2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
27 char *svc_strings[128] =
33 "svc_version", // [int] server version
34 "svc_setview", // [short] entity number
35 "svc_sound", // <see code>
36 "svc_time", // [float] server time
37 "svc_print", // [string] null terminated string
38 "svc_stufftext", // [string] stuffed into client's console buffer
39 // the string should be \n terminated
40 "svc_setangle", // [vec3] set the view angle to this absolute value
42 "svc_serverinfo", // [int] version
43 // [string] signon string
44 // [string]..[0]model cache [string]...[0]sounds cache
45 // [string]..[0]item cache
46 "svc_lightstyle", // [byte] [string]
47 "svc_updatename", // [byte] [string]
48 "svc_updatefrags", // [byte] [short]
49 "svc_clientdata", // <shortbits + data>
50 "svc_stopsound", // <see code>
51 "svc_updatecolors", // [byte] [byte]
52 "svc_particle", // [vec3] <variable>
53 "svc_damage", // [byte] impact [byte] blood [vec3] from
56 "OBSOLETE svc_spawnbinary",
59 "svc_temp_entity", // <variable>
65 "svc_spawnstaticsound",
67 "svc_finale", // [string] music [string] text
68 "svc_cdtrack", // [byte] track [byte] looptrack
71 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
72 "svc_hidelmp", // [string] iconlabel
73 "svc_skybox", // [string] skyname
86 "svc_cgame", // 50 // [short] length [bytes] data
87 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
88 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90 "svc_sound2", // 54 // short soundindex instead of byte
91 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
92 "svc_spawnstatic2", // 56 // short modelindex instead of byte
93 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
95 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 char *qw_svc_strings[128] =
102 "qw_svc_disconnect", // 2
103 "qw_svc_updatestat", // 3 // [byte] [byte]
105 "qw_svc_setview", // 5 // [short] entity number
106 "qw_svc_sound", // 6 // <see code>
108 "qw_svc_print", // 8 // [byte] id [string] null terminated string
109 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
110 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
111 "qw_svc_serverdata", // 11 // [long] protocol ...
112 "qw_svc_lightstyle", // 12 // [byte] [string]
114 "qw_svc_updatefrags", // 14 // [byte] [short]
116 "qw_svc_stopsound", // 16 // <see code>
119 "qw_svc_damage", // 19
120 "qw_svc_spawnstatic", // 20
122 "qw_svc_spawnbaseline", // 22
123 "qw_svc_temp_entity", // 23 // variable
124 "qw_svc_setpause", // 24 // [byte] on / off
126 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
127 "qw_svc_killedmonster", // 27
128 "qw_svc_foundsecret", // 28
129 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
130 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
131 "qw_svc_finale", // 31 // [string] text
132 "qw_svc_cdtrack", // 32 // [byte] track
133 "qw_svc_sellscreen", // 33
134 "qw_svc_smallkick", // 34 // set client punchangle to 2
135 "qw_svc_bigkick", // 35 // set client punchangle to 4
136 "qw_svc_updateping", // 36 // [byte] [short]
137 "qw_svc_updateentertime", // 37 // [byte] [float]
138 "qw_svc_updatestatlong", // 38 // [byte] [long]
139 "qw_svc_muzzleflash", // 39 // [short] entity
140 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
141 "qw_svc_download", // 41 // [short] size [size bytes]
142 "qw_svc_playerinfo", // 42 // variable
143 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
144 "qw_svc_chokecount", // 44 // [byte] packets choked
145 "qw_svc_modellist", // 45 // [strings]
146 "qw_svc_soundlist", // 46 // [strings]
147 "qw_svc_packetentities", // 47 // [...]
148 "qw_svc_deltapacketentities", // 48 // [...]
149 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
150 "qw_svc_entgravity", // 50 // gravity change, for prediction
151 "qw_svc_setinfo", // 51 // setinfo on a client
152 "qw_svc_serverinfo", // 52 // serverinfo
153 "qw_svc_updatepl", // 53 // [byte] [byte]
156 //=============================================================================
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
162 static void QW_CL_RequestNextDownload(void);
163 static void QW_CL_NextUpload(void);
164 void QW_CL_StartUpload(unsigned char *data, int size);
165 //static qboolean QW_CL_IsUploading(void);
166 static void QW_CL_StopUpload(void);
170 CL_ParseStartSoundPacket
173 void CL_ParseStartSoundPacket(int largesoundindex)
182 if (cls.protocol == PROTOCOL_QUAKEWORLD)
184 channel = MSG_ReadShort();
186 if (channel & (1<<15))
187 volume = MSG_ReadByte ();
189 volume = DEFAULT_SOUND_PACKET_VOLUME;
191 if (channel & (1<<14))
192 attenuation = MSG_ReadByte () / 64.0;
194 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
196 ent = (channel>>3)&1023;
199 sound_num = MSG_ReadByte ();
203 field_mask = MSG_ReadByte();
205 if (field_mask & SND_VOLUME)
206 volume = MSG_ReadByte ();
208 volume = DEFAULT_SOUND_PACKET_VOLUME;
210 if (field_mask & SND_ATTENUATION)
211 attenuation = MSG_ReadByte () / 64.0;
213 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
215 if (field_mask & SND_LARGEENTITY)
217 ent = (unsigned short) MSG_ReadShort ();
218 channel = MSG_ReadByte ();
222 channel = (unsigned short) MSG_ReadShort ();
227 if (largesoundindex || field_mask & SND_LARGESOUND)
228 sound_num = (unsigned short) MSG_ReadShort ();
230 sound_num = MSG_ReadByte ();
233 MSG_ReadVector(pos, cls.protocol);
235 if (sound_num >= MAX_SOUNDS)
237 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
241 if (ent >= MAX_EDICTS)
243 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
247 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
254 When the client is taking a long time to load stuff, send keepalive messages
255 so the server doesn't disconnect.
259 static unsigned char olddata[NET_MAXMESSAGE];
260 void CL_KeepaliveMessage (void)
263 static double nextmsg = -1;
268 // no need if server is local and definitely not if this is a demo
269 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
272 // read messages from server, should just be nops
273 oldreadcount = msg_readcount;
274 oldbadread = msg_badread;
276 memcpy(olddata, net_message.data, net_message.cursize);
278 NetConn_ClientFrame();
280 msg_readcount = oldreadcount;
281 msg_badread = oldbadread;
283 memcpy(net_message.data, olddata, net_message.cursize);
285 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
288 unsigned char buf[4];
291 // LordHavoc: must use unreliable because reliable could kill the sigon message!
292 Con_Print("--> client to server keepalive\n");
293 memset(&msg, 0, sizeof(msg));
295 msg.maxsize = sizeof(buf);
296 MSG_WriteChar(&msg, svc_nop);
297 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
301 void CL_ParseEntityLump(char *entdata)
304 char key[128], value[MAX_INPUTLINE];
305 FOG_clear(); // LordHavoc: no fog until set
306 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
307 R_SetSkyBox(cl.worldmodel->brush.skybox);
311 if (!COM_ParseToken(&data, false))
313 if (com_token[0] != '{')
317 if (!COM_ParseToken(&data, false))
319 if (com_token[0] == '}')
320 break; // end of worldspawn
321 if (com_token[0] == '_')
322 strlcpy (key, com_token + 1, sizeof (key));
324 strlcpy (key, com_token, sizeof (key));
325 while (key[strlen(key)-1] == ' ') // remove trailing spaces
326 key[strlen(key)-1] = 0;
327 if (!COM_ParseToken(&data, false))
329 strlcpy (value, com_token, sizeof (value));
330 if (!strcmp("sky", key))
332 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
334 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
336 else if (!strcmp("fog", key))
337 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
338 else if (!strcmp("fog_density", key))
339 fog_density = atof(value);
340 else if (!strcmp("fog_red", key))
341 fog_red = atof(value);
342 else if (!strcmp("fog_green", key))
343 fog_green = atof(value);
344 else if (!strcmp("fog_blue", key))
345 fog_blue = atof(value);
349 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
353 // see if the file already exists
354 file = FS_Open(filename, "rb", true, false);
361 // download messages in a demo would be bad
362 if (cls.demorecording)
364 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
368 // don't try to download when playing a demo
372 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
373 Con_Printf("Downloading %s\n", filename);
375 if (!cls.qw_downloadmemory)
377 cls.qw_downloadmemory = NULL;
378 cls.qw_downloadmemorycursize = 0;
379 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
382 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
383 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
385 cls.qw_downloadnumber++;
386 cls.qw_downloadpercent = 0;
391 static void QW_CL_ProcessUserInfo(int slot);
392 static void QW_CL_RequestNextDownload(void)
396 // clear name of file that just finished
397 cls.qw_downloadname[0] = 0;
399 switch (cls.qw_downloadtype)
404 if (cls.qw_downloadnumber == 0)
405 Con_Printf("Checking skins...\n");
406 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
408 if (!cl.scores[cls.qw_downloadnumber].name[0])
410 // check if we need to download the file, and return if so
411 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
415 cls.qw_downloadtype = dl_none;
417 // load any newly downloaded skins
418 for (i = 0;i < cl.maxclients;i++)
419 QW_CL_ProcessUserInfo(i);
421 // if we're still in signon stages, request the next one
422 if (cls.signon != SIGNONS)
424 cls.signon = SIGNONS-1;
425 // we'll go to SIGNONS when the first entity update is received
426 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
427 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
431 if (cls.qw_downloadnumber == 0)
433 Con_Printf("Checking models...\n");
434 cls.qw_downloadnumber = 1;
437 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
440 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
442 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
443 cl.qw_modelindex_spike = cls.qw_downloadnumber;
444 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
445 cl.qw_modelindex_player = cls.qw_downloadnumber;
446 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
447 cl.qw_modelindex_flag = cls.qw_downloadnumber;
448 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
449 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
450 // check if we need to download the file, and return if so
451 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
455 cls.qw_downloadtype = dl_none;
457 // touch all of the precached models that are still loaded so we can free
458 // anything that isn't needed
460 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
461 Mod_FindName(cl.model_name[i]);
462 // precache any models used by the client (this also marks them used)
463 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
464 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
465 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
466 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
469 // now we try to load everything that is new
472 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
473 if (cl.model_precache[1]->Draw == NULL)
474 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
477 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
478 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
479 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
481 // check memory integrity
482 Mem_CheckSentinelsGlobal();
484 // now that we have a world model, set up the world entity, renderer
486 cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
487 CL_BoundingBoxForEntity(&cl_entities[0].render);
492 // done checking sounds and models, send a prespawn command now
493 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
494 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
496 if (cls.qw_downloadmemory)
498 Mem_Free(cls.qw_downloadmemory);
499 cls.qw_downloadmemory = NULL;
503 if (cls.qw_downloadnumber == 0)
505 Con_Printf("Checking sounds...\n");
506 cls.qw_downloadnumber = 1;
509 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
511 // check if we need to download the file, and return if so
512 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
516 cls.qw_downloadtype = dl_none;
518 // load new sounds and unload old ones
519 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
520 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
522 // precache any sounds used by the client
523 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
524 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
525 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
526 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
527 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
528 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
529 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
532 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
534 // Don't lock the sfx here, S_ServerSounds already did that
535 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
538 // check memory integrity
539 Mem_CheckSentinelsGlobal();
541 // done with sound downloads, next we check models
542 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
543 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
547 Con_Printf("Unknown download type.\n");
551 static void QW_CL_ParseDownload(void)
553 int size = (signed short)MSG_ReadShort();
554 int percent = MSG_ReadByte();
556 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
558 // skip the download fragment if playing a demo
562 msg_readcount += size;
568 Con_Printf("File not found.\n");
569 QW_CL_RequestNextDownload();
573 if (msg_readcount + (unsigned short)size > net_message.cursize)
574 Host_Error("corrupt download message\n");
576 // make sure the buffer is big enough to include this new fragment
577 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
580 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
581 cls.qw_downloadmemorymaxsize *= 2;
582 old = cls.qw_downloadmemory;
583 cls.qw_downloadmemory = Mem_Alloc(cl_mempool, cls.qw_downloadmemorymaxsize);
586 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
591 // read the fragment out of the packet
592 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
593 cls.qw_downloadmemorycursize += size;
595 cls.qw_downloadpercent = percent;
599 // request next fragment
600 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
601 MSG_WriteString(&cls.netcon->message, "nextdl");
606 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
608 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
610 cls.qw_downloadpercent = 0;
612 // start downloading the next file (or join the game)
613 QW_CL_RequestNextDownload();
617 static void QW_CL_ParseModelList(void)
620 int nummodels = MSG_ReadByte();
623 // parse model precache list
626 str = MSG_ReadString();
630 if (nummodels==MAX_MODELS)
631 Host_Error("Server sent too many model precaches");
632 if (strlen(str) >= MAX_QPATH)
633 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
634 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
640 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
641 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
646 cls.qw_downloadnumber = 0;
647 cls.qw_downloadtype = dl_model;
648 QW_CL_RequestNextDownload();
651 static void QW_CL_ParseSoundList(void)
654 int numsounds = MSG_ReadByte();
657 // parse sound precache list
660 str = MSG_ReadString();
664 if (numsounds==MAX_SOUNDS)
665 Host_Error("Server sent too many sound precaches");
666 if (strlen(str) >= MAX_QPATH)
667 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
668 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
675 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
676 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
681 cls.qw_downloadnumber = 0;
682 cls.qw_downloadtype = dl_sound;
683 QW_CL_RequestNextDownload();
686 static void QW_CL_Skins_f(void)
688 cls.qw_downloadnumber = 0;
689 cls.qw_downloadtype = dl_skin;
690 QW_CL_RequestNextDownload();
693 static void QW_CL_Changing_f(void)
695 if (cls.qw_downloadmemory) // don't change when downloading
700 cls.signon = 1; // not active anymore, but not disconnected
701 Con_Printf("\nChanging map...\n");
704 void QW_CL_NextUpload(void)
706 int r, percent, size;
708 if (!cls.qw_uploaddata)
711 r = cls.qw_uploadsize - cls.qw_uploadpos;
714 size = min(1, cls.qw_uploadsize);
715 percent = (cls.qw_uploadpos+r)*100/size;
717 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
718 MSG_WriteShort(&cls.netcon->message, r);
719 MSG_WriteByte(&cls.netcon->message, percent);
720 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
722 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
724 cls.qw_uploadpos += r;
726 if (cls.qw_uploadpos < cls.qw_uploadsize)
729 Con_Printf("Upload completed\n");
734 void QW_CL_StartUpload(unsigned char *data, int size)
736 // do nothing in demos or if not connected
740 // abort existing upload if in progress
743 Con_DPrintf("Starting upload of %d bytes...\n", size);
745 cls.qw_uploaddata = Mem_Alloc(cl_mempool, size);
746 memcpy(cls.qw_uploaddata, data, size);
747 cls.qw_uploadsize = size;
748 cls.qw_uploadpos = 0;
754 qboolean QW_CL_IsUploading(void)
756 return cls.qw_uploaddata != NULL;
760 void QW_CL_StopUpload(void)
762 if (cls.qw_uploaddata)
763 Mem_Free(cls.qw_uploaddata);
764 cls.qw_uploaddata = NULL;
765 cls.qw_uploadsize = 0;
766 cls.qw_uploadpos = 0;
769 static void QW_CL_ProcessUserInfo(int slot)
771 int topcolor, bottomcolor;
773 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
774 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
775 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
776 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
777 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
778 cl.scores[slot].qw_spectator = temp[0] != 0;
779 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
780 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
781 if (!cl.scores[slot].qw_skin[0])
782 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
786 static void QW_CL_UpdateUserInfo(void)
789 slot = MSG_ReadByte();
790 if (slot >= cl.maxclients)
792 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
797 cl.scores[slot].qw_userid = MSG_ReadLong();
798 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
800 QW_CL_ProcessUserInfo(slot);
803 static void QW_CL_SetInfo(void)
808 slot = MSG_ReadByte();
809 strlcpy(key, MSG_ReadString(), sizeof(key));
810 strlcpy(value, MSG_ReadString(), sizeof(value));
811 if (slot >= cl.maxclients)
813 Con_Printf("svc_setinfo >= cl.maxclients\n");
816 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
818 QW_CL_ProcessUserInfo(slot);
821 static void QW_CL_ServerInfo(void)
826 strlcpy(key, MSG_ReadString(), sizeof(key));
827 strlcpy(value, MSG_ReadString(), sizeof(value));
828 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
829 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
830 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
831 cl.qw_teamplay = atoi(temp);
834 static void QW_CL_ParseNails(void)
837 int numnails = MSG_ReadByte();
839 unsigned char bits[6];
840 for (i = 0;i < numnails;i++)
842 for (j = 0;j < 6;j++)
843 bits[j] = MSG_ReadByte();
844 if (cl.qw_num_nails > 255)
846 v = cl.qw_nails[cl.qw_num_nails++];
847 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
848 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
849 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
850 v[3] = -360*(bits[4]>>4)/16;
851 v[4] = 360*bits[5]/256;
856 static void QW_CL_UpdateItemsAndWeapon(void)
859 // check for important changes
862 if (cl.olditems != cl.stats[STAT_ITEMS])
863 for (j = 0;j < 32;j++)
864 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
865 cl.item_gettime[j] = cl.time;
866 cl.olditems = cl.stats[STAT_ITEMS];
868 // GAME_NEXUIZ hud needs weapon change time
869 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
870 cl.weapontime = cl.time;
871 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
875 =====================
878 An svc_signonnum has been received, perform a client side setup
879 =====================
881 static void CL_SignonReply (void)
883 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
890 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
891 MSG_WriteString (&cls.netcon->message, "prespawn");
898 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
899 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
901 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
902 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
904 if (cl_pmodel.integer)
906 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
907 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
909 if (*cl_playermodel.string)
911 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
912 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
914 if (*cl_playerskin.string)
916 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
917 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
920 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
921 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
923 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
924 MSG_WriteString (&cls.netcon->message, "spawn");
931 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
932 MSG_WriteString (&cls.netcon->message, "begin");
947 void CL_ParseServerInfo (void)
951 protocolversion_t protocol;
952 int nummodels, numsounds;
954 Con_DPrint("Serverinfo packet received.\n");
956 // if server is active, we already began a loading plaque
958 SCR_BeginLoadingPlaque();
960 // check memory integrity
961 Mem_CheckSentinelsGlobal();
964 // wipe the client_state_t struct
968 // parse protocol version number
970 protocol = Protocol_EnumForNumber(i);
971 if (protocol == PROTOCOL_UNKNOWN)
973 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
976 // hack for unmarked Nehahra movie demos which had a custom protocol
977 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
978 protocol = PROTOCOL_NEHAHRAMOVIE;
979 cls.protocol = protocol;
980 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
984 if (protocol == PROTOCOL_QUAKEWORLD)
986 cl.qw_servercount = MSG_ReadLong();
988 str = MSG_ReadString();
989 Con_Printf("server gamedir is %s\n", str);
991 // FIXME: change gamedir if needed!
992 if (strcasecmp(gamedirfile, str))
998 Com_Gamedir(str); // change gamedir
1002 // exec the new config stuff
1006 cl.gametype = GAME_DEATHMATCH;
1009 // parse player number
1011 cl.qw_spectator = (i & 128) != 0;
1012 cl.playerentity = cl.viewentity = (i & 127) + 1;
1013 cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
1015 // get the full level name
1016 str = MSG_ReadString ();
1017 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1020 cl.qw_movevars_gravity = MSG_ReadFloat();
1021 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1022 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1023 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1024 cl.qw_movevars_accelerate = MSG_ReadFloat();
1025 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1026 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1027 cl.qw_movevars_friction = MSG_ReadFloat();
1028 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1029 cl.qw_movevars_entgravity = MSG_ReadFloat();
1031 // seperate the printfs so the server message can have a color
1032 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1034 // check memory integrity
1035 Mem_CheckSentinelsGlobal();
1037 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1038 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1040 cls.state = ca_connected;
1043 // note: on QW protocol we can't set up the gameworld until after
1044 // downloads finish...
1045 // (we don't even know the name of the map yet)
1050 cl.maxclients = MSG_ReadByte ();
1051 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1053 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1056 cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
1059 cl.gametype = MSG_ReadByte ();
1061 // parse signon message
1062 str = MSG_ReadString ();
1063 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1065 // seperate the printfs so the server message can have a color
1066 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1067 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1069 // check memory integrity
1070 Mem_CheckSentinelsGlobal();
1072 // parse model precache list
1073 for (nummodels=1 ; ; nummodels++)
1075 str = MSG_ReadString();
1078 if (nummodels==MAX_MODELS)
1079 Host_Error ("Server sent too many model precaches");
1080 if (strlen(str) >= MAX_QPATH)
1081 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1082 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1084 // parse sound precache list
1085 for (numsounds=1 ; ; numsounds++)
1087 str = MSG_ReadString();
1090 if (numsounds==MAX_SOUNDS)
1091 Host_Error("Server sent too many sound precaches");
1092 if (strlen(str) >= MAX_QPATH)
1093 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1094 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1097 // touch all of the precached models that are still loaded so we can free
1098 // anything that isn't needed
1100 for (i = 1;i < nummodels;i++)
1101 Mod_FindName(cl.model_name[i]);
1102 // precache any models used by the client (this also marks them used)
1103 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1104 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1105 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1106 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1109 // do the same for sounds
1110 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1111 S_ServerSounds (cl.sound_name, numsounds);
1113 // precache any sounds used by the client
1114 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
1115 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
1116 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
1117 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
1118 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
1119 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
1120 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
1122 // now we try to load everything that is new
1125 CL_KeepaliveMessage ();
1126 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1127 if (cl.model_precache[1]->Draw == NULL)
1128 Con_Printf("Map %s not found\n", cl.model_name[1]);
1131 for (i=2 ; i<nummodels ; i++)
1133 CL_KeepaliveMessage();
1134 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1135 Con_Printf("Model %s not found\n", cl.model_name[i]);
1139 for (i=1 ; i<numsounds ; i++)
1141 CL_KeepaliveMessage();
1142 // Don't lock the sfx here, S_ServerSounds already did that
1143 cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1146 // we now have the worldmodel so we can set up the game world
1147 cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1148 CL_BoundingBoxForEntity(&cl_entities[0].render);
1153 // check memory integrity
1154 Mem_CheckSentinelsGlobal();
1157 void CL_ValidateState(entity_state_t *s)
1164 if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1165 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1167 // colormap is client index + 1
1168 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1170 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1174 model = cl.model_precache[s->modelindex];
1175 if (model && model->type && s->frame >= model->numframes)
1177 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1180 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1182 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1187 void CL_MoveLerpEntityStates(entity_t *ent)
1189 float odelta[3], adelta[3];
1190 CL_ValidateState(&ent->state_current);
1191 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1192 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1193 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1195 // reset all persistent stuff if this is a new entity
1196 ent->persistent.lerpdeltatime = 0;
1197 ent->persistent.lerpstarttime = cl.mtime[1];
1198 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1199 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1200 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1201 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1202 // reset animation interpolation as well
1203 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1204 ent->render.frame1time = ent->render.frame2time = cl.time;
1205 ent->render.framelerp = 1;
1206 // reset various persistent stuff
1207 ent->persistent.muzzleflash = 0;
1208 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1210 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
1212 // don't interpolate the move
1213 ent->persistent.lerpdeltatime = 0;
1214 ent->persistent.lerpstarttime = cl.mtime[1];
1215 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1216 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1217 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1218 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1220 else if (ent->state_current.flags & RENDER_STEP)
1222 // monster interpolation
1223 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1225 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1226 ent->persistent.lerpstarttime = cl.mtime[1];
1227 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1228 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1229 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1230 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1236 ent->persistent.lerpstarttime = ent->state_previous.time;
1237 // no lerp if it's singleplayer
1238 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1239 ent->persistent.lerpdeltatime = 0;
1241 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1242 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1243 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1244 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1245 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1254 void CL_ParseBaseline (entity_t *ent, int large)
1258 ent->state_baseline = defaultstate;
1259 // FIXME: set ent->state_baseline.number?
1260 ent->state_baseline.active = true;
1263 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1264 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1268 ent->state_baseline.modelindex = MSG_ReadByte ();
1269 ent->state_baseline.frame = MSG_ReadByte ();
1271 ent->state_baseline.colormap = MSG_ReadByte();
1272 ent->state_baseline.skin = MSG_ReadByte();
1273 for (i = 0;i < 3;i++)
1275 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1276 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1278 CL_ValidateState(&ent->state_baseline);
1279 ent->state_previous = ent->state_current = ent->state_baseline;
1287 Server information pertaining to this client only
1290 void CL_ParseClientdata (void)
1294 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1295 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1296 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1297 cl.mviewzoom[1] = cl.mviewzoom[0];
1299 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1301 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1302 cl.stats[STAT_ITEMS] = 0;
1303 cl.stats[STAT_VIEWZOOM] = 255;
1306 cl.mpunchangle[0][0] = 0;
1307 cl.mpunchangle[0][1] = 0;
1308 cl.mpunchangle[0][2] = 0;
1309 cl.mpunchvector[0][0] = 0;
1310 cl.mpunchvector[0][1] = 0;
1311 cl.mpunchvector[0][2] = 0;
1312 cl.mvelocity[0][0] = 0;
1313 cl.mvelocity[0][1] = 0;
1314 cl.mvelocity[0][2] = 0;
1315 cl.mviewzoom[0] = 1;
1317 bits = (unsigned short) MSG_ReadShort ();
1318 if (bits & SU_EXTEND1)
1319 bits |= (MSG_ReadByte() << 16);
1320 if (bits & SU_EXTEND2)
1321 bits |= (MSG_ReadByte() << 24);
1323 if (bits & SU_VIEWHEIGHT)
1324 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1326 if (bits & SU_IDEALPITCH)
1327 cl.idealpitch = MSG_ReadChar ();
1329 for (i = 0;i < 3;i++)
1331 if (bits & (SU_PUNCH1<<i) )
1333 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1334 cl.mpunchangle[0][i] = MSG_ReadChar();
1336 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1338 if (bits & (SU_PUNCHVEC1<<i))
1340 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1341 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1343 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1345 if (bits & (SU_VELOCITY1<<i) )
1347 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1348 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1350 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1354 // LordHavoc: hipnotic demos don't have this bit set but should
1355 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1356 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1358 cl.onground = (bits & SU_ONGROUND) != 0;
1359 csqc_onground = cl.onground; //[515]: cause without this csqc will receive not right value on svc_print =/
1360 cl.inwater = (bits & SU_INWATER) != 0;
1362 if (cls.protocol == PROTOCOL_DARKPLACES5)
1364 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1365 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1366 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1367 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1368 cl.stats[STAT_AMMO] = MSG_ReadShort();
1369 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1370 cl.stats[STAT_NAILS] = MSG_ReadShort();
1371 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1372 cl.stats[STAT_CELLS] = MSG_ReadShort();
1373 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1375 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1377 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1378 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1379 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1380 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1381 cl.stats[STAT_AMMO] = MSG_ReadByte();
1382 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1383 cl.stats[STAT_NAILS] = MSG_ReadByte();
1384 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1385 cl.stats[STAT_CELLS] = MSG_ReadByte();
1386 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1387 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1389 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1392 if (bits & SU_VIEWZOOM)
1394 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1395 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1397 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1400 // check for important changes
1403 if (cl.olditems != cl.stats[STAT_ITEMS])
1404 for (j = 0;j < 32;j++)
1405 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1406 cl.item_gettime[j] = cl.time;
1407 cl.olditems = cl.stats[STAT_ITEMS];
1409 // GAME_NEXUIZ hud needs weapon change time
1410 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1411 cl.weapontime = cl.time;
1412 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1414 // viewzoom interpolation
1415 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1419 =====================
1421 =====================
1423 void CL_ParseStatic (int large)
1427 if (cl_num_static_entities >= cl_max_static_entities)
1428 Host_Error ("Too many static entities");
1429 ent = &cl_static_entities[cl_num_static_entities++];
1430 CL_ParseBaseline (ent, large);
1432 // copy it to the current state
1433 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1434 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1435 ent->render.framelerp = 0;
1436 // make torchs play out of sync
1437 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1438 ent->render.colormap = -1; // no special coloring
1439 ent->render.skinnum = ent->state_baseline.skin;
1440 ent->render.effects = ent->state_baseline.effects;
1441 ent->render.alpha = 1;
1442 //ent->render.scale = 1;
1444 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1445 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1447 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1448 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1449 CL_BoundingBoxForEntity(&ent->render);
1451 // This is definitely cheating...
1452 if (ent->render.model == NULL)
1453 cl_num_static_entities--;
1461 void CL_ParseStaticSound (int large)
1464 int sound_num, vol, atten;
1466 MSG_ReadVector(org, cls.protocol);
1468 sound_num = (unsigned short) MSG_ReadShort ();
1470 sound_num = MSG_ReadByte ();
1471 vol = MSG_ReadByte ();
1472 atten = MSG_ReadByte ();
1474 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1477 void CL_ParseEffect (void)
1480 int modelindex, startframe, framecount, framerate;
1482 MSG_ReadVector(org, cls.protocol);
1483 modelindex = MSG_ReadByte ();
1484 startframe = MSG_ReadByte ();
1485 framecount = MSG_ReadByte ();
1486 framerate = MSG_ReadByte ();
1488 CL_Effect(org, modelindex, startframe, framecount, framerate);
1491 void CL_ParseEffect2 (void)
1494 int modelindex, startframe, framecount, framerate;
1496 MSG_ReadVector(org, cls.protocol);
1497 modelindex = (unsigned short) MSG_ReadShort ();
1498 startframe = (unsigned short) MSG_ReadShort ();
1499 framecount = MSG_ReadByte ();
1500 framerate = MSG_ReadByte ();
1502 CL_Effect(org, modelindex, startframe, framecount, framerate);
1505 void CL_ParseBeam (model_t *m, int lightning)
1511 ent = (unsigned short) MSG_ReadShort ();
1512 MSG_ReadVector(start, cls.protocol);
1513 MSG_ReadVector(end, cls.protocol);
1515 if (ent >= MAX_EDICTS)
1517 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1521 if (ent >= cl_max_entities)
1522 CL_ExpandEntities(ent);
1524 // override any beam with the same entity
1527 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
1528 if (b->entity == ent)
1530 // if the entity was not found then just replace an unused beam
1531 if (i == cl_max_beams)
1532 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
1533 if (!b->model || b->endtime < cl.time)
1535 if (i < cl_max_beams)
1538 b->lightning = lightning;
1540 b->endtime = cl.time + 0.2;
1541 VectorCopy (start, b->start);
1542 VectorCopy (end, b->end);
1543 b->relativestartvalid = 0;
1544 if (ent && cl_entities[ent].state_current.active)
1547 matrix4x4_t matrix, imatrix;
1548 if (ent == cl.viewentity && cl.movement)
1549 p = &cl_entities[b->entity].state_previous;
1551 p = &cl_entities[b->entity].state_current;
1552 // not really valid yet, we need to get the orientation now
1553 // (ParseBeam flagged this because it is received before
1554 // entities are received, by now they have been received)
1555 // note: because players create lightning in their think
1556 // function (which occurs before movement), they actually
1557 // have some lag in it's location, so compare to the
1558 // previous player state, not the latest
1559 Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
1560 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1561 Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
1562 Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
1563 b->relativestartvalid = 1;
1567 Con_Print("beam list overflow!\n");
1570 void CL_ParseTempEntity(void)
1578 int colorStart, colorLength, count;
1579 float velspeed, radius;
1580 unsigned char *tempcolor;
1581 matrix4x4_t tempmatrix;
1583 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1585 type = MSG_ReadByte();
1588 case QW_TE_WIZSPIKE:
1589 // spike hitting wall
1590 MSG_ReadVector(pos, cls.protocol);
1591 CL_FindNonSolidLocation(pos, pos, 4);
1592 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1593 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1594 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1595 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1598 case QW_TE_KNIGHTSPIKE:
1599 // spike hitting wall
1600 MSG_ReadVector(pos, cls.protocol);
1601 CL_FindNonSolidLocation(pos, pos, 4);
1602 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1603 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1604 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1605 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1609 // spike hitting wall
1610 MSG_ReadVector(pos, cls.protocol);
1611 CL_FindNonSolidLocation(pos, pos, 4);
1612 if (cl_particles_quake.integer)
1613 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1614 else if (cl_particles_bulletimpacts.integer)
1616 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1617 CL_Smoke(pos, vec3_origin, 15, 0);
1621 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1626 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1628 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1630 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1633 case QW_TE_SUPERSPIKE:
1634 // super spike hitting wall
1635 MSG_ReadVector(pos, cls.protocol);
1636 CL_FindNonSolidLocation(pos, pos, 4);
1637 if (cl_particles_quake.integer)
1638 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1639 else if (cl_particles_bulletimpacts.integer)
1641 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1642 CL_Smoke(pos, vec3_origin, 30, 0);
1646 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1651 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1653 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1655 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1659 case QW_TE_EXPLOSION:
1661 MSG_ReadVector(pos, cls.protocol);
1662 CL_FindNonSolidLocation(pos, pos, 10);
1663 CL_ParticleExplosion(pos);
1664 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1665 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1666 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1667 if (gamemode != GAME_NEXUIZ)
1668 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1669 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1672 case QW_TE_TAREXPLOSION:
1673 // tarbaby explosion
1674 MSG_ReadVector(pos, cls.protocol);
1675 CL_FindNonSolidLocation(pos, pos, 10);
1676 CL_BlobExplosion(pos);
1678 if (gamemode != GAME_NEXUIZ)
1679 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1680 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1681 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1684 case QW_TE_LIGHTNING1:
1686 CL_ParseBeam(cl.model_bolt, true);
1689 case QW_TE_LIGHTNING2:
1691 CL_ParseBeam(cl.model_bolt2, true);
1694 case QW_TE_LIGHTNING3:
1696 CL_ParseBeam(cl.model_bolt3, false);
1699 case QW_TE_LAVASPLASH:
1700 MSG_ReadVector(pos, cls.protocol);
1704 case QW_TE_TELEPORT:
1705 MSG_ReadVector(pos, cls.protocol);
1706 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1707 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1708 CL_TeleportSplash(pos);
1712 // bullet hitting wall
1713 radius = MSG_ReadByte();
1714 MSG_ReadVector(pos, cls.protocol);
1715 CL_FindNonSolidLocation(pos, pos, 4);
1716 if (cl_particles_quake.integer)
1717 CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
1720 CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
1721 CL_Smoke(pos, vec3_origin, 15*radius, radius);
1723 // TODO: scatter bullet marks throughout the sphere?
1728 count = MSG_ReadByte();
1729 MSG_ReadVector(pos, cls.protocol);
1730 CL_FindNonSolidLocation(pos, pos, 4);
1731 CL_BloodPuff(pos, vec3_origin, 20*count);
1734 case QW_TE_LIGHTNINGBLOOD:
1735 MSG_ReadVector(pos, cls.protocol);
1736 CL_FindNonSolidLocation(pos, pos, 4);
1737 CL_BloodPuff(pos, vec3_origin, 50);
1741 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1746 type = MSG_ReadByte();
1750 // spike hitting wall
1751 MSG_ReadVector(pos, cls.protocol);
1752 CL_FindNonSolidLocation(pos, pos, 4);
1753 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1754 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1755 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1756 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1759 case TE_KNIGHTSPIKE:
1760 // spike hitting wall
1761 MSG_ReadVector(pos, cls.protocol);
1762 CL_FindNonSolidLocation(pos, pos, 4);
1763 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1764 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1765 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1766 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1770 // spike hitting wall
1771 MSG_ReadVector(pos, cls.protocol);
1772 CL_FindNonSolidLocation(pos, pos, 4);
1773 if (cl_particles_quake.integer)
1774 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1775 else if (cl_particles_bulletimpacts.integer)
1777 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1778 CL_Smoke(pos, vec3_origin, 15, 0);
1782 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1787 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1789 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1791 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1795 // quad spike hitting wall
1796 MSG_ReadVector(pos, cls.protocol);
1797 CL_FindNonSolidLocation(pos, pos, 4);
1798 if (cl_particles_quake.integer)
1799 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1800 else if (cl_particles_bulletimpacts.integer)
1802 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1803 CL_Smoke(pos, vec3_origin, 15, 0);
1806 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1807 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1809 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1814 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1816 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1818 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1822 // super spike hitting wall
1823 MSG_ReadVector(pos, cls.protocol);
1824 CL_FindNonSolidLocation(pos, pos, 4);
1825 if (cl_particles_quake.integer)
1826 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1827 else if (cl_particles_bulletimpacts.integer)
1829 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1830 CL_Smoke(pos, vec3_origin, 30, 0);
1834 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1839 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1841 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1843 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1846 case TE_SUPERSPIKEQUAD:
1847 // quad super spike hitting wall
1848 MSG_ReadVector(pos, cls.protocol);
1849 CL_FindNonSolidLocation(pos, pos, 4);
1850 if (cl_particles_quake.integer)
1851 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1852 else if (cl_particles_bulletimpacts.integer)
1854 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1855 CL_Smoke(pos, vec3_origin, 30, 0);
1858 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1859 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1861 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1866 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1868 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1870 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1873 // LordHavoc: added for improved blood splatters
1876 MSG_ReadVector(pos, cls.protocol);
1877 CL_FindNonSolidLocation(pos, pos, 4);
1878 dir[0] = MSG_ReadChar();
1879 dir[1] = MSG_ReadChar();
1880 dir[2] = MSG_ReadChar();
1881 count = MSG_ReadByte();
1882 CL_BloodPuff(pos, dir, count);
1886 MSG_ReadVector(pos, cls.protocol);
1887 CL_FindNonSolidLocation(pos, pos, 4);
1888 dir[0] = MSG_ReadChar();
1889 dir[1] = MSG_ReadChar();
1890 dir[2] = MSG_ReadChar();
1891 count = MSG_ReadByte();
1892 CL_SparkShower(pos, dir, count, 1, 0);
1895 MSG_ReadVector(pos, cls.protocol);
1896 CL_FindNonSolidLocation(pos, pos, 4);
1897 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1898 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1901 // LordHavoc: added for improved gore
1902 case TE_BLOODSHOWER:
1904 MSG_ReadVector(pos, cls.protocol); // mins
1905 MSG_ReadVector(pos2, cls.protocol); // maxs
1906 velspeed = MSG_ReadCoord(cls.protocol); // speed
1907 count = (unsigned short) MSG_ReadShort(); // number of particles
1908 CL_BloodShower(pos, pos2, velspeed, count);
1910 case TE_PARTICLECUBE:
1911 // general purpose particle effect
1912 MSG_ReadVector(pos, cls.protocol); // mins
1913 MSG_ReadVector(pos2, cls.protocol); // maxs
1914 MSG_ReadVector(dir, cls.protocol); // dir
1915 count = (unsigned short) MSG_ReadShort(); // number of particles
1916 colorStart = MSG_ReadByte(); // color
1917 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1918 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1919 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1922 case TE_PARTICLERAIN:
1923 // general purpose particle effect
1924 MSG_ReadVector(pos, cls.protocol); // mins
1925 MSG_ReadVector(pos2, cls.protocol); // maxs
1926 MSG_ReadVector(dir, cls.protocol); // dir
1927 count = (unsigned short) MSG_ReadShort(); // number of particles
1928 colorStart = MSG_ReadByte(); // color
1929 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1932 case TE_PARTICLESNOW:
1933 // general purpose particle effect
1934 MSG_ReadVector(pos, cls.protocol); // mins
1935 MSG_ReadVector(pos2, cls.protocol); // maxs
1936 MSG_ReadVector(dir, cls.protocol); // dir
1937 count = (unsigned short) MSG_ReadShort(); // number of particles
1938 colorStart = MSG_ReadByte(); // color
1939 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1943 // bullet hitting wall
1944 MSG_ReadVector(pos, cls.protocol);
1945 CL_FindNonSolidLocation(pos, pos, 4);
1946 if (cl_particles_quake.integer)
1947 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1950 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1951 CL_Smoke(pos, vec3_origin, 15, 0);
1956 case TE_GUNSHOTQUAD:
1957 // quad bullet hitting wall
1958 MSG_ReadVector(pos, cls.protocol);
1959 CL_FindNonSolidLocation(pos, pos, 4);
1960 if (cl_particles_quake.integer)
1961 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1964 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1965 CL_Smoke(pos, vec3_origin, 15, 0);
1968 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1969 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1974 MSG_ReadVector(pos, cls.protocol);
1975 CL_FindNonSolidLocation(pos, pos, 10);
1976 CL_ParticleExplosion(pos);
1977 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1978 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1979 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1980 if (gamemode != GAME_NEXUIZ)
1981 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1984 case TE_EXPLOSIONQUAD:
1985 // quad rocket explosion
1986 MSG_ReadVector(pos, cls.protocol);
1987 CL_FindNonSolidLocation(pos, pos, 10);
1988 CL_ParticleExplosion(pos);
1989 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1990 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1991 if (gamemode != GAME_NEXUIZ)
1992 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1996 // Nehahra movie colored lighting explosion
1997 MSG_ReadVector(pos, cls.protocol);
1998 CL_FindNonSolidLocation(pos, pos, 10);
1999 CL_ParticleExplosion(pos);
2000 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2001 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2002 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2003 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2004 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2005 if (gamemode != GAME_NEXUIZ)
2006 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2009 case TE_EXPLOSIONRGB:
2010 // colored lighting explosion
2011 MSG_ReadVector(pos, cls.protocol);
2012 CL_FindNonSolidLocation(pos, pos, 10);
2013 CL_ParticleExplosion(pos);
2014 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2015 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2016 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2017 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2018 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2019 if (gamemode != GAME_NEXUIZ)
2020 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2023 case TE_TAREXPLOSION:
2024 // tarbaby explosion
2025 MSG_ReadVector(pos, cls.protocol);
2026 CL_FindNonSolidLocation(pos, pos, 10);
2027 CL_BlobExplosion(pos);
2029 if (gamemode != GAME_NEXUIZ)
2030 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2031 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2032 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2036 MSG_ReadVector(pos, cls.protocol);
2037 CL_FindNonSolidLocation(pos, pos, 10);
2038 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2039 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2042 case TE_CUSTOMFLASH:
2043 MSG_ReadVector(pos, cls.protocol);
2044 CL_FindNonSolidLocation(pos, pos, 4);
2045 radius = (MSG_ReadByte() + 1) * 8;
2046 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2047 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2048 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2049 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2050 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2051 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2055 MSG_ReadVector(pos, cls.protocol);
2056 MSG_ReadVector(dir, cls.protocol);
2057 count = MSG_ReadByte();
2058 CL_Flames(pos, dir, count);
2063 CL_ParseBeam(cl.model_bolt, true);
2068 CL_ParseBeam(cl.model_bolt2, true);
2073 CL_ParseBeam(cl.model_bolt3, false);
2078 // grappling hook beam
2079 CL_ParseBeam(cl.model_beam, false);
2083 // LordHavoc: for compatibility with the Nehahra movie...
2084 case TE_LIGHTNING4NEH:
2085 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2089 MSG_ReadVector(pos, cls.protocol);
2094 MSG_ReadVector(pos, cls.protocol);
2095 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2096 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2097 CL_TeleportSplash(pos);
2101 // color mapped explosion
2102 MSG_ReadVector(pos, cls.protocol);
2103 CL_FindNonSolidLocation(pos, pos, 10);
2104 colorStart = MSG_ReadByte();
2105 colorLength = MSG_ReadByte();
2106 CL_ParticleExplosion2(pos, colorStart, colorLength);
2107 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2108 color[0] = tempcolor[0] * (2.0f / 255.0f);
2109 color[1] = tempcolor[1] * (2.0f / 255.0f);
2110 color[2] = tempcolor[2] * (2.0f / 255.0f);
2111 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2112 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2113 if (gamemode != GAME_NEXUIZ)
2114 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2118 MSG_ReadVector(pos, cls.protocol);
2119 MSG_ReadVector(pos2, cls.protocol);
2120 MSG_ReadVector(dir, cls.protocol);
2121 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
2125 MSG_ReadVector(pos, cls.protocol);
2126 MSG_ReadVector(dir, cls.protocol);
2127 count = MSG_ReadByte();
2128 CL_FindNonSolidLocation(pos, pos, 4);
2129 CL_Tei_Smoke(pos, dir, count);
2132 case TE_TEI_BIGEXPLOSION:
2133 MSG_ReadVector(pos, cls.protocol);
2134 CL_FindNonSolidLocation(pos, pos, 10);
2135 CL_ParticleExplosion(pos);
2136 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2137 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2138 if (gamemode != GAME_NEXUIZ)
2139 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2142 case TE_TEI_PLASMAHIT:
2143 MSG_ReadVector(pos, cls.protocol);
2144 MSG_ReadVector(dir, cls.protocol);
2145 count = MSG_ReadByte();
2146 CL_FindNonSolidLocation(pos, pos, 5);
2147 CL_Tei_PlasmaHit(pos, dir, count);
2148 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2149 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2153 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2158 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2161 void CL_VM_Init (void);
2162 qboolean CL_VM_Parse_TempEntity (void);
2163 void CL_VM_Parse_StuffCmd (const char *msg);
2164 void CL_VM_Parse_CenterPrint (const char *msg);
2165 void CSQC_AddPrintText (const char *msg);
2166 void CSQC_ReadEntities (void);
2168 static unsigned char cgamenetbuffer[65536];
2171 =====================
2172 CL_ParseServerMessage
2173 =====================
2175 int parsingerror = false;
2176 void CL_ParseServerMessage(void)
2180 protocolversion_t protocol;
2181 unsigned char cmdlog[32];
2182 char *cmdlogname[32], *temp;
2183 int cmdindex, cmdcount = 0;
2185 if (cls.demorecording)
2186 CL_WriteDemoMessage ();
2188 cl.last_received_message = realtime;
2191 // if recording demos, copy the message out
2193 if (cl_shownet.integer == 1)
2194 Con_Printf("%f %i\n", realtime, net_message.cursize);
2195 else if (cl_shownet.integer == 2)
2196 Con_Print("------------------\n");
2198 cl.onground = false; // unless the server says otherwise
2200 // parse the message
2202 //MSG_BeginReading ();
2204 parsingerror = true;
2206 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2208 cl.mtime[1] = cl.mtime[0];
2209 cl.mtime[0] = realtime; // qw has no clock
2210 cl.movement_needupdate = true;
2212 // slightly kill qw player entities each frame
2213 for (i = 1;i < cl.maxclients;i++)
2214 cl_entities_active[i] = false;
2216 // kill all qw nails
2217 cl.qw_num_nails = 0;
2219 // fade weapon view kick
2220 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
2225 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2227 cmd = MSG_ReadByte ();
2231 SHOWNET("END OF MESSAGE");
2232 break; // end of message
2235 cmdindex = cmdcount & 31;
2237 cmdlog[cmdindex] = cmd;
2239 SHOWNET(qw_svc_strings[cmd]);
2240 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2241 if (!cmdlogname[cmdindex])
2243 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2245 cmdlogname[cmdindex] = temp;
2253 char description[32*64], temp[64];
2255 strcpy(description, "packet dump: ");
2259 count = cmdcount - i;
2263 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2264 strlcat(description, temp, sizeof(description));
2269 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2270 Con_Print(description);
2271 Host_Error("CL_ParseServerMessage: Illegible server message");
2276 //Con_Printf("qw_svc_nop\n");
2279 case qw_svc_disconnect:
2280 Con_Printf("Server disconnected\n");
2281 if (cls.demonum != -1)
2290 CSQC_AddPrintText(va("\1%s", MSG_ReadString())); //[515]: csqc
2292 CSQC_AddPrintText(MSG_ReadString());
2295 case qw_svc_centerprint:
2296 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2299 case qw_svc_stufftext:
2300 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2304 // svc_damage protocol is identical to nq
2308 case qw_svc_serverdata:
2309 //Cbuf_Execute(); // make sure any stuffed commands are done
2310 CL_ParseServerInfo();
2311 CL_VM_Init(); //[515]: init csqc
2314 case qw_svc_setangle:
2315 for (i=0 ; i<3 ; i++)
2316 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2319 case qw_svc_lightstyle:
2320 i = MSG_ReadByte ();
2321 if (i >= cl_max_lightstyle)
2323 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2326 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
2327 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2328 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
2332 CL_ParseStartSoundPacket(false);
2335 case qw_svc_stopsound:
2336 i = (unsigned short) MSG_ReadShort();
2337 S_StopSound(i>>3, i&7);
2340 case qw_svc_updatefrags:
2342 if (i >= cl.maxclients)
2343 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2344 cl.scores[i].frags = (signed short) MSG_ReadShort();
2347 case qw_svc_updateping:
2349 if (i >= cl.maxclients)
2350 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2351 cl.scores[i].qw_ping = MSG_ReadShort();
2354 case qw_svc_updatepl:
2356 if (i >= cl.maxclients)
2357 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2358 cl.scores[i].qw_packetloss = MSG_ReadByte();
2361 case qw_svc_updateentertime:
2363 if (i >= cl.maxclients)
2364 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2366 cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
2369 case qw_svc_spawnbaseline:
2370 i = (unsigned short) MSG_ReadShort();
2371 if (i < 0 || i >= MAX_EDICTS)
2372 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2373 if (i >= cl_max_entities)
2374 CL_ExpandEntities(i);
2375 CL_ParseBaseline(cl_entities + i, false);
2377 case qw_svc_spawnstatic:
2378 CL_ParseStatic(false);
2380 case qw_svc_temp_entity:
2381 if(!CL_VM_Parse_TempEntity())
2382 CL_ParseTempEntity ();
2385 case qw_svc_killedmonster:
2386 cl.stats[STAT_MONSTERS]++;
2389 case qw_svc_foundsecret:
2390 cl.stats[STAT_SECRETS]++;
2393 case qw_svc_updatestat:
2394 i = MSG_ReadByte ();
2395 if (i < 0 || i >= MAX_CL_STATS)
2396 Host_Error ("svc_updatestat: %i is invalid", i);
2397 cl.stats[i] = MSG_ReadByte ();
2400 case qw_svc_updatestatlong:
2401 i = MSG_ReadByte ();
2402 if (i < 0 || i >= MAX_CL_STATS)
2403 Host_Error ("svc_updatestatlong: %i is invalid", i);
2404 cl.stats[i] = MSG_ReadLong ();
2407 case qw_svc_spawnstaticsound:
2408 CL_ParseStaticSound (false);
2411 case qw_svc_cdtrack:
2412 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2413 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2414 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2416 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2419 case qw_svc_intermission:
2420 cl.intermission = 1;
2421 cl.completed_time = cl.time;
2422 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2423 for (i = 0;i < 3;i++)
2424 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2428 cl.intermission = 2;
2429 cl.completed_time = cl.time;
2430 SCR_CenterPrint(MSG_ReadString ());
2433 case qw_svc_sellscreen:
2434 Cmd_ExecuteString ("help", src_command);
2437 case qw_svc_smallkick:
2438 cl.qw_weaponkick = -2;
2440 case qw_svc_bigkick:
2441 cl.qw_weaponkick = -4;
2444 case qw_svc_muzzleflash:
2445 i = (unsigned short) MSG_ReadShort();
2446 // NOTE: in QW this only worked on clients
2447 if (i < 0 || i >= MAX_EDICTS)
2448 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2449 if (i >= cl_max_entities)
2450 CL_ExpandEntities(i);
2451 cl_entities[i].persistent.muzzleflash = 1.0f;
2454 case qw_svc_updateuserinfo:
2455 QW_CL_UpdateUserInfo();
2458 case qw_svc_setinfo:
2462 case qw_svc_serverinfo:
2466 case qw_svc_download:
2467 QW_CL_ParseDownload();
2470 case qw_svc_playerinfo:
2471 EntityStateQW_ReadPlayerUpdate();
2478 case qw_svc_chokecount:
2480 // FIXME: apply to netgraph
2481 //for (j = 0;j < i;j++)
2482 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2485 case qw_svc_modellist:
2486 QW_CL_ParseModelList();
2489 case qw_svc_soundlist:
2490 QW_CL_ParseSoundList();
2493 case qw_svc_packetentities:
2494 EntityFrameQW_CL_ReadFrame(false);
2495 // first update is the final signon stage
2496 if (cls.signon == SIGNONS - 1)
2497 cls.signon = SIGNONS;
2500 case qw_svc_deltapacketentities:
2501 EntityFrameQW_CL_ReadFrame(true);
2502 // first update is the final signon stage
2503 if (cls.signon == SIGNONS - 1)
2504 cls.signon = SIGNONS;
2507 case qw_svc_maxspeed:
2508 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2511 case qw_svc_entgravity:
2512 cl.qw_movevars_entgravity = MSG_ReadFloat();
2515 case qw_svc_setpause:
2516 cl.paused = MSG_ReadByte ();
2521 S_PauseGameSounds (cl.paused);
2526 // fully kill the still slightly dead qw player entities each frame
2527 for (i = 1;i < cl.maxclients;i++)
2528 if (!cl_entities_active[i])
2529 cl_entities[i].state_current.active = false;
2531 QW_CL_UpdateItemsAndWeapon();
2538 Host_Error ("CL_ParseServerMessage: Bad server message");
2540 cmd = MSG_ReadByte ();
2544 SHOWNET("END OF MESSAGE");
2545 break; // end of message
2548 cmdindex = cmdcount & 31;
2550 cmdlog[cmdindex] = cmd;
2552 // if the high bit of the command byte is set, it is a fast update
2555 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2557 cmdlogname[cmdindex] = temp;
2558 SHOWNET("fast update");
2559 if (cls.signon == SIGNONS - 1)
2561 // first update is the final signon stage
2562 cls.signon = SIGNONS;
2565 EntityFrameQuake_ReadEntity (cmd&127);
2569 SHOWNET(svc_strings[cmd]);
2570 cmdlogname[cmdindex] = svc_strings[cmd];
2571 if (!cmdlogname[cmdindex])
2573 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2575 cmdlogname[cmdindex] = temp;
2583 char description[32*64], temp[64];
2585 strcpy (description, "packet dump: ");
2589 count = cmdcount - i;
2593 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2594 strlcat (description, temp, sizeof (description));
2599 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2600 Con_Print(description);
2601 Host_Error ("CL_ParseServerMessage: Illegible server message");
2606 if (cls.signon < SIGNONS)
2607 Con_Print("<-- server to client keepalive\n");
2611 cl.mtime[1] = cl.mtime[0];
2612 cl.mtime[0] = MSG_ReadFloat ();
2613 cl.movement_needupdate = true;
2616 case svc_clientdata:
2617 CL_ParseClientdata();
2621 i = MSG_ReadLong ();
2622 protocol = Protocol_EnumForNumber(i);
2623 if (protocol == PROTOCOL_UNKNOWN)
2624 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2625 // hack for unmarked Nehahra movie demos which had a custom protocol
2626 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2627 protocol = PROTOCOL_NEHAHRAMOVIE;
2628 cls.protocol = protocol;
2631 case svc_disconnect:
2632 Con_Printf ("Server disconnected\n");
2633 if (cls.demonum != -1)
2640 CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc
2643 case svc_centerprint:
2644 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2648 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2655 case svc_serverinfo:
2656 CL_ParseServerInfo ();
2657 CL_VM_Init(); //[515]: init csqc
2661 for (i=0 ; i<3 ; i++)
2662 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2666 cl.viewentity = (unsigned short)MSG_ReadShort ();
2667 if (cl.viewentity >= MAX_EDICTS)
2668 Host_Error("svc_setview >= MAX_EDICTS");
2669 if (cl.viewentity >= cl_max_entities)
2670 CL_ExpandEntities(cl.viewentity);
2671 // LordHavoc: assume first setview recieved is the real player entity
2672 if (!cl.playerentity)
2673 cl.playerentity = cl.viewentity;
2676 case svc_lightstyle:
2677 i = MSG_ReadByte ();
2678 if (i >= cl_max_lightstyle)
2680 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2683 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
2684 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2685 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
2689 CL_ParseStartSoundPacket(false);
2693 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2695 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2696 CL_ParseStartSoundPacket(true);
2700 int i = (unsigned short)MSG_ReadShort();
2701 char *s = MSG_ReadString();
2704 if (i >= 1 && i < MAX_MODELS)
2706 model_t *model = Mod_ForName(s, false, false, i == 1);
2708 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2709 cl.model_precache[i] = model;
2712 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2717 if (i >= 1 && i < MAX_SOUNDS)
2719 sfx_t *sfx = S_PrecacheSound (s, true, false);
2720 if (!sfx && snd_initialized.integer)
2721 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2722 cl.sound_precache[i] = sfx;
2725 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2731 i = (unsigned short) MSG_ReadShort();
2732 S_StopSound(i>>3, i&7);
2735 case svc_updatename:
2736 i = MSG_ReadByte ();
2737 if (i >= cl.maxclients)
2738 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2739 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2742 case svc_updatefrags:
2743 i = MSG_ReadByte ();
2744 if (i >= cl.maxclients)
2745 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2746 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2749 case svc_updatecolors:
2750 i = MSG_ReadByte ();
2751 if (i >= cl.maxclients)
2752 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2753 cl.scores[i].colors = MSG_ReadByte ();
2757 CL_ParseParticleEffect ();
2768 case svc_spawnbaseline:
2769 i = (unsigned short) MSG_ReadShort ();
2770 if (i < 0 || i >= MAX_EDICTS)
2771 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2772 if (i >= cl_max_entities)
2773 CL_ExpandEntities(i);
2774 CL_ParseBaseline (cl_entities + i, false);
2776 case svc_spawnbaseline2:
2777 i = (unsigned short) MSG_ReadShort ();
2778 if (i < 0 || i >= MAX_EDICTS)
2779 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2780 if (i >= cl_max_entities)
2781 CL_ExpandEntities(i);
2782 CL_ParseBaseline (cl_entities + i, true);
2784 case svc_spawnstatic:
2785 CL_ParseStatic (false);
2787 case svc_spawnstatic2:
2788 CL_ParseStatic (true);
2790 case svc_temp_entity:
2791 if(!CL_VM_Parse_TempEntity())
2792 CL_ParseTempEntity ();
2796 cl.paused = MSG_ReadByte ();
2801 S_PauseGameSounds (cl.paused);
2805 i = MSG_ReadByte ();
2806 // LordHavoc: it's rude to kick off the client if they missed the
2807 // reconnect somehow, so allow signon 1 even if at signon 1
2808 if (i <= cls.signon && i != 1)
2809 Host_Error ("Received signon %i when at %i", i, cls.signon);
2814 case svc_killedmonster:
2815 cl.stats[STAT_MONSTERS]++;
2818 case svc_foundsecret:
2819 cl.stats[STAT_SECRETS]++;
2822 case svc_updatestat:
2823 i = MSG_ReadByte ();
2824 if (i < 0 || i >= MAX_CL_STATS)
2825 Host_Error ("svc_updatestat: %i is invalid", i);
2826 cl.stats[i] = MSG_ReadLong ();
2829 case svc_updatestatubyte:
2830 i = MSG_ReadByte ();
2831 if (i < 0 || i >= MAX_CL_STATS)
2832 Host_Error ("svc_updatestat: %i is invalid", i);
2833 cl.stats[i] = MSG_ReadByte ();
2836 case svc_spawnstaticsound:
2837 CL_ParseStaticSound (false);
2840 case svc_spawnstaticsound2:
2841 CL_ParseStaticSound (true);
2845 cl.cdtrack = MSG_ReadByte ();
2846 cl.looptrack = MSG_ReadByte ();
2847 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2848 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2850 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2853 case svc_intermission:
2854 cl.intermission = 1;
2855 cl.completed_time = cl.time;
2859 cl.intermission = 2;
2860 cl.completed_time = cl.time;
2861 SCR_CenterPrint(MSG_ReadString ());
2865 cl.intermission = 3;
2866 cl.completed_time = cl.time;
2867 SCR_CenterPrint(MSG_ReadString ());
2870 case svc_sellscreen:
2871 Cmd_ExecuteString ("help", src_command);
2874 if (gamemode == GAME_TENEBRAE)
2876 // repeating particle effect
2877 MSG_ReadCoord(cls.protocol);
2878 MSG_ReadCoord(cls.protocol);
2879 MSG_ReadCoord(cls.protocol);
2880 MSG_ReadCoord(cls.protocol);
2881 MSG_ReadCoord(cls.protocol);
2882 MSG_ReadCoord(cls.protocol);
2889 SHOWLMP_decodehide();
2892 if (gamemode == GAME_TENEBRAE)
2895 MSG_ReadCoord(cls.protocol);
2896 MSG_ReadCoord(cls.protocol);
2897 MSG_ReadCoord(cls.protocol);
2902 SHOWLMP_decodeshow();
2905 R_SetSkyBox(MSG_ReadString());
2910 length = (int) ((unsigned short) MSG_ReadShort());
2911 for (i = 0;i < length;i++)
2912 cgamenetbuffer[i] = MSG_ReadByte();
2914 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
2918 if (cls.signon == SIGNONS - 1)
2920 // first update is the final signon stage
2921 cls.signon = SIGNONS;
2924 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2925 EntityFrame_CL_ReadFrame();
2926 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2927 EntityFrame4_CL_ReadFrame();
2929 EntityFrame5_CL_ReadFrame();
2931 case svc_csqcentities:
2932 CSQC_ReadEntities();
2938 EntityFrameQuake_ISeeDeadEntities();
2940 parsingerror = false;
2943 void CL_Parse_DumpPacket(void)
2947 Con_Print("Packet dump:\n");
2948 SZ_HexDumpToConsole(&net_message);
2949 parsingerror = false;
2952 void CL_Parse_ErrorCleanUp(void)
2954 if (cls.qw_downloadmemory)
2956 Mem_Free(cls.qw_downloadmemory);
2957 cls.qw_downloadmemory = NULL;
2959 cls.qw_downloadpercent = 0;
2963 void CL_Parse_Init(void)
2965 // LordHavoc: added demo_nehahra cvar
2966 Cvar_RegisterVariable (&demo_nehahra);
2967 if (gamemode == GAME_NEHAHRA)
2968 Cvar_SetValue("demo_nehahra", 1);
2969 Cvar_RegisterVariable(&developer_networkentities);
2971 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
2972 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
2973 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
2974 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
2977 void CL_Parse_Shutdown(void)