2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [int] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [int] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
104 CL_ParseStartSoundPacket
107 void CL_ParseStartSoundPacket(int largesoundindex)
116 field_mask = MSG_ReadByte();
118 if (field_mask & SND_VOLUME)
119 volume = MSG_ReadByte ();
121 volume = DEFAULT_SOUND_PACKET_VOLUME;
123 if (field_mask & SND_ATTENUATION)
124 attenuation = MSG_ReadByte () / 64.0;
126 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128 if (field_mask & SND_LARGEENTITY)
130 ent = (unsigned short) MSG_ReadShort ();
131 channel = MSG_ReadByte ();
135 channel = (unsigned short) MSG_ReadShort ();
140 if (largesoundindex || field_mask & SND_LARGESOUND)
141 sound_num = (unsigned short) MSG_ReadShort ();
143 sound_num = MSG_ReadByte ();
145 MSG_ReadVector(pos, cl.protocol);
147 if (sound_num >= MAX_SOUNDS)
149 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
153 if (ent >= MAX_EDICTS)
155 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
159 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
171 static unsigned char olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
175 static float lastmsg;
180 // no need if server is local and definitely not if this is a demo
181 if (sv.active || cls.demoplayback)
184 // read messages from server, should just be nops
185 oldreadcount = msg_readcount;
186 oldbadread = msg_badread;
188 memcpy(olddata, net_message.data, net_message.cursize);
190 NetConn_ClientFrame();
192 msg_readcount = oldreadcount;
193 msg_badread = oldbadread;
195 memcpy(net_message.data, olddata, net_message.cursize);
197 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
200 unsigned char buf[4];
203 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204 Con_Print("--> client to server keepalive\n");
206 msg.maxsize = sizeof(buf);
208 MSG_WriteChar(&msg, svc_nop);
209 NetConn_SendUnreliableMessage(cls.netcon, &msg);
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[MAX_INPUTLINE];
217 FOG_clear(); // LordHavoc: no fog until set
218 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219 R_SetSkyBox(cl.worldmodel->brush.skybox);
223 if (!COM_ParseToken(&data, false))
225 if (com_token[0] != '{')
229 if (!COM_ParseToken(&data, false))
231 if (com_token[0] == '}')
232 break; // end of worldspawn
233 if (com_token[0] == '_')
234 strlcpy (key, com_token + 1, sizeof (key));
236 strlcpy (key, com_token, sizeof (key));
237 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238 key[strlen(key)-1] = 0;
239 if (!COM_ParseToken(&data, false))
241 strlcpy (value, com_token, sizeof (value));
242 if (!strcmp("sky", key))
244 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
246 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
248 else if (!strcmp("fog", key))
249 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250 else if (!strcmp("fog_density", key))
251 fog_density = atof(value);
252 else if (!strcmp("fog_red", key))
253 fog_red = atof(value);
254 else if (!strcmp("fog_green", key))
255 fog_green = atof(value);
256 else if (!strcmp("fog_blue", key))
257 fog_blue = atof(value);
262 =====================
265 An svc_signonnum has been received, perform a client side setup
266 =====================
268 static void CL_SignonReply (void)
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
277 MSG_WriteByte (&cls.message, clc_stringcmd);
278 MSG_WriteString (&cls.message, "prespawn");
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("name \"%s\"", cl_name.string));
285 MSG_WriteByte (&cls.message, clc_stringcmd);
286 MSG_WriteString (&cls.message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
288 if (cl_pmodel.integer)
290 MSG_WriteByte (&cls.message, clc_stringcmd);
291 MSG_WriteString (&cls.message, va("pmodel %i", cl_pmodel.integer));
293 if (*cl_playermodel.string)
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, va("playermodel %s", cl_playermodel.string));
298 if (*cl_playerskin.string)
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, va("playerskin %s", cl_playerskin.string));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, va("rate %i", cl_rate.integer));
307 MSG_WriteByte (&cls.message, clc_stringcmd);
308 MSG_WriteString (&cls.message, "spawn");
312 MSG_WriteByte (&cls.message, clc_stringcmd);
313 MSG_WriteString (&cls.message, "begin");
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
334 protocolversion_t protocol;
335 int nummodels, numsounds;
338 Con_DPrint("Serverinfo packet received.\n");
340 // check memory integrity
341 Mem_CheckSentinelsGlobal();
344 // wipe the client_state_t struct
348 // parse protocol version number
350 protocol = Protocol_EnumForNumber(i);
351 if (protocol == PROTOCOL_UNKNOWN)
353 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
356 // hack for unmarked Nehahra movie demos which had a custom protocol
357 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
358 protocol = PROTOCOL_NEHAHRAMOVIE;
359 cl.protocol = protocol;
360 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
363 cl.maxclients = MSG_ReadByte ();
364 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
366 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
369 cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
372 cl.gametype = MSG_ReadByte ();
374 // parse signon message
375 str = MSG_ReadString ();
376 strlcpy (cl.levelname, str, sizeof(cl.levelname));
378 // seperate the printfs so the server message can have a color
379 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
380 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
382 // check memory integrity
383 Mem_CheckSentinelsGlobal();
386 // if server is active, we already began a loading plaque
388 SCR_BeginLoadingPlaque();
390 // disable until we get textures for it
393 memset(cl.model_precache, 0, sizeof(cl.model_precache));
394 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
396 // parse model precache list
397 for (nummodels=1 ; ; nummodels++)
399 str = MSG_ReadString();
402 if (nummodels==MAX_MODELS)
403 Host_Error ("Server sent too many model precaches");
404 if (strlen(str) >= MAX_QPATH)
405 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
406 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
408 // parse sound precache list
409 for (numsounds=1 ; ; numsounds++)
411 str = MSG_ReadString();
414 if (numsounds==MAX_SOUNDS)
415 Host_Error("Server sent too many sound precaches");
416 if (strlen(str) >= MAX_QPATH)
417 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
418 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
421 // touch all of the precached models that are still loaded so we can free
422 // anything that isn't needed
424 for (i = 1;i < nummodels;i++)
425 Mod_FindName(parse_model_precache[i]);
426 // precache any models used by the client (this also marks them used)
427 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
428 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
429 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
430 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
433 // do the same for sounds
434 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
435 S_ServerSounds (parse_sound_precache, numsounds);
437 // precache any sounds used by the client
438 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
439 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
440 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
441 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
442 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
443 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
444 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
446 // now we try to load everything that is new
449 CL_KeepaliveMessage ();
450 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
451 if (cl.model_precache[1]->Draw == NULL)
452 Con_Printf("Map %s not found\n", parse_model_precache[1]);
455 for (i=2 ; i<nummodels ; i++)
457 CL_KeepaliveMessage();
458 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false))->Draw == NULL)
459 Con_Printf("Model %s not found\n", parse_model_precache[i]);
463 for (i=1 ; i<numsounds ; i++)
465 CL_KeepaliveMessage();
467 // Don't lock the sfx here, S_ServerSounds already did that
468 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
472 ent = &cl_entities[0];
473 // entire entity array was cleared, so just fill in a few fields
474 ent->state_current.active = true;
475 ent->render.model = cl.worldmodel = cl.model_precache[1];
476 ent->render.scale = 1; // some of the renderer still relies on scale
477 ent->render.alpha = 1;
478 ent->render.colormap = -1; // no special coloring
479 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
480 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
481 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
482 CL_BoundingBoxForEntity(&ent->render);
489 // noclip is turned off at start
490 noclip_anglehack = false;
492 // check memory integrity
493 Mem_CheckSentinelsGlobal();
496 void CL_ValidateState(entity_state_t *s)
503 if (s->modelindex >= MAX_MODELS)
504 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)", s->modelindex, MAX_MODELS);
506 // colormap is client index + 1
507 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
509 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
513 model = cl.model_precache[s->modelindex];
514 if (model && model->type && s->frame >= model->numframes)
516 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
519 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
521 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
526 void CL_MoveLerpEntityStates(entity_t *ent)
528 float odelta[3], adelta[3];
529 CL_ValidateState(&ent->state_current);
530 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
531 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
532 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
534 // reset all persistent stuff if this is a new entity
535 ent->persistent.lerpdeltatime = 0;
536 ent->persistent.lerpstarttime = cl.mtime[1];
537 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
538 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
539 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
540 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
541 // reset animation interpolation as well
542 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
543 ent->render.frame1time = ent->render.frame2time = cl.time;
544 ent->render.framelerp = 1;
545 // reset various persistent stuff
546 ent->persistent.muzzleflash = 0;
547 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
549 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
551 // don't interpolate the move
552 ent->persistent.lerpdeltatime = 0;
553 ent->persistent.lerpstarttime = cl.mtime[1];
554 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
555 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
556 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
557 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
559 else if (ent->state_current.flags & RENDER_STEP)
561 // monster interpolation
562 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
564 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
565 ent->persistent.lerpstarttime = cl.mtime[1];
566 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
567 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
568 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
569 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
575 ent->persistent.lerpstarttime = ent->state_previous.time;
576 // no lerp if it's singleplayer
577 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
578 ent->persistent.lerpdeltatime = 0;
580 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
581 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
582 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
583 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
584 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
593 void CL_ParseBaseline (entity_t *ent, int large)
597 ent->state_baseline = defaultstate;
598 // FIXME: set ent->state_baseline.number?
599 ent->state_baseline.active = true;
602 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
603 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
607 ent->state_baseline.modelindex = MSG_ReadByte ();
608 ent->state_baseline.frame = MSG_ReadByte ();
610 ent->state_baseline.colormap = MSG_ReadByte();
611 ent->state_baseline.skin = MSG_ReadByte();
612 for (i = 0;i < 3;i++)
614 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
615 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
617 CL_ValidateState(&ent->state_baseline);
618 ent->state_previous = ent->state_current = ent->state_baseline;
626 Server information pertaining to this client only
629 void CL_ParseClientdata (void)
633 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
634 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
635 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
636 cl.mviewzoom[1] = cl.mviewzoom[0];
638 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
640 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
641 cl.stats[STAT_ITEMS] = 0;
642 cl.stats[STAT_VIEWZOOM] = 255;
645 cl.mpunchangle[0][0] = 0;
646 cl.mpunchangle[0][1] = 0;
647 cl.mpunchangle[0][2] = 0;
648 cl.mpunchvector[0][0] = 0;
649 cl.mpunchvector[0][1] = 0;
650 cl.mpunchvector[0][2] = 0;
651 cl.mvelocity[0][0] = 0;
652 cl.mvelocity[0][1] = 0;
653 cl.mvelocity[0][2] = 0;
656 bits = (unsigned short) MSG_ReadShort ();
657 if (bits & SU_EXTEND1)
658 bits |= (MSG_ReadByte() << 16);
659 if (bits & SU_EXTEND2)
660 bits |= (MSG_ReadByte() << 24);
662 if (bits & SU_VIEWHEIGHT)
663 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
665 if (bits & SU_IDEALPITCH)
666 cl.idealpitch = MSG_ReadChar ();
668 for (i = 0;i < 3;i++)
670 if (bits & (SU_PUNCH1<<i) )
672 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
673 cl.mpunchangle[0][i] = MSG_ReadChar();
675 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
677 if (bits & (SU_PUNCHVEC1<<i))
679 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
680 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
682 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
684 if (bits & (SU_VELOCITY1<<i) )
686 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
687 cl.mvelocity[0][i] = MSG_ReadChar()*16;
689 cl.mvelocity[0][i] = MSG_ReadCoord32f();
693 // LordHavoc: hipnotic demos don't have this bit set but should
694 if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
695 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
697 cl.onground = (bits & SU_ONGROUND) != 0;
698 cl.inwater = (bits & SU_INWATER) != 0;
700 if (cl.protocol == PROTOCOL_DARKPLACES5)
702 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
703 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
704 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
705 cl.stats[STAT_HEALTH] = MSG_ReadShort();
706 cl.stats[STAT_AMMO] = MSG_ReadShort();
707 cl.stats[STAT_SHELLS] = MSG_ReadShort();
708 cl.stats[STAT_NAILS] = MSG_ReadShort();
709 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
710 cl.stats[STAT_CELLS] = MSG_ReadShort();
711 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
713 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
715 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
716 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
717 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
718 cl.stats[STAT_HEALTH] = MSG_ReadShort();
719 cl.stats[STAT_AMMO] = MSG_ReadByte();
720 cl.stats[STAT_SHELLS] = MSG_ReadByte();
721 cl.stats[STAT_NAILS] = MSG_ReadByte();
722 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
723 cl.stats[STAT_CELLS] = MSG_ReadByte();
724 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
725 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
727 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
730 if (bits & SU_VIEWZOOM)
732 if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
733 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
735 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
738 // check for important changes
741 if (cl.olditems != cl.stats[STAT_ITEMS])
742 for (j = 0;j < 32;j++)
743 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
744 cl.item_gettime[j] = cl.time;
745 cl.olditems = cl.stats[STAT_ITEMS];
747 // GAME_NEXUIZ hud needs weapon change time
748 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
749 cl.weapontime = cl.time;
750 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
752 // viewzoom interpolation
753 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
757 =====================
759 =====================
761 void CL_ParseStatic (int large)
765 if (cl_num_static_entities >= cl_max_static_entities)
766 Host_Error ("Too many static entities");
767 ent = &cl_static_entities[cl_num_static_entities++];
768 CL_ParseBaseline (ent, large);
770 // copy it to the current state
771 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
772 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
773 ent->render.framelerp = 0;
774 // make torchs play out of sync
775 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
776 ent->render.colormap = -1; // no special coloring
777 ent->render.skinnum = ent->state_baseline.skin;
778 ent->render.effects = ent->state_baseline.effects;
779 ent->render.alpha = 1;
780 //ent->render.scale = 1;
782 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
783 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
785 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
786 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
787 CL_BoundingBoxForEntity(&ent->render);
789 // This is definitely cheating...
790 if (ent->render.model == NULL)
791 cl_num_static_entities--;
799 void CL_ParseStaticSound (int large)
802 int sound_num, vol, atten;
804 MSG_ReadVector(org, cl.protocol);
806 sound_num = (unsigned short) MSG_ReadShort ();
808 sound_num = MSG_ReadByte ();
809 vol = MSG_ReadByte ();
810 atten = MSG_ReadByte ();
812 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
815 void CL_ParseEffect (void)
818 int modelindex, startframe, framecount, framerate;
820 MSG_ReadVector(org, cl.protocol);
821 modelindex = MSG_ReadByte ();
822 startframe = MSG_ReadByte ();
823 framecount = MSG_ReadByte ();
824 framerate = MSG_ReadByte ();
826 CL_Effect(org, modelindex, startframe, framecount, framerate);
829 void CL_ParseEffect2 (void)
832 int modelindex, startframe, framecount, framerate;
834 MSG_ReadVector(org, cl.protocol);
835 modelindex = (unsigned short) MSG_ReadShort ();
836 startframe = (unsigned short) MSG_ReadShort ();
837 framecount = MSG_ReadByte ();
838 framerate = MSG_ReadByte ();
840 CL_Effect(org, modelindex, startframe, framecount, framerate);
843 void CL_ParseBeam (model_t *m, int lightning)
849 ent = (unsigned short) MSG_ReadShort ();
850 MSG_ReadVector(start, cl.protocol);
851 MSG_ReadVector(end, cl.protocol);
853 if (ent >= MAX_EDICTS)
855 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
859 if (ent >= cl_max_entities)
860 CL_ExpandEntities(ent);
862 // override any beam with the same entity
865 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
866 if (b->entity == ent)
868 // if the entity was not found then just replace an unused beam
869 if (i == cl_max_beams)
870 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
871 if (!b->model || b->endtime < cl.time)
873 if (i < cl_max_beams)
876 b->lightning = lightning;
878 b->endtime = cl.time + 0.2;
879 VectorCopy (start, b->start);
880 VectorCopy (end, b->end);
881 b->relativestartvalid = 0;
882 if (ent && cl_entities[ent].state_current.active)
885 matrix4x4_t matrix, imatrix;
886 if (ent == cl.viewentity && cl.movement)
887 p = &cl_entities[b->entity].state_previous;
889 p = &cl_entities[b->entity].state_current;
890 // not really valid yet, we need to get the orientation now
891 // (ParseBeam flagged this because it is received before
892 // entities are received, by now they have been received)
893 // note: because players create lightning in their think
894 // function (which occurs before movement), they actually
895 // have some lag in it's location, so compare to the
896 // previous player state, not the latest
897 Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
898 Matrix4x4_Invert_Simple(&imatrix, &matrix);
899 Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
900 Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
901 b->relativestartvalid = 1;
905 Con_Print("beam list overflow!\n");
908 void CL_ParseTempEntity(void)
916 int colorStart, colorLength, count;
917 float velspeed, radius;
918 unsigned char *tempcolor;
919 matrix4x4_t tempmatrix;
921 type = MSG_ReadByte();
925 // spike hitting wall
926 MSG_ReadVector(pos, cl.protocol);
927 CL_FindNonSolidLocation(pos, pos, 4);
928 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
929 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
930 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
931 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
935 // spike hitting wall
936 MSG_ReadVector(pos, cl.protocol);
937 CL_FindNonSolidLocation(pos, pos, 4);
938 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
939 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
940 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
941 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
945 // spike hitting wall
946 MSG_ReadVector(pos, cl.protocol);
947 CL_FindNonSolidLocation(pos, pos, 4);
948 if (cl_particles_quake.integer)
949 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
950 else if (cl_particles_bulletimpacts.integer)
952 CL_SparkShower(pos, vec3_origin, 15, 1);
953 CL_Smoke(pos, vec3_origin, 15);
957 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
962 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
964 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
966 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
970 // quad spike hitting wall
971 MSG_ReadVector(pos, cl.protocol);
972 CL_FindNonSolidLocation(pos, pos, 4);
973 if (cl_particles_quake.integer)
974 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
975 else if (cl_particles_bulletimpacts.integer)
977 CL_SparkShower(pos, vec3_origin, 15, 1);
978 CL_Smoke(pos, vec3_origin, 15);
981 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
982 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
984 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
989 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
991 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
993 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
997 // super spike hitting wall
998 MSG_ReadVector(pos, cl.protocol);
999 CL_FindNonSolidLocation(pos, pos, 4);
1000 if (cl_particles_quake.integer)
1001 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1002 else if (cl_particles_bulletimpacts.integer)
1004 CL_SparkShower(pos, vec3_origin, 30, 1);
1005 CL_Smoke(pos, vec3_origin, 30);
1009 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1014 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1016 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1018 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1021 case TE_SUPERSPIKEQUAD:
1022 // quad super spike hitting wall
1023 MSG_ReadVector(pos, cl.protocol);
1024 CL_FindNonSolidLocation(pos, pos, 4);
1025 if (cl_particles_quake.integer)
1026 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1027 else if (cl_particles_bulletimpacts.integer)
1029 CL_SparkShower(pos, vec3_origin, 30, 1);
1030 CL_Smoke(pos, vec3_origin, 30);
1033 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1034 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1036 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1041 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1043 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1045 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1048 // LordHavoc: added for improved blood splatters
1051 MSG_ReadVector(pos, cl.protocol);
1052 CL_FindNonSolidLocation(pos, pos, 4);
1053 dir[0] = MSG_ReadChar();
1054 dir[1] = MSG_ReadChar();
1055 dir[2] = MSG_ReadChar();
1056 count = MSG_ReadByte();
1057 CL_BloodPuff(pos, dir, count);
1061 MSG_ReadVector(pos, cl.protocol);
1062 CL_FindNonSolidLocation(pos, pos, 4);
1063 dir[0] = MSG_ReadChar();
1064 dir[1] = MSG_ReadChar();
1065 dir[2] = MSG_ReadChar();
1066 count = MSG_ReadByte();
1067 CL_SparkShower(pos, dir, count, 1);
1070 MSG_ReadVector(pos, cl.protocol);
1071 CL_FindNonSolidLocation(pos, pos, 4);
1072 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1073 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1076 // LordHavoc: added for improved gore
1077 case TE_BLOODSHOWER:
1079 MSG_ReadVector(pos, cl.protocol); // mins
1080 MSG_ReadVector(pos2, cl.protocol); // maxs
1081 velspeed = MSG_ReadCoord(cl.protocol); // speed
1082 count = (unsigned short) MSG_ReadShort(); // number of particles
1083 CL_BloodShower(pos, pos2, velspeed, count);
1085 case TE_PARTICLECUBE:
1086 // general purpose particle effect
1087 MSG_ReadVector(pos, cl.protocol); // mins
1088 MSG_ReadVector(pos2, cl.protocol); // maxs
1089 MSG_ReadVector(dir, cl.protocol); // dir
1090 count = (unsigned short) MSG_ReadShort(); // number of particles
1091 colorStart = MSG_ReadByte(); // color
1092 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1093 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1094 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1097 case TE_PARTICLERAIN:
1098 // general purpose particle effect
1099 MSG_ReadVector(pos, cl.protocol); // mins
1100 MSG_ReadVector(pos2, cl.protocol); // maxs
1101 MSG_ReadVector(dir, cl.protocol); // dir
1102 count = (unsigned short) MSG_ReadShort(); // number of particles
1103 colorStart = MSG_ReadByte(); // color
1104 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1107 case TE_PARTICLESNOW:
1108 // general purpose particle effect
1109 MSG_ReadVector(pos, cl.protocol); // mins
1110 MSG_ReadVector(pos2, cl.protocol); // maxs
1111 MSG_ReadVector(dir, cl.protocol); // dir
1112 count = (unsigned short) MSG_ReadShort(); // number of particles
1113 colorStart = MSG_ReadByte(); // color
1114 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1118 // bullet hitting wall
1119 MSG_ReadVector(pos, cl.protocol);
1120 CL_FindNonSolidLocation(pos, pos, 4);
1121 if (cl_particles_quake.integer)
1122 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1125 CL_SparkShower(pos, vec3_origin, 15, 1);
1126 CL_Smoke(pos, vec3_origin, 15);
1131 case TE_GUNSHOTQUAD:
1132 // quad bullet hitting wall
1133 MSG_ReadVector(pos, cl.protocol);
1134 CL_FindNonSolidLocation(pos, pos, 4);
1135 if (cl_particles_quake.integer)
1136 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1139 CL_SparkShower(pos, vec3_origin, 15, 1);
1140 CL_Smoke(pos, vec3_origin, 15);
1143 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1144 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1149 MSG_ReadVector(pos, cl.protocol);
1150 CL_FindNonSolidLocation(pos, pos, 10);
1151 CL_ParticleExplosion(pos);
1152 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1153 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1154 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1155 if (gamemode != GAME_NEXUIZ)
1156 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1159 case TE_EXPLOSIONQUAD:
1160 // quad rocket explosion
1161 MSG_ReadVector(pos, cl.protocol);
1162 CL_FindNonSolidLocation(pos, pos, 10);
1163 CL_ParticleExplosion(pos);
1164 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1165 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1166 if (gamemode != GAME_NEXUIZ)
1167 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1171 // Nehahra movie colored lighting explosion
1172 MSG_ReadVector(pos, cl.protocol);
1173 CL_FindNonSolidLocation(pos, pos, 10);
1174 CL_ParticleExplosion(pos);
1175 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1176 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1177 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1178 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1179 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1180 if (gamemode != GAME_NEXUIZ)
1181 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1184 case TE_EXPLOSIONRGB:
1185 // colored lighting explosion
1186 MSG_ReadVector(pos, cl.protocol);
1187 CL_FindNonSolidLocation(pos, pos, 10);
1188 CL_ParticleExplosion(pos);
1189 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1190 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1191 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1192 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1193 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1194 if (gamemode != GAME_NEXUIZ)
1195 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1198 case TE_TAREXPLOSION:
1199 // tarbaby explosion
1200 MSG_ReadVector(pos, cl.protocol);
1201 CL_FindNonSolidLocation(pos, pos, 10);
1202 CL_BlobExplosion(pos);
1204 if (gamemode != GAME_NEXUIZ)
1205 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1206 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1207 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1211 MSG_ReadVector(pos, cl.protocol);
1212 CL_FindNonSolidLocation(pos, pos, 10);
1213 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1214 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1217 case TE_CUSTOMFLASH:
1218 MSG_ReadVector(pos, cl.protocol);
1219 CL_FindNonSolidLocation(pos, pos, 4);
1220 radius = (MSG_ReadByte() + 1) * 8;
1221 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1222 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1223 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1224 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1225 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1226 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1230 MSG_ReadVector(pos, cl.protocol);
1231 MSG_ReadVector(dir, cl.protocol);
1232 count = MSG_ReadByte();
1233 CL_Flames(pos, dir, count);
1238 CL_ParseBeam(cl.model_bolt, true);
1243 CL_ParseBeam(cl.model_bolt2, true);
1248 CL_ParseBeam(cl.model_bolt3, false);
1253 // grappling hook beam
1254 CL_ParseBeam(cl.model_beam, false);
1258 // LordHavoc: for compatibility with the Nehahra movie...
1259 case TE_LIGHTNING4NEH:
1260 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1264 MSG_ReadVector(pos, cl.protocol);
1269 MSG_ReadVector(pos, cl.protocol);
1270 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1271 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1272 CL_TeleportSplash(pos);
1276 // color mapped explosion
1277 MSG_ReadVector(pos, cl.protocol);
1278 CL_FindNonSolidLocation(pos, pos, 10);
1279 colorStart = MSG_ReadByte();
1280 colorLength = MSG_ReadByte();
1281 CL_ParticleExplosion2(pos, colorStart, colorLength);
1282 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
1283 color[0] = tempcolor[0] * (2.0f / 255.0f);
1284 color[1] = tempcolor[1] * (2.0f / 255.0f);
1285 color[2] = tempcolor[2] * (2.0f / 255.0f);
1286 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1287 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1288 if (gamemode != GAME_NEXUIZ)
1289 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1293 MSG_ReadVector(pos, cl.protocol);
1294 MSG_ReadVector(pos2, cl.protocol);
1295 MSG_ReadVector(dir, cl.protocol);
1296 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1300 MSG_ReadVector(pos, cl.protocol);
1301 MSG_ReadVector(dir, cl.protocol);
1302 count = MSG_ReadByte();
1303 CL_FindNonSolidLocation(pos, pos, 4);
1304 CL_Tei_Smoke(pos, dir, count);
1307 case TE_TEI_BIGEXPLOSION:
1308 MSG_ReadVector(pos, cl.protocol);
1309 CL_FindNonSolidLocation(pos, pos, 10);
1310 CL_ParticleExplosion(pos);
1311 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1312 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1313 if (gamemode != GAME_NEXUIZ)
1314 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1317 case TE_TEI_PLASMAHIT:
1318 MSG_ReadVector(pos, cl.protocol);
1319 MSG_ReadVector(dir, cl.protocol);
1320 count = MSG_ReadByte();
1321 CL_FindNonSolidLocation(pos, pos, 5);
1322 CL_Tei_PlasmaHit(pos, dir, count);
1323 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1324 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1328 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1332 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1334 static unsigned char cgamenetbuffer[65536];
1337 =====================
1338 CL_ParseServerMessage
1339 =====================
1341 int parsingerror = false;
1342 void CL_ParseServerMessage(void)
1346 protocolversion_t protocol;
1347 unsigned char cmdlog[32];
1348 char *cmdlogname[32], *temp;
1349 int cmdindex, cmdcount = 0;
1350 qboolean sendmove = false;
1352 if (cls.demorecording)
1353 CL_WriteDemoMessage ();
1355 cl.last_received_message = realtime;
1358 // if recording demos, copy the message out
1360 if (cl_shownet.integer == 1)
1361 Con_Printf("%f %i\n", realtime, net_message.cursize);
1362 else if (cl_shownet.integer == 2)
1363 Con_Print("------------------\n");
1365 cl.onground = false; // unless the server says otherwise
1367 // parse the message
1369 //MSG_BeginReading ();
1371 parsingerror = true;
1376 Host_Error ("CL_ParseServerMessage: Bad server message");
1378 cmd = MSG_ReadByte ();
1382 SHOWNET("END OF MESSAGE");
1383 break; // end of message
1386 cmdindex = cmdcount & 31;
1388 cmdlog[cmdindex] = cmd;
1390 // if the high bit of the command byte is set, it is a fast update
1393 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1395 cmdlogname[cmdindex] = temp;
1396 SHOWNET("fast update");
1397 if (cls.signon == SIGNONS - 1)
1399 // first update is the final signon stage
1400 cls.signon = SIGNONS;
1403 EntityFrameQuake_ReadEntity (cmd&127);
1407 SHOWNET(svc_strings[cmd]);
1408 cmdlogname[cmdindex] = svc_strings[cmd];
1409 if (!cmdlogname[cmdindex])
1411 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1413 cmdlogname[cmdindex] = temp;
1421 char description[32*64], temp[64];
1423 strcpy (description, "packet dump: ");
1427 count = cmdcount - i;
1431 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1432 strlcat (description, temp, sizeof (description));
1437 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1438 Con_Print(description);
1439 Host_Error ("CL_ParseServerMessage: Illegible server message");
1444 if (cls.signon < SIGNONS)
1445 Con_Print("<-- server to client keepalive\n");
1449 cl.mtime[1] = cl.mtime[0];
1450 cl.mtime[0] = MSG_ReadFloat ();
1454 case svc_clientdata:
1455 CL_ParseClientdata();
1459 i = MSG_ReadLong ();
1460 protocol = Protocol_EnumForNumber(i);
1461 if (protocol == PROTOCOL_UNKNOWN)
1462 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
1463 // hack for unmarked Nehahra movie demos which had a custom protocol
1464 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1465 protocol = PROTOCOL_NEHAHRAMOVIE;
1466 cl.protocol = protocol;
1469 case svc_disconnect:
1470 Con_Printf ("Server disconnected\n");
1471 if (cls.demonum != -1)
1478 Con_Print(MSG_ReadString());
1481 case svc_centerprint:
1482 SCR_CenterPrint(MSG_ReadString ());
1486 Cbuf_AddText (MSG_ReadString ());
1493 case svc_serverinfo:
1494 CL_ParseServerInfo ();
1498 for (i=0 ; i<3 ; i++)
1499 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1503 cl.viewentity = (unsigned short)MSG_ReadShort ();
1504 if (cl.viewentity >= MAX_EDICTS)
1505 Host_Error("svc_setview >= MAX_EDICTS");
1506 if (cl.viewentity >= cl_max_entities)
1507 CL_ExpandEntities(cl.viewentity);
1508 // LordHavoc: assume first setview recieved is the real player entity
1509 if (!cl.playerentity)
1510 cl.playerentity = cl.viewentity;
1513 case svc_lightstyle:
1514 i = MSG_ReadByte ();
1515 if (i >= MAX_LIGHTSTYLES)
1516 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1517 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1518 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1519 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
1523 CL_ParseStartSoundPacket(false);
1527 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1529 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1530 CL_ParseStartSoundPacket(true);
1534 int i = (unsigned short)MSG_ReadShort();
1535 char *s = MSG_ReadString();
1538 if (i >= 1 && i < MAX_MODELS)
1540 model_t *model = Mod_ForName(s, false, false, i == 1);
1542 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1543 cl.model_precache[i] = model;
1546 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1551 if (i >= 1 && i < MAX_SOUNDS)
1553 sfx_t *sfx = S_PrecacheSound (s, true, false);
1554 if (!sfx && snd_initialized.integer)
1555 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1556 cl.sound_precache[i] = sfx;
1559 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1565 i = (unsigned short) MSG_ReadShort();
1566 S_StopSound(i>>3, i&7);
1569 case svc_updatename:
1570 i = MSG_ReadByte ();
1571 if (i >= cl.maxclients)
1572 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1573 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1576 case svc_updatefrags:
1577 i = MSG_ReadByte ();
1578 if (i >= cl.maxclients)
1579 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1580 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1583 case svc_updatecolors:
1584 i = MSG_ReadByte ();
1585 if (i >= cl.maxclients)
1586 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1587 cl.scores[i].colors = MSG_ReadByte ();
1591 CL_ParseParticleEffect ();
1602 case svc_spawnbaseline:
1603 i = (unsigned short) MSG_ReadShort ();
1604 if (i < 0 || i >= MAX_EDICTS)
1605 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1606 if (i >= cl_max_entities)
1607 CL_ExpandEntities(i);
1608 CL_ParseBaseline (cl_entities + i, false);
1610 case svc_spawnbaseline2:
1611 i = (unsigned short) MSG_ReadShort ();
1612 if (i < 0 || i >= MAX_EDICTS)
1613 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1614 if (i >= cl_max_entities)
1615 CL_ExpandEntities(i);
1616 CL_ParseBaseline (cl_entities + i, true);
1618 case svc_spawnstatic:
1619 CL_ParseStatic (false);
1621 case svc_spawnstatic2:
1622 CL_ParseStatic (true);
1624 case svc_temp_entity:
1625 CL_ParseTempEntity ();
1629 cl.paused = MSG_ReadByte ();
1634 S_PauseGameSounds (cl.paused);
1638 i = MSG_ReadByte ();
1639 // LordHavoc: it's rude to kick off the client if they missed the
1640 // reconnect somehow, so allow signon 1 even if at signon 1
1641 if (i <= cls.signon && i != 1)
1642 Host_Error ("Received signon %i when at %i", i, cls.signon);
1647 case svc_killedmonster:
1648 cl.stats[STAT_MONSTERS]++;
1651 case svc_foundsecret:
1652 cl.stats[STAT_SECRETS]++;
1655 case svc_updatestat:
1656 i = MSG_ReadByte ();
1657 if (i < 0 || i >= MAX_CL_STATS)
1658 Host_Error ("svc_updatestat: %i is invalid", i);
1659 cl.stats[i] = MSG_ReadLong ();
1662 case svc_updatestatubyte:
1663 i = MSG_ReadByte ();
1664 if (i < 0 || i >= MAX_CL_STATS)
1665 Host_Error ("svc_updatestat: %i is invalid", i);
1666 cl.stats[i] = MSG_ReadByte ();
1669 case svc_spawnstaticsound:
1670 CL_ParseStaticSound (false);
1673 case svc_spawnstaticsound2:
1674 CL_ParseStaticSound (true);
1678 cl.cdtrack = MSG_ReadByte ();
1679 cl.looptrack = MSG_ReadByte ();
1680 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1681 CDAudio_Play ((unsigned char)cls.forcetrack, true);
1683 CDAudio_Play ((unsigned char)cl.cdtrack, true);
1686 case svc_intermission:
1687 cl.intermission = 1;
1688 cl.completed_time = cl.time;
1692 cl.intermission = 2;
1693 cl.completed_time = cl.time;
1694 SCR_CenterPrint(MSG_ReadString ());
1698 cl.intermission = 3;
1699 cl.completed_time = cl.time;
1700 SCR_CenterPrint(MSG_ReadString ());
1703 case svc_sellscreen:
1704 Cmd_ExecuteString ("help", src_command);
1707 if (gamemode == GAME_TENEBRAE)
1709 // repeating particle effect
1710 MSG_ReadCoord(cl.protocol);
1711 MSG_ReadCoord(cl.protocol);
1712 MSG_ReadCoord(cl.protocol);
1713 MSG_ReadCoord(cl.protocol);
1714 MSG_ReadCoord(cl.protocol);
1715 MSG_ReadCoord(cl.protocol);
1722 SHOWLMP_decodehide();
1725 if (gamemode == GAME_TENEBRAE)
1728 MSG_ReadCoord(cl.protocol);
1729 MSG_ReadCoord(cl.protocol);
1730 MSG_ReadCoord(cl.protocol);
1735 SHOWLMP_decodeshow();
1738 R_SetSkyBox(MSG_ReadString());
1743 length = (int) ((unsigned short) MSG_ReadShort());
1744 for (i = 0;i < length;i++)
1745 cgamenetbuffer[i] = MSG_ReadByte();
1747 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1751 if (cls.signon == SIGNONS - 1)
1753 // first update is the final signon stage
1754 cls.signon = SIGNONS;
1757 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1758 EntityFrame_CL_ReadFrame();
1759 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1760 EntityFrame4_CL_ReadFrame();
1762 EntityFrame5_CL_ReadFrame();
1767 EntityFrameQuake_ISeeDeadEntities();
1771 // send one move per server frame
1775 parsingerror = false;
1778 void CL_Parse_DumpPacket(void)
1782 Con_Print("Packet dump:\n");
1783 SZ_HexDumpToConsole(&net_message);
1784 parsingerror = false;
1787 void CL_Parse_Init(void)
1789 // LordHavoc: added demo_nehahra cvar
1790 Cvar_RegisterVariable (&demo_nehahra);
1791 if (gamemode == GAME_NEHAHRA)
1792 Cvar_SetValue("demo_nehahra", 1);
1793 Cvar_RegisterVariable(&developer_networkentities);
1796 void CL_Parse_Shutdown(void)