2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
188 CL_ParseStartSoundPacket
191 void CL_ParseStartSoundPacket(int largesoundindex)
200 if (cls.protocol == PROTOCOL_QUAKEWORLD)
202 channel = MSG_ReadShort();
204 if (channel & (1<<15))
205 volume = MSG_ReadByte ();
207 volume = DEFAULT_SOUND_PACKET_VOLUME;
209 if (channel & (1<<14))
210 attenuation = MSG_ReadByte () / 64.0;
212 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214 ent = (channel>>3)&1023;
217 sound_num = MSG_ReadByte ();
221 field_mask = MSG_ReadByte();
223 if (field_mask & SND_VOLUME)
224 volume = MSG_ReadByte ();
226 volume = DEFAULT_SOUND_PACKET_VOLUME;
228 if (field_mask & SND_ATTENUATION)
229 attenuation = MSG_ReadByte () / 64.0;
231 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 if (field_mask & SND_LARGEENTITY)
235 ent = (unsigned short) MSG_ReadShort ();
236 channel = MSG_ReadByte ();
240 channel = (unsigned short) MSG_ReadShort ();
245 if (largesoundindex || field_mask & SND_LARGESOUND)
246 sound_num = (unsigned short) MSG_ReadShort ();
248 sound_num = MSG_ReadByte ();
251 MSG_ReadVector(pos, cls.protocol);
253 if (sound_num >= MAX_SOUNDS)
255 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259 if (ent >= MAX_EDICTS)
261 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
281 static double nextmsg = -1;
286 // no need if server is local and definitely not if this is a demo
287 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
292 // read messages from server, should just be nops
293 oldreadcount = msg_readcount;
294 oldbadread = msg_badread;
296 memcpy(olddata, net_message.data, net_message.cursize);
298 NetConn_ClientFrame();
300 msg_readcount = oldreadcount;
301 msg_badread = oldbadread;
303 memcpy(net_message.data, olddata, net_message.cursize);
306 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
309 unsigned char buf[4];
312 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313 Con_Print("--> client to server keepalive\n");
314 memset(&msg, 0, sizeof(msg));
316 msg.maxsize = sizeof(buf);
317 MSG_WriteChar(&msg, clc_nop);
318 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
322 void CL_ParseEntityLump(char *entdata)
325 char key[128], value[MAX_INPUTLINE];
326 FOG_clear(); // LordHavoc: no fog until set
327 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328 R_SetSkyBox(cl.worldmodel->brush.skybox);
332 if (!COM_ParseToken_Simple(&data, false))
334 if (com_token[0] != '{')
338 if (!COM_ParseToken_Simple(&data, false))
340 if (com_token[0] == '}')
341 break; // end of worldspawn
342 if (com_token[0] == '_')
343 strlcpy (key, com_token + 1, sizeof (key));
345 strlcpy (key, com_token, sizeof (key));
346 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347 key[strlen(key)-1] = 0;
348 if (!COM_ParseToken_Simple(&data, false))
350 strlcpy (value, com_token, sizeof (value));
351 if (!strcmp("sky", key))
353 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
355 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
357 else if (!strcmp("fog", key))
358 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359 else if (!strcmp("fog_density", key))
360 r_refdef.fog_density = atof(value);
361 else if (!strcmp("fog_red", key))
362 r_refdef.fog_red = atof(value);
363 else if (!strcmp("fog_green", key))
364 r_refdef.fog_green = atof(value);
365 else if (!strcmp("fog_blue", key))
366 r_refdef.fog_blue = atof(value);
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
374 // see if the file already exists
375 file = FS_Open(filename, "rb", true, false);
382 // download messages in a demo would be bad
383 if (cls.demorecording)
385 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
389 // don't try to download when playing a demo
393 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394 Con_Printf("Downloading %s\n", filename);
396 if (!cls.qw_downloadmemory)
398 cls.qw_downloadmemory = NULL;
399 cls.qw_downloadmemorycursize = 0;
400 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
403 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
406 cls.qw_downloadnumber++;
407 cls.qw_downloadpercent = 0;
408 cls.qw_downloadmemorycursize = 0;
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
419 // clear name of file that just finished
420 cls.qw_downloadname[0] = 0;
422 switch (cls.qw_downloadtype)
427 if (cls.qw_downloadnumber == 0)
428 Con_Printf("Checking skins...\n");
429 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
431 if (!cl.scores[cls.qw_downloadnumber].name[0])
433 // check if we need to download the file, and return if so
434 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
438 cls.qw_downloadtype = dl_none;
440 // load any newly downloaded skins
441 for (i = 0;i < cl.maxclients;i++)
442 QW_CL_ProcessUserInfo(i);
444 // if we're still in signon stages, request the next one
445 if (cls.signon != SIGNONS)
447 cls.signon = SIGNONS-1;
448 // we'll go to SIGNONS when the first entity update is received
449 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
454 if (cls.qw_downloadnumber == 0)
456 Con_Printf("Checking models...\n");
457 cls.qw_downloadnumber = 1;
460 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
463 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
465 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468 cl.qw_modelindex_player = cls.qw_downloadnumber;
469 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473 // check if we need to download the file, and return if so
474 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
478 cls.qw_downloadtype = dl_none;
480 // parse the Q3 shader files
483 // touch all of the precached models that are still loaded so we can free
484 // anything that isn't needed
487 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
488 Mod_FindName(cl.model_name[i]);
489 // precache any models used by the client (this also marks them used)
490 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
491 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
492 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
493 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
496 // now we try to load everything that is new
499 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
500 if (cl.model_precache[1]->Draw == NULL)
501 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
504 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
505 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
506 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
508 // check memory integrity
509 Mem_CheckSentinelsGlobal();
511 // now that we have a world model, set up the world entity, renderer
513 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
514 CL_UpdateRenderEntity(&cl.entities[0].render);
519 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
521 // add pmodel/emodel CRCs to userinfo
522 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
523 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
525 // done checking sounds and models, send a prespawn command now
526 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
527 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
529 if (cls.qw_downloadmemory)
531 Mem_Free(cls.qw_downloadmemory);
532 cls.qw_downloadmemory = NULL;
536 cl.loadfinished = true;
544 if (cls.qw_downloadnumber == 0)
546 Con_Printf("Checking sounds...\n");
547 cls.qw_downloadnumber = 1;
550 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
552 // check if we need to download the file, and return if so
553 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
557 cls.qw_downloadtype = dl_none;
559 // load new sounds and unload old ones
560 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
561 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
563 // precache any sounds used by the client
564 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
565 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
566 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
567 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
568 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
569 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
570 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
573 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
575 // Don't lock the sfx here, S_ServerSounds already did that
576 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
579 // check memory integrity
580 Mem_CheckSentinelsGlobal();
582 // done with sound downloads, next we check models
583 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
584 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
588 Con_Printf("Unknown download type.\n");
592 static void QW_CL_ParseDownload(void)
594 int size = (signed short)MSG_ReadShort();
595 int percent = MSG_ReadByte();
597 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
599 // skip the download fragment if playing a demo
603 msg_readcount += size;
609 Con_Printf("File not found.\n");
610 QW_CL_RequestNextDownload();
614 if (msg_readcount + (unsigned short)size > net_message.cursize)
615 Host_Error("corrupt download message\n");
617 // make sure the buffer is big enough to include this new fragment
618 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
621 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
622 cls.qw_downloadmemorymaxsize *= 2;
623 old = cls.qw_downloadmemory;
624 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
627 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
632 // read the fragment out of the packet
633 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
634 cls.qw_downloadmemorycursize += size;
635 cls.qw_downloadspeedcount += size;
637 cls.qw_downloadpercent = percent;
641 // request next fragment
642 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
643 MSG_WriteString(&cls.netcon->message, "nextdl");
648 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
650 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
652 cls.qw_downloadpercent = 0;
654 // start downloading the next file (or join the game)
655 QW_CL_RequestNextDownload();
659 static void QW_CL_ParseModelList(void)
662 int nummodels = MSG_ReadByte();
665 // parse model precache list
668 str = MSG_ReadString();
672 if (nummodels==MAX_MODELS)
673 Host_Error("Server sent too many model precaches");
674 if (strlen(str) >= MAX_QPATH)
675 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
676 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
682 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
683 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
688 cls.qw_downloadnumber = 0;
689 cls.qw_downloadtype = dl_model;
690 QW_CL_RequestNextDownload();
693 static void QW_CL_ParseSoundList(void)
696 int numsounds = MSG_ReadByte();
699 // parse sound precache list
702 str = MSG_ReadString();
706 if (numsounds==MAX_SOUNDS)
707 Host_Error("Server sent too many sound precaches");
708 if (strlen(str) >= MAX_QPATH)
709 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
710 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
717 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
718 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
723 cls.qw_downloadnumber = 0;
724 cls.qw_downloadtype = dl_sound;
725 QW_CL_RequestNextDownload();
728 static void QW_CL_Skins_f(void)
730 cls.qw_downloadnumber = 0;
731 cls.qw_downloadtype = dl_skin;
732 QW_CL_RequestNextDownload();
735 static void QW_CL_Changing_f(void)
737 if (cls.qw_downloadmemory) // don't change when downloading
742 cls.signon = 1; // not active anymore, but not disconnected
743 Con_Printf("\nChanging map...\n");
746 void QW_CL_NextUpload(void)
748 int r, percent, size;
750 if (!cls.qw_uploaddata)
753 r = cls.qw_uploadsize - cls.qw_uploadpos;
756 size = min(1, cls.qw_uploadsize);
757 percent = (cls.qw_uploadpos+r)*100/size;
759 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
760 MSG_WriteShort(&cls.netcon->message, r);
761 MSG_WriteByte(&cls.netcon->message, percent);
762 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
764 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
766 cls.qw_uploadpos += r;
768 if (cls.qw_uploadpos < cls.qw_uploadsize)
771 Con_Printf("Upload completed\n");
776 void QW_CL_StartUpload(unsigned char *data, int size)
778 // do nothing in demos or if not connected
782 // abort existing upload if in progress
785 Con_DPrintf("Starting upload of %d bytes...\n", size);
787 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
788 memcpy(cls.qw_uploaddata, data, size);
789 cls.qw_uploadsize = size;
790 cls.qw_uploadpos = 0;
796 qboolean QW_CL_IsUploading(void)
798 return cls.qw_uploaddata != NULL;
802 void QW_CL_StopUpload(void)
804 if (cls.qw_uploaddata)
805 Mem_Free(cls.qw_uploaddata);
806 cls.qw_uploaddata = NULL;
807 cls.qw_uploadsize = 0;
808 cls.qw_uploadpos = 0;
811 static void QW_CL_ProcessUserInfo(int slot)
813 int topcolor, bottomcolor;
815 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
816 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
817 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
818 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
819 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
820 cl.scores[slot].qw_spectator = temp[0] != 0;
821 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
822 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
823 if (!cl.scores[slot].qw_skin[0])
824 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
828 static void QW_CL_UpdateUserInfo(void)
831 slot = MSG_ReadByte();
832 if (slot >= cl.maxclients)
834 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
839 cl.scores[slot].qw_userid = MSG_ReadLong();
840 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
842 QW_CL_ProcessUserInfo(slot);
845 static void QW_CL_SetInfo(void)
850 slot = MSG_ReadByte();
851 strlcpy(key, MSG_ReadString(), sizeof(key));
852 strlcpy(value, MSG_ReadString(), sizeof(value));
853 if (slot >= cl.maxclients)
855 Con_Printf("svc_setinfo >= cl.maxclients\n");
858 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
860 QW_CL_ProcessUserInfo(slot);
863 static void QW_CL_ServerInfo(void)
868 strlcpy(key, MSG_ReadString(), sizeof(key));
869 strlcpy(value, MSG_ReadString(), sizeof(value));
870 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
871 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
872 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
873 cl.qw_teamplay = atoi(temp);
876 static void QW_CL_ParseNails(void)
879 int numnails = MSG_ReadByte();
881 unsigned char bits[6];
882 for (i = 0;i < numnails;i++)
884 for (j = 0;j < 6;j++)
885 bits[j] = MSG_ReadByte();
886 if (cl.qw_num_nails > 255)
888 v = cl.qw_nails[cl.qw_num_nails++];
889 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
890 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
891 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
892 v[3] = -360*(bits[4]>>4)/16;
893 v[4] = 360*bits[5]/256;
898 static void CL_UpdateItemsAndWeapon(void)
901 // check for important changes
904 if (cl.olditems != cl.stats[STAT_ITEMS])
905 for (j = 0;j < 32;j++)
906 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
907 cl.item_gettime[j] = cl.time;
908 cl.olditems = cl.stats[STAT_ITEMS];
910 // GAME_NEXUIZ hud needs weapon change time
911 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
912 cl.weapontime = cl.time;
913 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
916 void CL_BeginDownloads(qboolean aborteddownload)
918 // quakeworld works differently
919 if (cls.protocol == PROTOCOL_QUAKEWORLD)
922 // this would be a good place to do curl downloads
923 if(Curl_Have_forthismap())
925 Curl_Register_predownload(); // come back later
930 // curl is done, so let's start with the business
933 // if already downloading something from the previous level, don't stop it
934 if (cls.qw_downloadname[0])
940 cl.downloadcsqc = false;
943 && csqc_progname.string
944 && csqc_progname.string[0]
945 && csqc_progcrc.integer >= 0
946 && cl_serverextension_download.integer
947 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
948 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
950 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
961 if (cl.loadmodel_current < cl.loadmodel_total)
965 // parse the Q3 shader files
966 if (cl.loadmodel_current < 2)
969 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
971 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
973 if (cls.signon < SIGNONS)
974 CL_KeepaliveMessage(true);
975 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
976 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
978 // we now have the worldmodel so we can set up the game world
979 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
980 CL_UpdateRenderEntity(&cl.entities[0].render);
983 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
984 // check memory integrity
985 Mem_CheckSentinelsGlobal();
986 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
988 cl.loadfinished = true;
989 // now issue the spawn to move on to signon 2 like normal
991 Cmd_ForwardStringToServer("prespawn");
996 // finished loading models
999 if (cl.loadsound_current < cl.loadsound_total)
1003 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1005 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1007 if (cls.signon < SIGNONS)
1008 CL_KeepaliveMessage(true);
1009 // Don't lock the sfx here, S_ServerSounds already did that
1010 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1013 // finished loading sounds
1016 // note: the reason these loops skip already-loaded things is that it
1017 // enables this command to be issued during the game if desired
1019 if (cl.downloadmodel_current < cl.loadmodel_total)
1023 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1025 if (aborteddownload)
1027 if (cl.downloadmodel_current == 1)
1029 // the worldmodel failed, but we need to set up anyway
1030 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1031 CL_UpdateRenderEntity(&cl.entities[0].render);
1034 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1035 // check memory integrity
1036 Mem_CheckSentinelsGlobal();
1037 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1039 cl.loadfinished = true;
1040 // now issue the spawn to move on to signon 2 like normal
1042 Cmd_ForwardStringToServer("prespawn");
1045 aborteddownload = false;
1048 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1050 if (cls.signon < SIGNONS)
1051 CL_KeepaliveMessage(true);
1052 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1054 if (cl.downloadmodel_current == 1)
1055 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1057 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1058 // regarding the * check: don't try to download submodels
1059 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1061 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1062 // we'll try loading again when the download finishes
1066 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1067 if (cl.downloadmodel_current == 1)
1069 // we now have the worldmodel so we can set up the game world
1070 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1071 CL_UpdateRenderEntity(&cl.entities[0].render);
1074 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1075 // check memory integrity
1076 Mem_CheckSentinelsGlobal();
1077 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1079 cl.loadfinished = true;
1080 // now issue the spawn to move on to signon 2 like normal
1082 Cmd_ForwardStringToServer("prespawn");
1087 // finished loading models
1090 if (cl.downloadsound_current < cl.loadsound_total)
1094 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1096 char soundname[MAX_QPATH];
1097 if (aborteddownload)
1099 aborteddownload = false;
1102 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1104 if (cls.signon < SIGNONS)
1105 CL_KeepaliveMessage(true);
1106 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1107 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1109 Con_Printf("Sound %s not found\n", soundname);
1110 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1112 Cmd_ForwardStringToServer(va("download %s", soundname));
1113 // we'll try loading again when the download finishes
1117 // Don't lock the sfx here, S_ServerSounds already did that
1118 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1121 // finished loading sounds
1124 if (!cl.loadfinished)
1126 cl.loadfinished = true;
1128 // check memory integrity
1129 Mem_CheckSentinelsGlobal();
1131 // now issue the spawn to move on to signon 2 like normal
1133 Cmd_ForwardStringToServer("prespawn");
1137 void CL_BeginDownloads_f(void)
1139 // prevent cl_begindownloads from being issued multiple times in one match
1140 // to prevent accidentally cancelled downloads
1142 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1144 CL_BeginDownloads(false);
1147 void CL_StopDownload(int size, int crc)
1149 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1152 size_t existingsize;
1153 const char *extension;
1156 // save to disk only if we don't already have it
1157 // (this is mainly for playing back demos)
1158 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1161 if ((int)existingsize != size || existingcrc != crc)
1163 // we have a mismatching file, pick another name for it
1164 char name[MAX_QPATH*2];
1165 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1166 if (!FS_FileExists(name))
1168 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1169 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1175 // we either don't have it or have a mismatching file...
1176 // so it's time to accept the file
1177 // but if we already have a mismatching file we need to rename
1178 // this new one, and if we already have this file in renamed form,
1180 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1181 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1182 extension = FS_FileExtension(cls.qw_downloadname);
1183 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1188 if (cls.qw_downloadmemory)
1189 Mem_Free(cls.qw_downloadmemory);
1190 cls.qw_downloadmemory = NULL;
1191 cls.qw_downloadname[0] = 0;
1192 cls.qw_downloadmemorymaxsize = 0;
1193 cls.qw_downloadmemorycursize = 0;
1194 cls.qw_downloadpercent = 0;
1197 void CL_ParseDownload(void)
1200 unsigned char data[65536];
1201 start = MSG_ReadLong();
1202 size = (unsigned short)MSG_ReadShort();
1204 // record the start/size information to ack in the next input packet
1205 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1207 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1209 cls.dp_downloadack[i].start = start;
1210 cls.dp_downloadack[i].size = size;
1215 MSG_ReadBytes(size, data);
1217 if (!cls.qw_downloadname[0])
1220 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1224 if (start + size > cls.qw_downloadmemorymaxsize)
1225 Host_Error("corrupt download message\n");
1227 // only advance cursize if the data is at the expected position
1228 // (gaps are unacceptable)
1229 memcpy(cls.qw_downloadmemory + start, data, size);
1230 cls.qw_downloadmemorycursize = start + size;
1231 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1232 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1233 cls.qw_downloadspeedcount += size;
1236 void CL_DownloadBegin_f(void)
1238 int size = atoi(Cmd_Argv(1));
1240 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1242 Con_Printf("cl_downloadbegin: received bogus information\n");
1243 CL_StopDownload(0, 0);
1247 if (cls.qw_downloadname[0])
1248 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1250 CL_StopDownload(0, 0);
1252 // we're really beginning a download now, so initialize stuff
1253 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1254 cls.qw_downloadmemorymaxsize = size;
1255 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1256 cls.qw_downloadnumber++;
1258 Cmd_ForwardStringToServer("sv_startdownload");
1261 void CL_StopDownload_f(void)
1263 if (cls.qw_downloadname[0])
1265 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1266 CL_StopDownload(0, 0);
1268 CL_BeginDownloads(true);
1271 void CL_DownloadFinished_f(void)
1275 Con_Printf("Malformed cl_downloadfinished command\n");
1278 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1279 CL_BeginDownloads(false);
1282 static void CL_SendPlayerInfo(void)
1284 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1285 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1287 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1288 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1290 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1293 if (cl_pmodel.integer)
1295 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1296 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1298 if (*cl_playermodel.string)
1300 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1301 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1303 if (*cl_playerskin.string)
1305 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1311 =====================
1314 An svc_signonnum has been received, perform a client side setup
1315 =====================
1317 static void CL_SignonReply (void)
1319 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1326 // send player info before we begin downloads
1327 // (so that the server can see the player name while downloading)
1328 CL_SendPlayerInfo();
1330 // execute cl_begindownloads next frame
1331 // (after any commands added by svc_stufftext have been executed)
1332 // when done with downloads the "prespawn" will be sent
1333 Cbuf_AddText("\ncl_begindownloads\n");
1335 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1336 //MSG_WriteString (&cls.netcon->message, "prespawn");
1338 else // playing a demo... make sure loading occurs as soon as possible
1339 CL_BeginDownloads(false);
1345 // LordHavoc: quake sent the player info here but due to downloads
1346 // it is sent earlier instead
1347 // CL_SendPlayerInfo();
1349 // LordHavoc: changed to begin a loading stage and issue this when done
1350 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1351 MSG_WriteString (&cls.netcon->message, "spawn");
1358 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1359 MSG_WriteString (&cls.netcon->message, "begin");
1374 void CL_ParseServerInfo (void)
1378 protocolversion_t protocol;
1379 int nummodels, numsounds;
1381 Con_DPrint("Serverinfo packet received.\n");
1383 // if server is active, we already began a loading plaque
1385 SCR_BeginLoadingPlaque();
1387 // check memory integrity
1388 Mem_CheckSentinelsGlobal();
1390 // clear cl_serverextension cvars
1391 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1394 // wipe the client_state_t struct
1398 // parse protocol version number
1399 i = MSG_ReadLong ();
1400 protocol = Protocol_EnumForNumber(i);
1401 if (protocol == PROTOCOL_UNKNOWN)
1403 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1406 // hack for unmarked Nehahra movie demos which had a custom protocol
1407 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1408 protocol = PROTOCOL_NEHAHRAMOVIE;
1409 cls.protocol = protocol;
1410 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1412 cl.num_entities = 1;
1414 if (protocol == PROTOCOL_QUAKEWORLD)
1416 char gamedir[1][MAX_QPATH];
1418 cl.qw_servercount = MSG_ReadLong();
1420 str = MSG_ReadString();
1421 Con_Printf("server gamedir is %s\n", str);
1422 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1424 // change gamedir if needed
1425 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1426 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1428 cl.gametype = GAME_DEATHMATCH;
1431 // parse player number
1433 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1434 //cl.qw_spectator = (i & 128) != 0;
1435 cl.playerentity = cl.viewentity = (i & 127) + 1;
1436 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1438 // get the full level name
1439 str = MSG_ReadString ();
1440 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1442 // get the movevars that are defined in the qw protocol
1443 cl.movevars_gravity = MSG_ReadFloat();
1444 cl.movevars_stopspeed = MSG_ReadFloat();
1445 cl.movevars_maxspeed = MSG_ReadFloat();
1446 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1447 cl.movevars_accelerate = MSG_ReadFloat();
1448 cl.movevars_airaccelerate = MSG_ReadFloat();
1449 cl.movevars_wateraccelerate = MSG_ReadFloat();
1450 cl.movevars_friction = MSG_ReadFloat();
1451 cl.movevars_waterfriction = MSG_ReadFloat();
1452 cl.movevars_entgravity = MSG_ReadFloat();
1454 // other movevars not in the protocol...
1455 cl.movevars_wallfriction = 0;
1456 cl.movevars_timescale = 1;
1457 cl.movevars_jumpvelocity = 270;
1458 cl.movevars_edgefriction = 2;
1459 cl.movevars_maxairspeed = 30;
1460 cl.movevars_stepheight = 18;
1461 cl.movevars_airaccel_qw = 1;
1462 cl.movevars_airaccel_sideways_friction = 0;
1464 // seperate the printfs so the server message can have a color
1465 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1467 // check memory integrity
1468 Mem_CheckSentinelsGlobal();
1472 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1473 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1476 cl.loadbegun = false;
1477 cl.loadfinished = false;
1479 cls.state = ca_connected;
1482 // note: on QW protocol we can't set up the gameworld until after
1483 // downloads finish...
1484 // (we don't even know the name of the map yet)
1489 cl.maxclients = MSG_ReadByte ();
1490 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1492 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1495 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1498 cl.gametype = MSG_ReadByte ();
1500 // parse signon message
1501 str = MSG_ReadString ();
1502 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1504 // seperate the printfs so the server message can have a color
1505 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1506 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1508 // check memory integrity
1509 Mem_CheckSentinelsGlobal();
1511 // parse model precache list
1512 for (nummodels=1 ; ; nummodels++)
1514 str = MSG_ReadString();
1517 if (nummodels==MAX_MODELS)
1518 Host_Error ("Server sent too many model precaches");
1519 if (strlen(str) >= MAX_QPATH)
1520 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1521 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1523 // parse sound precache list
1524 for (numsounds=1 ; ; numsounds++)
1526 str = MSG_ReadString();
1529 if (numsounds==MAX_SOUNDS)
1530 Host_Error("Server sent too many sound precaches");
1531 if (strlen(str) >= MAX_QPATH)
1532 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1533 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1536 // touch all of the precached models that are still loaded so we can free
1537 // anything that isn't needed
1540 for (i = 1;i < nummodels;i++)
1541 Mod_FindName(cl.model_name[i]);
1542 // precache any models used by the client (this also marks them used)
1543 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1544 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1545 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1546 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1549 // do the same for sounds
1550 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1551 S_ServerSounds (cl.sound_name, numsounds);
1553 // precache any sounds used by the client
1554 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1555 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1556 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1557 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1558 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1559 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1560 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1562 // now we try to load everything that is new
1563 cl.loadmodel_current = 1;
1564 cl.downloadmodel_current = 1;
1565 cl.loadmodel_total = nummodels;
1566 cl.loadsound_current = 1;
1567 cl.downloadsound_current = 1;
1568 cl.loadsound_total = numsounds;
1569 cl.downloadcsqc = true;
1570 cl.loadbegun = false;
1571 cl.loadfinished = false;
1574 // check memory integrity
1575 Mem_CheckSentinelsGlobal();
1577 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1578 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1580 char demofile[MAX_OSPATH];
1581 char levelname[MAX_QPATH];
1583 if (cls.demorecording)
1585 // finish the previous level's demo file
1589 // start a new demo file
1590 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1591 if (strrchr(levelname, '.'))
1592 *(strrchr(levelname, '.')) = 0;
1593 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1595 Con_Printf ("Auto-recording to %s.\n", demofile);
1597 cls.demofile = FS_Open (demofile, "wb", false, false);
1600 cls.forcetrack = -1;
1601 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1602 cls.demorecording = true;
1605 Con_Print ("ERROR: couldn't open.\n");
1609 void CL_ValidateState(entity_state_t *s)
1616 if (s->modelindex >= MAX_MODELS)
1617 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1619 // colormap is client index + 1
1620 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1622 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1626 model = cl.model_precache[s->modelindex];
1627 if (model && model->type && s->frame >= model->numframes)
1629 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1632 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1634 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1639 void CL_MoveLerpEntityStates(entity_t *ent)
1641 float odelta[3], adelta[3];
1642 CL_ValidateState(&ent->state_current);
1643 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1644 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1645 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1647 // reset all persistent stuff if this is a new entity
1648 ent->persistent.lerpdeltatime = 0;
1649 ent->persistent.lerpstarttime = cl.mtime[1];
1650 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1651 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1652 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1653 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1654 // reset animation interpolation as well
1655 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1656 ent->render.frame1time = ent->render.frame2time = cl.time;
1657 ent->render.framelerp = 1;
1658 // reset various persistent stuff
1659 ent->persistent.muzzleflash = 0;
1660 ent->persistent.trail_allowed = false;
1662 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1664 // don't interpolate the move
1665 // (the fixangle[] check detects teleports, but not constant fixangles
1666 // such as when spectating)
1667 ent->persistent.lerpdeltatime = 0;
1668 ent->persistent.lerpstarttime = cl.mtime[1];
1669 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1670 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1671 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1672 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1673 ent->persistent.trail_allowed = false;
1675 else if (ent->state_current.flags & RENDER_STEP)
1677 // monster interpolation
1678 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1680 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1681 ent->persistent.lerpstarttime = cl.mtime[1];
1682 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1683 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1684 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1685 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1691 ent->persistent.lerpstarttime = ent->state_previous.time;
1692 // no lerp if it's singleplayer
1693 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1694 ent->persistent.lerpdeltatime = 0;
1696 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1697 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1698 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1699 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1700 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1702 // trigger muzzleflash effect if necessary
1703 if (ent->state_current.effects & EF_MUZZLEFLASH)
1704 ent->persistent.muzzleflash = 1;
1712 void CL_ParseBaseline (entity_t *ent, int large)
1716 ent->state_baseline = defaultstate;
1717 // FIXME: set ent->state_baseline.number?
1718 ent->state_baseline.active = true;
1721 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1722 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1726 ent->state_baseline.modelindex = MSG_ReadByte ();
1727 ent->state_baseline.frame = MSG_ReadByte ();
1729 ent->state_baseline.colormap = MSG_ReadByte();
1730 ent->state_baseline.skin = MSG_ReadByte();
1731 for (i = 0;i < 3;i++)
1733 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1734 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1736 ent->state_previous = ent->state_current = ent->state_baseline;
1744 Server information pertaining to this client only
1747 void CL_ParseClientdata (void)
1751 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1752 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1753 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1754 cl.mviewzoom[1] = cl.mviewzoom[0];
1756 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1758 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1759 cl.stats[STAT_ITEMS] = 0;
1760 cl.stats[STAT_VIEWZOOM] = 255;
1763 cl.mpunchangle[0][0] = 0;
1764 cl.mpunchangle[0][1] = 0;
1765 cl.mpunchangle[0][2] = 0;
1766 cl.mpunchvector[0][0] = 0;
1767 cl.mpunchvector[0][1] = 0;
1768 cl.mpunchvector[0][2] = 0;
1769 cl.mvelocity[0][0] = 0;
1770 cl.mvelocity[0][1] = 0;
1771 cl.mvelocity[0][2] = 0;
1772 cl.mviewzoom[0] = 1;
1774 bits = (unsigned short) MSG_ReadShort ();
1775 if (bits & SU_EXTEND1)
1776 bits |= (MSG_ReadByte() << 16);
1777 if (bits & SU_EXTEND2)
1778 bits |= (MSG_ReadByte() << 24);
1780 if (bits & SU_VIEWHEIGHT)
1781 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1783 if (bits & SU_IDEALPITCH)
1784 cl.idealpitch = MSG_ReadChar ();
1786 for (i = 0;i < 3;i++)
1788 if (bits & (SU_PUNCH1<<i) )
1790 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1791 cl.mpunchangle[0][i] = MSG_ReadChar();
1793 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1795 if (bits & (SU_PUNCHVEC1<<i))
1797 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1798 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1800 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1802 if (bits & (SU_VELOCITY1<<i) )
1804 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1805 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1807 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1811 // LordHavoc: hipnotic demos don't have this bit set but should
1812 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1813 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1815 cl.onground = (bits & SU_ONGROUND) != 0;
1816 cl.inwater = (bits & SU_INWATER) != 0;
1818 if (cls.protocol == PROTOCOL_DARKPLACES5)
1820 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1821 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1822 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1823 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1824 cl.stats[STAT_AMMO] = MSG_ReadShort();
1825 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1826 cl.stats[STAT_NAILS] = MSG_ReadShort();
1827 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1828 cl.stats[STAT_CELLS] = MSG_ReadShort();
1829 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1831 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1833 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1834 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1835 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1836 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1837 cl.stats[STAT_AMMO] = MSG_ReadByte();
1838 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1839 cl.stats[STAT_NAILS] = MSG_ReadByte();
1840 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1841 cl.stats[STAT_CELLS] = MSG_ReadByte();
1842 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1843 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1845 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1848 if (bits & SU_VIEWZOOM)
1850 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1851 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1853 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1856 // viewzoom interpolation
1857 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1861 =====================
1863 =====================
1865 void CL_ParseStatic (int large)
1869 if (cl.num_static_entities >= cl.max_static_entities)
1870 Host_Error ("Too many static entities");
1871 ent = &cl.static_entities[cl.num_static_entities++];
1872 CL_ParseBaseline (ent, large);
1874 if (ent->state_baseline.modelindex == 0)
1876 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1877 cl.num_static_entities--;
1878 // This is definitely a cheesy way to conserve resources...
1882 // copy it to the current state
1883 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1884 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1885 ent->render.framelerp = 0;
1886 // make torchs play out of sync
1887 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1888 ent->render.colormap = -1; // no special coloring
1889 ent->render.skinnum = ent->state_baseline.skin;
1890 ent->render.effects = ent->state_baseline.effects;
1891 ent->render.alpha = 1;
1893 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1894 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1896 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1897 CL_UpdateRenderEntity(&ent->render);
1905 void CL_ParseStaticSound (int large)
1908 int sound_num, vol, atten;
1910 MSG_ReadVector(org, cls.protocol);
1912 sound_num = (unsigned short) MSG_ReadShort ();
1914 sound_num = MSG_ReadByte ();
1915 vol = MSG_ReadByte ();
1916 atten = MSG_ReadByte ();
1918 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1921 void CL_ParseEffect (void)
1924 int modelindex, startframe, framecount, framerate;
1926 MSG_ReadVector(org, cls.protocol);
1927 modelindex = MSG_ReadByte ();
1928 startframe = MSG_ReadByte ();
1929 framecount = MSG_ReadByte ();
1930 framerate = MSG_ReadByte ();
1932 CL_Effect(org, modelindex, startframe, framecount, framerate);
1935 void CL_ParseEffect2 (void)
1938 int modelindex, startframe, framecount, framerate;
1940 MSG_ReadVector(org, cls.protocol);
1941 modelindex = (unsigned short) MSG_ReadShort ();
1942 startframe = (unsigned short) MSG_ReadShort ();
1943 framecount = MSG_ReadByte ();
1944 framerate = MSG_ReadByte ();
1946 CL_Effect(org, modelindex, startframe, framecount, framerate);
1949 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1954 if (ent >= MAX_EDICTS)
1956 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1960 if (ent >= cl.max_entities)
1961 CL_ExpandEntities(ent);
1963 // override any beam with the same entity
1966 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1967 if (b->entity == ent)
1969 // if the entity was not found then just replace an unused beam
1970 if (i == cl.max_beams)
1971 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1974 if (i < cl.max_beams)
1976 cl.num_beams = max(cl.num_beams, i + 1);
1978 b->lightning = lightning;
1980 b->endtime = cl.mtime[0] + 0.2;
1981 VectorCopy (start, b->start);
1982 VectorCopy (end, b->end);
1985 Con_Print("beam list overflow!\n");
1988 void CL_ParseBeam (model_t *m, int lightning)
1993 ent = (unsigned short) MSG_ReadShort ();
1994 MSG_ReadVector(start, cls.protocol);
1995 MSG_ReadVector(end, cls.protocol);
1997 if (ent >= MAX_EDICTS)
1999 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2003 CL_NewBeam(ent, start, end, m, lightning);
2006 void CL_ParseTempEntity(void)
2014 int colorStart, colorLength, count;
2015 float velspeed, radius;
2016 unsigned char *tempcolor;
2017 matrix4x4_t tempmatrix;
2019 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2021 type = MSG_ReadByte();
2024 case QW_TE_WIZSPIKE:
2025 // spike hitting wall
2026 MSG_ReadVector(pos, cls.protocol);
2027 CL_FindNonSolidLocation(pos, pos, 4);
2028 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2029 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2032 case QW_TE_KNIGHTSPIKE:
2033 // spike hitting wall
2034 MSG_ReadVector(pos, cls.protocol);
2035 CL_FindNonSolidLocation(pos, pos, 4);
2036 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2037 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2041 // spike hitting wall
2042 MSG_ReadVector(pos, cls.protocol);
2043 CL_FindNonSolidLocation(pos, pos, 4);
2044 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2046 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2051 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2053 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2055 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2058 case QW_TE_SUPERSPIKE:
2059 // super spike hitting wall
2060 MSG_ReadVector(pos, cls.protocol);
2061 CL_FindNonSolidLocation(pos, pos, 4);
2062 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2064 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2069 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2071 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2073 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2077 case QW_TE_EXPLOSION:
2079 MSG_ReadVector(pos, cls.protocol);
2080 CL_FindNonSolidLocation(pos, pos, 10);
2081 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2082 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2083 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2086 case QW_TE_TAREXPLOSION:
2087 // tarbaby explosion
2088 MSG_ReadVector(pos, cls.protocol);
2089 CL_FindNonSolidLocation(pos, pos, 10);
2090 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2091 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2094 case QW_TE_LIGHTNING1:
2096 CL_ParseBeam(cl.model_bolt, true);
2099 case QW_TE_LIGHTNING2:
2101 CL_ParseBeam(cl.model_bolt2, true);
2104 case QW_TE_LIGHTNING3:
2106 CL_ParseBeam(cl.model_bolt3, false);
2109 case QW_TE_LAVASPLASH:
2110 MSG_ReadVector(pos, cls.protocol);
2111 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2114 case QW_TE_TELEPORT:
2115 MSG_ReadVector(pos, cls.protocol);
2116 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2120 // bullet hitting wall
2121 radius = MSG_ReadByte();
2122 MSG_ReadVector(pos, cls.protocol);
2123 CL_FindNonSolidLocation(pos, pos, 4);
2124 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2125 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2126 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2127 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2130 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2135 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2137 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2139 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2145 count = MSG_ReadByte();
2146 MSG_ReadVector(pos, cls.protocol);
2147 CL_FindNonSolidLocation(pos, pos, 4);
2148 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2151 case QW_TE_LIGHTNINGBLOOD:
2152 MSG_ReadVector(pos, cls.protocol);
2153 CL_FindNonSolidLocation(pos, pos, 4);
2154 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2158 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2163 type = MSG_ReadByte();
2167 // spike hitting wall
2168 MSG_ReadVector(pos, cls.protocol);
2169 CL_FindNonSolidLocation(pos, pos, 4);
2170 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2171 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2174 case TE_KNIGHTSPIKE:
2175 // spike hitting wall
2176 MSG_ReadVector(pos, cls.protocol);
2177 CL_FindNonSolidLocation(pos, pos, 4);
2178 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2179 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2183 // spike hitting wall
2184 MSG_ReadVector(pos, cls.protocol);
2185 CL_FindNonSolidLocation(pos, pos, 4);
2186 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2188 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2193 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2195 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2197 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2201 // quad spike hitting wall
2202 MSG_ReadVector(pos, cls.protocol);
2203 CL_FindNonSolidLocation(pos, pos, 4);
2204 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2206 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2211 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2213 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2215 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2219 // super spike hitting wall
2220 MSG_ReadVector(pos, cls.protocol);
2221 CL_FindNonSolidLocation(pos, pos, 4);
2222 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2224 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2229 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2231 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2233 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2236 case TE_SUPERSPIKEQUAD:
2237 // quad super spike hitting wall
2238 MSG_ReadVector(pos, cls.protocol);
2239 CL_FindNonSolidLocation(pos, pos, 4);
2240 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2242 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2247 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2249 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2251 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2254 // LordHavoc: added for improved blood splatters
2257 MSG_ReadVector(pos, cls.protocol);
2258 CL_FindNonSolidLocation(pos, pos, 4);
2259 dir[0] = MSG_ReadChar();
2260 dir[1] = MSG_ReadChar();
2261 dir[2] = MSG_ReadChar();
2262 count = MSG_ReadByte();
2263 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2267 MSG_ReadVector(pos, cls.protocol);
2268 CL_FindNonSolidLocation(pos, pos, 4);
2269 dir[0] = MSG_ReadChar();
2270 dir[1] = MSG_ReadChar();
2271 dir[2] = MSG_ReadChar();
2272 count = MSG_ReadByte();
2273 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2276 MSG_ReadVector(pos, cls.protocol);
2277 CL_FindNonSolidLocation(pos, pos, 4);
2278 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2280 // LordHavoc: added for improved gore
2281 case TE_BLOODSHOWER:
2283 MSG_ReadVector(pos, cls.protocol); // mins
2284 MSG_ReadVector(pos2, cls.protocol); // maxs
2285 velspeed = MSG_ReadCoord(cls.protocol); // speed
2286 count = (unsigned short) MSG_ReadShort(); // number of particles
2287 vel1[0] = -velspeed;
2288 vel1[1] = -velspeed;
2289 vel1[2] = -velspeed;
2293 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2296 case TE_PARTICLECUBE:
2297 // general purpose particle effect
2298 MSG_ReadVector(pos, cls.protocol); // mins
2299 MSG_ReadVector(pos2, cls.protocol); // maxs
2300 MSG_ReadVector(dir, cls.protocol); // dir
2301 count = (unsigned short) MSG_ReadShort(); // number of particles
2302 colorStart = MSG_ReadByte(); // color
2303 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2304 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2305 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2308 case TE_PARTICLERAIN:
2309 // general purpose particle effect
2310 MSG_ReadVector(pos, cls.protocol); // mins
2311 MSG_ReadVector(pos2, cls.protocol); // maxs
2312 MSG_ReadVector(dir, cls.protocol); // dir
2313 count = (unsigned short) MSG_ReadShort(); // number of particles
2314 colorStart = MSG_ReadByte(); // color
2315 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2318 case TE_PARTICLESNOW:
2319 // general purpose particle effect
2320 MSG_ReadVector(pos, cls.protocol); // mins
2321 MSG_ReadVector(pos2, cls.protocol); // maxs
2322 MSG_ReadVector(dir, cls.protocol); // dir
2323 count = (unsigned short) MSG_ReadShort(); // number of particles
2324 colorStart = MSG_ReadByte(); // color
2325 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2329 // bullet hitting wall
2330 MSG_ReadVector(pos, cls.protocol);
2331 CL_FindNonSolidLocation(pos, pos, 4);
2332 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2333 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2336 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2341 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2343 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2345 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2350 case TE_GUNSHOTQUAD:
2351 // quad bullet hitting wall
2352 MSG_ReadVector(pos, cls.protocol);
2353 CL_FindNonSolidLocation(pos, pos, 4);
2354 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2358 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2363 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2365 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2367 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2374 MSG_ReadVector(pos, cls.protocol);
2375 CL_FindNonSolidLocation(pos, pos, 10);
2376 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2377 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2380 case TE_EXPLOSIONQUAD:
2381 // quad rocket explosion
2382 MSG_ReadVector(pos, cls.protocol);
2383 CL_FindNonSolidLocation(pos, pos, 10);
2384 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2389 // Nehahra movie colored lighting explosion
2390 MSG_ReadVector(pos, cls.protocol);
2391 CL_FindNonSolidLocation(pos, pos, 10);
2392 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2393 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2394 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2395 CL_ParticleExplosion(pos);
2396 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2397 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2398 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2401 case TE_EXPLOSIONRGB:
2402 // colored lighting explosion
2403 MSG_ReadVector(pos, cls.protocol);
2404 CL_FindNonSolidLocation(pos, pos, 10);
2405 CL_ParticleExplosion(pos);
2406 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2407 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2408 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2409 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2410 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2411 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2414 case TE_TAREXPLOSION:
2415 // tarbaby explosion
2416 MSG_ReadVector(pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 10);
2418 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2423 MSG_ReadVector(pos, cls.protocol);
2424 CL_FindNonSolidLocation(pos, pos, 10);
2425 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2428 case TE_CUSTOMFLASH:
2429 MSG_ReadVector(pos, cls.protocol);
2430 CL_FindNonSolidLocation(pos, pos, 4);
2431 radius = (MSG_ReadByte() + 1) * 8;
2432 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2433 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2434 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2435 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2436 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2437 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2441 MSG_ReadVector(pos, cls.protocol);
2442 MSG_ReadVector(dir, cls.protocol);
2443 count = MSG_ReadByte();
2444 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2449 CL_ParseBeam(cl.model_bolt, true);
2454 CL_ParseBeam(cl.model_bolt2, true);
2459 CL_ParseBeam(cl.model_bolt3, false);
2464 // grappling hook beam
2465 CL_ParseBeam(cl.model_beam, false);
2469 // LordHavoc: for compatibility with the Nehahra movie...
2470 case TE_LIGHTNING4NEH:
2471 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2475 MSG_ReadVector(pos, cls.protocol);
2476 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2480 MSG_ReadVector(pos, cls.protocol);
2481 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485 // color mapped explosion
2486 MSG_ReadVector(pos, cls.protocol);
2487 CL_FindNonSolidLocation(pos, pos, 10);
2488 colorStart = MSG_ReadByte();
2489 colorLength = MSG_ReadByte();
2490 CL_ParticleExplosion2(pos, colorStart, colorLength);
2491 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2492 color[0] = tempcolor[0] * (2.0f / 255.0f);
2493 color[1] = tempcolor[1] * (2.0f / 255.0f);
2494 color[2] = tempcolor[2] * (2.0f / 255.0f);
2495 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2496 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2497 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2501 MSG_ReadVector(pos, cls.protocol);
2502 MSG_ReadVector(pos2, cls.protocol);
2503 MSG_ReadVector(dir, cls.protocol);
2504 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2508 MSG_ReadVector(pos, cls.protocol);
2509 MSG_ReadVector(dir, cls.protocol);
2510 count = MSG_ReadByte();
2511 CL_FindNonSolidLocation(pos, pos, 4);
2512 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2515 case TE_TEI_BIGEXPLOSION:
2516 MSG_ReadVector(pos, cls.protocol);
2517 CL_FindNonSolidLocation(pos, pos, 10);
2518 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2522 case TE_TEI_PLASMAHIT:
2523 MSG_ReadVector(pos, cls.protocol);
2524 MSG_ReadVector(dir, cls.protocol);
2525 count = MSG_ReadByte();
2526 CL_FindNonSolidLocation(pos, pos, 5);
2527 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2536 void CL_ParseTrailParticles(void)
2541 entityindex = (unsigned short)MSG_ReadShort();
2542 if (entityindex >= MAX_EDICTS)
2544 if (entityindex >= cl.max_entities)
2545 CL_ExpandEntities(entityindex);
2546 effectindex = (unsigned short)MSG_ReadShort();
2547 MSG_ReadVector(start, cls.protocol);
2548 MSG_ReadVector(end, cls.protocol);
2549 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2552 void CL_ParsePointParticles(void)
2554 int effectindex, count;
2555 vec3_t origin, velocity;
2556 effectindex = (unsigned short)MSG_ReadShort();
2557 MSG_ReadVector(origin, cls.protocol);
2558 MSG_ReadVector(velocity, cls.protocol);
2559 count = (unsigned short)MSG_ReadShort();
2560 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2563 void CL_ParsePointParticles1(void)
2567 effectindex = (unsigned short)MSG_ReadShort();
2568 MSG_ReadVector(origin, cls.protocol);
2569 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2572 typedef struct cl_iplog_item_s
2579 static qboolean cl_iplog_loaded = false;
2580 static int cl_iplog_numitems = 0;
2581 static int cl_iplog_maxitems = 0;
2582 static cl_iplog_item_t *cl_iplog_items;
2584 static void CL_IPLog_Load(void);
2585 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2588 if (!address || !address[0] || !name || !name[0])
2590 if (!cl_iplog_loaded)
2592 if (developer.integer >= 100)
2593 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2594 // see if it already exists
2597 for (i = 0;i < cl_iplog_numitems;i++)
2599 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2601 if (developer.integer >= 100)
2602 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2607 // it does not already exist in the iplog, so add it
2608 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2610 cl_iplog_item_t *olditems = cl_iplog_items;
2611 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2612 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2615 if (cl_iplog_numitems)
2616 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2620 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2621 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2622 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2623 // TODO: maybe it would be better to strip weird characters from name when
2624 // copying it here rather than using a straight strcpy?
2625 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2626 cl_iplog_numitems++;
2629 // add it to the iplog.txt file
2630 // TODO: this ought to open the one in the userpath version of the base
2631 // gamedir, not the current gamedir
2632 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2633 if (developer.integer >= 100)
2634 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2638 static void CL_IPLog_Load(void)
2640 int i, len, linenumber;
2641 char *text, *textend;
2642 unsigned char *filedata;
2643 fs_offset_t filesize;
2644 char line[MAX_INPUTLINE];
2645 char address[MAX_INPUTLINE];
2646 cl_iplog_loaded = true;
2647 // TODO: this ought to open the one in the userpath version of the base
2648 // gamedir, not the current gamedir
2649 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2652 text = (char *)filedata;
2653 textend = text + filesize;
2654 for (linenumber = 1;text < textend;linenumber++)
2656 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2657 if (len < (int)sizeof(line) - 1)
2658 line[len++] = *text;
2660 if (text < textend && *text == '\r' && text[1] == '\n')
2662 if (text < textend && *text == '\n')
2664 if (line[0] == '/' && line[1] == '/')
2665 continue; // skip comments if anyone happens to add them
2666 for (i = 0;i < len && line[i] > ' ';i++)
2667 address[i] = line[i];
2669 // skip exactly one space character
2671 // address contains the address with termination,
2672 // line + i contains the name with termination
2673 if (address[0] && line[i])
2674 CL_IPLog_Add(address, line + i, false, false);
2676 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2680 static void CL_IPLog_List_f(void)
2683 const char *addressprefix;
2686 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2690 if (Cmd_Argc() >= 2)
2691 addressprefix = Cmd_Argv(1);
2692 if (!cl_iplog_loaded)
2694 if (addressprefix && addressprefix[0])
2695 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2697 Con_Printf("Listing all iplog entries\n");
2698 Con_Printf("address name\n");
2699 for (i = 0;i < cl_iplog_numitems;i++)
2701 if (addressprefix && addressprefix[0])
2703 for (j = 0;addressprefix[j];j++)
2704 if (addressprefix[j] != cl_iplog_items[i].address[j])
2706 // if this address does not begin with the addressprefix string
2707 // simply omit it from the output
2708 if (addressprefix[j])
2711 // if name is less than 15 characters, left justify it and pad
2712 // if name is more than 15 characters, print all of it, not worrying
2713 // about the fact it will misalign the columns
2714 if (strlen(cl_iplog_items[i].address) < 15)
2715 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2717 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2721 // look for anything interesting like player IP addresses or ping reports
2722 qboolean CL_ExaminePrintString(const char *text)
2726 char temp[MAX_INPUTLINE];
2727 if (!strcmp(text, "Client ping times:\n"))
2729 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2730 // hide ping reports in demos
2731 if (cls.demoplayback)
2732 cl.parsingtextexpectingpingforscores = 1;
2733 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2735 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2737 Con_Printf("ping reply but empty scoreboard?!?\n");
2738 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2739 cl.parsingtextexpectingpingforscores = 0;
2741 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2742 return !cl.parsingtextexpectingpingforscores;
2744 if (!strncmp(text, "host: ", 9))
2746 // cl.parsingtextexpectingpingforscores = false; // really?
2747 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2748 cl.parsingtextplayerindex = 0;
2751 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2753 // if anything goes wrong, we'll assume this is not a ping report
2754 qboolean expected = cl.parsingtextexpectingpingforscores;
2755 cl.parsingtextexpectingpingforscores = 0;
2756 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2760 if ((*t >= '0' && *t <= '9') || *t == '-')
2763 while ((*t >= '0' && *t <= '9') || *t == '-')
2769 if(cl.parsingtextplayerindex < cl.maxclients)
2771 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2773 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2774 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2775 if (t[charindex] == '\n')
2777 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2778 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2780 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2782 // we parsed a valid ping entry, so expect another to follow
2783 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2784 cl.parsingtextexpectingpingforscores = expected;
2789 if (!strncmp(t, "unconnected\n", 12))
2792 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2793 cl.parsingtextexpectingpingforscores = expected;
2797 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2801 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2803 if (!strncmp(text, "players: ", 9))
2805 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2806 cl.parsingtextplayerindex = 0;
2809 else if (!strstr(text, ": "))
2811 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2815 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2817 // if anything goes wrong, we'll assume this is not a status report
2818 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2819 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2822 cl.parsingtextplayerindex = atoi(t) - 1;
2823 while (*t >= '0' && *t <= '9')
2827 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2830 // the player name follows here, along with frags and time
2833 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2835 // if anything goes wrong, we'll assume this is not a status report
2836 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2842 for (len = 0;*t && *t != '\n';t++)
2843 if (len < (int)sizeof(temp) - 1)
2846 // botclient is perfectly valid, but we don't care about bots
2847 // also don't try to look up the name of an invalid player index
2848 if (strcmp(temp, "botclient")
2849 && cl.parsingtextplayerindex >= 0
2850 && cl.parsingtextplayerindex < cl.maxclients
2851 && cl.scores[cl.parsingtextplayerindex].name[0])
2853 // log the player name and IP address string
2854 // (this operates entirely on strings to avoid issues with the
2855 // nature of a network address)
2856 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2858 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2865 extern cvar_t slowmo;
2866 static void CL_NetworkTimeReceived(double newtime)
2869 cl.mtime[1] = cl.mtime[0];
2870 cl.mtime[0] = newtime;
2871 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2872 cl.time = cl.mtime[1] = newtime;
2873 else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2875 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2876 if (developer.integer >= 100 && vid_activewindow)
2878 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2879 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2880 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2881 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2883 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2884 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2885 if (cl_nettimesyncboundmode.integer == 1)
2886 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2887 else if (cl_nettimesyncboundmode.integer == 2)
2889 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2890 cl.time = cl.mtime[1];
2892 else if (cl_nettimesyncboundmode.integer == 3)
2894 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2895 cl.time = cl.mtime[1];
2897 else if (cl_nettimesyncboundmode.integer == 4)
2899 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2900 cl.time = cl.mtime[1]; // reset
2901 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2902 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2903 else if (cl.time > cl.mtime[1])
2904 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2906 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2908 else if (cl_nettimesyncboundmode.integer == 5)
2910 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2911 cl.time = cl.mtime[1]; // reset
2912 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2913 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2915 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2917 else if (cl_nettimesyncboundmode.integer == 6)
2919 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2920 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2923 // this packet probably contains a player entity update, so we will need
2924 // to update the prediction
2925 cl.movement_needupdate = true;
2926 // this may get updated later in parsing by svc_clientdata
2927 cl.onground = false;
2928 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2929 // during this frame
2930 // (makes spectating players much smoother and prevents mouse movement from turning)
2931 cl.fixangle[1] = cl.fixangle[0];
2932 cl.fixangle[0] = false;
2933 if (!cls.demoplayback)
2934 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2937 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2940 void CL_VM_Init (void);
2941 qboolean CL_VM_Parse_TempEntity (void);
2942 void CL_VM_Parse_StuffCmd (const char *msg);
2943 void CL_VM_Parse_CenterPrint (const char *msg);
2944 void CSQC_AddPrintText (const char *msg);
2945 void CSQC_ReadEntities (void);
2948 =====================
2949 CL_ParseServerMessage
2950 =====================
2952 int parsingerror = false;
2953 extern void CL_UpdateMoveVars(void);
2954 void CL_ParseServerMessage(void)
2958 protocolversion_t protocol;
2959 unsigned char cmdlog[32];
2960 char *cmdlogname[32], *temp;
2961 int cmdindex, cmdcount = 0;
2963 // LordHavoc: moved demo message writing from before the packet parse to
2964 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2965 // code in CL_ParseServerinfo
2966 //if (cls.demorecording)
2967 // CL_WriteDemoMessage (&net_message);
2969 cl.last_received_message = realtime;
2971 if (cls.netcon && cls.signon < SIGNONS)
2972 CL_KeepaliveMessage(false);
2975 // if recording demos, copy the message out
2977 if (cl_shownet.integer == 1)
2978 Con_Printf("%f %i\n", realtime, net_message.cursize);
2979 else if (cl_shownet.integer == 2)
2980 Con_Print("------------------\n");
2983 // parse the message
2985 //MSG_BeginReading ();
2987 parsingerror = true;
2989 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2991 CL_NetworkTimeReceived(realtime); // qw has no clock
2993 // slightly kill qw player entities each frame
2994 for (i = 1;i < cl.maxclients;i++)
2995 cl.entities_active[i] = false;
2997 // kill all qw nails
2998 cl.qw_num_nails = 0;
3000 // fade weapon view kick
3001 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3003 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3008 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3010 cmd = MSG_ReadByte ();
3014 SHOWNET("END OF MESSAGE");
3015 break; // end of message
3018 cmdindex = cmdcount & 31;
3020 cmdlog[cmdindex] = cmd;
3022 SHOWNET(qw_svc_strings[cmd]);
3023 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3024 if (!cmdlogname[cmdindex])
3026 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3028 cmdlogname[cmdindex] = temp;
3036 char description[32*64], temp[64];
3038 strlcpy(description, "packet dump: ", sizeof(description));
3042 count = cmdcount - i;
3046 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3047 strlcat(description, temp, sizeof(description));
3052 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3053 Con_Print(description);
3054 Host_Error("CL_ParseServerMessage: Illegible server message");
3059 //Con_Printf("qw_svc_nop\n");
3062 case qw_svc_disconnect:
3063 Con_Printf("Server disconnected\n");
3064 if (cls.demonum != -1)
3072 temp = MSG_ReadString();
3073 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3076 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3078 CSQC_AddPrintText(temp);
3082 case qw_svc_centerprint:
3083 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3086 case qw_svc_stufftext:
3087 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3091 // svc_damage protocol is identical to nq
3095 case qw_svc_serverdata:
3096 //Cbuf_Execute(); // make sure any stuffed commands are done
3097 CL_ParseServerInfo();
3100 case qw_svc_setangle:
3101 for (i=0 ; i<3 ; i++)
3102 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3103 if (!cls.demoplayback)
3105 cl.fixangle[0] = true;
3106 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3107 // disable interpolation if this is new
3108 if (!cl.fixangle[1])
3109 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3113 case qw_svc_lightstyle:
3114 i = MSG_ReadByte ();
3115 if (i >= cl.max_lightstyle)
3117 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3120 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3121 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3122 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3126 CL_ParseStartSoundPacket(false);
3129 case qw_svc_stopsound:
3130 i = (unsigned short) MSG_ReadShort();
3131 S_StopSound(i>>3, i&7);
3134 case qw_svc_updatefrags:
3136 if (i >= cl.maxclients)
3137 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3138 cl.scores[i].frags = (signed short) MSG_ReadShort();
3141 case qw_svc_updateping:
3143 if (i >= cl.maxclients)
3144 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3145 cl.scores[i].qw_ping = MSG_ReadShort();
3148 case qw_svc_updatepl:
3150 if (i >= cl.maxclients)
3151 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3152 cl.scores[i].qw_packetloss = MSG_ReadByte();
3155 case qw_svc_updateentertime:
3157 if (i >= cl.maxclients)
3158 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3160 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3163 case qw_svc_spawnbaseline:
3164 i = (unsigned short) MSG_ReadShort();
3165 if (i < 0 || i >= MAX_EDICTS)
3166 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3167 if (i >= cl.max_entities)
3168 CL_ExpandEntities(i);
3169 CL_ParseBaseline(cl.entities + i, false);
3171 case qw_svc_spawnstatic:
3172 CL_ParseStatic(false);
3174 case qw_svc_temp_entity:
3175 if(!CL_VM_Parse_TempEntity())
3176 CL_ParseTempEntity ();
3179 case qw_svc_killedmonster:
3180 cl.stats[STAT_MONSTERS]++;
3183 case qw_svc_foundsecret:
3184 cl.stats[STAT_SECRETS]++;
3187 case qw_svc_updatestat:
3188 i = MSG_ReadByte ();
3189 if (i < 0 || i >= MAX_CL_STATS)
3190 Host_Error ("svc_updatestat: %i is invalid", i);
3191 cl.stats[i] = MSG_ReadByte ();
3194 case qw_svc_updatestatlong:
3195 i = MSG_ReadByte ();
3196 if (i < 0 || i >= MAX_CL_STATS)
3197 Host_Error ("svc_updatestatlong: %i is invalid", i);
3198 cl.stats[i] = MSG_ReadLong ();
3201 case qw_svc_spawnstaticsound:
3202 CL_ParseStaticSound (false);
3205 case qw_svc_cdtrack:
3206 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3207 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3208 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3210 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3213 case qw_svc_intermission:
3214 if(!cl.intermission)
3215 cl.completed_time = cl.time;
3216 cl.intermission = 1;
3217 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3218 for (i = 0;i < 3;i++)
3219 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3223 if(!cl.intermission)
3224 cl.completed_time = cl.time;
3225 cl.intermission = 2;
3226 SCR_CenterPrint(MSG_ReadString ());
3229 case qw_svc_sellscreen:
3230 Cmd_ExecuteString ("help", src_command);
3233 case qw_svc_smallkick:
3234 cl.qw_weaponkick = -2;
3236 case qw_svc_bigkick:
3237 cl.qw_weaponkick = -4;
3240 case qw_svc_muzzleflash:
3241 i = (unsigned short) MSG_ReadShort();
3242 // NOTE: in QW this only worked on clients
3243 if (i < 0 || i >= MAX_EDICTS)
3244 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3245 if (i >= cl.max_entities)
3246 CL_ExpandEntities(i);
3247 cl.entities[i].persistent.muzzleflash = 1.0f;
3250 case qw_svc_updateuserinfo:
3251 QW_CL_UpdateUserInfo();
3254 case qw_svc_setinfo:
3258 case qw_svc_serverinfo:
3262 case qw_svc_download:
3263 QW_CL_ParseDownload();
3266 case qw_svc_playerinfo:
3267 EntityStateQW_ReadPlayerUpdate();
3274 case qw_svc_chokecount:
3276 // FIXME: apply to netgraph
3277 //for (j = 0;j < i;j++)
3278 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3281 case qw_svc_modellist:
3282 QW_CL_ParseModelList();
3285 case qw_svc_soundlist:
3286 QW_CL_ParseSoundList();
3289 case qw_svc_packetentities:
3290 EntityFrameQW_CL_ReadFrame(false);
3291 // first update is the final signon stage
3292 if (cls.signon == SIGNONS - 1)
3293 cls.signon = SIGNONS;
3296 case qw_svc_deltapacketentities:
3297 EntityFrameQW_CL_ReadFrame(true);
3298 // first update is the final signon stage
3299 if (cls.signon == SIGNONS - 1)
3300 cls.signon = SIGNONS;
3303 case qw_svc_maxspeed:
3304 cl.movevars_maxspeed = MSG_ReadFloat();
3307 case qw_svc_entgravity:
3308 cl.movevars_entgravity = MSG_ReadFloat();
3309 if (!cl.movevars_entgravity)
3310 cl.movevars_entgravity = 1.0f;
3313 case qw_svc_setpause:
3314 cl.paused = MSG_ReadByte ();
3319 S_PauseGameSounds (cl.paused);
3324 // fully kill the still slightly dead qw player entities each frame,
3325 // but only if a player update was received
3326 for (i = 1;i <= cl.maxclients;i++)
3327 if (cl.entities_active[i])
3329 if (i <= cl.maxclients)
3331 // kill all non-updated entities this frame
3332 for (i = 1;i <= cl.maxclients;i++)
3333 if (!cl.entities_active[i])
3334 cl.entities[i].state_current.active = false;
3338 // no update this frame, restore the cl.entities_active for good measure
3339 for (i = 1;i <= cl.maxclients;i++)
3340 cl.entities_active[i] = cl.entities[i].state_current.active;
3348 Host_Error ("CL_ParseServerMessage: Bad server message");
3350 cmd = MSG_ReadByte ();
3354 SHOWNET("END OF MESSAGE");
3355 break; // end of message
3358 cmdindex = cmdcount & 31;
3360 cmdlog[cmdindex] = cmd;
3362 // if the high bit of the command byte is set, it is a fast update
3365 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3367 cmdlogname[cmdindex] = temp;
3368 SHOWNET("fast update");
3369 if (cls.signon == SIGNONS - 1)
3371 // first update is the final signon stage
3372 cls.signon = SIGNONS;
3375 EntityFrameQuake_ReadEntity (cmd&127);
3379 SHOWNET(svc_strings[cmd]);
3380 cmdlogname[cmdindex] = svc_strings[cmd];
3381 if (!cmdlogname[cmdindex])
3383 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3385 cmdlogname[cmdindex] = temp;
3393 char description[32*64], temp[64];
3395 strlcpy (description, "packet dump: ", sizeof(description));
3399 count = cmdcount - i;
3403 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3404 strlcat (description, temp, sizeof (description));
3409 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3410 Con_Print(description);
3411 Host_Error ("CL_ParseServerMessage: Illegible server message");
3416 if (cls.signon < SIGNONS)
3417 Con_Print("<-- server to client keepalive\n");
3421 CL_NetworkTimeReceived(MSG_ReadFloat());
3424 case svc_clientdata:
3425 CL_ParseClientdata();
3429 i = MSG_ReadLong ();
3430 protocol = Protocol_EnumForNumber(i);
3431 if (protocol == PROTOCOL_UNKNOWN)
3432 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3433 // hack for unmarked Nehahra movie demos which had a custom protocol
3434 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3435 protocol = PROTOCOL_NEHAHRAMOVIE;
3436 cls.protocol = protocol;
3439 case svc_disconnect:
3440 Con_Printf ("Server disconnected\n");
3441 if (cls.demonum != -1)
3448 temp = MSG_ReadString();
3449 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3450 CSQC_AddPrintText(temp); //[515]: csqc
3453 case svc_centerprint:
3454 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3458 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3465 case svc_serverinfo:
3466 CL_ParseServerInfo ();
3470 for (i=0 ; i<3 ; i++)
3471 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3472 if (!cls.demoplayback)
3474 cl.fixangle[0] = true;
3475 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3476 // disable interpolation if this is new
3477 if (!cl.fixangle[1])
3478 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3483 cl.viewentity = (unsigned short)MSG_ReadShort ();
3484 if (cl.viewentity >= MAX_EDICTS)
3485 Host_Error("svc_setview >= MAX_EDICTS");
3486 if (cl.viewentity >= cl.max_entities)
3487 CL_ExpandEntities(cl.viewentity);
3488 // LordHavoc: assume first setview recieved is the real player entity
3489 if (!cl.playerentity)
3490 cl.playerentity = cl.viewentity;
3493 case svc_lightstyle:
3494 i = MSG_ReadByte ();
3495 if (i >= cl.max_lightstyle)
3497 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3500 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3501 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3502 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3506 CL_ParseStartSoundPacket(false);
3510 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3512 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3513 CL_ParseStartSoundPacket(true);
3517 int i = (unsigned short)MSG_ReadShort();
3518 char *s = MSG_ReadString();
3521 if (i >= 1 && i < MAX_MODELS)
3523 model_t *model = Mod_ForName(s, false, false, i == 1);
3525 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3526 cl.model_precache[i] = model;
3529 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3534 if (i >= 1 && i < MAX_SOUNDS)
3536 sfx_t *sfx = S_PrecacheSound (s, true, false);
3537 if (!sfx && snd_initialized.integer)
3538 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3539 cl.sound_precache[i] = sfx;
3542 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3548 i = (unsigned short) MSG_ReadShort();
3549 S_StopSound(i>>3, i&7);
3552 case svc_updatename:
3553 i = MSG_ReadByte ();
3554 if (i >= cl.maxclients)
3555 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3556 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3559 case svc_updatefrags:
3560 i = MSG_ReadByte ();
3561 if (i >= cl.maxclients)
3562 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3563 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3566 case svc_updatecolors:
3567 i = MSG_ReadByte ();
3568 if (i >= cl.maxclients)
3569 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3570 cl.scores[i].colors = MSG_ReadByte ();
3574 CL_ParseParticleEffect ();
3585 case svc_spawnbaseline:
3586 i = (unsigned short) MSG_ReadShort ();
3587 if (i < 0 || i >= MAX_EDICTS)
3588 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3589 if (i >= cl.max_entities)
3590 CL_ExpandEntities(i);
3591 CL_ParseBaseline (cl.entities + i, false);
3593 case svc_spawnbaseline2:
3594 i = (unsigned short) MSG_ReadShort ();
3595 if (i < 0 || i >= MAX_EDICTS)
3596 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3597 if (i >= cl.max_entities)
3598 CL_ExpandEntities(i);
3599 CL_ParseBaseline (cl.entities + i, true);
3601 case svc_spawnstatic:
3602 CL_ParseStatic (false);
3604 case svc_spawnstatic2:
3605 CL_ParseStatic (true);
3607 case svc_temp_entity:
3608 if(!CL_VM_Parse_TempEntity())
3609 CL_ParseTempEntity ();
3613 cl.paused = MSG_ReadByte ();
3618 S_PauseGameSounds (cl.paused);
3622 i = MSG_ReadByte ();
3623 // LordHavoc: it's rude to kick off the client if they missed the
3624 // reconnect somehow, so allow signon 1 even if at signon 1
3625 if (i <= cls.signon && i != 1)
3626 Host_Error ("Received signon %i when at %i", i, cls.signon);
3631 case svc_killedmonster:
3632 cl.stats[STAT_MONSTERS]++;
3635 case svc_foundsecret:
3636 cl.stats[STAT_SECRETS]++;
3639 case svc_updatestat:
3640 i = MSG_ReadByte ();
3641 if (i < 0 || i >= MAX_CL_STATS)
3642 Host_Error ("svc_updatestat: %i is invalid", i);
3643 cl.stats[i] = MSG_ReadLong ();
3646 case svc_updatestatubyte:
3647 i = MSG_ReadByte ();
3648 if (i < 0 || i >= MAX_CL_STATS)
3649 Host_Error ("svc_updatestat: %i is invalid", i);
3650 cl.stats[i] = MSG_ReadByte ();
3653 case svc_spawnstaticsound:
3654 CL_ParseStaticSound (false);
3657 case svc_spawnstaticsound2:
3658 CL_ParseStaticSound (true);
3662 cl.cdtrack = MSG_ReadByte ();
3663 cl.looptrack = MSG_ReadByte ();
3664 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3665 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3667 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3670 case svc_intermission:
3671 if(!cl.intermission)
3672 cl.completed_time = cl.time;
3673 cl.intermission = 1;
3677 if(!cl.intermission)
3678 cl.completed_time = cl.time;
3679 cl.intermission = 2;
3680 SCR_CenterPrint(MSG_ReadString ());
3684 if(!cl.intermission)
3685 cl.completed_time = cl.time;
3686 cl.intermission = 3;
3687 SCR_CenterPrint(MSG_ReadString ());
3690 case svc_sellscreen:
3691 Cmd_ExecuteString ("help", src_command);
3694 if (gamemode == GAME_TENEBRAE)
3696 // repeating particle effect
3697 MSG_ReadCoord(cls.protocol);
3698 MSG_ReadCoord(cls.protocol);
3699 MSG_ReadCoord(cls.protocol);
3700 MSG_ReadCoord(cls.protocol);
3701 MSG_ReadCoord(cls.protocol);
3702 MSG_ReadCoord(cls.protocol);
3709 SHOWLMP_decodehide();
3712 if (gamemode == GAME_TENEBRAE)
3715 MSG_ReadCoord(cls.protocol);
3716 MSG_ReadCoord(cls.protocol);
3717 MSG_ReadCoord(cls.protocol);
3722 SHOWLMP_decodeshow();
3725 R_SetSkyBox(MSG_ReadString());
3728 if (cls.signon == SIGNONS - 1)
3730 // first update is the final signon stage
3731 cls.signon = SIGNONS;
3734 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3735 EntityFrame_CL_ReadFrame();
3736 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3737 EntityFrame4_CL_ReadFrame();
3739 EntityFrame5_CL_ReadFrame();
3741 case svc_csqcentities:
3742 CSQC_ReadEntities();
3744 case svc_downloaddata:
3747 case svc_trailparticles:
3748 CL_ParseTrailParticles();
3750 case svc_pointparticles:
3751 CL_ParsePointParticles();
3753 case svc_pointparticles1:
3754 CL_ParsePointParticles1();
3760 if (cls.signon == SIGNONS)
3761 CL_UpdateItemsAndWeapon();
3763 EntityFrameQuake_ISeeDeadEntities();
3765 CL_UpdateMoveVars();
3767 parsingerror = false;
3769 // LordHavoc: this was at the start of the function before cl_autodemo was
3771 if (cls.demorecording)
3772 CL_WriteDemoMessage (&net_message);
3775 void CL_Parse_DumpPacket(void)
3779 Con_Print("Packet dump:\n");
3780 SZ_HexDumpToConsole(&net_message);
3781 parsingerror = false;
3784 void CL_Parse_ErrorCleanUp(void)
3786 CL_StopDownload(0, 0);
3790 void CL_Parse_Init(void)
3792 // LordHavoc: added demo_nehahra cvar
3793 Cvar_RegisterVariable (&demo_nehahra);
3794 if (gamemode == GAME_NEHAHRA)
3795 Cvar_SetValue("demo_nehahra", 1);
3796 Cvar_RegisterVariable(&developer_networkentities);
3798 Cvar_RegisterVariable(&cl_sound_wizardhit);
3799 Cvar_RegisterVariable(&cl_sound_hknighthit);
3800 Cvar_RegisterVariable(&cl_sound_tink1);
3801 Cvar_RegisterVariable(&cl_sound_ric1);
3802 Cvar_RegisterVariable(&cl_sound_ric2);
3803 Cvar_RegisterVariable(&cl_sound_ric3);
3804 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3805 Cvar_RegisterVariable(&cl_sound_r_exp3);
3807 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3809 // server extension cvars set by commands issued from the server during connect
3810 Cvar_RegisterVariable(&cl_serverextension_download);
3812 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3813 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3814 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3815 Cvar_RegisterVariable(&cl_iplog_name);
3817 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3818 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3819 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3820 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3821 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3822 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3823 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3824 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3825 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3828 void CL_Parse_Shutdown(void)