2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "4", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
188 CL_ParseStartSoundPacket
191 void CL_ParseStartSoundPacket(int largesoundindex)
200 if (cls.protocol == PROTOCOL_QUAKEWORLD)
202 channel = MSG_ReadShort();
204 if (channel & (1<<15))
205 volume = MSG_ReadByte ();
207 volume = DEFAULT_SOUND_PACKET_VOLUME;
209 if (channel & (1<<14))
210 attenuation = MSG_ReadByte () / 64.0;
212 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214 ent = (channel>>3)&1023;
217 sound_num = MSG_ReadByte ();
221 field_mask = MSG_ReadByte();
223 if (field_mask & SND_VOLUME)
224 volume = MSG_ReadByte ();
226 volume = DEFAULT_SOUND_PACKET_VOLUME;
228 if (field_mask & SND_ATTENUATION)
229 attenuation = MSG_ReadByte () / 64.0;
231 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 if (field_mask & SND_LARGEENTITY)
235 ent = (unsigned short) MSG_ReadShort ();
236 channel = MSG_ReadByte ();
240 channel = (unsigned short) MSG_ReadShort ();
245 if (largesoundindex || field_mask & SND_LARGESOUND)
246 sound_num = (unsigned short) MSG_ReadShort ();
248 sound_num = MSG_ReadByte ();
251 MSG_ReadVector(pos, cls.protocol);
253 if (sound_num >= MAX_SOUNDS)
255 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259 if (ent >= MAX_EDICTS)
261 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
281 static double nextmsg = -1;
286 // no need if server is local and definitely not if this is a demo
287 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
292 // read messages from server, should just be nops
293 oldreadcount = msg_readcount;
294 oldbadread = msg_badread;
296 memcpy(olddata, net_message.data, net_message.cursize);
298 NetConn_ClientFrame();
300 msg_readcount = oldreadcount;
301 msg_badread = oldbadread;
303 memcpy(net_message.data, olddata, net_message.cursize);
306 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
309 unsigned char buf[4];
312 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313 Con_Print("--> client to server keepalive\n");
314 memset(&msg, 0, sizeof(msg));
316 msg.maxsize = sizeof(buf);
317 MSG_WriteChar(&msg, clc_nop);
318 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
322 void CL_ParseEntityLump(char *entdata)
325 char key[128], value[MAX_INPUTLINE];
326 FOG_clear(); // LordHavoc: no fog until set
327 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328 R_SetSkyBox(cl.worldmodel->brush.skybox);
332 if (!COM_ParseTokenConsole(&data))
334 if (com_token[0] != '{')
338 if (!COM_ParseTokenConsole(&data))
340 if (com_token[0] == '}')
341 break; // end of worldspawn
342 if (com_token[0] == '_')
343 strlcpy (key, com_token + 1, sizeof (key));
345 strlcpy (key, com_token, sizeof (key));
346 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347 key[strlen(key)-1] = 0;
348 if (!COM_ParseTokenConsole(&data))
350 strlcpy (value, com_token, sizeof (value));
351 if (!strcmp("sky", key))
353 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
355 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
357 else if (!strcmp("fog", key))
358 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359 else if (!strcmp("fog_density", key))
360 r_refdef.fog_density = atof(value);
361 else if (!strcmp("fog_red", key))
362 r_refdef.fog_red = atof(value);
363 else if (!strcmp("fog_green", key))
364 r_refdef.fog_green = atof(value);
365 else if (!strcmp("fog_blue", key))
366 r_refdef.fog_blue = atof(value);
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
374 // see if the file already exists
375 file = FS_Open(filename, "rb", true, false);
382 // download messages in a demo would be bad
383 if (cls.demorecording)
385 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
389 // don't try to download when playing a demo
393 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394 Con_Printf("Downloading %s\n", filename);
396 if (!cls.qw_downloadmemory)
398 cls.qw_downloadmemory = NULL;
399 cls.qw_downloadmemorycursize = 0;
400 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
403 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
406 cls.qw_downloadnumber++;
407 cls.qw_downloadpercent = 0;
408 cls.qw_downloadmemorycursize = 0;
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
419 // clear name of file that just finished
420 cls.qw_downloadname[0] = 0;
422 switch (cls.qw_downloadtype)
427 if (cls.qw_downloadnumber == 0)
428 Con_Printf("Checking skins...\n");
429 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
431 if (!cl.scores[cls.qw_downloadnumber].name[0])
433 // check if we need to download the file, and return if so
434 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
438 cls.qw_downloadtype = dl_none;
440 // load any newly downloaded skins
441 for (i = 0;i < cl.maxclients;i++)
442 QW_CL_ProcessUserInfo(i);
444 // if we're still in signon stages, request the next one
445 if (cls.signon != SIGNONS)
447 cls.signon = SIGNONS-1;
448 // we'll go to SIGNONS when the first entity update is received
449 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
454 if (cls.qw_downloadnumber == 0)
456 Con_Printf("Checking models...\n");
457 cls.qw_downloadnumber = 1;
460 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
463 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
465 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468 cl.qw_modelindex_player = cls.qw_downloadnumber;
469 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473 // check if we need to download the file, and return if so
474 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
478 cls.qw_downloadtype = dl_none;
480 // touch all of the precached models that are still loaded so we can free
481 // anything that isn't needed
483 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
484 Mod_FindName(cl.model_name[i]);
485 // precache any models used by the client (this also marks them used)
486 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
487 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
488 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
489 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
492 // now we try to load everything that is new
495 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
496 if (cl.model_precache[1]->Draw == NULL)
497 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
500 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
501 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
502 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
504 // check memory integrity
505 Mem_CheckSentinelsGlobal();
507 // now that we have a world model, set up the world entity, renderer
509 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
510 CL_UpdateRenderEntity(&cl.entities[0].render);
515 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
517 // add pmodel/emodel CRCs to userinfo
518 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
519 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
521 // done checking sounds and models, send a prespawn command now
522 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
523 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
525 if (cls.qw_downloadmemory)
527 Mem_Free(cls.qw_downloadmemory);
528 cls.qw_downloadmemory = NULL;
532 cl.loadfinished = true;
535 if (cls.qw_downloadnumber == 0)
537 Con_Printf("Checking sounds...\n");
538 cls.qw_downloadnumber = 1;
541 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
543 // check if we need to download the file, and return if so
544 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
548 cls.qw_downloadtype = dl_none;
550 // load new sounds and unload old ones
551 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
552 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
554 // precache any sounds used by the client
555 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
556 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
557 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
558 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
559 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
560 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
561 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
564 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
566 // Don't lock the sfx here, S_ServerSounds already did that
567 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
570 // check memory integrity
571 Mem_CheckSentinelsGlobal();
573 // done with sound downloads, next we check models
574 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
575 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
579 Con_Printf("Unknown download type.\n");
583 static void QW_CL_ParseDownload(void)
585 int size = (signed short)MSG_ReadShort();
586 int percent = MSG_ReadByte();
588 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
590 // skip the download fragment if playing a demo
594 msg_readcount += size;
600 Con_Printf("File not found.\n");
601 QW_CL_RequestNextDownload();
605 if (msg_readcount + (unsigned short)size > net_message.cursize)
606 Host_Error("corrupt download message\n");
608 // make sure the buffer is big enough to include this new fragment
609 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
612 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
613 cls.qw_downloadmemorymaxsize *= 2;
614 old = cls.qw_downloadmemory;
615 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
618 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
623 // read the fragment out of the packet
624 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
625 cls.qw_downloadmemorycursize += size;
626 cls.qw_downloadspeedcount += size;
628 cls.qw_downloadpercent = percent;
632 // request next fragment
633 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
634 MSG_WriteString(&cls.netcon->message, "nextdl");
639 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
641 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
643 cls.qw_downloadpercent = 0;
645 // start downloading the next file (or join the game)
646 QW_CL_RequestNextDownload();
650 static void QW_CL_ParseModelList(void)
653 int nummodels = MSG_ReadByte();
656 // parse model precache list
659 str = MSG_ReadString();
663 if (nummodels==MAX_MODELS)
664 Host_Error("Server sent too many model precaches");
665 if (strlen(str) >= MAX_QPATH)
666 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
667 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
673 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
674 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
679 cls.qw_downloadnumber = 0;
680 cls.qw_downloadtype = dl_model;
681 QW_CL_RequestNextDownload();
684 static void QW_CL_ParseSoundList(void)
687 int numsounds = MSG_ReadByte();
690 // parse sound precache list
693 str = MSG_ReadString();
697 if (numsounds==MAX_SOUNDS)
698 Host_Error("Server sent too many sound precaches");
699 if (strlen(str) >= MAX_QPATH)
700 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
701 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
708 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
709 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
714 cls.qw_downloadnumber = 0;
715 cls.qw_downloadtype = dl_sound;
716 QW_CL_RequestNextDownload();
719 static void QW_CL_Skins_f(void)
721 cls.qw_downloadnumber = 0;
722 cls.qw_downloadtype = dl_skin;
723 QW_CL_RequestNextDownload();
726 static void QW_CL_Changing_f(void)
728 if (cls.qw_downloadmemory) // don't change when downloading
733 cls.signon = 1; // not active anymore, but not disconnected
734 Con_Printf("\nChanging map...\n");
737 void QW_CL_NextUpload(void)
739 int r, percent, size;
741 if (!cls.qw_uploaddata)
744 r = cls.qw_uploadsize - cls.qw_uploadpos;
747 size = min(1, cls.qw_uploadsize);
748 percent = (cls.qw_uploadpos+r)*100/size;
750 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
751 MSG_WriteShort(&cls.netcon->message, r);
752 MSG_WriteByte(&cls.netcon->message, percent);
753 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
755 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
757 cls.qw_uploadpos += r;
759 if (cls.qw_uploadpos < cls.qw_uploadsize)
762 Con_Printf("Upload completed\n");
767 void QW_CL_StartUpload(unsigned char *data, int size)
769 // do nothing in demos or if not connected
773 // abort existing upload if in progress
776 Con_DPrintf("Starting upload of %d bytes...\n", size);
778 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
779 memcpy(cls.qw_uploaddata, data, size);
780 cls.qw_uploadsize = size;
781 cls.qw_uploadpos = 0;
787 qboolean QW_CL_IsUploading(void)
789 return cls.qw_uploaddata != NULL;
793 void QW_CL_StopUpload(void)
795 if (cls.qw_uploaddata)
796 Mem_Free(cls.qw_uploaddata);
797 cls.qw_uploaddata = NULL;
798 cls.qw_uploadsize = 0;
799 cls.qw_uploadpos = 0;
802 static void QW_CL_ProcessUserInfo(int slot)
804 int topcolor, bottomcolor;
806 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
807 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
808 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
809 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
810 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
811 cl.scores[slot].qw_spectator = temp[0] != 0;
812 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
813 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
814 if (!cl.scores[slot].qw_skin[0])
815 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
819 static void QW_CL_UpdateUserInfo(void)
822 slot = MSG_ReadByte();
823 if (slot >= cl.maxclients)
825 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
830 cl.scores[slot].qw_userid = MSG_ReadLong();
831 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
833 QW_CL_ProcessUserInfo(slot);
836 static void QW_CL_SetInfo(void)
841 slot = MSG_ReadByte();
842 strlcpy(key, MSG_ReadString(), sizeof(key));
843 strlcpy(value, MSG_ReadString(), sizeof(value));
844 if (slot >= cl.maxclients)
846 Con_Printf("svc_setinfo >= cl.maxclients\n");
849 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
851 QW_CL_ProcessUserInfo(slot);
854 static void QW_CL_ServerInfo(void)
859 strlcpy(key, MSG_ReadString(), sizeof(key));
860 strlcpy(value, MSG_ReadString(), sizeof(value));
861 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
862 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
863 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
864 cl.qw_teamplay = atoi(temp);
867 static void QW_CL_ParseNails(void)
870 int numnails = MSG_ReadByte();
872 unsigned char bits[6];
873 for (i = 0;i < numnails;i++)
875 for (j = 0;j < 6;j++)
876 bits[j] = MSG_ReadByte();
877 if (cl.qw_num_nails > 255)
879 v = cl.qw_nails[cl.qw_num_nails++];
880 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
881 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
882 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
883 v[3] = -360*(bits[4]>>4)/16;
884 v[4] = 360*bits[5]/256;
889 static void CL_UpdateItemsAndWeapon(void)
892 // check for important changes
895 if (cl.olditems != cl.stats[STAT_ITEMS])
896 for (j = 0;j < 32;j++)
897 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
898 cl.item_gettime[j] = cl.time;
899 cl.olditems = cl.stats[STAT_ITEMS];
901 // GAME_NEXUIZ hud needs weapon change time
902 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
903 cl.weapontime = cl.time;
904 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
907 void CL_BeginDownloads(qboolean aborteddownload)
909 // quakeworld works differently
910 if (cls.protocol == PROTOCOL_QUAKEWORLD)
913 // this would be a good place to do curl downloads
914 if(Curl_Have_forthismap())
916 Curl_Register_predownload(); // come back later
921 // curl is done, so let's start with the business
924 // if already downloading something from the previous level, don't stop it
925 if (cls.qw_downloadname[0])
931 cl.downloadcsqc = false;
934 && csqc_progname.string
935 && csqc_progname.string[0]
936 && csqc_progcrc.integer >= 0
937 && cl_serverextension_download.integer
938 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
939 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
940 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
943 if (cl.loadmodel_current < cl.loadmodel_total)
947 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
949 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
951 if (cls.signon < SIGNONS)
952 CL_KeepaliveMessage(true);
953 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
954 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
956 // we now have the worldmodel so we can set up the game world
957 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
958 CL_UpdateRenderEntity(&cl.entities[0].render);
961 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
962 // check memory integrity
963 Mem_CheckSentinelsGlobal();
964 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
966 cl.loadfinished = true;
967 // now issue the spawn to move on to signon 2 like normal
969 Cmd_ForwardStringToServer("prespawn");
974 // finished loading models
977 if (cl.loadsound_current < cl.loadsound_total)
981 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
983 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
985 if (cls.signon < SIGNONS)
986 CL_KeepaliveMessage(true);
987 // Don't lock the sfx here, S_ServerSounds already did that
988 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
991 // finished loading sounds
994 // note: the reason these loops skip already-loaded things is that it
995 // enables this command to be issued during the game if desired
997 if (cl.downloadmodel_current < cl.loadmodel_total)
1001 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1003 if (aborteddownload)
1005 if (cl.downloadmodel_current == 1)
1007 // the worldmodel failed, but we need to set up anyway
1008 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1009 CL_UpdateRenderEntity(&cl.entities[0].render);
1012 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1013 // check memory integrity
1014 Mem_CheckSentinelsGlobal();
1015 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1017 cl.loadfinished = true;
1018 // now issue the spawn to move on to signon 2 like normal
1020 Cmd_ForwardStringToServer("prespawn");
1023 aborteddownload = false;
1026 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1028 if (cls.signon < SIGNONS)
1029 CL_KeepaliveMessage(true);
1030 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1032 if (cl.downloadmodel_current == 1)
1033 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1035 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1036 // regarding the * check: don't try to download submodels
1037 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1039 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1040 // we'll try loading again when the download finishes
1044 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1045 if (cl.downloadmodel_current == 1)
1047 // we now have the worldmodel so we can set up the game world
1048 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1049 CL_UpdateRenderEntity(&cl.entities[0].render);
1052 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1053 // check memory integrity
1054 Mem_CheckSentinelsGlobal();
1055 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057 cl.loadfinished = true;
1058 // now issue the spawn to move on to signon 2 like normal
1060 Cmd_ForwardStringToServer("prespawn");
1065 // finished loading models
1068 if (cl.downloadsound_current < cl.loadsound_total)
1072 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1074 char soundname[MAX_QPATH];
1075 if (aborteddownload)
1077 aborteddownload = false;
1080 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1082 if (cls.signon < SIGNONS)
1083 CL_KeepaliveMessage(true);
1084 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1085 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1087 Con_Printf("Sound %s not found\n", soundname);
1088 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1090 Cmd_ForwardStringToServer(va("download %s", soundname));
1091 // we'll try loading again when the download finishes
1095 // Don't lock the sfx here, S_ServerSounds already did that
1096 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1099 // finished loading sounds
1102 if (!cl.loadfinished)
1104 cl.loadfinished = true;
1106 // check memory integrity
1107 Mem_CheckSentinelsGlobal();
1109 // now issue the spawn to move on to signon 2 like normal
1111 Cmd_ForwardStringToServer("prespawn");
1115 void CL_BeginDownloads_f(void)
1117 // prevent cl_begindownloads from being issued multiple times in one match
1118 // to prevent accidentally cancelled downloads
1120 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1122 CL_BeginDownloads(false);
1125 void CL_StopDownload(int size, int crc)
1127 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1130 size_t existingsize;
1131 const char *extension;
1134 // save to disk only if we don't already have it
1135 // (this is mainly for playing back demos)
1136 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1139 if ((int)existingsize != size || existingcrc != crc)
1141 // we have a mismatching file, pick another name for it
1142 char name[MAX_QPATH*2];
1143 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1144 if (!FS_FileExists(name))
1146 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1147 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1153 // we either don't have it or have a mismatching file...
1154 // so it's time to accept the file
1155 // but if we already have a mismatching file we need to rename
1156 // this new one, and if we already have this file in renamed form,
1158 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1159 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1160 extension = FS_FileExtension(cls.qw_downloadname);
1161 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1166 if (cls.qw_downloadmemory)
1167 Mem_Free(cls.qw_downloadmemory);
1168 cls.qw_downloadmemory = NULL;
1169 cls.qw_downloadname[0] = 0;
1170 cls.qw_downloadmemorymaxsize = 0;
1171 cls.qw_downloadmemorycursize = 0;
1172 cls.qw_downloadpercent = 0;
1175 void CL_ParseDownload(void)
1178 unsigned char data[65536];
1179 start = MSG_ReadLong();
1180 size = (unsigned short)MSG_ReadShort();
1182 // record the start/size information to ack in the next input packet
1183 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1185 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1187 cls.dp_downloadack[i].start = start;
1188 cls.dp_downloadack[i].size = size;
1193 MSG_ReadBytes(size, data);
1195 if (!cls.qw_downloadname[0])
1198 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1202 if (start + size > cls.qw_downloadmemorymaxsize)
1203 Host_Error("corrupt download message\n");
1205 // only advance cursize if the data is at the expected position
1206 // (gaps are unacceptable)
1207 memcpy(cls.qw_downloadmemory + start, data, size);
1208 cls.qw_downloadmemorycursize = start + size;
1209 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1210 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1211 cls.qw_downloadspeedcount += size;
1214 void CL_DownloadBegin_f(void)
1216 int size = atoi(Cmd_Argv(1));
1218 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1220 Con_Printf("cl_downloadbegin: received bogus information\n");
1221 CL_StopDownload(0, 0);
1225 if (cls.qw_downloadname[0])
1226 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1228 CL_StopDownload(0, 0);
1230 // we're really beginning a download now, so initialize stuff
1231 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1232 cls.qw_downloadmemorymaxsize = size;
1233 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1234 cls.qw_downloadnumber++;
1236 Cmd_ForwardStringToServer("sv_startdownload");
1239 void CL_StopDownload_f(void)
1241 if (cls.qw_downloadname[0])
1243 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1244 CL_StopDownload(0, 0);
1246 CL_BeginDownloads(true);
1249 void CL_DownloadFinished_f(void)
1253 Con_Printf("Malformed cl_downloadfinished command\n");
1256 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1257 CL_BeginDownloads(false);
1260 static void CL_SendPlayerInfo(void)
1262 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1265 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1266 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1268 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1269 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1271 if (cl_pmodel.integer)
1273 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1274 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1276 if (*cl_playermodel.string)
1278 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1279 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1281 if (*cl_playerskin.string)
1283 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1284 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1289 =====================
1292 An svc_signonnum has been received, perform a client side setup
1293 =====================
1295 static void CL_SignonReply (void)
1297 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1304 // send player info before we begin downloads
1305 // (so that the server can see the player name while downloading)
1306 CL_SendPlayerInfo();
1308 // execute cl_begindownloads next frame
1309 // (after any commands added by svc_stufftext have been executed)
1310 // when done with downloads the "prespawn" will be sent
1311 Cbuf_AddText("\ncl_begindownloads\n");
1313 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314 //MSG_WriteString (&cls.netcon->message, "prespawn");
1316 else // playing a demo... make sure loading occurs as soon as possible
1317 CL_BeginDownloads(false);
1323 // LordHavoc: quake sent the player info here but due to downloads
1324 // it is sent earlier instead
1325 // CL_SendPlayerInfo();
1327 // LordHavoc: changed to begin a loading stage and issue this when done
1328 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1329 MSG_WriteString (&cls.netcon->message, "spawn");
1336 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1337 MSG_WriteString (&cls.netcon->message, "begin");
1352 void CL_ParseServerInfo (void)
1356 protocolversion_t protocol;
1357 int nummodels, numsounds;
1359 Con_DPrint("Serverinfo packet received.\n");
1361 // if server is active, we already began a loading plaque
1363 SCR_BeginLoadingPlaque();
1365 // check memory integrity
1366 Mem_CheckSentinelsGlobal();
1368 // clear cl_serverextension cvars
1369 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1372 // wipe the client_state_t struct
1376 // parse protocol version number
1377 i = MSG_ReadLong ();
1378 protocol = Protocol_EnumForNumber(i);
1379 if (protocol == PROTOCOL_UNKNOWN)
1381 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1384 // hack for unmarked Nehahra movie demos which had a custom protocol
1385 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1386 protocol = PROTOCOL_NEHAHRAMOVIE;
1387 cls.protocol = protocol;
1388 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1390 cl.num_entities = 1;
1392 if (protocol == PROTOCOL_QUAKEWORLD)
1394 char gamedir[1][MAX_QPATH];
1396 cl.qw_servercount = MSG_ReadLong();
1398 str = MSG_ReadString();
1399 Con_Printf("server gamedir is %s\n", str);
1400 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1402 // change gamedir if needed
1403 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1404 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1406 cl.gametype = GAME_DEATHMATCH;
1409 // parse player number
1411 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1412 //cl.qw_spectator = (i & 128) != 0;
1413 cl.playerentity = cl.viewentity = (i & 127) + 1;
1414 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1416 // get the full level name
1417 str = MSG_ReadString ();
1418 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1421 cl.qw_movevars_gravity = MSG_ReadFloat();
1422 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1423 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1424 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1425 cl.qw_movevars_accelerate = MSG_ReadFloat();
1426 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1427 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1428 cl.qw_movevars_friction = MSG_ReadFloat();
1429 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1430 cl.qw_movevars_entgravity = MSG_ReadFloat();
1432 // seperate the printfs so the server message can have a color
1433 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1435 // check memory integrity
1436 Mem_CheckSentinelsGlobal();
1440 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1441 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1444 cl.loadbegun = false;
1445 cl.loadfinished = false;
1447 cls.state = ca_connected;
1450 // note: on QW protocol we can't set up the gameworld until after
1451 // downloads finish...
1452 // (we don't even know the name of the map yet)
1457 cl.maxclients = MSG_ReadByte ();
1458 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1460 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1463 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1466 cl.gametype = MSG_ReadByte ();
1468 // parse signon message
1469 str = MSG_ReadString ();
1470 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1472 // seperate the printfs so the server message can have a color
1473 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1474 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1476 // check memory integrity
1477 Mem_CheckSentinelsGlobal();
1479 // parse model precache list
1480 for (nummodels=1 ; ; nummodels++)
1482 str = MSG_ReadString();
1485 if (nummodels==MAX_MODELS)
1486 Host_Error ("Server sent too many model precaches");
1487 if (strlen(str) >= MAX_QPATH)
1488 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1489 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1491 // parse sound precache list
1492 for (numsounds=1 ; ; numsounds++)
1494 str = MSG_ReadString();
1497 if (numsounds==MAX_SOUNDS)
1498 Host_Error("Server sent too many sound precaches");
1499 if (strlen(str) >= MAX_QPATH)
1500 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1501 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1504 // touch all of the precached models that are still loaded so we can free
1505 // anything that isn't needed
1507 for (i = 1;i < nummodels;i++)
1508 Mod_FindName(cl.model_name[i]);
1509 // precache any models used by the client (this also marks them used)
1510 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1511 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1512 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1513 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1516 // do the same for sounds
1517 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1518 S_ServerSounds (cl.sound_name, numsounds);
1520 // precache any sounds used by the client
1521 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1522 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1523 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1524 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1525 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1526 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1527 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1529 // now we try to load everything that is new
1530 cl.loadmodel_current = 1;
1531 cl.downloadmodel_current = 1;
1532 cl.loadmodel_total = nummodels;
1533 cl.loadsound_current = 1;
1534 cl.downloadsound_current = 1;
1535 cl.loadsound_total = numsounds;
1536 cl.downloadcsqc = true;
1537 cl.loadbegun = false;
1538 cl.loadfinished = false;
1541 // check memory integrity
1542 Mem_CheckSentinelsGlobal();
1544 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1545 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1547 char demofile[MAX_OSPATH];
1548 char levelname[MAX_QPATH];
1550 if (cls.demorecording)
1552 // finish the previous level's demo file
1556 // start a new demo file
1557 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1558 if (strrchr(levelname, '.'))
1559 *(strrchr(levelname, '.')) = 0;
1560 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1562 Con_Printf ("Auto-recording to %s.\n", demofile);
1564 cls.demofile = FS_Open (demofile, "wb", false, false);
1567 cls.forcetrack = -1;
1568 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1569 cls.demorecording = true;
1572 Con_Print ("ERROR: couldn't open.\n");
1576 void CL_ValidateState(entity_state_t *s)
1583 if (s->modelindex >= MAX_MODELS)
1584 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1586 // colormap is client index + 1
1587 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1589 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1593 model = cl.model_precache[s->modelindex];
1594 if (model && model->type && s->frame >= model->numframes)
1596 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1599 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1601 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1606 void CL_MoveLerpEntityStates(entity_t *ent)
1608 float odelta[3], adelta[3];
1609 CL_ValidateState(&ent->state_current);
1610 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1611 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1612 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1614 // reset all persistent stuff if this is a new entity
1615 ent->persistent.lerpdeltatime = 0;
1616 ent->persistent.lerpstarttime = cl.mtime[1];
1617 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1618 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1619 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1620 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1621 // reset animation interpolation as well
1622 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1623 ent->render.frame1time = ent->render.frame2time = cl.time;
1624 ent->render.framelerp = 1;
1625 // reset various persistent stuff
1626 ent->persistent.muzzleflash = 0;
1628 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1630 // don't interpolate the move
1631 // (the fixangle[] check detects teleports, but not constant fixangles
1632 // such as when spectating)
1633 ent->persistent.lerpdeltatime = 0;
1634 ent->persistent.lerpstarttime = cl.mtime[1];
1635 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1636 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1637 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1638 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1640 else if (ent->state_current.flags & RENDER_STEP)
1642 // monster interpolation
1643 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1645 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1646 ent->persistent.lerpstarttime = cl.mtime[1];
1647 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1648 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1649 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1650 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1656 ent->persistent.lerpstarttime = ent->state_previous.time;
1657 // no lerp if it's singleplayer
1658 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1659 ent->persistent.lerpdeltatime = 0;
1661 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1662 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1663 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1664 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1665 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1667 // trigger muzzleflash effect if necessary
1668 if (ent->state_current.effects & EF_MUZZLEFLASH)
1669 ent->persistent.muzzleflash = 1;
1677 void CL_ParseBaseline (entity_t *ent, int large)
1681 ent->state_baseline = defaultstate;
1682 // FIXME: set ent->state_baseline.number?
1683 ent->state_baseline.active = true;
1686 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1687 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1691 ent->state_baseline.modelindex = MSG_ReadByte ();
1692 ent->state_baseline.frame = MSG_ReadByte ();
1694 ent->state_baseline.colormap = MSG_ReadByte();
1695 ent->state_baseline.skin = MSG_ReadByte();
1696 for (i = 0;i < 3;i++)
1698 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1699 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1701 ent->state_previous = ent->state_current = ent->state_baseline;
1709 Server information pertaining to this client only
1712 void CL_ParseClientdata (void)
1716 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1717 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1718 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1719 cl.mviewzoom[1] = cl.mviewzoom[0];
1721 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1723 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1724 cl.stats[STAT_ITEMS] = 0;
1725 cl.stats[STAT_VIEWZOOM] = 255;
1728 cl.mpunchangle[0][0] = 0;
1729 cl.mpunchangle[0][1] = 0;
1730 cl.mpunchangle[0][2] = 0;
1731 cl.mpunchvector[0][0] = 0;
1732 cl.mpunchvector[0][1] = 0;
1733 cl.mpunchvector[0][2] = 0;
1734 cl.mvelocity[0][0] = 0;
1735 cl.mvelocity[0][1] = 0;
1736 cl.mvelocity[0][2] = 0;
1737 cl.mviewzoom[0] = 1;
1739 bits = (unsigned short) MSG_ReadShort ();
1740 if (bits & SU_EXTEND1)
1741 bits |= (MSG_ReadByte() << 16);
1742 if (bits & SU_EXTEND2)
1743 bits |= (MSG_ReadByte() << 24);
1745 if (bits & SU_VIEWHEIGHT)
1746 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1748 if (bits & SU_IDEALPITCH)
1749 cl.idealpitch = MSG_ReadChar ();
1751 for (i = 0;i < 3;i++)
1753 if (bits & (SU_PUNCH1<<i) )
1755 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1756 cl.mpunchangle[0][i] = MSG_ReadChar();
1758 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1760 if (bits & (SU_PUNCHVEC1<<i))
1762 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1763 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1765 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1767 if (bits & (SU_VELOCITY1<<i) )
1769 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1770 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1772 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1776 // LordHavoc: hipnotic demos don't have this bit set but should
1777 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1778 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1780 cl.onground = (bits & SU_ONGROUND) != 0;
1781 cl.inwater = (bits & SU_INWATER) != 0;
1783 if (cls.protocol == PROTOCOL_DARKPLACES5)
1785 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1786 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1787 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1788 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1789 cl.stats[STAT_AMMO] = MSG_ReadShort();
1790 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1791 cl.stats[STAT_NAILS] = MSG_ReadShort();
1792 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1793 cl.stats[STAT_CELLS] = MSG_ReadShort();
1794 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1796 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1798 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1799 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1800 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1801 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1802 cl.stats[STAT_AMMO] = MSG_ReadByte();
1803 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1804 cl.stats[STAT_NAILS] = MSG_ReadByte();
1805 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1806 cl.stats[STAT_CELLS] = MSG_ReadByte();
1807 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1808 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1810 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1813 if (bits & SU_VIEWZOOM)
1815 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1816 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1818 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1821 // viewzoom interpolation
1822 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1826 =====================
1828 =====================
1830 void CL_ParseStatic (int large)
1834 if (cl.num_static_entities >= cl.max_static_entities)
1835 Host_Error ("Too many static entities");
1836 ent = &cl.static_entities[cl.num_static_entities++];
1837 CL_ParseBaseline (ent, large);
1839 if (ent->state_baseline.modelindex == 0)
1841 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1842 cl.num_static_entities--;
1843 // This is definitely a cheesy way to conserve resources...
1847 // copy it to the current state
1848 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1849 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1850 ent->render.framelerp = 0;
1851 // make torchs play out of sync
1852 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1853 ent->render.colormap = -1; // no special coloring
1854 ent->render.skinnum = ent->state_baseline.skin;
1855 ent->render.effects = ent->state_baseline.effects;
1856 ent->render.alpha = 1;
1858 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1859 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1861 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1862 CL_UpdateRenderEntity(&ent->render);
1870 void CL_ParseStaticSound (int large)
1873 int sound_num, vol, atten;
1875 MSG_ReadVector(org, cls.protocol);
1877 sound_num = (unsigned short) MSG_ReadShort ();
1879 sound_num = MSG_ReadByte ();
1880 vol = MSG_ReadByte ();
1881 atten = MSG_ReadByte ();
1883 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1886 void CL_ParseEffect (void)
1889 int modelindex, startframe, framecount, framerate;
1891 MSG_ReadVector(org, cls.protocol);
1892 modelindex = MSG_ReadByte ();
1893 startframe = MSG_ReadByte ();
1894 framecount = MSG_ReadByte ();
1895 framerate = MSG_ReadByte ();
1897 CL_Effect(org, modelindex, startframe, framecount, framerate);
1900 void CL_ParseEffect2 (void)
1903 int modelindex, startframe, framecount, framerate;
1905 MSG_ReadVector(org, cls.protocol);
1906 modelindex = (unsigned short) MSG_ReadShort ();
1907 startframe = (unsigned short) MSG_ReadShort ();
1908 framecount = MSG_ReadByte ();
1909 framerate = MSG_ReadByte ();
1911 CL_Effect(org, modelindex, startframe, framecount, framerate);
1914 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1919 if (ent >= MAX_EDICTS)
1921 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1925 if (ent >= cl.max_entities)
1926 CL_ExpandEntities(ent);
1928 // override any beam with the same entity
1931 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1932 if (b->entity == ent)
1934 // if the entity was not found then just replace an unused beam
1935 if (i == cl.max_beams)
1936 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1939 if (i < cl.max_beams)
1941 cl.num_beams = max(cl.num_beams, i + 1);
1943 b->lightning = lightning;
1945 b->endtime = cl.mtime[0] + 0.2;
1946 VectorCopy (start, b->start);
1947 VectorCopy (end, b->end);
1950 Con_Print("beam list overflow!\n");
1953 void CL_ParseBeam (model_t *m, int lightning)
1958 ent = (unsigned short) MSG_ReadShort ();
1959 MSG_ReadVector(start, cls.protocol);
1960 MSG_ReadVector(end, cls.protocol);
1962 if (ent >= MAX_EDICTS)
1964 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1968 CL_NewBeam(ent, start, end, m, lightning);
1971 void CL_ParseTempEntity(void)
1979 int colorStart, colorLength, count;
1980 float velspeed, radius;
1981 unsigned char *tempcolor;
1982 matrix4x4_t tempmatrix;
1984 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1986 type = MSG_ReadByte();
1989 case QW_TE_WIZSPIKE:
1990 // spike hitting wall
1991 MSG_ReadVector(pos, cls.protocol);
1992 CL_FindNonSolidLocation(pos, pos, 4);
1993 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1994 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1997 case QW_TE_KNIGHTSPIKE:
1998 // spike hitting wall
1999 MSG_ReadVector(pos, cls.protocol);
2000 CL_FindNonSolidLocation(pos, pos, 4);
2001 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2002 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2006 // spike hitting wall
2007 MSG_ReadVector(pos, cls.protocol);
2008 CL_FindNonSolidLocation(pos, pos, 4);
2009 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2011 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2016 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2018 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2020 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2023 case QW_TE_SUPERSPIKE:
2024 // super spike hitting wall
2025 MSG_ReadVector(pos, cls.protocol);
2026 CL_FindNonSolidLocation(pos, pos, 4);
2027 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2029 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2034 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2036 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2038 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2042 case QW_TE_EXPLOSION:
2044 MSG_ReadVector(pos, cls.protocol);
2045 CL_FindNonSolidLocation(pos, pos, 10);
2046 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2047 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2048 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2051 case QW_TE_TAREXPLOSION:
2052 // tarbaby explosion
2053 MSG_ReadVector(pos, cls.protocol);
2054 CL_FindNonSolidLocation(pos, pos, 10);
2055 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2056 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2059 case QW_TE_LIGHTNING1:
2061 CL_ParseBeam(cl.model_bolt, true);
2064 case QW_TE_LIGHTNING2:
2066 CL_ParseBeam(cl.model_bolt2, true);
2069 case QW_TE_LIGHTNING3:
2071 CL_ParseBeam(cl.model_bolt3, false);
2074 case QW_TE_LAVASPLASH:
2075 MSG_ReadVector(pos, cls.protocol);
2076 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2079 case QW_TE_TELEPORT:
2080 MSG_ReadVector(pos, cls.protocol);
2081 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2085 // bullet hitting wall
2086 radius = MSG_ReadByte();
2087 MSG_ReadVector(pos, cls.protocol);
2088 CL_FindNonSolidLocation(pos, pos, 4);
2089 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2090 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2091 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2092 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2095 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2100 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2102 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2104 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2110 count = MSG_ReadByte();
2111 MSG_ReadVector(pos, cls.protocol);
2112 CL_FindNonSolidLocation(pos, pos, 4);
2113 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116 case QW_TE_LIGHTNINGBLOOD:
2117 MSG_ReadVector(pos, cls.protocol);
2118 CL_FindNonSolidLocation(pos, pos, 4);
2119 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2123 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2128 type = MSG_ReadByte();
2132 // spike hitting wall
2133 MSG_ReadVector(pos, cls.protocol);
2134 CL_FindNonSolidLocation(pos, pos, 4);
2135 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2136 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2139 case TE_KNIGHTSPIKE:
2140 // spike hitting wall
2141 MSG_ReadVector(pos, cls.protocol);
2142 CL_FindNonSolidLocation(pos, pos, 4);
2143 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2144 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2148 // spike hitting wall
2149 MSG_ReadVector(pos, cls.protocol);
2150 CL_FindNonSolidLocation(pos, pos, 4);
2151 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2153 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2158 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2160 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2162 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2166 // quad spike hitting wall
2167 MSG_ReadVector(pos, cls.protocol);
2168 CL_FindNonSolidLocation(pos, pos, 4);
2169 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2171 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2176 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2178 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2180 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2184 // super spike hitting wall
2185 MSG_ReadVector(pos, cls.protocol);
2186 CL_FindNonSolidLocation(pos, pos, 4);
2187 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2189 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2194 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2196 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2198 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2201 case TE_SUPERSPIKEQUAD:
2202 // quad super spike hitting wall
2203 MSG_ReadVector(pos, cls.protocol);
2204 CL_FindNonSolidLocation(pos, pos, 4);
2205 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2207 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2212 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2214 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2216 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2219 // LordHavoc: added for improved blood splatters
2222 MSG_ReadVector(pos, cls.protocol);
2223 CL_FindNonSolidLocation(pos, pos, 4);
2224 dir[0] = MSG_ReadChar();
2225 dir[1] = MSG_ReadChar();
2226 dir[2] = MSG_ReadChar();
2227 count = MSG_ReadByte();
2228 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2232 MSG_ReadVector(pos, cls.protocol);
2233 CL_FindNonSolidLocation(pos, pos, 4);
2234 dir[0] = MSG_ReadChar();
2235 dir[1] = MSG_ReadChar();
2236 dir[2] = MSG_ReadChar();
2237 count = MSG_ReadByte();
2238 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2241 MSG_ReadVector(pos, cls.protocol);
2242 CL_FindNonSolidLocation(pos, pos, 4);
2243 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2245 // LordHavoc: added for improved gore
2246 case TE_BLOODSHOWER:
2248 MSG_ReadVector(pos, cls.protocol); // mins
2249 MSG_ReadVector(pos2, cls.protocol); // maxs
2250 velspeed = MSG_ReadCoord(cls.protocol); // speed
2251 count = (unsigned short) MSG_ReadShort(); // number of particles
2252 vel1[0] = -velspeed;
2253 vel1[1] = -velspeed;
2254 vel1[2] = -velspeed;
2258 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2261 case TE_PARTICLECUBE:
2262 // general purpose particle effect
2263 MSG_ReadVector(pos, cls.protocol); // mins
2264 MSG_ReadVector(pos2, cls.protocol); // maxs
2265 MSG_ReadVector(dir, cls.protocol); // dir
2266 count = (unsigned short) MSG_ReadShort(); // number of particles
2267 colorStart = MSG_ReadByte(); // color
2268 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2269 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2270 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2273 case TE_PARTICLERAIN:
2274 // general purpose particle effect
2275 MSG_ReadVector(pos, cls.protocol); // mins
2276 MSG_ReadVector(pos2, cls.protocol); // maxs
2277 MSG_ReadVector(dir, cls.protocol); // dir
2278 count = (unsigned short) MSG_ReadShort(); // number of particles
2279 colorStart = MSG_ReadByte(); // color
2280 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2283 case TE_PARTICLESNOW:
2284 // general purpose particle effect
2285 MSG_ReadVector(pos, cls.protocol); // mins
2286 MSG_ReadVector(pos2, cls.protocol); // maxs
2287 MSG_ReadVector(dir, cls.protocol); // dir
2288 count = (unsigned short) MSG_ReadShort(); // number of particles
2289 colorStart = MSG_ReadByte(); // color
2290 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2294 // bullet hitting wall
2295 MSG_ReadVector(pos, cls.protocol);
2296 CL_FindNonSolidLocation(pos, pos, 4);
2297 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2298 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2301 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2306 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2308 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2310 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2315 case TE_GUNSHOTQUAD:
2316 // quad bullet hitting wall
2317 MSG_ReadVector(pos, cls.protocol);
2318 CL_FindNonSolidLocation(pos, pos, 4);
2319 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2320 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2323 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2328 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2330 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2332 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2339 MSG_ReadVector(pos, cls.protocol);
2340 CL_FindNonSolidLocation(pos, pos, 10);
2341 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2342 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2345 case TE_EXPLOSIONQUAD:
2346 // quad rocket explosion
2347 MSG_ReadVector(pos, cls.protocol);
2348 CL_FindNonSolidLocation(pos, pos, 10);
2349 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2350 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2354 // Nehahra movie colored lighting explosion
2355 MSG_ReadVector(pos, cls.protocol);
2356 CL_FindNonSolidLocation(pos, pos, 10);
2357 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2358 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2359 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2360 CL_ParticleExplosion(pos);
2361 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2362 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2363 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2366 case TE_EXPLOSIONRGB:
2367 // colored lighting explosion
2368 MSG_ReadVector(pos, cls.protocol);
2369 CL_FindNonSolidLocation(pos, pos, 10);
2370 CL_ParticleExplosion(pos);
2371 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2372 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2373 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2374 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2375 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2376 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2379 case TE_TAREXPLOSION:
2380 // tarbaby explosion
2381 MSG_ReadVector(pos, cls.protocol);
2382 CL_FindNonSolidLocation(pos, pos, 10);
2383 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2388 MSG_ReadVector(pos, cls.protocol);
2389 CL_FindNonSolidLocation(pos, pos, 10);
2390 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2393 case TE_CUSTOMFLASH:
2394 MSG_ReadVector(pos, cls.protocol);
2395 CL_FindNonSolidLocation(pos, pos, 4);
2396 radius = (MSG_ReadByte() + 1) * 8;
2397 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2398 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2399 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2400 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2401 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2402 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2406 MSG_ReadVector(pos, cls.protocol);
2407 MSG_ReadVector(dir, cls.protocol);
2408 count = MSG_ReadByte();
2409 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2414 CL_ParseBeam(cl.model_bolt, true);
2419 CL_ParseBeam(cl.model_bolt2, true);
2424 CL_ParseBeam(cl.model_bolt3, false);
2429 // grappling hook beam
2430 CL_ParseBeam(cl.model_beam, false);
2434 // LordHavoc: for compatibility with the Nehahra movie...
2435 case TE_LIGHTNING4NEH:
2436 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2440 MSG_ReadVector(pos, cls.protocol);
2441 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445 MSG_ReadVector(pos, cls.protocol);
2446 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450 // color mapped explosion
2451 MSG_ReadVector(pos, cls.protocol);
2452 CL_FindNonSolidLocation(pos, pos, 10);
2453 colorStart = MSG_ReadByte();
2454 colorLength = MSG_ReadByte();
2455 CL_ParticleExplosion2(pos, colorStart, colorLength);
2456 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2457 color[0] = tempcolor[0] * (2.0f / 255.0f);
2458 color[1] = tempcolor[1] * (2.0f / 255.0f);
2459 color[2] = tempcolor[2] * (2.0f / 255.0f);
2460 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2461 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2462 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2466 MSG_ReadVector(pos, cls.protocol);
2467 MSG_ReadVector(pos2, cls.protocol);
2468 MSG_ReadVector(dir, cls.protocol);
2469 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2473 MSG_ReadVector(pos, cls.protocol);
2474 MSG_ReadVector(dir, cls.protocol);
2475 count = MSG_ReadByte();
2476 CL_FindNonSolidLocation(pos, pos, 4);
2477 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2480 case TE_TEI_BIGEXPLOSION:
2481 MSG_ReadVector(pos, cls.protocol);
2482 CL_FindNonSolidLocation(pos, pos, 10);
2483 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2487 case TE_TEI_PLASMAHIT:
2488 MSG_ReadVector(pos, cls.protocol);
2489 MSG_ReadVector(dir, cls.protocol);
2490 count = MSG_ReadByte();
2491 CL_FindNonSolidLocation(pos, pos, 5);
2492 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2501 void CL_ParseTrailParticles(void)
2506 entityindex = (unsigned short)MSG_ReadShort();
2507 if (entityindex >= MAX_EDICTS)
2509 if (entityindex >= cl.max_entities)
2510 CL_ExpandEntities(entityindex);
2511 effectindex = (unsigned short)MSG_ReadShort();
2512 MSG_ReadVector(start, cls.protocol);
2513 MSG_ReadVector(end, cls.protocol);
2514 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2517 void CL_ParsePointParticles(void)
2519 int effectindex, count;
2520 vec3_t origin, velocity;
2521 effectindex = (unsigned short)MSG_ReadShort();
2522 MSG_ReadVector(origin, cls.protocol);
2523 MSG_ReadVector(velocity, cls.protocol);
2524 count = (unsigned short)MSG_ReadShort();
2525 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2528 typedef struct cl_iplog_item_s
2535 static qboolean cl_iplog_loaded = false;
2536 static int cl_iplog_numitems = 0;
2537 static int cl_iplog_maxitems = 0;
2538 static cl_iplog_item_t *cl_iplog_items;
2540 static void CL_IPLog_Load(void);
2541 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2544 if (!address || !address[0] || !name || !name[0])
2546 if (!cl_iplog_loaded)
2548 if (developer.integer >= 100)
2549 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2550 // see if it already exists
2553 for (i = 0;i < cl_iplog_numitems;i++)
2555 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2557 if (developer.integer >= 100)
2558 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2563 // it does not already exist in the iplog, so add it
2564 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2566 cl_iplog_item_t *olditems = cl_iplog_items;
2567 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2568 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2571 if (cl_iplog_numitems)
2572 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2576 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2577 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2578 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2579 // TODO: maybe it would be better to strip weird characters from name when
2580 // copying it here rather than using a straight strcpy?
2581 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2582 cl_iplog_numitems++;
2585 // add it to the iplog.txt file
2586 // TODO: this ought to open the one in the userpath version of the base
2587 // gamedir, not the current gamedir
2588 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2589 if (developer.integer >= 100)
2590 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2594 static void CL_IPLog_Load(void)
2596 int i, len, linenumber;
2597 char *text, *textend;
2598 unsigned char *filedata;
2599 fs_offset_t filesize;
2600 char line[MAX_INPUTLINE];
2601 char address[MAX_INPUTLINE];
2602 cl_iplog_loaded = true;
2603 // TODO: this ought to open the one in the userpath version of the base
2604 // gamedir, not the current gamedir
2605 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2608 text = (char *)filedata;
2609 textend = text + filesize;
2610 for (linenumber = 1;text < textend;linenumber++)
2612 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2613 if (len < (int)sizeof(line) - 1)
2614 line[len++] = *text;
2616 if (text < textend && *text == '\r' && text[1] == '\n')
2618 if (text < textend && *text == '\n')
2620 if (line[0] == '/' && line[1] == '/')
2621 continue; // skip comments if anyone happens to add them
2622 for (i = 0;i < len && line[i] > ' ';i++)
2623 address[i] = line[i];
2625 // skip exactly one space character
2627 // address contains the address with termination,
2628 // line + i contains the name with termination
2629 if (address[0] && line[i])
2630 CL_IPLog_Add(address, line + i, false, false);
2632 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2636 static void CL_IPLog_List_f(void)
2639 const char *addressprefix;
2642 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2646 if (Cmd_Argc() >= 2)
2647 addressprefix = Cmd_Argv(1);
2648 if (!cl_iplog_loaded)
2650 if (addressprefix && addressprefix[0])
2651 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2653 Con_Printf("Listing all iplog entries\n");
2654 Con_Printf("address name\n");
2655 for (i = 0;i < cl_iplog_numitems;i++)
2657 if (addressprefix && addressprefix[0])
2659 for (j = 0;addressprefix[j];j++)
2660 if (addressprefix[j] != cl_iplog_items[i].address[j])
2662 // if this address does not begin with the addressprefix string
2663 // simply omit it from the output
2664 if (addressprefix[j])
2667 // if name is less than 15 characters, left justify it and pad
2668 // if name is more than 15 characters, print all of it, not worrying
2669 // about the fact it will misalign the columns
2670 if (strlen(cl_iplog_items[i].address) < 15)
2671 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2673 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2677 // look for anything interesting like player IP addresses or ping reports
2678 qboolean CL_ExaminePrintString(const char *text)
2682 char temp[MAX_INPUTLINE];
2683 if (!strcmp(text, "Client ping times:\n"))
2685 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2686 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2688 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2690 Con_Printf("ping reply but empty scoreboard?!?\n");
2691 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2692 cl.parsingtextexpectingpingforscores = 0;
2694 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2695 return !cl.parsingtextexpectingpingforscores;
2697 if (!strncmp(text, "host: ", 9))
2699 // cl.parsingtextexpectingpingforscores = false; // really?
2700 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2701 cl.parsingtextplayerindex = 0;
2704 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2706 // if anything goes wrong, we'll assume this is not a ping report
2707 qboolean expected = cl.parsingtextexpectingpingforscores;
2708 cl.parsingtextexpectingpingforscores = 0;
2709 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2713 if ((*t >= '0' && *t <= '9') || *t == '-')
2716 while ((*t >= '0' && *t <= '9') || *t == '-')
2722 if(cl.parsingtextplayerindex < cl.maxclients)
2724 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2726 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2727 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2728 if (t[charindex] == '\n')
2730 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2731 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2733 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2735 // we parsed a valid ping entry, so expect another to follow
2736 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2737 cl.parsingtextexpectingpingforscores = expected;
2742 if (!strncmp(t, "unconnected\n", 12))
2745 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2746 cl.parsingtextexpectingpingforscores = expected;
2750 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2754 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2756 if (!strncmp(text, "players: ", 9))
2758 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2759 cl.parsingtextplayerindex = 0;
2762 else if (!strstr(text, ": "))
2764 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2768 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2770 // if anything goes wrong, we'll assume this is not a status report
2771 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2772 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2775 cl.parsingtextplayerindex = atoi(t) - 1;
2776 while (*t >= '0' && *t <= '9')
2780 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2783 // the player name follows here, along with frags and time
2786 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2788 // if anything goes wrong, we'll assume this is not a status report
2789 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2795 for (len = 0;*t && *t != '\n';t++)
2796 if (len < (int)sizeof(temp) - 1)
2799 // botclient is perfectly valid, but we don't care about bots
2800 // also don't try to look up the name of an invalid player index
2801 if (strcmp(temp, "botclient")
2802 && cl.parsingtextplayerindex >= 0
2803 && cl.parsingtextplayerindex < cl.maxclients
2804 && cl.scores[cl.parsingtextplayerindex].name[0])
2806 // log the player name and IP address string
2807 // (this operates entirely on strings to avoid issues with the
2808 // nature of a network address)
2809 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2811 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2818 extern cvar_t slowmo;
2819 static void CL_NetworkTimeReceived(double newtime)
2822 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2823 cl.mtime[0] = newtime;
2824 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2825 cl.time = cl.mtime[1] = newtime;
2826 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2828 if (developer.integer >= 100 && vid_activewindow)
2830 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2831 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2832 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2833 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2835 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2836 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2837 if (cl_nettimesyncboundmode.integer == 1)
2838 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2839 else if (cl_nettimesyncboundmode.integer == 2)
2841 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2842 cl.time = cl.mtime[1];
2844 else if (cl_nettimesyncboundmode.integer == 3)
2846 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2847 cl.time = cl.mtime[1];
2849 else if (cl_nettimesyncboundmode.integer == 4)
2851 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2852 cl.time = cl.mtime[1]; // reset
2853 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2854 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2855 else if (cl.time > cl.mtime[1])
2856 cl.time -= 0.002 * slowmo.value; // fall into the past by 2ms
2858 cl.time += 0.001 * slowmo.value; // creep forward 1ms
2861 // this packet probably contains a player entity update, so we will need
2862 // to update the prediction
2863 cl.movement_needupdate = true;
2864 // this may get updated later in parsing by svc_clientdata
2865 cl.onground = false;
2866 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2867 // during this frame
2868 // (makes spectating players much smoother and prevents mouse movement from turning)
2869 cl.fixangle[1] = cl.fixangle[0];
2870 cl.fixangle[0] = false;
2871 if (!cls.demoplayback)
2872 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2875 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2878 void CL_VM_Init (void);
2879 qboolean CL_VM_Parse_TempEntity (void);
2880 void CL_VM_Parse_StuffCmd (const char *msg);
2881 void CL_VM_Parse_CenterPrint (const char *msg);
2882 void CSQC_AddPrintText (const char *msg);
2883 void CSQC_ReadEntities (void);
2886 =====================
2887 CL_ParseServerMessage
2888 =====================
2890 int parsingerror = false;
2891 void CL_ParseServerMessage(void)
2895 protocolversion_t protocol;
2896 unsigned char cmdlog[32];
2897 char *cmdlogname[32], *temp;
2898 int cmdindex, cmdcount = 0;
2900 // LordHavoc: moved demo message writing from before the packet parse to
2901 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2902 // code in CL_ParseServerinfo
2903 //if (cls.demorecording)
2904 // CL_WriteDemoMessage (&net_message);
2906 cl.last_received_message = realtime;
2908 if (cls.netcon && cls.signon < SIGNONS)
2909 CL_KeepaliveMessage(false);
2912 // if recording demos, copy the message out
2914 if (cl_shownet.integer == 1)
2915 Con_Printf("%f %i\n", realtime, net_message.cursize);
2916 else if (cl_shownet.integer == 2)
2917 Con_Print("------------------\n");
2920 // parse the message
2922 //MSG_BeginReading ();
2924 parsingerror = true;
2926 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2928 CL_NetworkTimeReceived(realtime); // qw has no clock
2930 // slightly kill qw player entities each frame
2931 for (i = 1;i < cl.maxclients;i++)
2932 cl.entities_active[i] = false;
2934 // kill all qw nails
2935 cl.qw_num_nails = 0;
2937 // fade weapon view kick
2938 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2940 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2945 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2947 cmd = MSG_ReadByte ();
2951 SHOWNET("END OF MESSAGE");
2952 break; // end of message
2955 cmdindex = cmdcount & 31;
2957 cmdlog[cmdindex] = cmd;
2959 SHOWNET(qw_svc_strings[cmd]);
2960 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2961 if (!cmdlogname[cmdindex])
2963 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2965 cmdlogname[cmdindex] = temp;
2973 char description[32*64], temp[64];
2975 strlcpy(description, "packet dump: ", sizeof(description));
2979 count = cmdcount - i;
2983 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2984 strlcat(description, temp, sizeof(description));
2989 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2990 Con_Print(description);
2991 Host_Error("CL_ParseServerMessage: Illegible server message");
2996 //Con_Printf("qw_svc_nop\n");
2999 case qw_svc_disconnect:
3000 Con_Printf("Server disconnected\n");
3001 if (cls.demonum != -1)
3009 temp = MSG_ReadString();
3010 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3013 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3015 CSQC_AddPrintText(temp);
3019 case qw_svc_centerprint:
3020 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3023 case qw_svc_stufftext:
3024 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3028 // svc_damage protocol is identical to nq
3032 case qw_svc_serverdata:
3033 //Cbuf_Execute(); // make sure any stuffed commands are done
3034 CL_ParseServerInfo();
3035 CL_VM_Init(); //[515]: init csqc
3038 case qw_svc_setangle:
3039 for (i=0 ; i<3 ; i++)
3040 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3041 if (!cls.demoplayback)
3043 cl.fixangle[0] = true;
3044 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3045 // disable interpolation if this is new
3046 if (!cl.fixangle[1])
3047 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3051 case qw_svc_lightstyle:
3052 i = MSG_ReadByte ();
3053 if (i >= cl.max_lightstyle)
3055 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3058 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3059 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3060 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3064 CL_ParseStartSoundPacket(false);
3067 case qw_svc_stopsound:
3068 i = (unsigned short) MSG_ReadShort();
3069 S_StopSound(i>>3, i&7);
3072 case qw_svc_updatefrags:
3074 if (i >= cl.maxclients)
3075 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3076 cl.scores[i].frags = (signed short) MSG_ReadShort();
3079 case qw_svc_updateping:
3081 if (i >= cl.maxclients)
3082 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3083 cl.scores[i].qw_ping = MSG_ReadShort();
3086 case qw_svc_updatepl:
3088 if (i >= cl.maxclients)
3089 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3090 cl.scores[i].qw_packetloss = MSG_ReadByte();
3093 case qw_svc_updateentertime:
3095 if (i >= cl.maxclients)
3096 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3098 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3101 case qw_svc_spawnbaseline:
3102 i = (unsigned short) MSG_ReadShort();
3103 if (i < 0 || i >= MAX_EDICTS)
3104 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3105 if (i >= cl.max_entities)
3106 CL_ExpandEntities(i);
3107 CL_ParseBaseline(cl.entities + i, false);
3109 case qw_svc_spawnstatic:
3110 CL_ParseStatic(false);
3112 case qw_svc_temp_entity:
3113 if(!CL_VM_Parse_TempEntity())
3114 CL_ParseTempEntity ();
3117 case qw_svc_killedmonster:
3118 cl.stats[STAT_MONSTERS]++;
3121 case qw_svc_foundsecret:
3122 cl.stats[STAT_SECRETS]++;
3125 case qw_svc_updatestat:
3126 i = MSG_ReadByte ();
3127 if (i < 0 || i >= MAX_CL_STATS)
3128 Host_Error ("svc_updatestat: %i is invalid", i);
3129 cl.stats[i] = MSG_ReadByte ();
3132 case qw_svc_updatestatlong:
3133 i = MSG_ReadByte ();
3134 if (i < 0 || i >= MAX_CL_STATS)
3135 Host_Error ("svc_updatestatlong: %i is invalid", i);
3136 cl.stats[i] = MSG_ReadLong ();
3139 case qw_svc_spawnstaticsound:
3140 CL_ParseStaticSound (false);
3143 case qw_svc_cdtrack:
3144 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3145 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3146 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3148 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3151 case qw_svc_intermission:
3152 cl.intermission = 1;
3153 cl.completed_time = cl.time;
3154 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3155 for (i = 0;i < 3;i++)
3156 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3160 cl.intermission = 2;
3161 cl.completed_time = cl.time;
3162 SCR_CenterPrint(MSG_ReadString ());
3165 case qw_svc_sellscreen:
3166 Cmd_ExecuteString ("help", src_command);
3169 case qw_svc_smallkick:
3170 cl.qw_weaponkick = -2;
3172 case qw_svc_bigkick:
3173 cl.qw_weaponkick = -4;
3176 case qw_svc_muzzleflash:
3177 i = (unsigned short) MSG_ReadShort();
3178 // NOTE: in QW this only worked on clients
3179 if (i < 0 || i >= MAX_EDICTS)
3180 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3181 if (i >= cl.max_entities)
3182 CL_ExpandEntities(i);
3183 cl.entities[i].persistent.muzzleflash = 1.0f;
3186 case qw_svc_updateuserinfo:
3187 QW_CL_UpdateUserInfo();
3190 case qw_svc_setinfo:
3194 case qw_svc_serverinfo:
3198 case qw_svc_download:
3199 QW_CL_ParseDownload();
3202 case qw_svc_playerinfo:
3203 EntityStateQW_ReadPlayerUpdate();
3210 case qw_svc_chokecount:
3212 // FIXME: apply to netgraph
3213 //for (j = 0;j < i;j++)
3214 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3217 case qw_svc_modellist:
3218 QW_CL_ParseModelList();
3221 case qw_svc_soundlist:
3222 QW_CL_ParseSoundList();
3225 case qw_svc_packetentities:
3226 EntityFrameQW_CL_ReadFrame(false);
3227 // first update is the final signon stage
3228 if (cls.signon == SIGNONS - 1)
3229 cls.signon = SIGNONS;
3232 case qw_svc_deltapacketentities:
3233 EntityFrameQW_CL_ReadFrame(true);
3234 // first update is the final signon stage
3235 if (cls.signon == SIGNONS - 1)
3236 cls.signon = SIGNONS;
3239 case qw_svc_maxspeed:
3240 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3243 case qw_svc_entgravity:
3244 cl.qw_movevars_entgravity = MSG_ReadFloat();
3247 case qw_svc_setpause:
3248 cl.paused = MSG_ReadByte ();
3253 S_PauseGameSounds (cl.paused);
3258 // fully kill the still slightly dead qw player entities each frame,
3259 // but only if a player update was received
3260 for (i = 1;i <= cl.maxclients;i++)
3261 if (cl.entities_active[i])
3263 if (i <= cl.maxclients)
3265 // kill all non-updated entities this frame
3266 for (i = 1;i <= cl.maxclients;i++)
3267 if (!cl.entities_active[i])
3268 cl.entities[i].state_current.active = false;
3272 // no update this frame, restore the cl.entities_active for good measure
3273 for (i = 1;i <= cl.maxclients;i++)
3274 cl.entities_active[i] = cl.entities[i].state_current.active;
3282 Host_Error ("CL_ParseServerMessage: Bad server message");
3284 cmd = MSG_ReadByte ();
3288 SHOWNET("END OF MESSAGE");
3289 break; // end of message
3292 cmdindex = cmdcount & 31;
3294 cmdlog[cmdindex] = cmd;
3296 // if the high bit of the command byte is set, it is a fast update
3299 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3301 cmdlogname[cmdindex] = temp;
3302 SHOWNET("fast update");
3303 if (cls.signon == SIGNONS - 1)
3305 // first update is the final signon stage
3306 cls.signon = SIGNONS;
3309 EntityFrameQuake_ReadEntity (cmd&127);
3313 SHOWNET(svc_strings[cmd]);
3314 cmdlogname[cmdindex] = svc_strings[cmd];
3315 if (!cmdlogname[cmdindex])
3317 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3319 cmdlogname[cmdindex] = temp;
3327 char description[32*64], temp[64];
3329 strlcpy (description, "packet dump: ", sizeof(description));
3333 count = cmdcount - i;
3337 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3338 strlcat (description, temp, sizeof (description));
3343 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3344 Con_Print(description);
3345 Host_Error ("CL_ParseServerMessage: Illegible server message");
3350 if (cls.signon < SIGNONS)
3351 Con_Print("<-- server to client keepalive\n");
3355 CL_NetworkTimeReceived(MSG_ReadFloat());
3358 case svc_clientdata:
3359 CL_ParseClientdata();
3363 i = MSG_ReadLong ();
3364 protocol = Protocol_EnumForNumber(i);
3365 if (protocol == PROTOCOL_UNKNOWN)
3366 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3367 // hack for unmarked Nehahra movie demos which had a custom protocol
3368 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3369 protocol = PROTOCOL_NEHAHRAMOVIE;
3370 cls.protocol = protocol;
3373 case svc_disconnect:
3374 Con_Printf ("Server disconnected\n");
3375 if (cls.demonum != -1)
3382 temp = MSG_ReadString();
3383 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3384 CSQC_AddPrintText(temp); //[515]: csqc
3387 case svc_centerprint:
3388 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3392 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3399 case svc_serverinfo:
3400 CL_ParseServerInfo ();
3401 CL_VM_Init(); //[515]: init csqc
3405 for (i=0 ; i<3 ; i++)
3406 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3407 if (!cls.demoplayback)
3409 cl.fixangle[0] = true;
3410 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3411 // disable interpolation if this is new
3412 if (!cl.fixangle[1])
3413 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3418 cl.viewentity = (unsigned short)MSG_ReadShort ();
3419 if (cl.viewentity >= MAX_EDICTS)
3420 Host_Error("svc_setview >= MAX_EDICTS");
3421 if (cl.viewentity >= cl.max_entities)
3422 CL_ExpandEntities(cl.viewentity);
3423 // LordHavoc: assume first setview recieved is the real player entity
3424 if (!cl.playerentity)
3425 cl.playerentity = cl.viewentity;
3428 case svc_lightstyle:
3429 i = MSG_ReadByte ();
3430 if (i >= cl.max_lightstyle)
3432 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3435 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3436 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3437 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3441 CL_ParseStartSoundPacket(false);
3445 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3447 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3448 CL_ParseStartSoundPacket(true);
3452 int i = (unsigned short)MSG_ReadShort();
3453 char *s = MSG_ReadString();
3456 if (i >= 1 && i < MAX_MODELS)
3458 model_t *model = Mod_ForName(s, false, false, i == 1);
3460 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3461 cl.model_precache[i] = model;
3464 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3469 if (i >= 1 && i < MAX_SOUNDS)
3471 sfx_t *sfx = S_PrecacheSound (s, true, false);
3472 if (!sfx && snd_initialized.integer)
3473 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3474 cl.sound_precache[i] = sfx;
3477 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3483 i = (unsigned short) MSG_ReadShort();
3484 S_StopSound(i>>3, i&7);
3487 case svc_updatename:
3488 i = MSG_ReadByte ();
3489 if (i >= cl.maxclients)
3490 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3491 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3494 case svc_updatefrags:
3495 i = MSG_ReadByte ();
3496 if (i >= cl.maxclients)
3497 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3498 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3501 case svc_updatecolors:
3502 i = MSG_ReadByte ();
3503 if (i >= cl.maxclients)
3504 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3505 cl.scores[i].colors = MSG_ReadByte ();
3509 CL_ParseParticleEffect ();
3520 case svc_spawnbaseline:
3521 i = (unsigned short) MSG_ReadShort ();
3522 if (i < 0 || i >= MAX_EDICTS)
3523 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3524 if (i >= cl.max_entities)
3525 CL_ExpandEntities(i);
3526 CL_ParseBaseline (cl.entities + i, false);
3528 case svc_spawnbaseline2:
3529 i = (unsigned short) MSG_ReadShort ();
3530 if (i < 0 || i >= MAX_EDICTS)
3531 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3532 if (i >= cl.max_entities)
3533 CL_ExpandEntities(i);
3534 CL_ParseBaseline (cl.entities + i, true);
3536 case svc_spawnstatic:
3537 CL_ParseStatic (false);
3539 case svc_spawnstatic2:
3540 CL_ParseStatic (true);
3542 case svc_temp_entity:
3543 if(!CL_VM_Parse_TempEntity())
3544 CL_ParseTempEntity ();
3548 cl.paused = MSG_ReadByte ();
3553 S_PauseGameSounds (cl.paused);
3557 i = MSG_ReadByte ();
3558 // LordHavoc: it's rude to kick off the client if they missed the
3559 // reconnect somehow, so allow signon 1 even if at signon 1
3560 if (i <= cls.signon && i != 1)
3561 Host_Error ("Received signon %i when at %i", i, cls.signon);
3566 case svc_killedmonster:
3567 cl.stats[STAT_MONSTERS]++;
3570 case svc_foundsecret:
3571 cl.stats[STAT_SECRETS]++;
3574 case svc_updatestat:
3575 i = MSG_ReadByte ();
3576 if (i < 0 || i >= MAX_CL_STATS)
3577 Host_Error ("svc_updatestat: %i is invalid", i);
3578 cl.stats[i] = MSG_ReadLong ();
3581 case svc_updatestatubyte:
3582 i = MSG_ReadByte ();
3583 if (i < 0 || i >= MAX_CL_STATS)
3584 Host_Error ("svc_updatestat: %i is invalid", i);
3585 cl.stats[i] = MSG_ReadByte ();
3588 case svc_spawnstaticsound:
3589 CL_ParseStaticSound (false);
3592 case svc_spawnstaticsound2:
3593 CL_ParseStaticSound (true);
3597 cl.cdtrack = MSG_ReadByte ();
3598 cl.looptrack = MSG_ReadByte ();
3599 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3600 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3602 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3605 case svc_intermission:
3606 cl.intermission = 1;
3607 cl.completed_time = cl.time;
3611 cl.intermission = 2;
3612 cl.completed_time = cl.time;
3613 SCR_CenterPrint(MSG_ReadString ());
3617 cl.intermission = 3;
3618 cl.completed_time = cl.time;
3619 SCR_CenterPrint(MSG_ReadString ());
3622 case svc_sellscreen:
3623 Cmd_ExecuteString ("help", src_command);
3626 if (gamemode == GAME_TENEBRAE)
3628 // repeating particle effect
3629 MSG_ReadCoord(cls.protocol);
3630 MSG_ReadCoord(cls.protocol);
3631 MSG_ReadCoord(cls.protocol);
3632 MSG_ReadCoord(cls.protocol);
3633 MSG_ReadCoord(cls.protocol);
3634 MSG_ReadCoord(cls.protocol);
3641 SHOWLMP_decodehide();
3644 if (gamemode == GAME_TENEBRAE)
3647 MSG_ReadCoord(cls.protocol);
3648 MSG_ReadCoord(cls.protocol);
3649 MSG_ReadCoord(cls.protocol);
3654 SHOWLMP_decodeshow();
3657 R_SetSkyBox(MSG_ReadString());
3660 if (cls.signon == SIGNONS - 1)
3662 // first update is the final signon stage
3663 cls.signon = SIGNONS;
3666 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3667 EntityFrame_CL_ReadFrame();
3668 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3669 EntityFrame4_CL_ReadFrame();
3671 EntityFrame5_CL_ReadFrame();
3673 case svc_csqcentities:
3674 CSQC_ReadEntities();
3676 case svc_downloaddata:
3679 case svc_trailparticles:
3680 CL_ParseTrailParticles();
3682 case svc_pointparticles:
3683 CL_ParsePointParticles();
3689 if (cls.signon == SIGNONS)
3690 CL_UpdateItemsAndWeapon();
3692 EntityFrameQuake_ISeeDeadEntities();
3694 parsingerror = false;
3696 // LordHavoc: this was at the start of the function before cl_autodemo was
3698 if (cls.demorecording)
3699 CL_WriteDemoMessage (&net_message);
3702 void CL_Parse_DumpPacket(void)
3706 Con_Print("Packet dump:\n");
3707 SZ_HexDumpToConsole(&net_message);
3708 parsingerror = false;
3711 void CL_Parse_ErrorCleanUp(void)
3713 CL_StopDownload(0, 0);
3717 void CL_Parse_Init(void)
3719 // LordHavoc: added demo_nehahra cvar
3720 Cvar_RegisterVariable (&demo_nehahra);
3721 if (gamemode == GAME_NEHAHRA)
3722 Cvar_SetValue("demo_nehahra", 1);
3723 Cvar_RegisterVariable(&developer_networkentities);
3725 Cvar_RegisterVariable(&cl_sound_wizardhit);
3726 Cvar_RegisterVariable(&cl_sound_hknighthit);
3727 Cvar_RegisterVariable(&cl_sound_tink1);
3728 Cvar_RegisterVariable(&cl_sound_ric1);
3729 Cvar_RegisterVariable(&cl_sound_ric2);
3730 Cvar_RegisterVariable(&cl_sound_ric3);
3731 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3732 Cvar_RegisterVariable(&cl_sound_r_exp3);
3734 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3736 // server extension cvars set by commands issued from the server during connect
3737 Cvar_RegisterVariable(&cl_serverextension_download);
3739 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3740 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3741 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3742 Cvar_RegisterVariable(&cl_iplog_name);
3744 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3745 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3746 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3747 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3748 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3749 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3750 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3751 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3752 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3755 void CL_Parse_Shutdown(void)