2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
27 char *svc_strings[128] =
33 "svc_version", // [int] server version
34 "svc_setview", // [short] entity number
35 "svc_sound", // <see code>
36 "svc_time", // [float] server time
37 "svc_print", // [string] null terminated string
38 "svc_stufftext", // [string] stuffed into client's console buffer
39 // the string should be \n terminated
40 "svc_setangle", // [vec3] set the view angle to this absolute value
42 "svc_serverinfo", // [int] version
43 // [string] signon string
44 // [string]..[0]model cache [string]...[0]sounds cache
45 // [string]..[0]item cache
46 "svc_lightstyle", // [byte] [string]
47 "svc_updatename", // [byte] [string]
48 "svc_updatefrags", // [byte] [short]
49 "svc_clientdata", // <shortbits + data>
50 "svc_stopsound", // <see code>
51 "svc_updatecolors", // [byte] [byte]
52 "svc_particle", // [vec3] <variable>
53 "svc_damage", // [byte] impact [byte] blood [vec3] from
56 "OBSOLETE svc_spawnbinary",
59 "svc_temp_entity", // <variable>
65 "svc_spawnstaticsound",
67 "svc_finale", // [string] music [string] text
68 "svc_cdtrack", // [byte] track [byte] looptrack
71 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
72 "svc_hidelmp", // [string] iconlabel
73 "svc_skybox", // [string] skyname
86 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
87 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
88 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90 "svc_sound2", // 54 // short soundindex instead of byte
91 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
92 "svc_spawnstatic2", // 56 // short modelindex instead of byte
93 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
95 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 char *qw_svc_strings[128] =
102 "qw_svc_disconnect", // 2
103 "qw_svc_updatestat", // 3 // [byte] [byte]
105 "qw_svc_setview", // 5 // [short] entity number
106 "qw_svc_sound", // 6 // <see code>
108 "qw_svc_print", // 8 // [byte] id [string] null terminated string
109 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
110 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
111 "qw_svc_serverdata", // 11 // [long] protocol ...
112 "qw_svc_lightstyle", // 12 // [byte] [string]
114 "qw_svc_updatefrags", // 14 // [byte] [short]
116 "qw_svc_stopsound", // 16 // <see code>
119 "qw_svc_damage", // 19
120 "qw_svc_spawnstatic", // 20
122 "qw_svc_spawnbaseline", // 22
123 "qw_svc_temp_entity", // 23 // variable
124 "qw_svc_setpause", // 24 // [byte] on / off
126 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
127 "qw_svc_killedmonster", // 27
128 "qw_svc_foundsecret", // 28
129 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
130 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
131 "qw_svc_finale", // 31 // [string] text
132 "qw_svc_cdtrack", // 32 // [byte] track
133 "qw_svc_sellscreen", // 33
134 "qw_svc_smallkick", // 34 // set client punchangle to 2
135 "qw_svc_bigkick", // 35 // set client punchangle to 4
136 "qw_svc_updateping", // 36 // [byte] [short]
137 "qw_svc_updateentertime", // 37 // [byte] [float]
138 "qw_svc_updatestatlong", // 38 // [byte] [long]
139 "qw_svc_muzzleflash", // 39 // [short] entity
140 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
141 "qw_svc_download", // 41 // [short] size [size bytes]
142 "qw_svc_playerinfo", // 42 // variable
143 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
144 "qw_svc_chokecount", // 44 // [byte] packets choked
145 "qw_svc_modellist", // 45 // [strings]
146 "qw_svc_soundlist", // 46 // [strings]
147 "qw_svc_packetentities", // 47 // [...]
148 "qw_svc_deltapacketentities", // 48 // [...]
149 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
150 "qw_svc_entgravity", // 50 // gravity change, for prediction
151 "qw_svc_setinfo", // 51 // setinfo on a client
152 "qw_svc_serverinfo", // 52 // serverinfo
153 "qw_svc_updatepl", // 53 // [byte] [byte]
156 //=============================================================================
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
168 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
171 static void QW_CL_RequestNextDownload(void);
172 static void QW_CL_NextUpload(void);
173 void QW_CL_StartUpload(unsigned char *data, int size);
174 //static qboolean QW_CL_IsUploading(void);
175 static void QW_CL_StopUpload(void);
179 CL_ParseStartSoundPacket
182 void CL_ParseStartSoundPacket(int largesoundindex)
191 if (cls.protocol == PROTOCOL_QUAKEWORLD)
193 channel = MSG_ReadShort();
195 if (channel & (1<<15))
196 volume = MSG_ReadByte ();
198 volume = DEFAULT_SOUND_PACKET_VOLUME;
200 if (channel & (1<<14))
201 attenuation = MSG_ReadByte () / 64.0;
203 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
205 ent = (channel>>3)&1023;
208 sound_num = MSG_ReadByte ();
212 field_mask = MSG_ReadByte();
214 if (field_mask & SND_VOLUME)
215 volume = MSG_ReadByte ();
217 volume = DEFAULT_SOUND_PACKET_VOLUME;
219 if (field_mask & SND_ATTENUATION)
220 attenuation = MSG_ReadByte () / 64.0;
222 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
224 if (field_mask & SND_LARGEENTITY)
226 ent = (unsigned short) MSG_ReadShort ();
227 channel = MSG_ReadByte ();
231 channel = (unsigned short) MSG_ReadShort ();
236 if (largesoundindex || field_mask & SND_LARGESOUND)
237 sound_num = (unsigned short) MSG_ReadShort ();
239 sound_num = MSG_ReadByte ();
242 MSG_ReadVector(pos, cls.protocol);
244 if (sound_num >= MAX_SOUNDS)
246 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
250 if (ent >= MAX_EDICTS)
252 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
256 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
263 When the client is taking a long time to load stuff, send keepalive messages
264 so the server doesn't disconnect.
268 static unsigned char olddata[NET_MAXMESSAGE];
269 void CL_KeepaliveMessage (qboolean readmessages)
272 static double nextmsg = -1;
277 // no need if server is local and definitely not if this is a demo
278 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
283 // read messages from server, should just be nops
284 oldreadcount = msg_readcount;
285 oldbadread = msg_badread;
287 memcpy(olddata, net_message.data, net_message.cursize);
289 NetConn_ClientFrame();
291 msg_readcount = oldreadcount;
292 msg_badread = oldbadread;
294 memcpy(net_message.data, olddata, net_message.cursize);
297 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300 unsigned char buf[4];
303 // LordHavoc: must use unreliable because reliable could kill the sigon message!
304 Con_Print("--> client to server keepalive\n");
305 memset(&msg, 0, sizeof(msg));
307 msg.maxsize = sizeof(buf);
308 MSG_WriteChar(&msg, clc_nop);
309 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
313 void CL_ParseEntityLump(char *entdata)
316 char key[128], value[MAX_INPUTLINE];
317 FOG_clear(); // LordHavoc: no fog until set
318 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
319 R_SetSkyBox(cl.worldmodel->brush.skybox);
323 if (!COM_ParseTokenConsole(&data))
325 if (com_token[0] != '{')
329 if (!COM_ParseTokenConsole(&data))
331 if (com_token[0] == '}')
332 break; // end of worldspawn
333 if (com_token[0] == '_')
334 strlcpy (key, com_token + 1, sizeof (key));
336 strlcpy (key, com_token, sizeof (key));
337 while (key[strlen(key)-1] == ' ') // remove trailing spaces
338 key[strlen(key)-1] = 0;
339 if (!COM_ParseTokenConsole(&data))
341 strlcpy (value, com_token, sizeof (value));
342 if (!strcmp("sky", key))
344 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
346 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
348 else if (!strcmp("fog", key))
349 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
350 else if (!strcmp("fog_density", key))
351 r_refdef.fog_density = atof(value);
352 else if (!strcmp("fog_red", key))
353 r_refdef.fog_red = atof(value);
354 else if (!strcmp("fog_green", key))
355 r_refdef.fog_green = atof(value);
356 else if (!strcmp("fog_blue", key))
357 r_refdef.fog_blue = atof(value);
361 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
365 // see if the file already exists
366 file = FS_Open(filename, "rb", true, false);
373 // download messages in a demo would be bad
374 if (cls.demorecording)
376 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
380 // don't try to download when playing a demo
384 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
385 Con_Printf("Downloading %s\n", filename);
387 if (!cls.qw_downloadmemory)
389 cls.qw_downloadmemory = NULL;
390 cls.qw_downloadmemorycursize = 0;
391 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
395 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
397 cls.qw_downloadnumber++;
398 cls.qw_downloadpercent = 0;
399 cls.qw_downloadmemorycursize = 0;
404 static void QW_CL_ProcessUserInfo(int slot);
405 static void QW_CL_RequestNextDownload(void)
409 // clear name of file that just finished
410 cls.qw_downloadname[0] = 0;
412 switch (cls.qw_downloadtype)
417 if (cls.qw_downloadnumber == 0)
418 Con_Printf("Checking skins...\n");
419 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
421 if (!cl.scores[cls.qw_downloadnumber].name[0])
423 // check if we need to download the file, and return if so
424 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428 cls.qw_downloadtype = dl_none;
430 // load any newly downloaded skins
431 for (i = 0;i < cl.maxclients;i++)
432 QW_CL_ProcessUserInfo(i);
434 // if we're still in signon stages, request the next one
435 if (cls.signon != SIGNONS)
437 cls.signon = SIGNONS-1;
438 // we'll go to SIGNONS when the first entity update is received
439 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
440 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444 if (cls.qw_downloadnumber == 0)
446 Con_Printf("Checking models...\n");
447 cls.qw_downloadnumber = 1;
450 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
453 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
455 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
456 cl.qw_modelindex_spike = cls.qw_downloadnumber;
457 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
458 cl.qw_modelindex_player = cls.qw_downloadnumber;
459 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
460 cl.qw_modelindex_flag = cls.qw_downloadnumber;
461 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
462 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
463 // check if we need to download the file, and return if so
464 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468 cls.qw_downloadtype = dl_none;
470 // touch all of the precached models that are still loaded so we can free
471 // anything that isn't needed
473 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
474 Mod_FindName(cl.model_name[i]);
475 // precache any models used by the client (this also marks them used)
476 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
477 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
478 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
479 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
482 // now we try to load everything that is new
485 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
486 if (cl.model_precache[1]->Draw == NULL)
487 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
490 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
491 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
492 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
494 // check memory integrity
495 Mem_CheckSentinelsGlobal();
497 // now that we have a world model, set up the world entity, renderer
499 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
500 CL_UpdateRenderEntity(&cl.entities[0].render);
504 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
506 // done checking sounds and models, send a prespawn command now
507 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
508 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
510 if (cls.qw_downloadmemory)
512 Mem_Free(cls.qw_downloadmemory);
513 cls.qw_downloadmemory = NULL;
517 cl.loadfinished = true;
520 if (cls.qw_downloadnumber == 0)
522 Con_Printf("Checking sounds...\n");
523 cls.qw_downloadnumber = 1;
526 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
528 // check if we need to download the file, and return if so
529 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
533 cls.qw_downloadtype = dl_none;
535 // load new sounds and unload old ones
536 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
537 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
539 // precache any sounds used by the client
540 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
541 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
542 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
543 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
544 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
545 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
546 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
549 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
551 // Don't lock the sfx here, S_ServerSounds already did that
552 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
555 // check memory integrity
556 Mem_CheckSentinelsGlobal();
558 // done with sound downloads, next we check models
559 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
560 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
564 Con_Printf("Unknown download type.\n");
568 static void QW_CL_ParseDownload(void)
570 int size = (signed short)MSG_ReadShort();
571 int percent = MSG_ReadByte();
573 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
575 // skip the download fragment if playing a demo
579 msg_readcount += size;
585 Con_Printf("File not found.\n");
586 QW_CL_RequestNextDownload();
590 if (msg_readcount + (unsigned short)size > net_message.cursize)
591 Host_Error("corrupt download message\n");
593 // make sure the buffer is big enough to include this new fragment
594 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
597 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
598 cls.qw_downloadmemorymaxsize *= 2;
599 old = cls.qw_downloadmemory;
600 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
603 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
608 // read the fragment out of the packet
609 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
610 cls.qw_downloadmemorycursize += size;
611 cls.qw_downloadspeedcount += size;
613 cls.qw_downloadpercent = percent;
617 // request next fragment
618 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
619 MSG_WriteString(&cls.netcon->message, "nextdl");
624 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
626 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
628 cls.qw_downloadpercent = 0;
630 // start downloading the next file (or join the game)
631 QW_CL_RequestNextDownload();
635 static void QW_CL_ParseModelList(void)
638 int nummodels = MSG_ReadByte();
641 // parse model precache list
644 str = MSG_ReadString();
648 if (nummodels==MAX_MODELS)
649 Host_Error("Server sent too many model precaches");
650 if (strlen(str) >= MAX_QPATH)
651 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
652 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
658 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
664 cls.qw_downloadnumber = 0;
665 cls.qw_downloadtype = dl_model;
666 QW_CL_RequestNextDownload();
669 static void QW_CL_ParseSoundList(void)
672 int numsounds = MSG_ReadByte();
675 // parse sound precache list
678 str = MSG_ReadString();
682 if (numsounds==MAX_SOUNDS)
683 Host_Error("Server sent too many sound precaches");
684 if (strlen(str) >= MAX_QPATH)
685 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
686 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
693 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
694 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
699 cls.qw_downloadnumber = 0;
700 cls.qw_downloadtype = dl_sound;
701 QW_CL_RequestNextDownload();
704 static void QW_CL_Skins_f(void)
706 cls.qw_downloadnumber = 0;
707 cls.qw_downloadtype = dl_skin;
708 QW_CL_RequestNextDownload();
711 static void QW_CL_Changing_f(void)
713 if (cls.qw_downloadmemory) // don't change when downloading
718 cls.signon = 1; // not active anymore, but not disconnected
719 Con_Printf("\nChanging map...\n");
722 void QW_CL_NextUpload(void)
724 int r, percent, size;
726 if (!cls.qw_uploaddata)
729 r = cls.qw_uploadsize - cls.qw_uploadpos;
732 size = min(1, cls.qw_uploadsize);
733 percent = (cls.qw_uploadpos+r)*100/size;
735 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
736 MSG_WriteShort(&cls.netcon->message, r);
737 MSG_WriteByte(&cls.netcon->message, percent);
738 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
740 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
742 cls.qw_uploadpos += r;
744 if (cls.qw_uploadpos < cls.qw_uploadsize)
747 Con_Printf("Upload completed\n");
752 void QW_CL_StartUpload(unsigned char *data, int size)
754 // do nothing in demos or if not connected
758 // abort existing upload if in progress
761 Con_DPrintf("Starting upload of %d bytes...\n", size);
763 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
764 memcpy(cls.qw_uploaddata, data, size);
765 cls.qw_uploadsize = size;
766 cls.qw_uploadpos = 0;
772 qboolean QW_CL_IsUploading(void)
774 return cls.qw_uploaddata != NULL;
778 void QW_CL_StopUpload(void)
780 if (cls.qw_uploaddata)
781 Mem_Free(cls.qw_uploaddata);
782 cls.qw_uploaddata = NULL;
783 cls.qw_uploadsize = 0;
784 cls.qw_uploadpos = 0;
787 static void QW_CL_ProcessUserInfo(int slot)
789 int topcolor, bottomcolor;
791 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
792 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
793 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
794 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
795 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
796 cl.scores[slot].qw_spectator = temp[0] != 0;
797 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
798 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
799 if (!cl.scores[slot].qw_skin[0])
800 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
804 static void QW_CL_UpdateUserInfo(void)
807 slot = MSG_ReadByte();
808 if (slot >= cl.maxclients)
810 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
815 cl.scores[slot].qw_userid = MSG_ReadLong();
816 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
818 QW_CL_ProcessUserInfo(slot);
821 static void QW_CL_SetInfo(void)
826 slot = MSG_ReadByte();
827 strlcpy(key, MSG_ReadString(), sizeof(key));
828 strlcpy(value, MSG_ReadString(), sizeof(value));
829 if (slot >= cl.maxclients)
831 Con_Printf("svc_setinfo >= cl.maxclients\n");
834 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
836 QW_CL_ProcessUserInfo(slot);
839 static void QW_CL_ServerInfo(void)
844 strlcpy(key, MSG_ReadString(), sizeof(key));
845 strlcpy(value, MSG_ReadString(), sizeof(value));
846 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
847 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
848 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
849 cl.qw_teamplay = atoi(temp);
852 static void QW_CL_ParseNails(void)
855 int numnails = MSG_ReadByte();
857 unsigned char bits[6];
858 for (i = 0;i < numnails;i++)
860 for (j = 0;j < 6;j++)
861 bits[j] = MSG_ReadByte();
862 if (cl.qw_num_nails > 255)
864 v = cl.qw_nails[cl.qw_num_nails++];
865 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
866 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
867 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
868 v[3] = -360*(bits[4]>>4)/16;
869 v[4] = 360*bits[5]/256;
874 static void CL_UpdateItemsAndWeapon(void)
877 // check for important changes
880 if (cl.olditems != cl.stats[STAT_ITEMS])
881 for (j = 0;j < 32;j++)
882 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
883 cl.item_gettime[j] = cl.time;
884 cl.olditems = cl.stats[STAT_ITEMS];
886 // GAME_NEXUIZ hud needs weapon change time
887 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
888 cl.weapontime = cl.time;
889 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
892 void CL_BeginDownloads(qboolean aborteddownload)
894 // quakeworld works differently
895 if (cls.protocol == PROTOCOL_QUAKEWORLD)
898 // TODO: this would be a good place to do curl downloads
903 cl.downloadcsqc = false;
906 && csqc_progname.string
907 && csqc_progname.string[0]
908 && csqc_progcrc.integer >= 0
909 && cl_serverextension_download.integer
910 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
911 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
912 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
915 if (cl.loadmodel_current < cl.loadmodel_total)
919 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
921 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
923 if (cls.signon < SIGNONS)
924 CL_KeepaliveMessage(true);
925 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
926 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
928 // we now have the worldmodel so we can set up the game world
929 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
930 CL_UpdateRenderEntity(&cl.entities[0].render);
932 // check memory integrity
933 Mem_CheckSentinelsGlobal();
934 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
936 cl.loadfinished = true;
937 // now issue the spawn to move on to signon 3 like normal
939 Cmd_ForwardStringToServer("spawn");
944 // finished loading models
947 if (cl.loadsound_current < cl.loadsound_total)
951 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
953 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
955 if (cls.signon < SIGNONS)
956 CL_KeepaliveMessage(true);
957 // Don't lock the sfx here, S_ServerSounds already did that
958 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
961 // finished loading sounds
964 // note: the reason these loops skip already-loaded things is that it
965 // enables this command to be issued during the game if desired
967 if (cl.downloadmodel_current < cl.loadmodel_total)
971 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
975 if (cl.downloadmodel_current == 1)
977 // the worldmodel failed, but we need to set up anyway
978 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
979 CL_UpdateRenderEntity(&cl.entities[0].render);
981 // check memory integrity
982 Mem_CheckSentinelsGlobal();
983 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
985 cl.loadfinished = true;
986 // now issue the spawn to move on to signon 3 like normal
988 Cmd_ForwardStringToServer("spawn");
991 aborteddownload = false;
994 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
996 if (cls.signon < SIGNONS)
997 CL_KeepaliveMessage(true);
998 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1000 if (cl.downloadmodel_current == 1)
1001 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1003 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1004 // regarding the * check: don't try to download submodels
1005 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1007 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1008 // we'll try loading again when the download finishes
1012 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1013 if (cl.downloadmodel_current == 1)
1015 // we now have the worldmodel so we can set up the game world
1016 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1017 CL_UpdateRenderEntity(&cl.entities[0].render);
1019 // check memory integrity
1020 Mem_CheckSentinelsGlobal();
1021 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1023 cl.loadfinished = true;
1024 // now issue the spawn to move on to signon 3 like normal
1026 Cmd_ForwardStringToServer("spawn");
1031 // finished loading models
1034 if (cl.downloadsound_current < cl.loadsound_total)
1038 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1040 char soundname[MAX_QPATH];
1041 if (aborteddownload)
1043 aborteddownload = false;
1046 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1048 if (cls.signon < SIGNONS)
1049 CL_KeepaliveMessage(true);
1050 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1051 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1053 Con_Printf("Sound %s not found\n", soundname);
1054 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1056 Cmd_ForwardStringToServer(va("download %s", soundname));
1057 // we'll try loading again when the download finishes
1061 // Don't lock the sfx here, S_ServerSounds already did that
1062 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1065 // finished loading sounds
1068 if (!cl.loadfinished)
1070 cl.loadfinished = true;
1072 // check memory integrity
1073 Mem_CheckSentinelsGlobal();
1075 // now issue the spawn to move on to signon 3 like normal
1077 Cmd_ForwardStringToServer("spawn");
1081 void CL_BeginDownloads_f(void)
1083 CL_BeginDownloads(false);
1086 void CL_StopDownload(int size, int crc)
1088 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1091 size_t existingsize;
1092 const char *extension;
1095 // save to disk only if we don't already have it
1096 // (this is mainly for playing back demos)
1097 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1100 if ((int)existingsize != size || existingcrc != crc)
1102 // we have a mismatching file, pick another name for it
1103 char name[MAX_QPATH*2];
1104 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1105 if (!FS_FileExists(name))
1107 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1108 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1114 // we either don't have it or have a mismatching file...
1115 // so it's time to accept the file
1116 // but if we already have a mismatching file we need to rename
1117 // this new one, and if we already have this file in renamed form,
1119 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1120 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1121 extension = FS_FileExtension(cls.qw_downloadname);
1122 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1127 if (cls.qw_downloadmemory)
1128 Mem_Free(cls.qw_downloadmemory);
1129 cls.qw_downloadmemory = NULL;
1130 cls.qw_downloadname[0] = 0;
1131 cls.qw_downloadmemorymaxsize = 0;
1132 cls.qw_downloadmemorycursize = 0;
1133 cls.qw_downloadpercent = 0;
1136 void CL_ParseDownload(void)
1139 unsigned char data[65536];
1140 start = MSG_ReadLong();
1141 size = (unsigned short)MSG_ReadShort();
1143 // record the start/size information to ack in the next input packet
1144 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1146 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1148 cls.dp_downloadack[i].start = start;
1149 cls.dp_downloadack[i].size = size;
1154 MSG_ReadBytes(size, data);
1156 if (!cls.qw_downloadname[0])
1159 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1163 if (start + size > cls.qw_downloadmemorymaxsize)
1164 Host_Error("corrupt download message\n");
1166 // only advance cursize if the data is at the expected position
1167 // (gaps are unacceptable)
1168 memcpy(cls.qw_downloadmemory + start, data, size);
1169 cls.qw_downloadmemorycursize = start + size;
1170 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1171 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1172 cls.qw_downloadspeedcount += size;
1175 void CL_DownloadBegin_f(void)
1177 int size = atoi(Cmd_Argv(1));
1179 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1181 Con_Printf("cl_downloadbegin: received bogus information\n");
1182 CL_StopDownload(0, 0);
1186 if (cls.qw_downloadname[0])
1187 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1189 CL_StopDownload(0, 0);
1191 // we're really beginning a download now, so initialize stuff
1192 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1193 cls.qw_downloadmemorymaxsize = size;
1194 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1195 cls.qw_downloadnumber++;
1197 Cmd_ForwardStringToServer("sv_startdownload");
1200 void CL_StopDownload_f(void)
1202 if (cls.qw_downloadname[0])
1204 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1205 CL_StopDownload(0, 0);
1207 CL_BeginDownloads(true);
1210 void CL_DownloadFinished_f(void)
1214 Con_Printf("Malformed cl_downloadfinished command\n");
1217 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1218 CL_BeginDownloads(false);
1222 =====================
1225 An svc_signonnum has been received, perform a client side setup
1226 =====================
1228 static void CL_SignonReply (void)
1230 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1237 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1238 MSG_WriteString (&cls.netcon->message, "prespawn");
1240 else // playing a demo... make sure loading occurs as soon as possible
1241 CL_BeginDownloads(false);
1247 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1248 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1250 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1251 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1253 if (cl_pmodel.integer)
1255 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1256 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1258 if (*cl_playermodel.string)
1260 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1261 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1263 if (*cl_playerskin.string)
1265 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1266 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1269 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1270 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1272 // LordHavoc: changed to begin a loading stage and issue this when done
1273 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1274 //MSG_WriteString (&cls.netcon->message, "spawn");
1276 // execute cl_begindownloads next frame after this message is sent
1277 // (so that the server can see the player name while downloading)
1278 Cbuf_AddText("\ncl_begindownloads\n");
1285 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1286 MSG_WriteString (&cls.netcon->message, "begin");
1301 void CL_ParseServerInfo (void)
1305 protocolversion_t protocol;
1306 int nummodels, numsounds;
1308 Con_DPrint("Serverinfo packet received.\n");
1310 // if server is active, we already began a loading plaque
1312 SCR_BeginLoadingPlaque();
1314 // check memory integrity
1315 Mem_CheckSentinelsGlobal();
1317 // clear cl_serverextension cvars
1318 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1321 // wipe the client_state_t struct
1325 // parse protocol version number
1326 i = MSG_ReadLong ();
1327 protocol = Protocol_EnumForNumber(i);
1328 if (protocol == PROTOCOL_UNKNOWN)
1330 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1333 // hack for unmarked Nehahra movie demos which had a custom protocol
1334 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1335 protocol = PROTOCOL_NEHAHRAMOVIE;
1336 cls.protocol = protocol;
1337 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1339 cl.num_entities = 1;
1341 if (protocol == PROTOCOL_QUAKEWORLD)
1343 char gamedir[1][MAX_QPATH];
1345 cl.qw_servercount = MSG_ReadLong();
1347 str = MSG_ReadString();
1348 Con_Printf("server gamedir is %s\n", str);
1349 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1351 // change gamedir if needed
1352 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1353 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1355 cl.gametype = GAME_DEATHMATCH;
1358 // parse player number
1360 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1361 //cl.qw_spectator = (i & 128) != 0;
1362 cl.playerentity = cl.viewentity = (i & 127) + 1;
1363 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1365 // get the full level name
1366 str = MSG_ReadString ();
1367 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1370 cl.qw_movevars_gravity = MSG_ReadFloat();
1371 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1372 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1373 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1374 cl.qw_movevars_accelerate = MSG_ReadFloat();
1375 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1376 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1377 cl.qw_movevars_friction = MSG_ReadFloat();
1378 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1379 cl.qw_movevars_entgravity = MSG_ReadFloat();
1381 // seperate the printfs so the server message can have a color
1382 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1384 // check memory integrity
1385 Mem_CheckSentinelsGlobal();
1389 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1390 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1393 cl.loadfinished = false;
1395 cls.state = ca_connected;
1398 // note: on QW protocol we can't set up the gameworld until after
1399 // downloads finish...
1400 // (we don't even know the name of the map yet)
1405 cl.maxclients = MSG_ReadByte ();
1406 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1408 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1411 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1414 cl.gametype = MSG_ReadByte ();
1416 // parse signon message
1417 str = MSG_ReadString ();
1418 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1420 // seperate the printfs so the server message can have a color
1421 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1422 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1424 // check memory integrity
1425 Mem_CheckSentinelsGlobal();
1427 // parse model precache list
1428 for (nummodels=1 ; ; nummodels++)
1430 str = MSG_ReadString();
1433 if (nummodels==MAX_MODELS)
1434 Host_Error ("Server sent too many model precaches");
1435 if (strlen(str) >= MAX_QPATH)
1436 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1437 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1439 // parse sound precache list
1440 for (numsounds=1 ; ; numsounds++)
1442 str = MSG_ReadString();
1445 if (numsounds==MAX_SOUNDS)
1446 Host_Error("Server sent too many sound precaches");
1447 if (strlen(str) >= MAX_QPATH)
1448 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1449 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1452 // touch all of the precached models that are still loaded so we can free
1453 // anything that isn't needed
1455 for (i = 1;i < nummodels;i++)
1456 Mod_FindName(cl.model_name[i]);
1457 // precache any models used by the client (this also marks them used)
1458 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1459 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1460 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1461 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1464 // do the same for sounds
1465 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1466 S_ServerSounds (cl.sound_name, numsounds);
1468 // precache any sounds used by the client
1469 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1470 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1471 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1472 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1473 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1474 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1475 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1477 // now we try to load everything that is new
1478 cl.loadmodel_current = 1;
1479 cl.downloadmodel_current = 1;
1480 cl.loadmodel_total = nummodels;
1481 cl.loadsound_current = 1;
1482 cl.downloadsound_current = 1;
1483 cl.loadsound_total = numsounds;
1484 cl.downloadcsqc = true;
1485 cl.loadfinished = false;
1488 // check memory integrity
1489 Mem_CheckSentinelsGlobal();
1492 void CL_ValidateState(entity_state_t *s)
1499 if (s->modelindex >= MAX_MODELS)
1500 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1502 // colormap is client index + 1
1503 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1505 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1509 model = cl.model_precache[s->modelindex];
1510 if (model && model->type && s->frame >= model->numframes)
1512 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1515 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1517 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1522 void CL_MoveLerpEntityStates(entity_t *ent)
1524 float odelta[3], adelta[3];
1525 CL_ValidateState(&ent->state_current);
1526 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1527 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1528 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1530 // reset all persistent stuff if this is a new entity
1531 ent->persistent.lerpdeltatime = 0;
1532 ent->persistent.lerpstarttime = cl.mtime[1];
1533 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1534 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1535 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1536 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1537 // reset animation interpolation as well
1538 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1539 ent->render.frame1time = ent->render.frame2time = cl.time;
1540 ent->render.framelerp = 1;
1541 // reset various persistent stuff
1542 ent->persistent.muzzleflash = 0;
1543 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1545 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1547 // don't interpolate the move
1548 // (the fixangle[] check detects teleports, but not constant fixangles
1549 // such as when spectating)
1550 ent->persistent.lerpdeltatime = 0;
1551 ent->persistent.lerpstarttime = cl.mtime[1];
1552 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1553 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1554 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1555 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1557 else if (ent->state_current.flags & RENDER_STEP)
1559 // monster interpolation
1560 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1562 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1563 ent->persistent.lerpstarttime = cl.mtime[1];
1564 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1565 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1566 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1567 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1573 ent->persistent.lerpstarttime = ent->state_previous.time;
1574 // no lerp if it's singleplayer
1575 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1576 ent->persistent.lerpdeltatime = 0;
1578 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1579 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1580 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1581 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1582 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1584 // trigger muzzleflash effect if necessary
1585 if (ent->state_current.effects & EF_MUZZLEFLASH)
1586 ent->persistent.muzzleflash = 1;
1594 void CL_ParseBaseline (entity_t *ent, int large)
1598 ent->state_baseline = defaultstate;
1599 // FIXME: set ent->state_baseline.number?
1600 ent->state_baseline.active = true;
1603 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1604 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1608 ent->state_baseline.modelindex = MSG_ReadByte ();
1609 ent->state_baseline.frame = MSG_ReadByte ();
1611 ent->state_baseline.colormap = MSG_ReadByte();
1612 ent->state_baseline.skin = MSG_ReadByte();
1613 for (i = 0;i < 3;i++)
1615 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1616 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1618 ent->state_previous = ent->state_current = ent->state_baseline;
1626 Server information pertaining to this client only
1629 void CL_ParseClientdata (void)
1633 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1634 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1635 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1636 cl.mviewzoom[1] = cl.mviewzoom[0];
1638 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1640 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1641 cl.stats[STAT_ITEMS] = 0;
1642 cl.stats[STAT_VIEWZOOM] = 255;
1645 cl.mpunchangle[0][0] = 0;
1646 cl.mpunchangle[0][1] = 0;
1647 cl.mpunchangle[0][2] = 0;
1648 cl.mpunchvector[0][0] = 0;
1649 cl.mpunchvector[0][1] = 0;
1650 cl.mpunchvector[0][2] = 0;
1651 cl.mvelocity[0][0] = 0;
1652 cl.mvelocity[0][1] = 0;
1653 cl.mvelocity[0][2] = 0;
1654 cl.mviewzoom[0] = 1;
1656 bits = (unsigned short) MSG_ReadShort ();
1657 if (bits & SU_EXTEND1)
1658 bits |= (MSG_ReadByte() << 16);
1659 if (bits & SU_EXTEND2)
1660 bits |= (MSG_ReadByte() << 24);
1662 if (bits & SU_VIEWHEIGHT)
1663 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1665 if (bits & SU_IDEALPITCH)
1666 cl.idealpitch = MSG_ReadChar ();
1668 for (i = 0;i < 3;i++)
1670 if (bits & (SU_PUNCH1<<i) )
1672 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1673 cl.mpunchangle[0][i] = MSG_ReadChar();
1675 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1677 if (bits & (SU_PUNCHVEC1<<i))
1679 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1680 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1682 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1684 if (bits & (SU_VELOCITY1<<i) )
1686 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1687 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1689 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1693 // LordHavoc: hipnotic demos don't have this bit set but should
1694 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1695 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1697 cl.onground = (bits & SU_ONGROUND) != 0;
1698 cl.inwater = (bits & SU_INWATER) != 0;
1700 if (cls.protocol == PROTOCOL_DARKPLACES5)
1702 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1703 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1704 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1705 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1706 cl.stats[STAT_AMMO] = MSG_ReadShort();
1707 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1708 cl.stats[STAT_NAILS] = MSG_ReadShort();
1709 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1710 cl.stats[STAT_CELLS] = MSG_ReadShort();
1711 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1713 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1715 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1716 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1717 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1718 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1719 cl.stats[STAT_AMMO] = MSG_ReadByte();
1720 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1721 cl.stats[STAT_NAILS] = MSG_ReadByte();
1722 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1723 cl.stats[STAT_CELLS] = MSG_ReadByte();
1724 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1725 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1727 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1730 if (bits & SU_VIEWZOOM)
1732 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1733 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1735 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1738 // viewzoom interpolation
1739 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1741 // force a recalculation of the player prediction
1742 cl.movement_replay = true;
1746 =====================
1748 =====================
1750 void CL_ParseStatic (int large)
1754 if (cl.num_static_entities >= cl.max_static_entities)
1755 Host_Error ("Too many static entities");
1756 ent = &cl.static_entities[cl.num_static_entities++];
1757 CL_ParseBaseline (ent, large);
1759 // copy it to the current state
1760 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1761 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1762 ent->render.framelerp = 0;
1763 // make torchs play out of sync
1764 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1765 ent->render.colormap = -1; // no special coloring
1766 ent->render.skinnum = ent->state_baseline.skin;
1767 ent->render.effects = ent->state_baseline.effects;
1768 ent->render.alpha = 1;
1770 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1771 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1773 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1774 CL_UpdateRenderEntity(&ent->render);
1776 // This is definitely a cheesy way to conserve resources...
1777 //if (ent->render.model == NULL)
1778 // cl.num_static_entities--;
1786 void CL_ParseStaticSound (int large)
1789 int sound_num, vol, atten;
1791 MSG_ReadVector(org, cls.protocol);
1793 sound_num = (unsigned short) MSG_ReadShort ();
1795 sound_num = MSG_ReadByte ();
1796 vol = MSG_ReadByte ();
1797 atten = MSG_ReadByte ();
1799 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1802 void CL_ParseEffect (void)
1805 int modelindex, startframe, framecount, framerate;
1807 MSG_ReadVector(org, cls.protocol);
1808 modelindex = MSG_ReadByte ();
1809 startframe = MSG_ReadByte ();
1810 framecount = MSG_ReadByte ();
1811 framerate = MSG_ReadByte ();
1813 CL_Effect(org, modelindex, startframe, framecount, framerate);
1816 void CL_ParseEffect2 (void)
1819 int modelindex, startframe, framecount, framerate;
1821 MSG_ReadVector(org, cls.protocol);
1822 modelindex = (unsigned short) MSG_ReadShort ();
1823 startframe = (unsigned short) MSG_ReadShort ();
1824 framecount = MSG_ReadByte ();
1825 framerate = MSG_ReadByte ();
1827 CL_Effect(org, modelindex, startframe, framecount, framerate);
1830 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1835 if (ent >= MAX_EDICTS)
1837 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1841 if (ent >= cl.max_entities)
1842 CL_ExpandEntities(ent);
1844 // override any beam with the same entity
1847 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1848 if (b->entity == ent)
1850 // if the entity was not found then just replace an unused beam
1851 if (i == cl.max_beams)
1852 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1855 if (i < cl.max_beams)
1857 cl.num_beams = max(cl.num_beams, i + 1);
1859 b->lightning = lightning;
1861 b->endtime = cl.mtime[0] + 0.2;
1862 VectorCopy (start, b->start);
1863 VectorCopy (end, b->end);
1866 Con_Print("beam list overflow!\n");
1869 void CL_ParseBeam (model_t *m, int lightning)
1874 ent = (unsigned short) MSG_ReadShort ();
1875 MSG_ReadVector(start, cls.protocol);
1876 MSG_ReadVector(end, cls.protocol);
1878 if (ent >= MAX_EDICTS)
1880 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1884 CL_NewBeam(ent, start, end, m, lightning);
1887 void CL_ParseTempEntity(void)
1895 int colorStart, colorLength, count;
1896 float velspeed, radius;
1897 unsigned char *tempcolor;
1898 matrix4x4_t tempmatrix;
1900 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1902 type = MSG_ReadByte();
1905 case QW_TE_WIZSPIKE:
1906 // spike hitting wall
1907 MSG_ReadVector(pos, cls.protocol);
1908 CL_FindNonSolidLocation(pos, pos, 4);
1909 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1910 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1913 case QW_TE_KNIGHTSPIKE:
1914 // spike hitting wall
1915 MSG_ReadVector(pos, cls.protocol);
1916 CL_FindNonSolidLocation(pos, pos, 4);
1917 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1918 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1922 // spike hitting wall
1923 MSG_ReadVector(pos, cls.protocol);
1924 CL_FindNonSolidLocation(pos, pos, 4);
1925 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1927 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1932 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1934 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1936 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1939 case QW_TE_SUPERSPIKE:
1940 // super spike hitting wall
1941 MSG_ReadVector(pos, cls.protocol);
1942 CL_FindNonSolidLocation(pos, pos, 4);
1943 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1945 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1950 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1952 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1954 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1958 case QW_TE_EXPLOSION:
1960 MSG_ReadVector(pos, cls.protocol);
1961 CL_FindNonSolidLocation(pos, pos, 10);
1962 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1963 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1964 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1967 case QW_TE_TAREXPLOSION:
1968 // tarbaby explosion
1969 MSG_ReadVector(pos, cls.protocol);
1970 CL_FindNonSolidLocation(pos, pos, 10);
1971 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1972 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1975 case QW_TE_LIGHTNING1:
1977 CL_ParseBeam(cl.model_bolt, true);
1980 case QW_TE_LIGHTNING2:
1982 CL_ParseBeam(cl.model_bolt2, true);
1985 case QW_TE_LIGHTNING3:
1987 CL_ParseBeam(cl.model_bolt3, false);
1990 case QW_TE_LAVASPLASH:
1991 MSG_ReadVector(pos, cls.protocol);
1992 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1995 case QW_TE_TELEPORT:
1996 MSG_ReadVector(pos, cls.protocol);
1997 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2001 // bullet hitting wall
2002 radius = MSG_ReadByte();
2003 MSG_ReadVector(pos, cls.protocol);
2004 CL_FindNonSolidLocation(pos, pos, 4);
2005 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2006 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2007 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2011 count = MSG_ReadByte();
2012 MSG_ReadVector(pos, cls.protocol);
2013 CL_FindNonSolidLocation(pos, pos, 4);
2014 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2017 case QW_TE_LIGHTNINGBLOOD:
2018 MSG_ReadVector(pos, cls.protocol);
2019 CL_FindNonSolidLocation(pos, pos, 4);
2020 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2024 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2029 type = MSG_ReadByte();
2033 // spike hitting wall
2034 MSG_ReadVector(pos, cls.protocol);
2035 CL_FindNonSolidLocation(pos, pos, 4);
2036 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2037 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2040 case TE_KNIGHTSPIKE:
2041 // spike hitting wall
2042 MSG_ReadVector(pos, cls.protocol);
2043 CL_FindNonSolidLocation(pos, pos, 4);
2044 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2049 // spike hitting wall
2050 MSG_ReadVector(pos, cls.protocol);
2051 CL_FindNonSolidLocation(pos, pos, 4);
2052 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2059 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2061 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2063 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2067 // quad spike hitting wall
2068 MSG_ReadVector(pos, cls.protocol);
2069 CL_FindNonSolidLocation(pos, pos, 4);
2070 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2072 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2077 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2079 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2081 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2085 // super spike hitting wall
2086 MSG_ReadVector(pos, cls.protocol);
2087 CL_FindNonSolidLocation(pos, pos, 4);
2088 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2090 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2095 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2097 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2099 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2102 case TE_SUPERSPIKEQUAD:
2103 // quad super spike hitting wall
2104 MSG_ReadVector(pos, cls.protocol);
2105 CL_FindNonSolidLocation(pos, pos, 4);
2106 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2108 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2113 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2115 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2117 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2120 // LordHavoc: added for improved blood splatters
2123 MSG_ReadVector(pos, cls.protocol);
2124 CL_FindNonSolidLocation(pos, pos, 4);
2125 dir[0] = MSG_ReadChar();
2126 dir[1] = MSG_ReadChar();
2127 dir[2] = MSG_ReadChar();
2128 count = MSG_ReadByte();
2129 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2133 MSG_ReadVector(pos, cls.protocol);
2134 CL_FindNonSolidLocation(pos, pos, 4);
2135 dir[0] = MSG_ReadChar();
2136 dir[1] = MSG_ReadChar();
2137 dir[2] = MSG_ReadChar();
2138 count = MSG_ReadByte();
2139 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2142 MSG_ReadVector(pos, cls.protocol);
2143 CL_FindNonSolidLocation(pos, pos, 4);
2144 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2146 // LordHavoc: added for improved gore
2147 case TE_BLOODSHOWER:
2149 MSG_ReadVector(pos, cls.protocol); // mins
2150 MSG_ReadVector(pos2, cls.protocol); // maxs
2151 velspeed = MSG_ReadCoord(cls.protocol); // speed
2152 count = (unsigned short) MSG_ReadShort(); // number of particles
2153 vel1[0] = -velspeed;
2154 vel1[1] = -velspeed;
2155 vel1[2] = -velspeed;
2159 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2162 case TE_PARTICLECUBE:
2163 // general purpose particle effect
2164 MSG_ReadVector(pos, cls.protocol); // mins
2165 MSG_ReadVector(pos2, cls.protocol); // maxs
2166 MSG_ReadVector(dir, cls.protocol); // dir
2167 count = (unsigned short) MSG_ReadShort(); // number of particles
2168 colorStart = MSG_ReadByte(); // color
2169 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2170 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2171 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2174 case TE_PARTICLERAIN:
2175 // general purpose particle effect
2176 MSG_ReadVector(pos, cls.protocol); // mins
2177 MSG_ReadVector(pos2, cls.protocol); // maxs
2178 MSG_ReadVector(dir, cls.protocol); // dir
2179 count = (unsigned short) MSG_ReadShort(); // number of particles
2180 colorStart = MSG_ReadByte(); // color
2181 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2184 case TE_PARTICLESNOW:
2185 // general purpose particle effect
2186 MSG_ReadVector(pos, cls.protocol); // mins
2187 MSG_ReadVector(pos2, cls.protocol); // maxs
2188 MSG_ReadVector(dir, cls.protocol); // dir
2189 count = (unsigned short) MSG_ReadShort(); // number of particles
2190 colorStart = MSG_ReadByte(); // color
2191 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2195 // bullet hitting wall
2196 MSG_ReadVector(pos, cls.protocol);
2197 CL_FindNonSolidLocation(pos, pos, 4);
2198 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201 case TE_GUNSHOTQUAD:
2202 // quad bullet hitting wall
2203 MSG_ReadVector(pos, cls.protocol);
2204 CL_FindNonSolidLocation(pos, pos, 4);
2205 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210 MSG_ReadVector(pos, cls.protocol);
2211 CL_FindNonSolidLocation(pos, pos, 10);
2212 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2216 case TE_EXPLOSIONQUAD:
2217 // quad rocket explosion
2218 MSG_ReadVector(pos, cls.protocol);
2219 CL_FindNonSolidLocation(pos, pos, 10);
2220 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2225 // Nehahra movie colored lighting explosion
2226 MSG_ReadVector(pos, cls.protocol);
2227 CL_FindNonSolidLocation(pos, pos, 10);
2228 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2229 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2230 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2231 CL_ParticleExplosion(pos);
2232 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2233 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2234 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2237 case TE_EXPLOSIONRGB:
2238 // colored lighting explosion
2239 MSG_ReadVector(pos, cls.protocol);
2240 CL_FindNonSolidLocation(pos, pos, 10);
2241 CL_ParticleExplosion(pos);
2242 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2243 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2244 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2245 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2246 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2247 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2250 case TE_TAREXPLOSION:
2251 // tarbaby explosion
2252 MSG_ReadVector(pos, cls.protocol);
2253 CL_FindNonSolidLocation(pos, pos, 10);
2254 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2255 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2259 MSG_ReadVector(pos, cls.protocol);
2260 CL_FindNonSolidLocation(pos, pos, 10);
2261 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2264 case TE_CUSTOMFLASH:
2265 MSG_ReadVector(pos, cls.protocol);
2266 CL_FindNonSolidLocation(pos, pos, 4);
2267 radius = (MSG_ReadByte() + 1) * 8;
2268 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2269 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2270 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2271 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2272 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2273 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2277 MSG_ReadVector(pos, cls.protocol);
2278 MSG_ReadVector(dir, cls.protocol);
2279 count = MSG_ReadByte();
2280 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2285 CL_ParseBeam(cl.model_bolt, true);
2290 CL_ParseBeam(cl.model_bolt2, true);
2295 CL_ParseBeam(cl.model_bolt3, false);
2300 // grappling hook beam
2301 CL_ParseBeam(cl.model_beam, false);
2305 // LordHavoc: for compatibility with the Nehahra movie...
2306 case TE_LIGHTNING4NEH:
2307 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2311 MSG_ReadVector(pos, cls.protocol);
2312 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2316 MSG_ReadVector(pos, cls.protocol);
2317 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2321 // color mapped explosion
2322 MSG_ReadVector(pos, cls.protocol);
2323 CL_FindNonSolidLocation(pos, pos, 10);
2324 colorStart = MSG_ReadByte();
2325 colorLength = MSG_ReadByte();
2326 CL_ParticleExplosion2(pos, colorStart, colorLength);
2327 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2328 color[0] = tempcolor[0] * (2.0f / 255.0f);
2329 color[1] = tempcolor[1] * (2.0f / 255.0f);
2330 color[2] = tempcolor[2] * (2.0f / 255.0f);
2331 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2332 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2333 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2337 MSG_ReadVector(pos, cls.protocol);
2338 MSG_ReadVector(pos2, cls.protocol);
2339 MSG_ReadVector(dir, cls.protocol);
2340 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2344 MSG_ReadVector(pos, cls.protocol);
2345 MSG_ReadVector(dir, cls.protocol);
2346 count = MSG_ReadByte();
2347 CL_FindNonSolidLocation(pos, pos, 4);
2348 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2351 case TE_TEI_BIGEXPLOSION:
2352 MSG_ReadVector(pos, cls.protocol);
2353 CL_FindNonSolidLocation(pos, pos, 10);
2354 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2358 case TE_TEI_PLASMAHIT:
2359 MSG_ReadVector(pos, cls.protocol);
2360 MSG_ReadVector(dir, cls.protocol);
2361 count = MSG_ReadByte();
2362 CL_FindNonSolidLocation(pos, pos, 5);
2363 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2367 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2372 // look for anything interesting like player IP addresses or ping reports
2373 qboolean CL_ExaminePrintString(const char *text)
2376 if (!strcmp(text, "Client ping times:\n"))
2378 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2379 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2381 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2383 Con_Printf("ping reply but empty scoreboard?!?\n");
2384 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2385 cl.parsingtextexpectingpingforscores = 0;
2387 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2388 return !cl.parsingtextexpectingpingforscores;
2390 if (!strncmp(text, "host: ", 9))
2392 // cl.parsingtextexpectingpingforscores = false; // really?
2393 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2394 cl.parsingtextplayerindex = 0;
2397 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2399 // if anything goes wrong, we'll assume this is not a ping report
2400 qboolean expected = cl.parsingtextexpectingpingforscores;
2401 cl.parsingtextexpectingpingforscores = 0;
2402 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2406 if ((*t >= '0' && *t <= '9') || *t == '-')
2409 while ((*t >= '0' && *t <= '9') || *t == '-')
2415 if(cl.parsingtextplayerindex < cl.maxclients)
2417 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2419 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2420 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2421 if (t[charindex] == '\n')
2423 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2424 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2426 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2428 // we parsed a valid ping entry, so expect another to follow
2429 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2430 cl.parsingtextexpectingpingforscores = expected;
2435 if (!strncmp(t, "unconnected\n", 12))
2438 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2439 cl.parsingtextexpectingpingforscores = expected;
2443 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2447 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2449 if (!strncmp(text, "players: ", 9))
2451 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2452 cl.parsingtextplayerindex = 0;
2455 else if (!strstr(text, ": "))
2457 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2461 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2463 // if anything goes wrong, we'll assume this is not a status report
2464 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2465 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2468 cl.parsingtextplayerindex = atoi(t);
2469 while (*t >= '0' && *t <= '9')
2473 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2478 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2480 // if anything goes wrong, we'll assume this is not a status report
2481 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2487 // botclient is perfectly valid, but we don't care about bots
2488 if (strcmp(t, "botclient\n"))
2490 lhnetaddress_t address;
2491 LHNETADDRESS_FromString(&address, t, 0);
2492 // TODO: log the IP address and player name?
2494 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2501 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2504 void CL_VM_Init (void);
2505 qboolean CL_VM_Parse_TempEntity (void);
2506 void CL_VM_Parse_StuffCmd (const char *msg);
2507 void CL_VM_Parse_CenterPrint (const char *msg);
2508 void CSQC_AddPrintText (const char *msg);
2509 void CSQC_ReadEntities (void);
2512 =====================
2513 CL_ParseServerMessage
2514 =====================
2516 int parsingerror = false;
2517 void CL_ParseServerMessage(void)
2521 protocolversion_t protocol;
2522 unsigned char cmdlog[32];
2523 char *cmdlogname[32], *temp;
2524 int cmdindex, cmdcount = 0;
2526 if (cls.demorecording)
2527 CL_WriteDemoMessage ();
2529 cl.last_received_message = realtime;
2531 if (cls.netcon && cls.signon < SIGNONS)
2532 CL_KeepaliveMessage(false);
2535 // if recording demos, copy the message out
2537 if (cl_shownet.integer == 1)
2538 Con_Printf("%f %i\n", realtime, net_message.cursize);
2539 else if (cl_shownet.integer == 2)
2540 Con_Print("------------------\n");
2543 // parse the message
2545 //MSG_BeginReading ();
2547 parsingerror = true;
2549 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2551 cl.mtime[1] = cl.mtime[0];
2552 cl.mtime[0] = realtime; // qw has no clock
2553 cl.movement_needupdate = true;
2554 cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
2555 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2556 // during this frame
2557 // (makes spectating players much smoother and prevents mouse movement from turning)
2558 cl.fixangle[1] = cl.fixangle[0];
2559 cl.fixangle[0] = false;
2560 if (!cls.demoplayback)
2561 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2563 // force a recalculation of the player prediction
2564 cl.movement_replay = true;
2566 // slightly kill qw player entities each frame
2567 for (i = 1;i < cl.maxclients;i++)
2568 cl.entities_active[i] = false;
2570 // kill all qw nails
2571 cl.qw_num_nails = 0;
2573 // fade weapon view kick
2574 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2579 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2581 cmd = MSG_ReadByte ();
2585 SHOWNET("END OF MESSAGE");
2586 break; // end of message
2589 cmdindex = cmdcount & 31;
2591 cmdlog[cmdindex] = cmd;
2593 SHOWNET(qw_svc_strings[cmd]);
2594 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2595 if (!cmdlogname[cmdindex])
2597 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2599 cmdlogname[cmdindex] = temp;
2607 char description[32*64], temp[64];
2609 strlcpy(description, "packet dump: ", sizeof(description));
2613 count = cmdcount - i;
2617 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2618 strlcat(description, temp, sizeof(description));
2623 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2624 Con_Print(description);
2625 Host_Error("CL_ParseServerMessage: Illegible server message");
2630 //Con_Printf("qw_svc_nop\n");
2633 case qw_svc_disconnect:
2634 Con_Printf("Server disconnected\n");
2635 if (cls.demonum != -1)
2643 temp = MSG_ReadString();
2644 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2647 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2649 CSQC_AddPrintText(temp);
2653 case qw_svc_centerprint:
2654 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2657 case qw_svc_stufftext:
2658 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2662 // svc_damage protocol is identical to nq
2666 case qw_svc_serverdata:
2667 //Cbuf_Execute(); // make sure any stuffed commands are done
2668 CL_ParseServerInfo();
2669 CL_VM_Init(); //[515]: init csqc
2672 case qw_svc_setangle:
2673 for (i=0 ; i<3 ; i++)
2674 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2675 if (!cls.demoplayback)
2677 cl.fixangle[0] = true;
2678 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2679 // disable interpolation if this is new
2680 if (!cl.fixangle[1])
2681 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2685 case qw_svc_lightstyle:
2686 i = MSG_ReadByte ();
2687 if (i >= cl.max_lightstyle)
2689 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2692 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2693 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2694 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2698 CL_ParseStartSoundPacket(false);
2701 case qw_svc_stopsound:
2702 i = (unsigned short) MSG_ReadShort();
2703 S_StopSound(i>>3, i&7);
2706 case qw_svc_updatefrags:
2708 if (i >= cl.maxclients)
2709 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2710 cl.scores[i].frags = (signed short) MSG_ReadShort();
2713 case qw_svc_updateping:
2715 if (i >= cl.maxclients)
2716 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2717 cl.scores[i].qw_ping = MSG_ReadShort();
2720 case qw_svc_updatepl:
2722 if (i >= cl.maxclients)
2723 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2724 cl.scores[i].qw_packetloss = MSG_ReadByte();
2727 case qw_svc_updateentertime:
2729 if (i >= cl.maxclients)
2730 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2732 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2735 case qw_svc_spawnbaseline:
2736 i = (unsigned short) MSG_ReadShort();
2737 if (i < 0 || i >= MAX_EDICTS)
2738 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2739 if (i >= cl.max_entities)
2740 CL_ExpandEntities(i);
2741 CL_ParseBaseline(cl.entities + i, false);
2743 case qw_svc_spawnstatic:
2744 CL_ParseStatic(false);
2746 case qw_svc_temp_entity:
2747 if(!CL_VM_Parse_TempEntity())
2748 CL_ParseTempEntity ();
2751 case qw_svc_killedmonster:
2752 cl.stats[STAT_MONSTERS]++;
2755 case qw_svc_foundsecret:
2756 cl.stats[STAT_SECRETS]++;
2759 case qw_svc_updatestat:
2760 i = MSG_ReadByte ();
2761 if (i < 0 || i >= MAX_CL_STATS)
2762 Host_Error ("svc_updatestat: %i is invalid", i);
2763 cl.stats[i] = MSG_ReadByte ();
2766 case qw_svc_updatestatlong:
2767 i = MSG_ReadByte ();
2768 if (i < 0 || i >= MAX_CL_STATS)
2769 Host_Error ("svc_updatestatlong: %i is invalid", i);
2770 cl.stats[i] = MSG_ReadLong ();
2773 case qw_svc_spawnstaticsound:
2774 CL_ParseStaticSound (false);
2777 case qw_svc_cdtrack:
2778 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2779 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2780 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2782 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2785 case qw_svc_intermission:
2786 cl.intermission = 1;
2787 cl.completed_time = cl.time;
2788 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2789 for (i = 0;i < 3;i++)
2790 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2794 cl.intermission = 2;
2795 cl.completed_time = cl.time;
2796 SCR_CenterPrint(MSG_ReadString ());
2799 case qw_svc_sellscreen:
2800 Cmd_ExecuteString ("help", src_command);
2803 case qw_svc_smallkick:
2804 cl.qw_weaponkick = -2;
2806 case qw_svc_bigkick:
2807 cl.qw_weaponkick = -4;
2810 case qw_svc_muzzleflash:
2811 i = (unsigned short) MSG_ReadShort();
2812 // NOTE: in QW this only worked on clients
2813 if (i < 0 || i >= MAX_EDICTS)
2814 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2815 if (i >= cl.max_entities)
2816 CL_ExpandEntities(i);
2817 cl.entities[i].persistent.muzzleflash = 1.0f;
2820 case qw_svc_updateuserinfo:
2821 QW_CL_UpdateUserInfo();
2824 case qw_svc_setinfo:
2828 case qw_svc_serverinfo:
2832 case qw_svc_download:
2833 QW_CL_ParseDownload();
2836 case qw_svc_playerinfo:
2837 EntityStateQW_ReadPlayerUpdate();
2844 case qw_svc_chokecount:
2846 // FIXME: apply to netgraph
2847 //for (j = 0;j < i;j++)
2848 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2851 case qw_svc_modellist:
2852 QW_CL_ParseModelList();
2855 case qw_svc_soundlist:
2856 QW_CL_ParseSoundList();
2859 case qw_svc_packetentities:
2860 EntityFrameQW_CL_ReadFrame(false);
2861 // first update is the final signon stage
2862 if (cls.signon == SIGNONS - 1)
2863 cls.signon = SIGNONS;
2866 case qw_svc_deltapacketentities:
2867 EntityFrameQW_CL_ReadFrame(true);
2868 // first update is the final signon stage
2869 if (cls.signon == SIGNONS - 1)
2870 cls.signon = SIGNONS;
2873 case qw_svc_maxspeed:
2874 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2877 case qw_svc_entgravity:
2878 cl.qw_movevars_entgravity = MSG_ReadFloat();
2881 case qw_svc_setpause:
2882 cl.paused = MSG_ReadByte ();
2887 S_PauseGameSounds (cl.paused);
2892 // fully kill the still slightly dead qw player entities each frame
2893 for (i = 1;i < cl.maxclients;i++)
2894 if (!cl.entities_active[i])
2895 cl.entities[i].state_current.active = false;
2902 Host_Error ("CL_ParseServerMessage: Bad server message");
2904 cmd = MSG_ReadByte ();
2908 SHOWNET("END OF MESSAGE");
2909 break; // end of message
2912 cmdindex = cmdcount & 31;
2914 cmdlog[cmdindex] = cmd;
2916 // if the high bit of the command byte is set, it is a fast update
2919 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2921 cmdlogname[cmdindex] = temp;
2922 SHOWNET("fast update");
2923 if (cls.signon == SIGNONS - 1)
2925 // first update is the final signon stage
2926 cls.signon = SIGNONS;
2929 EntityFrameQuake_ReadEntity (cmd&127);
2933 SHOWNET(svc_strings[cmd]);
2934 cmdlogname[cmdindex] = svc_strings[cmd];
2935 if (!cmdlogname[cmdindex])
2937 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2939 cmdlogname[cmdindex] = temp;
2947 char description[32*64], temp[64];
2949 strlcpy (description, "packet dump: ", sizeof(description));
2953 count = cmdcount - i;
2957 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2958 strlcat (description, temp, sizeof (description));
2963 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2964 Con_Print(description);
2965 Host_Error ("CL_ParseServerMessage: Illegible server message");
2970 if (cls.signon < SIGNONS)
2971 Con_Print("<-- server to client keepalive\n");
2975 cl.mtime[1] = cl.mtime[0];
2976 cl.mtime[0] = MSG_ReadFloat ();
2977 cl.movement_needupdate = true;
2978 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2979 // during this frame
2980 // (makes spectating players much smoother and prevents mouse movement from turning)
2981 cl.fixangle[1] = cl.fixangle[0];
2982 cl.fixangle[0] = false;
2983 if (!cls.demoplayback)
2984 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2987 case svc_clientdata:
2988 CL_ParseClientdata();
2992 i = MSG_ReadLong ();
2993 protocol = Protocol_EnumForNumber(i);
2994 if (protocol == PROTOCOL_UNKNOWN)
2995 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2996 // hack for unmarked Nehahra movie demos which had a custom protocol
2997 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2998 protocol = PROTOCOL_NEHAHRAMOVIE;
2999 cls.protocol = protocol;
3002 case svc_disconnect:
3003 Con_Printf ("Server disconnected\n");
3004 if (cls.demonum != -1)
3011 temp = MSG_ReadString();
3012 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3013 CSQC_AddPrintText(temp); //[515]: csqc
3016 case svc_centerprint:
3017 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3021 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3028 case svc_serverinfo:
3029 CL_ParseServerInfo ();
3030 CL_VM_Init(); //[515]: init csqc
3034 for (i=0 ; i<3 ; i++)
3035 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3036 if (!cls.demoplayback)
3038 cl.fixangle[0] = true;
3039 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3040 // disable interpolation if this is new
3041 if (!cl.fixangle[1])
3042 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3047 cl.viewentity = (unsigned short)MSG_ReadShort ();
3048 if (cl.viewentity >= MAX_EDICTS)
3049 Host_Error("svc_setview >= MAX_EDICTS");
3050 if (cl.viewentity >= cl.max_entities)
3051 CL_ExpandEntities(cl.viewentity);
3052 // LordHavoc: assume first setview recieved is the real player entity
3053 if (!cl.playerentity)
3054 cl.playerentity = cl.viewentity;
3057 case svc_lightstyle:
3058 i = MSG_ReadByte ();
3059 if (i >= cl.max_lightstyle)
3061 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3064 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3065 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3066 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3070 CL_ParseStartSoundPacket(false);
3074 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3076 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3077 CL_ParseStartSoundPacket(true);
3081 int i = (unsigned short)MSG_ReadShort();
3082 char *s = MSG_ReadString();
3085 if (i >= 1 && i < MAX_MODELS)
3087 model_t *model = Mod_ForName(s, false, false, i == 1);
3089 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3090 cl.model_precache[i] = model;
3093 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3098 if (i >= 1 && i < MAX_SOUNDS)
3100 sfx_t *sfx = S_PrecacheSound (s, true, false);
3101 if (!sfx && snd_initialized.integer)
3102 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3103 cl.sound_precache[i] = sfx;
3106 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3112 i = (unsigned short) MSG_ReadShort();
3113 S_StopSound(i>>3, i&7);
3116 case svc_updatename:
3117 i = MSG_ReadByte ();
3118 if (i >= cl.maxclients)
3119 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3120 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3123 case svc_updatefrags:
3124 i = MSG_ReadByte ();
3125 if (i >= cl.maxclients)
3126 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3127 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3130 case svc_updatecolors:
3131 i = MSG_ReadByte ();
3132 if (i >= cl.maxclients)
3133 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3134 cl.scores[i].colors = MSG_ReadByte ();
3138 CL_ParseParticleEffect ();
3149 case svc_spawnbaseline:
3150 i = (unsigned short) MSG_ReadShort ();
3151 if (i < 0 || i >= MAX_EDICTS)
3152 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3153 if (i >= cl.max_entities)
3154 CL_ExpandEntities(i);
3155 CL_ParseBaseline (cl.entities + i, false);
3157 case svc_spawnbaseline2:
3158 i = (unsigned short) MSG_ReadShort ();
3159 if (i < 0 || i >= MAX_EDICTS)
3160 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3161 if (i >= cl.max_entities)
3162 CL_ExpandEntities(i);
3163 CL_ParseBaseline (cl.entities + i, true);
3165 case svc_spawnstatic:
3166 CL_ParseStatic (false);
3168 case svc_spawnstatic2:
3169 CL_ParseStatic (true);
3171 case svc_temp_entity:
3172 if(!CL_VM_Parse_TempEntity())
3173 CL_ParseTempEntity ();
3177 cl.paused = MSG_ReadByte ();
3182 S_PauseGameSounds (cl.paused);
3186 i = MSG_ReadByte ();
3187 // LordHavoc: it's rude to kick off the client if they missed the
3188 // reconnect somehow, so allow signon 1 even if at signon 1
3189 if (i <= cls.signon && i != 1)
3190 Host_Error ("Received signon %i when at %i", i, cls.signon);
3195 case svc_killedmonster:
3196 cl.stats[STAT_MONSTERS]++;
3199 case svc_foundsecret:
3200 cl.stats[STAT_SECRETS]++;
3203 case svc_updatestat:
3204 i = MSG_ReadByte ();
3205 if (i < 0 || i >= MAX_CL_STATS)
3206 Host_Error ("svc_updatestat: %i is invalid", i);
3207 cl.stats[i] = MSG_ReadLong ();
3210 case svc_updatestatubyte:
3211 i = MSG_ReadByte ();
3212 if (i < 0 || i >= MAX_CL_STATS)
3213 Host_Error ("svc_updatestat: %i is invalid", i);
3214 cl.stats[i] = MSG_ReadByte ();
3217 case svc_spawnstaticsound:
3218 CL_ParseStaticSound (false);
3221 case svc_spawnstaticsound2:
3222 CL_ParseStaticSound (true);
3226 cl.cdtrack = MSG_ReadByte ();
3227 cl.looptrack = MSG_ReadByte ();
3228 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3229 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3231 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3234 case svc_intermission:
3235 cl.intermission = 1;
3236 cl.completed_time = cl.time;
3240 cl.intermission = 2;
3241 cl.completed_time = cl.time;
3242 SCR_CenterPrint(MSG_ReadString ());
3246 cl.intermission = 3;
3247 cl.completed_time = cl.time;
3248 SCR_CenterPrint(MSG_ReadString ());
3251 case svc_sellscreen:
3252 Cmd_ExecuteString ("help", src_command);
3255 if (gamemode == GAME_TENEBRAE)
3257 // repeating particle effect
3258 MSG_ReadCoord(cls.protocol);
3259 MSG_ReadCoord(cls.protocol);
3260 MSG_ReadCoord(cls.protocol);
3261 MSG_ReadCoord(cls.protocol);
3262 MSG_ReadCoord(cls.protocol);
3263 MSG_ReadCoord(cls.protocol);
3270 SHOWLMP_decodehide();
3273 if (gamemode == GAME_TENEBRAE)
3276 MSG_ReadCoord(cls.protocol);
3277 MSG_ReadCoord(cls.protocol);
3278 MSG_ReadCoord(cls.protocol);
3283 SHOWLMP_decodeshow();
3286 R_SetSkyBox(MSG_ReadString());
3289 if (cls.signon == SIGNONS - 1)
3291 // first update is the final signon stage
3292 cls.signon = SIGNONS;
3295 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3296 EntityFrame_CL_ReadFrame();
3297 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3298 EntityFrame4_CL_ReadFrame();
3300 EntityFrame5_CL_ReadFrame();
3302 case svc_csqcentities:
3303 CSQC_ReadEntities();
3305 case svc_downloaddata:
3312 if (cls.signon == SIGNONS)
3313 CL_UpdateItemsAndWeapon();
3315 EntityFrameQuake_ISeeDeadEntities();
3317 parsingerror = false;
3320 void CL_Parse_DumpPacket(void)
3324 Con_Print("Packet dump:\n");
3325 SZ_HexDumpToConsole(&net_message);
3326 parsingerror = false;
3329 void CL_Parse_ErrorCleanUp(void)
3331 CL_StopDownload(0, 0);
3335 void CL_Parse_Init(void)
3337 // LordHavoc: added demo_nehahra cvar
3338 Cvar_RegisterVariable (&demo_nehahra);
3339 if (gamemode == GAME_NEHAHRA)
3340 Cvar_SetValue("demo_nehahra", 1);
3341 Cvar_RegisterVariable(&developer_networkentities);
3343 Cvar_RegisterVariable(&cl_sound_wizardhit);
3344 Cvar_RegisterVariable(&cl_sound_hknighthit);
3345 Cvar_RegisterVariable(&cl_sound_tink1);
3346 Cvar_RegisterVariable(&cl_sound_ric1);
3347 Cvar_RegisterVariable(&cl_sound_ric2);
3348 Cvar_RegisterVariable(&cl_sound_ric3);
3349 Cvar_RegisterVariable(&cl_sound_r_exp3);
3351 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3353 // server extension cvars set by commands issued from the server during connect
3354 Cvar_RegisterVariable(&cl_serverextension_download);
3356 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3357 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3358 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3359 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3360 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3361 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3362 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3363 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3366 void CL_Parse_Shutdown(void)