2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
27 char *svc_strings[128] =
33 "svc_version", // [int] server version
34 "svc_setview", // [short] entity number
35 "svc_sound", // <see code>
36 "svc_time", // [float] server time
37 "svc_print", // [string] null terminated string
38 "svc_stufftext", // [string] stuffed into client's console buffer
39 // the string should be \n terminated
40 "svc_setangle", // [vec3] set the view angle to this absolute value
42 "svc_serverinfo", // [int] version
43 // [string] signon string
44 // [string]..[0]model cache [string]...[0]sounds cache
45 // [string]..[0]item cache
46 "svc_lightstyle", // [byte] [string]
47 "svc_updatename", // [byte] [string]
48 "svc_updatefrags", // [byte] [short]
49 "svc_clientdata", // <shortbits + data>
50 "svc_stopsound", // <see code>
51 "svc_updatecolors", // [byte] [byte]
52 "svc_particle", // [vec3] <variable>
53 "svc_damage", // [byte] impact [byte] blood [vec3] from
56 "OBSOLETE svc_spawnbinary",
59 "svc_temp_entity", // <variable>
65 "svc_spawnstaticsound",
67 "svc_finale", // [string] music [string] text
68 "svc_cdtrack", // [byte] track [byte] looptrack
71 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
72 "svc_hidelmp", // [string] iconlabel
73 "svc_skybox", // [string] skyname
86 "svc_unusedlh1", // 50 //
87 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
88 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90 "svc_sound2", // 54 // short soundindex instead of byte
91 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
92 "svc_spawnstatic2", // 56 // short modelindex instead of byte
93 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
95 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 char *qw_svc_strings[128] =
102 "qw_svc_disconnect", // 2
103 "qw_svc_updatestat", // 3 // [byte] [byte]
105 "qw_svc_setview", // 5 // [short] entity number
106 "qw_svc_sound", // 6 // <see code>
108 "qw_svc_print", // 8 // [byte] id [string] null terminated string
109 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
110 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
111 "qw_svc_serverdata", // 11 // [long] protocol ...
112 "qw_svc_lightstyle", // 12 // [byte] [string]
114 "qw_svc_updatefrags", // 14 // [byte] [short]
116 "qw_svc_stopsound", // 16 // <see code>
119 "qw_svc_damage", // 19
120 "qw_svc_spawnstatic", // 20
122 "qw_svc_spawnbaseline", // 22
123 "qw_svc_temp_entity", // 23 // variable
124 "qw_svc_setpause", // 24 // [byte] on / off
126 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
127 "qw_svc_killedmonster", // 27
128 "qw_svc_foundsecret", // 28
129 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
130 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
131 "qw_svc_finale", // 31 // [string] text
132 "qw_svc_cdtrack", // 32 // [byte] track
133 "qw_svc_sellscreen", // 33
134 "qw_svc_smallkick", // 34 // set client punchangle to 2
135 "qw_svc_bigkick", // 35 // set client punchangle to 4
136 "qw_svc_updateping", // 36 // [byte] [short]
137 "qw_svc_updateentertime", // 37 // [byte] [float]
138 "qw_svc_updatestatlong", // 38 // [byte] [long]
139 "qw_svc_muzzleflash", // 39 // [short] entity
140 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
141 "qw_svc_download", // 41 // [short] size [size bytes]
142 "qw_svc_playerinfo", // 42 // variable
143 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
144 "qw_svc_chokecount", // 44 // [byte] packets choked
145 "qw_svc_modellist", // 45 // [strings]
146 "qw_svc_soundlist", // 46 // [strings]
147 "qw_svc_packetentities", // 47 // [...]
148 "qw_svc_deltapacketentities", // 48 // [...]
149 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
150 "qw_svc_entgravity", // 50 // gravity change, for prediction
151 "qw_svc_setinfo", // 51 // setinfo on a client
152 "qw_svc_serverinfo", // 52 // serverinfo
153 "qw_svc_updatepl", // 53 // [byte] [byte]
156 //=============================================================================
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
169 static void QW_CL_RequestNextDownload(void);
170 static void QW_CL_NextUpload(void);
171 void QW_CL_StartUpload(unsigned char *data, int size);
172 //static qboolean QW_CL_IsUploading(void);
173 static void QW_CL_StopUpload(void);
177 CL_ParseStartSoundPacket
180 void CL_ParseStartSoundPacket(int largesoundindex)
189 if (cls.protocol == PROTOCOL_QUAKEWORLD)
191 channel = MSG_ReadShort();
193 if (channel & (1<<15))
194 volume = MSG_ReadByte ();
196 volume = DEFAULT_SOUND_PACKET_VOLUME;
198 if (channel & (1<<14))
199 attenuation = MSG_ReadByte () / 64.0;
201 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
203 ent = (channel>>3)&1023;
206 sound_num = MSG_ReadByte ();
210 field_mask = MSG_ReadByte();
212 if (field_mask & SND_VOLUME)
213 volume = MSG_ReadByte ();
215 volume = DEFAULT_SOUND_PACKET_VOLUME;
217 if (field_mask & SND_ATTENUATION)
218 attenuation = MSG_ReadByte () / 64.0;
220 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
222 if (field_mask & SND_LARGEENTITY)
224 ent = (unsigned short) MSG_ReadShort ();
225 channel = MSG_ReadByte ();
229 channel = (unsigned short) MSG_ReadShort ();
234 if (largesoundindex || field_mask & SND_LARGESOUND)
235 sound_num = (unsigned short) MSG_ReadShort ();
237 sound_num = MSG_ReadByte ();
240 MSG_ReadVector(pos, cls.protocol);
242 if (sound_num >= MAX_SOUNDS)
244 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
248 if (ent >= MAX_EDICTS)
250 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
254 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
261 When the client is taking a long time to load stuff, send keepalive messages
262 so the server doesn't disconnect.
266 static unsigned char olddata[NET_MAXMESSAGE];
267 void CL_KeepaliveMessage (void)
270 static double nextmsg = -1;
275 // no need if server is local and definitely not if this is a demo
276 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
279 // read messages from server, should just be nops
280 oldreadcount = msg_readcount;
281 oldbadread = msg_badread;
283 memcpy(olddata, net_message.data, net_message.cursize);
285 NetConn_ClientFrame();
287 msg_readcount = oldreadcount;
288 msg_badread = oldbadread;
290 memcpy(net_message.data, olddata, net_message.cursize);
292 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
295 unsigned char buf[4];
298 // LordHavoc: must use unreliable because reliable could kill the sigon message!
299 Con_Print("--> client to server keepalive\n");
300 memset(&msg, 0, sizeof(msg));
302 msg.maxsize = sizeof(buf);
303 MSG_WriteChar(&msg, clc_nop);
304 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
308 void CL_ParseEntityLump(char *entdata)
311 char key[128], value[MAX_INPUTLINE];
312 FOG_clear(); // LordHavoc: no fog until set
313 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
314 R_SetSkyBox(cl.worldmodel->brush.skybox);
318 if (!COM_ParseTokenConsole(&data))
320 if (com_token[0] != '{')
324 if (!COM_ParseTokenConsole(&data))
326 if (com_token[0] == '}')
327 break; // end of worldspawn
328 if (com_token[0] == '_')
329 strlcpy (key, com_token + 1, sizeof (key));
331 strlcpy (key, com_token, sizeof (key));
332 while (key[strlen(key)-1] == ' ') // remove trailing spaces
333 key[strlen(key)-1] = 0;
334 if (!COM_ParseTokenConsole(&data))
336 strlcpy (value, com_token, sizeof (value));
337 if (!strcmp("sky", key))
339 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
341 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
343 else if (!strcmp("fog", key))
344 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
345 else if (!strcmp("fog_density", key))
346 r_refdef.fog_density = atof(value);
347 else if (!strcmp("fog_red", key))
348 r_refdef.fog_red = atof(value);
349 else if (!strcmp("fog_green", key))
350 r_refdef.fog_green = atof(value);
351 else if (!strcmp("fog_blue", key))
352 r_refdef.fog_blue = atof(value);
356 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
360 // see if the file already exists
361 file = FS_Open(filename, "rb", true, false);
368 // download messages in a demo would be bad
369 if (cls.demorecording)
371 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
375 // don't try to download when playing a demo
379 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
380 Con_Printf("Downloading %s\n", filename);
382 if (!cls.qw_downloadmemory)
384 cls.qw_downloadmemory = NULL;
385 cls.qw_downloadmemorycursize = 0;
386 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
389 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
390 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
392 cls.qw_downloadnumber++;
393 cls.qw_downloadpercent = 0;
394 cls.qw_downloadmemorycursize = 0;
399 static void QW_CL_ProcessUserInfo(int slot);
400 static void QW_CL_RequestNextDownload(void)
404 // clear name of file that just finished
405 cls.qw_downloadname[0] = 0;
407 switch (cls.qw_downloadtype)
412 if (cls.qw_downloadnumber == 0)
413 Con_Printf("Checking skins...\n");
414 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
416 if (!cl.scores[cls.qw_downloadnumber].name[0])
418 // check if we need to download the file, and return if so
419 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
423 cls.qw_downloadtype = dl_none;
425 // load any newly downloaded skins
426 for (i = 0;i < cl.maxclients;i++)
427 QW_CL_ProcessUserInfo(i);
429 // if we're still in signon stages, request the next one
430 if (cls.signon != SIGNONS)
432 cls.signon = SIGNONS-1;
433 // we'll go to SIGNONS when the first entity update is received
434 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
435 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
439 if (cls.qw_downloadnumber == 0)
441 Con_Printf("Checking models...\n");
442 cls.qw_downloadnumber = 1;
445 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
448 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
450 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
451 cl.qw_modelindex_spike = cls.qw_downloadnumber;
452 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
453 cl.qw_modelindex_player = cls.qw_downloadnumber;
454 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
455 cl.qw_modelindex_flag = cls.qw_downloadnumber;
456 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
457 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
458 // check if we need to download the file, and return if so
459 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
463 cls.qw_downloadtype = dl_none;
465 // touch all of the precached models that are still loaded so we can free
466 // anything that isn't needed
468 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
469 Mod_FindName(cl.model_name[i]);
470 // precache any models used by the client (this also marks them used)
471 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
472 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
473 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
474 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
477 // now we try to load everything that is new
480 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
481 if (cl.model_precache[1]->Draw == NULL)
482 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
485 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
486 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
487 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
489 // check memory integrity
490 Mem_CheckSentinelsGlobal();
492 // now that we have a world model, set up the world entity, renderer
494 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
495 CL_UpdateRenderEntity(&cl.entities[0].render);
499 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
501 // done checking sounds and models, send a prespawn command now
502 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
503 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
505 if (cls.qw_downloadmemory)
507 Mem_Free(cls.qw_downloadmemory);
508 cls.qw_downloadmemory = NULL;
512 if (cls.qw_downloadnumber == 0)
514 Con_Printf("Checking sounds...\n");
515 cls.qw_downloadnumber = 1;
518 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
520 // check if we need to download the file, and return if so
521 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
525 cls.qw_downloadtype = dl_none;
527 // load new sounds and unload old ones
528 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
529 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
531 // precache any sounds used by the client
532 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
533 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
534 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
535 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
536 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
537 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
538 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
541 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
543 // Don't lock the sfx here, S_ServerSounds already did that
544 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
547 // check memory integrity
548 Mem_CheckSentinelsGlobal();
550 // done with sound downloads, next we check models
551 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
552 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
556 Con_Printf("Unknown download type.\n");
560 static void QW_CL_ParseDownload(void)
562 int size = (signed short)MSG_ReadShort();
563 int percent = MSG_ReadByte();
565 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
567 // skip the download fragment if playing a demo
571 msg_readcount += size;
577 Con_Printf("File not found.\n");
578 QW_CL_RequestNextDownload();
582 if (msg_readcount + (unsigned short)size > net_message.cursize)
583 Host_Error("corrupt download message\n");
585 // make sure the buffer is big enough to include this new fragment
586 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
589 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
590 cls.qw_downloadmemorymaxsize *= 2;
591 old = cls.qw_downloadmemory;
592 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
595 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
600 // read the fragment out of the packet
601 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
602 cls.qw_downloadmemorycursize += size;
604 cls.qw_downloadpercent = percent;
608 // request next fragment
609 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
610 MSG_WriteString(&cls.netcon->message, "nextdl");
615 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
617 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
619 cls.qw_downloadpercent = 0;
621 // start downloading the next file (or join the game)
622 QW_CL_RequestNextDownload();
626 static void QW_CL_ParseModelList(void)
629 int nummodels = MSG_ReadByte();
632 // parse model precache list
635 str = MSG_ReadString();
639 if (nummodels==MAX_MODELS)
640 Host_Error("Server sent too many model precaches");
641 if (strlen(str) >= MAX_QPATH)
642 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
643 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
649 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
650 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
655 cls.qw_downloadnumber = 0;
656 cls.qw_downloadtype = dl_model;
657 QW_CL_RequestNextDownload();
660 static void QW_CL_ParseSoundList(void)
663 int numsounds = MSG_ReadByte();
666 // parse sound precache list
669 str = MSG_ReadString();
673 if (numsounds==MAX_SOUNDS)
674 Host_Error("Server sent too many sound precaches");
675 if (strlen(str) >= MAX_QPATH)
676 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
677 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
684 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
685 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
690 cls.qw_downloadnumber = 0;
691 cls.qw_downloadtype = dl_sound;
692 QW_CL_RequestNextDownload();
695 static void QW_CL_Skins_f(void)
697 cls.qw_downloadnumber = 0;
698 cls.qw_downloadtype = dl_skin;
699 QW_CL_RequestNextDownload();
702 static void QW_CL_Changing_f(void)
704 if (cls.qw_downloadmemory) // don't change when downloading
709 cls.signon = 1; // not active anymore, but not disconnected
710 Con_Printf("\nChanging map...\n");
713 void QW_CL_NextUpload(void)
715 int r, percent, size;
717 if (!cls.qw_uploaddata)
720 r = cls.qw_uploadsize - cls.qw_uploadpos;
723 size = min(1, cls.qw_uploadsize);
724 percent = (cls.qw_uploadpos+r)*100/size;
726 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
727 MSG_WriteShort(&cls.netcon->message, r);
728 MSG_WriteByte(&cls.netcon->message, percent);
729 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
731 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
733 cls.qw_uploadpos += r;
735 if (cls.qw_uploadpos < cls.qw_uploadsize)
738 Con_Printf("Upload completed\n");
743 void QW_CL_StartUpload(unsigned char *data, int size)
745 // do nothing in demos or if not connected
749 // abort existing upload if in progress
752 Con_DPrintf("Starting upload of %d bytes...\n", size);
754 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
755 memcpy(cls.qw_uploaddata, data, size);
756 cls.qw_uploadsize = size;
757 cls.qw_uploadpos = 0;
763 qboolean QW_CL_IsUploading(void)
765 return cls.qw_uploaddata != NULL;
769 void QW_CL_StopUpload(void)
771 if (cls.qw_uploaddata)
772 Mem_Free(cls.qw_uploaddata);
773 cls.qw_uploaddata = NULL;
774 cls.qw_uploadsize = 0;
775 cls.qw_uploadpos = 0;
778 static void QW_CL_ProcessUserInfo(int slot)
780 int topcolor, bottomcolor;
782 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
783 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
784 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
785 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
786 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
787 cl.scores[slot].qw_spectator = temp[0] != 0;
788 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
789 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
790 if (!cl.scores[slot].qw_skin[0])
791 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
795 static void QW_CL_UpdateUserInfo(void)
798 slot = MSG_ReadByte();
799 if (slot >= cl.maxclients)
801 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
806 cl.scores[slot].qw_userid = MSG_ReadLong();
807 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
809 QW_CL_ProcessUserInfo(slot);
812 static void QW_CL_SetInfo(void)
817 slot = MSG_ReadByte();
818 strlcpy(key, MSG_ReadString(), sizeof(key));
819 strlcpy(value, MSG_ReadString(), sizeof(value));
820 if (slot >= cl.maxclients)
822 Con_Printf("svc_setinfo >= cl.maxclients\n");
825 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
827 QW_CL_ProcessUserInfo(slot);
830 static void QW_CL_ServerInfo(void)
835 strlcpy(key, MSG_ReadString(), sizeof(key));
836 strlcpy(value, MSG_ReadString(), sizeof(value));
837 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
838 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
839 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
840 cl.qw_teamplay = atoi(temp);
843 static void QW_CL_ParseNails(void)
846 int numnails = MSG_ReadByte();
848 unsigned char bits[6];
849 for (i = 0;i < numnails;i++)
851 for (j = 0;j < 6;j++)
852 bits[j] = MSG_ReadByte();
853 if (cl.qw_num_nails > 255)
855 v = cl.qw_nails[cl.qw_num_nails++];
856 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
857 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
858 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
859 v[3] = -360*(bits[4]>>4)/16;
860 v[4] = 360*bits[5]/256;
865 static void CL_UpdateItemsAndWeapon(void)
868 // check for important changes
871 if (cl.olditems != cl.stats[STAT_ITEMS])
872 for (j = 0;j < 32;j++)
873 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
874 cl.item_gettime[j] = cl.time;
875 cl.olditems = cl.stats[STAT_ITEMS];
877 // GAME_NEXUIZ hud needs weapon change time
878 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
879 cl.weapontime = cl.time;
880 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
884 =====================
887 An svc_signonnum has been received, perform a client side setup
888 =====================
890 static void CL_SignonReply (void)
892 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
899 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
900 MSG_WriteString (&cls.netcon->message, "prespawn");
907 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
908 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
910 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
911 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
913 if (cl_pmodel.integer)
915 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
916 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
918 if (*cl_playermodel.string)
920 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
921 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
923 if (*cl_playerskin.string)
925 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
926 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
929 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
930 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
932 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
933 MSG_WriteString (&cls.netcon->message, "spawn");
940 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
941 MSG_WriteString (&cls.netcon->message, "begin");
956 void CL_ParseServerInfo (void)
960 protocolversion_t protocol;
961 int nummodels, numsounds;
963 Con_DPrint("Serverinfo packet received.\n");
965 // if server is active, we already began a loading plaque
967 SCR_BeginLoadingPlaque();
969 // check memory integrity
970 Mem_CheckSentinelsGlobal();
973 // wipe the client_state_t struct
977 // parse protocol version number
979 protocol = Protocol_EnumForNumber(i);
980 if (protocol == PROTOCOL_UNKNOWN)
982 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
985 // hack for unmarked Nehahra movie demos which had a custom protocol
986 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
987 protocol = PROTOCOL_NEHAHRAMOVIE;
988 cls.protocol = protocol;
989 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
993 if (protocol == PROTOCOL_QUAKEWORLD)
995 cl.qw_servercount = MSG_ReadLong();
997 str = MSG_ReadString();
998 Con_Printf("server gamedir is %s\n", str);
1000 // change gamedir if needed
1001 FS_ChangeGameDir(str);
1003 cl.gametype = GAME_DEATHMATCH;
1006 // parse player number
1008 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1009 //cl.qw_spectator = (i & 128) != 0;
1010 cl.playerentity = cl.viewentity = (i & 127) + 1;
1011 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1013 // get the full level name
1014 str = MSG_ReadString ();
1015 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1018 cl.qw_movevars_gravity = MSG_ReadFloat();
1019 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1020 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1021 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1022 cl.qw_movevars_accelerate = MSG_ReadFloat();
1023 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1024 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1025 cl.qw_movevars_friction = MSG_ReadFloat();
1026 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1027 cl.qw_movevars_entgravity = MSG_ReadFloat();
1029 // seperate the printfs so the server message can have a color
1030 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1032 // check memory integrity
1033 Mem_CheckSentinelsGlobal();
1037 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1038 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1041 cls.state = ca_connected;
1044 // note: on QW protocol we can't set up the gameworld until after
1045 // downloads finish...
1046 // (we don't even know the name of the map yet)
1051 cl.maxclients = MSG_ReadByte ();
1052 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1054 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1057 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1060 cl.gametype = MSG_ReadByte ();
1062 // parse signon message
1063 str = MSG_ReadString ();
1064 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1066 // seperate the printfs so the server message can have a color
1067 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1068 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1070 // check memory integrity
1071 Mem_CheckSentinelsGlobal();
1073 // parse model precache list
1074 for (nummodels=1 ; ; nummodels++)
1076 str = MSG_ReadString();
1079 if (nummodels==MAX_MODELS)
1080 Host_Error ("Server sent too many model precaches");
1081 if (strlen(str) >= MAX_QPATH)
1082 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1083 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1085 // parse sound precache list
1086 for (numsounds=1 ; ; numsounds++)
1088 str = MSG_ReadString();
1091 if (numsounds==MAX_SOUNDS)
1092 Host_Error("Server sent too many sound precaches");
1093 if (strlen(str) >= MAX_QPATH)
1094 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1095 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1098 // touch all of the precached models that are still loaded so we can free
1099 // anything that isn't needed
1101 for (i = 1;i < nummodels;i++)
1102 Mod_FindName(cl.model_name[i]);
1103 // precache any models used by the client (this also marks them used)
1104 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1105 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1106 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1107 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1110 // do the same for sounds
1111 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1112 S_ServerSounds (cl.sound_name, numsounds);
1114 // precache any sounds used by the client
1115 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1116 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1117 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1118 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1119 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1120 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1121 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1123 // now we try to load everything that is new
1126 CL_KeepaliveMessage ();
1127 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1128 if (cl.model_precache[1]->Draw == NULL)
1129 Con_Printf("Map %s not found\n", cl.model_name[1]);
1132 for (i=2 ; i<nummodels ; i++)
1134 CL_KeepaliveMessage();
1135 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1136 Con_Printf("Model %s not found\n", cl.model_name[i]);
1140 for (i=1 ; i<numsounds ; i++)
1142 CL_KeepaliveMessage();
1143 // Don't lock the sfx here, S_ServerSounds already did that
1144 cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1147 // we now have the worldmodel so we can set up the game world
1148 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1149 CL_UpdateRenderEntity(&cl.entities[0].render);
1153 // check memory integrity
1154 Mem_CheckSentinelsGlobal();
1157 void CL_ValidateState(entity_state_t *s)
1164 if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1165 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1167 // colormap is client index + 1
1168 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1170 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1174 model = cl.model_precache[s->modelindex];
1175 if (model && model->type && s->frame >= model->numframes)
1177 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1180 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1182 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1187 void CL_MoveLerpEntityStates(entity_t *ent)
1189 float odelta[3], adelta[3];
1190 CL_ValidateState(&ent->state_current);
1191 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1192 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1193 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1195 // reset all persistent stuff if this is a new entity
1196 ent->persistent.lerpdeltatime = 0;
1197 ent->persistent.lerpstarttime = cl.mtime[1];
1198 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1199 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1200 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1201 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1202 // reset animation interpolation as well
1203 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1204 ent->render.frame1time = ent->render.frame2time = cl.time;
1205 ent->render.framelerp = 1;
1206 // reset various persistent stuff
1207 ent->persistent.muzzleflash = 0;
1208 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1210 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1212 // don't interpolate the move
1213 // (the fixangle[] check detects teleports, but not constant fixangles
1214 // such as when spectating)
1215 ent->persistent.lerpdeltatime = 0;
1216 ent->persistent.lerpstarttime = cl.mtime[1];
1217 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1218 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1219 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1220 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1222 else if (ent->state_current.flags & RENDER_STEP)
1224 // monster interpolation
1225 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1227 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1228 ent->persistent.lerpstarttime = cl.mtime[1];
1229 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1230 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1231 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1232 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1238 ent->persistent.lerpstarttime = ent->state_previous.time;
1239 // no lerp if it's singleplayer
1240 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1241 ent->persistent.lerpdeltatime = 0;
1243 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1244 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1245 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1246 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1247 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1256 void CL_ParseBaseline (entity_t *ent, int large)
1260 ent->state_baseline = defaultstate;
1261 // FIXME: set ent->state_baseline.number?
1262 ent->state_baseline.active = true;
1265 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1266 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1270 ent->state_baseline.modelindex = MSG_ReadByte ();
1271 ent->state_baseline.frame = MSG_ReadByte ();
1273 ent->state_baseline.colormap = MSG_ReadByte();
1274 ent->state_baseline.skin = MSG_ReadByte();
1275 for (i = 0;i < 3;i++)
1277 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1278 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1280 CL_ValidateState(&ent->state_baseline);
1281 ent->state_previous = ent->state_current = ent->state_baseline;
1289 Server information pertaining to this client only
1292 void CL_ParseClientdata (void)
1296 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1297 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1298 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1299 cl.mviewzoom[1] = cl.mviewzoom[0];
1301 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1303 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1304 cl.stats[STAT_ITEMS] = 0;
1305 cl.stats[STAT_VIEWZOOM] = 255;
1308 cl.mpunchangle[0][0] = 0;
1309 cl.mpunchangle[0][1] = 0;
1310 cl.mpunchangle[0][2] = 0;
1311 cl.mpunchvector[0][0] = 0;
1312 cl.mpunchvector[0][1] = 0;
1313 cl.mpunchvector[0][2] = 0;
1314 cl.mvelocity[0][0] = 0;
1315 cl.mvelocity[0][1] = 0;
1316 cl.mvelocity[0][2] = 0;
1317 cl.mviewzoom[0] = 1;
1319 bits = (unsigned short) MSG_ReadShort ();
1320 if (bits & SU_EXTEND1)
1321 bits |= (MSG_ReadByte() << 16);
1322 if (bits & SU_EXTEND2)
1323 bits |= (MSG_ReadByte() << 24);
1325 if (bits & SU_VIEWHEIGHT)
1326 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1328 if (bits & SU_IDEALPITCH)
1329 cl.idealpitch = MSG_ReadChar ();
1331 for (i = 0;i < 3;i++)
1333 if (bits & (SU_PUNCH1<<i) )
1335 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1336 cl.mpunchangle[0][i] = MSG_ReadChar();
1338 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1340 if (bits & (SU_PUNCHVEC1<<i))
1342 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1343 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1345 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1347 if (bits & (SU_VELOCITY1<<i) )
1349 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1350 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1352 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1356 // LordHavoc: hipnotic demos don't have this bit set but should
1357 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1358 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1360 cl.onground = (bits & SU_ONGROUND) != 0;
1361 cl.inwater = (bits & SU_INWATER) != 0;
1363 if (cls.protocol == PROTOCOL_DARKPLACES5)
1365 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1366 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1367 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1368 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1369 cl.stats[STAT_AMMO] = MSG_ReadShort();
1370 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1371 cl.stats[STAT_NAILS] = MSG_ReadShort();
1372 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1373 cl.stats[STAT_CELLS] = MSG_ReadShort();
1374 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1376 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1378 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1379 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1380 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1381 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1382 cl.stats[STAT_AMMO] = MSG_ReadByte();
1383 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1384 cl.stats[STAT_NAILS] = MSG_ReadByte();
1385 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1386 cl.stats[STAT_CELLS] = MSG_ReadByte();
1387 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1388 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1390 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1393 if (bits & SU_VIEWZOOM)
1395 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1396 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1398 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1401 // viewzoom interpolation
1402 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1404 // force a recalculation of the player prediction
1405 cl.movement_replay = true;
1409 =====================
1411 =====================
1413 void CL_ParseStatic (int large)
1417 if (cl.num_static_entities >= cl.max_static_entities)
1418 Host_Error ("Too many static entities");
1419 ent = &cl.static_entities[cl.num_static_entities++];
1420 CL_ParseBaseline (ent, large);
1422 // copy it to the current state
1423 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1424 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1425 ent->render.framelerp = 0;
1426 // make torchs play out of sync
1427 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1428 ent->render.colormap = -1; // no special coloring
1429 ent->render.skinnum = ent->state_baseline.skin;
1430 ent->render.effects = ent->state_baseline.effects;
1431 ent->render.alpha = 1;
1433 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1434 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1436 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1437 CL_UpdateRenderEntity(&ent->render);
1439 // This is definitely cheating...
1440 if (ent->render.model == NULL)
1441 cl.num_static_entities--;
1449 void CL_ParseStaticSound (int large)
1452 int sound_num, vol, atten;
1454 MSG_ReadVector(org, cls.protocol);
1456 sound_num = (unsigned short) MSG_ReadShort ();
1458 sound_num = MSG_ReadByte ();
1459 vol = MSG_ReadByte ();
1460 atten = MSG_ReadByte ();
1462 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1465 void CL_ParseEffect (void)
1468 int modelindex, startframe, framecount, framerate;
1470 MSG_ReadVector(org, cls.protocol);
1471 modelindex = MSG_ReadByte ();
1472 startframe = MSG_ReadByte ();
1473 framecount = MSG_ReadByte ();
1474 framerate = MSG_ReadByte ();
1476 CL_Effect(org, modelindex, startframe, framecount, framerate);
1479 void CL_ParseEffect2 (void)
1482 int modelindex, startframe, framecount, framerate;
1484 MSG_ReadVector(org, cls.protocol);
1485 modelindex = (unsigned short) MSG_ReadShort ();
1486 startframe = (unsigned short) MSG_ReadShort ();
1487 framecount = MSG_ReadByte ();
1488 framerate = MSG_ReadByte ();
1490 CL_Effect(org, modelindex, startframe, framecount, framerate);
1493 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1498 if (ent >= MAX_EDICTS)
1500 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1504 if (ent >= cl.max_entities)
1505 CL_ExpandEntities(ent);
1507 // override any beam with the same entity
1510 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1511 if (b->entity == ent)
1513 // if the entity was not found then just replace an unused beam
1514 if (i == cl.max_beams)
1515 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1518 if (i < cl.max_beams)
1520 cl.num_beams = max(cl.num_beams, i + 1);
1522 b->lightning = lightning;
1524 b->endtime = cl.mtime[0] + 0.2;
1525 VectorCopy (start, b->start);
1526 VectorCopy (end, b->end);
1529 Con_Print("beam list overflow!\n");
1532 void CL_ParseBeam (model_t *m, int lightning)
1537 ent = (unsigned short) MSG_ReadShort ();
1538 MSG_ReadVector(start, cls.protocol);
1539 MSG_ReadVector(end, cls.protocol);
1541 if (ent >= MAX_EDICTS)
1543 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1547 CL_NewBeam(ent, start, end, m, lightning);
1550 void CL_ParseTempEntity(void)
1558 int colorStart, colorLength, count;
1559 float velspeed, radius;
1560 unsigned char *tempcolor;
1561 matrix4x4_t tempmatrix;
1563 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1565 type = MSG_ReadByte();
1568 case QW_TE_WIZSPIKE:
1569 // spike hitting wall
1570 MSG_ReadVector(pos, cls.protocol);
1571 CL_FindNonSolidLocation(pos, pos, 4);
1572 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1573 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1576 case QW_TE_KNIGHTSPIKE:
1577 // spike hitting wall
1578 MSG_ReadVector(pos, cls.protocol);
1579 CL_FindNonSolidLocation(pos, pos, 4);
1580 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1581 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1585 // spike hitting wall
1586 MSG_ReadVector(pos, cls.protocol);
1587 CL_FindNonSolidLocation(pos, pos, 4);
1588 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1590 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1595 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1597 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1599 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1602 case QW_TE_SUPERSPIKE:
1603 // super spike hitting wall
1604 MSG_ReadVector(pos, cls.protocol);
1605 CL_FindNonSolidLocation(pos, pos, 4);
1606 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1608 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1613 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1615 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1617 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1621 case QW_TE_EXPLOSION:
1623 MSG_ReadVector(pos, cls.protocol);
1624 CL_FindNonSolidLocation(pos, pos, 10);
1625 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1626 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1627 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1630 case QW_TE_TAREXPLOSION:
1631 // tarbaby explosion
1632 MSG_ReadVector(pos, cls.protocol);
1633 CL_FindNonSolidLocation(pos, pos, 10);
1634 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1635 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1638 case QW_TE_LIGHTNING1:
1640 CL_ParseBeam(cl.model_bolt, true);
1643 case QW_TE_LIGHTNING2:
1645 CL_ParseBeam(cl.model_bolt2, true);
1648 case QW_TE_LIGHTNING3:
1650 CL_ParseBeam(cl.model_bolt3, false);
1653 case QW_TE_LAVASPLASH:
1654 MSG_ReadVector(pos, cls.protocol);
1655 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1658 case QW_TE_TELEPORT:
1659 MSG_ReadVector(pos, cls.protocol);
1660 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1664 // bullet hitting wall
1665 radius = MSG_ReadByte();
1666 MSG_ReadVector(pos, cls.protocol);
1667 CL_FindNonSolidLocation(pos, pos, 4);
1668 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1669 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1670 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1674 count = MSG_ReadByte();
1675 MSG_ReadVector(pos, cls.protocol);
1676 CL_FindNonSolidLocation(pos, pos, 4);
1677 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1680 case QW_TE_LIGHTNINGBLOOD:
1681 MSG_ReadVector(pos, cls.protocol);
1682 CL_FindNonSolidLocation(pos, pos, 4);
1683 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1687 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1692 type = MSG_ReadByte();
1696 // spike hitting wall
1697 MSG_ReadVector(pos, cls.protocol);
1698 CL_FindNonSolidLocation(pos, pos, 4);
1699 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1700 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1703 case TE_KNIGHTSPIKE:
1704 // spike hitting wall
1705 MSG_ReadVector(pos, cls.protocol);
1706 CL_FindNonSolidLocation(pos, pos, 4);
1707 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1708 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1712 // spike hitting wall
1713 MSG_ReadVector(pos, cls.protocol);
1714 CL_FindNonSolidLocation(pos, pos, 4);
1715 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1717 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1722 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1724 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1726 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1730 // quad spike hitting wall
1731 MSG_ReadVector(pos, cls.protocol);
1732 CL_FindNonSolidLocation(pos, pos, 4);
1733 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1735 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1740 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1742 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1744 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1748 // super spike hitting wall
1749 MSG_ReadVector(pos, cls.protocol);
1750 CL_FindNonSolidLocation(pos, pos, 4);
1751 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1753 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1758 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1760 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1762 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1765 case TE_SUPERSPIKEQUAD:
1766 // quad super spike hitting wall
1767 MSG_ReadVector(pos, cls.protocol);
1768 CL_FindNonSolidLocation(pos, pos, 4);
1769 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1771 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1776 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1778 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1780 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1783 // LordHavoc: added for improved blood splatters
1786 MSG_ReadVector(pos, cls.protocol);
1787 CL_FindNonSolidLocation(pos, pos, 4);
1788 dir[0] = MSG_ReadChar();
1789 dir[1] = MSG_ReadChar();
1790 dir[2] = MSG_ReadChar();
1791 count = MSG_ReadByte();
1792 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
1796 MSG_ReadVector(pos, cls.protocol);
1797 CL_FindNonSolidLocation(pos, pos, 4);
1798 dir[0] = MSG_ReadChar();
1799 dir[1] = MSG_ReadChar();
1800 dir[2] = MSG_ReadChar();
1801 count = MSG_ReadByte();
1802 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
1805 MSG_ReadVector(pos, cls.protocol);
1806 CL_FindNonSolidLocation(pos, pos, 4);
1807 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1809 // LordHavoc: added for improved gore
1810 case TE_BLOODSHOWER:
1812 MSG_ReadVector(pos, cls.protocol); // mins
1813 MSG_ReadVector(pos2, cls.protocol); // maxs
1814 velspeed = MSG_ReadCoord(cls.protocol); // speed
1815 count = (unsigned short) MSG_ReadShort(); // number of particles
1816 vel1[0] = -velspeed;
1817 vel1[1] = -velspeed;
1818 vel1[2] = -velspeed;
1822 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
1825 case TE_PARTICLECUBE:
1826 // general purpose particle effect
1827 MSG_ReadVector(pos, cls.protocol); // mins
1828 MSG_ReadVector(pos2, cls.protocol); // maxs
1829 MSG_ReadVector(dir, cls.protocol); // dir
1830 count = (unsigned short) MSG_ReadShort(); // number of particles
1831 colorStart = MSG_ReadByte(); // color
1832 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1833 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1834 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
1837 case TE_PARTICLERAIN:
1838 // general purpose particle effect
1839 MSG_ReadVector(pos, cls.protocol); // mins
1840 MSG_ReadVector(pos2, cls.protocol); // maxs
1841 MSG_ReadVector(dir, cls.protocol); // dir
1842 count = (unsigned short) MSG_ReadShort(); // number of particles
1843 colorStart = MSG_ReadByte(); // color
1844 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1847 case TE_PARTICLESNOW:
1848 // general purpose particle effect
1849 MSG_ReadVector(pos, cls.protocol); // mins
1850 MSG_ReadVector(pos2, cls.protocol); // maxs
1851 MSG_ReadVector(dir, cls.protocol); // dir
1852 count = (unsigned short) MSG_ReadShort(); // number of particles
1853 colorStart = MSG_ReadByte(); // color
1854 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1858 // bullet hitting wall
1859 MSG_ReadVector(pos, cls.protocol);
1860 CL_FindNonSolidLocation(pos, pos, 4);
1861 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1864 case TE_GUNSHOTQUAD:
1865 // quad bullet hitting wall
1866 MSG_ReadVector(pos, cls.protocol);
1867 CL_FindNonSolidLocation(pos, pos, 4);
1868 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1873 MSG_ReadVector(pos, cls.protocol);
1874 CL_FindNonSolidLocation(pos, pos, 10);
1875 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1876 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1879 case TE_EXPLOSIONQUAD:
1880 // quad rocket explosion
1881 MSG_ReadVector(pos, cls.protocol);
1882 CL_FindNonSolidLocation(pos, pos, 10);
1883 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1884 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1888 // Nehahra movie colored lighting explosion
1889 MSG_ReadVector(pos, cls.protocol);
1890 CL_FindNonSolidLocation(pos, pos, 10);
1891 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1892 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1893 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1894 CL_ParticleExplosion(pos);
1895 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1896 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1897 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1900 case TE_EXPLOSIONRGB:
1901 // colored lighting explosion
1902 MSG_ReadVector(pos, cls.protocol);
1903 CL_FindNonSolidLocation(pos, pos, 10);
1904 CL_ParticleExplosion(pos);
1905 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1906 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1907 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1908 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1909 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1910 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1913 case TE_TAREXPLOSION:
1914 // tarbaby explosion
1915 MSG_ReadVector(pos, cls.protocol);
1916 CL_FindNonSolidLocation(pos, pos, 10);
1917 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1918 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1922 MSG_ReadVector(pos, cls.protocol);
1923 CL_FindNonSolidLocation(pos, pos, 10);
1924 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1927 case TE_CUSTOMFLASH:
1928 MSG_ReadVector(pos, cls.protocol);
1929 CL_FindNonSolidLocation(pos, pos, 4);
1930 radius = (MSG_ReadByte() + 1) * 8;
1931 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1932 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1933 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1934 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1935 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1936 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1940 MSG_ReadVector(pos, cls.protocol);
1941 MSG_ReadVector(dir, cls.protocol);
1942 count = MSG_ReadByte();
1943 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
1948 CL_ParseBeam(cl.model_bolt, true);
1953 CL_ParseBeam(cl.model_bolt2, true);
1958 CL_ParseBeam(cl.model_bolt3, false);
1963 // grappling hook beam
1964 CL_ParseBeam(cl.model_beam, false);
1968 // LordHavoc: for compatibility with the Nehahra movie...
1969 case TE_LIGHTNING4NEH:
1970 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1974 MSG_ReadVector(pos, cls.protocol);
1975 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1979 MSG_ReadVector(pos, cls.protocol);
1980 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1984 // color mapped explosion
1985 MSG_ReadVector(pos, cls.protocol);
1986 CL_FindNonSolidLocation(pos, pos, 10);
1987 colorStart = MSG_ReadByte();
1988 colorLength = MSG_ReadByte();
1989 CL_ParticleExplosion2(pos, colorStart, colorLength);
1990 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
1991 color[0] = tempcolor[0] * (2.0f / 255.0f);
1992 color[1] = tempcolor[1] * (2.0f / 255.0f);
1993 color[2] = tempcolor[2] * (2.0f / 255.0f);
1994 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1995 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1996 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2000 MSG_ReadVector(pos, cls.protocol);
2001 MSG_ReadVector(pos2, cls.protocol);
2002 MSG_ReadVector(dir, cls.protocol);
2003 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2007 MSG_ReadVector(pos, cls.protocol);
2008 MSG_ReadVector(dir, cls.protocol);
2009 count = MSG_ReadByte();
2010 CL_FindNonSolidLocation(pos, pos, 4);
2011 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2014 case TE_TEI_BIGEXPLOSION:
2015 MSG_ReadVector(pos, cls.protocol);
2016 CL_FindNonSolidLocation(pos, pos, 10);
2017 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2018 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2021 case TE_TEI_PLASMAHIT:
2022 MSG_ReadVector(pos, cls.protocol);
2023 MSG_ReadVector(dir, cls.protocol);
2024 count = MSG_ReadByte();
2025 CL_FindNonSolidLocation(pos, pos, 5);
2026 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2030 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2035 // look for anything interesting like player IP addresses or ping reports
2036 qboolean CL_ExaminePrintString(const char *text)
2039 if (!strcmp(text, "Client ping times:\n"))
2041 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2042 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2044 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2046 Con_Printf("ping reply but empty scoreboard?!?\n");
2047 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2048 cl.parsingtextexpectingpingforscores = 0;
2050 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2051 return !cl.parsingtextexpectingpingforscores;
2053 if (!strncmp(text, "host: ", 9))
2055 // cl.parsingtextexpectingpingforscores = false; // really?
2056 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2057 cl.parsingtextplayerindex = 0;
2060 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2062 // if anything goes wrong, we'll assume this is not a ping report
2063 qboolean expected = cl.parsingtextexpectingpingforscores;
2064 cl.parsingtextexpectingpingforscores = 0;
2065 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2069 if ((*t >= '0' && *t <= '9') || *t == '-')
2072 while ((*t >= '0' && *t <= '9') || *t == '-')
2078 if(cl.parsingtextplayerindex < cl.maxclients)
2080 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2082 if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2084 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2085 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2087 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2089 // we parsed a valid ping entry, so expect another to follow
2090 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2091 cl.parsingtextexpectingpingforscores = expected;
2096 if (!strncmp(t, "unconnected\n", 12))
2099 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2100 cl.parsingtextexpectingpingforscores = expected;
2104 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2108 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2110 if (!strncmp(text, "players: ", 9))
2112 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2113 cl.parsingtextplayerindex = 0;
2116 else if (!strstr(text, ": "))
2118 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2122 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2124 // if anything goes wrong, we'll assume this is not a status report
2125 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2126 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2129 cl.parsingtextplayerindex = atoi(t);
2130 while (*t >= '0' && *t <= '9')
2134 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2139 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2141 // if anything goes wrong, we'll assume this is not a status report
2142 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2148 // botclient is perfectly valid, but we don't care about bots
2149 if (strcmp(t, "botclient\n"))
2151 lhnetaddress_t address;
2152 LHNETADDRESS_FromString(&address, t, 0);
2153 // TODO: log the IP address and player name?
2155 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2162 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2165 void CL_VM_Init (void);
2166 qboolean CL_VM_Parse_TempEntity (void);
2167 void CL_VM_Parse_StuffCmd (const char *msg);
2168 void CL_VM_Parse_CenterPrint (const char *msg);
2169 void CSQC_AddPrintText (const char *msg);
2170 void CSQC_ReadEntities (void);
2173 =====================
2174 CL_ParseServerMessage
2175 =====================
2177 int parsingerror = false;
2178 void CL_ParseServerMessage(void)
2182 protocolversion_t protocol;
2183 unsigned char cmdlog[32];
2184 char *cmdlogname[32], *temp;
2185 int cmdindex, cmdcount = 0;
2187 if (cls.demorecording)
2188 CL_WriteDemoMessage ();
2190 cl.last_received_message = realtime;
2193 // if recording demos, copy the message out
2195 if (cl_shownet.integer == 1)
2196 Con_Printf("%f %i\n", realtime, net_message.cursize);
2197 else if (cl_shownet.integer == 2)
2198 Con_Print("------------------\n");
2201 // parse the message
2203 //MSG_BeginReading ();
2205 parsingerror = true;
2207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2209 cl.mtime[1] = cl.mtime[0];
2210 cl.mtime[0] = realtime; // qw has no clock
2211 cl.movement_needupdate = true;
2212 cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
2213 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2214 // during this frame
2215 // (makes spectating players much smoother and prevents mouse movement from turning)
2216 cl.fixangle[1] = cl.fixangle[0];
2217 cl.fixangle[0] = false;
2218 if (!cls.demoplayback)
2219 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2221 // force a recalculation of the player prediction
2222 cl.movement_replay = true;
2224 // slightly kill qw player entities each frame
2225 for (i = 1;i < cl.maxclients;i++)
2226 cl.entities_active[i] = false;
2228 // kill all qw nails
2229 cl.qw_num_nails = 0;
2231 // fade weapon view kick
2232 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
2237 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2239 cmd = MSG_ReadByte ();
2243 SHOWNET("END OF MESSAGE");
2244 break; // end of message
2247 cmdindex = cmdcount & 31;
2249 cmdlog[cmdindex] = cmd;
2251 SHOWNET(qw_svc_strings[cmd]);
2252 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2253 if (!cmdlogname[cmdindex])
2255 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2257 cmdlogname[cmdindex] = temp;
2265 char description[32*64], temp[64];
2267 strlcpy(description, "packet dump: ", sizeof(description));
2271 count = cmdcount - i;
2275 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2276 strlcat(description, temp, sizeof(description));
2281 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2282 Con_Print(description);
2283 Host_Error("CL_ParseServerMessage: Illegible server message");
2288 //Con_Printf("qw_svc_nop\n");
2291 case qw_svc_disconnect:
2292 Con_Printf("Server disconnected\n");
2293 if (cls.demonum != -1)
2301 temp = MSG_ReadString();
2302 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2305 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2307 CSQC_AddPrintText(temp);
2311 case qw_svc_centerprint:
2312 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2315 case qw_svc_stufftext:
2316 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2320 // svc_damage protocol is identical to nq
2324 case qw_svc_serverdata:
2325 //Cbuf_Execute(); // make sure any stuffed commands are done
2326 CL_ParseServerInfo();
2327 CL_VM_Init(); //[515]: init csqc
2330 case qw_svc_setangle:
2331 for (i=0 ; i<3 ; i++)
2332 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2333 if (!cls.demoplayback)
2335 cl.fixangle[0] = true;
2336 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2337 // disable interpolation if this is new
2338 if (!cl.fixangle[1])
2339 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2343 case qw_svc_lightstyle:
2344 i = MSG_ReadByte ();
2345 if (i >= cl.max_lightstyle)
2347 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2350 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2351 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2352 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2356 CL_ParseStartSoundPacket(false);
2359 case qw_svc_stopsound:
2360 i = (unsigned short) MSG_ReadShort();
2361 S_StopSound(i>>3, i&7);
2364 case qw_svc_updatefrags:
2366 if (i >= cl.maxclients)
2367 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2368 cl.scores[i].frags = (signed short) MSG_ReadShort();
2371 case qw_svc_updateping:
2373 if (i >= cl.maxclients)
2374 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2375 cl.scores[i].qw_ping = MSG_ReadShort();
2378 case qw_svc_updatepl:
2380 if (i >= cl.maxclients)
2381 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2382 cl.scores[i].qw_packetloss = MSG_ReadByte();
2385 case qw_svc_updateentertime:
2387 if (i >= cl.maxclients)
2388 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2390 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2393 case qw_svc_spawnbaseline:
2394 i = (unsigned short) MSG_ReadShort();
2395 if (i < 0 || i >= MAX_EDICTS)
2396 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2397 if (i >= cl.max_entities)
2398 CL_ExpandEntities(i);
2399 CL_ParseBaseline(cl.entities + i, false);
2401 case qw_svc_spawnstatic:
2402 CL_ParseStatic(false);
2404 case qw_svc_temp_entity:
2405 if(!CL_VM_Parse_TempEntity())
2406 CL_ParseTempEntity ();
2409 case qw_svc_killedmonster:
2410 cl.stats[STAT_MONSTERS]++;
2413 case qw_svc_foundsecret:
2414 cl.stats[STAT_SECRETS]++;
2417 case qw_svc_updatestat:
2418 i = MSG_ReadByte ();
2419 if (i < 0 || i >= MAX_CL_STATS)
2420 Host_Error ("svc_updatestat: %i is invalid", i);
2421 cl.stats[i] = MSG_ReadByte ();
2424 case qw_svc_updatestatlong:
2425 i = MSG_ReadByte ();
2426 if (i < 0 || i >= MAX_CL_STATS)
2427 Host_Error ("svc_updatestatlong: %i is invalid", i);
2428 cl.stats[i] = MSG_ReadLong ();
2431 case qw_svc_spawnstaticsound:
2432 CL_ParseStaticSound (false);
2435 case qw_svc_cdtrack:
2436 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2437 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2438 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2440 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2443 case qw_svc_intermission:
2444 cl.intermission = 1;
2445 cl.completed_time = cl.time;
2446 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2447 for (i = 0;i < 3;i++)
2448 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2452 cl.intermission = 2;
2453 cl.completed_time = cl.time;
2454 SCR_CenterPrint(MSG_ReadString ());
2457 case qw_svc_sellscreen:
2458 Cmd_ExecuteString ("help", src_command);
2461 case qw_svc_smallkick:
2462 cl.qw_weaponkick = -2;
2464 case qw_svc_bigkick:
2465 cl.qw_weaponkick = -4;
2468 case qw_svc_muzzleflash:
2469 i = (unsigned short) MSG_ReadShort();
2470 // NOTE: in QW this only worked on clients
2471 if (i < 0 || i >= MAX_EDICTS)
2472 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2473 if (i >= cl.max_entities)
2474 CL_ExpandEntities(i);
2475 cl.entities[i].persistent.muzzleflash = 1.0f;
2478 case qw_svc_updateuserinfo:
2479 QW_CL_UpdateUserInfo();
2482 case qw_svc_setinfo:
2486 case qw_svc_serverinfo:
2490 case qw_svc_download:
2491 QW_CL_ParseDownload();
2494 case qw_svc_playerinfo:
2495 EntityStateQW_ReadPlayerUpdate();
2502 case qw_svc_chokecount:
2504 // FIXME: apply to netgraph
2505 //for (j = 0;j < i;j++)
2506 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2509 case qw_svc_modellist:
2510 QW_CL_ParseModelList();
2513 case qw_svc_soundlist:
2514 QW_CL_ParseSoundList();
2517 case qw_svc_packetentities:
2518 EntityFrameQW_CL_ReadFrame(false);
2519 // first update is the final signon stage
2520 if (cls.signon == SIGNONS - 1)
2521 cls.signon = SIGNONS;
2524 case qw_svc_deltapacketentities:
2525 EntityFrameQW_CL_ReadFrame(true);
2526 // first update is the final signon stage
2527 if (cls.signon == SIGNONS - 1)
2528 cls.signon = SIGNONS;
2531 case qw_svc_maxspeed:
2532 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2535 case qw_svc_entgravity:
2536 cl.qw_movevars_entgravity = MSG_ReadFloat();
2539 case qw_svc_setpause:
2540 cl.paused = MSG_ReadByte ();
2545 S_PauseGameSounds (cl.paused);
2550 // fully kill the still slightly dead qw player entities each frame
2551 for (i = 1;i < cl.maxclients;i++)
2552 if (!cl.entities_active[i])
2553 cl.entities[i].state_current.active = false;
2560 Host_Error ("CL_ParseServerMessage: Bad server message");
2562 cmd = MSG_ReadByte ();
2566 SHOWNET("END OF MESSAGE");
2567 break; // end of message
2570 cmdindex = cmdcount & 31;
2572 cmdlog[cmdindex] = cmd;
2574 // if the high bit of the command byte is set, it is a fast update
2577 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2579 cmdlogname[cmdindex] = temp;
2580 SHOWNET("fast update");
2581 if (cls.signon == SIGNONS - 1)
2583 // first update is the final signon stage
2584 cls.signon = SIGNONS;
2587 EntityFrameQuake_ReadEntity (cmd&127);
2591 SHOWNET(svc_strings[cmd]);
2592 cmdlogname[cmdindex] = svc_strings[cmd];
2593 if (!cmdlogname[cmdindex])
2595 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2597 cmdlogname[cmdindex] = temp;
2605 char description[32*64], temp[64];
2607 strlcpy (description, "packet dump: ", sizeof(description));
2611 count = cmdcount - i;
2615 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2616 strlcat (description, temp, sizeof (description));
2621 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2622 Con_Print(description);
2623 Host_Error ("CL_ParseServerMessage: Illegible server message");
2628 if (cls.signon < SIGNONS)
2629 Con_Print("<-- server to client keepalive\n");
2633 cl.mtime[1] = cl.mtime[0];
2634 cl.mtime[0] = MSG_ReadFloat ();
2635 cl.movement_needupdate = true;
2636 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2637 // during this frame
2638 // (makes spectating players much smoother and prevents mouse movement from turning)
2639 cl.fixangle[1] = cl.fixangle[0];
2640 cl.fixangle[0] = false;
2641 if (!cls.demoplayback)
2642 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2645 case svc_clientdata:
2646 CL_ParseClientdata();
2650 i = MSG_ReadLong ();
2651 protocol = Protocol_EnumForNumber(i);
2652 if (protocol == PROTOCOL_UNKNOWN)
2653 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2654 // hack for unmarked Nehahra movie demos which had a custom protocol
2655 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2656 protocol = PROTOCOL_NEHAHRAMOVIE;
2657 cls.protocol = protocol;
2660 case svc_disconnect:
2661 Con_Printf ("Server disconnected\n");
2662 if (cls.demonum != -1)
2669 temp = MSG_ReadString();
2670 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2671 CSQC_AddPrintText(temp); //[515]: csqc
2674 case svc_centerprint:
2675 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2679 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2686 case svc_serverinfo:
2687 CL_ParseServerInfo ();
2688 CL_VM_Init(); //[515]: init csqc
2692 for (i=0 ; i<3 ; i++)
2693 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2694 if (!cls.demoplayback)
2696 cl.fixangle[0] = true;
2697 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2698 // disable interpolation if this is new
2699 if (!cl.fixangle[1])
2700 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2705 cl.viewentity = (unsigned short)MSG_ReadShort ();
2706 if (cl.viewentity >= MAX_EDICTS)
2707 Host_Error("svc_setview >= MAX_EDICTS");
2708 if (cl.viewentity >= cl.max_entities)
2709 CL_ExpandEntities(cl.viewentity);
2710 // LordHavoc: assume first setview recieved is the real player entity
2711 if (!cl.playerentity)
2712 cl.playerentity = cl.viewentity;
2715 case svc_lightstyle:
2716 i = MSG_ReadByte ();
2717 if (i >= cl.max_lightstyle)
2719 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2722 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2723 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2724 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2728 CL_ParseStartSoundPacket(false);
2732 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2734 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2735 CL_ParseStartSoundPacket(true);
2739 int i = (unsigned short)MSG_ReadShort();
2740 char *s = MSG_ReadString();
2743 if (i >= 1 && i < MAX_MODELS)
2745 model_t *model = Mod_ForName(s, false, false, i == 1);
2747 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2748 cl.model_precache[i] = model;
2751 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2756 if (i >= 1 && i < MAX_SOUNDS)
2758 sfx_t *sfx = S_PrecacheSound (s, true, false);
2759 if (!sfx && snd_initialized.integer)
2760 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2761 cl.sound_precache[i] = sfx;
2764 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2770 i = (unsigned short) MSG_ReadShort();
2771 S_StopSound(i>>3, i&7);
2774 case svc_updatename:
2775 i = MSG_ReadByte ();
2776 if (i >= cl.maxclients)
2777 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2778 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2781 case svc_updatefrags:
2782 i = MSG_ReadByte ();
2783 if (i >= cl.maxclients)
2784 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2785 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2788 case svc_updatecolors:
2789 i = MSG_ReadByte ();
2790 if (i >= cl.maxclients)
2791 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2792 cl.scores[i].colors = MSG_ReadByte ();
2796 CL_ParseParticleEffect ();
2807 case svc_spawnbaseline:
2808 i = (unsigned short) MSG_ReadShort ();
2809 if (i < 0 || i >= MAX_EDICTS)
2810 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2811 if (i >= cl.max_entities)
2812 CL_ExpandEntities(i);
2813 CL_ParseBaseline (cl.entities + i, false);
2815 case svc_spawnbaseline2:
2816 i = (unsigned short) MSG_ReadShort ();
2817 if (i < 0 || i >= MAX_EDICTS)
2818 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2819 if (i >= cl.max_entities)
2820 CL_ExpandEntities(i);
2821 CL_ParseBaseline (cl.entities + i, true);
2823 case svc_spawnstatic:
2824 CL_ParseStatic (false);
2826 case svc_spawnstatic2:
2827 CL_ParseStatic (true);
2829 case svc_temp_entity:
2830 if(!CL_VM_Parse_TempEntity())
2831 CL_ParseTempEntity ();
2835 cl.paused = MSG_ReadByte ();
2840 S_PauseGameSounds (cl.paused);
2844 i = MSG_ReadByte ();
2845 // LordHavoc: it's rude to kick off the client if they missed the
2846 // reconnect somehow, so allow signon 1 even if at signon 1
2847 if (i <= cls.signon && i != 1)
2848 Host_Error ("Received signon %i when at %i", i, cls.signon);
2853 case svc_killedmonster:
2854 cl.stats[STAT_MONSTERS]++;
2857 case svc_foundsecret:
2858 cl.stats[STAT_SECRETS]++;
2861 case svc_updatestat:
2862 i = MSG_ReadByte ();
2863 if (i < 0 || i >= MAX_CL_STATS)
2864 Host_Error ("svc_updatestat: %i is invalid", i);
2865 cl.stats[i] = MSG_ReadLong ();
2868 case svc_updatestatubyte:
2869 i = MSG_ReadByte ();
2870 if (i < 0 || i >= MAX_CL_STATS)
2871 Host_Error ("svc_updatestat: %i is invalid", i);
2872 cl.stats[i] = MSG_ReadByte ();
2875 case svc_spawnstaticsound:
2876 CL_ParseStaticSound (false);
2879 case svc_spawnstaticsound2:
2880 CL_ParseStaticSound (true);
2884 cl.cdtrack = MSG_ReadByte ();
2885 cl.looptrack = MSG_ReadByte ();
2886 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2887 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2889 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2892 case svc_intermission:
2893 cl.intermission = 1;
2894 cl.completed_time = cl.time;
2898 cl.intermission = 2;
2899 cl.completed_time = cl.time;
2900 SCR_CenterPrint(MSG_ReadString ());
2904 cl.intermission = 3;
2905 cl.completed_time = cl.time;
2906 SCR_CenterPrint(MSG_ReadString ());
2909 case svc_sellscreen:
2910 Cmd_ExecuteString ("help", src_command);
2913 if (gamemode == GAME_TENEBRAE)
2915 // repeating particle effect
2916 MSG_ReadCoord(cls.protocol);
2917 MSG_ReadCoord(cls.protocol);
2918 MSG_ReadCoord(cls.protocol);
2919 MSG_ReadCoord(cls.protocol);
2920 MSG_ReadCoord(cls.protocol);
2921 MSG_ReadCoord(cls.protocol);
2928 SHOWLMP_decodehide();
2931 if (gamemode == GAME_TENEBRAE)
2934 MSG_ReadCoord(cls.protocol);
2935 MSG_ReadCoord(cls.protocol);
2936 MSG_ReadCoord(cls.protocol);
2941 SHOWLMP_decodeshow();
2944 R_SetSkyBox(MSG_ReadString());
2947 if (cls.signon == SIGNONS - 1)
2949 // first update is the final signon stage
2950 cls.signon = SIGNONS;
2953 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2954 EntityFrame_CL_ReadFrame();
2955 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2956 EntityFrame4_CL_ReadFrame();
2958 EntityFrame5_CL_ReadFrame();
2960 case svc_csqcentities:
2961 CSQC_ReadEntities();
2967 CL_UpdateItemsAndWeapon();
2969 EntityFrameQuake_ISeeDeadEntities();
2971 parsingerror = false;
2974 void CL_Parse_DumpPacket(void)
2978 Con_Print("Packet dump:\n");
2979 SZ_HexDumpToConsole(&net_message);
2980 parsingerror = false;
2983 void CL_Parse_ErrorCleanUp(void)
2985 if (cls.qw_downloadmemory)
2987 Mem_Free(cls.qw_downloadmemory);
2988 cls.qw_downloadmemory = NULL;
2990 cls.qw_downloadpercent = 0;
2994 void CL_Parse_Init(void)
2996 // LordHavoc: added demo_nehahra cvar
2997 Cvar_RegisterVariable (&demo_nehahra);
2998 if (gamemode == GAME_NEHAHRA)
2999 Cvar_SetValue("demo_nehahra", 1);
3000 Cvar_RegisterVariable(&developer_networkentities);
3002 Cvar_RegisterVariable(&cl_sound_wizardhit);
3003 Cvar_RegisterVariable(&cl_sound_hknighthit);
3004 Cvar_RegisterVariable(&cl_sound_tink1);
3005 Cvar_RegisterVariable(&cl_sound_ric1);
3006 Cvar_RegisterVariable(&cl_sound_ric2);
3007 Cvar_RegisterVariable(&cl_sound_ric3);
3008 Cvar_RegisterVariable(&cl_sound_r_exp3);
3010 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3011 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3012 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3013 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3016 void CL_Parse_Shutdown(void)