2918 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2921 case qw_svc_modellist:
2922 QW_CL_ParseModelList();
2925 case qw_svc_soundlist:
2926 QW_CL_ParseSoundList();
2929 case qw_svc_packetentities:
2930 EntityFrameQW_CL_ReadFrame(false);
2931 // first update is the final signon stage
2932 if (cls.signon == SIGNONS - 1)
2933 cls.signon = SIGNONS;
2936 case qw_svc_deltapacketentities:
2937 EntityFrameQW_CL_ReadFrame(true);
2938 // first update is the final signon stage
2939 if (cls.signon == SIGNONS - 1)
2940 cls.signon = SIGNONS;
2943 case qw_svc_maxspeed:
2944 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2947 case qw_svc_entgravity:
2948 cl.qw_movevars_entgravity = MSG_ReadFloat();
2951 case qw_svc_setpause:
2952 cl.paused = MSG_ReadByte ();
2957 S_PauseGameSounds (cl.paused);
2962 // fully kill the still slightly dead qw player entities each frame
2963 for (i = 1;i < cl.maxclients;i++)
2964 if (!cl.entities_active[i])
2965 cl.entities[i].state_current.active = false;
2972 Host_Error ("CL_ParseServerMessage: Bad server message");
2974 cmd = MSG_ReadByte ();
2978 SHOWNET("END OF MESSAGE");
2979 break; // end of message
2982 cmdindex = cmdcount & 31;
2984 cmdlog[cmdindex] = cmd;
2986 // if the high bit of the command byte is set, it is a fast update
2989 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2991 cmdlogname[cmdindex] = temp;
2992 SHOWNET("fast update");
2993 if (cls.signon == SIGNONS - 1)
2995 // first update is the final signon stage
2996 cls.signon = SIGNONS;
2999 EntityFrameQuake_ReadEntity (cmd&127);
3003 SHOWNET(svc_strings[cmd]);
3004 cmdlogname[cmdindex] = svc_strings[cmd];
3005 if (!cmdlogname[cmdindex])
3007 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3009 cmdlogname[cmdindex] = temp;
3017 char description[32*64], temp[64];
3019 strlcpy (description, "packet dump: ", sizeof(description));
3023 count = cmdcount - i;
3027 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3028 strlcat (description, temp, sizeof (description));
3033 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3034 Con_Print(description);
3035 Host_Error ("CL_ParseServerMessage: Illegible server message");
3040 if (cls.signon < SIGNONS)
3041 Con_Print("<-- server to client keepalive\n");
3045 CL_NetworkTimeReceived(MSG_ReadFloat());
3048 case svc_clientdata:
3049 CL_ParseClientdata();
3053 i = MSG_ReadLong ();
3054 protocol = Protocol_EnumForNumber(i);
3055 if (protocol == PROTOCOL_UNKNOWN)
3056 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3057 // hack for unmarked Nehahra movie demos which had a custom protocol
3058 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3059 protocol = PROTOCOL_NEHAHRAMOVIE;
3060 cls.protocol = protocol;
3063 case svc_disconnect:
3064 Con_Printf ("Server disconnected\n");
3065 if (cls.demonum != -1)
3072 temp = MSG_ReadString();
3073 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3074 CSQC_AddPrintText(temp); //[515]: csqc
3077 case svc_centerprint:
3078 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3082 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3089 case svc_serverinfo:
3090 CL_ParseServerInfo ();
3091 CL_VM_Init(); //[515]: init csqc
3095 for (i=0 ; i<3 ; i++)
3096 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3097 if (!cls.demoplayback)
3099 cl.fixangle[0] = true;
3100 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3101 // disable interpolation if this is new
3102 if (!cl.fixangle[1])
3103 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3108 cl.viewentity = (unsigned short)MSG_ReadShort ();
3109 if (cl.viewentity >= MAX_EDICTS)
3110 Host_Error("svc_setview >= MAX_EDICTS");
3111 if (cl.viewentity >= cl.max_entities)
3112 CL_ExpandEntities(cl.viewentity);
3113 // LordHavoc: assume first setview recieved is the real player entity
3114 if (!cl.playerentity)
3115 cl.playerentity = cl.viewentity;
3118 case svc_lightstyle:
3119 i = MSG_ReadByte ();
3120 if (i >= cl.max_lightstyle)
3122 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3125 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3126 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3127 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3131 CL_ParseStartSoundPacket(false);
3135 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3137 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3138 CL_ParseStartSoundPacket(true);
3142 int i = (unsigned short)MSG_ReadShort();
3143 char *s = MSG_ReadString();
3146 if (i >= 1 && i < MAX_MODELS)
3148 model_t *model = Mod_ForName(s, false, false, i == 1);
3150 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3151 cl.model_precache[i] = model;
3154 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3159 if (i >= 1 && i < MAX_SOUNDS)
3161 sfx_t *sfx = S_PrecacheSound (s, true, false);
3162 if (!sfx && snd_initialized.integer)
3163 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3164 cl.sound_precache[i] = sfx;
3167 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3173 i = (unsigned short) MSG_ReadShort();
3174 S_StopSound(i>>3, i&7);
3177 case svc_updatename:
3178 i = MSG_ReadByte ();
3179 if (i >= cl.maxclients)
3180 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3181 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3184 case svc_updatefrags:
3185 i = MSG_ReadByte ();
3186 if (i >= cl.maxclients)
3187 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3188 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3191 case svc_updatecolors:
3192 i = MSG_ReadByte ();
3193 if (i >= cl.maxclients)
3194 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3195 cl.scores[i].colors = MSG_ReadByte ();
3199 CL_ParseParticleEffect ();
3210 case svc_spawnbaseline:
3211 i = (unsigned short) MSG_ReadShort ();
3212 if (i < 0 || i >= MAX_EDICTS)
3213 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3214 if (i >= cl.max_entities)
3215 CL_ExpandEntities(i);
3216 CL_ParseBaseline (cl.entities + i, false);
3218 case svc_spawnbaseline2:
3219 i = (unsigned short) MSG_ReadShort ();
3220 if (i < 0 || i >= MAX_EDICTS)
3221 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3222 if (i >= cl.max_entities)
3223 CL_ExpandEntities(i);
3224 CL_ParseBaseline (cl.entities + i, true);
3226 case svc_spawnstatic:
3227 CL_ParseStatic (false);
3229 case svc_spawnstatic2:
3230 CL_ParseStatic (true);
3232 case svc_temp_entity:
3233 if(!CL_VM_Parse_TempEntity())
3234 CL_ParseTempEntity ();
3238 cl.paused = MSG_ReadByte ();
3243 S_PauseGameSounds (cl.paused);
3247 i = MSG_ReadByte ();
3248 // LordHavoc: it's rude to kick off the client if they missed the
3249 // reconnect somehow, so allow signon 1 even if at signon 1
3250 if (i <= cls.signon && i != 1)
3251 Host_Error ("Received signon %i when at %i", i, cls.signon);
3256 case svc_killedmonster:
3257 cl.stats[STAT_MONSTERS]++;
3260 case svc_foundsecret:
3261 cl.stats[STAT_SECRETS]++;
3264 case svc_updatestat:
3265 i = MSG_ReadByte ();
3266 if (i < 0 || i >= MAX_CL_STATS)
3267 Host_Error ("svc_updatestat: %i is invalid", i);
3268 cl.stats[i] = MSG_ReadLong ();
3271 case svc_updatestatubyte:
3272 i = MSG_ReadByte ();
3273 if (i < 0 || i >= MAX_CL_STATS)
3274 Host_Error ("svc_updatestat: %i is invalid", i);
3275 cl.stats[i] = MSG_ReadByte ();
3278 case svc_spawnstaticsound:
3279 CL_ParseStaticSound (false);
3282 case svc_spawnstaticsound2:
3283 CL_ParseStaticSound (true);
3287 cl.cdtrack = MSG_ReadByte ();
3288 cl.looptrack = MSG_ReadByte ();
3289 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3290 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3292 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3295 case svc_intermission:
3296 cl.intermission = 1;
3297 cl.completed_time = cl.time;
3301 cl.intermission = 2;
3302 cl.completed_time = cl.time;
3303 SCR_CenterPrint(MSG_ReadString ());
3307 cl.intermission = 3;
3308 cl.completed_time = cl.time;
3309 SCR_CenterPrint(MSG_ReadString ());
3312 case svc_sellscreen:
3313 Cmd_ExecuteString ("help", src_command);
3316 if (gamemode == GAME_TENEBRAE)
3318 // repeating particle effect
3319 MSG_ReadCoord(cls.protocol);
3320 MSG_ReadCoord(cls.protocol);
3321 MSG_ReadCoord(cls.protocol);
3322 MSG_ReadCoord(cls.protocol);
3323 MSG_ReadCoord(cls.protocol);
3324 MSG_ReadCoord(cls.protocol);
3331 SHOWLMP_decodehide();
3334 if (gamemode == GAME_TENEBRAE)
3337 MSG_ReadCoord(cls.protocol);
3338 MSG_ReadCoord(cls.protocol);
3339 MSG_ReadCoord(cls.protocol);
3344 SHOWLMP_decodeshow();
3347 R_SetSkyBox(MSG_ReadString());
3350 if (cls.signon == SIGNONS - 1)
3352 // first update is the final signon stage
3353 cls.signon = SIGNONS;
3356 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3357 EntityFrame_CL_ReadFrame();
3358 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3359 EntityFrame4_CL_ReadFrame();
3361 EntityFrame5_CL_ReadFrame();
3363 case svc_csqcentities:
3364 CSQC_ReadEntities();
3366 case svc_downloaddata:
3369 case svc_trailparticles:
3370 CL_ParseTrailParticles();
3372 case svc_pointparticles:
3373 CL_ParsePointParticles();
3379 if (cls.signon == SIGNONS)
3380 CL_UpdateItemsAndWeapon();
3382 EntityFrameQuake_ISeeDeadEntities();
3384 parsingerror = false;
3387 void CL_Parse_DumpPacket(void)
3391 Con_Print("Packet dump:\n");
3392 SZ_HexDumpToConsole(&net_message);
3393 parsingerror = false;
3396 void CL_Parse_ErrorCleanUp(void)
3398 CL_StopDownload(0, 0);
3402 void CL_Parse_Init(void)
3404 // LordHavoc: added demo_nehahra cvar
3405 Cvar_RegisterVariable (&demo_nehahra);
3406 if (gamemode == GAME_NEHAHRA)
3407 Cvar_SetValue("demo_nehahra", 1);
3408 Cvar_RegisterVariable(&developer_networkentities);
3410 Cvar_RegisterVariable(&cl_sound_wizardhit);
3411 Cvar_RegisterVariable(&cl_sound_hknighthit);
3412 Cvar_RegisterVariable(&cl_sound_tink1);
3413 Cvar_RegisterVariable(&cl_sound_ric1);
3414 Cvar_RegisterVariable(&cl_sound_ric2);
3415 Cvar_RegisterVariable(&cl_sound_ric3);
3416 Cvar_RegisterVariable(&cl_sound_r_exp3);
3418 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3420 // server extension cvars set by commands issued from the server during connect
3421 Cvar_RegisterVariable(&cl_serverextension_download);
3423 Cvar_RegisterVariable(&cl_nettimesyncmode);
3425 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3426 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3427 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3428 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3429 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3430 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3431 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3432 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3435 void CL_Parse_Shutdown(void)