2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 #define RIC_GUNSHOT 1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
191 CL_ParseStartSoundPacket
194 void CL_ParseStartSoundPacket(int largesoundindex)
203 if (cls.protocol == PROTOCOL_QUAKEWORLD)
205 channel = MSG_ReadShort();
207 if (channel & (1<<15))
208 volume = MSG_ReadByte ();
210 volume = DEFAULT_SOUND_PACKET_VOLUME;
212 if (channel & (1<<14))
213 attenuation = MSG_ReadByte () / 64.0;
215 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
217 ent = (channel>>3)&1023;
220 sound_num = MSG_ReadByte ();
224 field_mask = MSG_ReadByte();
226 if (field_mask & SND_VOLUME)
227 volume = MSG_ReadByte ();
229 volume = DEFAULT_SOUND_PACKET_VOLUME;
231 if (field_mask & SND_ATTENUATION)
232 attenuation = MSG_ReadByte () / 64.0;
234 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
236 if (field_mask & SND_LARGEENTITY)
238 ent = (unsigned short) MSG_ReadShort ();
239 channel = MSG_ReadByte ();
243 channel = (unsigned short) MSG_ReadShort ();
248 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249 sound_num = (unsigned short) MSG_ReadShort ();
251 sound_num = MSG_ReadByte ();
254 MSG_ReadVector(pos, cls.protocol);
256 if (sound_num >= MAX_SOUNDS)
258 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
262 if (ent >= MAX_EDICTS)
264 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
268 if (ent >= cl.max_entities)
269 CL_ExpandEntities(ent);
271 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
288 static double nextmsg = -1;
293 // no need if server is local and definitely not if this is a demo
294 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299 // read messages from server, should just be nops
300 oldreadcount = msg_readcount;
301 oldbadread = msg_badread;
303 memcpy(olddata, net_message.data, net_message.cursize);
305 NetConn_ClientFrame();
307 msg_readcount = oldreadcount;
308 msg_badread = oldbadread;
310 memcpy(net_message.data, olddata, net_message.cursize);
313 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
316 unsigned char buf[4];
319 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320 Con_Print("--> client to server keepalive\n");
321 memset(&msg, 0, sizeof(msg));
323 msg.maxsize = sizeof(buf);
324 MSG_WriteChar(&msg, clc_nop);
325 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
329 void CL_ParseEntityLump(char *entdata)
332 char key[128], value[MAX_INPUTLINE];
333 FOG_clear(); // LordHavoc: no fog until set
334 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335 R_SetSkyBox(cl.worldmodel->brush.skybox);
339 if (!COM_ParseToken_Simple(&data, false, false))
341 if (com_token[0] != '{')
345 if (!COM_ParseToken_Simple(&data, false, false))
347 if (com_token[0] == '}')
348 break; // end of worldspawn
349 if (com_token[0] == '_')
350 strlcpy (key, com_token + 1, sizeof (key));
352 strlcpy (key, com_token, sizeof (key));
353 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354 key[strlen(key)-1] = 0;
355 if (!COM_ParseToken_Simple(&data, false, false))
357 strlcpy (value, com_token, sizeof (value));
358 if (!strcmp("sky", key))
360 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
362 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
364 else if (!strcmp("fog", key))
366 r_refdef.fog_start = 0;
367 r_refdef.fog_end = 1000000000;
368 sscanf(value, "%f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_start, &r_refdef.fog_end);
370 else if (!strcmp("fog_density", key))
371 r_refdef.fog_density = atof(value);
372 else if (!strcmp("fog_red", key))
373 r_refdef.fog_red = atof(value);
374 else if (!strcmp("fog_green", key))
375 r_refdef.fog_green = atof(value);
376 else if (!strcmp("fog_blue", key))
377 r_refdef.fog_blue = atof(value);
381 extern void CL_Locs_Reload_f(void);
382 extern void CL_VM_Init (void);
383 static void CL_SetupWorldModel(void)
385 // update the world model
386 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
387 CL_UpdateRenderEntity(&cl.entities[0].render);
389 // set up csqc world for collision culling
392 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
393 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
397 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
398 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
400 World_Clear(&cl.world);
402 // load or reload .loc file for team chat messages
405 // reset particles and other per-level things
408 // load the team chat beep if possible
409 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
411 // check memory integrity
412 Mem_CheckSentinelsGlobal();
422 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
426 // see if the file already exists
427 file = FS_Open(filename, "rb", true, false);
434 // download messages in a demo would be bad
435 if (cls.demorecording)
437 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
441 // don't try to download when playing a demo
445 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
446 Con_Printf("Downloading %s\n", filename);
448 if (!cls.qw_downloadmemory)
450 cls.qw_downloadmemory = NULL;
451 cls.qw_downloadmemorycursize = 0;
452 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
455 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
456 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
458 cls.qw_downloadnumber++;
459 cls.qw_downloadpercent = 0;
460 cls.qw_downloadmemorycursize = 0;
465 static void QW_CL_ProcessUserInfo(int slot);
466 static void QW_CL_RequestNextDownload(void)
470 // clear name of file that just finished
471 cls.qw_downloadname[0] = 0;
473 switch (cls.qw_downloadtype)
478 if (cls.qw_downloadnumber == 0)
479 Con_Printf("Checking skins...\n");
480 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
482 if (!cl.scores[cls.qw_downloadnumber].name[0])
484 // check if we need to download the file, and return if so
485 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
489 cls.qw_downloadtype = dl_none;
491 // load any newly downloaded skins
492 for (i = 0;i < cl.maxclients;i++)
493 QW_CL_ProcessUserInfo(i);
495 // if we're still in signon stages, request the next one
496 if (cls.signon != SIGNONS)
498 cls.signon = SIGNONS-1;
499 // we'll go to SIGNONS when the first entity update is received
500 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
505 if (cls.qw_downloadnumber == 0)
507 Con_Printf("Checking models...\n");
508 cls.qw_downloadnumber = 1;
511 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
514 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
516 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
517 cl.qw_modelindex_spike = cls.qw_downloadnumber;
518 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
519 cl.qw_modelindex_player = cls.qw_downloadnumber;
520 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
521 cl.qw_modelindex_flag = cls.qw_downloadnumber;
522 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
523 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
524 // check if we need to download the file, and return if so
525 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
529 cls.qw_downloadtype = dl_none;
531 // touch all of the precached models that are still loaded so we can free
532 // anything that isn't needed
535 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
536 Mod_FindName(cl.model_name[i]);
537 // precache any models used by the client (this also marks them used)
538 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
539 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
540 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
541 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
544 // now we try to load everything that is new
547 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
548 if (cl.model_precache[1]->Draw == NULL)
549 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
552 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
553 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
554 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
556 // check memory integrity
557 Mem_CheckSentinelsGlobal();
559 // now that we have a world model, set up the world entity, renderer
561 CL_SetupWorldModel();
563 // add pmodel/emodel CRCs to userinfo
564 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
565 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
567 // done checking sounds and models, send a prespawn command now
568 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
571 if (cls.qw_downloadmemory)
573 Mem_Free(cls.qw_downloadmemory);
574 cls.qw_downloadmemory = NULL;
578 cl.loadfinished = true;
581 if (cls.qw_downloadnumber == 0)
583 Con_Printf("Checking sounds...\n");
584 cls.qw_downloadnumber = 1;
587 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
589 // check if we need to download the file, and return if so
590 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
594 cls.qw_downloadtype = dl_none;
596 // load new sounds and unload old ones
597 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
598 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
600 // precache any sounds used by the client
601 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
602 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
603 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
604 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
605 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
606 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
607 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
610 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
612 // Don't lock the sfx here, S_ServerSounds already did that
613 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
616 // check memory integrity
617 Mem_CheckSentinelsGlobal();
619 // done with sound downloads, next we check models
620 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
625 Con_Printf("Unknown download type.\n");
629 static void QW_CL_ParseDownload(void)
631 int size = (signed short)MSG_ReadShort();
632 int percent = MSG_ReadByte();
634 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
636 // skip the download fragment if playing a demo
640 msg_readcount += size;
646 Con_Printf("File not found.\n");
647 QW_CL_RequestNextDownload();
651 if (msg_readcount + (unsigned short)size > net_message.cursize)
652 Host_Error("corrupt download message\n");
654 // make sure the buffer is big enough to include this new fragment
655 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
658 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
659 cls.qw_downloadmemorymaxsize *= 2;
660 old = cls.qw_downloadmemory;
661 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
664 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
669 // read the fragment out of the packet
670 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
671 cls.qw_downloadmemorycursize += size;
672 cls.qw_downloadspeedcount += size;
674 cls.qw_downloadpercent = percent;
678 // request next fragment
679 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
680 MSG_WriteString(&cls.netcon->message, "nextdl");
685 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
687 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
689 cls.qw_downloadpercent = 0;
691 // start downloading the next file (or join the game)
692 QW_CL_RequestNextDownload();
696 static void QW_CL_ParseModelList(void)
699 int nummodels = MSG_ReadByte();
702 // parse model precache list
705 str = MSG_ReadString();
709 if (nummodels==MAX_MODELS)
710 Host_Error("Server sent too many model precaches");
711 if (strlen(str) >= MAX_QPATH)
712 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
713 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
719 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
720 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
725 cls.qw_downloadnumber = 0;
726 cls.qw_downloadtype = dl_model;
727 QW_CL_RequestNextDownload();
730 static void QW_CL_ParseSoundList(void)
733 int numsounds = MSG_ReadByte();
736 // parse sound precache list
739 str = MSG_ReadString();
743 if (numsounds==MAX_SOUNDS)
744 Host_Error("Server sent too many sound precaches");
745 if (strlen(str) >= MAX_QPATH)
746 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
747 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
754 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
755 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
760 cls.qw_downloadnumber = 0;
761 cls.qw_downloadtype = dl_sound;
762 QW_CL_RequestNextDownload();
765 static void QW_CL_Skins_f(void)
767 cls.qw_downloadnumber = 0;
768 cls.qw_downloadtype = dl_skin;
769 QW_CL_RequestNextDownload();
772 static void QW_CL_Changing_f(void)
774 if (cls.qw_downloadmemory) // don't change when downloading
779 cls.signon = 1; // not active anymore, but not disconnected
780 Con_Printf("\nChanging map...\n");
783 void QW_CL_NextUpload(void)
785 int r, percent, size;
787 if (!cls.qw_uploaddata)
790 r = cls.qw_uploadsize - cls.qw_uploadpos;
793 size = min(1, cls.qw_uploadsize);
794 percent = (cls.qw_uploadpos+r)*100/size;
796 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
797 MSG_WriteShort(&cls.netcon->message, r);
798 MSG_WriteByte(&cls.netcon->message, percent);
799 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
801 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
803 cls.qw_uploadpos += r;
805 if (cls.qw_uploadpos < cls.qw_uploadsize)
808 Con_Printf("Upload completed\n");
813 void QW_CL_StartUpload(unsigned char *data, int size)
815 // do nothing in demos or if not connected
819 // abort existing upload if in progress
822 Con_DPrintf("Starting upload of %d bytes...\n", size);
824 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
825 memcpy(cls.qw_uploaddata, data, size);
826 cls.qw_uploadsize = size;
827 cls.qw_uploadpos = 0;
833 qboolean QW_CL_IsUploading(void)
835 return cls.qw_uploaddata != NULL;
839 void QW_CL_StopUpload(void)
841 if (cls.qw_uploaddata)
842 Mem_Free(cls.qw_uploaddata);
843 cls.qw_uploaddata = NULL;
844 cls.qw_uploadsize = 0;
845 cls.qw_uploadpos = 0;
848 static void QW_CL_ProcessUserInfo(int slot)
850 int topcolor, bottomcolor;
852 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
853 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
854 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
855 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
856 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
857 cl.scores[slot].qw_spectator = temp[0] != 0;
858 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
859 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
860 if (!cl.scores[slot].qw_skin[0])
861 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
865 static void QW_CL_UpdateUserInfo(void)
868 slot = MSG_ReadByte();
869 if (slot >= cl.maxclients)
871 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
876 cl.scores[slot].qw_userid = MSG_ReadLong();
877 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
879 QW_CL_ProcessUserInfo(slot);
882 static void QW_CL_SetInfo(void)
887 slot = MSG_ReadByte();
888 strlcpy(key, MSG_ReadString(), sizeof(key));
889 strlcpy(value, MSG_ReadString(), sizeof(value));
890 if (slot >= cl.maxclients)
892 Con_Printf("svc_setinfo >= cl.maxclients\n");
895 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
897 QW_CL_ProcessUserInfo(slot);
900 static void QW_CL_ServerInfo(void)
905 strlcpy(key, MSG_ReadString(), sizeof(key));
906 strlcpy(value, MSG_ReadString(), sizeof(value));
907 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
908 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
909 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
910 cl.qw_teamplay = atoi(temp);
913 static void QW_CL_ParseNails(void)
916 int numnails = MSG_ReadByte();
918 unsigned char bits[6];
919 for (i = 0;i < numnails;i++)
921 for (j = 0;j < 6;j++)
922 bits[j] = MSG_ReadByte();
923 if (cl.qw_num_nails > 255)
925 v = cl.qw_nails[cl.qw_num_nails++];
926 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
927 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
928 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
929 v[3] = -360*(bits[4]>>4)/16;
930 v[4] = 360*bits[5]/256;
935 static void CL_UpdateItemsAndWeapon(void)
938 // check for important changes
941 if (cl.olditems != cl.stats[STAT_ITEMS])
942 for (j = 0;j < 32;j++)
943 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
944 cl.item_gettime[j] = cl.time;
945 cl.olditems = cl.stats[STAT_ITEMS];
947 // GAME_NEXUIZ hud needs weapon change time
948 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
949 cl.weapontime = cl.time;
950 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
953 void CL_BeginDownloads(qboolean aborteddownload)
955 // quakeworld works differently
956 if (cls.protocol == PROTOCOL_QUAKEWORLD)
959 // this would be a good place to do curl downloads
960 if(Curl_Have_forthismap())
962 Curl_Register_predownload(); // come back later
967 // curl is done, so let's start with the business
970 // if already downloading something from the previous level, don't stop it
971 if (cls.qw_downloadname[0])
977 cl.downloadcsqc = false;
980 && csqc_progname.string
981 && csqc_progname.string[0]
982 && csqc_progcrc.integer >= 0
983 && cl_serverextension_download.integer
984 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
985 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
987 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
988 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
993 if (cl.loadmodel_current < cl.loadmodel_total)
997 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
999 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1001 if (cls.signon < SIGNONS)
1002 CL_KeepaliveMessage(true);
1003 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1004 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1006 // we now have the worldmodel so we can set up the game world
1007 CL_SetupWorldModel();
1008 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1010 cl.loadfinished = true;
1011 // now issue the spawn to move on to signon 2 like normal
1013 Cmd_ForwardStringToServer("prespawn");
1018 // finished loading models
1021 if (cl.loadsound_current < cl.loadsound_total)
1025 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1027 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1029 if (cls.signon < SIGNONS)
1030 CL_KeepaliveMessage(true);
1031 // Don't lock the sfx here, S_ServerSounds already did that
1032 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1035 // finished loading sounds
1038 // note: the reason these loops skip already-loaded things is that it
1039 // enables this command to be issued during the game if desired
1041 if (cl.downloadmodel_current < cl.loadmodel_total)
1045 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1047 if (aborteddownload)
1049 if (cl.downloadmodel_current == 1)
1051 // the worldmodel failed, but we need to set up anyway
1052 CL_SetupWorldModel();
1053 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1055 cl.loadfinished = true;
1056 // now issue the spawn to move on to signon 2 like normal
1058 Cmd_ForwardStringToServer("prespawn");
1061 aborteddownload = false;
1064 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1066 if (cls.signon < SIGNONS)
1067 CL_KeepaliveMessage(true);
1068 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1070 if (cl.downloadmodel_current == 1)
1071 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1073 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1074 // regarding the * check: don't try to download submodels
1075 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1077 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1078 // we'll try loading again when the download finishes
1082 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1083 if (cl.downloadmodel_current == 1)
1085 // we now have the worldmodel so we can set up the game world
1086 CL_SetupWorldModel();
1087 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1089 cl.loadfinished = true;
1090 // now issue the spawn to move on to signon 2 like normal
1092 Cmd_ForwardStringToServer("prespawn");
1097 // finished loading models
1100 if (cl.downloadsound_current < cl.loadsound_total)
1104 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1106 char soundname[MAX_QPATH];
1107 if (aborteddownload)
1109 aborteddownload = false;
1112 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1114 if (cls.signon < SIGNONS)
1115 CL_KeepaliveMessage(true);
1116 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1117 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1119 Con_Printf("Sound %s not found\n", soundname);
1120 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1122 Cmd_ForwardStringToServer(va("download %s", soundname));
1123 // we'll try loading again when the download finishes
1127 // Don't lock the sfx here, S_ServerSounds already did that
1128 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1131 // finished loading sounds
1134 if (!cl.loadfinished)
1136 cl.loadfinished = true;
1138 // check memory integrity
1139 Mem_CheckSentinelsGlobal();
1141 // now issue the spawn to move on to signon 2 like normal
1143 Cmd_ForwardStringToServer("prespawn");
1147 void CL_BeginDownloads_f(void)
1149 // prevent cl_begindownloads from being issued multiple times in one match
1150 // to prevent accidentally cancelled downloads
1152 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1154 CL_BeginDownloads(false);
1157 void CL_StopDownload(int size, int crc)
1159 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1162 size_t existingsize;
1163 const char *extension;
1166 // save to disk only if we don't already have it
1167 // (this is mainly for playing back demos)
1168 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1171 if ((int)existingsize != size || existingcrc != crc)
1173 // we have a mismatching file, pick another name for it
1174 char name[MAX_QPATH*2];
1175 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1176 if (!FS_FileExists(name))
1178 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1179 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1185 // we either don't have it or have a mismatching file...
1186 // so it's time to accept the file
1187 // but if we already have a mismatching file we need to rename
1188 // this new one, and if we already have this file in renamed form,
1190 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1191 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1192 extension = FS_FileExtension(cls.qw_downloadname);
1193 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1197 else if (cls.qw_downloadmemory && size)
1199 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1200 CL_BeginDownloads(true);
1203 if (cls.qw_downloadmemory)
1204 Mem_Free(cls.qw_downloadmemory);
1205 cls.qw_downloadmemory = NULL;
1206 cls.qw_downloadname[0] = 0;
1207 cls.qw_downloadmemorymaxsize = 0;
1208 cls.qw_downloadmemorycursize = 0;
1209 cls.qw_downloadpercent = 0;
1212 void CL_ParseDownload(void)
1215 unsigned char data[65536];
1216 start = MSG_ReadLong();
1217 size = (unsigned short)MSG_ReadShort();
1219 // record the start/size information to ack in the next input packet
1220 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1222 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1224 cls.dp_downloadack[i].start = start;
1225 cls.dp_downloadack[i].size = size;
1230 MSG_ReadBytes(size, data);
1232 if (!cls.qw_downloadname[0])
1235 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1239 if (start + size > cls.qw_downloadmemorymaxsize)
1240 Host_Error("corrupt download message\n");
1242 // only advance cursize if the data is at the expected position
1243 // (gaps are unacceptable)
1244 memcpy(cls.qw_downloadmemory + start, data, size);
1245 cls.qw_downloadmemorycursize = start + size;
1246 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1247 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1248 cls.qw_downloadspeedcount += size;
1251 void CL_DownloadBegin_f(void)
1253 int size = atoi(Cmd_Argv(1));
1255 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1257 Con_Printf("cl_downloadbegin: received bogus information\n");
1258 CL_StopDownload(0, 0);
1262 if (cls.qw_downloadname[0])
1263 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1265 CL_StopDownload(0, 0);
1267 // we're really beginning a download now, so initialize stuff
1268 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1269 cls.qw_downloadmemorymaxsize = size;
1270 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1271 cls.qw_downloadnumber++;
1273 Cmd_ForwardStringToServer("sv_startdownload");
1276 void CL_StopDownload_f(void)
1278 if (cls.qw_downloadname[0])
1280 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1281 CL_StopDownload(0, 0);
1283 CL_BeginDownloads(true);
1286 void CL_DownloadFinished_f(void)
1290 Con_Printf("Malformed cl_downloadfinished command\n");
1293 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1294 CL_BeginDownloads(false);
1297 static void CL_SendPlayerInfo(void)
1299 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1300 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1302 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1305 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1308 if (cl_pmodel.integer)
1310 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1313 if (*cl_playermodel.string)
1315 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1316 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1318 if (*cl_playerskin.string)
1320 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1326 =====================
1329 An svc_signonnum has been received, perform a client side setup
1330 =====================
1332 static void CL_SignonReply (void)
1334 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1341 // send player info before we begin downloads
1342 // (so that the server can see the player name while downloading)
1343 CL_SendPlayerInfo();
1345 // execute cl_begindownloads next frame
1346 // (after any commands added by svc_stufftext have been executed)
1347 // when done with downloads the "prespawn" will be sent
1348 Cbuf_AddText("\ncl_begindownloads\n");
1350 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1351 //MSG_WriteString (&cls.netcon->message, "prespawn");
1353 else // playing a demo... make sure loading occurs as soon as possible
1354 CL_BeginDownloads(false);
1360 // LordHavoc: quake sent the player info here but due to downloads
1361 // it is sent earlier instead
1362 // CL_SendPlayerInfo();
1364 // LordHavoc: changed to begin a loading stage and issue this when done
1365 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1366 MSG_WriteString (&cls.netcon->message, "spawn");
1373 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1374 MSG_WriteString (&cls.netcon->message, "begin");
1380 if (COM_CheckParm("-profilegameonly"))
1381 Sys_AllowProfiling(true);
1391 void CL_ParseServerInfo (void)
1395 protocolversion_t protocol;
1396 int nummodels, numsounds;
1398 Con_DPrint("Serverinfo packet received.\n");
1400 // if server is active, we already began a loading plaque
1403 SCR_BeginLoadingPlaque();
1407 // check memory integrity
1408 Mem_CheckSentinelsGlobal();
1410 // clear cl_serverextension cvars
1411 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1414 // wipe the client_state_t struct
1418 // parse protocol version number
1419 i = MSG_ReadLong ();
1420 protocol = Protocol_EnumForNumber(i);
1421 if (protocol == PROTOCOL_UNKNOWN)
1423 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1426 // hack for unmarked Nehahra movie demos which had a custom protocol
1427 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1428 protocol = PROTOCOL_NEHAHRAMOVIE;
1429 cls.protocol = protocol;
1430 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1432 cl.num_entities = 1;
1434 if (protocol == PROTOCOL_QUAKEWORLD)
1436 char gamedir[1][MAX_QPATH];
1438 cl.qw_servercount = MSG_ReadLong();
1440 str = MSG_ReadString();
1441 Con_Printf("server gamedir is %s\n", str);
1442 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1444 // change gamedir if needed
1445 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1446 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1448 cl.gametype = GAME_DEATHMATCH;
1451 // parse player number
1453 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1454 //cl.qw_spectator = (i & 128) != 0;
1455 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1456 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1458 // get the full level name
1459 str = MSG_ReadString ();
1460 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1462 // get the movevars that are defined in the qw protocol
1463 cl.movevars_gravity = MSG_ReadFloat();
1464 cl.movevars_stopspeed = MSG_ReadFloat();
1465 cl.movevars_maxspeed = MSG_ReadFloat();
1466 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1467 cl.movevars_accelerate = MSG_ReadFloat();
1468 cl.movevars_airaccelerate = MSG_ReadFloat();
1469 cl.movevars_wateraccelerate = MSG_ReadFloat();
1470 cl.movevars_friction = MSG_ReadFloat();
1471 cl.movevars_waterfriction = MSG_ReadFloat();
1472 cl.movevars_entgravity = MSG_ReadFloat();
1474 // other movevars not in the protocol...
1475 cl.movevars_wallfriction = 0;
1476 cl.movevars_timescale = 1;
1477 cl.movevars_jumpvelocity = 270;
1478 cl.movevars_edgefriction = 2;
1479 cl.movevars_maxairspeed = 30;
1480 cl.movevars_stepheight = 18;
1481 cl.movevars_airaccel_qw = 1;
1482 cl.movevars_airaccel_sideways_friction = 0;
1484 // seperate the printfs so the server message can have a color
1485 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1487 // check memory integrity
1488 Mem_CheckSentinelsGlobal();
1492 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1493 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1496 cl.loadbegun = false;
1497 cl.loadfinished = false;
1499 cls.state = ca_connected;
1502 // note: on QW protocol we can't set up the gameworld until after
1503 // downloads finish...
1504 // (we don't even know the name of the map yet)
1509 cl.maxclients = MSG_ReadByte ();
1510 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1512 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1515 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1518 cl.gametype = MSG_ReadByte ();
1520 // parse signon message
1521 str = MSG_ReadString ();
1522 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1524 // seperate the printfs so the server message can have a color
1525 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1526 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1528 // check memory integrity
1529 Mem_CheckSentinelsGlobal();
1531 // parse model precache list
1532 for (nummodels=1 ; ; nummodels++)
1534 str = MSG_ReadString();
1537 if (nummodels==MAX_MODELS)
1538 Host_Error ("Server sent too many model precaches");
1539 if (strlen(str) >= MAX_QPATH)
1540 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1541 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1543 // parse sound precache list
1544 for (numsounds=1 ; ; numsounds++)
1546 str = MSG_ReadString();
1549 if (numsounds==MAX_SOUNDS)
1550 Host_Error("Server sent too many sound precaches");
1551 if (strlen(str) >= MAX_QPATH)
1552 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1553 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1556 // touch all of the precached models that are still loaded so we can free
1557 // anything that isn't needed
1560 for (i = 1;i < nummodels;i++)
1561 Mod_FindName(cl.model_name[i]);
1562 // precache any models used by the client (this also marks them used)
1563 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1564 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1565 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1566 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1569 // do the same for sounds
1570 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1571 S_ServerSounds (cl.sound_name, numsounds);
1573 // precache any sounds used by the client
1574 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1575 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1576 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1577 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1578 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1579 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1580 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1582 // now we try to load everything that is new
1583 cl.loadmodel_current = 1;
1584 cl.downloadmodel_current = 1;
1585 cl.loadmodel_total = nummodels;
1586 cl.loadsound_current = 1;
1587 cl.downloadsound_current = 1;
1588 cl.loadsound_total = numsounds;
1589 cl.downloadcsqc = true;
1590 cl.loadbegun = false;
1591 cl.loadfinished = false;
1595 // check memory integrity
1596 Mem_CheckSentinelsGlobal();
1598 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1599 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1601 char demofile[MAX_OSPATH];
1602 char levelname[MAX_QPATH];
1604 if (cls.demorecording)
1606 // finish the previous level's demo file
1610 // start a new demo file
1611 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1612 if (strrchr(levelname, '.'))
1613 *(strrchr(levelname, '.')) = 0;
1614 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1616 Con_Printf ("Auto-recording to %s.\n", demofile);
1618 cls.demofile = FS_Open (demofile, "wb", false, false);
1621 cls.forcetrack = -1;
1622 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1623 cls.demorecording = true;
1626 Con_Print ("ERROR: couldn't open.\n");
1630 void CL_ValidateState(entity_state_t *s)
1637 if (s->modelindex >= MAX_MODELS)
1638 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1640 // these warnings are only warnings, no corrections are made to the state
1641 // because states are often copied for decoding, which otherwise would
1642 // propogate some of the corrections accidentally
1643 // (this used to happen, sometimes affecting skin and frame)
1645 // colormap is client index + 1
1646 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1647 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1649 model = cl.model_precache[s->modelindex];
1650 if (model && model->type && s->frame >= model->numframes)
1651 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1652 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1653 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1656 void CL_MoveLerpEntityStates(entity_t *ent)
1658 float odelta[3], adelta[3];
1659 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1660 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1661 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1663 // reset all persistent stuff if this is a new entity
1664 ent->persistent.lerpdeltatime = 0;
1665 ent->persistent.lerpstarttime = cl.mtime[1];
1666 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1667 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1668 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1669 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1670 // reset animation interpolation as well
1671 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1672 ent->render.frame1time = ent->render.frame2time = cl.time;
1673 ent->render.framelerp = 1;
1674 // reset various persistent stuff
1675 ent->persistent.muzzleflash = 0;
1676 ent->persistent.trail_allowed = false;
1678 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1680 // don't interpolate the move
1681 // (the fixangle[] check detects teleports, but not constant fixangles
1682 // such as when spectating)
1683 ent->persistent.lerpdeltatime = 0;
1684 ent->persistent.lerpstarttime = cl.mtime[1];
1685 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1686 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1687 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1688 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1689 ent->persistent.trail_allowed = false;
1691 else if (ent->state_current.flags & RENDER_STEP)
1693 // monster interpolation
1694 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1696 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1697 ent->persistent.lerpstarttime = cl.mtime[1];
1698 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1699 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1700 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1701 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1707 ent->persistent.lerpstarttime = ent->state_previous.time;
1708 // no lerp if it's singleplayer
1709 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1710 ent->persistent.lerpdeltatime = 0;
1712 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1713 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1714 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1715 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1716 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1718 // trigger muzzleflash effect if necessary
1719 if (ent->state_current.effects & EF_MUZZLEFLASH)
1720 ent->persistent.muzzleflash = 1;
1728 void CL_ParseBaseline (entity_t *ent, int large)
1732 ent->state_baseline = defaultstate;
1733 // FIXME: set ent->state_baseline.number?
1734 ent->state_baseline.active = true;
1737 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1738 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1740 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1742 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1743 ent->state_baseline.frame = MSG_ReadByte ();
1747 ent->state_baseline.modelindex = MSG_ReadByte ();
1748 ent->state_baseline.frame = MSG_ReadByte ();
1750 ent->state_baseline.colormap = MSG_ReadByte();
1751 ent->state_baseline.skin = MSG_ReadByte();
1752 for (i = 0;i < 3;i++)
1754 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1755 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1757 ent->state_previous = ent->state_current = ent->state_baseline;
1765 Server information pertaining to this client only
1768 void CL_ParseClientdata (void)
1772 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1773 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1774 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1775 cl.mviewzoom[1] = cl.mviewzoom[0];
1777 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1779 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1780 cl.stats[STAT_ITEMS] = 0;
1781 cl.stats[STAT_VIEWZOOM] = 255;
1784 cl.mpunchangle[0][0] = 0;
1785 cl.mpunchangle[0][1] = 0;
1786 cl.mpunchangle[0][2] = 0;
1787 cl.mpunchvector[0][0] = 0;
1788 cl.mpunchvector[0][1] = 0;
1789 cl.mpunchvector[0][2] = 0;
1790 cl.mvelocity[0][0] = 0;
1791 cl.mvelocity[0][1] = 0;
1792 cl.mvelocity[0][2] = 0;
1793 cl.mviewzoom[0] = 1;
1795 bits = (unsigned short) MSG_ReadShort ();
1796 if (bits & SU_EXTEND1)
1797 bits |= (MSG_ReadByte() << 16);
1798 if (bits & SU_EXTEND2)
1799 bits |= (MSG_ReadByte() << 24);
1801 if (bits & SU_VIEWHEIGHT)
1802 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1804 if (bits & SU_IDEALPITCH)
1805 cl.idealpitch = MSG_ReadChar ();
1807 for (i = 0;i < 3;i++)
1809 if (bits & (SU_PUNCH1<<i) )
1811 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1812 cl.mpunchangle[0][i] = MSG_ReadChar();
1814 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1816 if (bits & (SU_PUNCHVEC1<<i))
1818 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1819 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1821 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1823 if (bits & (SU_VELOCITY1<<i) )
1825 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1826 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1828 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1832 // LordHavoc: hipnotic demos don't have this bit set but should
1833 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1834 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1836 cl.onground = (bits & SU_ONGROUND) != 0;
1837 cl.inwater = (bits & SU_INWATER) != 0;
1839 if (cls.protocol == PROTOCOL_DARKPLACES5)
1841 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1842 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1843 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1844 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1845 cl.stats[STAT_AMMO] = MSG_ReadShort();
1846 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1847 cl.stats[STAT_NAILS] = MSG_ReadShort();
1848 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1849 cl.stats[STAT_CELLS] = MSG_ReadShort();
1850 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1852 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1854 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1855 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1856 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1857 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1859 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1860 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1861 cl.stats[STAT_AMMO] = MSG_ReadByte();
1862 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1863 cl.stats[STAT_NAILS] = MSG_ReadByte();
1864 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1865 cl.stats[STAT_CELLS] = MSG_ReadByte();
1866 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1867 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1869 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1872 if (bits & SU_VIEWZOOM)
1874 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1875 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1877 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1880 // viewzoom interpolation
1881 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1885 =====================
1887 =====================
1889 void CL_ParseStatic (int large)
1893 if (cl.num_static_entities >= cl.max_static_entities)
1894 Host_Error ("Too many static entities");
1895 ent = &cl.static_entities[cl.num_static_entities++];
1896 CL_ParseBaseline (ent, large);
1898 if (ent->state_baseline.modelindex == 0)
1900 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1901 cl.num_static_entities--;
1902 // This is definitely a cheesy way to conserve resources...
1906 // copy it to the current state
1907 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1908 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1909 ent->render.framelerp = 0;
1910 // make torchs play out of sync
1911 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1912 ent->render.skinnum = ent->state_baseline.skin;
1913 ent->render.effects = ent->state_baseline.effects;
1914 ent->render.alpha = 1;
1916 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1917 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1919 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1920 CL_UpdateRenderEntity(&ent->render);
1928 void CL_ParseStaticSound (int large)
1931 int sound_num, vol, atten;
1933 MSG_ReadVector(org, cls.protocol);
1934 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1935 sound_num = (unsigned short) MSG_ReadShort ();
1937 sound_num = MSG_ReadByte ();
1938 vol = MSG_ReadByte ();
1939 atten = MSG_ReadByte ();
1941 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1944 void CL_ParseEffect (void)
1947 int modelindex, startframe, framecount, framerate;
1949 MSG_ReadVector(org, cls.protocol);
1950 modelindex = MSG_ReadByte ();
1951 startframe = MSG_ReadByte ();
1952 framecount = MSG_ReadByte ();
1953 framerate = MSG_ReadByte ();
1955 CL_Effect(org, modelindex, startframe, framecount, framerate);
1958 void CL_ParseEffect2 (void)
1961 int modelindex, startframe, framecount, framerate;
1963 MSG_ReadVector(org, cls.protocol);
1964 modelindex = (unsigned short) MSG_ReadShort ();
1965 startframe = (unsigned short) MSG_ReadShort ();
1966 framecount = MSG_ReadByte ();
1967 framerate = MSG_ReadByte ();
1969 CL_Effect(org, modelindex, startframe, framecount, framerate);
1972 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1977 if (ent >= MAX_EDICTS)
1979 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1983 if (ent >= cl.max_entities)
1984 CL_ExpandEntities(ent);
1986 // override any beam with the same entity
1989 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1990 if (b->entity == ent)
1992 // if the entity was not found then just replace an unused beam
1993 if (i == cl.max_beams)
1994 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1997 if (i < cl.max_beams)
1999 cl.num_beams = max(cl.num_beams, i + 1);
2001 b->lightning = lightning;
2003 b->endtime = cl.mtime[0] + 0.2;
2004 VectorCopy (start, b->start);
2005 VectorCopy (end, b->end);
2008 Con_Print("beam list overflow!\n");
2011 void CL_ParseBeam (model_t *m, int lightning)
2016 ent = (unsigned short) MSG_ReadShort ();
2017 MSG_ReadVector(start, cls.protocol);
2018 MSG_ReadVector(end, cls.protocol);
2020 if (ent >= MAX_EDICTS)
2022 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2026 CL_NewBeam(ent, start, end, m, lightning);
2029 void CL_ParseTempEntity(void)
2037 int colorStart, colorLength, count;
2038 float velspeed, radius;
2039 unsigned char *tempcolor;
2040 matrix4x4_t tempmatrix;
2042 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2044 type = MSG_ReadByte();
2047 case QW_TE_WIZSPIKE:
2048 // spike hitting wall
2049 MSG_ReadVector(pos, cls.protocol);
2050 CL_FindNonSolidLocation(pos, pos, 4);
2051 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2052 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2055 case QW_TE_KNIGHTSPIKE:
2056 // spike hitting wall
2057 MSG_ReadVector(pos, cls.protocol);
2058 CL_FindNonSolidLocation(pos, pos, 4);
2059 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2060 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2064 // spike hitting wall
2065 MSG_ReadVector(pos, cls.protocol);
2066 CL_FindNonSolidLocation(pos, pos, 4);
2067 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2069 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2074 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2076 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2078 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2081 case QW_TE_SUPERSPIKE:
2082 // super spike hitting wall
2083 MSG_ReadVector(pos, cls.protocol);
2084 CL_FindNonSolidLocation(pos, pos, 4);
2085 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2087 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2092 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2094 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2096 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2100 case QW_TE_EXPLOSION:
2102 MSG_ReadVector(pos, cls.protocol);
2103 CL_FindNonSolidLocation(pos, pos, 10);
2104 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2105 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2106 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2109 case QW_TE_TAREXPLOSION:
2110 // tarbaby explosion
2111 MSG_ReadVector(pos, cls.protocol);
2112 CL_FindNonSolidLocation(pos, pos, 10);
2113 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2114 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2117 case QW_TE_LIGHTNING1:
2119 CL_ParseBeam(cl.model_bolt, true);
2122 case QW_TE_LIGHTNING2:
2124 CL_ParseBeam(cl.model_bolt2, true);
2127 case QW_TE_LIGHTNING3:
2129 CL_ParseBeam(cl.model_bolt3, false);
2132 case QW_TE_LAVASPLASH:
2133 MSG_ReadVector(pos, cls.protocol);
2134 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2137 case QW_TE_TELEPORT:
2138 MSG_ReadVector(pos, cls.protocol);
2139 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2143 // bullet hitting wall
2144 radius = MSG_ReadByte();
2145 MSG_ReadVector(pos, cls.protocol);
2146 CL_FindNonSolidLocation(pos, pos, 4);
2147 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2148 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2149 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2150 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2153 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2158 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2160 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2162 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2168 count = MSG_ReadByte();
2169 MSG_ReadVector(pos, cls.protocol);
2170 CL_FindNonSolidLocation(pos, pos, 4);
2171 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2174 case QW_TE_LIGHTNINGBLOOD:
2175 MSG_ReadVector(pos, cls.protocol);
2176 CL_FindNonSolidLocation(pos, pos, 4);
2177 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2181 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2186 type = MSG_ReadByte();
2190 // spike hitting wall
2191 MSG_ReadVector(pos, cls.protocol);
2192 CL_FindNonSolidLocation(pos, pos, 4);
2193 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2194 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2197 case TE_KNIGHTSPIKE:
2198 // spike hitting wall
2199 MSG_ReadVector(pos, cls.protocol);
2200 CL_FindNonSolidLocation(pos, pos, 4);
2201 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2206 // spike hitting wall
2207 MSG_ReadVector(pos, cls.protocol);
2208 CL_FindNonSolidLocation(pos, pos, 4);
2209 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2211 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2216 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2218 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2220 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2224 // quad spike hitting wall
2225 MSG_ReadVector(pos, cls.protocol);
2226 CL_FindNonSolidLocation(pos, pos, 4);
2227 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2234 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2236 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2238 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2242 // super spike hitting wall
2243 MSG_ReadVector(pos, cls.protocol);
2244 CL_FindNonSolidLocation(pos, pos, 4);
2245 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2247 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2252 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2254 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2256 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2259 case TE_SUPERSPIKEQUAD:
2260 // quad super spike hitting wall
2261 MSG_ReadVector(pos, cls.protocol);
2262 CL_FindNonSolidLocation(pos, pos, 4);
2263 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2265 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2270 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2272 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2274 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2277 // LordHavoc: added for improved blood splatters
2280 MSG_ReadVector(pos, cls.protocol);
2281 CL_FindNonSolidLocation(pos, pos, 4);
2282 dir[0] = MSG_ReadChar();
2283 dir[1] = MSG_ReadChar();
2284 dir[2] = MSG_ReadChar();
2285 count = MSG_ReadByte();
2286 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2290 MSG_ReadVector(pos, cls.protocol);
2291 CL_FindNonSolidLocation(pos, pos, 4);
2292 dir[0] = MSG_ReadChar();
2293 dir[1] = MSG_ReadChar();
2294 dir[2] = MSG_ReadChar();
2295 count = MSG_ReadByte();
2296 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2299 MSG_ReadVector(pos, cls.protocol);
2300 CL_FindNonSolidLocation(pos, pos, 4);
2301 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2303 // LordHavoc: added for improved gore
2304 case TE_BLOODSHOWER:
2306 MSG_ReadVector(pos, cls.protocol); // mins
2307 MSG_ReadVector(pos2, cls.protocol); // maxs
2308 velspeed = MSG_ReadCoord(cls.protocol); // speed
2309 count = (unsigned short) MSG_ReadShort(); // number of particles
2310 vel1[0] = -velspeed;
2311 vel1[1] = -velspeed;
2312 vel1[2] = -velspeed;
2316 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2319 case TE_PARTICLECUBE:
2320 // general purpose particle effect
2321 MSG_ReadVector(pos, cls.protocol); // mins
2322 MSG_ReadVector(pos2, cls.protocol); // maxs
2323 MSG_ReadVector(dir, cls.protocol); // dir
2324 count = (unsigned short) MSG_ReadShort(); // number of particles
2325 colorStart = MSG_ReadByte(); // color
2326 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2327 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2328 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2331 case TE_PARTICLERAIN:
2332 // general purpose particle effect
2333 MSG_ReadVector(pos, cls.protocol); // mins
2334 MSG_ReadVector(pos2, cls.protocol); // maxs
2335 MSG_ReadVector(dir, cls.protocol); // dir
2336 count = (unsigned short) MSG_ReadShort(); // number of particles
2337 colorStart = MSG_ReadByte(); // color
2338 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2341 case TE_PARTICLESNOW:
2342 // general purpose particle effect
2343 MSG_ReadVector(pos, cls.protocol); // mins
2344 MSG_ReadVector(pos2, cls.protocol); // maxs
2345 MSG_ReadVector(dir, cls.protocol); // dir
2346 count = (unsigned short) MSG_ReadShort(); // number of particles
2347 colorStart = MSG_ReadByte(); // color
2348 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2352 // bullet hitting wall
2353 MSG_ReadVector(pos, cls.protocol);
2354 CL_FindNonSolidLocation(pos, pos, 4);
2355 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2356 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2359 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2364 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2366 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2368 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2373 case TE_GUNSHOTQUAD:
2374 // quad bullet hitting wall
2375 MSG_ReadVector(pos, cls.protocol);
2376 CL_FindNonSolidLocation(pos, pos, 4);
2377 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2378 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2381 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2386 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2388 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2390 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2397 MSG_ReadVector(pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 10);
2399 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2403 case TE_EXPLOSIONQUAD:
2404 // quad rocket explosion
2405 MSG_ReadVector(pos, cls.protocol);
2406 CL_FindNonSolidLocation(pos, pos, 10);
2407 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2412 // Nehahra movie colored lighting explosion
2413 MSG_ReadVector(pos, cls.protocol);
2414 CL_FindNonSolidLocation(pos, pos, 10);
2415 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2416 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2417 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2418 CL_ParticleExplosion(pos);
2419 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2420 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2421 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2424 case TE_EXPLOSIONRGB:
2425 // colored lighting explosion
2426 MSG_ReadVector(pos, cls.protocol);
2427 CL_FindNonSolidLocation(pos, pos, 10);
2428 CL_ParticleExplosion(pos);
2429 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2430 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2431 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2432 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2433 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2434 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2437 case TE_TAREXPLOSION:
2438 // tarbaby explosion
2439 MSG_ReadVector(pos, cls.protocol);
2440 CL_FindNonSolidLocation(pos, pos, 10);
2441 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2446 MSG_ReadVector(pos, cls.protocol);
2447 CL_FindNonSolidLocation(pos, pos, 10);
2448 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451 case TE_CUSTOMFLASH:
2452 MSG_ReadVector(pos, cls.protocol);
2453 CL_FindNonSolidLocation(pos, pos, 4);
2454 radius = (MSG_ReadByte() + 1) * 8;
2455 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2456 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2457 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2458 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2459 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2460 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2464 MSG_ReadVector(pos, cls.protocol);
2465 MSG_ReadVector(dir, cls.protocol);
2466 count = MSG_ReadByte();
2467 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2472 CL_ParseBeam(cl.model_bolt, true);
2477 CL_ParseBeam(cl.model_bolt2, true);
2482 CL_ParseBeam(cl.model_bolt3, false);
2487 // grappling hook beam
2488 CL_ParseBeam(cl.model_beam, false);
2492 // LordHavoc: for compatibility with the Nehahra movie...
2493 case TE_LIGHTNING4NEH:
2494 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2498 MSG_ReadVector(pos, cls.protocol);
2499 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2503 MSG_ReadVector(pos, cls.protocol);
2504 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2508 // color mapped explosion
2509 MSG_ReadVector(pos, cls.protocol);
2510 CL_FindNonSolidLocation(pos, pos, 10);
2511 colorStart = MSG_ReadByte();
2512 colorLength = MSG_ReadByte();
2513 CL_ParticleExplosion2(pos, colorStart, colorLength);
2514 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2515 color[0] = tempcolor[0] * (2.0f / 255.0f);
2516 color[1] = tempcolor[1] * (2.0f / 255.0f);
2517 color[2] = tempcolor[2] * (2.0f / 255.0f);
2518 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2519 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2520 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2524 MSG_ReadVector(pos, cls.protocol);
2525 MSG_ReadVector(pos2, cls.protocol);
2526 MSG_ReadVector(dir, cls.protocol);
2527 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2531 MSG_ReadVector(pos, cls.protocol);
2532 MSG_ReadVector(dir, cls.protocol);
2533 count = MSG_ReadByte();
2534 CL_FindNonSolidLocation(pos, pos, 4);
2535 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2538 case TE_TEI_BIGEXPLOSION:
2539 MSG_ReadVector(pos, cls.protocol);
2540 CL_FindNonSolidLocation(pos, pos, 10);
2541 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2542 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2545 case TE_TEI_PLASMAHIT:
2546 MSG_ReadVector(pos, cls.protocol);
2547 MSG_ReadVector(dir, cls.protocol);
2548 count = MSG_ReadByte();
2549 CL_FindNonSolidLocation(pos, pos, 5);
2550 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2554 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2559 void CL_ParseTrailParticles(void)
2564 entityindex = (unsigned short)MSG_ReadShort();
2565 if (entityindex >= MAX_EDICTS)
2567 if (entityindex >= cl.max_entities)
2568 CL_ExpandEntities(entityindex);
2569 effectindex = (unsigned short)MSG_ReadShort();
2570 MSG_ReadVector(start, cls.protocol);
2571 MSG_ReadVector(end, cls.protocol);
2572 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2575 void CL_ParsePointParticles(void)
2577 int effectindex, count;
2578 vec3_t origin, velocity;
2579 effectindex = (unsigned short)MSG_ReadShort();
2580 MSG_ReadVector(origin, cls.protocol);
2581 MSG_ReadVector(velocity, cls.protocol);
2582 count = (unsigned short)MSG_ReadShort();
2583 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2586 void CL_ParsePointParticles1(void)
2590 effectindex = (unsigned short)MSG_ReadShort();
2591 MSG_ReadVector(origin, cls.protocol);
2592 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2595 typedef struct cl_iplog_item_s
2602 static qboolean cl_iplog_loaded = false;
2603 static int cl_iplog_numitems = 0;
2604 static int cl_iplog_maxitems = 0;
2605 static cl_iplog_item_t *cl_iplog_items;
2607 static void CL_IPLog_Load(void);
2608 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2611 if (!address || !address[0] || !name || !name[0])
2613 if (!cl_iplog_loaded)
2615 if (developer.integer >= 100)
2616 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2617 // see if it already exists
2620 for (i = 0;i < cl_iplog_numitems;i++)
2622 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2624 if (developer.integer >= 100)
2625 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2630 // it does not already exist in the iplog, so add it
2631 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2633 cl_iplog_item_t *olditems = cl_iplog_items;
2634 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2635 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2638 if (cl_iplog_numitems)
2639 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2643 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2644 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2645 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2646 // TODO: maybe it would be better to strip weird characters from name when
2647 // copying it here rather than using a straight strcpy?
2648 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2649 cl_iplog_numitems++;
2652 // add it to the iplog.txt file
2653 // TODO: this ought to open the one in the userpath version of the base
2654 // gamedir, not the current gamedir
2655 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2656 if (developer.integer >= 100)
2657 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2661 static void CL_IPLog_Load(void)
2663 int i, len, linenumber;
2664 char *text, *textend;
2665 unsigned char *filedata;
2666 fs_offset_t filesize;
2667 char line[MAX_INPUTLINE];
2668 char address[MAX_INPUTLINE];
2669 cl_iplog_loaded = true;
2670 // TODO: this ought to open the one in the userpath version of the base
2671 // gamedir, not the current gamedir
2672 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2675 text = (char *)filedata;
2676 textend = text + filesize;
2677 for (linenumber = 1;text < textend;linenumber++)
2679 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2680 if (len < (int)sizeof(line) - 1)
2681 line[len++] = *text;
2683 if (text < textend && *text == '\r' && text[1] == '\n')
2685 if (text < textend && *text == '\n')
2687 if (line[0] == '/' && line[1] == '/')
2688 continue; // skip comments if anyone happens to add them
2689 for (i = 0;i < len && line[i] > ' ';i++)
2690 address[i] = line[i];
2692 // skip exactly one space character
2694 // address contains the address with termination,
2695 // line + i contains the name with termination
2696 if (address[0] && line[i])
2697 CL_IPLog_Add(address, line + i, false, false);
2699 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2703 static void CL_IPLog_List_f(void)
2706 const char *addressprefix;
2709 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2713 if (Cmd_Argc() >= 2)
2714 addressprefix = Cmd_Argv(1);
2715 if (!cl_iplog_loaded)
2717 if (addressprefix && addressprefix[0])
2718 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2720 Con_Printf("Listing all iplog entries\n");
2721 Con_Printf("address name\n");
2722 for (i = 0;i < cl_iplog_numitems;i++)
2724 if (addressprefix && addressprefix[0])
2726 for (j = 0;addressprefix[j];j++)
2727 if (addressprefix[j] != cl_iplog_items[i].address[j])
2729 // if this address does not begin with the addressprefix string
2730 // simply omit it from the output
2731 if (addressprefix[j])
2734 // if name is less than 15 characters, left justify it and pad
2735 // if name is more than 15 characters, print all of it, not worrying
2736 // about the fact it will misalign the columns
2737 if (strlen(cl_iplog_items[i].address) < 15)
2738 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2740 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2744 // look for anything interesting like player IP addresses or ping reports
2745 qboolean CL_ExaminePrintString(const char *text)
2749 char temp[MAX_INPUTLINE];
2750 if (!strcmp(text, "Client ping times:\n"))
2752 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2753 // hide ping reports in demos
2754 if (cls.demoplayback)
2755 cl.parsingtextexpectingpingforscores = 1;
2756 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2758 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2760 Con_Printf("ping reply but empty scoreboard?!?\n");
2761 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2762 cl.parsingtextexpectingpingforscores = 0;
2764 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2765 return !cl.parsingtextexpectingpingforscores;
2767 if (!strncmp(text, "host: ", 9))
2769 // cl.parsingtextexpectingpingforscores = false; // really?
2770 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2771 cl.parsingtextplayerindex = 0;
2774 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2776 // if anything goes wrong, we'll assume this is not a ping report
2777 qboolean expected = cl.parsingtextexpectingpingforscores;
2778 cl.parsingtextexpectingpingforscores = 0;
2779 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2783 if ((*t >= '0' && *t <= '9') || *t == '-')
2786 while ((*t >= '0' && *t <= '9') || *t == '-')
2792 if(cl.parsingtextplayerindex < cl.maxclients)
2794 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2796 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2797 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2798 if (t[charindex] == '\n')
2800 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2801 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2803 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2805 // we parsed a valid ping entry, so expect another to follow
2806 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2807 cl.parsingtextexpectingpingforscores = expected;
2812 if (!strncmp(t, "unconnected\n", 12))
2815 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2816 cl.parsingtextexpectingpingforscores = expected;
2820 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2824 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2826 if (!strncmp(text, "players: ", 9))
2828 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2829 cl.parsingtextplayerindex = 0;
2832 else if (!strstr(text, ": "))
2834 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2838 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2840 // if anything goes wrong, we'll assume this is not a status report
2841 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2842 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2845 cl.parsingtextplayerindex = atoi(t) - 1;
2846 while (*t >= '0' && *t <= '9')
2850 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2853 // the player name follows here, along with frags and time
2856 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2858 // if anything goes wrong, we'll assume this is not a status report
2859 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2865 for (len = 0;*t && *t != '\n';t++)
2866 if (len < (int)sizeof(temp) - 1)
2869 // botclient is perfectly valid, but we don't care about bots
2870 // also don't try to look up the name of an invalid player index
2871 if (strcmp(temp, "botclient")
2872 && cl.parsingtextplayerindex >= 0
2873 && cl.parsingtextplayerindex < cl.maxclients
2874 && cl.scores[cl.parsingtextplayerindex].name[0])
2876 // log the player name and IP address string
2877 // (this operates entirely on strings to avoid issues with the
2878 // nature of a network address)
2879 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2881 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2888 extern cvar_t slowmo;
2889 static void CL_NetworkTimeReceived(double newtime)
2892 cl.mtime[1] = cl.mtime[0];
2893 cl.mtime[0] = newtime;
2894 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2895 cl.time = cl.mtime[1] = newtime;
2896 else if (cls.demoplayback)
2898 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2899 // due to a large time gap, so treat it as an instant change in time
2900 // (this can also happen during heavy packet loss in the demo)
2901 if (cl.time < newtime - 0.1)
2902 cl.mtime[1] = cl.time = newtime;
2904 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2906 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2907 if (developer.integer >= 100 && vid_activewindow)
2909 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2910 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2911 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2912 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2914 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2915 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2916 if (cl_nettimesyncboundmode.integer == 1)
2917 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2918 else if (cl_nettimesyncboundmode.integer == 2)
2920 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2921 cl.time = cl.mtime[1];
2923 else if (cl_nettimesyncboundmode.integer == 3)
2925 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2926 cl.time = cl.mtime[1];
2928 else if (cl_nettimesyncboundmode.integer == 4)
2930 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2931 cl.time = cl.mtime[1]; // reset
2932 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2933 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2934 else if (cl.time > cl.mtime[1])
2935 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2937 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2939 else if (cl_nettimesyncboundmode.integer == 5)
2941 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2942 cl.time = cl.mtime[1]; // reset
2943 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2944 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2946 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2948 else if (cl_nettimesyncboundmode.integer == 6)
2950 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2951 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2954 // this packet probably contains a player entity update, so we will need
2955 // to update the prediction
2956 cl.movement_needupdate = true;
2957 // this may get updated later in parsing by svc_clientdata
2958 cl.onground = false;
2959 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2960 // during this frame
2961 // (makes spectating players much smoother and prevents mouse movement from turning)
2962 cl.fixangle[1] = cl.fixangle[0];
2963 cl.fixangle[0] = false;
2964 if (!cls.demoplayback)
2965 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2968 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2971 qboolean CL_VM_Parse_TempEntity (void);
2972 void CL_VM_Parse_StuffCmd (const char *msg);
2973 void CL_VM_Parse_CenterPrint (const char *msg);
2974 void CSQC_AddPrintText (const char *msg);
2975 void CSQC_ReadEntities (void);
2978 =====================
2979 CL_ParseServerMessage
2980 =====================
2982 int parsingerror = false;
2983 extern void CL_UpdateMoveVars(void);
2984 void CL_ParseServerMessage(void)
2988 protocolversion_t protocol;
2989 unsigned char cmdlog[32];
2990 char *cmdlogname[32], *temp;
2991 int cmdindex, cmdcount = 0;
2992 qboolean qwplayerupdatereceived;
2994 // LordHavoc: moved demo message writing from before the packet parse to
2995 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2996 // code in CL_ParseServerinfo
2997 //if (cls.demorecording)
2998 // CL_WriteDemoMessage (&net_message);
3000 cl.last_received_message = realtime;
3002 if (cls.netcon && cls.signon < SIGNONS)
3003 CL_KeepaliveMessage(false);
3006 // if recording demos, copy the message out
3008 if (cl_shownet.integer == 1)
3009 Con_Printf("%f %i\n", realtime, net_message.cursize);
3010 else if (cl_shownet.integer == 2)
3011 Con_Print("------------------\n");
3014 // parse the message
3016 //MSG_BeginReading ();
3018 parsingerror = true;
3020 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3022 CL_NetworkTimeReceived(realtime); // qw has no clock
3024 // kill all qw nails
3025 cl.qw_num_nails = 0;
3027 // fade weapon view kick
3028 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3030 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3032 qwplayerupdatereceived = false;
3037 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3039 cmd = MSG_ReadByte ();
3043 SHOWNET("END OF MESSAGE");
3044 break; // end of message
3047 cmdindex = cmdcount & 31;
3049 cmdlog[cmdindex] = cmd;
3051 SHOWNET(qw_svc_strings[cmd]);
3052 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3053 if (!cmdlogname[cmdindex])
3055 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3057 cmdlogname[cmdindex] = temp;
3065 char description[32*64], temp[64];
3067 strlcpy(description, "packet dump: ", sizeof(description));
3071 count = cmdcount - i;
3075 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3076 strlcat(description, temp, sizeof(description));
3081 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3082 Con_Print(description);
3083 Host_Error("CL_ParseServerMessage: Illegible server message");
3088 //Con_Printf("qw_svc_nop\n");
3091 case qw_svc_disconnect:
3092 Con_Printf("Server disconnected\n");
3093 if (cls.demonum != -1)
3101 temp = MSG_ReadString();
3102 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3105 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3107 CSQC_AddPrintText(temp);
3111 case qw_svc_centerprint:
3112 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3115 case qw_svc_stufftext:
3116 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3120 // svc_damage protocol is identical to nq
3124 case qw_svc_serverdata:
3125 //Cbuf_Execute(); // make sure any stuffed commands are done
3126 CL_ParseServerInfo();
3129 case qw_svc_setangle:
3130 for (i=0 ; i<3 ; i++)
3131 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3132 if (!cls.demoplayback)
3134 cl.fixangle[0] = true;
3135 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3136 // disable interpolation if this is new
3137 if (!cl.fixangle[1])
3138 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3142 case qw_svc_lightstyle:
3143 i = MSG_ReadByte ();
3144 if (i >= cl.max_lightstyle)
3146 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3149 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3150 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3151 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3155 CL_ParseStartSoundPacket(false);
3158 case qw_svc_stopsound:
3159 i = (unsigned short) MSG_ReadShort();
3160 S_StopSound(i>>3, i&7);
3163 case qw_svc_updatefrags:
3165 if (i >= cl.maxclients)
3166 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3167 cl.scores[i].frags = (signed short) MSG_ReadShort();
3170 case qw_svc_updateping:
3172 if (i >= cl.maxclients)
3173 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3174 cl.scores[i].qw_ping = MSG_ReadShort();
3177 case qw_svc_updatepl:
3179 if (i >= cl.maxclients)
3180 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3181 cl.scores[i].qw_packetloss = MSG_ReadByte();
3184 case qw_svc_updateentertime:
3186 if (i >= cl.maxclients)
3187 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3189 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3192 case qw_svc_spawnbaseline:
3193 i = (unsigned short) MSG_ReadShort();
3194 if (i < 0 || i >= MAX_EDICTS)
3195 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3196 if (i >= cl.max_entities)
3197 CL_ExpandEntities(i);
3198 CL_ParseBaseline(cl.entities + i, false);
3200 case qw_svc_spawnstatic:
3201 CL_ParseStatic(false);
3203 case qw_svc_temp_entity:
3204 if(!CL_VM_Parse_TempEntity())
3205 CL_ParseTempEntity ();
3208 case qw_svc_killedmonster:
3209 cl.stats[STAT_MONSTERS]++;
3212 case qw_svc_foundsecret:
3213 cl.stats[STAT_SECRETS]++;
3216 case qw_svc_updatestat:
3217 i = MSG_ReadByte ();
3218 if (i < 0 || i >= MAX_CL_STATS)
3219 Host_Error ("svc_updatestat: %i is invalid", i);
3220 cl.stats[i] = MSG_ReadByte ();
3223 case qw_svc_updatestatlong:
3224 i = MSG_ReadByte ();
3225 if (i < 0 || i >= MAX_CL_STATS)
3226 Host_Error ("svc_updatestatlong: %i is invalid", i);
3227 cl.stats[i] = MSG_ReadLong ();
3230 case qw_svc_spawnstaticsound:
3231 CL_ParseStaticSound (false);
3234 case qw_svc_cdtrack:
3235 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3236 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3237 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3239 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3242 case qw_svc_intermission:
3243 if(!cl.intermission)
3244 cl.completed_time = cl.time;
3245 cl.intermission = 1;
3246 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3247 for (i = 0;i < 3;i++)
3248 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3252 if(!cl.intermission)
3253 cl.completed_time = cl.time;
3254 cl.intermission = 2;
3255 SCR_CenterPrint(MSG_ReadString ());
3258 case qw_svc_sellscreen:
3259 Cmd_ExecuteString ("help", src_command);
3262 case qw_svc_smallkick:
3263 cl.qw_weaponkick = -2;
3265 case qw_svc_bigkick:
3266 cl.qw_weaponkick = -4;
3269 case qw_svc_muzzleflash:
3270 i = (unsigned short) MSG_ReadShort();
3271 // NOTE: in QW this only worked on clients
3272 if (i < 0 || i >= MAX_EDICTS)
3273 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3274 if (i >= cl.max_entities)
3275 CL_ExpandEntities(i);
3276 cl.entities[i].persistent.muzzleflash = 1.0f;
3279 case qw_svc_updateuserinfo:
3280 QW_CL_UpdateUserInfo();
3283 case qw_svc_setinfo:
3287 case qw_svc_serverinfo:
3291 case qw_svc_download:
3292 QW_CL_ParseDownload();
3295 case qw_svc_playerinfo:
3296 // slightly kill qw player entities now that we know there is
3297 // an update of player entities this frame...
3298 if (!qwplayerupdatereceived)
3300 qwplayerupdatereceived = true;
3301 for (i = 1;i < cl.maxclients;i++)
3302 cl.entities_active[i] = false;
3304 EntityStateQW_ReadPlayerUpdate();
3311 case qw_svc_chokecount:
3313 // FIXME: apply to netgraph
3314 //for (j = 0;j < i;j++)
3315 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3318 case qw_svc_modellist:
3319 QW_CL_ParseModelList();
3322 case qw_svc_soundlist:
3323 QW_CL_ParseSoundList();
3326 case qw_svc_packetentities:
3327 EntityFrameQW_CL_ReadFrame(false);
3328 // first update is the final signon stage
3329 if (cls.signon == SIGNONS - 1)
3330 cls.signon = SIGNONS;
3333 case qw_svc_deltapacketentities:
3334 EntityFrameQW_CL_ReadFrame(true);
3335 // first update is the final signon stage
3336 if (cls.signon == SIGNONS - 1)
3337 cls.signon = SIGNONS;
3340 case qw_svc_maxspeed:
3341 cl.movevars_maxspeed = MSG_ReadFloat();
3344 case qw_svc_entgravity:
3345 cl.movevars_entgravity = MSG_ReadFloat();
3346 if (!cl.movevars_entgravity)
3347 cl.movevars_entgravity = 1.0f;
3350 case qw_svc_setpause:
3351 cl.paused = MSG_ReadByte ();
3356 S_PauseGameSounds (cl.paused);
3361 if (qwplayerupdatereceived)
3363 // fully kill any player entities that were not updated this frame
3364 for (i = 1;i <= cl.maxclients;i++)
3365 if (!cl.entities_active[i])
3366 cl.entities[i].state_current.active = false;
3374 Host_Error ("CL_ParseServerMessage: Bad server message");
3376 cmd = MSG_ReadByte ();
3380 SHOWNET("END OF MESSAGE");
3381 break; // end of message
3384 cmdindex = cmdcount & 31;
3386 cmdlog[cmdindex] = cmd;
3388 // if the high bit of the command byte is set, it is a fast update
3391 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3393 cmdlogname[cmdindex] = temp;
3394 SHOWNET("fast update");
3395 if (cls.signon == SIGNONS - 1)
3397 // first update is the final signon stage
3398 cls.signon = SIGNONS;
3401 EntityFrameQuake_ReadEntity (cmd&127);
3405 SHOWNET(svc_strings[cmd]);
3406 cmdlogname[cmdindex] = svc_strings[cmd];
3407 if (!cmdlogname[cmdindex])
3409 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3411 cmdlogname[cmdindex] = temp;
3419 char description[32*64], temp[64];
3421 strlcpy (description, "packet dump: ", sizeof(description));
3425 count = cmdcount - i;
3429 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3430 strlcat (description, temp, sizeof (description));
3435 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3436 Con_Print(description);
3437 Host_Error ("CL_ParseServerMessage: Illegible server message");
3442 if (cls.signon < SIGNONS)
3443 Con_Print("<-- server to client keepalive\n");
3447 CL_NetworkTimeReceived(MSG_ReadFloat());
3450 case svc_clientdata:
3451 CL_ParseClientdata();
3455 i = MSG_ReadLong ();
3456 protocol = Protocol_EnumForNumber(i);
3457 if (protocol == PROTOCOL_UNKNOWN)
3458 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3459 // hack for unmarked Nehahra movie demos which had a custom protocol
3460 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3461 protocol = PROTOCOL_NEHAHRAMOVIE;
3462 cls.protocol = protocol;
3465 case svc_disconnect:
3466 Con_Printf ("Server disconnected\n");
3467 if (cls.demonum != -1)
3474 temp = MSG_ReadString();
3475 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3476 CSQC_AddPrintText(temp); //[515]: csqc
3479 case svc_centerprint:
3480 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3484 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3491 case svc_serverinfo:
3492 CL_ParseServerInfo ();
3496 for (i=0 ; i<3 ; i++)
3497 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3498 if (!cls.demoplayback)
3500 cl.fixangle[0] = true;
3501 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3502 // disable interpolation if this is new
3503 if (!cl.fixangle[1])
3504 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3509 cl.viewentity = (unsigned short)MSG_ReadShort ();
3510 if (cl.viewentity >= MAX_EDICTS)
3511 Host_Error("svc_setview >= MAX_EDICTS");
3512 if (cl.viewentity >= cl.max_entities)
3513 CL_ExpandEntities(cl.viewentity);
3514 // LordHavoc: assume first setview recieved is the real player entity
3515 if (!cl.realplayerentity)
3516 cl.realplayerentity = cl.viewentity;
3517 // update cl.playerentity to this one if it is a valid player
3518 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3519 cl.playerentity = cl.viewentity;
3522 case svc_lightstyle:
3523 i = MSG_ReadByte ();
3524 if (i >= cl.max_lightstyle)
3526 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3529 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3530 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3531 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3535 CL_ParseStartSoundPacket(false);
3539 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3541 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3542 CL_ParseStartSoundPacket(true);
3546 int i = (unsigned short)MSG_ReadShort();
3547 char *s = MSG_ReadString();
3550 if (i >= 1 && i < MAX_MODELS)
3552 model_t *model = Mod_ForName(s, false, false, i == 1);
3554 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3555 cl.model_precache[i] = model;
3558 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3563 if (i >= 1 && i < MAX_SOUNDS)
3565 sfx_t *sfx = S_PrecacheSound (s, true, false);
3566 if (!sfx && snd_initialized.integer)
3567 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3568 cl.sound_precache[i] = sfx;
3571 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3577 i = (unsigned short) MSG_ReadShort();
3578 S_StopSound(i>>3, i&7);
3581 case svc_updatename:
3582 i = MSG_ReadByte ();
3583 if (i >= cl.maxclients)
3584 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3585 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3588 case svc_updatefrags:
3589 i = MSG_ReadByte ();
3590 if (i >= cl.maxclients)
3591 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3592 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3595 case svc_updatecolors:
3596 i = MSG_ReadByte ();
3597 if (i >= cl.maxclients)
3598 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3599 cl.scores[i].colors = MSG_ReadByte ();
3603 CL_ParseParticleEffect ();
3614 case svc_spawnbaseline:
3615 i = (unsigned short) MSG_ReadShort ();
3616 if (i < 0 || i >= MAX_EDICTS)
3617 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3618 if (i >= cl.max_entities)
3619 CL_ExpandEntities(i);
3620 CL_ParseBaseline (cl.entities + i, false);
3622 case svc_spawnbaseline2:
3623 i = (unsigned short) MSG_ReadShort ();
3624 if (i < 0 || i >= MAX_EDICTS)
3625 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3626 if (i >= cl.max_entities)
3627 CL_ExpandEntities(i);
3628 CL_ParseBaseline (cl.entities + i, true);
3630 case svc_spawnstatic:
3631 CL_ParseStatic (false);
3633 case svc_spawnstatic2:
3634 CL_ParseStatic (true);
3636 case svc_temp_entity:
3637 if(!CL_VM_Parse_TempEntity())
3638 CL_ParseTempEntity ();
3642 cl.paused = MSG_ReadByte ();
3647 S_PauseGameSounds (cl.paused);
3651 i = MSG_ReadByte ();
3652 // LordHavoc: it's rude to kick off the client if they missed the
3653 // reconnect somehow, so allow signon 1 even if at signon 1
3654 if (i <= cls.signon && i != 1)
3655 Host_Error ("Received signon %i when at %i", i, cls.signon);
3660 case svc_killedmonster:
3661 cl.stats[STAT_MONSTERS]++;
3664 case svc_foundsecret:
3665 cl.stats[STAT_SECRETS]++;
3668 case svc_updatestat:
3669 i = MSG_ReadByte ();
3670 if (i < 0 || i >= MAX_CL_STATS)
3671 Host_Error ("svc_updatestat: %i is invalid", i);
3672 cl.stats[i] = MSG_ReadLong ();
3675 case svc_updatestatubyte:
3676 i = MSG_ReadByte ();
3677 if (i < 0 || i >= MAX_CL_STATS)
3678 Host_Error ("svc_updatestat: %i is invalid", i);
3679 cl.stats[i] = MSG_ReadByte ();
3682 case svc_spawnstaticsound:
3683 CL_ParseStaticSound (false);
3686 case svc_spawnstaticsound2:
3687 CL_ParseStaticSound (true);
3691 cl.cdtrack = MSG_ReadByte ();
3692 cl.looptrack = MSG_ReadByte ();
3693 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3694 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3696 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3699 case svc_intermission:
3700 if(!cl.intermission)
3701 cl.completed_time = cl.time;
3702 cl.intermission = 1;
3703 CL_VM_UpdateIntermissionState(cl.intermission);
3707 if(!cl.intermission)
3708 cl.completed_time = cl.time;
3709 cl.intermission = 2;
3710 CL_VM_UpdateIntermissionState(cl.intermission);
3711 SCR_CenterPrint(MSG_ReadString ());
3715 if(!cl.intermission)
3716 cl.completed_time = cl.time;
3717 cl.intermission = 3;
3718 CL_VM_UpdateIntermissionState(cl.intermission);
3719 SCR_CenterPrint(MSG_ReadString ());
3722 case svc_sellscreen:
3723 Cmd_ExecuteString ("help", src_command);
3726 if (gamemode == GAME_TENEBRAE)
3728 // repeating particle effect
3729 MSG_ReadCoord(cls.protocol);
3730 MSG_ReadCoord(cls.protocol);
3731 MSG_ReadCoord(cls.protocol);
3732 MSG_ReadCoord(cls.protocol);
3733 MSG_ReadCoord(cls.protocol);
3734 MSG_ReadCoord(cls.protocol);
3741 SHOWLMP_decodehide();
3744 if (gamemode == GAME_TENEBRAE)
3747 MSG_ReadCoord(cls.protocol);
3748 MSG_ReadCoord(cls.protocol);
3749 MSG_ReadCoord(cls.protocol);
3754 SHOWLMP_decodeshow();
3757 R_SetSkyBox(MSG_ReadString());
3760 if (cls.signon == SIGNONS - 1)
3762 // first update is the final signon stage
3763 cls.signon = SIGNONS;
3766 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3767 EntityFrame_CL_ReadFrame();
3768 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3769 EntityFrame4_CL_ReadFrame();
3771 EntityFrame5_CL_ReadFrame();
3773 case svc_csqcentities:
3774 CSQC_ReadEntities();
3776 case svc_downloaddata:
3779 case svc_trailparticles:
3780 CL_ParseTrailParticles();
3782 case svc_pointparticles:
3783 CL_ParsePointParticles();
3785 case svc_pointparticles1:
3786 CL_ParsePointParticles1();
3792 if (cls.signon == SIGNONS)
3793 CL_UpdateItemsAndWeapon();
3795 EntityFrameQuake_ISeeDeadEntities();
3797 CL_UpdateMoveVars();
3799 parsingerror = false;
3801 // LordHavoc: this was at the start of the function before cl_autodemo was
3803 if (cls.demorecording)
3804 CL_WriteDemoMessage (&net_message);
3807 void CL_Parse_DumpPacket(void)
3811 Con_Print("Packet dump:\n");
3812 SZ_HexDumpToConsole(&net_message);
3813 parsingerror = false;
3816 void CL_Parse_ErrorCleanUp(void)
3818 CL_StopDownload(0, 0);
3822 void CL_Parse_Init(void)
3824 // LordHavoc: added demo_nehahra cvar
3825 Cvar_RegisterVariable (&demo_nehahra);
3826 if (gamemode == GAME_NEHAHRA)
3827 Cvar_SetValue("demo_nehahra", 1);
3828 Cvar_RegisterVariable(&developer_networkentities);
3829 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3831 Cvar_RegisterVariable(&cl_sound_wizardhit);
3832 Cvar_RegisterVariable(&cl_sound_hknighthit);
3833 Cvar_RegisterVariable(&cl_sound_tink1);
3834 Cvar_RegisterVariable(&cl_sound_ric1);
3835 Cvar_RegisterVariable(&cl_sound_ric2);
3836 Cvar_RegisterVariable(&cl_sound_ric3);
3837 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3838 Cvar_RegisterVariable(&cl_sound_r_exp3);
3840 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3842 // server extension cvars set by commands issued from the server during connect
3843 Cvar_RegisterVariable(&cl_serverextension_download);
3845 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3846 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3847 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3848 Cvar_RegisterVariable(&cl_iplog_name);
3850 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3851 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3852 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3853 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3854 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3855 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3856 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3857 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3858 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3861 void CL_Parse_Shutdown(void)