2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
181 CL_ParseStartSoundPacket
184 void CL_ParseStartSoundPacket(int largesoundindex)
193 if (cls.protocol == PROTOCOL_QUAKEWORLD)
195 channel = MSG_ReadShort();
197 if (channel & (1<<15))
198 volume = MSG_ReadByte ();
200 volume = DEFAULT_SOUND_PACKET_VOLUME;
202 if (channel & (1<<14))
203 attenuation = MSG_ReadByte () / 64.0;
205 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
207 ent = (channel>>3)&1023;
210 sound_num = MSG_ReadByte ();
214 field_mask = MSG_ReadByte();
216 if (field_mask & SND_VOLUME)
217 volume = MSG_ReadByte ();
219 volume = DEFAULT_SOUND_PACKET_VOLUME;
221 if (field_mask & SND_ATTENUATION)
222 attenuation = MSG_ReadByte () / 64.0;
224 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226 if (field_mask & SND_LARGEENTITY)
228 ent = (unsigned short) MSG_ReadShort ();
229 channel = MSG_ReadByte ();
233 channel = (unsigned short) MSG_ReadShort ();
238 if (largesoundindex || field_mask & SND_LARGESOUND)
239 sound_num = (unsigned short) MSG_ReadShort ();
241 sound_num = MSG_ReadByte ();
244 MSG_ReadVector(pos, cls.protocol);
246 if (sound_num >= MAX_SOUNDS)
248 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
252 if (ent >= MAX_EDICTS)
254 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
258 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
274 static double nextmsg = -1;
279 // no need if server is local and definitely not if this is a demo
280 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
285 // read messages from server, should just be nops
286 oldreadcount = msg_readcount;
287 oldbadread = msg_badread;
289 memcpy(olddata, net_message.data, net_message.cursize);
291 NetConn_ClientFrame();
293 msg_readcount = oldreadcount;
294 msg_badread = oldbadread;
296 memcpy(net_message.data, olddata, net_message.cursize);
299 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
302 unsigned char buf[4];
305 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306 Con_Print("--> client to server keepalive\n");
307 memset(&msg, 0, sizeof(msg));
309 msg.maxsize = sizeof(buf);
310 MSG_WriteChar(&msg, clc_nop);
311 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
315 void CL_ParseEntityLump(char *entdata)
318 char key[128], value[MAX_INPUTLINE];
319 FOG_clear(); // LordHavoc: no fog until set
320 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321 R_SetSkyBox(cl.worldmodel->brush.skybox);
325 if (!COM_ParseTokenConsole(&data))
327 if (com_token[0] != '{')
331 if (!COM_ParseTokenConsole(&data))
333 if (com_token[0] == '}')
334 break; // end of worldspawn
335 if (com_token[0] == '_')
336 strlcpy (key, com_token + 1, sizeof (key));
338 strlcpy (key, com_token, sizeof (key));
339 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340 key[strlen(key)-1] = 0;
341 if (!COM_ParseTokenConsole(&data))
343 strlcpy (value, com_token, sizeof (value));
344 if (!strcmp("sky", key))
346 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
348 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
350 else if (!strcmp("fog", key))
351 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352 else if (!strcmp("fog_density", key))
353 r_refdef.fog_density = atof(value);
354 else if (!strcmp("fog_red", key))
355 r_refdef.fog_red = atof(value);
356 else if (!strcmp("fog_green", key))
357 r_refdef.fog_green = atof(value);
358 else if (!strcmp("fog_blue", key))
359 r_refdef.fog_blue = atof(value);
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
367 // see if the file already exists
368 file = FS_Open(filename, "rb", true, false);
375 // download messages in a demo would be bad
376 if (cls.demorecording)
378 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
382 // don't try to download when playing a demo
386 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387 Con_Printf("Downloading %s\n", filename);
389 if (!cls.qw_downloadmemory)
391 cls.qw_downloadmemory = NULL;
392 cls.qw_downloadmemorycursize = 0;
393 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
396 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
399 cls.qw_downloadnumber++;
400 cls.qw_downloadpercent = 0;
401 cls.qw_downloadmemorycursize = 0;
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
412 // clear name of file that just finished
413 cls.qw_downloadname[0] = 0;
415 switch (cls.qw_downloadtype)
420 if (cls.qw_downloadnumber == 0)
421 Con_Printf("Checking skins...\n");
422 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
424 if (!cl.scores[cls.qw_downloadnumber].name[0])
426 // check if we need to download the file, and return if so
427 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
431 cls.qw_downloadtype = dl_none;
433 // load any newly downloaded skins
434 for (i = 0;i < cl.maxclients;i++)
435 QW_CL_ProcessUserInfo(i);
437 // if we're still in signon stages, request the next one
438 if (cls.signon != SIGNONS)
440 cls.signon = SIGNONS-1;
441 // we'll go to SIGNONS when the first entity update is received
442 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
447 if (cls.qw_downloadnumber == 0)
449 Con_Printf("Checking models...\n");
450 cls.qw_downloadnumber = 1;
453 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
456 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
458 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461 cl.qw_modelindex_player = cls.qw_downloadnumber;
462 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466 // check if we need to download the file, and return if so
467 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
471 cls.qw_downloadtype = dl_none;
473 // touch all of the precached models that are still loaded so we can free
474 // anything that isn't needed
476 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477 Mod_FindName(cl.model_name[i]);
478 // precache any models used by the client (this also marks them used)
479 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
485 // now we try to load everything that is new
488 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489 if (cl.model_precache[1]->Draw == NULL)
490 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
493 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
497 // check memory integrity
498 Mem_CheckSentinelsGlobal();
500 // now that we have a world model, set up the world entity, renderer
502 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503 CL_UpdateRenderEntity(&cl.entities[0].render);
508 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
510 // add pmodel/emodel CRCs to userinfo
511 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
512 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
514 // done checking sounds and models, send a prespawn command now
515 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
516 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
518 if (cls.qw_downloadmemory)
520 Mem_Free(cls.qw_downloadmemory);
521 cls.qw_downloadmemory = NULL;
525 cl.loadfinished = true;
528 if (cls.qw_downloadnumber == 0)
530 Con_Printf("Checking sounds...\n");
531 cls.qw_downloadnumber = 1;
534 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
536 // check if we need to download the file, and return if so
537 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
541 cls.qw_downloadtype = dl_none;
543 // load new sounds and unload old ones
544 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
545 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
547 // precache any sounds used by the client
548 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
549 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
550 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
551 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
552 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
553 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
554 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
557 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
559 // Don't lock the sfx here, S_ServerSounds already did that
560 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
563 // check memory integrity
564 Mem_CheckSentinelsGlobal();
566 // done with sound downloads, next we check models
567 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
572 Con_Printf("Unknown download type.\n");
576 static void QW_CL_ParseDownload(void)
578 int size = (signed short)MSG_ReadShort();
579 int percent = MSG_ReadByte();
581 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
583 // skip the download fragment if playing a demo
587 msg_readcount += size;
593 Con_Printf("File not found.\n");
594 QW_CL_RequestNextDownload();
598 if (msg_readcount + (unsigned short)size > net_message.cursize)
599 Host_Error("corrupt download message\n");
601 // make sure the buffer is big enough to include this new fragment
602 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
605 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
606 cls.qw_downloadmemorymaxsize *= 2;
607 old = cls.qw_downloadmemory;
608 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
611 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
616 // read the fragment out of the packet
617 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
618 cls.qw_downloadmemorycursize += size;
619 cls.qw_downloadspeedcount += size;
621 cls.qw_downloadpercent = percent;
625 // request next fragment
626 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627 MSG_WriteString(&cls.netcon->message, "nextdl");
632 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
634 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
636 cls.qw_downloadpercent = 0;
638 // start downloading the next file (or join the game)
639 QW_CL_RequestNextDownload();
643 static void QW_CL_ParseModelList(void)
646 int nummodels = MSG_ReadByte();
649 // parse model precache list
652 str = MSG_ReadString();
656 if (nummodels==MAX_MODELS)
657 Host_Error("Server sent too many model precaches");
658 if (strlen(str) >= MAX_QPATH)
659 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
660 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
666 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
667 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
672 cls.qw_downloadnumber = 0;
673 cls.qw_downloadtype = dl_model;
674 QW_CL_RequestNextDownload();
677 static void QW_CL_ParseSoundList(void)
680 int numsounds = MSG_ReadByte();
683 // parse sound precache list
686 str = MSG_ReadString();
690 if (numsounds==MAX_SOUNDS)
691 Host_Error("Server sent too many sound precaches");
692 if (strlen(str) >= MAX_QPATH)
693 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
694 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
701 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
702 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
707 cls.qw_downloadnumber = 0;
708 cls.qw_downloadtype = dl_sound;
709 QW_CL_RequestNextDownload();
712 static void QW_CL_Skins_f(void)
714 cls.qw_downloadnumber = 0;
715 cls.qw_downloadtype = dl_skin;
716 QW_CL_RequestNextDownload();
719 static void QW_CL_Changing_f(void)
721 if (cls.qw_downloadmemory) // don't change when downloading
726 cls.signon = 1; // not active anymore, but not disconnected
727 Con_Printf("\nChanging map...\n");
730 void QW_CL_NextUpload(void)
732 int r, percent, size;
734 if (!cls.qw_uploaddata)
737 r = cls.qw_uploadsize - cls.qw_uploadpos;
740 size = min(1, cls.qw_uploadsize);
741 percent = (cls.qw_uploadpos+r)*100/size;
743 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
744 MSG_WriteShort(&cls.netcon->message, r);
745 MSG_WriteByte(&cls.netcon->message, percent);
746 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
748 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
750 cls.qw_uploadpos += r;
752 if (cls.qw_uploadpos < cls.qw_uploadsize)
755 Con_Printf("Upload completed\n");
760 void QW_CL_StartUpload(unsigned char *data, int size)
762 // do nothing in demos or if not connected
766 // abort existing upload if in progress
769 Con_DPrintf("Starting upload of %d bytes...\n", size);
771 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
772 memcpy(cls.qw_uploaddata, data, size);
773 cls.qw_uploadsize = size;
774 cls.qw_uploadpos = 0;
780 qboolean QW_CL_IsUploading(void)
782 return cls.qw_uploaddata != NULL;
786 void QW_CL_StopUpload(void)
788 if (cls.qw_uploaddata)
789 Mem_Free(cls.qw_uploaddata);
790 cls.qw_uploaddata = NULL;
791 cls.qw_uploadsize = 0;
792 cls.qw_uploadpos = 0;
795 static void QW_CL_ProcessUserInfo(int slot)
797 int topcolor, bottomcolor;
799 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
800 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
801 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
802 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
803 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
804 cl.scores[slot].qw_spectator = temp[0] != 0;
805 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
806 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
807 if (!cl.scores[slot].qw_skin[0])
808 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
812 static void QW_CL_UpdateUserInfo(void)
815 slot = MSG_ReadByte();
816 if (slot >= cl.maxclients)
818 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
823 cl.scores[slot].qw_userid = MSG_ReadLong();
824 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
826 QW_CL_ProcessUserInfo(slot);
829 static void QW_CL_SetInfo(void)
834 slot = MSG_ReadByte();
835 strlcpy(key, MSG_ReadString(), sizeof(key));
836 strlcpy(value, MSG_ReadString(), sizeof(value));
837 if (slot >= cl.maxclients)
839 Con_Printf("svc_setinfo >= cl.maxclients\n");
842 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
844 QW_CL_ProcessUserInfo(slot);
847 static void QW_CL_ServerInfo(void)
852 strlcpy(key, MSG_ReadString(), sizeof(key));
853 strlcpy(value, MSG_ReadString(), sizeof(value));
854 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
855 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
856 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
857 cl.qw_teamplay = atoi(temp);
860 static void QW_CL_ParseNails(void)
863 int numnails = MSG_ReadByte();
865 unsigned char bits[6];
866 for (i = 0;i < numnails;i++)
868 for (j = 0;j < 6;j++)
869 bits[j] = MSG_ReadByte();
870 if (cl.qw_num_nails > 255)
872 v = cl.qw_nails[cl.qw_num_nails++];
873 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
874 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
875 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
876 v[3] = -360*(bits[4]>>4)/16;
877 v[4] = 360*bits[5]/256;
882 static void CL_UpdateItemsAndWeapon(void)
885 // check for important changes
888 if (cl.olditems != cl.stats[STAT_ITEMS])
889 for (j = 0;j < 32;j++)
890 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
891 cl.item_gettime[j] = cl.time;
892 cl.olditems = cl.stats[STAT_ITEMS];
894 // GAME_NEXUIZ hud needs weapon change time
895 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
896 cl.weapontime = cl.time;
897 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
900 void CL_BeginDownloads(qboolean aborteddownload)
902 // quakeworld works differently
903 if (cls.protocol == PROTOCOL_QUAKEWORLD)
906 // this would be a good place to do curl downloads
907 if(Curl_Have_forthismap())
909 Curl_Register_predownload(); // come back later
914 // curl is done, so let's start with the business
917 // if already downloading something from the previous level, don't stop it
918 if (cls.qw_downloadname[0])
924 cl.downloadcsqc = false;
927 && csqc_progname.string
928 && csqc_progname.string[0]
929 && csqc_progcrc.integer >= 0
930 && cl_serverextension_download.integer
931 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
932 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
933 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
936 if (cl.loadmodel_current < cl.loadmodel_total)
940 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
942 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
944 if (cls.signon < SIGNONS)
945 CL_KeepaliveMessage(true);
946 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
947 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
949 // we now have the worldmodel so we can set up the game world
950 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
951 CL_UpdateRenderEntity(&cl.entities[0].render);
954 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
955 // check memory integrity
956 Mem_CheckSentinelsGlobal();
957 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
959 cl.loadfinished = true;
960 // now issue the spawn to move on to signon 2 like normal
962 Cmd_ForwardStringToServer("prespawn");
967 // finished loading models
970 if (cl.loadsound_current < cl.loadsound_total)
974 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
976 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
978 if (cls.signon < SIGNONS)
979 CL_KeepaliveMessage(true);
980 // Don't lock the sfx here, S_ServerSounds already did that
981 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
984 // finished loading sounds
987 // note: the reason these loops skip already-loaded things is that it
988 // enables this command to be issued during the game if desired
990 if (cl.downloadmodel_current < cl.loadmodel_total)
994 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
998 if (cl.downloadmodel_current == 1)
1000 // the worldmodel failed, but we need to set up anyway
1001 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1002 CL_UpdateRenderEntity(&cl.entities[0].render);
1005 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1006 // check memory integrity
1007 Mem_CheckSentinelsGlobal();
1008 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1010 cl.loadfinished = true;
1011 // now issue the spawn to move on to signon 2 like normal
1013 Cmd_ForwardStringToServer("prespawn");
1016 aborteddownload = false;
1019 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1021 if (cls.signon < SIGNONS)
1022 CL_KeepaliveMessage(true);
1023 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1025 if (cl.downloadmodel_current == 1)
1026 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1028 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1029 // regarding the * check: don't try to download submodels
1030 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1032 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1033 // we'll try loading again when the download finishes
1037 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1038 if (cl.downloadmodel_current == 1)
1040 // we now have the worldmodel so we can set up the game world
1041 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1042 CL_UpdateRenderEntity(&cl.entities[0].render);
1045 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1046 // check memory integrity
1047 Mem_CheckSentinelsGlobal();
1048 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1050 cl.loadfinished = true;
1051 // now issue the spawn to move on to signon 2 like normal
1053 Cmd_ForwardStringToServer("prespawn");
1058 // finished loading models
1061 if (cl.downloadsound_current < cl.loadsound_total)
1065 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1067 char soundname[MAX_QPATH];
1068 if (aborteddownload)
1070 aborteddownload = false;
1073 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1075 if (cls.signon < SIGNONS)
1076 CL_KeepaliveMessage(true);
1077 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1078 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1080 Con_Printf("Sound %s not found\n", soundname);
1081 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1083 Cmd_ForwardStringToServer(va("download %s", soundname));
1084 // we'll try loading again when the download finishes
1088 // Don't lock the sfx here, S_ServerSounds already did that
1089 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1092 // finished loading sounds
1095 if (!cl.loadfinished)
1097 cl.loadfinished = true;
1099 // check memory integrity
1100 Mem_CheckSentinelsGlobal();
1102 // now issue the spawn to move on to signon 2 like normal
1104 Cmd_ForwardStringToServer("prespawn");
1108 void CL_BeginDownloads_f(void)
1110 // prevent cl_begindownloads from being issued multiple times in one match
1111 // to prevent accidentally cancelled downloads
1113 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1115 CL_BeginDownloads(false);
1118 void CL_StopDownload(int size, int crc)
1120 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1123 size_t existingsize;
1124 const char *extension;
1127 // save to disk only if we don't already have it
1128 // (this is mainly for playing back demos)
1129 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1132 if ((int)existingsize != size || existingcrc != crc)
1134 // we have a mismatching file, pick another name for it
1135 char name[MAX_QPATH*2];
1136 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1137 if (!FS_FileExists(name))
1139 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1140 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1146 // we either don't have it or have a mismatching file...
1147 // so it's time to accept the file
1148 // but if we already have a mismatching file we need to rename
1149 // this new one, and if we already have this file in renamed form,
1151 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1152 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1153 extension = FS_FileExtension(cls.qw_downloadname);
1154 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1159 if (cls.qw_downloadmemory)
1160 Mem_Free(cls.qw_downloadmemory);
1161 cls.qw_downloadmemory = NULL;
1162 cls.qw_downloadname[0] = 0;
1163 cls.qw_downloadmemorymaxsize = 0;
1164 cls.qw_downloadmemorycursize = 0;
1165 cls.qw_downloadpercent = 0;
1168 void CL_ParseDownload(void)
1171 unsigned char data[65536];
1172 start = MSG_ReadLong();
1173 size = (unsigned short)MSG_ReadShort();
1175 // record the start/size information to ack in the next input packet
1176 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1178 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1180 cls.dp_downloadack[i].start = start;
1181 cls.dp_downloadack[i].size = size;
1186 MSG_ReadBytes(size, data);
1188 if (!cls.qw_downloadname[0])
1191 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1195 if (start + size > cls.qw_downloadmemorymaxsize)
1196 Host_Error("corrupt download message\n");
1198 // only advance cursize if the data is at the expected position
1199 // (gaps are unacceptable)
1200 memcpy(cls.qw_downloadmemory + start, data, size);
1201 cls.qw_downloadmemorycursize = start + size;
1202 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1203 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1204 cls.qw_downloadspeedcount += size;
1207 void CL_DownloadBegin_f(void)
1209 int size = atoi(Cmd_Argv(1));
1211 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1213 Con_Printf("cl_downloadbegin: received bogus information\n");
1214 CL_StopDownload(0, 0);
1218 if (cls.qw_downloadname[0])
1219 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1221 CL_StopDownload(0, 0);
1223 // we're really beginning a download now, so initialize stuff
1224 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1225 cls.qw_downloadmemorymaxsize = size;
1226 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1227 cls.qw_downloadnumber++;
1229 Cmd_ForwardStringToServer("sv_startdownload");
1232 void CL_StopDownload_f(void)
1234 if (cls.qw_downloadname[0])
1236 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1237 CL_StopDownload(0, 0);
1239 CL_BeginDownloads(true);
1242 void CL_DownloadFinished_f(void)
1246 Con_Printf("Malformed cl_downloadfinished command\n");
1249 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1250 CL_BeginDownloads(false);
1253 static void CL_SendPlayerInfo(void)
1255 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1256 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1258 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1259 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1261 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1262 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1264 if (cl_pmodel.integer)
1266 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1269 if (*cl_playermodel.string)
1271 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1274 if (*cl_playerskin.string)
1276 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1277 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1282 =====================
1285 An svc_signonnum has been received, perform a client side setup
1286 =====================
1288 static void CL_SignonReply (void)
1290 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1297 // send player info before we begin downloads
1298 // (so that the server can see the player name while downloading)
1299 CL_SendPlayerInfo();
1301 // execute cl_begindownloads next frame
1302 // (after any commands added by svc_stufftext have been executed)
1303 // when done with downloads the "prespawn" will be sent
1304 Cbuf_AddText("\ncl_begindownloads\n");
1306 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1307 //MSG_WriteString (&cls.netcon->message, "prespawn");
1309 else // playing a demo... make sure loading occurs as soon as possible
1310 CL_BeginDownloads(false);
1316 // LordHavoc: quake sent the player info here but due to downloads
1317 // it is sent earlier instead
1318 // CL_SendPlayerInfo();
1320 // LordHavoc: changed to begin a loading stage and issue this when done
1321 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1322 MSG_WriteString (&cls.netcon->message, "spawn");
1329 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330 MSG_WriteString (&cls.netcon->message, "begin");
1345 void CL_ParseServerInfo (void)
1349 protocolversion_t protocol;
1350 int nummodels, numsounds;
1352 Con_DPrint("Serverinfo packet received.\n");
1354 // if server is active, we already began a loading plaque
1356 SCR_BeginLoadingPlaque();
1358 // check memory integrity
1359 Mem_CheckSentinelsGlobal();
1361 // clear cl_serverextension cvars
1362 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1365 // wipe the client_state_t struct
1369 // parse protocol version number
1370 i = MSG_ReadLong ();
1371 protocol = Protocol_EnumForNumber(i);
1372 if (protocol == PROTOCOL_UNKNOWN)
1374 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1377 // hack for unmarked Nehahra movie demos which had a custom protocol
1378 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1379 protocol = PROTOCOL_NEHAHRAMOVIE;
1380 cls.protocol = protocol;
1381 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1383 cl.num_entities = 1;
1385 if (protocol == PROTOCOL_QUAKEWORLD)
1387 char gamedir[1][MAX_QPATH];
1389 cl.qw_servercount = MSG_ReadLong();
1391 str = MSG_ReadString();
1392 Con_Printf("server gamedir is %s\n", str);
1393 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1395 // change gamedir if needed
1396 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1397 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1399 cl.gametype = GAME_DEATHMATCH;
1402 // parse player number
1404 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1405 //cl.qw_spectator = (i & 128) != 0;
1406 cl.playerentity = cl.viewentity = (i & 127) + 1;
1407 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1409 // get the full level name
1410 str = MSG_ReadString ();
1411 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1414 cl.qw_movevars_gravity = MSG_ReadFloat();
1415 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1416 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1417 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1418 cl.qw_movevars_accelerate = MSG_ReadFloat();
1419 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1420 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1421 cl.qw_movevars_friction = MSG_ReadFloat();
1422 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1423 cl.qw_movevars_entgravity = MSG_ReadFloat();
1425 // seperate the printfs so the server message can have a color
1426 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1428 // check memory integrity
1429 Mem_CheckSentinelsGlobal();
1433 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1434 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1437 cl.loadbegun = false;
1438 cl.loadfinished = false;
1440 cls.state = ca_connected;
1443 // note: on QW protocol we can't set up the gameworld until after
1444 // downloads finish...
1445 // (we don't even know the name of the map yet)
1450 cl.maxclients = MSG_ReadByte ();
1451 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1453 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1456 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1459 cl.gametype = MSG_ReadByte ();
1461 // parse signon message
1462 str = MSG_ReadString ();
1463 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1465 // seperate the printfs so the server message can have a color
1466 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1467 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1469 // check memory integrity
1470 Mem_CheckSentinelsGlobal();
1472 // parse model precache list
1473 for (nummodels=1 ; ; nummodels++)
1475 str = MSG_ReadString();
1478 if (nummodels==MAX_MODELS)
1479 Host_Error ("Server sent too many model precaches");
1480 if (strlen(str) >= MAX_QPATH)
1481 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1482 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1484 // parse sound precache list
1485 for (numsounds=1 ; ; numsounds++)
1487 str = MSG_ReadString();
1490 if (numsounds==MAX_SOUNDS)
1491 Host_Error("Server sent too many sound precaches");
1492 if (strlen(str) >= MAX_QPATH)
1493 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1494 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1497 // touch all of the precached models that are still loaded so we can free
1498 // anything that isn't needed
1500 for (i = 1;i < nummodels;i++)
1501 Mod_FindName(cl.model_name[i]);
1502 // precache any models used by the client (this also marks them used)
1503 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1504 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1505 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1506 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1509 // do the same for sounds
1510 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1511 S_ServerSounds (cl.sound_name, numsounds);
1513 // precache any sounds used by the client
1514 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1515 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1516 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1517 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1518 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1519 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1520 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1522 // now we try to load everything that is new
1523 cl.loadmodel_current = 1;
1524 cl.downloadmodel_current = 1;
1525 cl.loadmodel_total = nummodels;
1526 cl.loadsound_current = 1;
1527 cl.downloadsound_current = 1;
1528 cl.loadsound_total = numsounds;
1529 cl.downloadcsqc = true;
1530 cl.loadbegun = false;
1531 cl.loadfinished = false;
1534 // check memory integrity
1535 Mem_CheckSentinelsGlobal();
1537 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1538 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1540 char demofile[MAX_OSPATH];
1541 char levelname[MAX_QPATH];
1543 if (cls.demorecording)
1545 // finish the previous level's demo file
1549 // start a new demo file
1550 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1551 if (strrchr(levelname, '.'))
1552 *(strrchr(levelname, '.')) = 0;
1553 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1555 Con_Printf ("Auto-recording to %s.\n", demofile);
1557 cls.demofile = FS_Open (demofile, "wb", false, false);
1560 cls.forcetrack = -1;
1561 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1562 cls.demorecording = true;
1565 Con_Print ("ERROR: couldn't open.\n");
1569 void CL_ValidateState(entity_state_t *s)
1576 if (s->modelindex >= MAX_MODELS)
1577 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1579 // colormap is client index + 1
1580 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1582 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1586 model = cl.model_precache[s->modelindex];
1587 if (model && model->type && s->frame >= model->numframes)
1589 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1592 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1594 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1599 void CL_MoveLerpEntityStates(entity_t *ent)
1601 float odelta[3], adelta[3];
1602 CL_ValidateState(&ent->state_current);
1603 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1604 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1605 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1607 // reset all persistent stuff if this is a new entity
1608 ent->persistent.lerpdeltatime = 0;
1609 ent->persistent.lerpstarttime = cl.mtime[1];
1610 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1611 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1612 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1613 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1614 // reset animation interpolation as well
1615 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1616 ent->render.frame1time = ent->render.frame2time = cl.time;
1617 ent->render.framelerp = 1;
1618 // reset various persistent stuff
1619 ent->persistent.muzzleflash = 0;
1620 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1622 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1624 // don't interpolate the move
1625 // (the fixangle[] check detects teleports, but not constant fixangles
1626 // such as when spectating)
1627 ent->persistent.lerpdeltatime = 0;
1628 ent->persistent.lerpstarttime = cl.mtime[1];
1629 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1630 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1631 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1632 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1634 else if (ent->state_current.flags & RENDER_STEP)
1636 // monster interpolation
1637 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1639 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1640 ent->persistent.lerpstarttime = cl.mtime[1];
1641 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1642 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1643 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1644 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1650 ent->persistent.lerpstarttime = ent->state_previous.time;
1651 // no lerp if it's singleplayer
1652 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1653 ent->persistent.lerpdeltatime = 0;
1655 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1656 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1657 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1658 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1659 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1661 // trigger muzzleflash effect if necessary
1662 if (ent->state_current.effects & EF_MUZZLEFLASH)
1663 ent->persistent.muzzleflash = 1;
1671 void CL_ParseBaseline (entity_t *ent, int large)
1675 ent->state_baseline = defaultstate;
1676 // FIXME: set ent->state_baseline.number?
1677 ent->state_baseline.active = true;
1680 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1681 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1685 ent->state_baseline.modelindex = MSG_ReadByte ();
1686 ent->state_baseline.frame = MSG_ReadByte ();
1688 ent->state_baseline.colormap = MSG_ReadByte();
1689 ent->state_baseline.skin = MSG_ReadByte();
1690 for (i = 0;i < 3;i++)
1692 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1693 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1695 ent->state_previous = ent->state_current = ent->state_baseline;
1703 Server information pertaining to this client only
1706 void CL_ParseClientdata (void)
1710 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1711 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1712 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1713 cl.mviewzoom[1] = cl.mviewzoom[0];
1715 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1717 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1718 cl.stats[STAT_ITEMS] = 0;
1719 cl.stats[STAT_VIEWZOOM] = 255;
1722 cl.mpunchangle[0][0] = 0;
1723 cl.mpunchangle[0][1] = 0;
1724 cl.mpunchangle[0][2] = 0;
1725 cl.mpunchvector[0][0] = 0;
1726 cl.mpunchvector[0][1] = 0;
1727 cl.mpunchvector[0][2] = 0;
1728 cl.mvelocity[0][0] = 0;
1729 cl.mvelocity[0][1] = 0;
1730 cl.mvelocity[0][2] = 0;
1731 cl.mviewzoom[0] = 1;
1733 bits = (unsigned short) MSG_ReadShort ();
1734 if (bits & SU_EXTEND1)
1735 bits |= (MSG_ReadByte() << 16);
1736 if (bits & SU_EXTEND2)
1737 bits |= (MSG_ReadByte() << 24);
1739 if (bits & SU_VIEWHEIGHT)
1740 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1742 if (bits & SU_IDEALPITCH)
1743 cl.idealpitch = MSG_ReadChar ();
1745 for (i = 0;i < 3;i++)
1747 if (bits & (SU_PUNCH1<<i) )
1749 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1750 cl.mpunchangle[0][i] = MSG_ReadChar();
1752 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1754 if (bits & (SU_PUNCHVEC1<<i))
1756 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1757 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1759 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1761 if (bits & (SU_VELOCITY1<<i) )
1763 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1764 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1766 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1770 // LordHavoc: hipnotic demos don't have this bit set but should
1771 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1772 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1774 cl.onground = (bits & SU_ONGROUND) != 0;
1775 cl.inwater = (bits & SU_INWATER) != 0;
1777 if (cls.protocol == PROTOCOL_DARKPLACES5)
1779 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1780 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1781 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1782 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1783 cl.stats[STAT_AMMO] = MSG_ReadShort();
1784 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1785 cl.stats[STAT_NAILS] = MSG_ReadShort();
1786 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1787 cl.stats[STAT_CELLS] = MSG_ReadShort();
1788 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1790 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1792 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1793 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1794 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1795 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1796 cl.stats[STAT_AMMO] = MSG_ReadByte();
1797 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1798 cl.stats[STAT_NAILS] = MSG_ReadByte();
1799 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1800 cl.stats[STAT_CELLS] = MSG_ReadByte();
1801 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1802 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1804 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1807 if (bits & SU_VIEWZOOM)
1809 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1810 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1812 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1815 // viewzoom interpolation
1816 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1820 =====================
1822 =====================
1824 void CL_ParseStatic (int large)
1828 if (cl.num_static_entities >= cl.max_static_entities)
1829 Host_Error ("Too many static entities");
1830 ent = &cl.static_entities[cl.num_static_entities++];
1831 CL_ParseBaseline (ent, large);
1833 if (ent->state_baseline.modelindex == 0)
1835 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1836 cl.num_static_entities--;
1837 // This is definitely a cheesy way to conserve resources...
1841 // copy it to the current state
1842 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1843 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1844 ent->render.framelerp = 0;
1845 // make torchs play out of sync
1846 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1847 ent->render.colormap = -1; // no special coloring
1848 ent->render.skinnum = ent->state_baseline.skin;
1849 ent->render.effects = ent->state_baseline.effects;
1850 ent->render.alpha = 1;
1852 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1853 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1855 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1856 CL_UpdateRenderEntity(&ent->render);
1864 void CL_ParseStaticSound (int large)
1867 int sound_num, vol, atten;
1869 MSG_ReadVector(org, cls.protocol);
1871 sound_num = (unsigned short) MSG_ReadShort ();
1873 sound_num = MSG_ReadByte ();
1874 vol = MSG_ReadByte ();
1875 atten = MSG_ReadByte ();
1877 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1880 void CL_ParseEffect (void)
1883 int modelindex, startframe, framecount, framerate;
1885 MSG_ReadVector(org, cls.protocol);
1886 modelindex = MSG_ReadByte ();
1887 startframe = MSG_ReadByte ();
1888 framecount = MSG_ReadByte ();
1889 framerate = MSG_ReadByte ();
1891 CL_Effect(org, modelindex, startframe, framecount, framerate);
1894 void CL_ParseEffect2 (void)
1897 int modelindex, startframe, framecount, framerate;
1899 MSG_ReadVector(org, cls.protocol);
1900 modelindex = (unsigned short) MSG_ReadShort ();
1901 startframe = (unsigned short) MSG_ReadShort ();
1902 framecount = MSG_ReadByte ();
1903 framerate = MSG_ReadByte ();
1905 CL_Effect(org, modelindex, startframe, framecount, framerate);
1908 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1913 if (ent >= MAX_EDICTS)
1915 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1919 if (ent >= cl.max_entities)
1920 CL_ExpandEntities(ent);
1922 // override any beam with the same entity
1925 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1926 if (b->entity == ent)
1928 // if the entity was not found then just replace an unused beam
1929 if (i == cl.max_beams)
1930 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1933 if (i < cl.max_beams)
1935 cl.num_beams = max(cl.num_beams, i + 1);
1937 b->lightning = lightning;
1939 b->endtime = cl.mtime[0] + 0.2;
1940 VectorCopy (start, b->start);
1941 VectorCopy (end, b->end);
1944 Con_Print("beam list overflow!\n");
1947 void CL_ParseBeam (model_t *m, int lightning)
1952 ent = (unsigned short) MSG_ReadShort ();
1953 MSG_ReadVector(start, cls.protocol);
1954 MSG_ReadVector(end, cls.protocol);
1956 if (ent >= MAX_EDICTS)
1958 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1962 CL_NewBeam(ent, start, end, m, lightning);
1965 void CL_ParseTempEntity(void)
1973 int colorStart, colorLength, count;
1974 float velspeed, radius;
1975 unsigned char *tempcolor;
1976 matrix4x4_t tempmatrix;
1978 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1980 type = MSG_ReadByte();
1983 case QW_TE_WIZSPIKE:
1984 // spike hitting wall
1985 MSG_ReadVector(pos, cls.protocol);
1986 CL_FindNonSolidLocation(pos, pos, 4);
1987 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1988 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1991 case QW_TE_KNIGHTSPIKE:
1992 // spike hitting wall
1993 MSG_ReadVector(pos, cls.protocol);
1994 CL_FindNonSolidLocation(pos, pos, 4);
1995 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2000 // spike hitting wall
2001 MSG_ReadVector(pos, cls.protocol);
2002 CL_FindNonSolidLocation(pos, pos, 4);
2003 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2005 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2010 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2012 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2014 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2017 case QW_TE_SUPERSPIKE:
2018 // super spike hitting wall
2019 MSG_ReadVector(pos, cls.protocol);
2020 CL_FindNonSolidLocation(pos, pos, 4);
2021 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2023 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2028 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2030 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2032 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2036 case QW_TE_EXPLOSION:
2038 MSG_ReadVector(pos, cls.protocol);
2039 CL_FindNonSolidLocation(pos, pos, 10);
2040 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2041 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2042 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2045 case QW_TE_TAREXPLOSION:
2046 // tarbaby explosion
2047 MSG_ReadVector(pos, cls.protocol);
2048 CL_FindNonSolidLocation(pos, pos, 10);
2049 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2050 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2053 case QW_TE_LIGHTNING1:
2055 CL_ParseBeam(cl.model_bolt, true);
2058 case QW_TE_LIGHTNING2:
2060 CL_ParseBeam(cl.model_bolt2, true);
2063 case QW_TE_LIGHTNING3:
2065 CL_ParseBeam(cl.model_bolt3, false);
2068 case QW_TE_LAVASPLASH:
2069 MSG_ReadVector(pos, cls.protocol);
2070 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2073 case QW_TE_TELEPORT:
2074 MSG_ReadVector(pos, cls.protocol);
2075 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2079 // bullet hitting wall
2080 radius = MSG_ReadByte();
2081 MSG_ReadVector(pos, cls.protocol);
2082 CL_FindNonSolidLocation(pos, pos, 4);
2083 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2084 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2085 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2089 count = MSG_ReadByte();
2090 MSG_ReadVector(pos, cls.protocol);
2091 CL_FindNonSolidLocation(pos, pos, 4);
2092 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2095 case QW_TE_LIGHTNINGBLOOD:
2096 MSG_ReadVector(pos, cls.protocol);
2097 CL_FindNonSolidLocation(pos, pos, 4);
2098 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2102 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2107 type = MSG_ReadByte();
2111 // spike hitting wall
2112 MSG_ReadVector(pos, cls.protocol);
2113 CL_FindNonSolidLocation(pos, pos, 4);
2114 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2115 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2118 case TE_KNIGHTSPIKE:
2119 // spike hitting wall
2120 MSG_ReadVector(pos, cls.protocol);
2121 CL_FindNonSolidLocation(pos, pos, 4);
2122 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2123 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2127 // spike hitting wall
2128 MSG_ReadVector(pos, cls.protocol);
2129 CL_FindNonSolidLocation(pos, pos, 4);
2130 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2132 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2137 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2139 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2141 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2145 // quad spike hitting wall
2146 MSG_ReadVector(pos, cls.protocol);
2147 CL_FindNonSolidLocation(pos, pos, 4);
2148 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2150 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2155 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2157 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2159 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2163 // super spike hitting wall
2164 MSG_ReadVector(pos, cls.protocol);
2165 CL_FindNonSolidLocation(pos, pos, 4);
2166 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2168 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2173 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2175 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2177 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2180 case TE_SUPERSPIKEQUAD:
2181 // quad super spike hitting wall
2182 MSG_ReadVector(pos, cls.protocol);
2183 CL_FindNonSolidLocation(pos, pos, 4);
2184 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2186 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2191 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2193 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2195 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2198 // LordHavoc: added for improved blood splatters
2201 MSG_ReadVector(pos, cls.protocol);
2202 CL_FindNonSolidLocation(pos, pos, 4);
2203 dir[0] = MSG_ReadChar();
2204 dir[1] = MSG_ReadChar();
2205 dir[2] = MSG_ReadChar();
2206 count = MSG_ReadByte();
2207 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2211 MSG_ReadVector(pos, cls.protocol);
2212 CL_FindNonSolidLocation(pos, pos, 4);
2213 dir[0] = MSG_ReadChar();
2214 dir[1] = MSG_ReadChar();
2215 dir[2] = MSG_ReadChar();
2216 count = MSG_ReadByte();
2217 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2220 MSG_ReadVector(pos, cls.protocol);
2221 CL_FindNonSolidLocation(pos, pos, 4);
2222 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2224 // LordHavoc: added for improved gore
2225 case TE_BLOODSHOWER:
2227 MSG_ReadVector(pos, cls.protocol); // mins
2228 MSG_ReadVector(pos2, cls.protocol); // maxs
2229 velspeed = MSG_ReadCoord(cls.protocol); // speed
2230 count = (unsigned short) MSG_ReadShort(); // number of particles
2231 vel1[0] = -velspeed;
2232 vel1[1] = -velspeed;
2233 vel1[2] = -velspeed;
2237 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2240 case TE_PARTICLECUBE:
2241 // general purpose particle effect
2242 MSG_ReadVector(pos, cls.protocol); // mins
2243 MSG_ReadVector(pos2, cls.protocol); // maxs
2244 MSG_ReadVector(dir, cls.protocol); // dir
2245 count = (unsigned short) MSG_ReadShort(); // number of particles
2246 colorStart = MSG_ReadByte(); // color
2247 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2248 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2249 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2252 case TE_PARTICLERAIN:
2253 // general purpose particle effect
2254 MSG_ReadVector(pos, cls.protocol); // mins
2255 MSG_ReadVector(pos2, cls.protocol); // maxs
2256 MSG_ReadVector(dir, cls.protocol); // dir
2257 count = (unsigned short) MSG_ReadShort(); // number of particles
2258 colorStart = MSG_ReadByte(); // color
2259 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2262 case TE_PARTICLESNOW:
2263 // general purpose particle effect
2264 MSG_ReadVector(pos, cls.protocol); // mins
2265 MSG_ReadVector(pos2, cls.protocol); // maxs
2266 MSG_ReadVector(dir, cls.protocol); // dir
2267 count = (unsigned short) MSG_ReadShort(); // number of particles
2268 colorStart = MSG_ReadByte(); // color
2269 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2273 // bullet hitting wall
2274 MSG_ReadVector(pos, cls.protocol);
2275 CL_FindNonSolidLocation(pos, pos, 4);
2276 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279 case TE_GUNSHOTQUAD:
2280 // quad bullet hitting wall
2281 MSG_ReadVector(pos, cls.protocol);
2282 CL_FindNonSolidLocation(pos, pos, 4);
2283 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288 MSG_ReadVector(pos, cls.protocol);
2289 CL_FindNonSolidLocation(pos, pos, 10);
2290 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2291 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2294 case TE_EXPLOSIONQUAD:
2295 // quad rocket explosion
2296 MSG_ReadVector(pos, cls.protocol);
2297 CL_FindNonSolidLocation(pos, pos, 10);
2298 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2299 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2303 // Nehahra movie colored lighting explosion
2304 MSG_ReadVector(pos, cls.protocol);
2305 CL_FindNonSolidLocation(pos, pos, 10);
2306 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2307 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2308 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2309 CL_ParticleExplosion(pos);
2310 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2311 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2312 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2315 case TE_EXPLOSIONRGB:
2316 // colored lighting explosion
2317 MSG_ReadVector(pos, cls.protocol);
2318 CL_FindNonSolidLocation(pos, pos, 10);
2319 CL_ParticleExplosion(pos);
2320 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2321 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2322 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2323 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2324 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2325 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2328 case TE_TAREXPLOSION:
2329 // tarbaby explosion
2330 MSG_ReadVector(pos, cls.protocol);
2331 CL_FindNonSolidLocation(pos, pos, 10);
2332 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2333 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2337 MSG_ReadVector(pos, cls.protocol);
2338 CL_FindNonSolidLocation(pos, pos, 10);
2339 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2342 case TE_CUSTOMFLASH:
2343 MSG_ReadVector(pos, cls.protocol);
2344 CL_FindNonSolidLocation(pos, pos, 4);
2345 radius = (MSG_ReadByte() + 1) * 8;
2346 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2347 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2348 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2349 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2350 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2351 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2355 MSG_ReadVector(pos, cls.protocol);
2356 MSG_ReadVector(dir, cls.protocol);
2357 count = MSG_ReadByte();
2358 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2363 CL_ParseBeam(cl.model_bolt, true);
2368 CL_ParseBeam(cl.model_bolt2, true);
2373 CL_ParseBeam(cl.model_bolt3, false);
2378 // grappling hook beam
2379 CL_ParseBeam(cl.model_beam, false);
2383 // LordHavoc: for compatibility with the Nehahra movie...
2384 case TE_LIGHTNING4NEH:
2385 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2389 MSG_ReadVector(pos, cls.protocol);
2390 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2394 MSG_ReadVector(pos, cls.protocol);
2395 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399 // color mapped explosion
2400 MSG_ReadVector(pos, cls.protocol);
2401 CL_FindNonSolidLocation(pos, pos, 10);
2402 colorStart = MSG_ReadByte();
2403 colorLength = MSG_ReadByte();
2404 CL_ParticleExplosion2(pos, colorStart, colorLength);
2405 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2406 color[0] = tempcolor[0] * (2.0f / 255.0f);
2407 color[1] = tempcolor[1] * (2.0f / 255.0f);
2408 color[2] = tempcolor[2] * (2.0f / 255.0f);
2409 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2410 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2411 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2415 MSG_ReadVector(pos, cls.protocol);
2416 MSG_ReadVector(pos2, cls.protocol);
2417 MSG_ReadVector(dir, cls.protocol);
2418 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2422 MSG_ReadVector(pos, cls.protocol);
2423 MSG_ReadVector(dir, cls.protocol);
2424 count = MSG_ReadByte();
2425 CL_FindNonSolidLocation(pos, pos, 4);
2426 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429 case TE_TEI_BIGEXPLOSION:
2430 MSG_ReadVector(pos, cls.protocol);
2431 CL_FindNonSolidLocation(pos, pos, 10);
2432 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2436 case TE_TEI_PLASMAHIT:
2437 MSG_ReadVector(pos, cls.protocol);
2438 MSG_ReadVector(dir, cls.protocol);
2439 count = MSG_ReadByte();
2440 CL_FindNonSolidLocation(pos, pos, 5);
2441 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2450 void CL_ParseTrailParticles(void)
2455 entityindex = (unsigned short)MSG_ReadShort();
2456 if (entityindex >= MAX_EDICTS)
2458 if (entityindex >= cl.max_entities)
2459 CL_ExpandEntities(entityindex);
2460 effectindex = (unsigned short)MSG_ReadShort();
2461 MSG_ReadVector(start, cls.protocol);
2462 MSG_ReadVector(end, cls.protocol);
2463 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2466 void CL_ParsePointParticles(void)
2468 int effectindex, count;
2469 vec3_t origin, velocity;
2470 effectindex = (unsigned short)MSG_ReadShort();
2471 MSG_ReadVector(origin, cls.protocol);
2472 MSG_ReadVector(velocity, cls.protocol);
2473 count = (unsigned short)MSG_ReadShort();
2474 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2477 // look for anything interesting like player IP addresses or ping reports
2478 qboolean CL_ExaminePrintString(const char *text)
2481 if (!strcmp(text, "Client ping times:\n"))
2483 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2484 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2486 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2488 Con_Printf("ping reply but empty scoreboard?!?\n");
2489 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2490 cl.parsingtextexpectingpingforscores = 0;
2492 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2493 return !cl.parsingtextexpectingpingforscores;
2495 if (!strncmp(text, "host: ", 9))
2497 // cl.parsingtextexpectingpingforscores = false; // really?
2498 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2499 cl.parsingtextplayerindex = 0;
2502 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2504 // if anything goes wrong, we'll assume this is not a ping report
2505 qboolean expected = cl.parsingtextexpectingpingforscores;
2506 cl.parsingtextexpectingpingforscores = 0;
2507 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2511 if ((*t >= '0' && *t <= '9') || *t == '-')
2514 while ((*t >= '0' && *t <= '9') || *t == '-')
2520 if(cl.parsingtextplayerindex < cl.maxclients)
2522 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2524 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2525 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2526 if (t[charindex] == '\n')
2528 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2529 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2531 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2533 // we parsed a valid ping entry, so expect another to follow
2534 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2535 cl.parsingtextexpectingpingforscores = expected;
2540 if (!strncmp(t, "unconnected\n", 12))
2543 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2544 cl.parsingtextexpectingpingforscores = expected;
2548 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2552 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2554 if (!strncmp(text, "players: ", 9))
2556 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2557 cl.parsingtextplayerindex = 0;
2560 else if (!strstr(text, ": "))
2562 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2566 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2568 // if anything goes wrong, we'll assume this is not a status report
2569 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2570 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2573 cl.parsingtextplayerindex = atoi(t);
2574 while (*t >= '0' && *t <= '9')
2578 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2583 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2585 // if anything goes wrong, we'll assume this is not a status report
2586 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2592 // botclient is perfectly valid, but we don't care about bots
2593 if (strcmp(t, "botclient\n"))
2595 lhnetaddress_t address;
2596 LHNETADDRESS_FromString(&address, t, 0);
2597 // TODO: log the IP address and player name?
2599 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2606 static void CL_NetworkTimeReceived(double newtime)
2608 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2609 cl.mtime[1] = cl.mtime[0] = newtime;
2612 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2613 cl.mtime[0] = newtime;
2615 if (cl_nettimesyncmode.integer == 3)
2616 cl.time = cl.mtime[1];
2617 if (cl_nettimesyncmode.integer == 2)
2619 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2620 cl.time = cl.mtime[1];
2622 else if (cl_nettimesyncmode.integer == 1)
2623 cl.time = cl.mtime[1];
2624 // this packet probably contains a player entity update, so we will need
2625 // to update the prediction
2626 cl.movement_needupdate = true;
2627 // this may get updated later in parsing by svc_clientdata
2628 cl.onground = false;
2629 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2630 // during this frame
2631 // (makes spectating players much smoother and prevents mouse movement from turning)
2632 cl.fixangle[1] = cl.fixangle[0];
2633 cl.fixangle[0] = false;
2634 if (!cls.demoplayback)
2635 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2638 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2641 void CL_VM_Init (void);
2642 qboolean CL_VM_Parse_TempEntity (void);
2643 void CL_VM_Parse_StuffCmd (const char *msg);
2644 void CL_VM_Parse_CenterPrint (const char *msg);
2645 void CSQC_AddPrintText (const char *msg);
2646 void CSQC_ReadEntities (void);
2649 =====================
2650 CL_ParseServerMessage
2651 =====================
2653 int parsingerror = false;
2654 void CL_ParseServerMessage(void)
2658 protocolversion_t protocol;
2659 unsigned char cmdlog[32];
2660 char *cmdlogname[32], *temp;
2661 int cmdindex, cmdcount = 0;
2663 // LordHavoc: moved demo message writing from before the packet parse to
2664 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2665 // code in CL_ParseServerinfo
2666 //if (cls.demorecording)
2667 // CL_WriteDemoMessage (&net_message);
2669 cl.last_received_message = realtime;
2671 if (cls.netcon && cls.signon < SIGNONS)
2672 CL_KeepaliveMessage(false);
2675 // if recording demos, copy the message out
2677 if (cl_shownet.integer == 1)
2678 Con_Printf("%f %i\n", realtime, net_message.cursize);
2679 else if (cl_shownet.integer == 2)
2680 Con_Print("------------------\n");
2683 // parse the message
2685 //MSG_BeginReading ();
2687 parsingerror = true;
2689 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2691 CL_NetworkTimeReceived(realtime); // qw has no clock
2693 // slightly kill qw player entities each frame
2694 for (i = 1;i < cl.maxclients;i++)
2695 cl.entities_active[i] = false;
2697 // kill all qw nails
2698 cl.qw_num_nails = 0;
2700 // fade weapon view kick
2701 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2706 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2708 cmd = MSG_ReadByte ();
2712 SHOWNET("END OF MESSAGE");
2713 break; // end of message
2716 cmdindex = cmdcount & 31;
2718 cmdlog[cmdindex] = cmd;
2720 SHOWNET(qw_svc_strings[cmd]);
2721 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2722 if (!cmdlogname[cmdindex])
2724 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2726 cmdlogname[cmdindex] = temp;
2734 char description[32*64], temp[64];
2736 strlcpy(description, "packet dump: ", sizeof(description));
2740 count = cmdcount - i;
2744 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2745 strlcat(description, temp, sizeof(description));
2750 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2751 Con_Print(description);
2752 Host_Error("CL_ParseServerMessage: Illegible server message");
2757 //Con_Printf("qw_svc_nop\n");
2760 case qw_svc_disconnect:
2761 Con_Printf("Server disconnected\n");
2762 if (cls.demonum != -1)
2770 temp = MSG_ReadString();
2771 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2774 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2776 CSQC_AddPrintText(temp);
2780 case qw_svc_centerprint:
2781 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2784 case qw_svc_stufftext:
2785 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2789 // svc_damage protocol is identical to nq
2793 case qw_svc_serverdata:
2794 //Cbuf_Execute(); // make sure any stuffed commands are done
2795 CL_ParseServerInfo();
2796 CL_VM_Init(); //[515]: init csqc
2799 case qw_svc_setangle:
2800 for (i=0 ; i<3 ; i++)
2801 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2802 if (!cls.demoplayback)
2804 cl.fixangle[0] = true;
2805 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2806 // disable interpolation if this is new
2807 if (!cl.fixangle[1])
2808 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2812 case qw_svc_lightstyle:
2813 i = MSG_ReadByte ();
2814 if (i >= cl.max_lightstyle)
2816 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2819 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2820 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2821 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2825 CL_ParseStartSoundPacket(false);
2828 case qw_svc_stopsound:
2829 i = (unsigned short) MSG_ReadShort();
2830 S_StopSound(i>>3, i&7);
2833 case qw_svc_updatefrags:
2835 if (i >= cl.maxclients)
2836 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2837 cl.scores[i].frags = (signed short) MSG_ReadShort();
2840 case qw_svc_updateping:
2842 if (i >= cl.maxclients)
2843 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2844 cl.scores[i].qw_ping = MSG_ReadShort();
2847 case qw_svc_updatepl:
2849 if (i >= cl.maxclients)
2850 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2851 cl.scores[i].qw_packetloss = MSG_ReadByte();
2854 case qw_svc_updateentertime:
2856 if (i >= cl.maxclients)
2857 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2859 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2862 case qw_svc_spawnbaseline:
2863 i = (unsigned short) MSG_ReadShort();
2864 if (i < 0 || i >= MAX_EDICTS)
2865 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2866 if (i >= cl.max_entities)
2867 CL_ExpandEntities(i);
2868 CL_ParseBaseline(cl.entities + i, false);
2870 case qw_svc_spawnstatic:
2871 CL_ParseStatic(false);
2873 case qw_svc_temp_entity:
2874 if(!CL_VM_Parse_TempEntity())
2875 CL_ParseTempEntity ();
2878 case qw_svc_killedmonster:
2879 cl.stats[STAT_MONSTERS]++;
2882 case qw_svc_foundsecret:
2883 cl.stats[STAT_SECRETS]++;
2886 case qw_svc_updatestat:
2887 i = MSG_ReadByte ();
2888 if (i < 0 || i >= MAX_CL_STATS)
2889 Host_Error ("svc_updatestat: %i is invalid", i);
2890 cl.stats[i] = MSG_ReadByte ();
2893 case qw_svc_updatestatlong:
2894 i = MSG_ReadByte ();
2895 if (i < 0 || i >= MAX_CL_STATS)
2896 Host_Error ("svc_updatestatlong: %i is invalid", i);
2897 cl.stats[i] = MSG_ReadLong ();
2900 case qw_svc_spawnstaticsound:
2901 CL_ParseStaticSound (false);
2904 case qw_svc_cdtrack:
2905 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2906 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2907 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2909 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2912 case qw_svc_intermission:
2913 cl.intermission = 1;
2914 cl.completed_time = cl.time;
2915 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2916 for (i = 0;i < 3;i++)
2917 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2921 cl.intermission = 2;
2922 cl.completed_time = cl.time;
2923 SCR_CenterPrint(MSG_ReadString ());
2926 case qw_svc_sellscreen:
2927 Cmd_ExecuteString ("help", src_command);
2930 case qw_svc_smallkick:
2931 cl.qw_weaponkick = -2;
2933 case qw_svc_bigkick:
2934 cl.qw_weaponkick = -4;
2937 case qw_svc_muzzleflash:
2938 i = (unsigned short) MSG_ReadShort();
2939 // NOTE: in QW this only worked on clients
2940 if (i < 0 || i >= MAX_EDICTS)
2941 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2942 if (i >= cl.max_entities)
2943 CL_ExpandEntities(i);
2944 cl.entities[i].persistent.muzzleflash = 1.0f;
2947 case qw_svc_updateuserinfo:
2948 QW_CL_UpdateUserInfo();
2951 case qw_svc_setinfo:
2955 case qw_svc_serverinfo:
2959 case qw_svc_download:
2960 QW_CL_ParseDownload();
2963 case qw_svc_playerinfo:
2964 EntityStateQW_ReadPlayerUpdate();
2971 case qw_svc_chokecount:
2973 // FIXME: apply to netgraph
2974 //for (j = 0;j < i;j++)
2975 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2978 case qw_svc_modellist:
2979 QW_CL_ParseModelList();
2982 case qw_svc_soundlist:
2983 QW_CL_ParseSoundList();
2986 case qw_svc_packetentities:
2987 EntityFrameQW_CL_ReadFrame(false);
2988 // first update is the final signon stage
2989 if (cls.signon == SIGNONS - 1)
2990 cls.signon = SIGNONS;
2993 case qw_svc_deltapacketentities:
2994 EntityFrameQW_CL_ReadFrame(true);
2995 // first update is the final signon stage
2996 if (cls.signon == SIGNONS - 1)
2997 cls.signon = SIGNONS;
3000 case qw_svc_maxspeed:
3001 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3004 case qw_svc_entgravity:
3005 cl.qw_movevars_entgravity = MSG_ReadFloat();
3008 case qw_svc_setpause:
3009 cl.paused = MSG_ReadByte ();
3014 S_PauseGameSounds (cl.paused);
3019 // fully kill the still slightly dead qw player entities each frame
3020 for (i = 1;i < cl.maxclients;i++)
3021 if (!cl.entities_active[i])
3022 cl.entities[i].state_current.active = false;
3029 Host_Error ("CL_ParseServerMessage: Bad server message");
3031 cmd = MSG_ReadByte ();
3035 SHOWNET("END OF MESSAGE");
3036 break; // end of message
3039 cmdindex = cmdcount & 31;
3041 cmdlog[cmdindex] = cmd;
3043 // if the high bit of the command byte is set, it is a fast update
3046 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3048 cmdlogname[cmdindex] = temp;
3049 SHOWNET("fast update");
3050 if (cls.signon == SIGNONS - 1)
3052 // first update is the final signon stage
3053 cls.signon = SIGNONS;
3056 EntityFrameQuake_ReadEntity (cmd&127);
3060 SHOWNET(svc_strings[cmd]);
3061 cmdlogname[cmdindex] = svc_strings[cmd];
3062 if (!cmdlogname[cmdindex])
3064 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3066 cmdlogname[cmdindex] = temp;
3074 char description[32*64], temp[64];
3076 strlcpy (description, "packet dump: ", sizeof(description));
3080 count = cmdcount - i;
3084 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3085 strlcat (description, temp, sizeof (description));
3090 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3091 Con_Print(description);
3092 Host_Error ("CL_ParseServerMessage: Illegible server message");
3097 if (cls.signon < SIGNONS)
3098 Con_Print("<-- server to client keepalive\n");
3102 CL_NetworkTimeReceived(MSG_ReadFloat());
3105 case svc_clientdata:
3106 CL_ParseClientdata();
3110 i = MSG_ReadLong ();
3111 protocol = Protocol_EnumForNumber(i);
3112 if (protocol == PROTOCOL_UNKNOWN)
3113 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3114 // hack for unmarked Nehahra movie demos which had a custom protocol
3115 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3116 protocol = PROTOCOL_NEHAHRAMOVIE;
3117 cls.protocol = protocol;
3120 case svc_disconnect:
3121 Con_Printf ("Server disconnected\n");
3122 if (cls.demonum != -1)
3129 temp = MSG_ReadString();
3130 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3131 CSQC_AddPrintText(temp); //[515]: csqc
3134 case svc_centerprint:
3135 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3139 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3146 case svc_serverinfo:
3147 CL_ParseServerInfo ();
3148 CL_VM_Init(); //[515]: init csqc
3152 for (i=0 ; i<3 ; i++)
3153 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3154 if (!cls.demoplayback)
3156 cl.fixangle[0] = true;
3157 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3158 // disable interpolation if this is new
3159 if (!cl.fixangle[1])
3160 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3165 cl.viewentity = (unsigned short)MSG_ReadShort ();
3166 if (cl.viewentity >= MAX_EDICTS)
3167 Host_Error("svc_setview >= MAX_EDICTS");
3168 if (cl.viewentity >= cl.max_entities)
3169 CL_ExpandEntities(cl.viewentity);
3170 // LordHavoc: assume first setview recieved is the real player entity
3171 if (!cl.playerentity)
3172 cl.playerentity = cl.viewentity;
3175 case svc_lightstyle:
3176 i = MSG_ReadByte ();
3177 if (i >= cl.max_lightstyle)
3179 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3182 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3183 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3184 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3188 CL_ParseStartSoundPacket(false);
3192 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3194 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3195 CL_ParseStartSoundPacket(true);
3199 int i = (unsigned short)MSG_ReadShort();
3200 char *s = MSG_ReadString();
3203 if (i >= 1 && i < MAX_MODELS)
3205 model_t *model = Mod_ForName(s, false, false, i == 1);
3207 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3208 cl.model_precache[i] = model;
3211 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3216 if (i >= 1 && i < MAX_SOUNDS)
3218 sfx_t *sfx = S_PrecacheSound (s, true, false);
3219 if (!sfx && snd_initialized.integer)
3220 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3221 cl.sound_precache[i] = sfx;
3224 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3230 i = (unsigned short) MSG_ReadShort();
3231 S_StopSound(i>>3, i&7);
3234 case svc_updatename:
3235 i = MSG_ReadByte ();
3236 if (i >= cl.maxclients)
3237 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3238 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3241 case svc_updatefrags:
3242 i = MSG_ReadByte ();
3243 if (i >= cl.maxclients)
3244 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3245 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3248 case svc_updatecolors:
3249 i = MSG_ReadByte ();
3250 if (i >= cl.maxclients)
3251 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3252 cl.scores[i].colors = MSG_ReadByte ();
3256 CL_ParseParticleEffect ();
3267 case svc_spawnbaseline:
3268 i = (unsigned short) MSG_ReadShort ();
3269 if (i < 0 || i >= MAX_EDICTS)
3270 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3271 if (i >= cl.max_entities)
3272 CL_ExpandEntities(i);
3273 CL_ParseBaseline (cl.entities + i, false);
3275 case svc_spawnbaseline2:
3276 i = (unsigned short) MSG_ReadShort ();
3277 if (i < 0 || i >= MAX_EDICTS)
3278 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3279 if (i >= cl.max_entities)
3280 CL_ExpandEntities(i);
3281 CL_ParseBaseline (cl.entities + i, true);
3283 case svc_spawnstatic:
3284 CL_ParseStatic (false);
3286 case svc_spawnstatic2:
3287 CL_ParseStatic (true);
3289 case svc_temp_entity:
3290 if(!CL_VM_Parse_TempEntity())
3291 CL_ParseTempEntity ();
3295 cl.paused = MSG_ReadByte ();
3300 S_PauseGameSounds (cl.paused);
3304 i = MSG_ReadByte ();
3305 // LordHavoc: it's rude to kick off the client if they missed the
3306 // reconnect somehow, so allow signon 1 even if at signon 1
3307 if (i <= cls.signon && i != 1)
3308 Host_Error ("Received signon %i when at %i", i, cls.signon);
3313 case svc_killedmonster:
3314 cl.stats[STAT_MONSTERS]++;
3317 case svc_foundsecret:
3318 cl.stats[STAT_SECRETS]++;
3321 case svc_updatestat:
3322 i = MSG_ReadByte ();
3323 if (i < 0 || i >= MAX_CL_STATS)
3324 Host_Error ("svc_updatestat: %i is invalid", i);
3325 cl.stats[i] = MSG_ReadLong ();
3328 case svc_updatestatubyte:
3329 i = MSG_ReadByte ();
3330 if (i < 0 || i >= MAX_CL_STATS)
3331 Host_Error ("svc_updatestat: %i is invalid", i);
3332 cl.stats[i] = MSG_ReadByte ();
3335 case svc_spawnstaticsound:
3336 CL_ParseStaticSound (false);
3339 case svc_spawnstaticsound2:
3340 CL_ParseStaticSound (true);
3344 cl.cdtrack = MSG_ReadByte ();
3345 cl.looptrack = MSG_ReadByte ();
3346 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3347 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3349 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3352 case svc_intermission:
3353 cl.intermission = 1;
3354 cl.completed_time = cl.time;
3358 cl.intermission = 2;
3359 cl.completed_time = cl.time;
3360 SCR_CenterPrint(MSG_ReadString ());
3364 cl.intermission = 3;
3365 cl.completed_time = cl.time;
3366 SCR_CenterPrint(MSG_ReadString ());
3369 case svc_sellscreen:
3370 Cmd_ExecuteString ("help", src_command);
3373 if (gamemode == GAME_TENEBRAE)
3375 // repeating particle effect
3376 MSG_ReadCoord(cls.protocol);
3377 MSG_ReadCoord(cls.protocol);
3378 MSG_ReadCoord(cls.protocol);
3379 MSG_ReadCoord(cls.protocol);
3380 MSG_ReadCoord(cls.protocol);
3381 MSG_ReadCoord(cls.protocol);
3388 SHOWLMP_decodehide();
3391 if (gamemode == GAME_TENEBRAE)
3394 MSG_ReadCoord(cls.protocol);
3395 MSG_ReadCoord(cls.protocol);
3396 MSG_ReadCoord(cls.protocol);
3401 SHOWLMP_decodeshow();
3404 R_SetSkyBox(MSG_ReadString());
3407 if (cls.signon == SIGNONS - 1)
3409 // first update is the final signon stage
3410 cls.signon = SIGNONS;
3413 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3414 EntityFrame_CL_ReadFrame();
3415 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3416 EntityFrame4_CL_ReadFrame();
3418 EntityFrame5_CL_ReadFrame();
3420 case svc_csqcentities:
3421 CSQC_ReadEntities();
3423 case svc_downloaddata:
3426 case svc_trailparticles:
3427 CL_ParseTrailParticles();
3429 case svc_pointparticles:
3430 CL_ParsePointParticles();
3436 if (cls.signon == SIGNONS)
3437 CL_UpdateItemsAndWeapon();
3439 EntityFrameQuake_ISeeDeadEntities();
3441 parsingerror = false;
3443 // LordHavoc: this was at the start of the function before cl_autodemo was
3445 if (cls.demorecording)
3446 CL_WriteDemoMessage (&net_message);
3449 void CL_Parse_DumpPacket(void)
3453 Con_Print("Packet dump:\n");
3454 SZ_HexDumpToConsole(&net_message);
3455 parsingerror = false;
3458 void CL_Parse_ErrorCleanUp(void)
3460 CL_StopDownload(0, 0);
3464 void CL_Parse_Init(void)
3466 // LordHavoc: added demo_nehahra cvar
3467 Cvar_RegisterVariable (&demo_nehahra);
3468 if (gamemode == GAME_NEHAHRA)
3469 Cvar_SetValue("demo_nehahra", 1);
3470 Cvar_RegisterVariable(&developer_networkentities);
3472 Cvar_RegisterVariable(&cl_sound_wizardhit);
3473 Cvar_RegisterVariable(&cl_sound_hknighthit);
3474 Cvar_RegisterVariable(&cl_sound_tink1);
3475 Cvar_RegisterVariable(&cl_sound_ric1);
3476 Cvar_RegisterVariable(&cl_sound_ric2);
3477 Cvar_RegisterVariable(&cl_sound_ric3);
3478 Cvar_RegisterVariable(&cl_sound_r_exp3);
3480 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3482 // server extension cvars set by commands issued from the server during connect
3483 Cvar_RegisterVariable(&cl_serverextension_download);
3485 Cvar_RegisterVariable(&cl_nettimesyncmode);
3487 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3488 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3489 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3490 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3491 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3492 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3493 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3494 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3497 void CL_Parse_Shutdown(void)