2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
29 char *svc_strings[128] =
35 "svc_version", // [int] server version
36 "svc_setview", // [short] entity number
37 "svc_sound", // <see code>
38 "svc_time", // [float] server time
39 "svc_print", // [string] null terminated string
40 "svc_stufftext", // [string] stuffed into client's console buffer
41 // the string should be \n terminated
42 "svc_setangle", // [vec3] set the view angle to this absolute value
44 "svc_serverinfo", // [int] version
45 // [string] signon string
46 // [string]..[0]model cache [string]...[0]sounds cache
47 // [string]..[0]item cache
48 "svc_lightstyle", // [byte] [string]
49 "svc_updatename", // [byte] [string]
50 "svc_updatefrags", // [byte] [short]
51 "svc_clientdata", // <shortbits + data>
52 "svc_stopsound", // <see code>
53 "svc_updatecolors", // [byte] [byte]
54 "svc_particle", // [vec3] <variable>
55 "svc_damage", // [byte] impact [byte] blood [vec3] from
58 "OBSOLETE svc_spawnbinary",
61 "svc_temp_entity", // <variable>
67 "svc_spawnstaticsound",
69 "svc_finale", // [string] music [string] text
70 "svc_cdtrack", // [byte] track [byte] looptrack
73 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
74 "svc_hidelmp", // [string] iconlabel
75 "svc_skybox", // [string] skyname
88 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
89 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
90 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
91 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
92 "svc_sound2", // 54 // short soundindex instead of byte
93 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
94 "svc_spawnstatic2", // 56 // short modelindex instead of byte
95 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
96 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
97 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
99 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
100 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 char *qw_svc_strings[128] =
107 "qw_svc_disconnect", // 2
108 "qw_svc_updatestat", // 3 // [byte] [byte]
110 "qw_svc_setview", // 5 // [short] entity number
111 "qw_svc_sound", // 6 // <see code>
113 "qw_svc_print", // 8 // [byte] id [string] null terminated string
114 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
115 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
116 "qw_svc_serverdata", // 11 // [long] protocol ...
117 "qw_svc_lightstyle", // 12 // [byte] [string]
119 "qw_svc_updatefrags", // 14 // [byte] [short]
121 "qw_svc_stopsound", // 16 // <see code>
124 "qw_svc_damage", // 19
125 "qw_svc_spawnstatic", // 20
127 "qw_svc_spawnbaseline", // 22
128 "qw_svc_temp_entity", // 23 // variable
129 "qw_svc_setpause", // 24 // [byte] on / off
131 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
132 "qw_svc_killedmonster", // 27
133 "qw_svc_foundsecret", // 28
134 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
135 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
136 "qw_svc_finale", // 31 // [string] text
137 "qw_svc_cdtrack", // 32 // [byte] track
138 "qw_svc_sellscreen", // 33
139 "qw_svc_smallkick", // 34 // set client punchangle to 2
140 "qw_svc_bigkick", // 35 // set client punchangle to 4
141 "qw_svc_updateping", // 36 // [byte] [short]
142 "qw_svc_updateentertime", // 37 // [byte] [float]
143 "qw_svc_updatestatlong", // 38 // [byte] [long]
144 "qw_svc_muzzleflash", // 39 // [short] entity
145 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
146 "qw_svc_download", // 41 // [short] size [size bytes]
147 "qw_svc_playerinfo", // 42 // variable
148 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
149 "qw_svc_chokecount", // 44 // [byte] packets choked
150 "qw_svc_modellist", // 45 // [strings]
151 "qw_svc_soundlist", // 46 // [strings]
152 "qw_svc_packetentities", // 47 // [...]
153 "qw_svc_deltapacketentities", // 48 // [...]
154 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
155 "qw_svc_entgravity", // 50 // gravity change, for prediction
156 "qw_svc_setinfo", // 51 // setinfo on a client
157 "qw_svc_serverinfo", // 52 // serverinfo
158 "qw_svc_updatepl", // 53 // [byte] [byte]
161 //=============================================================================
163 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
164 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
165 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
166 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
174 #define RIC_GUNSHOT 1
175 #define RIC_GUNSHOTQUAD 2
176 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
177 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
178 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
179 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
180 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
181 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
182 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
183 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
185 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
186 static void QW_CL_RequestNextDownload(void);
187 static void QW_CL_NextUpload(void);
188 void QW_CL_StartUpload(unsigned char *data, int size);
189 //static qboolean QW_CL_IsUploading(void);
190 static void QW_CL_StopUpload(void);
191 void CL_VM_UpdateIntermissionState(int intermission);
192 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
196 CL_ParseStartSoundPacket
199 void CL_ParseStartSoundPacket(int largesoundindex)
208 if (cls.protocol == PROTOCOL_QUAKEWORLD)
210 channel = MSG_ReadShort();
212 if (channel & (1<<15))
213 volume = MSG_ReadByte ();
215 volume = DEFAULT_SOUND_PACKET_VOLUME;
217 if (channel & (1<<14))
218 attenuation = MSG_ReadByte () / 64.0;
220 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
222 ent = (channel>>3)&1023;
225 sound_num = MSG_ReadByte ();
229 field_mask = MSG_ReadByte();
231 if (field_mask & SND_VOLUME)
232 volume = MSG_ReadByte ();
234 volume = DEFAULT_SOUND_PACKET_VOLUME;
236 if (field_mask & SND_ATTENUATION)
237 attenuation = MSG_ReadByte () / 64.0;
239 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
241 if (field_mask & SND_LARGEENTITY)
243 ent = (unsigned short) MSG_ReadShort ();
244 channel = MSG_ReadByte ();
248 channel = (unsigned short) MSG_ReadShort ();
253 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
254 sound_num = (unsigned short) MSG_ReadShort ();
256 sound_num = MSG_ReadByte ();
259 MSG_ReadVector(pos, cls.protocol);
261 if (sound_num >= MAX_SOUNDS)
263 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
267 if (ent >= MAX_EDICTS)
269 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
273 if (ent >= cl.max_entities)
274 CL_ExpandEntities(ent);
276 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
277 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
284 When the client is taking a long time to load stuff, send keepalive messages
285 so the server doesn't disconnect.
289 static unsigned char olddata[NET_MAXMESSAGE];
290 void CL_KeepaliveMessage (qboolean readmessages)
293 static double nextmsg = -1;
294 static double nextupdate = -1;
296 static double lasttime = -1;
302 if(cls.state != ca_dedicated)
304 if((time = Sys_DoubleTime()) >= nextupdate)
306 SCR_UpdateLoadingScreenIfShown();
307 nextupdate = time + 2;
311 // no need if server is local and definitely not if this is a demo
312 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
317 // read messages from server, should just be nops
318 oldreadcount = msg_readcount;
319 oldbadread = msg_badread;
321 memcpy(olddata, net_message.data, net_message.cursize);
323 NetConn_ClientFrame();
325 msg_readcount = oldreadcount;
326 msg_badread = oldbadread;
328 memcpy(net_message.data, olddata, net_message.cursize);
332 if((time = Sys_DoubleTime()) >= lasttime + 1)
334 Con_Printf("long delta: %f\n", time - lasttime);
336 lasttime = Sys_DoubleTime();
339 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
342 unsigned char buf[4];
345 // LordHavoc: must use unreliable because reliable could kill the sigon message!
346 Con_Print("--> client to server keepalive\n");
347 memset(&msg, 0, sizeof(msg));
349 msg.maxsize = sizeof(buf);
350 MSG_WriteChar(&msg, clc_nop);
351 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
355 void CL_ParseEntityLump(char *entdata)
358 char key[128], value[MAX_INPUTLINE];
359 FOG_clear(); // LordHavoc: no fog until set
360 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
361 R_SetSkyBox(cl.worldmodel->brush.skybox);
365 if (!COM_ParseToken_Simple(&data, false, false))
367 if (com_token[0] != '{')
371 if (!COM_ParseToken_Simple(&data, false, false))
373 if (com_token[0] == '}')
374 break; // end of worldspawn
375 if (com_token[0] == '_')
376 strlcpy (key, com_token + 1, sizeof (key));
378 strlcpy (key, com_token, sizeof (key));
379 while (key[strlen(key)-1] == ' ') // remove trailing spaces
380 key[strlen(key)-1] = 0;
381 if (!COM_ParseToken_Simple(&data, false, false))
383 strlcpy (value, com_token, sizeof (value));
384 if (!strcmp("sky", key))
386 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
388 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
390 else if (!strcmp("fog", key))
392 FOG_clear(); // so missing values get good defaults
393 r_refdef.fog_start = 0;
394 r_refdef.fog_alpha = 1;
395 r_refdef.fog_end = 16384;
396 r_refdef.fog_height = 1<<30;
397 r_refdef.fog_fadedepth = 128;
399 #define sscanf sscanf_s
401 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
403 else if (!strcmp("fog_density", key))
404 r_refdef.fog_density = atof(value);
405 else if (!strcmp("fog_red", key))
406 r_refdef.fog_red = atof(value);
407 else if (!strcmp("fog_green", key))
408 r_refdef.fog_green = atof(value);
409 else if (!strcmp("fog_blue", key))
410 r_refdef.fog_blue = atof(value);
411 else if (!strcmp("fog_alpha", key))
412 r_refdef.fog_alpha = atof(value);
413 else if (!strcmp("fog_start", key))
414 r_refdef.fog_start = atof(value);
415 else if (!strcmp("fog_end", key))
416 r_refdef.fog_end = atof(value);
417 else if (!strcmp("fog_height", key))
418 r_refdef.fog_height = atof(value);
419 else if (!strcmp("fog_fadedepth", key))
420 r_refdef.fog_fadedepth = atof(value);
421 else if (!strcmp("fog_heighttexture", key))
423 FOG_clear(); // so missing values get good defaults
425 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
427 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
429 r_refdef.fog_height_texturename[63] = 0;
434 extern void CL_Locs_Reload_f(void);
435 extern void CL_VM_Init (void);
436 static const vec3_t defaultmins = {-4096, -4096, -4096};
437 static const vec3_t defaultmaxs = {4096, 4096, 4096};
438 static void CL_SetupWorldModel(void)
440 // update the world model
441 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
442 CL_UpdateRenderEntity(&cl.entities[0].render);
444 // set up csqc world for collision culling
446 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
448 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
449 World_Start(&cl.world);
451 // load or reload .loc file for team chat messages
454 // make sure we send enough keepalives
455 CL_KeepaliveMessage(false);
457 // reset particles and other per-level things
460 // make sure we send enough keepalives
461 CL_KeepaliveMessage(false);
463 // load the team chat beep if possible
464 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
466 // check memory integrity
467 Mem_CheckSentinelsGlobal();
478 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
482 // see if the file already exists
483 file = FS_OpenVirtualFile(filename, true);
490 // download messages in a demo would be bad
491 if (cls.demorecording)
493 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
497 // don't try to download when playing a demo
501 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
502 Con_Printf("Downloading %s\n", filename);
504 if (!cls.qw_downloadmemory)
506 cls.qw_downloadmemory = NULL;
507 cls.qw_downloadmemorycursize = 0;
508 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
511 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
512 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
514 cls.qw_downloadnumber++;
515 cls.qw_downloadpercent = 0;
516 cls.qw_downloadmemorycursize = 0;
521 static void QW_CL_ProcessUserInfo(int slot);
522 static void QW_CL_RequestNextDownload(void)
526 // clear name of file that just finished
527 cls.qw_downloadname[0] = 0;
529 switch (cls.qw_downloadtype)
534 if (cls.qw_downloadnumber == 0)
535 Con_Printf("Checking skins...\n");
536 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
538 if (!cl.scores[cls.qw_downloadnumber].name[0])
540 // check if we need to download the file, and return if so
541 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
545 cls.qw_downloadtype = dl_none;
547 // load any newly downloaded skins
548 for (i = 0;i < cl.maxclients;i++)
549 QW_CL_ProcessUserInfo(i);
551 // if we're still in signon stages, request the next one
552 if (cls.signon != SIGNONS)
554 cls.signon = SIGNONS-1;
555 // we'll go to SIGNONS when the first entity update is received
556 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
557 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
561 if (cls.qw_downloadnumber == 0)
563 Con_Printf("Checking models...\n");
564 cls.qw_downloadnumber = 1;
567 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
570 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
572 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
573 cl.qw_modelindex_spike = cls.qw_downloadnumber;
574 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
575 cl.qw_modelindex_player = cls.qw_downloadnumber;
576 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
577 cl.qw_modelindex_flag = cls.qw_downloadnumber;
578 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
579 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
580 // check if we need to download the file, and return if so
581 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
585 cls.qw_downloadtype = dl_none;
587 // touch all of the precached models that are still loaded so we can free
588 // anything that isn't needed
591 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
592 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
593 // precache any models used by the client (this also marks them used)
594 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
595 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
596 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
597 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
599 // we purge the models and sounds later in CL_SignonReply
602 // now we try to load everything that is new
605 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
606 if (cl.model_precache[1]->Draw == NULL)
607 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
610 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
611 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
612 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
614 // check memory integrity
615 Mem_CheckSentinelsGlobal();
617 // now that we have a world model, set up the world entity, renderer
619 CL_SetupWorldModel();
621 // add pmodel/emodel CRCs to userinfo
622 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
623 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
625 // done checking sounds and models, send a prespawn command now
626 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
629 if (cls.qw_downloadmemory)
631 Mem_Free(cls.qw_downloadmemory);
632 cls.qw_downloadmemory = NULL;
636 cl.loadfinished = true;
639 if (cls.qw_downloadnumber == 0)
641 Con_Printf("Checking sounds...\n");
642 cls.qw_downloadnumber = 1;
645 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
647 // check if we need to download the file, and return if so
648 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
652 cls.qw_downloadtype = dl_none;
654 // clear sound usage flags for purging of unused sounds
657 // precache any sounds used by the client
658 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
659 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
660 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
661 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
662 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
663 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
664 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
666 // sounds used by the game
667 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
668 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
670 // we purge the models and sounds later in CL_SignonReply
673 // check memory integrity
674 Mem_CheckSentinelsGlobal();
676 // done with sound downloads, next we check models
677 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
678 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
682 Con_Printf("Unknown download type.\n");
686 static void QW_CL_ParseDownload(void)
688 int size = (signed short)MSG_ReadShort();
689 int percent = MSG_ReadByte();
691 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
693 // skip the download fragment if playing a demo
697 msg_readcount += size;
703 Con_Printf("File not found.\n");
704 QW_CL_RequestNextDownload();
708 if (msg_readcount + (unsigned short)size > net_message.cursize)
709 Host_Error("corrupt download message\n");
711 // make sure the buffer is big enough to include this new fragment
712 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
715 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
716 cls.qw_downloadmemorymaxsize *= 2;
717 old = cls.qw_downloadmemory;
718 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
721 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
726 // read the fragment out of the packet
727 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
728 cls.qw_downloadmemorycursize += size;
729 cls.qw_downloadspeedcount += size;
731 cls.qw_downloadpercent = percent;
735 // request next fragment
736 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
737 MSG_WriteString(&cls.netcon->message, "nextdl");
742 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
744 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
746 cls.qw_downloadpercent = 0;
748 // start downloading the next file (or join the game)
749 QW_CL_RequestNextDownload();
753 static void QW_CL_ParseModelList(void)
756 int nummodels = MSG_ReadByte();
759 // parse model precache list
762 str = MSG_ReadString();
766 if (nummodels==MAX_MODELS)
767 Host_Error("Server sent too many model precaches");
768 if (strlen(str) >= MAX_QPATH)
769 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
770 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
776 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
777 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
782 cls.qw_downloadnumber = 0;
783 cls.qw_downloadtype = dl_model;
784 QW_CL_RequestNextDownload();
787 static void QW_CL_ParseSoundList(void)
790 int numsounds = MSG_ReadByte();
793 // parse sound precache list
796 str = MSG_ReadString();
800 if (numsounds==MAX_SOUNDS)
801 Host_Error("Server sent too many sound precaches");
802 if (strlen(str) >= MAX_QPATH)
803 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
804 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
811 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
812 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
817 cls.qw_downloadnumber = 0;
818 cls.qw_downloadtype = dl_sound;
819 QW_CL_RequestNextDownload();
822 static void QW_CL_Skins_f(void)
824 cls.qw_downloadnumber = 0;
825 cls.qw_downloadtype = dl_skin;
826 QW_CL_RequestNextDownload();
829 static void QW_CL_Changing_f(void)
831 if (cls.qw_downloadmemory) // don't change when downloading
836 cls.signon = 1; // not active anymore, but not disconnected
837 Con_Printf("\nChanging map...\n");
840 void QW_CL_NextUpload(void)
842 int r, percent, size;
844 if (!cls.qw_uploaddata)
847 r = cls.qw_uploadsize - cls.qw_uploadpos;
850 size = min(1, cls.qw_uploadsize);
851 percent = (cls.qw_uploadpos+r)*100/size;
853 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
854 MSG_WriteShort(&cls.netcon->message, r);
855 MSG_WriteByte(&cls.netcon->message, percent);
856 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
858 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
860 cls.qw_uploadpos += r;
862 if (cls.qw_uploadpos < cls.qw_uploadsize)
865 Con_Printf("Upload completed\n");
870 void QW_CL_StartUpload(unsigned char *data, int size)
872 // do nothing in demos or if not connected
876 // abort existing upload if in progress
879 Con_DPrintf("Starting upload of %d bytes...\n", size);
881 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
882 memcpy(cls.qw_uploaddata, data, size);
883 cls.qw_uploadsize = size;
884 cls.qw_uploadpos = 0;
890 qboolean QW_CL_IsUploading(void)
892 return cls.qw_uploaddata != NULL;
896 void QW_CL_StopUpload(void)
898 if (cls.qw_uploaddata)
899 Mem_Free(cls.qw_uploaddata);
900 cls.qw_uploaddata = NULL;
901 cls.qw_uploadsize = 0;
902 cls.qw_uploadpos = 0;
905 static void QW_CL_ProcessUserInfo(int slot)
907 int topcolor, bottomcolor;
909 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
910 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
911 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
912 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
913 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
914 cl.scores[slot].qw_spectator = temp[0] != 0;
915 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
916 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
917 if (!cl.scores[slot].qw_skin[0])
918 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
922 static void QW_CL_UpdateUserInfo(void)
925 slot = MSG_ReadByte();
926 if (slot >= cl.maxclients)
928 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
933 cl.scores[slot].qw_userid = MSG_ReadLong();
934 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
936 QW_CL_ProcessUserInfo(slot);
939 static void QW_CL_SetInfo(void)
944 slot = MSG_ReadByte();
945 strlcpy(key, MSG_ReadString(), sizeof(key));
946 strlcpy(value, MSG_ReadString(), sizeof(value));
947 if (slot >= cl.maxclients)
949 Con_Printf("svc_setinfo >= cl.maxclients\n");
952 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
954 QW_CL_ProcessUserInfo(slot);
957 static void QW_CL_ServerInfo(void)
962 strlcpy(key, MSG_ReadString(), sizeof(key));
963 strlcpy(value, MSG_ReadString(), sizeof(value));
964 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
965 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
966 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
967 cl.qw_teamplay = atoi(temp);
970 static void QW_CL_ParseNails(void)
973 int numnails = MSG_ReadByte();
975 unsigned char bits[6];
976 for (i = 0;i < numnails;i++)
978 for (j = 0;j < 6;j++)
979 bits[j] = MSG_ReadByte();
980 if (cl.qw_num_nails > 255)
982 v = cl.qw_nails[cl.qw_num_nails++];
983 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
984 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
985 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
986 v[3] = -360*(bits[4]>>4)/16;
987 v[4] = 360*bits[5]/256;
992 static void CL_UpdateItemsAndWeapon(void)
995 // check for important changes
998 if (cl.olditems != cl.stats[STAT_ITEMS])
999 for (j = 0;j < 32;j++)
1000 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1001 cl.item_gettime[j] = cl.time;
1002 cl.olditems = cl.stats[STAT_ITEMS];
1004 // GAME_NEXUIZ hud needs weapon change time
1005 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1006 cl.weapontime = cl.time;
1007 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1010 #define LOADPROGRESSWEIGHT_SOUND 1.0
1011 #define LOADPROGRESSWEIGHT_MODEL 4.0
1012 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1013 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1015 void CL_BeginDownloads(qboolean aborteddownload)
1017 // quakeworld works differently
1018 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1021 // this would be a good place to do curl downloads
1022 if(Curl_Have_forthismap())
1024 Curl_Register_predownload(); // come back later
1028 // if we got here...
1029 // curl is done, so let's start with the business
1031 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1032 cl.loadbegun = true;
1034 // if already downloading something from the previous level, don't stop it
1035 if (cls.qw_downloadname[0])
1038 if (cl.downloadcsqc)
1041 cl.downloadcsqc = false;
1044 && csqc_progname.string
1045 && csqc_progname.string[0]
1046 && csqc_progcrc.integer >= 0
1047 && cl_serverextension_download.integer
1048 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1049 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1051 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1052 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1053 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1055 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1060 if (cl.loadmodel_current < cl.loadmodel_total)
1063 if(cl.loadmodel_current == 1)
1065 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1066 SCR_PushLoadingScreen(false, "Loading precached models",
1068 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1069 + LOADPROGRESSWEIGHT_WORLDMODEL
1070 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1072 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1073 + LOADPROGRESSWEIGHT_WORLDMODEL
1074 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1075 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1078 SCR_BeginLoadingPlaque();
1080 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1082 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1084 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1086 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1087 + LOADPROGRESSWEIGHT_WORLDMODEL
1088 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1091 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1093 SCR_PopLoadingScreen(false);
1094 if(cl.loadmodel_current == 1)
1096 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1097 SCR_PopLoadingScreen(false);
1101 CL_KeepaliveMessage(true);
1103 // if running a local game, calling Mod_ForName is a completely wasted effort...
1105 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1108 if(cl.loadmodel_current == 1)
1110 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1111 Mod_FreeQ3Shaders();
1113 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1115 SCR_PopLoadingScreen(false);
1116 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1118 // we now have the worldmodel so we can set up the game world
1119 SCR_PushLoadingScreen(true, "world model setup",
1121 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1123 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1124 + LOADPROGRESSWEIGHT_WORLDMODEL
1125 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1128 CL_SetupWorldModel();
1129 SCR_PopLoadingScreen(true);
1130 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1132 cl.loadfinished = true;
1133 // now issue the spawn to move on to signon 2 like normal
1135 Cmd_ForwardStringToServer("prespawn");
1139 SCR_PopLoadingScreen(false);
1140 // finished loading models
1143 if (cl.loadsound_current < cl.loadsound_total)
1146 if(cl.loadsound_current == 1)
1147 SCR_PushLoadingScreen(false, "Loading precached sounds",
1149 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1151 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1152 + LOADPROGRESSWEIGHT_WORLDMODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1154 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1157 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1159 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1160 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1162 SCR_PopLoadingScreen(false);
1165 CL_KeepaliveMessage(true);
1166 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1167 SCR_PopLoadingScreen(false);
1169 SCR_PopLoadingScreen(false);
1170 // finished loading sounds
1173 if(gamemode == GAME_NEXUIZ)
1174 Cvar_SetValueQuick(&cl_serverextension_download, false);
1175 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1176 // of dependencies) anyway, and can mess around with the game directory;
1177 // until this is fixed, only support pk3 downloads via curl, and turn off
1178 // individual file downloads other than for CSQC
1179 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1181 // idea: support download of pk3 files using this protocol later
1183 // note: the reason these loops skip already-loaded things is that it
1184 // enables this command to be issued during the game if desired
1186 if (cl.downloadmodel_current < cl.loadmodel_total)
1190 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1192 if (aborteddownload)
1195 if (cl.downloadmodel_current == 1)
1197 // the worldmodel failed, but we need to set up anyway
1198 Mod_FreeQ3Shaders();
1199 CL_SetupWorldModel();
1200 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1202 cl.loadfinished = true;
1203 // now issue the spawn to move on to signon 2 like normal
1205 Cmd_ForwardStringToServer("prespawn");
1208 aborteddownload = false;
1211 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1213 CL_KeepaliveMessage(true);
1214 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1216 if (cl.downloadmodel_current == 1)
1217 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1219 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1220 // regarding the * check: don't try to download submodels
1221 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1223 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1224 // we'll try loading again when the download finishes
1229 if(cl.downloadmodel_current == 1)
1231 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1232 Mod_FreeQ3Shaders();
1235 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1236 if (cl.downloadmodel_current == 1)
1238 // we now have the worldmodel so we can set up the game world
1239 // or maybe we do not have it (cl_serverextension_download 0)
1240 // then we need to continue loading ANYWAY!
1241 CL_SetupWorldModel();
1242 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1244 cl.loadfinished = true;
1245 // now issue the spawn to move on to signon 2 like normal
1247 Cmd_ForwardStringToServer("prespawn");
1252 // finished loading models
1255 if (cl.downloadsound_current < cl.loadsound_total)
1259 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1261 char soundname[MAX_QPATH];
1262 if (aborteddownload)
1264 aborteddownload = false;
1267 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1269 CL_KeepaliveMessage(true);
1270 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1271 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1273 Con_Printf("Sound %s not found\n", soundname);
1274 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1276 Cmd_ForwardStringToServer(va("download %s", soundname));
1277 // we'll try loading again when the download finishes
1281 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1284 // finished loading sounds
1287 SCR_PopLoadingScreen(false);
1289 if (!cl.loadfinished)
1291 cl.loadfinished = true;
1293 // check memory integrity
1294 Mem_CheckSentinelsGlobal();
1296 // now issue the spawn to move on to signon 2 like normal
1298 Cmd_ForwardStringToServer("prespawn");
1302 void CL_BeginDownloads_f(void)
1304 // prevent cl_begindownloads from being issued multiple times in one match
1305 // to prevent accidentally cancelled downloads
1307 Con_Printf("cl_begindownloads is only valid once per match\n");
1309 CL_BeginDownloads(false);
1312 void CL_StopDownload(int size, int crc)
1314 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1317 size_t existingsize;
1318 const char *extension;
1320 if(cls.qw_download_deflate)
1323 size_t inflated_size;
1324 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1325 Mem_Free(cls.qw_downloadmemory);
1328 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1329 cls.qw_downloadmemory = out;
1330 cls.qw_downloadmemorycursize = inflated_size;
1334 cls.qw_downloadmemory = NULL;
1335 cls.qw_downloadmemorycursize = 0;
1336 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1340 if(!cls.qw_downloadmemory)
1342 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1346 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1347 size = cls.qw_downloadmemorycursize;
1349 // save to disk only if we don't already have it
1350 // (this is mainly for playing back demos)
1351 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1352 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1353 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1355 if ((int)existingsize != size || existingcrc != crc)
1357 // we have a mismatching file, pick another name for it
1358 char name[MAX_QPATH*2];
1359 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1360 if (!FS_FileExists(name))
1362 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1363 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1369 // we either don't have it or have a mismatching file...
1370 // so it's time to accept the file
1371 // but if we already have a mismatching file we need to rename
1372 // this new one, and if we already have this file in renamed form,
1374 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1375 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1376 extension = FS_FileExtension(cls.qw_downloadname);
1377 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1382 else if (cls.qw_downloadmemory && size)
1384 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1385 CL_BeginDownloads(true);
1388 if (cls.qw_downloadmemory)
1389 Mem_Free(cls.qw_downloadmemory);
1390 cls.qw_downloadmemory = NULL;
1391 cls.qw_downloadname[0] = 0;
1392 cls.qw_downloadmemorymaxsize = 0;
1393 cls.qw_downloadmemorycursize = 0;
1394 cls.qw_downloadpercent = 0;
1397 void CL_ParseDownload(void)
1400 static unsigned char data[NET_MAXMESSAGE];
1401 start = MSG_ReadLong();
1402 size = (unsigned short)MSG_ReadShort();
1404 // record the start/size information to ack in the next input packet
1405 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1407 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1409 cls.dp_downloadack[i].start = start;
1410 cls.dp_downloadack[i].size = size;
1415 MSG_ReadBytes(size, data);
1417 if (!cls.qw_downloadname[0])
1420 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1424 if (start + size > cls.qw_downloadmemorymaxsize)
1425 Host_Error("corrupt download message\n");
1427 // only advance cursize if the data is at the expected position
1428 // (gaps are unacceptable)
1429 memcpy(cls.qw_downloadmemory + start, data, size);
1430 cls.qw_downloadmemorycursize = start + size;
1431 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1432 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1433 cls.qw_downloadspeedcount += size;
1436 void CL_DownloadBegin_f(void)
1438 int size = atoi(Cmd_Argv(1));
1440 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1442 Con_Printf("cl_downloadbegin: received bogus information\n");
1443 CL_StopDownload(0, 0);
1447 if (cls.qw_downloadname[0])
1448 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1450 CL_StopDownload(0, 0);
1452 // we're really beginning a download now, so initialize stuff
1453 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1454 cls.qw_downloadmemorymaxsize = size;
1455 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1456 cls.qw_downloadnumber++;
1458 cls.qw_download_deflate = false;
1461 if(!strcmp(Cmd_Argv(3), "deflate"))
1462 cls.qw_download_deflate = true;
1463 // check further encodings here
1466 Cmd_ForwardStringToServer("sv_startdownload");
1469 void CL_StopDownload_f(void)
1472 if (cls.qw_downloadname[0])
1474 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1475 CL_StopDownload(0, 0);
1477 CL_BeginDownloads(true);
1480 void CL_DownloadFinished_f(void)
1484 Con_Printf("Malformed cl_downloadfinished command\n");
1487 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1488 CL_BeginDownloads(false);
1491 static void CL_SendPlayerInfo(void)
1493 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1494 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1496 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1497 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1499 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1500 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1502 if (cl_pmodel.integer)
1504 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1505 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1507 if (*cl_playermodel.string)
1509 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1510 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1512 if (*cl_playerskin.string)
1514 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1515 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1520 =====================
1523 An svc_signonnum has been received, perform a client side setup
1524 =====================
1526 static void CL_SignonReply (void)
1528 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1535 // send player info before we begin downloads
1536 // (so that the server can see the player name while downloading)
1537 CL_SendPlayerInfo();
1539 // execute cl_begindownloads next frame
1540 // (after any commands added by svc_stufftext have been executed)
1541 // when done with downloads the "prespawn" will be sent
1542 Cbuf_AddText("\ncl_begindownloads\n");
1544 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545 //MSG_WriteString (&cls.netcon->message, "prespawn");
1547 else // playing a demo... make sure loading occurs as soon as possible
1548 CL_BeginDownloads(false);
1554 // LordHavoc: quake sent the player info here but due to downloads
1555 // it is sent earlier instead
1556 // CL_SendPlayerInfo();
1558 // LordHavoc: changed to begin a loading stage and issue this when done
1559 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1560 MSG_WriteString (&cls.netcon->message, "spawn");
1567 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1568 MSG_WriteString (&cls.netcon->message, "begin");
1573 // after the level has been loaded, we shouldn't need the shaders, and
1574 // if they are needed again they will be automatically loaded...
1575 // we also don't need the unused models or sounds from the last level
1576 Mod_FreeQ3Shaders();
1581 if (COM_CheckParm("-profilegameonly"))
1582 Sys_AllowProfiling(true);
1592 void CL_ParseServerInfo (void)
1596 protocolversion_t protocol;
1597 int nummodels, numsounds;
1599 Con_DPrint("Serverinfo packet received.\n");
1601 // if server is active, we already began a loading plaque
1604 SCR_BeginLoadingPlaque();
1606 // free q3 shaders so that any newly downloaded shaders will be active
1607 Mod_FreeQ3Shaders();
1610 // check memory integrity
1611 Mem_CheckSentinelsGlobal();
1613 // clear cl_serverextension cvars
1614 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1617 // wipe the client_state_t struct
1621 // parse protocol version number
1622 i = MSG_ReadLong ();
1623 protocol = Protocol_EnumForNumber(i);
1624 if (protocol == PROTOCOL_UNKNOWN)
1626 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1629 // hack for unmarked Nehahra movie demos which had a custom protocol
1630 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1631 protocol = PROTOCOL_NEHAHRAMOVIE;
1632 cls.protocol = protocol;
1633 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1635 cl.num_entities = 1;
1637 if (protocol == PROTOCOL_QUAKEWORLD)
1639 char gamedir[1][MAX_QPATH];
1641 cl.qw_servercount = MSG_ReadLong();
1643 str = MSG_ReadString();
1644 Con_Printf("server gamedir is %s\n", str);
1645 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1647 // change gamedir if needed
1648 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1649 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1651 cl.gametype = GAME_DEATHMATCH;
1654 // parse player number
1656 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1657 //cl.qw_spectator = (i & 128) != 0;
1658 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1659 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1661 // get the full level name
1662 str = MSG_ReadString ();
1663 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1665 // get the movevars that are defined in the qw protocol
1666 cl.movevars_gravity = MSG_ReadFloat();
1667 cl.movevars_stopspeed = MSG_ReadFloat();
1668 cl.movevars_maxspeed = MSG_ReadFloat();
1669 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1670 cl.movevars_accelerate = MSG_ReadFloat();
1671 cl.movevars_airaccelerate = MSG_ReadFloat();
1672 cl.movevars_wateraccelerate = MSG_ReadFloat();
1673 cl.movevars_friction = MSG_ReadFloat();
1674 cl.movevars_waterfriction = MSG_ReadFloat();
1675 cl.movevars_entgravity = MSG_ReadFloat();
1677 // other movevars not in the protocol...
1678 cl.movevars_wallfriction = 0;
1679 cl.movevars_timescale = 1;
1680 cl.movevars_jumpvelocity = 270;
1681 cl.movevars_edgefriction = 1;
1682 cl.movevars_maxairspeed = 30;
1683 cl.movevars_stepheight = 18;
1684 cl.movevars_airaccel_qw = 1;
1685 cl.movevars_airaccel_sideways_friction = 0;
1687 // seperate the printfs so the server message can have a color
1688 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1690 // check memory integrity
1691 Mem_CheckSentinelsGlobal();
1695 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1696 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1699 cl.loadbegun = false;
1700 cl.loadfinished = false;
1702 cls.state = ca_connected;
1705 // note: on QW protocol we can't set up the gameworld until after
1706 // downloads finish...
1707 // (we don't even know the name of the map yet)
1712 cl.maxclients = MSG_ReadByte ();
1713 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1715 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1718 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1721 cl.gametype = MSG_ReadByte ();
1722 // the original id singleplayer demos are bugged and contain
1723 // GAME_DEATHMATCH even for singleplayer
1724 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1725 cl.gametype = GAME_COOP;
1727 // parse signon message
1728 str = MSG_ReadString ();
1729 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1731 // seperate the printfs so the server message can have a color
1732 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1733 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1735 // check memory integrity
1736 Mem_CheckSentinelsGlobal();
1738 // parse model precache list
1739 for (nummodels=1 ; ; nummodels++)
1741 str = MSG_ReadString();
1744 if (nummodels==MAX_MODELS)
1745 Host_Error ("Server sent too many model precaches");
1746 if (strlen(str) >= MAX_QPATH)
1747 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1748 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1750 // parse sound precache list
1751 for (numsounds=1 ; ; numsounds++)
1753 str = MSG_ReadString();
1756 if (numsounds==MAX_SOUNDS)
1757 Host_Error("Server sent too many sound precaches");
1758 if (strlen(str) >= MAX_QPATH)
1759 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1760 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1763 // touch all of the precached models that are still loaded so we can free
1764 // anything that isn't needed
1767 for (i = 1;i < nummodels;i++)
1768 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1769 // precache any models used by the client (this also marks them used)
1770 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1771 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1772 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1773 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1775 // we purge the models and sounds later in CL_SignonReply
1776 //Mod_PurgeUnused();
1779 // clear sound usage flags for purging of unused sounds
1782 // precache any sounds used by the client
1783 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1784 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1785 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1786 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1787 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1788 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1789 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1791 // sounds used by the game
1792 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1793 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1795 // now we try to load everything that is new
1796 cl.loadmodel_current = 1;
1797 cl.downloadmodel_current = 1;
1798 cl.loadmodel_total = nummodels;
1799 cl.loadsound_current = 1;
1800 cl.downloadsound_current = 1;
1801 cl.loadsound_total = numsounds;
1802 cl.downloadcsqc = true;
1803 cl.loadbegun = false;
1804 cl.loadfinished = false;
1808 // check memory integrity
1809 Mem_CheckSentinelsGlobal();
1811 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1812 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1814 char demofile[MAX_OSPATH];
1815 char levelname[MAX_QPATH];
1817 if (cls.demorecording)
1819 // finish the previous level's demo file
1823 // start a new demo file
1824 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1825 if (strrchr(levelname, '.'))
1826 *(strrchr(levelname, '.')) = 0;
1827 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1829 Con_Printf ("Auto-recording to %s.\n", demofile);
1831 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1834 cls.forcetrack = -1;
1835 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1836 cls.demorecording = true;
1837 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1838 cls.demo_lastcsprogssize = -1;
1839 cls.demo_lastcsprogscrc = -1;
1842 Con_Print ("ERROR: couldn't open.\n");
1846 void CL_ValidateState(entity_state_t *s)
1853 if (s->modelindex >= MAX_MODELS)
1854 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1856 // these warnings are only warnings, no corrections are made to the state
1857 // because states are often copied for decoding, which otherwise would
1858 // propogate some of the corrections accidentally
1859 // (this used to happen, sometimes affecting skin and frame)
1861 // colormap is client index + 1
1862 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1863 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1865 model = CL_GetModelByIndex(s->modelindex);
1866 if (model && model->type && s->frame >= model->numframes)
1867 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1868 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1869 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1872 void CL_MoveLerpEntityStates(entity_t *ent)
1874 float odelta[3], adelta[3];
1875 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1876 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1877 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1879 // reset all persistent stuff if this is a new entity
1880 ent->persistent.lerpdeltatime = 0;
1881 ent->persistent.lerpstarttime = cl.mtime[1];
1882 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1883 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1884 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1885 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1886 // reset animation interpolation as well
1887 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1888 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1889 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1890 ent->render.shadertime = cl.time;
1891 // reset various persistent stuff
1892 ent->persistent.muzzleflash = 0;
1893 ent->persistent.trail_allowed = false;
1895 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1897 // don't interpolate the move
1898 ent->persistent.lerpdeltatime = 0;
1899 ent->persistent.lerpstarttime = cl.mtime[1];
1900 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1901 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1902 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1903 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1904 ent->persistent.trail_allowed = false;
1906 // if(ent->state_current.frame != ent->state_previous.frame)
1907 // do this even if we did change the frame
1908 // teleport bit is only used if an animation restart, or a jump, is necessary
1909 // so it should be always harmless to do this
1911 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1912 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1913 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1916 // note that this case must do everything the following case does too
1918 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1920 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1921 ent->render.framegroupblend[1].lerp = 1;
1922 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1923 ent->render.framegroupblend[0].start = cl.time;
1924 ent->render.framegroupblend[0].lerp = 0;
1926 else if (DotProduct(odelta, odelta) > 1000*1000
1927 || (cl.fixangle[0] && !cl.fixangle[1])
1928 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1929 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1931 // don't interpolate the move
1932 // (the fixangle[] check detects teleports, but not constant fixangles
1933 // such as when spectating)
1934 ent->persistent.lerpdeltatime = 0;
1935 ent->persistent.lerpstarttime = cl.mtime[1];
1936 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1937 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1938 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1939 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1940 ent->persistent.trail_allowed = false;
1942 else if (ent->state_current.flags & RENDER_STEP)
1944 // monster interpolation
1945 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1947 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1948 ent->persistent.lerpstarttime = cl.mtime[1];
1949 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1950 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1951 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1952 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1958 ent->persistent.lerpstarttime = ent->state_previous.time;
1959 // no lerp if it's singleplayer
1960 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1961 ent->persistent.lerpdeltatime = 0;
1963 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1964 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1965 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1966 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1967 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1969 // trigger muzzleflash effect if necessary
1970 if (ent->state_current.effects & EF_MUZZLEFLASH)
1971 ent->persistent.muzzleflash = 1;
1979 void CL_ParseBaseline (entity_t *ent, int large)
1983 ent->state_baseline = defaultstate;
1984 // FIXME: set ent->state_baseline.number?
1985 ent->state_baseline.active = true;
1988 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1989 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1991 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1993 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1994 ent->state_baseline.frame = MSG_ReadByte ();
1998 ent->state_baseline.modelindex = MSG_ReadByte ();
1999 ent->state_baseline.frame = MSG_ReadByte ();
2001 ent->state_baseline.colormap = MSG_ReadByte();
2002 ent->state_baseline.skin = MSG_ReadByte();
2003 for (i = 0;i < 3;i++)
2005 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2006 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2008 ent->state_previous = ent->state_current = ent->state_baseline;
2016 Server information pertaining to this client only
2019 void CL_ParseClientdata (void)
2023 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2024 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2025 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2026 cl.mviewzoom[1] = cl.mviewzoom[0];
2028 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2030 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2031 cl.stats[STAT_ITEMS] = 0;
2032 cl.stats[STAT_VIEWZOOM] = 255;
2035 cl.mpunchangle[0][0] = 0;
2036 cl.mpunchangle[0][1] = 0;
2037 cl.mpunchangle[0][2] = 0;
2038 cl.mpunchvector[0][0] = 0;
2039 cl.mpunchvector[0][1] = 0;
2040 cl.mpunchvector[0][2] = 0;
2041 cl.mvelocity[0][0] = 0;
2042 cl.mvelocity[0][1] = 0;
2043 cl.mvelocity[0][2] = 0;
2044 cl.mviewzoom[0] = 1;
2046 bits = (unsigned short) MSG_ReadShort ();
2047 if (bits & SU_EXTEND1)
2048 bits |= (MSG_ReadByte() << 16);
2049 if (bits & SU_EXTEND2)
2050 bits |= (MSG_ReadByte() << 24);
2052 if (bits & SU_VIEWHEIGHT)
2053 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2055 if (bits & SU_IDEALPITCH)
2056 cl.idealpitch = MSG_ReadChar ();
2058 for (i = 0;i < 3;i++)
2060 if (bits & (SU_PUNCH1<<i) )
2062 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2063 cl.mpunchangle[0][i] = MSG_ReadChar();
2065 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2067 if (bits & (SU_PUNCHVEC1<<i))
2069 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2070 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2072 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2074 if (bits & (SU_VELOCITY1<<i) )
2076 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2077 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2079 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2083 // LordHavoc: hipnotic demos don't have this bit set but should
2084 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2085 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2087 cl.onground = (bits & SU_ONGROUND) != 0;
2088 cl.inwater = (bits & SU_INWATER) != 0;
2090 if (cls.protocol == PROTOCOL_DARKPLACES5)
2092 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2093 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2094 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2095 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2096 cl.stats[STAT_AMMO] = MSG_ReadShort();
2097 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2098 cl.stats[STAT_NAILS] = MSG_ReadShort();
2099 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2100 cl.stats[STAT_CELLS] = MSG_ReadShort();
2101 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2103 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2105 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2106 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2107 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2108 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2110 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2111 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2112 cl.stats[STAT_AMMO] = MSG_ReadByte();
2113 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2114 cl.stats[STAT_NAILS] = MSG_ReadByte();
2115 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2116 cl.stats[STAT_CELLS] = MSG_ReadByte();
2117 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2118 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2120 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2123 if (bits & SU_VIEWZOOM)
2125 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2126 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2128 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2131 // viewzoom interpolation
2132 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2136 =====================
2138 =====================
2140 void CL_ParseStatic (int large)
2144 if (cl.num_static_entities >= cl.max_static_entities)
2145 Host_Error ("Too many static entities");
2146 ent = &cl.static_entities[cl.num_static_entities++];
2147 CL_ParseBaseline (ent, large);
2149 if (ent->state_baseline.modelindex == 0)
2151 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2152 cl.num_static_entities--;
2153 // This is definitely a cheesy way to conserve resources...
2157 // copy it to the current state
2158 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2159 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2160 ent->render.framegroupblend[0].lerp = 1;
2161 // make torchs play out of sync
2162 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2163 ent->render.skinnum = ent->state_baseline.skin;
2164 ent->render.effects = ent->state_baseline.effects;
2165 ent->render.alpha = 1;
2167 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2168 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2170 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2171 ent->render.allowdecals = true;
2172 CL_UpdateRenderEntity(&ent->render);
2180 void CL_ParseStaticSound (int large)
2183 int sound_num, vol, atten;
2185 MSG_ReadVector(org, cls.protocol);
2186 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2187 sound_num = (unsigned short) MSG_ReadShort ();
2189 sound_num = MSG_ReadByte ();
2190 vol = MSG_ReadByte ();
2191 atten = MSG_ReadByte ();
2193 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2196 void CL_ParseEffect (void)
2199 int modelindex, startframe, framecount, framerate;
2201 MSG_ReadVector(org, cls.protocol);
2202 modelindex = MSG_ReadByte ();
2203 startframe = MSG_ReadByte ();
2204 framecount = MSG_ReadByte ();
2205 framerate = MSG_ReadByte ();
2207 CL_Effect(org, modelindex, startframe, framecount, framerate);
2210 void CL_ParseEffect2 (void)
2213 int modelindex, startframe, framecount, framerate;
2215 MSG_ReadVector(org, cls.protocol);
2216 modelindex = (unsigned short) MSG_ReadShort ();
2217 startframe = (unsigned short) MSG_ReadShort ();
2218 framecount = MSG_ReadByte ();
2219 framerate = MSG_ReadByte ();
2221 CL_Effect(org, modelindex, startframe, framecount, framerate);
2224 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2229 if (ent >= MAX_EDICTS)
2231 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2235 if (ent >= cl.max_entities)
2236 CL_ExpandEntities(ent);
2238 // override any beam with the same entity
2241 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2242 if (b->entity == ent)
2244 // if the entity was not found then just replace an unused beam
2245 if (i == cl.max_beams)
2246 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2249 if (i < cl.max_beams)
2251 cl.num_beams = max(cl.num_beams, i + 1);
2253 b->lightning = lightning;
2255 b->endtime = cl.mtime[0] + 0.2;
2256 VectorCopy (start, b->start);
2257 VectorCopy (end, b->end);
2260 Con_Print("beam list overflow!\n");
2263 void CL_ParseBeam (dp_model_t *m, int lightning)
2268 ent = (unsigned short) MSG_ReadShort ();
2269 MSG_ReadVector(start, cls.protocol);
2270 MSG_ReadVector(end, cls.protocol);
2272 if (ent >= MAX_EDICTS)
2274 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2278 CL_NewBeam(ent, start, end, m, lightning);
2281 void CL_ParseTempEntity(void)
2289 int colorStart, colorLength, count;
2290 float velspeed, radius;
2291 unsigned char *tempcolor;
2292 matrix4x4_t tempmatrix;
2294 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2296 type = MSG_ReadByte();
2299 case QW_TE_WIZSPIKE:
2300 // spike hitting wall
2301 MSG_ReadVector(pos, cls.protocol);
2302 CL_FindNonSolidLocation(pos, pos, 4);
2303 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2304 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2307 case QW_TE_KNIGHTSPIKE:
2308 // spike hitting wall
2309 MSG_ReadVector(pos, cls.protocol);
2310 CL_FindNonSolidLocation(pos, pos, 4);
2311 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2312 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2316 // spike hitting wall
2317 MSG_ReadVector(pos, cls.protocol);
2318 CL_FindNonSolidLocation(pos, pos, 4);
2319 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2321 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2326 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2328 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2330 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2333 case QW_TE_SUPERSPIKE:
2334 // super spike hitting wall
2335 MSG_ReadVector(pos, cls.protocol);
2336 CL_FindNonSolidLocation(pos, pos, 4);
2337 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2339 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2344 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2346 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2348 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2352 case QW_TE_EXPLOSION:
2354 MSG_ReadVector(pos, cls.protocol);
2355 CL_FindNonSolidLocation(pos, pos, 10);
2356 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2357 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2358 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2361 case QW_TE_TAREXPLOSION:
2362 // tarbaby explosion
2363 MSG_ReadVector(pos, cls.protocol);
2364 CL_FindNonSolidLocation(pos, pos, 10);
2365 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2366 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2369 case QW_TE_LIGHTNING1:
2371 CL_ParseBeam(cl.model_bolt, true);
2374 case QW_TE_LIGHTNING2:
2376 CL_ParseBeam(cl.model_bolt2, true);
2379 case QW_TE_LIGHTNING3:
2381 CL_ParseBeam(cl.model_bolt3, false);
2384 case QW_TE_LAVASPLASH:
2385 MSG_ReadVector(pos, cls.protocol);
2386 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2389 case QW_TE_TELEPORT:
2390 MSG_ReadVector(pos, cls.protocol);
2391 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2395 // bullet hitting wall
2396 radius = MSG_ReadByte();
2397 MSG_ReadVector(pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 4);
2399 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2400 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2401 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2402 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2405 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2410 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2412 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2414 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2420 count = MSG_ReadByte();
2421 MSG_ReadVector(pos, cls.protocol);
2422 CL_FindNonSolidLocation(pos, pos, 4);
2423 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426 case QW_TE_LIGHTNINGBLOOD:
2427 MSG_ReadVector(pos, cls.protocol);
2428 CL_FindNonSolidLocation(pos, pos, 4);
2429 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2438 type = MSG_ReadByte();
2442 // spike hitting wall
2443 MSG_ReadVector(pos, cls.protocol);
2444 CL_FindNonSolidLocation(pos, pos, 4);
2445 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2449 case TE_KNIGHTSPIKE:
2450 // spike hitting wall
2451 MSG_ReadVector(pos, cls.protocol);
2452 CL_FindNonSolidLocation(pos, pos, 4);
2453 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2454 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2458 // spike hitting wall
2459 MSG_ReadVector(pos, cls.protocol);
2460 CL_FindNonSolidLocation(pos, pos, 4);
2461 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2463 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2468 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2470 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2472 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2476 // quad spike hitting wall
2477 MSG_ReadVector(pos, cls.protocol);
2478 CL_FindNonSolidLocation(pos, pos, 4);
2479 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2481 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2486 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2488 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2490 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2494 // super spike hitting wall
2495 MSG_ReadVector(pos, cls.protocol);
2496 CL_FindNonSolidLocation(pos, pos, 4);
2497 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2499 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2504 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2506 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2508 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2511 case TE_SUPERSPIKEQUAD:
2512 // quad super spike hitting wall
2513 MSG_ReadVector(pos, cls.protocol);
2514 CL_FindNonSolidLocation(pos, pos, 4);
2515 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2522 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2524 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2526 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2529 // LordHavoc: added for improved blood splatters
2532 MSG_ReadVector(pos, cls.protocol);
2533 CL_FindNonSolidLocation(pos, pos, 4);
2534 dir[0] = MSG_ReadChar();
2535 dir[1] = MSG_ReadChar();
2536 dir[2] = MSG_ReadChar();
2537 count = MSG_ReadByte();
2538 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2542 MSG_ReadVector(pos, cls.protocol);
2543 CL_FindNonSolidLocation(pos, pos, 4);
2544 dir[0] = MSG_ReadChar();
2545 dir[1] = MSG_ReadChar();
2546 dir[2] = MSG_ReadChar();
2547 count = MSG_ReadByte();
2548 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2551 MSG_ReadVector(pos, cls.protocol);
2552 CL_FindNonSolidLocation(pos, pos, 4);
2553 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555 // LordHavoc: added for improved gore
2556 case TE_BLOODSHOWER:
2558 MSG_ReadVector(pos, cls.protocol); // mins
2559 MSG_ReadVector(pos2, cls.protocol); // maxs
2560 velspeed = MSG_ReadCoord(cls.protocol); // speed
2561 count = (unsigned short) MSG_ReadShort(); // number of particles
2562 vel1[0] = -velspeed;
2563 vel1[1] = -velspeed;
2564 vel1[2] = -velspeed;
2568 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2571 case TE_PARTICLECUBE:
2572 // general purpose particle effect
2573 MSG_ReadVector(pos, cls.protocol); // mins
2574 MSG_ReadVector(pos2, cls.protocol); // maxs
2575 MSG_ReadVector(dir, cls.protocol); // dir
2576 count = (unsigned short) MSG_ReadShort(); // number of particles
2577 colorStart = MSG_ReadByte(); // color
2578 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2579 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2580 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2583 case TE_PARTICLERAIN:
2584 // general purpose particle effect
2585 MSG_ReadVector(pos, cls.protocol); // mins
2586 MSG_ReadVector(pos2, cls.protocol); // maxs
2587 MSG_ReadVector(dir, cls.protocol); // dir
2588 count = (unsigned short) MSG_ReadShort(); // number of particles
2589 colorStart = MSG_ReadByte(); // color
2590 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2593 case TE_PARTICLESNOW:
2594 // general purpose particle effect
2595 MSG_ReadVector(pos, cls.protocol); // mins
2596 MSG_ReadVector(pos2, cls.protocol); // maxs
2597 MSG_ReadVector(dir, cls.protocol); // dir
2598 count = (unsigned short) MSG_ReadShort(); // number of particles
2599 colorStart = MSG_ReadByte(); // color
2600 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2604 // bullet hitting wall
2605 MSG_ReadVector(pos, cls.protocol);
2606 CL_FindNonSolidLocation(pos, pos, 4);
2607 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2608 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2611 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2616 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2618 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2620 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2625 case TE_GUNSHOTQUAD:
2626 // quad bullet hitting wall
2627 MSG_ReadVector(pos, cls.protocol);
2628 CL_FindNonSolidLocation(pos, pos, 4);
2629 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2630 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2633 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2638 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2640 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2642 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2649 MSG_ReadVector(pos, cls.protocol);
2650 CL_FindNonSolidLocation(pos, pos, 10);
2651 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2652 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2655 case TE_EXPLOSIONQUAD:
2656 // quad rocket explosion
2657 MSG_ReadVector(pos, cls.protocol);
2658 CL_FindNonSolidLocation(pos, pos, 10);
2659 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2660 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2664 // Nehahra movie colored lighting explosion
2665 MSG_ReadVector(pos, cls.protocol);
2666 CL_FindNonSolidLocation(pos, pos, 10);
2667 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2668 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2669 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2670 CL_ParticleExplosion(pos);
2671 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2672 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2673 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2676 case TE_EXPLOSIONRGB:
2677 // colored lighting explosion
2678 MSG_ReadVector(pos, cls.protocol);
2679 CL_FindNonSolidLocation(pos, pos, 10);
2680 CL_ParticleExplosion(pos);
2681 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2682 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2683 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2684 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2685 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2686 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2689 case TE_TAREXPLOSION:
2690 // tarbaby explosion
2691 MSG_ReadVector(pos, cls.protocol);
2692 CL_FindNonSolidLocation(pos, pos, 10);
2693 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2694 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2698 MSG_ReadVector(pos, cls.protocol);
2699 CL_FindNonSolidLocation(pos, pos, 10);
2700 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2703 case TE_CUSTOMFLASH:
2704 MSG_ReadVector(pos, cls.protocol);
2705 CL_FindNonSolidLocation(pos, pos, 4);
2706 radius = (MSG_ReadByte() + 1) * 8;
2707 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2708 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2709 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2710 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2711 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2712 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2716 MSG_ReadVector(pos, cls.protocol);
2717 MSG_ReadVector(dir, cls.protocol);
2718 count = MSG_ReadByte();
2719 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2724 CL_ParseBeam(cl.model_bolt, true);
2729 CL_ParseBeam(cl.model_bolt2, true);
2734 CL_ParseBeam(cl.model_bolt3, false);
2739 // grappling hook beam
2740 CL_ParseBeam(cl.model_beam, false);
2744 // LordHavoc: for compatibility with the Nehahra movie...
2745 case TE_LIGHTNING4NEH:
2746 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2750 MSG_ReadVector(pos, cls.protocol);
2751 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2755 MSG_ReadVector(pos, cls.protocol);
2756 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2760 // color mapped explosion
2761 MSG_ReadVector(pos, cls.protocol);
2762 CL_FindNonSolidLocation(pos, pos, 10);
2763 colorStart = MSG_ReadByte();
2764 colorLength = MSG_ReadByte();
2765 CL_ParticleExplosion2(pos, colorStart, colorLength);
2766 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2767 color[0] = tempcolor[0] * (2.0f / 255.0f);
2768 color[1] = tempcolor[1] * (2.0f / 255.0f);
2769 color[2] = tempcolor[2] * (2.0f / 255.0f);
2770 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2771 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2772 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2776 MSG_ReadVector(pos, cls.protocol);
2777 MSG_ReadVector(pos2, cls.protocol);
2778 MSG_ReadVector(dir, cls.protocol);
2779 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2783 MSG_ReadVector(pos, cls.protocol);
2784 MSG_ReadVector(dir, cls.protocol);
2785 count = MSG_ReadByte();
2786 CL_FindNonSolidLocation(pos, pos, 4);
2787 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790 case TE_TEI_BIGEXPLOSION:
2791 MSG_ReadVector(pos, cls.protocol);
2792 CL_FindNonSolidLocation(pos, pos, 10);
2793 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2794 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2797 case TE_TEI_PLASMAHIT:
2798 MSG_ReadVector(pos, cls.protocol);
2799 MSG_ReadVector(dir, cls.protocol);
2800 count = MSG_ReadByte();
2801 CL_FindNonSolidLocation(pos, pos, 5);
2802 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2806 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2811 void CL_ParseTrailParticles(void)
2816 entityindex = (unsigned short)MSG_ReadShort();
2817 if (entityindex >= MAX_EDICTS)
2819 if (entityindex >= cl.max_entities)
2820 CL_ExpandEntities(entityindex);
2821 effectindex = (unsigned short)MSG_ReadShort();
2822 MSG_ReadVector(start, cls.protocol);
2823 MSG_ReadVector(end, cls.protocol);
2824 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2827 void CL_ParsePointParticles(void)
2829 int effectindex, count;
2830 vec3_t origin, velocity;
2831 effectindex = (unsigned short)MSG_ReadShort();
2832 MSG_ReadVector(origin, cls.protocol);
2833 MSG_ReadVector(velocity, cls.protocol);
2834 count = (unsigned short)MSG_ReadShort();
2835 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2838 void CL_ParsePointParticles1(void)
2842 effectindex = (unsigned short)MSG_ReadShort();
2843 MSG_ReadVector(origin, cls.protocol);
2844 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2847 typedef struct cl_iplog_item_s
2854 static qboolean cl_iplog_loaded = false;
2855 static int cl_iplog_numitems = 0;
2856 static int cl_iplog_maxitems = 0;
2857 static cl_iplog_item_t *cl_iplog_items;
2859 static void CL_IPLog_Load(void);
2860 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2863 if (!address || !address[0] || !name || !name[0])
2865 if (!cl_iplog_loaded)
2867 if (developer_extra.integer)
2868 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2869 // see if it already exists
2872 for (i = 0;i < cl_iplog_numitems;i++)
2874 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2876 if (developer_extra.integer)
2877 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2882 // it does not already exist in the iplog, so add it
2883 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2885 cl_iplog_item_t *olditems = cl_iplog_items;
2886 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2887 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2890 if (cl_iplog_numitems)
2891 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2895 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2896 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2897 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2898 // TODO: maybe it would be better to strip weird characters from name when
2899 // copying it here rather than using a straight strcpy?
2900 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2901 cl_iplog_numitems++;
2904 // add it to the iplog.txt file
2905 // TODO: this ought to open the one in the userpath version of the base
2906 // gamedir, not the current gamedir
2907 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2908 if (developer_extra.integer)
2909 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2913 static void CL_IPLog_Load(void)
2915 int i, len, linenumber;
2916 char *text, *textend;
2917 unsigned char *filedata;
2918 fs_offset_t filesize;
2919 char line[MAX_INPUTLINE];
2920 char address[MAX_INPUTLINE];
2921 cl_iplog_loaded = true;
2922 // TODO: this ought to open the one in the userpath version of the base
2923 // gamedir, not the current gamedir
2924 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2927 text = (char *)filedata;
2928 textend = text + filesize;
2929 for (linenumber = 1;text < textend;linenumber++)
2931 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2932 if (len < (int)sizeof(line) - 1)
2933 line[len++] = *text;
2935 if (text < textend && *text == '\r' && text[1] == '\n')
2937 if (text < textend && *text == '\n')
2939 if (line[0] == '/' && line[1] == '/')
2940 continue; // skip comments if anyone happens to add them
2941 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2942 address[i] = line[i];
2944 // skip exactly one space character
2946 // address contains the address with termination,
2947 // line + i contains the name with termination
2948 if (address[0] && line[i])
2949 CL_IPLog_Add(address, line + i, false, false);
2951 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2955 static void CL_IPLog_List_f(void)
2958 const char *addressprefix;
2961 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2965 if (Cmd_Argc() >= 2)
2966 addressprefix = Cmd_Argv(1);
2967 if (!cl_iplog_loaded)
2969 if (addressprefix && addressprefix[0])
2970 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2972 Con_Printf("Listing all iplog entries\n");
2973 Con_Printf("address name\n");
2974 for (i = 0;i < cl_iplog_numitems;i++)
2976 if (addressprefix && addressprefix[0])
2978 for (j = 0;addressprefix[j];j++)
2979 if (addressprefix[j] != cl_iplog_items[i].address[j])
2981 // if this address does not begin with the addressprefix string
2982 // simply omit it from the output
2983 if (addressprefix[j])
2986 // if name is less than 15 characters, left justify it and pad
2987 // if name is more than 15 characters, print all of it, not worrying
2988 // about the fact it will misalign the columns
2989 if (strlen(cl_iplog_items[i].address) < 15)
2990 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2992 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2996 // look for anything interesting like player IP addresses or ping reports
2997 qboolean CL_ExaminePrintString(const char *text)
3001 char temp[MAX_INPUTLINE];
3002 if (!strcmp(text, "Client ping times:\n"))
3004 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3005 // hide ping reports in demos
3006 if (cls.demoplayback)
3007 cl.parsingtextexpectingpingforscores = 1;
3008 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3010 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3012 Con_Printf("ping reply but empty scoreboard?!?\n");
3013 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3014 cl.parsingtextexpectingpingforscores = 0;
3016 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3017 return !cl.parsingtextexpectingpingforscores;
3019 if (!strncmp(text, "host: ", 9))
3021 // cl.parsingtextexpectingpingforscores = false; // really?
3022 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3023 cl.parsingtextplayerindex = 0;
3026 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3028 // if anything goes wrong, we'll assume this is not a ping report
3029 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3030 cl.parsingtextexpectingpingforscores = 0;
3031 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3035 if ((*t >= '0' && *t <= '9') || *t == '-')
3038 while ((*t >= '0' && *t <= '9') || *t == '-')
3044 if(cl.parsingtextplayerindex < cl.maxclients)
3046 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3048 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3049 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3050 if (t[charindex] == '\n')
3052 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3053 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3055 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3057 // we parsed a valid ping entry, so expect another to follow
3058 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3059 cl.parsingtextexpectingpingforscores = expected;
3064 if (!strncmp(t, "unconnected\n", 12))
3067 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3068 cl.parsingtextexpectingpingforscores = expected;
3072 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3076 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3078 if (!strncmp(text, "players: ", 9))
3080 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3081 cl.parsingtextplayerindex = 0;
3084 else if (!strstr(text, ": "))
3086 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3090 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3092 // if anything goes wrong, we'll assume this is not a status report
3093 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3094 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3097 cl.parsingtextplayerindex = atoi(t) - 1;
3098 while (*t >= '0' && *t <= '9')
3102 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3105 // the player name follows here, along with frags and time
3108 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3110 // if anything goes wrong, we'll assume this is not a status report
3111 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3117 for (len = 0;*t && *t != '\n';t++)
3118 if (len < (int)sizeof(temp) - 1)
3121 // botclient is perfectly valid, but we don't care about bots
3122 // also don't try to look up the name of an invalid player index
3123 if (strcmp(temp, "botclient")
3124 && cl.parsingtextplayerindex >= 0
3125 && cl.parsingtextplayerindex < cl.maxclients
3126 && cl.scores[cl.parsingtextplayerindex].name[0])
3128 // log the player name and IP address string
3129 // (this operates entirely on strings to avoid issues with the
3130 // nature of a network address)
3131 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3133 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3140 extern cvar_t slowmo;
3141 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3142 static void CL_NetworkTimeReceived(double newtime)
3145 cl.mtime[1] = cl.mtime[0];
3146 cl.mtime[0] = newtime;
3147 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3148 cl.time = cl.mtime[1] = newtime;
3149 else if (cls.demoplayback)
3151 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3152 // due to a large time gap, so treat it as an instant change in time
3153 // (this can also happen during heavy packet loss in the demo)
3154 if (cl.time < newtime - 0.1)
3155 cl.mtime[1] = cl.time = newtime;
3157 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3159 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3160 if (developer_extra.integer && vid_activewindow)
3162 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3163 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3164 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3165 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3167 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3168 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3169 if (cl_nettimesyncboundmode.integer == 1)
3170 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3171 else if (cl_nettimesyncboundmode.integer == 2)
3173 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3174 cl.time = cl.mtime[1];
3176 else if (cl_nettimesyncboundmode.integer == 3)
3178 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3179 cl.time = cl.mtime[1];
3181 else if (cl_nettimesyncboundmode.integer == 4)
3183 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3184 cl.time = cl.mtime[1]; // reset
3185 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3186 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3187 else if (cl.time > cl.mtime[1])
3188 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3190 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3192 else if (cl_nettimesyncboundmode.integer == 5)
3194 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3195 cl.time = cl.mtime[1]; // reset
3196 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3197 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3199 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3201 else if (cl_nettimesyncboundmode.integer == 6)
3203 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3204 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3207 // this packet probably contains a player entity update, so we will need
3208 // to update the prediction
3209 cl.movement_replay = true;
3210 // this may get updated later in parsing by svc_clientdata
3211 cl.onground = false;
3212 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3213 // during this frame
3214 // (makes spectating players much smoother and prevents mouse movement from turning)
3215 cl.fixangle[1] = cl.fixangle[0];
3216 cl.fixangle[0] = false;
3217 if (!cls.demoplayback)
3218 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3219 // update the csqc's server timestamps, critical for proper sync
3220 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3222 if (cl.mtime[0] > cl.mtime[1])
3223 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3226 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3229 qboolean CL_VM_Parse_TempEntity (void);
3230 void CL_VM_Parse_StuffCmd (const char *msg);
3231 void CL_VM_Parse_CenterPrint (const char *msg);
3232 void CSQC_AddPrintText (const char *msg);
3233 void CSQC_ReadEntities (void);
3236 =====================
3237 CL_ParseServerMessage
3238 =====================
3240 int parsingerror = false;
3241 extern void CL_UpdateMoveVars(void);
3242 void CL_ParseServerMessage(void)
3246 protocolversion_t protocol;
3247 unsigned char cmdlog[32];
3248 char *cmdlogname[32], *temp;
3249 int cmdindex, cmdcount = 0;
3250 qboolean qwplayerupdatereceived;
3253 // LordHavoc: moved demo message writing from before the packet parse to
3254 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3255 // code in CL_ParseServerinfo
3256 //if (cls.demorecording)
3257 // CL_WriteDemoMessage (&net_message);
3259 cl.last_received_message = realtime;
3261 CL_KeepaliveMessage(false);
3264 // if recording demos, copy the message out
3266 if (cl_shownet.integer == 1)
3267 Con_Printf("%f %i\n", realtime, net_message.cursize);
3268 else if (cl_shownet.integer == 2)
3269 Con_Print("------------------\n");
3272 // parse the message
3274 //MSG_BeginReading ();
3276 parsingerror = true;
3278 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3280 CL_NetworkTimeReceived(realtime); // qw has no clock
3282 // kill all qw nails
3283 cl.qw_num_nails = 0;
3285 // fade weapon view kick
3286 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3288 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3290 qwplayerupdatereceived = false;
3295 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3297 cmd = MSG_ReadByte ();
3301 SHOWNET("END OF MESSAGE");
3302 break; // end of message
3305 cmdindex = cmdcount & 31;
3307 cmdlog[cmdindex] = cmd;
3309 SHOWNET(qw_svc_strings[cmd]);
3310 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3311 if (!cmdlogname[cmdindex])
3313 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3315 cmdlogname[cmdindex] = temp;
3323 char description[32*64], temp[64];
3325 strlcpy(description, "packet dump: ", sizeof(description));
3329 count = cmdcount - i;
3333 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3334 strlcat(description, temp, sizeof(description));
3339 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3340 Con_Print(description);
3341 Host_Error("CL_ParseServerMessage: Illegible server message");
3346 //Con_Printf("qw_svc_nop\n");
3349 case qw_svc_disconnect:
3350 Con_Printf("Server disconnected\n");
3351 if (cls.demonum != -1)
3359 temp = MSG_ReadString();
3360 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3363 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3365 CSQC_AddPrintText(temp);
3369 case qw_svc_centerprint:
3370 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3373 case qw_svc_stufftext:
3374 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3378 // svc_damage protocol is identical to nq
3382 case qw_svc_serverdata:
3383 //Cbuf_Execute(); // make sure any stuffed commands are done
3384 CL_ParseServerInfo();
3387 case qw_svc_setangle:
3388 for (i=0 ; i<3 ; i++)
3389 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3390 if (!cls.demoplayback)
3392 cl.fixangle[0] = true;
3393 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3394 // disable interpolation if this is new
3395 if (!cl.fixangle[1])
3396 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3400 case qw_svc_lightstyle:
3401 i = MSG_ReadByte ();
3402 if (i >= cl.max_lightstyle)
3404 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3407 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3408 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3409 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3413 CL_ParseStartSoundPacket(false);
3416 case qw_svc_stopsound:
3417 i = (unsigned short) MSG_ReadShort();
3418 S_StopSound(i>>3, i&7);
3421 case qw_svc_updatefrags:
3423 if (i >= cl.maxclients)
3424 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3425 cl.scores[i].frags = (signed short) MSG_ReadShort();
3428 case qw_svc_updateping:
3430 if (i >= cl.maxclients)
3431 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3432 cl.scores[i].qw_ping = MSG_ReadShort();
3435 case qw_svc_updatepl:
3437 if (i >= cl.maxclients)
3438 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3439 cl.scores[i].qw_packetloss = MSG_ReadByte();
3442 case qw_svc_updateentertime:
3444 if (i >= cl.maxclients)
3445 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3447 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3450 case qw_svc_spawnbaseline:
3451 i = (unsigned short) MSG_ReadShort();
3452 if (i < 0 || i >= MAX_EDICTS)
3453 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3454 if (i >= cl.max_entities)
3455 CL_ExpandEntities(i);
3456 CL_ParseBaseline(cl.entities + i, false);
3458 case qw_svc_spawnstatic:
3459 CL_ParseStatic(false);
3461 case qw_svc_temp_entity:
3462 if(!CL_VM_Parse_TempEntity())
3463 CL_ParseTempEntity ();
3466 case qw_svc_killedmonster:
3467 cl.stats[STAT_MONSTERS]++;
3470 case qw_svc_foundsecret:
3471 cl.stats[STAT_SECRETS]++;
3474 case qw_svc_updatestat:
3475 i = MSG_ReadByte ();
3476 if (i < 0 || i >= MAX_CL_STATS)
3477 Host_Error ("svc_updatestat: %i is invalid", i);
3478 cl.stats[i] = MSG_ReadByte ();
3481 case qw_svc_updatestatlong:
3482 i = MSG_ReadByte ();
3483 if (i < 0 || i >= MAX_CL_STATS)
3484 Host_Error ("svc_updatestatlong: %i is invalid", i);
3485 cl.stats[i] = MSG_ReadLong ();
3488 case qw_svc_spawnstaticsound:
3489 CL_ParseStaticSound (false);
3492 case qw_svc_cdtrack:
3493 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3494 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3495 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3497 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3500 case qw_svc_intermission:
3501 if(!cl.intermission)
3502 cl.completed_time = cl.time;
3503 cl.intermission = 1;
3504 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3505 for (i = 0;i < 3;i++)
3506 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3510 if(!cl.intermission)
3511 cl.completed_time = cl.time;
3512 cl.intermission = 2;
3513 SCR_CenterPrint(MSG_ReadString ());
3516 case qw_svc_sellscreen:
3517 Cmd_ExecuteString ("help", src_command);
3520 case qw_svc_smallkick:
3521 cl.qw_weaponkick = -2;
3523 case qw_svc_bigkick:
3524 cl.qw_weaponkick = -4;
3527 case qw_svc_muzzleflash:
3528 i = (unsigned short) MSG_ReadShort();
3529 // NOTE: in QW this only worked on clients
3530 if (i < 0 || i >= MAX_EDICTS)
3531 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3532 if (i >= cl.max_entities)
3533 CL_ExpandEntities(i);
3534 cl.entities[i].persistent.muzzleflash = 1.0f;
3537 case qw_svc_updateuserinfo:
3538 QW_CL_UpdateUserInfo();
3541 case qw_svc_setinfo:
3545 case qw_svc_serverinfo:
3549 case qw_svc_download:
3550 QW_CL_ParseDownload();
3553 case qw_svc_playerinfo:
3554 // slightly kill qw player entities now that we know there is
3555 // an update of player entities this frame...
3556 if (!qwplayerupdatereceived)
3558 qwplayerupdatereceived = true;
3559 for (i = 1;i < cl.maxclients;i++)
3560 cl.entities_active[i] = false;
3562 EntityStateQW_ReadPlayerUpdate();
3569 case qw_svc_chokecount:
3571 // FIXME: apply to netgraph
3572 //for (j = 0;j < i;j++)
3573 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3576 case qw_svc_modellist:
3577 QW_CL_ParseModelList();
3580 case qw_svc_soundlist:
3581 QW_CL_ParseSoundList();
3584 case qw_svc_packetentities:
3585 EntityFrameQW_CL_ReadFrame(false);
3586 // first update is the final signon stage
3587 if (cls.signon == SIGNONS - 1)
3589 cls.signon = SIGNONS;
3594 case qw_svc_deltapacketentities:
3595 EntityFrameQW_CL_ReadFrame(true);
3596 // first update is the final signon stage
3597 if (cls.signon == SIGNONS - 1)
3599 cls.signon = SIGNONS;
3604 case qw_svc_maxspeed:
3605 cl.movevars_maxspeed = MSG_ReadFloat();
3608 case qw_svc_entgravity:
3609 cl.movevars_entgravity = MSG_ReadFloat();
3610 if (!cl.movevars_entgravity)
3611 cl.movevars_entgravity = 1.0f;
3614 case qw_svc_setpause:
3615 cl.paused = MSG_ReadByte () != 0;
3620 S_PauseGameSounds (cl.paused);
3625 if (qwplayerupdatereceived)
3627 // fully kill any player entities that were not updated this frame
3628 for (i = 1;i <= cl.maxclients;i++)
3629 if (!cl.entities_active[i])
3630 cl.entities[i].state_current.active = false;
3638 Host_Error ("CL_ParseServerMessage: Bad server message");
3640 cmd = MSG_ReadByte ();
3644 // R_TimeReport("END OF MESSAGE");
3645 SHOWNET("END OF MESSAGE");
3646 break; // end of message
3649 cmdindex = cmdcount & 31;
3651 cmdlog[cmdindex] = cmd;
3653 // if the high bit of the command byte is set, it is a fast update
3656 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3658 cmdlogname[cmdindex] = temp;
3659 SHOWNET("fast update");
3660 if (cls.signon == SIGNONS - 1)
3662 // first update is the final signon stage
3663 cls.signon = SIGNONS;
3666 EntityFrameQuake_ReadEntity (cmd&127);
3670 SHOWNET(svc_strings[cmd]);
3671 cmdlogname[cmdindex] = svc_strings[cmd];
3672 if (!cmdlogname[cmdindex])
3674 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3676 cmdlogname[cmdindex] = temp;
3684 char description[32*64], temp[64];
3686 strlcpy (description, "packet dump: ", sizeof(description));
3690 count = cmdcount - i;
3694 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3695 strlcat (description, temp, sizeof (description));
3700 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3701 Con_Print(description);
3702 Host_Error ("CL_ParseServerMessage: Illegible server message");
3707 if (cls.signon < SIGNONS)
3708 Con_Print("<-- server to client keepalive\n");
3712 CL_NetworkTimeReceived(MSG_ReadFloat());
3715 case svc_clientdata:
3716 CL_ParseClientdata();
3720 i = MSG_ReadLong ();
3721 protocol = Protocol_EnumForNumber(i);
3722 if (protocol == PROTOCOL_UNKNOWN)
3723 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3724 // hack for unmarked Nehahra movie demos which had a custom protocol
3725 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3726 protocol = PROTOCOL_NEHAHRAMOVIE;
3727 cls.protocol = protocol;
3730 case svc_disconnect:
3731 Con_Printf ("Server disconnected\n");
3732 if (cls.demonum != -1)
3739 temp = MSG_ReadString();
3740 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3741 CSQC_AddPrintText(temp); //[515]: csqc
3744 case svc_centerprint:
3745 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3749 temp = MSG_ReadString();
3750 /* if(utf8_enable.integer)
3753 // we can safely strip and even
3754 // interpret these in utf8 mode
3756 else */ switch(cls.protocol)
3758 case PROTOCOL_QUAKE:
3759 case PROTOCOL_QUAKEDP:
3760 // maybe add other protocols if
3761 // so desired, but not DP7
3764 case PROTOCOL_DARKPLACES7:
3766 // ProQuake does not support
3773 // skip over ProQuake messages,
3774 // TODO actually interpret them
3775 // (they are sbar team score
3776 // updates), see proquake cl_parse.c
3780 while(*temp >= 0x01 && *temp <= 0x1F)
3784 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3791 case svc_serverinfo:
3792 CL_ParseServerInfo ();
3796 for (i=0 ; i<3 ; i++)
3797 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3798 if (!cls.demoplayback)
3800 cl.fixangle[0] = true;
3801 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3802 // disable interpolation if this is new
3803 if (!cl.fixangle[1])
3804 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3809 cl.viewentity = (unsigned short)MSG_ReadShort ();
3810 if (cl.viewentity >= MAX_EDICTS)
3811 Host_Error("svc_setview >= MAX_EDICTS");
3812 if (cl.viewentity >= cl.max_entities)
3813 CL_ExpandEntities(cl.viewentity);
3814 // LordHavoc: assume first setview recieved is the real player entity
3815 if (!cl.realplayerentity)
3816 cl.realplayerentity = cl.viewentity;
3817 // update cl.playerentity to this one if it is a valid player
3818 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3819 cl.playerentity = cl.viewentity;
3822 case svc_lightstyle:
3823 i = MSG_ReadByte ();
3824 if (i >= cl.max_lightstyle)
3826 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3829 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3830 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3831 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3835 CL_ParseStartSoundPacket(false);
3839 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3841 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3842 CL_ParseStartSoundPacket(true);
3846 int i = (unsigned short)MSG_ReadShort();
3847 char *s = MSG_ReadString();
3850 if (i >= 1 && i < MAX_MODELS)
3852 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3854 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3855 cl.model_precache[i] = model;
3858 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3863 if (i >= 1 && i < MAX_SOUNDS)
3865 sfx_t *sfx = S_PrecacheSound (s, true, true);
3866 if (!sfx && snd_initialized.integer)
3867 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3868 cl.sound_precache[i] = sfx;
3871 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3877 i = (unsigned short) MSG_ReadShort();
3878 S_StopSound(i>>3, i&7);
3881 case svc_updatename:
3882 i = MSG_ReadByte ();
3883 if (i >= cl.maxclients)
3884 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3885 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3888 case svc_updatefrags:
3889 i = MSG_ReadByte ();
3890 if (i >= cl.maxclients)
3891 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3892 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3895 case svc_updatecolors:
3896 i = MSG_ReadByte ();
3897 if (i >= cl.maxclients)
3898 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3899 cl.scores[i].colors = MSG_ReadByte ();
3903 CL_ParseParticleEffect ();
3914 case svc_spawnbaseline:
3915 i = (unsigned short) MSG_ReadShort ();
3916 if (i < 0 || i >= MAX_EDICTS)
3917 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3918 if (i >= cl.max_entities)
3919 CL_ExpandEntities(i);
3920 CL_ParseBaseline (cl.entities + i, false);
3922 case svc_spawnbaseline2:
3923 i = (unsigned short) MSG_ReadShort ();
3924 if (i < 0 || i >= MAX_EDICTS)
3925 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3926 if (i >= cl.max_entities)
3927 CL_ExpandEntities(i);
3928 CL_ParseBaseline (cl.entities + i, true);
3930 case svc_spawnstatic:
3931 CL_ParseStatic (false);
3933 case svc_spawnstatic2:
3934 CL_ParseStatic (true);
3936 case svc_temp_entity:
3937 if(!CL_VM_Parse_TempEntity())
3938 CL_ParseTempEntity ();
3942 cl.paused = MSG_ReadByte () != 0;
3947 S_PauseGameSounds (cl.paused);
3951 i = MSG_ReadByte ();
3952 // LordHavoc: it's rude to kick off the client if they missed the
3953 // reconnect somehow, so allow signon 1 even if at signon 1
3954 if (i <= cls.signon && i != 1)
3955 Host_Error ("Received signon %i when at %i", i, cls.signon);
3960 case svc_killedmonster:
3961 cl.stats[STAT_MONSTERS]++;
3964 case svc_foundsecret:
3965 cl.stats[STAT_SECRETS]++;
3968 case svc_updatestat:
3969 i = MSG_ReadByte ();
3970 if (i < 0 || i >= MAX_CL_STATS)
3971 Host_Error ("svc_updatestat: %i is invalid", i);
3972 cl.stats[i] = MSG_ReadLong ();
3975 case svc_updatestatubyte:
3976 i = MSG_ReadByte ();
3977 if (i < 0 || i >= MAX_CL_STATS)
3978 Host_Error ("svc_updatestat: %i is invalid", i);
3979 cl.stats[i] = MSG_ReadByte ();
3982 case svc_spawnstaticsound:
3983 CL_ParseStaticSound (false);
3986 case svc_spawnstaticsound2:
3987 CL_ParseStaticSound (true);
3991 cl.cdtrack = MSG_ReadByte ();
3992 cl.looptrack = MSG_ReadByte ();
3993 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3994 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3996 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3999 case svc_intermission:
4000 if(!cl.intermission)
4001 cl.completed_time = cl.time;
4002 cl.intermission = 1;
4003 CL_VM_UpdateIntermissionState(cl.intermission);
4007 if(!cl.intermission)
4008 cl.completed_time = cl.time;
4009 cl.intermission = 2;
4010 CL_VM_UpdateIntermissionState(cl.intermission);
4011 SCR_CenterPrint(MSG_ReadString ());
4015 if(!cl.intermission)
4016 cl.completed_time = cl.time;
4017 cl.intermission = 3;
4018 CL_VM_UpdateIntermissionState(cl.intermission);
4019 SCR_CenterPrint(MSG_ReadString ());
4022 case svc_sellscreen:
4023 Cmd_ExecuteString ("help", src_command);
4026 if (gamemode == GAME_TENEBRAE)
4028 // repeating particle effect
4029 MSG_ReadCoord(cls.protocol);
4030 MSG_ReadCoord(cls.protocol);
4031 MSG_ReadCoord(cls.protocol);
4032 MSG_ReadCoord(cls.protocol);
4033 MSG_ReadCoord(cls.protocol);
4034 MSG_ReadCoord(cls.protocol);
4041 SHOWLMP_decodehide();
4044 if (gamemode == GAME_TENEBRAE)
4047 MSG_ReadCoord(cls.protocol);
4048 MSG_ReadCoord(cls.protocol);
4049 MSG_ReadCoord(cls.protocol);
4054 SHOWLMP_decodeshow();
4057 R_SetSkyBox(MSG_ReadString());
4060 if (cls.signon == SIGNONS - 1)
4062 // first update is the final signon stage
4063 cls.signon = SIGNONS;
4066 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4067 EntityFrame_CL_ReadFrame();
4068 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4069 EntityFrame4_CL_ReadFrame();
4071 EntityFrame5_CL_ReadFrame();
4073 case svc_csqcentities:
4074 CSQC_ReadEntities();
4076 case svc_downloaddata:
4079 case svc_trailparticles:
4080 CL_ParseTrailParticles();
4082 case svc_pointparticles:
4083 CL_ParsePointParticles();
4085 case svc_pointparticles1:
4086 CL_ParsePointParticles1();
4089 // R_TimeReport(svc_strings[cmd]);
4093 if (cls.signon == SIGNONS)
4094 CL_UpdateItemsAndWeapon();
4095 // R_TimeReport("UpdateItems");
4097 EntityFrameQuake_ISeeDeadEntities();
4098 // R_TimeReport("ISeeDeadEntities");
4100 CL_UpdateMoveVars();
4101 // R_TimeReport("UpdateMoveVars");
4103 parsingerror = false;
4105 // LordHavoc: this was at the start of the function before cl_autodemo was
4107 if (cls.demorecording)
4109 CL_WriteDemoMessage (&net_message);
4110 // R_TimeReport("WriteDemo");
4114 void CL_Parse_DumpPacket(void)
4118 Con_Print("Packet dump:\n");
4119 SZ_HexDumpToConsole(&net_message);
4120 parsingerror = false;
4123 void CL_Parse_ErrorCleanUp(void)
4125 CL_StopDownload(0, 0);
4129 void CL_Parse_Init(void)
4131 // LordHavoc: added demo_nehahra cvar
4132 Cvar_RegisterVariable (&demo_nehahra);
4133 if (gamemode == GAME_NEHAHRA)
4134 Cvar_SetValue("demo_nehahra", 1);
4135 Cvar_RegisterVariable(&developer_networkentities);
4136 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4138 Cvar_RegisterVariable(&cl_sound_wizardhit);
4139 Cvar_RegisterVariable(&cl_sound_hknighthit);
4140 Cvar_RegisterVariable(&cl_sound_tink1);
4141 Cvar_RegisterVariable(&cl_sound_ric1);
4142 Cvar_RegisterVariable(&cl_sound_ric2);
4143 Cvar_RegisterVariable(&cl_sound_ric3);
4144 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4145 Cvar_RegisterVariable(&cl_sound_r_exp3);
4147 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4149 // server extension cvars set by commands issued from the server during connect
4150 Cvar_RegisterVariable(&cl_serverextension_download);
4152 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4153 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4154 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4155 Cvar_RegisterVariable(&cl_iplog_name);
4156 Cvar_RegisterVariable(&cl_readpicture_force);
4158 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4159 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4160 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4161 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4162 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4163 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4164 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4165 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4166 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4169 void CL_Parse_Shutdown(void)