2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
23 #include "cl_collision.h"
25 char *svc_strings[128] =
31 "svc_version", // [long] server version
32 "svc_setview", // [short] entity number
33 "svc_sound", // <see code>
34 "svc_time", // [float] server time
35 "svc_print", // [string] null terminated string
36 "svc_stufftext", // [string] stuffed into client's console buffer
37 // the string should be \n terminated
38 "svc_setangle", // [vec3] set the view angle to this absolute value
40 "svc_serverinfo", // [long] version
41 // [string] signon string
42 // [string]..[0]model cache [string]...[0]sounds cache
43 // [string]..[0]item cache
44 "svc_lightstyle", // [byte] [string]
45 "svc_updatename", // [byte] [string]
46 "svc_updatefrags", // [byte] [short]
47 "svc_clientdata", // <shortbits + data>
48 "svc_stopsound", // <see code>
49 "svc_updatecolors", // [byte] [byte]
50 "svc_particle", // [vec3] <variable>
51 "svc_damage", // [byte] impact [byte] blood [vec3] from
54 "OBSOLETE svc_spawnbinary",
57 "svc_temp_entity", // <variable>
63 "svc_spawnstaticsound",
65 "svc_finale", // [string] music [string] text
66 "svc_cdtrack", // [byte] track [byte] looptrack
69 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
70 "svc_hidelmp", // [string] iconlabel
71 "svc_skybox", // [string] skyname
84 "svc_cgame", // 50 // [short] length [bytes] data
85 "svc_unusedlh1", // 51 // unused
86 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88 "svc_sound2", // 54 // short soundindex instead of byte
89 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
90 "svc_spawnstatic2", // 56 // short modelindex instead of byte
91 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92 "svc_unusedlh3", // 58
93 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
96 //=============================================================================
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101 mempool_t *cl_scores_mempool;
105 CL_ParseStartSoundPacket
108 void CL_ParseStartSoundPacket(int largesoundindex)
117 field_mask = MSG_ReadByte();
119 if (field_mask & SND_VOLUME)
120 volume = MSG_ReadByte ();
122 volume = DEFAULT_SOUND_PACKET_VOLUME;
124 if (field_mask & SND_ATTENUATION)
125 attenuation = MSG_ReadByte () / 64.0;
127 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
129 if (field_mask & SND_LARGEENTITY)
131 ent = (unsigned short) MSG_ReadShort ();
132 channel = MSG_ReadByte ();
136 channel = (unsigned short) MSG_ReadShort ();
141 if (largesoundindex || field_mask & SND_LARGESOUND)
142 sound_num = (unsigned short) MSG_ReadShort ();
144 sound_num = MSG_ReadByte ();
146 if (sound_num >= MAX_SOUNDS)
147 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
150 if (ent >= MAX_EDICTS)
151 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
153 MSG_ReadVector(pos, cl.protocol);
155 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
162 When the client is taking a long time to load stuff, send keepalive messages
163 so the server doesn't disconnect.
167 static qbyte olddata[NET_MAXMESSAGE];
168 void CL_KeepaliveMessage (void)
171 static float lastmsg;
176 // no need if server is local and definitely not if this is a demo
177 if (sv.active || cls.demoplayback)
180 // read messages from server, should just be nops
181 oldreadcount = msg_readcount;
182 oldbadread = msg_badread;
184 memcpy(olddata, net_message.data, net_message.cursize);
186 NetConn_ClientFrame();
188 msg_readcount = oldreadcount;
189 msg_badread = oldbadread;
191 memcpy(net_message.data, olddata, net_message.cursize);
193 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
199 // LordHavoc: must use unreliable because reliable could kill the sigon message!
200 Con_Print("--> client to server keepalive\n");
202 msg.maxsize = sizeof(buf);
204 MSG_WriteChar(&msg, svc_nop);
205 NetConn_SendUnreliableMessage(cls.netcon, &msg);
206 // try not to utterly crush the computer with work, that's just rude
211 void CL_ParseEntityLump(char *entdata)
214 char key[128], value[4096];
215 FOG_clear(); // LordHavoc: no fog until set
216 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
217 R_SetSkyBox(cl.worldmodel->brush.skybox);
221 if (!COM_ParseToken(&data, false))
223 if (com_token[0] != '{')
227 if (!COM_ParseToken(&data, false))
229 if (com_token[0] == '}')
230 break; // end of worldspawn
231 if (com_token[0] == '_')
232 strlcpy (key, com_token + 1, sizeof (key));
234 strlcpy (key, com_token, sizeof (key));
235 while (key[strlen(key)-1] == ' ') // remove trailing spaces
236 key[strlen(key)-1] = 0;
237 if (!COM_ParseToken(&data, false))
239 strlcpy (value, com_token, sizeof (value));
240 if (!strcmp("sky", key))
242 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
244 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
246 else if (!strcmp("fog", key))
247 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
248 else if (!strcmp("fog_density", key))
249 fog_density = atof(value);
250 else if (!strcmp("fog_red", key))
251 fog_red = atof(value);
252 else if (!strcmp("fog_green", key))
253 fog_green = atof(value);
254 else if (!strcmp("fog_blue", key))
255 fog_blue = atof(value);
260 =====================
263 An svc_signonnum has been received, perform a client side setup
264 =====================
266 static void CL_SignonReply (void)
270 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
275 MSG_WriteByte (&cls.message, clc_stringcmd);
276 MSG_WriteString (&cls.message, "prespawn");
280 MSG_WriteByte (&cls.message, clc_stringcmd);
281 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
283 MSG_WriteByte (&cls.message, clc_stringcmd);
284 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
286 if (cl_pmodel.integer)
288 MSG_WriteByte (&cls.message, clc_stringcmd);
289 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
292 MSG_WriteByte (&cls.message, clc_stringcmd);
293 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, "spawn");
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, "begin");
315 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
316 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
317 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
318 void CL_ParseServerInfo (void)
322 int nummodels, numsounds;
325 Con_DPrint("Serverinfo packet received.\n");
327 // wipe the client_state_t struct
331 // parse protocol version number
333 // hack for unmarked Nehahra movie demos which had a custom protocol
334 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
335 i = PROTOCOL_NEHAHRAMOVIE;
336 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
338 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
342 Con_DPrintf("Protocol %i\n", cl.protocol);
345 cl.maxclients = MSG_ReadByte ();
346 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
348 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
351 Mem_EmptyPool(cl_scores_mempool);
352 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
355 cl.gametype = MSG_ReadByte ();
357 // parse signon message
358 str = MSG_ReadString ();
359 strlcpy (cl.levelname, str, sizeof(cl.levelname));
361 // seperate the printfs so the server message can have a color
362 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
363 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
365 // check memory integrity
366 Mem_CheckSentinelsGlobal();
368 // disable until we get textures for it
371 memset(cl.model_precache, 0, sizeof(cl.model_precache));
372 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
374 // parse model precache list
375 for (nummodels=1 ; ; nummodels++)
377 str = MSG_ReadString();
380 if (nummodels==MAX_MODELS)
381 Host_Error ("Server sent too many model precaches\n");
382 if (strlen(str) >= MAX_QPATH)
383 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
384 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
386 // parse sound precache list
387 for (numsounds=1 ; ; numsounds++)
389 str = MSG_ReadString();
392 if (numsounds==MAX_SOUNDS)
393 Host_Error("Server sent too many sound precaches\n");
394 if (strlen(str) >= MAX_QPATH)
395 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
396 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
399 // touch all of the precached models that are still loaded so we can free
400 // anything that isn't needed
402 for (i = 1;i < nummodels;i++)
404 CL_KeepaliveMessage();
405 Mod_TouchModel(parse_model_precache[i]);
409 // do the same for sounds
410 S_ServerSounds (parse_sound_precache, numsounds);
412 // now we try to load everything that is new
415 CL_KeepaliveMessage ();
416 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
417 if (cl.model_precache[1] == NULL)
418 Con_Printf("Map %s not found\n", parse_model_precache[1]);
421 for (i=2 ; i<nummodels ; i++)
423 CL_KeepaliveMessage();
424 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
425 Con_Printf("Model %s not found\n", parse_model_precache[i]);
429 for (i=1 ; i<numsounds ; i++)
431 CL_KeepaliveMessage();
433 // Don't lock the sfx here, S_ServerSounds already did that
434 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true, false);
438 ent = &cl_entities[0];
439 // entire entity array was cleared, so just fill in a few fields
440 ent->state_current.active = true;
441 ent->render.model = cl.worldmodel = cl.model_precache[1];
442 ent->render.scale = 1; // some of the renderer still relies on scale
443 ent->render.alpha = 1;
444 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
445 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
446 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
447 CL_BoundingBoxForEntity(&ent->render);
454 // noclip is turned off at start
455 noclip_anglehack = false;
457 // check memory integrity
458 Mem_CheckSentinelsGlobal();
461 void CL_ValidateState(entity_state_t *s)
468 if (s->modelindex >= MAX_MODELS)
469 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
471 // colormap is client index + 1
472 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
474 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
478 model = cl.model_precache[s->modelindex];
479 Mod_CheckLoaded(model);
480 if (model && s->frame >= model->numframes)
482 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
485 if (model && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
487 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
492 void CL_MoveLerpEntityStates(entity_t *ent)
494 float odelta[3], adelta[3];
495 CL_ValidateState(&ent->state_current);
496 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
497 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
498 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
500 // reset all persistent stuff if this is a new entity
501 ent->persistent.lerpdeltatime = 0;
502 ent->persistent.lerpstarttime = cl.mtime[1];
503 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
504 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
505 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
506 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
507 // reset animation interpolation as well
508 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
509 ent->render.frame1time = ent->render.frame2time = cl.time;
510 ent->render.framelerp = 1;
511 // reset various persistent stuff
512 ent->persistent.muzzleflash = 0;
513 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
515 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
517 // don't interpolate the move
518 ent->persistent.lerpdeltatime = 0;
519 ent->persistent.lerpstarttime = cl.mtime[1];
520 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
521 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
522 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
523 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
525 else if (ent->state_current.flags & RENDER_STEP)
527 // monster interpolation
528 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
530 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
531 ent->persistent.lerpstarttime = cl.mtime[1];
532 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
533 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
534 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
535 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
541 ent->persistent.lerpstarttime = ent->state_previous.time;
542 // no lerp if it's singleplayer
544 ent->persistent.lerpdeltatime = 0;
546 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
547 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
548 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
549 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
550 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
554 void CL_ReadEntityFrame(void)
556 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
557 EntityFrame_CL_ReadFrame();
558 else if (cl.protocol == PROTOCOL_DARKPLACES4)
559 EntityFrame4_CL_ReadFrame();
560 else if (cl.protocol == PROTOCOL_DARKPLACES5)
561 EntityFrame5_CL_ReadFrame();
569 void CL_ParseBaseline (entity_t *ent, int large)
573 ent->state_baseline = defaultstate;
574 // FIXME: set ent->state_baseline.number?
575 ent->state_baseline.active = true;
578 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
579 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
583 ent->state_baseline.modelindex = MSG_ReadByte ();
584 ent->state_baseline.frame = MSG_ReadByte ();
586 ent->state_baseline.colormap = MSG_ReadByte();
587 ent->state_baseline.skin = MSG_ReadByte();
588 for (i = 0;i < 3;i++)
590 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
591 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
593 CL_ValidateState(&ent->state_baseline);
594 ent->state_previous = ent->state_current = ent->state_baseline;
602 Server information pertaining to this client only
605 void CL_ParseClientdata (int bits)
610 if (bits & SU_EXTEND1)
611 bits |= (MSG_ReadByte() << 16);
612 if (bits & SU_EXTEND2)
613 bits |= (MSG_ReadByte() << 24);
615 if (bits & SU_VIEWHEIGHT)
616 cl.viewheight = MSG_ReadChar ();
618 cl.viewheight = DEFAULT_VIEWHEIGHT;
620 if (bits & SU_IDEALPITCH)
621 cl.idealpitch = MSG_ReadChar ();
625 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
626 for (i = 0;i < 3;i++)
628 if (bits & (SU_PUNCH1<<i) )
630 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
631 cl.punchangle[i] = MSG_ReadAngle16i();
632 else if (cl.protocol == PROTOCOL_QUAKE)
633 cl.punchangle[i] = MSG_ReadChar();
635 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
638 cl.punchangle[i] = 0;
639 if (bits & (SU_PUNCHVEC1<<i))
641 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
642 cl.punchvector[i] = MSG_ReadCoord16i();
643 else if (cl.protocol == PROTOCOL_DARKPLACES5)
644 cl.punchvector[i] = MSG_ReadCoord32f();
646 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
649 cl.punchvector[i] = 0;
650 if (bits & (SU_VELOCITY1<<i) )
652 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
653 cl.mvelocity[0][i] = MSG_ReadChar()*16;
654 else if (cl.protocol == PROTOCOL_DARKPLACES5)
655 cl.mvelocity[0][i] = MSG_ReadCoord32f();
657 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
660 cl.mvelocity[0][i] = 0;
666 for (j=0 ; j<32 ; j++)
667 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
668 cl.item_gettime[j] = cl.time;
672 cl.onground = (bits & SU_ONGROUND) != 0;
673 cl.inwater = (bits & SU_INWATER) != 0;
675 if (cl.protocol == PROTOCOL_DARKPLACES5)
677 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
678 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
679 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
680 cl.stats[STAT_HEALTH] = MSG_ReadShort();
681 cl.stats[STAT_AMMO] = MSG_ReadShort();
683 cl.stats[STAT_SHELLS] = MSG_ReadShort();
684 cl.stats[STAT_NAILS] = MSG_ReadShort();
685 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
686 cl.stats[STAT_CELLS] = MSG_ReadShort();
687 //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
688 //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
689 //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
690 //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
691 //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
692 //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
694 i = (unsigned short) MSG_ReadShort ();
698 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
699 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
700 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
701 cl.stats[STAT_HEALTH] = MSG_ReadShort();
702 cl.stats[STAT_AMMO] = MSG_ReadByte();
704 cl.stats[STAT_SHELLS] = MSG_ReadByte();
705 cl.stats[STAT_NAILS] = MSG_ReadByte();
706 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
707 cl.stats[STAT_CELLS] = MSG_ReadByte();
710 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
714 // GAME_NEXUIZ hud needs weapon change time
715 // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
717 if (cl.stats[STAT_ACTIVEWEAPON] != i)
718 cl.weapontime = cl.time;
719 cl.stats[STAT_ACTIVEWEAPON] = i;
721 cl.viewzoomold = cl.viewzoomnew; // for interpolation
722 if (bits & SU_VIEWZOOM)
724 if (cl.protocol == PROTOCOL_DARKPLACES5)
725 i = (unsigned short) MSG_ReadShort();
730 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
738 =====================
740 =====================
742 void CL_ParseStatic (int large)
746 if (cl_num_static_entities >= cl_max_static_entities)
747 Host_Error ("Too many static entities");
748 ent = &cl_static_entities[cl_num_static_entities++];
749 CL_ParseBaseline (ent, large);
751 // copy it to the current state
752 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
753 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
754 ent->render.framelerp = 0;
755 // make torchs play out of sync
756 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
757 ent->render.colormap = -1; // no special coloring
758 ent->render.skinnum = ent->state_baseline.skin;
759 ent->render.effects = ent->state_baseline.effects;
760 ent->render.alpha = 1;
761 //ent->render.scale = 1;
763 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
764 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
766 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
767 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
768 CL_BoundingBoxForEntity(&ent->render);
770 // This is definitely cheating...
771 if (ent->render.model == NULL)
772 cl_num_static_entities--;
780 void CL_ParseStaticSound (int large)
783 int sound_num, vol, atten;
785 MSG_ReadVector(org, cl.protocol);
787 sound_num = (unsigned short) MSG_ReadShort ();
789 sound_num = MSG_ReadByte ();
790 vol = MSG_ReadByte ();
791 atten = MSG_ReadByte ();
793 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
796 void CL_ParseEffect (void)
799 int modelindex, startframe, framecount, framerate;
801 MSG_ReadVector(org, cl.protocol);
802 modelindex = MSG_ReadByte ();
803 startframe = MSG_ReadByte ();
804 framecount = MSG_ReadByte ();
805 framerate = MSG_ReadByte ();
807 CL_Effect(org, modelindex, startframe, framecount, framerate);
810 void CL_ParseEffect2 (void)
813 int modelindex, startframe, framecount, framerate;
815 MSG_ReadVector(org, cl.protocol);
816 modelindex = (unsigned short) MSG_ReadShort ();
817 startframe = (unsigned short) MSG_ReadShort ();
818 framecount = MSG_ReadByte ();
819 framerate = MSG_ReadByte ();
821 CL_Effect(org, modelindex, startframe, framecount, framerate);
824 model_t *cl_model_bolt = NULL;
825 model_t *cl_model_bolt2 = NULL;
826 model_t *cl_model_bolt3 = NULL;
827 model_t *cl_model_beam = NULL;
829 sfx_t *cl_sfx_wizhit;
830 sfx_t *cl_sfx_knighthit;
835 sfx_t *cl_sfx_r_exp3;
842 void CL_InitTEnts (void)
844 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true, true);
845 cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true, true);
846 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true, true);
847 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true, true);
848 cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true, true);
849 cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true, true);
850 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true, true);
853 void CL_ParseBeam (model_t *m, int lightning)
859 ent = (unsigned short) MSG_ReadShort ();
860 MSG_ReadVector(start, cl.protocol);
861 MSG_ReadVector(end, cl.protocol);
863 if (ent >= MAX_EDICTS)
865 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
869 // override any beam with the same entity
870 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
872 if (b->entity == ent)
875 b->lightning = lightning;
876 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
878 b->endtime = cl.time + 0.2;
879 VectorCopy (start, b->start);
880 VectorCopy (end, b->end);
886 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
888 if (!b->model || b->endtime < cl.time)
891 b->lightning = lightning;
892 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
894 b->endtime = cl.time + 0.2;
895 VectorCopy (start, b->start);
896 VectorCopy (end, b->end);
900 Con_Print("beam list overflow!\n");
903 void CL_ParseTempEntity(void)
911 int colorStart, colorLength, count;
912 float velspeed, radius;
914 matrix4x4_t tempmatrix;
916 type = MSG_ReadByte();
920 // spike hitting wall
921 MSG_ReadVector(pos, cl.protocol);
922 CL_FindNonSolidLocation(pos, pos, 4);
923 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
924 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
925 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
926 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
930 // spike hitting wall
931 MSG_ReadVector(pos, cl.protocol);
932 CL_FindNonSolidLocation(pos, pos, 4);
933 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
934 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
935 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
936 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
940 // spike hitting wall
941 MSG_ReadVector(pos, cl.protocol);
942 CL_FindNonSolidLocation(pos, pos, 4);
943 // LordHavoc: changed to spark shower
944 CL_SparkShower(pos, vec3_origin, 15);
946 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
951 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
953 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
955 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
959 // quad spike hitting wall
960 MSG_ReadVector(pos, cl.protocol);
961 CL_FindNonSolidLocation(pos, pos, 4);
962 // LordHavoc: changed to spark shower
963 CL_SparkShower(pos, vec3_origin, 15);
964 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
965 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
966 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
968 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
973 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
975 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
977 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
981 // super spike hitting wall
982 MSG_ReadVector(pos, cl.protocol);
983 CL_FindNonSolidLocation(pos, pos, 4);
984 // LordHavoc: changed to dust shower
985 CL_SparkShower(pos, vec3_origin, 30);
987 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
992 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
994 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
996 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
999 case TE_SUPERSPIKEQUAD:
1000 // quad super spike hitting wall
1001 MSG_ReadVector(pos, cl.protocol);
1002 CL_FindNonSolidLocation(pos, pos, 4);
1003 // LordHavoc: changed to dust shower
1004 CL_SparkShower(pos, vec3_origin, 30);
1005 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1006 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1008 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1013 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1015 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1017 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1020 // LordHavoc: added for improved blood splatters
1023 MSG_ReadVector(pos, cl.protocol);
1024 CL_FindNonSolidLocation(pos, pos, 4);
1025 dir[0] = MSG_ReadChar();
1026 dir[1] = MSG_ReadChar();
1027 dir[2] = MSG_ReadChar();
1028 count = MSG_ReadByte();
1029 CL_BloodPuff(pos, dir, count);
1033 MSG_ReadVector(pos, cl.protocol);
1034 CL_FindNonSolidLocation(pos, pos, 4);
1035 dir[0] = MSG_ReadChar();
1036 dir[1] = MSG_ReadChar();
1037 dir[2] = MSG_ReadChar();
1038 count = MSG_ReadByte();
1039 CL_SparkShower(pos, dir, count);
1042 MSG_ReadVector(pos, cl.protocol);
1043 CL_FindNonSolidLocation(pos, pos, 4);
1044 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1045 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
1048 // LordHavoc: added for improved gore
1049 case TE_BLOODSHOWER:
1051 MSG_ReadVector(pos, cl.protocol); // mins
1052 MSG_ReadVector(pos2, cl.protocol); // maxs
1053 velspeed = MSG_ReadCoord(cl.protocol); // speed
1054 count = (unsigned short) MSG_ReadShort(); // number of particles
1055 CL_BloodShower(pos, pos2, velspeed, count);
1057 case TE_PARTICLECUBE:
1058 // general purpose particle effect
1059 MSG_ReadVector(pos, cl.protocol); // mins
1060 MSG_ReadVector(pos2, cl.protocol); // maxs
1061 MSG_ReadVector(dir, cl.protocol); // dir
1062 count = (unsigned short) MSG_ReadShort(); // number of particles
1063 colorStart = MSG_ReadByte(); // color
1064 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1065 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1066 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1069 case TE_PARTICLERAIN:
1070 // general purpose particle effect
1071 MSG_ReadVector(pos, cl.protocol); // mins
1072 MSG_ReadVector(pos2, cl.protocol); // maxs
1073 MSG_ReadVector(dir, cl.protocol); // dir
1074 count = (unsigned short) MSG_ReadShort(); // number of particles
1075 colorStart = MSG_ReadByte(); // color
1076 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1079 case TE_PARTICLESNOW:
1080 // general purpose particle effect
1081 MSG_ReadVector(pos, cl.protocol); // mins
1082 MSG_ReadVector(pos2, cl.protocol); // maxs
1083 MSG_ReadVector(dir, cl.protocol); // dir
1084 count = (unsigned short) MSG_ReadShort(); // number of particles
1085 colorStart = MSG_ReadByte(); // color
1086 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1090 // bullet hitting wall
1091 MSG_ReadVector(pos, cl.protocol);
1092 CL_FindNonSolidLocation(pos, pos, 4);
1093 // LordHavoc: changed to dust shower
1094 CL_SparkShower(pos, vec3_origin, 15);
1097 case TE_GUNSHOTQUAD:
1098 // quad bullet hitting wall
1099 MSG_ReadVector(pos, cl.protocol);
1100 CL_FindNonSolidLocation(pos, pos, 4);
1101 CL_SparkShower(pos, vec3_origin, 15);
1102 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1103 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1108 MSG_ReadVector(pos, cl.protocol);
1109 CL_FindNonSolidLocation(pos, pos, 10);
1110 CL_ParticleExplosion(pos);
1111 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1112 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1113 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
1114 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1117 case TE_EXPLOSIONQUAD:
1118 // quad rocket explosion
1119 MSG_ReadVector(pos, cl.protocol);
1120 CL_FindNonSolidLocation(pos, pos, 10);
1121 CL_ParticleExplosion(pos);
1122 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1123 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
1124 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1128 // Nehahra movie colored lighting explosion
1129 MSG_ReadVector(pos, cl.protocol);
1130 CL_FindNonSolidLocation(pos, pos, 10);
1131 CL_ParticleExplosion(pos);
1132 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1133 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1134 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1135 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1136 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1137 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1140 case TE_EXPLOSIONRGB:
1141 // colored lighting explosion
1142 MSG_ReadVector(pos, cl.protocol);
1143 CL_FindNonSolidLocation(pos, pos, 10);
1144 CL_ParticleExplosion(pos);
1145 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1146 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1147 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1148 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1149 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1150 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1153 case TE_TAREXPLOSION:
1154 // tarbaby explosion
1155 MSG_ReadVector(pos, cl.protocol);
1156 CL_FindNonSolidLocation(pos, pos, 10);
1157 CL_BlobExplosion(pos);
1159 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1160 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1161 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1162 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
1166 MSG_ReadVector(pos, cl.protocol);
1167 CL_FindNonSolidLocation(pos, pos, 10);
1168 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1169 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
1172 case TE_CUSTOMFLASH:
1173 MSG_ReadVector(pos, cl.protocol);
1174 CL_FindNonSolidLocation(pos, pos, 4);
1175 radius = MSG_ReadByte() * 8;
1176 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1177 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1178 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1179 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1180 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1181 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
1185 MSG_ReadVector(pos, cl.protocol);
1186 MSG_ReadVector(dir, cl.protocol);
1187 count = MSG_ReadByte();
1188 CL_Flames(pos, dir, count);
1194 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1195 CL_ParseBeam(cl_model_bolt, true);
1200 if (!cl_model_bolt2)
1201 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1202 CL_ParseBeam(cl_model_bolt2, true);
1207 if (!cl_model_bolt3)
1208 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1209 CL_ParseBeam(cl_model_bolt3, false);
1214 // grappling hook beam
1216 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1217 CL_ParseBeam(cl_model_beam, false);
1221 // LordHavoc: for compatibility with the Nehahra movie...
1222 case TE_LIGHTNING4NEH:
1223 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1227 MSG_ReadVector(pos, cl.protocol);
1232 MSG_ReadVector(pos, cl.protocol);
1233 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1234 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
1235 // CL_TeleportSplash(pos);
1239 // color mapped explosion
1240 MSG_ReadVector(pos, cl.protocol);
1241 CL_FindNonSolidLocation(pos, pos, 10);
1242 colorStart = MSG_ReadByte();
1243 colorLength = MSG_ReadByte();
1244 CL_ParticleExplosion2(pos, colorStart, colorLength);
1245 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1246 color[0] = tempcolor[0] * (2.0f / 255.0f);
1247 color[1] = tempcolor[1] * (2.0f / 255.0f);
1248 color[2] = tempcolor[2] * (2.0f / 255.0f);
1249 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1250 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1251 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1255 MSG_ReadVector(pos, cl.protocol);
1256 MSG_ReadVector(pos2, cl.protocol);
1257 MSG_ReadVector(dir, cl.protocol);
1258 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1259 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1263 MSG_ReadVector(pos, cl.protocol);
1264 MSG_ReadVector(dir, cl.protocol);
1265 count = MSG_ReadByte();
1266 CL_FindNonSolidLocation(pos, pos, 4);
1267 CL_Tei_Smoke(pos, dir, count);
1270 case TE_TEI_BIGEXPLOSION:
1271 MSG_ReadVector(pos, cl.protocol);
1272 CL_FindNonSolidLocation(pos, pos, 10);
1273 CL_ParticleExplosion(pos);
1274 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1275 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
1276 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1279 case TE_TEI_PLASMAHIT:
1280 MSG_ReadVector(pos, cl.protocol);
1281 MSG_ReadVector(dir, cl.protocol);
1282 count = MSG_ReadByte();
1283 CL_FindNonSolidLocation(pos, pos, 5);
1284 CL_Tei_PlasmaHit(pos, dir, count);
1285 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1286 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
1290 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1294 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1296 static qbyte cgamenetbuffer[65536];
1299 =====================
1300 CL_ParseServerMessage
1301 =====================
1303 int parsingerror = false;
1304 void CL_ParseServerMessage(void)
1309 char *cmdlogname[32], *temp;
1310 int cmdindex, cmdcount = 0;
1312 if (cls.demorecording)
1313 CL_WriteDemoMessage ();
1315 cl.last_received_message = realtime;
1318 // if recording demos, copy the message out
1320 if (cl_shownet.integer == 1)
1321 Con_Printf("%f %i\n", realtime, net_message.cursize);
1322 else if (cl_shownet.integer == 2)
1323 Con_Print("------------------\n");
1325 cl.onground = false; // unless the server says otherwise
1327 // parse the message
1329 //MSG_BeginReading ();
1331 parsingerror = true;
1336 Host_Error ("CL_ParseServerMessage: Bad server message");
1338 cmd = MSG_ReadByte ();
1342 SHOWNET("END OF MESSAGE");
1343 break; // end of message
1346 cmdindex = cmdcount & 31;
1348 cmdlog[cmdindex] = cmd;
1350 // if the high bit of the command byte is set, it is a fast update
1353 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1355 cmdlogname[cmdindex] = temp;
1356 SHOWNET("fast update");
1357 if (cls.signon == SIGNONS - 1)
1359 // first update is the final signon stage
1360 cls.signon = SIGNONS;
1363 EntityFrameQuake_ReadEntity (cmd&127);
1367 SHOWNET(svc_strings[cmd]);
1368 cmdlogname[cmdindex] = svc_strings[cmd];
1369 if (!cmdlogname[cmdindex])
1371 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1373 cmdlogname[cmdindex] = temp;
1381 char description[32*64], temp[64];
1383 strcpy (description, "packet dump: ");
1387 count = cmdcount - i;
1391 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1392 strlcat (description, temp, sizeof (description));
1397 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1398 Con_Print(description);
1399 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1404 if (cls.signon < SIGNONS)
1405 Con_Print("<-- server to client keepalive\n");
1409 cl.mtime[1] = cl.mtime[0];
1410 cl.mtime[0] = MSG_ReadFloat ();
1413 case svc_clientdata:
1414 i = (unsigned short) MSG_ReadShort ();
1415 CL_ParseClientdata (i);
1419 i = MSG_ReadLong ();
1420 // hack for unmarked Nehahra movie demos which had a custom protocol
1421 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1422 i = PROTOCOL_NEHAHRAMOVIE;
1423 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
1424 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
1428 case svc_disconnect:
1429 Con_Printf ("Server disconnected\n");
1430 if (cls.demonum != -1)
1437 Con_Print(MSG_ReadString());
1440 case svc_centerprint:
1441 SCR_CenterPrint(MSG_ReadString ());
1445 Cbuf_AddText (MSG_ReadString ());
1452 case svc_serverinfo:
1453 CL_ParseServerInfo ();
1457 for (i=0 ; i<3 ; i++)
1458 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1462 cl.viewentity = (unsigned short)MSG_ReadShort ();
1463 if (cl.viewentity >= MAX_EDICTS)
1464 Host_Error("svc_setview >= MAX_EDICTS\n");
1465 // LordHavoc: assume first setview recieved is the real player entity
1466 if (!cl.playerentity)
1467 cl.playerentity = cl.viewentity;
1470 case svc_lightstyle:
1471 i = MSG_ReadByte ();
1472 if (i >= MAX_LIGHTSTYLES)
1473 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1474 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1475 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1476 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1480 CL_ParseStartSoundPacket(false);
1484 CL_ParseStartSoundPacket(true);
1488 i = (unsigned short) MSG_ReadShort();
1489 S_StopSound(i>>3, i&7);
1492 case svc_updatename:
1493 i = MSG_ReadByte ();
1494 if (i >= cl.maxclients)
1495 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1496 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1499 case svc_updatefrags:
1500 i = MSG_ReadByte ();
1501 if (i >= cl.maxclients)
1502 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1503 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1506 case svc_updatecolors:
1507 i = MSG_ReadByte ();
1508 if (i >= cl.maxclients)
1509 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1510 cl.scores[i].colors = MSG_ReadByte ();
1514 CL_ParseParticleEffect ();
1525 case svc_spawnbaseline:
1526 i = (unsigned short) MSG_ReadShort ();
1527 if (i < 0 || i >= MAX_EDICTS)
1528 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1529 CL_ParseBaseline (cl_entities + i, false);
1531 case svc_spawnbaseline2:
1532 i = (unsigned short) MSG_ReadShort ();
1533 if (i < 0 || i >= MAX_EDICTS)
1534 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1535 CL_ParseBaseline (cl_entities + i, true);
1537 case svc_spawnstatic:
1538 CL_ParseStatic (false);
1540 case svc_spawnstatic2:
1541 CL_ParseStatic (true);
1543 case svc_temp_entity:
1544 CL_ParseTempEntity ();
1548 cl.paused = MSG_ReadByte ();
1553 S_PauseGameSounds (cl.paused);
1557 i = MSG_ReadByte ();
1558 if (i <= cls.signon)
1559 Host_Error ("Received signon %i when at %i", i, cls.signon);
1564 case svc_killedmonster:
1565 cl.stats[STAT_MONSTERS]++;
1568 case svc_foundsecret:
1569 cl.stats[STAT_SECRETS]++;
1572 case svc_updatestat:
1573 i = MSG_ReadByte ();
1574 if (i < 0 || i >= MAX_CL_STATS)
1575 Host_Error ("svc_updatestat: %i is invalid", i);
1576 cl.stats[i] = MSG_ReadLong ();
1579 case svc_spawnstaticsound:
1580 CL_ParseStaticSound (false);
1583 case svc_spawnstaticsound2:
1584 CL_ParseStaticSound (true);
1588 cl.cdtrack = MSG_ReadByte ();
1589 cl.looptrack = MSG_ReadByte ();
1590 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1591 CDAudio_Play ((qbyte)cls.forcetrack, true);
1593 CDAudio_Play ((qbyte)cl.cdtrack, true);
1596 case svc_intermission:
1597 cl.intermission = 1;
1598 cl.completed_time = cl.time;
1602 cl.intermission = 2;
1603 cl.completed_time = cl.time;
1604 SCR_CenterPrint(MSG_ReadString ());
1608 cl.intermission = 3;
1609 cl.completed_time = cl.time;
1610 SCR_CenterPrint(MSG_ReadString ());
1613 case svc_sellscreen:
1614 Cmd_ExecuteString ("help", src_command);
1617 if (gamemode == GAME_TENEBRAE)
1619 // repeating particle effect
1620 MSG_ReadCoord(cl.protocol);
1621 MSG_ReadCoord(cl.protocol);
1622 MSG_ReadCoord(cl.protocol);
1623 MSG_ReadCoord(cl.protocol);
1624 MSG_ReadCoord(cl.protocol);
1625 MSG_ReadCoord(cl.protocol);
1632 SHOWLMP_decodehide();
1635 if (gamemode == GAME_TENEBRAE)
1638 MSG_ReadCoord(cl.protocol);
1639 MSG_ReadCoord(cl.protocol);
1640 MSG_ReadCoord(cl.protocol);
1645 SHOWLMP_decodeshow();
1648 R_SetSkyBox(MSG_ReadString());
1653 length = (int) ((unsigned short) MSG_ReadShort());
1654 for (i = 0;i < length;i++)
1655 cgamenetbuffer[i] = MSG_ReadByte();
1657 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1661 if (cls.signon == SIGNONS - 1)
1663 // first update is the final signon stage
1664 cls.signon = SIGNONS;
1667 CL_ReadEntityFrame();
1672 EntityFrameQuake_ISeeDeadEntities();
1674 parsingerror = false;
1677 void CL_Parse_DumpPacket(void)
1681 Con_Print("Packet dump:\n");
1682 SZ_HexDumpToConsole(&net_message);
1683 parsingerror = false;
1686 void CL_Parse_Init(void)
1688 // LordHavoc: added demo_nehahra cvar
1689 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1690 Cvar_RegisterVariable (&demo_nehahra);
1691 if (gamemode == GAME_NEHAHRA)
1692 Cvar_SetValue("demo_nehahra", 1);
1693 Cvar_RegisterVariable(&developer_networkentities);