2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
23 #include "cl_collision.h"
25 char *svc_strings[128] =
31 "svc_version", // [long] server version
32 "svc_setview", // [short] entity number
33 "svc_sound", // <see code>
34 "svc_time", // [float] server time
35 "svc_print", // [string] null terminated string
36 "svc_stufftext", // [string] stuffed into client's console buffer
37 // the string should be \n terminated
38 "svc_setangle", // [vec3] set the view angle to this absolute value
40 "svc_serverinfo", // [long] version
41 // [string] signon string
42 // [string]..[0]model cache [string]...[0]sounds cache
43 // [string]..[0]item cache
44 "svc_lightstyle", // [byte] [string]
45 "svc_updatename", // [byte] [string]
46 "svc_updatefrags", // [byte] [short]
47 "svc_clientdata", // <shortbits + data>
48 "svc_stopsound", // <see code>
49 "svc_updatecolors", // [byte] [byte]
50 "svc_particle", // [vec3] <variable>
51 "svc_damage", // [byte] impact [byte] blood [vec3] from
54 "OBSOLETE svc_spawnbinary",
57 "svc_temp_entity", // <variable>
63 "svc_spawnstaticsound",
65 "svc_finale", // [string] music [string] text
66 "svc_cdtrack", // [byte] track [byte] looptrack
69 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
70 "svc_hidelmp", // [string] iconlabel
71 "svc_skybox", // [string] skyname
84 "svc_cgame", // 50 // [short] length [bytes] data
85 "svc_unusedlh1", // 51 // unused
86 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88 "svc_sound2", // 54 // short soundindex instead of byte
89 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
90 "svc_spawnstatic2", // 56 // short modelindex instead of byte
91 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92 "svc_unusedlh3", // 58
93 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
96 //=============================================================================
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
101 int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
103 mempool_t *cl_scores_mempool;
107 CL_ParseStartSoundPacket
110 void CL_ParseStartSoundPacket(int largesoundindex)
120 field_mask = MSG_ReadByte();
122 if (field_mask & SND_VOLUME)
123 volume = MSG_ReadByte ();
125 volume = DEFAULT_SOUND_PACKET_VOLUME;
127 if (field_mask & SND_ATTENUATION)
128 attenuation = MSG_ReadByte () / 64.0;
130 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
132 if (field_mask & SND_LARGEENTITY)
134 ent = (unsigned short) MSG_ReadShort ();
135 channel = MSG_ReadByte ();
139 channel = (unsigned short) MSG_ReadShort ();
144 if (largesoundindex || field_mask & SND_LARGESOUND)
145 sound_num = (unsigned short) MSG_ReadShort ();
147 sound_num = MSG_ReadByte ();
149 if (sound_num >= MAX_SOUNDS)
150 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
153 if (ent >= MAX_EDICTS)
154 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
156 for (i = 0;i < 3;i++)
157 pos[i] = MSG_ReadCoord ();
159 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
175 static float lastmsg;
180 // no need if server is local and definitely not if this is a demo
181 if (sv.active || cls.demoplayback)
184 // read messages from server, should just be nops
185 oldreadcount = msg_readcount;
186 oldbadread = msg_badread;
188 memcpy(olddata, net_message.data, net_message.cursize);
190 NetConn_ClientFrame();
192 msg_readcount = oldreadcount;
193 msg_badread = oldbadread;
195 memcpy(net_message.data, olddata, net_message.cursize);
197 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
203 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204 Con_Printf("--> client to server keepalive\n");
206 msg.maxsize = sizeof(buf);
208 MSG_WriteChar(&msg, svc_nop);
209 NetConn_SendUnreliableMessage(cls.netcon, &msg);
210 // try not to utterly crush the computer with work, that's just rude
215 void CL_ParseEntityLump(char *entdata)
218 char key[128], value[4096];
219 FOG_clear(); // LordHavoc: no fog until set
220 R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
224 if (!COM_ParseToken(&data))
226 if (com_token[0] != '{')
230 if (!COM_ParseToken(&data))
232 if (com_token[0] == '}')
233 break; // end of worldspawn
234 if (com_token[0] == '_')
235 strcpy(key, com_token + 1);
237 strcpy(key, com_token);
238 while (key[strlen(key)-1] == ' ') // remove trailing spaces
239 key[strlen(key)-1] = 0;
240 if (!COM_ParseToken(&data))
242 strcpy(value, com_token);
243 if (!strcmp("sky", key))
245 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
247 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
249 else if (!strcmp("fog", key))
250 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
251 else if (!strcmp("fog_density", key))
252 fog_density = atof(value);
253 else if (!strcmp("fog_red", key))
254 fog_red = atof(value);
255 else if (!strcmp("fog_green", key))
256 fog_green = atof(value);
257 else if (!strcmp("fog_blue", key))
258 fog_blue = atof(value);
263 =====================
266 An svc_signonnum has been received, perform a client side setup
267 =====================
269 static void CL_SignonReply (void)
273 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
278 MSG_WriteByte (&cls.message, clc_stringcmd);
279 MSG_WriteString (&cls.message, "prespawn");
283 MSG_WriteByte (&cls.message, clc_stringcmd);
284 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
286 MSG_WriteByte (&cls.message, clc_stringcmd);
287 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
289 if (cl_pmodel.integer)
291 MSG_WriteByte (&cls.message, clc_stringcmd);
292 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, "spawn");
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, "begin");
315 qbyte entlife[MAX_EDICTS];
316 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
317 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
318 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
319 void CL_ParseServerInfo (void)
323 int nummodels, numsounds;
326 Con_DPrintf ("Serverinfo packet received.\n");
328 // wipe the client_state_t struct
332 // parse protocol version number
334 if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
336 Host_Error ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
339 Nehahrademcompatibility = false;
341 Nehahrademcompatibility = true;
342 if (cls.demoplayback && demo_nehahra.integer)
343 Nehahrademcompatibility = true;
345 if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
349 cl.maxclients = MSG_ReadByte ();
350 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
352 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
355 Mem_EmptyPool(cl_scores_mempool);
356 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
359 cl.gametype = MSG_ReadByte ();
361 // parse signon message
362 str = MSG_ReadString ();
363 strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
365 // seperate the printfs so the server message can have a color
366 if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie
368 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
369 Con_Printf ("%c%s\n", 2, str);
372 // check memory integrity
373 Mem_CheckSentinelsGlobal();
375 // disable until we get textures for it
378 memset(cl.model_precache, 0, sizeof(cl.model_precache));
379 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
381 // parse model precache list
382 for (nummodels=1 ; ; nummodels++)
384 str = MSG_ReadString();
387 if (nummodels==MAX_MODELS)
388 Host_Error ("Server sent too many model precaches\n");
389 if (strlen(str) >= MAX_QPATH)
390 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
391 strcpy(parse_model_precache[nummodels], str);
393 // parse sound precache list
394 for (numsounds=1 ; ; numsounds++)
396 str = MSG_ReadString();
399 if (numsounds==MAX_SOUNDS)
400 Host_Error("Server sent too many sound precaches\n");
401 if (strlen(str) >= MAX_QPATH)
402 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
403 strcpy(parse_sound_precache[numsounds], str);
406 // touch all of the precached models that are still loaded so we can free
407 // anything that isn't needed
409 for (i = 1;i < nummodels;i++)
411 CL_KeepaliveMessage();
412 Mod_TouchModel(parse_model_precache[i]);
414 // do the same for sounds
415 for (i = 1;i < numsounds;i++)
417 CL_KeepaliveMessage();
418 S_TouchSound(parse_sound_precache[i]);
420 // purge anything that was not touched
423 // now we try to load everything that is new
426 CL_KeepaliveMessage ();
427 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
428 if (cl.model_precache[1] == NULL)
429 Con_Printf("Map %s not found\n", parse_model_precache[1]);
432 for (i=2 ; i<nummodels ; i++)
434 CL_KeepaliveMessage();
435 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
436 Con_Printf("Model %s not found\n", parse_model_precache[i]);
440 S_BeginPrecaching ();
441 for (i=1 ; i<numsounds ; i++)
443 CL_KeepaliveMessage();
444 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
449 ent = &cl_entities[0];
450 // entire entity array was cleared, so just fill in a few fields
451 ent->state_current.active = true;
452 ent->render.model = cl.worldmodel = cl.model_precache[1];
453 //ent->render.scale = 1;
454 ent->render.alpha = 1;
455 ent->render.flags = RENDER_SHADOW;
456 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
457 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
458 CL_BoundingBoxForEntity(&ent->render);
459 // clear entlife array
460 memset(entlife, 0, MAX_EDICTS);
467 // noclip is turned off at start
468 noclip_anglehack = false;
470 // check memory integrity
471 Mem_CheckSentinelsGlobal();
474 void CL_ValidateState(entity_state_t *s)
481 if (s->modelindex >= MAX_MODELS)
482 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
484 // colormap is client index + 1
485 if (s->colormap > cl.maxclients)
486 Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients);
488 model = cl.model_precache[s->modelindex];
489 Mod_CheckLoaded(model);
490 if (model && s->frame >= model->numframes)
492 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
495 if (model && s->skin > 0 && s->skin >= model->numskins)
497 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
502 void CL_MoveLerpEntityStates(entity_t *ent)
504 float odelta[3], adelta[3];
505 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
506 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
507 if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
509 // we definitely shouldn't lerp
510 ent->persistent.lerpdeltatime = 0;
511 ent->persistent.lerpstarttime = cl.mtime[1];
512 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
513 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
514 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
515 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
517 else if (ent->state_current.flags & RENDER_STEP)
519 // monster interpolation
520 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
522 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
523 ent->persistent.lerpstarttime = cl.mtime[1];
524 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
525 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
526 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
527 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
533 ent->persistent.lerpstarttime = cl.mtime[1];
534 // no lerp if it's singleplayer
535 if (sv.active && svs.maxclients == 1)
536 ent->persistent.lerpdeltatime = 0;
538 ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
539 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
540 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
541 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
542 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
550 Parse an entity update message from the server
551 If an entities model or origin changes from frame to frame, it must be
552 relinked. Other attributes can change without relinking.
555 void CL_ParseUpdate (int bits)
561 if (bits & U_MOREBITS)
562 bits |= (MSG_ReadByte()<<8);
563 if ((bits & U_EXTEND1) && (!Nehahrademcompatibility))
565 bits |= MSG_ReadByte() << 16;
566 if (bits & U_EXTEND2)
567 bits |= MSG_ReadByte() << 24;
570 if (bits & U_LONGENTITY)
571 num = (unsigned) MSG_ReadShort ();
573 num = (unsigned) MSG_ReadByte ();
575 if (num >= MAX_EDICTS)
576 Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
578 Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
580 ent = cl_entities + num;
582 // note: this inherits the 'active' state of the baseline chosen
583 // (state_baseline is always active, state_current may not be active if
584 // the entity was missing in the last frame)
586 new = ent->state_current;
589 new = ent->state_baseline;
594 new.time = cl.mtime[0];
596 if (bits & U_MODEL) new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
597 if (bits & U_FRAME) new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
598 if (bits & U_COLORMAP) new.colormap = MSG_ReadByte();
599 if (bits & U_SKIN) new.skin = MSG_ReadByte();
600 if (bits & U_EFFECTS) new.effects = (new.effects & 0xFF00) | MSG_ReadByte();
601 if (bits & U_ORIGIN1) new.origin[0] = MSG_ReadCoord();
602 if (bits & U_ANGLE1) new.angles[0] = MSG_ReadAngle();
603 if (bits & U_ORIGIN2) new.origin[1] = MSG_ReadCoord();
604 if (bits & U_ANGLE2) new.angles[1] = MSG_ReadAngle();
605 if (bits & U_ORIGIN3) new.origin[2] = MSG_ReadCoord();
606 if (bits & U_ANGLE3) new.angles[2] = MSG_ReadAngle();
607 if (bits & U_STEP) new.flags |= RENDER_STEP;
608 if (bits & U_ALPHA) new.alpha = MSG_ReadByte();
609 if (bits & U_SCALE) new.scale = MSG_ReadByte();
610 if (bits & U_EFFECTS2) new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
611 if (bits & U_GLOWSIZE) new.glowsize = MSG_ReadByte();
612 if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
613 // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
614 if (bits & U_COLORMOD) MSG_ReadByte();
615 if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
616 if (bits & U_FRAME2) new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
617 if (bits & U_MODEL2) new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
618 if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL;
619 if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL;
621 // LordHavoc: to allow playback of the Nehahra movie
622 if (Nehahrademcompatibility && (bits & U_EXTEND1))
624 // LordHavoc: evil format
625 int i = MSG_ReadFloat();
626 int j = MSG_ReadFloat() * 255.0f;
631 new.effects |= EF_FULLBRIGHT;
635 else if (j == 0 || j >= 255)
642 CL_ValidateState(&new);
644 ent->state_previous = ent->state_current;
645 ent->state_current = new;
646 if (ent->state_current.active)
648 CL_MoveLerpEntityStates(ent);
649 cl_entities_active[ent->state_current.number] = true;
650 // mark as visible (no kill this frame)
651 entlife[ent->state_current.number] = 2;
655 static entity_frame_t entityframe;
656 void CL_ReadEntityFrame(void)
660 EntityFrame_Read(&cl.entitydatabase);
661 EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
662 for (i = 0;i < entityframe.numentities;i++)
665 ent = &cl_entities[entityframe.entitydata[i].number];
666 ent->state_previous = ent->state_current;
667 ent->state_current = entityframe.entitydata[i];
668 CL_MoveLerpEntityStates(ent);
669 // the entity lives again...
670 entlife[ent->state_current.number] = 2;
671 cl_entities_active[ent->state_current.number] = true;
675 void CL_EntityUpdateSetup(void)
679 void CL_EntityUpdateEnd(void)
682 // disable entities that disappeared this frame
683 for (i = 1;i < MAX_EDICTS;i++)
685 // clear only the entities that were active last frame but not this
686 // frame, don't waste time clearing all entities (which would cause
692 cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
702 void CL_ParseBaseline (entity_t *ent, int large)
706 memset(&ent->state_baseline, 0, sizeof(entity_state_t));
707 ent->state_baseline.active = true;
710 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
711 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
715 ent->state_baseline.modelindex = MSG_ReadByte ();
716 ent->state_baseline.frame = MSG_ReadByte ();
718 ent->state_baseline.colormap = MSG_ReadByte();
719 ent->state_baseline.skin = MSG_ReadByte();
720 for (i = 0;i < 3;i++)
722 ent->state_baseline.origin[i] = MSG_ReadCoord ();
723 ent->state_baseline.angles[i] = MSG_ReadAngle ();
725 ent->state_baseline.alpha = 255;
726 ent->state_baseline.scale = 16;
727 ent->state_baseline.glowsize = 0;
728 ent->state_baseline.glowcolor = 254;
729 ent->state_previous = ent->state_current = ent->state_baseline;
731 CL_ValidateState(&ent->state_baseline);
739 Server information pertaining to this client only
742 void CL_ParseClientdata (int bits)
747 if (bits & SU_EXTEND1)
748 bits |= (MSG_ReadByte() << 16);
749 if (bits & SU_EXTEND2)
750 bits |= (MSG_ReadByte() << 24);
752 if (bits & SU_VIEWHEIGHT)
753 cl.viewheight = MSG_ReadChar ();
755 cl.viewheight = DEFAULT_VIEWHEIGHT;
757 if (bits & SU_IDEALPITCH)
758 cl.idealpitch = MSG_ReadChar ();
762 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
763 for (i=0 ; i<3 ; i++)
765 if (bits & (SU_PUNCH1<<i) )
768 cl.punchangle[i] = MSG_ReadPreciseAngle();
770 cl.punchangle[i] = MSG_ReadChar();
773 cl.punchangle[i] = 0;
774 if (bits & (SU_PUNCHVEC1<<i))
775 cl.punchvector[i] = MSG_ReadCoord();
777 cl.punchvector[i] = 0;
778 if (bits & (SU_VELOCITY1<<i) )
779 cl.mvelocity[0][i] = MSG_ReadChar()*16;
781 cl.mvelocity[0][i] = 0;
787 for (j=0 ; j<32 ; j++)
788 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
789 cl.item_gettime[j] = cl.time;
793 cl.onground = (bits & SU_ONGROUND) != 0;
794 cl.inwater = (bits & SU_INWATER) != 0;
796 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
797 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
798 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
799 cl.stats[STAT_HEALTH] = MSG_ReadShort();
800 cl.stats[STAT_AMMO] = MSG_ReadByte();
802 cl.stats[STAT_SHELLS] = MSG_ReadByte();
803 cl.stats[STAT_NAILS] = MSG_ReadByte();
804 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
805 cl.stats[STAT_CELLS] = MSG_ReadByte();
809 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
810 cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
812 cl.stats[STAT_ACTIVEWEAPON] = i;
814 cl.viewzoomold = cl.viewzoomnew; // for interpolation
815 if (bits & SU_VIEWZOOM)
820 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
828 =====================
830 =====================
832 void CL_ParseStatic (int large)
836 if (cl_num_static_entities >= cl_max_static_entities)
837 Host_Error ("Too many static entities");
838 ent = &cl_static_entities[cl_num_static_entities++];
839 CL_ParseBaseline (ent, large);
841 // copy it to the current state
842 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
843 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
844 ent->render.framelerp = 0;
845 // make torchs play out of sync
846 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
847 ent->render.colormap = -1; // no special coloring
848 ent->render.skinnum = ent->state_baseline.skin;
849 ent->render.effects = ent->state_baseline.effects;
850 ent->render.alpha = 1;
851 //ent->render.scale = 1;
853 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
854 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
856 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
857 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
858 CL_BoundingBoxForEntity(&ent->render);
860 // This is definitely cheating...
861 if (ent->render.model == NULL)
862 cl_num_static_entities--;
870 void CL_ParseStaticSound (int large)
873 int sound_num, vol, atten;
877 sound_num = (unsigned short) MSG_ReadShort ();
879 sound_num = MSG_ReadByte ();
880 vol = MSG_ReadByte ();
881 atten = MSG_ReadByte ();
883 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
886 void CL_ParseEffect (void)
889 int modelindex, startframe, framecount, framerate;
892 modelindex = MSG_ReadByte ();
893 startframe = MSG_ReadByte ();
894 framecount = MSG_ReadByte ();
895 framerate = MSG_ReadByte ();
897 CL_Effect(org, modelindex, startframe, framecount, framerate);
900 void CL_ParseEffect2 (void)
903 int modelindex, startframe, framecount, framerate;
906 modelindex = MSG_ReadShort ();
907 startframe = MSG_ReadShort ();
908 framecount = MSG_ReadByte ();
909 framerate = MSG_ReadByte ();
911 CL_Effect(org, modelindex, startframe, framecount, framerate);
914 model_t *cl_model_bolt = NULL;
915 model_t *cl_model_bolt2 = NULL;
916 model_t *cl_model_bolt3 = NULL;
917 model_t *cl_model_beam = NULL;
919 sfx_t *cl_sfx_wizhit;
920 sfx_t *cl_sfx_knighthit;
925 sfx_t *cl_sfx_r_exp3;
932 void CL_InitTEnts (void)
934 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
935 cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
936 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
937 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
938 cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
939 cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
940 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
943 void CL_ParseBeam (model_t *m, int lightning)
949 ent = MSG_ReadShort ();
950 MSG_ReadVector(start);
953 if (ent >= MAX_EDICTS)
955 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
959 // override any beam with the same entity
960 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
962 if (b->entity == ent)
965 b->lightning = lightning;
966 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
968 b->endtime = cl.time + 0.2;
969 VectorCopy (start, b->start);
970 VectorCopy (end, b->end);
976 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
978 if (!b->model || b->endtime < cl.time)
981 b->lightning = lightning;
982 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
984 b->endtime = cl.time + 0.2;
985 VectorCopy (start, b->start);
986 VectorCopy (end, b->end);
990 Con_Printf ("beam list overflow!\n");
993 void CL_ParseTempEntity(void)
1001 int colorStart, colorLength, count;
1002 float velspeed, radius;
1005 type = MSG_ReadByte();
1009 // spike hitting wall
1010 MSG_ReadVector(pos);
1011 CL_FindNonSolidLocation(pos, pos, 4);
1012 CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
1013 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1014 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
1017 case TE_KNIGHTSPIKE:
1018 // spike hitting wall
1019 MSG_ReadVector(pos);
1020 CL_FindNonSolidLocation(pos, pos, 4);
1021 CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
1022 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1023 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
1027 // spike hitting wall
1028 MSG_ReadVector(pos);
1029 CL_FindNonSolidLocation(pos, pos, 4);
1030 // LordHavoc: changed to spark shower
1031 CL_SparkShower(pos, vec3_origin, 15);
1033 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1038 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1040 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1042 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1046 // quad spike hitting wall
1047 MSG_ReadVector(pos);
1048 CL_FindNonSolidLocation(pos, pos, 4);
1049 // LordHavoc: changed to spark shower
1050 CL_SparkShower(pos, vec3_origin, 15);
1051 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1052 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1054 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1059 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1061 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1063 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1067 // super spike hitting wall
1068 MSG_ReadVector(pos);
1069 CL_FindNonSolidLocation(pos, pos, 4);
1070 // LordHavoc: changed to dust shower
1071 CL_SparkShower(pos, vec3_origin, 30);
1073 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1078 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1080 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1082 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1085 case TE_SUPERSPIKEQUAD:
1086 // quad super spike hitting wall
1087 MSG_ReadVector(pos);
1088 CL_FindNonSolidLocation(pos, pos, 4);
1089 // LordHavoc: changed to dust shower
1090 CL_SparkShower(pos, vec3_origin, 30);
1091 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1093 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1098 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1100 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1102 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1105 // LordHavoc: added for improved blood splatters
1108 MSG_ReadVector(pos);
1109 CL_FindNonSolidLocation(pos, pos, 4);
1110 dir[0] = MSG_ReadChar();
1111 dir[1] = MSG_ReadChar();
1112 dir[2] = MSG_ReadChar();
1113 count = MSG_ReadByte();
1114 CL_BloodPuff(pos, dir, count);
1118 MSG_ReadVector(pos);
1119 CL_FindNonSolidLocation(pos, pos, 4);
1120 dir[0] = MSG_ReadChar();
1121 dir[1] = MSG_ReadChar();
1122 dir[2] = MSG_ReadChar();
1123 count = MSG_ReadByte();
1124 CL_SparkShower(pos, dir, count);
1127 MSG_ReadVector(pos);
1128 CL_FindNonSolidLocation(pos, pos, 4);
1129 CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
1132 // LordHavoc: added for improved gore
1133 case TE_BLOODSHOWER:
1135 MSG_ReadVector(pos); // mins
1136 MSG_ReadVector(pos2); // maxs
1137 velspeed = MSG_ReadCoord(); // speed
1138 count = MSG_ReadShort(); // number of particles
1139 CL_BloodShower(pos, pos2, velspeed, count);
1141 case TE_PARTICLECUBE:
1142 // general purpose particle effect
1143 MSG_ReadVector(pos); // mins
1144 MSG_ReadVector(pos2); // maxs
1145 MSG_ReadVector(dir); // dir
1146 count = MSG_ReadShort(); // number of particles
1147 colorStart = MSG_ReadByte(); // color
1148 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1149 velspeed = MSG_ReadCoord(); // randomvel
1150 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1153 case TE_PARTICLERAIN:
1154 // general purpose particle effect
1155 MSG_ReadVector(pos); // mins
1156 MSG_ReadVector(pos2); // maxs
1157 MSG_ReadVector(dir); // dir
1158 count = MSG_ReadShort(); // number of particles
1159 colorStart = MSG_ReadByte(); // color
1160 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1163 case TE_PARTICLESNOW:
1164 // general purpose particle effect
1165 MSG_ReadVector(pos); // mins
1166 MSG_ReadVector(pos2); // maxs
1167 MSG_ReadVector(dir); // dir
1168 count = MSG_ReadShort(); // number of particles
1169 colorStart = MSG_ReadByte(); // color
1170 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1174 // bullet hitting wall
1175 MSG_ReadVector(pos);
1176 CL_FindNonSolidLocation(pos, pos, 4);
1177 // LordHavoc: changed to dust shower
1178 CL_SparkShower(pos, vec3_origin, 15);
1181 case TE_GUNSHOTQUAD:
1182 // quad bullet hitting wall
1183 MSG_ReadVector(pos);
1184 CL_FindNonSolidLocation(pos, pos, 4);
1185 CL_SparkShower(pos, vec3_origin, 15);
1186 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1191 MSG_ReadVector(pos);
1192 CL_FindNonSolidLocation(pos, pos, 10);
1193 CL_ParticleExplosion(pos);
1194 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1195 CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
1196 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1199 case TE_EXPLOSIONQUAD:
1200 // quad rocket explosion
1201 MSG_ReadVector(pos);
1202 CL_FindNonSolidLocation(pos, pos, 10);
1203 CL_ParticleExplosion(pos);
1204 CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
1205 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1209 // Nehahra movie colored lighting explosion
1210 MSG_ReadVector(pos);
1211 CL_FindNonSolidLocation(pos, pos, 10);
1212 CL_ParticleExplosion(pos);
1213 CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
1214 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1217 case TE_EXPLOSIONRGB:
1218 // colored lighting explosion
1219 MSG_ReadVector(pos);
1220 CL_FindNonSolidLocation(pos, pos, 10);
1221 CL_ParticleExplosion(pos);
1222 color[0] = MSG_ReadByte() * (1.0 / 255.0);
1223 color[1] = MSG_ReadByte() * (1.0 / 255.0);
1224 color[2] = MSG_ReadByte() * (1.0 / 255.0);
1225 CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
1226 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1229 case TE_TAREXPLOSION:
1230 // tarbaby explosion
1231 MSG_ReadVector(pos);
1232 CL_FindNonSolidLocation(pos, pos, 10);
1233 CL_BlobExplosion(pos);
1235 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1236 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1237 CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
1241 MSG_ReadVector(pos);
1242 CL_FindNonSolidLocation(pos, pos, 10);
1243 CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
1246 case TE_CUSTOMFLASH:
1247 MSG_ReadVector(pos);
1248 CL_FindNonSolidLocation(pos, pos, 4);
1249 radius = MSG_ReadByte() * 8;
1250 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1251 color[0] = MSG_ReadByte() * (1.0 / 255.0);
1252 color[1] = MSG_ReadByte() * (1.0 / 255.0);
1253 color[2] = MSG_ReadByte() * (1.0 / 255.0);
1254 CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
1258 MSG_ReadVector(pos);
1259 MSG_ReadVector(dir);
1260 count = MSG_ReadByte();
1261 CL_Flames(pos, dir, count);
1267 cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
1268 CL_ParseBeam(cl_model_bolt, true);
1273 if (!cl_model_bolt2)
1274 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
1275 CL_ParseBeam(cl_model_bolt2, true);
1280 if (!cl_model_bolt3)
1281 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1282 CL_ParseBeam(cl_model_bolt3, false);
1287 // grappling hook beam
1289 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1290 CL_ParseBeam(cl_model_beam, false);
1294 // LordHavoc: for compatibility with the Nehahra movie...
1295 case TE_LIGHTNING4NEH:
1296 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1300 pos[0] = MSG_ReadCoord();
1301 pos[1] = MSG_ReadCoord();
1302 pos[2] = MSG_ReadCoord();
1307 pos[0] = MSG_ReadCoord();
1308 pos[1] = MSG_ReadCoord();
1309 pos[2] = MSG_ReadCoord();
1310 CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
1311 // CL_TeleportSplash(pos);
1315 // color mapped explosion
1316 MSG_ReadVector(pos);
1317 CL_FindNonSolidLocation(pos, pos, 10);
1318 colorStart = MSG_ReadByte();
1319 colorLength = MSG_ReadByte();
1320 CL_ParticleExplosion2(pos, colorStart, colorLength);
1321 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1322 CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
1323 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1327 MSG_ReadVector(pos);
1328 MSG_ReadVector(pos2);
1329 MSG_ReadVector(dir);
1330 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1331 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1335 MSG_ReadVector(pos);
1336 MSG_ReadVector(dir);
1337 count = MSG_ReadByte();
1338 CL_FindNonSolidLocation(pos, pos, 4);
1339 CL_Tei_Smoke(pos, dir, count);
1342 case TE_TEI_BIGEXPLOSION:
1343 MSG_ReadVector(pos);
1344 CL_FindNonSolidLocation(pos, pos, 10);
1345 CL_ParticleExplosion(pos);
1346 CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
1347 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1350 case TE_TEI_PLASMAHIT:
1351 MSG_ReadVector(pos);
1352 MSG_ReadVector(dir);
1353 count = MSG_ReadByte();
1354 CL_FindNonSolidLocation(pos, pos, 5);
1355 CL_Tei_PlasmaHit(pos, dir, count);
1356 CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
1360 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1364 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
1366 static qbyte cgamenetbuffer[65536];
1369 =====================
1370 CL_ParseServerMessage
1371 =====================
1373 int parsingerror = false;
1374 void CL_ParseServerMessage(void)
1377 int i, entitiesupdated;
1379 char *cmdlogname[32], *temp;
1380 int cmdindex, cmdcount = 0;
1382 if (cls.demorecording)
1383 CL_WriteDemoMessage ();
1385 cl.last_received_message = realtime;
1388 // if recording demos, copy the message out
1390 if (cl_shownet.integer == 1)
1391 Con_Printf ("%f %i\n", realtime, net_message.cursize);
1392 else if (cl_shownet.integer == 2)
1393 Con_Printf ("------------------\n");
1395 cl.onground = false; // unless the server says otherwise
1397 // parse the message
1399 //MSG_BeginReading ();
1401 entitiesupdated = false;
1403 parsingerror = true;
1408 Host_Error ("CL_ParseServerMessage: Bad server message");
1410 cmd = MSG_ReadByte ();
1414 SHOWNET("END OF MESSAGE");
1415 break; // end of message
1418 cmdindex = cmdcount & 31;
1420 cmdlog[cmdindex] = cmd;
1422 // if the high bit of the command byte is set, it is a fast update
1425 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1427 cmdlogname[cmdindex] = temp;
1428 SHOWNET("fast update");
1429 if (cls.signon == SIGNONS - 1)
1431 // first update is the final signon stage
1432 cls.signon = SIGNONS;
1435 CL_ParseUpdate (cmd&127);
1439 SHOWNET(svc_strings[cmd]);
1440 cmdlogname[cmdindex] = svc_strings[cmd];
1441 if (!cmdlogname[cmdindex])
1443 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1445 cmdlogname[cmdindex] = temp;
1453 char description[32*64], temp[64];
1455 strcpy(description, "packet dump: ");
1459 count = cmdcount - i;
1463 sprintf(temp, "%3i:%s ", cmdlog[i], cmdlogname[i]);
1464 strcat(description, temp);
1469 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1470 Con_Printf("%s", description);
1471 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1476 if (cls.signon < SIGNONS)
1477 Con_Printf("<-- server to client keepalive\n");
1481 if (!entitiesupdated)
1483 // this is a new frame, we'll be seeing entities,
1484 // so prepare for entity updates
1485 CL_EntityUpdateSetup();
1486 entitiesupdated = true;
1488 cl.mtime[1] = cl.mtime[0];
1489 cl.mtime[0] = MSG_ReadFloat ();
1492 case svc_clientdata:
1493 i = MSG_ReadShort ();
1494 CL_ParseClientdata (i);
1498 i = MSG_ReadLong ();
1499 if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
1500 Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
1501 Nehahrademcompatibility = false;
1503 Nehahrademcompatibility = true;
1504 if (cls.demoplayback && demo_nehahra.integer)
1505 Nehahrademcompatibility = true;
1507 if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
1511 case svc_disconnect:
1512 Host_EndGame ("Server disconnected\n");
1515 Con_Printf ("%s", MSG_ReadString ());
1518 case svc_centerprint:
1519 SCR_CenterPrint (MSG_ReadString ());
1523 Cbuf_AddText (MSG_ReadString ());
1530 case svc_serverinfo:
1531 CL_ParseServerInfo ();
1535 for (i=0 ; i<3 ; i++)
1536 cl.viewangles[i] = MSG_ReadAngle ();
1540 cl.viewentity = (unsigned short)MSG_ReadShort ();
1541 if (cl.viewentity >= MAX_EDICTS)
1542 Host_Error("svc_setview >= MAX_EDICTS\n");
1543 // LordHavoc: assume first setview recieved is the real player entity
1544 if (!cl.playerentity)
1545 cl.playerentity = cl.viewentity;
1548 case svc_lightstyle:
1549 i = MSG_ReadByte ();
1550 if (i >= MAX_LIGHTSTYLES)
1551 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1552 strncpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING - 1);
1553 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1554 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1558 CL_ParseStartSoundPacket(false);
1562 CL_ParseStartSoundPacket(true);
1566 i = MSG_ReadShort();
1567 S_StopSound(i>>3, i&7);
1570 case svc_updatename:
1571 i = MSG_ReadByte ();
1572 if (i >= cl.maxclients)
1573 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1574 strcpy (cl.scores[i].name, MSG_ReadString ());
1577 case svc_updatefrags:
1578 i = MSG_ReadByte ();
1579 if (i >= cl.maxclients)
1580 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1581 cl.scores[i].frags = MSG_ReadShort ();
1584 case svc_updatecolors:
1585 i = MSG_ReadByte ();
1586 if (i >= cl.maxclients)
1587 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1588 cl.scores[i].colors = MSG_ReadByte ();
1592 CL_ParseParticleEffect ();
1603 case svc_spawnbaseline:
1604 i = MSG_ReadShort ();
1605 if (i < 0 || i >= MAX_EDICTS)
1606 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1607 CL_ParseBaseline (cl_entities + i, false);
1609 case svc_spawnbaseline2:
1610 i = MSG_ReadShort ();
1611 if (i < 0 || i >= MAX_EDICTS)
1612 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1613 CL_ParseBaseline (cl_entities + i, true);
1615 case svc_spawnstatic:
1616 CL_ParseStatic (false);
1618 case svc_spawnstatic2:
1619 CL_ParseStatic (true);
1621 case svc_temp_entity:
1622 CL_ParseTempEntity ();
1626 cl.paused = MSG_ReadByte ();
1634 i = MSG_ReadByte ();
1635 if (i <= cls.signon)
1636 Host_Error ("Received signon %i when at %i", i, cls.signon);
1641 case svc_killedmonster:
1642 cl.stats[STAT_MONSTERS]++;
1645 case svc_foundsecret:
1646 cl.stats[STAT_SECRETS]++;
1649 case svc_updatestat:
1650 i = MSG_ReadByte ();
1651 if (i < 0 || i >= MAX_CL_STATS)
1652 Host_Error ("svc_updatestat: %i is invalid", i);
1653 cl.stats[i] = MSG_ReadLong ();
1656 case svc_spawnstaticsound:
1657 CL_ParseStaticSound (false);
1660 case svc_spawnstaticsound2:
1661 CL_ParseStaticSound (true);
1665 cl.cdtrack = MSG_ReadByte ();
1666 cl.looptrack = MSG_ReadByte ();
1667 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1668 CDAudio_Play ((qbyte)cls.forcetrack, true);
1670 CDAudio_Play ((qbyte)cl.cdtrack, true);
1673 case svc_intermission:
1674 cl.intermission = 1;
1675 cl.completed_time = cl.time;
1679 cl.intermission = 2;
1680 cl.completed_time = cl.time;
1681 SCR_CenterPrint (MSG_ReadString ());
1685 cl.intermission = 3;
1686 cl.completed_time = cl.time;
1687 SCR_CenterPrint (MSG_ReadString ());
1690 case svc_sellscreen:
1691 Cmd_ExecuteString ("help", src_command);
1694 SHOWLMP_decodehide();
1697 SHOWLMP_decodeshow();
1700 R_SetSkyBox(MSG_ReadString());
1705 length = (int) ((unsigned short) MSG_ReadShort());
1706 for (i = 0;i < length;i++)
1707 cgamenetbuffer[i] = MSG_ReadByte();
1709 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1713 if (cls.signon == SIGNONS - 1)
1715 // first update is the final signon stage
1716 cls.signon = SIGNONS;
1719 CL_ReadEntityFrame();
1724 if (entitiesupdated)
1725 CL_EntityUpdateEnd();
1727 parsingerror = false;
1730 void CL_Parse_DumpPacket(void)
1734 Con_Printf("Packet dump:\n");
1735 SZ_HexDumpToConsole(&net_message);
1736 parsingerror = false;
1739 void CL_Parse_Init(void)
1741 // LordHavoc: added demo_nehahra cvar
1742 cl_scores_mempool = Mem_AllocPool("client player info");
1743 Cvar_RegisterVariable (&demo_nehahra);
1744 if (gamemode == GAME_NEHAHRA)
1745 Cvar_SetValue("demo_nehahra", 1);